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No examples of these in SDK.

void OnFreeEntPrivateData(edict_t pEnt);
from engine/eiface.h:
	Called right before the object's memory is freed.  Calls its destructor.
comments:
	Added in SDK2.0.

void GameShutdown(void);
comments:
	Added in SDK2.0.

int ShouldCollide(edict_t *pentTouched, edict_t *pentOther);
comments:
	Added in SDK2.0.
