===============================
 AHL WHATS NEW 03/16/00a
===============================
------------------------
CHANGES:
------------------------
- new death sounds
	Some type specific (ie. Slit throat)

- radio .wavs
	Since the use of hgrunt .wav's was decided to be 'unwise',
	added in the old AQ2 radios wavs instead.

------------------------
FIXES:
------------------------
	Zip

------------------------
 ADDITIONS:
------------------------
- TK'r specific death
	Killing a team killer gives a different death message

- type specific death sounds
	Slit throat, sniped, falling & normal.



===============================
 AHL WHATS NEW 03/11/00a
===============================

------------------------
CHANGES:
------------------------
- flood protection
	Tweaked

- TK stuff
	removed ability for lame mofo to hurt ppl n' stuff


------------------------
FIXES:
------------------------
- TK stuff
	keeping weapon model


------------------------
 ADDITIONS:
------------------------
- m4 reload sound
	Added the proper calls to the model

- pin pull sound
	Added the proper call to the model

- Team Kill notification
	Killing a team mate brings up a warning message in RED
	


===============================
 AHL WHATS NEW 03/09/00a
===============================
------------------------
CHANGES:
------------------------
- bot code
	removed the ability to make .wps files
	(was getting in the way)
	That means no new .wps files for new maps etc
	Real pain in the ass, but that's the way it goes.
	Live with it.

- wall hugging
	Taken out due to problems it was causing with servers & clients
	Probably be added back in a future version of AHL.

- knife
	Only has two modes : slash n' hold-throw (throw was obsolete)

- waterlevels
	Head & waist level water are considered the same for falling.
	They result in no damage. Waterlevel 1 (feet) results in normal damage.

- other misc stuff


------------------------
FIXES:
------------------------
- game_item code
	Supports the SF_WEAPON spawnflag correctly.
	Dropped GI's are no longer picked up instantly.
	Dying also drops them correctly.

- precaching errors
	Default pain/dying scheme added to all players.

- knife bugs
	Catching own knifes used to crash server. FIXED
	
- team kill notification
	Wasn't displaying correctly. Now shows up for everyone.
	Green skull icon & the words [TEAMKILL] tacked on.

- other misc fixes


------------------------
 ADDITIONS:
------------------------
- foot steps
	Added in support for snow & wood foot step sounds

- death sounds
	Dying results in a gender specific death sound.
	Still need new sounds.

- death notification icons
	In games with rounds (Teaplay or LMS), completely dead players
	now show up on the scoreboard to other completely dead players.
	(Err, ghosts can check the board to see who else is a ghost)

- falling scream
	After a certain velocity is reached (downwards), 
	a player will begin to scream...loudly. 
	
- falling death
	New sound for impacting. Cuts off screams.
	
- multiple models per team support
	Based team & sub_teams can now be defined using team.ini.



===============================
 AHL WHATS NEW 02/21/00a
===============================
// GRIM - Should update this more often

------------------------
CHANGES:
------------------------
- bot code
	If the frag/time limit is hit, the bots will spawn properly in the next map.

- bot code
	Is no 'addbot' command still.
	Use the 'mp_bots' cvar instead.

- other stuff


------------------------
FIXES:
------------------------
- akimbo beretta's
	Reloading updates correctly now

- chasecam
	Chasecam updates correctly now

- other stuff



===============================
 AHL WHATS NEW 01/27/00a
===============================
------------------------
CHANGES:
------------------------
- bot code
	Updates to HuntEnemy routine & cleaner nav code

- func_walls
	Should reset properly (this goes for func_conveyers too)

- game_playerzone 
	Only fires for living ppl now


------------------------
FIXES:
------------------------
- lots of little things


===============================
 AHL WHATS NEW 01/17/00c
===============================
------------------------
 ADDITIONS:
------------------------
- Knife
	Now has 3 modes : slash, throw and hold-throw.
	Hold-throw makes it act like the grenade, only being thrown when you
	release the fire button. Makes the knife more useful.

- noreset & 8
	Remove this ent if rounds arn't enabled.

- monster_hostage
	Same as monster_victim, accept using a hostage makes them follow you.
	Path code for them isn't that great yet, but they can generally get
	around enough things as not to be a pain in the arse.


------------------------
CHANGES:
------------------------
- bot code
	Updates to HuntEnemy routine

- AHL 'setup'
	No longer exists. All done through multiplayer->customise->advanced.
	There is also no option for 'semi-automatic beretta' anymore. 
	It simply defaults to semi-auto.

