!_TAG_FILE_FORMAT	2	/extended format; --format=1 will not append ;" to lines/
!_TAG_FILE_SORTED	1	/0=unsorted, 1=sorted, 2=foldcase/
!_TAG_PROGRAM_AUTHOR	Darren Hiebert	/dhiebert@users.sourceforge.net/
!_TAG_PROGRAM_NAME	Exuberant Ctags	//
!_TAG_PROGRAM_URL	http://ctags.sourceforge.net	/official site/
!_TAG_PROGRAM_VERSION	5.5	//
API_INFO_H	api_info.h	38;"	d	line:38
AngleIMatrix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(AngleIMatrix);$/;"	v	line:47
AngleMatrix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(AngleMatrix);$/;"	v	line:48
BALLS_airball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(BALLS_airball);$/;"	v	line:49
CALL_ENGINE_API	metamod.h	353;"	d	line:353
CALL_ENGINE_API	metamod.h	356;"	d	line:356
CALL_ENGINE_API_void	metamod.h	243;"	d	line:243
CALL_ENGINE_API_void	metamod.h	246;"	d	line:246
CALL_GAME_API	metamod.h	325;"	d	line:325
CALL_GAME_API	metamod.h	328;"	d	line:328
CALL_GAME_API_void	metamod.h	218;"	d	line:218
CALL_GAME_API_void	metamod.h	221;"	d	line:221
CALL_GAME_ENTITY	mutil.h	130;"	d	line:130
CALL_PLUGIN_API	metamod.h	286;"	d	line:286
CALL_PLUGIN_API	metamod.h	289;"	d	line:289
CALL_PLUGIN_API_void	metamod.h	188;"	d	line:188
CALL_PLUGIN_API_void	metamod.h	191;"	d	line:191
CENTER_SAY	mutil.h	127;"	d	line:127
CENTER_SAY_PARMS	mutil.h	128;"	d	line:128
CENTER_SAY_VARARGS	mutil.h	129;"	d	line:129
CF_BOOL	conf_meta.h	/^	CF_BOOL,$/;"	e	line:51
CF_INT	conf_meta.h	/^	CF_INT,$/;"	e	line:50
CF_NONE	conf_meta.h	/^	CF_NONE=0,$/;"	e	line:49
CF_PATH	conf_meta.h	/^	CF_PATH,$/;"	e	line:53
CF_STR	conf_meta.h	/^	CF_STR,$/;"	e	line:52
COMMANDS_META_H	commands_meta.h	38;"	d	line:38
COMPILE_TIME	vdate.cpp	/^char const *COMPILE_TIME=__DATE__ ", " __TIME__;$/;"	v	line:47
COND_INIT	osdep.h	/^	inline int COND_INIT(COND_T *cond) {$/;"	f	line:306
COND_INIT	osdep.h	/^	inline int COND_INIT(COND_T *cond) {$/;"	f	line:342
COND_SIGNAL	osdep.h	/^	inline int COND_SIGNAL(COND_T *cond) {$/;"	f	line:320
COND_SIGNAL	osdep.h	/^	inline int COND_SIGNAL(COND_T *cond) {$/;"	f	line:369
COND_T	osdep.h	/^	typedef HANDLE COND_T; $/;"	t	line:341
COND_T	osdep.h	/^	typedef pthread_cond_t	COND_T;$/;"	t	line:305
COND_WAIT	osdep.h	/^	inline int COND_WAIT(COND_T *cond, MUTEX_T *mutex) {$/;"	f	line:313
COND_WAIT	osdep.h	/^	inline int COND_WAIT(COND_T *cond, MUTEX_T *mutex) {$/;"	f	line:355
CONFIG_INI	metamod.h	59;"	d	line:59
CONF_META_H	conf_meta.h	40;"	d	line:40
CTF_Map	linkgame.cpp	/^LINK_ENTITY_TO_GAME(CTF_Map);$/;"	v	line:50
C_DLLEXPORT	osdep.h	90;"	d	line:90
Config	metamod.cpp	/^MConfig *Config=&static_config;$/;"	v	line:61
Config	metamod.cpp	/^MConfig *Config=&static_config;$/;"	v	line:63
CreateInterface	linkgame.cpp	/^LINK_ENTITY_TO_GAME(CreateInterface);$/;"	v	line:51
DEBUG	sdk_util.h	47;"	d	line:47
DLCLOSE	osdep.h	/^	inline int DLCLOSE(DLHANDLE handle) {$/;"	f	line:112
DLCLOSE	osdep.h	/^	inline int DLCLOSE(DLHANDLE handle) {$/;"	f	line:127
DLERROR	osdep.h	/^	inline char* DLERROR(void) {$/;"	f	line:115
DLERROR	osdep.h	/^	inline char* DLERROR(void) {$/;"	f	line:135
DLFNAME	osdep.cpp	/^const char *DLFNAME(void *memptr) {$/;"	f	line:105
DLFNAME	osdep.cpp	/^const char *DLFNAME(void *memptr) {$/;"	f	line:135
DLFUNC	osdep.h	/^	typedef FARPROC DLFUNC;$/;"	t	line:120
DLFUNC	osdep.h	/^	typedef void* DLFUNC;$/;"	t	line:105
DLHANDLE	osdep.h	/^	typedef HINSTANCE DLHANDLE;$/;"	t	line:119
DLHANDLE	osdep.h	/^	typedef void* DLHANDLE;$/;"	t	line:104
DLLAPI_H	dllapi.h	38;"	d	line:38
DLLClassName	linkgame.cpp	/^LINK_ENTITY_TO_GAME(DLLClassName);$/;"	v	line:52
DLLEXPORT	osdep.h	73;"	d	line:73
DLLEXPORT	osdep.h	75;"	d	line:75
DLLEXPORT	osdep.h	79;"	d	line:79
DLOPEN	osdep.h	/^	inline DLHANDLE DLOPEN(const char *filename) {$/;"	f	line:106
DLOPEN	osdep.h	/^	inline DLHANDLE DLOPEN(const char *filename) {$/;"	f	line:121
DLSYM	osdep.h	/^	inline DLFUNC DLSYM(DLHANDLE handle, const char *string) {$/;"	f	line:109
DLSYM	osdep.h	/^	inline DLFUNC DLSYM(DLHANDLE handle, const char *string) {$/;"	f	line:124
DelayedUse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(DelayedUse);$/;"	v	line:53
DllMain	h_export.cpp	/^BOOL WINAPI DllMain(HINSTANCE \/* hinstDLL *\/, DWORD fdwReason, $/;"	f	line:44
END	api_info.h	/^	api_info_t END;$/;"	m	line:106	struct:dllapi_info_s	access:public
END	api_info.h	/^	api_info_t END;$/;"	m	line:115	struct:newapi_info_s	access:public
END	api_info.h	/^	api_info_t END;$/;"	m	line:268	struct:engine_info_s	access:public
END	api_info.h	/^	api_info_t END;$/;"	m	line:280	struct:engine_info_s	access:public
ENGINE_API_H	engine_api.h	38;"	d	line:38
ENGINE_INTERFACE_VERSION	engine_api.h	46;"	d	line:46
ENTITY_FN	linkent.h	/^typedef void (*ENTITY_FN) (entvars_t *);$/;"	t	line:55
ENTITY_KEYVALUE	sdk_util.h	/^inline char *ENTITY_KEYVALUE(edict_t *entity, char *key) {$/;"	f	line:66
ENTITY_SET_KEYVALUE	sdk_util.h	/^inline void ENTITY_SET_KEYVALUE(edict_t *entity, char *key, char *value) {$/;"	f	line:72
EV_NONE	mhook.h	/^	EV_NONE = 0,			\/\/ no event here...$/;"	e	line:51
EV_PLAYER_CHANGE_NAME	mhook.h	/^	EV_PLAYER_CHANGE_NAME,	\/\/ netname change in ClientUserInfoChanged$/;"	e	line:58
EV_PLAYER_CHANGE_ROLE	mhook.h	/^	EV_PLAYER_CHANGE_ROLE,	\/\/ TFC: ie "Joe<15><785><Red>" changed role to "Pyro"$/;"	e	line:62
EV_PLAYER_CONNECT	mhook.h	/^	EV_PLAYER_CONNECT,		\/\/ ie ClientConnect$/;"	e	line:53
EV_PLAYER_DEATH	mhook.h	/^	EV_PLAYER_DEATH,		\/\/ deadflag change to DEAD_DEAD$/;"	e	line:57
EV_PLAYER_ENTER	mhook.h	/^	EV_PLAYER_ENTER,		\/\/ ie ClientPutInServer$/;"	e	line:54
EV_PLAYER_JOIN_TEAM	mhook.h	/^	EV_PLAYER_JOIN_TEAM,	\/\/ ie "Joe<15><785><>" joined team "CT"$/;"	e	line:60
EV_PLAYER_LEAVE	mhook.h	/^	EV_PLAYER_LEAVE,		\/\/ ie ClientDisconnect (opposite PutInServer)$/;"	e	line:55
EV_PLAYER_SPAWN	mhook.h	/^	EV_PLAYER_SPAWN,		\/\/ deadflag change to DEAD_NO$/;"	e	line:56
EV_PLAYER_SUICIDE	mhook.h	/^	EV_PLAYER_SUICIDE,		\/\/ ie "Joe<15><785><CT>" committed suicide ...$/;"	e	line:61
EV_TEAM_KILL	mhook.h	/^	EV_TEAM_KILL,			\/\/ ie "Joe<15><785><CT>" killed "Bob<16><342><CT>" ...$/;"	e	line:63
EV_TEAM_SCORE	mhook.h	/^	EV_TEAM_SCORE,			\/\/ ie Team "CT" scored "7" with "2" players$/;"	e	line:65
EV_WEAPON_KILL	mhook.h	/^	EV_WEAPON_KILL,			\/\/ ie "Joe<15><785><CT>" killed "Sam<17><197><TERRORIST>" with "sg552"$/;"	e	line:64
EXEC_CFG	metamod.h	52;"	d	line:52
Electro_Bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(Electro_Bolt);$/;"	v	line:54
Engine	h_export.cpp	/^engine_t Engine;$/;"	v	line:71
FISHINGROD_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(FISHINGROD_bolt);$/;"	v	line:55
FN_ADDSERVERCOMMAND	engine_api.h	/^typedef void (*FN_ADDSERVERCOMMAND) ( char *cmd_name, void (*function) (void) );$/;"	t	line:385
FN_ADDSERVERCOMMAND	engine_api.h	/^typedef void (*FN_ADDSERVERCOMMAND) ( char *cmd_name, void (*function) (void) );$/;"	t	line:397
FN_ADDTOFULLPACK	dllapi.h	/^typedef int (*FN_ADDTOFULLPACK) ( struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet );$/;"	t	line:168
FN_ALERTMESSAGE	engine_api.h	/^typedef void (*FN_ALERTMESSAGE) (ALERT_TYPE atype, char *szFmt, ...);$/;"	t	line:306
FN_ALERTMESSAGE	engine_api.h	/^typedef void (*FN_ALERTMESSAGE) (ALERT_TYPE atype, char *szFmt, ...);$/;"	t	line:318
FN_ALLOCSTRING	engine_api.h	/^typedef int (*FN_ALLOCSTRING) (const char *szValue);$/;"	t	line:312
FN_ALLOCSTRING	engine_api.h	/^typedef int (*FN_ALLOCSTRING) (const char *szValue);$/;"	t	line:324
FN_ALLOWLAGCOMPENSATION	dllapi.h	/^typedef int (*FN_ALLOWLAGCOMPENSATION) ( void );$/;"	t	line:178
FN_ANGLEVECTORS	engine_api.h	/^typedef void (*FN_ANGLEVECTORS) (const float *rgflVector, float *forward, float *right, float *up);$/;"	t	line:265
FN_ANGLEVECTORS	engine_api.h	/^typedef void (*FN_ANGLEVECTORS) (const float *rgflVector, float *forward, float *right, float *up);$/;"	t	line:277
FN_ANIMATIONAUTOMOVE	engine_api.h	/^typedef void (*FN_ANIMATIONAUTOMOVE) (const edict_t *pEdict, float flTime);$/;"	t	line:321
FN_ANIMATIONAUTOMOVE	engine_api.h	/^typedef void (*FN_ANIMATIONAUTOMOVE) (const edict_t *pEdict, float flTime);$/;"	t	line:333
FN_BUILDSOUNDMSG	engine_api.h	/^typedef void (*FN_BUILDSOUNDMSG) (edict_t *entity, int channel, const char *sample, \/*int*\/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);$/;"	t	line:359
FN_BUILDSOUNDMSG	engine_api.h	/^typedef void (*FN_BUILDSOUNDMSG) (edict_t *entity, int channel, const char *sample, \/*int*\/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);$/;"	t	line:371
FN_CANSKIPPLAYER	engine_api.h	/^typedef int (*FN_CANSKIPPLAYER) ( const edict_t *player );$/;"	t	line:376
FN_CANSKIPPLAYER	engine_api.h	/^typedef int (*FN_CANSKIPPLAYER) ( const edict_t *player );$/;"	t	line:388
FN_CHANGELEVEL	engine_api.h	/^typedef void (*FN_CHANGELEVEL) (char *s1, char *s2);$/;"	t	line:251
FN_CHANGELEVEL	engine_api.h	/^typedef void (*FN_CHANGELEVEL) (char *s1, char *s2);$/;"	t	line:263
FN_CHANGEPITCH	engine_api.h	/^typedef void (*FN_CHANGEPITCH) (edict_t *ent);$/;"	t	line:258
FN_CHANGEPITCH	engine_api.h	/^typedef void (*FN_CHANGEPITCH) (edict_t *ent);$/;"	t	line:270
FN_CHANGEYAW	engine_api.h	/^typedef void (*FN_CHANGEYAW) (edict_t *ent);$/;"	t	line:257
FN_CHANGEYAW	engine_api.h	/^typedef void (*FN_CHANGEYAW) (edict_t *ent);$/;"	t	line:269
FN_CHECKVISIBILITY	engine_api.h	/^typedef int (*FN_CHECKVISIBILITY) ( const edict_t *entity, unsigned char *pset );$/;"	t	line:371
FN_CHECKVISIBILITY	engine_api.h	/^typedef int (*FN_CHECKVISIBILITY) ( const edict_t *entity, unsigned char *pset );$/;"	t	line:383
FN_CLIENTCOMMAND	dllapi.h	/^typedef void (*FN_CLIENTCOMMAND) ( edict_t *pEntity );$/;"	t	line:146
FN_CLIENTCOMMAND_ENG	engine_api.h	/^typedef void (*FN_CLIENTCOMMAND_ENG) (edict_t *pEdict, char *szFmt, ...);$/;"	t	line:286
FN_CLIENTCOMMAND_ENG	engine_api.h	/^typedef void (*FN_CLIENTCOMMAND_ENG) (edict_t *pEdict, char *szFmt, ...);$/;"	t	line:298
FN_CLIENTCONNECT	dllapi.h	/^typedef BOOL (*FN_CLIENTCONNECT) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );$/;"	t	line:142
FN_CLIENTDISCONNECT	dllapi.h	/^typedef void (*FN_CLIENTDISCONNECT) ( edict_t *pEntity );$/;"	t	line:143
FN_CLIENTKILL	dllapi.h	/^typedef void (*FN_CLIENTKILL) ( edict_t *pEntity );$/;"	t	line:144
FN_CLIENTPRINTF	engine_api.h	/^typedef void (*FN_CLIENTPRINTF) ( edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg );$/;"	t	line:325
FN_CLIENTPRINTF	engine_api.h	/^typedef void (*FN_CLIENTPRINTF) ( edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg );$/;"	t	line:337
FN_CLIENTPUTINSERVER	dllapi.h	/^typedef void (*FN_CLIENTPUTINSERVER) ( edict_t *pEntity );$/;"	t	line:145
FN_CLIENTUSERINFOCHANGED	dllapi.h	/^typedef void (*FN_CLIENTUSERINFOCHANGED) ( edict_t *pEntity, char *infobuffer );$/;"	t	line:147
FN_CMDEND	dllapi.h	/^typedef void (*FN_CMDEND)  ( const edict_t *player );$/;"	t	line:173
FN_CMDSTART	dllapi.h	/^typedef void (*FN_CMDSTART) ( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed );$/;"	t	line:172
FN_CMD_ARGC	engine_api.h	/^typedef int (*FN_CMD_ARGC) ( void );$/;"	t	line:329
FN_CMD_ARGC	engine_api.h	/^typedef int (*FN_CMD_ARGC) ( void );$/;"	t	line:341
FN_CMD_ARGS	engine_api.h	/^typedef const char * (*FN_CMD_ARGS) ( void );$/;"	t	line:327
FN_CMD_ARGS	engine_api.h	/^typedef const char * (*FN_CMD_ARGS) ( void );$/;"	t	line:339
FN_CMD_ARGV	engine_api.h	/^typedef const char * (*FN_CMD_ARGV) ( int argc );$/;"	t	line:328
FN_CMD_ARGV	engine_api.h	/^typedef const char * (*FN_CMD_ARGV) ( int argc );$/;"	t	line:340
FN_COMPAREFILETIME	engine_api.h	/^typedef int (*FN_COMPAREFILETIME) (char *filename1, char *filename2, int *iCompare);$/;"	t	line:343
FN_COMPAREFILETIME	engine_api.h	/^typedef int (*FN_COMPAREFILETIME) (char *filename1, char *filename2, int *iCompare);$/;"	t	line:355
FN_CONNECTIONLESSPACKET	dllapi.h	/^typedef int (*FN_CONNECTIONLESSPACKET) ( const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size );$/;"	t	line:174
FN_CONSTRUCTTUTORMESSAGEDECAYBUFFER	engine_api.h	/^typedef void (*FN_CONSTRUCTTUTORMESSAGEDECAYBUFFER) (int *buffer, int bufferLength);$/;"	t	line:413
FN_CRC32_FINAL	engine_api.h	/^typedef CRC32_t (*FN_CRC32_FINAL) (CRC32_t pulCRC);$/;"	t	line:334
FN_CRC32_FINAL	engine_api.h	/^typedef CRC32_t (*FN_CRC32_FINAL) (CRC32_t pulCRC);$/;"	t	line:346
FN_CRC32_INIT	engine_api.h	/^typedef void (*FN_CRC32_INIT) (CRC32_t *pulCRC);$/;"	t	line:331
FN_CRC32_INIT	engine_api.h	/^typedef void (*FN_CRC32_INIT) (CRC32_t *pulCRC);$/;"	t	line:343
FN_CRC32_PROCESSBUFFER	engine_api.h	/^typedef void (*FN_CRC32_PROCESSBUFFER) (CRC32_t *pulCRC, void *p, int len);$/;"	t	line:332
FN_CRC32_PROCESSBUFFER	engine_api.h	/^typedef void (*FN_CRC32_PROCESSBUFFER) (CRC32_t *pulCRC, void *p, int len);$/;"	t	line:344
FN_CRC32_PROCESSBYTE	engine_api.h	/^typedef void (*FN_CRC32_PROCESSBYTE) (CRC32_t *pulCRC, unsigned char ch);$/;"	t	line:333
FN_CRC32_PROCESSBYTE	engine_api.h	/^typedef void (*FN_CRC32_PROCESSBYTE) (CRC32_t *pulCRC, unsigned char ch);$/;"	t	line:345
FN_CREATEBASELINE	dllapi.h	/^typedef void (*FN_CREATEBASELINE) ( int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs );$/;"	t	line:169
FN_CREATEENTITY	engine_api.h	/^typedef edict_t * (*FN_CREATEENTITY) (void);$/;"	t	line:266
FN_CREATEENTITY	engine_api.h	/^typedef edict_t * (*FN_CREATEENTITY) (void);$/;"	t	line:278
FN_CREATEFAKECLIENT	engine_api.h	/^typedef edict_t * (*FN_CREATEFAKECLIENT) (const char *netname);$/;"	t	line:348
FN_CREATEFAKECLIENT	engine_api.h	/^typedef edict_t * (*FN_CREATEFAKECLIENT) (const char *netname);$/;"	t	line:360
FN_CREATEINSTANCEDBASELINE	engine_api.h	/^typedef int (*FN_CREATEINSTANCEDBASELINE) ( int classname, struct entity_state_s *baseline );$/;"	t	line:381
FN_CREATEINSTANCEDBASELINE	engine_api.h	/^typedef int (*FN_CREATEINSTANCEDBASELINE) ( int classname, struct entity_state_s *baseline );$/;"	t	line:393
FN_CREATEINSTANCEDBASELINES	dllapi.h	/^typedef void (*FN_CREATEINSTANCEDBASELINES)  ( void );$/;"	t	line:176
FN_CREATENAMEDENTITY	engine_api.h	/^typedef edict_t * (*FN_CREATENAMEDENTITY) (int className);$/;"	t	line:268
FN_CREATENAMEDENTITY	engine_api.h	/^typedef edict_t * (*FN_CREATENAMEDENTITY) (int className);$/;"	t	line:280
FN_CROSSHAIRANGLE	engine_api.h	/^typedef void (*FN_CROSSHAIRANGLE) (const edict_t *pClient, float pitch, float yaw);$/;"	t	line:339
FN_CROSSHAIRANGLE	engine_api.h	/^typedef void (*FN_CROSSHAIRANGLE) (const edict_t *pClient, float pitch, float yaw);$/;"	t	line:351
FN_CVARGETFLOAT	engine_api.h	/^typedef float (*FN_CVARGETFLOAT) (const char *szVarName);$/;"	t	line:302
FN_CVARGETFLOAT	engine_api.h	/^typedef float (*FN_CVARGETFLOAT) (const char *szVarName);$/;"	t	line:314
FN_CVARGETPOINTER	engine_api.h	/^typedef cvar_t * (*FN_CVARGETPOINTER) (const char *szVarName);$/;"	t	line:361
FN_CVARGETPOINTER	engine_api.h	/^typedef cvar_t * (*FN_CVARGETPOINTER) (const char *szVarName);$/;"	t	line:373
FN_CVARGETSTRING	engine_api.h	/^typedef const char * (*FN_CVARGETSTRING) (const char *szVarName);$/;"	t	line:303
FN_CVARGETSTRING	engine_api.h	/^typedef const char * (*FN_CVARGETSTRING) (const char *szVarName);$/;"	t	line:315
FN_CVARREGISTER	engine_api.h	/^typedef void (*FN_CVARREGISTER) (cvar_t *pCvar);$/;"	t	line:301
FN_CVARREGISTER	engine_api.h	/^typedef void (*FN_CVARREGISTER) (cvar_t *pCvar);$/;"	t	line:313
FN_CVARSETFLOAT	engine_api.h	/^typedef void (*FN_CVARSETFLOAT) (const char *szVarName, float flValue);$/;"	t	line:304
FN_CVARSETFLOAT	engine_api.h	/^typedef void (*FN_CVARSETFLOAT) (const char *szVarName, float flValue);$/;"	t	line:316
FN_CVARSETSTRING	engine_api.h	/^typedef void (*FN_CVARSETSTRING) (const char *szVarName, const char *szValue);$/;"	t	line:305
FN_CVARSETSTRING	engine_api.h	/^typedef void (*FN_CVARSETSTRING) (const char *szVarName, const char *szValue);$/;"	t	line:317
FN_CVAR_DIRECTSET	engine_api.h	/^typedef void (*FN_CVAR_DIRECTSET) ( struct cvar_s *var, char *value );$/;"	t	line:382
FN_CVAR_DIRECTSET	engine_api.h	/^typedef void (*FN_CVAR_DIRECTSET) ( struct cvar_s *var, char *value );$/;"	t	line:394
FN_CVAR_REGISTERVARIABLE	engine_api.h	/^typedef void (*FN_CVAR_REGISTERVARIABLE) (cvar_t *variable);$/;"	t	line:345
FN_CVAR_REGISTERVARIABLE	engine_api.h	/^typedef void (*FN_CVAR_REGISTERVARIABLE) (cvar_t *variable);$/;"	t	line:357
FN_DECALINDEX	engine_api.h	/^typedef int (*FN_DECALINDEX) (const char *name);$/;"	t	line:289
FN_DECALINDEX	engine_api.h	/^typedef int (*FN_DECALINDEX) (const char *name);$/;"	t	line:301
FN_DELTAADDENCODER	engine_api.h	/^typedef void (*FN_DELTAADDENCODER) ( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );$/;"	t	line:374
FN_DELTAADDENCODER	engine_api.h	/^typedef void (*FN_DELTAADDENCODER) ( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) );$/;"	t	line:386
FN_DELTAFINDFIELD	engine_api.h	/^typedef int (*FN_DELTAFINDFIELD) ( struct delta_s *pFields, const char *fieldname );$/;"	t	line:377
FN_DELTAFINDFIELD	engine_api.h	/^typedef int (*FN_DELTAFINDFIELD) ( struct delta_s *pFields, const char *fieldname );$/;"	t	line:389
FN_DELTASETFIELD	engine_api.h	/^typedef void (*FN_DELTASETFIELD) ( struct delta_s *pFields, const char *fieldname );$/;"	t	line:372
FN_DELTASETFIELD	engine_api.h	/^typedef void (*FN_DELTASETFIELD) ( struct delta_s *pFields, const char *fieldname );$/;"	t	line:384
FN_DELTASETFIELDBYINDEX	engine_api.h	/^typedef void (*FN_DELTASETFIELDBYINDEX) ( struct delta_s *pFields, int fieldNumber );$/;"	t	line:378
FN_DELTASETFIELDBYINDEX	engine_api.h	/^typedef void (*FN_DELTASETFIELDBYINDEX) ( struct delta_s *pFields, int fieldNumber );$/;"	t	line:390
FN_DELTAUNSETFIELD	engine_api.h	/^typedef void (*FN_DELTAUNSETFIELD) ( struct delta_s *pFields, const char *fieldname );$/;"	t	line:373
FN_DELTAUNSETFIELD	engine_api.h	/^typedef void (*FN_DELTAUNSETFIELD) ( struct delta_s *pFields, const char *fieldname );$/;"	t	line:385
FN_DELTAUNSETFIELDBYINDEX	engine_api.h	/^typedef void (*FN_DELTAUNSETFIELDBYINDEX) ( struct delta_s *pFields, int fieldNumber );$/;"	t	line:379
FN_DELTAUNSETFIELDBYINDEX	engine_api.h	/^typedef void (*FN_DELTAUNSETFIELDBYINDEX) ( struct delta_s *pFields, int fieldNumber );$/;"	t	line:391
FN_DISPATCHBLOCKED	dllapi.h	/^typedef void (*FN_DISPATCHBLOCKED) ( edict_t *pentBlocked, edict_t *pentOther );$/;"	t	line:131
FN_DISPATCHKEYVALUE	dllapi.h	/^typedef void (*FN_DISPATCHKEYVALUE) ( edict_t *pentKeyvalue, KeyValueData *pkvd );$/;"	t	line:132
FN_DISPATCHOBJECTCOLLISIONBOX	dllapi.h	/^typedef void (*FN_DISPATCHOBJECTCOLLISIONBOX) ( edict_t *pent );$/;"	t	line:135
FN_DISPATCHRESTORE	dllapi.h	/^typedef int (*FN_DISPATCHRESTORE) ( edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity );$/;"	t	line:134
FN_DISPATCHSAVE	dllapi.h	/^typedef void (*FN_DISPATCHSAVE) ( edict_t *pent, SAVERESTOREDATA *pSaveData );$/;"	t	line:133
FN_DISPATCHSPAWN	dllapi.h	/^typedef int (*FN_DISPATCHSPAWN) ( edict_t *pent );$/;"	t	line:127
FN_DISPATCHTHINK	dllapi.h	/^typedef void (*FN_DISPATCHTHINK) ( edict_t *pent );$/;"	t	line:128
FN_DISPATCHTOUCH	dllapi.h	/^typedef void (*FN_DISPATCHTOUCH) ( edict_t *pentTouched, edict_t *pentOther );$/;"	t	line:130
FN_DISPATCHUSE	dllapi.h	/^typedef void (*FN_DISPATCHUSE) ( edict_t *pentUsed, edict_t *pentOther );$/;"	t	line:129
FN_DROPTOFLOOR	engine_api.h	/^typedef int (*FN_DROPTOFLOOR) (edict_t *e);$/;"	t	line:271
FN_DROPTOFLOOR	engine_api.h	/^typedef int (*FN_DROPTOFLOOR) (edict_t *e);$/;"	t	line:283
FN_EMITAMBIENTSOUND	engine_api.h	/^typedef void (*FN_EMITAMBIENTSOUND) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);$/;"	t	line:275
FN_EMITAMBIENTSOUND	engine_api.h	/^typedef void (*FN_EMITAMBIENTSOUND) (edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch);$/;"	t	line:287
FN_EMITSOUND	engine_api.h	/^typedef void (*FN_EMITSOUND) (edict_t *entity, int channel, const char *sample, \/*int*\/float volume, float attenuation, int fFlags, int pitch);$/;"	t	line:274
FN_EMITSOUND	engine_api.h	/^typedef void (*FN_EMITSOUND) (edict_t *entity, int channel, const char *sample, \/*int*\/float volume, float attenuation, int fFlags, int pitch);$/;"	t	line:286
FN_ENDSECTION	engine_api.h	/^typedef void (*FN_ENDSECTION) (const char *pszSectionName);$/;"	t	line:342
FN_ENDSECTION	engine_api.h	/^typedef void (*FN_ENDSECTION) (const char *pszSectionName);$/;"	t	line:354
FN_ENGINEFPRINTF	engine_api.h	/^typedef void (*FN_ENGINEFPRINTF) (FILE *pfile, char *szFmt, ...);$/;"	t	line:307
FN_ENGINEFPRINTF	engine_api.h	/^typedef void (*FN_ENGINEFPRINTF) (FILE *pfile, char *szFmt, ...);$/;"	t	line:319
FN_ENTISONFLOOR	engine_api.h	/^typedef int (*FN_ENTISONFLOOR) (edict_t *e);$/;"	t	line:270
FN_ENTISONFLOOR	engine_api.h	/^typedef int (*FN_ENTISONFLOOR) (edict_t *e);$/;"	t	line:282
FN_ENTITIESINPVS	engine_api.h	/^typedef edict_t * (*FN_ENTITIESINPVS) (edict_t *pplayer);$/;"	t	line:263
FN_ENTITIESINPVS	engine_api.h	/^typedef edict_t * (*FN_ENTITIESINPVS) (edict_t *pplayer);$/;"	t	line:275
FN_ENTOFFSETOFPENTITY	engine_api.h	/^typedef int (*FN_ENTOFFSETOFPENTITY) (const edict_t *pEdict);$/;"	t	line:315
FN_ENTOFFSETOFPENTITY	engine_api.h	/^typedef int (*FN_ENTOFFSETOFPENTITY) (const edict_t *pEdict);$/;"	t	line:327
FN_FADECLIENTVOLUME	engine_api.h	/^typedef void (*FN_FADECLIENTVOLUME) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);$/;"	t	line:346
FN_FADECLIENTVOLUME	engine_api.h	/^typedef void (*FN_FADECLIENTVOLUME) (const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds);$/;"	t	line:358
FN_FINDCLIENTINPVS	engine_api.h	/^typedef edict_t * (*FN_FINDCLIENTINPVS) (edict_t *pEdict);$/;"	t	line:262
FN_FINDCLIENTINPVS	engine_api.h	/^typedef edict_t * (*FN_FINDCLIENTINPVS) (edict_t *pEdict);$/;"	t	line:274
FN_FINDENTITYBYSTRING	engine_api.h	/^typedef edict_t * (*FN_FINDENTITYBYSTRING) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);$/;"	t	line:259
FN_FINDENTITYBYSTRING	engine_api.h	/^typedef edict_t * (*FN_FINDENTITYBYSTRING) (edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue);$/;"	t	line:271
FN_FINDENTITYBYVARS	engine_api.h	/^typedef edict_t * (*FN_FINDENTITYBYVARS) (struct entvars_s *pvars);$/;"	t	line:318
FN_FINDENTITYBYVARS	engine_api.h	/^typedef edict_t * (*FN_FINDENTITYBYVARS) (struct entvars_s *pvars);$/;"	t	line:330
FN_FINDENTITYINSPHERE	engine_api.h	/^typedef edict_t * (*FN_FINDENTITYINSPHERE) (edict_t *pEdictStartSearchAfter, const float *org, float rad);$/;"	t	line:261
FN_FINDENTITYINSPHERE	engine_api.h	/^typedef edict_t * (*FN_FINDENTITYINSPHERE) (edict_t *pEdictStartSearchAfter, const float *org, float rad);$/;"	t	line:273
FN_FORCEUNMODIFIED	engine_api.h	/^typedef void (*FN_FORCEUNMODIFIED) ( FORCE_TYPE type, float *mins, float *maxs, const char *filename );$/;"	t	line:383
FN_FORCEUNMODIFIED	engine_api.h	/^typedef void (*FN_FORCEUNMODIFIED) ( FORCE_TYPE type, float *mins, float *maxs, const char *filename );$/;"	t	line:395
FN_FREEENTPRIVATEDATA	engine_api.h	/^typedef void (*FN_FREEENTPRIVATEDATA) (edict_t *pEdict);$/;"	t	line:310
FN_FREEENTPRIVATEDATA	engine_api.h	/^typedef void (*FN_FREEENTPRIVATEDATA) (edict_t *pEdict);$/;"	t	line:322
FN_FREEFILE	engine_api.h	/^typedef void (*FN_FREEFILE) (void *buffer);$/;"	t	line:341
FN_FREEFILE	engine_api.h	/^typedef void (*FN_FREEFILE) (void *buffer);$/;"	t	line:353
FN_FUNCTIONFROMNAME	engine_api.h	/^typedef unsigned long (*FN_FUNCTIONFROMNAME) ( const char *pName );$/;"	t	line:323
FN_FUNCTIONFROMNAME	engine_api.h	/^typedef unsigned long (*FN_FUNCTIONFROMNAME) ( const char *pName );$/;"	t	line:335
FN_GAMEINIT	dllapi.h	/^typedef void (*FN_GAMEINIT) ( void );$/;"	t	line:126
FN_GAMESHUTDOWN	dllapi.h	/^typedef void (*FN_GAMESHUTDOWN) (void);$/;"	t	line:181
FN_GETAIMVECTOR	engine_api.h	/^typedef void (*FN_GETAIMVECTOR) (edict_t *ent, float speed, float *rgflReturn);$/;"	t	line:283
FN_GETAIMVECTOR	engine_api.h	/^typedef void (*FN_GETAIMVECTOR) (edict_t *ent, float speed, float *rgflReturn);$/;"	t	line:295
FN_GETAPPROXWAVEPLAYLEN	engine_api.h	/^typedef unsigned int (*FN_GETAPPROXWAVEPLAYLEN) (const char *filepath);$/;"	t	line:407
FN_GETATTACHMENT	engine_api.h	/^typedef void (*FN_GETATTACHMENT) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );$/;"	t	line:330
FN_GETATTACHMENT	engine_api.h	/^typedef void (*FN_GETATTACHMENT) (const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles );$/;"	t	line:342
FN_GETBONEPOSITION	engine_api.h	/^typedef void (*FN_GETBONEPOSITION) (const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles );$/;"	t	line:322
FN_GETBONEPOSITION	engine_api.h	/^typedef void (*FN_GETBONEPOSITION) (const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles );$/;"	t	line:334
FN_GETCURRENTPLAYER	engine_api.h	/^typedef int (*FN_GETCURRENTPLAYER) ( void );$/;"	t	line:375
FN_GETCURRENTPLAYER	engine_api.h	/^typedef int (*FN_GETCURRENTPLAYER) ( void );$/;"	t	line:387
FN_GETENTITYILLUM	engine_api.h	/^typedef int (*FN_GETENTITYILLUM) (edict_t *pEnt);$/;"	t	line:260
FN_GETENTITYILLUM	engine_api.h	/^typedef int (*FN_GETENTITYILLUM) (edict_t *pEnt);$/;"	t	line:272
FN_GETFILESIZE	engine_api.h	/^typedef int (*FN_GETFILESIZE) (char *filename);$/;"	t	line:406
FN_GETGAMEDESCRIPTION	dllapi.h	/^typedef const char *(*FN_GETGAMEDESCRIPTION) ( void );$/;"	t	line:155
FN_GETGAMEDIR	engine_api.h	/^typedef void (*FN_GETGAMEDIR) (char *szGetGameDir);$/;"	t	line:344
FN_GETGAMEDIR	engine_api.h	/^typedef void (*FN_GETGAMEDIR) (char *szGetGameDir);$/;"	t	line:356
FN_GETHULLBOUNDS	dllapi.h	/^typedef int (*FN_GETHULLBOUNDS) ( int hullnumber, float *mins, float *maxs );$/;"	t	line:175
FN_GETINFOKEYBUFFER	engine_api.h	/^typedef char * (*FN_GETINFOKEYBUFFER) (edict_t *e);$/;"	t	line:351
FN_GETINFOKEYBUFFER	engine_api.h	/^typedef char * (*FN_GETINFOKEYBUFFER) (edict_t *e);$/;"	t	line:363
FN_GETLOCALIZEDSTRINGLENGTH	engine_api.h	/^typedef int (*FN_GETLOCALIZEDSTRINGLENGTH) (const char *label);$/;"	t	line:409
FN_GETMODELPTR	engine_api.h	/^typedef void * (*FN_GETMODELPTR) (edict_t *pEdict);$/;"	t	line:319
FN_GETMODELPTR	engine_api.h	/^typedef void * (*FN_GETMODELPTR) (edict_t *pEdict);$/;"	t	line:331
FN_GETPHYSICSINFOSTRING	engine_api.h	/^typedef const char * (*FN_GETPHYSICSINFOSTRING) ( const edict_t *pClient );$/;"	t	line:366
FN_GETPHYSICSINFOSTRING	engine_api.h	/^typedef const char * (*FN_GETPHYSICSINFOSTRING) ( const edict_t *pClient );$/;"	t	line:378
FN_GETPHYSICSKEYVALUE	engine_api.h	/^typedef const char * (*FN_GETPHYSICSKEYVALUE) ( const edict_t *pClient, const char *key );$/;"	t	line:364
FN_GETPHYSICSKEYVALUE	engine_api.h	/^typedef const char * (*FN_GETPHYSICSKEYVALUE) ( const edict_t *pClient, const char *key );$/;"	t	line:376
FN_GETPLAYERAUTHID	engine_api.h	/^typedef const char * (*FN_GETPLAYERAUTHID) (edict_t *e);$/;"	t	line:390
FN_GETPLAYERAUTHID	engine_api.h	/^typedef const char * (*FN_GETPLAYERAUTHID) (edict_t *e);$/;"	t	line:402
FN_GETPLAYERSTATS	engine_api.h	/^typedef void (*FN_GETPLAYERSTATS) ( const edict_t *pClient, int *ping, int *packet_loss );$/;"	t	line:384
FN_GETPLAYERSTATS	engine_api.h	/^typedef void (*FN_GETPLAYERSTATS) ( const edict_t *pClient, int *ping, int *packet_loss );$/;"	t	line:396
FN_GETPLAYERUSERID	engine_api.h	/^typedef int (*FN_GETPLAYERUSERID) (edict_t *e );$/;"	t	line:358
FN_GETPLAYERUSERID	engine_api.h	/^typedef int (*FN_GETPLAYERUSERID) (edict_t *e );$/;"	t	line:370
FN_GETPLAYERWONID	engine_api.h	/^typedef unsigned int (*FN_GETPLAYERWONID) (edict_t *e);$/;"	t	line:362
FN_GETPLAYERWONID	engine_api.h	/^typedef unsigned int (*FN_GETPLAYERWONID) (edict_t *e);$/;"	t	line:374
FN_GETSPAWNPARMS	engine_api.h	/^typedef void (*FN_GETSPAWNPARMS) (edict_t *ent);$/;"	t	line:252
FN_GETSPAWNPARMS	engine_api.h	/^typedef void (*FN_GETSPAWNPARMS) (edict_t *ent);$/;"	t	line:264
FN_GETTIMESTUTORMESSAGESHOWN	engine_api.h	/^typedef int (*FN_GETTIMESTUTORMESSAGESHOWN) (int mid);$/;"	t	line:411
FN_GETVARSOFENT	engine_api.h	/^typedef struct entvars_s * (*FN_GETVARSOFENT) (edict_t *pEdict);$/;"	t	line:313
FN_GETVARSOFENT	engine_api.h	/^typedef struct entvars_s * (*FN_GETVARSOFENT) (edict_t *pEdict);$/;"	t	line:325
FN_GETWEAPONDATA	dllapi.h	/^typedef int (*FN_GETWEAPONDATA) ( struct edict_s *player, struct weapon_data_s *info );$/;"	t	line:171
FN_INCONSISTENTFILE	dllapi.h	/^typedef int (*FN_INCONSISTENTFILE) ( const edict_t *player, const char *filename, char *disconnect_message );$/;"	t	line:177
FN_INDEXOFEDICT	engine_api.h	/^typedef int (*FN_INDEXOFEDICT) (const edict_t *pEdict);$/;"	t	line:316
FN_INDEXOFEDICT	engine_api.h	/^typedef int (*FN_INDEXOFEDICT) (const edict_t *pEdict);$/;"	t	line:328
FN_INFOKEYVALUE	engine_api.h	/^typedef char * (*FN_INFOKEYVALUE) (char *infobuffer, char *key);$/;"	t	line:352
FN_INFOKEYVALUE	engine_api.h	/^typedef char * (*FN_INFOKEYVALUE) (char *infobuffer, char *key);$/;"	t	line:364
FN_INFO_REMOVEKEY	engine_api.h	/^typedef void (*FN_INFO_REMOVEKEY) ( char *s, const char *key );$/;"	t	line:363
FN_INFO_REMOVEKEY	engine_api.h	/^typedef void (*FN_INFO_REMOVEKEY) ( char *s, const char *key );$/;"	t	line:375
FN_ISCAREERMATCH	engine_api.h	/^typedef int (*FN_ISCAREERMATCH) (void);$/;"	t	line:408
FN_ISDEDICATEDSERVER	engine_api.h	/^typedef int (*FN_ISDEDICATEDSERVER) (void);$/;"	t	line:360
FN_ISDEDICATEDSERVER	engine_api.h	/^typedef int (*FN_ISDEDICATEDSERVER) (void);$/;"	t	line:372
FN_ISMAPVALID	engine_api.h	/^typedef int (*FN_ISMAPVALID) (char *filename);$/;"	t	line:355
FN_ISMAPVALID	engine_api.h	/^typedef int (*FN_ISMAPVALID) (char *filename);$/;"	t	line:367
FN_LIGHTSTYLE	engine_api.h	/^typedef void (*FN_LIGHTSTYLE) (int style, char *val);$/;"	t	line:288
FN_LIGHTSTYLE	engine_api.h	/^typedef void (*FN_LIGHTSTYLE) (int style, char *val);$/;"	t	line:300
FN_LOADFILEFORME	engine_api.h	/^typedef byte * (*FN_LOADFILEFORME) (char *filename, int *pLength);$/;"	t	line:340
FN_LOADFILEFORME	engine_api.h	/^typedef byte * (*FN_LOADFILEFORME) (char *filename, int *pLength);$/;"	t	line:352
FN_MAKESTATIC	engine_api.h	/^typedef void (*FN_MAKESTATIC) (edict_t *ent);$/;"	t	line:269
FN_MAKESTATIC	engine_api.h	/^typedef void (*FN_MAKESTATIC) (edict_t *ent);$/;"	t	line:281
FN_MAKEVECTORS	engine_api.h	/^typedef void (*FN_MAKEVECTORS) (const float *rgflVector);$/;"	t	line:264
FN_MAKEVECTORS	engine_api.h	/^typedef void (*FN_MAKEVECTORS) (const float *rgflVector);$/;"	t	line:276
FN_MESSAGEBEGIN	engine_api.h	/^typedef void (*FN_MESSAGEBEGIN) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);$/;"	t	line:291
FN_MESSAGEBEGIN	engine_api.h	/^typedef void (*FN_MESSAGEBEGIN) (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed);$/;"	t	line:303
FN_MESSAGEEND	engine_api.h	/^typedef void (*FN_MESSAGEEND) (void);$/;"	t	line:292
FN_MESSAGEEND	engine_api.h	/^typedef void (*FN_MESSAGEEND) (void);$/;"	t	line:304
FN_MODELFRAMES	engine_api.h	/^typedef int (*FN_MODELFRAMES) (int modelIndex);$/;"	t	line:249
FN_MODELFRAMES	engine_api.h	/^typedef int (*FN_MODELFRAMES) (int modelIndex);$/;"	t	line:261
FN_MODELINDEX	engine_api.h	/^typedef int (*FN_MODELINDEX) (const char *m);$/;"	t	line:248
FN_MODELINDEX	engine_api.h	/^typedef int (*FN_MODELINDEX) (const char *m);$/;"	t	line:260
FN_MOVETOORIGIN	engine_api.h	/^typedef void (*FN_MOVETOORIGIN) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);$/;"	t	line:256
FN_MOVETOORIGIN	engine_api.h	/^typedef void (*FN_MOVETOORIGIN) (edict_t *ent, const float *pflGoal, float dist, int iMoveType);$/;"	t	line:268
FN_NAMEFORFUNCTION	engine_api.h	/^typedef const char * (*FN_NAMEFORFUNCTION) ( unsigned long function );$/;"	t	line:324
FN_NAMEFORFUNCTION	engine_api.h	/^typedef const char * (*FN_NAMEFORFUNCTION) ( unsigned long function );$/;"	t	line:336
FN_NUMBEROFENTITIES	engine_api.h	/^typedef int (*FN_NUMBEROFENTITIES) (void);$/;"	t	line:350
FN_NUMBEROFENTITIES	engine_api.h	/^typedef int (*FN_NUMBEROFENTITIES) (void);$/;"	t	line:362
FN_ONFREEENTPRIVATEDATA	dllapi.h	/^typedef void (*FN_ONFREEENTPRIVATEDATA) (edict_t *pEnt);$/;"	t	line:180
FN_PARMSCHANGELEVEL	dllapi.h	/^typedef void (*FN_PARMSCHANGELEVEL) ( void );$/;"	t	line:154
FN_PARMSNEWLEVEL	dllapi.h	/^typedef void (*FN_PARMSNEWLEVEL) ( void );$/;"	t	line:153
FN_PARTICLEEFFECT	engine_api.h	/^typedef void (*FN_PARTICLEEFFECT) (const float *org, const float *dir, float color, float count);$/;"	t	line:287
FN_PARTICLEEFFECT	engine_api.h	/^typedef void (*FN_PARTICLEEFFECT) (const float *org, const float *dir, float color, float count);$/;"	t	line:299
FN_PENTITYOFENTINDEX	engine_api.h	/^typedef edict_t * (*FN_PENTITYOFENTINDEX) (int iEntIndex);$/;"	t	line:317
FN_PENTITYOFENTINDEX	engine_api.h	/^typedef edict_t * (*FN_PENTITYOFENTINDEX) (int iEntIndex);$/;"	t	line:329
FN_PENTITYOFENTOFFSET	engine_api.h	/^typedef edict_t * (*FN_PENTITYOFENTOFFSET) (int iEntOffset);$/;"	t	line:314
FN_PENTITYOFENTOFFSET	engine_api.h	/^typedef edict_t * (*FN_PENTITYOFENTOFFSET) (int iEntOffset);$/;"	t	line:326
FN_PLAYBACKEVENT	engine_api.h	/^typedef void (*FN_PLAYBACKEVENT) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );$/;"	t	line:368
FN_PLAYBACKEVENT	engine_api.h	/^typedef void (*FN_PLAYBACKEVENT) ( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 );$/;"	t	line:380
FN_PLAYERCUSTOMIZATION	dllapi.h	/^typedef void (*FN_PLAYERCUSTOMIZATION) ( edict_t *pEntity, customization_t *pCust );$/;"	t	line:156
FN_PLAYERPOSTTHINK	dllapi.h	/^typedef void (*FN_PLAYERPOSTTHINK) ( edict_t *pEntity );$/;"	t	line:151
FN_PLAYERPRETHINK	dllapi.h	/^typedef void (*FN_PLAYERPRETHINK) ( edict_t *pEntity );$/;"	t	line:150
FN_PM_FINDTEXTURETYPE	dllapi.h	/^typedef char (*FN_PM_FINDTEXTURETYPE) ( char *name );$/;"	t	line:164
FN_PM_INIT	dllapi.h	/^typedef void (*FN_PM_INIT) ( struct playermove_s *ppmove );$/;"	t	line:163
FN_PM_MOVE	dllapi.h	/^typedef void (*FN_PM_MOVE) ( struct playermove_s *ppmove, int server );$/;"	t	line:162
FN_POINTCONTENTS	engine_api.h	/^typedef int (*FN_POINTCONTENTS) (const float *rgflVector);$/;"	t	line:290
FN_POINTCONTENTS	engine_api.h	/^typedef int (*FN_POINTCONTENTS) (const float *rgflVector);$/;"	t	line:302
FN_PRECACHEEVENT	engine_api.h	/^typedef unsigned short (*FN_PRECACHEEVENT) ( int type, const char *psz );$/;"	t	line:367
FN_PRECACHEEVENT	engine_api.h	/^typedef unsigned short (*FN_PRECACHEEVENT) ( int type, const char *psz );$/;"	t	line:379
FN_PRECACHEGENERIC	engine_api.h	/^typedef int (*FN_PRECACHEGENERIC) (char *s);$/;"	t	line:357
FN_PRECACHEGENERIC	engine_api.h	/^typedef int (*FN_PRECACHEGENERIC) (char *s);$/;"	t	line:369
FN_PRECACHEMODEL	engine_api.h	/^typedef int (*FN_PRECACHEMODEL) (char* s);$/;"	t	line:245
FN_PRECACHEMODEL	engine_api.h	/^typedef int (*FN_PRECACHEMODEL) (char* s);$/;"	t	line:257
FN_PRECACHESOUND	engine_api.h	/^typedef int (*FN_PRECACHESOUND) (char* s);$/;"	t	line:246
FN_PRECACHESOUND	engine_api.h	/^typedef int (*FN_PRECACHESOUND) (char* s);$/;"	t	line:258
FN_PROCESSTUTORMESSAGEDECAYBUFFER	engine_api.h	/^typedef void (*FN_PROCESSTUTORMESSAGEDECAYBUFFER) (int *buffer, int bufferLength);$/;"	t	line:412
FN_PVALLOCENTPRIVATEDATA	engine_api.h	/^typedef void * (*FN_PVALLOCENTPRIVATEDATA) (edict_t *pEdict, long cb);$/;"	t	line:308
FN_PVALLOCENTPRIVATEDATA	engine_api.h	/^typedef void * (*FN_PVALLOCENTPRIVATEDATA) (edict_t *pEdict, long cb);$/;"	t	line:320
FN_PVENTPRIVATEDATA	engine_api.h	/^typedef void * (*FN_PVENTPRIVATEDATA) (edict_t *pEdict);$/;"	t	line:309
FN_PVENTPRIVATEDATA	engine_api.h	/^typedef void * (*FN_PVENTPRIVATEDATA) (edict_t *pEdict);$/;"	t	line:321
FN_RANDOMFLOAT	engine_api.h	/^typedef float (*FN_RANDOMFLOAT) (float flLow, float flHigh);$/;"	t	line:336
FN_RANDOMFLOAT	engine_api.h	/^typedef float (*FN_RANDOMFLOAT) (float flLow, float flHigh);$/;"	t	line:348
FN_RANDOMLONG	engine_api.h	/^typedef long (*FN_RANDOMLONG) (long lLow, long lHigh);$/;"	t	line:335
FN_RANDOMLONG	engine_api.h	/^typedef long (*FN_RANDOMLONG) (long lLow, long lHigh);$/;"	t	line:347
FN_REGISTERENCODERS	dllapi.h	/^typedef void (*FN_REGISTERENCODERS) ( void );$/;"	t	line:170
FN_REGISTERTUTORMESSAGESHOWN	engine_api.h	/^typedef void (*FN_REGISTERTUTORMESSAGESHOWN) (int mid);$/;"	t	line:410
FN_REGUSERMSG	engine_api.h	/^typedef int (*FN_REGUSERMSG) (const char *pszName, int iSize);$/;"	t	line:320
FN_REGUSERMSG	engine_api.h	/^typedef int (*FN_REGUSERMSG) (const char *pszName, int iSize);$/;"	t	line:332
FN_REMOVEENTITY	engine_api.h	/^typedef void (*FN_REMOVEENTITY) (edict_t *e);$/;"	t	line:267
FN_REMOVEENTITY	engine_api.h	/^typedef void (*FN_REMOVEENTITY) (edict_t *e);$/;"	t	line:279
FN_RESETGLOBALSTATE	dllapi.h	/^typedef void (*FN_RESETGLOBALSTATE) ( void );$/;"	t	line:140
FN_RESETTUTORMESSAGEDECAYDATA	engine_api.h	/^typedef void (*FN_RESETTUTORMESSAGEDECAYDATA) (void);$/;"	t	line:414
FN_RESTOREGLOBALSTATE	dllapi.h	/^typedef void (*FN_RESTOREGLOBALSTATE) ( SAVERESTOREDATA *pSaveData );$/;"	t	line:139
FN_RUNPLAYERMOVE	engine_api.h	/^typedef void (*FN_RUNPLAYERMOVE) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );$/;"	t	line:349
FN_RUNPLAYERMOVE	engine_api.h	/^typedef void (*FN_RUNPLAYERMOVE) (edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec );$/;"	t	line:361
FN_SAVEGLOBALSTATE	dllapi.h	/^typedef void (*FN_SAVEGLOBALSTATE) ( SAVERESTOREDATA *pSaveData );$/;"	t	line:138
FN_SAVEREADFIELDS	dllapi.h	/^typedef void (*FN_SAVEREADFIELDS) ( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount );$/;"	t	line:137
FN_SAVESPAWNPARMS	engine_api.h	/^typedef void (*FN_SAVESPAWNPARMS) (edict_t *ent);$/;"	t	line:253
FN_SAVESPAWNPARMS	engine_api.h	/^typedef void (*FN_SAVESPAWNPARMS) (edict_t *ent);$/;"	t	line:265
FN_SAVEWRITEFIELDS	dllapi.h	/^typedef void (*FN_SAVEWRITEFIELDS) ( SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount );$/;"	t	line:136
FN_SEQUENCEGET	engine_api.h	/^typedef void * (*FN_SEQUENCEGET) (const char* fileName, const char* entryName);$/;"	t	line:404
FN_SEQUENCEPICKSENTENCE	engine_api.h	/^typedef void * (*FN_SEQUENCEPICKSENTENCE) (const char* groupName, int pickMethod, int *picked);$/;"	t	line:405
FN_SERVERACTIVATE	dllapi.h	/^typedef void (*FN_SERVERACTIVATE) ( edict_t *pEdictList, int edictCount, int clientMax );$/;"	t	line:148
FN_SERVERCOMMAND	engine_api.h	/^typedef void (*FN_SERVERCOMMAND) (char *str);$/;"	t	line:284
FN_SERVERCOMMAND	engine_api.h	/^typedef void (*FN_SERVERCOMMAND) (char *str);$/;"	t	line:296
FN_SERVERDEACTIVATE	dllapi.h	/^typedef void (*FN_SERVERDEACTIVATE) ( void );$/;"	t	line:149
FN_SERVEREXECUTE	engine_api.h	/^typedef void (*FN_SERVEREXECUTE) (void);$/;"	t	line:285
FN_SERVEREXECUTE	engine_api.h	/^typedef void (*FN_SERVEREXECUTE) (void);$/;"	t	line:297
FN_SERVERPRINT	engine_api.h	/^typedef void (*FN_SERVERPRINT) ( const char *szMsg );$/;"	t	line:326
FN_SERVERPRINT	engine_api.h	/^typedef void (*FN_SERVERPRINT) ( const char *szMsg );$/;"	t	line:338
FN_SETCLIENTKEYVALUE	engine_api.h	/^typedef void (*FN_SETCLIENTKEYVALUE) (int clientIndex, char *infobuffer, char *key, char *value);$/;"	t	line:354
FN_SETCLIENTKEYVALUE	engine_api.h	/^typedef void (*FN_SETCLIENTKEYVALUE) (int clientIndex, char *infobuffer, char *key, char *value);$/;"	t	line:366
FN_SETCLIENTMAXSPEED	engine_api.h	/^typedef void (*FN_SETCLIENTMAXSPEED) (const edict_t *pEdict, float fNewMaxspeed);$/;"	t	line:347
FN_SETCLIENTMAXSPEED	engine_api.h	/^typedef void (*FN_SETCLIENTMAXSPEED) (const edict_t *pEdict, float fNewMaxspeed);$/;"	t	line:359
FN_SETFATPAS	engine_api.h	/^typedef unsigned char * (*FN_SETFATPAS) ( float *org );$/;"	t	line:370
FN_SETFATPAS	engine_api.h	/^typedef unsigned char * (*FN_SETFATPAS) ( float *org );$/;"	t	line:382
FN_SETFATPVS	engine_api.h	/^typedef unsigned char * (*FN_SETFATPVS) ( float *org );$/;"	t	line:369
FN_SETFATPVS	engine_api.h	/^typedef unsigned char * (*FN_SETFATPVS) ( float *org );$/;"	t	line:381
FN_SETGROUPMASK	engine_api.h	/^typedef void (*FN_SETGROUPMASK) ( int mask, int op );$/;"	t	line:380
FN_SETGROUPMASK	engine_api.h	/^typedef void (*FN_SETGROUPMASK) ( int mask, int op );$/;"	t	line:392
FN_SETKEYVALUE	engine_api.h	/^typedef void (*FN_SETKEYVALUE) (char *infobuffer, char *key, char *value);$/;"	t	line:353
FN_SETKEYVALUE	engine_api.h	/^typedef void (*FN_SETKEYVALUE) (char *infobuffer, char *key, char *value);$/;"	t	line:365
FN_SETMODEL	engine_api.h	/^typedef void (*FN_SETMODEL) (edict_t *e, const char *m);$/;"	t	line:247
FN_SETMODEL	engine_api.h	/^typedef void (*FN_SETMODEL) (edict_t *e, const char *m);$/;"	t	line:259
FN_SETORIGIN	engine_api.h	/^typedef void (*FN_SETORIGIN) (edict_t *e, const float *rgflOrigin);$/;"	t	line:273
FN_SETORIGIN	engine_api.h	/^typedef void (*FN_SETORIGIN) (edict_t *e, const float *rgflOrigin);$/;"	t	line:285
FN_SETPHYSICSKEYVALUE	engine_api.h	/^typedef void (*FN_SETPHYSICSKEYVALUE) ( const edict_t *pClient, const char *key, const char *value );$/;"	t	line:365
FN_SETPHYSICSKEYVALUE	engine_api.h	/^typedef void (*FN_SETPHYSICSKEYVALUE) ( const edict_t *pClient, const char *key, const char *value );$/;"	t	line:377
FN_SETSIZE	engine_api.h	/^typedef void (*FN_SETSIZE) (edict_t *e, const float *rgflMin, const float *rgflMax);$/;"	t	line:250
FN_SETSIZE	engine_api.h	/^typedef void (*FN_SETSIZE) (edict_t *e, const float *rgflMin, const float *rgflMax);$/;"	t	line:262
FN_SETUPVISIBILITY	dllapi.h	/^typedef void (*FN_SETUPVISIBILITY) ( edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas );$/;"	t	line:166
FN_SETVIEW	engine_api.h	/^typedef void (*FN_SETVIEW) (const edict_t *pClient, const edict_t *pViewent );$/;"	t	line:337
FN_SETVIEW	engine_api.h	/^typedef void (*FN_SETVIEW) (const edict_t *pClient, const edict_t *pViewent );$/;"	t	line:349
FN_SHOULDCOLLIDE	dllapi.h	/^typedef int (*FN_SHOULDCOLLIDE) (edict_t *pentTouched, edict_t *pentOther);$/;"	t	line:182
FN_SPECTATORCONNECT	dllapi.h	/^typedef void (*FN_SPECTATORCONNECT)  ( edict_t *pEntity );$/;"	t	line:157
FN_SPECTATORDISCONNECT	dllapi.h	/^typedef void (*FN_SPECTATORDISCONNECT)  ( edict_t *pEntity );$/;"	t	line:158
FN_SPECTATORTHINK	dllapi.h	/^typedef void (*FN_SPECTATORTHINK)  ( edict_t *pEntity );$/;"	t	line:159
FN_STARTFRAME	dllapi.h	/^typedef void (*FN_STARTFRAME) ( void );$/;"	t	line:152
FN_STATICDECAL	engine_api.h	/^typedef void (*FN_STATICDECAL) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );$/;"	t	line:356
FN_STATICDECAL	engine_api.h	/^typedef void (*FN_STATICDECAL) ( const float *origin, int decalIndex, int entityIndex, int modelIndex );$/;"	t	line:368
FN_SYS_ERROR	dllapi.h	/^typedef void (*FN_SYS_ERROR) ( const char *error_string );$/;"	t	line:160
FN_SZFROMINDEX	engine_api.h	/^typedef const char * (*FN_SZFROMINDEX) (int iString);$/;"	t	line:311
FN_SZFROMINDEX	engine_api.h	/^typedef const char * (*FN_SZFROMINDEX) (int iString);$/;"	t	line:323
FN_TIME	engine_api.h	/^typedef float (*FN_TIME) ( void );$/;"	t	line:338
FN_TIME	engine_api.h	/^typedef float (*FN_TIME) ( void );$/;"	t	line:350
FN_TRACEHULL	engine_api.h	/^typedef void (*FN_TRACEHULL) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);$/;"	t	line:279
FN_TRACEHULL	engine_api.h	/^typedef void (*FN_TRACEHULL) (const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr);$/;"	t	line:291
FN_TRACELINE	engine_api.h	/^typedef void (*FN_TRACELINE) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);$/;"	t	line:276
FN_TRACELINE	engine_api.h	/^typedef void (*FN_TRACELINE) (const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);$/;"	t	line:288
FN_TRACEMODEL	engine_api.h	/^typedef void (*FN_TRACEMODEL) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);$/;"	t	line:280
FN_TRACEMODEL	engine_api.h	/^typedef void (*FN_TRACEMODEL) (const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr);$/;"	t	line:292
FN_TRACEMONSTERHULL	engine_api.h	/^typedef int (*FN_TRACEMONSTERHULL) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);$/;"	t	line:278
FN_TRACEMONSTERHULL	engine_api.h	/^typedef int (*FN_TRACEMONSTERHULL) (edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr);$/;"	t	line:290
FN_TRACESPHERE	engine_api.h	/^typedef void (*FN_TRACESPHERE) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);$/;"	t	line:282
FN_TRACESPHERE	engine_api.h	/^typedef void (*FN_TRACESPHERE) (const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr);$/;"	t	line:294
FN_TRACETEXTURE	engine_api.h	/^typedef const char * (*FN_TRACETEXTURE) (edict_t *pTextureEntity, const float *v1, const float *v2 );$/;"	t	line:281
FN_TRACETEXTURE	engine_api.h	/^typedef const char * (*FN_TRACETEXTURE) (edict_t *pTextureEntity, const float *v1, const float *v2 );$/;"	t	line:293
FN_TRACETOSS	engine_api.h	/^typedef void (*FN_TRACETOSS) (edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr);$/;"	t	line:277
FN_TRACETOSS	engine_api.h	/^typedef void (*FN_TRACETOSS) (edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr);$/;"	t	line:289
FN_UPDATECLIENTDATA	dllapi.h	/^typedef void (*FN_UPDATECLIENTDATA)  ( const struct edict_s *ent, int sendweapons, struct clientdata_s *cd );$/;"	t	line:167
FN_VECTOANGLES	engine_api.h	/^typedef void (*FN_VECTOANGLES) (const float *rgflVectorIn, float *rgflVectorOut);$/;"	t	line:255
FN_VECTOANGLES	engine_api.h	/^typedef void (*FN_VECTOANGLES) (const float *rgflVectorIn, float *rgflVectorOut);$/;"	t	line:267
FN_VECTOYAW	engine_api.h	/^typedef float (*FN_VECTOYAW) (const float *rgflVector);$/;"	t	line:254
FN_VECTOYAW	engine_api.h	/^typedef float (*FN_VECTOYAW) (const float *rgflVector);$/;"	t	line:266
FN_VOICE_GETCLIENTLISTENING	engine_api.h	/^typedef qboolean (*FN_VOICE_GETCLIENTLISTENING) (int iReceiver, int iSender);$/;"	t	line:387
FN_VOICE_GETCLIENTLISTENING	engine_api.h	/^typedef qboolean (*FN_VOICE_GETCLIENTLISTENING) (int iReceiver, int iSender);$/;"	t	line:399
FN_VOICE_SETCLIENTLISTENING	engine_api.h	/^typedef qboolean (*FN_VOICE_SETCLIENTLISTENING) (int iReceiver, int iSender, qboolean bListen);$/;"	t	line:388
FN_VOICE_SETCLIENTLISTENING	engine_api.h	/^typedef qboolean (*FN_VOICE_SETCLIENTLISTENING) (int iReceiver, int iSender, qboolean bListen);$/;"	t	line:400
FN_WALKMOVE	engine_api.h	/^typedef int (*FN_WALKMOVE) (edict_t *ent, float yaw, float dist, int iMode);$/;"	t	line:272
FN_WALKMOVE	engine_api.h	/^typedef int (*FN_WALKMOVE) (edict_t *ent, float yaw, float dist, int iMode);$/;"	t	line:284
FN_WRITEANGLE	engine_api.h	/^typedef void (*FN_WRITEANGLE) (float flValue);$/;"	t	line:297
FN_WRITEANGLE	engine_api.h	/^typedef void (*FN_WRITEANGLE) (float flValue);$/;"	t	line:309
FN_WRITEBYTE	engine_api.h	/^typedef void (*FN_WRITEBYTE) (int iValue);$/;"	t	line:293
FN_WRITEBYTE	engine_api.h	/^typedef void (*FN_WRITEBYTE) (int iValue);$/;"	t	line:305
FN_WRITECHAR	engine_api.h	/^typedef void (*FN_WRITECHAR) (int iValue);$/;"	t	line:294
FN_WRITECHAR	engine_api.h	/^typedef void (*FN_WRITECHAR) (int iValue);$/;"	t	line:306
FN_WRITECOORD	engine_api.h	/^typedef void (*FN_WRITECOORD) (float flValue);$/;"	t	line:298
FN_WRITECOORD	engine_api.h	/^typedef void (*FN_WRITECOORD) (float flValue);$/;"	t	line:310
FN_WRITEENTITY	engine_api.h	/^typedef void (*FN_WRITEENTITY) (int iValue);$/;"	t	line:300
FN_WRITEENTITY	engine_api.h	/^typedef void (*FN_WRITEENTITY) (int iValue);$/;"	t	line:312
FN_WRITELONG	engine_api.h	/^typedef void (*FN_WRITELONG) (int iValue);$/;"	t	line:296
FN_WRITELONG	engine_api.h	/^typedef void (*FN_WRITELONG) (int iValue);$/;"	t	line:308
FN_WRITESHORT	engine_api.h	/^typedef void (*FN_WRITESHORT) (int iValue);$/;"	t	line:295
FN_WRITESHORT	engine_api.h	/^typedef void (*FN_WRITESHORT) (int iValue);$/;"	t	line:307
FN_WRITESTRING	engine_api.h	/^typedef void (*FN_WRITESTRING) (const char *sz);$/;"	t	line:299
FN_WRITESTRING	engine_api.h	/^typedef void (*FN_WRITESTRING) (const char *sz);$/;"	t	line:311
FOOT_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(FOOT_bolt);$/;"	v	line:56
FixedSigned16	sdk_util.cpp	/^short FixedSigned16( float value, float scale )$/;"	f	line:116
FixedUnsigned16	sdk_util.cpp	/^unsigned short FixedUnsigned16( float value, float scale )$/;"	f	line:131
FlyingTomaHawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(FlyingTomaHawk);$/;"	v	line:57
GAME_SUPPORT_H	game_support.h	38;"	d	line:38
GETBLENDAPI_FN	studioapi.h	/^typedef int (*GETBLENDAPI_FN) (int version,$/;"	t	line:44
GETENTITYAPI2_FN	dllapi.h	/^typedef int (*GETENTITYAPI2_FN) (DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion);$/;"	t	line:46
GETENTITYAPI_FN	dllapi.h	/^typedef int (*GETENTITYAPI_FN) (DLL_FUNCTIONS *pFunctionTable, int interfaceVersion);$/;"	t	line:45
GETNEWDLLFUNCTIONS_FN	dllapi.h	/^typedef int (*GETNEWDLLFUNCTIONS_FN) (NEW_DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion);$/;"	t	line:47
GET_ENGINE_FUNCTIONS_FN	engine_api.h	/^typedef int (*GET_ENGINE_FUNCTIONS_FN) (enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion);$/;"	t	line:41
GET_FUNC_TABLE_FROM_GAME	metamod.cpp	352;"	d	line:352	file:
GET_FUNC_TABLE_FROM_GAME	metamod.cpp	360;"	d	line:360	file:
GET_FUNC_TABLE_FROM_GAME	metamod.cpp	362;"	d	line:362	file:
GET_FUNC_TABLE_FROM_PLUGIN	mplugin.cpp	687;"	d	line:687	file:
GET_GAME_INFO	mutil.h	134;"	d	line:134
GET_INFOKEYBUFFER	sdk_util.h	56;"	d	line:56
GET_PLUGIN_PATH	mutil.h	133;"	d	line:133
GET_USER_MSG_ID	mutil.h	131;"	d	line:131
GET_USER_MSG_NAME	mutil.h	132;"	d	line:132
GINFO_DESC	mutil.h	/^	GINFO_DESC,$/;"	e	line:50
GINFO_DLL_FILENAME	mutil.h	/^	GINFO_DLL_FILENAME,$/;"	e	line:53
GINFO_DLL_FULLPATH	mutil.h	/^	GINFO_DLL_FULLPATH,$/;"	e	line:52
GINFO_GAMEDIR	mutil.h	/^	GINFO_GAMEDIR,$/;"	e	line:51
GINFO_NAME	mutil.h	/^	GINFO_NAME = 0,$/;"	e	line:49
GINFO_REALDLL_FULLPATH	mutil.h	/^	GINFO_REALDLL_FULLPATH,$/;"	e	line:54
GIVE_ENGINE_FUNCTIONS_FN	h_export.h	/^typedef void (WINAPI *GIVE_ENGINE_FUNCTIONS_FN) (enginefuncs_t $/;"	t	line:43
GameDLL	metamod.cpp	/^gamedll_t GameDLL;$/;"	v	line:71
GameDLL	metamod.cpp	/^gamedll_t GameDLL;$/;"	v	line:73
GetChaseOrigin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(GetChaseOrigin);$/;"	v	line:58
GetEntityAPI	dllapi.cpp	/^C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion)$/;"	f	line:404
GetEntityAPI	dllapi.cpp	/^C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion)$/;"	f	line:407
GetEntityAPI	dllapi.cpp	/^C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion)$/;"	f	line:408
GetEntityAPI2	dllapi.cpp	/^C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)$/;"	f	line:419
GetEntityAPI2	dllapi.cpp	/^C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)$/;"	f	line:422
GetEntityAPI2	dllapi.cpp	/^C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)$/;"	f	line:423
GetNewDLLFunctions	dllapi.cpp	/^C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion) $/;"	f	line:455
GetNewDLLFunctions	dllapi.cpp	/^C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion) $/;"	f	line:458
GetNewDLLFunctions	dllapi.cpp	/^C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion) $/;"	f	line:459
GiveFnptrsToDll	h_export.cpp	/^void WINAPI GiveFnptrsToDll(enginefuncs_t *pengfuncsFromEngine, $/;"	f	line:78
HOOK_GAME_EVENT	mutil.h	137;"	d	line:137
HOOK_LOG_REGEX	mutil.h	140;"	d	line:140
HOOK_LOG_STRING	mutil.h	139;"	d	line:139
HOOK_LOG_TRIGGER	mutil.h	138;"	d	line:138
H_EVENT	mhook.h	/^	H_EVENT,				\/\/ Specific event, from a short list.$/;"	e	line:95
H_EXPORT_H	h_export.h	38;"	d	line:38
H_NONE	mhook.h	/^	H_NONE = 0,$/;"	e	line:94
H_REGEX	mhook.h	/^	H_REGEX,				\/\/ A regular expression matching of logline.$/;"	e	line:98
H_STRING	mhook.h	/^	H_STRING,				\/\/ Any substring of logline.$/;"	e	line:97
H_TRIGGER	mhook.h	/^	H_TRIGGER,				\/\/ A given "triggered" string.$/;"	e	line:96
HookQueue	thread_logparse.cpp	/^MFuncQueue *HookQueue;$/;"	v	line:51
Hooks	metamod.cpp	/^MHookList *Hooks;$/;"	v	line:84
Hooks	metamod.cpp	/^MHookList *Hooks;$/;"	v	line:86
INFOKEY_VALUE	sdk_util.h	57;"	d	line:57
INFO_NAME_H	info_name.h	38;"	d	line:38
IS_VALID_PTR	osdep.cpp	/^mBOOL IS_VALID_PTR(void *memptr) {$/;"	f	line:171
IS_VALID_PTR	osdep.cpp	/^mBOOL IS_VALID_PTR(void *memptr) {$/;"	f	line:183
IsoBomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(IsoBomb);$/;"	v	line:59
LINK_ENTITY_TO_GAME	linkent.h	61;"	d	line:61
LINK_ENTITY_TO_PLUGIN	linkent.h	84;"	d	line:84
LINK_ENT_H	linkent.h	38;"	d	line:38
LOCALINFO	sdk_util.h	/^inline char *LOCALINFO(char *key) {$/;"	f	line:91
LOG_CONSOLE	mutil.h	123;"	d	line:123
LOG_DEVELOPER	mutil.h	126;"	d	line:126
LOG_ERROR	mutil.h	125;"	d	line:125
LOG_MESSAGE	mutil.h	124;"	d	line:124
LOG_META_H	log_meta.h	38;"	d	line:38
LogQueue	thread_logparse.cpp	/^MLogmsgQueue *LogQueue;$/;"	v	line:50
MAX_CLIENTMSG_LEN	log_meta.h	77;"	d	line:77
MAX_CONF_LEN	conf_meta.h	45;"	d	line:45
MAX_DESC_LEN	support_meta.h	142;"	d	line:142
MAX_HOOKS	mhook.h	46;"	d	line:46
MAX_LOGMSG_LEN	log_meta.h	74;"	d	line:74
MAX_LOGMSG_LEN	mutil.h	45;"	d	line:45
MAX_PLUGINS	mlist.h	47;"	d	line:47
MAX_QUEUE_SIZE	tqueue.h	42;"	d	line:42
MAX_REG_MSGS	mreg.h	57;"	d	line:57
MAX_STRBUF_LEN	support_meta.h	146;"	d	line:146
MConfig	conf_meta.cpp	/^MConfig::MConfig(void)$/;"	f	line:47	class:MConfig
MConfig	conf_meta.h	/^class MConfig {$/;"	c	line:69
MConfig::MConfig	conf_meta.cpp	/^MConfig::MConfig(void)$/;"	f	line:47	class:MConfig
MConfig::debuglevel	conf_meta.h	/^		int debuglevel;		\/\/ to use for meta_debug$/;"	m	line:85	class:MConfig	access:public
MConfig::exec_cfg	conf_meta.h	/^		char *exec_cfg;		\/\/ ie metaexec.cfg, exec.cfg$/;"	m	line:88	class:MConfig	access:public
MConfig::filename	conf_meta.h	/^		char *filename;$/;"	m	line:73	class:MConfig	access:private
MConfig::find	conf_meta.cpp	/^option_t *MConfig::find(char *lookup) {$/;"	f	line:62	class:MConfig
MConfig::gamedll	conf_meta.h	/^		char *gamedll;		\/\/ string if specified in config.ini$/;"	m	line:86	class:MConfig	access:public
MConfig::init	conf_meta.cpp	/^void MConfig::init(option_t *global_options) {$/;"	f	line:55	class:MConfig
MConfig::list	conf_meta.h	/^		option_t *list;$/;"	m	line:72	class:MConfig	access:private
MConfig::load	conf_meta.cpp	/^mBOOL MConfig::load(char *fn) {$/;"	f	line:153	class:MConfig
MConfig::plugins_file	conf_meta.h	/^		char *plugins_file;	\/\/ ie metamod.ini, plugins.ini$/;"	m	line:87	class:MConfig	access:public
MConfig::set	conf_meta.cpp	/^mBOOL MConfig::set(char *key, char *value) {$/;"	f	line:72	class:MConfig
MConfig::set	conf_meta.cpp	/^mBOOL MConfig::set(option_t *setp, char *setstr) {$/;"	f	line:81	class:MConfig
MConfig::show	conf_meta.cpp	/^void MConfig::show(void) {$/;"	f	line:205	class:MConfig
MConfig::show	conf_meta.cpp	/^void MConfig::show(void) {$/;"	f	line:206	class:MConfig
MConfig::show	conf_meta.cpp	/^void MConfig::show(void) {$/;"	f	line:208	class:MConfig
MDLL_AddToFullPack	meta_api.h	223;"	d	line:223
MDLL_AllowLagCompensation	meta_api.h	233;"	d	line:233
MDLL_Blocked	meta_api.h	189;"	d	line:189
MDLL_ClientCommand	meta_api.h	203;"	d	line:203
MDLL_ClientConnect	meta_api.h	199;"	d	line:199
MDLL_ClientDisconnect	meta_api.h	200;"	d	line:200
MDLL_ClientKill	meta_api.h	201;"	d	line:201
MDLL_ClientPutInServer	meta_api.h	202;"	d	line:202
MDLL_ClientUserInfoChanged	meta_api.h	204;"	d	line:204
MDLL_CmdEnd	meta_api.h	228;"	d	line:228
MDLL_CmdStart	meta_api.h	227;"	d	line:227
MDLL_ConnectionlessPacket	meta_api.h	229;"	d	line:229
MDLL_CreateBaseline	meta_api.h	224;"	d	line:224
MDLL_CreateInstancedBaselines	meta_api.h	231;"	d	line:231
MDLL_FUNC	meta_api.h	182;"	d	line:182
MDLL_GameDLLInit	meta_api.h	184;"	d	line:184
MDLL_GetGameDescription	meta_api.h	212;"	d	line:212
MDLL_GetHullBounds	meta_api.h	230;"	d	line:230
MDLL_GetWeaponData	meta_api.h	226;"	d	line:226
MDLL_InconsistentFile	meta_api.h	232;"	d	line:232
MDLL_KeyValue	meta_api.h	190;"	d	line:190
MDLL_ObjectCollsionBox	meta_api.h	193;"	d	line:193
MDLL_PM_FindTextureType	meta_api.h	220;"	d	line:220
MDLL_PM_Init	meta_api.h	219;"	d	line:219
MDLL_PM_Move	meta_api.h	218;"	d	line:218
MDLL_ParmsChangeLevel	meta_api.h	211;"	d	line:211
MDLL_ParmsNewLevel	meta_api.h	210;"	d	line:210
MDLL_PlayerCustomization	meta_api.h	213;"	d	line:213
MDLL_PlayerPostThink	meta_api.h	208;"	d	line:208
MDLL_PlayerPreThink	meta_api.h	207;"	d	line:207
MDLL_RegisterEncoders	meta_api.h	225;"	d	line:225
MDLL_ResetGlobalState	meta_api.h	198;"	d	line:198
MDLL_Restore	meta_api.h	192;"	d	line:192
MDLL_RestoreGlobalState	meta_api.h	197;"	d	line:197
MDLL_Save	meta_api.h	191;"	d	line:191
MDLL_SaveGlobalState	meta_api.h	196;"	d	line:196
MDLL_SaveReadFields	meta_api.h	195;"	d	line:195
MDLL_SaveWriteFields	meta_api.h	194;"	d	line:194
MDLL_ServerActivate	meta_api.h	205;"	d	line:205
MDLL_ServerDeactivate	meta_api.h	206;"	d	line:206
MDLL_SetupVisibility	meta_api.h	221;"	d	line:221
MDLL_Spawn	meta_api.h	185;"	d	line:185
MDLL_SpectatorConnect	meta_api.h	214;"	d	line:214
MDLL_SpectatorDisconnect	meta_api.h	215;"	d	line:215
MDLL_SpectatorThink	meta_api.h	216;"	d	line:216
MDLL_StartFrame	meta_api.h	209;"	d	line:209
MDLL_Sys_Error	meta_api.h	217;"	d	line:217
MDLL_Think	meta_api.h	186;"	d	line:186
MDLL_Touch	meta_api.h	188;"	d	line:188
MDLL_UpdateClientData	meta_api.h	222;"	d	line:222
MDLL_Use	meta_api.h	187;"	d	line:187
METAMOD_H	metamod.h	38;"	d	line:38
META_API_H	meta_api.h	38;"	d	line:38
META_ATTACH_FN	meta_api.h	/^typedef int (*META_ATTACH_FN) (PLUG_LOADTIME now, $/;"	t	line:154
META_CLIENT	log_meta.cpp	/^void META_CLIENT(edict_t *pEntity, char *fmt, ...) {$/;"	f	line:104
META_CONS	log_meta.cpp	/^void META_CONS(char *fmt, ...) {$/;"	f	line:49
META_DEBUG	log_meta.h	70;"	d	line:70
META_DETACH_FN	meta_api.h	/^typedef int (*META_DETACH_FN) (PLUG_LOADTIME now, PL_UNLOAD_REASON reason);$/;"	t	line:161
META_DEV	log_meta.cpp	/^void META_DEV(char *fmt, ...) {$/;"	f	line:67
META_DLLAPI_HANDLE	dllapi.cpp	53;"	d	line:53	file:
META_DLLAPI_HANDLE	dllapi.cpp	54;"	d	line:54	file:
META_DLLAPI_HANDLE_void	dllapi.cpp	46;"	d	line:46	file:
META_DLLAPI_HANDLE_void	dllapi.cpp	47;"	d	line:47	file:
META_ENGINE_HANDLE	engine_api.cpp	58;"	d	line:58	file:
META_ENGINE_HANDLE_varargs	engine_api.cpp	79;"	d	line:79	file:
META_ENGINE_HANDLE_void	engine_api.cpp	51;"	d	line:51	file:
META_ENGINE_HANDLE_void_varargs	engine_api.cpp	66;"	d	line:66	file:
META_ERRNO	types_meta.h	/^} META_ERRNO;$/;"	t	line:70
META_ERROR	log_meta.cpp	/^void META_ERROR(char *fmt, ...) {$/;"	f	line:82
META_FUNCTIONS	meta_api.h	/^} META_FUNCTIONS;$/;"	t	line:119
META_INIT_FN	meta_api.h	/^typedef void (*META_INIT_FN) (void);$/;"	t	line:137
META_INTERFACE_VERSION	meta_api.h	62;"	d	line:62
META_INTERFACE_VERSION	meta_api.h	66;"	d	line:66
META_LOG	log_meta.cpp	/^void META_LOG(char *fmt, ...) {$/;"	f	line:93
META_NEWAPI_HANDLE	dllapi.cpp	68;"	d	line:68	file:
META_NEWAPI_HANDLE	dllapi.cpp	69;"	d	line:69	file:
META_NEWAPI_HANDLE_void	dllapi.cpp	61;"	d	line:61	file:
META_NEWAPI_HANDLE_void	dllapi.cpp	62;"	d	line:62	file:
META_QUERY_FN	meta_api.h	/^typedef int (*META_QUERY_FN) (char *interfaceVersion, $/;"	t	line:144
META_RES	meta_api.h	/^} META_RES;$/;"	t	line:87
META_RESULT_ORIG_RET	meta_api.h	106;"	d	line:106
META_RESULT_OVERRIDE_RET	meta_api.h	107;"	d	line:107
META_RESULT_PREVIOUS	meta_api.h	105;"	d	line:105
META_RESULT_STATUS	meta_api.h	104;"	d	line:104
ME_ALREADY	types_meta.h	/^	ME_ALREADY,			\/\/ request had already been done$/;"	e	line:52
ME_ARGUMENT	types_meta.h	/^	ME_ARGUMENT,		\/\/ invalid arguments$/;"	e	line:57
ME_BADMEMPTR	types_meta.h	/^	ME_BADMEMPTR,		\/\/ invalid memory address$/;"	e	line:64
ME_BADREQ	types_meta.h	/^	ME_BADREQ,			\/\/ invalid request for this <whatever>$/;"	e	line:56
ME_COMMENT	types_meta.h	/^	ME_COMMENT,			\/\/ ignored comment$/;"	e	line:51
ME_DELAYED	types_meta.h	/^	ME_DELAYED,			\/\/ request is delayed$/;"	e	line:53
ME_DLERROR	types_meta.h	/^	ME_DLERROR,			\/\/ some other error encountered calling functions from dll$/;"	e	line:68
ME_DLMISSING	types_meta.h	/^	ME_DLMISSING,		\/\/ symbol missing in lib\/dll$/;"	e	line:67
ME_DLOPEN	types_meta.h	/^	ME_DLOPEN,			\/\/ failed to open shared lib\/dll$/;"	e	line:66
ME_FORMAT	types_meta.h	/^	ME_FORMAT,			\/\/ invalid format$/;"	e	line:50
ME_IFVERSION	types_meta.h	/^	ME_IFVERSION,		\/\/ incompatible interface version$/;"	e	line:69
ME_MAXREACHED	types_meta.h	/^	ME_MAXREACHED,		\/\/ reached max\/limit$/;"	e	line:59
ME_NOERROR	types_meta.h	/^	ME_NOERROR = 0,$/;"	e	line:49
ME_NOFILE	types_meta.h	/^	ME_NOFILE,			\/\/ file empty or missing$/;"	e	line:62
ME_NOMEM	types_meta.h	/^	ME_NOMEM,			\/\/ malloc failed$/;"	e	line:63
ME_NOTALLOWED	types_meta.h	/^	ME_NOTALLOWED,		\/\/ request not allowed$/;"	e	line:54
ME_NOTFOUND	types_meta.h	/^	ME_NOTFOUND,		\/\/ in find operation, match not found$/;"	e	line:61
ME_NOTUNIQ	types_meta.h	/^	ME_NOTUNIQ,			\/\/ not unique (ambigious match)$/;"	e	line:60
ME_NULLRESULT	types_meta.h	/^	ME_NULLRESULT,		\/\/ resulting data was empty or null$/;"	e	line:58
ME_OSNOTSUP	types_meta.h	/^	ME_OSNOTSUP,		\/\/ OS doesn't support this operation$/;"	e	line:65
ME_SKIPPED	types_meta.h	/^	ME_SKIPPED,			\/\/ request is being skipped for whatever reason$/;"	e	line:55
MFuncQueue	mqueue.h	/^		MFuncQueue(int qmaxsize) :Queue<func_item_t>(qmaxsize) { };$/;"	f	line:61	class:MFuncQueue	access:public
MFuncQueue	mqueue.h	/^		MFuncQueue(void) :Queue<func_item_t>() { };$/;"	f	line:60	class:MFuncQueue	access:public
MFuncQueue	mqueue.h	/^class MFuncQueue : public Queue<func_item_t> {$/;"	c	line:57	inherits:Queue
MFuncQueue::MFuncQueue	mqueue.h	/^		MFuncQueue(int qmaxsize) :Queue<func_item_t>(qmaxsize) { };$/;"	f	line:61	class:MFuncQueue	access:public
MFuncQueue::MFuncQueue	mqueue.h	/^		MFuncQueue(void) :Queue<func_item_t>() { };$/;"	f	line:60	class:MFuncQueue	access:public
MFuncQueue::remove	mqueue.cpp	/^void MFuncQueue::remove(plid_t plid) {$/;"	f	line:44	class:MFuncQueue
MHOOK_H	mhook.h	40;"	d	line:40
MHook	mhook.cpp	/^MHook::MHook(int idx, plid_t pid, game_event_t evt, event_func_t pfn)$/;"	f	line:67	class:MHook
MHook	mhook.cpp	/^MHook::MHook(int idx, plid_t pid, hook_t tp, const char *cp, logmatch_func_t pfn)$/;"	f	line:79	class:MHook
MHook	mhook.cpp	/^MHook::MHook(void)$/;"	f	line:59	class:MHook
MHook	mhook.h	/^class MHook {$/;"	c	line:103
MHook::MHook	mhook.cpp	/^MHook::MHook(int idx, plid_t pid, game_event_t evt, event_func_t pfn)$/;"	f	line:67	class:MHook
MHook::MHook	mhook.cpp	/^MHook::MHook(int idx, plid_t pid, hook_t tp, const char *cp, logmatch_func_t pfn)$/;"	f	line:79	class:MHook
MHook::MHook	mhook.cpp	/^MHook::MHook(void)$/;"	f	line:59	class:MHook
MHook::call	mhook.cpp	/^mBOOL MHook::call(event_args_t *args, const char *logline) {$/;"	f	line:98	class:MHook
MHook::enqueue	mhook.cpp	/^mBOOL MHook::enqueue(MFuncQueue *mfq, event_args_t *args, const char *logline) {$/;"	f	line:151	class:MHook
MHook::event	mhook.h	/^		game_event_t event;		\/\/ if type is H_EVENT$/;"	m	line:113	class:MHook	access:private
MHook::index	mhook.h	/^		int index;$/;"	m	line:108	class:MHook	access:private
MHook::match	mhook.h	/^		const char *match;		\/\/ if type is TRIGGER, STRING, or REGEX$/;"	m	line:114	class:MHook	access:private
MHook::pfnHandle	mhook.h	/^		void *pfnHandle;$/;"	m	line:112	class:MHook	access:private
MHook::pl_index	mhook.h	/^		int pl_index;			\/\/ index of matching plugin$/;"	m	line:111	class:MHook	access:private
MHook::plid	mhook.h	/^		plid_t plid;$/;"	m	line:110	class:MHook	access:private
MHook::type	mhook.h	/^		hook_t type;			\/\/ EVENT, TRIGGER, etc$/;"	m	line:109	class:MHook	access:private
MHookList	mhook.cpp	/^MHookList::MHookList(void)$/;"	f	line:173	class:MHookList
MHookList	mhook.h	/^class MHookList {$/;"	c	line:134
MHookList::MHookList	mhook.cpp	/^MHookList::MHookList(void)$/;"	f	line:173	class:MHookList
MHookList::MXlock	mhook.h	/^		int MXlock(void) { return(MUTEX_LOCK(&mx_hlist)); };$/;"	f	line:141	class:MHookList	access:private
MHookList::MXunlock	mhook.h	/^		int MXunlock(void) { return(MUTEX_UNLOCK(&mx_hlist)); };$/;"	f	line:142	class:MHookList	access:private
MHookList::add	mhook.cpp	/^int MHookList::add(plid_t plid, game_event_t event, event_func_t pfnHandle)$/;"	f	line:189	class:MHookList
MHookList::add	mhook.cpp	/^int MHookList::add(plid_t plid, hook_t type, const char *match, $/;"	f	line:236	class:MHookList
MHookList::call	mhook.cpp	/^mBOOL MHookList::call(event_args_t *evargs, const char *logline) $/;"	f	line:319	class:MHookList
MHookList::endlist	mhook.h	/^		int endlist;$/;"	m	line:139	class:MHookList	access:private
MHookList::enqueue	mhook.cpp	/^mBOOL MHookList::enqueue(MFuncQueue *mfq, hook_t htype, event_args_t *evargs,$/;"	f	line:343	class:MHookList
MHookList::hlist	mhook.h	/^		MHook *hlist[MAX_HOOKS];$/;"	m	line:137	class:MHookList	access:private
MHookList::mx_hlist	mhook.h	/^		MUTEX_T mx_hlist;$/;"	m	line:140	class:MHookList	access:private
MHookList::remove	mhook.cpp	/^mBOOL MHookList::remove(plid_t plid, int hindex) {$/;"	f	line:281	class:MHookList
MHookList::remove_all	mhook.cpp	/^int MHookList::remove_all(plid_t plid) {$/;"	f	line:296	class:MHookList
MHookList::size	mhook.h	/^		int size;			\/\/ set to MAX_HOOKS in constructor$/;"	m	line:138	class:MHookList	access:private
MHookList::str_htype	mhook.cpp	/^char *MHookList::str_htype(hook_t htype) {$/;"	f	line:389	class:MHookList
MLIST_H	mlist.h	38;"	d	line:38
MLogmsgQueue	mqueue.h	/^typedef Queue<const char>	MLogmsgQueue;$/;"	t	line:49
MNEW_FUNC	meta_api.h	236;"	d	line:236
MNEW_GameShutdown	meta_api.h	239;"	d	line:239
MNEW_OnFreeEntPrivateData	meta_api.h	238;"	d	line:238
MNEW_ShouldCollide	meta_api.h	240;"	d	line:240
MPLUGIN_H	mplugin.h	38;"	d	line:38
MPlugin	mplugin.h	/^class MPlugin {$/;"	c	line:107
MPlugin::action	mplugin.h	/^		PLUG_ACTION action;					\/\/ what to do with plugin (load, unload, etc)$/;"	m	line:122	class:MPlugin	access:public
MPlugin::attach	mplugin.cpp	/^mBOOL MPlugin::attach(PLUG_LOADTIME now) {$/;"	f	line:641	class:MPlugin
MPlugin::check_input	mplugin.cpp	/^mBOOL MPlugin::check_input(void) {$/;"	f	line:170	class:MPlugin
MPlugin::clear	mplugin.cpp	/^mBOOL MPlugin::clear(void) {$/;"	f	line:971	class:MPlugin
MPlugin::cmd_parseline	mplugin.cpp	/^mBOOL MPlugin::cmd_parseline(const char *line) {$/;"	f	line:119	class:MPlugin
MPlugin::desc	mplugin.h	/^		char desc[MAX_DESC_LEN];			\/\/ ie "Test metamod plugin", from inifile$/;"	m	line:119	class:MPlugin	access:public
MPlugin::detach	mplugin.cpp	/^mBOOL MPlugin::detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {$/;"	f	line:868	class:MPlugin
MPlugin::dllapi_post_table	mplugin.h	/^		DLL_FUNCTIONS *dllapi_post_table;$/;"	m	line:130	class:MPlugin	access:public
MPlugin::dllapi_table	mplugin.h	/^		DLL_FUNCTIONS *dllapi_table;$/;"	m	line:129	class:MPlugin	access:public
MPlugin::engine_post_table	mplugin.h	/^		enginefuncs_t *engine_post_table;$/;"	m	line:134	class:MPlugin	access:public
MPlugin::engine_table	mplugin.h	/^		enginefuncs_t *engine_table;$/;"	m	line:133	class:MPlugin	access:public
MPlugin::file	mplugin.h	/^		char *file;							\/\/ ie "mm_test_i386.so", ptr from filename$/;"	m	line:118	class:MPlugin	access:public
MPlugin::filename	mplugin.h	/^		char filename[PATH_MAX];			\/\/ ie "dlls\/mm_test_i386.so", from inifile$/;"	m	line:117	class:MPlugin	access:public
MPlugin::gamedll_funcs	mplugin.h	/^		gamedll_funcs_t gamedll_funcs;$/;"	m	line:112	class:MPlugin	access:private
MPlugin::handle	mplugin.h	/^		DLHANDLE handle;					\/\/ handle for dlopen, dlsym, etc$/;"	m	line:125	class:MPlugin	access:public
MPlugin::index	mplugin.h	/^		int index;							\/\/ 1-based$/;"	m	line:116	class:MPlugin	access:public
MPlugin::info	mplugin.h	/^		plugin_info_t *info;				\/\/ information plugin provides about itself$/;"	m	line:126	class:MPlugin	access:public
MPlugin::ini_parseline	mplugin.cpp	/^mBOOL MPlugin::ini_parseline(char *line) {$/;"	f	line:61	class:MPlugin
MPlugin::load	mplugin.cpp	/^mBOOL MPlugin::load(PLUG_LOADTIME now) {$/;"	f	line:389	class:MPlugin
MPlugin::mutil_funcs	mplugin.h	/^		mutil_funcs_t mutil_funcs;$/;"	m	line:113	class:MPlugin	access:private
MPlugin::newapi_post_table	mplugin.h	/^		NEW_DLL_FUNCTIONS *newapi_post_table;$/;"	m	line:132	class:MPlugin	access:public
MPlugin::newapi_table	mplugin.h	/^		NEW_DLL_FUNCTIONS *newapi_table;$/;"	m	line:131	class:MPlugin	access:public
MPlugin::newer_file	mplugin.cpp	/^mBOOL MPlugin::newer_file(void) {$/;"	f	line:1084	class:MPlugin
MPlugin::pathname	mplugin.h	/^		char pathname[PATH_MAX];	\/\/ UNIQUE, ie "\/home\/willday\/half-life\/cstrike\/dlls\/mm_test_i386.so", built with GameDLL.gamedir$/;"	m	line:120	class:MPlugin	access:public
MPlugin::pause	mplugin.cpp	/^mBOOL MPlugin::pause(void) {$/;"	f	line:910	class:MPlugin
MPlugin::query	mplugin.cpp	/^mBOOL MPlugin::query(void) {$/;"	f	line:484	class:MPlugin
MPlugin::reload	mplugin.cpp	/^mBOOL MPlugin::reload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {$/;"	f	line:891	class:MPlugin
MPlugin::resolve	mplugin.cpp	/^mBOOL MPlugin::resolve(void) {$/;"	f	line:212	class:MPlugin
MPlugin::resolve_dirs	mplugin.cpp	/^char *MPlugin::resolve_dirs(char *path) {$/;"	f	line:255	class:MPlugin
MPlugin::resolve_prefix	mplugin.cpp	/^char *MPlugin::resolve_prefix(char *path) {$/;"	f	line:285	class:MPlugin
MPlugin::resolve_suffix	mplugin.cpp	/^char *MPlugin::resolve_suffix(char *path) {$/;"	f	line:328	class:MPlugin
MPlugin::retry	mplugin.cpp	/^mBOOL MPlugin::retry(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {$/;"	f	line:951	class:MPlugin
MPlugin::show	mplugin.cpp	/^void MPlugin::show(void) {$/;"	f	line:1004	class:MPlugin
MPlugin::source	mplugin.h	/^		PLOAD_SOURCE source;				\/\/ source of the request to load the plugin$/;"	m	line:123	class:MPlugin	access:public
MPlugin::status	mplugin.h	/^		PLUG_STATUS status;					\/\/ current status of plugin (loaded, etc)$/;"	m	line:121	class:MPlugin	access:public
MPlugin::str_action	mplugin.cpp	/^char *MPlugin::str_action(STR_ACTION fmt) {$/;"	f	line:1138	class:MPlugin
MPlugin::str_action	mplugin.h	/^		char *str_action(void)		{ return(str_action(SA_SIMPLE)); };$/;"	f	line:166	class:MPlugin	access:public
MPlugin::str_loadable	mplugin.h	/^		char *str_loadable(STR_LOADTIME fmt) { $/;"	f	line:177	class:MPlugin	access:public
MPlugin::str_loadable	mplugin.h	/^		char *str_loadable(void) { $/;"	f	line:169	class:MPlugin	access:public
MPlugin::str_loadtime	mplugin.cpp	/^char *MPlugin::str_loadtime(PLUG_LOADTIME ptime, STR_LOADTIME fmt) {$/;"	f	line:1174	class:MPlugin
MPlugin::str_reason	mplugin.cpp	/^char *MPlugin::str_reason(PL_UNLOAD_REASON preason) {$/;"	f	line:1208	class:MPlugin
MPlugin::str_source	mplugin.cpp	/^char *MPlugin::str_source(STR_SOURCE fmt) {$/;"	f	line:1228	class:MPlugin
MPlugin::str_source	mplugin.h	/^		char *str_source(void)		{ return(str_source(SO_SIMPLE)); };$/;"	f	line:167	class:MPlugin	access:public
MPlugin::str_status	mplugin.cpp	/^char *MPlugin::str_status(STR_STATUS fmt) {$/;"	f	line:1104	class:MPlugin
MPlugin::str_status	mplugin.h	/^		char *str_status(void)		{ return(str_status(ST_SIMPLE)); };$/;"	f	line:165	class:MPlugin	access:public
MPlugin::str_unloadable	mplugin.h	/^		char *str_unloadable(STR_LOADTIME fmt) { $/;"	f	line:181	class:MPlugin	access:public
MPlugin::str_unloadable	mplugin.h	/^		char *str_unloadable(void) { $/;"	f	line:173	class:MPlugin	access:public
MPlugin::time_loaded	mplugin.h	/^		time_t time_loaded;					\/\/ when plugin was loaded$/;"	m	line:127	class:MPlugin	access:public
MPlugin::unload	mplugin.cpp	/^mBOOL MPlugin::unload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {$/;"	f	line:778	class:MPlugin
MPlugin::unpause	mplugin.cpp	/^mBOOL MPlugin::unpause(void) {$/;"	f	line:935	class:MPlugin
MPluginList	mlist.cpp	/^MPluginList::MPluginList(const char *ifile) $/;"	f	line:51	class:MPluginList
MPluginList	mlist.h	/^class MPluginList {$/;"	c	line:53
MPluginList::MPluginList	mlist.cpp	/^MPluginList::MPluginList(const char *ifile) $/;"	f	line:51	class:MPluginList
MPluginList::add	mlist.cpp	/^MPlugin *MPluginList::add(MPlugin *padd) {$/;"	f	line:201	class:MPluginList
MPluginList::cmd_addload	mlist.cpp	/^mBOOL MPluginList::cmd_addload(const char *args) {$/;"	f	line:383	class:MPluginList
MPluginList::cmd_addload	mlist.cpp	/^mBOOL MPluginList::cmd_addload(const char *args) {$/;"	f	line:386	class:MPluginList
MPluginList::cmd_addload	mlist.cpp	/^mBOOL MPluginList::cmd_addload(const char *args) {$/;"	f	line:390	class:MPluginList
MPluginList::cmd_addload	mlist.cpp	/^mBOOL MPluginList::cmd_addload(const char *args) {$/;"	f	line:392	class:MPluginList
MPluginList::cmd_addload	mlist.cpp	/^mBOOL MPluginList::cmd_addload(const char *args) {$/;"	f	line:398	class:MPluginList
MPluginList::endlist	mlist.h	/^		int endlist;						\/\/ index of last used entry$/;"	m	line:59	class:MPluginList	access:public
MPluginList::find	mlist.cpp	/^MPlugin *MPluginList::find(const char *findpath) {$/;"	f	line:102	class:MPluginList
MPluginList::find	mlist.cpp	/^MPlugin *MPluginList::find(int pindex) {$/;"	f	line:69	class:MPluginList
MPluginList::find	mlist.cpp	/^MPlugin *MPluginList::find(plid_t id) {$/;"	f	line:84	class:MPluginList
MPluginList::find_match	mlist.cpp	/^MPlugin *MPluginList::find_match(const char *prefix) {$/;"	f	line:145	class:MPluginList
MPluginList::find_memloc	mlist.cpp	/^MPlugin *MPluginList::find_memloc(void *memptr) {$/;"	f	line:126	class:MPluginList
MPluginList::ini_refresh	mlist.cpp	/^mBOOL MPluginList::ini_refresh() {$/;"	f	line:295	class:MPluginList
MPluginList::ini_refresh	mlist.cpp	/^mBOOL MPluginList::ini_refresh() {$/;"	f	line:298	class:MPluginList
MPluginList::ini_refresh	mlist.cpp	/^mBOOL MPluginList::ini_refresh() {$/;"	f	line:302	class:MPluginList
MPluginList::ini_refresh	mlist.cpp	/^mBOOL MPluginList::ini_refresh() {$/;"	f	line:304	class:MPluginList
MPluginList::ini_startup	mlist.cpp	/^mBOOL MPluginList::ini_startup() {$/;"	f	line:244	class:MPluginList
MPluginList::inifile	mlist.h	/^		char inifile[PATH_MAX];				\/\/ full pathname$/;"	m	line:56	class:MPluginList	access:public
MPluginList::load	mlist.cpp	/^mBOOL MPluginList::load() {$/;"	f	line:450	class:MPluginList
MPluginList::load	mlist.cpp	/^mBOOL MPluginList::load() {$/;"	f	line:453	class:MPluginList
MPluginList::load	mlist.cpp	/^mBOOL MPluginList::load() {$/;"	f	line:457	class:MPluginList
MPluginList::load	mlist.cpp	/^mBOOL MPluginList::load() {$/;"	f	line:459	class:MPluginList
MPluginList::load	mlist.cpp	/^mBOOL MPluginList::load() {$/;"	f	line:465	class:MPluginList
MPluginList::plist	mlist.h	/^		MPlugin plist[MAX_PLUGINS];			\/\/ array of plugins$/;"	m	line:57	class:MPluginList	access:public
MPluginList::refresh	mlist.cpp	/^mBOOL MPluginList::refresh(PLUG_LOADTIME now) {$/;"	f	line:476	class:MPluginList
MPluginList::refresh	mlist.cpp	/^mBOOL MPluginList::refresh(PLUG_LOADTIME now) {$/;"	f	line:479	class:MPluginList
MPluginList::refresh	mlist.cpp	/^mBOOL MPluginList::refresh(PLUG_LOADTIME now) {$/;"	f	line:483	class:MPluginList
MPluginList::refresh	mlist.cpp	/^mBOOL MPluginList::refresh(PLUG_LOADTIME now) {$/;"	f	line:485	class:MPluginList
MPluginList::refresh	mlist.cpp	/^mBOOL MPluginList::refresh(PLUG_LOADTIME now) {$/;"	f	line:491	class:MPluginList
MPluginList::retry_all	mlist.cpp	/^void MPluginList::retry_all(PLUG_LOADTIME now) {$/;"	f	line:569	class:MPluginList
MPluginList::retry_all	mlist.cpp	/^void MPluginList::retry_all(PLUG_LOADTIME now) {$/;"	f	line:572	class:MPluginList
MPluginList::retry_all	mlist.cpp	/^void MPluginList::retry_all(PLUG_LOADTIME now) {$/;"	f	line:576	class:MPluginList
MPluginList::retry_all	mlist.cpp	/^void MPluginList::retry_all(PLUG_LOADTIME now) {$/;"	f	line:578	class:MPluginList
MPluginList::retry_all	mlist.cpp	/^void MPluginList::retry_all(PLUG_LOADTIME now) {$/;"	f	line:584	class:MPluginList
MPluginList::show	mlist.cpp	/^void MPluginList::show() {$/;"	f	line:582	class:MPluginList
MPluginList::show	mlist.cpp	/^void MPluginList::show() {$/;"	f	line:585	class:MPluginList
MPluginList::show	mlist.cpp	/^void MPluginList::show() {$/;"	f	line:589	class:MPluginList
MPluginList::show	mlist.cpp	/^void MPluginList::show() {$/;"	f	line:591	class:MPluginList
MPluginList::show	mlist.cpp	/^void MPluginList::show() {$/;"	f	line:597	class:MPluginList
MPluginList::show_client	mlist.cpp	/^void MPluginList::show_client(edict_t *pEntity) {$/;"	f	line:626	class:MPluginList
MPluginList::show_client	mlist.cpp	/^void MPluginList::show_client(edict_t *pEntity) {$/;"	f	line:630	class:MPluginList
MPluginList::show_client	mlist.cpp	/^void MPluginList::show_client(edict_t *pEntity) {$/;"	f	line:632	class:MPluginList
MPluginList::show_client	mlist.cpp	/^void MPluginList::show_client(edict_t *pEntity) {$/;"	f	line:638	class:MPluginList
MPluginList::size	mlist.h	/^		int size;							\/\/ size of list, ie MAX_PLUGINS$/;"	m	line:58	class:MPluginList	access:public
MPluginList::unpause_all	mlist.cpp	/^void MPluginList::unpause_all(void) {$/;"	f	line:555	class:MPluginList
MPluginList::unpause_all	mlist.cpp	/^void MPluginList::unpause_all(void) {$/;"	f	line:558	class:MPluginList
MPluginList::unpause_all	mlist.cpp	/^void MPluginList::unpause_all(void) {$/;"	f	line:562	class:MPluginList
MPluginList::unpause_all	mlist.cpp	/^void MPluginList::unpause_all(void) {$/;"	f	line:564	class:MPluginList
MPluginList::unpause_all	mlist.cpp	/^void MPluginList::unpause_all(void) {$/;"	f	line:570	class:MPluginList
MQUEUE_H	mqueue.h	40;"	d	line:40
MREG_H	mreg.h	38;"	d	line:38
MRES_HANDLED	meta_api.h	/^	MRES_HANDLED,		\/\/ plugin did something, but real function should still be called$/;"	e	line:84
MRES_IGNORED	meta_api.h	/^	MRES_IGNORED,		\/\/ plugin didn't take any action$/;"	e	line:83
MRES_OVERRIDE	meta_api.h	/^	MRES_OVERRIDE,		\/\/ call real function, but use my return value$/;"	e	line:85
MRES_SUPERCEDE	meta_api.h	/^	MRES_SUPERCEDE,		\/\/ skip real function; use my return value$/;"	e	line:86
MRES_UNSET	meta_api.h	/^	MRES_UNSET = 0,$/;"	e	line:82
MRegCmd	mreg.h	/^class MRegCmd {$/;"	c	line:70
MRegCmd::call	mreg.cpp	/^mBOOL MRegCmd::call(void) {$/;"	f	line:75	class:MRegCmd
MRegCmd::index	mreg.h	/^		int index;				\/\/ 1-based$/;"	m	line:74	class:MRegCmd	access:private
MRegCmd::init	mreg.cpp	/^void MRegCmd::init(int idx)$/;"	f	line:60	class:MRegCmd
MRegCmd::name	mreg.h	/^		char *name;				\/\/ space is malloc'd$/;"	m	line:76	class:MRegCmd	access:public
MRegCmd::pfnCmd	mreg.h	/^		REG_CMD_FN pfnCmd;		\/\/ pointer to the function$/;"	m	line:77	class:MRegCmd	access:public
MRegCmd::plugid	mreg.h	/^		int plugid;				\/\/ index id of corresponding plugin$/;"	m	line:78	class:MRegCmd	access:public
MRegCmd::status	mreg.h	/^		REG_STATUS status;		\/\/ whether corresponding plugin is loaded$/;"	m	line:79	class:MRegCmd	access:public
MRegCmdList	mreg.cpp	/^MRegCmdList::MRegCmdList(void)$/;"	f	line:101	class:MRegCmdList
MRegCmdList	mreg.h	/^class MRegCmdList {$/;"	c	line:87
MRegCmdList::MRegCmdList	mreg.cpp	/^MRegCmdList::MRegCmdList(void)$/;"	f	line:101	class:MRegCmdList
MRegCmdList::add	mreg.cpp	/^MRegCmd *MRegCmdList::add(const char *addname) {$/;"	f	line:129	class:MRegCmdList
MRegCmdList::disable	mreg.cpp	/^void MRegCmdList::disable(int plugin_id) {$/;"	f	line:168	class:MRegCmdList
MRegCmdList::endlist	mreg.h	/^		int endlist;			\/\/ index of last used entry$/;"	m	line:92	class:MRegCmdList	access:private
MRegCmdList::find	mreg.cpp	/^MRegCmd *MRegCmdList::find(const char *findname) {$/;"	f	line:115	class:MRegCmdList
MRegCmdList::mlist	mreg.h	/^		MRegCmd *mlist;			\/\/ malloc'd array of registered commands$/;"	m	line:90	class:MRegCmdList	access:private
MRegCmdList::show	mreg.cpp	/^void MRegCmdList::show(int plugin_id) {$/;"	f	line:209	class:MRegCmdList
MRegCmdList::show	mreg.cpp	/^void MRegCmdList::show(void) {$/;"	f	line:177	class:MRegCmdList
MRegCmdList::size	mreg.h	/^		int size;				\/\/ current size of list$/;"	m	line:91	class:MRegCmdList	access:private
MRegCvar	mreg.h	/^class MRegCvar {$/;"	c	line:113
MRegCvar::data	mreg.h	/^		cvar_t *data;			\/\/ actual cvar structure, malloc'd$/;"	m	line:119	class:MRegCvar	access:public
MRegCvar::index	mreg.h	/^		int index;				\/\/ 1-based$/;"	m	line:117	class:MRegCvar	access:private
MRegCvar::init	mreg.cpp	/^void MRegCvar::init(int idx)$/;"	f	line:236	class:MRegCvar
MRegCvar::plugid	mreg.h	/^		int plugid;				\/\/ index id of corresponding plugin$/;"	m	line:120	class:MRegCvar	access:public
MRegCvar::set	mreg.cpp	/^mBOOL MRegCvar::set(cvar_t *src) {$/;"	f	line:247	class:MRegCvar
MRegCvar::status	mreg.h	/^		REG_STATUS status;		\/\/ whether corresponding plugin is loaded$/;"	m	line:121	class:MRegCvar	access:public
MRegCvarList	mreg.cpp	/^MRegCvarList::MRegCvarList(void)$/;"	f	line:266	class:MRegCvarList
MRegCvarList	mreg.h	/^class MRegCvarList {$/;"	c	line:129
MRegCvarList::MRegCvarList	mreg.cpp	/^MRegCvarList::MRegCvarList(void)$/;"	f	line:266	class:MRegCvarList
MRegCvarList::add	mreg.cpp	/^MRegCvar *MRegCvarList::add(const char *addname) {$/;"	f	line:282	class:MRegCvarList
MRegCvarList::disable	mreg.cpp	/^void MRegCvarList::disable(int plugin_id) {$/;"	f	line:340	class:MRegCvarList
MRegCvarList::endlist	mreg.h	/^		int endlist;			\/\/ index of last used entry$/;"	m	line:134	class:MRegCvarList	access:private
MRegCvarList::find	mreg.cpp	/^MRegCvar *MRegCvarList::find(const char *findname) {$/;"	f	line:330	class:MRegCvarList
MRegCvarList::show	mreg.cpp	/^void MRegCvarList::show(int plugin_id) {$/;"	f	line:395	class:MRegCvarList
MRegCvarList::show	mreg.cpp	/^void MRegCvarList::show(void) {$/;"	f	line:356	class:MRegCvarList
MRegCvarList::size	mreg.h	/^		int size;				\/\/ size of list, ie MAX_REG_CVARS$/;"	m	line:133	class:MRegCvarList	access:private
MRegCvarList::vlist	mreg.h	/^		MRegCvar *vlist;		\/\/ malloc'd array of registered cvars$/;"	m	line:132	class:MRegCvarList	access:private
MRegMsg	mreg.h	/^class MRegMsg {$/;"	c	line:155
MRegMsg::index	mreg.h	/^		int index;				\/\/ 1-based$/;"	m	line:159	class:MRegMsg	access:private
MRegMsg::msgid	mreg.h	/^		int msgid;				\/\/ msgid, assigned by engine$/;"	m	line:162	class:MRegMsg	access:public
MRegMsg::name	mreg.h	/^		const char *name;		\/\/ name, assumed constant string in gamedll$/;"	m	line:161	class:MRegMsg	access:public
MRegMsg::size	mreg.h	/^		int size;				\/\/ size, if given by gamedll$/;"	m	line:163	class:MRegMsg	access:public
MRegMsgList	mreg.cpp	/^MRegMsgList::MRegMsgList(void)$/;"	f	line:430	class:MRegMsgList
MRegMsgList	mreg.h	/^class MRegMsgList {$/;"	c	line:168
MRegMsgList::MRegMsgList	mreg.cpp	/^MRegMsgList::MRegMsgList(void)$/;"	f	line:430	class:MRegMsgList
MRegMsgList::add	mreg.cpp	/^MRegMsg *MRegMsgList::add(const char *addname, int addmsgid, int addsize) {$/;"	f	line:445	class:MRegMsgList
MRegMsgList::endlist	mreg.h	/^		int endlist;					\/\/ index of last used entry$/;"	m	line:173	class:MRegMsgList	access:private
MRegMsgList::find	mreg.cpp	/^MRegMsg *MRegMsgList::find(const char *findname) {$/;"	f	line:471	class:MRegMsgList
MRegMsgList::find	mreg.cpp	/^MRegMsg *MRegMsgList::find(int findmsgid) {$/;"	f	line:483	class:MRegMsgList
MRegMsgList::mlist	mreg.h	/^		MRegMsg mlist[MAX_REG_MSGS];	\/\/ array of registered msgs$/;"	m	line:171	class:MRegMsgList	access:private
MRegMsgList::show	mreg.cpp	/^void MRegMsgList::show(void) {$/;"	f	line:493	class:MRegMsgList
MRegMsgList::size	mreg.h	/^		int size;						\/\/ size of list, ie MAX_REG_MSGS$/;"	m	line:172	class:MRegMsgList	access:private
MUTEX_INIT	osdep.h	/^	inline int MUTEX_INIT(MUTEX_T *mutex) {$/;"	f	line:261
MUTEX_INIT	osdep.h	/^	inline int MUTEX_INIT(MUTEX_T *mutex) {$/;"	f	line:288
MUTEX_LOCK	osdep.h	/^	inline int MUTEX_LOCK(MUTEX_T *mutex) {$/;"	f	line:268
MUTEX_LOCK	osdep.h	/^	inline int MUTEX_LOCK(MUTEX_T *mutex) {$/;"	f	line:292
MUTEX_T	osdep.h	/^	typedef CRITICAL_SECTION	MUTEX_T;$/;"	t	line:286
MUTEX_T	osdep.h	/^	typedef pthread_mutex_t		MUTEX_T;$/;"	t	line:260
MUTEX_UNLOCK	osdep.h	/^	inline int MUTEX_UNLOCK(MUTEX_T *mutex) {$/;"	f	line:275
MUTEX_UNLOCK	osdep.h	/^	inline int MUTEX_UNLOCK(MUTEX_T *mutex) {$/;"	f	line:296
MUTIL_H	mutil.h	38;"	d	line:38
MXlock	mhook.h	/^		int MXlock(void) { return(MUTEX_LOCK(&mx_hlist)); };$/;"	f	line:141	class:MHookList	access:private
MXlock	tqueue.h	/^		int MXlock(void) { return(MUTEX_LOCK(&mx_queue)); };$/;"	f	line:78	class:Queue	access:protected
MXunlock	mhook.h	/^		int MXunlock(void) { return(MUTEX_UNLOCK(&mx_hlist)); };$/;"	f	line:142	class:MHookList	access:private
MXunlock	tqueue.h	/^		int MXunlock(void) { return(MUTEX_UNLOCK(&mx_queue)); };$/;"	f	line:79	class:Queue	access:protected
MetaUtilFunctions	mutil.cpp	/^mutil_funcs_t MetaUtilFunctions = {$/;"	v	line:330
NAME_MAX	osdep.h	165;"	d	line:165
OLD_EXEC_CFG	metamod.h	53;"	d	line:53
OLD_GAMEDLL_TXT	metamod.h	56;"	d	line:56
OLD_PLUGINS_INI	metamod.h	49;"	d	line:49
OPT_TYPE	vers_meta.h	43;"	d	line:43
OPT_TYPE	vers_meta.h	45;"	d	line:45
OPT_TYPE	vers_meta.h	47;"	d	line:47
OSDEP_H	osdep.h	38;"	d	line:38
PATH_MAX	osdep.h	166;"	d	line:166
PA_ATTACH	mplugin.h	/^	PA_ATTACH,			\/\/ attach$/;"	e	line:69
PA_KEEP	mplugin.h	/^	PA_KEEP,			\/\/ keep, after ini refresh$/;"	e	line:67
PA_LOAD	mplugin.h	/^	PA_LOAD,			\/\/ load (dlopen, query) and try to attach$/;"	e	line:68
PA_NONE	mplugin.h	/^	PA_NONE,			\/\/ no action needed right now$/;"	e	line:66
PA_NULL	mplugin.h	/^	PA_NULL = 0,$/;"	e	line:65
PA_RELOAD	mplugin.h	/^	PA_RELOAD,			\/\/ unload and load again$/;"	e	line:71
PA_UNLOAD	mplugin.h	/^	PA_UNLOAD,			\/\/ unload (detach, dlclose)$/;"	e	line:70
PC_CLEAR	commands_meta.h	/^	PC_CLEAR,		\/\/ remove a failed plugin from the list$/;"	e	line:52
PC_FORCE_UNLOAD	commands_meta.h	/^	PC_FORCE_UNLOAD,	\/\/ forcibly unload the plugin$/;"	e	line:53
PC_INFO	commands_meta.h	/^	PC_INFO,		\/\/ show all info about the plugin$/;"	e	line:51
PC_NULL	commands_meta.h	/^	PC_NULL = 0,$/;"	e	line:45
PC_PAUSE	commands_meta.h	/^	PC_PAUSE,		\/\/ pause the plugin$/;"	e	line:46
PC_RELOAD	commands_meta.h	/^	PC_RELOAD,		\/\/ unload the plugin and load it again$/;"	e	line:49
PC_REQUIRE	commands_meta.h	/^	PC_REQUIRE,		\/\/ require that this plugin is loaded\/running$/;"	e	line:54
PC_RETRY	commands_meta.h	/^	PC_RETRY,		\/\/ retry a failed operation (usually load\/attach)$/;"	e	line:50
PC_UNLOAD	commands_meta.h	/^	PC_UNLOAD,		\/\/ unload the plugin$/;"	e	line:48
PC_UNPAUSE	commands_meta.h	/^	PC_UNPAUSE,		\/\/ unpause the plugin$/;"	e	line:47
PLATFORM	osdep.h	52;"	d	line:52
PLATFORM	osdep.h	54;"	d	line:54
PLID	plinfo.h	66;"	d	line:66
PLINFO_H	plinfo.h	38;"	d	line:38
PLOAD_SOURCE	mplugin.h	/^} PLOAD_SOURCE;$/;"	t	line:78
PLUGINS_INI	metamod.h	48;"	d	line:48
PLUG_ACTION	mplugin.h	/^} PLUG_ACTION;$/;"	t	line:72
PLUG_CMD	commands_meta.h	/^} PLUG_CMD;$/;"	t	line:55
PLUG_LOADTIME	plinfo.h	/^} PLUG_LOADTIME;$/;"	t	line:48
PLUG_STATUS	mplugin.h	/^} PLUG_STATUS;$/;"	t	line:61
PL_BADFILE	mplugin.h	/^	PL_BADFILE,			\/\/ nonexistent file (open failed), $/;"	e	line:55
PL_EMPTY	mplugin.h	/^	PL_EMPTY = 0,		\/\/ empty slot$/;"	e	line:53
PL_FAILED	mplugin.h	/^	PL_FAILED,			\/\/ opened, but failed to attach or unattach$/;"	e	line:58
PL_OPENED	mplugin.h	/^	PL_OPENED,			\/\/ dlopened and queried$/;"	e	line:57
PL_PAUSED	mplugin.h	/^	PL_PAUSED,			\/\/ attached but paused$/;"	e	line:60
PL_RUNNING	mplugin.h	/^	PL_RUNNING,			\/\/ attached and running$/;"	e	line:59
PL_UNLOAD_REASON	meta_api.h	/^} PL_UNLOAD_REASON;$/;"	t	line:77
PL_VALID	mplugin.h	/^	PL_VALID,			\/\/ has valid info in it$/;"	e	line:54
PNL_CMD_FORCED	meta_api.h	/^	PNL_CMD_FORCED,			\/\/ forced by server\/console command$/;"	e	line:75
PNL_COMMAND	meta_api.h	/^	PNL_COMMAND,			\/\/ requested by server\/console command$/;"	e	line:74
PNL_DELAYED	meta_api.h	/^	PNL_DELAYED,			\/\/ delayed from previous request; can't tell origin$/;"	e	line:76
PNL_FILE_NEWER	meta_api.h	/^	PNL_FILE_NEWER,			\/\/ file on disk is newer than last load$/;"	e	line:73
PNL_INI_DELETED	meta_api.h	/^	PNL_INI_DELETED,		\/\/ was deleted from plugins.ini$/;"	e	line:72
PNL_NULL	meta_api.h	/^	PNL_NULL = 0,$/;"	e	line:71
PS_CMD	mplugin.h	/^	PS_CMD,				\/\/ was loaded via a server command$/;"	e	line:77
PS_INI	mplugin.h	/^	PS_INI = 0,			\/\/ was loaded from the plugins.ini$/;"	e	line:76
PT_ANYPAUSE	plinfo.h	/^	PT_ANYPAUSE,		\/\/ can be loaded\/unloaded at any time, and can be "paused" during a map$/;"	e	line:47
PT_ANYTIME	plinfo.h	/^	PT_ANYTIME,			\/\/ can be loaded\/unloaded at any time$/;"	e	line:46
PT_CHANGELEVEL	plinfo.h	/^	PT_CHANGELEVEL,		\/\/ can be loaded\/unloaded between maps$/;"	e	line:45
PT_NEVER	plinfo.h	/^	PT_NEVER = 0,$/;"	e	line:43
PT_STARTUP	plinfo.h	/^	PT_STARTUP,			\/\/ should only be loaded\/unloaded at initial hlds execution$/;"	e	line:44
P_POST	api_info.h	44;"	d	line:44
P_PRE	api_info.h	43;"	d	line:43
Plugins	metamod.cpp	/^MPluginList *Plugins;$/;"	v	line:78
Plugins	metamod.cpp	/^MPluginList *Plugins;$/;"	v	line:80
PrivateMetaGlobals	metamod.cpp	/^meta_globals_t PrivateMetaGlobals;$/;"	v	line:74
PrivateMetaGlobals	metamod.cpp	/^meta_globals_t PrivateMetaGlobals;$/;"	v	line:76
PublicMetaGlobals	metamod.cpp	/^meta_globals_t PublicMetaGlobals;$/;"	v	line:73
PublicMetaGlobals	metamod.cpp	/^meta_globals_t PublicMetaGlobals;$/;"	v	line:75
PythRound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(PythRound);$/;"	v	line:60
QItem	tqueue.h	/^				QItem(qdata_t *dnew) :data(dnew), next(NULL) { };$/;"	f	line:67	class:Queue::QItem	access:public
QItem	tqueue.h	/^				QItem(void) :data(NULL), next(NULL) { };$/;"	f	line:66	class:Queue::QItem	access:public
QItem	tqueue.h	/^		class QItem {$/;"	c	line:58	class:Queue	access:protected
Queue	tqueue.h	/^class Queue {$/;"	c	line:51
Queue	tqueue.h	/^template<class qdata_t> Queue<qdata_t>::Queue(int qmaxsize)$/;"	f	line:103	class:Queue
Queue	tqueue.h	/^template<class qdata_t> Queue<qdata_t>::Queue(void)$/;"	f	line:93	class:Queue
Queue::MXlock	tqueue.h	/^		int MXlock(void) { return(MUTEX_LOCK(&mx_queue)); };$/;"	f	line:78	class:Queue	access:protected
Queue::MXunlock	tqueue.h	/^		int MXunlock(void) { return(MUTEX_UNLOCK(&mx_queue)); };$/;"	f	line:79	class:Queue	access:protected
Queue::QItem	tqueue.h	/^		class QItem {$/;"	c	line:58	class:Queue	access:protected
Queue::QItem::QItem	tqueue.h	/^				QItem(qdata_t *dnew) :data(dnew), next(NULL) { };$/;"	f	line:67	class:Queue::QItem	access:public
Queue::QItem::QItem	tqueue.h	/^				QItem(void) :data(NULL), next(NULL) { };$/;"	f	line:66	class:Queue::QItem	access:public
Queue::QItem::data	tqueue.h	/^				qdata_t *data;$/;"	m	line:64	class:Queue::QItem	access:public
Queue::QItem::next	tqueue.h	/^				QItem *next;$/;"	m	line:65	class:Queue::QItem	access:public
Queue::Queue	tqueue.h	/^template<class qdata_t> Queue<qdata_t>::Queue(int qmaxsize)$/;"	f	line:103	class:Queue
Queue::Queue	tqueue.h	/^template<class qdata_t> Queue<qdata_t>::Queue(void)$/;"	f	line:93	class:Queue
Queue::cv_pop	tqueue.h	/^		COND_T cv_pop;$/;"	m	line:76	class:Queue	access:protected
Queue::cv_push	tqueue.h	/^		COND_T cv_push;$/;"	m	line:75	class:Queue	access:protected
Queue::end	tqueue.h	/^		QItem *end;$/;"	m	line:73	class:Queue	access:protected
Queue::front	tqueue.h	/^		QItem *front;$/;"	m	line:72	class:Queue	access:protected
Queue::max_size	tqueue.h	/^		int max_size;$/;"	m	line:71	class:Queue	access:protected
Queue::mx_queue	tqueue.h	/^		MUTEX_T mx_queue;$/;"	m	line:74	class:Queue	access:protected
Queue::pop	tqueue.h	/^template<class qdata_t> qdata_t* Queue<qdata_t>::pop(void) {$/;"	f	line:127	class:Queue
Queue::push	tqueue.h	/^template<class qdata_t> void Queue<qdata_t>::push(qdata_t *qadd) {$/;"	f	line:113	class:Queue
Queue::size	tqueue.h	/^		int size;$/;"	m	line:70	class:Queue	access:protected
RC_COMMENTS	info_name.h	47;"	d	line:47
RC_COPYRIGHT	info_name.h	51;"	d	line:51
RC_DESC	info_name.h	48;"	d	line:48
RC_FILENAME	info_name.h	49;"	d	line:49
RC_INTERNAL	info_name.h	50;"	d	line:50
RC_VERS_DWORD	vers_meta.h	53;"	d	line:53
REG_CMD_FN	mreg.h	/^typedef void (*REG_CMD_FN) (void);$/;"	t	line:66
REG_CMD_GROWSIZE	mreg.h	44;"	d	line:44
REG_CVAR_GROWSIZE	mreg.h	45;"	d	line:45
REG_STATUS	mreg.h	/^} REG_STATUS;$/;"	t	line:63
REG_SUPPORT_H	reg_support.h	38;"	d	line:38
REG_SVR_COMMAND	sdk_util.h	59;"	d	line:59
REMOVE_HOOK_ALL	mutil.h	142;"	d	line:142
REMOVE_HOOK_ID	mutil.h	141;"	d	line:141
RETURN_API	metamod.h	377;"	d	line:377
RETURN_API	metamod.h	380;"	d	line:380
RETURN_API_void	metamod.h	264;"	d	line:264
RETURN_API_void	metamod.h	267;"	d	line:267
RETURN_ERRNO	types_meta.h	73;"	d	line:73
RETURN_LOGERR_ERRNO	types_meta.h	76;"	d	line:76
RETURN_META	meta_api.h	100;"	d	line:100
RETURN_META_VALUE	meta_api.h	102;"	d	line:102
RG_INVALID	mreg.h	/^	RG_INVALID,$/;"	e	line:61
RG_VALID	mreg.h	/^	RG_VALID,$/;"	e	line:62
RONINTeamScore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(RONINTeamScore);$/;"	v	line:61
RegCmds	metamod.cpp	/^MRegCmdList *RegCmds;$/;"	v	line:79
RegCmds	metamod.cpp	/^MRegCmdList *RegCmds;$/;"	v	line:81
RegCvars	metamod.cpp	/^MRegCvarList *RegCvars;$/;"	v	line:80
RegCvars	metamod.cpp	/^MRegCvarList *RegCvars;$/;"	v	line:82
RegMsgs	metamod.cpp	/^MRegMsgList *RegMsgs;$/;"	v	line:81
RegMsgs	metamod.cpp	/^MRegMsgList *RegMsgs;$/;"	v	line:83
SA_Model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(SA_Model);$/;"	v	line:62
SA_SHOW	mplugin.h	/^	SA_SHOW,			\/\/ for "show" output, 4 chars$/;"	e	line:97
SA_SIMPLE	mplugin.h	/^	SA_SIMPLE = 0,		\/\/ single word$/;"	e	line:96
SCAVENGERTeamScore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(SCAVENGERTeamScore);$/;"	v	line:63
SDK_UTIL_H	sdk_util.h	41;"	d	line:41
SERVERINFO	sdk_util.h	/^inline char *SERVERINFO(char *key) {$/;"	f	line:78
SERVER_PRINT	sdk_util.h	60;"	d	line:60
SETOPT_FN	conf_meta.h	/^typedef mBOOL (*SETOPT_FN) (char *key, char *value);$/;"	t	line:60
SETUP_API_CALLS	metamod.h	271;"	d	line:271
SETUP_API_CALLS	metamod.h	274;"	d	line:274
SETUP_API_CALLS_void	metamod.h	178;"	d	line:178
SETUP_API_CALLS_void	metamod.h	181;"	d	line:181
SET_CLIENT_KEYVALUE	sdk_util.h	58;"	d	line:58
SET_LOCALINFO	sdk_util.h	/^inline void SET_LOCALINFO(char *key, char *value) {$/;"	f	line:97
SET_META_RESULT	meta_api.h	99;"	d	line:99
SET_SERVERINFO	sdk_util.h	/^inline void SET_SERVERINFO(char *key, char *value) {$/;"	f	line:84
SET_SERVER_KEYVALUE	sdk_util.h	61;"	d	line:61
SHOW_DEF_DLLAPI	mplugin.h	192;"	d	line:192
SHOW_DEF_ENGINE	mplugin.h	251;"	d	line:251
SHOW_DEF_NEWAPI	mplugin.h	245;"	d	line:245
SHOW_IFDEF	mplugin.h	189;"	d	line:189
SL_ALLOWED	mplugin.h	/^	SL_ALLOWED,			\/\/ when plugin is allowed to load\/unload$/;"	e	line:84
SL_NOW	mplugin.h	/^	SL_NOW,				\/\/ current situation$/;"	e	line:85
SL_SHOW	mplugin.h	/^	SL_SHOW,			\/\/ for "show" output, 5 chars$/;"	e	line:83
SL_SIMPLE	mplugin.h	/^	SL_SIMPLE = 0,		\/\/ single word$/;"	e	line:82
SO_SHOW	mplugin.h	/^	SO_SHOW,			\/\/ for "list" output, 3 chars$/;"	e	line:103
SO_SIMPLE	mplugin.h	/^	SO_SIMPLE = 0,		\/\/ two words$/;"	e	line:102
STRINGIZE	support_meta.h	138;"	d	line:138
STRNCPY	support_meta.h	/^inline char *STRNCPY(char *dst, const char *src, int size) {$/;"	f	line:89
STRNCPY	support_meta.h	78;"	d	line:78
STRNCPY	support_meta.h	84;"	d	line:84
STR_ACTION	mplugin.h	/^} STR_ACTION;$/;"	t	line:98
STR_LOADTIME	mplugin.h	/^} STR_LOADTIME;$/;"	t	line:86
STR_SOURCE	mplugin.h	/^} STR_SOURCE;$/;"	t	line:104
STR_STATUS	mplugin.h	/^} STR_STATUS;$/;"	t	line:92
STUDIOAPI_H	studioapi.h	38;"	d	line:38
ST_SHOW	mplugin.h	/^	ST_SHOW,			\/\/ for "show" output, 4 chars$/;"	e	line:91
ST_SIMPLE	mplugin.h	/^	ST_SIMPLE = 0,		\/\/ single word$/;"	e	line:90
SUPPORT_META_H	support_meta.h	38;"	d	line:38
S_ISREG	osdep.h	191;"	d	line:191
Satelite__Laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(Satelite__Laser);$/;"	v	line:64
Server_GetBlendingInterface	studioapi.cpp	/^C_DLLEXPORT int Server_GetBlendingInterface(int version,$/;"	f	line:59
THREAD_CREATE	osdep.h	/^	inline int THREAD_CREATE(THREAD_T *tid, void (*func)(void)) {$/;"	f	line:229
THREAD_CREATE	osdep.h	/^	inline int THREAD_CREATE(THREAD_T *tid, void (*func)(void)) {$/;"	f	line:246
THREAD_LOGPARSE_H	thread_logparse.h	40;"	d	line:40
THREAD_OK	osdep.h	255;"	d	line:255
THREAD_T	osdep.h	/^	typedef	DWORD 		THREAD_T;$/;"	t	line:244
THREAD_T	osdep.h	/^	typedef	pthread_t 	THREAD_T;$/;"	t	line:227
TQUEUE_H	tqueue.h	40;"	d	line:40
TSAmmoPack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(TSAmmoPack);$/;"	v	line:65
TSWorldGun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(TSWorldGun);$/;"	v	line:66
TS_PowerUp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(TS_PowerUp);$/;"	v	line:67
TS_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(TS_bomb);$/;"	v	line:68
TYPES_META_H	types_meta.h	38;"	d	line:38
USMCTeamScore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(USMCTeamScore);$/;"	v	line:69
UTIL_HudMessage	sdk_util.cpp	/^void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, $/;"	f	line:71
UTIL_LogPrintf	sdk_util.cpp	/^void UTIL_LogPrintf( char *fmt, ... )$/;"	f	line:57
UTIL_VarArgs	sdk_util.cpp	/^char* UTIL_VarArgs( char *format, ... )$/;"	f	line:40
VAUTHOR	info_name.h	43;"	d	line:43
VDATE	vers_meta.h	51;"	d	line:51
VDATE_H	vdate.h	38;"	d	line:38
VERS_META_H	vers_meta.h	39;"	d	line:39
VNAME	info_name.h	42;"	d	line:42
VURL	info_name.h	44;"	d	line:44
VVERSION	vers_meta.h	52;"	d	line:52
WIDTH_MAX_PLUGINS	mlist.h	49;"	d	line:49
WIDTH_MAX_REG	mreg.h	54;"	d	line:54
WINAPI	osdep.h	80;"	d	line:80
Zombie2Spit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(Zombie2Spit);$/;"	v	line:70
_GNU_SOURCE	mreg.cpp	39;"	d	line:39	file:
_GNU_SOURCE	osdep.cpp	39;"	d	line:39	file:
_GNU_SOURCE	reg_support.cpp	40;"	d	line:40	file:
_fini	h_export.cpp	/^void _fini(void) {$/;"	f	line:63
_init	h_export.cpp	/^void _init(void) {$/;"	f	line:60
_spit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(_spit);$/;"	v	line:71
acidgib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(acidgib);$/;"	v	line:72
action	mhook.h	/^	char *action;			\/\/ "triggered" string, or a generic action string$/;"	m	line:81	access:public
action	mplugin.h	/^		PLUG_ACTION action;					\/\/ what to do with plugin (load, unload, etc)$/;"	m	line:122	class:MPlugin	access:public
add	mhook.cpp	/^int MHookList::add(plid_t plid, game_event_t event, event_func_t pfnHandle)$/;"	f	line:189	class:MHookList
add	mhook.cpp	/^int MHookList::add(plid_t plid, hook_t type, const char *match, $/;"	f	line:236	class:MHookList
add	mlist.cpp	/^MPlugin *MPluginList::add(MPlugin *padd) {$/;"	f	line:201	class:MPluginList
add	mreg.cpp	/^MRegCmd *MRegCmdList::add(const char *addname) {$/;"	f	line:129	class:MRegCmdList
add	mreg.cpp	/^MRegCvar *MRegCvarList::add(const char *addname) {$/;"	f	line:282	class:MRegCvarList
add	mreg.cpp	/^MRegMsg *MRegMsgList::add(const char *addname, int addmsgid, int addsize) {$/;"	f	line:445	class:MRegMsgList
aiscripted_sequence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(aiscripted_sequence);$/;"	v	line:73
alien_slave_energy_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(alien_slave_energy_ball);$/;"	v	line:74
alien_slave_sapper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(alien_slave_sapper);$/;"	v	line:75
alienresourcetower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(alienresourcetower);$/;"	v	line:76
ambient_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ambient_generic);$/;"	v	line:77
ammo_0mm45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_0mm45);$/;"	v	line:78
ammo_0mm50b	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_0mm50b);$/;"	v	line:79
ammo_1911clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_1911clip);$/;"	v	line:78
ammo_1911clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_1911clip);$/;"	v	line:80
ammo_30cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_30cal);$/;"	v	line:79
ammo_30cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_30cal);$/;"	v	line:81
ammo_338magnum	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_338magnum);$/;"	v	line:80
ammo_338magnum	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_338magnum);$/;"	v	line:82
ammo_357	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_357);$/;"	v	line:81
ammo_357	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_357);$/;"	v	line:83
ammo_357sig	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_357sig);$/;"	v	line:82
ammo_357sig	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_357sig);$/;"	v	line:84
ammo_40glclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_40glclip);$/;"	v	line:83
ammo_40glclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_40glclip);$/;"	v	line:85
ammo_40mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_40mm);$/;"	v	line:84
ammo_40mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_40mm);$/;"	v	line:86
ammo_44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_44);$/;"	v	line:85
ammo_44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_44);$/;"	v	line:87
ammo_45acp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_45acp);$/;"	v	line:86
ammo_45acp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_45acp);$/;"	v	line:88
ammo_50ae	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_50ae);$/;"	v	line:87
ammo_50ae	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_50ae);$/;"	v	line:89
ammo_50cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_50cal);$/;"	v	line:88
ammo_50cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_50cal);$/;"	v	line:90
ammo_556	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_556);$/;"	v	line:89
ammo_556	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_556);$/;"	v	line:91
ammo_556nato	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_556nato);$/;"	v	line:90
ammo_556nato	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_556nato);$/;"	v	line:92
ammo_556natobox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_556natobox);$/;"	v	line:91
ammo_556natobox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_556natobox);$/;"	v	line:93
ammo_57mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_57mm);$/;"	v	line:92
ammo_57mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_57mm);$/;"	v	line:94
ammo_5mm56	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_5mm56);$/;"	v	line:95
ammo_5mm7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_5mm7);$/;"	v	line:96
ammo_762	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_762);$/;"	v	line:93
ammo_762	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_762);$/;"	v	line:97
ammo_762mmbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_762mmbox);$/;"	v	line:94
ammo_762mmbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_762mmbox);$/;"	v	line:98
ammo_762nato	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_762nato);$/;"	v	line:95
ammo_762nato	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_762nato);$/;"	v	line:99
ammo_766mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_766mm);$/;"	v	line:100
ammo_766mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_766mm);$/;"	v	line:96
ammo_7mm62	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_7mm62);$/;"	v	line:101
ammo_9mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_9mm);$/;"	v	line:102
ammo_9mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_9mm);$/;"	v	line:97
ammo_9mmAR	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_9mmAR);$/;"	v	line:103
ammo_9mmAR	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_9mmAR);$/;"	v	line:98
ammo_9mmbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_9mmbox);$/;"	v	line:104
ammo_9mmbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_9mmbox);$/;"	v	line:99
ammo_9mmclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_9mmclip);$/;"	v	line:100
ammo_9mmclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_9mmclip);$/;"	v	line:105
ammo_AK47clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_AK47clip);$/;"	v	line:101
ammo_AK47clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_AK47clip);$/;"	v	line:106
ammo_ARgrenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ARgrenades);$/;"	v	line:102
ammo_ARgrenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ARgrenades);$/;"	v	line:107
ammo_BALLS	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_BALLS);$/;"	v	line:103
ammo_BALLS	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_BALLS);$/;"	v	line:108
ammo_Deagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_Deagle);$/;"	v	line:104
ammo_Deagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_Deagle);$/;"	v	line:109
ammo_FISHINGROD	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_FISHINGROD);$/;"	v	line:105
ammo_FISHINGROD	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_FISHINGROD);$/;"	v	line:110
ammo_FOOT	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_FOOT);$/;"	v	line:106
ammo_FOOT	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_FOOT);$/;"	v	line:111
ammo_FTclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_FTclip);$/;"	v	line:107
ammo_FTclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_FTclip);$/;"	v	line:112
ammo_adrenaline	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_adrenaline);$/;"	v	line:108
ammo_adrenaline	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_adrenaline);$/;"	v	line:113
ammo_ak101	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak101);$/;"	v	line:109
ammo_ak101	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak101);$/;"	v	line:114
ammo_ak105	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak105);$/;"	v	line:110
ammo_ak105	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak105);$/;"	v	line:115
ammo_ak47	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak47);$/;"	v	line:111
ammo_ak47	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak47);$/;"	v	line:116
ammo_ak47clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak47clip);$/;"	v	line:112
ammo_ak47clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak47clip);$/;"	v	line:117
ammo_ak5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak5);$/;"	v	line:113
ammo_ak5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak5);$/;"	v	line:118
ammo_ak74	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak74);$/;"	v	line:114
ammo_ak74	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak74);$/;"	v	line:119
ammo_ak74clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak74clip);$/;"	v	line:115
ammo_ak74clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ak74clip);$/;"	v	line:120
ammo_anaconda	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_anaconda);$/;"	v	line:116
ammo_anaconda	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_anaconda);$/;"	v	line:121
ammo_ar10clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ar10clip);$/;"	v	line:117
ammo_ar10clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ar10clip);$/;"	v	line:122
ammo_ar33clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ar33clip);$/;"	v	line:118
ammo_ar33clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ar33clip);$/;"	v	line:123
ammo_areaammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_areaammo);$/;"	v	line:119
ammo_areaammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_areaammo);$/;"	v	line:124
ammo_aug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_aug);$/;"	v	line:120
ammo_aug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_aug);$/;"	v	line:125
ammo_awm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_awm);$/;"	v	line:121
ammo_awm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_awm);$/;"	v	line:126
ammo_awp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_awp);$/;"	v	line:122
ammo_awp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_awp);$/;"	v	line:127
ammo_bar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bar);$/;"	v	line:122
ammo_bar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bar);$/;"	v	line:123
ammo_bar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bar);$/;"	v	line:128
ammo_baretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_baretta);$/;"	v	line:123
ammo_baretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_baretta);$/;"	v	line:124
ammo_baretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_baretta);$/;"	v	line:129
ammo_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bazooka);$/;"	v	line:124
ammo_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bazooka);$/;"	v	line:125
ammo_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bazooka);$/;"	v	line:130
ammo_beamgunclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_beamgunclip);$/;"	v	line:125
ammo_beamgunclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_beamgunclip);$/;"	v	line:126
ammo_beamgunclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_beamgunclip);$/;"	v	line:131
ammo_benelli	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_benelli);$/;"	v	line:126
ammo_benelli	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_benelli);$/;"	v	line:127
ammo_benelli	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_benelli);$/;"	v	line:132
ammo_ber92f	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ber92f);$/;"	v	line:127
ammo_ber92f	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ber92f);$/;"	v	line:128
ammo_ber92f	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ber92f);$/;"	v	line:133
ammo_ber93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ber93r);$/;"	v	line:128
ammo_ber93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ber93r);$/;"	v	line:129
ammo_ber93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ber93r);$/;"	v	line:134
ammo_beretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_beretta);$/;"	v	line:129
ammo_beretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_beretta);$/;"	v	line:130
ammo_beretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_beretta);$/;"	v	line:135
ammo_berettaclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_berettaclip);$/;"	v	line:130
ammo_berettaclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_berettaclip);$/;"	v	line:131
ammo_berettaclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_berettaclip);$/;"	v	line:136
ammo_berrett82clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_berrett82clip);$/;"	v	line:137
ammo_bizon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bizon);$/;"	v	line:131
ammo_bizon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bizon);$/;"	v	line:132
ammo_bizon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bizon);$/;"	v	line:138
ammo_boltrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_boltrifle);$/;"	v	line:133
ammo_boltrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_boltrifle);$/;"	v	line:139
ammo_bow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bow);$/;"	v	line:132
ammo_bow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bow);$/;"	v	line:134
ammo_bow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bow);$/;"	v	line:140
ammo_bren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bren);$/;"	v	line:133
ammo_bren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bren);$/;"	v	line:135
ammo_bren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_bren);$/;"	v	line:141
ammo_brick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_brick);$/;"	v	line:134
ammo_brick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_brick);$/;"	v	line:136
ammo_brick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_brick);$/;"	v	line:142
ammo_buckshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_buckshot);$/;"	v	line:135
ammo_buckshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_buckshot);$/;"	v	line:137
ammo_buckshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_buckshot);$/;"	v	line:143
ammo_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_buffalo);$/;"	v	line:136
ammo_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_buffalo);$/;"	v	line:138
ammo_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_buffalo);$/;"	v	line:144
ammo_cannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_cannon);$/;"	v	line:137
ammo_cannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_cannon);$/;"	v	line:139
ammo_cannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_cannon);$/;"	v	line:145
ammo_caseless	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_caseless);$/;"	v	line:138
ammo_caseless	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_caseless);$/;"	v	line:140
ammo_caseless	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_caseless);$/;"	v	line:146
ammo_chemical	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_chemical);$/;"	v	line:139
ammo_chemical	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_chemical);$/;"	v	line:141
ammo_chemical	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_chemical);$/;"	v	line:147
ammo_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_cloaker);$/;"	v	line:140
ammo_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_cloaker);$/;"	v	line:142
ammo_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_cloaker);$/;"	v	line:148
ammo_colt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_colt);$/;"	v	line:141
ammo_colt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_colt);$/;"	v	line:143
ammo_colt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_colt);$/;"	v	line:149
ammo_colt45clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_colt45clip);$/;"	v	line:142
ammo_colt45clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_colt45clip);$/;"	v	line:144
ammo_colt45clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_colt45clip);$/;"	v	line:150
ammo_coltgov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_coltgov);$/;"	v	line:143
ammo_coltgov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_coltgov);$/;"	v	line:145
ammo_coltgov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_coltgov);$/;"	v	line:151
ammo_colts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_colts);$/;"	v	line:144
ammo_colts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_colts);$/;"	v	line:146
ammo_colts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_colts);$/;"	v	line:152
ammo_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_concussion);$/;"	v	line:145
ammo_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_concussion);$/;"	v	line:147
ammo_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_concussion);$/;"	v	line:153
ammo_cougarclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_cougarclip);$/;"	v	line:146
ammo_cougarclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_cougarclip);$/;"	v	line:148
ammo_cougarclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_cougarclip);$/;"	v	line:154
ammo_crate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_crate);$/;"	v	line:147
ammo_crate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_crate);$/;"	v	line:149
ammo_crate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_crate);$/;"	v	line:155
ammo_crossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_crossbow);$/;"	v	line:148
ammo_crossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_crossbow);$/;"	v	line:150
ammo_crossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_crossbow);$/;"	v	line:156
ammo_d5kclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_d5kclip);$/;"	v	line:149
ammo_d5kclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_d5kclip);$/;"	v	line:151
ammo_d5kclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_d5kclip);$/;"	v	line:157
ammo_dbshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dbshot);$/;"	v	line:150
ammo_dbshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dbshot);$/;"	v	line:152
ammo_dbshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dbshot);$/;"	v	line:158
ammo_dd44clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dd44clip);$/;"	v	line:151
ammo_dd44clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dd44clip);$/;"	v	line:153
ammo_dd44clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dd44clip);$/;"	v	line:159
ammo_de50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_de50);$/;"	v	line:152
ammo_de50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_de50);$/;"	v	line:154
ammo_de50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_de50);$/;"	v	line:160
ammo_deagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_deagle);$/;"	v	line:155
ammo_deagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_deagle);$/;"	v	line:161
ammo_deagleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_deagleclip);$/;"	v	line:153
ammo_deagleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_deagleclip);$/;"	v	line:156
ammo_deagleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_deagleclip);$/;"	v	line:162
ammo_deploygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_deploygun);$/;"	v	line:157
ammo_deploygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_deploygun);$/;"	v	line:163
ammo_desert	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_desert);$/;"	v	line:154
ammo_desert	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_desert);$/;"	v	line:157
ammo_desert	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_desert);$/;"	v	line:158
ammo_desert	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_desert);$/;"	v	line:164
ammo_dmlclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dmlclip);$/;"	v	line:155
ammo_dmlclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dmlclip);$/;"	v	line:158
ammo_dmlclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dmlclip);$/;"	v	line:159
ammo_dmlclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dmlclip);$/;"	v	line:165
ammo_doubleshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_doubleshotgun);$/;"	v	line:156
ammo_doubleshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_doubleshotgun);$/;"	v	line:159
ammo_doubleshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_doubleshotgun);$/;"	v	line:160
ammo_doubleshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_doubleshotgun);$/;"	v	line:166
ammo_dragunovclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dragunovclip);$/;"	v	line:157
ammo_dragunovclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dragunovclip);$/;"	v	line:160
ammo_dragunovclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dragunovclip);$/;"	v	line:161
ammo_dragunovclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dragunovclip);$/;"	v	line:167
ammo_dsr1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dsr1);$/;"	v	line:161
ammo_dsr1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dsr1);$/;"	v	line:162
ammo_dsr1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dsr1);$/;"	v	line:168
ammo_dualberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dualberettas);$/;"	v	line:158
ammo_dualberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dualberettas);$/;"	v	line:162
ammo_dualberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dualberettas);$/;"	v	line:163
ammo_dualberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dualberettas);$/;"	v	line:169
ammo_dualscorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dualscorpion);$/;"	v	line:159
ammo_dualscorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dualscorpion);$/;"	v	line:163
ammo_dualscorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dualscorpion);$/;"	v	line:164
ammo_dualscorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dualscorpion);$/;"	v	line:170
ammo_dyno	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dyno);$/;"	v	line:160
ammo_dyno	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dyno);$/;"	v	line:164
ammo_dyno	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dyno);$/;"	v	line:165
ammo_dyno	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_dyno);$/;"	v	line:171
ammo_eagleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_eagleclip);$/;"	v	line:161
ammo_eagleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_eagleclip);$/;"	v	line:165
ammo_eagleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_eagleclip);$/;"	v	line:166
ammo_eagleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_eagleclip);$/;"	v	line:172
ammo_egonclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_egonclip);$/;"	v	line:162
ammo_egonclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_egonclip);$/;"	v	line:166
ammo_egonclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_egonclip);$/;"	v	line:167
ammo_egonclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_egonclip);$/;"	v	line:173
ammo_el_standard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_el_standard);$/;"	v	line:163
ammo_el_standard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_el_standard);$/;"	v	line:167
ammo_el_standard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_el_standard);$/;"	v	line:168
ammo_el_standard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_el_standard);$/;"	v	line:174
ammo_enfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_enfield);$/;"	v	line:164
ammo_enfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_enfield);$/;"	v	line:168
ammo_enfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_enfield);$/;"	v	line:169
ammo_enfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_enfield);$/;"	v	line:175
ammo_exploder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_exploder);$/;"	v	line:169
ammo_exploder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_exploder);$/;"	v	line:170
ammo_exploder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_exploder);$/;"	v	line:176
ammo_explogun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_explogun);$/;"	v	line:171
ammo_explogun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_explogun);$/;"	v	line:177
ammo_famas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_famas);$/;"	v	line:165
ammo_famas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_famas);$/;"	v	line:170
ammo_famas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_famas);$/;"	v	line:172
ammo_famas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_famas);$/;"	v	line:178
ammo_famasclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_famasclip);$/;"	v	line:166
ammo_famasclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_famasclip);$/;"	v	line:171
ammo_famasclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_famasclip);$/;"	v	line:173
ammo_famasclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_famasclip);$/;"	v	line:179
ammo_fg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fg42);$/;"	v	line:167
ammo_fg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fg42);$/;"	v	line:172
ammo_fg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fg42);$/;"	v	line:174
ammo_fg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fg42);$/;"	v	line:180
ammo_fiveseven	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fiveseven);$/;"	v	line:173
ammo_fiveseven	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fiveseven);$/;"	v	line:175
ammo_fiveseven	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fiveseven);$/;"	v	line:181
ammo_flameammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flameammo);$/;"	v	line:168
ammo_flameammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flameammo);$/;"	v	line:174
ammo_flameammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flameammo);$/;"	v	line:176
ammo_flameammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flameammo);$/;"	v	line:182
ammo_flameclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flameclip);$/;"	v	line:169
ammo_flameclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flameclip);$/;"	v	line:175
ammo_flameclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flameclip);$/;"	v	line:177
ammo_flameclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flameclip);$/;"	v	line:183
ammo_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flashbang);$/;"	v	line:170
ammo_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flashbang);$/;"	v	line:176
ammo_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flashbang);$/;"	v	line:178
ammo_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_flashbang);$/;"	v	line:184
ammo_fnfal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fnfal);$/;"	v	line:171
ammo_fnfal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fnfal);$/;"	v	line:177
ammo_fnfal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fnfal);$/;"	v	line:179
ammo_fnfal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fnfal);$/;"	v	line:185
ammo_fnp90clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_fnp90clip);$/;"	v	line:186
ammo_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_frag);$/;"	v	line:172
ammo_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_frag);$/;"	v	line:178
ammo_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_frag);$/;"	v	line:180
ammo_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_frag);$/;"	v	line:187
ammo_freezeclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_freezeclip);$/;"	v	line:173
ammo_freezeclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_freezeclip);$/;"	v	line:179
ammo_freezeclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_freezeclip);$/;"	v	line:181
ammo_freezeclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_freezeclip);$/;"	v	line:188
ammo_g11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g11);$/;"	v	line:180
ammo_g11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g11);$/;"	v	line:182
ammo_g11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g11);$/;"	v	line:189
ammo_g36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36);$/;"	v	line:181
ammo_g36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36);$/;"	v	line:183
ammo_g36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36);$/;"	v	line:190
ammo_g36clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36clip);$/;"	v	line:174
ammo_g36clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36clip);$/;"	v	line:182
ammo_g36clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36clip);$/;"	v	line:184
ammo_g36clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36clip);$/;"	v	line:191
ammo_g36e	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36e);$/;"	v	line:175
ammo_g36e	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36e);$/;"	v	line:183
ammo_g36e	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36e);$/;"	v	line:185
ammo_g36e	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36e);$/;"	v	line:192
ammo_g36k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36k);$/;"	v	line:176
ammo_g36k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36k);$/;"	v	line:184
ammo_g36k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36k);$/;"	v	line:186
ammo_g36k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g36k);$/;"	v	line:193
ammo_g3a3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g3a3);$/;"	v	line:177
ammo_g3a3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g3a3);$/;"	v	line:185
ammo_g3a3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g3a3);$/;"	v	line:187
ammo_g3a3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_g3a3);$/;"	v	line:194
ammo_galil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_galil);$/;"	v	line:186
ammo_galil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_galil);$/;"	v	line:188
ammo_galil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_galil);$/;"	v	line:195
ammo_garand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_garand);$/;"	v	line:178
ammo_garand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_garand);$/;"	v	line:187
ammo_garand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_garand);$/;"	v	line:189
ammo_garand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_garand);$/;"	v	line:196
ammo_gatlinbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gatlinbox);$/;"	v	line:179
ammo_gatlinbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gatlinbox);$/;"	v	line:188
ammo_gatlinbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gatlinbox);$/;"	v	line:190
ammo_gatlinbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gatlinbox);$/;"	v	line:197
ammo_gattlinggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gattlinggun);$/;"	v	line:180
ammo_gattlinggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gattlinggun);$/;"	v	line:189
ammo_gattlinggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gattlinggun);$/;"	v	line:191
ammo_gattlinggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gattlinggun);$/;"	v	line:198
ammo_gaussclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gaussclip);$/;"	v	line:181
ammo_gaussclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gaussclip);$/;"	v	line:190
ammo_gaussclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gaussclip);$/;"	v	line:192
ammo_gaussclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gaussclip);$/;"	v	line:199
ammo_generic_american	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_american);$/;"	v	line:182
ammo_generic_american	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_american);$/;"	v	line:191
ammo_generic_american	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_american);$/;"	v	line:193
ammo_generic_american	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_american);$/;"	v	line:200
ammo_generic_british	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_british);$/;"	v	line:183
ammo_generic_british	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_british);$/;"	v	line:192
ammo_generic_british	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_british);$/;"	v	line:194
ammo_generic_british	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_british);$/;"	v	line:201
ammo_generic_german	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_german);$/;"	v	line:184
ammo_generic_german	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_german);$/;"	v	line:193
ammo_generic_german	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_german);$/;"	v	line:195
ammo_generic_german	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_generic_german);$/;"	v	line:202
ammo_gewehr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gewehr);$/;"	v	line:185
ammo_gewehr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gewehr);$/;"	v	line:194
ammo_gewehr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gewehr);$/;"	v	line:196
ammo_gewehr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gewehr);$/;"	v	line:203
ammo_glock17	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_glock17);$/;"	v	line:186
ammo_glock17	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_glock17);$/;"	v	line:195
ammo_glock17	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_glock17);$/;"	v	line:197
ammo_glock17	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_glock17);$/;"	v	line:204
ammo_glock18	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_glock18);$/;"	v	line:196
ammo_glock18	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_glock18);$/;"	v	line:198
ammo_glock18	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_glock18);$/;"	v	line:205
ammo_glockclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_glockclip);$/;"	v	line:187
ammo_glockclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_glockclip);$/;"	v	line:197
ammo_glockclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_glockclip);$/;"	v	line:199
ammo_glockclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_glockclip);$/;"	v	line:206
ammo_goldpp7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_goldpp7clip);$/;"	v	line:188
ammo_goldpp7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_goldpp7clip);$/;"	v	line:198
ammo_goldpp7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_goldpp7clip);$/;"	v	line:200
ammo_goldpp7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_goldpp7clip);$/;"	v	line:207
ammo_gp25	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gp25);$/;"	v	line:189
ammo_gp25	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gp25);$/;"	v	line:199
ammo_gp25	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gp25);$/;"	v	line:201
ammo_gp25	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_gp25);$/;"	v	line:208
ammo_greasegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_greasegun);$/;"	v	line:190
ammo_greasegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_greasegun);$/;"	v	line:200
ammo_greasegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_greasegun);$/;"	v	line:202
ammo_greasegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_greasegun);$/;"	v	line:209
ammo_grenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_grenades);$/;"	v	line:191
ammo_grenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_grenades);$/;"	v	line:201
ammo_grenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_grenades);$/;"	v	line:203
ammo_grenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_grenades);$/;"	v	line:210
ammo_handcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_handcannon);$/;"	v	line:202
ammo_handcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_handcannon);$/;"	v	line:204
ammo_handcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_handcannon);$/;"	v	line:211
ammo_helirockets	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_helirockets);$/;"	v	line:192
ammo_helirockets	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_helirockets);$/;"	v	line:203
ammo_helirockets	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_helirockets);$/;"	v	line:205
ammo_helirockets	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_helirockets);$/;"	v	line:212
ammo_hk21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hk21);$/;"	v	line:193
ammo_hk21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hk21);$/;"	v	line:204
ammo_hk21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hk21);$/;"	v	line:206
ammo_hk21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hk21);$/;"	v	line:213
ammo_hk33clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hk33clip);$/;"	v	line:194
ammo_hk33clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hk33clip);$/;"	v	line:205
ammo_hk33clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hk33clip);$/;"	v	line:207
ammo_hk33clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hk33clip);$/;"	v	line:214
ammo_hkmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hkmp5);$/;"	v	line:195
ammo_hkmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hkmp5);$/;"	v	line:206
ammo_hkmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hkmp5);$/;"	v	line:208
ammo_hkmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_hkmp5);$/;"	v	line:215
ammo_jackhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_jackhammer);$/;"	v	line:207
ammo_jackhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_jackhammer);$/;"	v	line:209
ammo_jackhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_jackhammer);$/;"	v	line:216
ammo_k43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_k43);$/;"	v	line:196
ammo_k43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_k43);$/;"	v	line:208
ammo_k43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_k43);$/;"	v	line:210
ammo_k43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_k43);$/;"	v	line:217
ammo_kar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_kar);$/;"	v	line:197
ammo_kar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_kar);$/;"	v	line:209
ammo_kar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_kar);$/;"	v	line:211
ammo_kar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_kar);$/;"	v	line:218
ammo_kf7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_kf7clip);$/;"	v	line:198
ammo_kf7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_kf7clip);$/;"	v	line:210
ammo_kf7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_kf7clip);$/;"	v	line:212
ammo_kf7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_kf7clip);$/;"	v	line:219
ammo_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_knife);$/;"	v	line:199
ammo_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_knife);$/;"	v	line:211
ammo_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_knife);$/;"	v	line:213
ammo_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_knife);$/;"	v	line:220
ammo_knives	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_knives);$/;"	v	line:200
ammo_knives	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_knives);$/;"	v	line:212
ammo_knives	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_knives);$/;"	v	line:214
ammo_knives	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_knives);$/;"	v	line:221
ammo_launcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_launcher);$/;"	v	line:201
ammo_launcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_launcher);$/;"	v	line:213
ammo_launcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_launcher);$/;"	v	line:215
ammo_launcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_launcher);$/;"	v	line:222
ammo_lgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lgclip);$/;"	v	line:202
ammo_lgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lgclip);$/;"	v	line:214
ammo_lgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lgclip);$/;"	v	line:216
ammo_lgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lgclip);$/;"	v	line:223
ammo_lgrenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lgrenades);$/;"	v	line:217
ammo_lgrenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lgrenades);$/;"	v	line:224
ammo_lightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lightning);$/;"	v	line:218
ammo_lightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lightning);$/;"	v	line:225
ammo_longslide	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_longslide);$/;"	v	line:203
ammo_longslide	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_longslide);$/;"	v	line:215
ammo_longslide	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_longslide);$/;"	v	line:219
ammo_longslide	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_longslide);$/;"	v	line:226
ammo_lrclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lrclip);$/;"	v	line:204
ammo_lrclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lrclip);$/;"	v	line:216
ammo_lrclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lrclip);$/;"	v	line:220
ammo_lrclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_lrclip);$/;"	v	line:227
ammo_luger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_luger);$/;"	v	line:205
ammo_luger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_luger);$/;"	v	line:217
ammo_luger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_luger);$/;"	v	line:221
ammo_luger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_luger);$/;"	v	line:228
ammo_m11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m11);$/;"	v	line:206
ammo_m11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m11);$/;"	v	line:218
ammo_m11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m11);$/;"	v	line:222
ammo_m11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m11);$/;"	v	line:229
ammo_m112	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m112);$/;"	v	line:207
ammo_m112	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m112);$/;"	v	line:219
ammo_m112	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m112);$/;"	v	line:223
ammo_m112	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m112);$/;"	v	line:230
ammo_m134	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m134);$/;"	v	line:220
ammo_m134	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m134);$/;"	v	line:224
ammo_m134	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m134);$/;"	v	line:231
ammo_m16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m16);$/;"	v	line:208
ammo_m16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m16);$/;"	v	line:221
ammo_m16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m16);$/;"	v	line:225
ammo_m16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m16);$/;"	v	line:232
ammo_m16a2clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m16a2clip);$/;"	v	line:209
ammo_m16a2clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m16a2clip);$/;"	v	line:222
ammo_m16a2clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m16a2clip);$/;"	v	line:226
ammo_m16a2clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m16a2clip);$/;"	v	line:233
ammo_m16clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m16clip);$/;"	v	line:234
ammo_m1carbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m1carbine);$/;"	v	line:210
ammo_m1carbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m1carbine);$/;"	v	line:223
ammo_m1carbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m1carbine);$/;"	v	line:227
ammo_m1carbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m1carbine);$/;"	v	line:235
ammo_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m2);$/;"	v	line:211
ammo_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m2);$/;"	v	line:224
ammo_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m2);$/;"	v	line:228
ammo_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m2);$/;"	v	line:236
ammo_m203	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m203);$/;"	v	line:212
ammo_m203	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m203);$/;"	v	line:225
ammo_m203	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m203);$/;"	v	line:229
ammo_m203	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m203);$/;"	v	line:237
ammo_m249	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m249);$/;"	v	line:213
ammo_m249	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m249);$/;"	v	line:226
ammo_m249	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m249);$/;"	v	line:230
ammo_m249	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m249);$/;"	v	line:238
ammo_m4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m4);$/;"	v	line:214
ammo_m4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m4);$/;"	v	line:227
ammo_m4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m4);$/;"	v	line:231
ammo_m4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m4);$/;"	v	line:239
ammo_m40a1clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m40a1clip);$/;"	v	line:215
ammo_m40a1clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m40a1clip);$/;"	v	line:228
ammo_m40a1clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m40a1clip);$/;"	v	line:232
ammo_m40a1clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m40a1clip);$/;"	v	line:240
ammo_m4a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m4a1);$/;"	v	line:229
ammo_m4a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m4a1);$/;"	v	line:233
ammo_m4a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m4a1);$/;"	v	line:241
ammo_m4clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m4clip);$/;"	v	line:216
ammo_m4clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m4clip);$/;"	v	line:230
ammo_m4clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m4clip);$/;"	v	line:234
ammo_m4clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m4clip);$/;"	v	line:242
ammo_m60	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m60);$/;"	v	line:217
ammo_m60	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m60);$/;"	v	line:231
ammo_m60	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m60);$/;"	v	line:235
ammo_m60	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m60);$/;"	v	line:243
ammo_m60clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m60clip);$/;"	v	line:218
ammo_m60clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m60clip);$/;"	v	line:232
ammo_m60clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m60clip);$/;"	v	line:236
ammo_m60clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m60clip);$/;"	v	line:244
ammo_m79	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m79);$/;"	v	line:219
ammo_m79	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m79);$/;"	v	line:233
ammo_m79	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m79);$/;"	v	line:237
ammo_m79	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m79);$/;"	v	line:245
ammo_m82	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m82);$/;"	v	line:220
ammo_m82	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m82);$/;"	v	line:234
ammo_m82	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m82);$/;"	v	line:238
ammo_m82	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_m82);$/;"	v	line:246
ammo_mac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mac);$/;"	v	line:221
ammo_mac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mac);$/;"	v	line:235
ammo_mac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mac);$/;"	v	line:239
ammo_mac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mac);$/;"	v	line:247
ammo_mac10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mac10);$/;"	v	line:222
ammo_mac10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mac10);$/;"	v	line:236
ammo_mac10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mac10);$/;"	v	line:240
ammo_mac10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mac10);$/;"	v	line:248
ammo_machinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_machinegun);$/;"	v	line:223
ammo_machinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_machinegun);$/;"	v	line:237
ammo_machinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_machinegun);$/;"	v	line:241
ammo_machinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_machinegun);$/;"	v	line:249
ammo_mc51	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mc51);$/;"	v	line:224
ammo_mc51	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mc51);$/;"	v	line:238
ammo_mc51	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mc51);$/;"	v	line:242
ammo_mc51	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mc51);$/;"	v	line:250
ammo_mf2clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mf2clip);$/;"	v	line:225
ammo_mf2clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mf2clip);$/;"	v	line:239
ammo_mf2clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mf2clip);$/;"	v	line:243
ammo_mf2clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mf2clip);$/;"	v	line:251
ammo_mg34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg34);$/;"	v	line:226
ammo_mg34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg34);$/;"	v	line:240
ammo_mg34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg34);$/;"	v	line:244
ammo_mg34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg34);$/;"	v	line:252
ammo_mg36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg36);$/;"	v	line:227
ammo_mg36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg36);$/;"	v	line:241
ammo_mg36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg36);$/;"	v	line:245
ammo_mg36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg36);$/;"	v	line:253
ammo_mg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg42);$/;"	v	line:228
ammo_mg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg42);$/;"	v	line:242
ammo_mg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg42);$/;"	v	line:246
ammo_mg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mg42);$/;"	v	line:254
ammo_mindrayclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mindrayclip);$/;"	v	line:229
ammo_mindrayclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mindrayclip);$/;"	v	line:243
ammo_mindrayclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mindrayclip);$/;"	v	line:247
ammo_mindrayclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mindrayclip);$/;"	v	line:255
ammo_minigunClip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_minigunClip);$/;"	v	line:230
ammo_minigunClip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_minigunClip);$/;"	v	line:244
ammo_minigunClip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_minigunClip);$/;"	v	line:248
ammo_minigunClip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_minigunClip);$/;"	v	line:256
ammo_mk23	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mk23);$/;"	v	line:231
ammo_mk23	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mk23);$/;"	v	line:245
ammo_mk23	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mk23);$/;"	v	line:249
ammo_mk23	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mk23);$/;"	v	line:257
ammo_mossberg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mossberg);$/;"	v	line:232
ammo_mossberg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mossberg);$/;"	v	line:246
ammo_mossberg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mossberg);$/;"	v	line:250
ammo_mossberg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mossberg);$/;"	v	line:258
ammo_mp40	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp40);$/;"	v	line:233
ammo_mp40	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp40);$/;"	v	line:247
ammo_mp40	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp40);$/;"	v	line:251
ammo_mp40	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp40);$/;"	v	line:259
ammo_mp44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp44);$/;"	v	line:234
ammo_mp44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp44);$/;"	v	line:248
ammo_mp44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp44);$/;"	v	line:252
ammo_mp44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp44);$/;"	v	line:260
ammo_mp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5);$/;"	v	line:249
ammo_mp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5);$/;"	v	line:253
ammo_mp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5);$/;"	v	line:261
ammo_mp5a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a2);$/;"	v	line:235
ammo_mp5a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a2);$/;"	v	line:250
ammo_mp5a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a2);$/;"	v	line:254
ammo_mp5a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a2);$/;"	v	line:262
ammo_mp5a4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a4);$/;"	v	line:236
ammo_mp5a4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a4);$/;"	v	line:251
ammo_mp5a4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a4);$/;"	v	line:255
ammo_mp5a4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a4);$/;"	v	line:263
ammo_mp5a5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a5);$/;"	v	line:237
ammo_mp5a5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a5);$/;"	v	line:252
ammo_mp5a5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a5);$/;"	v	line:256
ammo_mp5a5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5a5);$/;"	v	line:264
ammo_mp5clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5clip);$/;"	v	line:238
ammo_mp5clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5clip);$/;"	v	line:253
ammo_mp5clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5clip);$/;"	v	line:257
ammo_mp5clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5clip);$/;"	v	line:265
ammo_mp5grenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5grenades);$/;"	v	line:239
ammo_mp5grenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5grenades);$/;"	v	line:254
ammo_mp5grenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5grenades);$/;"	v	line:258
ammo_mp5grenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5grenades);$/;"	v	line:266
ammo_mp5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5k);$/;"	v	line:240
ammo_mp5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5k);$/;"	v	line:255
ammo_mp5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5k);$/;"	v	line:259
ammo_mp5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5k);$/;"	v	line:267
ammo_mp5pdwclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5pdwclip);$/;"	v	line:241
ammo_mp5pdwclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5pdwclip);$/;"	v	line:256
ammo_mp5pdwclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5pdwclip);$/;"	v	line:260
ammo_mp5pdwclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5pdwclip);$/;"	v	line:268
ammo_mp5sd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5sd);$/;"	v	line:242
ammo_mp5sd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5sd);$/;"	v	line:257
ammo_mp5sd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5sd);$/;"	v	line:261
ammo_mp5sd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_mp5sd);$/;"	v	line:269
ammo_msg90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_msg90);$/;"	v	line:243
ammo_msg90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_msg90);$/;"	v	line:258
ammo_msg90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_msg90);$/;"	v	line:262
ammo_msg90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_msg90);$/;"	v	line:270
ammo_nato	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_nato);$/;"	v	line:244
ammo_nato	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_nato);$/;"	v	line:259
ammo_nato	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_nato);$/;"	v	line:263
ammo_nato	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_nato);$/;"	v	line:271
ammo_nato308	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_nato308);$/;"	v	line:245
ammo_nato308	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_nato308);$/;"	v	line:260
ammo_nato308	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_nato308);$/;"	v	line:264
ammo_nato308	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_nato308);$/;"	v	line:272
ammo_natoclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_natoclip);$/;"	v	line:246
ammo_natoclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_natoclip);$/;"	v	line:261
ammo_natoclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_natoclip);$/;"	v	line:265
ammo_natoclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_natoclip);$/;"	v	line:273
ammo_needle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_needle);$/;"	v	line:247
ammo_needle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_needle);$/;"	v	line:262
ammo_needle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_needle);$/;"	v	line:266
ammo_needle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_needle);$/;"	v	line:274
ammo_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_null);$/;"	v	line:248
ammo_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_null);$/;"	v	line:263
ammo_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_null);$/;"	v	line:267
ammo_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_null);$/;"	v	line:275
ammo_p99	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_p99);$/;"	v	line:264
ammo_p99	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_p99);$/;"	v	line:268
ammo_p99	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_p99);$/;"	v	line:276
ammo_p99clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_p99clip);$/;"	v	line:249
ammo_p99clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_p99clip);$/;"	v	line:265
ammo_p99clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_p99clip);$/;"	v	line:269
ammo_p99clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_p99clip);$/;"	v	line:277
ammo_pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pdw);$/;"	v	line:266
ammo_pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pdw);$/;"	v	line:270
ammo_pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pdw);$/;"	v	line:278
ammo_phantomclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_phantomclip);$/;"	v	line:250
ammo_phantomclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_phantomclip);$/;"	v	line:267
ammo_phantomclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_phantomclip);$/;"	v	line:271
ammo_phantomclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_phantomclip);$/;"	v	line:279
ammo_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_piat);$/;"	v	line:251
ammo_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_piat);$/;"	v	line:268
ammo_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_piat);$/;"	v	line:272
ammo_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_piat);$/;"	v	line:280
ammo_pistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pistol);$/;"	v	line:252
ammo_pistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pistol);$/;"	v	line:269
ammo_pistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pistol);$/;"	v	line:273
ammo_pistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pistol);$/;"	v	line:281
ammo_pistolet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pistolet);$/;"	v	line:274
ammo_pistolet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pistolet);$/;"	v	line:282
ammo_pkm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pkm);$/;"	v	line:253
ammo_pkm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pkm);$/;"	v	line:270
ammo_pkm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pkm);$/;"	v	line:275
ammo_pkm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pkm);$/;"	v	line:283
ammo_pkmclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pkmclip);$/;"	v	line:254
ammo_pkmclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pkmclip);$/;"	v	line:271
ammo_pkmclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pkmclip);$/;"	v	line:276
ammo_pkmclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pkmclip);$/;"	v	line:284
ammo_powercell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_powercell);$/;"	v	line:255
ammo_powercell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_powercell);$/;"	v	line:272
ammo_powercell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_powercell);$/;"	v	line:277
ammo_powercell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_powercell);$/;"	v	line:285
ammo_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pschreck);$/;"	v	line:256
ammo_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pschreck);$/;"	v	line:273
ammo_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pschreck);$/;"	v	line:278
ammo_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_pschreck);$/;"	v	line:286
ammo_psg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_psg1);$/;"	v	line:257
ammo_psg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_psg1);$/;"	v	line:274
ammo_psg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_psg1);$/;"	v	line:279
ammo_psg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_psg1);$/;"	v	line:287
ammo_psg1clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_psg1clip);$/;"	v	line:258
ammo_psg1clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_psg1clip);$/;"	v	line:275
ammo_psg1clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_psg1clip);$/;"	v	line:280
ammo_psg1clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_psg1clip);$/;"	v	line:288
ammo_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_railgun);$/;"	v	line:259
ammo_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_railgun);$/;"	v	line:276
ammo_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_railgun);$/;"	v	line:281
ammo_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_railgun);$/;"	v	line:289
ammo_rcp90clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rcp90clip);$/;"	v	line:260
ammo_rcp90clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rcp90clip);$/;"	v	line:277
ammo_rcp90clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rcp90clip);$/;"	v	line:282
ammo_rcp90clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rcp90clip);$/;"	v	line:290
ammo_remington	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_remington);$/;"	v	line:283
ammo_remington	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_remington);$/;"	v	line:291
ammo_rifleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rifleclip);$/;"	v	line:261
ammo_rifleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rifleclip);$/;"	v	line:278
ammo_rifleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rifleclip);$/;"	v	line:284
ammo_rifleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rifleclip);$/;"	v	line:292
ammo_rifleshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rifleshot);$/;"	v	line:262
ammo_rifleshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rifleshot);$/;"	v	line:279
ammo_rifleshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rifleshot);$/;"	v	line:285
ammo_rifleshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rifleshot);$/;"	v	line:293
ammo_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocket);$/;"	v	line:263
ammo_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocket);$/;"	v	line:280
ammo_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocket);$/;"	v	line:286
ammo_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocket);$/;"	v	line:294
ammo_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocketlauncher);$/;"	v	line:264
ammo_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocketlauncher);$/;"	v	line:281
ammo_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocketlauncher);$/;"	v	line:287
ammo_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocketlauncher);$/;"	v	line:295
ammo_rocketpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocketpistol);$/;"	v	line:265
ammo_rocketpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocketpistol);$/;"	v	line:282
ammo_rocketpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocketpistol);$/;"	v	line:288
ammo_rocketpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rocketpistol);$/;"	v	line:296
ammo_rockets	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rockets);$/;"	v	line:283
ammo_rockets	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rockets);$/;"	v	line:289
ammo_rockets	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rockets);$/;"	v	line:297
ammo_rpgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rpgclip);$/;"	v	line:266
ammo_rpgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rpgclip);$/;"	v	line:284
ammo_rpgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rpgclip);$/;"	v	line:290
ammo_rpgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rpgclip);$/;"	v	line:298
ammo_rs202m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rs202m2);$/;"	v	line:267
ammo_rs202m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rs202m2);$/;"	v	line:285
ammo_rs202m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rs202m2);$/;"	v	line:291
ammo_rs202m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rs202m2);$/;"	v	line:299
ammo_rs_psi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rs_psi);$/;"	v	line:268
ammo_rs_psi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rs_psi);$/;"	v	line:286
ammo_rs_psi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rs_psi);$/;"	v	line:292
ammo_rs_psi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_rs_psi);$/;"	v	line:300
ammo_ruger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ruger);$/;"	v	line:287
ammo_ruger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ruger);$/;"	v	line:293
ammo_ruger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ruger);$/;"	v	line:301
ammo_sa80clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sa80clip);$/;"	v	line:269
ammo_sa80clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sa80clip);$/;"	v	line:288
ammo_sa80clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sa80clip);$/;"	v	line:294
ammo_sa80clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sa80clip);$/;"	v	line:302
ammo_saa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_saa);$/;"	v	line:270
ammo_saa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_saa);$/;"	v	line:289
ammo_saa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_saa);$/;"	v	line:295
ammo_saa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_saa);$/;"	v	line:303
ammo_saiga	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_saiga);$/;"	v	line:271
ammo_saiga	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_saiga);$/;"	v	line:290
ammo_saiga	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_saiga);$/;"	v	line:296
ammo_saiga	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_saiga);$/;"	v	line:304
ammo_sako	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sako);$/;"	v	line:272
ammo_sako	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sako);$/;"	v	line:291
ammo_sako	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sako);$/;"	v	line:297
ammo_sako	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sako);$/;"	v	line:305
ammo_satchels	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_satchels);$/;"	v	line:273
ammo_satchels	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_satchels);$/;"	v	line:292
ammo_satchels	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_satchels);$/;"	v	line:298
