// vim: set ft=cpp :

// Judgement DM
//    http://justicedepartment.co.uk
//
// From: "Paul 'MoOg' Samways" <moog@lowlife.com>
// Date: Fri, 23 Mar 2001 13:45:25 -0000
//
// "I think a load are leftovers from HL that we never bothered removing"

DelayedUse
ambient_generic
ammo_357
ammo_9mmAR
ammo_9mmbox
ammo_9mmclip
ammo_buckshot
ammo_crossbow
ammo_gaussclip
ammo_glockclip
ammo_grenades
ammo_lgclip
ammo_lrclip
ammo_mp5clip
ammo_powercell
ammo_scatterclip
ammo_spitcarb
ammo_spitclip
ammo_stubcoolant
ammo_stumpbox
beam
bodyque
button_target
cycler
cycler_prdroid
cycler_sprite
cycler_weapon
cycler_wreckage
env_beam
env_beverage
env_blood
env_bubbles
env_debris
env_explosion
env_fade
env_funnel
env_global
env_glow
env_laser
env_lightning
env_message
env_model
env_render
env_shake
env_shooter
env_sound
env_spark
env_sprite
env_sun
fireanddie
func_breakable
func_button
func_conveyor
func_door
func_door_rotating
func_friction
func_guntarget
func_healthcharger
func_illusionary
func_ladder
func_laddertype
func_monsterclip
func_pendulum
func_plat
func_platrot
func_pushable
func_rot_button
func_rotating
func_tank
func_tankcontrols
func_tanklaser
func_tankmortar
func_tankrocket
func_trackautochange
func_trackchange
func_tracktrain
func_train
func_traincontrols
func_wall
func_wall_toggle
func_water
game_counter
game_counter_set
game_end
game_levelmusic
game_player_equip
game_player_hurt
game_player_team
game_score
game_team_master
game_team_set
game_text
game_zone_player
gibshooter
gr_shell
grenade
in_shell
info_defaultammo
info_intermission
info_landmark
info_null
info_player_deathmatch
info_player_judge
info_player_perp
info_player_start
info_target
info_teleport_destination
infodecal
item_antidote
item_armour
item_healthkit
item_longjump
item_security
item_sodacan
item_suit
laserbolt
light
light_environment
light_spot
momentary_door
momentary_rot_button
monster_hevsuit_dead
multi_manager
multisource
path_corner
path_track
player
player_loadsaved
player_weaponstrip
powerup_candy
rr_shell
soundent
spark_shower
speaker
target_cdaudio
test_effect
trigger
trigger_auto
trigger_autosave
trigger_camera
trigger_cdaudio
trigger_changelevel
trigger_changetarget
trigger_counter
trigger_endsection
trigger_gravity
trigger_hurt
trigger_monsterjump
trigger_multiple
trigger_once
trigger_push
trigger_relay
trigger_teleport
trigger_transition
trip_beam
weapon_357
weapon_9mmAR
weapon_crossbow
weapon_daystick
weapon_disintegrator
weapon_dummy
weapon_egon
weapon_gauss
weapon_lawgiver
weapon_lawrod
weapon_python
weapon_scattergun
weapon_shotgun
weapon_spitcarbine
weapon_spitpistol
weapon_stubgun
weapon_stumpgun
weaponbox
world_items
worldspawn
xen_hair
xen_hull
xen_plantlight
xen_spore_large
xen_spore_medium
xen_spore_small
xen_tree
xen_ttrigger
