================================================================================
* QUAKE II LEVEL INFORMATION *
--------------------------------------------------------------------------------
TITLE                   : Jump Beach
FILENAME                : jumpbch9.zip
AUTHOR                  : Monsto Brukes, MrHyde, Scampie
DATE                    : 10.11.1999
TYPE                    : DeathMatch
EMAIL ADDRESS           : monsto.brukes@telefragged.com
HOMEPAGE URL            : http://tarot.telefragged.com/ryo
.zip CONTENTS           : jumpbch9.bsp
                          jumpbch9.map  [the map to edit]
                          jumppad.txt   [how to do it]

--------------------------------------------------------------------------------
* LEVEL DESCRIPTION *
--------------------------------------------------------------------------------
Well me and Mr. Hyde were chitchattin about putting a jump entity into Roll Your Own. After some diggin it was discovered that it can be done in Q2 v3.2 when built with the right parameters. Why hasn't it been used before now? Good question. If this is old news, then it's news to us (=

So after much ado, here it is... a dm map that we stuck together. It originally started off to be a demo of how to do it and turned into a full on DM map. Hope you like it.

This version fixes all of the problems noted in the initial release of Jump Beach.

--------------------------------------------------------------------------------
SINGLE PLAYER           : a couple Player Start   Point(s)
CO-OPERATIVE            : 0 Player Start   Point(s)
DEATHMATCH              : 14 Player Respawn Point(s)
SUGGESTED PLAYER LOAD   : 6 to 10

DIFFICULTY SETTINGS     : 
NEW TEXTURES            : No
NEW SOUNDS              : No
CD TRACK #              : 0

--------------------------------------------------------------------------------
* CONSTRUCTION *
--------------------------------------------------------------------------------
MAP BASE                : New Map
PREFABS USED            : None
EDITOR(S) USED          : Worldcraft 1.6
OTHER UTILITIES USED    : ArghRad 2.01,GenSurf 1.7

KNOWN BUGS              : Poly counts are HIGH AS HELL someplaces... alls it means is that you'll need some accelleration so it don't chug.

COMPILE MACHINE         : p3 400, 128m ram

QBSP3 TIME              :   17 seconds
QVIS3 TIME              :  604 seconds
ARGHRAD TIME            : 6826 seconds

--------------------------------------------------------------------------------
* SPECIAL INSTRUCTIONS / ADDITIONAL INFORMATION *
--------------------------------------------------------------------------------
Be sure to gander at Roll Your Own. If you think DM is fun, just try it with homing rockets and the dreaded OctoDamaage (=

--------------------------------------------------------------------------------
* CREDITS *
--------------------------------------------------------------------------------
id Software             : For making a KICK ASS game
Scampie                 : For the map chunk that helped round this thing out.


================================================================================
* COPYRIGHT / PERMISSIONS *
--------------------------------------------------------------------------------
Authors MAY use this level as a base to build additional levels.

You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH
NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT
IN ANY FORM.

This LEVEL may be distributed ONLY over the Internet and/or BBS systems.
You are NOT authorized to put this LEVEL on any CD or distribute it in
any way without my written permission.

Quake II (C) 1998-99 id Software. All rights reserved.