Action UT - Magnum Philosophy MP3 AUT - Magnum Philosophy features Creative Labs' EAGLE technology. That means for each AUT-MP map an audio map, based on bsp technology, is being added. EAGLE, which is based on EAX 2, for the first time offers a way to properly design the 3D aural properties in maps. So if you are using headphones, a hifi system or even a surround setup, you are going to experience some really good atmosphere (and of course be able to play alot longer without getting headaches, since the unnatural sound you usually have tires your sense of hearing), if you are using a EAX 2 soundcard that is.

Secondly, AUT - Magnum Philosophy comes with a soundtrack in mp3 format. The mp3 decoder was implemented into AUT - MP using the XAudio license and code library. You won't have to start winamp before you enter the game and then alt-tab back to windows to change to skip a song or lower/raise the volume. By simply hitting a key you'll get to the soundtrack menu, there you just jump to certain songs, change volumes or add your own songs to the ingame playlist, without ever leaving the game and taking the risk to stand there for some 10 seconds without being able to defend yourself.

Related to models, animation and overall size of AUT - MP once it'll be available for download, of course UT's skeletal animation system is being used. That'll keep the amount of files and their size down to a minimum (compare Q3A models to HL models to see the difference in filesize) and lets us implement more gimmicks instead without sacrificing the modemers' nerves and money. Of course they also look and animate really fancy. For those of you who were complaining about not enough details in the guns' skins, they have double the size and of course twice as much detail now. We're also using Maxon's Bodypaint3D as of recently, so be prepared to see a good deal of high quality visuals in AUT - MP.

In regards to gameplay, in AUT - MP you'll be able to make more use of your player's two hands than you were in the past. Gun combinations that haven't been possible so far, are available now. This only is limited by the properties of the respective gun and of course affects the accuracy big time. For example, when drawing your pistol while holding a sniper rifle in the main hand you can only fire one more, very inaccurate and of course unzoomed shot with the sniper rifle. To reload either of both weapons you'll have to drop or holster the other. Thats different for pistols, you can hold these akimbo and reload them just like you're used to it. This should give you a good bunch of additional immersion, since you now can defend yourself if the player is standing really close to you and when aiming hardly is to be taken into consideration, although when you're out in the open and are playing with your guns, it could very well happen that someone can empty an entire clip on you before you're even ready to fire back.

The last feature might interest those of you who play AHL particularly. AUT - Magnum Philosophy, too, supports replacement models. The only difference is, the tool to manage the replacement model selection and installation will be implemented right into AUT - MP, so there is no need for any seperate software. Haven o' Frags will be your source for replacement content again. One thing we'd advise you to do however, is not to start doing replacement models yet, and wait until we were able to release detailed specs for replacement models, or you will very likely end up having done a lot of work just to find out later on that you have to redo everything again.