================================================================
Title         : E4M3 map entity fix
                100% monster kill possible in easy skill
                removed shootable trigger and message of
                the starting room in deathmatch
Date          : 1998-09-12
Filename      : e4m3_fix.zip --> e4m3.ent
Author        : Matthias "Maddes" Buecher
Email Address : maddes AT go DOT to
Homepage      : Quake Info Pool
                http://www.quake-info-pool.net/
                http://www.bigfoot.com/~maddes (redirection)

Description   : When you play Quake's Episode 4 Level 3 (E4M3)
                you can not kill 100% of all monster in easy skill,
                as a fiend is spawned but not the corresponding
                teleporter trigger. As there are already two
                zombies at the teleporter on the graveyard,
                the fiend should be removed.
                In the starting room the shootable trigger
                (at the red window) and the message trigger at the
                door also appear in deathmatch and are annoying,
                so they should be removed in deathmatch.
                The new entity list fixes this.
================================================================


How To Use
==========
Step #1
Put the content of the zip archive in your map folder.
If your engine supports external entity lists like my engine at
the Quake Info Pool, then you're done. Otherwise execute step #2.

Step #2
Extract "E4M3.BSP" from the maps dir of id's "PAK1.PAK" file
(e.g. "C:\QUAKE\ID1\PAK1.PAK") into your map folder.

Make sure QBSP is in your path or in the same directory.
Start "DOENT.BAT" to fix the maps, Unix users use "DOENT.SH".

Put the modified "E4M3.BSP" back into id's PAK1.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at http://quakestuff.telefragged.com/


What was changed
================
The reason for the fiend to appear in easy skill is that the spawnflags
are not correctly set. The monster_demon1 "t190" entity should have
257 as his spawnflags.

The reason for the triggers to appear is that "not in deathmatch" is not set
within their spawnflags.
The message trigger_multiple (model *110) and trigger_once (model *105)
spawnflags has to be set to "2048".
Also give the trigger_multiple a wait of "2", so the pinging does not
annoy the player too much.


Shameless Plug
==============
Find out more about bugs in Quake and QuakeWorld at the Quake Info Pool.


Have Fun
Matthias "Maddes" Buecher