ammo_satchels	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_satchels);$/;"	v	line:306
ammo_sbarrelshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sbarrelshot);$/;"	v	line:274
ammo_sbarrelshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sbarrelshot);$/;"	v	line:293
ammo_sbarrelshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sbarrelshot);$/;"	v	line:299
ammo_sbarrelshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sbarrelshot);$/;"	v	line:307
ammo_scatterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_scatterclip);$/;"	v	line:275
ammo_scatterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_scatterclip);$/;"	v	line:294
ammo_scatterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_scatterclip);$/;"	v	line:300
ammo_scatterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_scatterclip);$/;"	v	line:308
ammo_scopedkar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_scopedkar);$/;"	v	line:276
ammo_scopedkar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_scopedkar);$/;"	v	line:295
ammo_scopedkar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_scopedkar);$/;"	v	line:301
ammo_scopedkar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_scopedkar);$/;"	v	line:309
ammo_shells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_shells);$/;"	v	line:277
ammo_shells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_shells);$/;"	v	line:296
ammo_shells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_shells);$/;"	v	line:302
ammo_shells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_shells);$/;"	v	line:310
ammo_sig245clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sig245clip);$/;"	v	line:278
ammo_sig245clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sig245clip);$/;"	v	line:297
ammo_sig245clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sig245clip);$/;"	v	line:303
ammo_sig245clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sig245clip);$/;"	v	line:311
ammo_silverpp7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_silverpp7clip);$/;"	v	line:279
ammo_silverpp7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_silverpp7clip);$/;"	v	line:298
ammo_silverpp7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_silverpp7clip);$/;"	v	line:304
ammo_silverpp7clip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_silverpp7clip);$/;"	v	line:312
ammo_sks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sks);$/;"	v	line:280
ammo_sks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sks);$/;"	v	line:299
ammo_sks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sks);$/;"	v	line:305
ammo_sks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sks);$/;"	v	line:313
ammo_smg9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_smg9);$/;"	v	line:300
ammo_smg9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_smg9);$/;"	v	line:306
ammo_smg9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_smg9);$/;"	v	line:314
ammo_snUZI	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_snUZI);$/;"	v	line:281
ammo_snUZI	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_snUZI);$/;"	v	line:301
ammo_snUZI	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_snUZI);$/;"	v	line:307
ammo_snUZI	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_snUZI);$/;"	v	line:315
ammo_sniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sniper);$/;"	v	line:282
ammo_sniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sniper);$/;"	v	line:302
ammo_sniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sniper);$/;"	v	line:308
ammo_sniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sniper);$/;"	v	line:316
ammo_spas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spas12);$/;"	v	line:283
ammo_spas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spas12);$/;"	v	line:303
ammo_spas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spas12);$/;"	v	line:309
ammo_spas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spas12);$/;"	v	line:317
ammo_spasclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spasclip);$/;"	v	line:284
ammo_spasclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spasclip);$/;"	v	line:304
ammo_spasclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spasclip);$/;"	v	line:310
ammo_spasclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spasclip);$/;"	v	line:318
ammo_spellbook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spellbook);$/;"	v	line:285
ammo_spellbook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spellbook);$/;"	v	line:305
ammo_spellbook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spellbook);$/;"	v	line:311
ammo_spellbook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spellbook);$/;"	v	line:319
ammo_spitcarb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spitcarb);$/;"	v	line:286
ammo_spitcarb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spitcarb);$/;"	v	line:306
ammo_spitcarb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spitcarb);$/;"	v	line:312
ammo_spitcarb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spitcarb);$/;"	v	line:320
ammo_spitclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spitclip);$/;"	v	line:287
ammo_spitclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spitclip);$/;"	v	line:307
ammo_spitclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spitclip);$/;"	v	line:313
ammo_spitclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spitclip);$/;"	v	line:321
ammo_spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spore);$/;"	v	line:288
ammo_spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spore);$/;"	v	line:308
ammo_spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spore);$/;"	v	line:314
ammo_spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spore);$/;"	v	line:322
ammo_spring	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spring);$/;"	v	line:289
ammo_spring	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spring);$/;"	v	line:309
ammo_spring	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spring);$/;"	v	line:315
ammo_spring	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_spring);$/;"	v	line:323
ammo_srifleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_srifleclip);$/;"	v	line:290
ammo_srifleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_srifleclip);$/;"	v	line:310
ammo_srifleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_srifleclip);$/;"	v	line:316
ammo_srifleclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_srifleclip);$/;"	v	line:324
ammo_ssg3000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ssg3000);$/;"	v	line:291
ammo_ssg3000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ssg3000);$/;"	v	line:311
ammo_ssg3000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ssg3000);$/;"	v	line:317
ammo_ssg3000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ssg3000);$/;"	v	line:325
ammo_st_far	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_far);$/;"	v	line:292
ammo_st_far	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_far);$/;"	v	line:312
ammo_st_far	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_far);$/;"	v	line:318
ammo_st_far	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_far);$/;"	v	line:326
ammo_st_heavy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_heavy);$/;"	v	line:293
ammo_st_heavy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_heavy);$/;"	v	line:313
ammo_st_heavy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_heavy);$/;"	v	line:319
ammo_st_heavy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_heavy);$/;"	v	line:327
ammo_st_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_medium);$/;"	v	line:294
ammo_st_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_medium);$/;"	v	line:314
ammo_st_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_medium);$/;"	v	line:320
ammo_st_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_medium);$/;"	v	line:328
ammo_st_short	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_short);$/;"	v	line:295
ammo_st_short	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_short);$/;"	v	line:315
ammo_st_short	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_short);$/;"	v	line:321
ammo_st_short	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_short);$/;"	v	line:329
ammo_st_special1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_special1);$/;"	v	line:296
ammo_st_special1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_special1);$/;"	v	line:316
ammo_st_special1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_special1);$/;"	v	line:322
ammo_st_special1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_special1);$/;"	v	line:330
ammo_st_special2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_special2);$/;"	v	line:297
ammo_st_special2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_special2);$/;"	v	line:317
ammo_st_special2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_special2);$/;"	v	line:323
ammo_st_special2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_st_special2);$/;"	v	line:331
ammo_sten	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sten);$/;"	v	line:298
ammo_sten	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sten);$/;"	v	line:318
ammo_sten	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sten);$/;"	v	line:324
ammo_sten	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sten);$/;"	v	line:332
ammo_sterling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sterling);$/;"	v	line:299
ammo_sterling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sterling);$/;"	v	line:319
ammo_sterling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sterling);$/;"	v	line:325
ammo_sterling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_sterling);$/;"	v	line:333
ammo_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stg24);$/;"	v	line:300
ammo_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stg24);$/;"	v	line:320
ammo_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stg24);$/;"	v	line:326
ammo_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stg24);$/;"	v	line:334
ammo_stoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stoner);$/;"	v	line:301
ammo_stoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stoner);$/;"	v	line:321
ammo_stoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stoner);$/;"	v	line:327
ammo_stoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stoner);$/;"	v	line:335
ammo_stonerscope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stonerscope);$/;"	v	line:302
ammo_stonerscope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stonerscope);$/;"	v	line:322
ammo_stonerscope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stonerscope);$/;"	v	line:328
ammo_stonerscope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stonerscope);$/;"	v	line:336
ammo_stonersilencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stonersilencer);$/;"	v	line:303
ammo_stonersilencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stonersilencer);$/;"	v	line:323
ammo_stonersilencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stonersilencer);$/;"	v	line:329
ammo_stonersilencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stonersilencer);$/;"	v	line:337
ammo_stubcoolant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stubcoolant);$/;"	v	line:304
ammo_stubcoolant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stubcoolant);$/;"	v	line:324
ammo_stubcoolant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stubcoolant);$/;"	v	line:330
ammo_stubcoolant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stubcoolant);$/;"	v	line:338
ammo_stumpbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stumpbox);$/;"	v	line:305
ammo_stumpbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stumpbox);$/;"	v	line:325
ammo_stumpbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stumpbox);$/;"	v	line:331
ammo_stumpbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_stumpbox);$/;"	v	line:339
ammo_svd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_svd);$/;"	v	line:306
ammo_svd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_svd);$/;"	v	line:326
ammo_svd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_svd);$/;"	v	line:332
ammo_svd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_svd);$/;"	v	line:340
ammo_swarm_xen_secondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarm_xen_secondary);$/;"	v	line:307
ammo_swarm_xen_secondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarm_xen_secondary);$/;"	v	line:327
ammo_swarm_xen_secondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarm_xen_secondary);$/;"	v	line:333
ammo_swarm_xen_secondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarm_xen_secondary);$/;"	v	line:341
ammo_swarmprimary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarmprimary);$/;"	v	line:308
ammo_swarmprimary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarmprimary);$/;"	v	line:328
ammo_swarmprimary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarmprimary);$/;"	v	line:334
ammo_swarmprimary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarmprimary);$/;"	v	line:342
ammo_swarmsecondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarmsecondary);$/;"	v	line:309
ammo_swarmsecondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarmsecondary);$/;"	v	line:329
ammo_swarmsecondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarmsecondary);$/;"	v	line:335
ammo_swarmsecondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_swarmsecondary);$/;"	v	line:343
ammo_synthol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_synthol);$/;"	v	line:344
ammo_tec9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tec9);$/;"	v	line:310
ammo_tec9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tec9);$/;"	v	line:330
ammo_tec9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tec9);$/;"	v	line:336
ammo_tec9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tec9);$/;"	v	line:345
ammo_thompson	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_thompson);$/;"	v	line:311
ammo_thompson	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_thompson);$/;"	v	line:331
ammo_thompson	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_thompson);$/;"	v	line:337
ammo_thompson	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_thompson);$/;"	v	line:346
ammo_tommy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tommy);$/;"	v	line:312
ammo_tommy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tommy);$/;"	v	line:332
ammo_tommy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tommy);$/;"	v	line:338
ammo_tommy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tommy);$/;"	v	line:347
ammo_tommygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tommygun);$/;"	v	line:313
ammo_tommygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tommygun);$/;"	v	line:333
ammo_tommygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tommygun);$/;"	v	line:339
ammo_tommygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_tommygun);$/;"	v	line:348
ammo_trigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_trigun);$/;"	v	line:334
ammo_trigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_trigun);$/;"	v	line:340
ammo_trigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_trigun);$/;"	v	line:349
ammo_ump45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ump45);$/;"	v	line:314
ammo_ump45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ump45);$/;"	v	line:335
ammo_ump45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ump45);$/;"	v	line:341
ammo_ump45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_ump45);$/;"	v	line:350
ammo_usp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_usp);$/;"	v	line:336
ammo_usp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_usp);$/;"	v	line:342
ammo_usp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_usp);$/;"	v	line:351
ammo_uspclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uspclip);$/;"	v	line:315
ammo_uspclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uspclip);$/;"	v	line:337
ammo_uspclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uspclip);$/;"	v	line:343
ammo_uspclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uspclip);$/;"	v	line:352
ammo_uzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uzi);$/;"	v	line:316
ammo_uzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uzi);$/;"	v	line:338
ammo_uzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uzi);$/;"	v	line:344
ammo_uzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uzi);$/;"	v	line:353
ammo_uziclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uziclip);$/;"	v	line:317
ammo_uziclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uziclip);$/;"	v	line:339
ammo_uziclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uziclip);$/;"	v	line:345
ammo_uziclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_uziclip);$/;"	v	line:354
ammo_veprclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_veprclip);$/;"	v	line:318
ammo_veprclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_veprclip);$/;"	v	line:340
ammo_veprclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_veprclip);$/;"	v	line:346
ammo_veprclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_veprclip);$/;"	v	line:355
ammo_vomitclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_vomitclip);$/;"	v	line:319
ammo_vomitclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_vomitclip);$/;"	v	line:341
ammo_vomitclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_vomitclip);$/;"	v	line:347
ammo_vomitclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_vomitclip);$/;"	v	line:356
ammo_vulcan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_vulcan);$/;"	v	line:320
ammo_vulcan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_vulcan);$/;"	v	line:342
ammo_vulcan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_vulcan);$/;"	v	line:348
ammo_vulcan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_vulcan);$/;"	v	line:357
ammo_wa2000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_wa2000);$/;"	v	line:321
ammo_wa2000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_wa2000);$/;"	v	line:343
ammo_wa2000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_wa2000);$/;"	v	line:349
ammo_wa2000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_wa2000);$/;"	v	line:358
ammo_webley	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_webley);$/;"	v	line:322
ammo_webley	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_webley);$/;"	v	line:344
ammo_webley	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_webley);$/;"	v	line:350
ammo_webley	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_webley);$/;"	v	line:359
ammo_whiskey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_whiskey);$/;"	v	line:323
ammo_whiskey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_whiskey);$/;"	v	line:345
ammo_whiskey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_whiskey);$/;"	v	line:351
ammo_whiskey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_whiskey);$/;"	v	line:360
ammo_winchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_winchester);$/;"	v	line:346
ammo_winchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_winchester);$/;"	v	line:352
ammo_winchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_winchester);$/;"	v	line:361
ammo_winchesterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_winchesterclip);$/;"	v	line:324
ammo_winchesterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_winchesterclip);$/;"	v	line:347
ammo_winchesterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_winchesterclip);$/;"	v	line:353
ammo_winchesterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_winchesterclip);$/;"	v	line:362
ammo_xm4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_xm4);$/;"	v	line:325
ammo_xm4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_xm4);$/;"	v	line:348
ammo_xm4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_xm4);$/;"	v	line:354
ammo_xm4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_xm4);$/;"	v	line:363
ammo_xm4slug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_xm4slug);$/;"	v	line:326
ammo_xm4slug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_xm4slug);$/;"	v	line:349
ammo_xm4slug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_xm4slug);$/;"	v	line:355
ammo_xm4slug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_xm4slug);$/;"	v	line:364
ammo_zmgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_zmgclip);$/;"	v	line:327
ammo_zmgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_zmgclip);$/;"	v	line:350
ammo_zmgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_zmgclip);$/;"	v	line:356
ammo_zmgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammo_zmgclip);$/;"	v	line:365
ammobox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammobox);$/;"	v	line:328
ammobox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammobox);$/;"	v	line:351
ammobox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammobox);$/;"	v	line:357
ammobox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ammobox);$/;"	v	line:366
api_info.cpp	api_info.cpp	1;"	F	line:1
api_info.h	api_info.h	1;"	F	line:1
api_info_s	api_info.h	/^typedef struct api_info_s {$/;"	s	line:47
api_info_s::loglevel	api_info.h	/^	int loglevel;		\/\/ level at which to log info about this function$/;"	m	line:49	struct:api_info_s	access:public
api_info_s::name	api_info.h	/^	char *name;			\/\/ string representation of function name$/;"	m	line:50	struct:api_info_s	access:public
api_info_s::trace	api_info.h	/^	mBOOL trace;		\/\/ if true, log info about this function$/;"	m	line:48	struct:api_info_s	access:public
api_info_t	api_info.h	/^} api_info_t;$/;"	t	line:51
arcade_points	linkgame.cpp	/^LINK_ENTITY_TO_GAME(arcade_points);$/;"	v	line:352
arcade_points	linkgame.cpp	/^LINK_ENTITY_TO_GAME(arcade_points);$/;"	v	line:358
arcade_points	linkgame.cpp	/^LINK_ENTITY_TO_GAME(arcade_points);$/;"	v	line:367
armoury_entity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(armoury_entity);$/;"	v	line:329
armoury_entity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(armoury_entity);$/;"	v	line:353
armoury_entity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(armoury_entity);$/;"	v	line:359
armoury_entity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(armoury_entity);$/;"	v	line:368
arrow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(arrow);$/;"	v	line:354
arrow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(arrow);$/;"	v	line:360
arrow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(arrow);$/;"	v	line:369
asl_charge_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(asl_charge_flare);$/;"	v	line:330
asl_charge_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(asl_charge_flare);$/;"	v	line:355
asl_charge_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(asl_charge_flare);$/;"	v	line:361
asl_charge_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(asl_charge_flare);$/;"	v	line:370
attach	mplugin.cpp	/^mBOOL MPlugin::attach(PLUG_LOADTIME now) {$/;"	f	line:641	class:MPlugin
aura	linkgame.cpp	/^LINK_ENTITY_TO_GAME(aura);$/;"	v	line:331
aura	linkgame.cpp	/^LINK_ENTITY_TO_GAME(aura);$/;"	v	line:356
aura	linkgame.cpp	/^LINK_ENTITY_TO_GAME(aura);$/;"	v	line:362
aura	linkgame.cpp	/^LINK_ENTITY_TO_GAME(aura);$/;"	v	line:371
author	plinfo.h	/^	char *author;				\/\/ author name\/email$/;"	m	line:56	access:public
autogl_gren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(autogl_gren);$/;"	v	line:332
autogl_gren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(autogl_gren);$/;"	v	line:357
autogl_gren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(autogl_gren);$/;"	v	line:363
autogl_gren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(autogl_gren);$/;"	v	line:372
ball_launcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ball_launcher);$/;"	v	line:364
ball_launcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ball_launcher);$/;"	v	line:373
balle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(balle);$/;"	v	line:333
balle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(balle);$/;"	v	line:358
balle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(balle);$/;"	v	line:365
balle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(balle);$/;"	v	line:374
banana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(banana);$/;"	v	line:359
banana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(banana);$/;"	v	line:366
banana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(banana);$/;"	v	line:375
barneymine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(barneymine);$/;"	v	line:334
barneymine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(barneymine);$/;"	v	line:360
barneymine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(barneymine);$/;"	v	line:367
barneymine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(barneymine);$/;"	v	line:376
base_drive_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(base_drive_ent);$/;"	v	line:335
base_drive_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(base_drive_ent);$/;"	v	line:361
base_drive_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(base_drive_ent);$/;"	v	line:368
base_drive_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(base_drive_ent);$/;"	v	line:377
basecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(basecurse);$/;"	v	line:336
basecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(basecurse);$/;"	v	line:362
basecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(basecurse);$/;"	v	line:369
basecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(basecurse);$/;"	v	line:378
beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beam);$/;"	v	line:337
beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beam);$/;"	v	line:363
beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beam);$/;"	v	line:370
beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beam);$/;"	v	line:379
beam_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beam_attack);$/;"	v	line:338
beam_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beam_attack);$/;"	v	line:364
beam_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beam_attack);$/;"	v	line:371
beam_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beam_attack);$/;"	v	line:380
beamshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beamshot);$/;"	v	line:339
beamshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beamshot);$/;"	v	line:365
beamshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beamshot);$/;"	v	line:372
beamshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beamshot);$/;"	v	line:381
bean	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bean);$/;"	v	line:340
bean	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bean);$/;"	v	line:366
bean	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bean);$/;"	v	line:373
bean	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bean);$/;"	v	line:382
beanstalk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beanstalk);$/;"	v	line:341
beanstalk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beanstalk);$/;"	v	line:367
beanstalk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beanstalk);$/;"	v	line:374
beanstalk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(beanstalk);$/;"	v	line:383
bfg10k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bfg10k);$/;"	v	line:342
bfg10k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bfg10k);$/;"	v	line:368
bfg10k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bfg10k);$/;"	v	line:375
bfg10k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bfg10k);$/;"	v	line:384
big_bang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(big_bang);$/;"	v	line:343
big_bang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(big_bang);$/;"	v	line:369
big_bang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(big_bang);$/;"	v	line:376
big_bang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(big_bang);$/;"	v	line:385
big_disk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(big_disk);$/;"	v	line:344
big_disk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(big_disk);$/;"	v	line:370
big_disk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(big_disk);$/;"	v	line:377
big_disk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(big_disk);$/;"	v	line:386
blade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(blade);$/;"	v	line:345
blade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(blade);$/;"	v	line:371
blade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(blade);$/;"	v	line:378
blade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(blade);$/;"	v	line:387
blaster_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(blaster_beam);$/;"	v	line:346
blaster_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(blaster_beam);$/;"	v	line:372
blaster_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(blaster_beam);$/;"	v	line:379
blaster_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(blaster_beam);$/;"	v	line:388
bmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bmortar);$/;"	v	line:347
bmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bmortar);$/;"	v	line:373
bmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bmortar);$/;"	v	line:380
bmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bmortar);$/;"	v	line:389
bodyque	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bodyque);$/;"	v	line:348
bodyque	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bodyque);$/;"	v	line:374
bodyque	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bodyque);$/;"	v	line:381
bodyque	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bodyque);$/;"	v	line:390
bone_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bone_follow);$/;"	v	line:349
bone_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bone_follow);$/;"	v	line:375
bone_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bone_follow);$/;"	v	line:382
bone_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bone_follow);$/;"	v	line:391
boolean_multisource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(boolean_multisource);$/;"	v	line:350
boolean_multisource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(boolean_multisource);$/;"	v	line:376
boolean_multisource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(boolean_multisource);$/;"	v	line:383
boolean_multisource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(boolean_multisource);$/;"	v	line:392
bot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bot);$/;"	v	line:351
bot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bot);$/;"	v	line:377
bot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bot);$/;"	v	line:384
bot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bot);$/;"	v	line:393
bot_waypoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bot_waypoint);$/;"	v	line:352
bot_waypoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bot_waypoint);$/;"	v	line:378
bot_waypoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bot_waypoint);$/;"	v	line:385
bot_waypoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bot_waypoint);$/;"	v	line:394
bowie_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bowie_bolt);$/;"	v	line:353
bowie_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bowie_bolt);$/;"	v	line:379
bowie_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bowie_bolt);$/;"	v	line:386
bowie_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bowie_bolt);$/;"	v	line:395
bubgren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bubgren);$/;"	v	line:354
bubgren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bubgren);$/;"	v	line:380
bubgren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bubgren);$/;"	v	line:387
bubgren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bubgren);$/;"	v	line:396
buf	mhook.h	/^	char *buf;				\/\/ copy of the logmsg, with embedded NULLs$/;"	m	line:79	access:public
building_dispenser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_dispenser);$/;"	v	line:355
building_dispenser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_dispenser);$/;"	v	line:381
building_dispenser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_dispenser);$/;"	v	line:388
building_dispenser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_dispenser);$/;"	v	line:397
building_sentrygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_sentrygun);$/;"	v	line:356
building_sentrygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_sentrygun);$/;"	v	line:382
building_sentrygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_sentrygun);$/;"	v	line:389
building_sentrygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_sentrygun);$/;"	v	line:398
building_sentrygun_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_sentrygun_base);$/;"	v	line:357
building_sentrygun_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_sentrygun_base);$/;"	v	line:383
building_sentrygun_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_sentrygun_base);$/;"	v	line:390
building_sentrygun_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_sentrygun_base);$/;"	v	line:399
building_teleporter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_teleporter);$/;"	v	line:358
building_teleporter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_teleporter);$/;"	v	line:384
building_teleporter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_teleporter);$/;"	v	line:391
building_teleporter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(building_teleporter);$/;"	v	line:400
bullet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bullet);$/;"	v	line:359
bullet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bullet);$/;"	v	line:385
bullet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bullet);$/;"	v	line:392
bullet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bullet);$/;"	v	line:401
bumper_car_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bumper_car_start);$/;"	v	line:360
bumper_car_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bumper_car_start);$/;"	v	line:386
bumper_car_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bumper_car_start);$/;"	v	line:393
bumper_car_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(bumper_car_start);$/;"	v	line:402
burning_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(burning_attack);$/;"	v	line:361
burning_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(burning_attack);$/;"	v	line:387
burning_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(burning_attack);$/;"	v	line:394
burning_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(burning_attack);$/;"	v	line:403
button_aiwallplug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(button_aiwallplug);$/;"	v	line:362
button_aiwallplug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(button_aiwallplug);$/;"	v	line:388
button_aiwallplug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(button_aiwallplug);$/;"	v	line:395
button_aiwallplug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(button_aiwallplug);$/;"	v	line:404
button_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(button_target);$/;"	v	line:363
button_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(button_target);$/;"	v	line:389
button_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(button_target);$/;"	v	line:396
button_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(button_target);$/;"	v	line:405
call	mhook.cpp	/^mBOOL MHook::call(event_args_t *args, const char *logline) {$/;"	f	line:98	class:MHook
call	mhook.cpp	/^mBOOL MHookList::call(event_args_t *evargs, const char *logline) $/;"	f	line:319	class:MHookList
call	mreg.cpp	/^mBOOL MRegCmd::call(void) {$/;"	f	line:75	class:MRegCmd
candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(candy);$/;"	v	line:364
candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(candy);$/;"	v	line:390
candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(candy);$/;"	v	line:397
candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(candy);$/;"	v	line:406
cannon_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cannon_ball);$/;"	v	line:365
cannon_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cannon_ball);$/;"	v	line:391
cannon_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cannon_ball);$/;"	v	line:398
cannon_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cannon_ball);$/;"	v	line:407
capture_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(capture_point);$/;"	v	line:366
capture_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(capture_point);$/;"	v	line:392
capture_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(capture_point);$/;"	v	line:399
capture_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(capture_point);$/;"	v	line:408
carried_book_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_book_team1);$/;"	v	line:367
carried_book_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_book_team1);$/;"	v	line:393
carried_book_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_book_team1);$/;"	v	line:400
carried_book_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_book_team1);$/;"	v	line:409
carried_book_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_book_team2);$/;"	v	line:368
carried_book_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_book_team2);$/;"	v	line:394
carried_book_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_book_team2);$/;"	v	line:401
carried_book_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_book_team2);$/;"	v	line:410
carried_flag_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_flag_team1);$/;"	v	line:369
carried_flag_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_flag_team1);$/;"	v	line:395
carried_flag_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_flag_team1);$/;"	v	line:402
carried_flag_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_flag_team1);$/;"	v	line:411
carried_flag_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_flag_team2);$/;"	v	line:370
carried_flag_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_flag_team2);$/;"	v	line:396
carried_flag_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_flag_team2);$/;"	v	line:403
carried_flag_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carried_flag_team2);$/;"	v	line:412
carry_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carry_resource);$/;"	v	line:371
carry_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carry_resource);$/;"	v	line:397
carry_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carry_resource);$/;"	v	line:404
carry_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carry_resource);$/;"	v	line:413
carry_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carry_scientist);$/;"	v	line:372
carry_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carry_scientist);$/;"	v	line:398
carry_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carry_scientist);$/;"	v	line:405
carry_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(carry_scientist);$/;"	v	line:414
ce_psi_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ce_psi_01);$/;"	v	line:373
ce_psi_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ce_psi_01);$/;"	v	line:399
ce_psi_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ce_psi_01);$/;"	v	line:406
ce_psi_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ce_psi_01);$/;"	v	line:415
ce_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ce_rocket_01);$/;"	v	line:374
ce_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ce_rocket_01);$/;"	v	line:400
ce_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ce_rocket_01);$/;"	v	line:407
ce_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ce_rocket_01);$/;"	v	line:416
cf_type_t	conf_meta.h	/^} cf_type_t;$/;"	t	line:58
cflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cflag);$/;"	v	line:375
cflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cflag);$/;"	v	line:401
cflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cflag);$/;"	v	line:408
cflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cflag);$/;"	v	line:417
charge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(charge);$/;"	v	line:376
charge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(charge);$/;"	v	line:402
charge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(charge);$/;"	v	line:409
charge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(charge);$/;"	v	line:418
charged_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(charged_bolt);$/;"	v	line:377
charged_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(charged_bolt);$/;"	v	line:403
charged_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(charged_bolt);$/;"	v	line:410
charged_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(charged_bolt);$/;"	v	line:419
check_input	mplugin.cpp	/^mBOOL MPlugin::check_input(void) {$/;"	f	line:170	class:MPlugin
cine_blood	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cine_blood);$/;"	v	line:378
cine_blood	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cine_blood);$/;"	v	line:404
cine_blood	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cine_blood);$/;"	v	line:411
cine_blood	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cine_blood);$/;"	v	line:420
clear	mplugin.cpp	/^mBOOL MPlugin::clear(void) {$/;"	f	line:971	class:MPlugin
client_meta	commands_meta.cpp	/^void client_meta(edict_t *pEntity) {$/;"	f	line:107
client_meta_pluginlist	commands_meta.cpp	/^void client_meta_pluginlist(edict_t *pEntity) {$/;"	f	line:250
client_meta_pluginlist	commands_meta.cpp	/^void client_meta_pluginlist(edict_t *pEntity) {$/;"	f	line:251
client_meta_usage	commands_meta.cpp	/^void client_meta_usage(edict_t *pEntity) {$/;"	f	line:149
client_meta_usage	commands_meta.cpp	/^void client_meta_usage(edict_t *pEntity) {$/;"	f	line:150
client_meta_version	commands_meta.cpp	/^void client_meta_version(edict_t *pEntity) {$/;"	f	line:169
client_meta_version	commands_meta.cpp	/^void client_meta_version(edict_t *pEntity) {$/;"	f	line:170
cm_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cm_rocket_01);$/;"	v	line:379
cm_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cm_rocket_01);$/;"	v	line:405
cm_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cm_rocket_01);$/;"	v	line:412
cm_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cm_rocket_01);$/;"	v	line:421
cmd_addload	mlist.cpp	/^mBOOL MPluginList::cmd_addload(const char *args) {$/;"	f	line:383	class:MPluginList
cmd_addload	mlist.cpp	/^mBOOL MPluginList::cmd_addload(const char *args) {$/;"	f	line:386	class:MPluginList
cmd_addload	mlist.cpp	/^mBOOL MPluginList::cmd_addload(const char *args) {$/;"	f	line:390	class:MPluginList
cmd_addload	mlist.cpp	/^mBOOL MPluginList::cmd_addload(const char *args) {$/;"	f	line:392	class:MPluginList
cmd_addload	mlist.cpp	/^mBOOL MPluginList::cmd_addload(const char *args) {$/;"	f	line:398	class:MPluginList
cmd_doplug	commands_meta.cpp	/^void cmd_doplug(PLUG_CMD pcmd) {$/;"	f	line:282
cmd_doplug	commands_meta.cpp	/^void cmd_doplug(PLUG_CMD pcmd) {$/;"	f	line:283
cmd_doplug	commands_meta.cpp	/^void cmd_doplug(PLUG_CMD pcmd) {$/;"	f	line:331
cmd_doplug	commands_meta.cpp	/^void cmd_doplug(PLUG_CMD pcmd) {$/;"	f	line:332
cmd_meta_cmdlist	commands_meta.cpp	/^void cmd_meta_cmdlist(void) {$/;"	f	line:210
cmd_meta_cmdlist	commands_meta.cpp	/^void cmd_meta_cmdlist(void) {$/;"	f	line:211
cmd_meta_cmdlist	commands_meta.cpp	/^void cmd_meta_cmdlist(void) {$/;"	f	line:259
cmd_meta_cmdlist	commands_meta.cpp	/^void cmd_meta_cmdlist(void) {$/;"	f	line:260
cmd_meta_config	commands_meta.cpp	/^void cmd_meta_config(void) {$/;"	f	line:228
cmd_meta_config	commands_meta.cpp	/^void cmd_meta_config(void) {$/;"	f	line:229
cmd_meta_config	commands_meta.cpp	/^void cmd_meta_config(void) {$/;"	f	line:277
cmd_meta_config	commands_meta.cpp	/^void cmd_meta_config(void) {$/;"	f	line:278
cmd_meta_cvarlist	commands_meta.cpp	/^void cmd_meta_cvarlist(void) {$/;"	f	line:219
cmd_meta_cvarlist	commands_meta.cpp	/^void cmd_meta_cvarlist(void) {$/;"	f	line:220
cmd_meta_cvarlist	commands_meta.cpp	/^void cmd_meta_cvarlist(void) {$/;"	f	line:268
cmd_meta_cvarlist	commands_meta.cpp	/^void cmd_meta_cvarlist(void) {$/;"	f	line:269
cmd_meta_game	commands_meta.cpp	/^void cmd_meta_game(void) {$/;"	f	line:174
cmd_meta_game	commands_meta.cpp	/^void cmd_meta_game(void) {$/;"	f	line:175
cmd_meta_game	commands_meta.cpp	/^void cmd_meta_game(void) {$/;"	f	line:214
cmd_meta_game	commands_meta.cpp	/^void cmd_meta_game(void) {$/;"	f	line:215
cmd_meta_gpl	commands_meta.cpp	/^void cmd_meta_gpl(void) {$/;"	f	line:141
cmd_meta_gpl	commands_meta.cpp	/^void cmd_meta_gpl(void) {$/;"	f	line:142
cmd_meta_gpl	commands_meta.cpp	/^void cmd_meta_gpl(void) {$/;"	f	line:181
cmd_meta_gpl	commands_meta.cpp	/^void cmd_meta_gpl(void) {$/;"	f	line:182
cmd_meta_load	commands_meta.cpp	/^void cmd_meta_load(void) {$/;"	f	line:249
cmd_meta_load	commands_meta.cpp	/^void cmd_meta_load(void) {$/;"	f	line:250
cmd_meta_load	commands_meta.cpp	/^void cmd_meta_load(void) {$/;"	f	line:298
cmd_meta_load	commands_meta.cpp	/^void cmd_meta_load(void) {$/;"	f	line:299
cmd_meta_pluginlist	commands_meta.cpp	/^void cmd_meta_pluginlist(void) {$/;"	f	line:201
cmd_meta_pluginlist	commands_meta.cpp	/^void cmd_meta_pluginlist(void) {$/;"	f	line:202
cmd_meta_pluginlist	commands_meta.cpp	/^void cmd_meta_pluginlist(void) {$/;"	f	line:241
cmd_meta_pluginlist	commands_meta.cpp	/^void cmd_meta_pluginlist(void) {$/;"	f	line:242
cmd_meta_refresh	commands_meta.cpp	/^void cmd_meta_refresh(void) {$/;"	f	line:189
cmd_meta_refresh	commands_meta.cpp	/^void cmd_meta_refresh(void) {$/;"	f	line:190
cmd_meta_refresh	commands_meta.cpp	/^void cmd_meta_refresh(void) {$/;"	f	line:229
cmd_meta_refresh	commands_meta.cpp	/^void cmd_meta_refresh(void) {$/;"	f	line:230
cmd_meta_usage	commands_meta.cpp	/^void cmd_meta_usage(void) {$/;"	f	line:106
cmd_meta_usage	commands_meta.cpp	/^void cmd_meta_usage(void) {$/;"	f	line:107
cmd_meta_usage	commands_meta.cpp	/^void cmd_meta_usage(void) {$/;"	f	line:126
cmd_meta_usage	commands_meta.cpp	/^void cmd_meta_usage(void) {$/;"	f	line:127
cmd_meta_version	commands_meta.cpp	/^void cmd_meta_version(void) {$/;"	f	line:129
cmd_meta_version	commands_meta.cpp	/^void cmd_meta_version(void) {$/;"	f	line:130
cmd_meta_version	commands_meta.cpp	/^void cmd_meta_version(void) {$/;"	f	line:157
cmd_meta_version	commands_meta.cpp	/^void cmd_meta_version(void) {$/;"	f	line:158
cmd_parseline	mplugin.cpp	/^mBOOL MPlugin::cmd_parseline(const char *line) {$/;"	f	line:119	class:MPlugin
commands_meta.cpp	commands_meta.cpp	1;"	F	line:1
commands_meta.h	commands_meta.h	1;"	F	line:1
conf_meta.cpp	conf_meta.cpp	1;"	F	line:1
conf_meta.h	conf_meta.h	1;"	F	line:1
controller_charge_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_charge_ball);$/;"	v	line:380
controller_charge_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_charge_ball);$/;"	v	line:406
controller_charge_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_charge_ball);$/;"	v	line:413
controller_charge_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_charge_ball);$/;"	v	line:422
controller_charged_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_charged_ball);$/;"	v	line:381
controller_charged_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_charged_ball);$/;"	v	line:407
controller_charged_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_charged_ball);$/;"	v	line:414
controller_charged_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_charged_ball);$/;"	v	line:423
controller_energy_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_energy_ball);$/;"	v	line:382
controller_energy_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_energy_ball);$/;"	v	line:408
controller_energy_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_energy_ball);$/;"	v	line:415
controller_energy_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_energy_ball);$/;"	v	line:424
controller_head_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_head_ball);$/;"	v	line:383
controller_head_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_head_ball);$/;"	v	line:409
controller_head_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_head_ball);$/;"	v	line:416
controller_head_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_head_ball);$/;"	v	line:425
controller_health_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_health_ball);$/;"	v	line:384
controller_health_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_health_ball);$/;"	v	line:410
controller_health_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_health_ball);$/;"	v	line:417
controller_health_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_health_ball);$/;"	v	line:426
controller_throw_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_throw_ball);$/;"	v	line:385
controller_throw_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_throw_ball);$/;"	v	line:411
controller_throw_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_throw_ball);$/;"	v	line:418
controller_throw_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(controller_throw_ball);$/;"	v	line:427
counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(counter);$/;"	v	line:386
counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(counter);$/;"	v	line:412
counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(counter);$/;"	v	line:419
counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(counter);$/;"	v	line:428
crossbow_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(crossbow_bolt);$/;"	v	line:387
crossbow_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(crossbow_bolt);$/;"	v	line:413
crossbow_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(crossbow_bolt);$/;"	v	line:420
crossbow_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(crossbow_bolt);$/;"	v	line:429
crowd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(crowd);$/;"	v	line:421
crowd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(crowd);$/;"	v	line:430
ctb_point_one	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctb_point_one);$/;"	v	line:388
ctb_point_one	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctb_point_one);$/;"	v	line:414
ctb_point_one	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctb_point_one);$/;"	v	line:422
ctb_point_one	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctb_point_one);$/;"	v	line:431
ctb_point_two	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctb_point_two);$/;"	v	line:389
ctb_point_two	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctb_point_two);$/;"	v	line:415
ctb_point_two	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctb_point_two);$/;"	v	line:423
ctb_point_two	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctb_point_two);$/;"	v	line:432
ctc_capturepoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctc_capturepoint);$/;"	v	line:390
ctc_capturepoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctc_capturepoint);$/;"	v	line:416
ctc_capturepoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctc_capturepoint);$/;"	v	line:424
ctc_capturepoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctc_capturepoint);$/;"	v	line:433
ctc_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctc_chicken);$/;"	v	line:391
ctc_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctc_chicken);$/;"	v	line:417
ctc_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctc_chicken);$/;"	v	line:425
ctc_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctc_chicken);$/;"	v	line:434
ctf_blueflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_blueflag);$/;"	v	line:392
ctf_blueflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_blueflag);$/;"	v	line:418
ctf_blueflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_blueflag);$/;"	v	line:426
ctf_blueflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_blueflag);$/;"	v	line:435
ctf_bluespawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_bluespawn);$/;"	v	line:393
ctf_bluespawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_bluespawn);$/;"	v	line:419
ctf_bluespawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_bluespawn);$/;"	v	line:427
ctf_bluespawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_bluespawn);$/;"	v	line:436
ctf_cloak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_cloak);$/;"	v	line:394
ctf_cloak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_cloak);$/;"	v	line:420
ctf_cloak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_cloak);$/;"	v	line:428
ctf_cloak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_cloak);$/;"	v	line:437
ctf_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_crowbar);$/;"	v	line:395
ctf_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_crowbar);$/;"	v	line:421
ctf_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_crowbar);$/;"	v	line:429
ctf_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_crowbar);$/;"	v	line:438
ctf_cycle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_cycle);$/;"	v	line:396
ctf_cycle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_cycle);$/;"	v	line:422
ctf_cycle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_cycle);$/;"	v	line:430
ctf_cycle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_cycle);$/;"	v	line:439
ctf_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flag);$/;"	v	line:397
ctf_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flag);$/;"	v	line:423
ctf_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flag);$/;"	v	line:431
ctf_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flag);$/;"	v	line:440
ctf_flag_follow_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flag_follow_blue);$/;"	v	line:432
ctf_flag_follow_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flag_follow_blue);$/;"	v	line:441
ctf_flag_follow_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flag_follow_red);$/;"	v	line:433
ctf_flag_follow_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flag_follow_red);$/;"	v	line:442
ctf_flagzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flagzone);$/;"	v	line:398
ctf_flagzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flagzone);$/;"	v	line:424
ctf_flagzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flagzone);$/;"	v	line:434
ctf_flagzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_flagzone);$/;"	v	line:443
ctf_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_frag);$/;"	v	line:399
ctf_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_frag);$/;"	v	line:425
ctf_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_frag);$/;"	v	line:435
ctf_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_frag);$/;"	v	line:444
ctf_hook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_hook);$/;"	v	line:400
ctf_hook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_hook);$/;"	v	line:426
ctf_hook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_hook);$/;"	v	line:436
ctf_hook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_hook);$/;"	v	line:445
ctf_lowgrav	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_lowgrav);$/;"	v	line:401
ctf_lowgrav	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_lowgrav);$/;"	v	line:427
ctf_lowgrav	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_lowgrav);$/;"	v	line:437
ctf_lowgrav	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_lowgrav);$/;"	v	line:446
ctf_protect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_protect);$/;"	v	line:402
ctf_protect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_protect);$/;"	v	line:428
ctf_protect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_protect);$/;"	v	line:438
ctf_protect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_protect);$/;"	v	line:447
ctf_redflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_redflag);$/;"	v	line:403
ctf_redflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_redflag);$/;"	v	line:429
ctf_redflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_redflag);$/;"	v	line:439
ctf_redflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_redflag);$/;"	v	line:448
ctf_redspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_redspawn);$/;"	v	line:404
ctf_redspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_redspawn);$/;"	v	line:430
ctf_redspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_redspawn);$/;"	v	line:440
ctf_redspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_redspawn);$/;"	v	line:449
ctf_regen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_regen);$/;"	v	line:405
ctf_regen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_regen);$/;"	v	line:431
ctf_regen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_regen);$/;"	v	line:441
ctf_regen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_regen);$/;"	v	line:450
ctf_rune	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_rune);$/;"	v	line:406
ctf_rune	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_rune);$/;"	v	line:432
ctf_rune	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_rune);$/;"	v	line:442
ctf_rune	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_rune);$/;"	v	line:451
ctf_superglock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_superglock);$/;"	v	line:407
ctf_superglock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_superglock);$/;"	v	line:433
ctf_superglock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_superglock);$/;"	v	line:443
ctf_superglock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_superglock);$/;"	v	line:452
ctf_trap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_trap);$/;"	v	line:408
ctf_trap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_trap);$/;"	v	line:434
ctf_trap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_trap);$/;"	v	line:444
ctf_trap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_trap);$/;"	v	line:453
ctf_vamp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_vamp);$/;"	v	line:409
ctf_vamp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_vamp);$/;"	v	line:435
ctf_vamp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_vamp);$/;"	v	line:445
ctf_vamp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ctf_vamp);$/;"	v	line:454
curse_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(curse_spawner);$/;"	v	line:410
curse_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(curse_spawner);$/;"	v	line:436
curse_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(curse_spawner);$/;"	v	line:446
curse_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(curse_spawner);$/;"	v	line:455
cust_11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_11);$/;"	v	line:411
cust_11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_11);$/;"	v	line:437
cust_11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_11);$/;"	v	line:447
cust_11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_11);$/;"	v	line:456
cust_12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_12);$/;"	v	line:412
cust_12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_12);$/;"	v	line:438
cust_12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_12);$/;"	v	line:448
cust_12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_12);$/;"	v	line:457
cust_13	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_13);$/;"	v	line:413
cust_13	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_13);$/;"	v	line:439
cust_13	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_13);$/;"	v	line:449
cust_13	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_13);$/;"	v	line:458
cust_21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_21);$/;"	v	line:414
cust_21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_21);$/;"	v	line:440
cust_21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_21);$/;"	v	line:450
cust_21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_21);$/;"	v	line:459
cust_22	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_22);$/;"	v	line:415
cust_22	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_22);$/;"	v	line:441
cust_22	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_22);$/;"	v	line:451
cust_22	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_22);$/;"	v	line:460
cust_24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_24);$/;"	v	line:416
cust_24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_24);$/;"	v	line:442
cust_24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_24);$/;"	v	line:452
cust_24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_24);$/;"	v	line:461
cust_25	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_25);$/;"	v	line:417
cust_25	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_25);$/;"	v	line:443
cust_25	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_25);$/;"	v	line:453
cust_25	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_25);$/;"	v	line:462
cust_2GaussPistolSniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_2GaussPistolSniper);$/;"	v	line:418
cust_2GaussPistolSniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_2GaussPistolSniper);$/;"	v	line:444
cust_2GaussPistolSniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_2GaussPistolSniper);$/;"	v	line:454
cust_2GaussPistolSniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_2GaussPistolSniper);$/;"	v	line:463
cust_2MinigunCooled	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_2MinigunCooled);$/;"	v	line:419
cust_2MinigunCooled	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_2MinigunCooled);$/;"	v	line:445
cust_2MinigunCooled	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_2MinigunCooled);$/;"	v	line:455
cust_2MinigunCooled	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_2MinigunCooled);$/;"	v	line:464
cust_31	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_31);$/;"	v	line:420
cust_31	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_31);$/;"	v	line:446
cust_31	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_31);$/;"	v	line:456
cust_31	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_31);$/;"	v	line:465
cust_33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_33);$/;"	v	line:421
cust_33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_33);$/;"	v	line:447
cust_33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_33);$/;"	v	line:457
cust_33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_33);$/;"	v	line:466
cust_34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_34);$/;"	v	line:422
cust_34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_34);$/;"	v	line:448
cust_34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_34);$/;"	v	line:458
cust_34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_34);$/;"	v	line:467
cust_41	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_41);$/;"	v	line:423
cust_41	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_41);$/;"	v	line:449
cust_41	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_41);$/;"	v	line:459
cust_41	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_41);$/;"	v	line:468
cust_43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_43);$/;"	v	line:424
cust_43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_43);$/;"	v	line:450
cust_43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_43);$/;"	v	line:460
cust_43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cust_43);$/;"	v	line:469
custom_precache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(custom_precache);$/;"	v	line:425
custom_precache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(custom_precache);$/;"	v	line:451
custom_precache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(custom_precache);$/;"	v	line:461
custom_precache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(custom_precache);$/;"	v	line:470
cv_pop	tqueue.h	/^		COND_T cv_pop;$/;"	m	line:76	class:Queue	access:protected
cv_push	tqueue.h	/^		COND_T cv_push;$/;"	m	line:75	class:Queue	access:protected
cycler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler);$/;"	v	line:426
cycler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler);$/;"	v	line:452
cycler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler);$/;"	v	line:462
cycler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler);$/;"	v	line:471
cycler_prdroid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_prdroid);$/;"	v	line:427
cycler_prdroid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_prdroid);$/;"	v	line:453
cycler_prdroid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_prdroid);$/;"	v	line:463
cycler_prdroid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_prdroid);$/;"	v	line:472
cycler_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_sprite);$/;"	v	line:428
cycler_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_sprite);$/;"	v	line:454
cycler_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_sprite);$/;"	v	line:464
cycler_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_sprite);$/;"	v	line:473
cycler_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_weapon);$/;"	v	line:429
cycler_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_weapon);$/;"	v	line:455
cycler_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_weapon);$/;"	v	line:465
cycler_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_weapon);$/;"	v	line:474
cycler_wreckage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_wreckage);$/;"	v	line:430
cycler_wreckage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_wreckage);$/;"	v	line:456
cycler_wreckage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_wreckage);$/;"	v	line:466
cycler_wreckage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(cycler_wreckage);$/;"	v	line:475
data	mreg.h	/^		cvar_t *data;			\/\/ actual cvar structure, malloc'd$/;"	m	line:119	class:MRegCvar	access:public
data	tqueue.h	/^				qdata_t *data;$/;"	m	line:64	class:Queue::QItem	access:public
date	plinfo.h	/^	char *date;					\/\/ date$/;"	m	line:55	access:public
davespit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(davespit);$/;"	v	line:431
davespit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(davespit);$/;"	v	line:457
davespit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(davespit);$/;"	v	line:467
davespit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(davespit);$/;"	v	line:476
db_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(db_spawner);$/;"	v	line:432
db_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(db_spawner);$/;"	v	line:458
db_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(db_spawner);$/;"	v	line:468
db_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(db_spawner);$/;"	v	line:477
dc_info_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_info_objective);$/;"	v	line:433
dc_info_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_info_objective);$/;"	v	line:459
dc_info_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_info_objective);$/;"	v	line:469
dc_info_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_info_objective);$/;"	v	line:478
dc_info_objectposition	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_info_objectposition);$/;"	v	line:434
dc_info_objectposition	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_info_objectposition);$/;"	v	line:460
dc_info_objectposition	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_info_objectposition);$/;"	v	line:470
dc_info_objectposition	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_info_objectposition);$/;"	v	line:479
dc_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_object);$/;"	v	line:435
dc_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_object);$/;"	v	line:461
dc_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_object);$/;"	v	line:471
dc_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_object);$/;"	v	line:480
dc_trigger_objectcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_objectcapture);$/;"	v	line:436
dc_trigger_objectcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_objectcapture);$/;"	v	line:462
dc_trigger_objectcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_objectcapture);$/;"	v	line:472
dc_trigger_objectcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_objectcapture);$/;"	v	line:481
dc_trigger_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_reset);$/;"	v	line:437
dc_trigger_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_reset);$/;"	v	line:463
dc_trigger_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_reset);$/;"	v	line:473
dc_trigger_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_reset);$/;"	v	line:482
dc_trigger_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_team);$/;"	v	line:438
dc_trigger_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_team);$/;"	v	line:464
dc_trigger_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_team);$/;"	v	line:474
dc_trigger_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dc_trigger_team);$/;"	v	line:483
deadcorpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deadcorpse);$/;"	v	line:465
deadcorpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deadcorpse);$/;"	v	line:475
deadcorpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deadcorpse);$/;"	v	line:484
deal_columbian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_columbian_start);$/;"	v	line:439
deal_columbian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_columbian_start);$/;"	v	line:466
deal_columbian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_columbian_start);$/;"	v	line:476
deal_columbian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_columbian_start);$/;"	v	line:485
deal_italian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_italian_start);$/;"	v	line:440
deal_italian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_italian_start);$/;"	v	line:467
deal_italian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_italian_start);$/;"	v	line:477
deal_italian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_italian_start);$/;"	v	line:486
deal_swat_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_swat_start);$/;"	v	line:441
deal_swat_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_swat_start);$/;"	v	line:468
deal_swat_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_swat_start);$/;"	v	line:478
deal_swat_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deal_swat_start);$/;"	v	line:487
death_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(death_ball);$/;"	v	line:442
death_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(death_ball);$/;"	v	line:469
death_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(death_ball);$/;"	v	line:479
death_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(death_ball);$/;"	v	line:488
deathball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deathball);$/;"	v	line:443
deathball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deathball);$/;"	v	line:470
deathball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deathball);$/;"	v	line:480
deathball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deathball);$/;"	v	line:489
deathsoul	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deathsoul);$/;"	v	line:444
deathsoul	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deathsoul);$/;"	v	line:471
deathsoul	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deathsoul);$/;"	v	line:481
deathsoul	linkgame.cpp	/^LINK_ENTITY_TO_GAME(deathsoul);$/;"	v	line:490
debris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(debris);$/;"	v	line:445
debris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(debris);$/;"	v	line:472
debris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(debris);$/;"	v	line:482
debris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(debris);$/;"	v	line:491
debuglevel	conf_meta.h	/^		int debuglevel;		\/\/ to use for meta_debug$/;"	m	line:85	class:MConfig	access:public
decore_aicore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_aicore);$/;"	v	line:446
decore_aicore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_aicore);$/;"	v	line:473
decore_aicore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_aicore);$/;"	v	line:483
decore_aicore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_aicore);$/;"	v	line:492
decore_asteroid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_asteroid);$/;"	v	line:447
decore_asteroid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_asteroid);$/;"	v	line:474
decore_asteroid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_asteroid);$/;"	v	line:484
decore_asteroid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_asteroid);$/;"	v	line:493
decore_baboon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_baboon);$/;"	v	line:448
decore_baboon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_baboon);$/;"	v	line:475
decore_baboon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_baboon);$/;"	v	line:485
decore_baboon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_baboon);$/;"	v	line:494
decore_bodygib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_bodygib);$/;"	v	line:449
decore_bodygib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_bodygib);$/;"	v	line:476
decore_bodygib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_bodygib);$/;"	v	line:486
decore_bodygib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_bodygib);$/;"	v	line:495
decore_butterflyflock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_butterflyflock);$/;"	v	line:450
decore_butterflyflock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_butterflyflock);$/;"	v	line:477
decore_butterflyflock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_butterflyflock);$/;"	v	line:487
decore_butterflyflock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_butterflyflock);$/;"	v	line:496
decore_cactus	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_cactus);$/;"	v	line:451
decore_cactus	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_cactus);$/;"	v	line:478
decore_cactus	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_cactus);$/;"	v	line:488
decore_cactus	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_cactus);$/;"	v	line:497
decore_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_cam);$/;"	v	line:452
decore_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_cam);$/;"	v	line:479
decore_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_cam);$/;"	v	line:489
decore_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_cam);$/;"	v	line:498
decore_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_corpse);$/;"	v	line:453
decore_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_corpse);$/;"	v	line:480
decore_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_corpse);$/;"	v	line:490
decore_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_corpse);$/;"	v	line:499
decore_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_eagle);$/;"	v	line:454
decore_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_eagle);$/;"	v	line:481
decore_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_eagle);$/;"	v	line:491
decore_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_eagle);$/;"	v	line:500
decore_explodable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_explodable);$/;"	v	line:455
decore_explodable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_explodable);$/;"	v	line:482
decore_explodable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_explodable);$/;"	v	line:492
decore_explodable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_explodable);$/;"	v	line:501
decore_foot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_foot);$/;"	v	line:456
decore_foot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_foot);$/;"	v	line:483
decore_foot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_foot);$/;"	v	line:493
decore_foot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_foot);$/;"	v	line:502
decore_goldskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_goldskull);$/;"	v	line:457
decore_goldskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_goldskull);$/;"	v	line:484
decore_goldskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_goldskull);$/;"	v	line:494
decore_goldskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_goldskull);$/;"	v	line:503
decore_gutspile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_gutspile);$/;"	v	line:458
decore_gutspile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_gutspile);$/;"	v	line:485
decore_gutspile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_gutspile);$/;"	v	line:495
decore_gutspile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_gutspile);$/;"	v	line:504
decore_hatgib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_hatgib);$/;"	v	line:459
decore_hatgib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_hatgib);$/;"	v	line:486
decore_hatgib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_hatgib);$/;"	v	line:496
decore_hatgib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_hatgib);$/;"	v	line:505
decore_ice	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_ice);$/;"	v	line:460
decore_ice	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_ice);$/;"	v	line:487
decore_ice	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_ice);$/;"	v	line:497
decore_ice	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_ice);$/;"	v	line:506
decore_mushroom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_mushroom);$/;"	v	line:461
decore_mushroom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_mushroom);$/;"	v	line:488
decore_mushroom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_mushroom);$/;"	v	line:498
decore_mushroom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_mushroom);$/;"	v	line:507
decore_mushroom2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_mushroom2);$/;"	v	line:462
decore_mushroom2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_mushroom2);$/;"	v	line:489
decore_mushroom2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_mushroom2);$/;"	v	line:499
decore_mushroom2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_mushroom2);$/;"	v	line:508
decore_nest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_nest);$/;"	v	line:463
decore_nest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_nest);$/;"	v	line:490
decore_nest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_nest);$/;"	v	line:500
decore_nest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_nest);$/;"	v	line:509
decore_pipes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_pipes);$/;"	v	line:464
decore_pipes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_pipes);$/;"	v	line:491
decore_pipes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_pipes);$/;"	v	line:501
decore_pipes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_pipes);$/;"	v	line:510
decore_prickle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_prickle);$/;"	v	line:465
decore_prickle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_prickle);$/;"	v	line:492
decore_prickle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_prickle);$/;"	v	line:502
decore_prickle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_prickle);$/;"	v	line:511
decore_pteradon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_pteradon);$/;"	v	line:466
decore_pteradon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_pteradon);$/;"	v	line:493
decore_pteradon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_pteradon);$/;"	v	line:503
decore_pteradon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_pteradon);$/;"	v	line:512
decore_scripted_boulder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_scripted_boulder);$/;"	v	line:467
decore_scripted_boulder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_scripted_boulder);$/;"	v	line:494
decore_scripted_boulder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_scripted_boulder);$/;"	v	line:504
decore_scripted_boulder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_scripted_boulder);$/;"	v	line:513
decore_sittingtubemortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_sittingtubemortar);$/;"	v	line:468
decore_sittingtubemortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_sittingtubemortar);$/;"	v	line:495
decore_sittingtubemortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_sittingtubemortar);$/;"	v	line:505
decore_sittingtubemortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_sittingtubemortar);$/;"	v	line:514
decore_spacebebris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_spacebebris);$/;"	v	line:469
decore_spacebebris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_spacebebris);$/;"	v	line:496
decore_spacebebris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_spacebebris);$/;"	v	line:506
decore_spacebebris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_spacebebris);$/;"	v	line:515
decore_swampplants	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_swampplants);$/;"	v	line:470
decore_swampplants	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_swampplants);$/;"	v	line:497
decore_swampplants	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_swampplants);$/;"	v	line:507
decore_swampplants	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_swampplants);$/;"	v	line:516
decore_torch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_torch);$/;"	v	line:471
decore_torch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_torch);$/;"	v	line:498
decore_torch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_torch);$/;"	v	line:508
decore_torch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_torch);$/;"	v	line:517
decore_torchflame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_torchflame);$/;"	v	line:472
decore_torchflame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_torchflame);$/;"	v	line:499
decore_torchflame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_torchflame);$/;"	v	line:509
decore_torchflame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(decore_torchflame);$/;"	v	line:518
default_csay_tparms	mutil.cpp	/^hudtextparms_t default_csay_tparms = {$/;"	v	line:51
defensechamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(defensechamber);$/;"	v	line:473
defensechamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(defensechamber);$/;"	v	line:500
defensechamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(defensechamber);$/;"	v	line:510
defensechamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(defensechamber);$/;"	v	line:519
demoman_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(demoman_mine);$/;"	v	line:474
demoman_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(demoman_mine);$/;"	v	line:501
demoman_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(demoman_mine);$/;"	v	line:511
demoman_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(demoman_mine);$/;"	v	line:520
desc	game_support.h	/^	char *desc;			\/\/ our long-name description$/;"	m	line:48	struct:game_modinfo_s	access:public
desc	metamod.h	/^	char *desc;					\/\/ ie "Counter-Strike"$/;"	m	line:64	struct:gamedll_s	access:public
desc	metamod.h	/^	char *desc;					\/\/ ie "Counter-Strike"$/;"	m	line:67	struct:gamedll_s	access:public
desc	mplugin.h	/^		char desc[MAX_DESC_LEN];			\/\/ ie "Test metamod plugin", from inifile$/;"	m	line:119	class:MPlugin	access:public
dest	conf_meta.h	/^	void *dest;		\/\/ addr of destination variable, or handler function$/;"	m	line:65	struct:option_s	access:public
detach	mplugin.cpp	/^mBOOL MPlugin::detach(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {$/;"	f	line:868	class:MPlugin
detpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(detpack);$/;"	v	line:475
detpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(detpack);$/;"	v	line:502
detpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(detpack);$/;"	v	line:512
detpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(detpack);$/;"	v	line:521
dg_streak_spiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dg_streak_spiral);$/;"	v	line:476
dg_streak_spiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dg_streak_spiral);$/;"	v	line:503
dg_streak_spiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dg_streak_spiral);$/;"	v	line:513
dg_streak_spiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dg_streak_spiral);$/;"	v	line:522
disable	mreg.cpp	/^void MRegCmdList::disable(int plugin_id) {$/;"	f	line:168	class:MRegCmdList
disable	mreg.cpp	/^void MRegCvarList::disable(int plugin_id) {$/;"	f	line:340	class:MRegCvarList
disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(disc);$/;"	v	line:477
disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(disc);$/;"	v	line:504
disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(disc);$/;"	v	line:514
disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(disc);$/;"	v	line:523
disc_arena	linkgame.cpp	/^LINK_ENTITY_TO_GAME(disc_arena);$/;"	v	line:478
disc_arena	linkgame.cpp	/^LINK_ENTITY_TO_GAME(disc_arena);$/;"	v	line:505
disc_arena	linkgame.cpp	/^LINK_ENTITY_TO_GAME(disc_arena);$/;"	v	line:515
disc_arena	linkgame.cpp	/^LINK_ENTITY_TO_GAME(disc_arena);$/;"	v	line:524
discarena	linkgame.cpp	/^LINK_ENTITY_TO_GAME(discarena);$/;"	v	line:479
discarena	linkgame.cpp	/^LINK_ENTITY_TO_GAME(discarena);$/;"	v	line:506
discarena	linkgame.cpp	/^LINK_ENTITY_TO_GAME(discarena);$/;"	v	line:516
discarena	linkgame.cpp	/^LINK_ENTITY_TO_GAME(discarena);$/;"	v	line:525
displacer_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(displacer_ball);$/;"	v	line:480
displacer_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(displacer_ball);$/;"	v	line:507
displacer_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(displacer_ball);$/;"	v	line:517
displacer_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(displacer_ball);$/;"	v	line:526
dllapi.cpp	dllapi.cpp	1;"	F	line:1
dllapi.h	dllapi.h	1;"	F	line:1
dllapi_info	api_info.cpp	/^dllapi_info_t dllapi_info = {$/;"	v	line:42
dllapi_info_s	api_info.h	/^typedef struct dllapi_info_s {$/;"	s	line:55
dllapi_info_s::END	api_info.h	/^	api_info_t END;$/;"	m	line:106	struct:dllapi_info_s	access:public
dllapi_info_s::pfnAddToFullPack	api_info.h	/^	api_info_t pfnAddToFullPack;$/;"	m	line:95	struct:dllapi_info_s	access:public
dllapi_info_s::pfnAllowLagCompensation	api_info.h	/^	api_info_t pfnAllowLagCompensation;$/;"	m	line:105	struct:dllapi_info_s	access:public
dllapi_info_s::pfnBlocked	api_info.h	/^	api_info_t pfnBlocked;$/;"	m	line:61	struct:dllapi_info_s	access:public
dllapi_info_s::pfnClientCommand	api_info.h	/^	api_info_t pfnClientCommand;$/;"	m	line:75	struct:dllapi_info_s	access:public
dllapi_info_s::pfnClientConnect	api_info.h	/^	api_info_t pfnClientConnect;$/;"	m	line:71	struct:dllapi_info_s	access:public
dllapi_info_s::pfnClientDisconnect	api_info.h	/^	api_info_t pfnClientDisconnect;$/;"	m	line:72	struct:dllapi_info_s	access:public
dllapi_info_s::pfnClientKill	api_info.h	/^	api_info_t pfnClientKill;$/;"	m	line:73	struct:dllapi_info_s	access:public
dllapi_info_s::pfnClientPutInServer	api_info.h	/^	api_info_t pfnClientPutInServer;$/;"	m	line:74	struct:dllapi_info_s	access:public
dllapi_info_s::pfnClientUserInfoChanged	api_info.h	/^	api_info_t pfnClientUserInfoChanged;$/;"	m	line:76	struct:dllapi_info_s	access:public
dllapi_info_s::pfnCmdEnd	api_info.h	/^	api_info_t pfnCmdEnd;$/;"	m	line:100	struct:dllapi_info_s	access:public
dllapi_info_s::pfnCmdStart	api_info.h	/^	api_info_t pfnCmdStart;$/;"	m	line:99	struct:dllapi_info_s	access:public
dllapi_info_s::pfnConnectionlessPacket	api_info.h	/^	api_info_t pfnConnectionlessPacket;$/;"	m	line:101	struct:dllapi_info_s	access:public
dllapi_info_s::pfnCreateBaseline	api_info.h	/^	api_info_t pfnCreateBaseline;$/;"	m	line:96	struct:dllapi_info_s	access:public
dllapi_info_s::pfnCreateInstancedBaselines	api_info.h	/^	api_info_t pfnCreateInstancedBaselines;$/;"	m	line:103	struct:dllapi_info_s	access:public
dllapi_info_s::pfnGameInit	api_info.h	/^	api_info_t pfnGameInit;$/;"	m	line:56	struct:dllapi_info_s	access:public
dllapi_info_s::pfnGetGameDescription	api_info.h	/^	api_info_t pfnGetGameDescription;$/;"	m	line:84	struct:dllapi_info_s	access:public
dllapi_info_s::pfnGetHullBounds	api_info.h	/^	api_info_t pfnGetHullBounds;$/;"	m	line:102	struct:dllapi_info_s	access:public
dllapi_info_s::pfnGetWeaponData	api_info.h	/^	api_info_t pfnGetWeaponData;$/;"	m	line:98	struct:dllapi_info_s	access:public
dllapi_info_s::pfnInconsistentFile	api_info.h	/^	api_info_t pfnInconsistentFile;$/;"	m	line:104	struct:dllapi_info_s	access:public
dllapi_info_s::pfnKeyValue	api_info.h	/^	api_info_t pfnKeyValue;$/;"	m	line:62	struct:dllapi_info_s	access:public
dllapi_info_s::pfnPM_FindTextureType	api_info.h	/^	api_info_t pfnPM_FindTextureType;$/;"	m	line:92	struct:dllapi_info_s	access:public
dllapi_info_s::pfnPM_Init	api_info.h	/^	api_info_t pfnPM_Init;$/;"	m	line:91	struct:dllapi_info_s	access:public
dllapi_info_s::pfnPM_Move	api_info.h	/^	api_info_t pfnPM_Move;$/;"	m	line:90	struct:dllapi_info_s	access:public
dllapi_info_s::pfnParmsChangeLevel	api_info.h	/^	api_info_t pfnParmsChangeLevel;$/;"	m	line:83	struct:dllapi_info_s	access:public
dllapi_info_s::pfnParmsNewLevel	api_info.h	/^	api_info_t pfnParmsNewLevel;$/;"	m	line:82	struct:dllapi_info_s	access:public
dllapi_info_s::pfnPlayerCustomization	api_info.h	/^	api_info_t pfnPlayerCustomization;$/;"	m	line:85	struct:dllapi_info_s	access:public
dllapi_info_s::pfnPlayerPostThink	api_info.h	/^	api_info_t pfnPlayerPostThink;$/;"	m	line:80	struct:dllapi_info_s	access:public
dllapi_info_s::pfnPlayerPreThink	api_info.h	/^	api_info_t pfnPlayerPreThink;$/;"	m	line:79	struct:dllapi_info_s	access:public
dllapi_info_s::pfnRegisterEncoders	api_info.h	/^	api_info_t pfnRegisterEncoders;$/;"	m	line:97	struct:dllapi_info_s	access:public
dllapi_info_s::pfnResetGlobalState	api_info.h	/^	api_info_t pfnResetGlobalState;$/;"	m	line:70	struct:dllapi_info_s	access:public
dllapi_info_s::pfnRestore	api_info.h	/^	api_info_t pfnRestore;$/;"	m	line:64	struct:dllapi_info_s	access:public
dllapi_info_s::pfnRestoreGlobalState	api_info.h	/^	api_info_t pfnRestoreGlobalState;$/;"	m	line:69	struct:dllapi_info_s	access:public
dllapi_info_s::pfnSave	api_info.h	/^	api_info_t pfnSave;$/;"	m	line:63	struct:dllapi_info_s	access:public
dllapi_info_s::pfnSaveGlobalState	api_info.h	/^	api_info_t pfnSaveGlobalState;$/;"	m	line:68	struct:dllapi_info_s	access:public
dllapi_info_s::pfnSaveReadFields	api_info.h	/^	api_info_t pfnSaveReadFields;$/;"	m	line:67	struct:dllapi_info_s	access:public
dllapi_info_s::pfnSaveWriteFields	api_info.h	/^	api_info_t pfnSaveWriteFields;$/;"	m	line:66	struct:dllapi_info_s	access:public
dllapi_info_s::pfnServerActivate	api_info.h	/^	api_info_t pfnServerActivate;$/;"	m	line:77	struct:dllapi_info_s	access:public
dllapi_info_s::pfnServerDeactivate	api_info.h	/^	api_info_t pfnServerDeactivate;$/;"	m	line:78	struct:dllapi_info_s	access:public
dllapi_info_s::pfnSetAbsBox	api_info.h	/^	api_info_t pfnSetAbsBox;$/;"	m	line:65	struct:dllapi_info_s	access:public
dllapi_info_s::pfnSetupVisibility	api_info.h	/^	api_info_t pfnSetupVisibility;$/;"	m	line:93	struct:dllapi_info_s	access:public
dllapi_info_s::pfnSpawn	api_info.h	/^	api_info_t pfnSpawn;$/;"	m	line:57	struct:dllapi_info_s	access:public
dllapi_info_s::pfnSpectatorConnect	api_info.h	/^	api_info_t pfnSpectatorConnect;$/;"	m	line:86	struct:dllapi_info_s	access:public
dllapi_info_s::pfnSpectatorDisconnect	api_info.h	/^	api_info_t pfnSpectatorDisconnect;$/;"	m	line:87	struct:dllapi_info_s	access:public
dllapi_info_s::pfnSpectatorThink	api_info.h	/^	api_info_t pfnSpectatorThink;$/;"	m	line:88	struct:dllapi_info_s	access:public
dllapi_info_s::pfnStartFrame	api_info.h	/^	api_info_t pfnStartFrame;$/;"	m	line:81	struct:dllapi_info_s	access:public
dllapi_info_s::pfnSys_Error	api_info.h	/^	api_info_t pfnSys_Error;$/;"	m	line:89	struct:dllapi_info_s	access:public
dllapi_info_s::pfnThink	api_info.h	/^	api_info_t pfnThink;$/;"	m	line:58	struct:dllapi_info_s	access:public
dllapi_info_s::pfnTouch	api_info.h	/^	api_info_t pfnTouch;$/;"	m	line:60	struct:dllapi_info_s	access:public
dllapi_info_s::pfnUpdateClientData	api_info.h	/^	api_info_t pfnUpdateClientData;$/;"	m	line:94	struct:dllapi_info_s	access:public
dllapi_info_s::pfnUse	api_info.h	/^	api_info_t pfnUse;$/;"	m	line:59	struct:dllapi_info_s	access:public
dllapi_info_t	api_info.h	/^} dllapi_info_t;$/;"	t	line:107
dllapi_post_table	mplugin.h	/^		DLL_FUNCTIONS *dllapi_post_table;$/;"	m	line:130	class:MPlugin	access:public
dllapi_table	meta_api.h	/^	DLL_FUNCTIONS *dllapi_table;$/;"	m	line:123	access:public
dllapi_table	mplugin.h	/^		DLL_FUNCTIONS *dllapi_table;$/;"	m	line:129	class:MPlugin	access:public
dmgmirrorcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dmgmirrorcurse);$/;"	v	line:481
dmgmirrorcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dmgmirrorcurse);$/;"	v	line:508
dmgmirrorcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dmgmirrorcurse);$/;"	v	line:518
dmgmirrorcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dmgmirrorcurse);$/;"	v	line:527
dmgscalecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dmgscalecurse);$/;"	v	line:482
dmgscalecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dmgscalecurse);$/;"	v	line:509
dmgscalecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dmgscalecurse);$/;"	v	line:519
dmgscalecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dmgscalecurse);$/;"	v	line:528
do_exit	support_meta.cpp	/^void do_exit(int exitval) {$/;"	f	line:45
do_link_ent	linkent.cpp	/^void do_link_ent(ENTITY_FN *pfnEntity, int *missing, char *entStr, $/;"	f	line:44
dod_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_ammo);$/;"	v	line:483
dod_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_ammo);$/;"	v	line:510
dod_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_ammo);$/;"	v	line:520
dod_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_ammo);$/;"	v	line:529
dod_ammo_depot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_ammo_depot);$/;"	v	line:484
dod_ammo_depot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_ammo_depot);$/;"	v	line:511
dod_ammo_depot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_ammo_depot);$/;"	v	line:521
dod_ammo_depot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_ammo_depot);$/;"	v	line:530
dod_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_camera);$/;"	v	line:485
dod_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_camera);$/;"	v	line:512
dod_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_camera);$/;"	v	line:522
dod_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_camera);$/;"	v	line:531
dod_capture_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_capture_area);$/;"	v	line:486
dod_capture_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_capture_area);$/;"	v	line:513
dod_capture_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_capture_area);$/;"	v	line:523
dod_capture_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_capture_area);$/;"	v	line:532
dod_control_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_control_point);$/;"	v	line:487
dod_control_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_control_point);$/;"	v	line:514
dod_control_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_control_point);$/;"	v	line:524
dod_control_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_control_point);$/;"	v	line:533
dod_control_point_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_control_point_master);$/;"	v	line:488
dod_control_point_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_control_point_master);$/;"	v	line:515
dod_control_point_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_control_point_master);$/;"	v	line:525
dod_control_point_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_control_point_master);$/;"	v	line:534
dod_location	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_location);$/;"	v	line:489
dod_location	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_location);$/;"	v	line:516
dod_location	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_location);$/;"	v	line:526
dod_location	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_location);$/;"	v	line:535
dod_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_object);$/;"	v	line:490
dod_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_object);$/;"	v	line:517
dod_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_object);$/;"	v	line:527
dod_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_object);$/;"	v	line:536
dod_object_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_object_goal);$/;"	v	line:491
dod_object_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_object_goal);$/;"	v	line:518
dod_object_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_object_goal);$/;"	v	line:528
dod_object_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_object_goal);$/;"	v	line:537
dod_point_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_point_relay);$/;"	v	line:492
dod_point_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_point_relay);$/;"	v	line:519
dod_point_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_point_relay);$/;"	v	line:529
dod_point_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_point_relay);$/;"	v	line:538
dod_preround	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_preround);$/;"	v	line:493
dod_preround	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_preround);$/;"	v	line:520
dod_preround	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_preround);$/;"	v	line:530
dod_preround	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_preround);$/;"	v	line:539
dod_round_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_round_timer);$/;"	v	line:494
dod_round_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_round_timer);$/;"	v	line:521
dod_round_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_round_timer);$/;"	v	line:531
dod_round_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_round_timer);$/;"	v	line:540
dod_score_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_score_ent);$/;"	v	line:495
dod_score_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_score_ent);$/;"	v	line:522
dod_score_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_score_ent);$/;"	v	line:532
dod_score_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_score_ent);$/;"	v	line:541
dod_secondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_secondary);$/;"	v	line:496
dod_secondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_secondary);$/;"	v	line:523
dod_secondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_secondary);$/;"	v	line:533
dod_secondary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_secondary);$/;"	v	line:542
dod_stats	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_stats);$/;"	v	line:497
dod_stats	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_stats);$/;"	v	line:524
dod_stats	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_stats);$/;"	v	line:534
dod_stats	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_stats);$/;"	v	line:543
dod_trigger_sandbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_trigger_sandbag);$/;"	v	line:498
dod_trigger_sandbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_trigger_sandbag);$/;"	v	line:525
dod_trigger_sandbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_trigger_sandbag);$/;"	v	line:535
dod_trigger_sandbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dod_trigger_sandbag);$/;"	v	line:544
dove_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dove_flock);$/;"	v	line:499
dove_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dove_flock);$/;"	v	line:526
dove_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dove_flock);$/;"	v	line:536
dove_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dove_flock);$/;"	v	line:545
dove_flyer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dove_flyer);$/;"	v	line:500
dove_flyer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dove_flyer);$/;"	v	line:527
dove_flyer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dove_flyer);$/;"	v	line:537
dove_flyer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dove_flyer);$/;"	v	line:546
dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dragonball);$/;"	v	line:501
dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dragonball);$/;"	v	line:528
dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dragonball);$/;"	v	line:538
dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(dragonball);$/;"	v	line:547
drive_agrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_agrunt);$/;"	v	line:502
drive_agrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_agrunt);$/;"	v	line:529
drive_agrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_agrunt);$/;"	v	line:539
drive_agrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_agrunt);$/;"	v	line:548
drive_agrunt_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_agrunt_spawner);$/;"	v	line:503
drive_agrunt_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_agrunt_spawner);$/;"	v	line:530
drive_agrunt_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_agrunt_spawner);$/;"	v	line:540
drive_agrunt_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_agrunt_spawner);$/;"	v	line:549
drive_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_apache);$/;"	v	line:504
drive_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_apache);$/;"	v	line:531
drive_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_apache);$/;"	v	line:541
drive_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_apache);$/;"	v	line:550
drive_apache_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_apache_spawner);$/;"	v	line:505
drive_apache_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_apache_spawner);$/;"	v	line:532
drive_apache_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_apache_spawner);$/;"	v	line:542
drive_apache_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_apache_spawner);$/;"	v	line:551
drive_asl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_asl);$/;"	v	line:506
drive_asl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_asl);$/;"	v	line:533
drive_asl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_asl);$/;"	v	line:543
drive_asl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_asl);$/;"	v	line:552
drive_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_assassin);$/;"	v	line:507
drive_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_assassin);$/;"	v	line:534
drive_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_assassin);$/;"	v	line:544
drive_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_assassin);$/;"	v	line:553
drive_assassin_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_assassin_spawner);$/;"	v	line:508
drive_assassin_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_assassin_spawner);$/;"	v	line:535
drive_assassin_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_assassin_spawner);$/;"	v	line:545
drive_assassin_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_assassin_spawner);$/;"	v	line:554
drive_bm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bm);$/;"	v	line:509
drive_bm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bm);$/;"	v	line:536
drive_bm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bm);$/;"	v	line:546
drive_bm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bm);$/;"	v	line:555
drive_bm_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bm_spawner);$/;"	v	line:510
drive_bm_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bm_spawner);$/;"	v	line:537
drive_bm_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bm_spawner);$/;"	v	line:547
drive_bm_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bm_spawner);$/;"	v	line:556
drive_bullsquid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bullsquid);$/;"	v	line:511
drive_bullsquid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bullsquid);$/;"	v	line:538
drive_bullsquid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bullsquid);$/;"	v	line:548
drive_bullsquid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bullsquid);$/;"	v	line:557
drive_bullsquid_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bullsquid_spawner);$/;"	v	line:512
drive_bullsquid_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bullsquid_spawner);$/;"	v	line:539
drive_bullsquid_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bullsquid_spawner);$/;"	v	line:549
drive_bullsquid_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_bullsquid_spawner);$/;"	v	line:558
drive_chumtoad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_chumtoad);$/;"	v	line:513
drive_chumtoad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_chumtoad);$/;"	v	line:540
drive_chumtoad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_chumtoad);$/;"	v	line:550
drive_chumtoad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_chumtoad);$/;"	v	line:559
drive_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_controller);$/;"	v	line:514
drive_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_controller);$/;"	v	line:541
drive_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_controller);$/;"	v	line:551
drive_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_controller);$/;"	v	line:560
drive_controller_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_controller_spawner);$/;"	v	line:515
drive_controller_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_controller_spawner);$/;"	v	line:542
drive_controller_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_controller_spawner);$/;"	v	line:552
drive_controller_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_controller_spawner);$/;"	v	line:561
drive_garg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_garg);$/;"	v	line:516
drive_garg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_garg);$/;"	v	line:543
drive_garg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_garg);$/;"	v	line:553
drive_garg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_garg);$/;"	v	line:562
drive_garg_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_garg_spawner);$/;"	v	line:517
drive_garg_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_garg_spawner);$/;"	v	line:544
drive_garg_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_garg_spawner);$/;"	v	line:554
drive_garg_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_garg_spawner);$/;"	v	line:563
drive_headcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_headcrab);$/;"	v	line:518
drive_headcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_headcrab);$/;"	v	line:545
drive_headcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_headcrab);$/;"	v	line:555
drive_headcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_headcrab);$/;"	v	line:564
drive_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_houndeye);$/;"	v	line:519
drive_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_houndeye);$/;"	v	line:546
drive_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_houndeye);$/;"	v	line:556
drive_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_houndeye);$/;"	v	line:565
drive_houndeye_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_houndeye_spawner);$/;"	v	line:520
drive_houndeye_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_houndeye_spawner);$/;"	v	line:547
drive_houndeye_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_houndeye_spawner);$/;"	v	line:557
drive_houndeye_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_houndeye_spawner);$/;"	v	line:566
drive_icky	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_icky);$/;"	v	line:521
drive_icky	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_icky);$/;"	v	line:548
drive_icky	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_icky);$/;"	v	line:558
drive_icky	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_icky);$/;"	v	line:567
drive_icky_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_icky_spawner);$/;"	v	line:522
drive_icky_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_icky_spawner);$/;"	v	line:549
drive_icky_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_icky_spawner);$/;"	v	line:559
drive_icky_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_icky_spawner);$/;"	v	line:568
drive_panth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_panth);$/;"	v	line:523
drive_panth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_panth);$/;"	v	line:550
drive_panth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_panth);$/;"	v	line:560
drive_panth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_panth);$/;"	v	line:569
drive_panth_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_panth_spawner);$/;"	v	line:524
drive_panth_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_panth_spawner);$/;"	v	line:551
drive_panth_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_panth_spawner);$/;"	v	line:561
drive_panth_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_panth_spawner);$/;"	v	line:570
drive_slave_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_slave_spawner);$/;"	v	line:525
drive_slave_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_slave_spawner);$/;"	v	line:552
drive_slave_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_slave_spawner);$/;"	v	line:562
drive_slave_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_slave_spawner);$/;"	v	line:571
drive_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_turret);$/;"	v	line:526
drive_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_turret);$/;"	v	line:553
drive_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_turret);$/;"	v	line:563
drive_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_turret);$/;"	v	line:572
drive_turret_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_turret_spawner);$/;"	v	line:527
drive_turret_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_turret_spawner);$/;"	v	line:554
drive_turret_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_turret_spawner);$/;"	v	line:564
drive_turret_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drive_turret_spawner);$/;"	v	line:573
drop_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drop_bomb);$/;"	v	line:528
drop_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drop_bomb);$/;"	v	line:555
drop_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drop_bomb);$/;"	v	line:565
drop_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drop_bomb);$/;"	v	line:574
drunkcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drunkcurse);$/;"	v	line:529
drunkcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drunkcurse);$/;"	v	line:556
drunkcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drunkcurse);$/;"	v	line:566
drunkcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drunkcurse);$/;"	v	line:575
drv_hvr_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drv_hvr_rocket);$/;"	v	line:530
drv_hvr_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drv_hvr_rocket);$/;"	v	line:557
drv_hvr_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drv_hvr_rocket);$/;"	v	line:567
drv_hvr_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(drv_hvr_rocket);$/;"	v	line:576
eagle_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(eagle_laser);$/;"	v	line:531
eagle_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(eagle_laser);$/;"	v	line:558
eagle_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(eagle_laser);$/;"	v	line:568
eagle_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(eagle_laser);$/;"	v	line:577
egon_mirv	linkgame.cpp	/^LINK_ENTITY_TO_GAME(egon_mirv);$/;"	v	line:532
egon_mirv	linkgame.cpp	/^LINK_ENTITY_TO_GAME(egon_mirv);$/;"	v	line:559
egon_mirv	linkgame.cpp	/^LINK_ENTITY_TO_GAME(egon_mirv);$/;"	v	line:569
egon_mirv	linkgame.cpp	/^LINK_ENTITY_TO_GAME(egon_mirv);$/;"	v	line:578
end	tqueue.h	/^		QItem *end;$/;"	m	line:73	class:Queue	access:protected
endlist	mhook.h	/^		int endlist;$/;"	m	line:139	class:MHookList	access:private
endlist	mlist.h	/^		int endlist;						\/\/ index of last used entry$/;"	m	line:59	class:MPluginList	access:public
endlist	mreg.h	/^		int endlist;					\/\/ index of last used entry$/;"	m	line:173	class:MRegMsgList	access:private
endlist	mreg.h	/^		int endlist;			\/\/ index of last used entry$/;"	m	line:134	class:MRegCvarList	access:private
endlist	mreg.h	/^		int endlist;			\/\/ index of last used entry$/;"	m	line:92	class:MRegCmdList	access:private
engine_api.cpp	engine_api.cpp	1;"	F	line:1
engine_api.h	engine_api.h	1;"	F	line:1
engine_info	api_info.cpp	/^engine_info_t engine_info = {$/;"	v	line:103
engine_info_s	api_info.h	/^typedef struct engine_info_s {$/;"	s	line:120
engine_info_s::END	api_info.h	/^	api_info_t END;$/;"	m	line:268	struct:engine_info_s	access:public
engine_info_s::END	api_info.h	/^	api_info_t END;$/;"	m	line:280	struct:engine_info_s	access:public
engine_info_s::pfnAddServerCommand	api_info.h	/^	api_info_t pfnAddServerCommand;$/;"	m	line:261	struct:engine_info_s	access:public
engine_info_s::pfnAlertMessage	api_info.h	/^	api_info_t pfnAlertMessage;$/;"	m	line:182	struct:engine_info_s	access:public
engine_info_s::pfnAllocString	api_info.h	/^	api_info_t pfnAllocString;$/;"	m	line:188	struct:engine_info_s	access:public
engine_info_s::pfnAngleVectors	api_info.h	/^	api_info_t pfnAngleVectors;$/;"	m	line:141	struct:engine_info_s	access:public
engine_info_s::pfnAnimationAutomove	api_info.h	/^	api_info_t pfnAnimationAutomove;$/;"	m	line:197	struct:engine_info_s	access:public
engine_info_s::pfnBuildSoundMsg	api_info.h	/^	api_info_t pfnBuildSoundMsg;$/;"	m	line:235	struct:engine_info_s	access:public
engine_info_s::pfnCRC32_Final	api_info.h	/^	api_info_t pfnCRC32_Final;$/;"	m	line:210	struct:engine_info_s	access:public
engine_info_s::pfnCRC32_Init	api_info.h	/^	api_info_t pfnCRC32_Init;$/;"	m	line:207	struct:engine_info_s	access:public
engine_info_s::pfnCRC32_ProcessBuffer	api_info.h	/^	api_info_t pfnCRC32_ProcessBuffer;$/;"	m	line:208	struct:engine_info_s	access:public
engine_info_s::pfnCRC32_ProcessByte	api_info.h	/^	api_info_t pfnCRC32_ProcessByte;$/;"	m	line:209	struct:engine_info_s	access:public
engine_info_s::pfnCVarGetFloat	api_info.h	/^	api_info_t pfnCVarGetFloat;$/;"	m	line:178	struct:engine_info_s	access:public
engine_info_s::pfnCVarGetPointer	api_info.h	/^	api_info_t pfnCVarGetPointer;$/;"	m	line:237	struct:engine_info_s	access:public
engine_info_s::pfnCVarGetString	api_info.h	/^	api_info_t pfnCVarGetString;$/;"	m	line:179	struct:engine_info_s	access:public
engine_info_s::pfnCVarRegister	api_info.h	/^	api_info_t pfnCVarRegister;$/;"	m	line:177	struct:engine_info_s	access:public
engine_info_s::pfnCVarSetFloat	api_info.h	/^	api_info_t pfnCVarSetFloat;$/;"	m	line:180	struct:engine_info_s	access:public
engine_info_s::pfnCVarSetString	api_info.h	/^	api_info_t pfnCVarSetString;$/;"	m	line:181	struct:engine_info_s	access:public
engine_info_s::pfnCanSkipPlayer	api_info.h	/^	api_info_t pfnCanSkipPlayer;$/;"	m	line:252	struct:engine_info_s	access:public
engine_info_s::pfnChangeLevel	api_info.h	/^	api_info_t pfnChangeLevel;$/;"	m	line:127	struct:engine_info_s	access:public
engine_info_s::pfnChangePitch	api_info.h	/^	api_info_t pfnChangePitch;$/;"	m	line:134	struct:engine_info_s	access:public
engine_info_s::pfnChangeYaw	api_info.h	/^	api_info_t pfnChangeYaw;$/;"	m	line:133	struct:engine_info_s	access:public
engine_info_s::pfnCheckVisibility	api_info.h	/^	api_info_t pfnCheckVisibility;$/;"	m	line:247	struct:engine_info_s	access:public
engine_info_s::pfnClientCommand	api_info.h	/^	api_info_t pfnClientCommand;$/;"	m	line:162	struct:engine_info_s	access:public
engine_info_s::pfnClientPrintf	api_info.h	/^	api_info_t pfnClientPrintf;$/;"	m	line:201	struct:engine_info_s	access:public
engine_info_s::pfnCmd_Argc	api_info.h	/^	api_info_t pfnCmd_Argc;$/;"	m	line:205	struct:engine_info_s	access:public
engine_info_s::pfnCmd_Args	api_info.h	/^	api_info_t pfnCmd_Args;$/;"	m	line:203	struct:engine_info_s	access:public
engine_info_s::pfnCmd_Argv	api_info.h	/^	api_info_t pfnCmd_Argv;$/;"	m	line:204	struct:engine_info_s	access:public
engine_info_s::pfnCompareFileTime	api_info.h	/^	api_info_t pfnCompareFileTime;$/;"	m	line:219	struct:engine_info_s	access:public
engine_info_s::pfnConstructTutorMessageDecayBuffer	api_info.h	/^	api_info_t pfnConstructTutorMessageDecayBuffer;$/;"	m	line:277	struct:engine_info_s	access:public
engine_info_s::pfnCreateEntity	api_info.h	/^	api_info_t pfnCreateEntity;$/;"	m	line:142	struct:engine_info_s	access:public
engine_info_s::pfnCreateFakeClient	api_info.h	/^	api_info_t pfnCreateFakeClient;$/;"	m	line:224	struct:engine_info_s	access:public
engine_info_s::pfnCreateInstancedBaseline	api_info.h	/^	api_info_t pfnCreateInstancedBaseline;$/;"	m	line:257	struct:engine_info_s	access:public
engine_info_s::pfnCreateNamedEntity	api_info.h	/^	api_info_t pfnCreateNamedEntity;$/;"	m	line:144	struct:engine_info_s	access:public
engine_info_s::pfnCrosshairAngle	api_info.h	/^	api_info_t pfnCrosshairAngle;$/;"	m	line:215	struct:engine_info_s	access:public
engine_info_s::pfnCvar_DirectSet	api_info.h	/^	api_info_t pfnCvar_DirectSet;$/;"	m	line:258	struct:engine_info_s	access:public
engine_info_s::pfnCvar_RegisterVariable	api_info.h	/^	api_info_t pfnCvar_RegisterVariable;$/;"	m	line:221	struct:engine_info_s	access:public
engine_info_s::pfnDecalIndex	api_info.h	/^	api_info_t pfnDecalIndex;$/;"	m	line:165	struct:engine_info_s	access:public
engine_info_s::pfnDeltaAddEncoder	api_info.h	/^	api_info_t pfnDeltaAddEncoder;$/;"	m	line:250	struct:engine_info_s	access:public
engine_info_s::pfnDeltaFindField	api_info.h	/^	api_info_t pfnDeltaFindField;$/;"	m	line:253	struct:engine_info_s	access:public
engine_info_s::pfnDeltaSetField	api_info.h	/^	api_info_t pfnDeltaSetField;$/;"	m	line:248	struct:engine_info_s	access:public
engine_info_s::pfnDeltaSetFieldByIndex	api_info.h	/^	api_info_t pfnDeltaSetFieldByIndex;$/;"	m	line:254	struct:engine_info_s	access:public
engine_info_s::pfnDeltaUnsetField	api_info.h	/^	api_info_t pfnDeltaUnsetField;$/;"	m	line:249	struct:engine_info_s	access:public
engine_info_s::pfnDeltaUnsetFieldByIndex	api_info.h	/^	api_info_t pfnDeltaUnsetFieldByIndex;$/;"	m	line:255	struct:engine_info_s	access:public
engine_info_s::pfnDropToFloor	api_info.h	/^	api_info_t pfnDropToFloor;$/;"	m	line:147	struct:engine_info_s	access:public
engine_info_s::pfnEmitAmbientSound	api_info.h	/^	api_info_t pfnEmitAmbientSound;$/;"	m	line:151	struct:engine_info_s	access:public
engine_info_s::pfnEmitSound	api_info.h	/^	api_info_t pfnEmitSound;$/;"	m	line:150	struct:engine_info_s	access:public
engine_info_s::pfnEndSection	api_info.h	/^	api_info_t pfnEndSection;$/;"	m	line:218	struct:engine_info_s	access:public
engine_info_s::pfnEngineFprintf	api_info.h	/^	api_info_t pfnEngineFprintf;$/;"	m	line:183	struct:engine_info_s	access:public
engine_info_s::pfnEntIsOnFloor	api_info.h	/^	api_info_t pfnEntIsOnFloor;$/;"	m	line:146	struct:engine_info_s	access:public
engine_info_s::pfnEntOffsetOfPEntity	api_info.h	/^	api_info_t pfnEntOffsetOfPEntity;$/;"	m	line:191	struct:engine_info_s	access:public
engine_info_s::pfnEntitiesInPVS	api_info.h	/^	api_info_t pfnEntitiesInPVS;$/;"	m	line:139	struct:engine_info_s	access:public
engine_info_s::pfnFadeClientVolume	api_info.h	/^	api_info_t pfnFadeClientVolume;$/;"	m	line:222	struct:engine_info_s	access:public
engine_info_s::pfnFindClientInPVS	api_info.h	/^	api_info_t pfnFindClientInPVS;$/;"	m	line:138	struct:engine_info_s	access:public
engine_info_s::pfnFindEntityByString	api_info.h	/^	api_info_t pfnFindEntityByString;$/;"	m	line:135	struct:engine_info_s	access:public
engine_info_s::pfnFindEntityByVars	api_info.h	/^	api_info_t pfnFindEntityByVars;$/;"	m	line:194	struct:engine_info_s	access:public
engine_info_s::pfnFindEntityInSphere	api_info.h	/^	api_info_t pfnFindEntityInSphere;$/;"	m	line:137	struct:engine_info_s	access:public
engine_info_s::pfnForceUnmodified	api_info.h	/^	api_info_t pfnForceUnmodified;$/;"	m	line:259	struct:engine_info_s	access:public
engine_info_s::pfnFreeEntPrivateData	api_info.h	/^	api_info_t pfnFreeEntPrivateData;$/;"	m	line:186	struct:engine_info_s	access:public
engine_info_s::pfnFreeFile	api_info.h	/^	api_info_t pfnFreeFile;$/;"	m	line:217	struct:engine_info_s	access:public
engine_info_s::pfnFunctionFromName	api_info.h	/^	api_info_t pfnFunctionFromName;$/;"	m	line:199	struct:engine_info_s	access:public
engine_info_s::pfnGetAimVector	api_info.h	/^	api_info_t pfnGetAimVector;$/;"	m	line:159	struct:engine_info_s	access:public
engine_info_s::pfnGetApproxWavePlayLen	api_info.h	/^	api_info_t pfnGetApproxWavePlayLen;$/;"	m	line:271	struct:engine_info_s	access:public
engine_info_s::pfnGetAttachment	api_info.h	/^	api_info_t pfnGetAttachment;$/;"	m	line:206	struct:engine_info_s	access:public
engine_info_s::pfnGetBonePosition	api_info.h	/^	api_info_t pfnGetBonePosition;$/;"	m	line:198	struct:engine_info_s	access:public
engine_info_s::pfnGetCurrentPlayer	api_info.h	/^	api_info_t pfnGetCurrentPlayer;$/;"	m	line:251	struct:engine_info_s	access:public
engine_info_s::pfnGetEntityIllum	api_info.h	/^	api_info_t pfnGetEntityIllum;$/;"	m	line:136	struct:engine_info_s	access:public
engine_info_s::pfnGetFileSize	api_info.h	/^	api_info_t pfnGetFileSize;$/;"	m	line:270	struct:engine_info_s	access:public
engine_info_s::pfnGetGameDir	api_info.h	/^	api_info_t pfnGetGameDir;$/;"	m	line:220	struct:engine_info_s	access:public
engine_info_s::pfnGetInfoKeyBuffer	api_info.h	/^	api_info_t pfnGetInfoKeyBuffer;$/;"	m	line:227	struct:engine_info_s	access:public
engine_info_s::pfnGetLocalizedStringLength	api_info.h	/^	api_info_t pfnGetLocalizedStringLength;$/;"	m	line:273	struct:engine_info_s	access:public
engine_info_s::pfnGetModelPtr	api_info.h	/^	api_info_t pfnGetModelPtr;$/;"	m	line:195	struct:engine_info_s	access:public
engine_info_s::pfnGetPhysicsInfoString	api_info.h	/^	api_info_t pfnGetPhysicsInfoString;$/;"	m	line:242	struct:engine_info_s	access:public
engine_info_s::pfnGetPhysicsKeyValue	api_info.h	/^	api_info_t pfnGetPhysicsKeyValue;$/;"	m	line:240	struct:engine_info_s	access:public
engine_info_s::pfnGetPlayerAuthId	api_info.h	/^	api_info_t pfnGetPlayerAuthId;$/;"	m	line:266	struct:engine_info_s	access:public
engine_info_s::pfnGetPlayerStats	api_info.h	/^	api_info_t pfnGetPlayerStats;$/;"	m	line:260	struct:engine_info_s	access:public
engine_info_s::pfnGetPlayerUserId	api_info.h	/^	api_info_t pfnGetPlayerUserId;$/;"	m	line:234	struct:engine_info_s	access:public
engine_info_s::pfnGetPlayerWONId	api_info.h	/^	api_info_t pfnGetPlayerWONId;$/;"	m	line:238	struct:engine_info_s	access:public
engine_info_s::pfnGetSpawnParms	api_info.h	/^	api_info_t pfnGetSpawnParms;$/;"	m	line:128	struct:engine_info_s	access:public
engine_info_s::pfnGetTimesTutorMessageShown	api_info.h	/^	api_info_t pfnGetTimesTutorMessageShown;$/;"	m	line:275	struct:engine_info_s	access:public
engine_info_s::pfnGetVarsOfEnt	api_info.h	/^	api_info_t pfnGetVarsOfEnt;$/;"	m	line:189	struct:engine_info_s	access:public
engine_info_s::pfnIndexOfEdict	api_info.h	/^	api_info_t pfnIndexOfEdict;$/;"	m	line:192	struct:engine_info_s	access:public
engine_info_s::pfnInfoKeyValue	api_info.h	/^	api_info_t pfnInfoKeyValue;$/;"	m	line:228	struct:engine_info_s	access:public
engine_info_s::pfnInfo_RemoveKey	api_info.h	/^	api_info_t pfnInfo_RemoveKey;$/;"	m	line:239	struct:engine_info_s	access:public
engine_info_s::pfnIsCareerMatch	api_info.h	/^	api_info_t pfnIsCareerMatch;$/;"	m	line:272	struct:engine_info_s	access:public
engine_info_s::pfnIsDedicatedServer	api_info.h	/^	api_info_t pfnIsDedicatedServer;$/;"	m	line:236	struct:engine_info_s	access:public
engine_info_s::pfnIsMapValid	api_info.h	/^	api_info_t pfnIsMapValid;$/;"	m	line:231	struct:engine_info_s	access:public
engine_info_s::pfnLightStyle	api_info.h	/^	api_info_t pfnLightStyle;$/;"	m	line:164	struct:engine_info_s	access:public
engine_info_s::pfnLoadFileForMe	api_info.h	/^	api_info_t pfnLoadFileForMe;$/;"	m	line:216	struct:engine_info_s	access:public
engine_info_s::pfnMakeStatic	api_info.h	/^	api_info_t pfnMakeStatic;$/;"	m	line:145	struct:engine_info_s	access:public
engine_info_s::pfnMakeVectors	api_info.h	/^	api_info_t pfnMakeVectors;$/;"	m	line:140	struct:engine_info_s	access:public
engine_info_s::pfnMessageBegin	api_info.h	/^	api_info_t pfnMessageBegin;$/;"	m	line:167	struct:engine_info_s	access:public
engine_info_s::pfnMessageEnd	api_info.h	/^	api_info_t pfnMessageEnd;$/;"	m	line:168	struct:engine_info_s	access:public
engine_info_s::pfnModelFrames	api_info.h	/^	api_info_t pfnModelFrames;$/;"	m	line:125	struct:engine_info_s	access:public
engine_info_s::pfnModelIndex	api_info.h	/^	api_info_t pfnModelIndex;$/;"	m	line:124	struct:engine_info_s	access:public
engine_info_s::pfnMoveToOrigin	api_info.h	/^	api_info_t pfnMoveToOrigin;$/;"	m	line:132	struct:engine_info_s	access:public
engine_info_s::pfnNameForFunction	api_info.h	/^	api_info_t pfnNameForFunction;$/;"	m	line:200	struct:engine_info_s	access:public
engine_info_s::pfnNumberOfEntities	api_info.h	/^	api_info_t pfnNumberOfEntities;$/;"	m	line:226	struct:engine_info_s	access:public
engine_info_s::pfnPEntityOfEntIndex	api_info.h	/^	api_info_t pfnPEntityOfEntIndex;$/;"	m	line:193	struct:engine_info_s	access:public
engine_info_s::pfnPEntityOfEntOffset	api_info.h	/^	api_info_t pfnPEntityOfEntOffset;$/;"	m	line:190	struct:engine_info_s	access:public
engine_info_s::pfnParticleEffect	api_info.h	/^	api_info_t pfnParticleEffect;$/;"	m	line:163	struct:engine_info_s	access:public
engine_info_s::pfnPlaybackEvent	api_info.h	/^	api_info_t pfnPlaybackEvent;$/;"	m	line:244	struct:engine_info_s	access:public
engine_info_s::pfnPointContents	api_info.h	/^	api_info_t pfnPointContents;$/;"	m	line:166	struct:engine_info_s	access:public
engine_info_s::pfnPrecacheEvent	api_info.h	/^	api_info_t pfnPrecacheEvent;$/;"	m	line:243	struct:engine_info_s	access:public
engine_info_s::pfnPrecacheGeneric	api_info.h	/^	api_info_t pfnPrecacheGeneric;$/;"	m	line:233	struct:engine_info_s	access:public
engine_info_s::pfnPrecacheModel	api_info.h	/^	api_info_t pfnPrecacheModel;$/;"	m	line:121	struct:engine_info_s	access:public
engine_info_s::pfnPrecacheSound	api_info.h	/^	api_info_t pfnPrecacheSound;$/;"	m	line:122	struct:engine_info_s	access:public
engine_info_s::pfnProcessTutorMessageDecayBuffer	api_info.h	/^	api_info_t pfnProcessTutorMessageDecayBuffer;$/;"	m	line:276	struct:engine_info_s	access:public
engine_info_s::pfnPvAllocEntPrivateData	api_info.h	/^	api_info_t pfnPvAllocEntPrivateData;$/;"	m	line:184	struct:engine_info_s	access:public
engine_info_s::pfnPvEntPrivateData	api_info.h	/^	api_info_t pfnPvEntPrivateData;$/;"	m	line:185	struct:engine_info_s	access:public
engine_info_s::pfnRandomFloat	api_info.h	/^	api_info_t pfnRandomFloat;$/;"	m	line:212	struct:engine_info_s	access:public
engine_info_s::pfnRandomLong	api_info.h	/^	api_info_t pfnRandomLong;$/;"	m	line:211	struct:engine_info_s	access:public
engine_info_s::pfnRegUserMsg	api_info.h	/^	api_info_t pfnRegUserMsg;$/;"	m	line:196	struct:engine_info_s	access:public
engine_info_s::pfnRegisterTutorMessageShown	api_info.h	/^	api_info_t pfnRegisterTutorMessageShown;$/;"	m	line:274	struct:engine_info_s	access:public
engine_info_s::pfnRemoveEntity	api_info.h	/^	api_info_t pfnRemoveEntity;$/;"	m	line:143	struct:engine_info_s	access:public
engine_info_s::pfnResetTutorMessageDecayData	api_info.h	/^	api_info_t pfnResetTutorMessageDecayData;$/;"	m	line:278	struct:engine_info_s	access:public
engine_info_s::pfnRunPlayerMove	api_info.h	/^	api_info_t pfnRunPlayerMove;$/;"	m	line:225	struct:engine_info_s	access:public
engine_info_s::pfnSaveSpawnParms	api_info.h	/^	api_info_t pfnSaveSpawnParms;$/;"	m	line:129	struct:engine_info_s	access:public
engine_info_s::pfnSequenceGet	api_info.h	/^	api_info_t pfnSequenceGet;$/;"	m	line:268	struct:engine_info_s	access:public
engine_info_s::pfnSequencePickSentence	api_info.h	/^	api_info_t pfnSequencePickSentence;$/;"	m	line:269	struct:engine_info_s	access:public
engine_info_s::pfnServerCommand	api_info.h	/^	api_info_t pfnServerCommand;$/;"	m	line:160	struct:engine_info_s	access:public
engine_info_s::pfnServerExecute	api_info.h	/^	api_info_t pfnServerExecute;$/;"	m	line:161	struct:engine_info_s	access:public
engine_info_s::pfnServerPrint	api_info.h	/^	api_info_t pfnServerPrint;$/;"	m	line:202	struct:engine_info_s	access:public
engine_info_s::pfnSetClientKeyValue	api_info.h	/^	api_info_t pfnSetClientKeyValue;$/;"	m	line:230	struct:engine_info_s	access:public
engine_info_s::pfnSetClientMaxspeed	api_info.h	/^	api_info_t pfnSetClientMaxspeed;$/;"	m	line:223	struct:engine_info_s	access:public
engine_info_s::pfnSetFatPAS	api_info.h	/^	api_info_t pfnSetFatPAS;$/;"	m	line:246	struct:engine_info_s	access:public
engine_info_s::pfnSetFatPVS	api_info.h	/^	api_info_t pfnSetFatPVS;$/;"	m	line:245	struct:engine_info_s	access:public
engine_info_s::pfnSetGroupMask	api_info.h	/^	api_info_t pfnSetGroupMask;$/;"	m	line:256	struct:engine_info_s	access:public
engine_info_s::pfnSetKeyValue	api_info.h	/^	api_info_t pfnSetKeyValue;$/;"	m	line:229	struct:engine_info_s	access:public
engine_info_s::pfnSetModel	api_info.h	/^	api_info_t pfnSetModel;$/;"	m	line:123	struct:engine_info_s	access:public
engine_info_s::pfnSetOrigin	api_info.h	/^	api_info_t pfnSetOrigin;$/;"	m	line:149	struct:engine_info_s	access:public
engine_info_s::pfnSetPhysicsKeyValue	api_info.h	/^	api_info_t pfnSetPhysicsKeyValue;$/;"	m	line:241	struct:engine_info_s	access:public
engine_info_s::pfnSetSize	api_info.h	/^	api_info_t pfnSetSize;$/;"	m	line:126	struct:engine_info_s	access:public
engine_info_s::pfnSetView	api_info.h	/^	api_info_t pfnSetView;$/;"	m	line:213	struct:engine_info_s	access:public
engine_info_s::pfnStaticDecal	api_info.h	/^	api_info_t pfnStaticDecal;$/;"	m	line:232	struct:engine_info_s	access:public
engine_info_s::pfnSzFromIndex	api_info.h	/^	api_info_t pfnSzFromIndex;$/;"	m	line:187	struct:engine_info_s	access:public
engine_info_s::pfnTime	api_info.h	/^	api_info_t pfnTime;$/;"	m	line:214	struct:engine_info_s	access:public
engine_info_s::pfnTraceHull	api_info.h	/^	api_info_t pfnTraceHull;$/;"	m	line:155	struct:engine_info_s	access:public
engine_info_s::pfnTraceLine	api_info.h	/^	api_info_t pfnTraceLine;$/;"	m	line:152	struct:engine_info_s	access:public
engine_info_s::pfnTraceModel	api_info.h	/^	api_info_t pfnTraceModel;$/;"	m	line:156	struct:engine_info_s	access:public
engine_info_s::pfnTraceMonsterHull	api_info.h	/^	api_info_t pfnTraceMonsterHull;$/;"	m	line:154	struct:engine_info_s	access:public
engine_info_s::pfnTraceSphere	api_info.h	/^	api_info_t pfnTraceSphere;$/;"	m	line:158	struct:engine_info_s	access:public
engine_info_s::pfnTraceTexture	api_info.h	/^	api_info_t pfnTraceTexture;$/;"	m	line:157	struct:engine_info_s	access:public
engine_info_s::pfnTraceToss	api_info.h	/^	api_info_t pfnTraceToss;$/;"	m	line:153	struct:engine_info_s	access:public
engine_info_s::pfnVecToAngles	api_info.h	/^	api_info_t pfnVecToAngles;$/;"	m	line:131	struct:engine_info_s	access:public
engine_info_s::pfnVecToYaw	api_info.h	/^	api_info_t pfnVecToYaw;$/;"	m	line:130	struct:engine_info_s	access:public
engine_info_s::pfnVoice_GetClientListening	api_info.h	/^	api_info_t pfnVoice_GetClientListening;$/;"	m	line:263	struct:engine_info_s	access:public
engine_info_s::pfnVoice_SetClientListening	api_info.h	/^	api_info_t pfnVoice_SetClientListening;$/;"	m	line:264	struct:engine_info_s	access:public
engine_info_s::pfnWalkMove	api_info.h	/^	api_info_t pfnWalkMove;$/;"	m	line:148	struct:engine_info_s	access:public
engine_info_s::pfnWriteAngle	api_info.h	/^	api_info_t pfnWriteAngle;$/;"	m	line:173	struct:engine_info_s	access:public
engine_info_s::pfnWriteByte	api_info.h	/^	api_info_t pfnWriteByte;$/;"	m	line:169	struct:engine_info_s	access:public
engine_info_s::pfnWriteChar	api_info.h	/^	api_info_t pfnWriteChar;$/;"	m	line:170	struct:engine_info_s	access:public
engine_info_s::pfnWriteCoord	api_info.h	/^	api_info_t pfnWriteCoord;$/;"	m	line:174	struct:engine_info_s	access:public
engine_info_s::pfnWriteEntity	api_info.h	/^	api_info_t pfnWriteEntity;$/;"	m	line:176	struct:engine_info_s	access:public
engine_info_s::pfnWriteLong	api_info.h	/^	api_info_t pfnWriteLong;$/;"	m	line:172	struct:engine_info_s	access:public
engine_info_s::pfnWriteShort	api_info.h	/^	api_info_t pfnWriteShort;$/;"	m	line:171	struct:engine_info_s	access:public
engine_info_s::pfnWriteString	api_info.h	/^	api_info_t pfnWriteString;$/;"	m	line:175	struct:engine_info_s	access:public
engine_info_t	api_info.h	/^} engine_info_t;$/;"	t	line:269
engine_info_t	api_info.h	/^} engine_info_t;$/;"	t	line:281
engine_post_table	mplugin.h	/^		enginefuncs_t *engine_post_table;$/;"	m	line:134	class:MPlugin	access:public
engine_s	metamod.h	/^typedef struct engine_s {$/;"	s	line:82
engine_s	metamod.h	/^typedef struct engine_s {$/;"	s	line:85
engine_s::funcs	metamod.h	/^	enginefuncs_t	*funcs;			\/\/ engine funcs$/;"	m	line:83	struct:engine_s	access:public
engine_s::funcs	metamod.h	/^	enginefuncs_t	*funcs;			\/\/ engine funcs$/;"	m	line:86	struct:engine_s	access:public
engine_s::globals	metamod.h	/^	globalvars_t	*globals;		\/\/ engine globals$/;"	m	line:84	struct:engine_s	access:public
engine_s::globals	metamod.h	/^	globalvars_t	*globals;		\/\/ engine globals$/;"	m	line:87	struct:engine_s	access:public
engine_s::pl_funcs	metamod.h	/^	enginefuncs_t	*pl_funcs;		\/\/ "modified" eng funcs we give to plugins$/;"	m	line:85	struct:engine_s	access:public
engine_s::pl_funcs	metamod.h	/^	enginefuncs_t	*pl_funcs;		\/\/ "modified" eng funcs we give to plugins$/;"	m	line:88	struct:engine_s	access:public
engine_t	metamod.h	/^} engine_t;$/;"	t	line:86
engine_t	metamod.h	/^} engine_t;$/;"	t	line:89
engine_table	mplugin.h	/^		enginefuncs_t *engine_table;$/;"	m	line:133	class:MPlugin	access:public
enqueue	mhook.cpp	/^mBOOL MHook::enqueue(MFuncQueue *mfq, event_args_t *args, const char *logline) {$/;"	f	line:151	class:MHook
enqueue	mhook.cpp	/^mBOOL MHookList::enqueue(MFuncQueue *mfq, hook_t htype, event_args_t *evargs,$/;"	f	line:343	class:MHookList
entity_botcam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_botcam);$/;"	v	line:533
entity_botcam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_botcam);$/;"	v	line:560
entity_botcam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_botcam);$/;"	v	line:570
entity_botcam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_botcam);$/;"	v	line:579
entity_clustergod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_clustergod);$/;"	v	line:534
entity_clustergod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_clustergod);$/;"	v	line:561
entity_clustergod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_clustergod);$/;"	v	line:571
entity_clustergod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_clustergod);$/;"	v	line:580
entity_digitgod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_digitgod);$/;"	v	line:535
entity_digitgod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_digitgod);$/;"	v	line:562
entity_digitgod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_digitgod);$/;"	v	line:572
entity_digitgod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_digitgod);$/;"	v	line:581
entity_spritegod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_spritegod);$/;"	v	line:536
entity_spritegod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_spritegod);$/;"	v	line:563
entity_spritegod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_spritegod);$/;"	v	line:573
entity_spritegod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_spritegod);$/;"	v	line:582
entity_volcanospew	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_volcanospew);$/;"	v	line:537
entity_volcanospew	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_volcanospew);$/;"	v	line:564
entity_volcanospew	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_volcanospew);$/;"	v	line:574
entity_volcanospew	linkgame.cpp	/^LINK_ENTITY_TO_GAME(entity_volcanospew);$/;"	v	line:583
env_ClusterExplosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_ClusterExplosion);$/;"	v	line:538
env_ClusterExplosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_ClusterExplosion);$/;"	v	line:565
env_ClusterExplosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_ClusterExplosion);$/;"	v	line:575
env_ClusterExplosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_ClusterExplosion);$/;"	v	line:584
env_animsprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_animsprite);$/;"	v	line:539
env_animsprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_animsprite);$/;"	v	line:566
env_animsprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_animsprite);$/;"	v	line:576
env_animsprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_animsprite);$/;"	v	line:585
env_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_beam);$/;"	v	line:540
env_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_beam);$/;"	v	line:567
env_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_beam);$/;"	v	line:577
env_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_beam);$/;"	v	line:586
env_beverage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_beverage);$/;"	v	line:541
env_beverage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_beverage);$/;"	v	line:568
env_beverage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_beverage);$/;"	v	line:578
env_beverage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_beverage);$/;"	v	line:587
env_blood	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_blood);$/;"	v	line:542
env_blood	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_blood);$/;"	v	line:569
env_blood	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_blood);$/;"	v	line:579
env_blood	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_blood);$/;"	v	line:588
env_blowercannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_blowercannon);$/;"	v	line:543
env_blowercannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_blowercannon);$/;"	v	line:570
env_blowercannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_blowercannon);$/;"	v	line:580
env_blowercannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_blowercannon);$/;"	v	line:589
env_bombglow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_bombglow);$/;"	v	line:544
env_bombglow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_bombglow);$/;"	v	line:571
env_bombglow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_bombglow);$/;"	v	line:581
env_bombglow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_bombglow);$/;"	v	line:590
env_bubbles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_bubbles);$/;"	v	line:545
env_bubbles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_bubbles);$/;"	v	line:572
env_bubbles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_bubbles);$/;"	v	line:582
env_bubbles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_bubbles);$/;"	v	line:591
env_customize	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_customize);$/;"	v	line:546
env_customize	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_customize);$/;"	v	line:573
env_customize	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_customize);$/;"	v	line:583
env_customize	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_customize);$/;"	v	line:592
env_debris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_debris);$/;"	v	line:547
env_debris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_debris);$/;"	v	line:574
env_debris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_debris);$/;"	v	line:584
env_debris	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_debris);$/;"	v	line:593
env_electrified_wire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_electrified_wire);$/;"	v	line:548
env_electrified_wire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_electrified_wire);$/;"	v	line:575
env_electrified_wire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_electrified_wire);$/;"	v	line:585
env_electrified_wire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_electrified_wire);$/;"	v	line:594
env_explosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_explosion);$/;"	v	line:549
env_explosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_explosion);$/;"	v	line:576
env_explosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_explosion);$/;"	v	line:586
env_explosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_explosion);$/;"	v	line:595
env_fade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fade);$/;"	v	line:550
env_fade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fade);$/;"	v	line:577
env_fade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fade);$/;"	v	line:587
env_fade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fade);$/;"	v	line:596
env_fadeone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fadeone);$/;"	v	line:551
env_fadeone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fadeone);$/;"	v	line:578
env_fadeone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fadeone);$/;"	v	line:588
env_fadeone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fadeone);$/;"	v	line:597
env_fire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fire);$/;"	v	line:552
env_fire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fire);$/;"	v	line:579
env_fire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fire);$/;"	v	line:589
env_fire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fire);$/;"	v	line:598
env_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_flag);$/;"	v	line:580
env_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_flag);$/;"	v	line:590
env_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_flag);$/;"	v	line:599
env_fog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fog);$/;"	v	line:553
env_fog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fog);$/;"	v	line:581
env_fog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fog);$/;"	v	line:591
env_fog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_fog);$/;"	v	line:600
env_funnel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_funnel);$/;"	v	line:554
env_funnel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_funnel);$/;"	v	line:582
env_funnel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_funnel);$/;"	v	line:592
env_funnel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_funnel);$/;"	v	line:601
env_gamma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_gamma);$/;"	v	line:555
env_gamma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_gamma);$/;"	v	line:583
env_gamma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_gamma);$/;"	v	line:593
env_gamma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_gamma);$/;"	v	line:602
env_genewormcloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_genewormcloud);$/;"	v	line:556
env_genewormcloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_genewormcloud);$/;"	v	line:584
env_genewormcloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_genewormcloud);$/;"	v	line:594
env_genewormcloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_genewormcloud);$/;"	v	line:603
env_genewormspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_genewormspawn);$/;"	v	line:557
env_genewormspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_genewormspawn);$/;"	v	line:585
env_genewormspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_genewormspawn);$/;"	v	line:595
env_genewormspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_genewormspawn);$/;"	v	line:604
env_global	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_global);$/;"	v	line:558
env_global	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_global);$/;"	v	line:586
env_global	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_global);$/;"	v	line:596
env_global	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_global);$/;"	v	line:605
env_glow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_glow);$/;"	v	line:559
env_glow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_glow);$/;"	v	line:587
env_glow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_glow);$/;"	v	line:597
env_glow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_glow);$/;"	v	line:606
env_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_laser);$/;"	v	line:560
env_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_laser);$/;"	v	line:588
env_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_laser);$/;"	v	line:598
env_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_laser);$/;"	v	line:607
env_lightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_lightning);$/;"	v	line:561
env_lightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_lightning);$/;"	v	line:589
env_lightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_lightning);$/;"	v	line:599
env_lightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_lightning);$/;"	v	line:608
env_message	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_message);$/;"	v	line:562
env_message	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_message);$/;"	v	line:590
env_message	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_message);$/;"	v	line:600
env_message	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_message);$/;"	v	line:609
env_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_model);$/;"	v	line:563
env_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_model);$/;"	v	line:591
env_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_model);$/;"	v	line:601
env_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_model);$/;"	v	line:610
env_mp3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_mp3);$/;"	v	line:602
env_mp3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_mp3);$/;"	v	line:611
env_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_music);$/;"	v	line:603
env_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_music);$/;"	v	line:612
env_particleemitter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particleemitter);$/;"	v	line:604
env_particleemitter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particleemitter);$/;"	v	line:613
env_particles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particles);$/;"	v	line:564
env_particles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particles);$/;"	v	line:592
env_particles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particles);$/;"	v	line:605
env_particles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particles);$/;"	v	line:614
env_particles_custom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particles_custom);$/;"	v	line:565
env_particles_custom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particles_custom);$/;"	v	line:593
env_particles_custom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particles_custom);$/;"	v	line:606
env_particles_custom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particles_custom);$/;"	v	line:615
env_particule	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particule);$/;"	v	line:566
env_particule	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particule);$/;"	v	line:594
env_particule	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particule);$/;"	v	line:607
env_particule	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_particule);$/;"	v	line:616
env_precip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_precip);$/;"	v	line:567
env_precip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_precip);$/;"	v	line:595
env_precip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_precip);$/;"	v	line:608
env_precip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_precip);$/;"	v	line:617
env_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_push);$/;"	v	line:609
env_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_push);$/;"	v	line:618
env_rain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_rain);$/;"	v	line:568
env_rain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_rain);$/;"	v	line:596
env_rain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_rain);$/;"	v	line:610
env_rain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_rain);$/;"	v	line:619
env_render	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_render);$/;"	v	line:569
env_render	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_render);$/;"	v	line:597
env_render	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_render);$/;"	v	line:611
env_render	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_render);$/;"	v	line:620
env_rope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_rope);$/;"	v	line:570
env_rope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_rope);$/;"	v	line:598
env_rope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_rope);$/;"	v	line:612
env_rope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_rope);$/;"	v	line:621
env_shake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_shake);$/;"	v	line:571
env_shake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_shake);$/;"	v	line:599
env_shake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_shake);$/;"	v	line:613
env_shake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_shake);$/;"	v	line:622
env_shooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_shooter);$/;"	v	line:572
env_shooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_shooter);$/;"	v	line:600
env_shooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_shooter);$/;"	v	line:614
env_shooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_shooter);$/;"	v	line:623
env_smoker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_smoker);$/;"	v	line:573
env_smoker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_smoker);$/;"	v	line:601
env_smoker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_smoker);$/;"	v	line:615
env_smoker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_smoker);$/;"	v	line:624
env_snow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_snow);$/;"	v	line:616
env_snow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_snow);$/;"	v	line:625
env_sound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sound);$/;"	v	line:574
env_sound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sound);$/;"	v	line:602
env_sound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sound);$/;"	v	line:617
env_sound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sound);$/;"	v	line:626
env_spark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spark);$/;"	v	line:575
env_spark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spark);$/;"	v	line:603
env_spark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spark);$/;"	v	line:618
env_spark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spark);$/;"	v	line:627
env_spawnereffect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spawnereffect);$/;"	v	line:576
env_spawnereffect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spawnereffect);$/;"	v	line:604
env_spawnereffect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spawnereffect);$/;"	v	line:619
env_spawnereffect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spawnereffect);$/;"	v	line:628
env_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sprite);$/;"	v	line:577
env_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sprite);$/;"	v	line:605
env_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sprite);$/;"	v	line:620
env_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sprite);$/;"	v	line:629
env_spriteshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spriteshooter);$/;"	v	line:578
env_spriteshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spriteshooter);$/;"	v	line:606
env_spriteshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spriteshooter);$/;"	v	line:621
env_spriteshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spriteshooter);$/;"	v	line:630
env_spritetrain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spritetrain);$/;"	v	line:579
env_spritetrain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spritetrain);$/;"	v	line:607
env_spritetrain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spritetrain);$/;"	v	line:622
env_spritetrain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_spritetrain);$/;"	v	line:631
env_state	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_state);$/;"	v	line:580
env_state	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_state);$/;"	v	line:608
env_state	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_state);$/;"	v	line:623
env_state	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_state);$/;"	v	line:632
env_sun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sun);$/;"	v	line:581
env_sun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sun);$/;"	v	line:609
env_sun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sun);$/;"	v	line:624
env_sun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_sun);$/;"	v	line:633
env_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_timer);$/;"	v	line:625
env_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_timer);$/;"	v	line:634
env_vgui	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_vgui);$/;"	v	line:626
env_vgui	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_vgui);$/;"	v	line:635
env_warpball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_warpball);$/;"	v	line:582
env_warpball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_warpball);$/;"	v	line:610
env_warpball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_warpball);$/;"	v	line:627
env_warpball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_warpball);$/;"	v	line:636
env_xenmaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_xenmaker);$/;"	v	line:583
env_xenmaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_xenmaker);$/;"	v	line:611
env_xenmaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_xenmaker);$/;"	v	line:628
env_xenmaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(env_xenmaker);$/;"	v	line:637
equipment_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(equipment_parachute);$/;"	v	line:612
equipment_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(equipment_parachute);$/;"	v	line:629
equipment_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(equipment_parachute);$/;"	v	line:638
evargs	mqueue.h	/^	event_args_t *evargs;$/;"	m	line:53	access:public
event	mhook.h	/^		game_event_t event;		\/\/ if type is H_EVENT$/;"	m	line:113	class:MHook	access:private
event_args_t	mhook.h	/^} event_args_t;$/;"	t	line:84
event_func_t	mhook.h	/^typedef		void (*event_func_t)	(game_event_t event, event_args_t *args, $/;"	t	line:87
event_player_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_die);$/;"	v	line:584
event_player_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_die);$/;"	v	line:613
event_player_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_die);$/;"	v	line:630
event_player_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_die);$/;"	v	line:639
event_player_join	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_join);$/;"	v	line:585
event_player_join	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_join);$/;"	v	line:614
event_player_join	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_join);$/;"	v	line:631
event_player_join	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_join);$/;"	v	line:640
event_player_kill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_kill);$/;"	v	line:586
event_player_kill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_kill);$/;"	v	line:615
event_player_kill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_kill);$/;"	v	line:632
event_player_kill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_kill);$/;"	v	line:641
event_player_leave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_leave);$/;"	v	line:587
event_player_leave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_leave);$/;"	v	line:616
event_player_leave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_leave);$/;"	v	line:633
event_player_leave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_leave);$/;"	v	line:642
event_player_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_spawn);$/;"	v	line:588
event_player_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_spawn);$/;"	v	line:617
event_player_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_spawn);$/;"	v	line:634
event_player_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_player_spawn);$/;"	v	line:643
event_player_t	mhook.h	/^} event_player_t;$/;"	t	line:74
event_round_end	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_end);$/;"	v	line:589
event_round_end	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_end);$/;"	v	line:618
event_round_end	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_end);$/;"	v	line:635
event_round_end	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_end);$/;"	v	line:644
event_round_prestart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_prestart);$/;"	v	line:590
event_round_prestart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_prestart);$/;"	v	line:619
event_round_prestart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_prestart);$/;"	v	line:636
event_round_prestart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_prestart);$/;"	v	line:645
event_round_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_reset);$/;"	v	line:591
event_round_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_reset);$/;"	v	line:620
event_round_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_reset);$/;"	v	line:637
event_round_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_reset);$/;"	v	line:646
event_round_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_start);$/;"	v	line:592
event_round_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_start);$/;"	v	line:621
event_round_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_start);$/;"	v	line:638
event_round_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_round_start);$/;"	v	line:647
event_team_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_team_die);$/;"	v	line:593
event_team_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_team_die);$/;"	v	line:622
event_team_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_team_die);$/;"	v	line:639
event_team_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_team_die);$/;"	v	line:648
event_team_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_team_win);$/;"	v	line:594
event_team_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_team_win);$/;"	v	line:623
event_team_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_team_win);$/;"	v	line:640
event_team_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(event_team_win);$/;"	v	line:649
evtype	mhook.h	/^	game_event_t evtype;	\/\/ specific event, if identified.$/;"	m	line:78	access:public
exec_cfg	conf_meta.h	/^		char *exec_cfg;		\/\/ ie metaexec.cfg, exec.cfg$/;"	m	line:88	class:MConfig	access:public
explodingattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(explodingattack);$/;"	v	line:595
explodingattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(explodingattack);$/;"	v	line:624
explodingattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(explodingattack);$/;"	v	line:641
explodingattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(explodingattack);$/;"	v	line:650
explosive_slug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(explosive_slug);$/;"	v	line:596
explosive_slug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(explosive_slug);$/;"	v	line:625
explosive_slug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(explosive_slug);$/;"	v	line:642
explosive_slug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(explosive_slug);$/;"	v	line:651
external_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(external_cam);$/;"	v	line:597
external_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(external_cam);$/;"	v	line:626
external_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(external_cam);$/;"	v	line:643
external_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(external_cam);$/;"	v	line:652
extra_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(extra_ammo);$/;"	v	line:627
extra_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(extra_ammo);$/;"	v	line:644
extra_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(extra_ammo);$/;"	v	line:653
fa_drop_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_drop_zone);$/;"	v	line:598
fa_drop_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_drop_zone);$/;"	v	line:628
fa_drop_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_drop_zone);$/;"	v	line:645
fa_drop_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_drop_zone);$/;"	v	line:654
fa_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_parachute);$/;"	v	line:599
fa_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_parachute);$/;"	v	line:629
fa_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_parachute);$/;"	v	line:646
fa_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_parachute);$/;"	v	line:655
fa_push_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_push_flag);$/;"	v	line:600
fa_push_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_push_flag);$/;"	v	line:630
fa_push_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_push_flag);$/;"	v	line:647
fa_push_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_push_flag);$/;"	v	line:656
fa_push_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_push_point);$/;"	v	line:601
fa_push_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_push_point);$/;"	v	line:631
fa_push_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_push_point);$/;"	v	line:648
fa_push_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_push_point);$/;"	v	line:657
fa_sd_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_sd_object);$/;"	v	line:602
fa_sd_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_sd_object);$/;"	v	line:632
fa_sd_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_sd_object);$/;"	v	line:649
fa_sd_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_sd_object);$/;"	v	line:658
fa_team_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_team_goal);$/;"	v	line:603
fa_team_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_team_goal);$/;"	v	line:633
fa_team_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_team_goal);$/;"	v	line:650
fa_team_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_team_goal);$/;"	v	line:659
