log_meta.h	//    META_DEBUG(3, ("return code: %d", ret)); 
mlist.cpp	META_DEBUG(1, ("Keeping plugin '%s'", iplug->desc));
mlist.cpp	META_DEBUG(1, ("Loading plugin '%s'", iplug->desc));
mlist.cpp	META_DEBUG(1, ("Reloading plugin '%s'", iplug->desc));
mlist.cpp	META_DEBUG(1, ("Retrying attach plugin '%s'", iplug->desc));
mlist.cpp	META_DEBUG(1, ("Retrying unload plugin '%s'", iplug->desc));
mlist.cpp	META_DEBUG(1, ("Unloading plugin '%s'", iplug->desc));
reg_support.cpp	META_DEBUG(1, ("Failed to find memloc for regcvar '%s'", 
mlist.cpp	META_DEBUG(2, ("ini: Plugin '%s' has newer file on disk", pl_found->desc));
mplugin.cpp	META_DEBUG(2, ("Couldn't resolve '%s' to file", filename));
mplugin.cpp	META_DEBUG(2, ("Resolved '%s' to file '%s'", filename, found));
mplugin.cpp	META_DEBUG(2, ("dll: Delaying load plugin '%s'; can't attach now: allowed=%s; now=%s", 
mplugin.cpp	META_DEBUG(2, ("dll: Delaying unload plugin '%s'; can't detach now: allowed=%s; now=%s", desc, str_unloadable(), str_loadtime(now, SL_SIMPLE)));
mplugin.cpp	META_DEBUG(2, ("dll: Failed load plugin '%s'; can't attach now: allowed=%s; now=%s", 
mplugin.cpp	META_DEBUG(2, ("dll: Failed unload plugin '%s'; can't detach now: allowed=%s; now=%s", desc, str_unloadable(), str_loadtime(now, SL_SIMPLE)));
mplugin.cpp	META_DEBUG(2, ("dll: Forced unload plugin '%s' overriding allowed times: allowed=%s; now=%s", desc, str_unloadable(), str_loadtime(now, SL_SIMPLE)));
mplugin.cpp	META_DEBUG(2, ("dll: Forced unload plugin '%s' overriding failed detach"));
dllapi.cpp	META_DEBUG(3, ("called: GetEntityAPI2; version=%d", *interfaceVersion));
dllapi.cpp	META_DEBUG(3, ("called: GetEntityAPI; version=%d", interfaceVersion));
engine_api.cpp	META_DEBUG(3, ("user message registered again: name=%s, msgid=%d", pszName, imsgid));
metamod.cpp	META_DEBUG(3, ("Game: %s", GameDLL.name));
metamod.cpp	META_DEBUG(3, ("dll: Game '%s': Called GiveFnptrsToDll", 
metamod.cpp	META_DEBUG(3, ("dll: Game '%s': Found %s", gamedll.name, STR_GetFuncs)); \
mplugin.cpp	META_DEBUG(3, ("dll: Plugin '%s': Found %s", desc, STR_GetFuncs)); \
mreg.cpp	META_DEBUG(4, ("Plugin reg_cmd '%s' called after unloaded; removed from list", name));
reg_support.cpp	META_DEBUG(4, ("called: meta_AddServerCommand; cmd_name=%s, function=%d", cmd_name, function));
reg_support.cpp	META_DEBUG(4, ("called: meta_CVarRegister; name=%s", pCvar->name));
metamod.cpp	META_DEBUG(5, ("dll: Game '%s': No %s", gamedll.name, STR_GetFuncs)); \
mplugin.cpp	META_DEBUG(5, ("dll: Plugin '%s': No %s", desc, STR_GetFuncs)); \
mplugin.cpp	META_DEBUG(5, ("dll: no Meta_Init present in plugin '%s'", desc));
mplugin.cpp	META_DEBUG(5, ("newer_file? file=%s; load=%d, file=%d; ctime=%d, mtime=%d",
reg_support.cpp	META_DEBUG(5, ("called: meta_command_handler; arg0=%s args='%s'", CMD_ARGV(0), CMD_ARGS()));
dllapi.cpp	META_DEBUG(6, ("called: GetNewDLLFunctions; version=%d", *interfaceVersion));
mplugin.cpp	META_DEBUG(6, ("dll: Plugin '%s': Called GiveFnptrsToDll()", desc));
mplugin.cpp	META_DEBUG(6, ("dll: Plugin '%s': Called Meta_Attach() successfully", desc));
mplugin.cpp	META_DEBUG(6, ("dll: Plugin '%s': Called Meta_Detach() successfully", desc));
mplugin.cpp	META_DEBUG(6, ("dll: Plugin '%s': Called Meta_Init()", desc));
mplugin.cpp	META_DEBUG(6, ("dll: Plugin '%s': Called Meta_Query() successfully", 
mplugin.cpp	META_DEBUG(6, ("dll: Plugin '%s': Query successful", desc));
mreg.cpp	META_DEBUG(6, ("Growing reg cmd list from %d to %d", size, newsize));
mreg.cpp	META_DEBUG(6, ("Growing reg cvar list from %d to %d", size, newsize));
studioapi.cpp	META_DEBUG(6, ("Calling Server_GetBlendingInterface"));
studioapi.cpp	META_DEBUG(6, ("Couldn't find Server_GetBlendingInterface in game DLL '%s': %s", GameDLL.name, DLERROR()));
studioapi.cpp	META_DEBUG(6, ("Looking up Server_GetBlendingInterface"));
studioapi.cpp	META_DEBUG(6, ("Skipping Server_GetBlendingInterface; was previously found missing"));
studioapi.cpp	META_DEBUG(6, ("called: Server_GetBlendingInterface; version=%d", version));
mplugin.cpp	META_DEBUG(7, ("ini: Ignoring commented line: %s", line));
mplugin.cpp	META_DEBUG(7, ("ini: Ignoring entry for %s", token));
mutil.cpp	META_DEBUG(7, ("Calling game entity '%s' for plugin '%s'", entStr,
linkent.cpp	META_DEBUG(8, ("Linking game entity '%s'", entStr));
linkent.h	META_DEBUG(8, ("Linking plugin entity '%s'", entStr)); \
mlist.cpp	META_DEBUG(8, ("DLFNAME failed to find memloc %d", memptr));
mlist.cpp	META_DEBUG(8, ("Failed! no pluginpath: %s", findpath));
mlist.cpp	META_DEBUG(8, ("Found! plugin %s", plist[i].file));
mlist.cpp	META_DEBUG(8, ("Looking for plugin dlfnamepath: %s", findpath));
mutil.cpp	META_DEBUG(8, ("Looking up game entity '%s' for plugin '%s'", entStr,
mutil.cpp	META_DEBUG(8, ("Looking up usermsg id '%d' for plugin '%s'", msgid,
mutil.cpp	META_DEBUG(8, ("Looking up usermsg name '%s' for plugin '%s'", msgname,
osdep.h	META_DEBUG(8, ("normalize: %s", path));
osdep.h	META_DEBUG(8, ("normalized: %s", path));
linkent.cpp	META_DEBUG(9, ("Looking up game entity '%s'", entStr));
linkent.cpp	META_DEBUG(9, ("Skipping entity '%s'; was previously found missing", entStr));
linkent.h	META_DEBUG(9, ("Looking up plugin entity '%s'", entStr)); \
mlist.cpp	META_DEBUG(9, ("Trying: plugin %s loadedpath: %s", plist[i].file, plist[i].pathname));
