      Release Notes for WOD7.X from {WoD} Clan.
                   by Joker{WoD} and Cycho{WoD}


Release 7.44
------------
Disruptor replaced Sniper rifle, green light effects used
on projectile hit.

Upon picking up a primary weapon, ammo is now given
for the corresponding secondary weapon.

All Dark Magik Grenades tuned for more useful effect.

Electroshock grenade toned down in water so shot must
be reasonably close to kill opponent.

WOD6.x Grenades no longer appear in players inventory
and unused code removed from game DLL.

Flare gun firing improved and reload rate adjusted.

Body in mid-air after jetpack kill fixed.

Game freeze due to changing weapons while in use fixed.

Method Of Death message bug repaired and unused MODs removed.


Release 7.41
------------
Ut command set added in WOD6.x compatible format.

IR Laser put in hyperblaster shot.  Weapon is invisible 
and burns opponent.

Disruptor replaced superblaster.

Jetpack now dropped instead of destroyed if player
using it is killed.

Avenger feature added.  If a player picks up a invunerability
marker he/she will blow up with napalm grenade effect when killed.

Release 7.31
---------------
Flare Gun  (blaster 2nd option) replaced superblaster.
This gun shoots projectile similiar to Super Blaster that sticks in
opponent and burns up to four seconds while causing burn damage. 
Emits sparks and smoke while burning.

Player ID in DeathMatch feature added.

x_fire.c modified to reduce number of explosions
and lingering flames without changing damage to opponent.  Provided
significant lag reduction for RocketLauncher, Fire Grenade, and
DeathRay.

Bug in DeathRay radius damage repaired.

Bug in Razor Gun ammo status repaired.

Freed model indexes no longer in use (ex. BFG..).



Release 7.3
--------------
This release required a new Pak0.pak file for weapons directory. 


AirStrike feature added.  Marker will appear at BFG spawn
points ~once every five minutes (adjustable by admin).  On maps with
visible sky, a cataclysm device can be ordered into an area visible
from sky.

Razor Gun - (machinegun 2nd option) replaced Minisweeper.

Fire rate reduced and projectiles changed to visible razors that create
blue sparks on solid objects.

HyperBlaster changed to single shot disruptor style
weapon.  One green shelled projectile vaporizes opponent into cloud 
of particles on contact.
Reload rate comparable to sniper gun and cell usage made heavy to
discourage abuse.

Tesla Gun (hyperblaster 2nd option) replaced
PlasmaRifle.  Weapon produces a blue/white lightning like 
oscillating bolt for up to 1.5 seconds per use.  Kills user 
if fired underwater and kills opponents in water when aimed
at water.  Cell usage fairly heavy.

DeathRay beam changed to impressive ringed red/orange heat beam
with routine in the 3.20 exe created by Rogue.

Rail Only Map Option adding a "+" to the end of any
map name in map list ( i.e. 2box4+ ) will start a game with no weapons
or decoys, except Rail Gun.  Players spawn without 3 second 
invunerablilty and with Rail Gun in hand.

Unused C modules were removed from release dll
(lasersight, nightvision, scanner, pushpull.....)



Release  7.0 
--------------
All changes were releated to 6.x compatibility:

Toggle weapon command omitted

FireRocket Laucher renamed to original RocketLauncher

Machine gun burst and cotinuous mode commands returned to
WOD6x style burst mode command.

Cvar's changed back to wod6.x for Gamespy WOD tab function

Cvar a_ver added for quick identification of WOD7x

Debug code removed from release

Botcheck code removed  - obsolete