fa_team_item	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_team_item);$/;"	v	line:604
fa_team_item	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_team_item);$/;"	v	line:634
fa_team_item	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_team_item);$/;"	v	line:651
fa_team_item	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fa_team_item);$/;"	v	line:660
fading_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fading_corpse);$/;"	v	line:605
fading_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fading_corpse);$/;"	v	line:635
fading_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fading_corpse);$/;"	v	line:652
fading_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fading_corpse);$/;"	v	line:661
file	metamod.h	/^	char const *file;			\/\/ ie "cs_i386.so"$/;"	m	line:67	struct:gamedll_s	access:public
file	metamod.h	/^	char const *file;			\/\/ ie "cs_i386.so"$/;"	m	line:70	struct:gamedll_s	access:public
file	mplugin.h	/^		char *file;							\/\/ ie "mm_test_i386.so", ptr from filename$/;"	m	line:118	class:MPlugin	access:public
filename	conf_meta.h	/^		char *filename;$/;"	m	line:73	class:MConfig	access:private
filename	mplugin.h	/^		char filename[PATH_MAX];			\/\/ ie "dlls\/mm_test_i386.so", from inifile$/;"	m	line:117	class:MPlugin	access:public
final_flash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(final_flash);$/;"	v	line:606
final_flash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(final_flash);$/;"	v	line:636
final_flash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(final_flash);$/;"	v	line:653
final_flash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(final_flash);$/;"	v	line:662
find	conf_meta.cpp	/^option_t *MConfig::find(char *lookup) {$/;"	f	line:62	class:MConfig
find	mlist.cpp	/^MPlugin *MPluginList::find(const char *findpath) {$/;"	f	line:102	class:MPluginList
find	mlist.cpp	/^MPlugin *MPluginList::find(int pindex) {$/;"	f	line:69	class:MPluginList
find	mlist.cpp	/^MPlugin *MPluginList::find(plid_t id) {$/;"	f	line:84	class:MPluginList
find	mreg.cpp	/^MRegCmd *MRegCmdList::find(const char *findname) {$/;"	f	line:115	class:MRegCmdList
find	mreg.cpp	/^MRegCvar *MRegCvarList::find(const char *findname) {$/;"	f	line:330	class:MRegCvarList
find	mreg.cpp	/^MRegMsg *MRegMsgList::find(const char *findname) {$/;"	f	line:471	class:MRegMsgList
find	mreg.cpp	/^MRegMsg *MRegMsgList::find(int findmsgid) {$/;"	f	line:483	class:MRegMsgList
find_match	mlist.cpp	/^MPlugin *MPluginList::find_match(const char *prefix) {$/;"	f	line:145	class:MPluginList
find_memloc	mlist.cpp	/^MPlugin *MPluginList::find_memloc(void *memptr) {$/;"	f	line:126	class:MPluginList
finish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(finish);$/;"	v	line:607
finish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(finish);$/;"	v	line:637
finish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(finish);$/;"	v	line:654
finish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(finish);$/;"	v	line:663
fire_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fire_ball);$/;"	v	line:608
fire_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fire_ball);$/;"	v	line:638
fire_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fire_ball);$/;"	v	line:655
fire_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fire_ball);$/;"	v	line:664
fireanddie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fireanddie);$/;"	v	line:609
fireanddie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fireanddie);$/;"	v	line:639
fireanddie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fireanddie);$/;"	v	line:656
fireanddie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fireanddie);$/;"	v	line:665
firework	linkgame.cpp	/^LINK_ENTITY_TO_GAME(firework);$/;"	v	line:657
firework	linkgame.cpp	/^LINK_ENTITY_TO_GAME(firework);$/;"	v	line:666
flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag);$/;"	v	line:610
flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag);$/;"	v	line:640
flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag);$/;"	v	line:658
flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag);$/;"	v	line:667
flag_capture_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_capture_point);$/;"	v	line:611
flag_capture_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_capture_point);$/;"	v	line:641
flag_capture_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_capture_point);$/;"	v	line:659
flag_capture_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_capture_point);$/;"	v	line:668
flag_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_follow);$/;"	v	line:612
flag_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_follow);$/;"	v	line:642
flag_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_follow);$/;"	v	line:660
flag_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_follow);$/;"	v	line:669
flag_world	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_world);$/;"	v	line:613
flag_world	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_world);$/;"	v	line:643
flag_world	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_world);$/;"	v	line:661
flag_world	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flag_world);$/;"	v	line:670
flak_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flak_grenade);$/;"	v	line:614
flak_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flak_grenade);$/;"	v	line:644
flak_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flak_grenade);$/;"	v	line:662
flak_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flak_grenade);$/;"	v	line:671
flakfrag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flakfrag);$/;"	v	line:615
flakfrag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flakfrag);$/;"	v	line:645
flakfrag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flakfrag);$/;"	v	line:663
flakfrag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flakfrag);$/;"	v	line:672
flame_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flame_ball);$/;"	v	line:616
flame_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flame_ball);$/;"	v	line:646
flame_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flame_ball);$/;"	v	line:664
flame_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flame_ball);$/;"	v	line:673
flame_chunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flame_chunk);$/;"	v	line:617
flame_chunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flame_chunk);$/;"	v	line:647
flame_chunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flame_chunk);$/;"	v	line:665
flame_chunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flame_chunk);$/;"	v	line:674
flamme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flamme);$/;"	v	line:618
flamme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flamme);$/;"	v	line:648
flamme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flamme);$/;"	v	line:666
flamme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flamme);$/;"	v	line:675
flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flare);$/;"	v	line:619
flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flare);$/;"	v	line:649
flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flare);$/;"	v	line:667
flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flare);$/;"	v	line:676
flare_fire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flare_fire);$/;"	v	line:620
flare_fire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flare_fire);$/;"	v	line:650
flare_fire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flare_fire);$/;"	v	line:668
flare_fire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flare_fire);$/;"	v	line:677
flying_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flying_crowbar);$/;"	v	line:621
flying_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flying_crowbar);$/;"	v	line:651
flying_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flying_crowbar);$/;"	v	line:669
flying_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(flying_crowbar);$/;"	v	line:678
fog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fog);$/;"	v	line:622
fog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fog);$/;"	v	line:652
fog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fog);$/;"	v	line:670
fog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fog);$/;"	v	line:679
follow_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(follow_ent);$/;"	v	line:623
follow_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(follow_ent);$/;"	v	line:653
follow_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(follow_ent);$/;"	v	line:671
follow_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(follow_ent);$/;"	v	line:680
follower_basic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(follower_basic);$/;"	v	line:624
follower_basic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(follower_basic);$/;"	v	line:654
follower_basic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(follower_basic);$/;"	v	line:672
follower_basic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(follower_basic);$/;"	v	line:681
football	linkgame.cpp	/^LINK_ENTITY_TO_GAME(football);$/;"	v	line:625
football	linkgame.cpp	/^LINK_ENTITY_TO_GAME(football);$/;"	v	line:655
football	linkgame.cpp	/^LINK_ENTITY_TO_GAME(football);$/;"	v	line:673
football	linkgame.cpp	/^LINK_ENTITY_TO_GAME(football);$/;"	v	line:682
frag_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(frag_grenade);$/;"	v	line:656
frag_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(frag_grenade);$/;"	v	line:674
frag_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(frag_grenade);$/;"	v	line:683
freeze_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_beam);$/;"	v	line:626
freeze_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_beam);$/;"	v	line:657
freeze_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_beam);$/;"	v	line:675
freeze_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_beam);$/;"	v	line:684
freeze_gel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_gel);$/;"	v	line:627
freeze_gel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_gel);$/;"	v	line:658
freeze_gel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_gel);$/;"	v	line:676
freeze_gel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_gel);$/;"	v	line:685
freeze_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_timer);$/;"	v	line:628
freeze_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_timer);$/;"	v	line:659
freeze_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_timer);$/;"	v	line:677
freeze_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(freeze_timer);$/;"	v	line:686
friction_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(friction_timer);$/;"	v	line:629
friction_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(friction_timer);$/;"	v	line:660
friction_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(friction_timer);$/;"	v	line:678
friction_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(friction_timer);$/;"	v	line:687
front	tqueue.h	/^		QItem *front;$/;"	m	line:72	class:Queue	access:protected
fruit_sacrifice_point_team_green	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_green);$/;"	v	line:661
fruit_sacrifice_point_team_green	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_green);$/;"	v	line:679
fruit_sacrifice_point_team_green	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_green);$/;"	v	line:688
fruit_sacrifice_point_team_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_red);$/;"	v	line:662
fruit_sacrifice_point_team_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_red);$/;"	v	line:680
fruit_sacrifice_point_team_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_red);$/;"	v	line:689
full_gamedir_path	support_meta.cpp	/^char *full_gamedir_path(const char *path, char *fullpath) {$/;"	f	line:104
func_airstrike_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_airstrike_area);$/;"	v	line:630
func_airstrike_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_airstrike_area);$/;"	v	line:663
func_airstrike_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_airstrike_area);$/;"	v	line:681
func_airstrike_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_airstrike_area);$/;"	v	line:690
func_ammoprovider	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ammoprovider);$/;"	v	line:664
func_ammoprovider	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ammoprovider);$/;"	v	line:682
func_ammoprovider	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ammoprovider);$/;"	v	line:691
func_ammostripper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ammostripper);$/;"	v	line:665
func_ammostripper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ammostripper);$/;"	v	line:683
func_ammostripper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ammostripper);$/;"	v	line:692
func_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_base);$/;"	v	line:631
func_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_base);$/;"	v	line:666
func_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_base);$/;"	v	line:684
func_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_base);$/;"	v	line:693
func_bomb_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_bomb_target);$/;"	v	line:632
func_bomb_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_bomb_target);$/;"	v	line:667
func_bomb_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_bomb_target);$/;"	v	line:685
func_bomb_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_bomb_target);$/;"	v	line:694
func_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_breakable);$/;"	v	line:633
func_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_breakable);$/;"	v	line:668
func_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_breakable);$/;"	v	line:686
func_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_breakable);$/;"	v	line:695
func_breakpoints	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_breakpoints);$/;"	v	line:634
func_breakpoints	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_breakpoints);$/;"	v	line:669
func_breakpoints	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_breakpoints);$/;"	v	line:687
func_breakpoints	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_breakpoints);$/;"	v	line:696
func_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_button);$/;"	v	line:635
func_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_button);$/;"	v	line:670
func_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_button);$/;"	v	line:688
func_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_button);$/;"	v	line:697
func_buyzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_buyzone);$/;"	v	line:636
func_buyzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_buyzone);$/;"	v	line:671
func_buyzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_buyzone);$/;"	v	line:689
func_buyzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_buyzone);$/;"	v	line:698
func_capture_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_capture_area);$/;"	v	line:637
func_capture_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_capture_area);$/;"	v	line:672
func_capture_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_capture_area);$/;"	v	line:690
func_capture_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_capture_area);$/;"	v	line:699
func_capturepoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_capturepoint);$/;"	v	line:673
func_capturepoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_capturepoint);$/;"	v	line:691
func_capturepoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_capturepoint);$/;"	v	line:700
func_clouds	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_clouds);$/;"	v	line:638
func_clouds	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_clouds);$/;"	v	line:674
func_clouds	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_clouds);$/;"	v	line:692
func_clouds	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_clouds);$/;"	v	line:701
func_conveyor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_conveyor);$/;"	v	line:639
func_conveyor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_conveyor);$/;"	v	line:675
func_conveyor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_conveyor);$/;"	v	line:693
func_conveyor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_conveyor);$/;"	v	line:702
func_ctb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ctb);$/;"	v	line:640
func_ctb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ctb);$/;"	v	line:676
func_ctb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ctb);$/;"	v	line:694
func_ctb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ctb);$/;"	v	line:703
func_destroy_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_destroy_objective);$/;"	v	line:641
func_destroy_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_destroy_objective);$/;"	v	line:677
func_destroy_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_destroy_objective);$/;"	v	line:695
func_destroy_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_destroy_objective);$/;"	v	line:704
func_disctoggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_disctoggle);$/;"	v	line:642
func_disctoggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_disctoggle);$/;"	v	line:678
func_disctoggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_disctoggle);$/;"	v	line:696
func_disctoggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_disctoggle);$/;"	v	line:705
func_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_door);$/;"	v	line:643
func_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_door);$/;"	v	line:679
func_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_door);$/;"	v	line:697
func_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_door);$/;"	v	line:706
func_door_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_door_rotating);$/;"	v	line:644
func_door_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_door_rotating);$/;"	v	line:680
func_door_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_door_rotating);$/;"	v	line:698
func_door_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_door_rotating);$/;"	v	line:707
func_escapezone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_escapezone);$/;"	v	line:645
func_escapezone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_escapezone);$/;"	v	line:681
func_escapezone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_escapezone);$/;"	v	line:699
func_escapezone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_escapezone);$/;"	v	line:708
func_friction	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_friction);$/;"	v	line:646
func_friction	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_friction);$/;"	v	line:682
func_friction	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_friction);$/;"	v	line:700
func_friction	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_friction);$/;"	v	line:709
func_goal_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_goal_zone);$/;"	v	line:647
func_goal_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_goal_zone);$/;"	v	line:683
func_goal_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_goal_zone);$/;"	v	line:701
func_goal_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_goal_zone);$/;"	v	line:710
func_goalpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_goalpoint);$/;"	v	line:648
func_goalpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_goalpoint);$/;"	v	line:684
func_goalpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_goalpoint);$/;"	v	line:702
func_goalpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_goalpoint);$/;"	v	line:711
func_golem_body	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_body);$/;"	v	line:649
func_golem_body	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_body);$/;"	v	line:685
func_golem_body	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_body);$/;"	v	line:703
func_golem_body	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_body);$/;"	v	line:712
func_golem_controls_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_attack);$/;"	v	line:650
func_golem_controls_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_attack);$/;"	v	line:686
func_golem_controls_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_attack);$/;"	v	line:704
func_golem_controls_attack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_attack);$/;"	v	line:713
func_golem_controls_forward	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_forward);$/;"	v	line:651
func_golem_controls_forward	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_forward);$/;"	v	line:687
func_golem_controls_forward	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_forward);$/;"	v	line:705
func_golem_controls_forward	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_forward);$/;"	v	line:714
func_golem_controls_left	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_left);$/;"	v	line:652
func_golem_controls_left	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_left);$/;"	v	line:688
func_golem_controls_left	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_left);$/;"	v	line:706
func_golem_controls_left	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_left);$/;"	v	line:715
func_golem_controls_right	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_right);$/;"	v	line:653
func_golem_controls_right	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_right);$/;"	v	line:689
func_golem_controls_right	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_right);$/;"	v	line:707
func_golem_controls_right	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_controls_right);$/;"	v	line:716
func_golem_leftarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_leftarm);$/;"	v	line:654
func_golem_leftarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_leftarm);$/;"	v	line:690
func_golem_leftarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_leftarm);$/;"	v	line:708
func_golem_leftarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_leftarm);$/;"	v	line:717
func_golem_leftleg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_leftleg);$/;"	v	line:655
func_golem_leftleg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_leftleg);$/;"	v	line:691
func_golem_leftleg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_leftleg);$/;"	v	line:709
func_golem_leftleg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_leftleg);$/;"	v	line:718
func_golem_rightarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_rightarm);$/;"	v	line:656
func_golem_rightarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_rightarm);$/;"	v	line:692
func_golem_rightarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_rightarm);$/;"	v	line:710
func_golem_rightarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_rightarm);$/;"	v	line:719
func_golem_rightleg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_rightleg);$/;"	v	line:657
func_golem_rightleg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_rightleg);$/;"	v	line:693
func_golem_rightleg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_rightleg);$/;"	v	line:711
func_golem_rightleg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_golem_rightleg);$/;"	v	line:720
func_grencatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_grencatch);$/;"	v	line:658
func_grencatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_grencatch);$/;"	v	line:694
func_grencatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_grencatch);$/;"	v	line:712
func_grencatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_grencatch);$/;"	v	line:721
func_guntarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_guntarget);$/;"	v	line:659
func_guntarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_guntarget);$/;"	v	line:695
func_guntarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_guntarget);$/;"	v	line:713
func_guntarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_guntarget);$/;"	v	line:722
func_healthcharger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_healthcharger);$/;"	v	line:660
func_healthcharger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_healthcharger);$/;"	v	line:696
func_healthcharger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_healthcharger);$/;"	v	line:714
func_healthcharger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_healthcharger);$/;"	v	line:723
func_hostage_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_hostage_rescue);$/;"	v	line:661
func_hostage_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_hostage_rescue);$/;"	v	line:697
func_hostage_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_hostage_rescue);$/;"	v	line:715
func_hostage_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_hostage_rescue);$/;"	v	line:724
func_illusionary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_illusionary);$/;"	v	line:662
func_illusionary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_illusionary);$/;"	v	line:698
func_illusionary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_illusionary);$/;"	v	line:716
func_illusionary	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_illusionary);$/;"	v	line:725
func_item_t	mqueue.h	/^} func_item_t;$/;"	t	line:55
func_jail_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_breakable);$/;"	v	line:663
func_jail_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_breakable);$/;"	v	line:699
func_jail_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_breakable);$/;"	v	line:717
func_jail_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_breakable);$/;"	v	line:726
func_jail_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_button);$/;"	v	line:664
func_jail_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_button);$/;"	v	line:700
func_jail_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_button);$/;"	v	line:718
func_jail_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_button);$/;"	v	line:727
func_jail_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_door);$/;"	v	line:665
func_jail_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_door);$/;"	v	line:701
func_jail_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_door);$/;"	v	line:719
func_jail_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_door);$/;"	v	line:728
func_jail_door_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_door_rotating);$/;"	v	line:666
func_jail_door_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_door_rotating);$/;"	v	line:702
func_jail_door_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_door_rotating);$/;"	v	line:720
func_jail_door_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_door_rotating);$/;"	v	line:729
func_jail_pushable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_pushable);$/;"	v	line:667
func_jail_pushable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_pushable);$/;"	v	line:703
func_jail_pushable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_pushable);$/;"	v	line:721
func_jail_pushable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_pushable);$/;"	v	line:730
func_jail_release	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_release);$/;"	v	line:668
func_jail_release	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_release);$/;"	v	line:704
func_jail_release	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_release);$/;"	v	line:722
func_jail_release	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_jail_release);$/;"	v	line:731
func_ladder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ladder);$/;"	v	line:669
func_ladder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ladder);$/;"	v	line:705
func_ladder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ladder);$/;"	v	line:723
func_ladder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_ladder);$/;"	v	line:732
func_laddertype	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_laddertype);$/;"	v	line:670
func_laddertype	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_laddertype);$/;"	v	line:706
func_laddertype	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_laddertype);$/;"	v	line:724
func_laddertype	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_laddertype);$/;"	v	line:733
func_land_transport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_land_transport);$/;"	v	line:671
func_land_transport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_land_transport);$/;"	v	line:707
func_land_transport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_land_transport);$/;"	v	line:725
func_land_transport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_land_transport);$/;"	v	line:734
func_landtransport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_landtransport);$/;"	v	line:672
func_landtransport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_landtransport);$/;"	v	line:708
func_landtransport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_landtransport);$/;"	v	line:726
func_landtransport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_landtransport);$/;"	v	line:735
func_modeltank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_modeltank);$/;"	v	line:727
func_modeltank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_modeltank);$/;"	v	line:736
func_modelvehicle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_modelvehicle);$/;"	v	line:728
func_modelvehicle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_modelvehicle);$/;"	v	line:737
func_modelvehiclemodel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_modelvehiclemodel);$/;"	v	line:729
func_modelvehiclemodel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_modelvehiclemodel);$/;"	v	line:738
func_monsterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_monsterclip);$/;"	v	line:673
func_monsterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_monsterclip);$/;"	v	line:709
func_monsterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_monsterclip);$/;"	v	line:730
func_monsterclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_monsterclip);$/;"	v	line:739
func_mortar_field	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_mortar_field);$/;"	v	line:674
func_mortar_field	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_mortar_field);$/;"	v	line:710
func_mortar_field	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_mortar_field);$/;"	v	line:731
func_mortar_field	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_mortar_field);$/;"	v	line:740
func_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_music);$/;"	v	line:675
func_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_music);$/;"	v	line:711
func_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_music);$/;"	v	line:732
func_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_music);$/;"	v	line:741
func_nobuild	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_nobuild);$/;"	v	line:676
func_nobuild	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_nobuild);$/;"	v	line:712
func_nobuild	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_nobuild);$/;"	v	line:733
func_nobuild	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_nobuild);$/;"	v	line:742
func_nogrenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_nogrenades);$/;"	v	line:677
func_nogrenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_nogrenades);$/;"	v	line:713
func_nogrenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_nogrenades);$/;"	v	line:734
func_nogrenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_nogrenades);$/;"	v	line:743
func_op4mortarcontroller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_op4mortarcontroller);$/;"	v	line:678
func_op4mortarcontroller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_op4mortarcontroller);$/;"	v	line:714
func_op4mortarcontroller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_op4mortarcontroller);$/;"	v	line:735
func_op4mortarcontroller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_op4mortarcontroller);$/;"	v	line:744
func_particle_system	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_particle_system);$/;"	v	line:679
func_particle_system	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_particle_system);$/;"	v	line:715
func_particle_system	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_particle_system);$/;"	v	line:736
func_particle_system	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_particle_system);$/;"	v	line:745
func_pendulum	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_pendulum);$/;"	v	line:680
func_pendulum	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_pendulum);$/;"	v	line:716
func_pendulum	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_pendulum);$/;"	v	line:737
func_pendulum	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_pendulum);$/;"	v	line:746
func_plat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_plat);$/;"	v	line:681
func_plat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_plat);$/;"	v	line:717
func_plat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_plat);$/;"	v	line:738
func_plat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_plat);$/;"	v	line:747
func_plat_toggleremove	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_plat_toggleremove);$/;"	v	line:682
func_plat_toggleremove	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_plat_toggleremove);$/;"	v	line:718
func_plat_toggleremove	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_plat_toggleremove);$/;"	v	line:739
func_plat_toggleremove	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_plat_toggleremove);$/;"	v	line:748
func_platrot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_platrot);$/;"	v	line:683
func_platrot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_platrot);$/;"	v	line:719
func_platrot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_platrot);$/;"	v	line:740
func_platrot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_platrot);$/;"	v	line:749
func_player_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_player_start);$/;"	v	line:684
func_player_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_player_start);$/;"	v	line:720
func_player_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_player_start);$/;"	v	line:741
func_player_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_player_start);$/;"	v	line:750
func_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_point);$/;"	v	line:685
func_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_point);$/;"	v	line:721
func_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_point);$/;"	v	line:742
func_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_point);$/;"	v	line:751
func_possesion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_possesion);$/;"	v	line:686
func_possesion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_possesion);$/;"	v	line:722
func_possesion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_possesion);$/;"	v	line:743
func_possesion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_possesion);$/;"	v	line:752
func_protect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_protect);$/;"	v	line:687
func_protect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_protect);$/;"	v	line:723
func_protect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_protect);$/;"	v	line:744
func_protect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_protect);$/;"	v	line:753
func_pushable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_pushable);$/;"	v	line:688
func_pushable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_pushable);$/;"	v	line:724
func_pushable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_pushable);$/;"	v	line:745
func_pushable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_pushable);$/;"	v	line:754
func_recharge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_recharge);$/;"	v	line:689
func_recharge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_recharge);$/;"	v	line:725
func_recharge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_recharge);$/;"	v	line:746
func_recharge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_recharge);$/;"	v	line:755
func_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_reset);$/;"	v	line:690
func_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_reset);$/;"	v	line:726
func_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_reset);$/;"	v	line:747
func_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_reset);$/;"	v	line:756
func_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_resource);$/;"	v	line:691
func_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_resource);$/;"	v	line:727
func_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_resource);$/;"	v	line:748
func_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_resource);$/;"	v	line:757
func_rot_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_rot_button);$/;"	v	line:692
func_rot_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_rot_button);$/;"	v	line:728
func_rot_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_rot_button);$/;"	v	line:749
func_rot_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_rot_button);$/;"	v	line:758
func_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_rotating);$/;"	v	line:693
func_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_rotating);$/;"	v	line:729
func_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_rotating);$/;"	v	line:750
func_rotating	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_rotating);$/;"	v	line:759
func_seethrough	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_seethrough);$/;"	v	line:694
func_seethrough	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_seethrough);$/;"	v	line:730
func_seethrough	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_seethrough);$/;"	v	line:751
func_seethrough	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_seethrough);$/;"	v	line:760
func_seethroughdoor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_seethroughdoor);$/;"	v	line:695
func_seethroughdoor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_seethroughdoor);$/;"	v	line:731
func_seethroughdoor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_seethroughdoor);$/;"	v	line:752
func_seethroughdoor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_seethroughdoor);$/;"	v	line:761
func_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tank);$/;"	v	line:696
func_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tank);$/;"	v	line:732
func_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tank);$/;"	v	line:753
func_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tank);$/;"	v	line:762
func_tank_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tank_of);$/;"	v	line:697
func_tank_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tank_of);$/;"	v	line:733
func_tank_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tank_of);$/;"	v	line:754
func_tank_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tank_of);$/;"	v	line:763
func_tankbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankbase);$/;"	v	line:698
func_tankbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankbase);$/;"	v	line:734
func_tankbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankbase);$/;"	v	line:755
func_tankbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankbase);$/;"	v	line:764
func_tankcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcannon);$/;"	v	line:699
func_tankcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcannon);$/;"	v	line:735
func_tankcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcannon);$/;"	v	line:756
func_tankcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcannon);$/;"	v	line:765
func_tankcontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcontrols);$/;"	v	line:700
func_tankcontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcontrols);$/;"	v	line:736
func_tankcontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcontrols);$/;"	v	line:757
func_tankcontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcontrols);$/;"	v	line:766
func_tankcontrols_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcontrols_of);$/;"	v	line:701
func_tankcontrols_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcontrols_of);$/;"	v	line:737
func_tankcontrols_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcontrols_of);$/;"	v	line:758
func_tankcontrols_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankcontrols_of);$/;"	v	line:767
func_tankdrive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankdrive);$/;"	v	line:702
func_tankdrive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankdrive);$/;"	v	line:738
func_tankdrive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankdrive);$/;"	v	line:759
func_tankdrive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankdrive);$/;"	v	line:768
func_tankgib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgib);$/;"	v	line:703
func_tankgib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgib);$/;"	v	line:739
func_tankgib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgib);$/;"	v	line:760
func_tankgib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgib);$/;"	v	line:769
func_tankgib_gib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgib_gib);$/;"	v	line:704
func_tankgib_gib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgib_gib);$/;"	v	line:740
func_tankgib_gib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgib_gib);$/;"	v	line:761
func_tankgib_gib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgib_gib);$/;"	v	line:770
func_tankgoauld	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgoauld);$/;"	v	line:705
func_tankgoauld	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgoauld);$/;"	v	line:741
func_tankgoauld	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgoauld);$/;"	v	line:762
func_tankgoauld	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankgoauld);$/;"	v	line:771
func_tanklaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanklaser);$/;"	v	line:706
func_tanklaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanklaser);$/;"	v	line:742
func_tanklaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanklaser);$/;"	v	line:763
func_tanklaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanklaser);$/;"	v	line:772
func_tanklaser_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanklaser_of);$/;"	v	line:707
func_tanklaser_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanklaser_of);$/;"	v	line:743
func_tanklaser_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanklaser_of);$/;"	v	line:764
func_tanklaser_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanklaser_of);$/;"	v	line:773
func_tankmg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmg);$/;"	v	line:708
func_tankmg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmg);$/;"	v	line:744
func_tankmg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmg);$/;"	v	line:765
func_tankmg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmg);$/;"	v	line:774
func_tankmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmortar);$/;"	v	line:709
func_tankmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmortar);$/;"	v	line:745
func_tankmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmortar);$/;"	v	line:766
func_tankmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmortar);$/;"	v	line:775
func_tankmortar_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmortar_of);$/;"	v	line:710
func_tankmortar_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmortar_of);$/;"	v	line:746
func_tankmortar_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmortar_of);$/;"	v	line:767
func_tankmortar_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankmortar_of);$/;"	v	line:776
func_tankrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankrocket);$/;"	v	line:711
func_tankrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankrocket);$/;"	v	line:747
func_tankrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankrocket);$/;"	v	line:768
func_tankrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankrocket);$/;"	v	line:777
func_tankrocket_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankrocket_of);$/;"	v	line:712
func_tankrocket_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankrocket_of);$/;"	v	line:748
func_tankrocket_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankrocket_of);$/;"	v	line:769
func_tankrocket_of	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tankrocket_of);$/;"	v	line:778
func_tanktarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanktarget);$/;"	v	line:713
func_tanktarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanktarget);$/;"	v	line:749
func_tanktarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanktarget);$/;"	v	line:770
func_tanktarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tanktarget);$/;"	v	line:779
func_tbutton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tbutton);$/;"	v	line:771
func_tbutton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tbutton);$/;"	v	line:780
func_tech_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tech_breakable);$/;"	v	line:714
func_tech_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tech_breakable);$/;"	v	line:750
func_tech_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tech_breakable);$/;"	v	line:772
func_tech_breakable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tech_breakable);$/;"	v	line:781
func_trackautochange	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_trackautochange);$/;"	v	line:715
func_trackautochange	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_trackautochange);$/;"	v	line:751
func_trackautochange	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_trackautochange);$/;"	v	line:773
func_trackautochange	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_trackautochange);$/;"	v	line:782
func_trackchange	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_trackchange);$/;"	v	line:716
func_trackchange	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_trackchange);$/;"	v	line:752
func_trackchange	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_trackchange);$/;"	v	line:774
func_trackchange	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_trackchange);$/;"	v	line:783
func_tracktrain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tracktrain);$/;"	v	line:717
func_tracktrain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tracktrain);$/;"	v	line:753
func_tracktrain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tracktrain);$/;"	v	line:775
func_tracktrain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_tracktrain);$/;"	v	line:784
func_train	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_train);$/;"	v	line:718
func_train	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_train);$/;"	v	line:754
func_train	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_train);$/;"	v	line:776
func_train	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_train);$/;"	v	line:785
func_traincontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_traincontrols);$/;"	v	line:719
func_traincontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_traincontrols);$/;"	v	line:755
func_traincontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_traincontrols);$/;"	v	line:777
func_traincontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_traincontrols);$/;"	v	line:786
func_use	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_use);$/;"	v	line:720
func_use	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_use);$/;"	v	line:756
func_use	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_use);$/;"	v	line:778
func_use	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_use);$/;"	v	line:787
func_vehicle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vehicle);$/;"	v	line:721
func_vehicle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vehicle);$/;"	v	line:757
func_vehicle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vehicle);$/;"	v	line:779
func_vehicle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vehicle);$/;"	v	line:788
func_vehiclecontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vehiclecontrols);$/;"	v	line:722
func_vehiclecontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vehiclecontrols);$/;"	v	line:758
func_vehiclecontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vehiclecontrols);$/;"	v	line:780
func_vehiclecontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vehiclecontrols);$/;"	v	line:789
func_vehicletankcontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vehicletankcontrols);$/;"	v	line:781
func_vehicletankcontrols	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vehicletankcontrols);$/;"	v	line:790
func_vine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vine);$/;"	v	line:759
func_vine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vine);$/;"	v	line:782
func_vine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vine);$/;"	v	line:791
func_vip_safetyzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vip_safetyzone);$/;"	v	line:723
func_vip_safetyzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vip_safetyzone);$/;"	v	line:760
func_vip_safetyzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vip_safetyzone);$/;"	v	line:783
func_vip_safetyzone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_vip_safetyzone);$/;"	v	line:792
func_wall	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wall);$/;"	v	line:724
func_wall	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wall);$/;"	v	line:761
func_wall	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wall);$/;"	v	line:784
func_wall	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wall);$/;"	v	line:793
func_wall_toggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wall_toggle);$/;"	v	line:725
func_wall_toggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wall_toggle);$/;"	v	line:762
func_wall_toggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wall_toggle);$/;"	v	line:785
func_wall_toggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wall_toggle);$/;"	v	line:794
func_water	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_water);$/;"	v	line:726
func_water	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_water);$/;"	v	line:763
func_water	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_water);$/;"	v	line:786
func_water	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_water);$/;"	v	line:795
func_water_up	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_water_up);$/;"	v	line:727
func_water_up	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_water_up);$/;"	v	line:764
func_water_up	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_water_up);$/;"	v	line:787
func_water_up	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_water_up);$/;"	v	line:796
func_weaponcheck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_weaponcheck);$/;"	v	line:728
func_weaponcheck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_weaponcheck);$/;"	v	line:765
func_weaponcheck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_weaponcheck);$/;"	v	line:788
func_weaponcheck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_weaponcheck);$/;"	v	line:797
func_weldable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_weldable);$/;"	v	line:729
func_weldable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_weldable);$/;"	v	line:766
func_weldable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_weldable);$/;"	v	line:789
func_weldable	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_weldable);$/;"	v	line:798
func_wind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wind);$/;"	v	line:730
func_wind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wind);$/;"	v	line:767
func_wind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wind);$/;"	v	line:790
func_wind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(func_wind);$/;"	v	line:799
funcs	metamod.h	/^	enginefuncs_t	*funcs;			\/\/ engine funcs$/;"	m	line:83	struct:engine_s	access:public
funcs	metamod.h	/^	enginefuncs_t	*funcs;			\/\/ engine funcs$/;"	m	line:86	struct:engine_s	access:public
funcs	metamod.h	/^	gamedll_funcs_t funcs;		\/\/ dllapi_table, newapi_table$/;"	m	line:70	struct:gamedll_s	access:public
funcs	metamod.h	/^	gamedll_funcs_t funcs;		\/\/ dllapi_table, newapi_table$/;"	m	line:73	struct:gamedll_s	access:public
gFunctionTable	dllapi.cpp	/^static DLL_FUNCTIONS gFunctionTable = $/;"	v	line:324	file:
gFunctionTable	dllapi.cpp	/^static DLL_FUNCTIONS gFunctionTable = $/;"	v	line:327	file:
gFunctionTable	dllapi.cpp	/^static DLL_FUNCTIONS gFunctionTable = $/;"	v	line:328	file:
gNewFunctionTable	dllapi.cpp	/^static NEW_DLL_FUNCTIONS gNewFunctionTable = $/;"	v	line:448	file:
gNewFunctionTable	dllapi.cpp	/^static NEW_DLL_FUNCTIONS gNewFunctionTable = $/;"	v	line:451	file:
gNewFunctionTable	dllapi.cpp	/^static NEW_DLL_FUNCTIONS gNewFunctionTable = $/;"	v	line:452	file:
g_engfuncs	h_export.cpp	/^enginefuncs_t g_engfuncs;$/;"	v	line:69
g_plugin_engfuncs	metamod.cpp	/^enginefuncs_t g_plugin_engfuncs;$/;"	v	line:76
g_plugin_engfuncs	metamod.cpp	/^enginefuncs_t g_plugin_engfuncs;$/;"	v	line:78
game_clock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_clock);$/;"	v	line:731
game_clock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_clock);$/;"	v	line:768
game_clock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_clock);$/;"	v	line:791
game_clock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_clock);$/;"	v	line:800
game_counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_counter);$/;"	v	line:732
game_counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_counter);$/;"	v	line:769
game_counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_counter);$/;"	v	line:792
game_counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_counter);$/;"	v	line:801
game_counter_set	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_counter_set);$/;"	v	line:733
game_counter_set	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_counter_set);$/;"	v	line:770
game_counter_set	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_counter_set);$/;"	v	line:793
game_counter_set	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_counter_set);$/;"	v	line:802
game_end	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_end);$/;"	v	line:734
game_end	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_end);$/;"	v	line:771
game_end	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_end);$/;"	v	line:794
game_end	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_end);$/;"	v	line:803
game_endbattle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_endbattle);$/;"	v	line:735
game_endbattle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_endbattle);$/;"	v	line:772
game_endbattle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_endbattle);$/;"	v	line:795
game_endbattle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_endbattle);$/;"	v	line:804
game_event_t	mhook.h	/^} game_event_t;$/;"	t	line:66
game_item	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_item);$/;"	v	line:736
game_item	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_item);$/;"	v	line:773
game_item	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_item);$/;"	v	line:796
game_item	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_item);$/;"	v	line:805
game_levelmusic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_levelmusic);$/;"	v	line:737
game_levelmusic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_levelmusic);$/;"	v	line:774
game_levelmusic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_levelmusic);$/;"	v	line:797
game_levelmusic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_levelmusic);$/;"	v	line:806
game_modinfo_s	game_support.h	/^typedef struct game_modinfo_s {$/;"	s	line:44
game_modinfo_s::desc	game_support.h	/^	char *desc;			\/\/ our long-name description$/;"	m	line:48	struct:game_modinfo_s	access:public
game_modinfo_s::linux_so	game_support.h	/^	char *linux_so;		\/\/ filename of linux shared lib$/;"	m	line:46	struct:game_modinfo_s	access:public
game_modinfo_s::name	game_support.h	/^	char *name;			\/\/ name (the game dir)$/;"	m	line:45	struct:game_modinfo_s	access:public
game_modinfo_s::win_dll	game_support.h	/^	char *win_dll;		\/\/ filename of win32 dll$/;"	m	line:47	struct:game_modinfo_s	access:public
game_modinfo_t	game_support.h	/^} game_modinfo_t;$/;"	t	line:49
game_modlist_t	game_support.h	/^typedef game_modinfo_t game_modlist_t[];$/;"	t	line:51
game_player_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_die);$/;"	v	line:738
game_player_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_die);$/;"	v	line:775
game_player_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_die);$/;"	v	line:798
game_player_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_die);$/;"	v	line:807
game_player_equip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_equip);$/;"	v	line:739
game_player_equip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_equip);$/;"	v	line:776
game_player_equip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_equip);$/;"	v	line:799
game_player_equip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_equip);$/;"	v	line:808
game_player_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_hurt);$/;"	v	line:740
game_player_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_hurt);$/;"	v	line:777
game_player_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_hurt);$/;"	v	line:800
game_player_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_hurt);$/;"	v	line:809
game_player_message	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_message);$/;"	v	line:741
game_player_message	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_message);$/;"	v	line:778
game_player_message	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_message);$/;"	v	line:801
game_player_message	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_message);$/;"	v	line:810
game_player_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_team);$/;"	v	line:742
game_player_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_team);$/;"	v	line:779
game_player_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_team);$/;"	v	line:802
game_player_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_player_team);$/;"	v	line:811
game_playerdie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_playerdie);$/;"	v	line:743
game_playerdie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_playerdie);$/;"	v	line:780
game_playerdie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_playerdie);$/;"	v	line:803
game_playerdie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_playerdie);$/;"	v	line:812
game_roundend	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_roundend);$/;"	v	line:744
game_roundend	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_roundend);$/;"	v	line:781
game_roundend	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_roundend);$/;"	v	line:804
game_roundend	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_roundend);$/;"	v	line:813
game_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_score);$/;"	v	line:745
game_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_score);$/;"	v	line:782
game_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_score);$/;"	v	line:805
game_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_score);$/;"	v	line:814
game_support.cpp	game_support.cpp	1;"	F	line:1
game_support.h	game_support.h	1;"	F	line:1
game_team_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_master);$/;"	v	line:746
game_team_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_master);$/;"	v	line:783
game_team_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_master);$/;"	v	line:806
game_team_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_master);$/;"	v	line:815
game_team_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_score);$/;"	v	line:807
game_team_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_score);$/;"	v	line:816
game_team_set	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_set);$/;"	v	line:747
game_team_set	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_set);$/;"	v	line:784
game_team_set	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_set);$/;"	v	line:808
game_team_set	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_set);$/;"	v	line:817
game_team_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_win);$/;"	v	line:748
game_team_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_win);$/;"	v	line:785
game_team_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_win);$/;"	v	line:809
game_team_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_team_win);$/;"	v	line:818
game_text	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_text);$/;"	v	line:749
game_text	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_text);$/;"	v	line:786
game_text	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_text);$/;"	v	line:810
game_text	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_text);$/;"	v	line:819
game_zone_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_zone_player);$/;"	v	line:750
game_zone_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_zone_player);$/;"	v	line:787
game_zone_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_zone_player);$/;"	v	line:811
game_zone_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(game_zone_player);$/;"	v	line:820
gameclock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gameclock);$/;"	v	line:812
gameclock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gameclock);$/;"	v	line:821
gamedir	metamod.h	/^	char gamedir[PATH_MAX];		\/\/ ie "\/home\/willday\/half-life\/cstrike"$/;"	m	line:65	struct:gamedll_s	access:public
gamedir	metamod.h	/^	char gamedir[PATH_MAX];		\/\/ ie "\/home\/willday\/half-life\/cstrike"$/;"	m	line:68	struct:gamedll_s	access:public
gamedll	conf_meta.h	/^		char *gamedll;		\/\/ string if specified in config.ini$/;"	m	line:86	class:MConfig	access:public
gamedll_funcs	mplugin.h	/^		gamedll_funcs_t gamedll_funcs;$/;"	m	line:112	class:MPlugin	access:private
gamedll_funcs_t	meta_api.h	/^} gamedll_funcs_t;$/;"	t	line:125
gamedll_s	metamod.h	/^typedef struct gamedll_s {$/;"	s	line:62
gamedll_s	metamod.h	/^typedef struct gamedll_s {$/;"	s	line:65
gamedll_s::desc	metamod.h	/^	char *desc;					\/\/ ie "Counter-Strike"$/;"	m	line:64	struct:gamedll_s	access:public
gamedll_s::desc	metamod.h	/^	char *desc;					\/\/ ie "Counter-Strike"$/;"	m	line:67	struct:gamedll_s	access:public
gamedll_s::file	metamod.h	/^	char const *file;			\/\/ ie "cs_i386.so"$/;"	m	line:67	struct:gamedll_s	access:public
gamedll_s::file	metamod.h	/^	char const *file;			\/\/ ie "cs_i386.so"$/;"	m	line:70	struct:gamedll_s	access:public
gamedll_s::funcs	metamod.h	/^	gamedll_funcs_t funcs;		\/\/ dllapi_table, newapi_table$/;"	m	line:70	struct:gamedll_s	access:public
gamedll_s::funcs	metamod.h	/^	gamedll_funcs_t funcs;		\/\/ dllapi_table, newapi_table$/;"	m	line:73	struct:gamedll_s	access:public
gamedll_s::gamedir	metamod.h	/^	char gamedir[PATH_MAX];		\/\/ ie "\/home\/willday\/half-life\/cstrike"$/;"	m	line:65	struct:gamedll_s	access:public
gamedll_s::gamedir	metamod.h	/^	char gamedir[PATH_MAX];		\/\/ ie "\/home\/willday\/half-life\/cstrike"$/;"	m	line:68	struct:gamedll_s	access:public
gamedll_s::handle	metamod.h	/^	DLHANDLE handle;$/;"	m	line:69	struct:gamedll_s	access:public
gamedll_s::handle	metamod.h	/^	DLHANDLE handle;$/;"	m	line:72	struct:gamedll_s	access:public
gamedll_s::name	metamod.h	/^	char name[NAME_MAX];		\/\/ ie "cstrike" (from gamedir)$/;"	m	line:63	struct:gamedll_s	access:public
gamedll_s::name	metamod.h	/^	char name[NAME_MAX];		\/\/ ie "cstrike" (from gamedir)$/;"	m	line:66	struct:gamedll_s	access:public
gamedll_s::pathname	metamod.h	/^	char pathname[PATH_MAX];	\/\/ ie "\/home\/willday\/half-life\/cstrike\/dlls\/cs_i386.so"$/;"	m	line:66	struct:gamedll_s	access:public
gamedll_s::pathname	metamod.h	/^	char pathname[PATH_MAX];	\/\/ ie "\/home\/willday\/half-life\/cstrike\/dlls\/cs_i386.so"$/;"	m	line:69	struct:gamedll_s	access:public
gamedll_s::real_pathname	metamod.h	/^	char real_pathname[PATH_MAX];	\/\/ in case pathname overridden by bot, etc$/;"	m	line:68	struct:gamedll_s	access:public
gamedll_s::real_pathname	metamod.h	/^	char real_pathname[PATH_MAX];	\/\/ in case pathname overridden by bot, etc$/;"	m	line:71	struct:gamedll_s	access:public
gamedll_t	metamod.h	/^} gamedll_t;$/;"	t	line:71
gamedll_t	metamod.h	/^} gamedll_t;$/;"	t	line:74
games.h	games.h	1;"	F	line:1
garg_hull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(garg_hull);$/;"	v	line:751
garg_hull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(garg_hull);$/;"	v	line:788
garg_hull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(garg_hull);$/;"	v	line:813
garg_hull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(garg_hull);$/;"	v	line:822
garg_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(garg_stomp);$/;"	v	line:752
garg_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(garg_stomp);$/;"	v	line:789
garg_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(garg_stomp);$/;"	v	line:814
garg_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(garg_stomp);$/;"	v	line:823
generic_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(generic_model);$/;"	v	line:753
generic_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(generic_model);$/;"	v	line:790
generic_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(generic_model);$/;"	v	line:815
generic_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(generic_model);$/;"	v	line:824
getGlobalStunLevel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(getGlobalStunLevel);$/;"	v	line:754
getGlobalStunLevel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(getGlobalStunLevel);$/;"	v	line:791
getGlobalStunLevel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(getGlobalStunLevel);$/;"	v	line:816
getGlobalStunLevel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(getGlobalStunLevel);$/;"	v	line:825
ghost	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ghost);$/;"	v	line:755
ghost	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ghost);$/;"	v	line:792
ghost	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ghost);$/;"	v	line:817
ghost	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ghost);$/;"	v	line:826
gibable_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gibable_corpse);$/;"	v	line:756
gibable_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gibable_corpse);$/;"	v	line:793
gibable_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gibable_corpse);$/;"	v	line:818
gibable_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gibable_corpse);$/;"	v	line:827
gibshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gibshooter);$/;"	v	line:757
gibshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gibshooter);$/;"	v	line:794
gibshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gibshooter);$/;"	v	line:819
gibshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gibshooter);$/;"	v	line:828
ginfo_t	mutil.h	/^} ginfo_t;$/;"	t	line:55
global_options	metamod.cpp	/^option_t global_options[] = {$/;"	v	line:62
global_options	metamod.cpp	/^option_t global_options[] = {$/;"	v	line:64
globals	metamod.h	/^	globalvars_t	*globals;		\/\/ engine globals$/;"	m	line:84	struct:engine_s	access:public
globals	metamod.h	/^	globalvars_t	*globals;		\/\/ engine globals$/;"	m	line:87	struct:engine_s	access:public
gonarch_headcrabifier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gonarch_headcrabifier);$/;"	v	line:758
gonarch_headcrabifier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gonarch_headcrabifier);$/;"	v	line:795
gonarch_headcrabifier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gonarch_headcrabifier);$/;"	v	line:820
gonarch_headcrabifier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gonarch_headcrabifier);$/;"	v	line:829
gonomeguts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gonomeguts);$/;"	v	line:759
gonomeguts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gonomeguts);$/;"	v	line:796
gonomeguts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gonomeguts);$/;"	v	line:821
gonomeguts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gonomeguts);$/;"	v	line:830
gpGlobals	h_export.cpp	/^globalvars_t  *gpGlobals;$/;"	v	line:70
gr_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gr_shell);$/;"	v	line:760
gr_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gr_shell);$/;"	v	line:797
gr_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gr_shell);$/;"	v	line:822
gr_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gr_shell);$/;"	v	line:831
grapple_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_bolt);$/;"	v	line:761
grapple_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_bolt);$/;"	v	line:798
grapple_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_bolt);$/;"	v	line:823
grapple_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_bolt);$/;"	v	line:832
grapple_hook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_hook);$/;"	v	line:762
grapple_hook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_hook);$/;"	v	line:799
grapple_hook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_hook);$/;"	v	line:824
grapple_hook	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_hook);$/;"	v	line:833
grapple_tip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_tip);$/;"	v	line:763
grapple_tip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_tip);$/;"	v	line:800
grapple_tip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_tip);$/;"	v	line:825
grapple_tip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grapple_tip);$/;"	v	line:834
gren_projectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gren_projectile);$/;"	v	line:764
gren_projectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gren_projectile);$/;"	v	line:801
gren_projectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gren_projectile);$/;"	v	line:826
gren_projectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gren_projectile);$/;"	v	line:835
gren_smoke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gren_smoke);$/;"	v	line:765
gren_smoke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gren_smoke);$/;"	v	line:802
gren_smoke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gren_smoke);$/;"	v	line:827
gren_smoke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gren_smoke);$/;"	v	line:836
grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grenade);$/;"	v	line:766
grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grenade);$/;"	v	line:803
grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grenade);$/;"	v	line:828
grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(grenade);$/;"	v	line:837
guard_info	linkgame.cpp	/^LINK_ENTITY_TO_GAME(guard_info);$/;"	v	line:767
guard_info	linkgame.cpp	/^LINK_ENTITY_TO_GAME(guard_info);$/;"	v	line:804
guard_info	linkgame.cpp	/^LINK_ENTITY_TO_GAME(guard_info);$/;"	v	line:829
guard_info	linkgame.cpp	/^LINK_ENTITY_TO_GAME(guard_info);$/;"	v	line:838
guidedattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(guidedattack);$/;"	v	line:768
guidedattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(guidedattack);$/;"	v	line:805
guidedattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(guidedattack);$/;"	v	line:830
guidedattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(guidedattack);$/;"	v	line:839
gunmancycler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gunmancycler);$/;"	v	line:769
gunmancycler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gunmancycler);$/;"	v	line:806
gunmancycler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gunmancycler);$/;"	v	line:831
gunmancycler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(gunmancycler);$/;"	v	line:840
h_export.cpp	h_export.cpp	1;"	F	line:1
h_export.h	h_export.h	1;"	F	line:1
hallucgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hallucgrenade);$/;"	v	line:770
hallucgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hallucgrenade);$/;"	v	line:807
hallucgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hallucgrenade);$/;"	v	line:832
hallucgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hallucgrenade);$/;"	v	line:841
halo_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(halo_base);$/;"	v	line:771
halo_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(halo_base);$/;"	v	line:808
halo_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(halo_base);$/;"	v	line:833
halo_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(halo_base);$/;"	v	line:842
hand_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hand_knife);$/;"	v	line:772
hand_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hand_knife);$/;"	v	line:809
hand_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hand_knife);$/;"	v	line:834
hand_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hand_knife);$/;"	v	line:843
handle	metamod.h	/^	DLHANDLE handle;$/;"	m	line:69	struct:gamedll_s	access:public
handle	metamod.h	/^	DLHANDLE handle;$/;"	m	line:72	struct:gamedll_s	access:public
handle	mplugin.h	/^		DLHANDLE handle;					\/\/ handle for dlopen, dlsym, etc$/;"	m	line:125	class:MPlugin	access:public
he_charge_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(he_charge_flare);$/;"	v	line:773
he_charge_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(he_charge_flare);$/;"	v	line:810
he_charge_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(he_charge_flare);$/;"	v	line:835
he_charge_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(he_charge_flare);$/;"	v	line:844
he_eye_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(he_eye_flare);$/;"	v	line:774
he_eye_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(he_eye_flare);$/;"	v	line:811
he_eye_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(he_eye_flare);$/;"	v	line:836
he_eye_flare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(he_eye_flare);$/;"	v	line:845
headcrab_teather	linkgame.cpp	/^LINK_ENTITY_TO_GAME(headcrab_teather);$/;"	v	line:775
headcrab_teather	linkgame.cpp	/^LINK_ENTITY_TO_GAME(headcrab_teather);$/;"	v	line:812
headcrab_teather	linkgame.cpp	/^LINK_ENTITY_TO_GAME(headcrab_teather);$/;"	v	line:837
headcrab_teather	linkgame.cpp	/^LINK_ENTITY_TO_GAME(headcrab_teather);$/;"	v	line:846
hlist	mhook.h	/^		MHook *hlist[MAX_HOOKS];$/;"	m	line:137	class:MHookList	access:private
hltr_assaut_boutton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hltr_assaut_boutton);$/;"	v	line:847
hltr_hostage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hltr_hostage);$/;"	v	line:848
hltr_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hltr_object);$/;"	v	line:849
hltr_object_tombe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hltr_object_tombe);$/;"	v	line:850
hltr_objectcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hltr_objectcapture);$/;"	v	line:851
hltr_objectif	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hltr_objectif);$/;"	v	line:852
hltr_objectif_num	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hltr_objectif_num);$/;"	v	line:853
hltr_passant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hltr_passant);$/;"	v	line:854
hltr_spectator_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hltr_spectator_start);$/;"	v	line:855
hltr_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hltr_turret);$/;"	v	line:856
hltr_waypoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hltr_waypoint);$/;"	v	line:857
holo_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(holo_player);$/;"	v	line:776
holo_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(holo_player);$/;"	v	line:813
holo_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(holo_player);$/;"	v	line:838
holo_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(holo_player);$/;"	v	line:858
hologram_beak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hologram_beak);$/;"	v	line:777
hologram_beak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hologram_beak);$/;"	v	line:814
hologram_beak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hologram_beak);$/;"	v	line:839
hologram_beak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hologram_beak);$/;"	v	line:859
hologram_damage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hologram_damage);$/;"	v	line:778
hologram_damage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hologram_damage);$/;"	v	line:815
hologram_damage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hologram_damage);$/;"	v	line:840
hologram_damage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hologram_damage);$/;"	v	line:860
holywars_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(holywars_rocket);$/;"	v	line:779
holywars_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(holywars_rocket);$/;"	v	line:816
holywars_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(holywars_rocket);$/;"	v	line:841
holywars_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(holywars_rocket);$/;"	v	line:861
homing_balls	linkgame.cpp	/^LINK_ENTITY_TO_GAME(homing_balls);$/;"	v	line:780
homing_balls	linkgame.cpp	/^LINK_ENTITY_TO_GAME(homing_balls);$/;"	v	line:817
homing_balls	linkgame.cpp	/^LINK_ENTITY_TO_GAME(homing_balls);$/;"	v	line:842
homing_balls	linkgame.cpp	/^LINK_ENTITY_TO_GAME(homing_balls);$/;"	v	line:862
hook	mqueue.h	/^	MHook *hook;$/;"	m	line:52	access:public
hook_t	mhook.h	/^} hook_t;$/;"	t	line:99
hornet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hornet);$/;"	v	line:781
hornet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hornet);$/;"	v	line:818
hornet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hornet);$/;"	v	line:843
hornet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hornet);$/;"	v	line:863
hospital	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hospital);$/;"	v	line:782
hospital	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hospital);$/;"	v	line:819
hospital	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hospital);$/;"	v	line:844
hospital	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hospital);$/;"	v	line:864
hostage_entity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hostage_entity);$/;"	v	line:783
hostage_entity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hostage_entity);$/;"	v	line:820
hostage_entity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hostage_entity);$/;"	v	line:845
hostage_entity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hostage_entity);$/;"	v	line:865
human_flashgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(human_flashgrenade);$/;"	v	line:784
human_flashgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(human_flashgrenade);$/;"	v	line:821
human_flashgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(human_flashgrenade);$/;"	v	line:846
human_flashgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(human_flashgrenade);$/;"	v	line:866
hvr_blkop_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hvr_blkop_rocket);$/;"	v	line:785
hvr_blkop_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hvr_blkop_rocket);$/;"	v	line:822
hvr_blkop_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hvr_blkop_rocket);$/;"	v	line:847
hvr_blkop_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hvr_blkop_rocket);$/;"	v	line:867
hvr_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hvr_rocket);$/;"	v	line:786
hvr_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hvr_rocket);$/;"	v	line:823
hvr_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hvr_rocket);$/;"	v	line:848
hvr_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(hvr_rocket);$/;"	v	line:868
i_p_t	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_p_t);$/;"	v	line:787
i_p_t	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_p_t);$/;"	v	line:824
i_p_t	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_p_t);$/;"	v	line:849
i_p_t	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_p_t);$/;"	v	line:869
i_t_g	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_t_g);$/;"	v	line:788
i_t_g	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_t_g);$/;"	v	line:825
i_t_g	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_t_g);$/;"	v	line:850
i_t_g	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_t_g);$/;"	v	line:870
i_t_t	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_t_t);$/;"	v	line:789
i_t_t	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_t_t);$/;"	v	line:826
i_t_t	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_t_t);$/;"	v	line:851
i_t_t	linkgame.cpp	/^LINK_ENTITY_TO_GAME(i_t_t);$/;"	v	line:871
ifvers	plinfo.h	/^	char *ifvers;				\/\/ meta_interface version$/;"	m	line:52	access:public
impail_arrow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(impail_arrow);$/;"	v	line:790
impail_arrow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(impail_arrow);$/;"	v	line:827
impail_arrow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(impail_arrow);$/;"	v	line:852
impail_arrow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(impail_arrow);$/;"	v	line:872
impgren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(impgren);$/;"	v	line:791
impgren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(impgren);$/;"	v	line:828
impgren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(impgren);$/;"	v	line:853
impgren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(impgren);$/;"	v	line:873
in_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(in_shell);$/;"	v	line:792
in_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(in_shell);$/;"	v	line:829
in_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(in_shell);$/;"	v	line:854
in_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(in_shell);$/;"	v	line:874
index	mhook.h	/^		int index;$/;"	m	line:108	class:MHook	access:private
index	mplugin.h	/^		int index;							\/\/ 1-based$/;"	m	line:116	class:MPlugin	access:public
index	mreg.h	/^		int index;				\/\/ 1-based$/;"	m	line:117	class:MRegCvar	access:private
index	mreg.h	/^		int index;				\/\/ 1-based$/;"	m	line:159	class:MRegMsg	access:private
index	mreg.h	/^		int index;				\/\/ 1-based$/;"	m	line:74	class:MRegCmd	access:private
indian_arrow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(indian_arrow);$/;"	v	line:793
indian_arrow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(indian_arrow);$/;"	v	line:830
indian_arrow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(indian_arrow);$/;"	v	line:855
indian_arrow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(indian_arrow);$/;"	v	line:875
infect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(infect);$/;"	v	line:794
infect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(infect);$/;"	v	line:831
infect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(infect);$/;"	v	line:856
infect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(infect);$/;"	v	line:876
info	mplugin.h	/^		plugin_info_t *info;				\/\/ information plugin provides about itself$/;"	m	line:126	class:MPlugin	access:public
info_Waterdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_Waterdetect);$/;"	v	line:795
info_Waterdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_Waterdetect);$/;"	v	line:832
info_Waterdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_Waterdetect);$/;"	v	line:857
info_Waterdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_Waterdetect);$/;"	v	line:877
info_administrator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_administrator);$/;"	v	line:796
info_administrator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_administrator);$/;"	v	line:833
info_administrator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_administrator);$/;"	v	line:858
info_administrator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_administrator);$/;"	v	line:878
info_airstrike_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_airstrike_node);$/;"	v	line:797
info_airstrike_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_airstrike_node);$/;"	v	line:834
info_airstrike_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_airstrike_node);$/;"	v	line:859
info_airstrike_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_airstrike_node);$/;"	v	line:879
info_alias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alias);$/;"	v	line:798
info_alias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alias);$/;"	v	line:835
info_alias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alias);$/;"	v	line:860
info_alias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alias);$/;"	v	line:880
info_alien_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alien_return);$/;"	v	line:799
info_alien_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alien_return);$/;"	v	line:836
info_alien_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alien_return);$/;"	v	line:861
info_alien_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alien_return);$/;"	v	line:881
info_alien_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alien_start);$/;"	v	line:800
info_alien_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alien_start);$/;"	v	line:837
info_alien_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alien_start);$/;"	v	line:862
info_alien_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_alien_start);$/;"	v	line:882
info_american_line	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_american_line);$/;"	v	line:801
info_american_line	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_american_line);$/;"	v	line:838
info_american_line	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_american_line);$/;"	v	line:863
info_american_line	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_american_line);$/;"	v	line:883
info_areadef	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_areadef);$/;"	v	line:802
info_areadef	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_areadef);$/;"	v	line:839
info_areadef	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_areadef);$/;"	v	line:864
info_areadef	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_areadef);$/;"	v	line:884
info_areamarker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_areamarker);$/;"	v	line:803
info_areamarker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_areamarker);$/;"	v	line:840
info_areamarker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_areamarker);$/;"	v	line:865
info_areamarker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_areamarker);$/;"	v	line:885
info_ball_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ball_start);$/;"	v	line:804
info_ball_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ball_start);$/;"	v	line:841
info_ball_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ball_start);$/;"	v	line:866
info_ball_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ball_start);$/;"	v	line:886
info_banana_green_capture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_banana_green_capture);$/;"	v	line:842
info_banana_green_capture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_banana_green_capture);$/;"	v	line:867
info_banana_green_capture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_banana_green_capture);$/;"	v	line:887
info_banana_red_capture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_banana_red_capture);$/;"	v	line:843
info_banana_red_capture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_banana_red_capture);$/;"	v	line:868
info_banana_red_capture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_banana_red_capture);$/;"	v	line:888
info_bananier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bananier);$/;"	v	line:805
info_bananier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bananier);$/;"	v	line:844
info_bananier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bananier);$/;"	v	line:869
info_bananier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bananier);$/;"	v	line:889
info_bg_detect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bg_detect);$/;"	v	line:806
info_bg_detect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bg_detect);$/;"	v	line:845
info_bg_detect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bg_detect);$/;"	v	line:870
info_bg_detect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bg_detect);$/;"	v	line:890
info_bigmomma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bigmomma);$/;"	v	line:807
info_bigmomma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bigmomma);$/;"	v	line:846
info_bigmomma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bigmomma);$/;"	v	line:871
info_bigmomma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bigmomma);$/;"	v	line:891
info_bomb_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bomb_target);$/;"	v	line:808
info_bomb_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bomb_target);$/;"	v	line:847
info_bomb_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bomb_target);$/;"	v	line:872
info_bomb_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bomb_target);$/;"	v	line:892
info_bone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bone);$/;"	v	line:809
info_bone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bone);$/;"	v	line:848
info_bone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bone);$/;"	v	line:873
info_bone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bone);$/;"	v	line:893
info_bone_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bone_spawn);$/;"	v	line:810
info_bone_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bone_spawn);$/;"	v	line:849
info_bone_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bone_spawn);$/;"	v	line:874
info_bone_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_bone_spawn);$/;"	v	line:894
info_boobytrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_boobytrap);$/;"	v	line:811
info_boobytrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_boobytrap);$/;"	v	line:850
info_boobytrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_boobytrap);$/;"	v	line:875
info_boobytrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_boobytrap);$/;"	v	line:895
info_botlandmark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_botlandmark);$/;"	v	line:812
info_botlandmark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_botlandmark);$/;"	v	line:851
info_botlandmark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_botlandmark);$/;"	v	line:876
info_botlandmark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_botlandmark);$/;"	v	line:896
info_botnode	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_botnode);$/;"	v	line:813
info_botnode	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_botnode);$/;"	v	line:852
info_botnode	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_botnode);$/;"	v	line:877
info_botnode	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_botnode);$/;"	v	line:897
info_british_line	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_british_line);$/;"	v	line:814
info_british_line	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_british_line);$/;"	v	line:853
info_british_line	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_british_line);$/;"	v	line:878
info_british_line	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_british_line);$/;"	v	line:898
info_button_phonebooth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_button_phonebooth);$/;"	v	line:815
info_button_phonebooth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_button_phonebooth);$/;"	v	line:854
info_button_phonebooth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_button_phonebooth);$/;"	v	line:879
info_button_phonebooth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_button_phonebooth);$/;"	v	line:899
info_caisse_128	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_128);$/;"	v	line:816
info_caisse_128	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_128);$/;"	v	line:855
info_caisse_128	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_128);$/;"	v	line:880
info_caisse_128	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_128);$/;"	v	line:900
info_caisse_16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_16);$/;"	v	line:817
info_caisse_16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_16);$/;"	v	line:856
info_caisse_16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_16);$/;"	v	line:881
info_caisse_16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_16);$/;"	v	line:901
info_caisse_256	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_256);$/;"	v	line:818
info_caisse_256	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_256);$/;"	v	line:857
info_caisse_256	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_256);$/;"	v	line:882
info_caisse_256	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_256);$/;"	v	line:902
info_caisse_32	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_32);$/;"	v	line:819
info_caisse_32	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_32);$/;"	v	line:858
info_caisse_32	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_32);$/;"	v	line:883
info_caisse_32	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_32);$/;"	v	line:903
info_caisse_64	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_64);$/;"	v	line:820
info_caisse_64	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_64);$/;"	v	line:859
info_caisse_64	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_64);$/;"	v	line:884
info_caisse_64	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_caisse_64);$/;"	v	line:904
info_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_camera);$/;"	v	line:885
info_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_camera);$/;"	v	line:905
info_checkpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_checkpoint);$/;"	v	line:886
info_checkpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_checkpoint);$/;"	v	line:906
info_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_chicken);$/;"	v	line:821
info_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_chicken);$/;"	v	line:860
info_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_chicken);$/;"	v	line:887
info_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_chicken);$/;"	v	line:907
info_chip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_chip);$/;"	v	line:822
info_chip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_chip);$/;"	v	line:861
info_chip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_chip);$/;"	v	line:888
info_chip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_chip);$/;"	v	line:908
info_civ_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_civ_start);$/;"	v	line:823
info_civ_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_civ_start);$/;"	v	line:862
info_civ_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_civ_start);$/;"	v	line:889
info_civ_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_civ_start);$/;"	v	line:909
info_css	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_css);$/;"	v	line:824
info_css	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_css);$/;"	v	line:863
info_css	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_css);$/;"	v	line:890
info_css	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_css);$/;"	v	line:910
info_ctb_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctb_controller);$/;"	v	line:825
info_ctb_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctb_controller);$/;"	v	line:864
info_ctb_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctb_controller);$/;"	v	line:891
info_ctb_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctb_controller);$/;"	v	line:911
info_ctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfdetect);$/;"	v	line:826
info_ctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfdetect);$/;"	v	line:865
info_ctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfdetect);$/;"	v	line:892
info_ctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfdetect);$/;"	v	line:912
info_ctfspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfspawn);$/;"	v	line:827
info_ctfspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfspawn);$/;"	v	line:866
info_ctfspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfspawn);$/;"	v	line:893
info_ctfspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfspawn);$/;"	v	line:913
info_ctfspawn_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfspawn_powerup);$/;"	v	line:828
info_ctfspawn_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfspawn_powerup);$/;"	v	line:867
info_ctfspawn_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfspawn_powerup);$/;"	v	line:894
info_ctfspawn_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_ctfspawn_powerup);$/;"	v	line:914
info_deathball_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_deathball_spawn);$/;"	v	line:829
info_deathball_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_deathball_spawn);$/;"	v	line:868
info_deathball_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_deathball_spawn);$/;"	v	line:895
info_deathball_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_deathball_spawn);$/;"	v	line:915
info_defaultammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_defaultammo);$/;"	v	line:830
info_defaultammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_defaultammo);$/;"	v	line:869
info_defaultammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_defaultammo);$/;"	v	line:896
info_defaultammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_defaultammo);$/;"	v	line:916
info_displacer_earth_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_displacer_earth_target);$/;"	v	line:831
info_displacer_earth_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_displacer_earth_target);$/;"	v	line:870
info_displacer_earth_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_displacer_earth_target);$/;"	v	line:897
info_displacer_earth_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_displacer_earth_target);$/;"	v	line:917
info_displacer_xen_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_displacer_xen_target);$/;"	v	line:832
info_displacer_xen_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_displacer_xen_target);$/;"	v	line:871
info_displacer_xen_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_displacer_xen_target);$/;"	v	line:898
info_displacer_xen_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_displacer_xen_target);$/;"	v	line:918
info_doddetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_doddetect);$/;"	v	line:833
info_doddetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_doddetect);$/;"	v	line:872
info_doddetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_doddetect);$/;"	v	line:899
info_doddetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_doddetect);$/;"	v	line:919
info_dragonrider_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_dragonrider_spawn);$/;"	v	line:834
info_dragonrider_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_dragonrider_spawn);$/;"	v	line:873
info_dragonrider_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_dragonrider_spawn);$/;"	v	line:900
info_dragonrider_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_dragonrider_spawn);$/;"	v	line:920
info_draw_slayerswin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_draw_slayerswin);$/;"	v	line:835
info_draw_slayerswin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_draw_slayerswin);$/;"	v	line:874
info_draw_slayerswin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_draw_slayerswin);$/;"	v	line:901
info_draw_slayerswin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_draw_slayerswin);$/;"	v	line:921
info_draw_vampireswin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_draw_vampireswin);$/;"	v	line:836
info_draw_vampireswin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_draw_vampireswin);$/;"	v	line:875
info_draw_vampireswin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_draw_vampireswin);$/;"	v	line:902
info_draw_vampireswin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_draw_vampireswin);$/;"	v	line:922
info_drive_agrunt_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_agrunt_spawn);$/;"	v	line:837
info_drive_agrunt_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_agrunt_spawn);$/;"	v	line:876
info_drive_agrunt_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_agrunt_spawn);$/;"	v	line:903
info_drive_agrunt_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_agrunt_spawn);$/;"	v	line:923
info_drive_apache_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_apache_spawn);$/;"	v	line:838
info_drive_apache_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_apache_spawn);$/;"	v	line:877
info_drive_apache_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_apache_spawn);$/;"	v	line:904
info_drive_apache_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_apache_spawn);$/;"	v	line:924
info_drive_assassin_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_assassin_spawn);$/;"	v	line:839
info_drive_assassin_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_assassin_spawn);$/;"	v	line:878
info_drive_assassin_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_assassin_spawn);$/;"	v	line:905
info_drive_assassin_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_assassin_spawn);$/;"	v	line:925
info_drive_bm_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_bm_spawn);$/;"	v	line:840
info_drive_bm_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_bm_spawn);$/;"	v	line:879
info_drive_bm_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_bm_spawn);$/;"	v	line:906
info_drive_bm_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_bm_spawn);$/;"	v	line:926
info_drive_bullsquid_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_bullsquid_spawn);$/;"	v	line:841
info_drive_bullsquid_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_bullsquid_spawn);$/;"	v	line:880
info_drive_bullsquid_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_bullsquid_spawn);$/;"	v	line:907
info_drive_bullsquid_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_bullsquid_spawn);$/;"	v	line:927
info_drive_controller_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_controller_spawn);$/;"	v	line:842
info_drive_controller_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_controller_spawn);$/;"	v	line:881
info_drive_controller_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_controller_spawn);$/;"	v	line:908
info_drive_controller_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_controller_spawn);$/;"	v	line:928
info_drive_garg_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_garg_spawn);$/;"	v	line:843
info_drive_garg_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_garg_spawn);$/;"	v	line:882
info_drive_garg_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_garg_spawn);$/;"	v	line:909
info_drive_garg_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_garg_spawn);$/;"	v	line:929
info_drive_houndeye_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_houndeye_spawn);$/;"	v	line:844
info_drive_houndeye_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_houndeye_spawn);$/;"	v	line:883
info_drive_houndeye_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_houndeye_spawn);$/;"	v	line:910
info_drive_houndeye_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_houndeye_spawn);$/;"	v	line:930
info_drive_icky_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_icky_spawn);$/;"	v	line:845
info_drive_icky_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_icky_spawn);$/;"	v	line:884
info_drive_icky_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_icky_spawn);$/;"	v	line:911
info_drive_icky_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_icky_spawn);$/;"	v	line:931
info_drive_panth_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_panth_spawn);$/;"	v	line:846
info_drive_panth_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_panth_spawn);$/;"	v	line:885
info_drive_panth_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_panth_spawn);$/;"	v	line:912
info_drive_panth_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_panth_spawn);$/;"	v	line:932
info_drive_slave_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_slave_spawn);$/;"	v	line:847
info_drive_slave_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_slave_spawn);$/;"	v	line:886
info_drive_slave_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_slave_spawn);$/;"	v	line:913
info_drive_slave_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_slave_spawn);$/;"	v	line:933
info_drive_turret_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_turret_spawn);$/;"	v	line:848
info_drive_turret_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_turret_spawn);$/;"	v	line:887
info_drive_turret_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_turret_spawn);$/;"	v	line:914
info_drive_turret_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_drive_turret_spawn);$/;"	v	line:934
info_elephant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_elephant);$/;"	v	line:849
info_elephant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_elephant);$/;"	v	line:888
info_elephant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_elephant);$/;"	v	line:915
info_elephant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_elephant);$/;"	v	line:935
info_escape_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_escape_start);$/;"	v	line:850
info_escape_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_escape_start);$/;"	v	line:889
info_escape_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_escape_start);$/;"	v	line:916
info_escape_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_escape_start);$/;"	v	line:936
info_escape_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_escape_target);$/;"	v	line:851
info_escape_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_escape_target);$/;"	v	line:890
info_escape_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_escape_target);$/;"	v	line:917
info_escape_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_escape_target);$/;"	v	line:937
info_evil_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_evil_start);$/;"	v	line:852
info_evil_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_evil_start);$/;"	v	line:891
info_evil_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_evil_start);$/;"	v	line:918
info_evil_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_evil_start);$/;"	v	line:938
info_firearms_detect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_firearms_detect);$/;"	v	line:853
info_firearms_detect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_firearms_detect);$/;"	v	line:892
info_firearms_detect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_firearms_detect);$/;"	v	line:919
info_firearms_detect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_firearms_detect);$/;"	v	line:939
info_firstround_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_firstround_spawn);$/;"	v	line:854
info_firstround_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_firstround_spawn);$/;"	v	line:893
info_firstround_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_firstround_spawn);$/;"	v	line:920
info_firstround_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_firstround_spawn);$/;"	v	line:940
info_flagspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_flagspawn);$/;"	v	line:855
info_flagspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_flagspawn);$/;"	v	line:894
info_flagspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_flagspawn);$/;"	v	line:921
info_flagspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_flagspawn);$/;"	v	line:941
info_flash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_flash);$/;"	v	line:856
info_flash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_flash);$/;"	v	line:895
info_flash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_flash);$/;"	v	line:922
info_flash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_flash);$/;"	v	line:942
info_frontline	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_frontline);$/;"	v	line:857
info_frontline	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_frontline);$/;"	v	line:896
info_frontline	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_frontline);$/;"	v	line:923
info_frontline	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_frontline);$/;"	v	line:943
info_gameplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gameplay);$/;"	v	line:858
info_gameplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gameplay);$/;"	v	line:897
info_gameplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gameplay);$/;"	v	line:924
info_gameplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gameplay);$/;"	v	line:944
info_gameplaylogic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gameplaylogic);$/;"	v	line:859
info_gameplaylogic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gameplaylogic);$/;"	v	line:898
info_gameplaylogic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gameplaylogic);$/;"	v	line:925
info_gameplaylogic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gameplaylogic);$/;"	v	line:945
info_gangsta_dm_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gangsta_dm_start);$/;"	v	line:860
info_gangsta_dm_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gangsta_dm_start);$/;"	v	line:899
info_gangsta_dm_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gangsta_dm_start);$/;"	v	line:926
info_gangsta_dm_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gangsta_dm_start);$/;"	v	line:946
info_goldeneye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_goldeneye);$/;"	v	line:861
info_goldeneye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_goldeneye);$/;"	v	line:900
info_goldeneye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_goldeneye);$/;"	v	line:927
info_goldeneye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_goldeneye);$/;"	v	line:947
info_good_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_good_start);$/;"	v	line:862
info_good_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_good_start);$/;"	v	line:901
info_good_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_good_start);$/;"	v	line:928
info_good_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_good_start);$/;"	v	line:948
info_group	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_group);$/;"	v	line:863
info_group	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_group);$/;"	v	line:902
info_group	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_group);$/;"	v	line:929
info_group	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_group);$/;"	v	line:949
info_gwGeneral_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwGeneral_spawn);$/;"	v	line:864
info_gwGeneral_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwGeneral_spawn);$/;"	v	line:903
info_gwGeneral_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwGeneral_spawn);$/;"	v	line:930
info_gwGeneral_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwGeneral_spawn);$/;"	v	line:950
info_gwars_map	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwars_map);$/;"	v	line:865
info_gwars_map	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwars_map);$/;"	v	line:904
info_gwars_map	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwars_map);$/;"	v	line:931
info_gwars_map	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwars_map);$/;"	v	line:951
info_gwbriefing_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwbriefing_spawn);$/;"	v	line:866
info_gwbriefing_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwbriefing_spawn);$/;"	v	line:905
info_gwbriefing_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwbriefing_spawn);$/;"	v	line:932
info_gwbriefing_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwbriefing_spawn);$/;"	v	line:952
info_gwinmap_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwinmap_spawn);$/;"	v	line:867
info_gwinmap_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwinmap_spawn);$/;"	v	line:906
info_gwinmap_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwinmap_spawn);$/;"	v	line:933
info_gwinmap_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwinmap_spawn);$/;"	v	line:953
info_gwplayer_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwplayer_spawn);$/;"	v	line:868
info_gwplayer_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwplayer_spawn);$/;"	v	line:907
info_gwplayer_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwplayer_spawn);$/;"	v	line:934
info_gwplayer_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwplayer_spawn);$/;"	v	line:954
info_gwwaiting_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwwaiting_spawn);$/;"	v	line:869
info_gwwaiting_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwwaiting_spawn);$/;"	v	line:908
info_gwwaiting_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwwaiting_spawn);$/;"	v	line:935
info_gwwaiting_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_gwwaiting_spawn);$/;"	v	line:955
info_hlpaintctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hlpaintctfdetect);$/;"	v	line:870
info_hlpaintctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hlpaintctfdetect);$/;"	v	line:909
info_hlpaintctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hlpaintctfdetect);$/;"	v	line:936
info_hlpaintctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hlpaintctfdetect);$/;"	v	line:956
info_hmctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hmctfdetect);$/;"	v	line:871
info_hmctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hmctfdetect);$/;"	v	line:910
info_hmctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hmctfdetect);$/;"	v	line:937
info_hmctfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hmctfdetect);$/;"	v	line:957
info_hostage_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hostage_rescue);$/;"	v	line:872
info_hostage_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hostage_rescue);$/;"	v	line:911
info_hostage_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hostage_rescue);$/;"	v	line:938
info_hostage_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_hostage_rescue);$/;"	v	line:958
info_human_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_human_return);$/;"	v	line:873
info_human_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_human_return);$/;"	v	line:912
info_human_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_human_return);$/;"	v	line:939
info_human_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_human_return);$/;"	v	line:959
info_human_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_human_start);$/;"	v	line:874
info_human_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_human_start);$/;"	v	line:913
info_human_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_human_start);$/;"	v	line:940
info_human_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_human_start);$/;"	v	line:960
info_initial_player_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_initial_player_allies);$/;"	v	line:875
info_initial_player_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_initial_player_allies);$/;"	v	line:914
info_initial_player_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_initial_player_allies);$/;"	v	line:941
info_initial_player_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_initial_player_allies);$/;"	v	line:961
info_initial_player_axis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_initial_player_axis);$/;"	v	line:876
info_initial_player_axis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_initial_player_axis);$/;"	v	line:915
info_initial_player_axis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_initial_player_axis);$/;"	v	line:942
info_initial_player_axis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_initial_player_axis);$/;"	v	line:962
info_intermission	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_intermission);$/;"	v	line:877
info_intermission	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_intermission);$/;"	v	line:916
info_intermission	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_intermission);$/;"	v	line:943
info_intermission	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_intermission);$/;"	v	line:963
info_italian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_italian_start);$/;"	v	line:878
info_italian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_italian_start);$/;"	v	line:917
info_italian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_italian_start);$/;"	v	line:944
info_italian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_italian_start);$/;"	v	line:964
info_jail_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jail_start);$/;"	v	line:879
info_jail_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jail_start);$/;"	v	line:918
info_jail_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jail_start);$/;"	v	line:945
info_jail_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jail_start);$/;"	v	line:965
info_join_autoassign	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_join_autoassign);$/;"	v	line:880
info_join_autoassign	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_join_autoassign);$/;"	v	line:919
info_join_autoassign	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_join_autoassign);$/;"	v	line:946
info_join_autoassign	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_join_autoassign);$/;"	v	line:966
info_join_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_join_team);$/;"	v	line:881
info_join_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_join_team);$/;"	v	line:920
info_join_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_join_team);$/;"	v	line:947
info_join_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_join_team);$/;"	v	line:967
info_jumppad_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jumppad_target);$/;"	v	line:882
info_jumppad_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jumppad_target);$/;"	v	line:921
info_jumppad_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jumppad_target);$/;"	v	line:948
info_jumppad_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jumppad_target);$/;"	v	line:968
info_jwhite_capture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_capture);$/;"	v	line:883
info_jwhite_capture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_capture);$/;"	v	line:922
info_jwhite_capture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_capture);$/;"	v	line:949
info_jwhite_capture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_capture);$/;"	v	line:969
info_jwhite_escape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_escape);$/;"	v	line:884
info_jwhite_escape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_escape);$/;"	v	line:923
info_jwhite_escape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_escape);$/;"	v	line:950
info_jwhite_escape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_escape);$/;"	v	line:970
info_jwhite_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_rescue);$/;"	v	line:885
info_jwhite_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_rescue);$/;"	v	line:924
info_jwhite_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_rescue);$/;"	v	line:951
info_jwhite_rescue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_jwhite_rescue);$/;"	v	line:971
info_kb_deathmatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_kb_deathmatch);$/;"	v	line:952
info_kb_deathmatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_kb_deathmatch);$/;"	v	line:972
info_lacrymo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_lacrymo);$/;"	v	line:973
info_landmark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_landmark);$/;"	v	line:886
info_landmark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_landmark);$/;"	v	line:925
info_landmark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_landmark);$/;"	v	line:953
info_landmark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_landmark);$/;"	v	line:974
info_landmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_landmine);$/;"	v	line:887
info_landmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_landmine);$/;"	v	line:926
info_landmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_landmine);$/;"	v	line:954
info_landmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_landmine);$/;"	v	line:975
info_leave_game	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_leave_game);$/;"	v	line:888
info_leave_game	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_leave_game);$/;"	v	line:927
info_leave_game	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_leave_game);$/;"	v	line:955
info_leave_game	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_leave_game);$/;"	v	line:976
info_location	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_location);$/;"	v	line:889
info_location	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_location);$/;"	v	line:928
info_location	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_location);$/;"	v	line:956
info_location	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_location);$/;"	v	line:977
info_map_parameters	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_map_parameters);$/;"	v	line:890
info_map_parameters	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_map_parameters);$/;"	v	line:929
info_map_parameters	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_map_parameters);$/;"	v	line:957
info_map_parameters	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_map_parameters);$/;"	v	line:978
info_mapdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_mapdetect);$/;"	v	line:891
info_mapdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_mapdetect);$/;"	v	line:930
info_mapdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_mapdetect);$/;"	v	line:958
info_mapdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_mapdetect);$/;"	v	line:979
info_mapinfo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_mapinfo);$/;"	v	line:892
info_mapinfo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_mapinfo);$/;"	v	line:931
info_mapinfo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_mapinfo);$/;"	v	line:959
info_mapinfo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_mapinfo);$/;"	v	line:980
info_marguerite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_marguerite);$/;"	v	line:893
info_marguerite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_marguerite);$/;"	v	line:932
info_marguerite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_marguerite);$/;"	v	line:960
info_marguerite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_marguerite);$/;"	v	line:981
info_minefield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_minefield);$/;"	v	line:894
info_minefield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_minefield);$/;"	v	line:933
info_minefield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_minefield);$/;"	v	line:961
info_minefield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_minefield);$/;"	v	line:982
info_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_model);$/;"	v	line:895
info_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_model);$/;"	v	line:934
info_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_model);$/;"	v	line:962
info_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_model);$/;"	v	line:983
info_monkey_start_team_green	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monkey_start_team_green);$/;"	v	line:935
info_monkey_start_team_green	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monkey_start_team_green);$/;"	v	line:963
info_monkey_start_team_green	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monkey_start_team_green);$/;"	v	line:984
info_monkey_start_team_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monkey_start_team_red);$/;"	v	line:936
info_monkey_start_team_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monkey_start_team_red);$/;"	v	line:964
info_monkey_start_team_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monkey_start_team_red);$/;"	v	line:985
info_monster_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monster_return);$/;"	v	line:896
info_monster_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monster_return);$/;"	v	line:937
info_monster_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monster_return);$/;"	v	line:965
info_monster_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monster_return);$/;"	v	line:986
info_monster_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monster_start);$/;"	v	line:897
info_monster_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monster_start);$/;"	v	line:938
info_monster_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monster_start);$/;"	v	line:966
info_monster_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_monster_start);$/;"	v	line:987
info_morbid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_morbid);$/;"	v	line:898
info_morbid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_morbid);$/;"	v	line:939
info_morbid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_morbid);$/;"	v	line:967
info_morbid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_morbid);$/;"	v	line:988
info_morbid_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_morbid_start);$/;"	v	line:899
info_morbid_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_morbid_start);$/;"	v	line:940
info_morbid_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_morbid_start);$/;"	v	line:968
info_morbid_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_morbid_start);$/;"	v	line:989
info_msdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_msdetect);$/;"	v	line:941
info_msdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_msdetect);$/;"	v	line:969
info_msdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_msdetect);$/;"	v	line:990
info_multiple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_multiple);$/;"	v	line:900
info_multiple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_multiple);$/;"	v	line:942
info_multiple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_multiple);$/;"	v	line:970
info_multiple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_multiple);$/;"	v	line:991
info_name.h	info_name.h	1;"	F	line:1
info_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_node);$/;"	v	line:901
info_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_node);$/;"	v	line:943
info_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_node);$/;"	v	line:971
info_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_node);$/;"	v	line:992
info_node_air	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_node_air);$/;"	v	line:902
info_node_air	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_node_air);$/;"	v	line:944
info_node_air	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_node_air);$/;"	v	line:972
info_node_air	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_node_air);$/;"	v	line:993
info_nomines	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_nomines);$/;"	v	line:903
info_nomines	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_nomines);$/;"	v	line:945
info_nomines	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_nomines);$/;"	v	line:973
info_nomines	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_nomines);$/;"	v	line:994
info_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_null);$/;"	v	line:904
info_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_null);$/;"	v	line:946
info_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_null);$/;"	v	line:974
info_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_null);$/;"	v	line:995
info_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_objective);$/;"	v	line:905
info_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_objective);$/;"	v	line:947
info_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_objective);$/;"	v	line:975
info_objective	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_objective);$/;"	v	line:996
info_observer_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_observer_start);$/;"	v	line:948
info_observer_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_observer_start);$/;"	v	line:976
info_observer_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_observer_start);$/;"	v	line:997
info_orientation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_orientation);$/;"	v	line:906
info_orientation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_orientation);$/;"	v	line:949
info_orientation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_orientation);$/;"	v	line:977
info_orientation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_orientation);$/;"	v	line:998
info_paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_paintball);$/;"	v	line:907
info_paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_paintball);$/;"	v	line:950
info_paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_paintball);$/;"	v	line:978
info_paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_paintball);$/;"	v	line:999
info_particles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_particles);$/;"	v	line:1000
info_particles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_particles);$/;"	v	line:951
info_particles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_particles);$/;"	v	line:979
info_pitworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_pitworm);$/;"	v	line:1001
info_pitworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_pitworm);$/;"	v	line:908
info_pitworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_pitworm);$/;"	v	line:952
info_pitworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_pitworm);$/;"	v	line:980
info_pitworm_steam_lock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_pitworm_steam_lock);$/;"	v	line:1002
info_pitworm_steam_lock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_pitworm_steam_lock);$/;"	v	line:909
info_pitworm_steam_lock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_pitworm_steam_lock);$/;"	v	line:953
info_pitworm_steam_lock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_pitworm_steam_lock);$/;"	v	line:981
info_player_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_allies);$/;"	v	line:1003
info_player_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_allies);$/;"	v	line:910
info_player_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_allies);$/;"	v	line:954
info_player_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_allies);$/;"	v	line:982
info_player_american	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_american);$/;"	v	line:1004
info_player_american	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_american);$/;"	v	line:911
info_player_american	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_american);$/;"	v	line:955
info_player_american	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_american);$/;"	v	line:983
info_player_attacker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_attacker);$/;"	v	line:1005
info_player_attacker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_attacker);$/;"	v	line:912
info_player_attacker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_attacker);$/;"	v	line:956
info_player_attacker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_attacker);$/;"	v	line:984
info_player_axis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_axis);$/;"	v	line:1006
info_player_axis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_axis);$/;"	v	line:913
info_player_axis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_axis);$/;"	v	line:957
info_player_axis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_axis);$/;"	v	line:985
info_player_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_blue);$/;"	v	line:1007
info_player_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_blue);$/;"	v	line:914
info_player_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_blue);$/;"	v	line:958
info_player_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_blue);$/;"	v	line:986
info_player_british	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_british);$/;"	v	line:1008
info_player_british	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_british);$/;"	v	line:915
info_player_british	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_british);$/;"	v	line:959
info_player_british	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_british);$/;"	v	line:987
info_player_deadstart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_deadstart);$/;"	v	line:1009
info_player_deadstart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_deadstart);$/;"	v	line:916
info_player_deadstart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_deadstart);$/;"	v	line:960
info_player_deadstart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_deadstart);$/;"	v	line:988
info_player_deathmatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_deathmatch);$/;"	v	line:1010
info_player_deathmatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_deathmatch);$/;"	v	line:917
info_player_deathmatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_deathmatch);$/;"	v	line:961
info_player_deathmatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_deathmatch);$/;"	v	line:989
info_player_deathmatch_reverse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_deathmatch_reverse);$/;"	v	line:1011
info_player_deathmatch_reverse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_deathmatch_reverse);$/;"	v	line:990
info_player_defender	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_defender);$/;"	v	line:1012
info_player_defender	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_defender);$/;"	v	line:918
info_player_defender	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_defender);$/;"	v	line:962
info_player_defender	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_defender);$/;"	v	line:991
info_player_equip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_equip);$/;"	v	line:1013
info_player_equip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_equip);$/;"	v	line:919
info_player_equip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_equip);$/;"	v	line:963
info_player_equip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_equip);$/;"	v	line:992
info_player_goauld	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_goauld);$/;"	v	line:1014
info_player_goauld	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_goauld);$/;"	v	line:920
info_player_goauld	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_goauld);$/;"	v	line:964
info_player_goauld	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_goauld);$/;"	v	line:993
info_player_jail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_jail);$/;"	v	line:1015
info_player_jail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_jail);$/;"	v	line:921
info_player_jail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_jail);$/;"	v	line:965
info_player_jail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_jail);$/;"	v	line:994
info_player_judge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_judge);$/;"	v	line:1016
info_player_judge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_judge);$/;"	v	line:922
info_player_judge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_judge);$/;"	v	line:966
info_player_judge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_judge);$/;"	v	line:995
info_player_marine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_marine);$/;"	v	line:1017
info_player_marine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_marine);$/;"	v	line:923
info_player_marine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_marine);$/;"	v	line:967
info_player_marine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_marine);$/;"	v	line:996
info_player_nva_reenforcement	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_nva_reenforcement);$/;"	v	line:1018
info_player_nva_reenforcement	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_nva_reenforcement);$/;"	v	line:924
info_player_nva_reenforcement	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_nva_reenforcement);$/;"	v	line:968
info_player_nva_reenforcement	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_nva_reenforcement);$/;"	v	line:997
info_player_observer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_observer);$/;"	v	line:1019
info_player_observer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_observer);$/;"	v	line:925
info_player_observer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_observer);$/;"	v	line:969
info_player_observer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_observer);$/;"	v	line:998
info_player_perp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_perp);$/;"	v	line:1020
info_player_perp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_perp);$/;"	v	line:926
info_player_perp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_perp);$/;"	v	line:970
info_player_perp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_perp);$/;"	v	line:999
info_player_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_red);$/;"	v	line:1000
info_player_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_red);$/;"	v	line:1021
info_player_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_red);$/;"	v	line:927
info_player_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_red);$/;"	v	line:971
info_player_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_respawn);$/;"	v	line:1001
info_player_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_respawn);$/;"	v	line:1022
info_player_slayer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_slayer);$/;"	v	line:1002
info_player_slayer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_slayer);$/;"	v	line:1023
info_player_slayer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_slayer);$/;"	v	line:928
info_player_slayer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_slayer);$/;"	v	line:972
info_player_spectator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_spectator);$/;"	v	line:1003
info_player_spectator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_spectator);$/;"	v	line:1024
info_player_spectator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_spectator);$/;"	v	line:929
info_player_spectator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_spectator);$/;"	v	line:973
info_player_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_start);$/;"	v	line:1004
info_player_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_start);$/;"	v	line:1025
info_player_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_start);$/;"	v	line:930
info_player_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_start);$/;"	v	line:974
info_player_start_prox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_start_prox);$/;"	v	line:1005
info_player_start_prox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_start_prox);$/;"	v	line:1026
info_player_start_prox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_start_prox);$/;"	v	line:931
info_player_start_prox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_start_prox);$/;"	v	line:975
info_player_start_reverse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_start_reverse);$/;"	v	line:1006
info_player_start_reverse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_start_reverse);$/;"	v	line:1027
info_player_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team1);$/;"	v	line:1007
info_player_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team1);$/;"	v	line:1028
info_player_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team1);$/;"	v	line:932
info_player_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team1);$/;"	v	line:976
info_player_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team2);$/;"	v	line:1008
info_player_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team2);$/;"	v	line:1029
info_player_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team2);$/;"	v	line:933
info_player_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team2);$/;"	v	line:977
info_player_team_ce	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_ce);$/;"	v	line:1009
info_player_team_ce	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_ce);$/;"	v	line:1030
info_player_team_ce	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_ce);$/;"	v	line:934
info_player_team_ce	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_ce);$/;"	v	line:978
info_player_team_cm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_cm);$/;"	v	line:1010
info_player_team_cm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_cm);$/;"	v	line:1031
info_player_team_cm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_cm);$/;"	v	line:935
info_player_team_cm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_cm);$/;"	v	line:979
info_player_team_s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_s);$/;"	v	line:1011
info_player_team_s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_s);$/;"	v	line:1032
info_player_team_s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_s);$/;"	v	line:936
info_player_team_s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_s);$/;"	v	line:980
info_player_team_sm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_sm);$/;"	v	line:1012
info_player_team_sm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_sm);$/;"	v	line:1033
info_player_team_sm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_sm);$/;"	v	line:937
info_player_team_sm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_team_sm);$/;"	v	line:981
info_player_teamspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_teamspawn);$/;"	v	line:1013
info_player_teamspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_teamspawn);$/;"	v	line:1034
info_player_teamspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_teamspawn);$/;"	v	line:938
info_player_teamspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_teamspawn);$/;"	v	line:982
info_player_torri	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_torri);$/;"	v	line:1014
info_player_torri	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_torri);$/;"	v	line:1035
info_player_torri	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_torri);$/;"	v	line:939
info_player_torri	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_torri);$/;"	v	line:983
info_player_unas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_unas);$/;"	v	line:1015
info_player_unas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_unas);$/;"	v	line:1036
info_player_unas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_unas);$/;"	v	line:940
info_player_unas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_unas);$/;"	v	line:984
info_player_usmc_reenforcement	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_usmc_reenforcement);$/;"	v	line:1016
info_player_usmc_reenforcement	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_usmc_reenforcement);$/;"	v	line:1037
info_player_usmc_reenforcement	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_usmc_reenforcement);$/;"	v	line:941
info_player_usmc_reenforcement	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_usmc_reenforcement);$/;"	v	line:985
info_player_vampire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_vampire);$/;"	v	line:1017
info_player_vampire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_vampire);$/;"	v	line:1038
info_player_vampire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_vampire);$/;"	v	line:942
info_player_vampire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_player_vampire);$/;"	v	line:986
info_playerstart_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_playerstart_blue);$/;"	v	line:1018
info_playerstart_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_playerstart_blue);$/;"	v	line:1039
info_playerstart_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_playerstart_blue);$/;"	v	line:943
info_playerstart_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_playerstart_blue);$/;"	v	line:987
info_playerstart_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_playerstart_red);$/;"	v	line:1019
info_playerstart_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_playerstart_red);$/;"	v	line:1040
info_playerstart_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_playerstart_red);$/;"	v	line:944
info_playerstart_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_playerstart_red);$/;"	v	line:988
info_rescue_monster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_rescue_monster);$/;"	v	line:1020
info_rescue_monster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_rescue_monster);$/;"	v	line:1041
info_rescue_monster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_rescue_monster);$/;"	v	line:945
info_rescue_monster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_rescue_monster);$/;"	v	line:989
info_rescue_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_rescue_point);$/;"	v	line:1021
info_rescue_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_rescue_point);$/;"	v	line:1042
info_rescue_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_rescue_point);$/;"	v	line:946
info_rescue_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_rescue_point);$/;"	v	line:990
info_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_reset);$/;"	v	line:1022
info_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_reset);$/;"	v	line:1043
info_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_reset);$/;"	v	line:991
info_robot_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_robot_return);$/;"	v	line:1023
info_robot_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_robot_return);$/;"	v	line:1044
info_robot_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_robot_return);$/;"	v	line:947
info_robot_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_robot_return);$/;"	v	line:992
info_robot_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_robot_start);$/;"	v	line:1024
info_robot_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_robot_start);$/;"	v	line:1045
info_robot_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_robot_start);$/;"	v	line:948
info_robot_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_robot_start);$/;"	v	line:993
info_roundx_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_roundx_spawn);$/;"	v	line:1025
info_roundx_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_roundx_spawn);$/;"	v	line:1046
info_roundx_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_roundx_spawn);$/;"	v	line:949
info_roundx_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_roundx_spawn);$/;"	v	line:994
info_russian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_russian_start);$/;"	v	line:1026
info_russian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_russian_start);$/;"	v	line:1047
info_russian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_russian_start);$/;"	v	line:950
info_russian_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_russian_start);$/;"	v	line:995
info_sapin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sapin);$/;"	v	line:1027
info_sapin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sapin);$/;"	v	line:1048
info_sapin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sapin);$/;"	v	line:951
info_sapin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sapin);$/;"	v	line:996
info_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist);$/;"	v	line:1028
info_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist);$/;"	v	line:1049
info_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist);$/;"	v	line:952
info_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist);$/;"	v	line:997
info_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist_dead);$/;"	v	line:1029
info_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist_dead);$/;"	v	line:1050
info_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist_dead);$/;"	v	line:953
info_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist_dead);$/;"	v	line:998
info_scientist_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist_start);$/;"	v	line:1030
info_scientist_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist_start);$/;"	v	line:1051
info_scientist_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist_start);$/;"	v	line:954
info_scientist_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_scientist_start);$/;"	v	line:999
info_semi_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_semi_null);$/;"	v	line:1000
info_semi_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_semi_null);$/;"	v	line:1031
info_semi_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_semi_null);$/;"	v	line:1052
info_semi_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_semi_null);$/;"	v	line:955
info_sidetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sidetect);$/;"	v	line:1001
info_sidetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sidetect);$/;"	v	line:1032
info_sidetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sidetect);$/;"	v	line:1053
info_sidetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sidetect);$/;"	v	line:956
info_spawn_container	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_spawn_container);$/;"	v	line:1033
info_spawn_container	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_spawn_container);$/;"	v	line:1054
info_spectate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_spectate);$/;"	v	line:1002
info_spectate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_spectate);$/;"	v	line:1034
info_spectate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_spectate);$/;"	v	line:1055
info_spectate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_spectate);$/;"	v	line:957
info_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sprite);$/;"	v	line:1003
info_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sprite);$/;"	v	line:1035
info_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sprite);$/;"	v	line:1056
info_sprite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_sprite);$/;"	v	line:958
info_stadium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_stadium);$/;"	v	line:1004
info_stadium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_stadium);$/;"	v	line:1036
info_stadium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_stadium);$/;"	v	line:1057
info_stadium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_stadium);$/;"	v	line:959
info_status	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_status);$/;"	v	line:1005
info_status	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_status);$/;"	v	line:1037
info_status	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_status);$/;"	v	line:1058
info_status	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_status);$/;"	v	line:960
info_swat_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_swat_start);$/;"	v	line:1006
info_swat_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_swat_start);$/;"	v	line:1038
info_swat_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_swat_start);$/;"	v	line:1059
info_swat_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_swat_start);$/;"	v	line:961
info_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_target);$/;"	v	line:1007
info_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_target);$/;"	v	line:1039
info_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_target);$/;"	v	line:1060
info_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_target);$/;"	v	line:962
info_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team);$/;"	v	line:1008
info_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team);$/;"	v	line:1040
info_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team);$/;"	v	line:1061
info_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team);$/;"	v	line:963
info_team1_corner0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner0);$/;"	v	line:1009
info_team1_corner0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner0);$/;"	v	line:1041
info_team1_corner0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner0);$/;"	v	line:1062
info_team1_corner0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner0);$/;"	v	line:964
info_team1_corner1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner1);$/;"	v	line:1010
info_team1_corner1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner1);$/;"	v	line:1042
info_team1_corner1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner1);$/;"	v	line:1063
info_team1_corner1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner1);$/;"	v	line:965
info_team1_corner_player0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner_player0);$/;"	v	line:1011
info_team1_corner_player0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner_player0);$/;"	v	line:1043
info_team1_corner_player0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner_player0);$/;"	v	line:1064
info_team1_corner_player0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner_player0);$/;"	v	line:966
info_team1_corner_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner_player1);$/;"	v	line:1012
info_team1_corner_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner_player1);$/;"	v	line:1044
info_team1_corner_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner_player1);$/;"	v	line:1065
info_team1_corner_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_corner_player1);$/;"	v	line:967
info_team1_goalkick0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_goalkick0);$/;"	v	line:1013
info_team1_goalkick0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_goalkick0);$/;"	v	line:1045
info_team1_goalkick0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_goalkick0);$/;"	v	line:1066
info_team1_goalkick0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_goalkick0);$/;"	v	line:968
info_team1_goalkick1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_goalkick1);$/;"	v	line:1014
info_team1_goalkick1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_goalkick1);$/;"	v	line:1046
info_team1_goalkick1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_goalkick1);$/;"	v	line:1067
info_team1_goalkick1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_goalkick1);$/;"	v	line:969
info_team1_penalty_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_penalty_spot);$/;"	v	line:1015
info_team1_penalty_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_penalty_spot);$/;"	v	line:1047
info_team1_penalty_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_penalty_spot);$/;"	v	line:1068
info_team1_penalty_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_penalty_spot);$/;"	v	line:970
info_team1_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player1);$/;"	v	line:1016
info_team1_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player1);$/;"	v	line:1048
info_team1_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player1);$/;"	v	line:1069
info_team1_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player1);$/;"	v	line:971
info_team1_player10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player10);$/;"	v	line:1017
info_team1_player10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player10);$/;"	v	line:1049
info_team1_player10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player10);$/;"	v	line:1070
info_team1_player10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player10);$/;"	v	line:972
info_team1_player11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player11);$/;"	v	line:1018
info_team1_player11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player11);$/;"	v	line:1050
info_team1_player11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player11);$/;"	v	line:1071
info_team1_player11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player11);$/;"	v	line:973
info_team1_player2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player2);$/;"	v	line:1019
info_team1_player2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player2);$/;"	v	line:1051
info_team1_player2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player2);$/;"	v	line:1072
info_team1_player2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player2);$/;"	v	line:974
info_team1_player3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player3);$/;"	v	line:1020
info_team1_player3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player3);$/;"	v	line:1052
info_team1_player3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player3);$/;"	v	line:1073
info_team1_player3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player3);$/;"	v	line:975
info_team1_player4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player4);$/;"	v	line:1021
info_team1_player4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player4);$/;"	v	line:1053
info_team1_player4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player4);$/;"	v	line:1074
info_team1_player4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player4);$/;"	v	line:976
info_team1_player5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player5);$/;"	v	line:1022
info_team1_player5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player5);$/;"	v	line:1054
info_team1_player5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player5);$/;"	v	line:1075
info_team1_player5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player5);$/;"	v	line:977
info_team1_player6	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player6);$/;"	v	line:1023
info_team1_player6	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player6);$/;"	v	line:1055
info_team1_player6	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player6);$/;"	v	line:1076
info_team1_player6	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player6);$/;"	v	line:978
info_team1_player7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player7);$/;"	v	line:1024
info_team1_player7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player7);$/;"	v	line:1056
info_team1_player7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player7);$/;"	v	line:1077
info_team1_player7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player7);$/;"	v	line:979
info_team1_player8	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player8);$/;"	v	line:1025
info_team1_player8	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player8);$/;"	v	line:1057
info_team1_player8	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player8);$/;"	v	line:1078
info_team1_player8	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player8);$/;"	v	line:980
info_team1_player9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player9);$/;"	v	line:1026
info_team1_player9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player9);$/;"	v	line:1058
info_team1_player9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player9);$/;"	v	line:1079
info_team1_player9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team1_player9);$/;"	v	line:981
info_team2_corner0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner0);$/;"	v	line:1027
info_team2_corner0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner0);$/;"	v	line:1059
info_team2_corner0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner0);$/;"	v	line:1080
info_team2_corner0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner0);$/;"	v	line:982
info_team2_corner1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner1);$/;"	v	line:1028
info_team2_corner1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner1);$/;"	v	line:1060
info_team2_corner1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner1);$/;"	v	line:1081
info_team2_corner1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner1);$/;"	v	line:983
info_team2_corner_player0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner_player0);$/;"	v	line:1029
info_team2_corner_player0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner_player0);$/;"	v	line:1061
info_team2_corner_player0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner_player0);$/;"	v	line:1082
info_team2_corner_player0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner_player0);$/;"	v	line:984
info_team2_corner_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner_player1);$/;"	v	line:1030
info_team2_corner_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner_player1);$/;"	v	line:1062
info_team2_corner_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner_player1);$/;"	v	line:1083
info_team2_corner_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_corner_player1);$/;"	v	line:985
info_team2_goalkick0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_goalkick0);$/;"	v	line:1031
info_team2_goalkick0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_goalkick0);$/;"	v	line:1063
info_team2_goalkick0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_goalkick0);$/;"	v	line:1084
info_team2_goalkick0	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_goalkick0);$/;"	v	line:986
info_team2_goalkick1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_goalkick1);$/;"	v	line:1032
info_team2_goalkick1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_goalkick1);$/;"	v	line:1064
info_team2_goalkick1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_goalkick1);$/;"	v	line:1085
info_team2_goalkick1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_goalkick1);$/;"	v	line:987
info_team2_penalty_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_penalty_spot);$/;"	v	line:1033
info_team2_penalty_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_penalty_spot);$/;"	v	line:1065
info_team2_penalty_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_penalty_spot);$/;"	v	line:1086
info_team2_penalty_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_penalty_spot);$/;"	v	line:988
info_team2_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player1);$/;"	v	line:1034
info_team2_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player1);$/;"	v	line:1066
info_team2_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player1);$/;"	v	line:1087
info_team2_player1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player1);$/;"	v	line:989
info_team2_player10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player10);$/;"	v	line:1035
info_team2_player10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player10);$/;"	v	line:1067
info_team2_player10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player10);$/;"	v	line:1088