- 'ignore' command
	It's now 'ignoremode'. 

- envglobals
	Now reset (well, has the code for it)

- trigger_changetarget 
	Will now reset. 
	WARNING : I advise NOT using changetargets, as funky stuff will
	happen if you start using it with trains and so on. Trains reset
	based off they're first target. If you want it to work right,
	make sure the trigger_changetarget is added BEFORE the train
	(so it resets the trains target correctly before the train resets).

- weapon/item code
	Un-generic'ised it.
	Each type of weapon (ammo, unique etc) is now handled seperately.
	Its safer.

- presolid time
	You can now zoom in, change mode etc during this time with weapons
	that support that kind of things (50cal, mp5 etc)


------------------------
FIXES:
------------------------
- instant grenades
	Fixed

- empty click sound (on shotgun etc)
	Fixed. Will only click once per second now.

- knifes sticking in things wrong/floating in air etc
	Fixed. Re-did most of it. Knives simply fall out if
	the thing they were stuck in moves at all (doors, buttons etc).
	If it hits another knife (which can happen), they do the same (fall)

- wallhug n' fists
	Fixed.

- laser sight n' grenades etc
	Fixed.



===============================
 AHL WHATS NEW 01/08/00g
===============================
------------------------
 ADDITIONS:
------------------------
- Goto team mate
	When in ghost mode, but not in chasecam, hitting jump will cycle
	through your teammates positions.

- SF_WEAPON spawnflag '4' on game_item
	Lets you make CTB kinda things
	See the example map 'b' (b.bsp & b.map)

- Paranoid check in round based games
	When the game is on, this check is run once a minute to see if
	something went wrong (say someone overflowed etc).
	Just in case :)

- Anti-CL_Parseserver stuff
	Added model FORCING on server connect
	Seems to help prevent this occuring

- err, other stuff
	Gotta love that stuff

------------------------
CHANGES:
------------------------
- BOT CODE
	Re-did 90% of it, but arn't finished.
	You'll notice them being quite funky at times, heh
	Oh, and you'll also notice they arn't deaf anymore... dumb, but not deaf :)
	Hell, they even shoot through walls (a tad too much...)

- Spin Kick
	Increased the movement speed check.
	Try it now (flying spin kick I mean)

- mp_nochase & mp_chaseonly cvars
	Gone. Replaced with 'mp_chasecam'
	mp_chasecam 0 = chasecam off
	mp_chasecam 1 = chasecam on
	mp_chasecam 2 = chasecam teammates only (same as mp_chaseonly)
		
- err, this and that


------------------------
FIXES:
------------------------

- Weapon spawning
	Re-did the way a lot of spawning weapons and so on is handled
	Hopefully this will stop the 'farming' effect that was cropping up a lot
	I said 'hopefully' :(


- bug list things
	Lots of things listed the other day
	Stuff like footsteps while rolling, LMS mode spawning etc etc




===============================
 AHL WHATS NEW 12/30/99
===============================
------------------------
 ADDITIONS:
------------------------
- New Bolt-Action 50cal Sniper Rifle

- New weapon from AQ2 : The M4 Assault Rifle
	We feel it has been balanced enough to leave in

- Visible silencer / night vision goggles

- Model.lst
	Stops ppl using non-AHL models

- Loction support
	In map using info_location ent's or externally with a file
	(See readme.txt for commands to make an external file)

- Basic bot support
	What it says. See bots.txt.

- New stunts
	Dives, dodges, lying prone, wall hugging and climbing up.

- Punching
	No gun? No worries, beat the crap out of someone instead

- Multiple modes on death cam
	Follow body, killer POV or just look at killer

- Sentencing support on the radio
	Make up your own messages

- Customiseable radio menu
	Make your own messages, then put them in the radio
	(See readme for information on how to do this)

- Gestures menu

- Auto-kick team killer option
	No voting, no nothing... they're just kicked

- Night Vision Goggles
	They cause a performance hit unfortuntely, but are still useful.
	Works with any video card, so long as dynamic lights are enabled.

- MORE map ents

- Sub Team support
	Devide one team into smaller ones.
	Can be used by a mapper to make class like teams, each with their own 
	weapon/item choices. Or perhaps	make a team leader? Or what about 'the hunted'?
	Lots of possibilities.

- Plenty of new player models!

