// vim: set ft=cpp :

// Day of Defeat 1.0
weapon_handgrenade_ex
weapon_amerknife
weapon_germanknife
dod_object
dod_score_ent
dod_secondary
func_destroy_objective
weapon_stickgrenade_ex
info_player_axis
info_player_allies
info_initial_player_axis
info_initial_player_allies
weapon_stickgrenade
dod_object_goal
trigger_control
dod_control_point
dod_control_point_master
weapon_garand
ammo_garand
weapon_gewehr
ammo_gewehr
weapon_kar
ammo_kar
weapon_luger
ammo_luger
weapon_mp40
weapon_mp44
ammo_mp44
ammo_mp40
weapon_spring
ammo_spring
weapon_thompson
ammo_thompson
weapon_bar
ammo_bar

// Day of Defeat
//    http://www.dayofdefeatmod.com/


// Version Beta1.1
// Additional entities, as guessed from symbol list of linux .so ...
//    (willday, Sat May 26 00:47:29 EDT 2001)
ammo_colt
func_tankdrive
info_player_observer
weapon_colt
weapon_knife

// Version Beta 1.3
// No additional entities.

// Version Beta 2.0
//
// From: "Mugsy" <mugsy@captured.com>
// Date: Fri, 8 Feb 2002 17:31:00 -0800
ammo_30cal
ammo_m1carbine
ammo_mg34
ammo_mg42
dod_ammo_depot
dod_capture_area
dod_point_relay
dod_round_timer
dod_trigger_sandbag
env_state
info_alias
info_group
multi_alias
trigger_changealias
weapon_30cal
weapon_gerknife
weapon_m1carbine
weapon_mg34
weapon_mg42
weapon_spade

// More for Beta 2.0
//
// From: "CheatingDeath" <cheatingdeath@cheating-death.com>
// Date: Thu, 14 Feb 2002 02:44:57 -0600
env_customize
env_rain
env_warpball
monster_allied_barney
monster_allied_grunt
monster_alliedgrunt_dead
monster_axis_grunt
monster_axisgrunt_dead
multi_watcher
scripted_action
trigger_lightstyle
trigger_startpatrol
watcher