info_team2_player10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player10);$/;"	v	line:990
info_team2_player11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player11);$/;"	v	line:1036
info_team2_player11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player11);$/;"	v	line:1068
info_team2_player11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player11);$/;"	v	line:1089
info_team2_player11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player11);$/;"	v	line:991
info_team2_player2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player2);$/;"	v	line:1037
info_team2_player2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player2);$/;"	v	line:1069
info_team2_player2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player2);$/;"	v	line:1090
info_team2_player2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player2);$/;"	v	line:992
info_team2_player3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player3);$/;"	v	line:1038
info_team2_player3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player3);$/;"	v	line:1070
info_team2_player3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player3);$/;"	v	line:1091
info_team2_player3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player3);$/;"	v	line:993
info_team2_player4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player4);$/;"	v	line:1039
info_team2_player4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player4);$/;"	v	line:1071
info_team2_player4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player4);$/;"	v	line:1092
info_team2_player4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player4);$/;"	v	line:994
info_team2_player5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player5);$/;"	v	line:1040
info_team2_player5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player5);$/;"	v	line:1072
info_team2_player5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player5);$/;"	v	line:1093
info_team2_player5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player5);$/;"	v	line:995
info_team2_player6	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player6);$/;"	v	line:1041
info_team2_player6	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player6);$/;"	v	line:1073
info_team2_player6	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player6);$/;"	v	line:1094
info_team2_player6	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player6);$/;"	v	line:996
info_team2_player7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player7);$/;"	v	line:1042
info_team2_player7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player7);$/;"	v	line:1074
info_team2_player7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player7);$/;"	v	line:1095
info_team2_player7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player7);$/;"	v	line:997
info_team2_player8	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player8);$/;"	v	line:1043
info_team2_player8	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player8);$/;"	v	line:1075
info_team2_player8	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player8);$/;"	v	line:1096
info_team2_player8	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player8);$/;"	v	line:998
info_team2_player9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player9);$/;"	v	line:1044
info_team2_player9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player9);$/;"	v	line:1076
info_team2_player9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player9);$/;"	v	line:1097
info_team2_player9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team2_player9);$/;"	v	line:999
info_team_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_base);$/;"	v	line:1000
info_team_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_base);$/;"	v	line:1045
info_team_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_base);$/;"	v	line:1077
info_team_base	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_base);$/;"	v	line:1098
info_team_ronin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_ronin);$/;"	v	line:1001
info_team_ronin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_ronin);$/;"	v	line:1046
info_team_ronin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_ronin);$/;"	v	line:1078
info_team_ronin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_ronin);$/;"	v	line:1099
info_team_scavenger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_scavenger);$/;"	v	line:1002
info_team_scavenger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_scavenger);$/;"	v	line:1047
info_team_scavenger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_scavenger);$/;"	v	line:1079
info_team_scavenger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_scavenger);$/;"	v	line:1100
info_team_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_start);$/;"	v	line:1003
info_team_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_start);$/;"	v	line:1048
info_team_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_start);$/;"	v	line:1080
info_team_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_start);$/;"	v	line:1101
info_team_usmc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_usmc);$/;"	v	line:1004
info_team_usmc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_usmc);$/;"	v	line:1049
info_team_usmc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_usmc);$/;"	v	line:1081
info_team_usmc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_team_usmc);$/;"	v	line:1102
info_teamplaydetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teamplaydetect);$/;"	v	line:1005
info_teamplaydetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teamplaydetect);$/;"	v	line:1050
info_teamplaydetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teamplaydetect);$/;"	v	line:1082
info_teamplaydetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teamplaydetect);$/;"	v	line:1103
info_teamspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teamspawn);$/;"	v	line:1006
info_teamspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teamspawn);$/;"	v	line:1051
info_teamspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teamspawn);$/;"	v	line:1083
info_teamspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teamspawn);$/;"	v	line:1104
info_teleport_destination	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teleport_destination);$/;"	v	line:1007
info_teleport_destination	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teleport_destination);$/;"	v	line:1052
info_teleport_destination	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teleport_destination);$/;"	v	line:1084
info_teleport_destination	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_teleport_destination);$/;"	v	line:1105
info_tf_teamcheck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tf_teamcheck);$/;"	v	line:1008
info_tf_teamcheck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tf_teamcheck);$/;"	v	line:1053
info_tf_teamcheck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tf_teamcheck);$/;"	v	line:1085
info_tf_teamcheck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tf_teamcheck);$/;"	v	line:1106
info_tf_teamset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tf_teamset);$/;"	v	line:1009
info_tf_teamset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tf_teamset);$/;"	v	line:1054
info_tf_teamset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tf_teamset);$/;"	v	line:1086
info_tf_teamset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tf_teamset);$/;"	v	line:1107
info_tfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfdetect);$/;"	v	line:1010
info_tfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfdetect);$/;"	v	line:1055
info_tfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfdetect);$/;"	v	line:1087
info_tfdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfdetect);$/;"	v	line:1108
info_tfgoal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfgoal);$/;"	v	line:1011
info_tfgoal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfgoal);$/;"	v	line:1056
info_tfgoal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfgoal);$/;"	v	line:1088
info_tfgoal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfgoal);$/;"	v	line:1109
info_tfgoal_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfgoal_timer);$/;"	v	line:1012
info_tfgoal_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfgoal_timer);$/;"	v	line:1057
info_tfgoal_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfgoal_timer);$/;"	v	line:1089
info_tfgoal_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_tfgoal_timer);$/;"	v	line:1110
info_throw_in	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_throw_in);$/;"	v	line:1013
info_throw_in	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_throw_in);$/;"	v	line:1058
info_throw_in	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_throw_in);$/;"	v	line:1090
info_throw_in	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_throw_in);$/;"	v	line:1111
info_transistor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_transistor);$/;"	v	line:1014
info_transistor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_transistor);$/;"	v	line:1059
info_transistor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_transistor);$/;"	v	line:1091
info_transistor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_transistor);$/;"	v	line:1112
info_transport_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_transport_node);$/;"	v	line:1015
info_transport_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_transport_node);$/;"	v	line:1060
info_transport_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_transport_node);$/;"	v	line:1092
info_transport_node	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_transport_node);$/;"	v	line:1113
info_upko_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_upko_start);$/;"	v	line:1016
info_upko_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_upko_start);$/;"	v	line:1061
info_upko_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_upko_start);$/;"	v	line:1093
info_upko_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_upko_start);$/;"	v	line:1114
info_usa_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_usa_start);$/;"	v	line:1017
info_usa_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_usa_start);$/;"	v	line:1062
info_usa_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_usa_start);$/;"	v	line:1094
info_usa_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_usa_start);$/;"	v	line:1115
info_vgui_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_vgui_start);$/;"	v	line:1095
info_vgui_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_vgui_start);$/;"	v	line:1116
info_vip_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_vip_start);$/;"	v	line:1018
info_vip_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_vip_start);$/;"	v	line:1063
info_vip_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_vip_start);$/;"	v	line:1096
info_vip_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_vip_start);$/;"	v	line:1117
info_wanteddetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_wanteddetect);$/;"	v	line:1019
info_wanteddetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_wanteddetect);$/;"	v	line:1064
info_wanteddetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_wanteddetect);$/;"	v	line:1097
info_wanteddetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_wanteddetect);$/;"	v	line:1118
info_waypoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_waypoint);$/;"	v	line:1098
info_waypoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_waypoint);$/;"	v	line:1119
info_wwdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_wwdetect);$/;"	v	line:1020
info_wwdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_wwdetect);$/;"	v	line:1065
info_wwdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_wwdetect);$/;"	v	line:1099
info_wwdetect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_wwdetect);$/;"	v	line:1120
info_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_zone);$/;"	v	line:1021
info_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_zone);$/;"	v	line:1066
info_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_zone);$/;"	v	line:1100
info_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_zone);$/;"	v	line:1121
info_zone_caisse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_zone_caisse);$/;"	v	line:1022
info_zone_caisse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_zone_caisse);$/;"	v	line:1067
info_zone_caisse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_zone_caisse);$/;"	v	line:1101
info_zone_caisse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(info_zone_caisse);$/;"	v	line:1122
infodecal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(infodecal);$/;"	v	line:1023
infodecal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(infodecal);$/;"	v	line:1068
infodecal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(infodecal);$/;"	v	line:1102
infodecal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(infodecal);$/;"	v	line:1123
ini_parseline	mplugin.cpp	/^mBOOL MPlugin::ini_parseline(char *line) {$/;"	f	line:61	class:MPlugin
ini_refresh	mlist.cpp	/^mBOOL MPluginList::ini_refresh() {$/;"	f	line:295	class:MPluginList
ini_refresh	mlist.cpp	/^mBOOL MPluginList::ini_refresh() {$/;"	f	line:298	class:MPluginList
ini_refresh	mlist.cpp	/^mBOOL MPluginList::ini_refresh() {$/;"	f	line:302	class:MPluginList
ini_refresh	mlist.cpp	/^mBOOL MPluginList::ini_refresh() {$/;"	f	line:304	class:MPluginList
ini_startup	mlist.cpp	/^mBOOL MPluginList::ini_startup() {$/;"	f	line:244	class:MPluginList
inifile	mlist.h	/^		char inifile[PATH_MAX];				\/\/ full pathname$/;"	m	line:56	class:MPluginList	access:public
init	conf_meta.cpp	/^void MConfig::init(option_t *global_options) {$/;"	f	line:55	class:MConfig
init	conf_meta.h	/^	char *init;		\/\/ initial value, as a string, just as config file would$/;"	m	line:66	struct:option_s	access:public
init	mreg.cpp	/^void MRegCmd::init(int idx)$/;"	f	line:60	class:MRegCmd
init	mreg.cpp	/^void MRegCvar::init(int idx)$/;"	f	line:236	class:MRegCvar
is_absolute_path	osdep.h	/^inline int is_absolute_path(const char *path) {$/;"	f	line:411
item_acme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_acme);$/;"	v	line:1024
item_acme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_acme);$/;"	v	line:1069
item_acme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_acme);$/;"	v	line:1103
item_acme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_acme);$/;"	v	line:1124
item_airtank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_airtank);$/;"	v	line:1025
item_airtank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_airtank);$/;"	v	line:1070
item_airtank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_airtank);$/;"	v	line:1104
item_airtank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_airtank);$/;"	v	line:1125
item_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ammo);$/;"	v	line:1105
item_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ammo);$/;"	v	line:1126
item_ammoicon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ammoicon);$/;"	v	line:1071
item_ammoicon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ammoicon);$/;"	v	line:1106
item_ammoicon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ammoicon);$/;"	v	line:1127
item_antidote	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_antidote);$/;"	v	line:1026
item_antidote	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_antidote);$/;"	v	line:1072
item_antidote	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_antidote);$/;"	v	line:1107
item_antidote	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_antidote);$/;"	v	line:1128
item_antidotee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_antidotee);$/;"	v	line:1027
item_antidotee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_antidotee);$/;"	v	line:1073
item_antidotee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_antidotee);$/;"	v	line:1108
item_antidotee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_antidotee);$/;"	v	line:1129
item_armor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor);$/;"	v	line:1028
item_armor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor);$/;"	v	line:1074
item_armor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor);$/;"	v	line:1109
item_armor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor);$/;"	v	line:1130
item_armor1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor1);$/;"	v	line:1029
item_armor1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor1);$/;"	v	line:1075
item_armor1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor1);$/;"	v	line:1110
item_armor1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor1);$/;"	v	line:1131
item_armor2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor2);$/;"	v	line:1030
item_armor2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor2);$/;"	v	line:1076
item_armor2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor2);$/;"	v	line:1111
item_armor2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor2);$/;"	v	line:1132
item_armor3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor3);$/;"	v	line:1031
item_armor3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor3);$/;"	v	line:1077
item_armor3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor3);$/;"	v	line:1112
item_armor3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armor3);$/;"	v	line:1133
item_armorInv	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armorInv);$/;"	v	line:1032
item_armorInv	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armorInv);$/;"	v	line:1078
item_armorInv	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armorInv);$/;"	v	line:1113
item_armorInv	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armorInv);$/;"	v	line:1134
item_armour	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armour);$/;"	v	line:1033
item_armour	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armour);$/;"	v	line:1079
item_armour	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armour);$/;"	v	line:1114
item_armour	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_armour);$/;"	v	line:1135
item_artifact_envirosuit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_envirosuit);$/;"	v	line:1034
item_artifact_envirosuit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_envirosuit);$/;"	v	line:1080
item_artifact_envirosuit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_envirosuit);$/;"	v	line:1115
item_artifact_envirosuit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_envirosuit);$/;"	v	line:1136
item_artifact_invisibility	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_invisibility);$/;"	v	line:1035
item_artifact_invisibility	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_invisibility);$/;"	v	line:1081
item_artifact_invisibility	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_invisibility);$/;"	v	line:1116
item_artifact_invisibility	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_invisibility);$/;"	v	line:1137
item_artifact_invulnerability	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_invulnerability);$/;"	v	line:1036
item_artifact_invulnerability	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_invulnerability);$/;"	v	line:1082
item_artifact_invulnerability	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_invulnerability);$/;"	v	line:1117
item_artifact_invulnerability	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_invulnerability);$/;"	v	line:1138
item_artifact_super_damage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_super_damage);$/;"	v	line:1037
item_artifact_super_damage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_super_damage);$/;"	v	line:1083
item_artifact_super_damage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_super_damage);$/;"	v	line:1118
item_artifact_super_damage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_artifact_super_damage);$/;"	v	line:1139
item_assaultsuit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_assaultsuit);$/;"	v	line:1038
item_assaultsuit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_assaultsuit);$/;"	v	line:1084
item_assaultsuit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_assaultsuit);$/;"	v	line:1119
item_assaultsuit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_assaultsuit);$/;"	v	line:1140
item_atde_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_atde_object);$/;"	v	line:1039
item_atde_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_atde_object);$/;"	v	line:1085
item_atde_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_atde_object);$/;"	v	line:1120
item_atde_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_atde_object);$/;"	v	line:1141
item_autodoc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_autodoc);$/;"	v	line:1040
item_autodoc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_autodoc);$/;"	v	line:1086
item_autodoc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_autodoc);$/;"	v	line:1121
item_autodoc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_autodoc);$/;"	v	line:1142
item_backpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_backpack);$/;"	v	line:1041
item_backpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_backpack);$/;"	v	line:1087
item_backpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_backpack);$/;"	v	line:1122
item_backpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_backpack);$/;"	v	line:1143
item_badge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_badge);$/;"	v	line:1042
item_badge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_badge);$/;"	v	line:1088
item_badge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_badge);$/;"	v	line:1123
item_badge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_badge);$/;"	v	line:1144
item_bag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bag1);$/;"	v	line:1043
item_bag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bag1);$/;"	v	line:1089
item_bag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bag1);$/;"	v	line:1124
item_bag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bag1);$/;"	v	line:1145
item_bag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bag2);$/;"	v	line:1044
item_bag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bag2);$/;"	v	line:1090
item_bag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bag2);$/;"	v	line:1125
item_bag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bag2);$/;"	v	line:1146
item_banana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_banana);$/;"	v	line:1091
item_banana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_banana);$/;"	v	line:1126
item_banana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_banana);$/;"	v	line:1147
item_bandage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bandage);$/;"	v	line:1045
item_bandage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bandage);$/;"	v	line:1092
item_bandage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bandage);$/;"	v	line:1127
item_bandage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bandage);$/;"	v	line:1148
item_bandolier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bandolier);$/;"	v	line:1046
item_bandolier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bandolier);$/;"	v	line:1093
item_bandolier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bandolier);$/;"	v	line:1128
item_bandolier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bandolier);$/;"	v	line:1149
item_baril	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril);$/;"	v	line:1047
item_baril	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril);$/;"	v	line:1094
item_baril	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril);$/;"	v	line:1129
item_baril	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril);$/;"	v	line:1150
item_baril_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril_bleu);$/;"	v	line:1048
item_baril_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril_bleu);$/;"	v	line:1095
item_baril_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril_bleu);$/;"	v	line:1130
item_baril_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril_bleu);$/;"	v	line:1151
item_baril_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril_rouge);$/;"	v	line:1049
item_baril_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril_rouge);$/;"	v	line:1096
item_baril_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril_rouge);$/;"	v	line:1131
item_baril_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_baril_rouge);$/;"	v	line:1152
item_battery	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_battery);$/;"	v	line:1050
item_battery	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_battery);$/;"	v	line:1097
item_battery	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_battery);$/;"	v	line:1132
item_battery	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_battery);$/;"	v	line:1153
item_beans	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_beans);$/;"	v	line:1051
item_beans	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_beans);$/;"	v	line:1098
item_beans	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_beans);$/;"	v	line:1133
item_beans	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_beans);$/;"	v	line:1154
item_bonustime	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bonustime);$/;"	v	line:1099
item_bonustime	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bonustime);$/;"	v	line:1134
item_bonustime	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bonustime);$/;"	v	line:1155
item_bonustime2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bonustime2);$/;"	v	line:1100
item_bonustime2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bonustime2);$/;"	v	line:1135
item_bonustime2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bonustime2);$/;"	v	line:1156
item_bonustime3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bonustime3);$/;"	v	line:1101
item_bonustime3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bonustime3);$/;"	v	line:1136
item_bonustime3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bonustime3);$/;"	v	line:1157
item_book_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_book_team1);$/;"	v	line:1052
item_book_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_book_team1);$/;"	v	line:1102
item_book_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_book_team1);$/;"	v	line:1137
item_book_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_book_team1);$/;"	v	line:1158
item_book_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_book_team2);$/;"	v	line:1053
item_book_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_book_team2);$/;"	v	line:1103
item_book_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_book_team2);$/;"	v	line:1138
item_book_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_book_team2);$/;"	v	line:1159
item_bottle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bottle);$/;"	v	line:1054
item_bottle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bottle);$/;"	v	line:1104
item_bottle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bottle);$/;"	v	line:1139
item_bottle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_bottle);$/;"	v	line:1160
item_briefcase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_briefcase);$/;"	v	line:1055
item_briefcase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_briefcase);$/;"	v	line:1105
item_briefcase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_briefcase);$/;"	v	line:1140
item_briefcase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_briefcase);$/;"	v	line:1161
item_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_c4);$/;"	v	line:1056
item_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_c4);$/;"	v	line:1106
item_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_c4);$/;"	v	line:1141
item_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_c4);$/;"	v	line:1162
item_cactus	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cactus);$/;"	v	line:1057
item_cactus	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cactus);$/;"	v	line:1107
item_cactus	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cactus);$/;"	v	line:1142
item_cactus	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cactus);$/;"	v	line:1163
item_caisse_arme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_arme);$/;"	v	line:1058
item_caisse_arme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_arme);$/;"	v	line:1108
item_caisse_arme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_arme);$/;"	v	line:1143
item_caisse_arme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_arme);$/;"	v	line:1164
item_caisse_mega	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_mega);$/;"	v	line:1059
item_caisse_mega	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_mega);$/;"	v	line:1109
item_caisse_mega	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_mega);$/;"	v	line:1144
item_caisse_mega	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_mega);$/;"	v	line:1165
item_caisse_outil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_outil);$/;"	v	line:1060
item_caisse_outil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_outil);$/;"	v	line:1110
item_caisse_outil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_outil);$/;"	v	line:1145
item_caisse_outil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_outil);$/;"	v	line:1166
item_caisse_vie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_vie);$/;"	v	line:1061
item_caisse_vie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_vie);$/;"	v	line:1111
item_caisse_vie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_vie);$/;"	v	line:1146
item_caisse_vie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_caisse_vie);$/;"	v	line:1167
item_canteen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_canteen);$/;"	v	line:1062
item_canteen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_canteen);$/;"	v	line:1112
item_canteen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_canteen);$/;"	v	line:1147
item_canteen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_canteen);$/;"	v	line:1168
item_capkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_capkey);$/;"	v	line:1063
item_capkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_capkey);$/;"	v	line:1113
item_capkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_capkey);$/;"	v	line:1148
item_capkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_capkey);$/;"	v	line:1169
item_cash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cash);$/;"	v	line:1064
item_cash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cash);$/;"	v	line:1114
item_cash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cash);$/;"	v	line:1149
item_cash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cash);$/;"	v	line:1170
item_cells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cells);$/;"	v	line:1065
item_cells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cells);$/;"	v	line:1115
item_cells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cells);$/;"	v	line:1150
item_cells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cells);$/;"	v	line:1171
item_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_chicken);$/;"	v	line:1066
item_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_chicken);$/;"	v	line:1116
item_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_chicken);$/;"	v	line:1151
item_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_chicken);$/;"	v	line:1172
item_claymore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_claymore);$/;"	v	line:1067
item_claymore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_claymore);$/;"	v	line:1117
item_claymore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_claymore);$/;"	v	line:1152
item_claymore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_claymore);$/;"	v	line:1173
item_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cloaker);$/;"	v	line:1068
item_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cloaker);$/;"	v	line:1118
item_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cloaker);$/;"	v	line:1153
item_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_cloaker);$/;"	v	line:1174
item_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_concussion);$/;"	v	line:1069
item_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_concussion);$/;"	v	line:1119
item_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_concussion);$/;"	v	line:1154
item_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_concussion);$/;"	v	line:1175
item_ctf_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctf_flag);$/;"	v	line:1155
item_ctf_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctf_flag);$/;"	v	line:1176
item_ctfaccelerator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfaccelerator);$/;"	v	line:1070
item_ctfaccelerator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfaccelerator);$/;"	v	line:1120
item_ctfaccelerator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfaccelerator);$/;"	v	line:1156
item_ctfaccelerator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfaccelerator);$/;"	v	line:1177
item_ctfbackpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfbackpack);$/;"	v	line:1071
item_ctfbackpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfbackpack);$/;"	v	line:1121
item_ctfbackpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfbackpack);$/;"	v	line:1157
item_ctfbackpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfbackpack);$/;"	v	line:1178
item_ctfbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfbase);$/;"	v	line:1072
item_ctfbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfbase);$/;"	v	line:1122
item_ctfbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfbase);$/;"	v	line:1158
item_ctfbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfbase);$/;"	v	line:1179
item_ctfflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfflag);$/;"	v	line:1073
item_ctfflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfflag);$/;"	v	line:1123
item_ctfflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfflag);$/;"	v	line:1159
item_ctfflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfflag);$/;"	v	line:1180
item_ctflongjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctflongjump);$/;"	v	line:1074
item_ctflongjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctflongjump);$/;"	v	line:1124
item_ctflongjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctflongjump);$/;"	v	line:1160
item_ctflongjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctflongjump);$/;"	v	line:1181
item_ctfportablehev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfportablehev);$/;"	v	line:1075
item_ctfportablehev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfportablehev);$/;"	v	line:1125
item_ctfportablehev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfportablehev);$/;"	v	line:1161
item_ctfportablehev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfportablehev);$/;"	v	line:1182
item_ctfregeneration	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfregeneration);$/;"	v	line:1076
item_ctfregeneration	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfregeneration);$/;"	v	line:1126
item_ctfregeneration	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfregeneration);$/;"	v	line:1162
item_ctfregeneration	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_ctfregeneration);$/;"	v	line:1183
item_dbldamage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dbldamage);$/;"	v	line:1163
item_dbldamage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dbldamage);$/;"	v	line:1184
item_dish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dish);$/;"	v	line:1077
item_dish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dish);$/;"	v	line:1127
item_dish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dish);$/;"	v	line:1164
item_dish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dish);$/;"	v	line:1185
item_docbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_docbag);$/;"	v	line:1078
item_docbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_docbag);$/;"	v	line:1128
item_docbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_docbag);$/;"	v	line:1165
item_docbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_docbag);$/;"	v	line:1186
item_dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dragonball);$/;"	v	line:1079
item_dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dragonball);$/;"	v	line:1129
item_dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dragonball);$/;"	v	line:1166
item_dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dragonball);$/;"	v	line:1187
item_dyno	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dyno);$/;"	v	line:1080
item_dyno	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dyno);$/;"	v	line:1130
item_dyno	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dyno);$/;"	v	line:1167
item_dyno	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dyno);$/;"	v	line:1188
item_dyno1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dyno1);$/;"	v	line:1081
item_dyno1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dyno1);$/;"	v	line:1131
item_dyno1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dyno1);$/;"	v	line:1168
item_dyno1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_dyno1);$/;"	v	line:1189
item_elixer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_elixer);$/;"	v	line:1082
item_elixer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_elixer);$/;"	v	line:1132
item_elixer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_elixer);$/;"	v	line:1169
item_elixer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_elixer);$/;"	v	line:1190
item_elixir	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_elixir);$/;"	v	line:1083
item_elixir	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_elixir);$/;"	v	line:1133
item_elixir	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_elixir);$/;"	v	line:1170
item_elixir	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_elixir);$/;"	v	line:1191
item_energy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_energy);$/;"	v	line:1134
item_energy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_energy);$/;"	v	line:1171
item_energy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_energy);$/;"	v	line:1192
item_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag);$/;"	v	line:1084
item_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag);$/;"	v	line:1135
item_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag);$/;"	v	line:1172
item_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag);$/;"	v	line:1193
item_flag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag1);$/;"	v	line:1085
item_flag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag1);$/;"	v	line:1136
item_flag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag1);$/;"	v	line:1173
item_flag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag1);$/;"	v	line:1194
item_flag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag2);$/;"	v	line:1086
item_flag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag2);$/;"	v	line:1137
item_flag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag2);$/;"	v	line:1174
item_flag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag2);$/;"	v	line:1195
item_flag_atde	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_atde);$/;"	v	line:1087
item_flag_atde	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_atde);$/;"	v	line:1138
item_flag_atde	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_atde);$/;"	v	line:1175
item_flag_atde	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_atde);$/;"	v	line:1196
item_flag_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_blue);$/;"	v	line:1088
item_flag_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_blue);$/;"	v	line:1139
item_flag_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_blue);$/;"	v	line:1176
item_flag_blue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_blue);$/;"	v	line:1197
item_flag_center	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_center);$/;"	v	line:1089
item_flag_center	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_center);$/;"	v	line:1140
item_flag_center	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_center);$/;"	v	line:1177
item_flag_center	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_center);$/;"	v	line:1198
item_flag_cf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_cf);$/;"	v	line:1090
item_flag_cf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_cf);$/;"	v	line:1141
item_flag_cf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_cf);$/;"	v	line:1178
item_flag_cf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_cf);$/;"	v	line:1199
item_flag_ctf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_ctf);$/;"	v	line:1091
item_flag_ctf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_ctf);$/;"	v	line:1142
item_flag_ctf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_ctf);$/;"	v	line:1179
item_flag_ctf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_ctf);$/;"	v	line:1200
item_flag_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_red);$/;"	v	line:1092
item_flag_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_red);$/;"	v	line:1143
item_flag_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_red);$/;"	v	line:1180
item_flag_red	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_red);$/;"	v	line:1201
item_flag_slayer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_slayer);$/;"	v	line:1093
item_flag_slayer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_slayer);$/;"	v	line:1144
item_flag_slayer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_slayer);$/;"	v	line:1181
item_flag_slayer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_slayer);$/;"	v	line:1202
item_flag_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_team1);$/;"	v	line:1094
item_flag_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_team1);$/;"	v	line:1145
item_flag_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_team1);$/;"	v	line:1182
item_flag_team1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_team1);$/;"	v	line:1203
item_flag_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_team2);$/;"	v	line:1095
item_flag_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_team2);$/;"	v	line:1146
item_flag_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_team2);$/;"	v	line:1183
item_flag_team2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_team2);$/;"	v	line:1204
item_flag_vampire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_vampire);$/;"	v	line:1096
item_flag_vampire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_vampire);$/;"	v	line:1147
item_flag_vampire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_vampire);$/;"	v	line:1184
item_flag_vampire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flag_vampire);$/;"	v	line:1205
item_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flashbang);$/;"	v	line:1097
item_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flashbang);$/;"	v	line:1148
item_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flashbang);$/;"	v	line:1185
item_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flashbang);$/;"	v	line:1206
item_flashlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flashlight);$/;"	v	line:1098
item_flashlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flashlight);$/;"	v	line:1149
item_flashlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flashlight);$/;"	v	line:1186
item_flashlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_flashlight);$/;"	v	line:1207
item_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_frag);$/;"	v	line:1099
item_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_frag);$/;"	v	line:1150
item_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_frag);$/;"	v	line:1187
item_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_frag);$/;"	v	line:1208
item_fruit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_fruit);$/;"	v	line:1151
item_fruit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_fruit);$/;"	v	line:1188
item_fruit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_fruit);$/;"	v	line:1209
item_gascan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_gascan);$/;"	v	line:1100
item_gascan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_gascan);$/;"	v	line:1152
item_gascan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_gascan);$/;"	v	line:1189
item_gascan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_gascan);$/;"	v	line:1210
item_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_generic);$/;"	v	line:1101
item_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_generic);$/;"	v	line:1153
item_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_generic);$/;"	v	line:1190
item_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_generic);$/;"	v	line:1211
item_genericammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_genericammo);$/;"	v	line:1102
item_genericammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_genericammo);$/;"	v	line:1154
item_genericammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_genericammo);$/;"	v	line:1191
item_genericammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_genericammo);$/;"	v	line:1212
item_glass	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_glass);$/;"	v	line:1103
item_glass	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_glass);$/;"	v	line:1155
item_glass	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_glass);$/;"	v	line:1192
item_glass	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_glass);$/;"	v	line:1213
item_grappin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_grappin);$/;"	v	line:1104
item_grappin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_grappin);$/;"	v	line:1156
item_grappin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_grappin);$/;"	v	line:1193
item_grappin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_grappin);$/;"	v	line:1214
item_head	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_head);$/;"	v	line:1105
item_head	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_head);$/;"	v	line:1157
item_head	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_head);$/;"	v	line:1194
item_head	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_head);$/;"	v	line:1215
item_health	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_health);$/;"	v	line:1106
item_health	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_health);$/;"	v	line:1158
item_health	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_health);$/;"	v	line:1195
item_health	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_health);$/;"	v	line:1216
item_healthkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_healthkit);$/;"	v	line:1107
item_healthkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_healthkit);$/;"	v	line:1159
item_healthkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_healthkit);$/;"	v	line:1196
item_healthkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_healthkit);$/;"	v	line:1217
item_heavyarmor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_heavyarmor);$/;"	v	line:1108
item_heavyarmor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_heavyarmor);$/;"	v	line:1160
item_heavyarmor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_heavyarmor);$/;"	v	line:1197
item_heavyarmor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_heavyarmor);$/;"	v	line:1218
item_herbs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_herbs);$/;"	v	line:1109
item_herbs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_herbs);$/;"	v	line:1161
item_herbs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_herbs);$/;"	v	line:1198
item_herbs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_herbs);$/;"	v	line:1219
item_highjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_highjump);$/;"	v	line:1110
item_highjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_highjump);$/;"	v	line:1162
item_highjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_highjump);$/;"	v	line:1199
item_highjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_highjump);$/;"	v	line:1220
item_holster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_holster);$/;"	v	line:1111
item_holster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_holster);$/;"	v	line:1163
item_holster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_holster);$/;"	v	line:1200
item_holster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_holster);$/;"	v	line:1221
item_infjetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_infjetpack);$/;"	v	line:1201
item_infjetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_infjetpack);$/;"	v	line:1222
item_invincibility	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_invincibility);$/;"	v	line:1202
item_invincibility	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_invincibility);$/;"	v	line:1223
item_invisibility	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_invisibility);$/;"	v	line:1203
item_invisibility	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_invisibility);$/;"	v	line:1224
item_irnvg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_irnvg);$/;"	v	line:1225
item_jetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_jetpack);$/;"	v	line:1112
item_jetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_jetpack);$/;"	v	line:1164
item_jetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_jetpack);$/;"	v	line:1204
item_jetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_jetpack);$/;"	v	line:1226
item_kevlar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_kevlar);$/;"	v	line:1113
item_kevlar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_kevlar);$/;"	v	line:1165
item_kevlar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_kevlar);$/;"	v	line:1205
item_kevlar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_kevlar);$/;"	v	line:1227
item_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_knife);$/;"	v	line:1114
item_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_knife);$/;"	v	line:1166
item_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_knife);$/;"	v	line:1206
item_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_knife);$/;"	v	line:1228
item_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_laser);$/;"	v	line:1115
item_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_laser);$/;"	v	line:1167
item_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_laser);$/;"	v	line:1207
item_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_laser);$/;"	v	line:1229
item_lgboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_lgboiler);$/;"	v	line:1116
item_lgboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_lgboiler);$/;"	v	line:1168
item_lgboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_lgboiler);$/;"	v	line:1208
item_lgboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_lgboiler);$/;"	v	line:1230
item_longjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_longjump);$/;"	v	line:1117
item_longjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_longjump);$/;"	v	line:1169
item_longjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_longjump);$/;"	v	line:1209
item_longjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_longjump);$/;"	v	line:1231
item_mask	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_mask);$/;"	v	line:1232
item_medboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_medboiler);$/;"	v	line:1118
item_medboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_medboiler);$/;"	v	line:1170
item_medboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_medboiler);$/;"	v	line:1210
item_medboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_medboiler);$/;"	v	line:1233
item_metal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_metal);$/;"	v	line:1119
item_metal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_metal);$/;"	v	line:1171
item_metal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_metal);$/;"	v	line:1211
item_metal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_metal);$/;"	v	line:1234
item_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_mine);$/;"	v	line:1120
item_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_mine);$/;"	v	line:1172
item_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_mine);$/;"	v	line:1212
item_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_mine);$/;"	v	line:1235
item_newspaper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_newspaper);$/;"	v	line:1121
item_newspaper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_newspaper);$/;"	v	line:1173
item_newspaper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_newspaper);$/;"	v	line:1213
item_newspaper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_newspaper);$/;"	v	line:1236
item_nightvision	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nightvision);$/;"	v	line:1122
item_nightvision	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nightvision);$/;"	v	line:1174
item_nightvision	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nightvision);$/;"	v	line:1214
item_nightvision	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nightvision);$/;"	v	line:1237
item_nuclearbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbomb);$/;"	v	line:1123
item_nuclearbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbomb);$/;"	v	line:1175
item_nuclearbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbomb);$/;"	v	line:1215
item_nuclearbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbomb);$/;"	v	line:1238
item_nuclearbombbutton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbombbutton);$/;"	v	line:1124
item_nuclearbombbutton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbombbutton);$/;"	v	line:1176
item_nuclearbombbutton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbombbutton);$/;"	v	line:1216
item_nuclearbombbutton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbombbutton);$/;"	v	line:1239
item_nuclearbombtimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbombtimer);$/;"	v	line:1125
item_nuclearbombtimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbombtimer);$/;"	v	line:1177
item_nuclearbombtimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbombtimer);$/;"	v	line:1217
item_nuclearbombtimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nuclearbombtimer);$/;"	v	line:1240
item_nvg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nvg);$/;"	v	line:1126
item_nvg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nvg);$/;"	v	line:1178
item_nvg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nvg);$/;"	v	line:1218
item_nvg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_nvg);$/;"	v	line:1241
item_papers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_papers);$/;"	v	line:1127
item_papers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_papers);$/;"	v	line:1179
item_papers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_papers);$/;"	v	line:1219
item_papers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_papers);$/;"	v	line:1242
item_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_parachute);$/;"	v	line:1128
item_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_parachute);$/;"	v	line:1180
item_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_parachute);$/;"	v	line:1220
item_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_parachute);$/;"	v	line:1243
item_pickaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_pickaxe);$/;"	v	line:1129
item_pickaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_pickaxe);$/;"	v	line:1181
item_pickaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_pickaxe);$/;"	v	line:1221
item_pickaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_pickaxe);$/;"	v	line:1244
item_powerarmor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_powerarmor);$/;"	v	line:1130
item_powerarmor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_powerarmor);$/;"	v	line:1182
item_powerarmor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_powerarmor);$/;"	v	line:1222
item_powerarmor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_powerarmor);$/;"	v	line:1245
item_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_powerup);$/;"	v	line:1131
item_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_powerup);$/;"	v	line:1183
item_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_powerup);$/;"	v	line:1223
item_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_powerup);$/;"	v	line:1246
item_quad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_quad);$/;"	v	line:1132
item_quad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_quad);$/;"	v	line:1184
item_quad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_quad);$/;"	v	line:1224
item_quad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_quad);$/;"	v	line:1247
item_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_random);$/;"	v	line:1225
item_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_random);$/;"	v	line:1248
item_regeneration	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_regeneration);$/;"	v	line:1226
item_regeneration	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_regeneration);$/;"	v	line:1249
item_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_resource);$/;"	v	line:1133
item_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_resource);$/;"	v	line:1185
item_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_resource);$/;"	v	line:1227
item_resource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_resource);$/;"	v	line:1250
item_rockets	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_rockets);$/;"	v	line:1134
item_rockets	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_rockets);$/;"	v	line:1186
item_rockets	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_rockets);$/;"	v	line:1228
item_rockets	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_rockets);$/;"	v	line:1251
item_scope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_scope);$/;"	v	line:1135
item_scope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_scope);$/;"	v	line:1187
item_scope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_scope);$/;"	v	line:1229
item_scope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_scope);$/;"	v	line:1252
item_security	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_security);$/;"	v	line:1136
item_security	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_security);$/;"	v	line:1188
item_security	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_security);$/;"	v	line:1230
item_security	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_security);$/;"	v	line:1253
item_sensubeanbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_sensubeanbag);$/;"	v	line:1137
item_sensubeanbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_sensubeanbag);$/;"	v	line:1189
item_sensubeanbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_sensubeanbag);$/;"	v	line:1231
item_sensubeanbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_sensubeanbag);$/;"	v	line:1254
item_shells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_shells);$/;"	v	line:1138
item_shells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_shells);$/;"	v	line:1190
item_shells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_shells);$/;"	v	line:1232
item_shells	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_shells);$/;"	v	line:1255
item_shovel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_shovel);$/;"	v	line:1139
item_shovel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_shovel);$/;"	v	line:1191
item_shovel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_shovel);$/;"	v	line:1233
item_shovel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_shovel);$/;"	v	line:1256
item_silencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_silencer);$/;"	v	line:1140
item_silencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_silencer);$/;"	v	line:1192
item_silencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_silencer);$/;"	v	line:1234
item_silencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_silencer);$/;"	v	line:1257
item_silvercase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_silvercase);$/;"	v	line:1141
item_silvercase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_silvercase);$/;"	v	line:1193
item_silvercase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_silvercase);$/;"	v	line:1235
item_silvercase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_silvercase);$/;"	v	line:1258
item_smboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_smboiler);$/;"	v	line:1142
item_smboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_smboiler);$/;"	v	line:1194
item_smboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_smboiler);$/;"	v	line:1236
item_smboiler	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_smboiler);$/;"	v	line:1259
item_sodacan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_sodacan);$/;"	v	line:1143
item_sodacan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_sodacan);$/;"	v	line:1195
item_sodacan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_sodacan);$/;"	v	line:1237
item_sodacan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_sodacan);$/;"	v	line:1260
item_speedburst	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_speedburst);$/;"	v	line:1144
item_speedburst	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_speedburst);$/;"	v	line:1196
item_speedburst	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_speedburst);$/;"	v	line:1238
item_speedburst	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_speedburst);$/;"	v	line:1261
item_spikes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_spikes);$/;"	v	line:1145
item_spikes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_spikes);$/;"	v	line:1197
item_spikes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_spikes);$/;"	v	line:1239
item_spikes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_spikes);$/;"	v	line:1262
item_stealth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_stealth);$/;"	v	line:1146
item_stealth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_stealth);$/;"	v	line:1198
item_stealth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_stealth);$/;"	v	line:1240
item_stealth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_stealth);$/;"	v	line:1263
item_steerribs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_steerribs);$/;"	v	line:1147
item_steerribs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_steerribs);$/;"	v	line:1199
item_steerribs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_steerribs);$/;"	v	line:1241
item_steerribs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_steerribs);$/;"	v	line:1264
item_steerskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_steerskull);$/;"	v	line:1148
item_steerskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_steerskull);$/;"	v	line:1200
item_steerskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_steerskull);$/;"	v	line:1242
item_steerskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_steerskull);$/;"	v	line:1265
item_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_stg24);$/;"	v	line:1149
item_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_stg24);$/;"	v	line:1201
item_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_stg24);$/;"	v	line:1243
item_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_stg24);$/;"	v	line:1266
item_suit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_suit);$/;"	v	line:1150
item_suit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_suit);$/;"	v	line:1202
item_suit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_suit);$/;"	v	line:1244
item_suit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_suit);$/;"	v	line:1267
item_swarm_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_swarm_flag);$/;"	v	line:1151
item_swarm_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_swarm_flag);$/;"	v	line:1203
item_swarm_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_swarm_flag);$/;"	v	line:1245
item_swarm_flag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_swarm_flag);$/;"	v	line:1268
item_tag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tag);$/;"	v	line:1152
item_tag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tag);$/;"	v	line:1204
item_tag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tag);$/;"	v	line:1246
item_tag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tag);$/;"	v	line:1269
item_telegram	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_telegram);$/;"	v	line:1153
item_telegram	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_telegram);$/;"	v	line:1205
item_telegram	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_telegram);$/;"	v	line:1247
item_telegram	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_telegram);$/;"	v	line:1270
item_telegraphkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_telegraphkey);$/;"	v	line:1154
item_telegraphkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_telegraphkey);$/;"	v	line:1206
item_telegraphkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_telegraphkey);$/;"	v	line:1248
item_telegraphkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_telegraphkey);$/;"	v	line:1271
item_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_teleport);$/;"	v	line:1249
item_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_teleport);$/;"	v	line:1272
item_tfgoal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tfgoal);$/;"	v	line:1155
item_tfgoal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tfgoal);$/;"	v	line:1207
item_tfgoal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tfgoal);$/;"	v	line:1250
item_tfgoal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tfgoal);$/;"	v	line:1273
item_thighpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_thighpack);$/;"	v	line:1156
item_thighpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_thighpack);$/;"	v	line:1208
item_thighpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_thighpack);$/;"	v	line:1251
item_thighpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_thighpack);$/;"	v	line:1274
item_tombe_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tombe_bleu);$/;"	v	line:1157
item_tombe_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tombe_bleu);$/;"	v	line:1209
item_tombe_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tombe_bleu);$/;"	v	line:1252
item_tombe_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tombe_bleu);$/;"	v	line:1275
item_tombe_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tombe_rouge);$/;"	v	line:1158
item_tombe_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tombe_rouge);$/;"	v	line:1210
item_tombe_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tombe_rouge);$/;"	v	line:1253
item_tombe_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_tombe_rouge);$/;"	v	line:1276
item_upgradevest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_upgradevest);$/;"	v	line:1159
item_upgradevest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_upgradevest);$/;"	v	line:1211
item_upgradevest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_upgradevest);$/;"	v	line:1254
item_upgradevest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_upgradevest);$/;"	v	line:1277
item_vengeance	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_vengeance);$/;"	v	line:1255
item_vengeance	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_vengeance);$/;"	v	line:1278
item_vest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_vest);$/;"	v	line:1160
item_vest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_vest);$/;"	v	line:1212
item_vest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_vest);$/;"	v	line:1256
item_vest	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_vest);$/;"	v	line:1279
item_wagonwheel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_wagonwheel);$/;"	v	line:1161
item_wagonwheel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_wagonwheel);$/;"	v	line:1213
item_wagonwheel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_wagonwheel);$/;"	v	line:1257
item_wagonwheel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_wagonwheel);$/;"	v	line:1280
item_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_weapon);$/;"	v	line:1162
item_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_weapon);$/;"	v	line:1214
item_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_weapon);$/;"	v	line:1258
item_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_weapon);$/;"	v	line:1281
item_wheelside	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_wheelside);$/;"	v	line:1163
item_wheelside	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_wheelside);$/;"	v	line:1215
item_wheelside	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_wheelside);$/;"	v	line:1259
item_wheelside	linkgame.cpp	/^LINK_ENTITY_TO_GAME(item_wheelside);$/;"	v	line:1282
jail_execute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jail_execute);$/;"	v	line:1164
jail_execute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jail_execute);$/;"	v	line:1216
jail_execute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jail_execute);$/;"	v	line:1260
jail_execute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jail_execute);$/;"	v	line:1283
jail_team_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jail_team_master);$/;"	v	line:1165
jail_team_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jail_team_master);$/;"	v	line:1217
jail_team_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jail_team_master);$/;"	v	line:1261
jail_team_master	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jail_team_master);$/;"	v	line:1284
jumppad_sign	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jumppad_sign);$/;"	v	line:1166
jumppad_sign	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jumppad_sign);$/;"	v	line:1218
jumppad_sign	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jumppad_sign);$/;"	v	line:1262
jumppad_sign	linkgame.cpp	/^LINK_ENTITY_TO_GAME(jumppad_sign);$/;"	v	line:1285
kamehameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(kamehameha);$/;"	v	line:1167
kamehameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(kamehameha);$/;"	v	line:1219
kamehameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(kamehameha);$/;"	v	line:1263
kamehameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(kamehameha);$/;"	v	line:1286
kb_fireworklauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(kb_fireworklauncher);$/;"	v	line:1264
kb_fireworklauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(kb_fireworklauncher);$/;"	v	line:1287
killerrat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(killerrat);$/;"	v	line:1168
killerrat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(killerrat);$/;"	v	line:1220
killerrat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(killerrat);$/;"	v	line:1265
killerrat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(killerrat);$/;"	v	line:1288
knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife);$/;"	v	line:1169
knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife);$/;"	v	line:1221
knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife);$/;"	v	line:1266
knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife);$/;"	v	line:1289
knife_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife_bolt);$/;"	v	line:1170
knife_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife_bolt);$/;"	v	line:1222
knife_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife_bolt);$/;"	v	line:1267
knife_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife_bolt);$/;"	v	line:1290
knife_throw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife_throw);$/;"	v	line:1171
knife_throw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife_throw);$/;"	v	line:1223
knife_throw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife_throw);$/;"	v	line:1268
knife_throw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(knife_throw);$/;"	v	line:1291
known_games	game_support.cpp	/^game_modlist_t known_games = {$/;"	v	line:48
kwSpikeProjectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(kwSpikeProjectile);$/;"	v	line:1172
kwSpikeProjectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(kwSpikeProjectile);$/;"	v	line:1224
kwSpikeProjectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(kwSpikeProjectile);$/;"	v	line:1269
kwSpikeProjectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(kwSpikeProjectile);$/;"	v	line:1292
lance_proj	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lance_proj);$/;"	v	line:1173
lance_proj	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lance_proj);$/;"	v	line:1225
lance_proj	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lance_proj);$/;"	v	line:1270
lance_proj	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lance_proj);$/;"	v	line:1293
laser_aimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_aimer);$/;"	v	line:1174
laser_aimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_aimer);$/;"	v	line:1226
laser_aimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_aimer);$/;"	v	line:1271
laser_aimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_aimer);$/;"	v	line:1294
laser_dot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_dot);$/;"	v	line:1175
laser_dot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_dot);$/;"	v	line:1227
laser_dot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_dot);$/;"	v	line:1272
laser_dot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_dot);$/;"	v	line:1295
laser_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_spot);$/;"	v	line:1176
laser_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_spot);$/;"	v	line:1228
laser_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_spot);$/;"	v	line:1273
laser_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laser_spot);$/;"	v	line:1296
laserbolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laserbolt);$/;"	v	line:1177
laserbolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laserbolt);$/;"	v	line:1229
laserbolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laserbolt);$/;"	v	line:1274
laserbolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(laserbolt);$/;"	v	line:1297
law_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(law_rocket);$/;"	v	line:1178
law_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(law_rocket);$/;"	v	line:1230
law_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(law_rocket);$/;"	v	line:1275
law_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(law_rocket);$/;"	v	line:1298
lc_init_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_init_ent);$/;"	v	line:1179
lc_init_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_init_ent);$/;"	v	line:1231
lc_init_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_init_ent);$/;"	v	line:1276
lc_init_ent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_init_ent);$/;"	v	line:1299
lc_respawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_respawner);$/;"	v	line:1180
lc_respawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_respawner);$/;"	v	line:1232
lc_respawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_respawner);$/;"	v	line:1277
lc_respawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_respawner);$/;"	v	line:1300
lc_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_spawner);$/;"	v	line:1181
lc_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_spawner);$/;"	v	line:1233
lc_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_spawner);$/;"	v	line:1278
lc_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lc_spawner);$/;"	v	line:1301
lflamme_fire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lflamme_fire);$/;"	v	line:1279
lflamme_fire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lflamme_fire);$/;"	v	line:1302
lifesoul	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lifesoul);$/;"	v	line:1182
lifesoul	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lifesoul);$/;"	v	line:1234
lifesoul	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lifesoul);$/;"	v	line:1280
lifesoul	linkgame.cpp	/^LINK_ENTITY_TO_GAME(lifesoul);$/;"	v	line:1303
light	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light);$/;"	v	line:1183
light	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light);$/;"	v	line:1235
light	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light);$/;"	v	line:1281
light	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light);$/;"	v	line:1304
light_environment	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_environment);$/;"	v	line:1184
light_environment	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_environment);$/;"	v	line:1236
light_environment	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_environment);$/;"	v	line:1282
light_environment	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_environment);$/;"	v	line:1305
light_glow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_glow);$/;"	v	line:1185
light_glow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_glow);$/;"	v	line:1237
light_glow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_glow);$/;"	v	line:1283
light_glow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_glow);$/;"	v	line:1306
light_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_spot);$/;"	v	line:1186
light_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_spot);$/;"	v	line:1238
light_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_spot);$/;"	v	line:1284
light_spot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(light_spot);$/;"	v	line:1307
linkent.cpp	linkent.cpp	1;"	F	line:1
linkent.h	linkent.h	1;"	F	line:1
linkgame.cpp	linkgame.cpp	1;"	F	line:1
linkplug.cpp	linkplug.cpp	1;"	F	line:1
linux_so	game_support.h	/^	char *linux_so;		\/\/ filename of linux shared lib$/;"	m	line:46	struct:game_modinfo_s	access:public
list	conf_meta.h	/^		option_t *list;$/;"	m	line:72	class:MConfig	access:private
load	conf_meta.cpp	/^mBOOL MConfig::load(char *fn) {$/;"	f	line:153	class:MConfig
load	mlist.cpp	/^mBOOL MPluginList::load() {$/;"	f	line:450	class:MPluginList
load	mlist.cpp	/^mBOOL MPluginList::load() {$/;"	f	line:453	class:MPluginList
load	mlist.cpp	/^mBOOL MPluginList::load() {$/;"	f	line:457	class:MPluginList
load	mlist.cpp	/^mBOOL MPluginList::load() {$/;"	f	line:459	class:MPluginList
load	mlist.cpp	/^mBOOL MPluginList::load() {$/;"	f	line:465	class:MPluginList
load	mplugin.cpp	/^mBOOL MPlugin::load(PLUG_LOADTIME now) {$/;"	f	line:389	class:MPlugin
loadable	plinfo.h	/^	PLUG_LOADTIME loadable;		\/\/ when loadable$/;"	m	line:59	access:public
log_meta.cpp	log_meta.cpp	1;"	F	line:1
log_meta.h	log_meta.h	1;"	F	line:1
loglevel	api_info.h	/^	int loglevel;		\/\/ level at which to log info about this function$/;"	m	line:49	struct:api_info_s	access:public
logline	mqueue.h	/^	const char *logline;$/;"	m	line:54	access:public
logmatch_func_t	mhook.h	/^typedef		void (*logmatch_func_t)	(const char *pattern, event_args_t *args, $/;"	t	line:89
logparse_handler	thread_logparse.cpp	/^void WINAPI logparse_handler(void) {$/;"	f	line:73
logparse_thread_id	thread_logparse.cpp	/^THREAD_T logparse_thread_id;$/;"	v	line:54
logtag	plinfo.h	/^	char *logtag;				\/\/ log message prefix (unused right now)$/;"	m	line:58	access:public
lookup_game	game_support.cpp	/^game_modinfo_t *lookup_game(const char *name) {$/;"	f	line:118
lookup_game	game_support.cpp	/^game_modinfo_t *lookup_game(const char *name) {$/;"	f	line:122
lookup_game	game_support.cpp	/^game_modinfo_t *lookup_game(const char *name) {$/;"	f	line:61
m61_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(m61_grenade);$/;"	v	line:1187
m61_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(m61_grenade);$/;"	v	line:1239
m61_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(m61_grenade);$/;"	v	line:1285
m61_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(m61_grenade);$/;"	v	line:1308
m72_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(m72_rocket);$/;"	v	line:1240
m72_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(m72_rocket);$/;"	v	line:1286
m72_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(m72_rocket);$/;"	v	line:1309
mBOOL	types_meta.h	/^typedef enum mBOOL {$/;"	g	line:41
mBOOL	types_meta.h	/^} mBOOL;$/;"	t	line:44
mFALSE	types_meta.h	/^	mFALSE = 0,$/;"	e	line:42	enum:mBOOL
mTRUE	types_meta.h	/^	mTRUE,$/;"	e	line:43	enum:mBOOL
magicattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(magicattack);$/;"	v	line:1188
magicattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(magicattack);$/;"	v	line:1241
magicattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(magicattack);$/;"	v	line:1287
magicattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(magicattack);$/;"	v	line:1310
mapClassName	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapClassName);$/;"	v	line:1189
mapClassName	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapClassName);$/;"	v	line:1242
mapClassName	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapClassName);$/;"	v	line:1288
mapClassName	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapClassName);$/;"	v	line:1311
mapobject_asiancar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_asiancar);$/;"	v	line:1190
mapobject_asiancar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_asiancar);$/;"	v	line:1243
mapobject_asiancar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_asiancar);$/;"	v	line:1289
mapobject_asiancar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_asiancar);$/;"	v	line:1312
mapobject_bluecar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_bluecar);$/;"	v	line:1191
mapobject_bluecar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_bluecar);$/;"	v	line:1244
mapobject_bluecar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_bluecar);$/;"	v	line:1290
mapobject_bluecar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_bluecar);$/;"	v	line:1313
mapobject_copcar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_copcar);$/;"	v	line:1192
mapobject_copcar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_copcar);$/;"	v	line:1245
mapobject_copcar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_copcar);$/;"	v	line:1291
mapobject_copcar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_copcar);$/;"	v	line:1314
mapobject_npc_bum	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum);$/;"	v	line:1193
mapobject_npc_bum	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum);$/;"	v	line:1246
mapobject_npc_bum	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum);$/;"	v	line:1292
mapobject_npc_bum	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum);$/;"	v	line:1315
mapobject_npc_bum1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum1);$/;"	v	line:1194
mapobject_npc_bum1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum1);$/;"	v	line:1247
mapobject_npc_bum1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum1);$/;"	v	line:1293
mapobject_npc_bum1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum1);$/;"	v	line:1316
mapobject_npc_bum2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum2);$/;"	v	line:1195
mapobject_npc_bum2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum2);$/;"	v	line:1248
mapobject_npc_bum2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum2);$/;"	v	line:1294
mapobject_npc_bum2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum2);$/;"	v	line:1317
mapobject_npc_bum3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum3);$/;"	v	line:1196
mapobject_npc_bum3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum3);$/;"	v	line:1249
mapobject_npc_bum3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum3);$/;"	v	line:1295
mapobject_npc_bum3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_bum3);$/;"	v	line:1318
mapobject_npc_crow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_crow);$/;"	v	line:1197
mapobject_npc_crow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_crow);$/;"	v	line:1250
mapobject_npc_crow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_crow);$/;"	v	line:1296
mapobject_npc_crow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_crow);$/;"	v	line:1319
mapobject_npc_slavebot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_slavebot);$/;"	v	line:1198
mapobject_npc_slavebot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_slavebot);$/;"	v	line:1251
mapobject_npc_slavebot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_slavebot);$/;"	v	line:1297
mapobject_npc_slavebot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_npc_slavebot);$/;"	v	line:1320
mapobject_redcar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_redcar);$/;"	v	line:1199
mapobject_redcar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_redcar);$/;"	v	line:1252
mapobject_redcar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_redcar);$/;"	v	line:1298
mapobject_redcar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_redcar);$/;"	v	line:1321
mapobject_zeppelin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_zeppelin);$/;"	v	line:1200
mapobject_zeppelin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_zeppelin);$/;"	v	line:1253
mapobject_zeppelin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_zeppelin);$/;"	v	line:1299
mapobject_zeppelin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mapobject_zeppelin);$/;"	v	line:1322
marker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(marker);$/;"	v	line:1201
marker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(marker);$/;"	v	line:1254
marker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(marker);$/;"	v	line:1300
marker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(marker);$/;"	v	line:1323
master_key	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_key);$/;"	v	line:1202
master_key	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_key);$/;"	v	line:1255
master_key	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_key);$/;"	v	line:1301
master_key	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_key);$/;"	v	line:1324
master_living	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_living);$/;"	v	line:1203
master_living	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_living);$/;"	v	line:1256
master_living	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_living);$/;"	v	line:1302
master_living	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_living);$/;"	v	line:1325
master_object_home	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_object_home);$/;"	v	line:1204
master_object_home	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_object_home);$/;"	v	line:1257
master_object_home	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_object_home);$/;"	v	line:1303
master_object_home	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_object_home);$/;"	v	line:1326
master_period	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_period);$/;"	v	line:1205
master_period	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_period);$/;"	v	line:1258
master_period	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_period);$/;"	v	line:1304
master_period	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_period);$/;"	v	line:1327
master_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_player);$/;"	v	line:1206
master_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_player);$/;"	v	line:1259
master_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_player);$/;"	v	line:1305
master_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_player);$/;"	v	line:1328
master_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_relay);$/;"	v	line:1207
master_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_relay);$/;"	v	line:1260
master_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_relay);$/;"	v	line:1306
master_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_relay);$/;"	v	line:1329
master_round_active	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_round_active);$/;"	v	line:1208
master_round_active	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_round_active);$/;"	v	line:1261
master_round_active	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_round_active);$/;"	v	line:1307
master_round_active	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_round_active);$/;"	v	line:1330
master_round_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_round_start);$/;"	v	line:1209
master_round_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_round_start);$/;"	v	line:1262
master_round_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_round_start);$/;"	v	line:1308
master_round_start	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_round_start);$/;"	v	line:1331
master_secret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_secret);$/;"	v	line:1210
master_secret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_secret);$/;"	v	line:1263
master_secret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_secret);$/;"	v	line:1309
master_secret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_secret);$/;"	v	line:1332
master_state	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_state);$/;"	v	line:1211
master_state	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_state);$/;"	v	line:1264
master_state	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_state);$/;"	v	line:1310
master_state	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_state);$/;"	v	line:1333
master_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_team);$/;"	v	line:1212
master_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_team);$/;"	v	line:1265
master_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_team);$/;"	v	line:1311
master_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_team);$/;"	v	line:1334
master_tech	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_tech);$/;"	v	line:1213
master_tech	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_tech);$/;"	v	line:1266
master_tech	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_tech);$/;"	v	line:1312
master_tech	linkgame.cpp	/^LINK_ENTITY_TO_GAME(master_tech);$/;"	v	line:1335
mastertoggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mastertoggle);$/;"	v	line:1214
mastertoggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mastertoggle);$/;"	v	line:1267
mastertoggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mastertoggle);$/;"	v	line:1313
mastertoggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mastertoggle);$/;"	v	line:1336
match	mhook.h	/^		const char *match;		\/\/ if type is TRIGGER, STRING, or REGEX$/;"	m	line:114	class:MHook	access:private
max_size	tqueue.h	/^		int max_size;$/;"	m	line:71	class:Queue	access:protected
mazo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mazo);$/;"	v	line:1215
mazo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mazo);$/;"	v	line:1268
mazo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mazo);$/;"	v	line:1314
mazo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mazo);$/;"	v	line:1337
mazoold	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mazoold);$/;"	v	line:1216
mazoold	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mazoold);$/;"	v	line:1269
mazoold	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mazoold);$/;"	v	line:1315
mazoold	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mazoold);$/;"	v	line:1338
medal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medal);$/;"	v	line:1217
medal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medal);$/;"	v	line:1270
medal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medal);$/;"	v	line:1316
medal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medal);$/;"	v	line:1339
medevac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medevac);$/;"	v	line:1218
medevac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medevac);$/;"	v	line:1271
medevac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medevac);$/;"	v	line:1317
medevac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medevac);$/;"	v	line:1340
medivac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medivac);$/;"	v	line:1219
medivac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medivac);$/;"	v	line:1272
medivac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medivac);$/;"	v	line:1318
medivac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(medivac);$/;"	v	line:1341
meta_AddServerCommand	reg_support.cpp	/^void meta_AddServerCommand(char *cmd_name, void (*function) (void)) {$/;"	f	line:128
meta_CVarRegister	reg_support.cpp	/^void meta_CVarRegister(cvar_t *pCvar) {$/;"	f	line:176
meta_RegUserMsg	reg_support.cpp	/^int meta_RegUserMsg(const char *pszName, int iSize) {$/;"	f	line:232
meta_api.h	meta_api.h	1;"	F	line:1
meta_command_handler	reg_support.cpp	/^void meta_command_handler(void) {$/;"	f	line:98
meta_debug	log_meta.cpp	/^cvar_t meta_debug = {"meta_debug", "0", FCVAR_EXTDLL, 0, NULL};$/;"	v	line:46
meta_engfuncs	engine_api.cpp	/^enginefuncs_t meta_engfuncs = {$/;"	v	line:785
meta_engfuncs	engine_api.cpp	/^enginefuncs_t meta_engfuncs = {$/;"	v	line:842
meta_errno	support_meta.cpp	/^META_ERRNO meta_errno;$/;"	v	line:43
meta_globals_s	meta_api.h	/^typedef struct meta_globals_s {$/;"	s	line:90
meta_globals_s::mres	meta_api.h	/^	META_RES mres;			\/\/ writable; plugin's return flag$/;"	m	line:91	struct:meta_globals_s	access:public
meta_globals_s::orig_ret	meta_api.h	/^	void *orig_ret;			\/\/ readable; return value from "real" function$/;"	m	line:94	struct:meta_globals_s	access:public
meta_globals_s::override_ret	meta_api.h	/^	void *override_ret;		\/\/ readable; return value from overriding\/superceding plugin$/;"	m	line:95	struct:meta_globals_s	access:public
meta_globals_s::prev_mres	meta_api.h	/^	META_RES prev_mres;		\/\/ readable; return flag of the previous plugin called$/;"	m	line:92	struct:meta_globals_s	access:public
meta_globals_s::status	meta_api.h	/^	META_RES status;		\/\/ readable; "highest" return flag so far$/;"	m	line:93	struct:meta_globals_s	access:public
meta_globals_t	meta_api.h	/^} meta_globals_t;$/;"	t	line:96
meta_init_gamedll	metamod.cpp	/^mBOOL meta_init_gamedll(void) {$/;"	f	line:262
meta_init_gamedll	metamod.cpp	/^mBOOL meta_init_gamedll(void) {$/;"	f	line:270
meta_init_gamedll	metamod.cpp	/^mBOOL meta_init_gamedll(void) {$/;"	f	line:272
meta_load_gamedll	metamod.cpp	/^mBOOL meta_load_gamedll(void) {$/;"	f	line:312
meta_load_gamedll	metamod.cpp	/^mBOOL meta_load_gamedll(void) {$/;"	f	line:320
meta_load_gamedll	metamod.cpp	/^mBOOL meta_load_gamedll(void) {$/;"	f	line:322
meta_new_handler	osdep.cpp	/^int meta_new_handler(size_t size) {$/;"	f	line:214
meta_new_handler	osdep.cpp	/^void meta_new_handler(void) {$/;"	f	line:208
meta_register_cmdcvar	commands_meta.cpp	/^void meta_register_cmdcvar() {$/;"	f	line:49
meta_util_funcs_s	mutil.h	/^typedef struct meta_util_funcs_s {$/;"	s	line:58
meta_util_funcs_s::pfnCallGameEntity	mutil.h	/^	qboolean	(*pfnCallGameEntity)	(plid_t plid, const char *entStr,$/;"	m	line:68	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnCenterSay	mutil.h	/^	void		(*pfnCenterSay)			(plid_t plid, const char *fmt, ...);$/;"	m	line:63	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnCenterSayParms	mutil.h	/^	void		(*pfnCenterSayParms)	(plid_t plid, hudtextparms_t tparms, $/;"	m	line:64	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnCenterSayVarargs	mutil.h	/^	void		(*pfnCenterSayVarargs)	(plid_t plid, hudtextparms_t tparms, $/;"	m	line:66	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnGetGameInfo	mutil.h	/^	const char *(*pfnGetGameInfo)		(plid_t plid, ginfo_t tag);$/;"	m	line:73	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnGetPluginPath	mutil.h	/^	const char *(*pfnGetPluginPath)		(plid_t plid);$/;"	m	line:72	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnGetUserMsgID	mutil.h	/^	int			(*pfnGetUserMsgID)		(plid_t plid, const char *msgname, int *size);$/;"	m	line:70	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnGetUserMsgName	mutil.h	/^	const char *(*pfnGetUserMsgName)	(plid_t plid, int msgid, int *size);$/;"	m	line:71	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnHookGameEvent	mutil.h	/^	int			(*pfnHookGameEvent)		(plid_t plid, game_event_t event, $/;"	m	line:75	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnHookLogRegex	mutil.h	/^	int			(*pfnHookLogRegex)		(plid_t plid, const char *pattern, $/;"	m	line:81	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnHookLogString	mutil.h	/^	int			(*pfnHookLogString)		(plid_t plid, const char *string, $/;"	m	line:79	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnHookLogTrigger	mutil.h	/^	int			(*pfnHookLogTrigger)	(plid_t plid, const char *trigger, $/;"	m	line:77	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnLogConsole	mutil.h	/^	void		(*pfnLogConsole)		(plid_t plid, const char *fmt, ...);$/;"	m	line:59	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnLogDeveloper	mutil.h	/^	void		(*pfnLogDeveloper)		(plid_t plid, const char *fmt, ...);$/;"	m	line:62	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnLogError	mutil.h	/^	void		(*pfnLogError)			(plid_t plid, const char *fmt, ...);$/;"	m	line:61	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnLogMessage	mutil.h	/^	void		(*pfnLogMessage)		(plid_t plid, const char *fmt, ...);$/;"	m	line:60	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnRemoveHookAll	mutil.h	/^	int			(*pfnRemoveHookAll)		(plid_t plid);$/;"	m	line:84	struct:meta_util_funcs_s	access:public
meta_util_funcs_s::pfnRemoveHookID	mutil.h	/^	qboolean	(*pfnRemoveHookID)		(plid_t plid, int hookid);$/;"	m	line:83	struct:meta_util_funcs_s	access:public
meta_version	metamod.cpp	/^cvar_t meta_version = {"metamod_version", VVERSION, FCVAR_EXTDLL, 0, NULL};$/;"	v	line:60
meta_version	metamod.cpp	/^cvar_t meta_version = {"metamod_version", VVERSION, FCVAR_SERVER, 0, NULL};$/;"	v	line:60
metamod.cpp	metamod.cpp	1;"	F	line:1
metamod.h	metamod.h	1;"	F	line:1
metamod_startup	metamod.cpp	/^void metamod_startup(void) {$/;"	f	line:89
metamod_startup	metamod.cpp	/^void metamod_startup(void) {$/;"	f	line:91
meteor_god	linkgame.cpp	/^LINK_ENTITY_TO_GAME(meteor_god);$/;"	v	line:1220
meteor_god	linkgame.cpp	/^LINK_ENTITY_TO_GAME(meteor_god);$/;"	v	line:1273
meteor_god	linkgame.cpp	/^LINK_ENTITY_TO_GAME(meteor_god);$/;"	v	line:1319
meteor_god	linkgame.cpp	/^LINK_ENTITY_TO_GAME(meteor_god);$/;"	v	line:1342
meteor_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(meteor_target);$/;"	v	line:1221
meteor_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(meteor_target);$/;"	v	line:1274
meteor_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(meteor_target);$/;"	v	line:1320
meteor_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(meteor_target);$/;"	v	line:1343
mhook.cpp	mhook.cpp	1;"	F	line:1
mhook.h	mhook.h	1;"	F	line:1
mini_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mini_rocket);$/;"	v	line:1222
mini_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mini_rocket);$/;"	v	line:1275
mini_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mini_rocket);$/;"	v	line:1321
mini_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mini_rocket);$/;"	v	line:1344
mission_modifier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mission_modifier);$/;"	v	line:1223
mission_modifier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mission_modifier);$/;"	v	line:1276
mission_modifier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mission_modifier);$/;"	v	line:1322
mission_modifier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mission_modifier);$/;"	v	line:1345
mlist	mreg.h	/^		MRegCmd *mlist;			\/\/ malloc'd array of registered commands$/;"	m	line:90	class:MRegCmdList	access:private
mlist	mreg.h	/^		MRegMsg mlist[MAX_REG_MSGS];	\/\/ array of registered msgs$/;"	m	line:171	class:MRegMsgList	access:private
mlist.cpp	mlist.cpp	1;"	F	line:1
mlist.h	mlist.h	1;"	F	line:1
mm_AddServerCommand	engine_api.cpp	/^void mm_AddServerCommand( char *cmd_name, void (*function) (void) ) {$/;"	f	line:759
mm_AddToFullPack	dllapi.cpp	/^int mm_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet) {$/;"	f	line:260
mm_AddToFullPack	dllapi.cpp	/^int mm_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet) {$/;"	f	line:263
mm_AddToFullPack	dllapi.cpp	/^int mm_AddToFullPack(struct entity_state_s *state, int e, edict_t *ent, edict_t *host, int hostflags, int player, unsigned char *pSet) {$/;"	f	line:264
mm_AlertMessage	engine_api.cpp	/^void mm_AlertMessage(ALERT_TYPE atype, char *szFmt, ...) {$/;"	f	line:351
mm_AllocString	engine_api.cpp	/^int mm_AllocString(const char *szValue) {$/;"	f	line:407
mm_AllowLagCompensation	dllapi.cpp	/^int mm_AllowLagCompensation(void) {$/;"	f	line:300
mm_AllowLagCompensation	dllapi.cpp	/^int mm_AllowLagCompensation(void) {$/;"	f	line:303
mm_AllowLagCompensation	dllapi.cpp	/^int mm_AllowLagCompensation(void) {$/;"	f	line:304
mm_AngleVectors	engine_api.cpp	/^void mm_AngleVectors(const float *rgflVector, float *forward, float *right, float *up) {$/;"	f	line:176
mm_AnimationAutomove	engine_api.cpp	/^void mm_AnimationAutomove(const edict_t *pEdict, float flTime) {$/;"	f	line:469
mm_BuildSoundMsg	engine_api.cpp	/^void mm_BuildSoundMsg(edict_t *entity, int channel, const char *sample, \/*int*\/float volume, float attenuation, int fFlags, int pitch, int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) $/;"	f	line:638
mm_CRC32_Final	engine_api.cpp	/^CRC32_t mm_CRC32_Final(CRC32_t pulCRC) {$/;"	f	line:528
mm_CRC32_Init	engine_api.cpp	/^void mm_CRC32_Init(CRC32_t *pulCRC) {$/;"	f	line:516
mm_CRC32_ProcessBuffer	engine_api.cpp	/^void mm_CRC32_ProcessBuffer(CRC32_t *pulCRC, void *p, int len) {$/;"	f	line:520
mm_CRC32_ProcessByte	engine_api.cpp	/^void mm_CRC32_ProcessByte(CRC32_t *pulCRC, unsigned char ch) {$/;"	f	line:524
mm_CVarGetFloat	engine_api.cpp	/^float mm_CVarGetFloat(const char *szVarName) {$/;"	f	line:334
mm_CVarGetPointer	engine_api.cpp	/^cvar_t *mm_CVarGetPointer(const char *szVarName) {$/;"	f	line:648
mm_CVarGetString	engine_api.cpp	/^const char *mm_CVarGetString(const char *szVarName) {$/;"	f	line:338
mm_CVarRegister	engine_api.cpp	/^void mm_CVarRegister(cvar_t *pCvar) {$/;"	f	line:330
mm_CVarSetFloat	engine_api.cpp	/^void mm_CVarSetFloat(const char *szVarName, float flValue) {$/;"	f	line:342
mm_CVarSetString	engine_api.cpp	/^void mm_CVarSetString(const char *szVarName, const char *szValue) {$/;"	f	line:346
mm_CanSkipPlayer	engine_api.cpp	/^int mm_CanSkipPlayer( const edict_t *player ) {$/;"	f	line:715
mm_ChangeLevel	engine_api.cpp	/^void mm_ChangeLevel(char *s1, char *s2) {$/;"	f	line:117
mm_ChangePitch	engine_api.cpp	/^void mm_ChangePitch(edict_t *ent) {$/;"	f	line:146
mm_ChangeYaw	engine_api.cpp	/^void mm_ChangeYaw(edict_t *ent) {$/;"	f	line:142
mm_CheckVisibility	engine_api.cpp	/^int mm_CheckVisibility( const edict_t *entity, unsigned char *pset ) {$/;"	f	line:694
mm_ClientCommand	dllapi.cpp	/^void mm_ClientCommand(edict_t *pEntity) {$/;"	f	line:160
mm_ClientCommand	dllapi.cpp	/^void mm_ClientCommand(edict_t *pEntity) {$/;"	f	line:161
mm_ClientConnect	dllapi.cpp	/^BOOL mm_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ) {$/;"	f	line:144
mm_ClientConnect	dllapi.cpp	/^BOOL mm_ClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ) {$/;"	f	line:145
mm_ClientDisconnect	dllapi.cpp	/^void mm_ClientDisconnect(edict_t *pEntity) {$/;"	f	line:148
mm_ClientDisconnect	dllapi.cpp	/^void mm_ClientDisconnect(edict_t *pEntity) {$/;"	f	line:149
mm_ClientKill	dllapi.cpp	/^void mm_ClientKill(edict_t *pEntity) {$/;"	f	line:152
mm_ClientKill	dllapi.cpp	/^void mm_ClientKill(edict_t *pEntity) {$/;"	f	line:153
mm_ClientPrintf	engine_api.cpp	/^void mm_ClientPrintf( edict_t *pEdict, PRINT_TYPE ptype, const char *szMsg ) {$/;"	f	line:488
mm_ClientPutInServer	dllapi.cpp	/^void mm_ClientPutInServer(edict_t *pEntity) {$/;"	f	line:156
mm_ClientPutInServer	dllapi.cpp	/^void mm_ClientPutInServer(edict_t *pEntity) {$/;"	f	line:157
mm_ClientUserInfoChanged	dllapi.cpp	/^void mm_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer) {$/;"	f	line:164
mm_ClientUserInfoChanged	dllapi.cpp	/^void mm_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer) {$/;"	f	line:167
mm_ClientUserInfoChanged	dllapi.cpp	/^void mm_ClientUserInfoChanged(edict_t *pEntity, char *infobuffer) {$/;"	f	line:168
mm_CmdEnd	dllapi.cpp	/^void mm_CmdEnd (const edict_t *player) {$/;"	f	line:280
mm_CmdEnd	dllapi.cpp	/^void mm_CmdEnd (const edict_t *player) {$/;"	f	line:283
mm_CmdEnd	dllapi.cpp	/^void mm_CmdEnd (const edict_t *player) {$/;"	f	line:284
mm_CmdStart	dllapi.cpp	/^void mm_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed) {$/;"	f	line:276
mm_CmdStart	dllapi.cpp	/^void mm_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed) {$/;"	f	line:279
mm_CmdStart	dllapi.cpp	/^void mm_CmdStart(const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed) {$/;"	f	line:280
mm_Cmd_Argc	engine_api.cpp	/^int mm_Cmd_Argc( void ) {$/;"	f	line:506
mm_Cmd_Args	engine_api.cpp	/^const char *mm_Cmd_Args( void ) {$/;"	f	line:498
mm_Cmd_Argv	engine_api.cpp	/^const char *mm_Cmd_Argv( int argc ) {$/;"	f	line:502
mm_CompareFileTime	engine_api.cpp	/^int mm_CompareFileTime(char *filename1, char *filename2, int *iCompare) {$/;"	f	line:569
mm_ConnectionlessPacket	dllapi.cpp	/^int mm_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size) {$/;"	f	line:284
mm_ConnectionlessPacket	dllapi.cpp	/^int mm_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size) {$/;"	f	line:287
mm_ConnectionlessPacket	dllapi.cpp	/^int mm_ConnectionlessPacket(const struct netadr_s *net_from, const char *args, char *response_buffer, int *response_buffer_size) {$/;"	f	line:288
mm_ConstructTutorMessageDecayBuffer	engine_api.cpp	/^void mm_ConstructTutorMessageDecayBuffer(int *buffer, int bufferLength) {$/;"	f	line:831
mm_CreateBaseline	dllapi.cpp	/^void mm_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs) {$/;"	f	line:264
mm_CreateBaseline	dllapi.cpp	/^void mm_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs) {$/;"	f	line:267
mm_CreateBaseline	dllapi.cpp	/^void mm_CreateBaseline(int player, int eindex, struct entity_state_s *baseline, struct edict_s *entity, int playermodelindex, vec3_t player_mins, vec3_t player_maxs) {$/;"	f	line:268
mm_CreateEntity	engine_api.cpp	/^edict_t *mm_CreateEntity(void) {$/;"	f	line:181
mm_CreateFakeClient	engine_api.cpp	/^edict_t * mm_CreateFakeClient(const char *netname) {$/;"	f	line:590
mm_CreateInstancedBaselines	dllapi.cpp	/^void mm_CreateInstancedBaselines (void) {$/;"	f	line:292
mm_CreateInstancedBaselines	dllapi.cpp	/^void mm_CreateInstancedBaselines (void) {$/;"	f	line:295
mm_CreateInstancedBaselines	dllapi.cpp	/^void mm_CreateInstancedBaselines (void) {$/;"	f	line:296
mm_CreateNamedEntity	engine_api.cpp	/^edict_t *mm_CreateNamedEntity(int className) {$/;"	f	line:189
mm_CrosshairAngle	engine_api.cpp	/^void mm_CrosshairAngle(const edict_t *pClient, float pitch, float yaw) {$/;"	f	line:550
mm_Cvar_DirectSet	engine_api.cpp	/^void mm_Cvar_DirectSet( struct cvar_s *var, char *value ) {$/;"	f	line:741
mm_Cvar_RegisterVariable	engine_api.cpp	/^void mm_Cvar_RegisterVariable(cvar_t *variable) {$/;"	f	line:577
mm_DecalIndex	engine_api.cpp	/^int mm_DecalIndex(const char *name) {$/;"	f	line:279
mm_DeltaAddEncoder	engine_api.cpp	/^void mm_DeltaAddEncoder( char *name, void (*conditionalencode)( struct delta_s *pFields, const unsigned char *from, const unsigned char *to ) ) {$/;"	f	line:707
mm_DeltaFindField	engine_api.cpp	/^int mm_DeltaFindField( struct delta_s *pFields, const char *fieldname ) {$/;"	f	line:719
mm_DeltaSetField	engine_api.cpp	/^void mm_DeltaSetField( struct delta_s *pFields, const char *fieldname ) {$/;"	f	line:699
mm_DeltaSetFieldByIndex	engine_api.cpp	/^void mm_DeltaSetFieldByIndex( struct delta_s *pFields, int fieldNumber ) {$/;"	f	line:723
mm_DeltaUnsetField	engine_api.cpp	/^void mm_DeltaUnsetField( struct delta_s *pFields, const char *fieldname ) {$/;"	f	line:703
mm_DeltaUnsetFieldByIndex	engine_api.cpp	/^void mm_DeltaUnsetFieldByIndex( struct delta_s *pFields, int fieldNumber ) {$/;"	f	line:727
mm_DispatchBlocked	dllapi.cpp	/^void mm_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther) {$/;"	f	line:100
mm_DispatchBlocked	dllapi.cpp	/^void mm_DispatchBlocked(edict_t *pentBlocked, edict_t *pentOther) {$/;"	f	line:99
mm_DispatchKeyValue	dllapi.cpp	/^void mm_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd) {$/;"	f	line:103
mm_DispatchKeyValue	dllapi.cpp	/^void mm_DispatchKeyValue(edict_t *pentKeyvalue, KeyValueData *pkvd) {$/;"	f	line:104
mm_DispatchObjectCollsionBox	dllapi.cpp	/^void mm_DispatchObjectCollsionBox(edict_t *pent) {$/;"	f	line:116
mm_DispatchObjectCollsionBox	dllapi.cpp	/^void mm_DispatchObjectCollsionBox(edict_t *pent) {$/;"	f	line:117
mm_DispatchRestore	dllapi.cpp	/^int mm_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity) {$/;"	f	line:111
mm_DispatchRestore	dllapi.cpp	/^int mm_DispatchRestore(edict_t *pent, SAVERESTOREDATA *pSaveData, int globalEntity) {$/;"	f	line:112
mm_DispatchSave	dllapi.cpp	/^void mm_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData) {$/;"	f	line:107
mm_DispatchSave	dllapi.cpp	/^void mm_DispatchSave(edict_t *pent, SAVERESTOREDATA *pSaveData) {$/;"	f	line:108
mm_DispatchSpawn	dllapi.cpp	/^int mm_DispatchSpawn(edict_t *pent) {$/;"	f	line:82
mm_DispatchSpawn	dllapi.cpp	/^int mm_DispatchSpawn(edict_t *pent) {$/;"	f	line:83
mm_DispatchThink	dllapi.cpp	/^void mm_DispatchThink(edict_t *pent) {$/;"	f	line:87
mm_DispatchThink	dllapi.cpp	/^void mm_DispatchThink(edict_t *pent) {$/;"	f	line:88
mm_DispatchTouch	dllapi.cpp	/^void mm_DispatchTouch(edict_t *pentTouched, edict_t *pentOther) {$/;"	f	line:95
mm_DispatchTouch	dllapi.cpp	/^void mm_DispatchTouch(edict_t *pentTouched, edict_t *pentOther) {$/;"	f	line:96
mm_DispatchUse	dllapi.cpp	/^void mm_DispatchUse(edict_t *pentUsed, edict_t *pentOther) {$/;"	f	line:91
mm_DispatchUse	dllapi.cpp	/^void mm_DispatchUse(edict_t *pentUsed, edict_t *pentOther) {$/;"	f	line:92
mm_DropToFloor	engine_api.cpp	/^int mm_DropToFloor(edict_t *e) {$/;"	f	line:202
mm_EmitAmbientSound	engine_api.cpp	/^void mm_EmitAmbientSound(edict_t *entity, float *pos, const char *samp, float vol, float attenuation, int fFlags, int pitch) {$/;"	f	line:220
mm_EmitSound	engine_api.cpp	/^void mm_EmitSound(edict_t *entity, int channel, const char *sample, \/*int*\/float volume, float attenuation, int fFlags, int pitch) {$/;"	f	line:216
mm_EndSection	engine_api.cpp	/^void mm_EndSection(const char *pszSectionName) {$/;"	f	line:565
mm_EngineFprintf	engine_api.cpp	/^void mm_EngineFprintf(FILE *pfile, char *szFmt, ...) {$/;"	f	line:385
mm_EntIsOnFloor	engine_api.cpp	/^int mm_EntIsOnFloor(edict_t *e) {$/;"	f	line:198
mm_EntOffsetOfPEntity	engine_api.cpp	/^int mm_EntOffsetOfPEntity(const edict_t *pEdict) {$/;"	f	line:420
mm_EntitiesInPVS	engine_api.cpp	/^edict_t *mm_EntitiesInPVS(edict_t *pplayer) {$/;"	f	line:167
mm_FadeClientVolume	engine_api.cpp	/^void mm_FadeClientVolume(const edict_t *pEdict, int fadePercent, int fadeOutSeconds, int holdTime, int fadeInSeconds) {$/;"	f	line:581
mm_FindClientInPVS	engine_api.cpp	/^edict_t *mm_FindClientInPVS(edict_t *pEdict) {$/;"	f	line:163
mm_FindEntityByString	engine_api.cpp	/^edict_t *mm_FindEntityByString(edict_t *pEdictStartSearchAfter, const char *pszField, const char *pszValue) {$/;"	f	line:151
mm_FindEntityByVars	engine_api.cpp	/^edict_t *mm_FindEntityByVars(struct entvars_s *pvars) {$/;"	f	line:432
mm_FindEntityInSphere	engine_api.cpp	/^edict_t *mm_FindEntityInSphere(edict_t *pEdictStartSearchAfter, const float *org, float rad) {$/;"	f	line:159
mm_ForceUnmodified	engine_api.cpp	/^void mm_ForceUnmodified( FORCE_TYPE type, float *mins, float *maxs, const char *filename ) {$/;"	f	line:749
mm_FreeEntPrivateData	engine_api.cpp	/^void mm_FreeEntPrivateData(edict_t *pEdict) {$/;"	f	line:398
mm_FreeFile	engine_api.cpp	/^void mm_FreeFile(void *buffer) {$/;"	f	line:559
mm_FunctionFromName	engine_api.cpp	/^unsigned long mm_FunctionFromName( const char *pName ) {$/;"	f	line:478
mm_GameDLLInit	dllapi.cpp	/^void mm_GameDLLInit(void) {$/;"	f	line:76
mm_GameDLLInit	dllapi.cpp	/^void mm_GameDLLInit(void) {$/;"	f	line:77
mm_GameShutdown	dllapi.cpp	/^void mm_GameShutdown(void) {$/;"	f	line:312
mm_GameShutdown	dllapi.cpp	/^void mm_GameShutdown(void) {$/;"	f	line:315
mm_GameShutdown	dllapi.cpp	/^void mm_GameShutdown(void) {$/;"	f	line:316
mm_GetAimVector	engine_api.cpp	/^void mm_GetAimVector(edict_t *ent, float speed, float *rgflReturn) {$/;"	f	line:253
mm_GetApproxWavePlayLen	engine_api.cpp	/^unsigned int mm_GetApproxWavePlayLen(const char *filepath) {$/;"	f	line:801
mm_GetAttachment	engine_api.cpp	/^void mm_GetAttachment(const edict_t *pEdict, int iAttachment, float *rgflOrigin, float *rgflAngles ) {$/;"	f	line:511
mm_GetBonePosition	engine_api.cpp	/^void mm_GetBonePosition(const edict_t *pEdict, int iBone, float *rgflOrigin, float *rgflAngles ) {$/;"	f	line:473
mm_GetCurrentPlayer	engine_api.cpp	/^int mm_GetCurrentPlayer( void ) {$/;"	f	line:711
mm_GetEntityIllum	engine_api.cpp	/^int mm_GetEntityIllum(edict_t *pEnt) {$/;"	f	line:155
mm_GetFileSize	engine_api.cpp	/^int mm_GetFileSize(char *filename) {$/;"	f	line:796
mm_GetGameDescription	dllapi.cpp	/^const char *mm_GetGameDescription(void) {$/;"	f	line:212
mm_GetGameDescription	dllapi.cpp	/^const char *mm_GetGameDescription(void) {$/;"	f	line:215
mm_GetGameDescription	dllapi.cpp	/^const char *mm_GetGameDescription(void) {$/;"	f	line:216
mm_GetGameDir	engine_api.cpp	/^void mm_GetGameDir(char *szGetGameDir) {$/;"	f	line:573
mm_GetHullBounds	dllapi.cpp	/^int mm_GetHullBounds(int hullnumber, float *mins, float *maxs) {$/;"	f	line:288
mm_GetHullBounds	dllapi.cpp	/^int mm_GetHullBounds(int hullnumber, float *mins, float *maxs) {$/;"	f	line:291
mm_GetHullBounds	dllapi.cpp	/^int mm_GetHullBounds(int hullnumber, float *mins, float *maxs) {$/;"	f	line:292
mm_GetInfoKeyBuffer	engine_api.cpp	/^char *mm_GetInfoKeyBuffer(edict_t *e) {$/;"	f	line:604
mm_GetLocalizedStringLength	engine_api.cpp	/^int mm_GetLocalizedStringLength(const char *label) {$/;"	f	line:811
mm_GetModelPtr	engine_api.cpp	/^void *mm_GetModelPtr(edict_t *pEdict) {$/;"	f	line:436
mm_GetPhysicsInfoString	engine_api.cpp	/^const char *mm_GetPhysicsInfoString( const edict_t *pClient ) {$/;"	f	line:671
mm_GetPhysicsKeyValue	engine_api.cpp	/^const char *mm_GetPhysicsKeyValue( const edict_t *pClient, const char *key ) {$/;"	f	line:663
mm_GetPlayerAuthId	engine_api.cpp	/^const char *mm_GetPlayerAuthId(edict_t *e) {$/;"	f	line:779
mm_GetPlayerStats	engine_api.cpp	/^void mm_GetPlayerStats( const edict_t *pClient, int *ping, int *packet_loss ) {$/;"	f	line:754
mm_GetPlayerUserId	engine_api.cpp	/^int mm_GetPlayerUserId(edict_t *e ) {$/;"	f	line:634
mm_GetPlayerWONId	engine_api.cpp	/^unsigned int mm_GetPlayerWONId(edict_t *e) {$/;"	f	line:653
mm_GetSpawnParms	engine_api.cpp	/^void mm_GetSpawnParms(edict_t *ent) {$/;"	f	line:121
mm_GetTimesTutorMessageShown	engine_api.cpp	/^int mm_GetTimesTutorMessageShown(int mid) {$/;"	f	line:821
mm_GetVarsOfEnt	engine_api.cpp	/^struct entvars_s *mm_GetVarsOfEnt(edict_t *pEdict) {$/;"	f	line:412
mm_GetWeaponData	dllapi.cpp	/^int mm_GetWeaponData(struct edict_s *player, struct weapon_data_s *info) {$/;"	f	line:272
mm_GetWeaponData	dllapi.cpp	/^int mm_GetWeaponData(struct edict_s *player, struct weapon_data_s *info) {$/;"	f	line:275
mm_GetWeaponData	dllapi.cpp	/^int mm_GetWeaponData(struct edict_s *player, struct weapon_data_s *info) {$/;"	f	line:276
mm_InconsistentFile	dllapi.cpp	/^int mm_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message) {$/;"	f	line:296
mm_InconsistentFile	dllapi.cpp	/^int mm_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message) {$/;"	f	line:299
mm_InconsistentFile	dllapi.cpp	/^int mm_InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message) {$/;"	f	line:300
mm_IndexOfEdict	engine_api.cpp	/^int mm_IndexOfEdict(const edict_t *pEdict) {$/;"	f	line:424
mm_InfoKeyValue	engine_api.cpp	/^char *mm_InfoKeyValue(char *infobuffer, char *key) {$/;"	f	line:608
mm_Info_RemoveKey	engine_api.cpp	/^void mm_Info_RemoveKey( char *s, const char *key ) {$/;"	f	line:659
mm_IsCareerMatch	engine_api.cpp	/^int mm_IsCareerMatch(void) {$/;"	f	line:806
mm_IsDedicatedServer	engine_api.cpp	/^int mm_IsDedicatedServer(void) {$/;"	f	line:644
mm_IsMapValid	engine_api.cpp	/^int mm_IsMapValid(char *filename) {$/;"	f	line:621
mm_LightStyle	engine_api.cpp	/^void mm_LightStyle(int style, char *val) {$/;"	f	line:275
mm_LoadFileForMe	engine_api.cpp	/^byte * mm_LoadFileForMe(char *filename, int *pLength) {$/;"	f	line:555
mm_MakeStatic	engine_api.cpp	/^void mm_MakeStatic(edict_t *ent) {$/;"	f	line:194
mm_MakeVectors	engine_api.cpp	/^void mm_MakeVectors(const float *rgflVector) {$/;"	f	line:172
mm_MessageBegin	engine_api.cpp	/^void mm_MessageBegin(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {$/;"	f	line:288
mm_MessageEnd	engine_api.cpp	/^void mm_MessageEnd(void) {$/;"	f	line:292
mm_ModelFrames	engine_api.cpp	/^int mm_ModelFrames(int modelIndex) {$/;"	f	line:108
mm_ModelIndex	engine_api.cpp	/^int mm_ModelIndex(const char *m) {$/;"	f	line:104
mm_MoveToOrigin	engine_api.cpp	/^void mm_MoveToOrigin(edict_t *ent, const float *pflGoal, float dist, int iMoveType) {$/;"	f	line:138
mm_NameForFunction	engine_api.cpp	/^const char *mm_NameForFunction( unsigned long function ) {$/;"	f	line:482
mm_NumberOfEntities	engine_api.cpp	/^int mm_NumberOfEntities(void) {$/;"	f	line:598
mm_OnFreeEntPrivateData	dllapi.cpp	/^void mm_OnFreeEntPrivateData(edict_t *pEnt) {$/;"	f	line:308
mm_OnFreeEntPrivateData	dllapi.cpp	/^void mm_OnFreeEntPrivateData(edict_t *pEnt) {$/;"	f	line:311
mm_OnFreeEntPrivateData	dllapi.cpp	/^void mm_OnFreeEntPrivateData(edict_t *pEnt) {$/;"	f	line:312
mm_PEntityOfEntIndex	engine_api.cpp	/^edict_t *mm_PEntityOfEntIndex(int iEntIndex) {$/;"	f	line:428
mm_PEntityOfEntOffset	engine_api.cpp	/^edict_t *mm_PEntityOfEntOffset(int iEntOffset) {$/;"	f	line:416
mm_PM_FindTextureType	dllapi.cpp	/^char mm_PM_FindTextureType(char *name) {$/;"	f	line:246
mm_PM_FindTextureType	dllapi.cpp	/^char mm_PM_FindTextureType(char *name) {$/;"	f	line:249
mm_PM_FindTextureType	dllapi.cpp	/^char mm_PM_FindTextureType(char *name) {$/;"	f	line:250
mm_PM_Init	dllapi.cpp	/^void mm_PM_Init(struct playermove_s *ppmove) {$/;"	f	line:242
mm_PM_Init	dllapi.cpp	/^void mm_PM_Init(struct playermove_s *ppmove) {$/;"	f	line:245
mm_PM_Init	dllapi.cpp	/^void mm_PM_Init(struct playermove_s *ppmove) {$/;"	f	line:246
mm_PM_Move	dllapi.cpp	/^void mm_PM_Move (struct playermove_s *ppmove, int server) {$/;"	f	line:238
mm_PM_Move	dllapi.cpp	/^void mm_PM_Move (struct playermove_s *ppmove, int server) {$/;"	f	line:241
mm_PM_Move	dllapi.cpp	/^void mm_PM_Move (struct playermove_s *ppmove, int server) {$/;"	f	line:242
mm_ParmsChangeLevel	dllapi.cpp	/^void mm_ParmsChangeLevel(void) {$/;"	f	line:208
mm_ParmsChangeLevel	dllapi.cpp	/^void mm_ParmsChangeLevel(void) {$/;"	f	line:211
mm_ParmsChangeLevel	dllapi.cpp	/^void mm_ParmsChangeLevel(void) {$/;"	f	line:212
mm_ParmsNewLevel	dllapi.cpp	/^void mm_ParmsNewLevel(void) {$/;"	f	line:204
mm_ParmsNewLevel	dllapi.cpp	/^void mm_ParmsNewLevel(void) {$/;"	f	line:207
mm_ParmsNewLevel	dllapi.cpp	/^void mm_ParmsNewLevel(void) {$/;"	f	line:208
mm_ParticleEffect	engine_api.cpp	/^void mm_ParticleEffect(const float *org, const float *dir, float color, float count) {$/;"	f	line:271
mm_PlaybackEvent	engine_api.cpp	/^void mm_PlaybackEvent( int flags, const edict_t *pInvoker, unsigned short eventindex, float delay, float *origin, float *angles, float fparam1, float fparam2, int iparam1, int iparam2, int bparam1, int bparam2 ) $/;"	f	line:679
mm_PlayerCustomization	dllapi.cpp	/^void mm_PlayerCustomization(edict_t *pEntity, customization_t *pCust) {$/;"	f	line:216
mm_PlayerCustomization	dllapi.cpp	/^void mm_PlayerCustomization(edict_t *pEntity, customization_t *pCust) {$/;"	f	line:219
mm_PlayerCustomization	dllapi.cpp	/^void mm_PlayerCustomization(edict_t *pEntity, customization_t *pCust) {$/;"	f	line:220
mm_PlayerPostThink	dllapi.cpp	/^void mm_PlayerPostThink(edict_t *pEntity) {$/;"	f	line:196
mm_PlayerPostThink	dllapi.cpp	/^void mm_PlayerPostThink(edict_t *pEntity) {$/;"	f	line:199
mm_PlayerPostThink	dllapi.cpp	/^void mm_PlayerPostThink(edict_t *pEntity) {$/;"	f	line:200
mm_PlayerPreThink	dllapi.cpp	/^void mm_PlayerPreThink(edict_t *pEntity) {$/;"	f	line:192
mm_PlayerPreThink	dllapi.cpp	/^void mm_PlayerPreThink(edict_t *pEntity) {$/;"	f	line:195
mm_PlayerPreThink	dllapi.cpp	/^void mm_PlayerPreThink(edict_t *pEntity) {$/;"	f	line:196
mm_PointContents	engine_api.cpp	/^int mm_PointContents(const float *rgflVector) {$/;"	f	line:283
mm_PrecacheEvent	engine_api.cpp	/^unsigned short mm_PrecacheEvent( int type, const char *psz ) {$/;"	f	line:675
mm_PrecacheGeneric	engine_api.cpp	/^int mm_PrecacheGeneric(char *s) {$/;"	f	line:629
mm_PrecacheModel	engine_api.cpp	/^int mm_PrecacheModel(char *s) {$/;"	f	line:92
mm_PrecacheSound	engine_api.cpp	/^int mm_PrecacheSound(char *s) {$/;"	f	line:96
mm_ProcessTutorMessageDecayBuffer	engine_api.cpp	/^void mm_ProcessTutorMessageDecayBuffer(int *buffer, int bufferLength) {$/;"	f	line:826
mm_PvAllocEntPrivateData	engine_api.cpp	/^void *mm_PvAllocEntPrivateData(edict_t *pEdict, long cb) {$/;"	f	line:390
mm_PvEntPrivateData	engine_api.cpp	/^void *mm_PvEntPrivateData(edict_t *pEdict) {$/;"	f	line:394
mm_RandomFloat	engine_api.cpp	/^float mm_RandomFloat(float flLow, float flHigh) {$/;"	f	line:537
mm_RandomLong	engine_api.cpp	/^long mm_RandomLong(long lLow, long lHigh) {$/;"	f	line:533
mm_RegUserMsg	engine_api.cpp	/^int mm_RegUserMsg(const char *pszName, int iSize) {$/;"	f	line:441
mm_RegisterEncoders	dllapi.cpp	/^void mm_RegisterEncoders(void) {$/;"	f	line:268
mm_RegisterEncoders	dllapi.cpp	/^void mm_RegisterEncoders(void) {$/;"	f	line:271
mm_RegisterEncoders	dllapi.cpp	/^void mm_RegisterEncoders(void) {$/;"	f	line:272
mm_RegisterTutorMessageShown	engine_api.cpp	/^void mm_RegisterTutorMessageShown(int mid) {$/;"	f	line:816
mm_RemoveEntity	engine_api.cpp	/^void mm_RemoveEntity(edict_t *e) {$/;"	f	line:185
mm_ResetGlobalState	dllapi.cpp	/^void mm_ResetGlobalState(void) {$/;"	f	line:138
mm_ResetGlobalState	dllapi.cpp	/^void mm_ResetGlobalState(void) {$/;"	f	line:139
mm_ResetTutorMessageDecayData	engine_api.cpp	/^void mm_ResetTutorMessageDecayData(void) {$/;"	f	line:836
mm_RestoreGlobalState	dllapi.cpp	/^void mm_RestoreGlobalState(SAVERESTOREDATA *pSaveData) {$/;"	f	line:134
mm_RestoreGlobalState	dllapi.cpp	/^void mm_RestoreGlobalState(SAVERESTOREDATA *pSaveData) {$/;"	f	line:135
mm_RunPlayerMove	engine_api.cpp	/^void mm_RunPlayerMove(edict_t *fakeclient, const float *viewangles, float forwardmove, float sidemove, float upmove, unsigned short buttons, byte impulse, byte msec ) {$/;"	f	line:594
mm_SaveGlobalState	dllapi.cpp	/^void mm_SaveGlobalState(SAVERESTOREDATA *pSaveData) {$/;"	f	line:130
mm_SaveGlobalState	dllapi.cpp	/^void mm_SaveGlobalState(SAVERESTOREDATA *pSaveData) {$/;"	f	line:131
mm_SaveReadFields	dllapi.cpp	/^void mm_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) {$/;"	f	line:124
mm_SaveReadFields	dllapi.cpp	/^void mm_SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) {$/;"	f	line:125
mm_SaveSpawnParms	engine_api.cpp	/^void mm_SaveSpawnParms(edict_t *ent) {$/;"	f	line:125
mm_SaveWriteFields	dllapi.cpp	/^void mm_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) {$/;"	f	line:120
mm_SaveWriteFields	dllapi.cpp	/^void mm_SaveWriteFields(SAVERESTOREDATA *pSaveData, const char *pname, void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCount) {$/;"	f	line:121
mm_SequenceGet	engine_api.cpp	/^void *mm_SequenceGet(const char *fileName, const char *entryName) {$/;"	f	line:786
mm_SequencePickSentence	engine_api.cpp	/^void *mm_SequencePickSentence(const char *groupName, int pickMethod, int *picked) {$/;"	f	line:791
mm_ServerActivate	dllapi.cpp	/^void mm_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax) {$/;"	f	line:168
mm_ServerActivate	dllapi.cpp	/^void mm_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax) {$/;"	f	line:171
mm_ServerActivate	dllapi.cpp	/^void mm_ServerActivate(edict_t *pEdictList, int edictCount, int clientMax) {$/;"	f	line:172
mm_ServerCommand	engine_api.cpp	/^void mm_ServerCommand(char *str) {$/;"	f	line:258
mm_ServerDeactivate	dllapi.cpp	/^void mm_ServerDeactivate(void) {$/;"	f	line:172
mm_ServerDeactivate	dllapi.cpp	/^void mm_ServerDeactivate(void) {$/;"	f	line:175
mm_ServerDeactivate	dllapi.cpp	/^void mm_ServerDeactivate(void) {$/;"	f	line:176
mm_ServerExecute	engine_api.cpp	/^void mm_ServerExecute(void) {$/;"	f	line:262
mm_ServerPrint	engine_api.cpp	/^void mm_ServerPrint( const char *szMsg ) {$/;"	f	line:492
mm_SetClientKeyValue	engine_api.cpp	/^void mm_SetClientKeyValue(int clientIndex, char *infobuffer, char *key, char *value) {$/;"	f	line:616
mm_SetClientMaxspeed	engine_api.cpp	/^void mm_SetClientMaxspeed(const edict_t *pEdict, float fNewMaxspeed) {$/;"	f	line:585
mm_SetFatPAS	engine_api.cpp	/^unsigned char *mm_SetFatPAS( float *org ) {$/;"	f	line:689
mm_SetFatPVS	engine_api.cpp	/^unsigned char *mm_SetFatPVS( float *org ) {$/;"	f	line:685
mm_SetGroupMask	engine_api.cpp	/^void mm_SetGroupMask( int mask, int op ) {$/;"	f	line:732
mm_SetKeyValue	engine_api.cpp	/^void mm_SetKeyValue(char *infobuffer, char *key, char *value) {$/;"	f	line:612
mm_SetModel	engine_api.cpp	/^void mm_SetModel(edict_t *e, const char *m) {$/;"	f	line:100
mm_SetOrigin	engine_api.cpp	/^void mm_SetOrigin(edict_t *e, const float *rgflOrigin) {$/;"	f	line:211
mm_SetPhysicsKeyValue	engine_api.cpp	/^void mm_SetPhysicsKeyValue( const edict_t *pClient, const char *key, const char *value ) {$/;"	f	line:667
mm_SetSize	engine_api.cpp	/^void mm_SetSize(edict_t *e, const float *rgflMin, const float *rgflMax) {$/;"	f	line:113
mm_SetView	engine_api.cpp	/^void mm_SetView(const edict_t *pClient, const edict_t *pViewent ) {$/;"	f	line:542
mm_SetupVisibility	dllapi.cpp	/^void mm_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas) {$/;"	f	line:252
mm_SetupVisibility	dllapi.cpp	/^void mm_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas) {$/;"	f	line:255
mm_SetupVisibility	dllapi.cpp	/^void mm_SetupVisibility(edict_t *pViewEntity, edict_t *pClient, unsigned char **pvs, unsigned char **pas) {$/;"	f	line:256
mm_ShouldCollide	dllapi.cpp	/^int mm_ShouldCollide(edict_t *pentTouched, edict_t *pentOther) {$/;"	f	line:316
mm_ShouldCollide	dllapi.cpp	/^int mm_ShouldCollide(edict_t *pentTouched, edict_t *pentOther) {$/;"	f	line:319
mm_ShouldCollide	dllapi.cpp	/^int mm_ShouldCollide(edict_t *pentTouched, edict_t *pentOther) {$/;"	f	line:320
mm_SpectatorConnect	dllapi.cpp	/^void mm_SpectatorConnect(edict_t *pEntity) {$/;"	f	line:220
mm_SpectatorConnect	dllapi.cpp	/^void mm_SpectatorConnect(edict_t *pEntity) {$/;"	f	line:223
mm_SpectatorConnect	dllapi.cpp	/^void mm_SpectatorConnect(edict_t *pEntity) {$/;"	f	line:224
mm_SpectatorDisconnect	dllapi.cpp	/^void mm_SpectatorDisconnect(edict_t *pEntity) {$/;"	f	line:224
mm_SpectatorDisconnect	dllapi.cpp	/^void mm_SpectatorDisconnect(edict_t *pEntity) {$/;"	f	line:227
mm_SpectatorDisconnect	dllapi.cpp	/^void mm_SpectatorDisconnect(edict_t *pEntity) {$/;"	f	line:228
mm_SpectatorThink	dllapi.cpp	/^void mm_SpectatorThink(edict_t *pEntity) {$/;"	f	line:228
mm_SpectatorThink	dllapi.cpp	/^void mm_SpectatorThink(edict_t *pEntity) {$/;"	f	line:231
mm_SpectatorThink	dllapi.cpp	/^void mm_SpectatorThink(edict_t *pEntity) {$/;"	f	line:232
mm_StartFrame	dllapi.cpp	/^void mm_StartFrame(void) {$/;"	f	line:200
mm_StartFrame	dllapi.cpp	/^void mm_StartFrame(void) {$/;"	f	line:203
mm_StartFrame	dllapi.cpp	/^void mm_StartFrame(void) {$/;"	f	line:204
mm_StaticDecal	engine_api.cpp	/^void mm_StaticDecal( const float *origin, int decalIndex, int entityIndex, int modelIndex ) {$/;"	f	line:625
mm_Sys_Error	dllapi.cpp	/^void mm_Sys_Error(const char *error_string) {$/;"	f	line:232
mm_Sys_Error	dllapi.cpp	/^void mm_Sys_Error(const char *error_string) {$/;"	f	line:235
mm_Sys_Error	dllapi.cpp	/^void mm_Sys_Error(const char *error_string) {$/;"	f	line:236
mm_SzFromIndex	engine_api.cpp	/^const char *mm_SzFromIndex(int iString) {$/;"	f	line:403
mm_Time	engine_api.cpp	/^float mm_Time( void ) {$/;"	f	line:546
mm_TraceHull	engine_api.cpp	/^void mm_TraceHull(const float *v1, const float *v2, int fNoMonsters, int hullNumber, edict_t *pentToSkip, TraceResult *ptr) {$/;"	f	line:237
mm_TraceLine	engine_api.cpp	/^void mm_TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr) {$/;"	f	line:225
mm_TraceModel	engine_api.cpp	/^void mm_TraceModel(const float *v1, const float *v2, int hullNumber, edict_t *pent, TraceResult *ptr) {$/;"	f	line:241
mm_TraceMonsterHull	engine_api.cpp	/^int mm_TraceMonsterHull(edict_t *pEdict, const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr) {$/;"	f	line:233
mm_TraceSphere	engine_api.cpp	/^void mm_TraceSphere(const float *v1, const float *v2, int fNoMonsters, float radius, edict_t *pentToSkip, TraceResult *ptr) {$/;"	f	line:249
mm_TraceTexture	engine_api.cpp	/^const char *mm_TraceTexture(edict_t *pTextureEntity, const float *v1, const float *v2 ) {$/;"	f	line:245
mm_TraceToss	engine_api.cpp	/^void mm_TraceToss(edict_t *pent, edict_t *pentToIgnore, TraceResult *ptr) {$/;"	f	line:229
mm_UpdateClientData	dllapi.cpp	/^void mm_UpdateClientData (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd) {$/;"	f	line:256
mm_UpdateClientData	dllapi.cpp	/^void mm_UpdateClientData (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd) {$/;"	f	line:259
mm_UpdateClientData	dllapi.cpp	/^void mm_UpdateClientData (const struct edict_s *ent, int sendweapons, struct clientdata_s *cd) {$/;"	f	line:260
mm_VecToAngles	engine_api.cpp	/^void mm_VecToAngles(const float *rgflVectorIn, float *rgflVectorOut) {$/;"	f	line:134
mm_VecToYaw	engine_api.cpp	/^float mm_VecToYaw(const float *rgflVector) {$/;"	f	line:130
mm_Voice_GetClientListening	engine_api.cpp	/^qboolean mm_Voice_GetClientListening(int iReceiver, int iSender) {$/;"	f	line:768
mm_Voice_SetClientListening	engine_api.cpp	/^qboolean mm_Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen) {$/;"	f	line:772
mm_WalkMove	engine_api.cpp	/^int mm_WalkMove(edict_t *ent, float yaw, float dist, int iMode) {$/;"	f	line:207
mm_WriteAngle	engine_api.cpp	/^void mm_WriteAngle(float flValue) {$/;"	f	line:313
mm_WriteByte	engine_api.cpp	/^void mm_WriteByte(int iValue) {$/;"	f	line:297
mm_WriteChar	engine_api.cpp	/^void mm_WriteChar(int iValue) {$/;"	f	line:301
mm_WriteCoord	engine_api.cpp	/^void mm_WriteCoord(float flValue) {$/;"	f	line:317
mm_WriteEntity	engine_api.cpp	/^void mm_WriteEntity(int iValue) {$/;"	f	line:325
mm_WriteLong	engine_api.cpp	/^void mm_WriteLong(int iValue) {$/;"	f	line:309
mm_WriteShort	engine_api.cpp	/^void mm_WriteShort(int iValue) {$/;"	f	line:305
mm_WriteString	engine_api.cpp	/^void mm_WriteString(const char *sz) {$/;"	f	line:321
mm_engClientCommand	engine_api.cpp	/^void mm_engClientCommand(edict_t *pEdict, char *szFmt, ...) {$/;"	f	line:266
mm_engCreateInstancedBaseline	engine_api.cpp	/^int mm_engCreateInstancedBaseline( int classname, struct entity_state_s *baseline ) {$/;"	f	line:737
mm_pfnGetPlayerAuthId	engine_api.cpp	/^const char *mm_pfnGetPlayerAuthId(edict_t *e) {$/;"	f	line:779
molotov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(molotov);$/;"	v	line:1277
molotov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(molotov);$/;"	v	line:1323
molotov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(molotov);$/;"	v	line:1346
momentary_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_door);$/;"	v	line:1224
momentary_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_door);$/;"	v	line:1278
momentary_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_door);$/;"	v	line:1324
momentary_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_door);$/;"	v	line:1347
momentary_jail_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_jail_door);$/;"	v	line:1225
momentary_jail_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_jail_door);$/;"	v	line:1279
momentary_jail_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_jail_door);$/;"	v	line:1325
momentary_jail_door	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_jail_door);$/;"	v	line:1348
momentary_rot_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_rot_button);$/;"	v	line:1226
momentary_rot_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_rot_button);$/;"	v	line:1280
momentary_rot_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_rot_button);$/;"	v	line:1326
momentary_rot_button	linkgame.cpp	/^LINK_ENTITY_TO_GAME(momentary_rot_button);$/;"	v	line:1349
monster_ShockTrooper_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ShockTrooper_dead);$/;"	v	line:1227
monster_ShockTrooper_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ShockTrooper_dead);$/;"	v	line:1281
monster_ShockTrooper_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ShockTrooper_dead);$/;"	v	line:1327
monster_ShockTrooper_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ShockTrooper_dead);$/;"	v	line:1350
monster_a10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_a10);$/;"	v	line:1228
monster_a10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_a10);$/;"	v	line:1282
monster_a10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_a10);$/;"	v	line:1328
monster_a10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_a10);$/;"	v	line:1351
monster_adrian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_adrian);$/;"	v	line:1229
monster_adrian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_adrian);$/;"	v	line:1283
monster_adrian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_adrian);$/;"	v	line:1329
monster_adrian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_adrian);$/;"	v	line:1352
monster_adrian_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_adrian_dead);$/;"	v	line:1230
monster_adrian_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_adrian_dead);$/;"	v	line:1284
monster_adrian_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_adrian_dead);$/;"	v	line:1330
monster_adrian_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_adrian_dead);$/;"	v	line:1353
monster_alarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alarm);$/;"	v	line:1231
monster_alarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alarm);$/;"	v	line:1285
monster_alarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alarm);$/;"	v	line:1331
monster_alarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alarm);$/;"	v	line:1354
monster_alien_babyvoltigore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_babyvoltigore);$/;"	v	line:1232
monster_alien_babyvoltigore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_babyvoltigore);$/;"	v	line:1286
monster_alien_babyvoltigore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_babyvoltigore);$/;"	v	line:1332
monster_alien_babyvoltigore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_babyvoltigore);$/;"	v	line:1355
monster_alien_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_controller);$/;"	v	line:1233
monster_alien_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_controller);$/;"	v	line:1287
monster_alien_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_controller);$/;"	v	line:1333
monster_alien_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_controller);$/;"	v	line:1356
monster_alien_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_grunt);$/;"	v	line:1234
monster_alien_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_grunt);$/;"	v	line:1288
monster_alien_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_grunt);$/;"	v	line:1334
monster_alien_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_grunt);$/;"	v	line:1357
monster_alien_panther	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_panther);$/;"	v	line:1235
monster_alien_panther	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_panther);$/;"	v	line:1289
monster_alien_panther	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_panther);$/;"	v	line:1335
monster_alien_panther	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_panther);$/;"	v	line:1358
monster_alien_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_slave);$/;"	v	line:1236
monster_alien_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_slave);$/;"	v	line:1290
monster_alien_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_slave);$/;"	v	line:1336
monster_alien_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_slave);$/;"	v	line:1359
monster_alien_slave_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_slave_dead);$/;"	v	line:1237
monster_alien_slave_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_slave_dead);$/;"	v	line:1291
monster_alien_slave_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_slave_dead);$/;"	v	line:1337
monster_alien_slave_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_slave_dead);$/;"	v	line:1360
monster_alien_voltigore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_voltigore);$/;"	v	line:1238
monster_alien_voltigore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_voltigore);$/;"	v	line:1292
monster_alien_voltigore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_voltigore);$/;"	v	line:1338
monster_alien_voltigore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alien_voltigore);$/;"	v	line:1361
monster_allied_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_allied_barney);$/;"	v	line:1239
monster_allied_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_allied_barney);$/;"	v	line:1293
monster_allied_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_allied_barney);$/;"	v	line:1339
monster_allied_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_allied_barney);$/;"	v	line:1362
monster_allied_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_allied_grunt);$/;"	v	line:1240
monster_allied_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_allied_grunt);$/;"	v	line:1294
monster_allied_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_allied_grunt);$/;"	v	line:1340
monster_allied_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_allied_grunt);$/;"	v	line:1363
monster_alliedgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alliedgrunt_dead);$/;"	v	line:1241
monster_alliedgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alliedgrunt_dead);$/;"	v	line:1295
monster_alliedgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alliedgrunt_dead);$/;"	v	line:1341
monster_alliedgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_alliedgrunt_dead);$/;"	v	line:1364
monster_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_annie);$/;"	v	line:1242
monster_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_annie);$/;"	v	line:1296
monster_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_annie);$/;"	v	line:1342
monster_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_annie);$/;"	v	line:1365
monster_annie_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_annie_dead);$/;"	v	line:1243
monster_annie_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_annie_dead);$/;"	v	line:1297
monster_annie_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_annie_dead);$/;"	v	line:1343
monster_annie_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_annie_dead);$/;"	v	line:1366
monster_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_apache);$/;"	v	line:1244
monster_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_apache);$/;"	v	line:1298
monster_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_apache);$/;"	v	line:1344
monster_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_apache);$/;"	v	line:1367
monster_archer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_archer);$/;"	v	line:1245
monster_archer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_archer);$/;"	v	line:1299
monster_archer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_archer);$/;"	v	line:1345
monster_archer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_archer);$/;"	v	line:1368
monster_assassin_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_assassin_repel);$/;"	v	line:1246
monster_assassin_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_assassin_repel);$/;"	v	line:1300
monster_assassin_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_assassin_repel);$/;"	v	line:1346
monster_assassin_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_assassin_repel);$/;"	v	line:1369
monster_assassin_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_assassin_target);$/;"	v	line:1247
monster_assassin_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_assassin_target);$/;"	v	line:1301
monster_assassin_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_assassin_target);$/;"	v	line:1347
monster_assassin_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_assassin_target);$/;"	v	line:1370
monster_axis_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_axis_grunt);$/;"	v	line:1248
monster_axis_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_axis_grunt);$/;"	v	line:1302
monster_axis_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_axis_grunt);$/;"	v	line:1348
monster_axis_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_axis_grunt);$/;"	v	line:1371
monster_axisgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_axisgrunt_dead);$/;"	v	line:1249
monster_axisgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_axisgrunt_dead);$/;"	v	line:1303
monster_axisgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_axisgrunt_dead);$/;"	v	line:1349
monster_axisgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_axisgrunt_dead);$/;"	v	line:1372
monster_babycrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_babycrab);$/;"	v	line:1250
monster_babycrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_babycrab);$/;"	v	line:1304
monster_babycrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_babycrab);$/;"	v	line:1350
monster_babycrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_babycrab);$/;"	v	line:1373
monster_babygarg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_babygarg);$/;"	v	line:1251
monster_babygarg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_babygarg);$/;"	v	line:1305
monster_babygarg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_babygarg);$/;"	v	line:1351
monster_babygarg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_babygarg);$/;"	v	line:1374
monster_balllightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_balllightning);$/;"	v	line:1252
monster_balllightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_balllightning);$/;"	v	line:1306
monster_balllightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_balllightning);$/;"	v	line:1352
monster_balllightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_balllightning);$/;"	v	line:1375
monster_barnacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barnacle);$/;"	v	line:1253
monster_barnacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barnacle);$/;"	v	line:1307
monster_barnacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barnacle);$/;"	v	line:1353
monster_barnacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barnacle);$/;"	v	line:1376
monster_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barney);$/;"	v	line:1254
monster_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barney);$/;"	v	line:1308
monster_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barney);$/;"	v	line:1354
monster_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barney);$/;"	v	line:1377
monster_barney_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barney_dead);$/;"	v	line:1255
monster_barney_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barney_dead);$/;"	v	line:1309
monster_barney_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barney_dead);$/;"	v	line:1355
monster_barney_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barney_dead);$/;"	v	line:1378
monster_barniel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barniel);$/;"	v	line:1256
monster_barniel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barniel);$/;"	v	line:1310
monster_barniel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barniel);$/;"	v	line:1356
monster_barniel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barniel);$/;"	v	line:1379
monster_barniel_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barniel_dead);$/;"	v	line:1257
monster_barniel_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barniel_dead);$/;"	v	line:1311
monster_barniel_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barniel_dead);$/;"	v	line:1357
monster_barniel_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_barniel_dead);$/;"	v	line:1380
monster_bbturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bbturret);$/;"	v	line:1258
monster_bbturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bbturret);$/;"	v	line:1312
monster_bbturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bbturret);$/;"	v	line:1358
monster_bbturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bbturret);$/;"	v	line:1381
monster_beak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_beak);$/;"	v	line:1259
monster_beak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_beak);$/;"	v	line:1313
monster_beak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_beak);$/;"	v	line:1359
monster_beak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_beak);$/;"	v	line:1382
monster_bear	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bear);$/;"	v	line:1260
monster_bear	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bear);$/;"	v	line:1314
monster_bear	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bear);$/;"	v	line:1360
monster_bear	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bear);$/;"	v	line:1383
monster_beartrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_beartrap);$/;"	v	line:1261
monster_beartrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_beartrap);$/;"	v	line:1315
monster_beartrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_beartrap);$/;"	v	line:1361
monster_beartrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_beartrap);$/;"	v	line:1384
monster_bigminer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigminer);$/;"	v	line:1262
monster_bigminer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigminer);$/;"	v	line:1316
monster_bigminer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigminer);$/;"	v	line:1362
monster_bigminer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigminer);$/;"	v	line:1385
monster_bigminer_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigminer_dead);$/;"	v	line:1263
monster_bigminer_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigminer_dead);$/;"	v	line:1317
monster_bigminer_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigminer_dead);$/;"	v	line:1363
monster_bigminer_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigminer_dead);$/;"	v	line:1386
monster_bigmomma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigmomma);$/;"	v	line:1264
monster_bigmomma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigmomma);$/;"	v	line:1318
monster_bigmomma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigmomma);$/;"	v	line:1364
monster_bigmomma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bigmomma);$/;"	v	line:1387
monster_blkop_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_blkop_apache);$/;"	v	line:1265
monster_blkop_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_blkop_apache);$/;"	v	line:1319
monster_blkop_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_blkop_apache);$/;"	v	line:1365
monster_blkop_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_blkop_apache);$/;"	v	line:1388
monster_blkop_osprey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_blkop_osprey);$/;"	v	line:1266
monster_blkop_osprey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_blkop_osprey);$/;"	v	line:1320
monster_blkop_osprey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_blkop_osprey);$/;"	v	line:1366
monster_blkop_osprey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_blkop_osprey);$/;"	v	line:1389
monster_bloater	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bloater);$/;"	v	line:1267
monster_bloater	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bloater);$/;"	v	line:1321
monster_bloater	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bloater);$/;"	v	line:1367
monster_bloater	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bloater);$/;"	v	line:1390
monster_bodypart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bodypart);$/;"	v	line:1268
monster_bodypart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bodypart);$/;"	v	line:1322
monster_bodypart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bodypart);$/;"	v	line:1368
monster_bodypart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bodypart);$/;"	v	line:1391
monster_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bomb);$/;"	v	line:1269
monster_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bomb);$/;"	v	line:1323
monster_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bomb);$/;"	v	line:1369
monster_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bomb);$/;"	v	line:1392
monster_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_buffalo);$/;"	v	line:1270
monster_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_buffalo);$/;"	v	line:1324
monster_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_buffalo);$/;"	v	line:1370
monster_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_buffalo);$/;"	v	line:1393
monster_bullchicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bullchicken);$/;"	v	line:1271
monster_bullchicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bullchicken);$/;"	v	line:1325
monster_bullchicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bullchicken);$/;"	v	line:1371
monster_bullchicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_bullchicken);$/;"	v	line:1394
monster_burnmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_burnmine);$/;"	v	line:1272
monster_burnmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_burnmine);$/;"	v	line:1326
monster_burnmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_burnmine);$/;"	v	line:1372
monster_burnmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_burnmine);$/;"	v	line:1395
monster_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_c4);$/;"	v	line:1273
monster_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_c4);$/;"	v	line:1327
monster_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_c4);$/;"	v	line:1373
monster_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_c4);$/;"	v	line:1396
monster_cat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cat);$/;"	v	line:1328
monster_cat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cat);$/;"	v	line:1374
monster_cat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cat);$/;"	v	line:1397
monster_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_chicken);$/;"	v	line:1274
monster_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_chicken);$/;"	v	line:1329
monster_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_chicken);$/;"	v	line:1375
monster_chicken	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_chicken);$/;"	v	line:1398
monster_chumtoad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_chumtoad);$/;"	v	line:1275
monster_chumtoad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_chumtoad);$/;"	v	line:1330
monster_chumtoad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_chumtoad);$/;"	v	line:1376
monster_chumtoad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_chumtoad);$/;"	v	line:1399
monster_cine2_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_crispen);$/;"	v	line:1276
monster_cine2_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_crispen);$/;"	v	line:1331
monster_cine2_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_crispen);$/;"	v	line:1377
monster_cine2_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_crispen);$/;"	v	line:1400
monster_cine2_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_dave);$/;"	v	line:1277
monster_cine2_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_dave);$/;"	v	line:1332
monster_cine2_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_dave);$/;"	v	line:1378
monster_cine2_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_dave);$/;"	v	line:1401
monster_cine2_hvyweapons	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_hvyweapons);$/;"	v	line:1278
monster_cine2_hvyweapons	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_hvyweapons);$/;"	v	line:1333
monster_cine2_hvyweapons	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_hvyweapons);$/;"	v	line:1379
monster_cine2_hvyweapons	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_hvyweapons);$/;"	v	line:1402
monster_cine2_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_masala);$/;"	v	line:1279
monster_cine2_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_masala);$/;"	v	line:1334
monster_cine2_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_masala);$/;"	v	line:1380
monster_cine2_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_masala);$/;"	v	line:1403
monster_cine2_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_nagatow);$/;"	v	line:1280
monster_cine2_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_nagatow);$/;"	v	line:1335
monster_cine2_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_nagatow);$/;"	v	line:1381
monster_cine2_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_nagatow);$/;"	v	line:1404
monster_cine2_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_scientist);$/;"	v	line:1281
monster_cine2_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_scientist);$/;"	v	line:1336
monster_cine2_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_scientist);$/;"	v	line:1382
monster_cine2_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_scientist);$/;"	v	line:1405
monster_cine2_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_slave);$/;"	v	line:1282
monster_cine2_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_slave);$/;"	v	line:1337
monster_cine2_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_slave);$/;"	v	line:1383
monster_cine2_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_slave);$/;"	v	line:1406
monster_cine2_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_tiedcolonel);$/;"	v	line:1283
monster_cine2_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_tiedcolonel);$/;"	v	line:1338
monster_cine2_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_tiedcolonel);$/;"	v	line:1384
monster_cine2_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_tiedcolonel);$/;"	v	line:1407
monster_cine2_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_townmex);$/;"	v	line:1284
monster_cine2_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_townmex);$/;"	v	line:1339
monster_cine2_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_townmex);$/;"	v	line:1385
monster_cine2_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_townmex);$/;"	v	line:1408
monster_cine2_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_wtowna);$/;"	v	line:1285
monster_cine2_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_wtowna);$/;"	v	line:1340
monster_cine2_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_wtowna);$/;"	v	line:1386
monster_cine2_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_wtowna);$/;"	v	line:1409
monster_cine2_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_wtownb);$/;"	v	line:1286
monster_cine2_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_wtownb);$/;"	v	line:1341
monster_cine2_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_wtownb);$/;"	v	line:1387
monster_cine2_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine2_wtownb);$/;"	v	line:1410
monster_cine3_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_annie);$/;"	v	line:1287
monster_cine3_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_annie);$/;"	v	line:1342
monster_cine3_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_annie);$/;"	v	line:1388
monster_cine3_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_annie);$/;"	v	line:1411
monster_cine3_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_barney);$/;"	v	line:1288
monster_cine3_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_barney);$/;"	v	line:1343
monster_cine3_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_barney);$/;"	v	line:1389
monster_cine3_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_barney);$/;"	v	line:1412
monster_cine3_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_crispen);$/;"	v	line:1289
monster_cine3_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_crispen);$/;"	v	line:1344
monster_cine3_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_crispen);$/;"	v	line:1390
monster_cine3_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_crispen);$/;"	v	line:1413
monster_cine3_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_dave);$/;"	v	line:1290
monster_cine3_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_dave);$/;"	v	line:1345
monster_cine3_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_dave);$/;"	v	line:1391
monster_cine3_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_dave);$/;"	v	line:1414
monster_cine3_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_hoss);$/;"	v	line:1291
monster_cine3_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_hoss);$/;"	v	line:1346
monster_cine3_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_hoss);$/;"	v	line:1392
monster_cine3_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_hoss);$/;"	v	line:1415
monster_cine3_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_masala);$/;"	v	line:1292
monster_cine3_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_masala);$/;"	v	line:1347
monster_cine3_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_masala);$/;"	v	line:1393
monster_cine3_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_masala);$/;"	v	line:1416
monster_cine3_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_nagatow);$/;"	v	line:1293
monster_cine3_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_nagatow);$/;"	v	line:1348
monster_cine3_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_nagatow);$/;"	v	line:1394
monster_cine3_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_nagatow);$/;"	v	line:1417
monster_cine3_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_scientist);$/;"	v	line:1294
monster_cine3_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_scientist);$/;"	v	line:1349
monster_cine3_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_scientist);$/;"	v	line:1395
monster_cine3_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_scientist);$/;"	v	line:1418
monster_cine3_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_tiedcolonel);$/;"	v	line:1295
monster_cine3_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_tiedcolonel);$/;"	v	line:1350
monster_cine3_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_tiedcolonel);$/;"	v	line:1396
monster_cine3_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_tiedcolonel);$/;"	v	line:1419
monster_cine3_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_townmex);$/;"	v	line:1296
monster_cine3_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_townmex);$/;"	v	line:1351
monster_cine3_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_townmex);$/;"	v	line:1397
monster_cine3_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_townmex);$/;"	v	line:1420
monster_cine3_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_wtowna);$/;"	v	line:1297
monster_cine3_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_wtowna);$/;"	v	line:1352
monster_cine3_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_wtowna);$/;"	v	line:1398
monster_cine3_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_wtowna);$/;"	v	line:1421
monster_cine3_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_wtownb);$/;"	v	line:1298
monster_cine3_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_wtownb);$/;"	v	line:1353
monster_cine3_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_wtownb);$/;"	v	line:1399
monster_cine3_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine3_wtownb);$/;"	v	line:1422
monster_cine_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_annie);$/;"	v	line:1299
monster_cine_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_annie);$/;"	v	line:1354
monster_cine_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_annie);$/;"	v	line:1400
monster_cine_annie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_annie);$/;"	v	line:1423
monster_cine_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_barney);$/;"	v	line:1300
monster_cine_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_barney);$/;"	v	line:1355
monster_cine_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_barney);$/;"	v	line:1401
monster_cine_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_barney);$/;"	v	line:1424
monster_cine_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_crispen);$/;"	v	line:1301
monster_cine_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_crispen);$/;"	v	line:1356
monster_cine_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_crispen);$/;"	v	line:1402
monster_cine_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_crispen);$/;"	v	line:1425
monster_cine_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_dave);$/;"	v	line:1302
monster_cine_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_dave);$/;"	v	line:1357
monster_cine_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_dave);$/;"	v	line:1403
monster_cine_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_dave);$/;"	v	line:1426
monster_cine_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_hoss);$/;"	v	line:1303
monster_cine_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_hoss);$/;"	v	line:1358
monster_cine_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_hoss);$/;"	v	line:1404