- Better LOWLAG support
	When we say LOWLAG, we mean it.
	Lowlag mode cuts down on HEAPS of things.

- Added auto-limit to dropped items/gibs/corpse
	Stops too many of them from being spawned at the one time.

- AHL setup menu
	Let's you customise your controls/settings a bit
		ie. Set your beretta to semi-auto whenever you spawn

- Selectable crosshairs

- Last Man Standing mode
	Deathmatch with rounds. 
	When you die, you remain dead until only one person is left alive.

- Lots more.


------------------------
CHANGES:
------------------------
- Zoomed in accuracy
	It is no longer 100% accurate if you move around.
	Moving around causes it to be quite a bit off.

- Bandolier
	It now lets you carry two unique weapons and comes with a grenade in Teamplay.

- Flash Light
	Only lights up where you are pointing it (Not you as well)

- Grenades
	They can now be thrown through windows

- Support for more teams
	Up to 256, though realisticly, 16 is the maximum.
	They were increased due to the addition of sub_team support.

- Shotgun
	New model and reloads differently.
	Instead of hitting it once, you must press and hold reload to reload fully.

- Lots of other little things

------------------------
FIXES:
------------------------
- Knives
	Server crash bug fixed

- err, lots of other ones
	There were lots of minor and not so minor ones fixed
	We're fairly confident that they were all taken care of
	duing the long testing period.




===============================
 AHL WHATS NEW 09/15/99c
===============================

------------------------
 ADDITIONS:
------------------------
- DEATH cam
	Watch your body falll as you die.

- Spawn farthest (DM only)
	Sick of spawning next to Mr HasVestAndMP5?
	Good, coz it should happen no more (unless theres a person at
	every spawn point, heh).

- 3rd person chase view
	+attack changes between POV or 3rd person.
	You can use the movement keys to change your viewing angle and distance.
	Won't work if 'mp_chaseonly' is on.


------------------------
CHANGES:
------------------------
- MP5/Beretta non-auto modes
	Added a slight delay to prevent people going auto while in semi-auto/3rd burst.
	Not realistic, but makes auto more useful.

- Kick back on thrown knife hit
	Removed (looked dumb & red flash + screen jolt are enough)

- Vest
	Toned down a bit.

- Jump/Spin kicks
	They try to kick the un-kickable less often.

- low lag setting
	Improved.

- Map ent's resetting
	Improved.

- Weapon/item dropping
	Made to use less server time.
	

------------------------
FIXES:
------------------------
- No say command to non-team members
	Oops. All the testing for it was done in Teamplay, so no one noticed.

- Funky death animations
	Hopefully a thing of the past.
	The animation is actually no longer done by the players model.
	It is done by a temp corpse, so you get to watch :)

- Bad directions
	Front = back, back = front etc.
	Seems right now.

- unlimited knives
	You could pick up more and more thrown knives

- shooting the sky
	fixed.

- non-Action teamplay
	You can actually spawn now... stupid me.

- trains not resetting right
	Now their velocity is cleared and position reset.

- weapon re-deployed if you long jump while firing
	Now you simply can't long jump if firing

- switchable lights
	The start how they are supposed too, instead of just ON

- rapid fire anaconda
	By hitting +attack & +attack2, you could make the Anaconda shoot ultra fast.
	Fixed.

- twitchy'ness in chasecam/deathcam
	Moving your mouse around no longer causes it.

- Vote kicking
	Fixed it up some.
	Like if they disconnect, it takes everyone out of the voting menu now.

	

===============================
 AHL WHATS NEW 09/08/99e
===============================
 So much for a simple 'crash' fix.

------------------------
 ADDITIONS:
------------------------
- pain flash & screen shake
	Get shot and the screen will react, based on how much damage done and
	where that damage came from (left, behind, infront etc).

- goal stuff
	Just that. Made changes to existing map entities and added a few new ones
	to allow new kinds of maps to be made. Information to be provided later :)

- more map entity reset stuff
	Just about everything will reset in a map now, when the round resets.
	Doors, glass, elevators etc.

------------------------
CHANGES:
------------------------
- item/weapon system
	Replaced it with one that uses only one entity max, instead of 5-7.
	Much easier to work with than the original one too.

- func_breakable's 
	Only func_breakable's with no target or targetname will respawn now.
	This basically means GLASS only.

