2002/04/28

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The Files named 'Addent' and 'rement' are sample files for altering
respawn positions of each map, so remove from the folder if it is
unnecessary.

axn cvar
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axn_tracer 0
Tracer enable/disable(however, tracers are not bullets themselves).
0: Disable.
1: Enable(only visible as far as the gunsounds are heard).
2: Sends to all spectator proxies(only spectators through HLTV can see
tracers).

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axn_statustext 0
Lets spectators see informations about health and so on.
0: Standard (Informations can be seen by spectators).
1: Not displays(Informations can not be seen by spectators)

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axn_flashtime 1
Duration of effect a FlashGranade causes.
1: Standard.
2: Lasts twice times.

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axn_smokeradius 0
Enables temporary damage of toxic gas by SmokeGranade.
n: n means The radius toxic gas takes effect.
The radius at 200-250 equals to appearance of smoke that a grenade
spreads. Beware that the appearance of smoke won't increases by this
value. if it is 0, damage takes no effects.
<temporary damage> 
5 damages per a second. If the character moves to where gas does not
exists, Health recoveres 5 points per a second.
Health never be decreased under 20 by this gas.
Temporary damages never be summed up to "damage count" of bmx. 

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axn_smokegasp 0
Enable characters pant voice while breathing toxic gas.
0: Disable(characters never pants).
1: Enable(characters pants).

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axn_showaddress 0
0: Disable(show nothing)
1: Enable(Display player's information as this; wonid@address:port)

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axn_starthealth 100
n: n stands for HEALTH at every rounds start.
(health indicator won't work correctly if this value is above 255)

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axn_damageimpact 0
Knock back.
n: Players get a shock of knockback according to received damages
multipled by the value of this.
If it is at 100, player will be blown off.
 
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axn_longjump 0
1: Imput of Duck & jump acts as a longjump
(same as the one appears in Half-life).

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axn_bunnyjump -1
-1: Makes jump action the same as those in CS 1.3. (jump never slows
down like in 1.4)
1:bunnyhop becomes possible.

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axn_jumpability 1.0
n: Multiples the height of jump.
(This doesn't change gravity but upward velocity of jumping. Falling
damge at too large value may also causes a death.)
This can be used only when +jump bound key is hit with +alt1 bound key
being pushed down, To use this function, bind a key to +alt1. 
(cf)
bind "ALT" "+alt1"

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axn_noheadshot 0
0:Disable, Normal, Headshots are active.
1:Enable, Headshots are diactivated.

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say ent ????
adds entities of maps. HOSTAGES, a start point, and so on. 

Example,
say ent classname.
hostage_entity  @@@@@@@@//creates hostage_entity
say ent origin  @@@@@@@@//position setup (curent player's position)
say ent angles  @@@@@@@@//direction setup(curent player's direction)
say ent model models/chick.mdl@// model setup
say ent add.@@@@@@@@@  //addition. It saves at the file named
maps/mapname.addent. (It is also loaded next time)