monster_cine_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_hoss);$/;"	v	line:1427
monster_cine_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_masala);$/;"	v	line:1304
monster_cine_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_masala);$/;"	v	line:1359
monster_cine_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_masala);$/;"	v	line:1405
monster_cine_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_masala);$/;"	v	line:1428
monster_cine_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_nagatow);$/;"	v	line:1305
monster_cine_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_nagatow);$/;"	v	line:1360
monster_cine_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_nagatow);$/;"	v	line:1406
monster_cine_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_nagatow);$/;"	v	line:1429
monster_cine_panther	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_panther);$/;"	v	line:1306
monster_cine_panther	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_panther);$/;"	v	line:1361
monster_cine_panther	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_panther);$/;"	v	line:1407
monster_cine_panther	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_panther);$/;"	v	line:1430
monster_cine_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_scientist);$/;"	v	line:1307
monster_cine_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_scientist);$/;"	v	line:1362
monster_cine_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_scientist);$/;"	v	line:1408
monster_cine_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_scientist);$/;"	v	line:1431
monster_cine_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_tiedcolonel);$/;"	v	line:1308
monster_cine_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_tiedcolonel);$/;"	v	line:1363
monster_cine_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_tiedcolonel);$/;"	v	line:1409
monster_cine_tiedcolonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_tiedcolonel);$/;"	v	line:1432
monster_cine_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_townmex);$/;"	v	line:1309
monster_cine_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_townmex);$/;"	v	line:1364
monster_cine_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_townmex);$/;"	v	line:1410
monster_cine_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_townmex);$/;"	v	line:1433
monster_cine_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_wtowna);$/;"	v	line:1310
monster_cine_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_wtowna);$/;"	v	line:1365
monster_cine_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_wtowna);$/;"	v	line:1411
monster_cine_wtowna	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_wtowna);$/;"	v	line:1434
monster_cine_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_wtownb);$/;"	v	line:1311
monster_cine_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_wtownb);$/;"	v	line:1366
monster_cine_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_wtownb);$/;"	v	line:1412
monster_cine_wtownb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cine_wtownb);$/;"	v	line:1435
monster_civilian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_civilian);$/;"	v	line:1312
monster_civilian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_civilian);$/;"	v	line:1367
monster_civilian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_civilian);$/;"	v	line:1413
monster_civilian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_civilian);$/;"	v	line:1436
monster_civilian_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_civilian_dead);$/;"	v	line:1313
monster_civilian_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_civilian_dead);$/;"	v	line:1368
monster_civilian_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_civilian_dead);$/;"	v	line:1414
monster_civilian_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_civilian_dead);$/;"	v	line:1437
monster_cleansuit_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cleansuit_scientist);$/;"	v	line:1314
monster_cleansuit_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cleansuit_scientist);$/;"	v	line:1369
monster_cleansuit_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cleansuit_scientist);$/;"	v	line:1415
monster_cleansuit_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cleansuit_scientist);$/;"	v	line:1438
monster_cleansuit_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cleansuit_scientist_dead);$/;"	v	line:1315
monster_cleansuit_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cleansuit_scientist_dead);$/;"	v	line:1370
monster_cleansuit_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cleansuit_scientist_dead);$/;"	v	line:1416
monster_cleansuit_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cleansuit_scientist_dead);$/;"	v	line:1439
monster_cockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cockroach);$/;"	v	line:1316
monster_cockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cockroach);$/;"	v	line:1371
monster_cockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cockroach);$/;"	v	line:1417
monster_cockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cockroach);$/;"	v	line:1440
monster_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_colonel);$/;"	v	line:1317
monster_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_colonel);$/;"	v	line:1372
monster_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_colonel);$/;"	v	line:1418
monster_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_colonel);$/;"	v	line:1441
monster_colonel_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_colonel_dead);$/;"	v	line:1318
monster_colonel_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_colonel_dead);$/;"	v	line:1373
monster_colonel_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_colonel_dead);$/;"	v	line:1419
monster_colonel_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_colonel_dead);$/;"	v	line:1442
monster_cow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cow);$/;"	v	line:1319
monster_cow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cow);$/;"	v	line:1374
monster_cow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cow);$/;"	v	line:1420
monster_cow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cow);$/;"	v	line:1443
monster_cowboy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cowboy);$/;"	v	line:1320
monster_cowboy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cowboy);$/;"	v	line:1375
monster_cowboy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cowboy);$/;"	v	line:1421
monster_cowboy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cowboy);$/;"	v	line:1444
monster_cowboy_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cowboy_dead);$/;"	v	line:1321
monster_cowboy_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cowboy_dead);$/;"	v	line:1376
monster_cowboy_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cowboy_dead);$/;"	v	line:1422
monster_cowboy_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cowboy_dead);$/;"	v	line:1445
monster_cricket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cricket);$/;"	v	line:1322
monster_cricket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cricket);$/;"	v	line:1377
monster_cricket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cricket);$/;"	v	line:1423
monster_cricket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_cricket);$/;"	v	line:1446
monster_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_crispen);$/;"	v	line:1323
monster_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_crispen);$/;"	v	line:1378
monster_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_crispen);$/;"	v	line:1424
monster_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_crispen);$/;"	v	line:1447
monster_crispen_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_crispen_dead);$/;"	v	line:1324
monster_crispen_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_crispen_dead);$/;"	v	line:1379
monster_crispen_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_crispen_dead);$/;"	v	line:1425
monster_crispen_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_crispen_dead);$/;"	v	line:1448
monster_critter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_critter);$/;"	v	line:1325
monster_critter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_critter);$/;"	v	line:1380
monster_critter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_critter);$/;"	v	line:1426
monster_critter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_critter);$/;"	v	line:1449
monster_darttrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_darttrap);$/;"	v	line:1326
monster_darttrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_darttrap);$/;"	v	line:1381
monster_darttrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_darttrap);$/;"	v	line:1427
monster_darttrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_darttrap);$/;"	v	line:1450
monster_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dave);$/;"	v	line:1327
monster_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dave);$/;"	v	line:1382
monster_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dave);$/;"	v	line:1428
monster_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dave);$/;"	v	line:1451
monster_dave_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dave_dead);$/;"	v	line:1328
monster_dave_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dave_dead);$/;"	v	line:1383
monster_dave_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dave_dead);$/;"	v	line:1429
monster_dave_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dave_dead);$/;"	v	line:1452
monster_dog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dog);$/;"	v	line:1329
monster_dog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dog);$/;"	v	line:1384
monster_dog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dog);$/;"	v	line:1430
monster_dog	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dog);$/;"	v	line:1453
monster_dragon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dragon);$/;"	v	line:1330
monster_dragon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dragon);$/;"	v	line:1385
monster_dragon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dragon);$/;"	v	line:1431
monster_dragon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dragon);$/;"	v	line:1454
monster_dragonfly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dragonfly);$/;"	v	line:1331
monster_dragonfly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dragonfly);$/;"	v	line:1386
monster_dragonfly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dragonfly);$/;"	v	line:1432
monster_dragonfly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_dragonfly);$/;"	v	line:1455
monster_drillsergeant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_drillsergeant);$/;"	v	line:1332
monster_drillsergeant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_drillsergeant);$/;"	v	line:1387
monster_drillsergeant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_drillsergeant);$/;"	v	line:1433
monster_drillsergeant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_drillsergeant);$/;"	v	line:1456
monster_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_eagle);$/;"	v	line:1333
monster_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_eagle);$/;"	v	line:1388
monster_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_eagle);$/;"	v	line:1434
monster_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_eagle);$/;"	v	line:1457
monster_eagle_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_eagle_flock);$/;"	v	line:1334
monster_eagle_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_eagle_flock);$/;"	v	line:1389
monster_eagle_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_eagle_flock);$/;"	v	line:1435
monster_eagle_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_eagle_flock);$/;"	v	line:1458
monster_endboss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_endboss);$/;"	v	line:1335
monster_endboss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_endboss);$/;"	v	line:1390
monster_endboss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_endboss);$/;"	v	line:1436
monster_endboss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_endboss);$/;"	v	line:1459
monster_exp_alien_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_exp_alien_slave);$/;"	v	line:1336
monster_exp_alien_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_exp_alien_slave);$/;"	v	line:1391
monster_exp_alien_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_exp_alien_slave);$/;"	v	line:1437
monster_exp_alien_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_exp_alien_slave);$/;"	v	line:1460
monster_fakemedkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_fakemedkit);$/;"	v	line:1337
monster_fakemedkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_fakemedkit);$/;"	v	line:1392
monster_fakemedkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_fakemedkit);$/;"	v	line:1438
monster_fakemedkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_fakemedkit);$/;"	v	line:1461
monster_fgrunt_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_fgrunt_repel);$/;"	v	line:1338
monster_fgrunt_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_fgrunt_repel);$/;"	v	line:1393
monster_fgrunt_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_fgrunt_repel);$/;"	v	line:1439
monster_fgrunt_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_fgrunt_repel);$/;"	v	line:1462
monster_flag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag1);$/;"	v	line:1339
monster_flag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag1);$/;"	v	line:1394
monster_flag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag1);$/;"	v	line:1440
monster_flag1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag1);$/;"	v	line:1463
monster_flag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag2);$/;"	v	line:1340
monster_flag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag2);$/;"	v	line:1395
monster_flag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag2);$/;"	v	line:1441
monster_flag2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag2);$/;"	v	line:1464
monster_flag3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag3);$/;"	v	line:1341
monster_flag3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag3);$/;"	v	line:1396
monster_flag3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag3);$/;"	v	line:1442
monster_flag3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag3);$/;"	v	line:1465
monster_flag4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag4);$/;"	v	line:1342
monster_flag4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag4);$/;"	v	line:1397
monster_flag4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag4);$/;"	v	line:1443
monster_flag4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flag4);$/;"	v	line:1466
monster_flashlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flashlight);$/;"	v	line:1343
monster_flashlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flashlight);$/;"	v	line:1398
monster_flashlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flashlight);$/;"	v	line:1444
monster_flashlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flashlight);$/;"	v	line:1467
monster_flyer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flyer);$/;"	v	line:1344
monster_flyer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flyer);$/;"	v	line:1399
monster_flyer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flyer);$/;"	v	line:1445
monster_flyer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flyer);$/;"	v	line:1468
monster_flyer_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flyer_flock);$/;"	v	line:1345
monster_flyer_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flyer_flock);$/;"	v	line:1400
monster_flyer_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flyer_flock);$/;"	v	line:1446
monster_flyer_flock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_flyer_flock);$/;"	v	line:1469
monster_furniture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_furniture);$/;"	v	line:1346
monster_furniture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_furniture);$/;"	v	line:1401
monster_furniture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_furniture);$/;"	v	line:1447
monster_furniture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_furniture);$/;"	v	line:1470
monster_garbage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_garbage);$/;"	v	line:1347
monster_garbage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_garbage);$/;"	v	line:1402
monster_garbage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_garbage);$/;"	v	line:1448
monster_garbage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_garbage);$/;"	v	line:1471
monster_gargantua	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gargantua);$/;"	v	line:1348
monster_gargantua	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gargantua);$/;"	v	line:1403
monster_gargantua	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gargantua);$/;"	v	line:1449
monster_gargantua	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gargantua);$/;"	v	line:1472
monster_gator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gator);$/;"	v	line:1349
monster_gator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gator);$/;"	v	line:1404
monster_gator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gator);$/;"	v	line:1450
monster_gator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gator);$/;"	v	line:1473
monster_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_generic);$/;"	v	line:1350
monster_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_generic);$/;"	v	line:1405
monster_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_generic);$/;"	v	line:1451
monster_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_generic);$/;"	v	line:1474
monster_geneworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_geneworm);$/;"	v	line:1351
monster_geneworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_geneworm);$/;"	v	line:1406
monster_geneworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_geneworm);$/;"	v	line:1452
monster_geneworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_geneworm);$/;"	v	line:1475
monster_giantplant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_giantplant);$/;"	v	line:1352
monster_giantplant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_giantplant);$/;"	v	line:1407
monster_giantplant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_giantplant);$/;"	v	line:1453
monster_giantplant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_giantplant);$/;"	v	line:1476
monster_gman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gman);$/;"	v	line:1353
monster_gman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gman);$/;"	v	line:1408
monster_gman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gman);$/;"	v	line:1454
monster_gman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gman);$/;"	v	line:1477
monster_goat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_goat);$/;"	v	line:1354
monster_goat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_goat);$/;"	v	line:1409
monster_goat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_goat);$/;"	v	line:1455
monster_goat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_goat);$/;"	v	line:1478
monster_goblin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_goblin);$/;"	v	line:1355
monster_goblin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_goblin);$/;"	v	line:1410
monster_goblin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_goblin);$/;"	v	line:1456
monster_goblin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_goblin);$/;"	v	line:1479
monster_gonome	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gonome);$/;"	v	line:1356
monster_gonome	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gonome);$/;"	v	line:1411
monster_gonome	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gonome);$/;"	v	line:1457
monster_gonome	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gonome);$/;"	v	line:1480
monster_gonome_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gonome_dead);$/;"	v	line:1357
monster_gonome_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gonome_dead);$/;"	v	line:1412
monster_gonome_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gonome_dead);$/;"	v	line:1458
monster_gonome_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gonome_dead);$/;"	v	line:1481
monster_gordon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gordon);$/;"	v	line:1358
monster_gordon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gordon);$/;"	v	line:1413
monster_gordon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gordon);$/;"	v	line:1459
monster_gordon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gordon);$/;"	v	line:1482
monster_gordon_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gordon_dead);$/;"	v	line:1359
monster_gordon_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gordon_dead);$/;"	v	line:1414
monster_gordon_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gordon_dead);$/;"	v	line:1460
monster_gordon_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gordon_dead);$/;"	v	line:1483
monster_gps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gps);$/;"	v	line:1360
monster_gps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gps);$/;"	v	line:1415
monster_gps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gps);$/;"	v	line:1461
monster_gps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gps);$/;"	v	line:1484
monster_grunt_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_grunt_ally_repel);$/;"	v	line:1361
monster_grunt_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_grunt_ally_repel);$/;"	v	line:1416
monster_grunt_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_grunt_ally_repel);$/;"	v	line:1462
monster_grunt_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_grunt_ally_repel);$/;"	v	line:1485
monster_grunt_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_grunt_repel);$/;"	v	line:1362
monster_grunt_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_grunt_repel);$/;"	v	line:1417
monster_grunt_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_grunt_repel);$/;"	v	line:1463
monster_grunt_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_grunt_repel);$/;"	v	line:1486
monster_gunner_friendly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gunner_friendly);$/;"	v	line:1363
monster_gunner_friendly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gunner_friendly);$/;"	v	line:1418
monster_gunner_friendly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gunner_friendly);$/;"	v	line:1464
monster_gunner_friendly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_gunner_friendly);$/;"	v	line:1487
monster_hatchetfish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hatchetfish);$/;"	v	line:1364
monster_hatchetfish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hatchetfish);$/;"	v	line:1419
monster_hatchetfish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hatchetfish);$/;"	v	line:1465
monster_hatchetfish	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hatchetfish);$/;"	v	line:1488
monster_headcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_headcrab);$/;"	v	line:1365
monster_headcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_headcrab);$/;"	v	line:1420
monster_headcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_headcrab);$/;"	v	line:1466
monster_headcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_headcrab);$/;"	v	line:1489
monster_helicopter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_helicopter);$/;"	v	line:1366
monster_helicopter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_helicopter);$/;"	v	line:1421
monster_helicopter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_helicopter);$/;"	v	line:1467
monster_helicopter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_helicopter);$/;"	v	line:1490
monster_hevbarn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevbarn);$/;"	v	line:1367
monster_hevbarn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevbarn);$/;"	v	line:1422
monster_hevbarn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevbarn);$/;"	v	line:1468
monster_hevbarn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevbarn);$/;"	v	line:1491
monster_hevbarn_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevbarn_dead);$/;"	v	line:1368
monster_hevbarn_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevbarn_dead);$/;"	v	line:1423
monster_hevbarn_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevbarn_dead);$/;"	v	line:1469
monster_hevbarn_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevbarn_dead);$/;"	v	line:1492
monster_hevsuit_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevsuit_dead);$/;"	v	line:1369
monster_hevsuit_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevsuit_dead);$/;"	v	line:1424
monster_hevsuit_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevsuit_dead);$/;"	v	line:1470
monster_hevsuit_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hevsuit_dead);$/;"	v	line:1493
monster_hfgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hfgrunt_dead);$/;"	v	line:1370
monster_hfgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hfgrunt_dead);$/;"	v	line:1425
monster_hfgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hfgrunt_dead);$/;"	v	line:1471
monster_hfgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hfgrunt_dead);$/;"	v	line:1494
monster_hgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hgrunt_dead);$/;"	v	line:1371
monster_hgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hgrunt_dead);$/;"	v	line:1426
monster_hgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hgrunt_dead);$/;"	v	line:1472
monster_hgrunt_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hgrunt_dead);$/;"	v	line:1495
monster_hiveback	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hiveback);$/;"	v	line:1372
monster_hiveback	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hiveback);$/;"	v	line:1427
monster_hiveback	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hiveback);$/;"	v	line:1473
monster_hiveback	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hiveback);$/;"	v	line:1496
monster_horse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_horse);$/;"	v	line:1373
monster_horse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_horse);$/;"	v	line:1428
monster_horse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_horse);$/;"	v	line:1474
monster_horse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_horse);$/;"	v	line:1497
monster_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hoss);$/;"	v	line:1374
monster_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hoss);$/;"	v	line:1429
monster_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hoss);$/;"	v	line:1475
monster_hoss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hoss);$/;"	v	line:1498
monster_hoss_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hoss_dead);$/;"	v	line:1375
monster_hoss_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hoss_dead);$/;"	v	line:1430
monster_hoss_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hoss_dead);$/;"	v	line:1476
monster_hoss_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hoss_dead);$/;"	v	line:1499
monster_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_houndeye);$/;"	v	line:1376
monster_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_houndeye);$/;"	v	line:1431
monster_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_houndeye);$/;"	v	line:1477
monster_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_houndeye);$/;"	v	line:1500
monster_houndeye_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_houndeye_dead);$/;"	v	line:1377
monster_houndeye_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_houndeye_dead);$/;"	v	line:1432
monster_houndeye_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_houndeye_dead);$/;"	v	line:1478
monster_houndeye_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_houndeye_dead);$/;"	v	line:1501
monster_human_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_assassin);$/;"	v	line:1378
monster_human_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_assassin);$/;"	v	line:1433
monster_human_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_assassin);$/;"	v	line:1479
monster_human_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_assassin);$/;"	v	line:1502
monster_human_bandit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_bandit);$/;"	v	line:1379
monster_human_bandit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_bandit);$/;"	v	line:1434
monster_human_bandit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_bandit);$/;"	v	line:1480
monster_human_bandit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_bandit);$/;"	v	line:1503
monster_human_chopper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_chopper);$/;"	v	line:1380
monster_human_chopper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_chopper);$/;"	v	line:1435
monster_human_chopper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_chopper);$/;"	v	line:1481
monster_human_chopper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_chopper);$/;"	v	line:1504
monster_human_demoman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_demoman);$/;"	v	line:1381
monster_human_demoman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_demoman);$/;"	v	line:1436
monster_human_demoman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_demoman);$/;"	v	line:1482
monster_human_demoman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_demoman);$/;"	v	line:1505
monster_human_friendly_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_friendly_grunt);$/;"	v	line:1382
monster_human_friendly_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_friendly_grunt);$/;"	v	line:1437
monster_human_friendly_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_friendly_grunt);$/;"	v	line:1483
monster_human_friendly_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_friendly_grunt);$/;"	v	line:1506
monster_human_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt);$/;"	v	line:1383
monster_human_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt);$/;"	v	line:1438
monster_human_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt);$/;"	v	line:1484
monster_human_grunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt);$/;"	v	line:1507
monster_human_grunt_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt_ally);$/;"	v	line:1384
monster_human_grunt_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt_ally);$/;"	v	line:1439
monster_human_grunt_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt_ally);$/;"	v	line:1485
monster_human_grunt_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt_ally);$/;"	v	line:1508
monster_human_grunt_ally_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt_ally_dead);$/;"	v	line:1385
monster_human_grunt_ally_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt_ally_dead);$/;"	v	line:1440
monster_human_grunt_ally_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt_ally_dead);$/;"	v	line:1486
monster_human_grunt_ally_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_grunt_ally_dead);$/;"	v	line:1509
monster_human_gunman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_gunman);$/;"	v	line:1386
monster_human_gunman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_gunman);$/;"	v	line:1441
monster_human_gunman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_gunman);$/;"	v	line:1487
monster_human_gunman	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_gunman);$/;"	v	line:1510
monster_human_medic_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_medic_ally);$/;"	v	line:1387
monster_human_medic_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_medic_ally);$/;"	v	line:1442
monster_human_medic_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_medic_ally);$/;"	v	line:1488
monster_human_medic_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_medic_ally);$/;"	v	line:1511
monster_human_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_scientist);$/;"	v	line:1388
monster_human_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_scientist);$/;"	v	line:1443
monster_human_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_scientist);$/;"	v	line:1489
monster_human_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_scientist);$/;"	v	line:1512
monster_human_spforce	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_spforce);$/;"	v	line:1389
monster_human_spforce	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_spforce);$/;"	v	line:1444
monster_human_spforce	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_spforce);$/;"	v	line:1490
monster_human_spforce	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_spforce);$/;"	v	line:1513
monster_human_terror	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_terror);$/;"	v	line:1390
monster_human_terror	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_terror);$/;"	v	line:1445
monster_human_terror	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_terror);$/;"	v	line:1491
monster_human_terror	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_terror);$/;"	v	line:1514
monster_human_torch_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_torch_ally);$/;"	v	line:1391
monster_human_torch_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_torch_ally);$/;"	v	line:1446
monster_human_torch_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_torch_ally);$/;"	v	line:1492
monster_human_torch_ally	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_torch_ally);$/;"	v	line:1515
monster_human_unarmed	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_unarmed);$/;"	v	line:1392
monster_human_unarmed	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_unarmed);$/;"	v	line:1447
monster_human_unarmed	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_unarmed);$/;"	v	line:1493
monster_human_unarmed	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_human_unarmed);$/;"	v	line:1516
monster_hwgrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hwgrunt);$/;"	v	line:1393
monster_hwgrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hwgrunt);$/;"	v	line:1448
monster_hwgrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hwgrunt);$/;"	v	line:1494
monster_hwgrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_hwgrunt);$/;"	v	line:1517
monster_ichthyosaur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ichthyosaur);$/;"	v	line:1394
monster_ichthyosaur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ichthyosaur);$/;"	v	line:1449
monster_ichthyosaur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ichthyosaur);$/;"	v	line:1495
monster_ichthyosaur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ichthyosaur);$/;"	v	line:1518
monster_kaiewi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kaiewi);$/;"	v	line:1395
monster_kaiewi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kaiewi);$/;"	v	line:1450
monster_kaiewi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kaiewi);$/;"	v	line:1496
monster_kaiewi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kaiewi);$/;"	v	line:1519
monster_kaiewi_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kaiewi_dead);$/;"	v	line:1396
monster_kaiewi_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kaiewi_dead);$/;"	v	line:1451
monster_kaiewi_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kaiewi_dead);$/;"	v	line:1497
monster_kaiewi_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kaiewi_dead);$/;"	v	line:1520
monster_kate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kate);$/;"	v	line:1397
monster_kate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kate);$/;"	v	line:1452
monster_kate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kate);$/;"	v	line:1498
monster_kate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kate);$/;"	v	line:1521
monster_kate_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kate_dead);$/;"	v	line:1398
monster_kate_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kate_dead);$/;"	v	line:1453
monster_kate_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kate_dead);$/;"	v	line:1499
monster_kate_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kate_dead);$/;"	v	line:1522
monster_kid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kid);$/;"	v	line:1399
monster_kid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kid);$/;"	v	line:1454
monster_kid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kid);$/;"	v	line:1500
monster_kid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_kid);$/;"	v	line:1523
monster_killerbabycrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_killerbabycrab);$/;"	v	line:1400
monster_killerbabycrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_killerbabycrab);$/;"	v	line:1455
monster_killerbabycrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_killerbabycrab);$/;"	v	line:1501
monster_killerbabycrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_killerbabycrab);$/;"	v	line:1524
monster_largescorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_largescorpion);$/;"	v	line:1401
monster_largescorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_largescorpion);$/;"	v	line:1456
monster_largescorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_largescorpion);$/;"	v	line:1502
monster_largescorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_largescorpion);$/;"	v	line:1525
monster_larve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_larve);$/;"	v	line:1402
monster_larve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_larve);$/;"	v	line:1457
monster_larve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_larve);$/;"	v	line:1503
monster_larve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_larve);$/;"	v	line:1526
monster_leech	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_leech);$/;"	v	line:1403
monster_leech	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_leech);$/;"	v	line:1458
monster_leech	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_leech);$/;"	v	line:1504
monster_leech	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_leech);$/;"	v	line:1527
monster_llama	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_llama);$/;"	v	line:1404
monster_llama	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_llama);$/;"	v	line:1459
monster_llama	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_llama);$/;"	v	line:1505
monster_llama	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_llama);$/;"	v	line:1528
monster_lrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_lrocket);$/;"	v	line:1405
monster_lrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_lrocket);$/;"	v	line:1460
monster_lrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_lrocket);$/;"	v	line:1506
monster_lrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_lrocket);$/;"	v	line:1529
monster_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_m2);$/;"	v	line:1406
monster_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_m2);$/;"	v	line:1461
monster_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_m2);$/;"	v	line:1507
monster_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_m2);$/;"	v	line:1530
monster_male_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_male_assassin);$/;"	v	line:1407
monster_male_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_male_assassin);$/;"	v	line:1462
monster_male_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_male_assassin);$/;"	v	line:1508
monster_male_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_male_assassin);$/;"	v	line:1531
monster_manta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_manta);$/;"	v	line:1408
monster_manta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_manta);$/;"	v	line:1463
monster_manta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_manta);$/;"	v	line:1509
monster_manta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_manta);$/;"	v	line:1532
monster_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_masala);$/;"	v	line:1409
monster_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_masala);$/;"	v	line:1464
monster_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_masala);$/;"	v	line:1510
monster_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_masala);$/;"	v	line:1533
monster_masala_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_masala_dead);$/;"	v	line:1410
monster_masala_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_masala_dead);$/;"	v	line:1465
monster_masala_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_masala_dead);$/;"	v	line:1511
monster_masala_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_masala_dead);$/;"	v	line:1534
monster_massassin_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_massassin_dead);$/;"	v	line:1411
monster_massassin_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_massassin_dead);$/;"	v	line:1466
monster_massassin_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_massassin_dead);$/;"	v	line:1512
monster_massassin_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_massassin_dead);$/;"	v	line:1535
monster_medic_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_medic_ally_repel);$/;"	v	line:1412
monster_medic_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_medic_ally_repel);$/;"	v	line:1467
monster_medic_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_medic_ally_repel);$/;"	v	line:1513
monster_medic_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_medic_ally_repel);$/;"	v	line:1536
monster_mexbandit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mexbandit);$/;"	v	line:1413
monster_mexbandit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mexbandit);$/;"	v	line:1468
monster_mexbandit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mexbandit);$/;"	v	line:1514
monster_mexbandit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mexbandit);$/;"	v	line:1537
monster_mexbandit_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mexbandit_dead);$/;"	v	line:1414
monster_mexbandit_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mexbandit_dead);$/;"	v	line:1469
monster_mexbandit_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mexbandit_dead);$/;"	v	line:1515
monster_mexbandit_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mexbandit_dead);$/;"	v	line:1538
monster_microraptor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_microraptor);$/;"	v	line:1415
monster_microraptor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_microraptor);$/;"	v	line:1470
monster_microraptor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_microraptor);$/;"	v	line:1516
monster_microraptor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_microraptor);$/;"	v	line:1539
monster_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mine);$/;"	v	line:1416
monster_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mine);$/;"	v	line:1471
monster_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mine);$/;"	v	line:1517
monster_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mine);$/;"	v	line:1540
monster_miniturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_miniturret);$/;"	v	line:1417
monster_miniturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_miniturret);$/;"	v	line:1472
monster_miniturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_miniturret);$/;"	v	line:1518
monster_miniturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_miniturret);$/;"	v	line:1541
monster_monkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_monkey);$/;"	v	line:1418
monster_monkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_monkey);$/;"	v	line:1473
monster_monkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_monkey);$/;"	v	line:1519
monster_monkey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_monkey);$/;"	v	line:1542
monster_mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mortar);$/;"	v	line:1419
monster_mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mortar);$/;"	v	line:1474
monster_mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mortar);$/;"	v	line:1520
monster_mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mortar);$/;"	v	line:1543
monster_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mouton);$/;"	v	line:1420
monster_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mouton);$/;"	v	line:1475
monster_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mouton);$/;"	v	line:1521
monster_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_mouton);$/;"	v	line:1544
monster_myself	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_myself);$/;"	v	line:1421
monster_myself	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_myself);$/;"	v	line:1476
monster_myself	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_myself);$/;"	v	line:1522
monster_myself	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_myself);$/;"	v	line:1545
monster_myself_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_myself_dead);$/;"	v	line:1422
monster_myself_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_myself_dead);$/;"	v	line:1477
monster_myself_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_myself_dead);$/;"	v	line:1523
monster_myself_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_myself_dead);$/;"	v	line:1546
monster_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nagatow);$/;"	v	line:1423
monster_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nagatow);$/;"	v	line:1478
monster_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nagatow);$/;"	v	line:1524
monster_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nagatow);$/;"	v	line:1547
monster_nagatow_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nagatow_dead);$/;"	v	line:1424
monster_nagatow_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nagatow_dead);$/;"	v	line:1479
monster_nagatow_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nagatow_dead);$/;"	v	line:1525
monster_nagatow_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nagatow_dead);$/;"	v	line:1548
monster_nihilanth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nihilanth);$/;"	v	line:1425
monster_nihilanth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nihilanth);$/;"	v	line:1480
monster_nihilanth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nihilanth);$/;"	v	line:1526
monster_nihilanth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_nihilanth);$/;"	v	line:1549
monster_op4loader	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_op4loader);$/;"	v	line:1426
monster_op4loader	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_op4loader);$/;"	v	line:1481
monster_op4loader	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_op4loader);$/;"	v	line:1527
monster_op4loader	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_op4loader);$/;"	v	line:1550
monster_osprey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_osprey);$/;"	v	line:1427
monster_osprey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_osprey);$/;"	v	line:1482
monster_osprey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_osprey);$/;"	v	line:1528
monster_osprey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_osprey);$/;"	v	line:1551
monster_otis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_otis);$/;"	v	line:1428
monster_otis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_otis);$/;"	v	line:1483
monster_otis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_otis);$/;"	v	line:1529
monster_otis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_otis);$/;"	v	line:1552
monster_otis_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_otis_dead);$/;"	v	line:1429
monster_otis_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_otis_dead);$/;"	v	line:1484
monster_otis_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_otis_dead);$/;"	v	line:1530
monster_otis_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_otis_dead);$/;"	v	line:1553
monster_ourano	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ourano);$/;"	v	line:1430
monster_ourano	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ourano);$/;"	v	line:1485
monster_ourano	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ourano);$/;"	v	line:1531
monster_ourano	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ourano);$/;"	v	line:1554
monster_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_parachute);$/;"	v	line:1431
monster_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_parachute);$/;"	v	line:1486
monster_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_parachute);$/;"	v	line:1532
monster_parachute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_parachute);$/;"	v	line:1555
monster_penguin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_penguin);$/;"	v	line:1432
monster_penguin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_penguin);$/;"	v	line:1487
monster_penguin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_penguin);$/;"	v	line:1533
monster_penguin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_penguin);$/;"	v	line:1556
monster_penta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_penta);$/;"	v	line:1433
monster_penta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_penta);$/;"	v	line:1488
monster_penta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_penta);$/;"	v	line:1534
monster_penta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_penta);$/;"	v	line:1557
monster_pig	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pig);$/;"	v	line:1434
monster_pig	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pig);$/;"	v	line:1489
monster_pig	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pig);$/;"	v	line:1535
monster_pig	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pig);$/;"	v	line:1558
monster_pilot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pilot);$/;"	v	line:1435
monster_pilot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pilot);$/;"	v	line:1490
monster_pilot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pilot);$/;"	v	line:1536
monster_pilot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pilot);$/;"	v	line:1559
monster_pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pipebomb);$/;"	v	line:1537
monster_pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pipebomb);$/;"	v	line:1560
monster_pitdrone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitdrone);$/;"	v	line:1436
monster_pitdrone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitdrone);$/;"	v	line:1491
monster_pitdrone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitdrone);$/;"	v	line:1538
monster_pitdrone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitdrone);$/;"	v	line:1561
monster_pitworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitworm);$/;"	v	line:1437
monster_pitworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitworm);$/;"	v	line:1492
monster_pitworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitworm);$/;"	v	line:1539
monster_pitworm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitworm);$/;"	v	line:1562
monster_pitworm_up	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitworm_up);$/;"	v	line:1438
monster_pitworm_up	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitworm_up);$/;"	v	line:1493
monster_pitworm_up	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitworm_up);$/;"	v	line:1540
monster_pitworm_up	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_pitworm_up);$/;"	v	line:1563
monster_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_player);$/;"	v	line:1439
monster_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_player);$/;"	v	line:1494
monster_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_player);$/;"	v	line:1541
monster_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_player);$/;"	v	line:1564
monster_poison	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_poison);$/;"	v	line:1542
monster_poison	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_poison);$/;"	v	line:1565
monster_prisoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_prisoner);$/;"	v	line:1440
monster_prisoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_prisoner);$/;"	v	line:1495
monster_prisoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_prisoner);$/;"	v	line:1543
monster_prisoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_prisoner);$/;"	v	line:1566
monster_prop_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_prop_apache);$/;"	v	line:1441
monster_prop_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_prop_apache);$/;"	v	line:1496
monster_prop_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_prop_apache);$/;"	v	line:1544
monster_prop_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_prop_apache);$/;"	v	line:1567
monster_proximity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_proximity);$/;"	v	line:1442
monster_proximity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_proximity);$/;"	v	line:1497
monster_proximity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_proximity);$/;"	v	line:1545
monster_proximity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_proximity);$/;"	v	line:1568
monster_puma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_puma);$/;"	v	line:1443
monster_puma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_puma);$/;"	v	line:1498
monster_puma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_puma);$/;"	v	line:1546
monster_puma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_puma);$/;"	v	line:1569
monster_ramone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ramone);$/;"	v	line:1444
monster_ramone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ramone);$/;"	v	line:1499
monster_ramone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ramone);$/;"	v	line:1547
monster_ramone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ramone);$/;"	v	line:1570
monster_ramone_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ramone_repel);$/;"	v	line:1445
monster_ramone_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ramone_repel);$/;"	v	line:1500
monster_ramone_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ramone_repel);$/;"	v	line:1548
monster_ramone_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_ramone_repel);$/;"	v	line:1571
monster_raptor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_raptor);$/;"	v	line:1446
monster_raptor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_raptor);$/;"	v	line:1501
monster_raptor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_raptor);$/;"	v	line:1549
monster_raptor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_raptor);$/;"	v	line:1572
monster_rat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rat);$/;"	v	line:1447
monster_rat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rat);$/;"	v	line:1502
monster_rat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rat);$/;"	v	line:1550
monster_rat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rat);$/;"	v	line:1573
monster_recruit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_recruit);$/;"	v	line:1448
monster_recruit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_recruit);$/;"	v	line:1503
monster_recruit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_recruit);$/;"	v	line:1551
monster_recruit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_recruit);$/;"	v	line:1574
monster_replicateur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_replicateur);$/;"	v	line:1449
monster_replicateur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_replicateur);$/;"	v	line:1504
monster_replicateur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_replicateur);$/;"	v	line:1552
monster_replicateur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_replicateur);$/;"	v	line:1575
monster_robogrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_robogrunt);$/;"	v	line:1450
monster_robogrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_robogrunt);$/;"	v	line:1505
monster_robogrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_robogrunt);$/;"	v	line:1553
monster_robogrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_robogrunt);$/;"	v	line:1576
monster_robogruntrepel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_robogruntrepel);$/;"	v	line:1451
monster_robogruntrepel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_robogruntrepel);$/;"	v	line:1506
monster_robogruntrepel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_robogruntrepel);$/;"	v	line:1554
monster_robogruntrepel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_robogruntrepel);$/;"	v	line:1577
monster_rustbattery	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbattery);$/;"	v	line:1452
monster_rustbattery	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbattery);$/;"	v	line:1507
monster_rustbattery	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbattery);$/;"	v	line:1555
monster_rustbattery	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbattery);$/;"	v	line:1578
monster_rustbit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbit);$/;"	v	line:1453
monster_rustbit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbit);$/;"	v	line:1508
monster_rustbit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbit);$/;"	v	line:1556
monster_rustbit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbit);$/;"	v	line:1579
monster_rustbit_friendly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbit_friendly);$/;"	v	line:1454
monster_rustbit_friendly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbit_friendly);$/;"	v	line:1509
monster_rustbit_friendly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbit_friendly);$/;"	v	line:1557
monster_rustbit_friendly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustbit_friendly);$/;"	v	line:1580
monster_rustflier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustflier);$/;"	v	line:1455
monster_rustflier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustflier);$/;"	v	line:1510
monster_rustflier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustflier);$/;"	v	line:1558
monster_rustflier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustflier);$/;"	v	line:1581
monster_rustgunr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustgunr);$/;"	v	line:1456
monster_rustgunr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustgunr);$/;"	v	line:1511
monster_rustgunr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustgunr);$/;"	v	line:1559
monster_rustgunr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_rustgunr);$/;"	v	line:1582
monster_sarge_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sarge_allies);$/;"	v	line:1457
monster_sarge_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sarge_allies);$/;"	v	line:1512
monster_sarge_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sarge_allies);$/;"	v	line:1560
monster_sarge_allies	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sarge_allies);$/;"	v	line:1583
monster_satchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_satchel);$/;"	v	line:1458
monster_satchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_satchel);$/;"	v	line:1513
monster_satchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_satchel);$/;"	v	line:1561
monster_satchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_satchel);$/;"	v	line:1584
monster_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scientist);$/;"	v	line:1459
monster_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scientist);$/;"	v	line:1514
monster_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scientist);$/;"	v	line:1562
monster_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scientist);$/;"	v	line:1585
monster_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scientist_dead);$/;"	v	line:1460
monster_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scientist_dead);$/;"	v	line:1515
monster_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scientist_dead);$/;"	v	line:1563
monster_scientist_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scientist_dead);$/;"	v	line:1586
monster_scorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scorpion);$/;"	v	line:1461
monster_scorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scorpion);$/;"	v	line:1516
monster_scorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scorpion);$/;"	v	line:1564
monster_scorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_scorpion);$/;"	v	line:1587
monster_sentry	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sentry);$/;"	v	line:1462
monster_sentry	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sentry);$/;"	v	line:1517
monster_sentry	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sentry);$/;"	v	line:1565
monster_sentry	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sentry);$/;"	v	line:1588
monster_sentry_mini	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sentry_mini);$/;"	v	line:1463
monster_sentry_mini	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sentry_mini);$/;"	v	line:1518
monster_sentry_mini	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sentry_mini);$/;"	v	line:1566
monster_sentry_mini	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sentry_mini);$/;"	v	line:1589
monster_sheep	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sheep);$/;"	v	line:1464
monster_sheep	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sheep);$/;"	v	line:1519
monster_sheep	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sheep);$/;"	v	line:1567
monster_sheep	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sheep);$/;"	v	line:1590
monster_shockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shockroach);$/;"	v	line:1465
monster_shockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shockroach);$/;"	v	line:1520
monster_shockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shockroach);$/;"	v	line:1568
monster_shockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shockroach);$/;"	v	line:1591
monster_shocktrooper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shocktrooper);$/;"	v	line:1466
monster_shocktrooper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shocktrooper);$/;"	v	line:1521
monster_shocktrooper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shocktrooper);$/;"	v	line:1569
monster_shocktrooper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shocktrooper);$/;"	v	line:1592
monster_shocktrooper_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shocktrooper_repel);$/;"	v	line:1467
monster_shocktrooper_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shocktrooper_repel);$/;"	v	line:1522
monster_shocktrooper_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shocktrooper_repel);$/;"	v	line:1570
monster_shocktrooper_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_shocktrooper_repel);$/;"	v	line:1593
monster_sitting_civilian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_civilian);$/;"	v	line:1468
monster_sitting_civilian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_civilian);$/;"	v	line:1523
monster_sitting_civilian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_civilian);$/;"	v	line:1571
monster_sitting_civilian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_civilian);$/;"	v	line:1594
monster_sitting_cleansuit_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_cleansuit_scientist);$/;"	v	line:1469
monster_sitting_cleansuit_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_cleansuit_scientist);$/;"	v	line:1524
monster_sitting_cleansuit_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_cleansuit_scientist);$/;"	v	line:1572
monster_sitting_cleansuit_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_cleansuit_scientist);$/;"	v	line:1595
monster_sitting_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_colonel);$/;"	v	line:1470
monster_sitting_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_colonel);$/;"	v	line:1525
monster_sitting_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_colonel);$/;"	v	line:1573
monster_sitting_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_colonel);$/;"	v	line:1596
monster_sitting_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_crispen);$/;"	v	line:1471
monster_sitting_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_crispen);$/;"	v	line:1526
monster_sitting_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_crispen);$/;"	v	line:1574
monster_sitting_crispen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_crispen);$/;"	v	line:1597
monster_sitting_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_dave);$/;"	v	line:1472
monster_sitting_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_dave);$/;"	v	line:1527
monster_sitting_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_dave);$/;"	v	line:1575
monster_sitting_dave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_dave);$/;"	v	line:1598
monster_sitting_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_masala);$/;"	v	line:1473
monster_sitting_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_masala);$/;"	v	line:1528
monster_sitting_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_masala);$/;"	v	line:1576
monster_sitting_masala	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_masala);$/;"	v	line:1599
monster_sitting_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_nagatow);$/;"	v	line:1474
monster_sitting_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_nagatow);$/;"	v	line:1529
monster_sitting_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_nagatow);$/;"	v	line:1577
monster_sitting_nagatow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_nagatow);$/;"	v	line:1600
monster_sitting_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_scientist);$/;"	v	line:1475
monster_sitting_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_scientist);$/;"	v	line:1530
monster_sitting_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_scientist);$/;"	v	line:1578
monster_sitting_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_scientist);$/;"	v	line:1601
monster_sitting_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_townmex);$/;"	v	line:1476
monster_sitting_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_townmex);$/;"	v	line:1531
monster_sitting_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_townmex);$/;"	v	line:1579
monster_sitting_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_townmex);$/;"	v	line:1602
monster_sitting_twnwesta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_twnwesta);$/;"	v	line:1477
monster_sitting_twnwesta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_twnwesta);$/;"	v	line:1532
monster_sitting_twnwesta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_twnwesta);$/;"	v	line:1580
monster_sitting_twnwesta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_twnwesta);$/;"	v	line:1603
monster_sitting_twnwestb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_twnwestb);$/;"	v	line:1478
monster_sitting_twnwestb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_twnwestb);$/;"	v	line:1533
monster_sitting_twnwestb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_twnwestb);$/;"	v	line:1581
monster_sitting_twnwestb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_twnwestb);$/;"	v	line:1604
monster_sitting_villager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_villager);$/;"	v	line:1479
monster_sitting_villager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_villager);$/;"	v	line:1534
monster_sitting_villager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_villager);$/;"	v	line:1582
monster_sitting_villager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sitting_villager);$/;"	v	line:1605
monster_skeleton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skeleton);$/;"	v	line:1480
monster_skeleton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skeleton);$/;"	v	line:1535
monster_skeleton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skeleton);$/;"	v	line:1583
monster_skeleton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skeleton);$/;"	v	line:1606
monster_skeleton_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skeleton_dead);$/;"	v	line:1481
monster_skeleton_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skeleton_dead);$/;"	v	line:1536
monster_skeleton_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skeleton_dead);$/;"	v	line:1584
monster_skeleton_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skeleton_dead);$/;"	v	line:1607
monster_skelly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skelly);$/;"	v	line:1482
monster_skelly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skelly);$/;"	v	line:1537
monster_skelly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skelly);$/;"	v	line:1585
monster_skelly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skelly);$/;"	v	line:1608
monster_skellydance	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skellydance);$/;"	v	line:1483
monster_skellydance	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skellydance);$/;"	v	line:1538
monster_skellydance	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skellydance);$/;"	v	line:1586
monster_skellydance	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skellydance);$/;"	v	line:1609
monster_skunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skunk);$/;"	v	line:1539
monster_skunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skunk);$/;"	v	line:1587
monster_skunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_skunk);$/;"	v	line:1610
monster_smallminer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_smallminer);$/;"	v	line:1484
monster_smallminer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_smallminer);$/;"	v	line:1540
monster_smallminer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_smallminer);$/;"	v	line:1588
monster_smallminer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_smallminer);$/;"	v	line:1611
monster_smallminer_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_smallminer_dead);$/;"	v	line:1485
monster_smallminer_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_smallminer_dead);$/;"	v	line:1541
monster_smallminer_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_smallminer_dead);$/;"	v	line:1589
monster_smallminer_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_smallminer_dead);$/;"	v	line:1612
monster_snake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_snake);$/;"	v	line:1486
monster_snake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_snake);$/;"	v	line:1542
monster_snake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_snake);$/;"	v	line:1590
monster_snake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_snake);$/;"	v	line:1613
monster_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_snark);$/;"	v	line:1487
monster_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_snark);$/;"	v	line:1543
monster_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_snark);$/;"	v	line:1591
monster_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_snark);$/;"	v	line:1614
monster_spforce_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spforce_dead);$/;"	v	line:1488
monster_spforce_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spforce_dead);$/;"	v	line:1544
monster_spforce_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spforce_dead);$/;"	v	line:1592
monster_spforce_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spforce_dead);$/;"	v	line:1615
monster_spforce_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spforce_repel);$/;"	v	line:1489
monster_spforce_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spforce_repel);$/;"	v	line:1545
monster_spforce_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spforce_repel);$/;"	v	line:1593
monster_spforce_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spforce_repel);$/;"	v	line:1616
monster_sphere	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sphere);$/;"	v	line:1490
monster_sphere	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sphere);$/;"	v	line:1546
monster_sphere	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sphere);$/;"	v	line:1594
monster_sphere	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_sphere);$/;"	v	line:1617
monster_spider	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spider);$/;"	v	line:1491
monster_spider	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spider);$/;"	v	line:1547
monster_spider	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spider);$/;"	v	line:1595
monster_spider	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spider);$/;"	v	line:1618
monster_spiritdragon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spiritdragon);$/;"	v	line:1492
monster_spiritdragon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spiritdragon);$/;"	v	line:1548
monster_spiritdragon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spiritdragon);$/;"	v	line:1596
monster_spiritdragon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spiritdragon);$/;"	v	line:1619
monster_spiritwiz	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spiritwiz);$/;"	v	line:1493
monster_spiritwiz	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spiritwiz);$/;"	v	line:1549
monster_spiritwiz	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spiritwiz);$/;"	v	line:1597
monster_spiritwiz	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_spiritwiz);$/;"	v	line:1620
monster_srocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_srocket);$/;"	v	line:1494
monster_srocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_srocket);$/;"	v	line:1550
monster_srocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_srocket);$/;"	v	line:1598
monster_srocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_srocket);$/;"	v	line:1621
monster_super_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_super_snark);$/;"	v	line:1495
monster_super_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_super_snark);$/;"	v	line:1551
monster_super_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_super_snark);$/;"	v	line:1599
monster_super_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_super_snark);$/;"	v	line:1622
monster_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tank);$/;"	v	line:1496
monster_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tank);$/;"	v	line:1552
monster_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tank);$/;"	v	line:1600
monster_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tank);$/;"	v	line:1623
monster_targetrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_targetrocket);$/;"	v	line:1497
monster_targetrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_targetrocket);$/;"	v	line:1553
monster_targetrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_targetrocket);$/;"	v	line:1601
monster_targetrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_targetrocket);$/;"	v	line:1624
monster_tentacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tentacle);$/;"	v	line:1498
monster_tentacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tentacle);$/;"	v	line:1554
monster_tentacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tentacle);$/;"	v	line:1602
monster_tentacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tentacle);$/;"	v	line:1625
monster_tentaclemaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tentaclemaw);$/;"	v	line:1499
monster_tentaclemaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tentaclemaw);$/;"	v	line:1555
monster_tentaclemaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tentaclemaw);$/;"	v	line:1603
monster_tentaclemaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tentaclemaw);$/;"	v	line:1626
monster_terror_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_terror_dead);$/;"	v	line:1500
monster_terror_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_terror_dead);$/;"	v	line:1556
monster_terror_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_terror_dead);$/;"	v	line:1604
monster_terror_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_terror_dead);$/;"	v	line:1627
monster_terror_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_terror_repel);$/;"	v	line:1501
monster_terror_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_terror_repel);$/;"	v	line:1557
monster_terror_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_terror_repel);$/;"	v	line:1605
monster_terror_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_terror_repel);$/;"	v	line:1628
monster_test	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_test);$/;"	v	line:1502
monster_test	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_test);$/;"	v	line:1558
monster_test	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_test);$/;"	v	line:1606
monster_test	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_test);$/;"	v	line:1629
monster_thornbush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_thornbush);$/;"	v	line:1503
monster_thornbush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_thornbush);$/;"	v	line:1559
monster_thornbush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_thornbush);$/;"	v	line:1607
monster_thornbush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_thornbush);$/;"	v	line:1630
monster_tied_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tied_colonel);$/;"	v	line:1504
monster_tied_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tied_colonel);$/;"	v	line:1560
monster_tied_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tied_colonel);$/;"	v	line:1608
monster_tied_colonel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tied_colonel);$/;"	v	line:1631
monster_torch_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_torch_ally_repel);$/;"	v	line:1505
monster_torch_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_torch_ally_repel);$/;"	v	line:1561
monster_torch_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_torch_ally_repel);$/;"	v	line:1609
monster_torch_ally_repel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_torch_ally_repel);$/;"	v	line:1632
monster_tornado	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tornado);$/;"	v	line:1506
monster_tornado	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tornado);$/;"	v	line:1562
monster_tornado	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tornado);$/;"	v	line:1610
monster_tornado	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tornado);$/;"	v	line:1633
monster_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_townmex);$/;"	v	line:1507
monster_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_townmex);$/;"	v	line:1563
monster_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_townmex);$/;"	v	line:1611
monster_townmex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_townmex);$/;"	v	line:1634
monster_townmex_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_townmex_dead);$/;"	v	line:1508
monster_townmex_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_townmex_dead);$/;"	v	line:1564
monster_townmex_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_townmex_dead);$/;"	v	line:1612
monster_townmex_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_townmex_dead);$/;"	v	line:1635
monster_trainingbot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_trainingbot);$/;"	v	line:1509
monster_trainingbot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_trainingbot);$/;"	v	line:1565
monster_trainingbot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_trainingbot);$/;"	v	line:1613
monster_trainingbot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_trainingbot);$/;"	v	line:1636
monster_tripmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tripmine);$/;"	v	line:1510
monster_tripmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tripmine);$/;"	v	line:1566
monster_tripmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tripmine);$/;"	v	line:1614
monster_tripmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tripmine);$/;"	v	line:1637
monster_troop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_troop);$/;"	v	line:1511
monster_troop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_troop);$/;"	v	line:1567
monster_troop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_troop);$/;"	v	line:1615
monster_troop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_troop);$/;"	v	line:1638
monster_tube	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tube);$/;"	v	line:1512
monster_tube	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tube);$/;"	v	line:1568
monster_tube	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tube);$/;"	v	line:1616
monster_tube	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tube);$/;"	v	line:1639
monster_tube_embryo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tube_embryo);$/;"	v	line:1513
monster_tube_embryo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tube_embryo);$/;"	v	line:1569
monster_tube_embryo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tube_embryo);$/;"	v	line:1617
monster_tube_embryo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_tube_embryo);$/;"	v	line:1640
monster_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_turret);$/;"	v	line:1514
monster_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_turret);$/;"	v	line:1570
monster_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_turret);$/;"	v	line:1618
monster_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_turret);$/;"	v	line:1641
monster_turretbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_turretbase);$/;"	v	line:1515
monster_turretbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_turretbase);$/;"	v	line:1571
monster_turretbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_turretbase);$/;"	v	line:1619
monster_turretbase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_turretbase);$/;"	v	line:1642
monster_twnwesta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwesta);$/;"	v	line:1516
monster_twnwesta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwesta);$/;"	v	line:1572
monster_twnwesta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwesta);$/;"	v	line:1620
monster_twnwesta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwesta);$/;"	v	line:1643
monster_twnwesta_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwesta_dead);$/;"	v	line:1517
monster_twnwesta_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwesta_dead);$/;"	v	line:1573
monster_twnwesta_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwesta_dead);$/;"	v	line:1621
monster_twnwesta_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwesta_dead);$/;"	v	line:1644
monster_twnwestb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwestb);$/;"	v	line:1518
monster_twnwestb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwestb);$/;"	v	line:1574
monster_twnwestb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwestb);$/;"	v	line:1622
monster_twnwestb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwestb);$/;"	v	line:1645
monster_twnwestb_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwestb_dead);$/;"	v	line:1519
monster_twnwestb_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwestb_dead);$/;"	v	line:1575
monster_twnwestb_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwestb_dead);$/;"	v	line:1623
monster_twnwestb_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_twnwestb_dead);$/;"	v	line:1646
monster_valve_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_valve_turret);$/;"	v	line:1520
monster_valve_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_valve_turret);$/;"	v	line:1576
monster_valve_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_valve_turret);$/;"	v	line:1624
monster_valve_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_valve_turret);$/;"	v	line:1647
monster_villager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_villager);$/;"	v	line:1521
monster_villager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_villager);$/;"	v	line:1577
monster_villager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_villager);$/;"	v	line:1625
monster_villager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_villager);$/;"	v	line:1648
monster_villager_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_villager_dead);$/;"	v	line:1522
monster_villager_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_villager_dead);$/;"	v	line:1578
monster_villager_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_villager_dead);$/;"	v	line:1626
monster_villager_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_villager_dead);$/;"	v	line:1649
monster_vortigaunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_vortigaunt);$/;"	v	line:1523
monster_vortigaunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_vortigaunt);$/;"	v	line:1579
monster_vortigaunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_vortigaunt);$/;"	v	line:1627
monster_vortigaunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_vortigaunt);$/;"	v	line:1650
monster_wizardclone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wizardclone);$/;"	v	line:1524
monster_wizardclone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wizardclone);$/;"	v	line:1580
monster_wizardclone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wizardclone);$/;"	v	line:1628
monster_wizardclone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wizardclone);$/;"	v	line:1651
monster_wombat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wombat);$/;"	v	line:1525
monster_wombat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wombat);$/;"	v	line:1581
monster_wombat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wombat);$/;"	v	line:1629
monster_wombat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wombat);$/;"	v	line:1652
monster_worker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_worker);$/;"	v	line:1526
monster_worker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_worker);$/;"	v	line:1582
monster_worker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_worker);$/;"	v	line:1630
monster_worker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_worker);$/;"	v	line:1653
monster_worker_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_worker_dead);$/;"	v	line:1527
monster_worker_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_worker_dead);$/;"	v	line:1583
monster_worker_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_worker_dead);$/;"	v	line:1631
monster_worker_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_worker_dead);$/;"	v	line:1654
monster_wwmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wwmine);$/;"	v	line:1528
monster_wwmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wwmine);$/;"	v	line:1584
monster_wwmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wwmine);$/;"	v	line:1632
monster_wwmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_wwmine);$/;"	v	line:1655
monster_xenome	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_xenome);$/;"	v	line:1529
monster_xenome	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_xenome);$/;"	v	line:1585
monster_xenome	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_xenome);$/;"	v	line:1633
monster_xenome	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_xenome);$/;"	v	line:1656
monster_xenome_embryo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_xenome_embryo);$/;"	v	line:1530
monster_xenome_embryo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_xenome_embryo);$/;"	v	line:1586
monster_xenome_embryo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_xenome_embryo);$/;"	v	line:1634
monster_xenome_embryo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_xenome_embryo);$/;"	v	line:1657
monster_zbarney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zbarney);$/;"	v	line:1531
monster_zbarney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zbarney);$/;"	v	line:1587
monster_zbarney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zbarney);$/;"	v	line:1635
monster_zbarney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zbarney);$/;"	v	line:1658
monster_zombie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie);$/;"	v	line:1532
monster_zombie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie);$/;"	v	line:1588
monster_zombie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie);$/;"	v	line:1636
monster_zombie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie);$/;"	v	line:1659
monster_zombie2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie2);$/;"	v	line:1533
monster_zombie2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie2);$/;"	v	line:1589
monster_zombie2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie2);$/;"	v	line:1637
monster_zombie2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie2);$/;"	v	line:1660
monster_zombie_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_barney);$/;"	v	line:1534
monster_zombie_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_barney);$/;"	v	line:1590
monster_zombie_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_barney);$/;"	v	line:1638
monster_zombie_barney	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_barney);$/;"	v	line:1661
monster_zombie_soldier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_soldier);$/;"	v	line:1535
monster_zombie_soldier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_soldier);$/;"	v	line:1591
monster_zombie_soldier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_soldier);$/;"	v	line:1639
monster_zombie_soldier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_soldier);$/;"	v	line:1662
monster_zombie_soldier_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_soldier_dead);$/;"	v	line:1536
monster_zombie_soldier_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_soldier_dead);$/;"	v	line:1592
monster_zombie_soldier_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_soldier_dead);$/;"	v	line:1640
monster_zombie_soldier_dead	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monster_zombie_soldier_dead);$/;"	v	line:1663
monstermaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monstermaker);$/;"	v	line:1537
monstermaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monstermaker);$/;"	v	line:1593
monstermaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monstermaker);$/;"	v	line:1641
monstermaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(monstermaker);$/;"	v	line:1664
mortar_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mortar_shell);$/;"	v	line:1538
mortar_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mortar_shell);$/;"	v	line:1594
mortar_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mortar_shell);$/;"	v	line:1642
mortar_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mortar_shell);$/;"	v	line:1665
mortarshell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mortarshell);$/;"	v	line:1539
mortarshell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mortarshell);$/;"	v	line:1595
mortarshell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mortarshell);$/;"	v	line:1643
mortarshell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mortarshell);$/;"	v	line:1666
movementchamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(movementchamber);$/;"	v	line:1540
movementchamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(movementchamber);$/;"	v	line:1596
movementchamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(movementchamber);$/;"	v	line:1644
movementchamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(movementchamber);$/;"	v	line:1667
moving_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(moving_camera);$/;"	v	line:1541
moving_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(moving_camera);$/;"	v	line:1597
moving_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(moving_camera);$/;"	v	line:1645
moving_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(moving_camera);$/;"	v	line:1668
mplugin.cpp	mplugin.cpp	1;"	F	line:1
mplugin.h	mplugin.h	1;"	F	line:1
mqueue.cpp	mqueue.cpp	1;"	F	line:1
mqueue.h	mqueue.h	1;"	F	line:1
mreg.cpp	mreg.cpp	1;"	F	line:1
mreg.h	mreg.h	1;"	F	line:1
mres	meta_api.h	/^	META_RES mres;			\/\/ writable; plugin's return flag$/;"	m	line:91	struct:meta_globals_s	access:public
ms_npc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ms_npc);$/;"	v	line:1598
ms_npcscript	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ms_npcscript);$/;"	v	line:1599
ms_player_begin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ms_player_begin);$/;"	v	line:1600
ms_player_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ms_player_spawn);$/;"	v	line:1601
ms_player_spec	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ms_player_spec);$/;"	v	line:1602
msarea_monsterspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msarea_monsterspawn);$/;"	v	line:1603
msarea_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msarea_music);$/;"	v	line:1604
msarea_transition	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msarea_transition);$/;"	v	line:1605
msgid	mreg.h	/^		int msgid;				\/\/ msgid, assigned by engine$/;"	m	line:162	class:MRegMsg	access:public
msitem_spawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msitem_spawn);$/;"	v	line:1606
msmonster_bat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msmonster_bat);$/;"	v	line:1607
msmonster_boar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msmonster_boar);$/;"	v	line:1608
msmonster_giantbat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msmonster_giantbat);$/;"	v	line:1609
msmonster_giantrat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msmonster_giantrat);$/;"	v	line:1610
msmonster_hawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msmonster_hawk);$/;"	v	line:1611
msmonster_orcarcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msmonster_orcarcher);$/;"	v	line:1612
msmonster_orcberserker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msmonster_orcberserker);$/;"	v	line:1613
msmonster_orcranger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msmonster_orcranger);$/;"	v	line:1614
msmonster_orcwarrior	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msmonster_orcwarrior);$/;"	v	line:1615
msmonster_skeleton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msmonster_skeleton);$/;"	v	line:1616
msmonster_troll	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msmonster_troll);$/;"	v	line:1617
msnpc_human1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msnpc_human1);$/;"	v	line:1618
mstrig_multi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mstrig_multi);$/;"	v	line:1619
mstrig_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(mstrig_relay);$/;"	v	line:1620
msworlditem_treasure	linkgame.cpp	/^LINK_ENTITY_TO_GAME(msworlditem_treasure);$/;"	v	line:1621
multi_alias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_alias);$/;"	v	line:1542
multi_alias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_alias);$/;"	v	line:1598
multi_alias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_alias);$/;"	v	line:1622
multi_alias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_alias);$/;"	v	line:1646
multi_alias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_alias);$/;"	v	line:1669
multi_manager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_manager);$/;"	v	line:1543
multi_manager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_manager);$/;"	v	line:1599
multi_manager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_manager);$/;"	v	line:1623
multi_manager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_manager);$/;"	v	line:1647
multi_manager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_manager);$/;"	v	line:1670
multi_watcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_watcher);$/;"	v	line:1544
multi_watcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_watcher);$/;"	v	line:1600
multi_watcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_watcher);$/;"	v	line:1624
multi_watcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_watcher);$/;"	v	line:1648
multi_watcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multi_watcher);$/;"	v	line:1671
multisource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multisource);$/;"	v	line:1545
multisource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multisource);$/;"	v	line:1601
multisource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multisource);$/;"	v	line:1625
multisource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multisource);$/;"	v	line:1649
multisource	linkgame.cpp	/^LINK_ENTITY_TO_GAME(multisource);$/;"	v	line:1672
mutil.cpp	mutil.cpp	1;"	F	line:1
mutil.h	mutil.h	1;"	F	line:1
mutil_CallGameEntity	mutil.cpp	/^qboolean mutil_CallGameEntity(plid_t plid, const char *entStr, entvars_t *pev) {$/;"	f	line:163
mutil_CenterSay	mutil.cpp	/^void mutil_CenterSay(plid_t plid, const char *fmt, ...) {$/;"	f	line:123
mutil_CenterSayParms	mutil.cpp	/^void mutil_CenterSayParms(plid_t plid, hudtextparms_t tparms, const char *fmt, ...) {$/;"	f	line:131
mutil_CenterSayVarargs	mutil.cpp	/^void mutil_CenterSayVarargs(plid_t plid, hudtextparms_t tparms, $/;"	f	line:140
mutil_GetGameInfo	mutil.cpp	/^const char *mutil_GetGameInfo(plid_t plid, ginfo_t type) {$/;"	f	line:261
mutil_GetPluginPath	mutil.cpp	/^const char *mutil_GetPluginPath(plid_t plid) {$/;"	f	line:246
mutil_GetUserMsgID	mutil.cpp	/^int mutil_GetUserMsgID(plid_t plid, const char *msgname, int *size) {$/;"	f	line:183
mutil_GetUserMsgName	mutil.cpp	/^const char *mutil_GetUserMsgName(plid_t plid, int msgid, int *size) {$/;"	f	line:202
mutil_HookGameEvent	mutil.cpp	/^int mutil_HookGameEvent(plid_t plid, game_event_t event, $/;"	f	line:293
mutil_HookLogRegex	mutil.cpp	/^int mutil_HookLogRegex(plid_t plid, const char *pattern, $/;"	f	line:311
mutil_HookLogString	mutil.cpp	/^int mutil_HookLogString(plid_t plid, const char *string, $/;"	f	line:305
mutil_HookLogTrigger	mutil.cpp	/^int mutil_HookLogTrigger(plid_t plid, const char *trigger, $/;"	f	line:299
mutil_LogConsole	mutil.cpp	/^void mutil_LogConsole(plid_t \/* plid *\/, const char *fmt, ...) {$/;"	f	line:61
mutil_LogDeveloper	mutil.cpp	/^void mutil_LogDeveloper(plid_t plid, const char *fmt, ...) {$/;"	f	line:106
mutil_LogError	mutil.cpp	/^void mutil_LogError(plid_t plid, const char *fmt, ...) {$/;"	f	line:93
mutil_LogMessage	mutil.cpp	/^void mutil_LogMessage(plid_t plid, const char *fmt, ...) {$/;"	f	line:80
mutil_RemoveHookAll	mutil.cpp	/^int mutil_RemoveHookAll(plid_t plid) {$/;"	f	line:324
mutil_RemoveHookID	mutil.cpp	/^qboolean mutil_RemoveHookID(plid_t plid, int hookid) {$/;"	f	line:317
mutil_funcs	mplugin.h	/^		mutil_funcs_t mutil_funcs;$/;"	m	line:113	class:MPlugin	access:private
mutil_funcs_t	mutil.h	/^} mutil_funcs_t;$/;"	t	line:86
mx_hlist	mhook.h	/^		MUTEX_T mx_hlist;$/;"	m	line:140	class:MHookList	access:private
mx_queue	tqueue.h	/^		MUTEX_T mx_queue;$/;"	m	line:74	class:Queue	access:protected
my_monster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(my_monster);$/;"	v	line:1546
my_monster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(my_monster);$/;"	v	line:1602
my_monster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(my_monster);$/;"	v	line:1626
my_monster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(my_monster);$/;"	v	line:1650
my_monster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(my_monster);$/;"	v	line:1673
my_strtok_r	osdep.cpp	/^char *my_strtok_r(char *s, const char *delim, char **ptrptr) {$/;"	f	line:60
nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nail);$/;"	v	line:1547
nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nail);$/;"	v	line:1603
nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nail);$/;"	v	line:1627
nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nail);$/;"	v	line:1651
nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nail);$/;"	v	line:1674
name	api_info.h	/^	char *name;			\/\/ string representation of function name$/;"	m	line:50	struct:api_info_s	access:public
name	conf_meta.h	/^	char *name;		\/\/ option name$/;"	m	line:63	struct:option_s	access:public
name	game_support.h	/^	char *name;			\/\/ name (the game dir)$/;"	m	line:45	struct:game_modinfo_s	access:public
name	metamod.h	/^	char name[NAME_MAX];		\/\/ ie "cstrike" (from gamedir)$/;"	m	line:63	struct:gamedll_s	access:public
name	metamod.h	/^	char name[NAME_MAX];		\/\/ ie "cstrike" (from gamedir)$/;"	m	line:66	struct:gamedll_s	access:public
name	mhook.h	/^	char *name;$/;"	m	line:70	access:public
name	mreg.h	/^		char *name;				\/\/ space is malloc'd$/;"	m	line:76	class:MRegCmd	access:public
name	mreg.h	/^		const char *name;		\/\/ name, assumed constant string in gamedll$/;"	m	line:161	class:MRegMsg	access:public
name	plinfo.h	/^	char *name;					\/\/ full name of plugin$/;"	m	line:53	access:public
neutrinobeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(neutrinobeam);$/;"	v	line:1548
neutrinobeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(neutrinobeam);$/;"	v	line:1604
neutrinobeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(neutrinobeam);$/;"	v	line:1628
neutrinobeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(neutrinobeam);$/;"	v	line:1652
neutrinobeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(neutrinobeam);$/;"	v	line:1675
newapi_info	api_info.cpp	/^newapi_info_t newapi_info = {$/;"	v	line:96
newapi_info_s	api_info.h	/^typedef struct newapi_info_s {$/;"	s	line:111
newapi_info_s::END	api_info.h	/^	api_info_t END;$/;"	m	line:115	struct:newapi_info_s	access:public
newapi_info_s::pfnGameShutdown	api_info.h	/^	api_info_t pfnGameShutdown;$/;"	m	line:113	struct:newapi_info_s	access:public
newapi_info_s::pfnOnFreeEntPrivateData	api_info.h	/^	api_info_t pfnOnFreeEntPrivateData;$/;"	m	line:112	struct:newapi_info_s	access:public
newapi_info_s::pfnShouldCollide	api_info.h	/^	api_info_t pfnShouldCollide;$/;"	m	line:114	struct:newapi_info_s	access:public
newapi_info_t	api_info.h	/^} newapi_info_t;$/;"	t	line:116
newapi_post_table	mplugin.h	/^		NEW_DLL_FUNCTIONS *newapi_post_table;$/;"	m	line:132	class:MPlugin	access:public
newapi_table	meta_api.h	/^	NEW_DLL_FUNCTIONS *newapi_table;$/;"	m	line:124	access:public
newapi_table	mplugin.h	/^		NEW_DLL_FUNCTIONS *newapi_table;$/;"	m	line:131	class:MPlugin	access:public
newer_file	mplugin.cpp	/^mBOOL MPlugin::newer_file(void) {$/;"	f	line:1084	class:MPlugin
next	tqueue.h	/^				QItem *next;$/;"	m	line:65	class:Queue::QItem	access:public
nihilanth_energy_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nihilanth_energy_ball);$/;"	v	line:1549
nihilanth_energy_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nihilanth_energy_ball);$/;"	v	line:1605
nihilanth_energy_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nihilanth_energy_ball);$/;"	v	line:1629
nihilanth_energy_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nihilanth_energy_ball);$/;"	v	line:1653
nihilanth_energy_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nihilanth_energy_ball);$/;"	v	line:1676
node_viewer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer);$/;"	v	line:1550
node_viewer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer);$/;"	v	line:1606
node_viewer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer);$/;"	v	line:1630
node_viewer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer);$/;"	v	line:1654
node_viewer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer);$/;"	v	line:1677
node_viewer_fly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_fly);$/;"	v	line:1551
node_viewer_fly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_fly);$/;"	v	line:1607
node_viewer_fly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_fly);$/;"	v	line:1631
node_viewer_fly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_fly);$/;"	v	line:1655
node_viewer_fly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_fly);$/;"	v	line:1678
node_viewer_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_human);$/;"	v	line:1552
node_viewer_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_human);$/;"	v	line:1608
node_viewer_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_human);$/;"	v	line:1632
node_viewer_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_human);$/;"	v	line:1656
node_viewer_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_human);$/;"	v	line:1679
node_viewer_large	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_large);$/;"	v	line:1553
node_viewer_large	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_large);$/;"	v	line:1609
node_viewer_large	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_large);$/;"	v	line:1633
node_viewer_large	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_large);$/;"	v	line:1657
node_viewer_large	linkgame.cpp	/^LINK_ENTITY_TO_GAME(node_viewer_large);$/;"	v	line:1680
normalize_pathname	osdep.h	/^inline void normalize_pathname(char *path) {$/;"	f	line:393
normalize_pathname	osdep.h	391;"	d	line:391
npc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(npc);$/;"	v	line:1554
npc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(npc);$/;"	v	line:1610
npc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(npc);$/;"	v	line:1634
npc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(npc);$/;"	v	line:1658
npc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(npc);$/;"	v	line:1681
npc_skrunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(npc_skrunk);$/;"	v	line:1555
npc_skrunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(npc_skrunk);$/;"	v	line:1611
npc_skrunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(npc_skrunk);$/;"	v	line:1635
npc_skrunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(npc_skrunk);$/;"	v	line:1659
npc_skrunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(npc_skrunk);$/;"	v	line:1682
nuke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nuke);$/;"	v	line:1556
nuke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nuke);$/;"	v	line:1612
nuke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nuke);$/;"	v	line:1636
nuke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nuke);$/;"	v	line:1660
nuke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nuke);$/;"	v	line:1683
nuke_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nuke_rocket);$/;"	v	line:1557
nuke_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nuke_rocket);$/;"	v	line:1613
nuke_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nuke_rocket);$/;"	v	line:1637
nuke_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nuke_rocket);$/;"	v	line:1661
nuke_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(nuke_rocket);$/;"	v	line:1684
object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object);$/;"	v	line:1558
object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object);$/;"	v	line:1614
object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object);$/;"	v	line:1638
object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object);$/;"	v	line:1662
object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object);$/;"	v	line:1685
object_beacon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_beacon);$/;"	v	line:1559
object_beacon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_beacon);$/;"	v	line:1615
object_beacon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_beacon);$/;"	v	line:1639
object_beacon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_beacon);$/;"	v	line:1663
object_beacon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_beacon);$/;"	v	line:1686
object_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_follow);$/;"	v	line:1560
object_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_follow);$/;"	v	line:1616
object_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_follow);$/;"	v	line:1640
object_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_follow);$/;"	v	line:1664
object_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_follow);$/;"	v	line:1687
object_maker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_maker);$/;"	v	line:1561
object_maker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_maker);$/;"	v	line:1617
object_maker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_maker);$/;"	v	line:1641
object_maker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_maker);$/;"	v	line:1665
object_maker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_maker);$/;"	v	line:1688
object_superchip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_superchip);$/;"	v	line:1562
object_superchip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_superchip);$/;"	v	line:1618
object_superchip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_superchip);$/;"	v	line:1642
object_superchip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_superchip);$/;"	v	line:1666
object_superchip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(object_superchip);$/;"	v	line:1689
offensechamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(offensechamber);$/;"	v	line:1563
offensechamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(offensechamber);$/;"	v	line:1619
offensechamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(offensechamber);$/;"	v	line:1643
offensechamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(offensechamber);$/;"	v	line:1667
offensechamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(offensechamber);$/;"	v	line:1690
ol_bell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bell);$/;"	v	line:1564
ol_bell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bell);$/;"	v	line:1620
ol_bell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bell);$/;"	v	line:1644
ol_bell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bell);$/;"	v	line:1668
ol_bell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bell);$/;"	v	line:1691
ol_bluecapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bluecapture);$/;"	v	line:1565
ol_bluecapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bluecapture);$/;"	v	line:1621
ol_bluecapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bluecapture);$/;"	v	line:1645
ol_bluecapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bluecapture);$/;"	v	line:1669
ol_bluecapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bluecapture);$/;"	v	line:1692
ol_blueflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_blueflag);$/;"	v	line:1566
ol_blueflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_blueflag);$/;"	v	line:1622
ol_blueflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_blueflag);$/;"	v	line:1646
ol_blueflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_blueflag);$/;"	v	line:1670
ol_blueflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_blueflag);$/;"	v	line:1693
ol_bottle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bottle);$/;"	v	line:1567
ol_bottle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bottle);$/;"	v	line:1623
ol_bottle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bottle);$/;"	v	line:1647
ol_bottle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bottle);$/;"	v	line:1671
ol_bottle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_bottle);$/;"	v	line:1694
ol_ctf_blueteam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_ctf_blueteam);$/;"	v	line:1568
ol_ctf_blueteam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_ctf_blueteam);$/;"	v	line:1624
ol_ctf_blueteam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_ctf_blueteam);$/;"	v	line:1648
ol_ctf_blueteam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_ctf_blueteam);$/;"	v	line:1672
ol_ctf_blueteam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_ctf_blueteam);$/;"	v	line:1695
ol_ctf_redteam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_ctf_redteam);$/;"	v	line:1569
ol_ctf_redteam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_ctf_redteam);$/;"	v	line:1625
ol_ctf_redteam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_ctf_redteam);$/;"	v	line:1649
ol_ctf_redteam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_ctf_redteam);$/;"	v	line:1673
ol_ctf_redteam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_ctf_redteam);$/;"	v	line:1696
ol_furniture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_furniture);$/;"	v	line:1570
ol_furniture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_furniture);$/;"	v	line:1626
ol_furniture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_furniture);$/;"	v	line:1650
ol_furniture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_furniture);$/;"	v	line:1674
ol_furniture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_furniture);$/;"	v	line:1697
ol_lantern	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_lantern);$/;"	v	line:1571
ol_lantern	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_lantern);$/;"	v	line:1627
ol_lantern	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_lantern);$/;"	v	line:1651
ol_lantern	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_lantern);$/;"	v	line:1675
ol_lantern	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_lantern);$/;"	v	line:1698
ol_redcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_redcapture);$/;"	v	line:1572
ol_redcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_redcapture);$/;"	v	line:1628
ol_redcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_redcapture);$/;"	v	line:1652
ol_redcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_redcapture);$/;"	v	line:1676
ol_redcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_redcapture);$/;"	v	line:1699
ol_redflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_redflag);$/;"	v	line:1573
ol_redflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_redflag);$/;"	v	line:1629
ol_redflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_redflag);$/;"	v	line:1653
ol_redflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_redflag);$/;"	v	line:1677
ol_redflag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_redflag);$/;"	v	line:1700
ol_spitoon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_spitoon);$/;"	v	line:1574
ol_spitoon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_spitoon);$/;"	v	line:1630
ol_spitoon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_spitoon);$/;"	v	line:1654
ol_spitoon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_spitoon);$/;"	v	line:1678
ol_spitoon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ol_spitoon);$/;"	v	line:1701
old_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(old_rocket);$/;"	v	line:1575
old_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(old_rocket);$/;"	v	line:1631
old_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(old_rocket);$/;"	v	line:1655
old_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(old_rocket);$/;"	v	line:1679
old_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(old_rocket);$/;"	v	line:1702
old_valid_file	support_meta.h	/^inline int old_valid_file(char *path) {$/;"	f	line:120
oldbot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oldbot);$/;"	v	line:1576
oldbot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oldbot);$/;"	v	line:1632
oldbot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oldbot);$/;"	v	line:1656
oldbot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oldbot);$/;"	v	line:1680
oldbot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oldbot);$/;"	v	line:1703
op4mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(op4mortar);$/;"	v	line:1577
op4mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(op4mortar);$/;"	v	line:1633
op4mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(op4mortar);$/;"	v	line:1657
op4mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(op4mortar);$/;"	v	line:1681
op4mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(op4mortar);$/;"	v	line:1704
option_s	conf_meta.h	/^typedef struct option_s {$/;"	s	line:62
option_s::dest	conf_meta.h	/^	void *dest;		\/\/ addr of destination variable, or handler function$/;"	m	line:65	struct:option_s	access:public
option_s::init	conf_meta.h	/^	char *init;		\/\/ initial value, as a string, just as config file would$/;"	m	line:66	struct:option_s	access:public
option_s::name	conf_meta.h	/^	char *name;		\/\/ option name$/;"	m	line:63	struct:option_s	access:public
option_s::type	conf_meta.h	/^	cf_type_t type;	\/\/ option type$/;"	m	line:64	struct:option_s	access:public
option_t	conf_meta.h	/^} option_t;$/;"	t	line:67
orig_ret	meta_api.h	/^	void *orig_ret;			\/\/ readable; return value from "real" function$/;"	m	line:94	struct:meta_globals_s	access:public
os_safe_call	osdep.cpp	/^mBOOL os_safe_call(REG_CMD_FN pfn) {$/;"	f	line:196
osdep.cpp	osdep.cpp	1;"	F	line:1
osdep.h	osdep.h	1;"	F	line:1
override_ret	meta_api.h	/^	void *override_ret;		\/\/ readable; return value from overriding\/superceding plugin$/;"	m	line:95	struct:meta_globals_s	access:public
oz_logo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oz_logo);$/;"	v	line:1578
oz_logo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oz_logo);$/;"	v	line:1634
oz_logo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oz_logo);$/;"	v	line:1658
oz_logo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oz_logo);$/;"	v	line:1682
oz_logo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oz_logo);$/;"	v	line:1705
oz_rune	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oz_rune);$/;"	v	line:1579
oz_rune	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oz_rune);$/;"	v	line:1635
oz_rune	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oz_rune);$/;"	v	line:1659
oz_rune	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oz_rune);$/;"	v	line:1683
oz_rune	linkgame.cpp	/^LINK_ENTITY_TO_GAME(oz_rune);$/;"	v	line:1706
paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(paintball);$/;"	v	line:1580
paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(paintball);$/;"	v	line:1636
paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(paintball);$/;"	v	line:1660
paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(paintball);$/;"	v	line:1684
paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(paintball);$/;"	v	line:1707
palm_tree	linkgame.cpp	/^LINK_ENTITY_TO_GAME(palm_tree);$/;"	v	line:1637
palm_tree	linkgame.cpp	/^LINK_ENTITY_TO_GAME(palm_tree);$/;"	v	line:1661
palm_tree	linkgame.cpp	/^LINK_ENTITY_TO_GAME(palm_tree);$/;"	v	line:1685
palm_tree	linkgame.cpp	/^LINK_ENTITY_TO_GAME(palm_tree);$/;"	v	line:1708
para_roundtimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(para_roundtimer);$/;"	v	line:1581
para_roundtimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(para_roundtimer);$/;"	v	line:1638
para_roundtimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(para_roundtimer);$/;"	v	line:1662
para_roundtimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(para_roundtimer);$/;"	v	line:1686
para_roundtimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(para_roundtimer);$/;"	v	line:1709
parse_event_args	thread_logparse.cpp	/^event_args_t *parse_event_args(const char *logline) {$/;"	f	line:109
parse_player	thread_logparse.cpp	/^event_player_t *parse_player(char *start, int *retlen) {$/;"	f	line:254
parse_quoted	thread_logparse.cpp	/^char *parse_quoted(char *start, int *retlen) {$/;"	f	line:358
particle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(particle);$/;"	v	line:1687
particle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(particle);$/;"	v	line:1710
particle_shooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(particle_shooter);$/;"	v	line:1582
particle_shooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(particle_shooter);$/;"	v	line:1639
particle_shooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(particle_shooter);$/;"	v	line:1663
particle_shooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(particle_shooter);$/;"	v	line:1688
particle_shooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(particle_shooter);$/;"	v	line:1711
path_corner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(path_corner);$/;"	v	line:1583
path_corner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(path_corner);$/;"	v	line:1640
path_corner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(path_corner);$/;"	v	line:1664
path_corner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(path_corner);$/;"	v	line:1689
path_corner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(path_corner);$/;"	v	line:1712
path_track	linkgame.cpp	/^LINK_ENTITY_TO_GAME(path_track);$/;"	v	line:1584
path_track	linkgame.cpp	/^LINK_ENTITY_TO_GAME(path_track);$/;"	v	line:1641
path_track	linkgame.cpp	/^LINK_ENTITY_TO_GAME(path_track);$/;"	v	line:1665
path_track	linkgame.cpp	/^LINK_ENTITY_TO_GAME(path_track);$/;"	v	line:1690
path_track	linkgame.cpp	/^LINK_ENTITY_TO_GAME(path_track);$/;"	v	line:1713
pathname	metamod.h	/^	char pathname[PATH_MAX];	\/\/ ie "\/home\/willday\/half-life\/cstrike\/dlls\/cs_i386.so"$/;"	m	line:66	struct:gamedll_s	access:public
pathname	metamod.h	/^	char pathname[PATH_MAX];	\/\/ ie "\/home\/willday\/half-life\/cstrike\/dlls\/cs_i386.so"$/;"	m	line:69	struct:gamedll_s	access:public
pathname	mplugin.h	/^		char pathname[PATH_MAX];	\/\/ UNIQUE, ie "\/home\/willday\/half-life\/cstrike\/dlls\/mm_test_i386.so", built with GameDLL.gamedir$/;"	m	line:120	class:MPlugin	access:public
pause	mplugin.cpp	/^mBOOL MPlugin::pause(void) {$/;"	f	line:910	class:MPlugin
pballblue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pballblue);$/;"	v	line:1585
pballblue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pballblue);$/;"	v	line:1642
pballblue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pballblue);$/;"	v	line:1666
pballblue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pballblue);$/;"	v	line:1691
pballblue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pballblue);$/;"	v	line:1714
pballred	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pballred);$/;"	v	line:1586
pballred	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pballred);$/;"	v	line:1643
pballred	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pballred);$/;"	v	line:1667
pballred	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pballred);$/;"	v	line:1692
pballred	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pballred);$/;"	v	line:1715
pe_escapezone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_escapezone);$/;"	v	line:1587
pe_escapezone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_escapezone);$/;"	v	line:1644
pe_escapezone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_escapezone);$/;"	v	line:1668
pe_escapezone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_escapezone);$/;"	v	line:1693
pe_escapezone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_escapezone);$/;"	v	line:1716
pe_light	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_light);$/;"	v	line:1588
pe_light	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_light);$/;"	v	line:1645
pe_light	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_light);$/;"	v	line:1669
pe_light	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_light);$/;"	v	line:1694
pe_light	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_light);$/;"	v	line:1717
pe_light_ref	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_light_ref);$/;"	v	line:1589
pe_light_ref	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_light_ref);$/;"	v	line:1646
pe_light_ref	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_light_ref);$/;"	v	line:1670
pe_light_ref	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_light_ref);$/;"	v	line:1695
pe_light_ref	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_light_ref);$/;"	v	line:1718
pe_object_case	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_object_case);$/;"	v	line:1590
pe_object_case	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_object_case);$/;"	v	line:1647
pe_object_case	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_object_case);$/;"	v	line:1671
pe_object_case	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_object_case);$/;"	v	line:1696
pe_object_case	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_object_case);$/;"	v	line:1719
pe_object_htool	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_object_htool);$/;"	v	line:1591
pe_object_htool	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_object_htool);$/;"	v	line:1648
pe_object_htool	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_object_htool);$/;"	v	line:1672
pe_object_htool	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_object_htool);$/;"	v	line:1697
pe_object_htool	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_object_htool);$/;"	v	line:1720
pe_objectclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_objectclip);$/;"	v	line:1592
pe_objectclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_objectclip);$/;"	v	line:1649
pe_objectclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_objectclip);$/;"	v	line:1673
pe_objectclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_objectclip);$/;"	v	line:1698
pe_objectclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_objectclip);$/;"	v	line:1721
pe_radar_mark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_radar_mark);$/;"	v	line:1593
pe_radar_mark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_radar_mark);$/;"	v	line:1650
pe_radar_mark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_radar_mark);$/;"	v	line:1674
pe_radar_mark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_radar_mark);$/;"	v	line:1699
pe_radar_mark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_radar_mark);$/;"	v	line:1722
pe_rain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_rain);$/;"	v	line:1594
pe_rain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_rain);$/;"	v	line:1651
pe_rain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_rain);$/;"	v	line:1675
pe_rain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_rain);$/;"	v	line:1700
pe_rain	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_rain);$/;"	v	line:1723
pe_spawn_corps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_spawn_corps);$/;"	v	line:1595
pe_spawn_corps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_spawn_corps);$/;"	v	line:1652
pe_spawn_corps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_spawn_corps);$/;"	v	line:1676
pe_spawn_corps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_spawn_corps);$/;"	v	line:1701
pe_spawn_corps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_spawn_corps);$/;"	v	line:1724
pe_spawn_syndicate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_spawn_syndicate);$/;"	v	line:1596
pe_spawn_syndicate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_spawn_syndicate);$/;"	v	line:1653
pe_spawn_syndicate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_spawn_syndicate);$/;"	v	line:1677
pe_spawn_syndicate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_spawn_syndicate);$/;"	v	line:1702
pe_spawn_syndicate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_spawn_syndicate);$/;"	v	line:1725
pe_terminal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_terminal);$/;"	v	line:1597
pe_terminal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_terminal);$/;"	v	line:1654
pe_terminal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_terminal);$/;"	v	line:1678
pe_terminal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_terminal);$/;"	v	line:1703
pe_terminal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pe_terminal);$/;"	v	line:1726
pfnAddServerCommand	api_info.h	/^	api_info_t pfnAddServerCommand;$/;"	m	line:261	struct:engine_info_s	access:public
pfnAddToFullPack	api_info.h	/^	api_info_t pfnAddToFullPack;$/;"	m	line:95	struct:dllapi_info_s	access:public
pfnAlertMessage	api_info.h	/^	api_info_t pfnAlertMessage;$/;"	m	line:182	struct:engine_info_s	access:public
pfnAllocString	api_info.h	/^	api_info_t pfnAllocString;$/;"	m	line:188	struct:engine_info_s	access:public
pfnAllowLagCompensation	api_info.h	/^	api_info_t pfnAllowLagCompensation;$/;"	m	line:105	struct:dllapi_info_s	access:public
pfnAngleVectors	api_info.h	/^	api_info_t pfnAngleVectors;$/;"	m	line:141	struct:engine_info_s	access:public
pfnAnimationAutomove	api_info.h	/^	api_info_t pfnAnimationAutomove;$/;"	m	line:197	struct:engine_info_s	access:public
pfnBlocked	api_info.h	/^	api_info_t pfnBlocked;$/;"	m	line:61	struct:dllapi_info_s	access:public
pfnBuildSoundMsg	api_info.h	/^	api_info_t pfnBuildSoundMsg;$/;"	m	line:235	struct:engine_info_s	access:public
pfnCRC32_Final	api_info.h	/^	api_info_t pfnCRC32_Final;$/;"	m	line:210	struct:engine_info_s	access:public
pfnCRC32_Init	api_info.h	/^	api_info_t pfnCRC32_Init;$/;"	m	line:207	struct:engine_info_s	access:public
pfnCRC32_ProcessBuffer	api_info.h	/^	api_info_t pfnCRC32_ProcessBuffer;$/;"	m	line:208	struct:engine_info_s	access:public
pfnCRC32_ProcessByte	api_info.h	/^	api_info_t pfnCRC32_ProcessByte;$/;"	m	line:209	struct:engine_info_s	access:public
pfnCVarGetFloat	api_info.h	/^	api_info_t pfnCVarGetFloat;$/;"	m	line:178	struct:engine_info_s	access:public
pfnCVarGetPointer	api_info.h	/^	api_info_t pfnCVarGetPointer;$/;"	m	line:237	struct:engine_info_s	access:public
pfnCVarGetString	api_info.h	/^	api_info_t pfnCVarGetString;$/;"	m	line:179	struct:engine_info_s	access:public
pfnCVarRegister	api_info.h	/^	api_info_t pfnCVarRegister;$/;"	m	line:177	struct:engine_info_s	access:public
pfnCVarSetFloat	api_info.h	/^	api_info_t pfnCVarSetFloat;$/;"	m	line:180	struct:engine_info_s	access:public
pfnCVarSetString	api_info.h	/^	api_info_t pfnCVarSetString;$/;"	m	line:181	struct:engine_info_s	access:public
pfnCallGameEntity	mutil.h	/^	qboolean	(*pfnCallGameEntity)	(plid_t plid, const char *entStr,$/;"	m	line:68	struct:meta_util_funcs_s	access:public
pfnCanSkipPlayer	api_info.h	/^	api_info_t pfnCanSkipPlayer;$/;"	m	line:252	struct:engine_info_s	access:public
pfnCenterSay	mutil.h	/^	void		(*pfnCenterSay)			(plid_t plid, const char *fmt, ...);$/;"	m	line:63	struct:meta_util_funcs_s	access:public
pfnCenterSayParms	mutil.h	/^	void		(*pfnCenterSayParms)	(plid_t plid, hudtextparms_t tparms, $/;"	m	line:64	struct:meta_util_funcs_s	access:public
pfnCenterSayVarargs	mutil.h	/^	void		(*pfnCenterSayVarargs)	(plid_t plid, hudtextparms_t tparms, $/;"	m	line:66	struct:meta_util_funcs_s	access:public
pfnChangeLevel	api_info.h	/^	api_info_t pfnChangeLevel;$/;"	m	line:127	struct:engine_info_s	access:public
pfnChangePitch	api_info.h	/^	api_info_t pfnChangePitch;$/;"	m	line:134	struct:engine_info_s	access:public
pfnChangeYaw	api_info.h	/^	api_info_t pfnChangeYaw;$/;"	m	line:133	struct:engine_info_s	access:public
pfnCheckVisibility	api_info.h	/^	api_info_t pfnCheckVisibility;$/;"	m	line:247	struct:engine_info_s	access:public
pfnClientCommand	api_info.h	/^	api_info_t pfnClientCommand;$/;"	m	line:162	struct:engine_info_s	access:public
pfnClientCommand	api_info.h	/^	api_info_t pfnClientCommand;$/;"	m	line:75	struct:dllapi_info_s	access:public
pfnClientConnect	api_info.h	/^	api_info_t pfnClientConnect;$/;"	m	line:71	struct:dllapi_info_s	access:public
pfnClientDisconnect	api_info.h	/^	api_info_t pfnClientDisconnect;$/;"	m	line:72	struct:dllapi_info_s	access:public
pfnClientKill	api_info.h	/^	api_info_t pfnClientKill;$/;"	m	line:73	struct:dllapi_info_s	access:public
pfnClientPrintf	api_info.h	/^	api_info_t pfnClientPrintf;$/;"	m	line:201	struct:engine_info_s	access:public
pfnClientPutInServer	api_info.h	/^	api_info_t pfnClientPutInServer;$/;"	m	line:74	struct:dllapi_info_s	access:public
pfnClientUserInfoChanged	api_info.h	/^	api_info_t pfnClientUserInfoChanged;$/;"	m	line:76	struct:dllapi_info_s	access:public
pfnCmd	mreg.h	/^		REG_CMD_FN pfnCmd;		\/\/ pointer to the function$/;"	m	line:77	class:MRegCmd	access:public
pfnCmdEnd	api_info.h	/^	api_info_t pfnCmdEnd;$/;"	m	line:100	struct:dllapi_info_s	access:public
pfnCmdStart	api_info.h	/^	api_info_t pfnCmdStart;$/;"	m	line:99	struct:dllapi_info_s	access:public
pfnCmd_Argc	api_info.h	/^	api_info_t pfnCmd_Argc;$/;"	m	line:205	struct:engine_info_s	access:public
pfnCmd_Args	api_info.h	/^	api_info_t pfnCmd_Args;$/;"	m	line:203	struct:engine_info_s	access:public
pfnCmd_Argv	api_info.h	/^	api_info_t pfnCmd_Argv;$/;"	m	line:204	struct:engine_info_s	access:public
pfnCompareFileTime	api_info.h	/^	api_info_t pfnCompareFileTime;$/;"	m	line:219	struct:engine_info_s	access:public
pfnConnectionlessPacket	api_info.h	/^	api_info_t pfnConnectionlessPacket;$/;"	m	line:101	struct:dllapi_info_s	access:public
pfnConstructTutorMessageDecayBuffer	api_info.h	/^	api_info_t pfnConstructTutorMessageDecayBuffer;$/;"	m	line:277	struct:engine_info_s	access:public
pfnCreateBaseline	api_info.h	/^	api_info_t pfnCreateBaseline;$/;"	m	line:96	struct:dllapi_info_s	access:public
pfnCreateEntity	api_info.h	/^	api_info_t pfnCreateEntity;$/;"	m	line:142	struct:engine_info_s	access:public
pfnCreateFakeClient	api_info.h	/^	api_info_t pfnCreateFakeClient;$/;"	m	line:224	struct:engine_info_s	access:public
pfnCreateInstancedBaseline	api_info.h	/^	api_info_t pfnCreateInstancedBaseline;$/;"	m	line:257	struct:engine_info_s	access:public
pfnCreateInstancedBaselines	api_info.h	/^	api_info_t pfnCreateInstancedBaselines;$/;"	m	line:103	struct:dllapi_info_s	access:public
pfnCreateNamedEntity	api_info.h	/^	api_info_t pfnCreateNamedEntity;$/;"	m	line:144	struct:engine_info_s	access:public
pfnCrosshairAngle	api_info.h	/^	api_info_t pfnCrosshairAngle;$/;"	m	line:215	struct:engine_info_s	access:public
pfnCvar_DirectSet	api_info.h	/^	api_info_t pfnCvar_DirectSet;$/;"	m	line:258	struct:engine_info_s	access:public
pfnCvar_RegisterVariable	api_info.h	/^	api_info_t pfnCvar_RegisterVariable;$/;"	m	line:221	struct:engine_info_s	access:public
pfnDecalIndex	api_info.h	/^	api_info_t pfnDecalIndex;$/;"	m	line:165	struct:engine_info_s	access:public
pfnDeltaAddEncoder	api_info.h	/^	api_info_t pfnDeltaAddEncoder;$/;"	m	line:250	struct:engine_info_s	access:public
pfnDeltaFindField	api_info.h	/^	api_info_t pfnDeltaFindField;$/;"	m	line:253	struct:engine_info_s	access:public
pfnDeltaSetField	api_info.h	/^	api_info_t pfnDeltaSetField;$/;"	m	line:248	struct:engine_info_s	access:public
pfnDeltaSetFieldByIndex	api_info.h	/^	api_info_t pfnDeltaSetFieldByIndex;$/;"	m	line:254	struct:engine_info_s	access:public
pfnDeltaUnsetField	api_info.h	/^	api_info_t pfnDeltaUnsetField;$/;"	m	line:249	struct:engine_info_s	access:public
pfnDeltaUnsetFieldByIndex	api_info.h	/^	api_info_t pfnDeltaUnsetFieldByIndex;$/;"	m	line:255	struct:engine_info_s	access:public
pfnDropToFloor	api_info.h	/^	api_info_t pfnDropToFloor;$/;"	m	line:147	struct:engine_info_s	access:public
pfnEmitAmbientSound	api_info.h	/^	api_info_t pfnEmitAmbientSound;$/;"	m	line:151	struct:engine_info_s	access:public
pfnEmitSound	api_info.h	/^	api_info_t pfnEmitSound;$/;"	m	line:150	struct:engine_info_s	access:public
pfnEndSection	api_info.h	/^	api_info_t pfnEndSection;$/;"	m	line:218	struct:engine_info_s	access:public
pfnEngineFprintf	api_info.h	/^	api_info_t pfnEngineFprintf;$/;"	m	line:183	struct:engine_info_s	access:public
pfnEntIsOnFloor	api_info.h	/^	api_info_t pfnEntIsOnFloor;$/;"	m	line:146	struct:engine_info_s	access:public
pfnEntOffsetOfPEntity	api_info.h	/^	api_info_t pfnEntOffsetOfPEntity;$/;"	m	line:191	struct:engine_info_s	access:public
pfnEntitiesInPVS	api_info.h	/^	api_info_t pfnEntitiesInPVS;$/;"	m	line:139	struct:engine_info_s	access:public
pfnFadeClientVolume	api_info.h	/^	api_info_t pfnFadeClientVolume;$/;"	m	line:222	struct:engine_info_s	access:public
pfnFindClientInPVS	api_info.h	/^	api_info_t pfnFindClientInPVS;$/;"	m	line:138	struct:engine_info_s	access:public
pfnFindEntityByString	api_info.h	/^	api_info_t pfnFindEntityByString;$/;"	m	line:135	struct:engine_info_s	access:public
pfnFindEntityByVars	api_info.h	/^	api_info_t pfnFindEntityByVars;$/;"	m	line:194	struct:engine_info_s	access:public
pfnFindEntityInSphere	api_info.h	/^	api_info_t pfnFindEntityInSphere;$/;"	m	line:137	struct:engine_info_s	access:public
pfnForceUnmodified	api_info.h	/^	api_info_t pfnForceUnmodified;$/;"	m	line:259	struct:engine_info_s	access:public
pfnFreeEntPrivateData	api_info.h	/^	api_info_t pfnFreeEntPrivateData;$/;"	m	line:186	struct:engine_info_s	access:public
pfnFreeFile	api_info.h	/^	api_info_t pfnFreeFile;$/;"	m	line:217	struct:engine_info_s	access:public
pfnFunctionFromName	api_info.h	/^	api_info_t pfnFunctionFromName;$/;"	m	line:199	struct:engine_info_s	access:public
pfnGameInit	api_info.h	/^	api_info_t pfnGameInit;$/;"	m	line:56	struct:dllapi_info_s	access:public
pfnGameShutdown	api_info.h	/^	api_info_t pfnGameShutdown;$/;"	m	line:113	struct:newapi_info_s	access:public
pfnGetAimVector	api_info.h	/^	api_info_t pfnGetAimVector;$/;"	m	line:159	struct:engine_info_s	access:public
pfnGetApproxWavePlayLen	api_info.h	/^	api_info_t pfnGetApproxWavePlayLen;$/;"	m	line:271	struct:engine_info_s	access:public
pfnGetAttachment	api_info.h	/^	api_info_t pfnGetAttachment;$/;"	m	line:206	struct:engine_info_s	access:public
pfnGetBonePosition	api_info.h	/^	api_info_t pfnGetBonePosition;$/;"	m	line:198	struct:engine_info_s	access:public
pfnGetCurrentPlayer	api_info.h	/^	api_info_t pfnGetCurrentPlayer;$/;"	m	line:251	struct:engine_info_s	access:public
pfnGetEngineFunctions	meta_api.h	/^	GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions;$/;"	m	line:117	access:public
pfnGetEngineFunctions_Post	meta_api.h	/^	GET_ENGINE_FUNCTIONS_FN pfnGetEngineFunctions_Post;$/;"	m	line:118	access:public
pfnGetEntityAPI	meta_api.h	/^	GETENTITYAPI_FN         pfnGetEntityAPI;$/;"	m	line:111	access:public
pfnGetEntityAPI2	meta_api.h	/^	GETENTITYAPI2_FN        pfnGetEntityAPI2;$/;"	m	line:113	access:public
pfnGetEntityAPI2_Post	meta_api.h	/^	GETENTITYAPI2_FN        pfnGetEntityAPI2_Post;$/;"	m	line:114	access:public
pfnGetEntityAPI_Post	meta_api.h	/^	GETENTITYAPI_FN         pfnGetEntityAPI_Post;$/;"	m	line:112	access:public
pfnGetEntityIllum	api_info.h	/^	api_info_t pfnGetEntityIllum;$/;"	m	line:136	struct:engine_info_s	access:public
pfnGetFileSize	api_info.h	/^	api_info_t pfnGetFileSize;$/;"	m	line:270	struct:engine_info_s	access:public
pfnGetGameDescription	api_info.h	/^	api_info_t pfnGetGameDescription;$/;"	m	line:84	struct:dllapi_info_s	access:public
pfnGetGameDir	api_info.h	/^	api_info_t pfnGetGameDir;$/;"	m	line:220	struct:engine_info_s	access:public
pfnGetGameInfo	mutil.h	/^	const char *(*pfnGetGameInfo)		(plid_t plid, ginfo_t tag);$/;"	m	line:73	struct:meta_util_funcs_s	access:public
pfnGetHullBounds	api_info.h	/^	api_info_t pfnGetHullBounds;$/;"	m	line:102	struct:dllapi_info_s	access:public
pfnGetInfoKeyBuffer	api_info.h	/^	api_info_t pfnGetInfoKeyBuffer;$/;"	m	line:227	struct:engine_info_s	access:public
pfnGetLocalizedStringLength	api_info.h	/^	api_info_t pfnGetLocalizedStringLength;$/;"	m	line:273	struct:engine_info_s	access:public
pfnGetModelPtr	api_info.h	/^	api_info_t pfnGetModelPtr;$/;"	m	line:195	struct:engine_info_s	access:public
pfnGetNewDLLFunctions	meta_api.h	/^	GETNEWDLLFUNCTIONS_FN   pfnGetNewDLLFunctions;$/;"	m	line:115	access:public
pfnGetNewDLLFunctions_Post	meta_api.h	/^	GETNEWDLLFUNCTIONS_FN   pfnGetNewDLLFunctions_Post;$/;"	m	line:116	access:public
pfnGetPhysicsInfoString	api_info.h	/^	api_info_t pfnGetPhysicsInfoString;$/;"	m	line:242	struct:engine_info_s	access:public
pfnGetPhysicsKeyValue	api_info.h	/^	api_info_t pfnGetPhysicsKeyValue;$/;"	m	line:240	struct:engine_info_s	access:public
pfnGetPlayerAuthId	api_info.h	/^	api_info_t pfnGetPlayerAuthId;$/;"	m	line:266	struct:engine_info_s	access:public
pfnGetPlayerStats	api_info.h	/^	api_info_t pfnGetPlayerStats;$/;"	m	line:260	struct:engine_info_s	access:public
pfnGetPlayerUserId	api_info.h	/^	api_info_t pfnGetPlayerUserId;$/;"	m	line:234	struct:engine_info_s	access:public
pfnGetPlayerWONId	api_info.h	/^	api_info_t pfnGetPlayerWONId;$/;"	m	line:238	struct:engine_info_s	access:public
pfnGetPluginPath	mutil.h	/^	const char *(*pfnGetPluginPath)		(plid_t plid);$/;"	m	line:72	struct:meta_util_funcs_s	access:public
pfnGetSpawnParms	api_info.h	/^	api_info_t pfnGetSpawnParms;$/;"	m	line:128	struct:engine_info_s	access:public
pfnGetTimesTutorMessageShown	api_info.h	/^	api_info_t pfnGetTimesTutorMessageShown;$/;"	m	line:275	struct:engine_info_s	access:public
pfnGetUserMsgID	mutil.h	/^	int			(*pfnGetUserMsgID)		(plid_t plid, const char *msgname, int *size);$/;"	m	line:70	struct:meta_util_funcs_s	access:public
pfnGetUserMsgName	mutil.h	/^	const char *(*pfnGetUserMsgName)	(plid_t plid, int msgid, int *size);$/;"	m	line:71	struct:meta_util_funcs_s	access:public
pfnGetVarsOfEnt	api_info.h	/^	api_info_t pfnGetVarsOfEnt;$/;"	m	line:189	struct:engine_info_s	access:public
pfnGetWeaponData	api_info.h	/^	api_info_t pfnGetWeaponData;$/;"	m	line:98	struct:dllapi_info_s	access:public
pfnHandle	mhook.h	/^		void *pfnHandle;$/;"	m	line:112	class:MHook	access:private
pfnHookGameEvent	mutil.h	/^	int			(*pfnHookGameEvent)		(plid_t plid, game_event_t event, $/;"	m	line:75	struct:meta_util_funcs_s	access:public
pfnHookLogRegex	mutil.h	/^	int			(*pfnHookLogRegex)		(plid_t plid, const char *pattern, $/;"	m	line:81	struct:meta_util_funcs_s	access:public
pfnHookLogString	mutil.h	/^	int			(*pfnHookLogString)		(plid_t plid, const char *string, $/;"	m	line:79	struct:meta_util_funcs_s	access:public
pfnHookLogTrigger	mutil.h	/^	int			(*pfnHookLogTrigger)	(plid_t plid, const char *trigger, $/;"	m	line:77	struct:meta_util_funcs_s	access:public
pfnInconsistentFile	api_info.h	/^	api_info_t pfnInconsistentFile;$/;"	m	line:104	struct:dllapi_info_s	access:public
pfnIndexOfEdict	api_info.h	/^	api_info_t pfnIndexOfEdict;$/;"	m	line:192	struct:engine_info_s	access:public
pfnInfoKeyValue	api_info.h	/^	api_info_t pfnInfoKeyValue;$/;"	m	line:228	struct:engine_info_s	access:public
pfnInfo_RemoveKey	api_info.h	/^	api_info_t pfnInfo_RemoveKey;$/;"	m	line:239	struct:engine_info_s	access:public
pfnIsCareerMatch	api_info.h	/^	api_info_t pfnIsCareerMatch;$/;"	m	line:272	struct:engine_info_s	access:public
pfnIsDedicatedServer	api_info.h	/^	api_info_t pfnIsDedicatedServer;$/;"	m	line:236	struct:engine_info_s	access:public
pfnIsMapValid	api_info.h	/^	api_info_t pfnIsMapValid;$/;"	m	line:231	struct:engine_info_s	access:public
pfnKeyValue	api_info.h	/^	api_info_t pfnKeyValue;$/;"	m	line:62	struct:dllapi_info_s	access:public
pfnLightStyle	api_info.h	/^	api_info_t pfnLightStyle;$/;"	m	line:164	struct:engine_info_s	access:public
pfnLoadFileForMe	api_info.h	/^	api_info_t pfnLoadFileForMe;$/;"	m	line:216	struct:engine_info_s	access:public
pfnLogConsole	mutil.h	/^	void		(*pfnLogConsole)		(plid_t plid, const char *fmt, ...);$/;"	m	line:59	struct:meta_util_funcs_s	access:public
pfnLogDeveloper	mutil.h	/^	void		(*pfnLogDeveloper)		(plid_t plid, const char *fmt, ...);$/;"	m	line:62	struct:meta_util_funcs_s	access:public
pfnLogError	mutil.h	/^	void		(*pfnLogError)			(plid_t plid, const char *fmt, ...);$/;"	m	line:61	struct:meta_util_funcs_s	access:public
pfnLogMessage	mutil.h	/^	void		(*pfnLogMessage)		(plid_t plid, const char *fmt, ...);$/;"	m	line:60	struct:meta_util_funcs_s	access:public
pfnMakeStatic	api_info.h	/^	api_info_t pfnMakeStatic;$/;"	m	line:145	struct:engine_info_s	access:public
pfnMakeVectors	api_info.h	/^	api_info_t pfnMakeVectors;$/;"	m	line:140	struct:engine_info_s	access:public
pfnMessageBegin	api_info.h	/^	api_info_t pfnMessageBegin;$/;"	m	line:167	struct:engine_info_s	access:public
pfnMessageEnd	api_info.h	/^	api_info_t pfnMessageEnd;$/;"	m	line:168	struct:engine_info_s	access:public
pfnModelFrames	api_info.h	/^	api_info_t pfnModelFrames;$/;"	m	line:125	struct:engine_info_s	access:public
pfnModelIndex	api_info.h	/^	api_info_t pfnModelIndex;$/;"	m	line:124	struct:engine_info_s	access:public
pfnMoveToOrigin	api_info.h	/^	api_info_t pfnMoveToOrigin;$/;"	m	line:132	struct:engine_info_s	access:public
pfnNameForFunction	api_info.h	/^	api_info_t pfnNameForFunction;$/;"	m	line:200	struct:engine_info_s	access:public
pfnNumberOfEntities	api_info.h	/^	api_info_t pfnNumberOfEntities;$/;"	m	line:226	struct:engine_info_s	access:public
pfnOnFreeEntPrivateData	api_info.h	/^	api_info_t pfnOnFreeEntPrivateData;$/;"	m	line:112	struct:newapi_info_s	access:public
pfnPEntityOfEntIndex	api_info.h	/^	api_info_t pfnPEntityOfEntIndex;$/;"	m	line:193	struct:engine_info_s	access:public
pfnPEntityOfEntOffset	api_info.h	/^	api_info_t pfnPEntityOfEntOffset;$/;"	m	line:190	struct:engine_info_s	access:public
pfnPM_FindTextureType	api_info.h	/^	api_info_t pfnPM_FindTextureType;$/;"	m	line:92	struct:dllapi_info_s	access:public
pfnPM_Init	api_info.h	/^	api_info_t pfnPM_Init;$/;"	m	line:91	struct:dllapi_info_s	access:public
pfnPM_Move	api_info.h	/^	api_info_t pfnPM_Move;$/;"	m	line:90	struct:dllapi_info_s	access:public
pfnParmsChangeLevel	api_info.h	/^	api_info_t pfnParmsChangeLevel;$/;"	m	line:83	struct:dllapi_info_s	access:public
pfnParmsNewLevel	api_info.h	/^	api_info_t pfnParmsNewLevel;$/;"	m	line:82	struct:dllapi_info_s	access:public
pfnParticleEffect	api_info.h	/^	api_info_t pfnParticleEffect;$/;"	m	line:163	struct:engine_info_s	access:public
pfnPlaybackEvent	api_info.h	/^	api_info_t pfnPlaybackEvent;$/;"	m	line:244	struct:engine_info_s	access:public
pfnPlayerCustomization	api_info.h	/^	api_info_t pfnPlayerCustomization;$/;"	m	line:85	struct:dllapi_info_s	access:public
pfnPlayerPostThink	api_info.h	/^	api_info_t pfnPlayerPostThink;$/;"	m	line:80	struct:dllapi_info_s	access:public
pfnPlayerPreThink	api_info.h	/^	api_info_t pfnPlayerPreThink;$/;"	m	line:79	struct:dllapi_info_s	access:public
pfnPointContents	api_info.h	/^	api_info_t pfnPointContents;$/;"	m	line:166	struct:engine_info_s	access:public
pfnPrecacheEvent	api_info.h	/^	api_info_t pfnPrecacheEvent;$/;"	m	line:243	struct:engine_info_s	access:public
pfnPrecacheGeneric	api_info.h	/^	api_info_t pfnPrecacheGeneric;$/;"	m	line:233	struct:engine_info_s	access:public
pfnPrecacheModel	api_info.h	/^	api_info_t pfnPrecacheModel;$/;"	m	line:121	struct:engine_info_s	access:public
pfnPrecacheSound	api_info.h	/^	api_info_t pfnPrecacheSound;$/;"	m	line:122	struct:engine_info_s	access:public
pfnProcessTutorMessageDecayBuffer	api_info.h	/^	api_info_t pfnProcessTutorMessageDecayBuffer;$/;"	m	line:276	struct:engine_info_s	access:public
pfnPvAllocEntPrivateData	api_info.h	/^	api_info_t pfnPvAllocEntPrivateData;$/;"	m	line:184	struct:engine_info_s	access:public
pfnPvEntPrivateData	api_info.h	/^	api_info_t pfnPvEntPrivateData;$/;"	m	line:185	struct:engine_info_s	access:public
pfnRandomFloat	api_info.h	/^	api_info_t pfnRandomFloat;$/;"	m	line:212	struct:engine_info_s	access:public
pfnRandomLong	api_info.h	/^	api_info_t pfnRandomLong;$/;"	m	line:211	struct:engine_info_s	access:public
pfnRegUserMsg	api_info.h	/^	api_info_t pfnRegUserMsg;$/;"	m	line:196	struct:engine_info_s	access:public
pfnRegisterEncoders	api_info.h	/^	api_info_t pfnRegisterEncoders;$/;"	m	line:97	struct:dllapi_info_s	access:public
pfnRegisterTutorMessageShown	api_info.h	/^	api_info_t pfnRegisterTutorMessageShown;$/;"	m	line:274	struct:engine_info_s	access:public
pfnRemoveEntity	api_info.h	/^	api_info_t pfnRemoveEntity;$/;"	m	line:143	struct:engine_info_s	access:public
pfnRemoveHookAll	mutil.h	/^	int			(*pfnRemoveHookAll)		(plid_t plid);$/;"	m	line:84	struct:meta_util_funcs_s	access:public
pfnRemoveHookID	mutil.h	/^	qboolean	(*pfnRemoveHookID)		(plid_t plid, int hookid);$/;"	m	line:83	struct:meta_util_funcs_s	access:public
pfnResetGlobalState	api_info.h	/^	api_info_t pfnResetGlobalState;$/;"	m	line:70	struct:dllapi_info_s	access:public
pfnResetTutorMessageDecayData	api_info.h	/^	api_info_t pfnResetTutorMessageDecayData;$/;"	m	line:278	struct:engine_info_s	access:public
pfnRestore	api_info.h	/^	api_info_t pfnRestore;$/;"	m	line:64	struct:dllapi_info_s	access:public
pfnRestoreGlobalState	api_info.h	/^	api_info_t pfnRestoreGlobalState;$/;"	m	line:69	struct:dllapi_info_s	access:public
pfnRunPlayerMove	api_info.h	/^	api_info_t pfnRunPlayerMove;$/;"	m	line:225	struct:engine_info_s	access:public
pfnSave	api_info.h	/^	api_info_t pfnSave;$/;"	m	line:63	struct:dllapi_info_s	access:public
pfnSaveGlobalState	api_info.h	/^	api_info_t pfnSaveGlobalState;$/;"	m	line:68	struct:dllapi_info_s	access:public
pfnSaveReadFields	api_info.h	/^	api_info_t pfnSaveReadFields;$/;"	m	line:67	struct:dllapi_info_s	access:public
pfnSaveSpawnParms	api_info.h	/^	api_info_t pfnSaveSpawnParms;$/;"	m	line:129	struct:engine_info_s	access:public
pfnSaveWriteFields	api_info.h	/^	api_info_t pfnSaveWriteFields;$/;"	m	line:66	struct:dllapi_info_s	access:public
pfnSequenceGet	api_info.h	/^	api_info_t pfnSequenceGet;$/;"	m	line:268	struct:engine_info_s	access:public
pfnSequencePickSentence	api_info.h	/^	api_info_t pfnSequencePickSentence;$/;"	m	line:269	struct:engine_info_s	access:public
pfnServerActivate	api_info.h	/^	api_info_t pfnServerActivate;$/;"	m	line:77	struct:dllapi_info_s	access:public
pfnServerCommand	api_info.h	/^	api_info_t pfnServerCommand;$/;"	m	line:160	struct:engine_info_s	access:public
pfnServerDeactivate	api_info.h	/^	api_info_t pfnServerDeactivate;$/;"	m	line:78	struct:dllapi_info_s	access:public
pfnServerExecute	api_info.h	/^	api_info_t pfnServerExecute;$/;"	m	line:161	struct:engine_info_s	access:public
pfnServerPrint	api_info.h	/^	api_info_t pfnServerPrint;$/;"	m	line:202	struct:engine_info_s	access:public
pfnSetAbsBox	api_info.h	/^	api_info_t pfnSetAbsBox;$/;"	m	line:65	struct:dllapi_info_s	access:public
pfnSetClientKeyValue	api_info.h	/^	api_info_t pfnSetClientKeyValue;$/;"	m	line:230	struct:engine_info_s	access:public
pfnSetClientMaxspeed	api_info.h	/^	api_info_t pfnSetClientMaxspeed;$/;"	m	line:223	struct:engine_info_s	access:public
pfnSetFatPAS	api_info.h	/^	api_info_t pfnSetFatPAS;$/;"	m	line:246	struct:engine_info_s	access:public
pfnSetFatPVS	api_info.h	/^	api_info_t pfnSetFatPVS;$/;"	m	line:245	struct:engine_info_s	access:public
pfnSetGroupMask	api_info.h	/^	api_info_t pfnSetGroupMask;$/;"	m	line:256	struct:engine_info_s	access:public
pfnSetKeyValue	api_info.h	/^	api_info_t pfnSetKeyValue;$/;"	m	line:229	struct:engine_info_s	access:public
pfnSetModel	api_info.h	/^	api_info_t pfnSetModel;$/;"	m	line:123	struct:engine_info_s	access:public
pfnSetOrigin	api_info.h	/^	api_info_t pfnSetOrigin;$/;"	m	line:149	struct:engine_info_s	access:public
pfnSetPhysicsKeyValue	api_info.h	/^	api_info_t pfnSetPhysicsKeyValue;$/;"	m	line:241	struct:engine_info_s	access:public
pfnSetSize	api_info.h	/^	api_info_t pfnSetSize;$/;"	m	line:126	struct:engine_info_s	access:public
pfnSetView	api_info.h	/^	api_info_t pfnSetView;$/;"	m	line:213	struct:engine_info_s	access:public
pfnSetupVisibility	api_info.h	/^	api_info_t pfnSetupVisibility;$/;"	m	line:93	struct:dllapi_info_s	access:public
pfnShouldCollide	api_info.h	/^	api_info_t pfnShouldCollide;$/;"	m	line:114	struct:newapi_info_s	access:public
pfnSpawn	api_info.h	/^	api_info_t pfnSpawn;$/;"	m	line:57	struct:dllapi_info_s	access:public
pfnSpectatorConnect	api_info.h	/^	api_info_t pfnSpectatorConnect;$/;"	m	line:86	struct:dllapi_info_s	access:public
pfnSpectatorDisconnect	api_info.h	/^	api_info_t pfnSpectatorDisconnect;$/;"	m	line:87	struct:dllapi_info_s	access:public
pfnSpectatorThink	api_info.h	/^	api_info_t pfnSpectatorThink;$/;"	m	line:88	struct:dllapi_info_s	access:public
pfnStartFrame	api_info.h	/^	api_info_t pfnStartFrame;$/;"	m	line:81	struct:dllapi_info_s	access:public
pfnStaticDecal	api_info.h	/^	api_info_t pfnStaticDecal;$/;"	m	line:232	struct:engine_info_s	access:public
pfnSys_Error	api_info.h	/^	api_info_t pfnSys_Error;$/;"	m	line:89	struct:dllapi_info_s	access:public
pfnSzFromIndex	api_info.h	/^	api_info_t pfnSzFromIndex;$/;"	m	line:187	struct:engine_info_s	access:public
pfnThink	api_info.h	/^	api_info_t pfnThink;$/;"	m	line:58	struct:dllapi_info_s	access:public
pfnTime	api_info.h	/^	api_info_t pfnTime;$/;"	m	line:214	struct:engine_info_s	access:public
pfnTouch	api_info.h	/^	api_info_t pfnTouch;$/;"	m	line:60	struct:dllapi_info_s	access:public
pfnTraceHull	api_info.h	/^	api_info_t pfnTraceHull;$/;"	m	line:155	struct:engine_info_s	access:public
pfnTraceLine	api_info.h	/^	api_info_t pfnTraceLine;$/;"	m	line:152	struct:engine_info_s	access:public
pfnTraceModel	api_info.h	/^	api_info_t pfnTraceModel;$/;"	m	line:156	struct:engine_info_s	access:public
pfnTraceMonsterHull	api_info.h	/^	api_info_t pfnTraceMonsterHull;$/;"	m	line:154	struct:engine_info_s	access:public
pfnTraceSphere	api_info.h	/^	api_info_t pfnTraceSphere;$/;"	m	line:158	struct:engine_info_s	access:public
pfnTraceTexture	api_info.h	/^	api_info_t pfnTraceTexture;$/;"	m	line:157	struct:engine_info_s	access:public
pfnTraceToss	api_info.h	/^	api_info_t pfnTraceToss;$/;"	m	line:153	struct:engine_info_s	access:public
pfnUpdateClientData	api_info.h	/^	api_info_t pfnUpdateClientData;$/;"	m	line:94	struct:dllapi_info_s	access:public
pfnUse	api_info.h	/^	api_info_t pfnUse;$/;"	m	line:59	struct:dllapi_info_s	access:public
pfnVecToAngles	api_info.h	/^	api_info_t pfnVecToAngles;$/;"	m	line:131	struct:engine_info_s	access:public
pfnVecToYaw	api_info.h	/^	api_info_t pfnVecToYaw;$/;"	m	line:130	struct:engine_info_s	access:public
pfnVoice_GetClientListening	api_info.h	/^	api_info_t pfnVoice_GetClientListening;$/;"	m	line:263	struct:engine_info_s	access:public
pfnVoice_SetClientListening	api_info.h	/^	api_info_t pfnVoice_SetClientListening;$/;"	m	line:264	struct:engine_info_s	access:public
pfnWalkMove	api_info.h	/^	api_info_t pfnWalkMove;$/;"	m	line:148	struct:engine_info_s	access:public
pfnWriteAngle	api_info.h	/^	api_info_t pfnWriteAngle;$/;"	m	line:173	struct:engine_info_s	access:public
pfnWriteByte	api_info.h	/^	api_info_t pfnWriteByte;$/;"	m	line:169	struct:engine_info_s	access:public
pfnWriteChar	api_info.h	/^	api_info_t pfnWriteChar;$/;"	m	line:170	struct:engine_info_s	access:public
pfnWriteCoord	api_info.h	/^	api_info_t pfnWriteCoord;$/;"	m	line:174	struct:engine_info_s	access:public
pfnWriteEntity	api_info.h	/^	api_info_t pfnWriteEntity;$/;"	m	line:176	struct:engine_info_s	access:public
pfnWriteLong	api_info.h	/^	api_info_t pfnWriteLong;$/;"	m	line:172	struct:engine_info_s	access:public
pfnWriteShort	api_info.h	/^	api_info_t pfnWriteShort;$/;"	m	line:171	struct:engine_info_s	access:public
pfnWriteString	api_info.h	/^	api_info_t pfnWriteString;$/;"	m	line:175	struct:engine_info_s	access:public
phasegate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(phasegate);$/;"	v	line:1598
phasegate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(phasegate);$/;"	v	line:1655
phasegate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(phasegate);$/;"	v	line:1679
phasegate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(phasegate);$/;"	v	line:1704
phasegate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(phasegate);$/;"	v	line:1727
pickup_drive_agrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_agrunt);$/;"	v	line:1599
pickup_drive_agrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_agrunt);$/;"	v	line:1656
pickup_drive_agrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_agrunt);$/;"	v	line:1680
pickup_drive_agrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_agrunt);$/;"	v	line:1705
pickup_drive_agrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_agrunt);$/;"	v	line:1728
pickup_drive_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_apache);$/;"	v	line:1600
pickup_drive_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_apache);$/;"	v	line:1657
pickup_drive_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_apache);$/;"	v	line:1681
pickup_drive_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_apache);$/;"	v	line:1706
pickup_drive_apache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_apache);$/;"	v	line:1729
pickup_drive_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_assassin);$/;"	v	line:1601
pickup_drive_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_assassin);$/;"	v	line:1658
pickup_drive_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_assassin);$/;"	v	line:1682
pickup_drive_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_assassin);$/;"	v	line:1707
pickup_drive_assassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_assassin);$/;"	v	line:1730
pickup_drive_bm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_bm);$/;"	v	line:1602
pickup_drive_bm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_bm);$/;"	v	line:1659
pickup_drive_bm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_bm);$/;"	v	line:1683
pickup_drive_bm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_bm);$/;"	v	line:1708
pickup_drive_bm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_bm);$/;"	v	line:1731
pickup_drive_bullsquid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_bullsquid);$/;"	v	line:1603
pickup_drive_bullsquid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_bullsquid);$/;"	v	line:1660
pickup_drive_bullsquid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_bullsquid);$/;"	v	line:1684
pickup_drive_bullsquid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_bullsquid);$/;"	v	line:1709
pickup_drive_bullsquid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_bullsquid);$/;"	v	line:1732
pickup_drive_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_controller);$/;"	v	line:1604
pickup_drive_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_controller);$/;"	v	line:1661
pickup_drive_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_controller);$/;"	v	line:1685
pickup_drive_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_controller);$/;"	v	line:1710
pickup_drive_controller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_controller);$/;"	v	line:1733
pickup_drive_garg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_garg);$/;"	v	line:1605
pickup_drive_garg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_garg);$/;"	v	line:1662
pickup_drive_garg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_garg);$/;"	v	line:1686
pickup_drive_garg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_garg);$/;"	v	line:1711
pickup_drive_garg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_garg);$/;"	v	line:1734
pickup_drive_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_houndeye);$/;"	v	line:1606
pickup_drive_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_houndeye);$/;"	v	line:1663
pickup_drive_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_houndeye);$/;"	v	line:1687
pickup_drive_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_houndeye);$/;"	v	line:1712
pickup_drive_houndeye	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_houndeye);$/;"	v	line:1735
pickup_drive_icky	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_icky);$/;"	v	line:1607
pickup_drive_icky	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_icky);$/;"	v	line:1664
pickup_drive_icky	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_icky);$/;"	v	line:1688
pickup_drive_icky	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_icky);$/;"	v	line:1713
pickup_drive_icky	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_icky);$/;"	v	line:1736
pickup_drive_panth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_panth);$/;"	v	line:1608
pickup_drive_panth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_panth);$/;"	v	line:1665
pickup_drive_panth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_panth);$/;"	v	line:1689
pickup_drive_panth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_panth);$/;"	v	line:1714
pickup_drive_panth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_panth);$/;"	v	line:1737
pickup_drive_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_slave);$/;"	v	line:1609
pickup_drive_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_slave);$/;"	v	line:1666
pickup_drive_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_slave);$/;"	v	line:1690
pickup_drive_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_slave);$/;"	v	line:1715
pickup_drive_slave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_slave);$/;"	v	line:1738
pickup_drive_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_turret);$/;"	v	line:1610
pickup_drive_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_turret);$/;"	v	line:1667
pickup_drive_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_turret);$/;"	v	line:1691
pickup_drive_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_turret);$/;"	v	line:1716
pickup_drive_turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pickup_drive_turret);$/;"	v	line:1739
pineapple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pineapple);$/;"	v	line:1668
pineapple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pineapple);$/;"	v	line:1692
pineapple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pineapple);$/;"	v	line:1717
pineapple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pineapple);$/;"	v	line:1740
pipe_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pipe_bomb);$/;"	v	line:1669
pipe_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pipe_bomb);$/;"	v	line:1693
pipe_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pipe_bomb);$/;"	v	line:1718
pipe_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pipe_bomb);$/;"	v	line:1741
pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pipebomb);$/;"	v	line:1611
pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pipebomb);$/;"	v	line:1670
pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pipebomb);$/;"	v	line:1694
pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pipebomb);$/;"	v	line:1719
pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pipebomb);$/;"	v	line:1742
pitdronespike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitdronespike);$/;"	v	line:1612
pitdronespike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitdronespike);$/;"	v	line:1671
pitdronespike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitdronespike);$/;"	v	line:1695
pitdronespike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitdronespike);$/;"	v	line:1720
pitdronespike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitdronespike);$/;"	v	line:1743
pitworm_gib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitworm_gib);$/;"	v	line:1613
pitworm_gib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitworm_gib);$/;"	v	line:1672
pitworm_gib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitworm_gib);$/;"	v	line:1696
pitworm_gib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitworm_gib);$/;"	v	line:1721
