================================================================
Title         : HIP2M5 monster teleport entity fix
Date          : 1999-10-17
Filename      : hip2m5_fix.zip --> hip2m5.ent
Author        : Carl "Lord Smagol" Lloyd-Parker
                Matthias "Maddes" Buecher
Email Address : Carl.Lloyd-Parker AT bigfoot DOT com
                maddes AT go DOT to
Homepage      : Quake Info Pool
                http://www.quake-info-pool.net/
                http://www.bigfoot.com/~maddes (redirection)

Description   : When you play Episode 2 Level 5 (HIP2M5) of the
                Quake Mission Pack #1 "Scourge Of Armagon"
                you can not kill 100% of all monster, as three
                spikemines can not be teleported into the level.
                The new entity list fixes this overseen mistake.
================================================================


How To Use
==========
Step #1
Put the content of the zip archive in your map folder.
If your engine supports external entity lists like my engine at
the Quake Info Pool, then you're done. Otherwise execute step #2.

Step #2
Extract "HIP2M5.BSP" from the maps dir of Hipnotic's "PAK0.PAK" file
(e.g. "C:\QUAKE\HIPNOTIC\PAK0.PAK") into your map folder.

Make sure QBSP is in your path or in the same directory.
Start "DOENT.BAT" to fix the maps, Unix users use "DOENT.SH".

Put the modified "HIP2M5.BSP" back into Hipnotic's PAK0.PAK

For handling the PAK file you can use PakExplorer, AdquEdit, etc.
which can be found at http://quakestuff.telefragged.com/


What was changed
================
The reason for the 3 func_spawn spike_mine with non-existent triggers.
Change them from "targetname" "4500" to "targetname" "3400". Looks like a typo.
This makes them appear when the secret area above the entrance arch is triggered.


Shameless Plug
==============
Find out more about bugs in Quake and QuakeWorld at the Quake Info Pool.


Have Fun
Matthias "Maddes" Buecher
