
================================================================
Title                   : Wodx1.1 Testing Map
Date                    : Oct 16, 2006
Filename                : yuiop_wodx11.bsp
Author                  : X7{Q2C] (Bill Plews)
Email Address           : bplews@netzero.net
Home Page               : http://www.geocities.com/wplews/
Clan Home Page		: http://leray.proboards34.com/
================================================================

* Play Information *

Single Player           : Yes 1 Start
Cooperative             : Yes 2 Starts
Deathmatch              : Yes 2 Starts
CTF - Extinction 	: Yes 2 Starts
Deathmatch Intermission : Yes 1 End
Difficulty Settings     : none
New Sounds              : none
New Graphics            : Yes
New Music               : none
other   		: all current weapons classname for wodx v1.1
                          Quad classname for the WoD&LOX MODs, item_oldquad
			  misc_banner1, misc_banner2,  ammo_nails, item_airstrike
			  models/monsters/hover/skin.pcx
			  models/monsters/hover/tris.md2
			  models/weapons/grapple/hook/skin.pcx
			  models/weapons/grapple/hook/tris.md2
			  pics/ :ctfsb1.pcx, ctfsb2.pcx, i_ctf1.pcx, i_ctf1t.pcx, i_ctf2.pcx,
			  i_ctf2t.pcx, i_ctfj.pcx, i_pack.pcx, k_comhead.pcx
			  players/female/ :ctf_b.pcx,  ctf_b_i.pcx, ctf_r.pcx, ctf_r_i.pcx 
			  players/male/ :ctf_b.pcx,  ctf_b_i.pcx, ctf_r.pcx, ctf_r_i.pcx 


			  
* Construction *

Base                    : Map from scratch.
Editor(s) used          : Tread3D v2.3
   			: The Quake2 compiling utilities by Geoffrey DeWan, 
      			  qbsp3.exe Revision 1.09
   			  qvis3.exe Revision 1.03
    			  qrad3.exe Revision 1.04
    			  Found at - http://home.insightbb.com/~gryndehl/q2compile/quake2.html
			: ArghRad by Tim Wright (Argh!)
			  Arghrad.exe Revision 3.00T9
    			  Found at - http://users.ntplx.net/~argh/arghrad/
                          

Known Bugs              : Only error is when the Bazooka spawned:
			  FindFile: can't find sound/sound/flyer/flyidle1.wav
			  Couldn't load sound/sound/flyer/flyidle1.wav

Build Time              : About 1 week.

Compile machine         : MS Win 2000 Pro Pent 3
QBSP3 Time              : 4 seconds elapsed
QVIS3 Time  		: 4843.0 seconds elapsed
Arghrad Time (bounce 16): 819 seconds elapsed


* Copyright / Permissions *

Authors MAY NOT use this Level as a base to create their own maps.

You MAY, however, distribute this level, provided you include this file, with
no modifications. You may distribute this file in any electronic format 
(FTP, BBS, Diskette, CD, etc) as long as you include this file intact.


=================================================================
*FILE LIST*

--------------------------------------------------------------
File: yuiop_wodx11.map  223 KB  10/15/2006  	12:33:43 PM
File: yuiop_wodx11.txt  9 KB  	10/16/2006  	8:52:00 AM

--------------------------------------------------------------
env/
File: koldmisty_bk.pcx  58 KB  	10/16/2006  	7:10:42 AM
File: koldmisty_bk.tga 	193 KB 	10/16/2006 	7:10:36 AM
File: koldmisty_dn.pcx 	32 KB 	10/16/2006 	7:12:20 AM
File: koldmisty_dn.tga 	193 KB 	10/16/2006 	7:12:17 AM
File: koldmisty_ft.pcx 	55 KB 	10/16/2006 	7:11:32 AM
File: koldmisty_ft.tga 	193 KB 	10/16/2006 	7:11:26 AM
File: koldmisty_lf.pcx 	59 KB 	10/16/2006 	7:11:07 AM
File: koldmisty_lf.tga 	193 KB 	10/16/2006 	7:11:01 AM
File: koldmisty_rt.pcx 	52 KB 	10/16/2006 	7:10:17 AM
File: koldmisty_rt.tga 	193 KB 	10/16/2006 	7:10:12 AM
File: koldmisty_up.pcx 	62 KB 	10/16/2006 	7:11:57 AM
File: koldmisty_up.tga 	193 KB 	10/16/2006 	7:11:51 AM

--------------------------------------------------------------
maps/
File: yuiop_wodx11.bsp  1079 KB  	10/16/2006  	7:09:24 AM

--------------------------------------------------------------
models/monsters/hover/
File: skin.pcx  33 KB  	10/16/2006  	7:35:40 AM
File: tris.md2 	29 KB 	10/16/2006 	7:35:40 AM

--------------------------------------------------------------
models/weapons/grapple/hook/
File: skin.pcx  54 KB  	10/16/2006  	7:35:40 AM
File: tris.md2 	3 KB 	10/16/2006 	7:35:40 AM