pitworm_gib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitworm_gib);$/;"	v	line:1744
pitworm_gibshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitworm_gibshooter);$/;"	v	line:1614
pitworm_gibshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitworm_gibshooter);$/;"	v	line:1673
pitworm_gibshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitworm_gibshooter);$/;"	v	line:1697
pitworm_gibshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitworm_gibshooter);$/;"	v	line:1722
pitworm_gibshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pitworm_gibshooter);$/;"	v	line:1745
pl_funcs	metamod.h	/^	enginefuncs_t	*pl_funcs;		\/\/ "modified" eng funcs we give to plugins$/;"	m	line:85	struct:engine_s	access:public
pl_funcs	metamod.h	/^	enginefuncs_t	*pl_funcs;		\/\/ "modified" eng funcs we give to plugins$/;"	m	line:88	struct:engine_s	access:public
pl_index	mhook.h	/^		int pl_index;			\/\/ index of matching plugin$/;"	m	line:111	class:MHook	access:private
plasma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(plasma);$/;"	v	line:1615
plasma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(plasma);$/;"	v	line:1674
plasma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(plasma);$/;"	v	line:1698
plasma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(plasma);$/;"	v	line:1723
plasma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(plasma);$/;"	v	line:1746
plasma_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(plasma_ball);$/;"	v	line:1616
plasma_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(plasma_ball);$/;"	v	line:1675
plasma_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(plasma_ball);$/;"	v	line:1699
plasma_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(plasma_ball);$/;"	v	line:1724
plasma_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(plasma_ball);$/;"	v	line:1747
player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player);$/;"	v	line:1617
player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player);$/;"	v	line:1676
player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player);$/;"	v	line:1700
player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player);$/;"	v	line:1725
player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player);$/;"	v	line:1748
player	mhook.h	/^	event_player_t *player;	$/;"	m	line:80	access:public
player_beartrapstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_beartrapstrip);$/;"	v	line:1618
player_beartrapstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_beartrapstrip);$/;"	v	line:1677
player_beartrapstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_beartrapstrip);$/;"	v	line:1701
player_beartrapstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_beartrapstrip);$/;"	v	line:1726
player_beartrapstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_beartrapstrip);$/;"	v	line:1749
player_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_corpse);$/;"	v	line:1619
player_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_corpse);$/;"	v	line:1678
player_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_corpse);$/;"	v	line:1702
player_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_corpse);$/;"	v	line:1727
player_corpse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_corpse);$/;"	v	line:1750
player_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_flame);$/;"	v	line:1620
player_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_flame);$/;"	v	line:1679
player_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_flame);$/;"	v	line:1703
player_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_flame);$/;"	v	line:1728
player_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_flame);$/;"	v	line:1751
player_giveitems	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_giveitems);$/;"	v	line:1621
player_giveitems	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_giveitems);$/;"	v	line:1680
player_giveitems	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_giveitems);$/;"	v	line:1704
player_giveitems	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_giveitems);$/;"	v	line:1729
player_giveitems	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_giveitems);$/;"	v	line:1752
player_glasses	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_glasses);$/;"	v	line:1622
player_glasses	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_glasses);$/;"	v	line:1681
player_glasses	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_glasses);$/;"	v	line:1705
player_glasses	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_glasses);$/;"	v	line:1730
player_glasses	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_glasses);$/;"	v	line:1753
player_helmet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_helmet);$/;"	v	line:1623
player_helmet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_helmet);$/;"	v	line:1682
player_helmet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_helmet);$/;"	v	line:1706
player_helmet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_helmet);$/;"	v	line:1731
player_helmet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_helmet);$/;"	v	line:1754
player_loadsaved	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_loadsaved);$/;"	v	line:1624
player_loadsaved	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_loadsaved);$/;"	v	line:1683
player_loadsaved	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_loadsaved);$/;"	v	line:1707
player_loadsaved	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_loadsaved);$/;"	v	line:1732
player_loadsaved	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_loadsaved);$/;"	v	line:1755
player_roach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_roach);$/;"	v	line:1625
player_roach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_roach);$/;"	v	line:1684
player_roach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_roach);$/;"	v	line:1708
player_roach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_roach);$/;"	v	line:1733
player_roach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_roach);$/;"	v	line:1756
player_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_speaker);$/;"	v	line:1626
player_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_speaker);$/;"	v	line:1685
player_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_speaker);$/;"	v	line:1709
player_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_speaker);$/;"	v	line:1734
player_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_speaker);$/;"	v	line:1757
player_togglehud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_togglehud);$/;"	v	line:1627
player_togglehud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_togglehud);$/;"	v	line:1686
player_togglehud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_togglehud);$/;"	v	line:1710
player_togglehud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_togglehud);$/;"	v	line:1735
player_togglehud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_togglehud);$/;"	v	line:1758
player_weaponship	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_weaponship);$/;"	v	line:1628
player_weaponship	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_weaponship);$/;"	v	line:1687
player_weaponship	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_weaponship);$/;"	v	line:1711
player_weaponship	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_weaponship);$/;"	v	line:1736
player_weaponship	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_weaponship);$/;"	v	line:1759
player_weaponstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_weaponstrip);$/;"	v	line:1629
player_weaponstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_weaponstrip);$/;"	v	line:1688
player_weaponstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_weaponstrip);$/;"	v	line:1712
player_weaponstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_weaponstrip);$/;"	v	line:1737
player_weaponstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(player_weaponstrip);$/;"	v	line:1760
plid	mhook.h	/^		plid_t plid;$/;"	m	line:110	class:MHook	access:private
plid_t	plinfo.h	/^typedef plugin_info_t* plid_t;$/;"	t	line:65
plinfo.h	plinfo.h	1;"	F	line:1
plist	mlist.h	/^		MPlugin plist[MAX_PLUGINS];			\/\/ array of plugins$/;"	m	line:57	class:MPluginList	access:public
plugid	mreg.h	/^		int plugid;				\/\/ index id of corresponding plugin$/;"	m	line:120	class:MRegCvar	access:public
plugid	mreg.h	/^		int plugid;				\/\/ index id of corresponding plugin$/;"	m	line:78	class:MRegCmd	access:public
plugin_info_t	plinfo.h	/^} plugin_info_t;$/;"	t	line:61
plugins_file	conf_meta.h	/^		char *plugins_file;	\/\/ ie metamod.ini, plugins.ini$/;"	m	line:87	class:MConfig	access:public
point_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(point_win);$/;"	v	line:1630
point_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(point_win);$/;"	v	line:1689
point_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(point_win);$/;"	v	line:1713
point_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(point_win);$/;"	v	line:1738
point_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(point_win);$/;"	v	line:1761
pop	tqueue.h	/^template<class qdata_t> qdata_t* Queue<qdata_t>::pop(void) {$/;"	f	line:127	class:Queue
potatoc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(potatoc);$/;"	v	line:1631
potatoc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(potatoc);$/;"	v	line:1690
potatoc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(potatoc);$/;"	v	line:1714
potatoc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(potatoc);$/;"	v	line:1739
potatoc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(potatoc);$/;"	v	line:1762
power_ballbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_ballbag);$/;"	v	line:1632
power_ballbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_ballbag);$/;"	v	line:1691
power_ballbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_ballbag);$/;"	v	line:1715
power_ballbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_ballbag);$/;"	v	line:1740
power_ballbag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_ballbag);$/;"	v	line:1763
power_coco	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_coco);$/;"	v	line:1633
power_coco	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_coco);$/;"	v	line:1692
power_coco	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_coco);$/;"	v	line:1716
power_coco	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_coco);$/;"	v	line:1741
power_coco	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_coco);$/;"	v	line:1764
power_gloves	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_gloves);$/;"	v	line:1634
power_gloves	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_gloves);$/;"	v	line:1693
power_gloves	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_gloves);$/;"	v	line:1717
power_gloves	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_gloves);$/;"	v	line:1742
power_gloves	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_gloves);$/;"	v	line:1765
power_shield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_shield);$/;"	v	line:1635
power_shield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_shield);$/;"	v	line:1694
power_shield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_shield);$/;"	v	line:1718
power_shield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_shield);$/;"	v	line:1743
power_shield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_shield);$/;"	v	line:1766
power_shoes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_shoes);$/;"	v	line:1636
power_shoes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_shoes);$/;"	v	line:1695
power_shoes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_shoes);$/;"	v	line:1719
power_shoes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_shoes);$/;"	v	line:1744
power_shoes	linkgame.cpp	/^LINK_ENTITY_TO_GAME(power_shoes);$/;"	v	line:1767
powerstruggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(powerstruggle);$/;"	v	line:1696
powerstruggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(powerstruggle);$/;"	v	line:1720
powerstruggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(powerstruggle);$/;"	v	line:1745
powerstruggle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(powerstruggle);$/;"	v	line:1768
powerup_candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(powerup_candy);$/;"	v	line:1637
powerup_candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(powerup_candy);$/;"	v	line:1697
powerup_candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(powerup_candy);$/;"	v	line:1721
powerup_candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(powerup_candy);$/;"	v	line:1746
powerup_candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(powerup_candy);$/;"	v	line:1769
prev_mres	meta_api.h	/^	META_RES prev_mres;		\/\/ readable; return flag of the previous plugin called$/;"	m	line:92	struct:meta_globals_s	access:public
proj_bird	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_bird);$/;"	v	line:1638
proj_bird	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_bird);$/;"	v	line:1698
proj_bird	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_bird);$/;"	v	line:1722
proj_bird	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_bird);$/;"	v	line:1747
proj_bird	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_bird);$/;"	v	line:1770
proj_blaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_blaster);$/;"	v	line:1639
proj_blaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_blaster);$/;"	v	line:1699
proj_blaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_blaster);$/;"	v	line:1723
proj_blaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_blaster);$/;"	v	line:1748
proj_blaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_blaster);$/;"	v	line:1771
proj_bursatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_bursatchel);$/;"	v	line:1640
proj_bursatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_bursatchel);$/;"	v	line:1700
proj_bursatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_bursatchel);$/;"	v	line:1724
proj_bursatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_bursatchel);$/;"	v	line:1749
proj_bursatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_bursatchel);$/;"	v	line:1772
proj_cocklebur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_cocklebur);$/;"	v	line:1641
proj_cocklebur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_cocklebur);$/;"	v	line:1701
proj_cocklebur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_cocklebur);$/;"	v	line:1725
proj_cocklebur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_cocklebur);$/;"	v	line:1750
proj_cocklebur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_cocklebur);$/;"	v	line:1773
proj_comet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_comet);$/;"	v	line:1642
proj_comet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_comet);$/;"	v	line:1702
proj_comet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_comet);$/;"	v	line:1726
proj_comet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_comet);$/;"	v	line:1751
proj_comet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_comet);$/;"	v	line:1774
proj_doublemagicmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_doublemagicmissle);$/;"	v	line:1643
proj_doublemagicmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_doublemagicmissle);$/;"	v	line:1703
proj_doublemagicmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_doublemagicmissle);$/;"	v	line:1727
proj_doublemagicmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_doublemagicmissle);$/;"	v	line:1752
proj_doublemagicmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_doublemagicmissle);$/;"	v	line:1775
proj_dragonfire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_dragonfire);$/;"	v	line:1644
proj_dragonfire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_dragonfire);$/;"	v	line:1704
proj_dragonfire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_dragonfire);$/;"	v	line:1728
proj_dragonfire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_dragonfire);$/;"	v	line:1753
proj_dragonfire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_dragonfire);$/;"	v	line:1776
proj_earthquakesatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_earthquakesatchel);$/;"	v	line:1645
proj_earthquakesatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_earthquakesatchel);$/;"	v	line:1705
proj_earthquakesatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_earthquakesatchel);$/;"	v	line:1729
proj_earthquakesatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_earthquakesatchel);$/;"	v	line:1754
proj_earthquakesatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_earthquakesatchel);$/;"	v	line:1777
proj_fireball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_fireball);$/;"	v	line:1646
proj_fireball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_fireball);$/;"	v	line:1706
proj_fireball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_fireball);$/;"	v	line:1730
proj_fireball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_fireball);$/;"	v	line:1755
proj_fireball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_fireball);$/;"	v	line:1778
proj_firesatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_firesatchel);$/;"	v	line:1647
proj_firesatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_firesatchel);$/;"	v	line:1707
proj_firesatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_firesatchel);$/;"	v	line:1731
proj_firesatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_firesatchel);$/;"	v	line:1756
proj_firesatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_firesatchel);$/;"	v	line:1779
proj_firespiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_firespiral);$/;"	v	line:1648
proj_firespiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_firespiral);$/;"	v	line:1708
proj_firespiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_firespiral);$/;"	v	line:1732
proj_firespiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_firespiral);$/;"	v	line:1757
proj_firespiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_firespiral);$/;"	v	line:1780
proj_fissure	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_fissure);$/;"	v	line:1649
proj_fissure	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_fissure);$/;"	v	line:1709
proj_fissure	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_fissure);$/;"	v	line:1733
proj_fissure	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_fissure);$/;"	v	line:1758
proj_fissure	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_fissure);$/;"	v	line:1781
proj_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_flame);$/;"	v	line:1650
proj_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_flame);$/;"	v	line:1710
proj_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_flame);$/;"	v	line:1734
proj_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_flame);$/;"	v	line:1759
proj_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_flame);$/;"	v	line:1782
proj_flyingskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_flyingskull);$/;"	v	line:1651
proj_flyingskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_flyingskull);$/;"	v	line:1711
proj_flyingskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_flyingskull);$/;"	v	line:1735
proj_flyingskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_flyingskull);$/;"	v	line:1760
proj_flyingskull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_flyingskull);$/;"	v	line:1783
proj_healhurtsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_healhurtsatchel);$/;"	v	line:1652
proj_healhurtsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_healhurtsatchel);$/;"	v	line:1712
proj_healhurtsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_healhurtsatchel);$/;"	v	line:1736
proj_healhurtsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_healhurtsatchel);$/;"	v	line:1761
proj_healhurtsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_healhurtsatchel);$/;"	v	line:1784
proj_icepoke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_icepoke);$/;"	v	line:1653
proj_icepoke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_icepoke);$/;"	v	line:1713
proj_icepoke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_icepoke);$/;"	v	line:1737
proj_icepoke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_icepoke);$/;"	v	line:1762
proj_icepoke	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_icepoke);$/;"	v	line:1785
proj_lightningcloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_lightningcloud);$/;"	v	line:1654
proj_lightningcloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_lightningcloud);$/;"	v	line:1714
proj_lightningcloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_lightningcloud);$/;"	v	line:1738
proj_lightningcloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_lightningcloud);$/;"	v	line:1763
proj_lightningcloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_lightningcloud);$/;"	v	line:1786
proj_lightningsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_lightningsatchel);$/;"	v	line:1655
proj_lightningsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_lightningsatchel);$/;"	v	line:1715
proj_lightningsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_lightningsatchel);$/;"	v	line:1739
proj_lightningsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_lightningsatchel);$/;"	v	line:1764
proj_lightningsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_lightningsatchel);$/;"	v	line:1787
proj_magicmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_magicmissle);$/;"	v	line:1656
proj_magicmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_magicmissle);$/;"	v	line:1716
proj_magicmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_magicmissle);$/;"	v	line:1740
proj_magicmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_magicmissle);$/;"	v	line:1765
proj_magicmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_magicmissle);$/;"	v	line:1788
proj_meteor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_meteor);$/;"	v	line:1657
proj_meteor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_meteor);$/;"	v	line:1717
proj_meteor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_meteor);$/;"	v	line:1741
proj_meteor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_meteor);$/;"	v	line:1766
proj_meteor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_meteor);$/;"	v	line:1789
proj_mindmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_mindmissle);$/;"	v	line:1658
proj_mindmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_mindmissle);$/;"	v	line:1718
proj_mindmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_mindmissle);$/;"	v	line:1742
proj_mindmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_mindmissle);$/;"	v	line:1767
proj_mindmissle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_mindmissle);$/;"	v	line:1790
proj_poisonsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_poisonsatchel);$/;"	v	line:1659
proj_poisonsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_poisonsatchel);$/;"	v	line:1719
proj_poisonsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_poisonsatchel);$/;"	v	line:1743
proj_poisonsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_poisonsatchel);$/;"	v	line:1768
proj_poisonsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_poisonsatchel);$/;"	v	line:1791
proj_rollingstone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_rollingstone);$/;"	v	line:1660
proj_rollingstone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_rollingstone);$/;"	v	line:1720
proj_rollingstone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_rollingstone);$/;"	v	line:1744
proj_rollingstone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_rollingstone);$/;"	v	line:1769
proj_rollingstone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_rollingstone);$/;"	v	line:1792
proj_sporepod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_sporepod);$/;"	v	line:1661
proj_sporepod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_sporepod);$/;"	v	line:1721
proj_sporepod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_sporepod);$/;"	v	line:1745
proj_sporepod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_sporepod);$/;"	v	line:1770
proj_sporepod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_sporepod);$/;"	v	line:1793
proj_suctionsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_suctionsatchel);$/;"	v	line:1662
proj_suctionsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_suctionsatchel);$/;"	v	line:1722
proj_suctionsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_suctionsatchel);$/;"	v	line:1746
proj_suctionsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_suctionsatchel);$/;"	v	line:1771
proj_suctionsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_suctionsatchel);$/;"	v	line:1794
proj_tcrystal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_tcrystal);$/;"	v	line:1663
proj_tcrystal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_tcrystal);$/;"	v	line:1723
proj_tcrystal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_tcrystal);$/;"	v	line:1747
proj_tcrystal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_tcrystal);$/;"	v	line:1772
proj_tcrystal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_tcrystal);$/;"	v	line:1795
proj_throwingbone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_throwingbone);$/;"	v	line:1664
proj_throwingbone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_throwingbone);$/;"	v	line:1724
proj_throwingbone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_throwingbone);$/;"	v	line:1748
proj_throwingbone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_throwingbone);$/;"	v	line:1773
proj_throwingbone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_throwingbone);$/;"	v	line:1796
proj_toothsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_toothsatchel);$/;"	v	line:1665
proj_toothsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_toothsatchel);$/;"	v	line:1725
proj_toothsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_toothsatchel);$/;"	v	line:1749
proj_toothsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_toothsatchel);$/;"	v	line:1774
proj_toothsatchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_toothsatchel);$/;"	v	line:1797
proj_whirlwind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_whirlwind);$/;"	v	line:1666
proj_whirlwind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_whirlwind);$/;"	v	line:1726
proj_whirlwind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_whirlwind);$/;"	v	line:1750
proj_whirlwind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_whirlwind);$/;"	v	line:1775
proj_whirlwind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_whirlwind);$/;"	v	line:1798
proj_wyvern	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_wyvern);$/;"	v	line:1667
proj_wyvern	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_wyvern);$/;"	v	line:1727
proj_wyvern	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_wyvern);$/;"	v	line:1751
proj_wyvern	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_wyvern);$/;"	v	line:1776
proj_wyvern	linkgame.cpp	/^LINK_ENTITY_TO_GAME(proj_wyvern);$/;"	v	line:1799
promagcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(promagcurse);$/;"	v	line:1668
promagcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(promagcurse);$/;"	v	line:1728
promagcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(promagcurse);$/;"	v	line:1752
promagcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(promagcurse);$/;"	v	line:1777
promagcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(promagcurse);$/;"	v	line:1800
pt_bomb_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_bomb_zone);$/;"	v	line:1778
pt_bomb_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_bomb_zone);$/;"	v	line:1801
pt_campaign_end	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_campaign_end);$/;"	v	line:1779
pt_campaign_end	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_campaign_end);$/;"	v	line:1802
pt_change_attribute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_change_attribute);$/;"	v	line:1780
pt_change_attribute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_change_attribute);$/;"	v	line:1803
pt_control_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_control_area);$/;"	v	line:1781
pt_control_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_control_area);$/;"	v	line:1804
pt_defeat_victory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_defeat_victory);$/;"	v	line:1782
pt_defeat_victory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_defeat_victory);$/;"	v	line:1805
pt_entity_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_entity_reset);$/;"	v	line:1783
pt_entity_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_entity_reset);$/;"	v	line:1806
pt_hostage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_hostage);$/;"	v	line:1784
pt_hostage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_hostage);$/;"	v	line:1807
pt_mission_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_mission_target);$/;"	v	line:1785
pt_mission_target	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_mission_target);$/;"	v	line:1808
pt_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_model);$/;"	v	line:1786
pt_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_model);$/;"	v	line:1809
pt_parachute_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_parachute_area);$/;"	v	line:1787
pt_parachute_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_parachute_area);$/;"	v	line:1810
pt_rescue_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_rescue_zone);$/;"	v	line:1788
pt_rescue_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_rescue_zone);$/;"	v	line:1811
pt_round_info	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_round_info);$/;"	v	line:1789
pt_round_info	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_round_info);$/;"	v	line:1812
pt_score_award	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_score_award);$/;"	v	line:1790
pt_score_award	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_score_award);$/;"	v	line:1813
pt_startpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_startpoint);$/;"	v	line:1791
pt_startpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_startpoint);$/;"	v	line:1814
pt_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_timer);$/;"	v	line:1792
pt_timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_timer);$/;"	v	line:1815
pt_toggle_respawnmode	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_toggle_respawnmode);$/;"	v	line:1793
pt_toggle_respawnmode	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_toggle_respawnmode);$/;"	v	line:1816
pt_trigger_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_trigger_bomb);$/;"	v	line:1794
pt_trigger_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_trigger_bomb);$/;"	v	line:1817
pt_trigger_loader	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_trigger_loader);$/;"	v	line:1795
pt_trigger_loader	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_trigger_loader);$/;"	v	line:1818
pt_trigger_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_trigger_zone);$/;"	v	line:1796
pt_trigger_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pt_trigger_zone);$/;"	v	line:1819
pulsefrag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pulsefrag);$/;"	v	line:1669
pulsefrag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pulsefrag);$/;"	v	line:1729
pulsefrag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pulsefrag);$/;"	v	line:1753
pulsefrag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pulsefrag);$/;"	v	line:1797
pulsefrag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(pulsefrag);$/;"	v	line:1820
push	tqueue.h	/^template<class qdata_t> void Queue<qdata_t>::push(qdata_t *qadd) {$/;"	f	line:113	class:Queue
quake_nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(quake_nail);$/;"	v	line:1670
quake_nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(quake_nail);$/;"	v	line:1730
quake_nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(quake_nail);$/;"	v	line:1754
quake_nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(quake_nail);$/;"	v	line:1798
quake_nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(quake_nail);$/;"	v	line:1821
quake_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(quake_rocket);$/;"	v	line:1671
quake_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(quake_rocket);$/;"	v	line:1731
quake_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(quake_rocket);$/;"	v	line:1755
quake_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(quake_rocket);$/;"	v	line:1799
quake_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(quake_rocket);$/;"	v	line:1822
query	mplugin.cpp	/^mBOOL MPlugin::query(void) {$/;"	f	line:484	class:MPlugin
rage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rage);$/;"	v	line:1672
rage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rage);$/;"	v	line:1732
rage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rage);$/;"	v	line:1756
rage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rage);$/;"	v	line:1800
rage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rage);$/;"	v	line:1823
random_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_ammo);$/;"	v	line:1673
random_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_ammo);$/;"	v	line:1733
random_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_ammo);$/;"	v	line:1757
random_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_ammo);$/;"	v	line:1801
random_ammo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_ammo);$/;"	v	line:1824
random_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_speaker);$/;"	v	line:1674
random_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_speaker);$/;"	v	line:1734
random_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_speaker);$/;"	v	line:1758
random_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_speaker);$/;"	v	line:1802
random_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_speaker);$/;"	v	line:1825
random_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_trigger);$/;"	v	line:1675
random_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_trigger);$/;"	v	line:1735
random_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_trigger);$/;"	v	line:1759
random_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_trigger);$/;"	v	line:1803
random_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_trigger);$/;"	v	line:1826
random_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_weapon);$/;"	v	line:1676
random_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_weapon);$/;"	v	line:1736
random_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_weapon);$/;"	v	line:1760
random_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_weapon);$/;"	v	line:1804
random_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(random_weapon);$/;"	v	line:1827
real_pathname	metamod.h	/^	char real_pathname[PATH_MAX];	\/\/ in case pathname overridden by bot, etc$/;"	m	line:68	struct:gamedll_s	access:public
real_pathname	metamod.h	/^	char real_pathname[PATH_MAX];	\/\/ in case pathname overridden by bot, etc$/;"	m	line:71	struct:gamedll_s	access:public
realpath	osdep.h	/^inline char *realpath(const char *file_name, char *resolved_name) {$/;"	f	line:423
redflag_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(redflag_follow);$/;"	v	line:1677
redflag_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(redflag_follow);$/;"	v	line:1737
redflag_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(redflag_follow);$/;"	v	line:1761
redflag_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(redflag_follow);$/;"	v	line:1805
redflag_follow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(redflag_follow);$/;"	v	line:1828
reetou_proj	linkgame.cpp	/^LINK_ENTITY_TO_GAME(reetou_proj);$/;"	v	line:1678
reetou_proj	linkgame.cpp	/^LINK_ENTITY_TO_GAME(reetou_proj);$/;"	v	line:1738
reetou_proj	linkgame.cpp	/^LINK_ENTITY_TO_GAME(reetou_proj);$/;"	v	line:1762
reetou_proj	linkgame.cpp	/^LINK_ENTITY_TO_GAME(reetou_proj);$/;"	v	line:1806
reetou_proj	linkgame.cpp	/^LINK_ENTITY_TO_GAME(reetou_proj);$/;"	v	line:1829
refresh	mlist.cpp	/^mBOOL MPluginList::refresh(PLUG_LOADTIME now) {$/;"	f	line:476	class:MPluginList
refresh	mlist.cpp	/^mBOOL MPluginList::refresh(PLUG_LOADTIME now) {$/;"	f	line:479	class:MPluginList
refresh	mlist.cpp	/^mBOOL MPluginList::refresh(PLUG_LOADTIME now) {$/;"	f	line:483	class:MPluginList
refresh	mlist.cpp	/^mBOOL MPluginList::refresh(PLUG_LOADTIME now) {$/;"	f	line:485	class:MPluginList
refresh	mlist.cpp	/^mBOOL MPluginList::refresh(PLUG_LOADTIME now) {$/;"	f	line:491	class:MPluginList
reg_support.cpp	reg_support.cpp	1;"	F	line:1
reg_support.h	reg_support.h	1;"	F	line:1
reload	mplugin.cpp	/^mBOOL MPlugin::reload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {$/;"	f	line:891	class:MPlugin
remove	mhook.cpp	/^mBOOL MHookList::remove(plid_t plid, int hindex) {$/;"	f	line:281	class:MHookList
remove	mqueue.cpp	/^void MFuncQueue::remove(plid_t plid) {$/;"	f	line:44	class:MFuncQueue
remove_all	mhook.cpp	/^int MHookList::remove_all(plid_t plid) {$/;"	f	line:296	class:MHookList
resolve	mplugin.cpp	/^mBOOL MPlugin::resolve(void) {$/;"	f	line:212	class:MPlugin
resolve_dirs	mplugin.cpp	/^char *MPlugin::resolve_dirs(char *path) {$/;"	f	line:255	class:MPlugin
resolve_prefix	mplugin.cpp	/^char *MPlugin::resolve_prefix(char *path) {$/;"	f	line:285	class:MPlugin
resolve_suffix	mplugin.cpp	/^char *MPlugin::resolve_suffix(char *path) {$/;"	f	line:328	class:MPlugin
resourcetower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(resourcetower);$/;"	v	line:1679
resourcetower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(resourcetower);$/;"	v	line:1739
resourcetower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(resourcetower);$/;"	v	line:1763
resourcetower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(resourcetower);$/;"	v	line:1807
resourcetower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(resourcetower);$/;"	v	line:1830
retry	mplugin.cpp	/^mBOOL MPlugin::retry(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {$/;"	f	line:951	class:MPlugin
retry_all	mlist.cpp	/^void MPluginList::retry_all(PLUG_LOADTIME now) {$/;"	f	line:569	class:MPluginList
retry_all	mlist.cpp	/^void MPluginList::retry_all(PLUG_LOADTIME now) {$/;"	f	line:572	class:MPluginList
retry_all	mlist.cpp	/^void MPluginList::retry_all(PLUG_LOADTIME now) {$/;"	f	line:576	class:MPluginList
retry_all	mlist.cpp	/^void MPluginList::retry_all(PLUG_LOADTIME now) {$/;"	f	line:578	class:MPluginList
retry_all	mlist.cpp	/^void MPluginList::retry_all(PLUG_LOADTIME now) {$/;"	f	line:584	class:MPluginList
return_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(return_axe);$/;"	v	line:1680
return_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(return_axe);$/;"	v	line:1740
return_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(return_axe);$/;"	v	line:1764
return_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(return_axe);$/;"	v	line:1808
return_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(return_axe);$/;"	v	line:1831
reversecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(reversecurse);$/;"	v	line:1681
reversecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(reversecurse);$/;"	v	line:1741
reversecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(reversecurse);$/;"	v	line:1765
reversecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(reversecurse);$/;"	v	line:1809
reversecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(reversecurse);$/;"	v	line:1832
rocket_air_strike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_air_strike);$/;"	v	line:1682
rocket_air_strike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_air_strike);$/;"	v	line:1742
rocket_air_strike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_air_strike);$/;"	v	line:1766
rocket_air_strike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_air_strike);$/;"	v	line:1810
rocket_air_strike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_air_strike);$/;"	v	line:1833
rocket_croix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_croix);$/;"	v	line:1683
rocket_croix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_croix);$/;"	v	line:1743
rocket_croix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_croix);$/;"	v	line:1767
rocket_croix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_croix);$/;"	v	line:1811
rocket_croix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_croix);$/;"	v	line:1834
rocket_napalm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_napalm);$/;"	v	line:1684
rocket_napalm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_napalm);$/;"	v	line:1744
rocket_napalm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_napalm);$/;"	v	line:1768
rocket_napalm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_napalm);$/;"	v	line:1812
rocket_napalm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_napalm);$/;"	v	line:1835
rocket_phoenix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_phoenix);$/;"	v	line:1685
rocket_phoenix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_phoenix);$/;"	v	line:1745
rocket_phoenix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_phoenix);$/;"	v	line:1769
rocket_phoenix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_phoenix);$/;"	v	line:1813
rocket_phoenix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_phoenix);$/;"	v	line:1836
rocket_pigeon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_pigeon);$/;"	v	line:1686
rocket_pigeon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_pigeon);$/;"	v	line:1746
rocket_pigeon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_pigeon);$/;"	v	line:1770
rocket_pigeon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_pigeon);$/;"	v	line:1814
rocket_pigeon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_pigeon);$/;"	v	line:1837
rocket_snipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_snipe);$/;"	v	line:1687
rocket_snipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_snipe);$/;"	v	line:1747
rocket_snipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_snipe);$/;"	v	line:1771
rocket_snipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_snipe);$/;"	v	line:1815
rocket_snipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rocket_snipe);$/;"	v	line:1838
rope_sample	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rope_sample);$/;"	v	line:1688
rope_sample	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rope_sample);$/;"	v	line:1748
rope_sample	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rope_sample);$/;"	v	line:1772
rope_sample	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rope_sample);$/;"	v	line:1816
rope_sample	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rope_sample);$/;"	v	line:1839
rope_segment	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rope_segment);$/;"	v	line:1689
rope_segment	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rope_segment);$/;"	v	line:1749
rope_segment	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rope_segment);$/;"	v	line:1773
rope_segment	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rope_segment);$/;"	v	line:1817
rope_segment	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rope_segment);$/;"	v	line:1840
rpg7_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rpg7_rocket);$/;"	v	line:1690
rpg7_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rpg7_rocket);$/;"	v	line:1750
rpg7_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rpg7_rocket);$/;"	v	line:1774
rpg7_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rpg7_rocket);$/;"	v	line:1818
rpg7_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rpg7_rocket);$/;"	v	line:1841
rpg_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rpg_rocket);$/;"	v	line:1691
rpg_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rpg_rocket);$/;"	v	line:1751
rpg_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rpg_rocket);$/;"	v	line:1775
rpg_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rpg_rocket);$/;"	v	line:1819
rpg_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rpg_rocket);$/;"	v	line:1842
rr_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rr_shell);$/;"	v	line:1692
rr_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rr_shell);$/;"	v	line:1752
rr_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rr_shell);$/;"	v	line:1776
rr_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rr_shell);$/;"	v	line:1820
rr_shell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rr_shell);$/;"	v	line:1843
rs_effect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_effect);$/;"	v	line:1693
rs_effect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_effect);$/;"	v	line:1753
rs_effect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_effect);$/;"	v	line:1777
rs_effect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_effect);$/;"	v	line:1821
rs_effect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_effect);$/;"	v	line:1844
rs_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_grenade);$/;"	v	line:1694
rs_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_grenade);$/;"	v	line:1754
rs_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_grenade);$/;"	v	line:1778
rs_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_grenade);$/;"	v	line:1822
rs_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_grenade);$/;"	v	line:1845
rs_roundend	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_roundend);$/;"	v	line:1695
rs_roundend	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_roundend);$/;"	v	line:1755
rs_roundend	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_roundend);$/;"	v	line:1779
rs_roundend	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_roundend);$/;"	v	line:1823
rs_roundend	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_roundend);$/;"	v	line:1846
rs_teamslot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_teamslot);$/;"	v	line:1696
rs_teamslot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_teamslot);$/;"	v	line:1756
rs_teamslot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_teamslot);$/;"	v	line:1780
rs_teamslot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_teamslot);$/;"	v	line:1824
rs_teamslot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_teamslot);$/;"	v	line:1847
rs_victorypoints	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_victorypoints);$/;"	v	line:1697
rs_victorypoints	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_victorypoints);$/;"	v	line:1757
rs_victorypoints	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_victorypoints);$/;"	v	line:1781
rs_victorypoints	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_victorypoints);$/;"	v	line:1825
rs_victorypoints	linkgame.cpp	/^LINK_ENTITY_TO_GAME(rs_victorypoints);$/;"	v	line:1848
sams_shower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sams_shower);$/;"	v	line:1698
sams_shower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sams_shower);$/;"	v	line:1758
sams_shower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sams_shower);$/;"	v	line:1782
sams_shower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sams_shower);$/;"	v	line:1826
sams_shower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sams_shower);$/;"	v	line:1849
satelite_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(satelite_laser);$/;"	v	line:1699
satelite_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(satelite_laser);$/;"	v	line:1759
satelite_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(satelite_laser);$/;"	v	line:1783
satelite_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(satelite_laser);$/;"	v	line:1827
satelite_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(satelite_laser);$/;"	v	line:1850
scan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scan);$/;"	v	line:1700
scan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scan);$/;"	v	line:1760
scan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scan);$/;"	v	line:1784
scan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scan);$/;"	v	line:1828
scan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scan);$/;"	v	line:1851
scatterattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scatterattack);$/;"	v	line:1701
scatterattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scatterattack);$/;"	v	line:1761
scatterattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scatterattack);$/;"	v	line:1785
scatterattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scatterattack);$/;"	v	line:1829
scatterattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scatterattack);$/;"	v	line:1852
scattersplit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scattersplit);$/;"	v	line:1702
scattersplit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scattersplit);$/;"	v	line:1762
scattersplit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scattersplit);$/;"	v	line:1786
scattersplit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scattersplit);$/;"	v	line:1830
scattersplit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scattersplit);$/;"	v	line:1853
sci_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sci_spawner);$/;"	v	line:1703
sci_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sci_spawner);$/;"	v	line:1763
sci_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sci_spawner);$/;"	v	line:1787
sci_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sci_spawner);$/;"	v	line:1831
sci_spawner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sci_spawner);$/;"	v	line:1854
scientistbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scientistbomb);$/;"	v	line:1704
scientistbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scientistbomb);$/;"	v	line:1764
scientistbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scientistbomb);$/;"	v	line:1788
scientistbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scientistbomb);$/;"	v	line:1832
scientistbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scientistbomb);$/;"	v	line:1855
score_multiplier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(score_multiplier);$/;"	v	line:1833
score_multiplier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(score_multiplier);$/;"	v	line:1856
scoreboard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scoreboard);$/;"	v	line:1834
scoreboard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scoreboard);$/;"	v	line:1857
scripted	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted);$/;"	v	line:1835
scripted	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted);$/;"	v	line:1858
scripted_action	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_action);$/;"	v	line:1705
scripted_action	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_action);$/;"	v	line:1765
scripted_action	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_action);$/;"	v	line:1789
scripted_action	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_action);$/;"	v	line:1836
scripted_action	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_action);$/;"	v	line:1859
scripted_sentence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_sentence);$/;"	v	line:1706
scripted_sentence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_sentence);$/;"	v	line:1766
scripted_sentence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_sentence);$/;"	v	line:1790
scripted_sentence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_sentence);$/;"	v	line:1837
scripted_sentence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_sentence);$/;"	v	line:1860
scripted_sequence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_sequence);$/;"	v	line:1707
scripted_sequence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_sequence);$/;"	v	line:1767
scripted_sequence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_sequence);$/;"	v	line:1791
scripted_sequence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_sequence);$/;"	v	line:1838
scripted_sequence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(scripted_sequence);$/;"	v	line:1861
sdcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sdcurse);$/;"	v	line:1708
sdcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sdcurse);$/;"	v	line:1768
sdcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sdcurse);$/;"	v	line:1792
sdcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sdcurse);$/;"	v	line:1839
sdcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sdcurse);$/;"	v	line:1862
sdk_util.cpp	sdk_util.cpp	1;"	F	line:1
sdk_util.h	sdk_util.h	1;"	F	line:1
secondary_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(secondary_point);$/;"	v	line:1709
secondary_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(secondary_point);$/;"	v	line:1769
secondary_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(secondary_point);$/;"	v	line:1793
secondary_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(secondary_point);$/;"	v	line:1840
secondary_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(secondary_point);$/;"	v	line:1863
sensorychamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sensorychamber);$/;"	v	line:1710
sensorychamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sensorychamber);$/;"	v	line:1770
sensorychamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sensorychamber);$/;"	v	line:1794
sensorychamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sensorychamber);$/;"	v	line:1841
sensorychamber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sensorychamber);$/;"	v	line:1864
set	conf_meta.cpp	/^mBOOL MConfig::set(char *key, char *value) {$/;"	f	line:72	class:MConfig
set	conf_meta.cpp	/^mBOOL MConfig::set(option_t *setp, char *setstr) {$/;"	f	line:81	class:MConfig
set	mreg.cpp	/^mBOOL MRegCvar::set(cvar_t *src) {$/;"	f	line:247	class:MRegCvar
set_new_handler	osdep.h	220;"	d	line:220
setup_gamedll	game_support.cpp	/^mBOOL setup_gamedll(gamedll_t *gamedll) {$/;"	f	line:136
setup_gamedll	game_support.cpp	/^mBOOL setup_gamedll(gamedll_t *gamedll) {$/;"	f	line:140
setup_gamedll	game_support.cpp	/^mBOOL setup_gamedll(gamedll_t *gamedll) {$/;"	f	line:79
sgvortex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sgvortex);$/;"	v	line:1711
sgvortex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sgvortex);$/;"	v	line:1771
sgvortex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sgvortex);$/;"	v	line:1795
sgvortex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sgvortex);$/;"	v	line:1842
sgvortex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sgvortex);$/;"	v	line:1865
shell_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_bazooka);$/;"	v	line:1712
shell_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_bazooka);$/;"	v	line:1772
shell_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_bazooka);$/;"	v	line:1796
shell_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_bazooka);$/;"	v	line:1843
shell_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_bazooka);$/;"	v	line:1866
shell_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_piat);$/;"	v	line:1713
shell_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_piat);$/;"	v	line:1773
shell_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_piat);$/;"	v	line:1797
shell_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_piat);$/;"	v	line:1844
shell_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_piat);$/;"	v	line:1867
shell_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_pschreck);$/;"	v	line:1714
shell_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_pschreck);$/;"	v	line:1774
shell_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_pschreck);$/;"	v	line:1798
shell_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_pschreck);$/;"	v	line:1845
shell_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shell_pschreck);$/;"	v	line:1868
shenlong	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shenlong);$/;"	v	line:1715
shenlong	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shenlong);$/;"	v	line:1775
shenlong	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shenlong);$/;"	v	line:1799
shenlong	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shenlong);$/;"	v	line:1846
shenlong	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shenlong);$/;"	v	line:1869
shock_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shock_beam);$/;"	v	line:1716
shock_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shock_beam);$/;"	v	line:1776
shock_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shock_beam);$/;"	v	line:1800
shock_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shock_beam);$/;"	v	line:1847
shock_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(shock_beam);$/;"	v	line:1870
show	conf_meta.cpp	/^void MConfig::show(void) {$/;"	f	line:205	class:MConfig
show	conf_meta.cpp	/^void MConfig::show(void) {$/;"	f	line:206	class:MConfig
show	conf_meta.cpp	/^void MConfig::show(void) {$/;"	f	line:208	class:MConfig
show	mlist.cpp	/^void MPluginList::show() {$/;"	f	line:582	class:MPluginList
show	mlist.cpp	/^void MPluginList::show() {$/;"	f	line:585	class:MPluginList
show	mlist.cpp	/^void MPluginList::show() {$/;"	f	line:589	class:MPluginList
show	mlist.cpp	/^void MPluginList::show() {$/;"	f	line:591	class:MPluginList
show	mlist.cpp	/^void MPluginList::show() {$/;"	f	line:597	class:MPluginList
show	mplugin.cpp	/^void MPlugin::show(void) {$/;"	f	line:1004	class:MPlugin
show	mreg.cpp	/^void MRegCmdList::show(int plugin_id) {$/;"	f	line:209	class:MRegCmdList
show	mreg.cpp	/^void MRegCmdList::show(void) {$/;"	f	line:177	class:MRegCmdList
show	mreg.cpp	/^void MRegCvarList::show(int plugin_id) {$/;"	f	line:395	class:MRegCvarList
show	mreg.cpp	/^void MRegCvarList::show(void) {$/;"	f	line:356	class:MRegCvarList
show	mreg.cpp	/^void MRegMsgList::show(void) {$/;"	f	line:493	class:MRegMsgList
show_client	mlist.cpp	/^void MPluginList::show_client(edict_t *pEntity) {$/;"	f	line:626	class:MPluginList
show_client	mlist.cpp	/^void MPluginList::show_client(edict_t *pEntity) {$/;"	f	line:630	class:MPluginList
show_client	mlist.cpp	/^void MPluginList::show_client(edict_t *pEntity) {$/;"	f	line:632	class:MPluginList
show_client	mlist.cpp	/^void MPluginList::show_client(edict_t *pEntity) {$/;"	f	line:638	class:MPluginList
siegeturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(siegeturret);$/;"	v	line:1717
siegeturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(siegeturret);$/;"	v	line:1777
siegeturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(siegeturret);$/;"	v	line:1801
siegeturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(siegeturret);$/;"	v	line:1848
siegeturret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(siegeturret);$/;"	v	line:1871
size	mhook.h	/^		int size;			\/\/ set to MAX_HOOKS in constructor$/;"	m	line:138	class:MHookList	access:private
size	mlist.h	/^		int size;							\/\/ size of list, ie MAX_PLUGINS$/;"	m	line:58	class:MPluginList	access:public
size	mreg.h	/^		int size;						\/\/ size of list, ie MAX_REG_MSGS$/;"	m	line:172	class:MRegMsgList	access:private
size	mreg.h	/^		int size;				\/\/ current size of list$/;"	m	line:91	class:MRegCmdList	access:private
size	mreg.h	/^		int size;				\/\/ size of list, ie MAX_REG_CVARS$/;"	m	line:133	class:MRegCvarList	access:private
size	mreg.h	/^		int size;				\/\/ size, if given by gamedll$/;"	m	line:163	class:MRegMsg	access:public
size	tqueue.h	/^		int size;$/;"	m	line:70	class:Queue	access:protected
skunk_fart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(skunk_fart);$/;"	v	line:1778
skunk_fart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(skunk_fart);$/;"	v	line:1802
skunk_fart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(skunk_fart);$/;"	v	line:1849
skunk_fart	linkgame.cpp	/^LINK_ENTITY_TO_GAME(skunk_fart);$/;"	v	line:1872
slAGruntTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAGruntTakeCoverFromEnemy);$/;"	v	line:1718
slAGruntTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAGruntTakeCoverFromEnemy);$/;"	v	line:1779
slAGruntTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAGruntTakeCoverFromEnemy);$/;"	v	line:1803
slAGruntTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAGruntTakeCoverFromEnemy);$/;"	v	line:1850
slAGruntTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAGruntTakeCoverFromEnemy);$/;"	v	line:1873
slAGruntThreatDisplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAGruntThreatDisplay);$/;"	v	line:1719
slAGruntThreatDisplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAGruntThreatDisplay);$/;"	v	line:1780
slAGruntThreatDisplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAGruntThreatDisplay);$/;"	v	line:1804
slAGruntThreatDisplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAGruntThreatDisplay);$/;"	v	line:1851
slAGruntThreatDisplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAGruntThreatDisplay);$/;"	v	line:1874
slAssassinTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromBestSound);$/;"	v	line:1720
slAssassinTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromBestSound);$/;"	v	line:1781
slAssassinTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromBestSound);$/;"	v	line:1805
slAssassinTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromBestSound);$/;"	v	line:1852
slAssassinTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromBestSound);$/;"	v	line:1875
slAssassinTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy);$/;"	v	line:1721
slAssassinTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy);$/;"	v	line:1782
slAssassinTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy);$/;"	v	line:1806
slAssassinTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy);$/;"	v	line:1853
slAssassinTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy);$/;"	v	line:1876
slAssassinTakeCoverFromEnemy2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy2);$/;"	v	line:1722
slAssassinTakeCoverFromEnemy2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy2);$/;"	v	line:1783
slAssassinTakeCoverFromEnemy2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy2);$/;"	v	line:1807
slAssassinTakeCoverFromEnemy2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy2);$/;"	v	line:1854
slAssassinTakeCoverFromEnemy2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy2);$/;"	v	line:1877
slBaFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slBaFaceTarget);$/;"	v	line:1723
slBaFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slBaFaceTarget);$/;"	v	line:1784
slBaFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slBaFaceTarget);$/;"	v	line:1808
slBaFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slBaFaceTarget);$/;"	v	line:1855
slBaFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slBaFaceTarget);$/;"	v	line:1878
slControllerTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slControllerTakeCover);$/;"	v	line:1724
slControllerTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slControllerTakeCover);$/;"	v	line:1785
slControllerTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slControllerTakeCover);$/;"	v	line:1809
slControllerTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slControllerTakeCover);$/;"	v	line:1856
slControllerTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slControllerTakeCover);$/;"	v	line:1879
slFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slFaceTarget);$/;"	v	line:1725
slFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slFaceTarget);$/;"	v	line:1786
slFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slFaceTarget);$/;"	v	line:1810
slFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slFaceTarget);$/;"	v	line:1857
slFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slFaceTarget);$/;"	v	line:1880
slFaceTargetScared	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slFaceTargetScared);$/;"	v	line:1726
slFaceTargetScared	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slFaceTargetScared);$/;"	v	line:1787
slFaceTargetScared	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slFaceTargetScared);$/;"	v	line:1811
slFaceTargetScared	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slFaceTargetScared);$/;"	v	line:1858
slFaceTargetScared	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slFaceTargetScared);$/;"	v	line:1881
slGruntTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTakeCover);$/;"	v	line:1727
slGruntTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTakeCover);$/;"	v	line:1788
slGruntTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTakeCover);$/;"	v	line:1812
slGruntTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTakeCover);$/;"	v	line:1859
slGruntTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTakeCover);$/;"	v	line:1882
slGruntTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTakeCoverFromBestSound);$/;"	v	line:1728
slGruntTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTakeCoverFromBestSound);$/;"	v	line:1789
slGruntTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTakeCoverFromBestSound);$/;"	v	line:1813
slGruntTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTakeCoverFromBestSound);$/;"	v	line:1860
slGruntTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTakeCoverFromBestSound);$/;"	v	line:1883
slGruntTossGrenadeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTossGrenadeCover);$/;"	v	line:1729
slGruntTossGrenadeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTossGrenadeCover);$/;"	v	line:1790
slGruntTossGrenadeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTossGrenadeCover);$/;"	v	line:1814
slGruntTossGrenadeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTossGrenadeCover);$/;"	v	line:1861
slGruntTossGrenadeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slGruntTossGrenadeCover);$/;"	v	line:1884
slIdleTrigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slIdleTrigger);$/;"	v	line:1730
slIdleTrigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slIdleTrigger);$/;"	v	line:1791
slIdleTrigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slIdleTrigger);$/;"	v	line:1815
slIdleTrigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slIdleTrigger);$/;"	v	line:1862
slIdleTrigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slIdleTrigger);$/;"	v	line:1885
slRunToScript	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slRunToScript);$/;"	v	line:1731
slRunToScript	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slRunToScript);$/;"	v	line:1792
slRunToScript	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slRunToScript);$/;"	v	line:1816
slRunToScript	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slRunToScript);$/;"	v	line:1863
slRunToScript	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slRunToScript);$/;"	v	line:1886
slTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromBestSound);$/;"	v	line:1732
slTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromBestSound);$/;"	v	line:1793
slTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromBestSound);$/;"	v	line:1817
slTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromBestSound);$/;"	v	line:1864
slTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromBestSound);$/;"	v	line:1887
slTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromEnemy);$/;"	v	line:1733
slTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromEnemy);$/;"	v	line:1794
slTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromEnemy);$/;"	v	line:1818
slTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromEnemy);$/;"	v	line:1865
slTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromEnemy);$/;"	v	line:1888
slTakeCoverFromOrigin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromOrigin);$/;"	v	line:1734
slTakeCoverFromOrigin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromOrigin);$/;"	v	line:1795
slTakeCoverFromOrigin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromOrigin);$/;"	v	line:1819
slTakeCoverFromOrigin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromOrigin);$/;"	v	line:1866
slTakeCoverFromOrigin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTakeCoverFromOrigin);$/;"	v	line:1889
slTlkIdleEyecontact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTlkIdleEyecontact);$/;"	v	line:1735
slTlkIdleEyecontact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTlkIdleEyecontact);$/;"	v	line:1796
slTlkIdleEyecontact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTlkIdleEyecontact);$/;"	v	line:1820
slTlkIdleEyecontact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTlkIdleEyecontact);$/;"	v	line:1867
slTlkIdleEyecontact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTlkIdleEyecontact);$/;"	v	line:1890
slTlkIdleWatchClient	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTlkIdleWatchClient);$/;"	v	line:1736
slTlkIdleWatchClient	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTlkIdleWatchClient);$/;"	v	line:1797
slTlkIdleWatchClient	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTlkIdleWatchClient);$/;"	v	line:1821
slTlkIdleWatchClient	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTlkIdleWatchClient);$/;"	v	line:1868
slTlkIdleWatchClient	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTlkIdleWatchClient);$/;"	v	line:1891
slTwitchDie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTwitchDie);$/;"	v	line:1737
slTwitchDie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTwitchDie);$/;"	v	line:1798
slTwitchDie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTwitchDie);$/;"	v	line:1822
slTwitchDie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTwitchDie);$/;"	v	line:1869
slTwitchDie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slTwitchDie);$/;"	v	line:1892
slWalkToScript	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slWalkToScript);$/;"	v	line:1738
slWalkToScript	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slWalkToScript);$/;"	v	line:1799
slWalkToScript	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slWalkToScript);$/;"	v	line:1823
slWalkToScript	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slWalkToScript);$/;"	v	line:1870
slWalkToScript	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slWalkToScript);$/;"	v	line:1893
sleep	osdep.h	176;"	d	line:176
slowcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slowcurse);$/;"	v	line:1739
slowcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slowcurse);$/;"	v	line:1800
slowcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slowcurse);$/;"	v	line:1824
slowcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slowcurse);$/;"	v	line:1871
slowcurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slowcurse);$/;"	v	line:1894
slowrefirecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slowrefirecurse);$/;"	v	line:1740
slowrefirecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slowrefirecurse);$/;"	v	line:1801
slowrefirecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slowrefirecurse);$/;"	v	line:1825
slowrefirecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slowrefirecurse);$/;"	v	line:1872
slowrefirecurse	linkgame.cpp	/^LINK_ENTITY_TO_GAME(slowrefirecurse);$/;"	v	line:1895
sm_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sm_rocket_01);$/;"	v	line:1741
sm_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sm_rocket_01);$/;"	v	line:1802
sm_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sm_rocket_01);$/;"	v	line:1826
sm_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sm_rocket_01);$/;"	v	line:1873
sm_rocket_01	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sm_rocket_01);$/;"	v	line:1896
snark_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(snark_cam);$/;"	v	line:1742
snark_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(snark_cam);$/;"	v	line:1803
snark_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(snark_cam);$/;"	v	line:1827
snark_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(snark_cam);$/;"	v	line:1874
snark_cam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(snark_cam);$/;"	v	line:1897
snowball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(snowball);$/;"	v	line:1743
snowball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(snowball);$/;"	v	line:1804
snowball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(snowball);$/;"	v	line:1828
snowball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(snowball);$/;"	v	line:1875
snowball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(snowball);$/;"	v	line:1898
snprintf	osdep.h	174;"	d	line:174
soundent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(soundent);$/;"	v	line:1744
soundent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(soundent);$/;"	v	line:1805
soundent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(soundent);$/;"	v	line:1829
soundent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(soundent);$/;"	v	line:1876
soundent	linkgame.cpp	/^LINK_ENTITY_TO_GAME(soundent);$/;"	v	line:1899
source	mplugin.h	/^		PLOAD_SOURCE source;				\/\/ source of the request to load the plugin$/;"	m	line:123	class:MPlugin	access:public
spark_shower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spark_shower);$/;"	v	line:1745
spark_shower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spark_shower);$/;"	v	line:1806
spark_shower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spark_shower);$/;"	v	line:1830
spark_shower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spark_shower);$/;"	v	line:1877
spark_shower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spark_shower);$/;"	v	line:1900
spawnfar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spawnfar);$/;"	v	line:1746
spawnfar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spawnfar);$/;"	v	line:1807
spawnfar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spawnfar);$/;"	v	line:1831
spawnfar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spawnfar);$/;"	v	line:1878
spawnfar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spawnfar);$/;"	v	line:1901
speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(speaker);$/;"	v	line:1747
speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(speaker);$/;"	v	line:1808
speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(speaker);$/;"	v	line:1832
speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(speaker);$/;"	v	line:1879
speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(speaker);$/;"	v	line:1902
spear_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spear_bolt);$/;"	v	line:1748
spear_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spear_bolt);$/;"	v	line:1809
spear_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spear_bolt);$/;"	v	line:1833
spear_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spear_bolt);$/;"	v	line:1880
spear_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spear_bolt);$/;"	v	line:1903
specailbc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(specailbc);$/;"	v	line:1749
specailbc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(specailbc);$/;"	v	line:1810
specailbc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(specailbc);$/;"	v	line:1834
specailbc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(specailbc);$/;"	v	line:1881
specailbc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(specailbc);$/;"	v	line:1904
sphere_explosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sphere_explosion);$/;"	v	line:1750
sphere_explosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sphere_explosion);$/;"	v	line:1811
sphere_explosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sphere_explosion);$/;"	v	line:1835
sphere_explosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sphere_explosion);$/;"	v	line:1882
sphere_explosion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sphere_explosion);$/;"	v	line:1905
spirit_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spirit_bomb);$/;"	v	line:1751
spirit_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spirit_bomb);$/;"	v	line:1812
spirit_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spirit_bomb);$/;"	v	line:1836
spirit_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spirit_bomb);$/;"	v	line:1883
spirit_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spirit_bomb);$/;"	v	line:1906
spitgunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spitgunprojectile);$/;"	v	line:1752
spitgunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spitgunprojectile);$/;"	v	line:1813
spitgunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spitgunprojectile);$/;"	v	line:1837
spitgunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spitgunprojectile);$/;"	v	line:1884
spitgunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spitgunprojectile);$/;"	v	line:1907
spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spore);$/;"	v	line:1753
spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spore);$/;"	v	line:1814
spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spore);$/;"	v	line:1838
spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spore);$/;"	v	line:1885
spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spore);$/;"	v	line:1908
sporegunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sporegunprojectile);$/;"	v	line:1754
sporegunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sporegunprojectile);$/;"	v	line:1815
sporegunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sporegunprojectile);$/;"	v	line:1839
sporegunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sporegunprojectile);$/;"	v	line:1886
sporegunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sporegunprojectile);$/;"	v	line:1909
spy_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spy_camera);$/;"	v	line:1755
spy_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spy_camera);$/;"	v	line:1816
spy_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spy_camera);$/;"	v	line:1840
spy_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spy_camera);$/;"	v	line:1887
spy_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spy_camera);$/;"	v	line:1910
spy_escape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spy_escape);$/;"	v	line:1756
spy_escape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spy_escape);$/;"	v	line:1817
spy_escape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spy_escape);$/;"	v	line:1841
spy_escape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spy_escape);$/;"	v	line:1888
spy_escape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(spy_escape);$/;"	v	line:1911
squadmaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(squadmaker);$/;"	v	line:1757
squadmaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(squadmaker);$/;"	v	line:1818
squadmaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(squadmaker);$/;"	v	line:1842
squadmaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(squadmaker);$/;"	v	line:1889
squadmaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(squadmaker);$/;"	v	line:1912
squidspit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(squidspit);$/;"	v	line:1758
squidspit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(squidspit);$/;"	v	line:1819
squidspit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(squidspit);$/;"	v	line:1843
squidspit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(squidspit);$/;"	v	line:1890
squidspit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(squidspit);$/;"	v	line:1913
st_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(st_rocket);$/;"	v	line:1759
st_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(st_rocket);$/;"	v	line:1820
st_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(st_rocket);$/;"	v	line:1844
st_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(st_rocket);$/;"	v	line:1891
st_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(st_rocket);$/;"	v	line:1914
startup_logparse_thread	thread_logparse.cpp	/^void startup_logparse_thread(void) {$/;"	f	line:58
static_config	metamod.cpp	/^MConfig static_config;$/;"	v	line:60
static_config	metamod.cpp	/^MConfig static_config;$/;"	v	line:62
status	meta_api.h	/^	META_RES status;		\/\/ readable; "highest" return flag so far$/;"	m	line:93	struct:meta_globals_s	access:public
status	mplugin.h	/^		PLUG_STATUS status;					\/\/ current status of plugin (loaded, etc)$/;"	m	line:121	class:MPlugin	access:public
status	mreg.h	/^		REG_STATUS status;		\/\/ whether corresponding plugin is loaded$/;"	m	line:121	class:MRegCvar	access:public
status	mreg.h	/^		REG_STATUS status;		\/\/ whether corresponding plugin is loaded$/;"	m	line:79	class:MRegCmd	access:public
str_GetLastError	osdep.cpp	/^char *str_GetLastError(void) {$/;"	f	line:89
str_action	mplugin.cpp	/^char *MPlugin::str_action(STR_ACTION fmt) {$/;"	f	line:1138	class:MPlugin
str_action	mplugin.h	/^		char *str_action(void)		{ return(str_action(SA_SIMPLE)); };$/;"	f	line:166	class:MPlugin	access:public
str_htype	mhook.cpp	/^char *MHookList::str_htype(hook_t htype) {$/;"	f	line:389	class:MHookList
str_loadable	mplugin.h	/^		char *str_loadable(STR_LOADTIME fmt) { $/;"	f	line:177	class:MPlugin	access:public
str_loadable	mplugin.h	/^		char *str_loadable(void) { $/;"	f	line:169	class:MPlugin	access:public
str_loadtime	mplugin.cpp	/^char *MPlugin::str_loadtime(PLUG_LOADTIME ptime, STR_LOADTIME fmt) {$/;"	f	line:1174	class:MPlugin
str_os_error	osdep.h	/^inline const char *str_os_error(void) {$/;"	f	line:441
str_reason	mplugin.cpp	/^char *MPlugin::str_reason(PL_UNLOAD_REASON preason) {$/;"	f	line:1208	class:MPlugin
str_source	mplugin.cpp	/^char *MPlugin::str_source(STR_SOURCE fmt) {$/;"	f	line:1228	class:MPlugin
str_source	mplugin.h	/^		char *str_source(void)		{ return(str_source(SO_SIMPLE)); };$/;"	f	line:167	class:MPlugin	access:public
str_status	mplugin.cpp	/^char *MPlugin::str_status(STR_STATUS fmt) {$/;"	f	line:1104	class:MPlugin
str_status	mplugin.h	/^		char *str_status(void)		{ return(str_status(ST_SIMPLE)); };$/;"	f	line:165	class:MPlugin	access:public
str_unloadable	mplugin.h	/^		char *str_unloadable(STR_LOADTIME fmt) { $/;"	f	line:181	class:MPlugin	access:public
str_unloadable	mplugin.h	/^		char *str_unloadable(void) { $/;"	f	line:173	class:MPlugin	access:public
strcasecmp	osdep.h	177;"	d	line:177
strcasematch	support_meta.h	/^inline int strcasematch(const char *s1, const char *s2) {$/;"	f	line:107
streak_spiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(streak_spiral);$/;"	v	line:1760
streak_spiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(streak_spiral);$/;"	v	line:1821
streak_spiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(streak_spiral);$/;"	v	line:1845
streak_spiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(streak_spiral);$/;"	v	line:1892
streak_spiral	linkgame.cpp	/^LINK_ENTITY_TO_GAME(streak_spiral);$/;"	v	line:1915
strmatch	support_meta.h	/^inline int strmatch(const char *s1, const char *s2) {$/;"	f	line:95
strncasecmp	osdep.h	178;"	d	line:178
strncasematch	support_meta.h	/^inline int strncasematch(const char *s1, const char *s2, size_t n) {$/;"	f	line:113
strnmatch	support_meta.h	/^inline int strnmatch(const char *s1, const char *s2, size_t n) {$/;"	f	line:101
strtok_r	osdep.h	149;"	d	line:149
studioapi.cpp	studioapi.cpp	1;"	F	line:1
studioapi.h	studioapi.h	1;"	F	line:1
sturmbody	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sturmbody);$/;"	v	line:1761
sturmbody	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sturmbody);$/;"	v	line:1822
sturmbody	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sturmbody);$/;"	v	line:1846
sturmbody	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sturmbody);$/;"	v	line:1893
sturmbody	linkgame.cpp	/^LINK_ENTITY_TO_GAME(sturmbody);$/;"	v	line:1916
suck_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(suck_mine);$/;"	v	line:1762
suck_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(suck_mine);$/;"	v	line:1823
suck_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(suck_mine);$/;"	v	line:1847
suck_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(suck_mine);$/;"	v	line:1894
suck_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(suck_mine);$/;"	v	line:1917
support_meta.cpp	support_meta.cpp	1;"	F	line:1
support_meta.h	support_meta.h	1;"	F	line:1
svr_meta	commands_meta.cpp	/^void svr_meta(void) {$/;"	f	line:55
svr_meta	commands_meta.cpp	/^void svr_meta(void) {$/;"	f	line:56
swarm_garg_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_garg_stomp);$/;"	v	line:1763
swarm_garg_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_garg_stomp);$/;"	v	line:1824
swarm_garg_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_garg_stomp);$/;"	v	line:1848
swarm_garg_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_garg_stomp);$/;"	v	line:1895
swarm_garg_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_garg_stomp);$/;"	v	line:1918
swarm_spawnpt_acontroller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_acontroller);$/;"	v	line:1764
swarm_spawnpt_acontroller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_acontroller);$/;"	v	line:1825
swarm_spawnpt_acontroller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_acontroller);$/;"	v	line:1849
swarm_spawnpt_acontroller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_acontroller);$/;"	v	line:1896
swarm_spawnpt_acontroller	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_acontroller);$/;"	v	line:1919
swarm_spawnpt_agarg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_agarg);$/;"	v	line:1765
swarm_spawnpt_agarg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_agarg);$/;"	v	line:1826
swarm_spawnpt_agarg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_agarg);$/;"	v	line:1850
swarm_spawnpt_agarg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_agarg);$/;"	v	line:1897
swarm_spawnpt_agarg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_agarg);$/;"	v	line:1920
swarm_spawnpt_aheadcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_aheadcrab);$/;"	v	line:1766
swarm_spawnpt_aheadcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_aheadcrab);$/;"	v	line:1827
swarm_spawnpt_aheadcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_aheadcrab);$/;"	v	line:1851
swarm_spawnpt_aheadcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_aheadcrab);$/;"	v	line:1898
swarm_spawnpt_aheadcrab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_aheadcrab);$/;"	v	line:1921
swarm_spawnpt_aslave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_aslave);$/;"	v	line:1767
swarm_spawnpt_aslave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_aslave);$/;"	v	line:1828
swarm_spawnpt_aslave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_aslave);$/;"	v	line:1852
swarm_spawnpt_aslave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_aslave);$/;"	v	line:1899
swarm_spawnpt_aslave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_aslave);$/;"	v	line:1922
swarm_spawnpt_atripod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_atripod);$/;"	v	line:1768
swarm_spawnpt_atripod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_atripod);$/;"	v	line:1829
swarm_spawnpt_atripod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_atripod);$/;"	v	line:1853
swarm_spawnpt_atripod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_atripod);$/;"	v	line:1900
swarm_spawnpt_atripod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_atripod);$/;"	v	line:1923
swarm_spawnpt_hassassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hassassin);$/;"	v	line:1769
swarm_spawnpt_hassassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hassassin);$/;"	v	line:1830
swarm_spawnpt_hassassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hassassin);$/;"	v	line:1854
swarm_spawnpt_hassassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hassassin);$/;"	v	line:1901
swarm_spawnpt_hassassin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hassassin);$/;"	v	line:1924
swarm_spawnpt_hcommander	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hcommander);$/;"	v	line:1770
swarm_spawnpt_hcommander	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hcommander);$/;"	v	line:1831
swarm_spawnpt_hcommander	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hcommander);$/;"	v	line:1855
swarm_spawnpt_hcommander	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hcommander);$/;"	v	line:1902
swarm_spawnpt_hcommander	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hcommander);$/;"	v	line:1925
swarm_spawnpt_hengineer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hengineer);$/;"	v	line:1771
swarm_spawnpt_hengineer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hengineer);$/;"	v	line:1832
swarm_spawnpt_hengineer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hengineer);$/;"	v	line:1856
swarm_spawnpt_hengineer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hengineer);$/;"	v	line:1903
swarm_spawnpt_hengineer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hengineer);$/;"	v	line:1926
swarm_spawnpt_hgrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hgrunt);$/;"	v	line:1772
swarm_spawnpt_hgrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hgrunt);$/;"	v	line:1833
swarm_spawnpt_hgrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hgrunt);$/;"	v	line:1857
swarm_spawnpt_hgrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hgrunt);$/;"	v	line:1904
swarm_spawnpt_hgrunt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hgrunt);$/;"	v	line:1927
swarm_spawnpt_hscientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hscientist);$/;"	v	line:1773
swarm_spawnpt_hscientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hscientist);$/;"	v	line:1834
swarm_spawnpt_hscientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hscientist);$/;"	v	line:1858
swarm_spawnpt_hscientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hscientist);$/;"	v	line:1905
swarm_spawnpt_hscientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_hscientist);$/;"	v	line:1928
swarm_spawnpt_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_human);$/;"	v	line:1774
swarm_spawnpt_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_human);$/;"	v	line:1835
swarm_spawnpt_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_human);$/;"	v	line:1859
swarm_spawnpt_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_human);$/;"	v	line:1906
swarm_spawnpt_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_spawnpt_human);$/;"	v	line:1929
swarm_team_alien	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_team_alien);$/;"	v	line:1775
swarm_team_alien	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_team_alien);$/;"	v	line:1836
swarm_team_alien	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_team_alien);$/;"	v	line:1860
swarm_team_alien	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_team_alien);$/;"	v	line:1907
swarm_team_alien	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_team_alien);$/;"	v	line:1930
swarm_team_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_team_human);$/;"	v	line:1776
swarm_team_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_team_human);$/;"	v	line:1837
swarm_team_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_team_human);$/;"	v	line:1861
swarm_team_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_team_human);$/;"	v	line:1908
swarm_team_human	linkgame.cpp	/^LINK_ENTITY_TO_GAME(swarm_team_human);$/;"	v	line:1931
targ_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(targ_speaker);$/;"	v	line:1777
targ_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(targ_speaker);$/;"	v	line:1838
targ_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(targ_speaker);$/;"	v	line:1862
targ_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(targ_speaker);$/;"	v	line:1909
targ_speaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(targ_speaker);$/;"	v	line:1932
target	mhook.h	/^	event_player_t *target;$/;"	m	line:82	access:public
target_all_players	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_all_players);$/;"	v	line:1778
target_all_players	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_all_players);$/;"	v	line:1839
target_all_players	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_all_players);$/;"	v	line:1863
target_all_players	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_all_players);$/;"	v	line:1910
target_all_players	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_all_players);$/;"	v	line:1933
target_animation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_animation);$/;"	v	line:1779
target_animation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_animation);$/;"	v	line:1840
target_animation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_animation);$/;"	v	line:1864
target_animation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_animation);$/;"	v	line:1911
target_animation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_animation);$/;"	v	line:1934
target_cdaudio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_cdaudio);$/;"	v	line:1780
target_cdaudio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_cdaudio);$/;"	v	line:1841
target_cdaudio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_cdaudio);$/;"	v	line:1865
target_cdaudio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_cdaudio);$/;"	v	line:1912
target_cdaudio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_cdaudio);$/;"	v	line:1935
target_changemaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_changemaster);$/;"	v	line:1781
target_changemaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_changemaster);$/;"	v	line:1842
target_changemaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_changemaster);$/;"	v	line:1866
target_changemaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_changemaster);$/;"	v	line:1913
target_changemaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_changemaster);$/;"	v	line:1936
target_changetarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_changetarget);$/;"	v	line:1782
target_changetarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_changetarget);$/;"	v	line:1843
target_changetarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_changetarget);$/;"	v	line:1867
target_changetarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_changetarget);$/;"	v	line:1914
target_changetarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_changetarget);$/;"	v	line:1937
target_give	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_give);$/;"	v	line:1783
target_give	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_give);$/;"	v	line:1844
target_give	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_give);$/;"	v	line:1868
target_give	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_give);$/;"	v	line:1915
target_give	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_give);$/;"	v	line:1938
target_gravity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_gravity);$/;"	v	line:1784
target_gravity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_gravity);$/;"	v	line:1845
target_gravity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_gravity);$/;"	v	line:1869
target_gravity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_gravity);$/;"	v	line:1916
target_gravity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_gravity);$/;"	v	line:1939
target_help	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_help);$/;"	v	line:1785
target_help	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_help);$/;"	v	line:1846
target_help	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_help);$/;"	v	line:1870
target_help	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_help);$/;"	v	line:1917
target_help	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_help);$/;"	v	line:1940
target_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_hurt);$/;"	v	line:1786
target_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_hurt);$/;"	v	line:1847
target_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_hurt);$/;"	v	line:1871
target_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_hurt);$/;"	v	line:1918
target_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_hurt);$/;"	v	line:1941
target_kill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_kill);$/;"	v	line:1787
target_kill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_kill);$/;"	v	line:1848
target_kill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_kill);$/;"	v	line:1872
target_kill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_kill);$/;"	v	line:1919
target_kill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_kill);$/;"	v	line:1942
target_mp3audio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_mp3audio);$/;"	v	line:1788
target_mp3audio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_mp3audio);$/;"	v	line:1849
target_mp3audio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_mp3audio);$/;"	v	line:1873
target_mp3audio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_mp3audio);$/;"	v	line:1920
target_mp3audio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_mp3audio);$/;"	v	line:1943
target_print	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_print);$/;"	v	line:1789
target_print	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_print);$/;"	v	line:1850
target_print	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_print);$/;"	v	line:1874
target_print	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_print);$/;"	v	line:1921
target_print	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_print);$/;"	v	line:1944
target_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_push);$/;"	v	line:1790
target_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_push);$/;"	v	line:1851
target_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_push);$/;"	v	line:1875
target_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_push);$/;"	v	line:1922
target_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_push);$/;"	v	line:1945
target_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_random);$/;"	v	line:1791
target_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_random);$/;"	v	line:1852
target_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_random);$/;"	v	line:1876
target_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_random);$/;"	v	line:1923
target_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_random);$/;"	v	line:1946
target_random_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_random_player);$/;"	v	line:1792
target_random_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_random_player);$/;"	v	line:1853
target_random_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_random_player);$/;"	v	line:1877
target_random_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_random_player);$/;"	v	line:1924
target_random_player	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_random_player);$/;"	v	line:1947
target_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_relay);$/;"	v	line:1793
target_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_relay);$/;"	v	line:1854
target_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_relay);$/;"	v	line:1878
target_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_relay);$/;"	v	line:1925
target_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_relay);$/;"	v	line:1948
target_removeobject	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_removeobject);$/;"	v	line:1794
target_removeobject	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_removeobject);$/;"	v	line:1855
target_removeobject	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_removeobject);$/;"	v	line:1879
target_removeobject	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_removeobject);$/;"	v	line:1926
target_removeobject	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_removeobject);$/;"	v	line:1949
target_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_reset);$/;"	v	line:1795
target_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_reset);$/;"	v	line:1856
target_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_reset);$/;"	v	line:1880
target_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_reset);$/;"	v	line:1927
target_reset	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_reset);$/;"	v	line:1950
target_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_respawn);$/;"	v	line:1796
target_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_respawn);$/;"	v	line:1857
target_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_respawn);$/;"	v	line:1881
target_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_respawn);$/;"	v	line:1928
target_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_respawn);$/;"	v	line:1951
target_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_score);$/;"	v	line:1797
target_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_score);$/;"	v	line:1858
target_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_score);$/;"	v	line:1882
target_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_score);$/;"	v	line:1929
target_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_score);$/;"	v	line:1952
target_server_command	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_server_command);$/;"	v	line:1798
target_server_command	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_server_command);$/;"	v	line:1859
target_server_command	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_server_command);$/;"	v	line:1883
target_server_command	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_server_command);$/;"	v	line:1930
target_server_command	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_server_command);$/;"	v	line:1953
target_set_cvar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_set_cvar);$/;"	v	line:1799
target_set_cvar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_set_cvar);$/;"	v	line:1860
target_set_cvar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_set_cvar);$/;"	v	line:1884
target_set_cvar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_set_cvar);$/;"	v	line:1931
target_set_cvar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_set_cvar);$/;"	v	line:1954
target_spawnitem	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_spawnitem);$/;"	v	line:1800
target_spawnitem	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_spawnitem);$/;"	v	line:1861
target_spawnitem	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_spawnitem);$/;"	v	line:1885
target_spawnitem	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_spawnitem);$/;"	v	line:1932
target_spawnitem	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_spawnitem);$/;"	v	line:1955
target_spectate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_spectate);$/;"	v	line:1801
target_spectate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_spectate);$/;"	v	line:1862
target_spectate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_spectate);$/;"	v	line:1886
target_spectate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_spectate);$/;"	v	line:1933
target_spectate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_spectate);$/;"	v	line:1956
target_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_team);$/;"	v	line:1802
target_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_team);$/;"	v	line:1863
target_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_team);$/;"	v	line:1887
target_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_team);$/;"	v	line:1934
target_team	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_team);$/;"	v	line:1957
target_team_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_team_score);$/;"	v	line:1803
target_team_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_team_score);$/;"	v	line:1864
target_team_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_team_score);$/;"	v	line:1888
target_team_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_team_score);$/;"	v	line:1935
target_team_score	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_team_score);$/;"	v	line:1958
target_teamdie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_teamdie);$/;"	v	line:1804
target_teamdie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_teamdie);$/;"	v	line:1865
target_teamdie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_teamdie);$/;"	v	line:1889
target_teamdie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_teamdie);$/;"	v	line:1936
target_teamdie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_teamdie);$/;"	v	line:1959
target_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_teleport);$/;"	v	line:1805
target_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_teleport);$/;"	v	line:1866
target_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_teleport);$/;"	v	line:1890
target_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_teleport);$/;"	v	line:1937
target_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_teleport);$/;"	v	line:1960
target_weaponstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_weaponstrip);$/;"	v	line:1806
target_weaponstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_weaponstrip);$/;"	v	line:1867
target_weaponstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_weaponstrip);$/;"	v	line:1891
target_weaponstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_weaponstrip);$/;"	v	line:1938
target_weaponstrip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_weaponstrip);$/;"	v	line:1961
target_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_win);$/;"	v	line:1807
target_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_win);$/;"	v	line:1868
target_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_win);$/;"	v	line:1892
target_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_win);$/;"	v	line:1939
target_win	linkgame.cpp	/^LINK_ENTITY_TO_GAME(target_win);$/;"	v	line:1962
team	mhook.h	/^	char *team;$/;"	m	line:73	access:public
team_advarmory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_advarmory);$/;"	v	line:1808
team_advarmory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_advarmory);$/;"	v	line:1869
team_advarmory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_advarmory);$/;"	v	line:1893
team_advarmory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_advarmory);$/;"	v	line:1940
team_advarmory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_advarmory);$/;"	v	line:1963
team_advturretfactory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_advturretfactory);$/;"	v	line:1809
team_advturretfactory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_advturretfactory);$/;"	v	line:1870
team_advturretfactory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_advturretfactory);$/;"	v	line:1894
team_advturretfactory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_advturretfactory);$/;"	v	line:1941
team_advturretfactory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_advturretfactory);$/;"	v	line:1964
team_armory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_armory);$/;"	v	line:1810
team_armory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_armory);$/;"	v	line:1871
team_armory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_armory);$/;"	v	line:1895
team_armory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_armory);$/;"	v	line:1942
team_armory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_armory);$/;"	v	line:1965
team_armslab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_armslab);$/;"	v	line:1811
team_armslab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_armslab);$/;"	v	line:1872
team_armslab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_armslab);$/;"	v	line:1896
team_armslab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_armslab);$/;"	v	line:1943
team_armslab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_armslab);$/;"	v	line:1966
team_chemlab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_chemlab);$/;"	v	line:1812
team_chemlab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_chemlab);$/;"	v	line:1873
team_chemlab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_chemlab);$/;"	v	line:1897
team_chemlab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_chemlab);$/;"	v	line:1944
team_chemlab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_chemlab);$/;"	v	line:1967
team_command	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_command);$/;"	v	line:1813
team_command	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_command);$/;"	v	line:1874
team_command	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_command);$/;"	v	line:1898
team_command	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_command);$/;"	v	line:1945
team_command	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_command);$/;"	v	line:1968
team_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_goal);$/;"	v	line:1946
team_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_goal);$/;"	v	line:1969
team_hive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_hive);$/;"	v	line:1814
team_hive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_hive);$/;"	v	line:1875
team_hive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_hive);$/;"	v	line:1899
team_hive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_hive);$/;"	v	line:1947
team_hive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_hive);$/;"	v	line:1970
team_infportal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_infportal);$/;"	v	line:1815
team_infportal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_infportal);$/;"	v	line:1876
team_infportal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_infportal);$/;"	v	line:1900
team_infportal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_infportal);$/;"	v	line:1948
team_infportal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_infportal);$/;"	v	line:1971
team_medlab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_medlab);$/;"	v	line:1816
team_medlab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_medlab);$/;"	v	line:1877
team_medlab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_medlab);$/;"	v	line:1901
team_medlab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_medlab);$/;"	v	line:1949
team_medlab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_medlab);$/;"	v	line:1972
team_nukeplant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_nukeplant);$/;"	v	line:1817
team_nukeplant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_nukeplant);$/;"	v	line:1878
team_nukeplant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_nukeplant);$/;"	v	line:1902
team_nukeplant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_nukeplant);$/;"	v	line:1950
team_nukeplant	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_nukeplant);$/;"	v	line:1973
team_observatory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_observatory);$/;"	v	line:1818
team_observatory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_observatory);$/;"	v	line:1879
team_observatory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_observatory);$/;"	v	line:1903
team_observatory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_observatory);$/;"	v	line:1951
team_observatory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_observatory);$/;"	v	line:1974
team_prototypelab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_prototypelab);$/;"	v	line:1819
team_prototypelab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_prototypelab);$/;"	v	line:1880
team_prototypelab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_prototypelab);$/;"	v	line:1904
team_prototypelab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_prototypelab);$/;"	v	line:1952
team_prototypelab	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_prototypelab);$/;"	v	line:1975
team_turretfactory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_turretfactory);$/;"	v	line:1820
team_turretfactory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_turretfactory);$/;"	v	line:1881
team_turretfactory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_turretfactory);$/;"	v	line:1905
team_turretfactory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_turretfactory);$/;"	v	line:1953
team_turretfactory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_turretfactory);$/;"	v	line:1976
team_webstrand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_webstrand);$/;"	v	line:1821
team_webstrand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_webstrand);$/;"	v	line:1882
team_webstrand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_webstrand);$/;"	v	line:1906
team_webstrand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_webstrand);$/;"	v	line:1954
team_webstrand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(team_webstrand);$/;"	v	line:1977
telebecon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(telebecon);$/;"	v	line:1822
telebecon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(telebecon);$/;"	v	line:1883
telebecon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(telebecon);$/;"	v	line:1907
telebecon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(telebecon);$/;"	v	line:1955
telebecon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(telebecon);$/;"	v	line:1978
teledeath	linkgame.cpp	/^LINK_ENTITY_TO_GAME(teledeath);$/;"	v	line:1823
teledeath	linkgame.cpp	/^LINK_ENTITY_TO_GAME(teledeath);$/;"	v	line:1884
teledeath	linkgame.cpp	/^LINK_ENTITY_TO_GAME(teledeath);$/;"	v	line:1908
teledeath	linkgame.cpp	/^LINK_ENTITY_TO_GAME(teledeath);$/;"	v	line:1956
teledeath	linkgame.cpp	/^LINK_ENTITY_TO_GAME(teledeath);$/;"	v	line:1979
test_effect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(test_effect);$/;"	v	line:1824
test_effect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(test_effect);$/;"	v	line:1885
test_effect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(test_effect);$/;"	v	line:1909
test_effect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(test_effect);$/;"	v	line:1957
test_effect	linkgame.cpp	/^LINK_ENTITY_TO_GAME(test_effect);$/;"	v	line:1980
testhull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(testhull);$/;"	v	line:1825
testhull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(testhull);$/;"	v	line:1886
testhull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(testhull);$/;"	v	line:1910
testhull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(testhull);$/;"	v	line:1958
testhull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(testhull);$/;"	v	line:1981
testparticles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(testparticles);$/;"	v	line:1887
testparticles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(testparticles);$/;"	v	line:1911
testparticles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(testparticles);$/;"	v	line:1959
testparticles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(testparticles);$/;"	v	line:1982
tf_ammo_rpgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_ammo_rpgclip);$/;"	v	line:1826
tf_ammo_rpgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_ammo_rpgclip);$/;"	v	line:1888
tf_ammo_rpgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_ammo_rpgclip);$/;"	v	line:1912
tf_ammo_rpgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_ammo_rpgclip);$/;"	v	line:1960
tf_ammo_rpgclip	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_ammo_rpgclip);$/;"	v	line:1983
tf_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_flame);$/;"	v	line:1827
tf_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_flame);$/;"	v	line:1889
tf_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_flame);$/;"	v	line:1913
tf_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_flame);$/;"	v	line:1961
tf_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_flame);$/;"	v	line:1984
tf_flamethrower_burst	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_flamethrower_burst);$/;"	v	line:1828
tf_flamethrower_burst	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_flamethrower_burst);$/;"	v	line:1890
tf_flamethrower_burst	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_flamethrower_burst);$/;"	v	line:1914
tf_flamethrower_burst	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_flamethrower_burst);$/;"	v	line:1962
tf_flamethrower_burst	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_flamethrower_burst);$/;"	v	line:1985
tf_gl_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_gl_grenade);$/;"	v	line:1829
tf_gl_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_gl_grenade);$/;"	v	line:1891
tf_gl_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_gl_grenade);$/;"	v	line:1915
tf_gl_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_gl_grenade);$/;"	v	line:1963
tf_gl_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_gl_grenade);$/;"	v	line:1986
tf_ic_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_ic_rocket);$/;"	v	line:1830
tf_ic_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_ic_rocket);$/;"	v	line:1892
tf_ic_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_ic_rocket);$/;"	v	line:1916
tf_ic_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_ic_rocket);$/;"	v	line:1964
tf_ic_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_ic_rocket);$/;"	v	line:1987
tf_nailgun_nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_nailgun_nail);$/;"	v	line:1831
tf_nailgun_nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_nailgun_nail);$/;"	v	line:1893
tf_nailgun_nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_nailgun_nail);$/;"	v	line:1917
tf_nailgun_nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_nailgun_nail);$/;"	v	line:1965
tf_nailgun_nail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_nailgun_nail);$/;"	v	line:1988
tf_rpg_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_rpg_rocket);$/;"	v	line:1832
tf_rpg_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_rpg_rocket);$/;"	v	line:1894
tf_rpg_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_rpg_rocket);$/;"	v	line:1918
tf_rpg_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_rpg_rocket);$/;"	v	line:1966
tf_rpg_rocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_rpg_rocket);$/;"	v	line:1989
tf_weapon_ac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ac);$/;"	v	line:1833
tf_weapon_ac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ac);$/;"	v	line:1895
tf_weapon_ac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ac);$/;"	v	line:1919
tf_weapon_ac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ac);$/;"	v	line:1967
tf_weapon_ac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ac);$/;"	v	line:1990
tf_weapon_autorifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_autorifle);$/;"	v	line:1834
tf_weapon_autorifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_autorifle);$/;"	v	line:1896
tf_weapon_autorifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_autorifle);$/;"	v	line:1920
tf_weapon_autorifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_autorifle);$/;"	v	line:1968
tf_weapon_autorifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_autorifle);$/;"	v	line:1991
tf_weapon_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_axe);$/;"	v	line:1835
tf_weapon_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_axe);$/;"	v	line:1897
tf_weapon_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_axe);$/;"	v	line:1921
tf_weapon_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_axe);$/;"	v	line:1969
tf_weapon_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_axe);$/;"	v	line:1992
tf_weapon_caltrop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_caltrop);$/;"	v	line:1836
tf_weapon_caltrop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_caltrop);$/;"	v	line:1898
tf_weapon_caltrop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_caltrop);$/;"	v	line:1922
tf_weapon_caltrop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_caltrop);$/;"	v	line:1970
tf_weapon_caltrop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_caltrop);$/;"	v	line:1993
tf_weapon_caltropgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_caltropgrenade);$/;"	v	line:1837
tf_weapon_caltropgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_caltropgrenade);$/;"	v	line:1899
tf_weapon_caltropgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_caltropgrenade);$/;"	v	line:1923
tf_weapon_caltropgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_caltropgrenade);$/;"	v	line:1971
tf_weapon_caltropgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_caltropgrenade);$/;"	v	line:1994
tf_weapon_concussiongrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_concussiongrenade);$/;"	v	line:1838
tf_weapon_concussiongrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_concussiongrenade);$/;"	v	line:1900
tf_weapon_concussiongrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_concussiongrenade);$/;"	v	line:1924
tf_weapon_concussiongrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_concussiongrenade);$/;"	v	line:1972
tf_weapon_concussiongrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_concussiongrenade);$/;"	v	line:1995
tf_weapon_empgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_empgrenade);$/;"	v	line:1839
tf_weapon_empgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_empgrenade);$/;"	v	line:1901
tf_weapon_empgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_empgrenade);$/;"	v	line:1925
tf_weapon_empgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_empgrenade);$/;"	v	line:1973
tf_weapon_empgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_empgrenade);$/;"	v	line:1996
tf_weapon_flamethrower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_flamethrower);$/;"	v	line:1840
tf_weapon_flamethrower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_flamethrower);$/;"	v	line:1902
tf_weapon_flamethrower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_flamethrower);$/;"	v	line:1926
tf_weapon_flamethrower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_flamethrower);$/;"	v	line:1974
tf_weapon_flamethrower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_flamethrower);$/;"	v	line:1997
tf_weapon_gasgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_gasgrenade);$/;"	v	line:1841
tf_weapon_gasgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_gasgrenade);$/;"	v	line:1903
tf_weapon_gasgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_gasgrenade);$/;"	v	line:1927
tf_weapon_gasgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_gasgrenade);$/;"	v	line:1975
tf_weapon_gasgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_gasgrenade);$/;"	v	line:1998
tf_weapon_genericprimedgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_genericprimedgrenade);$/;"	v	line:1842
tf_weapon_genericprimedgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_genericprimedgrenade);$/;"	v	line:1904
tf_weapon_genericprimedgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_genericprimedgrenade);$/;"	v	line:1928
tf_weapon_genericprimedgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_genericprimedgrenade);$/;"	v	line:1976
tf_weapon_genericprimedgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_genericprimedgrenade);$/;"	v	line:1999
tf_weapon_gl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_gl);$/;"	v	line:1843
tf_weapon_gl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_gl);$/;"	v	line:1905
tf_weapon_gl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_gl);$/;"	v	line:1929
tf_weapon_gl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_gl);$/;"	v	line:1977
tf_weapon_gl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_gl);$/;"	v	line:2000
tf_weapon_ic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ic);$/;"	v	line:1844
tf_weapon_ic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ic);$/;"	v	line:1906
tf_weapon_ic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ic);$/;"	v	line:1930
tf_weapon_ic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ic);$/;"	v	line:1978
tf_weapon_ic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ic);$/;"	v	line:2001
tf_weapon_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_knife);$/;"	v	line:1845
tf_weapon_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_knife);$/;"	v	line:1907
tf_weapon_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_knife);$/;"	v	line:1931
tf_weapon_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_knife);$/;"	v	line:1979
tf_weapon_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_knife);$/;"	v	line:2002
tf_weapon_medikit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_medikit);$/;"	v	line:1846
tf_weapon_medikit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_medikit);$/;"	v	line:1908
tf_weapon_medikit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_medikit);$/;"	v	line:1932
tf_weapon_medikit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_medikit);$/;"	v	line:1980
tf_weapon_medikit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_medikit);$/;"	v	line:2003
tf_weapon_mirvbomblet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_mirvbomblet);$/;"	v	line:1847
tf_weapon_mirvbomblet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_mirvbomblet);$/;"	v	line:1909
tf_weapon_mirvbomblet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_mirvbomblet);$/;"	v	line:1933
tf_weapon_mirvbomblet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_mirvbomblet);$/;"	v	line:1981
tf_weapon_mirvbomblet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_mirvbomblet);$/;"	v	line:2004
tf_weapon_mirvgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_mirvgrenade);$/;"	v	line:1848
tf_weapon_mirvgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_mirvgrenade);$/;"	v	line:1910
tf_weapon_mirvgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_mirvgrenade);$/;"	v	line:1934
tf_weapon_mirvgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_mirvgrenade);$/;"	v	line:1982
tf_weapon_mirvgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_mirvgrenade);$/;"	v	line:2005
tf_weapon_nailgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_nailgrenade);$/;"	v	line:1849
tf_weapon_nailgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_nailgrenade);$/;"	v	line:1911
tf_weapon_nailgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_nailgrenade);$/;"	v	line:1935
tf_weapon_nailgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_nailgrenade);$/;"	v	line:1983
tf_weapon_nailgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_nailgrenade);$/;"	v	line:2006
tf_weapon_napalmgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_napalmgrenade);$/;"	v	line:1850
tf_weapon_napalmgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_napalmgrenade);$/;"	v	line:1912
tf_weapon_napalmgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_napalmgrenade);$/;"	v	line:1936
tf_weapon_napalmgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_napalmgrenade);$/;"	v	line:1984
tf_weapon_napalmgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_napalmgrenade);$/;"	v	line:2007
tf_weapon_ng	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ng);$/;"	v	line:1851
tf_weapon_ng	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ng);$/;"	v	line:1913
tf_weapon_ng	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ng);$/;"	v	line:1937
tf_weapon_ng	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ng);$/;"	v	line:1985
tf_weapon_ng	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_ng);$/;"	v	line:2008
tf_weapon_normalgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_normalgrenade);$/;"	v	line:1852
tf_weapon_normalgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_normalgrenade);$/;"	v	line:1914
tf_weapon_normalgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_normalgrenade);$/;"	v	line:1938
tf_weapon_normalgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_normalgrenade);$/;"	v	line:1986
tf_weapon_normalgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_normalgrenade);$/;"	v	line:2009
tf_weapon_pl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_pl);$/;"	v	line:1853
tf_weapon_pl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_pl);$/;"	v	line:1915
tf_weapon_pl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_pl);$/;"	v	line:1939
tf_weapon_pl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_pl);$/;"	v	line:1987
tf_weapon_pl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_pl);$/;"	v	line:2010
tf_weapon_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_railgun);$/;"	v	line:1854
tf_weapon_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_railgun);$/;"	v	line:1916
tf_weapon_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_railgun);$/;"	v	line:1940
tf_weapon_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_railgun);$/;"	v	line:1988
tf_weapon_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_railgun);$/;"	v	line:2011
tf_weapon_rpg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_rpg);$/;"	v	line:1855
tf_weapon_rpg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_rpg);$/;"	v	line:1917
tf_weapon_rpg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_rpg);$/;"	v	line:1941
tf_weapon_rpg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_rpg);$/;"	v	line:1989
tf_weapon_rpg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_rpg);$/;"	v	line:2012
tf_weapon_shotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_shotgun);$/;"	v	line:1856
tf_weapon_shotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_shotgun);$/;"	v	line:1918
tf_weapon_shotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_shotgun);$/;"	v	line:1942
tf_weapon_shotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_shotgun);$/;"	v	line:1990
tf_weapon_shotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_shotgun);$/;"	v	line:2013
tf_weapon_sniperrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_sniperrifle);$/;"	v	line:1857
tf_weapon_sniperrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_sniperrifle);$/;"	v	line:1919
tf_weapon_sniperrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_sniperrifle);$/;"	v	line:1943
tf_weapon_sniperrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_sniperrifle);$/;"	v	line:1991
tf_weapon_sniperrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_sniperrifle);$/;"	v	line:2014
tf_weapon_spanner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_spanner);$/;"	v	line:1858
tf_weapon_spanner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_spanner);$/;"	v	line:1920
tf_weapon_spanner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_spanner);$/;"	v	line:1944
tf_weapon_spanner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_spanner);$/;"	v	line:1992
tf_weapon_spanner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_spanner);$/;"	v	line:2015
tf_weapon_superng	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_superng);$/;"	v	line:1859
tf_weapon_superng	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_superng);$/;"	v	line:1921
tf_weapon_superng	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_superng);$/;"	v	line:1945
tf_weapon_superng	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_superng);$/;"	v	line:1993
tf_weapon_superng	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_superng);$/;"	v	line:2016
tf_weapon_supershotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_supershotgun);$/;"	v	line:1860
tf_weapon_supershotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_supershotgun);$/;"	v	line:1922
tf_weapon_supershotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_supershotgun);$/;"	v	line:1946
tf_weapon_supershotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_supershotgun);$/;"	v	line:1994
tf_weapon_supershotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_supershotgun);$/;"	v	line:2017
tf_weapon_tranq	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_tranq);$/;"	v	line:1861
tf_weapon_tranq	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_tranq);$/;"	v	line:1923
tf_weapon_tranq	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_tranq);$/;"	v	line:1947
tf_weapon_tranq	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_tranq);$/;"	v	line:1995
tf_weapon_tranq	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tf_weapon_tranq);$/;"	v	line:2018
thread_logparse.cpp	thread_logparse.cpp	1;"	F	line:1
thread_logparse.h	thread_logparse.h	1;"	F	line:1
throwing_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(throwing_knife);$/;"	v	line:1862
throwing_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(throwing_knife);$/;"	v	line:1924
throwing_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(throwing_knife);$/;"	v	line:1948
throwing_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(throwing_knife);$/;"	v	line:1996
throwing_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(throwing_knife);$/;"	v	line:2019
thrown_katana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_katana);$/;"	v	line:1863
thrown_katana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_katana);$/;"	v	line:1925
thrown_katana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_katana);$/;"	v	line:1949
thrown_katana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_katana);$/;"	v	line:1997
thrown_katana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_katana);$/;"	v	line:2020
thrown_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_knife);$/;"	v	line:1864
thrown_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_knife);$/;"	v	line:1926
thrown_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_knife);$/;"	v	line:1950
thrown_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_knife);$/;"	v	line:1998
thrown_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_knife);$/;"	v	line:2021
thrown_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_object);$/;"	v	line:1927
thrown_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_object);$/;"	v	line:1951
thrown_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_object);$/;"	v	line:1999
thrown_object	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_object);$/;"	v	line:2022
thrown_sledge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_sledge);$/;"	v	line:1865
thrown_sledge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_sledge);$/;"	v	line:1928
thrown_sledge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_sledge);$/;"	v	line:1952
thrown_sledge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_sledge);$/;"	v	line:2000
thrown_sledge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(thrown_sledge);$/;"	v	line:2023
time_loaded	mplugin.h	/^		time_t time_loaded;					\/\/ when plugin was loaded$/;"	m	line:127	class:MPlugin	access:public
timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(timer);$/;"	v	line:1866
timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(timer);$/;"	v	line:1929
timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(timer);$/;"	v	line:1953
timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(timer);$/;"	v	line:2001
timer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(timer);$/;"	v	line:2024
timer_add	linkgame.cpp	/^LINK_ENTITY_TO_GAME(timer_add);$/;"	v	line:1867
timer_add	linkgame.cpp	/^LINK_ENTITY_TO_GAME(timer_add);$/;"	v	line:1930
timer_add	linkgame.cpp	/^LINK_ENTITY_TO_GAME(timer_add);$/;"	v	line:1954
timer_add	linkgame.cpp	/^LINK_ENTITY_TO_GAME(timer_add);$/;"	v	line:2002
timer_add	linkgame.cpp	/^LINK_ENTITY_TO_GAME(timer_add);$/;"	v	line:2025
tlAGruntTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAGruntTakeCoverFromEnemy);$/;"	v	line:1868
tlAGruntTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAGruntTakeCoverFromEnemy);$/;"	v	line:1931
tlAGruntTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAGruntTakeCoverFromEnemy);$/;"	v	line:1955
tlAGruntTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAGruntTakeCoverFromEnemy);$/;"	v	line:2003
tlAGruntTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAGruntTakeCoverFromEnemy);$/;"	v	line:2026
tlAGruntThreatDisplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAGruntThreatDisplay);$/;"	v	line:1869
tlAGruntThreatDisplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAGruntThreatDisplay);$/;"	v	line:1932
tlAGruntThreatDisplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAGruntThreatDisplay);$/;"	v	line:1956
tlAGruntThreatDisplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAGruntThreatDisplay);$/;"	v	line:2004
tlAGruntThreatDisplay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAGruntThreatDisplay);$/;"	v	line:2027
tlAssassinTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromBestSound);$/;"	v	line:1870
tlAssassinTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromBestSound);$/;"	v	line:1933
tlAssassinTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromBestSound);$/;"	v	line:1957
tlAssassinTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromBestSound);$/;"	v	line:2005
tlAssassinTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromBestSound);$/;"	v	line:2028
tlAssassinTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy);$/;"	v	line:1871
tlAssassinTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy);$/;"	v	line:1934
tlAssassinTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy);$/;"	v	line:1958
tlAssassinTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy);$/;"	v	line:2006
tlAssassinTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy);$/;"	v	line:2029
tlAssassinTakeCoverFromEnemy2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy2);$/;"	v	line:1872
tlAssassinTakeCoverFromEnemy2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy2);$/;"	v	line:1935
tlAssassinTakeCoverFromEnemy2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy2);$/;"	v	line:1959
tlAssassinTakeCoverFromEnemy2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy2);$/;"	v	line:2007
tlAssassinTakeCoverFromEnemy2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy2);$/;"	v	line:2030
tlBaFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlBaFaceTarget);$/;"	v	line:1873
tlBaFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlBaFaceTarget);$/;"	v	line:1936
tlBaFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlBaFaceTarget);$/;"	v	line:1960
tlBaFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlBaFaceTarget);$/;"	v	line:2008
tlBaFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlBaFaceTarget);$/;"	v	line:2031
tlControllerTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlControllerTakeCover);$/;"	v	line:1874
tlControllerTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlControllerTakeCover);$/;"	v	line:1937
tlControllerTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlControllerTakeCover);$/;"	v	line:1961
tlControllerTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlControllerTakeCover);$/;"	v	line:2009
tlControllerTakeCover	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlControllerTakeCover);$/;"	v	line:2032
tlFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlFaceTarget);$/;"	v	line:1875
tlFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlFaceTarget);$/;"	v	line:1938
tlFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlFaceTarget);$/;"	v	line:1962
tlFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlFaceTarget);$/;"	v	line:2010
tlFaceTarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlFaceTarget);$/;"	v	line:2033
tlFaceTargetScared	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlFaceTargetScared);$/;"	v	line:1876
tlFaceTargetScared	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlFaceTargetScared);$/;"	v	line:1939
tlFaceTargetScared	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlFaceTargetScared);$/;"	v	line:1963
tlFaceTargetScared	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlFaceTargetScared);$/;"	v	line:2011
tlFaceTargetScared	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlFaceTargetScared);$/;"	v	line:2034
tlGruntTakeCover1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTakeCover1);$/;"	v	line:1877
tlGruntTakeCover1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTakeCover1);$/;"	v	line:1940
tlGruntTakeCover1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTakeCover1);$/;"	v	line:1964
tlGruntTakeCover1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTakeCover1);$/;"	v	line:2012
tlGruntTakeCover1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTakeCover1);$/;"	v	line:2035
tlGruntTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTakeCoverFromBestSound);$/;"	v	line:1878
tlGruntTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTakeCoverFromBestSound);$/;"	v	line:1941
tlGruntTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTakeCoverFromBestSound);$/;"	v	line:1965
tlGruntTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTakeCoverFromBestSound);$/;"	v	line:2013
tlGruntTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTakeCoverFromBestSound);$/;"	v	line:2036
tlGruntTossGrenadeCover1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTossGrenadeCover1);$/;"	v	line:1879
tlGruntTossGrenadeCover1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTossGrenadeCover1);$/;"	v	line:1942
tlGruntTossGrenadeCover1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTossGrenadeCover1);$/;"	v	line:1966
tlGruntTossGrenadeCover1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTossGrenadeCover1);$/;"	v	line:2014
tlGruntTossGrenadeCover1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlGruntTossGrenadeCover1);$/;"	v	line:2037
tlTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromBestSound);$/;"	v	line:1880
tlTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromBestSound);$/;"	v	line:1943
tlTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromBestSound);$/;"	v	line:1967
tlTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromBestSound);$/;"	v	line:2015
tlTakeCoverFromBestSound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromBestSound);$/;"	v	line:2038
tlTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromEnemy);$/;"	v	line:1881
tlTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromEnemy);$/;"	v	line:1944
tlTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromEnemy);$/;"	v	line:1968
tlTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromEnemy);$/;"	v	line:2016
tlTakeCoverFromEnemy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromEnemy);$/;"	v	line:2039
tlTakeCoverFromOrigin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromOrigin);$/;"	v	line:1882
tlTakeCoverFromOrigin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromOrigin);$/;"	v	line:1945
tlTakeCoverFromOrigin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromOrigin);$/;"	v	line:1969
tlTakeCoverFromOrigin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromOrigin);$/;"	v	line:2017
tlTakeCoverFromOrigin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTakeCoverFromOrigin);$/;"	v	line:2040
tlTlkIdleEyecontact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleEyecontact);$/;"	v	line:1883
tlTlkIdleEyecontact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleEyecontact);$/;"	v	line:1946
tlTlkIdleEyecontact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleEyecontact);$/;"	v	line:1970
tlTlkIdleEyecontact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleEyecontact);$/;"	v	line:2018
tlTlkIdleEyecontact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleEyecontact);$/;"	v	line:2041
tlTlkIdleWatchClient	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleWatchClient);$/;"	v	line:1884
tlTlkIdleWatchClient	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleWatchClient);$/;"	v	line:1947
tlTlkIdleWatchClient	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleWatchClient);$/;"	v	line:1971
tlTlkIdleWatchClient	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleWatchClient);$/;"	v	line:2019
tlTlkIdleWatchClient	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleWatchClient);$/;"	v	line:2042
tlTlkIdleWatchClientStare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleWatchClientStare);$/;"	v	line:1885
tlTlkIdleWatchClientStare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleWatchClientStare);$/;"	v	line:1948
tlTlkIdleWatchClientStare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleWatchClientStare);$/;"	v	line:1972
tlTlkIdleWatchClientStare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleWatchClientStare);$/;"	v	line:2020
tlTlkIdleWatchClientStare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTlkIdleWatchClientStare);$/;"	v	line:2043
tlTwitchDie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTwitchDie);$/;"	v	line:1886
tlTwitchDie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTwitchDie);$/;"	v	line:1949
tlTwitchDie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTwitchDie);$/;"	v	line:1973
tlTwitchDie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTwitchDie);$/;"	v	line:2021
tlTwitchDie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tlTwitchDie);$/;"	v	line:2044
tod_control_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_control_area);$/;"	v	line:1887
tod_control_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_control_area);$/;"	v	line:1950
tod_control_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_control_area);$/;"	v	line:1974
tod_control_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_control_area);$/;"	v	line:2022
tod_control_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_control_area);$/;"	v	line:2045
tod_control_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_control_point);$/;"	v	line:1888
tod_control_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_control_point);$/;"	v	line:1951
tod_control_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_control_point);$/;"	v	line:1975
tod_control_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_control_point);$/;"	v	line:2023
tod_control_point	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_control_point);$/;"	v	line:2046
tod_notripmine_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_notripmine_area);$/;"	v	line:1889
tod_notripmine_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_notripmine_area);$/;"	v	line:1952
tod_notripmine_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_notripmine_area);$/;"	v	line:1976
tod_notripmine_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_notripmine_area);$/;"	v	line:2024
tod_notripmine_area	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_notripmine_area);$/;"	v	line:2047
tod_roundend_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundend_trigger);$/;"	v	line:1890
tod_roundend_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundend_trigger);$/;"	v	line:1953
tod_roundend_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundend_trigger);$/;"	v	line:1977
tod_roundend_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundend_trigger);$/;"	v	line:2025
tod_roundend_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundend_trigger);$/;"	v	line:2048
tod_roundstart_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundstart_trigger);$/;"	v	line:1891
tod_roundstart_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundstart_trigger);$/;"	v	line:1954
tod_roundstart_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundstart_trigger);$/;"	v	line:1978
tod_roundstart_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundstart_trigger);$/;"	v	line:2026
tod_roundstart_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundstart_trigger);$/;"	v	line:2049
tod_roundwon_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundwon_trigger);$/;"	v	line:1892
tod_roundwon_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundwon_trigger);$/;"	v	line:1955
tod_roundwon_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundwon_trigger);$/;"	v	line:1979
tod_roundwon_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundwon_trigger);$/;"	v	line:2027
tod_roundwon_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tod_roundwon_trigger);$/;"	v	line:2050
tombstone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tombstone);$/;"	v	line:1893
tombstone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tombstone);$/;"	v	line:1956
tombstone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tombstone);$/;"	v	line:1980
tombstone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tombstone);$/;"	v	line:2028
tombstone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(tombstone);$/;"	v	line:2051
tqueue.h	tqueue.h	1;"	F	line:1
trace	api_info.h	/^	mBOOL trace;		\/\/ if true, log info about this function$/;"	m	line:48	struct:api_info_s	access:public
translocator_disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(translocator_disc);$/;"	v	line:1894
translocator_disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(translocator_disc);$/;"	v	line:1957
translocator_disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(translocator_disc);$/;"	v	line:1981
translocator_disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(translocator_disc);$/;"	v	line:2029
translocator_disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(translocator_disc);$/;"	v	line:2052
transport_apc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(transport_apc);$/;"	v	line:1895
transport_apc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(transport_apc);$/;"	v	line:1958
transport_apc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(transport_apc);$/;"	v	line:1982
transport_apc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(transport_apc);$/;"	v	line:2030
transport_apc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(transport_apc);$/;"	v	line:2053
transport_blackhawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(transport_blackhawk);$/;"	v	line:1896
transport_blackhawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(transport_blackhawk);$/;"	v	line:1959
transport_blackhawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(transport_blackhawk);$/;"	v	line:1983
transport_blackhawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(transport_blackhawk);$/;"	v	line:2031
transport_blackhawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(transport_blackhawk);$/;"	v	line:2054
trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger);$/;"	v	line:1897
trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger);$/;"	v	line:1960
trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger);$/;"	v	line:1984
trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger);$/;"	v	line:2032
trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger);$/;"	v	line:2055
trigger_GoalLine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_GoalLine);$/;"	v	line:1898
trigger_GoalLine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_GoalLine);$/;"	v	line:1961
trigger_GoalLine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_GoalLine);$/;"	v	line:1985
trigger_GoalLine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_GoalLine);$/;"	v	line:2033
trigger_GoalLine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_GoalLine);$/;"	v	line:2056
trigger_PenaltyBox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_PenaltyBox);$/;"	v	line:1899
trigger_PenaltyBox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_PenaltyBox);$/;"	v	line:1962
trigger_PenaltyBox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_PenaltyBox);$/;"	v	line:1986
trigger_PenaltyBox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_PenaltyBox);$/;"	v	line:2034
trigger_PenaltyBox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_PenaltyBox);$/;"	v	line:2057
trigger_SideLine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_SideLine);$/;"	v	line:1900
trigger_SideLine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_SideLine);$/;"	v	line:1963
trigger_SideLine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_SideLine);$/;"	v	line:1987
trigger_SideLine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_SideLine);$/;"	v	line:2035
trigger_SideLine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_SideLine);$/;"	v	line:2058
trigger_armory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_armory);$/;"	v	line:1901
trigger_armory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_armory);$/;"	v	line:1964
trigger_armory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_armory);$/;"	v	line:1988
trigger_armory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_armory);$/;"	v	line:2036
trigger_armory	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_armory);$/;"	v	line:2059
trigger_assault	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_assault);$/;"	v	line:2037
trigger_assault	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_assault);$/;"	v	line:2060
trigger_auto	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_auto);$/;"	v	line:1902
trigger_auto	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_auto);$/;"	v	line:1965
trigger_auto	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_auto);$/;"	v	line:1989
trigger_auto	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_auto);$/;"	v	line:2038
trigger_auto	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_auto);$/;"	v	line:2061
trigger_autosave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_autosave);$/;"	v	line:1903
trigger_autosave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_autosave);$/;"	v	line:1966
trigger_autosave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_autosave);$/;"	v	line:1990
trigger_autosave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_autosave);$/;"	v	line:2039
trigger_autosave	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_autosave);$/;"	v	line:2062
trigger_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_ball);$/;"	v	line:1967
trigger_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_ball);$/;"	v	line:1991
trigger_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_ball);$/;"	v	line:2040
trigger_ball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_ball);$/;"	v	line:2063
trigger_baril	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_baril);$/;"	v	line:1904
trigger_baril	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_baril);$/;"	v	line:1968
trigger_baril	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_baril);$/;"	v	line:1992
trigger_baril	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_baril);$/;"	v	line:2041
trigger_baril	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_baril);$/;"	v	line:2064
trigger_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_camera);$/;"	v	line:1905
trigger_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_camera);$/;"	v	line:1969
trigger_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_camera);$/;"	v	line:1993
trigger_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_camera);$/;"	v	line:2042
trigger_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_camera);$/;"	v	line:2065
trigger_capturetimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_capturetimer);$/;"	v	line:1906
trigger_capturetimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_capturetimer);$/;"	v	line:1970
trigger_capturetimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_capturetimer);$/;"	v	line:1994
trigger_capturetimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_capturetimer);$/;"	v	line:2043
trigger_capturetimer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_capturetimer);$/;"	v	line:2066
trigger_captureupdate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_captureupdate);$/;"	v	line:1907
trigger_captureupdate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_captureupdate);$/;"	v	line:1971
trigger_captureupdate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_captureupdate);$/;"	v	line:1995
trigger_captureupdate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_captureupdate);$/;"	v	line:2044
trigger_captureupdate	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_captureupdate);$/;"	v	line:2067
trigger_cdaudio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_cdaudio);$/;"	v	line:1908
trigger_cdaudio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_cdaudio);$/;"	v	line:1972
trigger_cdaudio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_cdaudio);$/;"	v	line:1996
trigger_cdaudio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_cdaudio);$/;"	v	line:2045
trigger_cdaudio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_cdaudio);$/;"	v	line:2068
trigger_changealias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changealias);$/;"	v	line:1909
trigger_changealias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changealias);$/;"	v	line:1973
trigger_changealias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changealias);$/;"	v	line:1997
trigger_changealias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changealias);$/;"	v	line:2046
trigger_changealias	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changealias);$/;"	v	line:2069
trigger_changelevel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changelevel);$/;"	v	line:1910
trigger_changelevel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changelevel);$/;"	v	line:1974
trigger_changelevel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changelevel);$/;"	v	line:1998
trigger_changelevel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changelevel);$/;"	v	line:2047
trigger_changelevel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changelevel);$/;"	v	line:2070
trigger_changetarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changetarget);$/;"	v	line:1911
trigger_changetarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changetarget);$/;"	v	line:1975
trigger_changetarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changetarget);$/;"	v	line:1999
trigger_changetarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changetarget);$/;"	v	line:2048
trigger_changetarget	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changetarget);$/;"	v	line:2071
trigger_changevalue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changevalue);$/;"	v	line:2049
trigger_changevalue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_changevalue);$/;"	v	line:2072
trigger_coldbreath	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_coldbreath);$/;"	v	line:1912
trigger_coldbreath	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_coldbreath);$/;"	v	line:1976
trigger_coldbreath	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_coldbreath);$/;"	v	line:2000
trigger_coldbreath	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_coldbreath);$/;"	v	line:2050
trigger_coldbreath	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_coldbreath);$/;"	v	line:2073
trigger_comet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_comet);$/;"	v	line:1913
trigger_comet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_comet);$/;"	v	line:1977
trigger_comet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_comet);$/;"	v	line:2001
trigger_comet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_comet);$/;"	v	line:2051
trigger_comet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_comet);$/;"	v	line:2074
trigger_control	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_control);$/;"	v	line:1914
trigger_control	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_control);$/;"	v	line:1978
trigger_control	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_control);$/;"	v	line:2002
trigger_control	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_control);$/;"	v	line:2052
trigger_control	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_control);$/;"	v	line:2075
trigger_coop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_coop);$/;"	v	line:1915
trigger_coop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_coop);$/;"	v	line:1979
trigger_coop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_coop);$/;"	v	line:2003
trigger_coop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_coop);$/;"	v	line:2053
trigger_coop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_coop);$/;"	v	line:2076
trigger_counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_counter);$/;"	v	line:1916
trigger_counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_counter);$/;"	v	line:1980
trigger_counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_counter);$/;"	v	line:2004
trigger_counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_counter);$/;"	v	line:2054
trigger_counter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_counter);$/;"	v	line:2077
trigger_course	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_course);$/;"	v	line:2055
trigger_course	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_course);$/;"	v	line:2078
trigger_crash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_crash);$/;"	v	line:1917
trigger_crash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_crash);$/;"	v	line:1981
trigger_crash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_crash);$/;"	v	line:2005
trigger_crash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_crash);$/;"	v	line:2056
trigger_crash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_crash);$/;"	v	line:2079
trigger_ctf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_ctf);$/;"	v	line:2057
trigger_ctf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_ctf);$/;"	v	line:2080
trigger_ctfgeneric	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_ctfgeneric);$/;"	v	line:1918
trigger_ctfgeneric	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_ctfgeneric);$/;"	v	line:1982
trigger_ctfgeneric	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_ctfgeneric);$/;"	v	line:2006
trigger_ctfgeneric	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_ctfgeneric);$/;"	v	line:2058
trigger_ctfgeneric	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_ctfgeneric);$/;"	v	line:2081
trigger_deathmatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_deathmatch);$/;"	v	line:1919
trigger_deathmatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_deathmatch);$/;"	v	line:1983
trigger_deathmatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_deathmatch);$/;"	v	line:2007
trigger_deathmatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_deathmatch);$/;"	v	line:2059
trigger_deathmatch	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_deathmatch);$/;"	v	line:2082
trigger_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_die);$/;"	v	line:1920
