================================================================
Title         : E4M8 map entity fix
                removed crashing teleport trigger
Date          : 2000-07-20
Filename      : e4m8_fix.zip --> e4m8.ent
Author        : Matthias "Maddes" Buecher
Email Address : maddes AT go DOT to
Homepage      : Quake Info Pool
                http://www.quake-info-pool.net/
                http://www.bigfoot.com/~maddes (redirection)

Description   : When you play Quake's Episode 4 Level 8 (E4M8)
                a player can crash the server by rocketjumping
                (or grappling) to a forgotten teleport trigger.
================================================================


How To Use
==========
Step #1
Put the content of the zip archive in your map folder.
If your engine supports external entity lists like my engine at
the Quake Info Pool, then you're done. Otherwise execute step #2.

Step #2
Extract "E4M8.BSP" from the maps dir of id's "PAK1.PAK" file
(e.g. "C:\QUAKE\ID1\PAK1.PAK") into your map folder.

Make sure QBSP is in your path or in the same directory.
Start "DOENT.BAT" to fix the maps, Unix users use "DOENT.SH".

Put the modified "E4M8.BSP" back into id's PAK1.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at http://quakestuff.telefragged.com/


What was changed
================
The reason for this is that the teleporter's destination is an info_null entity
which is immediately removed by QuakeC on mapstart, hence the teleport function
can not find the destination and causes an object error.
As the teleport trigger makes no sense, remove the trigger_teleport with model 
"*75" and target "t273" and remove the info_null with targetname "t273".


Shameless Plug
==============
This is corrected in my Ultimate Regular Quake Patch, where this error only
causes a developer message.

Find out more about bugs in Quake and QuakeWorld at the Quake Info Pool.


Have Fun
Matthias "Maddes" Buecher