--------------------------------------------------------------
pics/
File: ctfsb1.pcx  	4 KB  	10/16/2006  	7:21:39 AM
File: ctfsb2.pcx 	5 KB 	10/16/2006 	7:21:39 AM
File: i_ctf1.pcx 	2 KB 	10/16/2006 	7:21:39 AM
File: i_ctf1t.pcx 	2 KB 	10/16/2006 	7:31:42 AM
File: i_ctf2.pcx 	2 KB 	10/16/2006 	7:21:39 AM
File: i_ctf2t.pcx 	2 KB 	10/16/2006 	7:31:42 AM
File: i_ctfj.pcx 	2 KB 	10/16/2006 	7:31:42 AM
File: i_pack.pcx 	2 KB 	10/16/2006 	7:35:40 AM
File: k_comhead.pcx 	2 KB 	10/16/2006 	7:35:40 AM

--------------------------------------------------------------
players/female/
File: ctf_b.pcx  	29 KB  	3/28/2005  	10:03:53 PM
File: ctf_b_i.pcx 	2 KB 	3/28/2005 	10:03:53 PM
File: ctf_r.pcx 	50 KB 	3/8/2001 	12:55:00 PM
File: ctf_r_i.pcx 	2 KB 	3/8/2001 	12:55:04 PM

--------------------------------------------------------------
players/male/
File: ctf_b.pcx  	56 KB  	12/5/2003  	1:02:02 AM
File: ctf_b_i.pcx 	2 KB 	12/5/2003 	1:02:02 AM
File: ctf_r.pcx 	56 KB 	12/7/2003 	12:40:16 AM
File: ctf_r_i.pcx 	2 KB 	12/7/2003 	12:40:16 AM

--------------------------------------------------------------
textures/q1tex/
File: +0floorsw.wal  	6 KB  	10/16/2006  	7:12:31 AM
File: +0slip.wal 	6 KB 	10/16/2006 	7:12:22 AM
File: +1slip.wal 	6 KB 	10/16/2006 	7:12:22 AM
File: +2slip.wal 	6 KB 	10/16/2006 	7:12:23 AM
File: +3slip.wal 	6 KB 	10/16/2006 	7:12:24 AM
File: +4slip.wal 	6 KB 	10/16/2006 	7:12:24 AM
File: +5slip.wal 	6 KB 	10/16/2006 	7:12:25 AM
File: +6slip.wal 	6 KB 	10/16/2006 	7:12:25 AM
File: afloor1_3.wal 	6 KB 	10/16/2006 	7:12:30 AM
File: altar1_6.wal 	6 KB 	10/16/2006 	7:12:26 AM
File: altar1_7.wal 	6 KB 	10/16/2006 	7:12:28 AM
File: city2_5.wal 	6 KB 	10/16/2006 	7:12:29 AM
File: city4_5.wal 	6 KB 	10/16/2006 	7:12:31 AM
File: city6_8.wal 	6 KB 	10/16/2006 	7:12:21 AM
File: metal2_2.wal 	6 KB 	10/16/2006 	7:12:27 AM
File: metal2_5.wal 	6 KB 	10/16/2006 	7:12:30 AM
File: metal5_3.wal 	6 KB 	10/16/2006 	7:12:27 AM
File: plat_top2.wal 	6 KB 	10/16/2006 	7:12:21 AM
File: ~yellowlava.wal 	6 KB 	10/16/2006 	7:12:28 AM

--------------------------------------------------------------


=================================================================
*COMPILING INFO*

F:\Tread3d\Quake2>Qbsp3.exe F:\Quake2\baseq2\maps\yuiop_wodx11.map
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to F:\Quake2\baseq2\
entering F:\Quake2\baseq2\maps\yuiop_wodx11.map
0...1...2...3...4...5...6...7...8... (0)
0...1...2...3...4...5...6...7...8... (1)
writing F:\Quake2\baseq2\maps\yuiop_wodx11.prt
Writing F:\Quake2\baseq2\maps\yuiop_wodx11.bsp
    4 seconds elapsed

F:\Tread3d\Quake2>Qvis3.exe F:\Quake2\baseq2\maps\yuiop_wodx11
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
reading F:\Quake2\baseq2\maps\yuiop_wodx11.bsp
reading F:\Quake2\baseq2\maps\yuiop_wodx11.prt
 889 portalclusters
2479 numportals
0...1...2...3...4...5...6...7...8...9... (18)
0...1...2...3...4...5...6...7...8...9... (4824)
Average clusters visible: 601
Building PHS...
Average clusters hearable: 830
visdatasize:194406  compressed from 199136
writing F:\Quake2\baseq2\maps\yuiop_wodx11.bsp
4843.0 seconds elapsed

F:\Tread3d\Quake2>Arghrad.exe -extra -bounce 16 F:\Quake2\baseq2\maps\yuiop_wodx11
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software

----- Settings -----
 -extra enabled  (extra quality light sampling)
 -bounce set to 16  (radiosity bounces)
 gamedir: F:\Quake2\baseq2\
----- Load BSP File -----
reading F:\Quake2\baseq2\maps\yuiop_wodx11.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (613)
0...1...2...3...4...5...6...7...8...9... (174)
0...1...2...3...4...5...6...7...8...9... (1)
----- Save BSP File -----
writing F:\Quake2\baseq2\maps\yuiop_wodx11.bsp
----- Time -----
  819 seconds elapsed

/EOF