================================================================
Title         : HIP2M4 missing spikemines entity fix
Date          : 1999-12-16
Filename      : hip2m4_fix.zip --> hip2m4.ent
Author        : Carl "Lord Smagol" Lloyd-Parker
                Matthias "Maddes" Buecher
Email Address : Carl.Lloyd-Parker AT bigfoot DOT com
                maddes AT go DOT to
Homepage      : Quake Info Pool
                http://www.quake-info-pool.net/
                http://www.bigfoot.com/~maddes (redirection)

Description   : When you play Episode 2 Level 4 (HIP2M4) of the
                Quake Mission Pack #1 "Scourge Of Armagon"
                you can not kill 100% in hard/nightmare skill,
                as two spikemines do not appear in the level.
                The new entity list fixes this overseen mistake.
================================================================


How To Use
==========
Step #1
Put the content of the zip archive in your map folder.
If your engine supports external entity lists like my engine at
the Quake Info Pool, then you're done. Otherwise execute step #2.

Step #2
Extract "HIP2M4.BSP" from the maps dir of Hipnotic's "PAK0.PAK" file
(e.g. "C:\QUAKE\HIPNOTIC\PAK0.PAK") into your map folder.

Make sure QBSP is in your path or in the same directory.
Start "DOENT.BAT" to fix the maps, Unix users use "DOENT.SH".

Put the modified "HIP2M4.BSP" back into Hipnotic's PAK0.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at http://quakestuff.telefragged.com/


What was changed
================
The reason for the 2 spikemines not appearing is that they are placed too
close to the walls. Moving them a little bit more into the room fixes this.


Shameless Plug
==============
Find out more about bugs in Quake and QuakeWorld at the Quake Info Pool.


Have Fun
Matthias "Maddes" Buecher