trigger_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_die);$/;"	v	line:1984
trigger_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_die);$/;"	v	line:2008
trigger_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_die);$/;"	v	line:2060
trigger_die	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_die);$/;"	v	line:2083
trigger_discerturn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_discerturn);$/;"	v	line:1921
trigger_discerturn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_discerturn);$/;"	v	line:1985
trigger_discerturn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_discerturn);$/;"	v	line:2009
trigger_discerturn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_discerturn);$/;"	v	line:2061
trigger_discerturn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_discerturn);$/;"	v	line:2084
trigger_discreturn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_discreturn);$/;"	v	line:1922
trigger_discreturn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_discreturn);$/;"	v	line:1986
trigger_discreturn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_discreturn);$/;"	v	line:2010
trigger_discreturn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_discreturn);$/;"	v	line:2062
trigger_discreturn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_discreturn);$/;"	v	line:2085
trigger_endsection	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_endsection);$/;"	v	line:1923
trigger_endsection	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_endsection);$/;"	v	line:1987
trigger_endsection	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_endsection);$/;"	v	line:2011
trigger_endsection	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_endsection);$/;"	v	line:2063
trigger_endsection	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_endsection);$/;"	v	line:2086
trigger_env_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_env_hurt);$/;"	v	line:1924
trigger_env_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_env_hurt);$/;"	v	line:1988
trigger_env_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_env_hurt);$/;"	v	line:2012
trigger_env_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_env_hurt);$/;"	v	line:2064
trigger_env_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_env_hurt);$/;"	v	line:2087
trigger_execcommand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_execcommand);$/;"	v	line:2065
trigger_execcommand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_execcommand);$/;"	v	line:2088
trigger_fall	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_fall);$/;"	v	line:1925
trigger_fall	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_fall);$/;"	v	line:1989
trigger_fall	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_fall);$/;"	v	line:2013
trigger_fall	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_fall);$/;"	v	line:2066
trigger_fall	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_fall);$/;"	v	line:2089
trigger_geneworm_hit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_geneworm_hit);$/;"	v	line:1926
trigger_geneworm_hit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_geneworm_hit);$/;"	v	line:1990
trigger_geneworm_hit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_geneworm_hit);$/;"	v	line:2014
trigger_geneworm_hit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_geneworm_hit);$/;"	v	line:2067
trigger_geneworm_hit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_geneworm_hit);$/;"	v	line:2090
trigger_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_goal);$/;"	v	line:1927
trigger_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_goal);$/;"	v	line:1991
trigger_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_goal);$/;"	v	line:2015
trigger_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_goal);$/;"	v	line:2068
trigger_goal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_goal);$/;"	v	line:2091
trigger_golem	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_golem);$/;"	v	line:1928
trigger_golem	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_golem);$/;"	v	line:1992
trigger_golem	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_golem);$/;"	v	line:2016
trigger_golem	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_golem);$/;"	v	line:2069
trigger_golem	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_golem);$/;"	v	line:2092
trigger_gravity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_gravity);$/;"	v	line:1929
trigger_gravity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_gravity);$/;"	v	line:1993
trigger_gravity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_gravity);$/;"	v	line:2017
trigger_gravity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_gravity);$/;"	v	line:2070
trigger_gravity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_gravity);$/;"	v	line:2093
trigger_gunmanteleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_gunmanteleport);$/;"	v	line:1930
trigger_gunmanteleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_gunmanteleport);$/;"	v	line:1994
trigger_gunmanteleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_gunmanteleport);$/;"	v	line:2018
trigger_gunmanteleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_gunmanteleport);$/;"	v	line:2071
trigger_gunmanteleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_gunmanteleport);$/;"	v	line:2094
trigger_hold	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hold);$/;"	v	line:1931
trigger_hold	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hold);$/;"	v	line:1995
trigger_hold	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hold);$/;"	v	line:2019
trigger_hold	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hold);$/;"	v	line:2072
trigger_hold	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hold);$/;"	v	line:2095
trigger_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt);$/;"	v	line:1932
trigger_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt);$/;"	v	line:1996
trigger_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt);$/;"	v	line:2020
trigger_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt);$/;"	v	line:2073
trigger_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt);$/;"	v	line:2096
trigger_hurt_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt_bleu);$/;"	v	line:1933
trigger_hurt_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt_bleu);$/;"	v	line:1997
trigger_hurt_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt_bleu);$/;"	v	line:2021
trigger_hurt_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt_bleu);$/;"	v	line:2074
trigger_hurt_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt_bleu);$/;"	v	line:2097
trigger_hurt_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt_rouge);$/;"	v	line:1934
trigger_hurt_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt_rouge);$/;"	v	line:1998
trigger_hurt_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt_rouge);$/;"	v	line:2022
trigger_hurt_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt_rouge);$/;"	v	line:2075
trigger_hurt_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_hurt_rouge);$/;"	v	line:2098
trigger_jail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jail);$/;"	v	line:1935
trigger_jail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jail);$/;"	v	line:1999
trigger_jail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jail);$/;"	v	line:2023
trigger_jail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jail);$/;"	v	line:2076
trigger_jail	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jail);$/;"	v	line:2099
trigger_jail_release	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jail_release);$/;"	v	line:1936
trigger_jail_release	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jail_release);$/;"	v	line:2000
trigger_jail_release	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jail_release);$/;"	v	line:2024
trigger_jail_release	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jail_release);$/;"	v	line:2077
trigger_jail_release	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jail_release);$/;"	v	line:2100
trigger_jetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jetpack);$/;"	v	line:2078
trigger_jetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jetpack);$/;"	v	line:2101
trigger_jump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jump);$/;"	v	line:1937
trigger_jump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jump);$/;"	v	line:2001
trigger_jump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jump);$/;"	v	line:2025
trigger_jump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jump);$/;"	v	line:2079
trigger_jump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jump);$/;"	v	line:2102
trigger_jumppad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jumppad);$/;"	v	line:1938
trigger_jumppad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jumppad);$/;"	v	line:2002
trigger_jumppad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jumppad);$/;"	v	line:2026
trigger_jumppad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jumppad);$/;"	v	line:2080
trigger_jumppad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_jumppad);$/;"	v	line:2103
trigger_katehealth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_katehealth);$/;"	v	line:1939
trigger_katehealth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_katehealth);$/;"	v	line:2003
trigger_katehealth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_katehealth);$/;"	v	line:2027
trigger_katehealth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_katehealth);$/;"	v	line:2081
trigger_katehealth	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_katehealth);$/;"	v	line:2104
trigger_kill_nogib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_kill_nogib);$/;"	v	line:1940
trigger_kill_nogib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_kill_nogib);$/;"	v	line:2004
trigger_kill_nogib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_kill_nogib);$/;"	v	line:2028
trigger_kill_nogib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_kill_nogib);$/;"	v	line:2082
trigger_kill_nogib	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_kill_nogib);$/;"	v	line:2105
trigger_killmonster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_killmonster);$/;"	v	line:1941
trigger_killmonster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_killmonster);$/;"	v	line:2005
trigger_killmonster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_killmonster);$/;"	v	line:2029
trigger_killmonster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_killmonster);$/;"	v	line:2083
trigger_killmonster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_killmonster);$/;"	v	line:2106
trigger_lightstyle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_lightstyle);$/;"	v	line:1942
trigger_lightstyle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_lightstyle);$/;"	v	line:2006
trigger_lightstyle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_lightstyle);$/;"	v	line:2030
trigger_lightstyle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_lightstyle);$/;"	v	line:2084
trigger_lightstyle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_lightstyle);$/;"	v	line:2107
trigger_loadhazard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_loadhazard);$/;"	v	line:1943
trigger_loadhazard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_loadhazard);$/;"	v	line:2007
trigger_loadhazard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_loadhazard);$/;"	v	line:2031
trigger_loadhazard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_loadhazard);$/;"	v	line:2085
trigger_loadhazard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_loadhazard);$/;"	v	line:2108
trigger_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_mine);$/;"	v	line:1944
trigger_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_mine);$/;"	v	line:2008
trigger_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_mine);$/;"	v	line:2032
trigger_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_mine);$/;"	v	line:2086
trigger_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_mine);$/;"	v	line:2109
trigger_monsterjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_monsterjump);$/;"	v	line:1945
trigger_monsterjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_monsterjump);$/;"	v	line:2009
trigger_monsterjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_monsterjump);$/;"	v	line:2033
trigger_monsterjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_monsterjump);$/;"	v	line:2087
trigger_monsterjump	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_monsterjump);$/;"	v	line:2110
trigger_multiple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_multiple);$/;"	v	line:1946
trigger_multiple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_multiple);$/;"	v	line:2010
trigger_multiple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_multiple);$/;"	v	line:2034
trigger_multiple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_multiple);$/;"	v	line:2088
trigger_multiple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_multiple);$/;"	v	line:2111
trigger_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_music);$/;"	v	line:1947
trigger_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_music);$/;"	v	line:2011
trigger_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_music);$/;"	v	line:2035
trigger_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_music);$/;"	v	line:2089
trigger_music	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_music);$/;"	v	line:2112
trigger_npcarea	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_npcarea);$/;"	v	line:1948
trigger_npcarea	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_npcarea);$/;"	v	line:2012
trigger_npcarea	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_npcarea);$/;"	v	line:2036
trigger_npcarea	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_npcarea);$/;"	v	line:2090
trigger_npcarea	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_npcarea);$/;"	v	line:2113
trigger_objectcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_objectcapture);$/;"	v	line:1949
trigger_objectcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_objectcapture);$/;"	v	line:2013
trigger_objectcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_objectcapture);$/;"	v	line:2037
trigger_objectcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_objectcapture);$/;"	v	line:2091
trigger_objectcapture	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_objectcapture);$/;"	v	line:2114
trigger_once	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_once);$/;"	v	line:1950
trigger_once	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_once);$/;"	v	line:2014
trigger_once	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_once);$/;"	v	line:2038
trigger_once	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_once);$/;"	v	line:2092
trigger_once	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_once);$/;"	v	line:2115
trigger_particles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_particles);$/;"	v	line:2093
trigger_particles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_particles);$/;"	v	line:2116
trigger_playerfreeze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_playerfreeze);$/;"	v	line:1951
trigger_playerfreeze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_playerfreeze);$/;"	v	line:2015
trigger_playerfreeze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_playerfreeze);$/;"	v	line:2039
trigger_playerfreeze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_playerfreeze);$/;"	v	line:2094
trigger_playerfreeze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_playerfreeze);$/;"	v	line:2117
trigger_point_controle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_point_controle);$/;"	v	line:1952
trigger_point_controle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_point_controle);$/;"	v	line:2016
trigger_point_controle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_point_controle);$/;"	v	line:2040
trigger_point_controle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_point_controle);$/;"	v	line:2095
trigger_point_controle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_point_controle);$/;"	v	line:2118
trigger_presence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_presence);$/;"	v	line:1953
trigger_presence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_presence);$/;"	v	line:2017
trigger_presence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_presence);$/;"	v	line:2041
trigger_presence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_presence);$/;"	v	line:2096
trigger_presence	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_presence);$/;"	v	line:2119
trigger_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_push);$/;"	v	line:1954
trigger_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_push);$/;"	v	line:2018
trigger_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_push);$/;"	v	line:2042
trigger_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_push);$/;"	v	line:2097
trigger_push	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_push);$/;"	v	line:2120
trigger_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_random);$/;"	v	line:1955
trigger_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_random);$/;"	v	line:2019
trigger_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_random);$/;"	v	line:2043
trigger_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_random);$/;"	v	line:2098
trigger_random	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_random);$/;"	v	line:2121
trigger_random_time	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_random_time);$/;"	v	line:1956
trigger_random_time	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_random_time);$/;"	v	line:2020
trigger_random_time	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_random_time);$/;"	v	line:2044
trigger_random_time	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_random_time);$/;"	v	line:2099
trigger_random_time	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_random_time);$/;"	v	line:2122
trigger_regen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_regen);$/;"	v	line:1957
trigger_regen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_regen);$/;"	v	line:2021
trigger_regen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_regen);$/;"	v	line:2045
trigger_regen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_regen);$/;"	v	line:2100
trigger_regen	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_regen);$/;"	v	line:2123
trigger_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_relay);$/;"	v	line:1958
trigger_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_relay);$/;"	v	line:2022
trigger_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_relay);$/;"	v	line:2046
trigger_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_relay);$/;"	v	line:2101
trigger_relay	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_relay);$/;"	v	line:2124
trigger_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_respawn);$/;"	v	line:1959
trigger_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_respawn);$/;"	v	line:2023
trigger_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_respawn);$/;"	v	line:2047
trigger_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_respawn);$/;"	v	line:2102
trigger_respawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_respawn);$/;"	v	line:2125
trigger_rndbased	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_rndbased);$/;"	v	line:1960
trigger_rndbased	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_rndbased);$/;"	v	line:2024
trigger_rndbased	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_rndbased);$/;"	v	line:2048
trigger_rndbased	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_rndbased);$/;"	v	line:2103
trigger_rndbased	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_rndbased);$/;"	v	line:2126
trigger_rs_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_rs_hurt);$/;"	v	line:1961
trigger_rs_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_rs_hurt);$/;"	v	line:2025
trigger_rs_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_rs_hurt);$/;"	v	line:2049
trigger_rs_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_rs_hurt);$/;"	v	line:2104
trigger_rs_hurt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_rs_hurt);$/;"	v	line:2127
trigger_script	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_script);$/;"	v	line:1962
trigger_script	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_script);$/;"	v	line:2026
trigger_script	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_script);$/;"	v	line:2050
trigger_script	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_script);$/;"	v	line:2105
trigger_script	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_script);$/;"	v	line:2128
trigger_secret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_secret);$/;"	v	line:1963
trigger_secret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_secret);$/;"	v	line:2027
trigger_secret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_secret);$/;"	v	line:2051
trigger_secret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_secret);$/;"	v	line:2106
trigger_secret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_secret);$/;"	v	line:2129
trigger_section	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_section);$/;"	v	line:1964
trigger_section	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_section);$/;"	v	line:2028
trigger_section	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_section);$/;"	v	line:2052
trigger_section	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_section);$/;"	v	line:2107
trigger_section	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_section);$/;"	v	line:2130
trigger_shutup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_shutup);$/;"	v	line:1965
trigger_shutup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_shutup);$/;"	v	line:2029
trigger_shutup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_shutup);$/;"	v	line:2053
trigger_shutup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_shutup);$/;"	v	line:2108
trigger_shutup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_shutup);$/;"	v	line:2131
trigger_sound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_sound);$/;"	v	line:1966
trigger_sound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_sound);$/;"	v	line:2030
trigger_sound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_sound);$/;"	v	line:2054
trigger_sound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_sound);$/;"	v	line:2109
trigger_sound	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_sound);$/;"	v	line:2132
trigger_speed	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_speed);$/;"	v	line:1967
trigger_speed	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_speed);$/;"	v	line:2031
trigger_speed	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_speed);$/;"	v	line:2055
trigger_speed	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_speed);$/;"	v	line:2110
trigger_speed	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_speed);$/;"	v	line:2133
trigger_sponly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_sponly);$/;"	v	line:1968
trigger_sponly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_sponly);$/;"	v	line:2032
trigger_sponly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_sponly);$/;"	v	line:2056
trigger_sponly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_sponly);$/;"	v	line:2111
trigger_sponly	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_sponly);$/;"	v	line:2134
trigger_startpatrol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_startpatrol);$/;"	v	line:1969
trigger_startpatrol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_startpatrol);$/;"	v	line:2033
trigger_startpatrol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_startpatrol);$/;"	v	line:2057
trigger_startpatrol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_startpatrol);$/;"	v	line:2112
trigger_startpatrol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_startpatrol);$/;"	v	line:2135
trigger_teampush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_teampush);$/;"	v	line:1970
trigger_teampush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_teampush);$/;"	v	line:2034
trigger_teampush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_teampush);$/;"	v	line:2058
trigger_teampush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_teampush);$/;"	v	line:2113
trigger_teampush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_teampush);$/;"	v	line:2136
trigger_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_teleport);$/;"	v	line:1971
trigger_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_teleport);$/;"	v	line:2035
trigger_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_teleport);$/;"	v	line:2059
trigger_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_teleport);$/;"	v	line:2114
trigger_teleport	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_teleport);$/;"	v	line:2137
trigger_transition	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_transition);$/;"	v	line:1972
trigger_transition	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_transition);$/;"	v	line:2036
trigger_transition	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_transition);$/;"	v	line:2060
trigger_transition	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_transition);$/;"	v	line:2115
trigger_transition	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_transition);$/;"	v	line:2138
trigger_war	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_war);$/;"	v	line:2116
trigger_war	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_war);$/;"	v	line:2139
trigger_xen_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_xen_return);$/;"	v	line:1973
trigger_xen_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_xen_return);$/;"	v	line:2037
trigger_xen_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_xen_return);$/;"	v	line:2061
trigger_xen_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_xen_return);$/;"	v	line:2117
trigger_xen_return	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_xen_return);$/;"	v	line:2140
trigger_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone);$/;"	v	line:1974
trigger_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone);$/;"	v	line:2038
trigger_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone);$/;"	v	line:2062
trigger_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone);$/;"	v	line:2118
trigger_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone);$/;"	v	line:2141
trigger_zone_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone_bleu);$/;"	v	line:1975
trigger_zone_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone_bleu);$/;"	v	line:2039
trigger_zone_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone_bleu);$/;"	v	line:2063
trigger_zone_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone_bleu);$/;"	v	line:2119
trigger_zone_bleu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone_bleu);$/;"	v	line:2142
trigger_zone_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone_rouge);$/;"	v	line:1976
trigger_zone_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone_rouge);$/;"	v	line:2040
trigger_zone_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone_rouge);$/;"	v	line:2064
trigger_zone_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone_rouge);$/;"	v	line:2120
trigger_zone_rouge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trigger_zone_rouge);$/;"	v	line:2143
trip_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trip_beam);$/;"	v	line:1977
trip_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trip_beam);$/;"	v	line:2041
trip_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trip_beam);$/;"	v	line:2065
trip_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trip_beam);$/;"	v	line:2121
trip_beam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(trip_beam);$/;"	v	line:2144
ts_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_bomb);$/;"	v	line:2042
ts_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_bomb);$/;"	v	line:2066
ts_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_bomb);$/;"	v	line:2122
ts_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_bomb);$/;"	v	line:2145
ts_dmhill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_dmhill);$/;"	v	line:2043
ts_dmhill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_dmhill);$/;"	v	line:2067
ts_dmhill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_dmhill);$/;"	v	line:2123
ts_dmhill	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_dmhill);$/;"	v	line:2146
ts_groundweapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_groundweapon);$/;"	v	line:2044
ts_groundweapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_groundweapon);$/;"	v	line:2068
ts_groundweapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_groundweapon);$/;"	v	line:2124
ts_groundweapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_groundweapon);$/;"	v	line:2147
ts_hack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_hack);$/;"	v	line:2045
ts_hack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_hack);$/;"	v	line:2069
ts_hack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_hack);$/;"	v	line:2125
ts_hack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_hack);$/;"	v	line:2148
ts_mapglobals	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_mapglobals);$/;"	v	line:2046
ts_mapglobals	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_mapglobals);$/;"	v	line:2070
ts_mapglobals	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_mapglobals);$/;"	v	line:2126
ts_mapglobals	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_mapglobals);$/;"	v	line:2149
ts_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_model);$/;"	v	line:2047
ts_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_model);$/;"	v	line:2071
ts_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_model);$/;"	v	line:2127
ts_model	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_model);$/;"	v	line:2150
ts_objective_manager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_objective_manager);$/;"	v	line:2048
ts_objective_manager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_objective_manager);$/;"	v	line:2072
ts_objective_manager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_objective_manager);$/;"	v	line:2128
ts_objective_manager	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_objective_manager);$/;"	v	line:2151
ts_objective_ptr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_objective_ptr);$/;"	v	line:2049
ts_objective_ptr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_objective_ptr);$/;"	v	line:2073
ts_objective_ptr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_objective_ptr);$/;"	v	line:2129
ts_objective_ptr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_objective_ptr);$/;"	v	line:2152
ts_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_powerup);$/;"	v	line:2050
ts_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_powerup);$/;"	v	line:2074
ts_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_powerup);$/;"	v	line:2130
ts_powerup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_powerup);$/;"	v	line:2153
ts_slowmotion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_slowmotion);$/;"	v	line:2051
ts_slowmotion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_slowmotion);$/;"	v	line:2075
ts_slowmotion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_slowmotion);$/;"	v	line:2131
ts_slowmotion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_slowmotion);$/;"	v	line:2154
ts_slowmotionpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_slowmotionpoint);$/;"	v	line:2052
ts_slowmotionpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_slowmotionpoint);$/;"	v	line:2076
ts_slowmotionpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_slowmotionpoint);$/;"	v	line:2132
ts_slowmotionpoint	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_slowmotionpoint);$/;"	v	line:2155
ts_teamescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_teamescape);$/;"	v	line:2053
ts_teamescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_teamescape);$/;"	v	line:2077
ts_teamescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_teamescape);$/;"	v	line:2133
ts_teamescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_teamescape);$/;"	v	line:2156
ts_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_trigger);$/;"	v	line:2054
ts_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_trigger);$/;"	v	line:2078
ts_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_trigger);$/;"	v	line:2134
ts_trigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_trigger);$/;"	v	line:2157
ts_vipescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_vipescape);$/;"	v	line:2055
ts_vipescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_vipescape);$/;"	v	line:2079
ts_vipescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_vipescape);$/;"	v	line:2135
ts_vipescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_vipescape);$/;"	v	line:2158
ts_wingiver	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_wingiver);$/;"	v	line:2056
ts_wingiver	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_wingiver);$/;"	v	line:2080
ts_wingiver	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_wingiver);$/;"	v	line:2136
ts_wingiver	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ts_wingiver);$/;"	v	line:2159
turf_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(turf_zone);$/;"	v	line:1978
turf_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(turf_zone);$/;"	v	line:2057
turf_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(turf_zone);$/;"	v	line:2081
turf_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(turf_zone);$/;"	v	line:2137
turf_zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(turf_zone);$/;"	v	line:2160
turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(turret);$/;"	v	line:1979
turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(turret);$/;"	v	line:2058
turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(turret);$/;"	v	line:2082
turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(turret);$/;"	v	line:2138
turret	linkgame.cpp	/^LINK_ENTITY_TO_GAME(turret);$/;"	v	line:2161
type	conf_meta.h	/^	cf_type_t type;	\/\/ option type$/;"	m	line:64	struct:option_s	access:public
type	mhook.h	/^		hook_t type;			\/\/ EVENT, TRIGGER, etc$/;"	m	line:109	class:MHook	access:private
types_meta.h	types_meta.h	1;"	F	line:1
umbracloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(umbracloud);$/;"	v	line:1980
umbracloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(umbracloud);$/;"	v	line:2059
umbracloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(umbracloud);$/;"	v	line:2083
umbracloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(umbracloud);$/;"	v	line:2139
umbracloud	linkgame.cpp	/^LINK_ENTITY_TO_GAME(umbracloud);$/;"	v	line:2162
umbraprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(umbraprojectile);$/;"	v	line:1981
umbraprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(umbraprojectile);$/;"	v	line:2060
umbraprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(umbraprojectile);$/;"	v	line:2084
umbraprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(umbraprojectile);$/;"	v	line:2140
umbraprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(umbraprojectile);$/;"	v	line:2163
unload	mplugin.cpp	/^mBOOL MPlugin::unload(PLUG_LOADTIME now, PL_UNLOAD_REASON reason) {$/;"	f	line:778	class:MPlugin
unloadable	plinfo.h	/^	PLUG_LOADTIME unloadable;	\/\/ when unloadable$/;"	m	line:60	access:public
unpause	mplugin.cpp	/^mBOOL MPlugin::unpause(void) {$/;"	f	line:935	class:MPlugin
unpause_all	mlist.cpp	/^void MPluginList::unpause_all(void) {$/;"	f	line:555	class:MPluginList
unpause_all	mlist.cpp	/^void MPluginList::unpause_all(void) {$/;"	f	line:558	class:MPluginList
unpause_all	mlist.cpp	/^void MPluginList::unpause_all(void) {$/;"	f	line:562	class:MPluginList
unpause_all	mlist.cpp	/^void MPluginList::unpause_all(void) {$/;"	f	line:564	class:MPluginList
unpause_all	mlist.cpp	/^void MPluginList::unpause_all(void) {$/;"	f	line:570	class:MPluginList
url	plinfo.h	/^	char *url;					\/\/ URL$/;"	m	line:57	access:public
userid	mhook.h	/^	int userid;$/;"	m	line:71	access:public
uw_monster_hybrid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(uw_monster_hybrid);$/;"	v	line:2141
uw_monster_hybrid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(uw_monster_hybrid);$/;"	v	line:2164
uw_monster_michael	linkgame.cpp	/^LINK_ENTITY_TO_GAME(uw_monster_michael);$/;"	v	line:2142
uw_monster_michael	linkgame.cpp	/^LINK_ENTITY_TO_GAME(uw_monster_michael);$/;"	v	line:2165
uw_player_lycan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(uw_player_lycan);$/;"	v	line:2143
uw_player_lycan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(uw_player_lycan);$/;"	v	line:2166
uw_player_vamp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(uw_player_vamp);$/;"	v	line:2144
uw_player_vamp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(uw_player_vamp);$/;"	v	line:2167
uw_player_view	linkgame.cpp	/^LINK_ENTITY_TO_GAME(uw_player_view);$/;"	v	line:2145
uw_player_view	linkgame.cpp	/^LINK_ENTITY_TO_GAME(uw_player_view);$/;"	v	line:2168
valid_gamedir_file	support_meta.cpp	/^int valid_gamedir_file(char *path) {$/;"	f	line:57
vdate.cpp	vdate.cpp	1;"	F	line:1
vdate.h	vdate.h	1;"	F	line:1
vehicle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle);$/;"	v	line:1982
vehicle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle);$/;"	v	line:2061
vehicle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle);$/;"	v	line:2085
vehicle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle);$/;"	v	line:2146
vehicle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle);$/;"	v	line:2169
vehicle_dreadnaught	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_dreadnaught);$/;"	v	line:1983
vehicle_dreadnaught	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_dreadnaught);$/;"	v	line:2062
vehicle_dreadnaught	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_dreadnaught);$/;"	v	line:2086
vehicle_dreadnaught	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_dreadnaught);$/;"	v	line:2147
vehicle_dreadnaught	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_dreadnaught);$/;"	v	line:2170
vehicle_dreadnaught_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_dreadnaught_weapon);$/;"	v	line:1984
vehicle_dreadnaught_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_dreadnaught_weapon);$/;"	v	line:2063
vehicle_dreadnaught_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_dreadnaught_weapon);$/;"	v	line:2087
vehicle_dreadnaught_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_dreadnaught_weapon);$/;"	v	line:2148
vehicle_dreadnaught_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_dreadnaught_weapon);$/;"	v	line:2171
vehicle_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_tank);$/;"	v	line:1985
vehicle_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_tank);$/;"	v	line:2064
vehicle_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_tank);$/;"	v	line:2088
vehicle_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_tank);$/;"	v	line:2149
vehicle_tank	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_tank);$/;"	v	line:2172
vehicle_wraithlord	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_wraithlord);$/;"	v	line:1986
vehicle_wraithlord	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_wraithlord);$/;"	v	line:2065
vehicle_wraithlord	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_wraithlord);$/;"	v	line:2089
vehicle_wraithlord	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_wraithlord);$/;"	v	line:2150
vehicle_wraithlord	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_wraithlord);$/;"	v	line:2173
vehicle_wraithlord_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_wraithlord_weapon);$/;"	v	line:1987
vehicle_wraithlord_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_wraithlord_weapon);$/;"	v	line:2066
vehicle_wraithlord_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_wraithlord_weapon);$/;"	v	line:2090
vehicle_wraithlord_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_wraithlord_weapon);$/;"	v	line:2151
vehicle_wraithlord_weapon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vehicle_wraithlord_weapon);$/;"	v	line:2174
vers_meta.h	vers_meta.h	1;"	F	line:1
version	plinfo.h	/^	char *version;				\/\/ version$/;"	m	line:54	access:public
victim_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(victim_scientist);$/;"	v	line:1988
victim_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(victim_scientist);$/;"	v	line:2067
victim_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(victim_scientist);$/;"	v	line:2091
victim_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(victim_scientist);$/;"	v	line:2152
victim_scientist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(victim_scientist);$/;"	v	line:2175
vipescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vipescape);$/;"	v	line:2068
vipescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vipescape);$/;"	v	line:2092
vipescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vipescape);$/;"	v	line:2153
vipescape	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vipescape);$/;"	v	line:2176
vlist	mreg.h	/^		MRegCvar *vlist;		\/\/ malloc'd array of registered cvars$/;"	m	line:132	class:MRegCvarList	access:private
vote_llama	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vote_llama);$/;"	v	line:1989
vote_llama	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vote_llama);$/;"	v	line:2069
vote_llama	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vote_llama);$/;"	v	line:2093
vote_llama	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vote_llama);$/;"	v	line:2154
vote_llama	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vote_llama);$/;"	v	line:2177
vscrossbow_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vscrossbow_bolt);$/;"	v	line:1990
vscrossbow_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vscrossbow_bolt);$/;"	v	line:2070
vscrossbow_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vscrossbow_bolt);$/;"	v	line:2094
vscrossbow_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vscrossbow_bolt);$/;"	v	line:2155
vscrossbow_bolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(vscrossbow_bolt);$/;"	v	line:2178
vsnprintf	osdep.h	175;"	d	line:175
vstring	vdate.cpp	/^char const *vstring="$Pg: " VNAME " -- " VVERSION " | " __DATE__ " - " __TIME__ " $";$/;"	v	line:51
watcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(watcher);$/;"	v	line:1991
watcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(watcher);$/;"	v	line:2071
watcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(watcher);$/;"	v	line:2095
watcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(watcher);$/;"	v	line:2156
watcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(watcher);$/;"	v	line:2179
weapmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapmortar);$/;"	v	line:1992
weapmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapmortar);$/;"	v	line:2072
weapmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapmortar);$/;"	v	line:2096
weapmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapmortar);$/;"	v	line:2157
weapmortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapmortar);$/;"	v	line:2180
weapon_1100	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_1100);$/;"	v	line:1993
weapon_1100	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_1100);$/;"	v	line:2073
weapon_1100	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_1100);$/;"	v	line:2097
weapon_1100	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_1100);$/;"	v	line:2158
weapon_1100	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_1100);$/;"	v	line:2181
weapon_1911	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_1911);$/;"	v	line:1994
weapon_1911	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_1911);$/;"	v	line:2074
weapon_1911	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_1911);$/;"	v	line:2098
weapon_1911	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_1911);$/;"	v	line:2159
weapon_1911	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_1911);$/;"	v	line:2182
weapon_30cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_30cal);$/;"	v	line:1995
weapon_30cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_30cal);$/;"	v	line:2075
weapon_30cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_30cal);$/;"	v	line:2099
weapon_30cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_30cal);$/;"	v	line:2160
weapon_30cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_30cal);$/;"	v	line:2183
weapon_357	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_357);$/;"	v	line:1996
weapon_357	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_357);$/;"	v	line:2076
weapon_357	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_357);$/;"	v	line:2100
weapon_357	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_357);$/;"	v	line:2161
weapon_357	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_357);$/;"	v	line:2184
weapon_40gl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_40gl);$/;"	v	line:1997
weapon_40gl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_40gl);$/;"	v	line:2077
weapon_40gl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_40gl);$/;"	v	line:2101
weapon_40gl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_40gl);$/;"	v	line:2162
weapon_40gl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_40gl);$/;"	v	line:2185
weapon_50cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_50cal);$/;"	v	line:1998
weapon_50cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_50cal);$/;"	v	line:2078
weapon_50cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_50cal);$/;"	v	line:2102
weapon_50cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_50cal);$/;"	v	line:2163
weapon_50cal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_50cal);$/;"	v	line:2186
weapon_90mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_90mm);$/;"	v	line:1999
weapon_90mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_90mm);$/;"	v	line:2079
weapon_90mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_90mm);$/;"	v	line:2103
weapon_90mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_90mm);$/;"	v	line:2164
weapon_90mm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_90mm);$/;"	v	line:2187
weapon_92d	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_92d);$/;"	v	line:2000
weapon_92d	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_92d);$/;"	v	line:2080
weapon_92d	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_92d);$/;"	v	line:2104
weapon_92d	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_92d);$/;"	v	line:2165
weapon_92d	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_92d);$/;"	v	line:2188
weapon_9mmAR	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmAR);$/;"	v	line:2001
weapon_9mmAR	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmAR);$/;"	v	line:2081
weapon_9mmAR	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmAR);$/;"	v	line:2105
weapon_9mmAR	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmAR);$/;"	v	line:2166
weapon_9mmAR	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmAR);$/;"	v	line:2189
weapon_9mmhandgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmhandgun);$/;"	v	line:2002
weapon_9mmhandgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmhandgun);$/;"	v	line:2082
weapon_9mmhandgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmhandgun);$/;"	v	line:2106
weapon_9mmhandgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmhandgun);$/;"	v	line:2167
weapon_9mmhandgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmhandgun);$/;"	v	line:2190
weapon_9mmm41a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmm41a);$/;"	v	line:2003
weapon_9mmm41a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmm41a);$/;"	v	line:2083
weapon_9mmm41a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmm41a);$/;"	v	line:2107
weapon_9mmm41a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmm41a);$/;"	v	line:2168
weapon_9mmm41a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_9mmm41a);$/;"	v	line:2191
weapon_BrownBess	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_BrownBess);$/;"	v	line:2004
weapon_BrownBess	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_BrownBess);$/;"	v	line:2084
weapon_BrownBess	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_BrownBess);$/;"	v	line:2108
weapon_BrownBess	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_BrownBess);$/;"	v	line:2169
weapon_BrownBess	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_BrownBess);$/;"	v	line:2192
weapon_Charleville	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Charleville);$/;"	v	line:2005
weapon_Charleville	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Charleville);$/;"	v	line:2085
weapon_Charleville	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Charleville);$/;"	v	line:2109
weapon_Charleville	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Charleville);$/;"	v	line:2170
weapon_Charleville	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Charleville);$/;"	v	line:2193
weapon_FT	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_FT);$/;"	v	line:2006
weapon_FT	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_FT);$/;"	v	line:2086
weapon_FT	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_FT);$/;"	v	line:2110
weapon_FT	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_FT);$/;"	v	line:2171
weapon_FT	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_FT);$/;"	v	line:2194
weapon_G11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_G11);$/;"	v	line:2007
weapon_G11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_G11);$/;"	v	line:2087
weapon_G11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_G11);$/;"	v	line:2111
weapon_G11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_G11);$/;"	v	line:2172
weapon_G11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_G11);$/;"	v	line:2195
weapon_Knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Knife);$/;"	v	line:2008
weapon_Knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Knife);$/;"	v	line:2088
weapon_Knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Knife);$/;"	v	line:2112
weapon_Knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Knife);$/;"	v	line:2173
weapon_Knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Knife);$/;"	v	line:2196
weapon_Pennsylvania	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Pennsylvania);$/;"	v	line:2009
weapon_Pennsylvania	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Pennsylvania);$/;"	v	line:2089
weapon_Pennsylvania	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Pennsylvania);$/;"	v	line:2113
weapon_Pennsylvania	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Pennsylvania);$/;"	v	line:2174
weapon_Pennsylvania	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Pennsylvania);$/;"	v	line:2197
weapon_PistolA	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_PistolA);$/;"	v	line:2010
weapon_PistolA	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_PistolA);$/;"	v	line:2090
weapon_PistolA	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_PistolA);$/;"	v	line:2114
weapon_PistolA	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_PistolA);$/;"	v	line:2175
weapon_PistolA	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_PistolA);$/;"	v	line:2198
weapon_PistolB	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_PistolB);$/;"	v	line:2011
weapon_PistolB	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_PistolB);$/;"	v	line:2091
weapon_PistolB	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_PistolB);$/;"	v	line:2115
weapon_PistolB	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_PistolB);$/;"	v	line:2176
weapon_PistolB	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_PistolB);$/;"	v	line:2199
weapon_Revolutionnaire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Revolutionnaire);$/;"	v	line:2012
weapon_Revolutionnaire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Revolutionnaire);$/;"	v	line:2092
weapon_Revolutionnaire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Revolutionnaire);$/;"	v	line:2116
weapon_Revolutionnaire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Revolutionnaire);$/;"	v	line:2177
weapon_Revolutionnaire	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Revolutionnaire);$/;"	v	line:2200
weapon_SPchemicalgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_SPchemicalgun);$/;"	v	line:2013
weapon_SPchemicalgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_SPchemicalgun);$/;"	v	line:2093
weapon_SPchemicalgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_SPchemicalgun);$/;"	v	line:2117
weapon_SPchemicalgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_SPchemicalgun);$/;"	v	line:2178
weapon_SPchemicalgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_SPchemicalgun);$/;"	v	line:2201
weapon_Sabre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Sabre);$/;"	v	line:2014
weapon_Sabre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Sabre);$/;"	v	line:2094
weapon_Sabre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Sabre);$/;"	v	line:2118
weapon_Sabre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Sabre);$/;"	v	line:2179
weapon_Sabre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_Sabre);$/;"	v	line:2202
weapon_aandagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aandagger);$/;"	v	line:2015
weapon_aandagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aandagger);$/;"	v	line:2095
weapon_aandagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aandagger);$/;"	v	line:2119
weapon_aandagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aandagger);$/;"	v	line:2180
weapon_aandagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aandagger);$/;"	v	line:2203
weapon_acannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acannon);$/;"	v	line:2016
weapon_acannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acannon);$/;"	v	line:2096
weapon_acannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acannon);$/;"	v	line:2120
weapon_acannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acannon);$/;"	v	line:2181
weapon_acannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acannon);$/;"	v	line:2204
weapon_acidrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acidrocket);$/;"	v	line:2017
weapon_acidrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acidrocket);$/;"	v	line:2097
weapon_acidrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acidrocket);$/;"	v	line:2121
weapon_acidrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acidrocket);$/;"	v	line:2182
weapon_acidrocket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acidrocket);$/;"	v	line:2205
weapon_acidrocketgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acidrocketgun);$/;"	v	line:2018
weapon_acidrocketgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acidrocketgun);$/;"	v	line:2098
weapon_acidrocketgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acidrocketgun);$/;"	v	line:2122
weapon_acidrocketgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acidrocketgun);$/;"	v	line:2183
weapon_acidrocketgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_acidrocketgun);$/;"	v	line:2206
weapon_adrenaline	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_adrenaline);$/;"	v	line:2019
weapon_adrenaline	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_adrenaline);$/;"	v	line:2099
weapon_adrenaline	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_adrenaline);$/;"	v	line:2123
weapon_adrenaline	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_adrenaline);$/;"	v	line:2184
weapon_adrenaline	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_adrenaline);$/;"	v	line:2207
weapon_aicore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aicore);$/;"	v	line:2020
weapon_aicore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aicore);$/;"	v	line:2100
weapon_aicore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aicore);$/;"	v	line:2124
weapon_aicore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aicore);$/;"	v	line:2185
weapon_aicore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aicore);$/;"	v	line:2208
weapon_air_strike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_air_strike);$/;"	v	line:2021
weapon_air_strike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_air_strike);$/;"	v	line:2101
weapon_air_strike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_air_strike);$/;"	v	line:2125
weapon_air_strike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_air_strike);$/;"	v	line:2186
weapon_air_strike	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_air_strike);$/;"	v	line:2209
weapon_ak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak);$/;"	v	line:2022
weapon_ak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak);$/;"	v	line:2102
weapon_ak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak);$/;"	v	line:2126
weapon_ak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak);$/;"	v	line:2187
weapon_ak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak);$/;"	v	line:2210
weapon_ak101	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak101);$/;"	v	line:2023
weapon_ak101	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak101);$/;"	v	line:2103
weapon_ak101	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak101);$/;"	v	line:2127
weapon_ak101	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak101);$/;"	v	line:2188
weapon_ak101	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak101);$/;"	v	line:2211
weapon_ak47	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak47);$/;"	v	line:2024
weapon_ak47	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak47);$/;"	v	line:2104
weapon_ak47	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak47);$/;"	v	line:2128
weapon_ak47	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak47);$/;"	v	line:2189
weapon_ak47	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak47);$/;"	v	line:2212
weapon_ak5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak5);$/;"	v	line:2025
weapon_ak5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak5);$/;"	v	line:2105
weapon_ak5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak5);$/;"	v	line:2129
weapon_ak5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak5);$/;"	v	line:2190
weapon_ak5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak5);$/;"	v	line:2213
weapon_ak5s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak5s);$/;"	v	line:2026
weapon_ak5s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak5s);$/;"	v	line:2106
weapon_ak5s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak5s);$/;"	v	line:2130
weapon_ak5s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak5s);$/;"	v	line:2191
weapon_ak5s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak5s);$/;"	v	line:2214
weapon_ak74	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak74);$/;"	v	line:2027
weapon_ak74	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak74);$/;"	v	line:2107
weapon_ak74	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak74);$/;"	v	line:2131
weapon_ak74	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak74);$/;"	v	line:2192
weapon_ak74	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ak74);$/;"	v	line:2215
weapon_akimbo_glocks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbo_glocks);$/;"	v	line:2028
weapon_akimbo_glocks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbo_glocks);$/;"	v	line:2108
weapon_akimbo_glocks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbo_glocks);$/;"	v	line:2132
weapon_akimbo_glocks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbo_glocks);$/;"	v	line:2193
weapon_akimbo_glocks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbo_glocks);$/;"	v	line:2216
weapon_akimbob	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbob);$/;"	v	line:2029
weapon_akimbob	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbob);$/;"	v	line:2109
weapon_akimbob	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbob);$/;"	v	line:2133
weapon_akimbob	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbob);$/;"	v	line:2194
weapon_akimbob	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbob);$/;"	v	line:2217
weapon_akimboberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimboberettas);$/;"	v	line:2110
weapon_akimboberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimboberettas);$/;"	v	line:2134
weapon_akimboberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimboberettas);$/;"	v	line:2195
weapon_akimboberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimboberettas);$/;"	v	line:2218
weapon_akimbocolts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbocolts);$/;"	v	line:2111
weapon_akimbocolts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbocolts);$/;"	v	line:2135
weapon_akimbocolts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbocolts);$/;"	v	line:2196
weapon_akimbocolts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbocolts);$/;"	v	line:2219
weapon_akimbodeagles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbodeagles);$/;"	v	line:2112
weapon_akimbodeagles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbodeagles);$/;"	v	line:2136
weapon_akimbodeagles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbodeagles);$/;"	v	line:2197
weapon_akimbodeagles	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbodeagles);$/;"	v	line:2220
weapon_akimbosawedoffs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbosawedoffs);$/;"	v	line:2113
weapon_akimbosawedoffs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbosawedoffs);$/;"	v	line:2137
weapon_akimbosawedoffs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbosawedoffs);$/;"	v	line:2198
weapon_akimbosawedoffs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimbosawedoffs);$/;"	v	line:2221
weapon_akimcolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimcolt);$/;"	v	line:2030
weapon_akimcolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimcolt);$/;"	v	line:2114
weapon_akimcolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimcolt);$/;"	v	line:2138
weapon_akimcolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimcolt);$/;"	v	line:2199
weapon_akimcolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimcolt);$/;"	v	line:2222
weapon_akimsaa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimsaa);$/;"	v	line:2031
weapon_akimsaa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimsaa);$/;"	v	line:2115
weapon_akimsaa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimsaa);$/;"	v	line:2139
weapon_akimsaa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimsaa);$/;"	v	line:2200
weapon_akimsaa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_akimsaa);$/;"	v	line:2223
weapon_alarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_alarm);$/;"	v	line:2032
weapon_alarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_alarm);$/;"	v	line:2116
weapon_alarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_alarm);$/;"	v	line:2140
weapon_alarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_alarm);$/;"	v	line:2201
weapon_alarm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_alarm);$/;"	v	line:2224
weapon_aliencannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aliencannon);$/;"	v	line:2033
weapon_aliencannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aliencannon);$/;"	v	line:2117
weapon_aliencannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aliencannon);$/;"	v	line:2141
weapon_aliencannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aliencannon);$/;"	v	line:2202
weapon_aliencannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aliencannon);$/;"	v	line:2225
weapon_amerknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_amerknife);$/;"	v	line:2034
weapon_amerknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_amerknife);$/;"	v	line:2118
weapon_amerknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_amerknife);$/;"	v	line:2142
weapon_amerknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_amerknife);$/;"	v	line:2203
weapon_amerknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_amerknife);$/;"	v	line:2226
weapon_amp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_amp);$/;"	v	line:2204
weapon_amp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_amp);$/;"	v	line:2227
weapon_anaconda	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_anaconda);$/;"	v	line:2035
weapon_anaconda	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_anaconda);$/;"	v	line:2119
weapon_anaconda	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_anaconda);$/;"	v	line:2143
weapon_anaconda	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_anaconda);$/;"	v	line:2205
weapon_anaconda	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_anaconda);$/;"	v	line:2228
weapon_angel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_angel);$/;"	v	line:2036
weapon_angel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_angel);$/;"	v	line:2120
weapon_angel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_angel);$/;"	v	line:2144
weapon_angel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_angel);$/;"	v	line:2206
weapon_angel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_angel);$/;"	v	line:2229
weapon_ar10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ar10);$/;"	v	line:2037
weapon_ar10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ar10);$/;"	v	line:2121
weapon_ar10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ar10);$/;"	v	line:2145
weapon_ar10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ar10);$/;"	v	line:2207
weapon_ar10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ar10);$/;"	v	line:2230
weapon_ar33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ar33);$/;"	v	line:2038
weapon_ar33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ar33);$/;"	v	line:2122
weapon_ar33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ar33);$/;"	v	line:2146
weapon_ar33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ar33);$/;"	v	line:2208
weapon_ar33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ar33);$/;"	v	line:2231
weapon_aug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aug);$/;"	v	line:2039
weapon_aug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aug);$/;"	v	line:2123
weapon_aug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aug);$/;"	v	line:2147
weapon_aug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aug);$/;"	v	line:2209
weapon_aug	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_aug);$/;"	v	line:2232
weapon_autococker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_autococker);$/;"	v	line:2040
weapon_autococker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_autococker);$/;"	v	line:2124
weapon_autococker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_autococker);$/;"	v	line:2148
weapon_autococker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_autococker);$/;"	v	line:2210
weapon_autococker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_autococker);$/;"	v	line:2233
weapon_autogl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_autogl);$/;"	v	line:2041
weapon_autogl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_autogl);$/;"	v	line:2125
weapon_autogl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_autogl);$/;"	v	line:2149
weapon_autogl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_autogl);$/;"	v	line:2211
weapon_autogl	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_autogl);$/;"	v	line:2234
weapon_automag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_automag);$/;"	v	line:2042
weapon_automag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_automag);$/;"	v	line:2126
weapon_automag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_automag);$/;"	v	line:2150
weapon_automag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_automag);$/;"	v	line:2212
weapon_automag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_automag);$/;"	v	line:2235
weapon_awm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_awm);$/;"	v	line:2043
weapon_awm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_awm);$/;"	v	line:2127
weapon_awm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_awm);$/;"	v	line:2151
weapon_awm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_awm);$/;"	v	line:2213
weapon_awm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_awm);$/;"	v	line:2236
weapon_awp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_awp);$/;"	v	line:2044
weapon_awp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_awp);$/;"	v	line:2128
weapon_awp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_awp);$/;"	v	line:2152
weapon_awp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_awp);$/;"	v	line:2214
weapon_awp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_awp);$/;"	v	line:2237
weapon_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_axe);$/;"	v	line:2045
weapon_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_axe);$/;"	v	line:2129
weapon_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_axe);$/;"	v	line:2153
weapon_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_axe);$/;"	v	line:2215
weapon_axe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_axe);$/;"	v	line:2238
weapon_b93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_b93r);$/;"	v	line:2046
weapon_b93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_b93r);$/;"	v	line:2130
weapon_b93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_b93r);$/;"	v	line:2154
weapon_b93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_b93r);$/;"	v	line:2216
weapon_b93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_b93r);$/;"	v	line:2239
weapon_babblergun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_babblergun);$/;"	v	line:2047
weapon_babblergun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_babblergun);$/;"	v	line:2131
weapon_babblergun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_babblergun);$/;"	v	line:2155
weapon_babblergun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_babblergun);$/;"	v	line:2217
weapon_babblergun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_babblergun);$/;"	v	line:2240
weapon_babblerprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_babblerprojectile);$/;"	v	line:2048
weapon_babblerprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_babblerprojectile);$/;"	v	line:2132
weapon_babblerprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_babblerprojectile);$/;"	v	line:2156
weapon_babblerprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_babblerprojectile);$/;"	v	line:2218
weapon_babblerprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_babblerprojectile);$/;"	v	line:2241
weapon_balllightningspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_balllightningspell);$/;"	v	line:2049
weapon_balllightningspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_balllightningspell);$/;"	v	line:2133
weapon_balllightningspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_balllightningspell);$/;"	v	line:2157
weapon_balllightningspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_balllightningspell);$/;"	v	line:2219
weapon_balllightningspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_balllightningspell);$/;"	v	line:2242
weapon_banana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_banana);$/;"	v	line:2134
weapon_banana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_banana);$/;"	v	line:2158
weapon_banana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_banana);$/;"	v	line:2220
weapon_banana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_banana);$/;"	v	line:2243
weapon_banane	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_banane);$/;"	v	line:2050
weapon_banane	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_banane);$/;"	v	line:2135
weapon_banane	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_banane);$/;"	v	line:2159
weapon_banane	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_banane);$/;"	v	line:2221
weapon_banane	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_banane);$/;"	v	line:2244
weapon_bandage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bandage);$/;"	v	line:2051
weapon_bandage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bandage);$/;"	v	line:2136
weapon_bandage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bandage);$/;"	v	line:2160
weapon_bandage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bandage);$/;"	v	line:2222
weapon_bandage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bandage);$/;"	v	line:2245
weapon_bang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bang);$/;"	v	line:2137
weapon_bang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bang);$/;"	v	line:2161
weapon_bang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bang);$/;"	v	line:2223
weapon_bang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bang);$/;"	v	line:2246
weapon_bar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bar);$/;"	v	line:2052
weapon_bar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bar);$/;"	v	line:2138
weapon_bar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bar);$/;"	v	line:2162
weapon_bar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bar);$/;"	v	line:2224
weapon_bar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bar);$/;"	v	line:2247
weapon_baretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baretta);$/;"	v	line:2053
weapon_baretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baretta);$/;"	v	line:2139
weapon_baretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baretta);$/;"	v	line:2163
weapon_baretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baretta);$/;"	v	line:2225
weapon_baretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baretta);$/;"	v	line:2248
weapon_barnacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barnacle);$/;"	v	line:2054
weapon_barnacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barnacle);$/;"	v	line:2140
weapon_barnacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barnacle);$/;"	v	line:2164
weapon_barnacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barnacle);$/;"	v	line:2226
weapon_barnacle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barnacle);$/;"	v	line:2249
weapon_barney9mmar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barney9mmar);$/;"	v	line:2055
weapon_barney9mmar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barney9mmar);$/;"	v	line:2141
weapon_barney9mmar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barney9mmar);$/;"	v	line:2165
weapon_barney9mmar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barney9mmar);$/;"	v	line:2227
weapon_barney9mmar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barney9mmar);$/;"	v	line:2250
weapon_barney9mmhg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barney9mmhg);$/;"	v	line:2056
weapon_barney9mmhg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barney9mmhg);$/;"	v	line:2142
weapon_barney9mmhg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barney9mmhg);$/;"	v	line:2166
weapon_barney9mmhg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barney9mmhg);$/;"	v	line:2228
weapon_barney9mmhg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barney9mmhg);$/;"	v	line:2251
weapon_barneyhandgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barneyhandgrenade);$/;"	v	line:2057
weapon_barneyhandgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barneyhandgrenade);$/;"	v	line:2143
weapon_barneyhandgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barneyhandgrenade);$/;"	v	line:2167
weapon_barneyhandgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barneyhandgrenade);$/;"	v	line:2229
weapon_barneyhandgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barneyhandgrenade);$/;"	v	line:2252
weapon_barneyshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barneyshotgun);$/;"	v	line:2058
weapon_barneyshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barneyshotgun);$/;"	v	line:2144
weapon_barneyshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barneyshotgun);$/;"	v	line:2168
weapon_barneyshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barneyshotgun);$/;"	v	line:2230
weapon_barneyshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barneyshotgun);$/;"	v	line:2253
weapon_barrett82	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_barrett82);$/;"	v	line:2254
weapon_baseballbat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baseballbat);$/;"	v	line:2145
weapon_baseballbat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baseballbat);$/;"	v	line:2169
weapon_baseballbat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baseballbat);$/;"	v	line:2231
weapon_baseballbat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baseballbat);$/;"	v	line:2255
weapon_bat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bat);$/;"	v	line:2059
weapon_bat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bat);$/;"	v	line:2146
weapon_bat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bat);$/;"	v	line:2170
weapon_bat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bat);$/;"	v	line:2232
weapon_bat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bat);$/;"	v	line:2256
weapon_baton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baton);$/;"	v	line:2060
weapon_baton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baton);$/;"	v	line:2147
weapon_baton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baton);$/;"	v	line:2171
weapon_baton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baton);$/;"	v	line:2233
weapon_baton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_baton);$/;"	v	line:2257
weapon_batsup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_batsup);$/;"	v	line:2061
weapon_batsup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_batsup);$/;"	v	line:2148
weapon_batsup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_batsup);$/;"	v	line:2172
weapon_batsup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_batsup);$/;"	v	line:2234
weapon_batsup	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_batsup);$/;"	v	line:2258
weapon_batte	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_batte);$/;"	v	line:2062
weapon_batte	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_batte);$/;"	v	line:2149
weapon_batte	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_batte);$/;"	v	line:2173
weapon_batte	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_batte);$/;"	v	line:2235
weapon_batte	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_batte);$/;"	v	line:2259
weapon_battleaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_battleaxe);$/;"	v	line:2063
weapon_battleaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_battleaxe);$/;"	v	line:2150
weapon_battleaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_battleaxe);$/;"	v	line:2174
weapon_battleaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_battleaxe);$/;"	v	line:2236
weapon_battleaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_battleaxe);$/;"	v	line:2260
weapon_bayonet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bayonet);$/;"	v	line:2064
weapon_bayonet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bayonet);$/;"	v	line:2151
weapon_bayonet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bayonet);$/;"	v	line:2175
weapon_bayonet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bayonet);$/;"	v	line:2237
weapon_bayonet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bayonet);$/;"	v	line:2261
weapon_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bazooka);$/;"	v	line:2065
weapon_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bazooka);$/;"	v	line:2152
weapon_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bazooka);$/;"	v	line:2176
weapon_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bazooka);$/;"	v	line:2238
weapon_bazooka	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bazooka);$/;"	v	line:2262
weapon_beamgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beamgun);$/;"	v	line:2066
weapon_beamgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beamgun);$/;"	v	line:2153
weapon_beamgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beamgun);$/;"	v	line:2177
weapon_beamgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beamgun);$/;"	v	line:2239
weapon_beamgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beamgun);$/;"	v	line:2263
weapon_beanstalkspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beanstalkspell);$/;"	v	line:2067
weapon_beanstalkspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beanstalkspell);$/;"	v	line:2154
weapon_beanstalkspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beanstalkspell);$/;"	v	line:2178
weapon_beanstalkspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beanstalkspell);$/;"	v	line:2240
weapon_beanstalkspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beanstalkspell);$/;"	v	line:2264
weapon_bearbite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bearbite);$/;"	v	line:2068
weapon_bearbite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bearbite);$/;"	v	line:2155
weapon_bearbite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bearbite);$/;"	v	line:2179
weapon_bearbite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bearbite);$/;"	v	line:2241
weapon_bearbite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bearbite);$/;"	v	line:2265
weapon_bearclaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bearclaw);$/;"	v	line:2069
weapon_bearclaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bearclaw);$/;"	v	line:2156
weapon_bearclaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bearclaw);$/;"	v	line:2180
weapon_bearclaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bearclaw);$/;"	v	line:2242
weapon_bearclaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bearclaw);$/;"	v	line:2266
weapon_beartrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beartrap);$/;"	v	line:2070
weapon_beartrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beartrap);$/;"	v	line:2157
weapon_beartrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beartrap);$/;"	v	line:2181
weapon_beartrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beartrap);$/;"	v	line:2243
weapon_beartrap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beartrap);$/;"	v	line:2267
weapon_benelli	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_benelli);$/;"	v	line:2071
weapon_benelli	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_benelli);$/;"	v	line:2158
weapon_benelli	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_benelli);$/;"	v	line:2182
weapon_benelli	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_benelli);$/;"	v	line:2244
weapon_benelli	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_benelli);$/;"	v	line:2268
weapon_ber92f	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ber92f);$/;"	v	line:2072
weapon_ber92f	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ber92f);$/;"	v	line:2159
weapon_ber92f	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ber92f);$/;"	v	line:2183
weapon_ber92f	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ber92f);$/;"	v	line:2245
weapon_ber92f	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ber92f);$/;"	v	line:2269
weapon_ber92fs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ber92fs);$/;"	v	line:2270
weapon_ber93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ber93r);$/;"	v	line:2073
weapon_ber93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ber93r);$/;"	v	line:2160
weapon_ber93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ber93r);$/;"	v	line:2184
weapon_ber93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ber93r);$/;"	v	line:2246
weapon_ber93r	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ber93r);$/;"	v	line:2271
weapon_beretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beretta);$/;"	v	line:2074
weapon_beretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beretta);$/;"	v	line:2161
weapon_beretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beretta);$/;"	v	line:2185
weapon_beretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beretta);$/;"	v	line:2247
weapon_beretta	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beretta);$/;"	v	line:2272
weapon_beretta_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beretta_a);$/;"	v	line:2075
weapon_beretta_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beretta_a);$/;"	v	line:2162
weapon_beretta_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beretta_a);$/;"	v	line:2186
weapon_beretta_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beretta_a);$/;"	v	line:2248
weapon_beretta_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_beretta_a);$/;"	v	line:2273
weapon_bigbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bigbang);$/;"	v	line:2076
weapon_bigbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bigbang);$/;"	v	line:2163
weapon_bigbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bigbang);$/;"	v	line:2187
weapon_bigbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bigbang);$/;"	v	line:2249
weapon_bigbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bigbang);$/;"	v	line:2274
weapon_biggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_biggun);$/;"	v	line:2077
weapon_biggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_biggun);$/;"	v	line:2164
weapon_biggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_biggun);$/;"	v	line:2188
weapon_biggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_biggun);$/;"	v	line:2250
weapon_biggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_biggun);$/;"	v	line:2275
weapon_bilebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bilebomb);$/;"	v	line:2078
weapon_bilebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bilebomb);$/;"	v	line:2165
weapon_bilebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bilebomb);$/;"	v	line:2189
weapon_bilebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bilebomb);$/;"	v	line:2251
weapon_bilebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bilebomb);$/;"	v	line:2276
weapon_bilebombgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bilebombgun);$/;"	v	line:2079
weapon_bilebombgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bilebombgun);$/;"	v	line:2166
weapon_bilebombgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bilebombgun);$/;"	v	line:2190
weapon_bilebombgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bilebombgun);$/;"	v	line:2252
weapon_bilebombgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bilebombgun);$/;"	v	line:2277
weapon_binoculars	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_binoculars);$/;"	v	line:2080
weapon_binoculars	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_binoculars);$/;"	v	line:2167
weapon_binoculars	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_binoculars);$/;"	v	line:2191
weapon_binoculars	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_binoculars);$/;"	v	line:2253
weapon_binoculars	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_binoculars);$/;"	v	line:2278
weapon_binos	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_binos);$/;"	v	line:2081
weapon_binos	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_binos);$/;"	v	line:2168
weapon_binos	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_binos);$/;"	v	line:2192
weapon_binos	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_binos);$/;"	v	line:2254
weapon_binos	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_binos);$/;"	v	line:2279
weapon_birdspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_birdspell);$/;"	v	line:2082
weapon_birdspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_birdspell);$/;"	v	line:2169
weapon_birdspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_birdspell);$/;"	v	line:2193
weapon_birdspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_birdspell);$/;"	v	line:2255
weapon_birdspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_birdspell);$/;"	v	line:2280
weapon_bite2gun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bite2gun);$/;"	v	line:2083
weapon_bite2gun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bite2gun);$/;"	v	line:2170
weapon_bite2gun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bite2gun);$/;"	v	line:2194
weapon_bite2gun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bite2gun);$/;"	v	line:2256
weapon_bite2gun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bite2gun);$/;"	v	line:2281
weapon_bitegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bitegun);$/;"	v	line:2084
weapon_bitegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bitegun);$/;"	v	line:2171
weapon_bitegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bitegun);$/;"	v	line:2195
weapon_bitegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bitegun);$/;"	v	line:2257
weapon_bitegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bitegun);$/;"	v	line:2282
weapon_bizon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bizon);$/;"	v	line:2085
weapon_bizon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bizon);$/;"	v	line:2172
weapon_bizon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bizon);$/;"	v	line:2196
weapon_bizon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bizon);$/;"	v	line:2258
weapon_bizon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bizon);$/;"	v	line:2283
weapon_blaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blaster);$/;"	v	line:2086
weapon_blaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blaster);$/;"	v	line:2173
weapon_blaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blaster);$/;"	v	line:2197
weapon_blaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blaster);$/;"	v	line:2259
weapon_blaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blaster);$/;"	v	line:2284
weapon_blink	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blink);$/;"	v	line:2087
weapon_blink	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blink);$/;"	v	line:2174
weapon_blink	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blink);$/;"	v	line:2198
weapon_blink	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blink);$/;"	v	line:2260
weapon_blink	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blink);$/;"	v	line:2285
weapon_blowpipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blowpipe);$/;"	v	line:2175
weapon_blowpipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blowpipe);$/;"	v	line:2199
weapon_blowpipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blowpipe);$/;"	v	line:2261
weapon_blowpipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_blowpipe);$/;"	v	line:2286
weapon_bola	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bola);$/;"	v	line:2088
weapon_bola	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bola);$/;"	v	line:2176
weapon_bola	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bola);$/;"	v	line:2200
weapon_bola	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bola);$/;"	v	line:2262
weapon_bola	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bola);$/;"	v	line:2287
weapon_boltrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_boltrifle);$/;"	v	line:2089
weapon_boltrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_boltrifle);$/;"	v	line:2177
weapon_boltrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_boltrifle);$/;"	v	line:2201
weapon_boltrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_boltrifle);$/;"	v	line:2263
weapon_boltrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_boltrifle);$/;"	v	line:2288
weapon_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bomb);$/;"	v	line:2090
weapon_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bomb);$/;"	v	line:2178
weapon_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bomb);$/;"	v	line:2202
weapon_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bomb);$/;"	v	line:2264
weapon_bomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bomb);$/;"	v	line:2289
weapon_bomber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bomber);$/;"	v	line:2091
weapon_bomber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bomber);$/;"	v	line:2179
weapon_bomber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bomber);$/;"	v	line:2203
weapon_bomber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bomber);$/;"	v	line:2265
weapon_bomber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bomber);$/;"	v	line:2290
weapon_bow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bow);$/;"	v	line:2092
weapon_bow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bow);$/;"	v	line:2180
weapon_bow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bow);$/;"	v	line:2204
weapon_bow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bow);$/;"	v	line:2266
weapon_bow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bow);$/;"	v	line:2291
weapon_bren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bren);$/;"	v	line:2093
weapon_bren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bren);$/;"	v	line:2181
weapon_bren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bren);$/;"	v	line:2205
weapon_bren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bren);$/;"	v	line:2267
weapon_bren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bren);$/;"	v	line:2292
weapon_brickcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_brickcannon);$/;"	v	line:2094
weapon_brickcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_brickcannon);$/;"	v	line:2182
weapon_brickcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_brickcannon);$/;"	v	line:2206
weapon_brickcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_brickcannon);$/;"	v	line:2268
weapon_brickcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_brickcannon);$/;"	v	line:2293
weapon_briefcase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_briefcase);$/;"	v	line:2095
weapon_briefcase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_briefcase);$/;"	v	line:2183
weapon_briefcase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_briefcase);$/;"	v	line:2207
weapon_briefcase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_briefcase);$/;"	v	line:2269
weapon_briefcase	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_briefcase);$/;"	v	line:2294
weapon_bsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bsword);$/;"	v	line:2096
weapon_bsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bsword);$/;"	v	line:2184
weapon_bsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bsword);$/;"	v	line:2208
weapon_bsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bsword);$/;"	v	line:2270
weapon_bsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bsword);$/;"	v	line:2295
weapon_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_buffalo);$/;"	v	line:2097
weapon_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_buffalo);$/;"	v	line:2185
weapon_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_buffalo);$/;"	v	line:2209
weapon_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_buffalo);$/;"	v	line:2271
weapon_buffalo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_buffalo);$/;"	v	line:2296
weapon_burningattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_burningattack);$/;"	v	line:2098
weapon_burningattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_burningattack);$/;"	v	line:2186
weapon_burningattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_burningattack);$/;"	v	line:2210
weapon_burningattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_burningattack);$/;"	v	line:2272
weapon_burningattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_burningattack);$/;"	v	line:2297
weapon_bush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bush);$/;"	v	line:2099
weapon_bush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bush);$/;"	v	line:2187
weapon_bush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bush);$/;"	v	line:2211
weapon_bush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bush);$/;"	v	line:2273
weapon_bush	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bush);$/;"	v	line:2298
weapon_bushmaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bushmaster);$/;"	v	line:2100
weapon_bushmaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bushmaster);$/;"	v	line:2188
weapon_bushmaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bushmaster);$/;"	v	line:2212
weapon_bushmaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bushmaster);$/;"	v	line:2274
weapon_bushmaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_bushmaster);$/;"	v	line:2299
weapon_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_c4);$/;"	v	line:2101
weapon_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_c4);$/;"	v	line:2189
weapon_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_c4);$/;"	v	line:2213
weapon_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_c4);$/;"	v	line:2275
weapon_c4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_c4);$/;"	v	line:2300
weapon_cal50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cal50);$/;"	v	line:2102
weapon_cal50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cal50);$/;"	v	line:2190
weapon_cal50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cal50);$/;"	v	line:2214
weapon_cal50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cal50);$/;"	v	line:2276
weapon_cal50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cal50);$/;"	v	line:2301
weapon_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_camera);$/;"	v	line:2103
weapon_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_camera);$/;"	v	line:2191
weapon_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_camera);$/;"	v	line:2215
weapon_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_camera);$/;"	v	line:2277
weapon_camera	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_camera);$/;"	v	line:2302
weapon_candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_candy);$/;"	v	line:2104
weapon_candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_candy);$/;"	v	line:2192
weapon_candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_candy);$/;"	v	line:2216
weapon_candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_candy);$/;"	v	line:2278
weapon_candy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_candy);$/;"	v	line:2303
weapon_cannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cannon);$/;"	v	line:2105
weapon_cannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cannon);$/;"	v	line:2193
weapon_cannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cannon);$/;"	v	line:2217
weapon_cannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cannon);$/;"	v	line:2279
weapon_cannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cannon);$/;"	v	line:2304
weapon_case	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_case);$/;"	v	line:2106
weapon_case	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_case);$/;"	v	line:2194
weapon_case	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_case);$/;"	v	line:2218
weapon_case	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_case);$/;"	v	line:2280
weapon_case	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_case);$/;"	v	line:2305
weapon_cat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cat);$/;"	v	line:2195
weapon_cat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cat);$/;"	v	line:2219
weapon_cat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cat);$/;"	v	line:2281
weapon_cat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cat);$/;"	v	line:2306
weapon_cattleprod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cattleprod);$/;"	v	line:2196
weapon_cattleprod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cattleprod);$/;"	v	line:2220
weapon_cattleprod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cattleprod);$/;"	v	line:2282
weapon_cattleprod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cattleprod);$/;"	v	line:2307
weapon_caws	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_caws);$/;"	v	line:2107
weapon_caws	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_caws);$/;"	v	line:2197
weapon_caws	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_caws);$/;"	v	line:2221
weapon_caws	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_caws);$/;"	v	line:2283
weapon_caws	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_caws);$/;"	v	line:2308
weapon_ce_lasgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_lasgun);$/;"	v	line:2108
weapon_ce_lasgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_lasgun);$/;"	v	line:2198
weapon_ce_lasgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_lasgun);$/;"	v	line:2222
weapon_ce_lasgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_lasgun);$/;"	v	line:2284
weapon_ce_lasgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_lasgun);$/;"	v	line:2309
weapon_ce_powersword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_powersword);$/;"	v	line:2109
weapon_ce_powersword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_powersword);$/;"	v	line:2199
weapon_ce_powersword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_powersword);$/;"	v	line:2223
weapon_ce_powersword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_powersword);$/;"	v	line:2285
weapon_ce_powersword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_powersword);$/;"	v	line:2310
weapon_ce_psistaff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_psistaff);$/;"	v	line:2110
weapon_ce_psistaff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_psistaff);$/;"	v	line:2200
weapon_ce_psistaff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_psistaff);$/;"	v	line:2224
weapon_ce_psistaff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_psistaff);$/;"	v	line:2286
weapon_ce_psistaff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_psistaff);$/;"	v	line:2311
weapon_ce_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_rocketlauncher);$/;"	v	line:2111
weapon_ce_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_rocketlauncher);$/;"	v	line:2201
weapon_ce_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_rocketlauncher);$/;"	v	line:2225
weapon_ce_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_rocketlauncher);$/;"	v	line:2287
weapon_ce_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_rocketlauncher);$/;"	v	line:2312
weapon_ce_shurikencatapult	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_shurikencatapult);$/;"	v	line:2112
weapon_ce_shurikencatapult	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_shurikencatapult);$/;"	v	line:2202
weapon_ce_shurikencatapult	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_shurikencatapult);$/;"	v	line:2226
weapon_ce_shurikencatapult	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_shurikencatapult);$/;"	v	line:2288
weapon_ce_shurikencatapult	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_shurikencatapult);$/;"	v	line:2313
weapon_ce_shurikenpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_shurikenpistol);$/;"	v	line:2113
weapon_ce_shurikenpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_shurikenpistol);$/;"	v	line:2203
weapon_ce_shurikenpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_shurikenpistol);$/;"	v	line:2227
weapon_ce_shurikenpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_shurikenpistol);$/;"	v	line:2289
weapon_ce_shurikenpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ce_shurikenpistol);$/;"	v	line:2314
weapon_cellphone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cellphone);$/;"	v	line:2114
weapon_cellphone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cellphone);$/;"	v	line:2204
weapon_cellphone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cellphone);$/;"	v	line:2228
weapon_cellphone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cellphone);$/;"	v	line:2290
weapon_cellphone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cellphone);$/;"	v	line:2315
weapon_chaingun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_chaingun);$/;"	v	line:2115
weapon_chaingun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_chaingun);$/;"	v	line:2205
weapon_chaingun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_chaingun);$/;"	v	line:2229
weapon_chaingun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_chaingun);$/;"	v	line:2291
weapon_chaingun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_chaingun);$/;"	v	line:2316
weapon_chainsaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_chainsaw);$/;"	v	line:2116
weapon_chainsaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_chainsaw);$/;"	v	line:2206
weapon_chainsaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_chainsaw);$/;"	v	line:2230
weapon_chainsaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_chainsaw);$/;"	v	line:2292
weapon_chainsaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_chainsaw);$/;"	v	line:2317
weapon_charge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_charge);$/;"	v	line:2117
weapon_charge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_charge);$/;"	v	line:2207
weapon_charge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_charge);$/;"	v	line:2231
weapon_charge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_charge);$/;"	v	line:2293
weapon_charge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_charge);$/;"	v	line:2318
weapon_charged	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_charged);$/;"	v	line:2118
weapon_charged	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_charged);$/;"	v	line:2208
weapon_charged	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_charged);$/;"	v	line:2232
weapon_charged	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_charged);$/;"	v	line:2294
weapon_charged	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_charged);$/;"	v	line:2319
weapon_claw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claw);$/;"	v	line:2119
weapon_claw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claw);$/;"	v	line:2209
weapon_claw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claw);$/;"	v	line:2233
weapon_claw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claw);$/;"	v	line:2295
weapon_claw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claw);$/;"	v	line:2320
weapon_claws	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claws);$/;"	v	line:2120
weapon_claws	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claws);$/;"	v	line:2210
weapon_claws	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claws);$/;"	v	line:2234
weapon_claws	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claws);$/;"	v	line:2296
weapon_claws	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claws);$/;"	v	line:2321
weapon_claymore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claymore);$/;"	v	line:2121
weapon_claymore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claymore);$/;"	v	line:2211
weapon_claymore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claymore);$/;"	v	line:2235
weapon_claymore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claymore);$/;"	v	line:2297
weapon_claymore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_claymore);$/;"	v	line:2322
weapon_clip_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_clip_generic);$/;"	v	line:2122
weapon_clip_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_clip_generic);$/;"	v	line:2212
weapon_clip_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_clip_generic);$/;"	v	line:2236
weapon_clip_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_clip_generic);$/;"	v	line:2298
weapon_clip_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_clip_generic);$/;"	v	line:2323
weapon_cloak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cloak);$/;"	v	line:2123
weapon_cloak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cloak);$/;"	v	line:2213
weapon_cloak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cloak);$/;"	v	line:2237
weapon_cloak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cloak);$/;"	v	line:2299
weapon_cloak	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cloak);$/;"	v	line:2324
weapon_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cloaker);$/;"	v	line:2124
weapon_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cloaker);$/;"	v	line:2214
weapon_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cloaker);$/;"	v	line:2238
weapon_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cloaker);$/;"	v	line:2300
weapon_cloaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cloaker);$/;"	v	line:2325
weapon_cluster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cluster);$/;"	v	line:2125
weapon_cluster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cluster);$/;"	v	line:2215
weapon_cluster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cluster);$/;"	v	line:2239
weapon_cluster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cluster);$/;"	v	line:2301
weapon_cluster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cluster);$/;"	v	line:2326
weapon_cm_autocannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_autocannon);$/;"	v	line:2126
weapon_cm_autocannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_autocannon);$/;"	v	line:2216
weapon_cm_autocannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_autocannon);$/;"	v	line:2240
weapon_cm_autocannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_autocannon);$/;"	v	line:2302
weapon_cm_autocannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_autocannon);$/;"	v	line:2327
weapon_cm_bolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_bolter);$/;"	v	line:2127
weapon_cm_bolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_bolter);$/;"	v	line:2217
weapon_cm_bolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_bolter);$/;"	v	line:2241
weapon_cm_bolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_bolter);$/;"	v	line:2303
weapon_cm_bolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_bolter);$/;"	v	line:2328
weapon_cm_bolterflamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_bolterflamer);$/;"	v	line:2128
weapon_cm_bolterflamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_bolterflamer);$/;"	v	line:2218
weapon_cm_bolterflamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_bolterflamer);$/;"	v	line:2242
weapon_cm_bolterflamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_bolterflamer);$/;"	v	line:2304
weapon_cm_bolterflamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_bolterflamer);$/;"	v	line:2329
weapon_cm_boltpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_boltpistol);$/;"	v	line:2129
weapon_cm_boltpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_boltpistol);$/;"	v	line:2219
weapon_cm_boltpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_boltpistol);$/;"	v	line:2243
weapon_cm_boltpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_boltpistol);$/;"	v	line:2305
weapon_cm_boltpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_boltpistol);$/;"	v	line:2330
weapon_cm_chainaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_chainaxe);$/;"	v	line:2130
weapon_cm_chainaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_chainaxe);$/;"	v	line:2220
weapon_cm_chainaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_chainaxe);$/;"	v	line:2244
weapon_cm_chainaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_chainaxe);$/;"	v	line:2306
weapon_cm_chainaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_chainaxe);$/;"	v	line:2331
weapon_cm_chainsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_chainsword);$/;"	v	line:2131
weapon_cm_chainsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_chainsword);$/;"	v	line:2221
weapon_cm_chainsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_chainsword);$/;"	v	line:2245
weapon_cm_chainsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_chainsword);$/;"	v	line:2307
weapon_cm_chainsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_chainsword);$/;"	v	line:2332
weapon_cm_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_flamer);$/;"	v	line:2132
weapon_cm_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_flamer);$/;"	v	line:2222
weapon_cm_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_flamer);$/;"	v	line:2246
weapon_cm_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_flamer);$/;"	v	line:2308
weapon_cm_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_flamer);$/;"	v	line:2333
weapon_cm_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_fraggrenade);$/;"	v	line:2133
weapon_cm_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_fraggrenade);$/;"	v	line:2223
weapon_cm_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_fraggrenade);$/;"	v	line:2247
weapon_cm_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_fraggrenade);$/;"	v	line:2309
weapon_cm_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_fraggrenade);$/;"	v	line:2334
weapon_cm_heavybolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_heavybolter);$/;"	v	line:2134
weapon_cm_heavybolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_heavybolter);$/;"	v	line:2224
weapon_cm_heavybolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_heavybolter);$/;"	v	line:2248
weapon_cm_heavybolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_heavybolter);$/;"	v	line:2310
weapon_cm_heavybolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_heavybolter);$/;"	v	line:2335
weapon_cm_lascannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_lascannon);$/;"	v	line:2135
weapon_cm_lascannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_lascannon);$/;"	v	line:2225
weapon_cm_lascannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_lascannon);$/;"	v	line:2249
weapon_cm_lascannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_lascannon);$/;"	v	line:2311
weapon_cm_lascannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_lascannon);$/;"	v	line:2336
weapon_cm_missilelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_missilelauncher);$/;"	v	line:2136
weapon_cm_missilelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_missilelauncher);$/;"	v	line:2226
weapon_cm_missilelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_missilelauncher);$/;"	v	line:2250
weapon_cm_missilelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_missilelauncher);$/;"	v	line:2312
weapon_cm_missilelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_missilelauncher);$/;"	v	line:2337
weapon_cm_stormbolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_stormbolter);$/;"	v	line:2137
weapon_cm_stormbolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_stormbolter);$/;"	v	line:2227
weapon_cm_stormbolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_stormbolter);$/;"	v	line:2251
weapon_cm_stormbolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_stormbolter);$/;"	v	line:2313
weapon_cm_stormbolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cm_stormbolter);$/;"	v	line:2338
weapon_cocker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocker);$/;"	v	line:2138
weapon_cocker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocker);$/;"	v	line:2228
weapon_cocker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocker);$/;"	v	line:2252
weapon_cocker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocker);$/;"	v	line:2314
weapon_cocker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocker);$/;"	v	line:2339
weapon_cocogrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocogrenade);$/;"	v	line:2139
weapon_cocogrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocogrenade);$/;"	v	line:2229
weapon_cocogrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocogrenade);$/;"	v	line:2253
weapon_cocogrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocogrenade);$/;"	v	line:2315
weapon_cocogrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocogrenade);$/;"	v	line:2340
weapon_cocolauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocolauncher);$/;"	v	line:2230
weapon_cocolauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocolauncher);$/;"	v	line:2254
weapon_cocolauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocolauncher);$/;"	v	line:2316
weapon_cocolauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cocolauncher);$/;"	v	line:2341
weapon_colt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colt);$/;"	v	line:2140
weapon_colt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colt);$/;"	v	line:2231
weapon_colt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colt);$/;"	v	line:2255
weapon_colt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colt);$/;"	v	line:2317
weapon_colt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colt);$/;"	v	line:2342
weapon_colt45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colt45);$/;"	v	line:2141
weapon_colt45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colt45);$/;"	v	line:2232
weapon_colt45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colt45);$/;"	v	line:2256
weapon_colt45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colt45);$/;"	v	line:2318
weapon_colt45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colt45);$/;"	v	line:2343
weapon_coltgov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_coltgov);$/;"	v	line:2142
weapon_coltgov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_coltgov);$/;"	v	line:2233
weapon_coltgov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_coltgov);$/;"	v	line:2257
weapon_coltgov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_coltgov);$/;"	v	line:2319
weapon_coltgov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_coltgov);$/;"	v	line:2344
weapon_colts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colts);$/;"	v	line:2143
weapon_colts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colts);$/;"	v	line:2234
weapon_colts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colts);$/;"	v	line:2258
weapon_colts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colts);$/;"	v	line:2320
weapon_colts	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_colts);$/;"	v	line:2345
weapon_combatknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_combatknife);$/;"	v	line:2235
weapon_combatknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_combatknife);$/;"	v	line:2259
weapon_combatknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_combatknife);$/;"	v	line:2321
weapon_combatknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_combatknife);$/;"	v	line:2346
weapon_combospell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_combospell);$/;"	v	line:2144
weapon_combospell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_combospell);$/;"	v	line:2236
weapon_combospell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_combospell);$/;"	v	line:2260
weapon_combospell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_combospell);$/;"	v	line:2322
weapon_combospell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_combospell);$/;"	v	line:2347
weapon_cometspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cometspell);$/;"	v	line:2145
weapon_cometspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cometspell);$/;"	v	line:2237
weapon_cometspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cometspell);$/;"	v	line:2261
weapon_cometspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cometspell);$/;"	v	line:2323
weapon_cometspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cometspell);$/;"	v	line:2348
weapon_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_concussion);$/;"	v	line:2146
weapon_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_concussion);$/;"	v	line:2238
weapon_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_concussion);$/;"	v	line:2262
weapon_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_concussion);$/;"	v	line:2324
weapon_concussion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_concussion);$/;"	v	line:2349
weapon_controlled	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_controlled);$/;"	v	line:2147
weapon_controlled	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_controlled);$/;"	v	line:2239
weapon_controlled	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_controlled);$/;"	v	line:2263
weapon_controlled	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_controlled);$/;"	v	line:2325
weapon_controlled	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_controlled);$/;"	v	line:2350
weapon_cougar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cougar);$/;"	v	line:2148
weapon_cougar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cougar);$/;"	v	line:2240
weapon_cougar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cougar);$/;"	v	line:2264
weapon_cougar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cougar);$/;"	v	line:2326
weapon_cougar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cougar);$/;"	v	line:2351
weapon_coujaf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_coujaf);$/;"	v	line:2149
weapon_coujaf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_coujaf);$/;"	v	line:2241
weapon_coujaf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_coujaf);$/;"	v	line:2265
weapon_coujaf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_coujaf);$/;"	v	line:2327
weapon_coujaf	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_coujaf);$/;"	v	line:2352
weapon_couteau	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_couteau);$/;"	v	line:2150
weapon_couteau	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_couteau);$/;"	v	line:2242
weapon_couteau	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_couteau);$/;"	v	line:2266
weapon_couteau	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_couteau);$/;"	v	line:2328
weapon_couteau	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_couteau);$/;"	v	line:2353
weapon_croix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_croix);$/;"	v	line:2151
weapon_croix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_croix);$/;"	v	line:2243
weapon_croix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_croix);$/;"	v	line:2267
weapon_croix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_croix);$/;"	v	line:2329
weapon_croix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_croix);$/;"	v	line:2354
weapon_crossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_crossbow);$/;"	v	line:2152
weapon_crossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_crossbow);$/;"	v	line:2244
weapon_crossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_crossbow);$/;"	v	line:2268
weapon_crossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_crossbow);$/;"	v	line:2330
weapon_crossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_crossbow);$/;"	v	line:2355
weapon_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_crowbar);$/;"	v	line:2153
weapon_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_crowbar);$/;"	v	line:2245
weapon_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_crowbar);$/;"	v	line:2269
weapon_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_crowbar);$/;"	v	line:2331
weapon_crowbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_crowbar);$/;"	v	line:2356
weapon_cz75	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_cz75);$/;"	v	line:2357
weapon_d5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_d5k);$/;"	v	line:2154
weapon_d5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_d5k);$/;"	v	line:2246
weapon_d5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_d5k);$/;"	v	line:2270
weapon_d5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_d5k);$/;"	v	line:2332
weapon_d5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_d5k);$/;"	v	line:2358
weapon_daystick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_daystick);$/;"	v	line:2155
weapon_daystick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_daystick);$/;"	v	line:2247
weapon_daystick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_daystick);$/;"	v	line:2271
weapon_daystick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_daystick);$/;"	v	line:2333
weapon_daystick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_daystick);$/;"	v	line:2359
weapon_dblpistolet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dblpistolet);$/;"	v	line:2334
weapon_dblpistolet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dblpistolet);$/;"	v	line:2360
weapon_dblshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dblshot);$/;"	v	line:2156
weapon_dblshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dblshot);$/;"	v	line:2248
weapon_dblshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dblshot);$/;"	v	line:2272
weapon_dblshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dblshot);$/;"	v	line:2335
weapon_dblshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dblshot);$/;"	v	line:2361
weapon_dbshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dbshot);$/;"	v	line:2157
weapon_dbshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dbshot);$/;"	v	line:2249
weapon_dbshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dbshot);$/;"	v	line:2273
weapon_dbshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dbshot);$/;"	v	line:2336
weapon_dbshot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dbshot);$/;"	v	line:2362
weapon_dd44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dd44);$/;"	v	line:2158
weapon_dd44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dd44);$/;"	v	line:2250
weapon_dd44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dd44);$/;"	v	line:2274
weapon_dd44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dd44);$/;"	v	line:2337
weapon_dd44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dd44);$/;"	v	line:2363
weapon_de50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_de50);$/;"	v	line:2159
weapon_de50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_de50);$/;"	v	line:2251
weapon_de50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_de50);$/;"	v	line:2275
weapon_de50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_de50);$/;"	v	line:2338
weapon_de50	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_de50);$/;"	v	line:2364
weapon_deagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deagle);$/;"	v	line:2160
weapon_deagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deagle);$/;"	v	line:2252
weapon_deagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deagle);$/;"	v	line:2276
weapon_deagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deagle);$/;"	v	line:2339
weapon_deagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deagle);$/;"	v	line:2365
weapon_deathball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deathball);$/;"	v	line:2161
weapon_deathball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deathball);$/;"	v	line:2253
weapon_deathball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deathball);$/;"	v	line:2277
weapon_deathball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deathball);$/;"	v	line:2340
weapon_deathball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deathball);$/;"	v	line:2366
weapon_deathrayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deathrayspell);$/;"	v	line:2162
weapon_deathrayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deathrayspell);$/;"	v	line:2254
weapon_deathrayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deathrayspell);$/;"	v	line:2278
weapon_deathrayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deathrayspell);$/;"	v	line:2341
weapon_deathrayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deathrayspell);$/;"	v	line:2367
weapon_deploygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deploygun);$/;"	v	line:2342
weapon_deploygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deploygun);$/;"	v	line:2368
weapon_desert	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_desert);$/;"	v	line:2163
weapon_desert	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_desert);$/;"	v	line:2255
weapon_desert	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_desert);$/;"	v	line:2279
weapon_desert	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_desert);$/;"	v	line:2343
weapon_desert	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_desert);$/;"	v	line:2369
weapon_deserteagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deserteagle);$/;"	v	line:2164
weapon_deserteagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deserteagle);$/;"	v	line:2256
weapon_deserteagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deserteagle);$/;"	v	line:2280
weapon_deserteagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deserteagle);$/;"	v	line:2344
weapon_deserteagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_deserteagle);$/;"	v	line:2370
weapon_destructodisc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_destructodisc);$/;"	v	line:2165
weapon_destructodisc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_destructodisc);$/;"	v	line:2257
weapon_destructodisc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_destructodisc);$/;"	v	line:2281
weapon_destructodisc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_destructodisc);$/;"	v	line:2345
weapon_destructodisc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_destructodisc);$/;"	v	line:2371
weapon_devastator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_devastator);$/;"	v	line:2166
weapon_devastator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_devastator);$/;"	v	line:2258
weapon_devastator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_devastator);$/;"	v	line:2282
weapon_devastator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_devastator);$/;"	v	line:2346
weapon_devastator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_devastator);$/;"	v	line:2372
weapon_devour	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_devour);$/;"	v	line:2167
weapon_devour	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_devour);$/;"	v	line:2259
weapon_devour	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_devour);$/;"	v	line:2283
weapon_devour	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_devour);$/;"	v	line:2347
weapon_devour	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_devour);$/;"	v	line:2373
weapon_disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disc);$/;"	v	line:2168
weapon_disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disc);$/;"	v	line:2260
weapon_disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disc);$/;"	v	line:2284
weapon_disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disc);$/;"	v	line:2348
weapon_disc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disc);$/;"	v	line:2374
weapon_disclauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disclauncher);$/;"	v	line:2169
weapon_disclauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disclauncher);$/;"	v	line:2261
weapon_disclauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disclauncher);$/;"	v	line:2285
weapon_disclauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disclauncher);$/;"	v	line:2349
weapon_disclauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disclauncher);$/;"	v	line:2375
weapon_discoballs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_discoballs);$/;"	v	line:2170
weapon_discoballs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_discoballs);$/;"	v	line:2262
weapon_discoballs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_discoballs);$/;"	v	line:2286
weapon_discoballs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_discoballs);$/;"	v	line:2350
weapon_discoballs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_discoballs);$/;"	v	line:2376
weapon_disintegrator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disintegrator);$/;"	v	line:2171
weapon_disintegrator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disintegrator);$/;"	v	line:2263
weapon_disintegrator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disintegrator);$/;"	v	line:2287
weapon_disintegrator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disintegrator);$/;"	v	line:2351
weapon_disintegrator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_disintegrator);$/;"	v	line:2377
weapon_displacer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_displacer);$/;"	v	line:2172
weapon_displacer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_displacer);$/;"	v	line:2264
weapon_displacer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_displacer);$/;"	v	line:2288
weapon_displacer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_displacer);$/;"	v	line:2352
weapon_displacer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_displacer);$/;"	v	line:2378
weapon_divinewind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_divinewind);$/;"	v	line:2173
weapon_divinewind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_divinewind);$/;"	v	line:2265
weapon_divinewind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_divinewind);$/;"	v	line:2289
weapon_divinewind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_divinewind);$/;"	v	line:2353
weapon_divinewind	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_divinewind);$/;"	v	line:2379
weapon_dml	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dml);$/;"	v	line:2174
weapon_dml	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dml);$/;"	v	line:2266
weapon_dml	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dml);$/;"	v	line:2290
weapon_dml	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dml);$/;"	v	line:2354
weapon_dml	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dml);$/;"	v	line:2380
weapon_double	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_double);$/;"	v	line:2175
weapon_double	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_double);$/;"	v	line:2267
weapon_double	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_double);$/;"	v	line:2291
weapon_double	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_double);$/;"	v	line:2355
weapon_double	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_double);$/;"	v	line:2381
weapon_doublemagicmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_doublemagicmisslespell);$/;"	v	line:2176
weapon_doublemagicmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_doublemagicmisslespell);$/;"	v	line:2268
weapon_doublemagicmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_doublemagicmisslespell);$/;"	v	line:2292
weapon_doublemagicmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_doublemagicmisslespell);$/;"	v	line:2356
weapon_doublemagicmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_doublemagicmisslespell);$/;"	v	line:2382
weapon_doubleshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_doubleshotgun);$/;"	v	line:2177
weapon_doubleshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_doubleshotgun);$/;"	v	line:2269
weapon_doubleshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_doubleshotgun);$/;"	v	line:2293
weapon_doubleshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_doubleshotgun);$/;"	v	line:2357
weapon_doubleshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_doubleshotgun);$/;"	v	line:2383
weapon_dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonball);$/;"	v	line:2178
weapon_dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonball);$/;"	v	line:2270
weapon_dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonball);$/;"	v	line:2294
weapon_dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonball);$/;"	v	line:2358
weapon_dragonball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonball);$/;"	v	line:2384
weapon_dragonbreathspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonbreathspell);$/;"	v	line:2179
weapon_dragonbreathspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonbreathspell);$/;"	v	line:2271
weapon_dragonbreathspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonbreathspell);$/;"	v	line:2295
weapon_dragonbreathspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonbreathspell);$/;"	v	line:2359
weapon_dragonbreathspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonbreathspell);$/;"	v	line:2385
weapon_dragonspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonspell);$/;"	v	line:2180
weapon_dragonspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonspell);$/;"	v	line:2272
weapon_dragonspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonspell);$/;"	v	line:2296
weapon_dragonspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonspell);$/;"	v	line:2360
weapon_dragonspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragonspell);$/;"	v	line:2386
weapon_dragunov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragunov);$/;"	v	line:2181
weapon_dragunov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragunov);$/;"	v	line:2273
weapon_dragunov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragunov);$/;"	v	line:2297
weapon_dragunov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragunov);$/;"	v	line:2361
weapon_dragunov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dragunov);$/;"	v	line:2387
weapon_dsr1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dsr1);$/;"	v	line:2182
weapon_dsr1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dsr1);$/;"	v	line:2274
weapon_dsr1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dsr1);$/;"	v	line:2298
weapon_dsr1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dsr1);$/;"	v	line:2362
weapon_dsr1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dsr1);$/;"	v	line:2388
weapon_dualberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dualberettas);$/;"	v	line:2183
weapon_dualberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dualberettas);$/;"	v	line:2275
weapon_dualberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dualberettas);$/;"	v	line:2299
weapon_dualberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dualberettas);$/;"	v	line:2363
weapon_dualberettas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dualberettas);$/;"	v	line:2389
weapon_dualscorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dualscorpion);$/;"	v	line:2184
weapon_dualscorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dualscorpion);$/;"	v	line:2276
weapon_dualscorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dualscorpion);$/;"	v	line:2300
weapon_dualscorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dualscorpion);$/;"	v	line:2364
weapon_dualscorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dualscorpion);$/;"	v	line:2390
weapon_dummy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dummy);$/;"	v	line:2185
weapon_dummy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dummy);$/;"	v	line:2277
weapon_dummy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dummy);$/;"	v	line:2301
weapon_dummy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dummy);$/;"	v	line:2365
weapon_dummy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dummy);$/;"	v	line:2391
weapon_dynamite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dynamite);$/;"	v	line:2186
weapon_dynamite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dynamite);$/;"	v	line:2278
weapon_dynamite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dynamite);$/;"	v	line:2302
weapon_dynamite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dynamite);$/;"	v	line:2366
weapon_dynamite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dynamite);$/;"	v	line:2392
weapon_dynomite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dynomite);$/;"	v	line:2187
weapon_dynomite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dynomite);$/;"	v	line:2279
weapon_dynomite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dynomite);$/;"	v	line:2303
weapon_dynomite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dynomite);$/;"	v	line:2367
weapon_dynomite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_dynomite);$/;"	v	line:2393
weapon_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eagle);$/;"	v	line:2188
weapon_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eagle);$/;"	v	line:2280
weapon_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eagle);$/;"	v	line:2304
weapon_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eagle);$/;"	v	line:2368
weapon_eagle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eagle);$/;"	v	line:2394
weapon_eballblaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eballblaster);$/;"	v	line:2189
weapon_eballblaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eballblaster);$/;"	v	line:2281
weapon_eballblaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eballblaster);$/;"	v	line:2305
weapon_eballblaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eballblaster);$/;"	v	line:2369
weapon_eballblaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eballblaster);$/;"	v	line:2395
weapon_egon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_egon);$/;"	v	line:2190
weapon_egon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_egon);$/;"	v	line:2282
weapon_egon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_egon);$/;"	v	line:2306
weapon_egon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_egon);$/;"	v	line:2370
weapon_egon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_egon);$/;"	v	line:2396
weapon_el_standard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_el_standard);$/;"	v	line:2191
weapon_el_standard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_el_standard);$/;"	v	line:2283
weapon_el_standard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_el_standard);$/;"	v	line:2307
weapon_el_standard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_el_standard);$/;"	v	line:2371
weapon_el_standard	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_el_standard);$/;"	v	line:2397
weapon_electro	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_electro);$/;"	v	line:2192
weapon_electro	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_electro);$/;"	v	line:2284
weapon_electro	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_electro);$/;"	v	line:2308
weapon_electro	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_electro);$/;"	v	line:2372
weapon_electro	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_electro);$/;"	v	line:2398
weapon_elite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_elite);$/;"	v	line:2193
weapon_elite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_elite);$/;"	v	line:2285
weapon_elite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_elite);$/;"	v	line:2309
weapon_elite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_elite);$/;"	v	line:2373
weapon_elite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_elite);$/;"	v	line:2399
weapon_emsniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_emsniper);$/;"	v	line:2194
weapon_emsniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_emsniper);$/;"	v	line:2286
weapon_emsniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_emsniper);$/;"	v	line:2310
weapon_emsniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_emsniper);$/;"	v	line:2374
weapon_emsniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_emsniper);$/;"	v	line:2400
weapon_enfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_enfield);$/;"	v	line:2195
weapon_enfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_enfield);$/;"	v	line:2287
weapon_enfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_enfield);$/;"	v	line:2311
weapon_enfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_enfield);$/;"	v	line:2375
weapon_enfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_enfield);$/;"	v	line:2401
weapon_excal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_excal);$/;"	v	line:2196
weapon_excal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_excal);$/;"	v	line:2288
weapon_excal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_excal);$/;"	v	line:2312
weapon_excal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_excal);$/;"	v	line:2376
weapon_excal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_excal);$/;"	v	line:2402
weapon_experimental	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_experimental);$/;"	v	line:2197
weapon_experimental	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_experimental);$/;"	v	line:2289
weapon_experimental	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_experimental);$/;"	v	line:2313
weapon_experimental	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_experimental);$/;"	v	line:2377
weapon_experimental	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_experimental);$/;"	v	line:2403
weapon_expgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_expgrenade);$/;"	v	line:2198
weapon_expgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_expgrenade);$/;"	v	line:2290
weapon_expgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_expgrenade);$/;"	v	line:2314
weapon_expgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_expgrenade);$/;"	v	line:2378
weapon_expgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_expgrenade);$/;"	v	line:2404
weapon_exploder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_exploder);$/;"	v	line:2291
weapon_exploder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_exploder);$/;"	v	line:2315
weapon_exploder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_exploder);$/;"	v	line:2379
weapon_exploder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_exploder);$/;"	v	line:2405
weapon_explogun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_explogun);$/;"	v	line:2380
weapon_explogun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_explogun);$/;"	v	line:2406
weapon_eyelaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eyelaser);$/;"	v	line:2199
weapon_eyelaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eyelaser);$/;"	v	line:2292
weapon_eyelaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eyelaser);$/;"	v	line:2316
weapon_eyelaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eyelaser);$/;"	v	line:2381
weapon_eyelaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_eyelaser);$/;"	v	line:2407
weapon_famas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_famas);$/;"	v	line:2200
weapon_famas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_famas);$/;"	v	line:2293
weapon_famas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_famas);$/;"	v	line:2317
weapon_famas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_famas);$/;"	v	line:2382
weapon_famas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_famas);$/;"	v	line:2408
weapon_fev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fev);$/;"	v	line:2201
weapon_fev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fev);$/;"	v	line:2294
weapon_fev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fev);$/;"	v	line:2318
weapon_fev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fev);$/;"	v	line:2383
weapon_fev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fev);$/;"	v	line:2409
weapon_fg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fg42);$/;"	v	line:2202
weapon_fg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fg42);$/;"	v	line:2295
weapon_fg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fg42);$/;"	v	line:2319
weapon_fg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fg42);$/;"	v	line:2384
weapon_fg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fg42);$/;"	v	line:2410
weapon_finalflash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_finalflash);$/;"	v	line:2203
weapon_finalflash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_finalflash);$/;"	v	line:2296
weapon_finalflash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_finalflash);$/;"	v	line:2320
weapon_finalflash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_finalflash);$/;"	v	line:2385
weapon_finalflash	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_finalflash);$/;"	v	line:2411
weapon_fingerlaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fingerlaser);$/;"	v	line:2204
weapon_fingerlaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fingerlaser);$/;"	v	line:2297
weapon_fingerlaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fingerlaser);$/;"	v	line:2321
weapon_fingerlaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fingerlaser);$/;"	v	line:2386
weapon_fingerlaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fingerlaser);$/;"	v	line:2412
weapon_finishingbuster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_finishingbuster);$/;"	v	line:2205
weapon_finishingbuster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_finishingbuster);$/;"	v	line:2298
weapon_finishingbuster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_finishingbuster);$/;"	v	line:2322
weapon_finishingbuster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_finishingbuster);$/;"	v	line:2387
weapon_finishingbuster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_finishingbuster);$/;"	v	line:2413
weapon_fireballspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fireballspell);$/;"	v	line:2206
weapon_fireballspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fireballspell);$/;"	v	line:2299
weapon_fireballspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fireballspell);$/;"	v	line:2323
weapon_fireballspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fireballspell);$/;"	v	line:2388
weapon_fireballspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fireballspell);$/;"	v	line:2414
weapon_fishingrod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fishingrod);$/;"	v	line:2207
weapon_fishingrod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fishingrod);$/;"	v	line:2300
weapon_fishingrod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fishingrod);$/;"	v	line:2324
weapon_fishingrod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fishingrod);$/;"	v	line:2389
weapon_fishingrod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fishingrod);$/;"	v	line:2415
weapon_fist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fist);$/;"	v	line:2208
weapon_fist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fist);$/;"	v	line:2301
weapon_fist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fist);$/;"	v	line:2325
weapon_fist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fist);$/;"	v	line:2390
weapon_fist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fist);$/;"	v	line:2416
weapon_fists	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fists);$/;"	v	line:2209
weapon_fists	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fists);$/;"	v	line:2302
weapon_fists	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fists);$/;"	v	line:2326
weapon_fists	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fists);$/;"	v	line:2391
weapon_fists	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fists);$/;"	v	line:2417
weapon_fiveseven	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fiveseven);$/;"	v	line:2210
weapon_fiveseven	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fiveseven);$/;"	v	line:2303
weapon_fiveseven	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fiveseven);$/;"	v	line:2327
weapon_fiveseven	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fiveseven);$/;"	v	line:2392
weapon_fiveseven	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fiveseven);$/;"	v	line:2418
weapon_flakcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flakcannon);$/;"	v	line:2211
weapon_flakcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flakcannon);$/;"	v	line:2304
weapon_flakcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flakcannon);$/;"	v	line:2328
weapon_flakcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flakcannon);$/;"	v	line:2393
weapon_flakcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flakcannon);$/;"	v	line:2419
weapon_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flame);$/;"	v	line:2212
weapon_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flame);$/;"	v	line:2305
weapon_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flame);$/;"	v	line:2329
weapon_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flame);$/;"	v	line:2394
weapon_flame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flame);$/;"	v	line:2420
weapon_flamegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamegrenade);$/;"	v	line:2213
weapon_flamegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamegrenade);$/;"	v	line:2306
weapon_flamegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamegrenade);$/;"	v	line:2330
weapon_flamegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamegrenade);$/;"	v	line:2395
weapon_flamegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamegrenade);$/;"	v	line:2421
weapon_flamegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamegun);$/;"	v	line:2214
weapon_flamegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamegun);$/;"	v	line:2307
weapon_flamegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamegun);$/;"	v	line:2331
weapon_flamegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamegun);$/;"	v	line:2396
weapon_flamegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamegun);$/;"	v	line:2422
weapon_flamelickspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamelickspell);$/;"	v	line:2215
weapon_flamelickspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamelickspell);$/;"	v	line:2308
weapon_flamelickspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamelickspell);$/;"	v	line:2332
weapon_flamelickspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamelickspell);$/;"	v	line:2397
weapon_flamelickspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamelickspell);$/;"	v	line:2423
weapon_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamer);$/;"	v	line:2398
weapon_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamer);$/;"	v	line:2424
weapon_flamethrower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamethrower);$/;"	v	line:2216
weapon_flamethrower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamethrower);$/;"	v	line:2309
weapon_flamethrower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamethrower);$/;"	v	line:2333
weapon_flamethrower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamethrower);$/;"	v	line:2399
weapon_flamethrower	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flamethrower);$/;"	v	line:2425
weapon_flaregun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flaregun);$/;"	v	line:2217
weapon_flaregun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flaregun);$/;"	v	line:2310
weapon_flaregun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flaregun);$/;"	v	line:2334
weapon_flaregun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flaregun);$/;"	v	line:2400
weapon_flaregun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flaregun);$/;"	v	line:2426
weapon_flarepistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flarepistol);$/;"	v	line:2218
weapon_flarepistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flarepistol);$/;"	v	line:2311
weapon_flarepistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flarepistol);$/;"	v	line:2335
weapon_flarepistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flarepistol);$/;"	v	line:2401
weapon_flarepistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flarepistol);$/;"	v	line:2427
weapon_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flashbang);$/;"	v	line:2219
weapon_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flashbang);$/;"	v	line:2312
weapon_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flashbang);$/;"	v	line:2336
weapon_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flashbang);$/;"	v	line:2402
weapon_flashbang	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flashbang);$/;"	v	line:2428
weapon_fleshgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fleshgrenade);$/;"	v	line:2220
weapon_fleshgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fleshgrenade);$/;"	v	line:2313
weapon_fleshgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fleshgrenade);$/;"	v	line:2337
weapon_fleshgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fleshgrenade);$/;"	v	line:2403
weapon_fleshgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fleshgrenade);$/;"	v	line:2429
weapon_flute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flute);$/;"	v	line:2221
weapon_flute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flute);$/;"	v	line:2314
weapon_flute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flute);$/;"	v	line:2338
weapon_flute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flute);$/;"	v	line:2404
weapon_flute	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_flute);$/;"	v	line:2430
weapon_fnfal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fnfal);$/;"	v	line:2222
weapon_fnfal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fnfal);$/;"	v	line:2315
weapon_fnfal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fnfal);$/;"	v	line:2339
weapon_fnfal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fnfal);$/;"	v	line:2405
weapon_fnfal	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fnfal);$/;"	v	line:2431
weapon_fnp90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fnp90);$/;"	v	line:2432
weapon_forcespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_forcespell);$/;"	v	line:2223
weapon_forcespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_forcespell);$/;"	v	line:2316
weapon_forcespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_forcespell);$/;"	v	line:2340
weapon_forcespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_forcespell);$/;"	v	line:2406
weapon_forcespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_forcespell);$/;"	v	line:2433
weapon_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_frag);$/;"	v	line:2224
weapon_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_frag);$/;"	v	line:2317
weapon_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_frag);$/;"	v	line:2341
weapon_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_frag);$/;"	v	line:2407
weapon_frag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_frag);$/;"	v	line:2434
weapon_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fraggrenade);$/;"	v	line:2318
weapon_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fraggrenade);$/;"	v	line:2342
weapon_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fraggrenade);$/;"	v	line:2408
weapon_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fraggrenade);$/;"	v	line:2435
weapon_freeze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freeze);$/;"	v	line:2225
weapon_freeze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freeze);$/;"	v	line:2319
weapon_freeze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freeze);$/;"	v	line:2343
weapon_freeze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freeze);$/;"	v	line:2409
weapon_freeze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freeze);$/;"	v	line:2436
weapon_freezer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freezer);$/;"	v	line:2226
weapon_freezer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freezer);$/;"	v	line:2320
weapon_freezer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freezer);$/;"	v	line:2344
weapon_freezer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freezer);$/;"	v	line:2410
weapon_freezer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freezer);$/;"	v	line:2437
weapon_freezerayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freezerayspell);$/;"	v	line:2227
weapon_freezerayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freezerayspell);$/;"	v	line:2321
weapon_freezerayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freezerayspell);$/;"	v	line:2345
weapon_freezerayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freezerayspell);$/;"	v	line:2411
weapon_freezerayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_freezerayspell);$/;"	v	line:2438
weapon_friezadisc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_friezadisc);$/;"	v	line:2228
weapon_friezadisc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_friezadisc);$/;"	v	line:2322
weapon_friezadisc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_friezadisc);$/;"	v	line:2346
weapon_friezadisc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_friezadisc);$/;"	v	line:2412
weapon_friezadisc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_friezadisc);$/;"	v	line:2439
weapon_fusil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fusil);$/;"	v	line:2229
weapon_fusil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fusil);$/;"	v	line:2323
weapon_fusil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fusil);$/;"	v	line:2347
weapon_fusil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fusil);$/;"	v	line:2413
weapon_fusil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_fusil);$/;"	v	line:2440
weapon_g11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g11);$/;"	v	line:2230
weapon_g11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g11);$/;"	v	line:2324
weapon_g11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g11);$/;"	v	line:2348
weapon_g11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g11);$/;"	v	line:2414
weapon_g11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g11);$/;"	v	line:2441
weapon_g36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36);$/;"	v	line:2231
weapon_g36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36);$/;"	v	line:2325
weapon_g36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36);$/;"	v	line:2349
weapon_g36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36);$/;"	v	line:2415
weapon_g36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36);$/;"	v	line:2442
weapon_g36c	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36c);$/;"	v	line:2232
weapon_g36c	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36c);$/;"	v	line:2326
weapon_g36c	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36c);$/;"	v	line:2350
