
Hi everybody and thanks for your interest in QBISM project.
First of all I must say SORRY to everybody not listed here, but qc codes is floating and 
bouncing around net, inside mods, cut and pasting so many times that makes possible to
lost Original AUTHORS.
I'm an Author too, so I can Understand any disappointment to be not credited, with even 
the possibility for Authors to choose to not share their work.
I' ll give credits to everyone that will find his stuff in my code and of course I'll remove
and rewrite original codes whenever the author won't share it.

At this time .. U've probably understand that English is not my mother language :)

CREDITS:

Ryan "Frika C" Smith for bot spawning functions ,bot Phsy, bot impulses and many addition.
Frika C says: " Special Thanks to: Asdf, Frog, Alan "Strider" Kivlin. "
Alan Kivlin for bot Rankings 'utilities.
General WarT' (aka Carl Glave) for CUSTENTS
Jim Dose for Counter QuickC program, and other Hipnotic addition
robertp@airmail.net for EFX-QUAKE v1.0b3 (Beta, Third release)
Glen Murphy AKA FrenZon for crouch code


Weapons:

                FIRE                  ALT-FIRE

1- Chainsaw     Direct                Slash
2- Gun          Normal                Stronger (Slower)
3- MachineGun   Fast Repetition       Sniper-mode
4- LaserGun     Normal                Freezer-mode
5- Flamer       Normal                Missile
6- Grenade      Lock on wall          Charging
7- Rocket       Normal                Homing (HL style)
8- Railgun      Normal                Normal (not coded yet ..it'll be a disintegrator)
9- Tripbomb     Normal                Normal (not coded yet)

Modifing your .cfg :

bind "[any key]" "+altfire" // Alternative Fire
bind "[any key]" "+crouch"
bind "[any key]" "impulse 22" // TAUNT the enemy (flip)
bind "[any key]" "impulse 23" // TAUNT the enemy (killer)
bind "[any key]" "impulse 24" // TAUNT the enemy (hitted)
bind "[any key]" "impulse 100" // ADDBOT (same team if team-DM)
bind "[any key]" "impulse 101" // ADDBOT (versus team if team-DM)
bind "[any key]" "impulse 102" // REMOVEBOT
bind "[any key]" "impulse 103" // OBSERVER MODE TO CHASE BOT

Bugs:
BOT - AI is a bug itself 'cause it is 10% done .. don't worry if bot try to slash his 
chainsaw against you .. when you are so far away ...
MODELS - Blade model is a prototype to set frames, in future every CHAR'll use its own model.
         Weapons are 40% done.
WATER - water is no more controlled by engine, is entirely qc controlled and it's 50% done.

Info, suggest and whatever go to "christianice@yahoo.com"

Note:
QBISM engine and TiMeFRaG are a FREE stuff you can Download, Play, Mod, Patch and use for yourself
without spending a penny .. Me and Jeff use a lot of our free time to create it so enjoy that, help
us to make it better but forget to use our stuff for a COMMERCIAL game ... future is FREEWARE!
PingSlavE.
