DLLAPI notes
=============

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  - OnFreeEntPrivateData
  - GameShutdown
  - ShouldCollide

NOTE: No examples of these found in SDK...

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OnFreeEntPrivateData

void OnFreeEntPrivateData(edict_t pEnt);

from engine/eiface.h::

    Called right before the object's memory is freed. Calls its
    destructor.

comments:

    Added in SDK2.0.

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GameShutdown

void GameShutdown(void);

comments:

    Added in SDK2.0.

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ShouldCollide

int ShouldCollide(edict_t *pentTouched, edict_t *pentOther);

comments:

    Added in SDK2.0.

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