================================================================
Title         : BSP Entity Extractor (c) 1999 by Matthias "Maddes" Buecher
Date          : 1999-11-29
Filename      : bspentex.zip
Author        : Matthias "Maddes" Buecher
Email Address : maddes AT go DOT to
Homepage      : Quake Info Pool
                http://www.quake-info-pool.net/
                http://www.bigfoot.com/~maddes (redirection)
================================================================


Index
-----
1. Disclaimer
2. Why it was created
3. How to use BSPEntEx
4. Known bugs/shortcomings
5. Credits
6. Thanks
7. History


1. Disclaimer
-------------
The authors of this program, intended for Classic Quake(R), are not
responsible for any damage this program may cause to your system.
id software were not part of the production of this program, and are
also not responsible for it and its results.
The sources included with this program may not be redistributed,
or reduplicated without the authors permission.
The compiled binary may not be redistributed by any means other than
electronically. If you would like to make further modifications or
additions to this program, please ask for permission from the authors.


2. Why it was created:
----------------------
When you want to fix or change the entities of a Quake level, you have to
extract its entity list.
There are two programs to my knowledge which can extract the entity list: MapEnt
and AdQuEdit (WinBSPC ignored as it does a complete decompile of the map).

As QBSP inverts the attribute order within entities, I needed an option to
revert this. But both programs are unsupported and their source is not
available, hence I created this program from scratch which can also invert the
attribute order.

It supports the following map formats: Classic Quake (QTest and retail version), 
Quake II and Quake 3 Arena.


3. How to use BSPEntEx
----------------------
BSPEntEx has some parameters which can be helpful:

  "-?"
    list all possible parameters with a short explanation and the credits

  "-i"
    inverts the attribute order within entities


4. Known bugs/shortcomings
--------------------------
- none

- The readme could be better ;)


5. Credits
----------
Matthias "Maddes" Buecher
  Maintainer of the Quake Info Pool, where you can find out about bugs and 
  shortcomings in Classic Quake and QuakeWorld, plus the "Ultimate Regular Quake 
  Patch" (URQP). Author of BSP Texture Renamer including BSP Texture Lister and 
  Cleaner, 16-bit Texture Enabler For 3Dfx's Win32 Quake OpenGL Miniport and the 
  package to use WorldCraft 2 for Classic Quake mapping including MapChanger


6. Thanks
----------
... id Software for making such a great game
... all supporters of the buglist on "Quake Info Pool"


7. History
-----------
v1.00:
* initial release
