Quake3 Arena map. Built for the TurtleSpeedmap contest
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Title			: Cistern, Dry
Date			: 4th August 2001
Author			: Monsto Brukes
Email Address	: monsto.brukes@telefragged.com
Url:			: http://www.telefragged.com/speedmaps/

Description		: Q3A deathmatch. Upto 6 players.

Thanks to               : id software
                          All the guys on irc.telefragged.com
                          The Speedmappers Guild

Previous Work		: Couple Headhunters Q2 maps, 15 days to Boilermaker for Q3
					  City of Townsvill for Q3 Jailbreak

Comments are welcome

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* Play Information *

Game			: Quake 3 Arena
Bot Match		: Yes
Deathmatch		: Yes
Capture The Flag	: No

* MAP Information *

BSP Name		: tm1_monsto.bsp
Textures		: Bricky damp basement stuff


* Construction *

Base			: New map. Built in just under seven days.
New Textures	: A couple from www.shaderlab.com, but they're used everywhere.
New Shaders		: None
Construction Time	: 6 days. 1 day testing.
Editor used		: GTKRadiant 1.1TA beta - http://www.qeradiant.com/
Known Bugs		: None.


Turtlemap 1, given a week this is what I managed to slap out in under 10 hours.

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* Copyright / Permissions *

All original and composed textures in these levels remain
property of the sources respective owners.

All original and edited shaders in these levels remain
property of the sources respective owners.

You may use these levels as a base to build additional
levels and may use the textures and shaders but give credit
where credit is due.

If you wish to include this map on a CD, all I ask is that
you mail me and let me know. Thanks.