Version 1.0 - Initial Release

Version 1.1 - Internal revision (not publicly released)


Version 1.2

- Added support for more than one ServerActor
 
- Added support for all server actors to receive calls to FillPlayInfo()

- Bug fixes.


Version 1.3  -- TONS of bugfixes

- Added support for single administrator system

- Fixed recursive loop which occasionally caused server crashes

- Fixed bug with loaders not modifying the server's .ini file properly

- Fixed problem with loaders not reporting as active if ini changes were made manually by user

- Fixed linkage problems

- Added addional mod support options for mod authors

- Fixed broken webadmin controls for loaders

- Workaround for bug in UTServerAdmin which caused log spam (Package.UTServerAdmin.QueryHandlers blah blah)

- Additional compatiblity issues with profiles in Ladder

- Fixed bug that caused only currently active loaders to be available to be added to profiles

- Fixed typo in documentation in unrealscript source regarding playinfo parameters


Version 1.4

- Added support for loaders which controlled mutators that were added from the command line.  Config Manager now 
  notifies these loaders if their associated mutator was added manually.

- Fixed bug that was causing array ini entries (ServerPackages, ServerActors) to not be removed properly when the
  loader was disabled.


Version 1.5

- Fixed bug with array ini entries caused by the fix in 1.4 for array ini entries.

- Fixed bug that caused ServerActors array to get messed up. Was trying to get around the fact that if a loader must
  change a setting from a class during the same session you have changed a setting a webadmin from that class, then 
  the new value you chose will be lost.  However, there is no way around it, so be aware of this.


Version 1.6

- Fixed bug that prevented Config Manager from adding an array entry if there were no existing entries already

- Sometimes properties wouldn't be updated until the second map change after a loader was enabled

- Fixed bug with adding entries to static arrays

- Stopped DMMutator from appearing in server browser

- Found bug that would sometimes allow a loader to reference a non-existing package

- Fixed bug with nested arrays/structs (still does not support more than one level of nesting)


Version 1.7

- Fixed bug with removing static array entries

- Fixed bug with array splitting

- Fixed bug with adding entry to static array value if there were no existing members

- Fixed log spam if loader's associated mod wasn't found in the system directory

- Fixed bug with overwriting static array entries


Version 1.71

- Fixed problem with not saving the default value of the overwritten value for array members, when overwriting
  entries
  
- Added support for unlimited level of nested containers

- Removed support for static arrays (only first member of static arrays can be set anyway)
  
- Updated to be compatible with webadmin patch


Version 1.72

- Added support for gametype loaders (Config Manager can now load ini settings for gametypes - DB, Invasion, Mutant, etc.)

- Cleared up a few bottlenecks, removed redundant code that was slowing Config Manager down