- lots of other stuff
	Lots of stuff to increase stability.
	(Say command, radio command, death think, dropping weapons etc etc)

------------------------
FIXES:
------------------------
- lots
	Everything from spawning with the spectator flag set to the game crashing
	coz someone used the radio while in chasecam... lets hope they weren't just
	faking it eh? :)



===============================
 AHL WHATS NEW 08/26/99i
===============================
  Nothing ever goes to plan.
  All this for some corrupt DLL's... great.

------------------------
 ADDITIONS:
------------------------
- 'lowlag' cvar
	Just cuts down on 'flashy' stuff.. reduces a few routines etc

------------------------
CHANGES:
------------------------
- POV chasecam changes
	Just made it a bit nicer. 
	You can follow anyone & leave the chasecam if 'mp_chaseonly' is not set.

- Lead routine
	Cleaned it up in an attempt to kill the problems with the Sniper Rifle.
	Turns out it was the map, but the changes were worth it anyway 
	(combined tracebleed with it, stopped code being called if not really needed etc).

- 'weapon' command
	Made this nicer (try it out)


------------------------
FIXES:
------------------------
- moving before 'start menu' comes up
	You can't move now. 
	This should stop ppl getting stuck in the floor etc

- err, bunch of other little stuff
	What it says.




===============================
 AHL WHATS NEW 08/23/99k
===============================
	AHH! Real Life!
  Anyhow... finally finished adding the POV cam. The actual cam was done a week ago.
  For some reason, it's taken me a week to be able to use the dam thing properly. Stupid eh?


------------------------
 ADDITIONS:
------------------------
- POV cam
	Was doing chascam, but ended up doing this instead...

- Quick UWeapon selection
	The command 'weapon' was changed to 'quick uwep selection'.
	(Use item now does what weapon used to do...)

- ignore command
	Can now cycle through being able to ignore certain messages and/or radio.
	Good if some idiots are annoying you online...

- 320 resolution sprites
	Now ppl running a resolution less than 640x480 will get AHL sprites.
	They aint exactly perfect, but at least the sniper scope is there etc.

- func_break's reset
	In DM or Teamplay, all func_breakable's will reset (re-start of round or 30 seconds)
	Causes some funny things to happen in certain maps though... 
	Nothing major.
	Will be attended too later...

------------------------
CHANGES:
------------------------
- weapon => useitem
	The 'weapon' command is now used by 'uwep selection'.
	'useitem' now switches uitems on/off.

------------------------
FIXES:
------------------------
- weapon_akimbob & weapon_pistol map entities
	They now show the right model and act the right way.

- grenade deaths.
	Now shows the right icon and gives the right deathmessage

- this and that
	What it says.



===============================
AHL WHATS NEW 08/14/99q
===============================
	Bugs suck.
	Nuff' said

------------------------
ADDITIONS:
------------------------
- gestures
	See above command 'gesture'.

- additional hit notification stuff
	- Shotguns will now register, but only as "You hit So&So" (No hitlocation).
	- Teammate's names are depicted in 'yellow'.
	  Personally, I think red or something would be better...
	- When taking damage from wounds, 'Wound Damage' will be displayed
	  to help you tell that you are in fact bleeding...

------------------------
CHANGES:
------------------------
- hit notification stuff
	Rigged it to be called once per frame instead of each time you are
	shot. This stops shotguns from freaking it out and also takes some
	load off the server, as well as the client (less messages too and from).
	
------------------------
FIXES:
------------------------
- changing teams during round, round continues
	Fixed. 
	
- getting stuck in noclip mode (from ppl disconnected/switching teams etc)
	Fixed. 
	You will now be re-spawned if the round returns to the 'checking state'

- items dropping through floor/walls
	Fixed.

- helpful info at start
	- Sudden end of the line : Fixed
	- Client crashing if you hit slot1-10 : Fixed
	- Moron factor ease of use : Improved (hitting +use works like +attack)
	- Poor spelling and/or grammar : err...

- laser sight with akimbo berreta's
	Fixed (Should no longer happen).

- laser sight giving great accuracy at long->extreme range
	Fixed. 
	Now only works too 1024 units.
	Comments?





===============================
AHL WHATS NEW 08/14/99a
===============================
	One biggy about this version is the anti-teamkiller stuff.
	Becoming a teamkiller is easy for teamkiller's dicks, but
	for you and me, it should basically never happen.
	
	Everytime you kill a teammate, this little counter goes up.
	Everytime you spawn, this counter goes down by 1 (one, uno).

	That means, if you accidently kill one or two buddies everynow
	and then, you have got nothing to worry about. 
	However... if you go out of your way to kill em', well, this 
	counter	will keep going up... Simple eh? 

	Once it hits the 'mp_teamkills' limit, stuff happens.
	See below for descriptions of what, heh.

	Also added items on hud, old style teamplay support etc.
	Just read the damn stuff below...


------------------------
ADDITIONS:
------------------------
- anti-team killer stuff
	Read above if you haven't already (mp_tkdeal etc)

- items on HUD
	Woohoo and all that.
	Doesn't display the flashlight, coz there isn't an icon for it
	(Not that anyone uses the crappy thing at the moment).
		Gotta fix that...

- helpful info at start
	Wow, look, helpful type info.
	Been meaning to add proper help, but that'll do for now.
	Hope to add a 'newbie' command or something...
	Don't you hate that mid game?
		"What's a unique item?"
		"How do I bandage?" etc

	Besides, even non-newbies sometimes need help with
	bindings etc. It'll contain that info too...

	Ignore spelling mistakes, line clipping etc for now.


------------------------
CHANGES:
------------------------
- knives
	Slowed down some (from 1900 -> 1500)


------------------------
FIXES:
------------------------
- stuff you didn't know about
	Nuff' said

- shooting yourself in the foot...
	Woah.. that was a weird one.
	Fixed it.

- not respawning in DM
	Oops... so sue me.
	Fixed

- round not ending on disconnect
	Weird one, coz a check was already in place.
	Just to be sure, it re-calcs the round settings now.
	If that doesn't catch it, nothing will...
	
- weapons dropping through floor/walls
	It better be fixed... or else.
	I don't think I fixed items though...

- jump kicking glass
	Fixed. Can do that now...
	Still need work on the kick back though, heh

- other stuff
	Misc' little stuff (aligned health icon better for instance...)





===============================
AHL WHATS NEW 08/09/99h
===============================
	Damn, a lot has changed since the beta release version, heh
	Just a quick note : Try out the Sniper Rifle lots. 
			There seems to be a bug where it doesn't hit ppl,
			even when it is dead on them. Only seems to happen
			in teamplay, and mainly when zoomed.

------------------------
ADDITIONS:
------------------------
- Teamplay
	Set 'mp_teamplay' > 0 to enable.
	Nuff' said

- New menu system
	Fully compatible with the old style (you can still use the slot1-10 to select stuff).
	Can be fully client side (as it is currently) or updated by the server.
	Use the movement keys & +use to navigate them.
	Still needs a little work to get the delays for it right...
	It's also a bit hard for it to pick up +use sometimes :(
	You may notice that while in a menu, you cannot move around.
	That's deliberate so that the movement keys are picked up correctly...

- Basic flood protection
	Added on say & radio commands.
	Just in case AHL gets hit by a bunch of idiots that know how to 
	bind 'say Call me an idiot' to a key...

- Basic Radio support
	See above for the command.
	Only supports male sounds right now... 

- Sentences with say & say_team
	Have to change this, coz you can send ANYTHING that is in SENTENCES.txt to ppl.
	Even with flood protection in, hearing "Squad we got freeman!" all the time would suck.

- Pain sounds
	Only supports male sounds right now... 

- Teamplay damage avoidance
	Nuff' said.
	
	
------------------------
CHANGES:
------------------------
- weapon accuracy calc'ing
	It is more controlable now

- jump kicks
	These are easy to do now

- lots of stuff client side
	Took a lot of things that were done by the server (deathmessages, ident etc) 
	and made them client side. This should take quite a bit of the strain off the server...

- knives
	They've been sped up... probably TOO much.
	They also stay in doors/glass now... falling to the ground if the glass breaks, 
	or simply moving with the door/train as it moves.
	It aint exactly perfect yet, so if you see a knife floating in the air, ignore it.

- blood trails
	Done much better now (IMHO)

- shotguns & blood
	Ever notice that at point blank range the shotguns make an awful lot of instant blood?
	Well, as cool as this looks, it also throw a bunch of stuff onscreen that really just
	lags up the server for a split second. Now, you will only get blood from the
	first few pellets... after that, zip.

- bullet impact 'puffs'
	Added a random spark effect. Needs work still.
	On the plus side, you can no longer shoot the sky, heh


------------------------
FIXES:
------------------------
- Lots of fixes
	If I missed something, tell me