weapon_g36c	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36c);$/;"	v	line:2416
weapon_g36c	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36c);$/;"	v	line:2443
weapon_g36cs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36cs);$/;"	v	line:2233
weapon_g36cs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36cs);$/;"	v	line:2327
weapon_g36cs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36cs);$/;"	v	line:2351
weapon_g36cs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36cs);$/;"	v	line:2417
weapon_g36cs	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36cs);$/;"	v	line:2444
weapon_g36e	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36e);$/;"	v	line:2234
weapon_g36e	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36e);$/;"	v	line:2328
weapon_g36e	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36e);$/;"	v	line:2352
weapon_g36e	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36e);$/;"	v	line:2418
weapon_g36e	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36e);$/;"	v	line:2445
weapon_g36k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36k);$/;"	v	line:2235
weapon_g36k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36k);$/;"	v	line:2329
weapon_g36k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36k);$/;"	v	line:2353
weapon_g36k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36k);$/;"	v	line:2419
weapon_g36k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g36k);$/;"	v	line:2446
weapon_g3a3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g3a3);$/;"	v	line:2236
weapon_g3a3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g3a3);$/;"	v	line:2330
weapon_g3a3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g3a3);$/;"	v	line:2354
weapon_g3a3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g3a3);$/;"	v	line:2420
weapon_g3a3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g3a3);$/;"	v	line:2447
weapon_g3sg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g3sg1);$/;"	v	line:2237
weapon_g3sg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g3sg1);$/;"	v	line:2331
weapon_g3sg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g3sg1);$/;"	v	line:2355
weapon_g3sg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g3sg1);$/;"	v	line:2421
weapon_g3sg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_g3sg1);$/;"	v	line:2448
weapon_ga2uss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ga2uss);$/;"	v	line:2238
weapon_ga2uss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ga2uss);$/;"	v	line:2332
weapon_ga2uss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ga2uss);$/;"	v	line:2356
weapon_ga2uss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ga2uss);$/;"	v	line:2422
weapon_ga2uss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ga2uss);$/;"	v	line:2449
weapon_gacgoa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gacgoa);$/;"	v	line:2239
weapon_gacgoa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gacgoa);$/;"	v	line:2333
weapon_gacgoa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gacgoa);$/;"	v	line:2357
weapon_gacgoa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gacgoa);$/;"	v	line:2423
weapon_gacgoa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gacgoa);$/;"	v	line:2450
weapon_galil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_galil);$/;"	v	line:2240
weapon_galil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_galil);$/;"	v	line:2334
weapon_galil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_galil);$/;"	v	line:2358
weapon_galil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_galil);$/;"	v	line:2424
weapon_galil	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_galil);$/;"	v	line:2451
weapon_gallitgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gallitgun);$/;"	v	line:2241
weapon_gallitgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gallitgun);$/;"	v	line:2335
weapon_gallitgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gallitgun);$/;"	v	line:2359
weapon_gallitgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gallitgun);$/;"	v	line:2425
weapon_gallitgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gallitgun);$/;"	v	line:2452
weapon_garand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_garand);$/;"	v	line:2242
weapon_garand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_garand);$/;"	v	line:2336
weapon_garand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_garand);$/;"	v	line:2360
weapon_garand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_garand);$/;"	v	line:2426
weapon_garand	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_garand);$/;"	v	line:2453
weapon_gasgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gasgrenade);$/;"	v	line:2243
weapon_gasgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gasgrenade);$/;"	v	line:2337
weapon_gasgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gasgrenade);$/;"	v	line:2361
weapon_gasgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gasgrenade);$/;"	v	line:2427
weapon_gasgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gasgrenade);$/;"	v	line:2454
weapon_gatlin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gatlin);$/;"	v	line:2244
weapon_gatlin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gatlin);$/;"	v	line:2338
weapon_gatlin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gatlin);$/;"	v	line:2362
weapon_gatlin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gatlin);$/;"	v	line:2428
weapon_gatlin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gatlin);$/;"	v	line:2455
weapon_gatling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gatling);$/;"	v	line:2339
weapon_gatling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gatling);$/;"	v	line:2363
weapon_gatling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gatling);$/;"	v	line:2429
weapon_gatling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gatling);$/;"	v	line:2456
weapon_gattlinggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gattlinggun);$/;"	v	line:2245
weapon_gattlinggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gattlinggun);$/;"	v	line:2340
weapon_gattlinggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gattlinggun);$/;"	v	line:2364
weapon_gattlinggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gattlinggun);$/;"	v	line:2430
weapon_gattlinggun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gattlinggun);$/;"	v	line:2457
weapon_gauss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gauss);$/;"	v	line:2246
weapon_gauss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gauss);$/;"	v	line:2341
weapon_gauss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gauss);$/;"	v	line:2365
weapon_gauss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gauss);$/;"	v	line:2431
weapon_gauss	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gauss);$/;"	v	line:2458
weapon_gausspistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gausspistol);$/;"	v	line:2247
weapon_gausspistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gausspistol);$/;"	v	line:2342
weapon_gausspistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gausspistol);$/;"	v	line:2366
weapon_gausspistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gausspistol);$/;"	v	line:2432
weapon_gausspistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gausspistol);$/;"	v	line:2459
weapon_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_generic);$/;"	v	line:2248
weapon_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_generic);$/;"	v	line:2343
weapon_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_generic);$/;"	v	line:2367
weapon_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_generic);$/;"	v	line:2433
weapon_generic	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_generic);$/;"	v	line:2460
weapon_genericbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_genericbeam);$/;"	v	line:2249
weapon_genericbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_genericbeam);$/;"	v	line:2344
weapon_genericbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_genericbeam);$/;"	v	line:2368
weapon_genericbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_genericbeam);$/;"	v	line:2434
weapon_genericbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_genericbeam);$/;"	v	line:2461
weapon_gerknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gerknife);$/;"	v	line:2250
weapon_gerknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gerknife);$/;"	v	line:2345
weapon_gerknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gerknife);$/;"	v	line:2369
weapon_gerknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gerknife);$/;"	v	line:2435
weapon_gerknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gerknife);$/;"	v	line:2462
weapon_germanknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_germanknife);$/;"	v	line:2251
weapon_germanknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_germanknife);$/;"	v	line:2346
weapon_germanknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_germanknife);$/;"	v	line:2370
weapon_germanknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_germanknife);$/;"	v	line:2436
weapon_germanknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_germanknife);$/;"	v	line:2463
weapon_gewehr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gewehr);$/;"	v	line:2252
weapon_gewehr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gewehr);$/;"	v	line:2347
weapon_gewehr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gewehr);$/;"	v	line:2371
weapon_gewehr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gewehr);$/;"	v	line:2437
weapon_gewehr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gewehr);$/;"	v	line:2464
weapon_giantplantspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_giantplantspell);$/;"	v	line:2253
weapon_giantplantspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_giantplantspell);$/;"	v	line:2348
weapon_giantplantspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_giantplantspell);$/;"	v	line:2372
weapon_giantplantspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_giantplantspell);$/;"	v	line:2438
weapon_giantplantspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_giantplantspell);$/;"	v	line:2465
weapon_glauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glauncher);$/;"	v	line:2254
weapon_glauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glauncher);$/;"	v	line:2349
weapon_glauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glauncher);$/;"	v	line:2373
weapon_glauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glauncher);$/;"	v	line:2439
weapon_glauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glauncher);$/;"	v	line:2466
weapon_glock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock);$/;"	v	line:2255
weapon_glock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock);$/;"	v	line:2350
weapon_glock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock);$/;"	v	line:2374
weapon_glock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock);$/;"	v	line:2440
weapon_glock	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock);$/;"	v	line:2467
weapon_glock17	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock17);$/;"	v	line:2256
weapon_glock17	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock17);$/;"	v	line:2351
weapon_glock17	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock17);$/;"	v	line:2375
weapon_glock17	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock17);$/;"	v	line:2441
weapon_glock17	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock17);$/;"	v	line:2468
weapon_glock18	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock18);$/;"	v	line:2257
weapon_glock18	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock18);$/;"	v	line:2352
weapon_glock18	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock18);$/;"	v	line:2376
weapon_glock18	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock18);$/;"	v	line:2442
weapon_glock18	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock18);$/;"	v	line:2469
weapon_glock_auto	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock_auto);$/;"	v	line:2258
weapon_glock_auto	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock_auto);$/;"	v	line:2353
weapon_glock_auto	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock_auto);$/;"	v	line:2377
weapon_glock_auto	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock_auto);$/;"	v	line:2443
weapon_glock_auto	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock_auto);$/;"	v	line:2470
weapon_glock_auto_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock_auto_a);$/;"	v	line:2259
weapon_glock_auto_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock_auto_a);$/;"	v	line:2354
weapon_glock_auto_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock_auto_a);$/;"	v	line:2378
weapon_glock_auto_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock_auto_a);$/;"	v	line:2444
weapon_glock_auto_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_glock_auto_a);$/;"	v	line:2471
weapon_goldpp7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_goldpp7);$/;"	v	line:2260
weapon_goldpp7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_goldpp7);$/;"	v	line:2355
weapon_goldpp7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_goldpp7);$/;"	v	line:2379
weapon_goldpp7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_goldpp7);$/;"	v	line:2445
weapon_goldpp7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_goldpp7);$/;"	v	line:2472
weapon_gps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gps);$/;"	v	line:2261
weapon_gps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gps);$/;"	v	line:2356
weapon_gps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gps);$/;"	v	line:2380
weapon_gps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gps);$/;"	v	line:2446
weapon_gps	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gps);$/;"	v	line:2473
weapon_grappin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grappin);$/;"	v	line:2262
weapon_grappin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grappin);$/;"	v	line:2357
weapon_grappin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grappin);$/;"	v	line:2381
weapon_grappin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grappin);$/;"	v	line:2447
weapon_grappin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grappin);$/;"	v	line:2474
weapon_grapple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grapple);$/;"	v	line:2263
weapon_grapple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grapple);$/;"	v	line:2358
weapon_grapple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grapple);$/;"	v	line:2382
weapon_grapple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grapple);$/;"	v	line:2448
weapon_grapple	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grapple);$/;"	v	line:2475
weapon_grease	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grease);$/;"	v	line:2264
weapon_grease	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grease);$/;"	v	line:2359
weapon_grease	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grease);$/;"	v	line:2383
weapon_grease	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grease);$/;"	v	line:2449
weapon_grease	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grease);$/;"	v	line:2476
weapon_greasegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_greasegun);$/;"	v	line:2265
weapon_greasegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_greasegun);$/;"	v	line:2360
weapon_greasegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_greasegun);$/;"	v	line:2384
weapon_greasegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_greasegun);$/;"	v	line:2450
weapon_greasegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_greasegun);$/;"	v	line:2477
weapon_gren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gren);$/;"	v	line:2266
weapon_gren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gren);$/;"	v	line:2361
weapon_gren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gren);$/;"	v	line:2385
weapon_gren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gren);$/;"	v	line:2451
weapon_gren	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_gren);$/;"	v	line:2478
weapon_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenade);$/;"	v	line:2267
weapon_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenade);$/;"	v	line:2362
weapon_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenade);$/;"	v	line:2386
weapon_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenade);$/;"	v	line:2452
weapon_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenade);$/;"	v	line:2479
weapon_grenadegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenadegun);$/;"	v	line:2268
weapon_grenadegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenadegun);$/;"	v	line:2363
weapon_grenadegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenadegun);$/;"	v	line:2387
weapon_grenadegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenadegun);$/;"	v	line:2453
weapon_grenadegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenadegun);$/;"	v	line:2480
weapon_grenadelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenadelauncher);$/;"	v	line:2269
weapon_grenadelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenadelauncher);$/;"	v	line:2364
weapon_grenadelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenadelauncher);$/;"	v	line:2388
weapon_grenadelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenadelauncher);$/;"	v	line:2454
weapon_grenadelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_grenadelauncher);$/;"	v	line:2481
weapon_guardian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_guardian);$/;"	v	line:2270
weapon_guardian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_guardian);$/;"	v	line:2365
weapon_guardian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_guardian);$/;"	v	line:2389
weapon_guardian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_guardian);$/;"	v	line:2455
weapon_guardian	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_guardian);$/;"	v	line:2482
weapon_hache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hache);$/;"	v	line:2271
weapon_hache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hache);$/;"	v	line:2366
weapon_hache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hache);$/;"	v	line:2390
weapon_hache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hache);$/;"	v	line:2456
weapon_hache	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hache);$/;"	v	line:2483
weapon_hammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hammer);$/;"	v	line:2272
weapon_hammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hammer);$/;"	v	line:2367
weapon_hammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hammer);$/;"	v	line:2391
weapon_hammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hammer);$/;"	v	line:2457
weapon_hammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hammer);$/;"	v	line:2484
weapon_handcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handcannon);$/;"	v	line:2273
weapon_handcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handcannon);$/;"	v	line:2368
weapon_handcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handcannon);$/;"	v	line:2392
weapon_handcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handcannon);$/;"	v	line:2458
weapon_handcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handcannon);$/;"	v	line:2485
weapon_handgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handgrenade);$/;"	v	line:2274
weapon_handgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handgrenade);$/;"	v	line:2369
weapon_handgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handgrenade);$/;"	v	line:2393
weapon_handgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handgrenade);$/;"	v	line:2459
weapon_handgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handgrenade);$/;"	v	line:2486
weapon_handgrenade_ex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handgrenade_ex);$/;"	v	line:2275
weapon_handgrenade_ex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handgrenade_ex);$/;"	v	line:2370
weapon_handgrenade_ex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handgrenade_ex);$/;"	v	line:2394
weapon_handgrenade_ex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handgrenade_ex);$/;"	v	line:2460
weapon_handgrenade_ex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_handgrenade_ex);$/;"	v	line:2487
weapon_harpoongun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_harpoongun);$/;"	v	line:2276
weapon_harpoongun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_harpoongun);$/;"	v	line:2371
weapon_harpoongun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_harpoongun);$/;"	v	line:2395
weapon_harpoongun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_harpoongun);$/;"	v	line:2461
weapon_harpoongun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_harpoongun);$/;"	v	line:2488
weapon_he	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_he);$/;"	v	line:2462
weapon_he	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_he);$/;"	v	line:2489
weapon_healingspray	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_healingspray);$/;"	v	line:2277
weapon_healingspray	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_healingspray);$/;"	v	line:2372
weapon_healingspray	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_healingspray);$/;"	v	line:2396
weapon_healingspray	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_healingspray);$/;"	v	line:2463
weapon_healingspray	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_healingspray);$/;"	v	line:2490
weapon_heavymachinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_heavymachinegun);$/;"	v	line:2278
weapon_heavymachinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_heavymachinegun);$/;"	v	line:2373
weapon_heavymachinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_heavymachinegun);$/;"	v	line:2397
weapon_heavymachinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_heavymachinegun);$/;"	v	line:2464
weapon_heavymachinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_heavymachinegun);$/;"	v	line:2491
weapon_hegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hegrenade);$/;"	v	line:2279
weapon_hegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hegrenade);$/;"	v	line:2374
weapon_hegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hegrenade);$/;"	v	line:2398
weapon_hegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hegrenade);$/;"	v	line:2465
weapon_hegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hegrenade);$/;"	v	line:2492
weapon_helico	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_helico);$/;"	v	line:2280
weapon_helico	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_helico);$/;"	v	line:2375
weapon_helico	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_helico);$/;"	v	line:2399
weapon_helico	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_helico);$/;"	v	line:2466
weapon_helico	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_helico);$/;"	v	line:2493
weapon_hk21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk21);$/;"	v	line:2281
weapon_hk21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk21);$/;"	v	line:2376
weapon_hk21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk21);$/;"	v	line:2400
weapon_hk21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk21);$/;"	v	line:2467
weapon_hk21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk21);$/;"	v	line:2494
weapon_hk33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk33);$/;"	v	line:2282
weapon_hk33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk33);$/;"	v	line:2377
weapon_hk33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk33);$/;"	v	line:2401
weapon_hk33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk33);$/;"	v	line:2468
weapon_hk33	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk33);$/;"	v	line:2495
weapon_hk33ka2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk33ka2);$/;"	v	line:2283
weapon_hk33ka2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk33ka2);$/;"	v	line:2378
weapon_hk33ka2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk33ka2);$/;"	v	line:2402
weapon_hk33ka2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk33ka2);$/;"	v	line:2469
weapon_hk33ka2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hk33ka2);$/;"	v	line:2496
weapon_hkmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hkmp5);$/;"	v	line:2284
weapon_hkmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hkmp5);$/;"	v	line:2379
weapon_hkmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hkmp5);$/;"	v	line:2403
weapon_hkmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hkmp5);$/;"	v	line:2470
weapon_hkmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hkmp5);$/;"	v	line:2497
weapon_holybsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_holybsword);$/;"	v	line:2285
weapon_holybsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_holybsword);$/;"	v	line:2380
weapon_holybsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_holybsword);$/;"	v	line:2404
weapon_holybsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_holybsword);$/;"	v	line:2471
weapon_holybsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_holybsword);$/;"	v	line:2498
weapon_horar1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_horar1);$/;"	v	line:2472
weapon_horar1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_horar1);$/;"	v	line:2499
weapon_horar2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_horar2);$/;"	v	line:2473
weapon_horar2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_horar2);$/;"	v	line:2500
weapon_horg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_horg1);$/;"	v	line:2474
weapon_horg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_horg1);$/;"	v	line:2501
weapon_horg2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_horg2);$/;"	v	line:2475
weapon_horg2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_horg2);$/;"	v	line:2502
weapon_hormg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hormg1);$/;"	v	line:2476
weapon_hormg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hormg1);$/;"	v	line:2503
weapon_hormg2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hormg2);$/;"	v	line:2477
weapon_hormg2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hormg2);$/;"	v	line:2504
weapon_hornetgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hornetgun);$/;"	v	line:2286
weapon_hornetgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hornetgun);$/;"	v	line:2381
weapon_hornetgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hornetgun);$/;"	v	line:2405
weapon_hornetgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hornetgun);$/;"	v	line:2478
weapon_hornetgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hornetgun);$/;"	v	line:2505
weapon_hyperblaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hyperblaster);$/;"	v	line:2287
weapon_hyperblaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hyperblaster);$/;"	v	line:2382
weapon_hyperblaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hyperblaster);$/;"	v	line:2406
weapon_hyperblaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hyperblaster);$/;"	v	line:2479
weapon_hyperblaster	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_hyperblaster);$/;"	v	line:2506
weapon_icepokespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_icepokespell);$/;"	v	line:2288
weapon_icepokespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_icepokespell);$/;"	v	line:2383
weapon_icepokespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_icepokespell);$/;"	v	line:2407
weapon_icepokespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_icepokespell);$/;"	v	line:2480
weapon_icepokespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_icepokespell);$/;"	v	line:2507
weapon_infector	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_infector);$/;"	v	line:2289
weapon_infector	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_infector);$/;"	v	line:2384
weapon_infector	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_infector);$/;"	v	line:2408
weapon_infector	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_infector);$/;"	v	line:2481
weapon_infector	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_infector);$/;"	v	line:2508
weapon_invis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_invis);$/;"	v	line:2290
weapon_invis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_invis);$/;"	v	line:2385
weapon_invis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_invis);$/;"	v	line:2409
weapon_invis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_invis);$/;"	v	line:2482
weapon_invis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_invis);$/;"	v	line:2509
weapon_islavezap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_islavezap);$/;"	v	line:2291
weapon_islavezap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_islavezap);$/;"	v	line:2386
weapon_islavezap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_islavezap);$/;"	v	line:2410
weapon_islavezap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_islavezap);$/;"	v	line:2483
weapon_islavezap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_islavezap);$/;"	v	line:2510
weapon_ithaca	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ithaca);$/;"	v	line:2292
weapon_ithaca	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ithaca);$/;"	v	line:2387
weapon_ithaca	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ithaca);$/;"	v	line:2411
weapon_ithaca	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ithaca);$/;"	v	line:2484
weapon_ithaca	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ithaca);$/;"	v	line:2511
weapon_jackhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jackhammer);$/;"	v	line:2293
weapon_jackhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jackhammer);$/;"	v	line:2388
weapon_jackhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jackhammer);$/;"	v	line:2412
weapon_jackhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jackhammer);$/;"	v	line:2485
weapon_jackhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jackhammer);$/;"	v	line:2512
weapon_jetfist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jetfist);$/;"	v	line:2294
weapon_jetfist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jetfist);$/;"	v	line:2389
weapon_jetfist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jetfist);$/;"	v	line:2413
weapon_jetfist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jetfist);$/;"	v	line:2486
weapon_jetfist	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jetfist);$/;"	v	line:2513
weapon_jetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jetpack);$/;"	v	line:2295
weapon_jetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jetpack);$/;"	v	line:2390
weapon_jetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jetpack);$/;"	v	line:2414
weapon_jetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jetpack);$/;"	v	line:2487
weapon_jetpack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jetpack);$/;"	v	line:2514
weapon_jumpjet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jumpjet);$/;"	v	line:2296
weapon_jumpjet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jumpjet);$/;"	v	line:2391
weapon_jumpjet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jumpjet);$/;"	v	line:2415
weapon_jumpjet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jumpjet);$/;"	v	line:2488
weapon_jumpjet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_jumpjet);$/;"	v	line:2515
weapon_k43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_k43);$/;"	v	line:2297
weapon_k43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_k43);$/;"	v	line:2392
weapon_k43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_k43);$/;"	v	line:2416
weapon_k43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_k43);$/;"	v	line:2489
weapon_k43	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_k43);$/;"	v	line:2516
weapon_kameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kameha);$/;"	v	line:2298
weapon_kameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kameha);$/;"	v	line:2393
weapon_kameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kameha);$/;"	v	line:2417
weapon_kameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kameha);$/;"	v	line:2490
weapon_kameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kameha);$/;"	v	line:2517
weapon_kamehameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kamehameha);$/;"	v	line:2299
weapon_kamehameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kamehameha);$/;"	v	line:2394
weapon_kamehameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kamehameha);$/;"	v	line:2418
weapon_kamehameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kamehameha);$/;"	v	line:2491
weapon_kamehameha	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kamehameha);$/;"	v	line:2518
weapon_kametorpedo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kametorpedo);$/;"	v	line:2395
weapon_kametorpedo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kametorpedo);$/;"	v	line:2419
weapon_kametorpedo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kametorpedo);$/;"	v	line:2492
weapon_kametorpedo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kametorpedo);$/;"	v	line:2519
weapon_kamikaze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kamikaze);$/;"	v	line:2300
weapon_kamikaze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kamikaze);$/;"	v	line:2396
weapon_kamikaze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kamikaze);$/;"	v	line:2420
weapon_kamikaze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kamikaze);$/;"	v	line:2493
weapon_kamikaze	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kamikaze);$/;"	v	line:2520
weapon_kar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kar);$/;"	v	line:2301
weapon_kar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kar);$/;"	v	line:2397
weapon_kar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kar);$/;"	v	line:2421
weapon_kar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kar);$/;"	v	line:2494
weapon_kar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kar);$/;"	v	line:2521
weapon_katana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_katana);$/;"	v	line:2302
weapon_katana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_katana);$/;"	v	line:2398
weapon_katana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_katana);$/;"	v	line:2422
weapon_katana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_katana);$/;"	v	line:2495
weapon_katana	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_katana);$/;"	v	line:2522
weapon_kawauso	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kawauso);$/;"	v	line:2303
weapon_kawauso	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kawauso);$/;"	v	line:2399
weapon_kawauso	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kawauso);$/;"	v	line:2423
weapon_kawauso	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kawauso);$/;"	v	line:2496
weapon_kawauso	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kawauso);$/;"	v	line:2523
weapon_kbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kbar);$/;"	v	line:2304
weapon_kbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kbar);$/;"	v	line:2400
weapon_kbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kbar);$/;"	v	line:2424
weapon_kbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kbar);$/;"	v	line:2497
weapon_kbar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kbar);$/;"	v	line:2524
weapon_kf7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kf7);$/;"	v	line:2305
weapon_kf7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kf7);$/;"	v	line:2401
weapon_kf7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kf7);$/;"	v	line:2425
weapon_kf7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kf7);$/;"	v	line:2498
weapon_kf7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kf7);$/;"	v	line:2525
weapon_kiblast	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kiblast);$/;"	v	line:2306
weapon_kiblast	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kiblast);$/;"	v	line:2402
weapon_kiblast	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kiblast);$/;"	v	line:2426
weapon_kiblast	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kiblast);$/;"	v	line:2499
weapon_kiblast	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kiblast);$/;"	v	line:2526
weapon_killsaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_killsaw);$/;"	v	line:2307
weapon_killsaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_killsaw);$/;"	v	line:2403
weapon_killsaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_killsaw);$/;"	v	line:2427
weapon_killsaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_killsaw);$/;"	v	line:2500
weapon_killsaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_killsaw);$/;"	v	line:2527
weapon_kmedkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kmedkit);$/;"	v	line:2308
weapon_kmedkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kmedkit);$/;"	v	line:2404
weapon_kmedkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kmedkit);$/;"	v	line:2428
weapon_kmedkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kmedkit);$/;"	v	line:2501
weapon_kmedkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_kmedkit);$/;"	v	line:2528
weapon_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_knife);$/;"	v	line:2309
weapon_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_knife);$/;"	v	line:2405
weapon_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_knife);$/;"	v	line:2429
weapon_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_knife);$/;"	v	line:2502
weapon_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_knife);$/;"	v	line:2529
weapon_lacrymo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lacrymo);$/;"	v	line:2530
weapon_lance	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lance);$/;"	v	line:2310
weapon_lance	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lance);$/;"	v	line:2406
weapon_lance	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lance);$/;"	v	line:2430
weapon_lance	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lance);$/;"	v	line:2503
weapon_lance	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lance);$/;"	v	line:2531
weapon_lanceflamme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lanceflamme);$/;"	v	line:2311
weapon_lanceflamme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lanceflamme);$/;"	v	line:2407
weapon_lanceflamme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lanceflamme);$/;"	v	line:2431
weapon_lanceflamme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lanceflamme);$/;"	v	line:2504
weapon_lanceflamme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lanceflamme);$/;"	v	line:2532
weapon_larve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_larve);$/;"	v	line:2312
weapon_larve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_larve);$/;"	v	line:2408
weapon_larve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_larve);$/;"	v	line:2432
weapon_larve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_larve);$/;"	v	line:2505
weapon_larve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_larve);$/;"	v	line:2533
weapon_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_laser);$/;"	v	line:2313
weapon_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_laser);$/;"	v	line:2409
weapon_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_laser);$/;"	v	line:2433
weapon_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_laser);$/;"	v	line:2506
weapon_laser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_laser);$/;"	v	line:2534
weapon_laser_rifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_laser_rifle);$/;"	v	line:2314
weapon_laser_rifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_laser_rifle);$/;"	v	line:2410
weapon_laser_rifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_laser_rifle);$/;"	v	line:2434
weapon_laser_rifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_laser_rifle);$/;"	v	line:2507
weapon_laser_rifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_laser_rifle);$/;"	v	line:2535
weapon_lasergatling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lasergatling);$/;"	v	line:2315
weapon_lasergatling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lasergatling);$/;"	v	line:2411
weapon_lasergatling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lasergatling);$/;"	v	line:2435
weapon_lasergatling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lasergatling);$/;"	v	line:2508
weapon_lasergatling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lasergatling);$/;"	v	line:2536
weapon_launcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_launcher);$/;"	v	line:2316
weapon_launcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_launcher);$/;"	v	line:2412
weapon_launcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_launcher);$/;"	v	line:2436
weapon_launcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_launcher);$/;"	v	line:2509
weapon_launcher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_launcher);$/;"	v	line:2537
weapon_law	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_law);$/;"	v	line:2317
weapon_law	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_law);$/;"	v	line:2413
weapon_law	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_law);$/;"	v	line:2437
weapon_law	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_law);$/;"	v	line:2510
weapon_law	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_law);$/;"	v	line:2538
weapon_lawgiver	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lawgiver);$/;"	v	line:2318
weapon_lawgiver	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lawgiver);$/;"	v	line:2414
weapon_lawgiver	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lawgiver);$/;"	v	line:2438
weapon_lawgiver	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lawgiver);$/;"	v	line:2511
weapon_lawgiver	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lawgiver);$/;"	v	line:2539
weapon_lawrod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lawrod);$/;"	v	line:2319
weapon_lawrod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lawrod);$/;"	v	line:2415
weapon_lawrod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lawrod);$/;"	v	line:2439
weapon_lawrod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lawrod);$/;"	v	line:2512
weapon_lawrod	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lawrod);$/;"	v	line:2540
weapon_leap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_leap);$/;"	v	line:2320
weapon_leap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_leap);$/;"	v	line:2416
weapon_leap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_leap);$/;"	v	line:2440
weapon_leap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_leap);$/;"	v	line:2513
weapon_leap	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_leap);$/;"	v	line:2541
weapon_levitationspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_levitationspell);$/;"	v	line:2321
weapon_levitationspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_levitationspell);$/;"	v	line:2417
weapon_levitationspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_levitationspell);$/;"	v	line:2441
weapon_levitationspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_levitationspell);$/;"	v	line:2514
weapon_levitationspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_levitationspell);$/;"	v	line:2542
weapon_lflamme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lflamme);$/;"	v	line:2515
weapon_lflamme	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lflamme);$/;"	v	line:2543
weapon_lgrenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lgrenades);$/;"	v	line:2516
weapon_lgrenades	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lgrenades);$/;"	v	line:2544
weapon_lightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightning);$/;"	v	line:2322
weapon_lightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightning);$/;"	v	line:2418
weapon_lightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightning);$/;"	v	line:2442
weapon_lightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightning);$/;"	v	line:2517
weapon_lightning	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightning);$/;"	v	line:2545
weapon_lightningboltspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightningboltspell);$/;"	v	line:2323
weapon_lightningboltspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightningboltspell);$/;"	v	line:2419
weapon_lightningboltspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightningboltspell);$/;"	v	line:2443
weapon_lightningboltspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightningboltspell);$/;"	v	line:2518
weapon_lightningboltspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightningboltspell);$/;"	v	line:2546
weapon_lightningcloudspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightningcloudspell);$/;"	v	line:2324
weapon_lightningcloudspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightningcloudspell);$/;"	v	line:2420
weapon_lightningcloudspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightningcloudspell);$/;"	v	line:2444
weapon_lightningcloudspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightningcloudspell);$/;"	v	line:2519
weapon_lightningcloudspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightningcloudspell);$/;"	v	line:2547
weapon_lightsabre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightsabre);$/;"	v	line:2325
weapon_lightsabre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightsabre);$/;"	v	line:2421
weapon_lightsabre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightsabre);$/;"	v	line:2445
weapon_lightsabre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightsabre);$/;"	v	line:2520
weapon_lightsabre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lightsabre);$/;"	v	line:2548
weapon_lngun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lngun);$/;"	v	line:2326
weapon_lngun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lngun);$/;"	v	line:2422
weapon_lngun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lngun);$/;"	v	line:2446
weapon_lngun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lngun);$/;"	v	line:2521
weapon_lngun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lngun);$/;"	v	line:2549
weapon_longslide	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_longslide);$/;"	v	line:2327
weapon_longslide	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_longslide);$/;"	v	line:2423
weapon_longslide	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_longslide);$/;"	v	line:2447
weapon_longslide	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_longslide);$/;"	v	line:2522
weapon_longslide	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_longslide);$/;"	v	line:2550
weapon_longsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_longsword);$/;"	v	line:2328
weapon_longsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_longsword);$/;"	v	line:2424
weapon_longsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_longsword);$/;"	v	line:2448
weapon_longsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_longsword);$/;"	v	line:2523
weapon_longsword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_longsword);$/;"	v	line:2551
weapon_lr300	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lr300);$/;"	v	line:2329
weapon_lr300	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lr300);$/;"	v	line:2425
weapon_lr300	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lr300);$/;"	v	line:2449
weapon_lr300	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lr300);$/;"	v	line:2524
weapon_lr300	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lr300);$/;"	v	line:2552
weapon_lr300s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lr300s);$/;"	v	line:2330
weapon_lr300s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lr300s);$/;"	v	line:2426
weapon_lr300s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lr300s);$/;"	v	line:2450
weapon_lr300s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lr300s);$/;"	v	line:2525
weapon_lr300s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lr300s);$/;"	v	line:2553
weapon_lrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lrifle);$/;"	v	line:2331
weapon_lrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lrifle);$/;"	v	line:2427
weapon_lrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lrifle);$/;"	v	line:2451
weapon_lrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lrifle);$/;"	v	line:2526
weapon_lrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_lrifle);$/;"	v	line:2554
weapon_luger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_luger);$/;"	v	line:2332
weapon_luger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_luger);$/;"	v	line:2428
weapon_luger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_luger);$/;"	v	line:2452
weapon_luger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_luger);$/;"	v	line:2527
weapon_luger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_luger);$/;"	v	line:2555
weapon_m11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m11);$/;"	v	line:2333
weapon_m11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m11);$/;"	v	line:2429
weapon_m11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m11);$/;"	v	line:2453
weapon_m11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m11);$/;"	v	line:2528
weapon_m11	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m11);$/;"	v	line:2556
weapon_m134	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m134);$/;"	v	line:2430
weapon_m134	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m134);$/;"	v	line:2454
weapon_m134	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m134);$/;"	v	line:2529
weapon_m134	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m134);$/;"	v	line:2557
weapon_m14	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m14);$/;"	v	line:2334
weapon_m14	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m14);$/;"	v	line:2431
weapon_m14	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m14);$/;"	v	line:2455
weapon_m14	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m14);$/;"	v	line:2530
weapon_m14	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m14);$/;"	v	line:2558
weapon_m16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m16);$/;"	v	line:2335
weapon_m16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m16);$/;"	v	line:2432
weapon_m16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m16);$/;"	v	line:2456
weapon_m16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m16);$/;"	v	line:2531
weapon_m16	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m16);$/;"	v	line:2559
weapon_m16a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m16a2);$/;"	v	line:2336
weapon_m16a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m16a2);$/;"	v	line:2433
weapon_m16a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m16a2);$/;"	v	line:2457
weapon_m16a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m16a2);$/;"	v	line:2532
weapon_m16a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m16a2);$/;"	v	line:2560
weapon_m1carbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m1carbine);$/;"	v	line:2337
weapon_m1carbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m1carbine);$/;"	v	line:2434
weapon_m1carbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m1carbine);$/;"	v	line:2458
weapon_m1carbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m1carbine);$/;"	v	line:2533
weapon_m1carbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m1carbine);$/;"	v	line:2561
weapon_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m2);$/;"	v	line:2338
weapon_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m2);$/;"	v	line:2435
weapon_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m2);$/;"	v	line:2459
weapon_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m2);$/;"	v	line:2534
weapon_m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m2);$/;"	v	line:2562
weapon_m21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m21);$/;"	v	line:2339
weapon_m21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m21);$/;"	v	line:2436
weapon_m21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m21);$/;"	v	line:2460
weapon_m21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m21);$/;"	v	line:2535
weapon_m21	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m21);$/;"	v	line:2563
weapon_m249	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m249);$/;"	v	line:2340
weapon_m249	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m249);$/;"	v	line:2437
weapon_m249	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m249);$/;"	v	line:2461
weapon_m249	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m249);$/;"	v	line:2536
weapon_m249	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m249);$/;"	v	line:2564
weapon_m3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m3);$/;"	v	line:2341
weapon_m3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m3);$/;"	v	line:2438
weapon_m3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m3);$/;"	v	line:2462
weapon_m3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m3);$/;"	v	line:2537
weapon_m3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m3);$/;"	v	line:2565
weapon_m4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m4);$/;"	v	line:2342
weapon_m4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m4);$/;"	v	line:2439
weapon_m4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m4);$/;"	v	line:2463
weapon_m4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m4);$/;"	v	line:2538
weapon_m4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m4);$/;"	v	line:2566
weapon_m40a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m40a1);$/;"	v	line:2343
weapon_m40a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m40a1);$/;"	v	line:2440
weapon_m40a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m40a1);$/;"	v	line:2464
weapon_m40a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m40a1);$/;"	v	line:2539
weapon_m40a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m40a1);$/;"	v	line:2567
weapon_m41	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m41);$/;"	v	line:2344
weapon_m41	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m41);$/;"	v	line:2441
weapon_m41	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m41);$/;"	v	line:2465
weapon_m41	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m41);$/;"	v	line:2540
weapon_m41	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m41);$/;"	v	line:2568
weapon_m4a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m4a1);$/;"	v	line:2345
weapon_m4a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m4a1);$/;"	v	line:2442
weapon_m4a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m4a1);$/;"	v	line:2466
weapon_m4a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m4a1);$/;"	v	line:2541
weapon_m4a1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m4a1);$/;"	v	line:2569
weapon_m60	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m60);$/;"	v	line:2346
weapon_m60	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m60);$/;"	v	line:2443
weapon_m60	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m60);$/;"	v	line:2467
weapon_m60	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m60);$/;"	v	line:2542
weapon_m60	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m60);$/;"	v	line:2570
weapon_m72	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m72);$/;"	v	line:2444
weapon_m72	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m72);$/;"	v	line:2468
weapon_m72	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m72);$/;"	v	line:2543
weapon_m72	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m72);$/;"	v	line:2571
weapon_m79	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m79);$/;"	v	line:2347
weapon_m79	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m79);$/;"	v	line:2445
weapon_m79	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m79);$/;"	v	line:2469
weapon_m79	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m79);$/;"	v	line:2544
weapon_m79	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m79);$/;"	v	line:2572
weapon_m82	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m82);$/;"	v	line:2348
weapon_m82	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m82);$/;"	v	line:2446
weapon_m82	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m82);$/;"	v	line:2470
weapon_m82	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m82);$/;"	v	line:2545
weapon_m82	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m82);$/;"	v	line:2573
weapon_m86	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m86);$/;"	v	line:2349
weapon_m86	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m86);$/;"	v	line:2447
weapon_m86	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m86);$/;"	v	line:2471
weapon_m86	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m86);$/;"	v	line:2546
weapon_m86	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m86);$/;"	v	line:2574
weapon_m92s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m92s);$/;"	v	line:2350
weapon_m92s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m92s);$/;"	v	line:2448
weapon_m92s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m92s);$/;"	v	line:2472
weapon_m92s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m92s);$/;"	v	line:2547
weapon_m92s	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m92s);$/;"	v	line:2575
weapon_m96	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m96);$/;"	v	line:2351
weapon_m96	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m96);$/;"	v	line:2449
weapon_m96	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m96);$/;"	v	line:2473
weapon_m96	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m96);$/;"	v	line:2548
weapon_m96	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m96);$/;"	v	line:2576
weapon_m98	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m98);$/;"	v	line:2352
weapon_m98	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m98);$/;"	v	line:2450
weapon_m98	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m98);$/;"	v	line:2474
weapon_m98	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m98);$/;"	v	line:2549
weapon_m98	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_m98);$/;"	v	line:2577
weapon_mac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mac);$/;"	v	line:2353
weapon_mac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mac);$/;"	v	line:2451
weapon_mac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mac);$/;"	v	line:2475
weapon_mac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mac);$/;"	v	line:2550
weapon_mac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mac);$/;"	v	line:2578
weapon_mac10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mac10);$/;"	v	line:2354
weapon_mac10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mac10);$/;"	v	line:2452
weapon_mac10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mac10);$/;"	v	line:2476
weapon_mac10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mac10);$/;"	v	line:2551
weapon_mac10	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mac10);$/;"	v	line:2579
weapon_machete	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_machete);$/;"	v	line:2355
weapon_machete	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_machete);$/;"	v	line:2453
weapon_machete	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_machete);$/;"	v	line:2477
weapon_machete	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_machete);$/;"	v	line:2552
weapon_machete	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_machete);$/;"	v	line:2580
weapon_machinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_machinegun);$/;"	v	line:2356
weapon_machinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_machinegun);$/;"	v	line:2454
weapon_machinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_machinegun);$/;"	v	line:2478
weapon_machinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_machinegun);$/;"	v	line:2553
weapon_machinegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_machinegun);$/;"	v	line:2581
weapon_mag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mag);$/;"	v	line:2357
weapon_mag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mag);$/;"	v	line:2455
weapon_mag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mag);$/;"	v	line:2479
weapon_mag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mag);$/;"	v	line:2554
weapon_mag	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mag);$/;"	v	line:2582
weapon_magicmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_magicmisslespell);$/;"	v	line:2358
weapon_magicmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_magicmisslespell);$/;"	v	line:2456
weapon_magicmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_magicmisslespell);$/;"	v	line:2480
weapon_magicmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_magicmisslespell);$/;"	v	line:2555
weapon_magicmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_magicmisslespell);$/;"	v	line:2583
weapon_main	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_main);$/;"	v	line:2359
weapon_main	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_main);$/;"	v	line:2457
weapon_main	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_main);$/;"	v	line:2481
weapon_main	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_main);$/;"	v	line:2556
weapon_main	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_main);$/;"	v	line:2584
weapon_masenko	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_masenko);$/;"	v	line:2360
weapon_masenko	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_masenko);$/;"	v	line:2458
weapon_masenko	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_masenko);$/;"	v	line:2482
weapon_masenko	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_masenko);$/;"	v	line:2557
weapon_masenko	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_masenko);$/;"	v	line:2585
weapon_mat49	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mat49);$/;"	v	line:2361
weapon_mat49	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mat49);$/;"	v	line:2459
weapon_mat49	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mat49);$/;"	v	line:2483
weapon_mat49	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mat49);$/;"	v	line:2558
weapon_mat49	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mat49);$/;"	v	line:2586
weapon_match	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_match);$/;"	v	line:2362
weapon_match	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_match);$/;"	v	line:2460
weapon_match	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_match);$/;"	v	line:2484
weapon_match	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_match);$/;"	v	line:2559
weapon_match	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_match);$/;"	v	line:2587
weapon_maverick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_maverick);$/;"	v	line:2363
weapon_maverick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_maverick);$/;"	v	line:2461
weapon_maverick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_maverick);$/;"	v	line:2485
weapon_maverick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_maverick);$/;"	v	line:2560
weapon_maverick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_maverick);$/;"	v	line:2588
weapon_mc51	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mc51);$/;"	v	line:2364
weapon_mc51	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mc51);$/;"	v	line:2462
weapon_mc51	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mc51);$/;"	v	line:2486
weapon_mc51	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mc51);$/;"	v	line:2561
weapon_mc51	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mc51);$/;"	v	line:2589
weapon_medkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_medkit);$/;"	v	line:2365
weapon_medkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_medkit);$/;"	v	line:2463
weapon_medkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_medkit);$/;"	v	line:2487
weapon_medkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_medkit);$/;"	v	line:2562
weapon_medkit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_medkit);$/;"	v	line:2590
weapon_melee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_melee);$/;"	v	line:2366
weapon_melee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_melee);$/;"	v	line:2464
weapon_melee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_melee);$/;"	v	line:2488
weapon_melee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_melee);$/;"	v	line:2563
weapon_melee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_melee);$/;"	v	line:2591
weapon_metabolize	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_metabolize);$/;"	v	line:2465
weapon_metabolize	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_metabolize);$/;"	v	line:2489
weapon_metabolize	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_metabolize);$/;"	v	line:2564
weapon_metabolize	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_metabolize);$/;"	v	line:2592
weapon_meteorspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_meteorspell);$/;"	v	line:2367
weapon_meteorspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_meteorspell);$/;"	v	line:2466
weapon_meteorspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_meteorspell);$/;"	v	line:2490
weapon_meteorspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_meteorspell);$/;"	v	line:2565
weapon_meteorspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_meteorspell);$/;"	v	line:2593
weapon_mf2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mf2);$/;"	v	line:2368
weapon_mf2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mf2);$/;"	v	line:2467
weapon_mf2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mf2);$/;"	v	line:2491
weapon_mf2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mf2);$/;"	v	line:2566
weapon_mf2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mf2);$/;"	v	line:2594
weapon_mg34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg34);$/;"	v	line:2369
weapon_mg34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg34);$/;"	v	line:2468
weapon_mg34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg34);$/;"	v	line:2492
weapon_mg34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg34);$/;"	v	line:2567
weapon_mg34	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg34);$/;"	v	line:2595
weapon_mg36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg36);$/;"	v	line:2370
weapon_mg36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg36);$/;"	v	line:2469
weapon_mg36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg36);$/;"	v	line:2493
weapon_mg36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg36);$/;"	v	line:2568
weapon_mg36	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg36);$/;"	v	line:2596
weapon_mg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg42);$/;"	v	line:2371
weapon_mg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg42);$/;"	v	line:2470
weapon_mg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg42);$/;"	v	line:2494
weapon_mg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg42);$/;"	v	line:2569
weapon_mg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mg42);$/;"	v	line:2597
weapon_microuzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_microuzi);$/;"	v	line:2372
weapon_microuzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_microuzi);$/;"	v	line:2471
weapon_microuzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_microuzi);$/;"	v	line:2495
weapon_microuzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_microuzi);$/;"	v	line:2570
weapon_microuzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_microuzi);$/;"	v	line:2598
weapon_microuzi_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_microuzi_a);$/;"	v	line:2373
weapon_microuzi_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_microuzi_a);$/;"	v	line:2472
weapon_microuzi_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_microuzi_a);$/;"	v	line:2496
weapon_microuzi_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_microuzi_a);$/;"	v	line:2571
weapon_microuzi_a	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_microuzi_a);$/;"	v	line:2599
weapon_mindmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mindmisslespell);$/;"	v	line:2374
weapon_mindmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mindmisslespell);$/;"	v	line:2473
weapon_mindmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mindmisslespell);$/;"	v	line:2497
weapon_mindmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mindmisslespell);$/;"	v	line:2572
weapon_mindmisslespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mindmisslespell);$/;"	v	line:2600
weapon_mindray	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mindray);$/;"	v	line:2375
weapon_mindray	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mindray);$/;"	v	line:2474
weapon_mindray	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mindray);$/;"	v	line:2498
weapon_mindray	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mindray);$/;"	v	line:2573
weapon_mindray	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mindray);$/;"	v	line:2601
weapon_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mine);$/;"	v	line:2376
weapon_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mine);$/;"	v	line:2475
weapon_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mine);$/;"	v	line:2499
weapon_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mine);$/;"	v	line:2574
weapon_mine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mine);$/;"	v	line:2602
weapon_minicanon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_minicanon);$/;"	v	line:2377
weapon_minicanon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_minicanon);$/;"	v	line:2476
weapon_minicanon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_minicanon);$/;"	v	line:2500
weapon_minicanon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_minicanon);$/;"	v	line:2575
weapon_minicanon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_minicanon);$/;"	v	line:2603
weapon_minigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_minigun);$/;"	v	line:2378
weapon_minigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_minigun);$/;"	v	line:2477
weapon_minigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_minigun);$/;"	v	line:2501
weapon_minigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_minigun);$/;"	v	line:2576
weapon_minigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_minigun);$/;"	v	line:2604
weapon_mk23	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mk23);$/;"	v	line:2379
weapon_mk23	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mk23);$/;"	v	line:2478
weapon_mk23	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mk23);$/;"	v	line:2502
weapon_mk23	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mk23);$/;"	v	line:2577
weapon_mk23	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mk23);$/;"	v	line:2605
weapon_model98	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_model98);$/;"	v	line:2380
weapon_model98	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_model98);$/;"	v	line:2479
weapon_model98	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_model98);$/;"	v	line:2503
weapon_model98	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_model98);$/;"	v	line:2578
weapon_model98	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_model98);$/;"	v	line:2606
weapon_molotov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_molotov);$/;"	v	line:2381
weapon_molotov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_molotov);$/;"	v	line:2480
weapon_molotov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_molotov);$/;"	v	line:2504
weapon_molotov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_molotov);$/;"	v	line:2579
weapon_molotov	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_molotov);$/;"	v	line:2607
weapon_mop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mop);$/;"	v	line:2382
weapon_mop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mop);$/;"	v	line:2481
weapon_mop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mop);$/;"	v	line:2505
weapon_mop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mop);$/;"	v	line:2580
weapon_mop	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mop);$/;"	v	line:2608
weapon_mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mortar);$/;"	v	line:2383
weapon_mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mortar);$/;"	v	line:2482
weapon_mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mortar);$/;"	v	line:2506
weapon_mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mortar);$/;"	v	line:2581
weapon_mortar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mortar);$/;"	v	line:2609
weapon_mortier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mortier);$/;"	v	line:2384
weapon_mortier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mortier);$/;"	v	line:2483
weapon_mortier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mortier);$/;"	v	line:2507
weapon_mortier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mortier);$/;"	v	line:2582
weapon_mortier	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mortier);$/;"	v	line:2610
weapon_morve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_morve);$/;"	v	line:2385
weapon_morve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_morve);$/;"	v	line:2484
weapon_morve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_morve);$/;"	v	line:2508
weapon_morve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_morve);$/;"	v	line:2583
weapon_morve	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_morve);$/;"	v	line:2611
weapon_mosin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mosin);$/;"	v	line:2386
weapon_mosin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mosin);$/;"	v	line:2485
weapon_mosin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mosin);$/;"	v	line:2509
weapon_mosin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mosin);$/;"	v	line:2584
weapon_mosin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mosin);$/;"	v	line:2612
weapon_mossberg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mossberg);$/;"	v	line:2387
weapon_mossberg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mossberg);$/;"	v	line:2486
weapon_mossberg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mossberg);$/;"	v	line:2510
weapon_mossberg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mossberg);$/;"	v	line:2585
weapon_mossberg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mossberg);$/;"	v	line:2613
weapon_mouthblast	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mouthblast);$/;"	v	line:2388
weapon_mouthblast	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mouthblast);$/;"	v	line:2487
weapon_mouthblast	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mouthblast);$/;"	v	line:2511
weapon_mouthblast	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mouthblast);$/;"	v	line:2586
weapon_mouthblast	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mouthblast);$/;"	v	line:2614
weapon_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mouton);$/;"	v	line:2389
weapon_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mouton);$/;"	v	line:2488
weapon_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mouton);$/;"	v	line:2512
weapon_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mouton);$/;"	v	line:2587
weapon_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mouton);$/;"	v	line:2615
weapon_mp40	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp40);$/;"	v	line:2390
weapon_mp40	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp40);$/;"	v	line:2489
weapon_mp40	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp40);$/;"	v	line:2513
weapon_mp40	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp40);$/;"	v	line:2588
weapon_mp40	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp40);$/;"	v	line:2616
weapon_mp44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp44);$/;"	v	line:2391
weapon_mp44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp44);$/;"	v	line:2490
weapon_mp44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp44);$/;"	v	line:2514
weapon_mp44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp44);$/;"	v	line:2589
weapon_mp44	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp44);$/;"	v	line:2617
weapon_mp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5);$/;"	v	line:2392
weapon_mp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5);$/;"	v	line:2491
weapon_mp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5);$/;"	v	line:2515
weapon_mp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5);$/;"	v	line:2590
weapon_mp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5);$/;"	v	line:2618
weapon_mp510	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp510);$/;"	v	line:2393
weapon_mp510	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp510);$/;"	v	line:2492
weapon_mp510	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp510);$/;"	v	line:2516
weapon_mp510	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp510);$/;"	v	line:2591
weapon_mp510	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp510);$/;"	v	line:2619
weapon_mp5a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a2);$/;"	v	line:2394
weapon_mp5a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a2);$/;"	v	line:2493
weapon_mp5a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a2);$/;"	v	line:2517
weapon_mp5a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a2);$/;"	v	line:2592
weapon_mp5a2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a2);$/;"	v	line:2620
weapon_mp5a4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a4);$/;"	v	line:2395
weapon_mp5a4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a4);$/;"	v	line:2494
weapon_mp5a4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a4);$/;"	v	line:2518
weapon_mp5a4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a4);$/;"	v	line:2593
weapon_mp5a4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a4);$/;"	v	line:2621
weapon_mp5a5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a5);$/;"	v	line:2396
weapon_mp5a5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a5);$/;"	v	line:2495
weapon_mp5a5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a5);$/;"	v	line:2519
weapon_mp5a5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a5);$/;"	v	line:2594
weapon_mp5a5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5a5);$/;"	v	line:2622
weapon_mp5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5k);$/;"	v	line:2397
weapon_mp5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5k);$/;"	v	line:2496
weapon_mp5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5k);$/;"	v	line:2520
weapon_mp5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5k);$/;"	v	line:2595
weapon_mp5k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5k);$/;"	v	line:2623
weapon_mp5ktac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5ktac);$/;"	v	line:2596
weapon_mp5ktac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5ktac);$/;"	v	line:2624
weapon_mp5navy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5navy);$/;"	v	line:2398
weapon_mp5navy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5navy);$/;"	v	line:2497
weapon_mp5navy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5navy);$/;"	v	line:2521
weapon_mp5navy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5navy);$/;"	v	line:2597
weapon_mp5navy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5navy);$/;"	v	line:2625
weapon_mp5pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5pdw);$/;"	v	line:2399
weapon_mp5pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5pdw);$/;"	v	line:2498
weapon_mp5pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5pdw);$/;"	v	line:2522
weapon_mp5pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5pdw);$/;"	v	line:2598
weapon_mp5pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5pdw);$/;"	v	line:2626
weapon_mp5sd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5sd);$/;"	v	line:2400
weapon_mp5sd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5sd);$/;"	v	line:2499
weapon_mp5sd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5sd);$/;"	v	line:2523
weapon_mp5sd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5sd);$/;"	v	line:2599
weapon_mp5sd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mp5sd);$/;"	v	line:2627
weapon_msg90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_msg90);$/;"	v	line:2401
weapon_msg90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_msg90);$/;"	v	line:2500
weapon_msg90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_msg90);$/;"	v	line:2524
weapon_msg90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_msg90);$/;"	v	line:2600
weapon_msg90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_msg90);$/;"	v	line:2628
weapon_musket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_musket);$/;"	v	line:2402
weapon_musket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_musket);$/;"	v	line:2501
weapon_musket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_musket);$/;"	v	line:2525
weapon_musket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_musket);$/;"	v	line:2601
weapon_musket	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_musket);$/;"	v	line:2629
weapon_mwgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mwgun);$/;"	v	line:2403
weapon_mwgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mwgun);$/;"	v	line:2502
weapon_mwgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mwgun);$/;"	v	line:2526
weapon_mwgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mwgun);$/;"	v	line:2602
weapon_mwgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_mwgun);$/;"	v	line:2630
weapon_nailgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nailgun);$/;"	v	line:2404
weapon_nailgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nailgun);$/;"	v	line:2503
weapon_nailgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nailgun);$/;"	v	line:2527
weapon_nailgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nailgun);$/;"	v	line:2603
weapon_nailgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nailgun);$/;"	v	line:2631
weapon_napalm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_napalm);$/;"	v	line:2405
weapon_napalm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_napalm);$/;"	v	line:2504
weapon_napalm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_napalm);$/;"	v	line:2528
weapon_napalm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_napalm);$/;"	v	line:2604
weapon_napalm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_napalm);$/;"	v	line:2632
weapon_ndagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ndagger);$/;"	v	line:2406
weapon_ndagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ndagger);$/;"	v	line:2505
weapon_ndagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ndagger);$/;"	v	line:2529
weapon_ndagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ndagger);$/;"	v	line:2605
weapon_ndagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ndagger);$/;"	v	line:2633
weapon_needle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_needle);$/;"	v	line:2407
weapon_needle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_needle);$/;"	v	line:2506
weapon_needle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_needle);$/;"	v	line:2530
weapon_needle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_needle);$/;"	v	line:2606
weapon_needle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_needle);$/;"	v	line:2634
weapon_ngun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ngun);$/;"	v	line:2408
weapon_ngun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ngun);$/;"	v	line:2507
weapon_ngun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ngun);$/;"	v	line:2531
weapon_ngun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ngun);$/;"	v	line:2607
weapon_ngun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ngun);$/;"	v	line:2635
weapon_nightstick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nightstick);$/;"	v	line:2409
weapon_nightstick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nightstick);$/;"	v	line:2508
weapon_nightstick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nightstick);$/;"	v	line:2532
weapon_nightstick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nightstick);$/;"	v	line:2608
weapon_nightstick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nightstick);$/;"	v	line:2636
weapon_not_in_use_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_not_in_use_grenade);$/;"	v	line:2410
weapon_not_in_use_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_not_in_use_grenade);$/;"	v	line:2509
weapon_not_in_use_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_not_in_use_grenade);$/;"	v	line:2533
weapon_not_in_use_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_not_in_use_grenade);$/;"	v	line:2609
weapon_not_in_use_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_not_in_use_grenade);$/;"	v	line:2637
weapon_nukegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nukegun);$/;"	v	line:2411
weapon_nukegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nukegun);$/;"	v	line:2510
weapon_nukegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nukegun);$/;"	v	line:2534
weapon_nukegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nukegun);$/;"	v	line:2610
weapon_nukegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nukegun);$/;"	v	line:2638
weapon_nuker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nuker);$/;"	v	line:2412
weapon_nuker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nuker);$/;"	v	line:2511
weapon_nuker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nuker);$/;"	v	line:2535
weapon_nuker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nuker);$/;"	v	line:2611
weapon_nuker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nuker);$/;"	v	line:2639
weapon_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_null);$/;"	v	line:2413
weapon_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_null);$/;"	v	line:2512
weapon_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_null);$/;"	v	line:2536
weapon_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_null);$/;"	v	line:2612
weapon_null	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_null);$/;"	v	line:2640
weapon_nva_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nva_grenade);$/;"	v	line:2414
weapon_nva_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nva_grenade);$/;"	v	line:2513
weapon_nva_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nva_grenade);$/;"	v	line:2537
weapon_nva_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nva_grenade);$/;"	v	line:2613
weapon_nva_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_nva_grenade);$/;"	v	line:2641
weapon_oicw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_oicw);$/;"	v	line:2415
weapon_oicw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_oicw);$/;"	v	line:2514
weapon_oicw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_oicw);$/;"	v	line:2538
weapon_oicw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_oicw);$/;"	v	line:2614
weapon_oicw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_oicw);$/;"	v	line:2642
weapon_orbital	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_orbital);$/;"	v	line:2416
weapon_orbital	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_orbital);$/;"	v	line:2515
weapon_orbital	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_orbital);$/;"	v	line:2539
weapon_orbital	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_orbital);$/;"	v	line:2615
weapon_orbital	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_orbital);$/;"	v	line:2643
weapon_p225	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p225);$/;"	v	line:2417
weapon_p225	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p225);$/;"	v	line:2516
weapon_p225	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p225);$/;"	v	line:2540
weapon_p225	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p225);$/;"	v	line:2616
weapon_p225	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p225);$/;"	v	line:2644
weapon_p226	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p226);$/;"	v	line:2418
weapon_p226	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p226);$/;"	v	line:2517
weapon_p226	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p226);$/;"	v	line:2541
weapon_p226	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p226);$/;"	v	line:2617
weapon_p226	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p226);$/;"	v	line:2645
weapon_p226mp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p226mp);$/;"	v	line:2419
weapon_p226mp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p226mp);$/;"	v	line:2518
weapon_p226mp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p226mp);$/;"	v	line:2542
weapon_p226mp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p226mp);$/;"	v	line:2618
weapon_p226mp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p226mp);$/;"	v	line:2646
weapon_p228	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p228);$/;"	v	line:2420
weapon_p228	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p228);$/;"	v	line:2519
weapon_p228	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p228);$/;"	v	line:2543
weapon_p228	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p228);$/;"	v	line:2619
weapon_p228	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p228);$/;"	v	line:2647
weapon_p90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p90);$/;"	v	line:2421
weapon_p90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p90);$/;"	v	line:2520
weapon_p90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p90);$/;"	v	line:2544
weapon_p90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p90);$/;"	v	line:2620
weapon_p90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p90);$/;"	v	line:2648
weapon_p99	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p99);$/;"	v	line:2422
weapon_p99	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p99);$/;"	v	line:2521
weapon_p99	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p99);$/;"	v	line:2545
weapon_p99	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p99);$/;"	v	line:2621
weapon_p99	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_p99);$/;"	v	line:2649
weapon_paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paintball);$/;"	v	line:2423
weapon_paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paintball);$/;"	v	line:2522
weapon_paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paintball);$/;"	v	line:2546
weapon_paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paintball);$/;"	v	line:2622
weapon_paintball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paintball);$/;"	v	line:2650
weapon_paintgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paintgrenade);$/;"	v	line:2424
weapon_paintgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paintgrenade);$/;"	v	line:2523
weapon_paintgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paintgrenade);$/;"	v	line:2547
weapon_paintgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paintgrenade);$/;"	v	line:2623
weapon_paintgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paintgrenade);$/;"	v	line:2651
weapon_paralysis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paralysis);$/;"	v	line:2425
weapon_paralysis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paralysis);$/;"	v	line:2524
weapon_paralysis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paralysis);$/;"	v	line:2548
weapon_paralysis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paralysis);$/;"	v	line:2624
weapon_paralysis	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_paralysis);$/;"	v	line:2652
weapon_parasite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_parasite);$/;"	v	line:2426
weapon_parasite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_parasite);$/;"	v	line:2525
weapon_parasite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_parasite);$/;"	v	line:2549
weapon_parasite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_parasite);$/;"	v	line:2625
weapon_parasite	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_parasite);$/;"	v	line:2653
weapon_pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pdw);$/;"	v	line:2427
weapon_pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pdw);$/;"	v	line:2526
weapon_pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pdw);$/;"	v	line:2550
weapon_pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pdw);$/;"	v	line:2626
weapon_pdw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pdw);$/;"	v	line:2654
weapon_penguin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_penguin);$/;"	v	line:2428
weapon_penguin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_penguin);$/;"	v	line:2527
weapon_penguin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_penguin);$/;"	v	line:2551
weapon_penguin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_penguin);$/;"	v	line:2627
weapon_penguin	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_penguin);$/;"	v	line:2655
weapon_pgp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pgp);$/;"	v	line:2429
weapon_pgp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pgp);$/;"	v	line:2528
weapon_pgp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pgp);$/;"	v	line:2552
weapon_pgp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pgp);$/;"	v	line:2628
weapon_pgp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pgp);$/;"	v	line:2656
weapon_phantom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_phantom);$/;"	v	line:2430
weapon_phantom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_phantom);$/;"	v	line:2529
weapon_phantom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_phantom);$/;"	v	line:2553
weapon_phantom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_phantom);$/;"	v	line:2629
weapon_phantom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_phantom);$/;"	v	line:2657
weapon_phoenix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_phoenix);$/;"	v	line:2431
weapon_phoenix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_phoenix);$/;"	v	line:2530
weapon_phoenix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_phoenix);$/;"	v	line:2554
weapon_phoenix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_phoenix);$/;"	v	line:2630
weapon_phoenix	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_phoenix);$/;"	v	line:2658
weapon_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_piat);$/;"	v	line:2432
weapon_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_piat);$/;"	v	line:2531
weapon_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_piat);$/;"	v	line:2555
weapon_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_piat);$/;"	v	line:2631
weapon_piat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_piat);$/;"	v	line:2659
weapon_pick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pick);$/;"	v	line:2433
weapon_pick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pick);$/;"	v	line:2532
weapon_pick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pick);$/;"	v	line:2556
weapon_pick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pick);$/;"	v	line:2632
weapon_pick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pick);$/;"	v	line:2660
weapon_pigeon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pigeon);$/;"	v	line:2434
weapon_pigeon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pigeon);$/;"	v	line:2533
weapon_pigeon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pigeon);$/;"	v	line:2557
weapon_pigeon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pigeon);$/;"	v	line:2633
weapon_pigeon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pigeon);$/;"	v	line:2661
weapon_pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pipebomb);$/;"	v	line:2435
weapon_pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pipebomb);$/;"	v	line:2534
weapon_pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pipebomb);$/;"	v	line:2558
weapon_pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pipebomb);$/;"	v	line:2634
weapon_pipebomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pipebomb);$/;"	v	line:2662
weapon_pipewrench	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pipewrench);$/;"	v	line:2436
weapon_pipewrench	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pipewrench);$/;"	v	line:2535
weapon_pipewrench	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pipewrench);$/;"	v	line:2559
weapon_pipewrench	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pipewrench);$/;"	v	line:2635
weapon_pipewrench	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pipewrench);$/;"	v	line:2663
weapon_pistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pistol);$/;"	v	line:2437
weapon_pistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pistol);$/;"	v	line:2536
weapon_pistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pistol);$/;"	v	line:2560
weapon_pistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pistol);$/;"	v	line:2636
weapon_pistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pistol);$/;"	v	line:2664
weapon_pistolet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pistolet);$/;"	v	line:2637
weapon_pistolet	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pistolet);$/;"	v	line:2665
weapon_pkm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pkm);$/;"	v	line:2438
weapon_pkm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pkm);$/;"	v	line:2537
weapon_pkm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pkm);$/;"	v	line:2561
weapon_pkm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pkm);$/;"	v	line:2638
weapon_pkm	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pkm);$/;"	v	line:2666
weapon_plasma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_plasma);$/;"	v	line:2439
weapon_plasma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_plasma);$/;"	v	line:2538
weapon_plasma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_plasma);$/;"	v	line:2562
weapon_plasma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_plasma);$/;"	v	line:2639
weapon_plasma	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_plasma);$/;"	v	line:2667
weapon_plauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_plauncher);$/;"	v	line:2539
weapon_plauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_plauncher);$/;"	v	line:2563
weapon_plauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_plauncher);$/;"	v	line:2640
weapon_plauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_plauncher);$/;"	v	line:2668
weapon_pmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pmine);$/;"	v	line:2440
weapon_pmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pmine);$/;"	v	line:2540
weapon_pmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pmine);$/;"	v	line:2564
weapon_pmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pmine);$/;"	v	line:2641
weapon_pmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pmine);$/;"	v	line:2669
weapon_poison	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_poison);$/;"	v	line:2642
weapon_poison	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_poison);$/;"	v	line:2670
weapon_poolstick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_poolstick);$/;"	v	line:2441
weapon_poolstick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_poolstick);$/;"	v	line:2541
weapon_poolstick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_poolstick);$/;"	v	line:2565
weapon_poolstick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_poolstick);$/;"	v	line:2643
weapon_poolstick	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_poolstick);$/;"	v	line:2671
weapon_powerbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_powerbeam);$/;"	v	line:2442
weapon_powerbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_powerbeam);$/;"	v	line:2542
weapon_powerbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_powerbeam);$/;"	v	line:2566
weapon_powerbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_powerbeam);$/;"	v	line:2644
weapon_powerbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_powerbeam);$/;"	v	line:2672
weapon_powerblade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_powerblade);$/;"	v	line:2443
weapon_powerblade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_powerblade);$/;"	v	line:2543
weapon_powerblade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_powerblade);$/;"	v	line:2567
weapon_powerblade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_powerblade);$/;"	v	line:2645
weapon_powerblade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_powerblade);$/;"	v	line:2673
weapon_prifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_prifle);$/;"	v	line:2444
weapon_prifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_prifle);$/;"	v	line:2544
weapon_prifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_prifle);$/;"	v	line:2568
weapon_prifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_prifle);$/;"	v	line:2646
weapon_prifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_prifle);$/;"	v	line:2674
weapon_primalscream	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_primalscream);$/;"	v	line:2445
weapon_primalscream	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_primalscream);$/;"	v	line:2545
weapon_primalscream	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_primalscream);$/;"	v	line:2569
weapon_primalscream	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_primalscream);$/;"	v	line:2647
weapon_primalscream	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_primalscream);$/;"	v	line:2675
weapon_proximity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_proximity);$/;"	v	line:2446
weapon_proximity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_proximity);$/;"	v	line:2546
weapon_proximity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_proximity);$/;"	v	line:2570
weapon_proximity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_proximity);$/;"	v	line:2648
weapon_proximity	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_proximity);$/;"	v	line:2676
weapon_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pschreck);$/;"	v	line:2447
weapon_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pschreck);$/;"	v	line:2547
weapon_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pschreck);$/;"	v	line:2571
weapon_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pschreck);$/;"	v	line:2649
weapon_pschreck	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pschreck);$/;"	v	line:2677
weapon_psg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_psg);$/;"	v	line:2448
weapon_psg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_psg);$/;"	v	line:2548
weapon_psg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_psg);$/;"	v	line:2572
weapon_psg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_psg);$/;"	v	line:2650
weapon_psg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_psg);$/;"	v	line:2678
weapon_psg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_psg1);$/;"	v	line:2449
weapon_psg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_psg1);$/;"	v	line:2549
weapon_psg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_psg1);$/;"	v	line:2573
weapon_psg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_psg1);$/;"	v	line:2651
weapon_psg1	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_psg1);$/;"	v	line:2679
weapon_pt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pt);$/;"	v	line:2450
weapon_pt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pt);$/;"	v	line:2550
weapon_pt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pt);$/;"	v	line:2574
weapon_pt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pt);$/;"	v	line:2652
weapon_pt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_pt);$/;"	v	line:2680
weapon_python	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_python);$/;"	v	line:2451
weapon_python	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_python);$/;"	v	line:2551
weapon_python	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_python);$/;"	v	line:2575
weapon_python	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_python);$/;"	v	line:2653
weapon_python	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_python);$/;"	v	line:2681
weapon_quakegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_quakegun);$/;"	v	line:2452
weapon_quakegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_quakegun);$/;"	v	line:2552
weapon_quakegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_quakegun);$/;"	v	line:2576
weapon_quakegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_quakegun);$/;"	v	line:2654
weapon_quakegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_quakegun);$/;"	v	line:2682
weapon_radio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_radio);$/;"	v	line:2453
weapon_radio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_radio);$/;"	v	line:2553
weapon_radio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_radio);$/;"	v	line:2577
weapon_radio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_radio);$/;"	v	line:2655
weapon_radio	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_radio);$/;"	v	line:2683
weapon_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_railgun);$/;"	v	line:2454
weapon_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_railgun);$/;"	v	line:2554
weapon_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_railgun);$/;"	v	line:2578
weapon_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_railgun);$/;"	v	line:2656
weapon_railgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_railgun);$/;"	v	line:2684
weapon_rallyhp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rallyhp);$/;"	v	line:2657
weapon_rallyhp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rallyhp);$/;"	v	line:2685
weapon_rbull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rbull);$/;"	v	line:2455
weapon_rbull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rbull);$/;"	v	line:2555
weapon_rbull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rbull);$/;"	v	line:2579
weapon_rbull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rbull);$/;"	v	line:2658
weapon_rbull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rbull);$/;"	v	line:2686
weapon_rcp90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rcp90);$/;"	v	line:2456
weapon_rcp90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rcp90);$/;"	v	line:2556
weapon_rcp90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rcp90);$/;"	v	line:2580
weapon_rcp90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rcp90);$/;"	v	line:2659
weapon_rcp90	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rcp90);$/;"	v	line:2687
weapon_reetou	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_reetou);$/;"	v	line:2457
weapon_reetou	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_reetou);$/;"	v	line:2557
weapon_reetou	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_reetou);$/;"	v	line:2581
weapon_reetou	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_reetou);$/;"	v	line:2660
weapon_reetou	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_reetou);$/;"	v	line:2688
weapon_regeneration	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_regeneration);$/;"	v	line:2458
weapon_regeneration	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_regeneration);$/;"	v	line:2558
weapon_regeneration	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_regeneration);$/;"	v	line:2582
weapon_regeneration	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_regeneration);$/;"	v	line:2661
weapon_regeneration	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_regeneration);$/;"	v	line:2689
weapon_remington	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_remington);$/;"	v	line:2662
weapon_remington	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_remington);$/;"	v	line:2690
weapon_renzoku	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_renzoku);$/;"	v	line:2559
weapon_renzoku	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_renzoku);$/;"	v	line:2583
weapon_renzoku	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_renzoku);$/;"	v	line:2663
weapon_renzoku	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_renzoku);$/;"	v	line:2691
weapon_rifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rifle);$/;"	v	line:2459
weapon_rifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rifle);$/;"	v	line:2560
weapon_rifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rifle);$/;"	v	line:2584
weapon_rifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rifle);$/;"	v	line:2664
weapon_rifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rifle);$/;"	v	line:2692
weapon_rmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rmine);$/;"	v	line:2460
weapon_rmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rmine);$/;"	v	line:2561
weapon_rmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rmine);$/;"	v	line:2585
weapon_rmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rmine);$/;"	v	line:2665
weapon_rmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rmine);$/;"	v	line:2693
weapon_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rocketlauncher);$/;"	v	line:2461
weapon_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rocketlauncher);$/;"	v	line:2562
weapon_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rocketlauncher);$/;"	v	line:2586
weapon_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rocketlauncher);$/;"	v	line:2666
weapon_rocketlauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rocketlauncher);$/;"	v	line:2694
weapon_rocketpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rocketpistol);$/;"	v	line:2462
weapon_rocketpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rocketpistol);$/;"	v	line:2563
weapon_rocketpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rocketpistol);$/;"	v	line:2587
weapon_rocketpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rocketpistol);$/;"	v	line:2667
weapon_rocketpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rocketpistol);$/;"	v	line:2695
weapon_rollingstonespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rollingstonespell);$/;"	v	line:2463
weapon_rollingstonespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rollingstonespell);$/;"	v	line:2564
weapon_rollingstonespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rollingstonespell);$/;"	v	line:2588
weapon_rollingstonespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rollingstonespell);$/;"	v	line:2668
weapon_rollingstonespell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rollingstonespell);$/;"	v	line:2696
weapon_rpd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpd);$/;"	v	line:2464
weapon_rpd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpd);$/;"	v	line:2565
weapon_rpd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpd);$/;"	v	line:2589
weapon_rpd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpd);$/;"	v	line:2669
weapon_rpd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpd);$/;"	v	line:2697
weapon_rpg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpg);$/;"	v	line:2465
weapon_rpg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpg);$/;"	v	line:2566
weapon_rpg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpg);$/;"	v	line:2590
weapon_rpg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpg);$/;"	v	line:2670
weapon_rpg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpg);$/;"	v	line:2698
weapon_rpg7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpg7);$/;"	v	line:2466
weapon_rpg7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpg7);$/;"	v	line:2567
weapon_rpg7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpg7);$/;"	v	line:2591
weapon_rpg7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpg7);$/;"	v	line:2671
weapon_rpg7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rpg7);$/;"	v	line:2699
weapon_rs202m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rs202m2);$/;"	v	line:2467
weapon_rs202m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rs202m2);$/;"	v	line:2568
weapon_rs202m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rs202m2);$/;"	v	line:2592
weapon_rs202m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rs202m2);$/;"	v	line:2672
weapon_rs202m2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rs202m2);$/;"	v	line:2700
weapon_ruche	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ruche);$/;"	v	line:2468
weapon_ruche	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ruche);$/;"	v	line:2569
weapon_ruche	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ruche);$/;"	v	line:2593
weapon_ruche	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ruche);$/;"	v	line:2673
weapon_ruche	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ruche);$/;"	v	line:2701
weapon_ruger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ruger);$/;"	v	line:2570
weapon_ruger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ruger);$/;"	v	line:2594
weapon_ruger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ruger);$/;"	v	line:2674
weapon_ruger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ruger);$/;"	v	line:2702
weapon_rumgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rumgun);$/;"	v	line:2469
weapon_rumgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rumgun);$/;"	v	line:2571
weapon_rumgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rumgun);$/;"	v	line:2595
weapon_rumgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rumgun);$/;"	v	line:2675
weapon_rumgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_rumgun);$/;"	v	line:2703
weapon_runner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_runner);$/;"	v	line:2470
weapon_runner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_runner);$/;"	v	line:2572
weapon_runner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_runner);$/;"	v	line:2596
weapon_runner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_runner);$/;"	v	line:2676
weapon_runner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_runner);$/;"	v	line:2704
weapon_sa80	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sa80);$/;"	v	line:2471
weapon_sa80	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sa80);$/;"	v	line:2573
weapon_sa80	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sa80);$/;"	v	line:2597
weapon_sa80	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sa80);$/;"	v	line:2677
weapon_sa80	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sa80);$/;"	v	line:2705
weapon_saa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saa);$/;"	v	line:2472
weapon_saa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saa);$/;"	v	line:2574
weapon_saa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saa);$/;"	v	line:2598
weapon_saa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saa);$/;"	v	line:2678
weapon_saa	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saa);$/;"	v	line:2706
weapon_saber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saber);$/;"	v	line:2473
weapon_saber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saber);$/;"	v	line:2575
weapon_saber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saber);$/;"	v	line:2599
weapon_saber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saber);$/;"	v	line:2679
weapon_saber	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saber);$/;"	v	line:2707
weapon_sabers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sabers);$/;"	v	line:2576
weapon_sabers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sabers);$/;"	v	line:2600
weapon_sabers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sabers);$/;"	v	line:2680
weapon_sabers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sabers);$/;"	v	line:2708
weapon_saiga	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saiga);$/;"	v	line:2474
weapon_saiga	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saiga);$/;"	v	line:2577
weapon_saiga	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saiga);$/;"	v	line:2601
weapon_saiga	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saiga);$/;"	v	line:2681
weapon_saiga	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_saiga);$/;"	v	line:2709
weapon_sainte	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sainte);$/;"	v	line:2475
weapon_sainte	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sainte);$/;"	v	line:2578
weapon_sainte	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sainte);$/;"	v	line:2602
weapon_sainte	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sainte);$/;"	v	line:2682
weapon_sainte	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sainte);$/;"	v	line:2710
weapon_sako	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sako);$/;"	v	line:2476
weapon_sako	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sako);$/;"	v	line:2579
weapon_sako	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sako);$/;"	v	line:2603
weapon_sako	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sako);$/;"	v	line:2683
weapon_sako	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sako);$/;"	v	line:2711
weapon_satchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_satchel);$/;"	v	line:2477
weapon_satchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_satchel);$/;"	v	line:2580
weapon_satchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_satchel);$/;"	v	line:2604
weapon_satchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_satchel);$/;"	v	line:2684
weapon_satchel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_satchel);$/;"	v	line:2712
weapon_satelitelaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_satelitelaser);$/;"	v	line:2478
weapon_satelitelaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_satelitelaser);$/;"	v	line:2581
weapon_satelitelaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_satelitelaser);$/;"	v	line:2605
weapon_satelitelaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_satelitelaser);$/;"	v	line:2685
weapon_satelitelaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_satelitelaser);$/;"	v	line:2713
weapon_sawedoff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sawedoff);$/;"	v	line:2479
weapon_sawedoff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sawedoff);$/;"	v	line:2582
weapon_sawedoff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sawedoff);$/;"	v	line:2606
weapon_sawedoff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sawedoff);$/;"	v	line:2686
weapon_sawedoff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sawedoff);$/;"	v	line:2714
weapon_sawgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sawgun);$/;"	v	line:2480
weapon_sawgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sawgun);$/;"	v	line:2583
weapon_sawgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sawgun);$/;"	v	line:2607
weapon_sawgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sawgun);$/;"	v	line:2687
weapon_sawgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sawgun);$/;"	v	line:2715
weapon_sbarrel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sbarrel);$/;"	v	line:2481
weapon_sbarrel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sbarrel);$/;"	v	line:2584
weapon_sbarrel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sbarrel);$/;"	v	line:2608
weapon_sbarrel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sbarrel);$/;"	v	line:2688
weapon_sbarrel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sbarrel);$/;"	v	line:2716
weapon_scatterbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scatterbeam);$/;"	v	line:2482
weapon_scatterbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scatterbeam);$/;"	v	line:2585
weapon_scatterbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scatterbeam);$/;"	v	line:2609
weapon_scatterbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scatterbeam);$/;"	v	line:2689
weapon_scatterbeam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scatterbeam);$/;"	v	line:2717
weapon_scattergun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scattergun);$/;"	v	line:2483
weapon_scattergun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scattergun);$/;"	v	line:2586
weapon_scattergun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scattergun);$/;"	v	line:2610
weapon_scattergun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scattergun);$/;"	v	line:2690
weapon_scattergun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scattergun);$/;"	v	line:2718
weapon_scattershot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scattershot);$/;"	v	line:2484
weapon_scattershot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scattershot);$/;"	v	line:2587
weapon_scattershot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scattershot);$/;"	v	line:2611
weapon_scattershot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scattershot);$/;"	v	line:2691
weapon_scattershot	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scattershot);$/;"	v	line:2719
weapon_scopedenfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedenfield);$/;"	v	line:2485
weapon_scopedenfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedenfield);$/;"	v	line:2588
weapon_scopedenfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedenfield);$/;"	v	line:2612
weapon_scopedenfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedenfield);$/;"	v	line:2692
weapon_scopedenfield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedenfield);$/;"	v	line:2720
weapon_scopedfg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedfg42);$/;"	v	line:2486
weapon_scopedfg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedfg42);$/;"	v	line:2589
weapon_scopedfg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedfg42);$/;"	v	line:2613
weapon_scopedfg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedfg42);$/;"	v	line:2693
weapon_scopedfg42	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedfg42);$/;"	v	line:2721
weapon_scopedkar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedkar);$/;"	v	line:2487
weapon_scopedkar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedkar);$/;"	v	line:2590
weapon_scopedkar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedkar);$/;"	v	line:2614
weapon_scopedkar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedkar);$/;"	v	line:2694
weapon_scopedkar	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scopedkar);$/;"	v	line:2722
weapon_scorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scorpion);$/;"	v	line:2488
weapon_scorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scorpion);$/;"	v	line:2591
weapon_scorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scorpion);$/;"	v	line:2615
weapon_scorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scorpion);$/;"	v	line:2695
weapon_scorpion	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scorpion);$/;"	v	line:2723
weapon_scout	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scout);$/;"	v	line:2489
weapon_scout	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scout);$/;"	v	line:2592
weapon_scout	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scout);$/;"	v	line:2616
weapon_scout	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scout);$/;"	v	line:2696
weapon_scout	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_scout);$/;"	v	line:2724
weapon_seburo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_seburo);$/;"	v	line:2490
weapon_seburo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_seburo);$/;"	v	line:2593
weapon_seburo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_seburo);$/;"	v	line:2617
weapon_seburo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_seburo);$/;"	v	line:2697
weapon_seburo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_seburo);$/;"	v	line:2725
weapon_sensu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sensu);$/;"	v	line:2491
weapon_sensu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sensu);$/;"	v	line:2594
weapon_sensu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sensu);$/;"	v	line:2618
weapon_sensu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sensu);$/;"	v	line:2698
weapon_sensu	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sensu);$/;"	v	line:2726
weapon_seringue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_seringue);$/;"	v	line:2727
weapon_sg550	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sg550);$/;"	v	line:2492
weapon_sg550	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sg550);$/;"	v	line:2595
weapon_sg550	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sg550);$/;"	v	line:2619
weapon_sg550	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sg550);$/;"	v	line:2699
weapon_sg550	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sg550);$/;"	v	line:2728
weapon_sg552	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sg552);$/;"	v	line:2493
weapon_sg552	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sg552);$/;"	v	line:2596
weapon_sg552	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sg552);$/;"	v	line:2620
weapon_sg552	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sg552);$/;"	v	line:2700
weapon_sg552	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sg552);$/;"	v	line:2729
weapon_sgenerator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sgenerator);$/;"	v	line:2494
weapon_sgenerator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sgenerator);$/;"	v	line:2597
weapon_sgenerator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sgenerator);$/;"	v	line:2621
weapon_sgenerator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sgenerator);$/;"	v	line:2701
weapon_sgenerator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sgenerator);$/;"	v	line:2730
weapon_shield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shield);$/;"	v	line:2495
weapon_shield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shield);$/;"	v	line:2598
weapon_shield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shield);$/;"	v	line:2622
weapon_shield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shield);$/;"	v	line:2702
weapon_shield	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shield);$/;"	v	line:2731
weapon_shieldattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldattack);$/;"	v	line:2496
weapon_shieldattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldattack);$/;"	v	line:2599
weapon_shieldattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldattack);$/;"	v	line:2623
weapon_shieldattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldattack);$/;"	v	line:2703
weapon_shieldattack	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldattack);$/;"	v	line:2732
weapon_shieldgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldgun);$/;"	v	line:2497
weapon_shieldgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldgun);$/;"	v	line:2600
weapon_shieldgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldgun);$/;"	v	line:2624
weapon_shieldgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldgun);$/;"	v	line:2704
weapon_shieldgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldgun);$/;"	v	line:2733
weapon_shieldspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldspell);$/;"	v	line:2498
weapon_shieldspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldspell);$/;"	v	line:2601
weapon_shieldspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldspell);$/;"	v	line:2625
weapon_shieldspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldspell);$/;"	v	line:2705
weapon_shieldspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shieldspell);$/;"	v	line:2734
weapon_shocker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shocker);$/;"	v	line:2499
weapon_shocker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shocker);$/;"	v	line:2602
weapon_shocker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shocker);$/;"	v	line:2626
weapon_shocker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shocker);$/;"	v	line:2706
weapon_shocker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shocker);$/;"	v	line:2735
weapon_shocker2k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shocker2k);$/;"	v	line:2500
weapon_shocker2k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shocker2k);$/;"	v	line:2603
weapon_shocker2k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shocker2k);$/;"	v	line:2627
weapon_shocker2k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shocker2k);$/;"	v	line:2707
weapon_shocker2k	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shocker2k);$/;"	v	line:2736
weapon_shockrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shockrifle);$/;"	v	line:2501
weapon_shockrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shockrifle);$/;"	v	line:2604
weapon_shockrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shockrifle);$/;"	v	line:2628
weapon_shockrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shockrifle);$/;"	v	line:2708
weapon_shockrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shockrifle);$/;"	v	line:2737
weapon_shockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shockroach);$/;"	v	line:2502
weapon_shockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shockroach);$/;"	v	line:2605
weapon_shockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shockroach);$/;"	v	line:2629
weapon_shockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shockroach);$/;"	v	line:2709
weapon_shockroach	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shockroach);$/;"	v	line:2738
weapon_shotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shotgun);$/;"	v	line:2503
weapon_shotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shotgun);$/;"	v	line:2606
weapon_shotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shotgun);$/;"	v	line:2630
weapon_shotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shotgun);$/;"	v	line:2710
weapon_shotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shotgun);$/;"	v	line:2739
weapon_shrinker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shrinker);$/;"	v	line:2504
weapon_shrinker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shrinker);$/;"	v	line:2607
weapon_shrinker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shrinker);$/;"	v	line:2631
weapon_shrinker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shrinker);$/;"	v	line:2711
weapon_shrinker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_shrinker);$/;"	v	line:2740
weapon_sig	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig);$/;"	v	line:2712
weapon_sig	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig);$/;"	v	line:2741
weapon_sig245	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig245);$/;"	v	line:2505
weapon_sig245	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig245);$/;"	v	line:2608
weapon_sig245	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig245);$/;"	v	line:2632
weapon_sig245	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig245);$/;"	v	line:2713
weapon_sig245	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig245);$/;"	v	line:2742
weapon_sig550	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig550);$/;"	v	line:2506
weapon_sig550	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig550);$/;"	v	line:2609
weapon_sig550	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig550);$/;"	v	line:2633
weapon_sig550	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig550);$/;"	v	line:2714
weapon_sig550	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sig550);$/;"	v	line:2743
weapon_sigpro	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sigpro);$/;"	v	line:2507
weapon_sigpro	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sigpro);$/;"	v	line:2610
weapon_sigpro	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sigpro);$/;"	v	line:2634
weapon_sigpro	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sigpro);$/;"	v	line:2715
weapon_sigpro	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sigpro);$/;"	v	line:2744
weapon_silverpp7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_silverpp7);$/;"	v	line:2508
weapon_silverpp7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_silverpp7);$/;"	v	line:2611
weapon_silverpp7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_silverpp7);$/;"	v	line:2635
weapon_silverpp7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_silverpp7);$/;"	v	line:2716
weapon_silverpp7	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_silverpp7);$/;"	v	line:2745
weapon_sixshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sixshooter);$/;"	v	line:2509
weapon_sixshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sixshooter);$/;"	v	line:2612
weapon_sixshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sixshooter);$/;"	v	line:2636
weapon_sixshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sixshooter);$/;"	v	line:2717
weapon_sixshooter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sixshooter);$/;"	v	line:2746
weapon_skeletonspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skeletonspell);$/;"	v	line:2510
weapon_skeletonspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skeletonspell);$/;"	v	line:2613
weapon_skeletonspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skeletonspell);$/;"	v	line:2637
weapon_skeletonspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skeletonspell);$/;"	v	line:2718
weapon_skeletonspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skeletonspell);$/;"	v	line:2747
weapon_sks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sks);$/;"	v	line:2511
weapon_sks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sks);$/;"	v	line:2614
weapon_sks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sks);$/;"	v	line:2638
weapon_sks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sks);$/;"	v	line:2719
weapon_sks	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sks);$/;"	v	line:2748
weapon_skullspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skullspell);$/;"	v	line:2512
weapon_skullspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skullspell);$/;"	v	line:2615
weapon_skullspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skullspell);$/;"	v	line:2639
weapon_skullspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skullspell);$/;"	v	line:2720
weapon_skullspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skullspell);$/;"	v	line:2749
weapon_skunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skunk);$/;"	v	line:2616
weapon_skunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skunk);$/;"	v	line:2640
weapon_skunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skunk);$/;"	v	line:2721
weapon_skunk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_skunk);$/;"	v	line:2750
weapon_sl68	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sl68);$/;"	v	line:2513
weapon_sl68	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sl68);$/;"	v	line:2617
weapon_sl68	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sl68);$/;"	v	line:2641
weapon_sl68	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sl68);$/;"	v	line:2722
weapon_sl68	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sl68);$/;"	v	line:2751
weapon_slappers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_slappers);$/;"	v	line:2514
weapon_slappers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_slappers);$/;"	v	line:2618
weapon_slappers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_slappers);$/;"	v	line:2642
weapon_slappers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_slappers);$/;"	v	line:2723
weapon_slappers	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_slappers);$/;"	v	line:2752
weapon_sledge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sledge);$/;"	v	line:2515
weapon_sledge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sledge);$/;"	v	line:2619
weapon_sledge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sledge);$/;"	v	line:2643
weapon_sledge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sledge);$/;"	v	line:2724
weapon_sledge	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sledge);$/;"	v	line:2753
weapon_sledgehammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sledgehammer);$/;"	v	line:2620
weapon_sledgehammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sledgehammer);$/;"	v	line:2644
weapon_sledgehammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sledgehammer);$/;"	v	line:2725
weapon_sledgehammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sledgehammer);$/;"	v	line:2754
weapon_sm_assaultcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_assaultcannon);$/;"	v	line:2516
weapon_sm_assaultcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_assaultcannon);$/;"	v	line:2621
weapon_sm_assaultcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_assaultcannon);$/;"	v	line:2645
weapon_sm_assaultcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_assaultcannon);$/;"	v	line:2726
weapon_sm_assaultcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_assaultcannon);$/;"	v	line:2755
weapon_sm_bolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_bolter);$/;"	v	line:2517
weapon_sm_bolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_bolter);$/;"	v	line:2622
weapon_sm_bolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_bolter);$/;"	v	line:2646
weapon_sm_bolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_bolter);$/;"	v	line:2727
weapon_sm_bolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_bolter);$/;"	v	line:2756
weapon_sm_boltpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_boltpistol);$/;"	v	line:2518
weapon_sm_boltpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_boltpistol);$/;"	v	line:2623
weapon_sm_boltpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_boltpistol);$/;"	v	line:2647
weapon_sm_boltpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_boltpistol);$/;"	v	line:2728
weapon_sm_boltpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_boltpistol);$/;"	v	line:2757
weapon_sm_combatknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_combatknife);$/;"	v	line:2519
weapon_sm_combatknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_combatknife);$/;"	v	line:2624
weapon_sm_combatknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_combatknife);$/;"	v	line:2648
weapon_sm_combatknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_combatknife);$/;"	v	line:2729
weapon_sm_combatknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_combatknife);$/;"	v	line:2758
weapon_sm_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_flamer);$/;"	v	line:2520
weapon_sm_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_flamer);$/;"	v	line:2625
weapon_sm_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_flamer);$/;"	v	line:2649
weapon_sm_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_flamer);$/;"	v	line:2730
weapon_sm_flamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_flamer);$/;"	v	line:2759
weapon_sm_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_fraggrenade);$/;"	v	line:2521
weapon_sm_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_fraggrenade);$/;"	v	line:2626
weapon_sm_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_fraggrenade);$/;"	v	line:2650
weapon_sm_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_fraggrenade);$/;"	v	line:2731
weapon_sm_fraggrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_fraggrenade);$/;"	v	line:2760
weapon_sm_heavybolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_heavybolter);$/;"	v	line:2522
weapon_sm_heavybolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_heavybolter);$/;"	v	line:2627
weapon_sm_heavybolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_heavybolter);$/;"	v	line:2651
weapon_sm_heavybolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_heavybolter);$/;"	v	line:2732
weapon_sm_heavybolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_heavybolter);$/;"	v	line:2761
weapon_sm_heavyflamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_heavyflamer);$/;"	v	line:2523
weapon_sm_heavyflamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_heavyflamer);$/;"	v	line:2628
weapon_sm_heavyflamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_heavyflamer);$/;"	v	line:2652
weapon_sm_heavyflamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_heavyflamer);$/;"	v	line:2733
weapon_sm_heavyflamer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_heavyflamer);$/;"	v	line:2762
weapon_sm_lascannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_lascannon);$/;"	v	line:2524
weapon_sm_lascannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_lascannon);$/;"	v	line:2629
weapon_sm_lascannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_lascannon);$/;"	v	line:2653
weapon_sm_lascannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_lascannon);$/;"	v	line:2734
weapon_sm_lascannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_lascannon);$/;"	v	line:2763
weapon_sm_missilelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_missilelauncher);$/;"	v	line:2525
weapon_sm_missilelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_missilelauncher);$/;"	v	line:2630
weapon_sm_missilelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_missilelauncher);$/;"	v	line:2654
weapon_sm_missilelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_missilelauncher);$/;"	v	line:2735
weapon_sm_missilelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_missilelauncher);$/;"	v	line:2764
weapon_sm_poweraxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_poweraxe);$/;"	v	line:2526
weapon_sm_poweraxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_poweraxe);$/;"	v	line:2631
weapon_sm_poweraxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_poweraxe);$/;"	v	line:2655
weapon_sm_poweraxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_poweraxe);$/;"	v	line:2736
weapon_sm_poweraxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_poweraxe);$/;"	v	line:2765
weapon_sm_powersword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_powersword);$/;"	v	line:2527
weapon_sm_powersword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_powersword);$/;"	v	line:2632
weapon_sm_powersword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_powersword);$/;"	v	line:2656
weapon_sm_powersword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_powersword);$/;"	v	line:2737
weapon_sm_powersword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_powersword);$/;"	v	line:2766
weapon_sm_stormbolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_stormbolter);$/;"	v	line:2528
weapon_sm_stormbolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_stormbolter);$/;"	v	line:2633
weapon_sm_stormbolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_stormbolter);$/;"	v	line:2657
weapon_sm_stormbolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_stormbolter);$/;"	v	line:2738
weapon_sm_stormbolter	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sm_stormbolter);$/;"	v	line:2767
weapon_smaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smaw);$/;"	v	line:2529
weapon_smaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smaw);$/;"	v	line:2634
weapon_smaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smaw);$/;"	v	line:2658
weapon_smaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smaw);$/;"	v	line:2739
weapon_smaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smaw);$/;"	v	line:2768
weapon_smg9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smg9);$/;"	v	line:2635
weapon_smg9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smg9);$/;"	v	line:2659
weapon_smg9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smg9);$/;"	v	line:2740
weapon_smg9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smg9);$/;"	v	line:2769
weapon_smkgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smkgrenade);$/;"	v	line:2530
weapon_smkgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smkgrenade);$/;"	v	line:2636
weapon_smkgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smkgrenade);$/;"	v	line:2660
weapon_smkgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smkgrenade);$/;"	v	line:2741
weapon_smkgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smkgrenade);$/;"	v	line:2770
weapon_smokegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smokegrenade);$/;"	v	line:2531
weapon_smokegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smokegrenade);$/;"	v	line:2637
weapon_smokegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smokegrenade);$/;"	v	line:2661
weapon_smokegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smokegrenade);$/;"	v	line:2742
weapon_smokegrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_smokegrenade);$/;"	v	line:2771
weapon_snUZI	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snUZI);$/;"	v	line:2532
weapon_snUZI	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snUZI);$/;"	v	line:2638
weapon_snUZI	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snUZI);$/;"	v	line:2662
weapon_snUZI	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snUZI);$/;"	v	line:2743
weapon_snUZI	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snUZI);$/;"	v	line:2772
weapon_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snark);$/;"	v	line:2533
weapon_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snark);$/;"	v	line:2639
weapon_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snark);$/;"	v	line:2663
weapon_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snark);$/;"	v	line:2744
weapon_snark	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snark);$/;"	v	line:2773
weapon_snipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snipe);$/;"	v	line:2534
weapon_snipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snipe);$/;"	v	line:2640
weapon_snipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snipe);$/;"	v	line:2664
weapon_snipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snipe);$/;"	v	line:2745
weapon_snipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snipe);$/;"	v	line:2774
weapon_sniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniper);$/;"	v	line:2535
weapon_sniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniper);$/;"	v	line:2641
weapon_sniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniper);$/;"	v	line:2665
weapon_sniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniper);$/;"	v	line:2746
weapon_sniper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniper);$/;"	v	line:2775
weapon_sniper3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniper3);$/;"	v	line:2536
weapon_sniper3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniper3);$/;"	v	line:2642
weapon_sniper3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniper3);$/;"	v	line:2666
weapon_sniper3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniper3);$/;"	v	line:2747
weapon_sniper3	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniper3);$/;"	v	line:2776
weapon_sniperrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniperrifle);$/;"	v	line:2537
weapon_sniperrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniperrifle);$/;"	v	line:2643
weapon_sniperrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniperrifle);$/;"	v	line:2667
weapon_sniperrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniperrifle);$/;"	v	line:2748
weapon_sniperrifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sniperrifle);$/;"	v	line:2777
weapon_snowball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snowball);$/;"	v	line:2538
weapon_snowball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snowball);$/;"	v	line:2644
weapon_snowball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snowball);$/;"	v	line:2668
weapon_snowball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snowball);$/;"	v	line:2749
weapon_snowball	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_snowball);$/;"	v	line:2778
weapon_socom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_socom);$/;"	v	line:2750
weapon_socom	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_socom);$/;"	v	line:2779
weapon_socomtac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_socomtac);$/;"	v	line:2751
weapon_socomtac	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_socomtac);$/;"	v	line:2780
weapon_solarflare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_solarflare);$/;"	v	line:2539
weapon_solarflare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_solarflare);$/;"	v	line:2645
weapon_solarflare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_solarflare);$/;"	v	line:2669
weapon_solarflare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_solarflare);$/;"	v	line:2752
weapon_solarflare	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_solarflare);$/;"	v	line:2781
weapon_soniccannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_soniccannon);$/;"	v	line:2540
weapon_soniccannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_soniccannon);$/;"	v	line:2646
weapon_soniccannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_soniccannon);$/;"	v	line:2670
weapon_soniccannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_soniccannon);$/;"	v	line:2753
weapon_soniccannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_soniccannon);$/;"	v	line:2782
weapon_sonicgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sonicgrenade);$/;"	v	line:2541
weapon_sonicgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sonicgrenade);$/;"	v	line:2647
weapon_sonicgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sonicgrenade);$/;"	v	line:2671
weapon_sonicgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sonicgrenade);$/;"	v	line:2754
weapon_sonicgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sonicgrenade);$/;"	v	line:2783
weapon_spade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spade);$/;"	v	line:2542
weapon_spade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spade);$/;"	v	line:2648
weapon_spade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spade);$/;"	v	line:2672
weapon_spade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spade);$/;"	v	line:2755
weapon_spade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spade);$/;"	v	line:2784
weapon_spas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spas);$/;"	v	line:2543
weapon_spas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spas);$/;"	v	line:2649
weapon_spas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spas);$/;"	v	line:2673
weapon_spas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spas);$/;"	v	line:2756
weapon_spas	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spas);$/;"	v	line:2785
weapon_spas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spas12);$/;"	v	line:2544
weapon_spas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spas12);$/;"	v	line:2650
weapon_spas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spas12);$/;"	v	line:2674
weapon_spas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spas12);$/;"	v	line:2757
weapon_spas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spas12);$/;"	v	line:2786
weapon_spear	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spear);$/;"	v	line:2545
weapon_spear	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spear);$/;"	v	line:2651
weapon_spear	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spear);$/;"	v	line:2675
weapon_spear	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spear);$/;"	v	line:2758
weapon_spear	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spear);$/;"	v	line:2787
weapon_specialbeamcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_specialbeamcannon);$/;"	v	line:2546
weapon_specialbeamcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_specialbeamcannon);$/;"	v	line:2652
weapon_specialbeamcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_specialbeamcannon);$/;"	v	line:2676
weapon_specialbeamcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_specialbeamcannon);$/;"	v	line:2759
weapon_specialbeamcannon	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_specialbeamcannon);$/;"	v	line:2788
weapon_spectre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spectre);$/;"	v	line:2547
weapon_spectre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spectre);$/;"	v	line:2653
weapon_spectre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spectre);$/;"	v	line:2677
weapon_spectre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spectre);$/;"	v	line:2760
weapon_spectre	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spectre);$/;"	v	line:2789
weapon_spider	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spider);$/;"	v	line:2761
weapon_spider	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spider);$/;"	v	line:2790
weapon_spiderbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiderbomb);$/;"	v	line:2548
weapon_spiderbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiderbomb);$/;"	v	line:2654
weapon_spiderbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiderbomb);$/;"	v	line:2678
weapon_spiderbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiderbomb);$/;"	v	line:2762
weapon_spiderbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiderbomb);$/;"	v	line:2791
weapon_spikegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spikegun);$/;"	v	line:2549
weapon_spikegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spikegun);$/;"	v	line:2655
weapon_spikegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spikegun);$/;"	v	line:2679
weapon_spikegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spikegun);$/;"	v	line:2763
weapon_spikegun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spikegun);$/;"	v	line:2792
weapon_spiritbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiritbomb);$/;"	v	line:2550
weapon_spiritbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiritbomb);$/;"	v	line:2656
weapon_spiritbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiritbomb);$/;"	v	line:2680
weapon_spiritbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiritbomb);$/;"	v	line:2764
weapon_spiritbomb	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiritbomb);$/;"	v	line:2793
weapon_spiritwizspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiritwizspell);$/;"	v	line:2551
weapon_spiritwizspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiritwizspell);$/;"	v	line:2657
weapon_spiritwizspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiritwizspell);$/;"	v	line:2681
weapon_spiritwizspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiritwizspell);$/;"	v	line:2765
weapon_spiritwizspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spiritwizspell);$/;"	v	line:2794
weapon_spit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spit);$/;"	v	line:2552
weapon_spit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spit);$/;"	v	line:2658
weapon_spit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spit);$/;"	v	line:2682
weapon_spit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spit);$/;"	v	line:2766
weapon_spit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spit);$/;"	v	line:2795
weapon_spitcarbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spitcarbine);$/;"	v	line:2553
weapon_spitcarbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spitcarbine);$/;"	v	line:2659
weapon_spitcarbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spitcarbine);$/;"	v	line:2683
weapon_spitcarbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spitcarbine);$/;"	v	line:2767
weapon_spitcarbine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spitcarbine);$/;"	v	line:2796
weapon_spitpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spitpistol);$/;"	v	line:2554
weapon_spitpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spitpistol);$/;"	v	line:2660
weapon_spitpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spitpistol);$/;"	v	line:2684
weapon_spitpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spitpistol);$/;"	v	line:2768
weapon_spitpistol	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spitpistol);$/;"	v	line:2797
weapon_spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spore);$/;"	v	line:2555
weapon_spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spore);$/;"	v	line:2661
weapon_spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spore);$/;"	v	line:2685
weapon_spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spore);$/;"	v	line:2769
weapon_spore	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spore);$/;"	v	line:2798
weapon_sporelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sporelauncher);$/;"	v	line:2556
weapon_sporelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sporelauncher);$/;"	v	line:2662
weapon_sporelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sporelauncher);$/;"	v	line:2686
weapon_sporelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sporelauncher);$/;"	v	line:2770
weapon_sporelauncher	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sporelauncher);$/;"	v	line:2799
weapon_spotboltspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spotboltspell);$/;"	v	line:2557
weapon_spotboltspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spotboltspell);$/;"	v	line:2663
weapon_spotboltspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spotboltspell);$/;"	v	line:2687
weapon_spotboltspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spotboltspell);$/;"	v	line:2771
weapon_spotboltspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spotboltspell);$/;"	v	line:2800
weapon_spring	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spring);$/;"	v	line:2558
weapon_spring	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spring);$/;"	v	line:2664
weapon_spring	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spring);$/;"	v	line:2688
weapon_spring	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spring);$/;"	v	line:2772
weapon_spring	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spring);$/;"	v	line:2801
weapon_spy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spy);$/;"	v	line:2559
weapon_spy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spy);$/;"	v	line:2665
weapon_spy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spy);$/;"	v	line:2689
weapon_spy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spy);$/;"	v	line:2773
weapon_spy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spy);$/;"	v	line:2802
weapon_spycam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spycam);$/;"	v	line:2560
weapon_spycam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spycam);$/;"	v	line:2666
weapon_spycam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spycam);$/;"	v	line:2690
weapon_spycam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spycam);$/;"	v	line:2774
weapon_spycam	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spycam);$/;"	v	line:2803
weapon_spyder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spyder);$/;"	v	line:2561
weapon_spyder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spyder);$/;"	v	line:2667
weapon_spyder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spyder);$/;"	v	line:2691
weapon_spyder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spyder);$/;"	v	line:2775
weapon_spyder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_spyder);$/;"	v	line:2804
weapon_srifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_srifle);$/;"	v	line:2562
weapon_srifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_srifle);$/;"	v	line:2668
weapon_srifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_srifle);$/;"	v	line:2692
weapon_srifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_srifle);$/;"	v	line:2776
weapon_srifle	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_srifle);$/;"	v	line:2805
weapon_ssg3000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ssg3000);$/;"	v	line:2563
weapon_ssg3000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ssg3000);$/;"	v	line:2669
weapon_ssg3000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ssg3000);$/;"	v	line:2693
weapon_ssg3000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ssg3000);$/;"	v	line:2777
weapon_ssg3000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ssg3000);$/;"	v	line:2806
weapon_sshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sshotgun);$/;"	v	line:2564
weapon_sshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sshotgun);$/;"	v	line:2670
weapon_sshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sshotgun);$/;"	v	line:2694
weapon_sshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sshotgun);$/;"	v	line:2778
weapon_sshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sshotgun);$/;"	v	line:2807
weapon_st_far	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_far);$/;"	v	line:2565
weapon_st_far	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_far);$/;"	v	line:2671
weapon_st_far	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_far);$/;"	v	line:2695
weapon_st_far	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_far);$/;"	v	line:2779
weapon_st_far	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_far);$/;"	v	line:2808
weapon_st_heavy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_heavy);$/;"	v	line:2566
weapon_st_heavy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_heavy);$/;"	v	line:2672
weapon_st_heavy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_heavy);$/;"	v	line:2696
weapon_st_heavy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_heavy);$/;"	v	line:2780
weapon_st_heavy	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_heavy);$/;"	v	line:2809
weapon_st_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_medium);$/;"	v	line:2567
weapon_st_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_medium);$/;"	v	line:2673
weapon_st_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_medium);$/;"	v	line:2697
weapon_st_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_medium);$/;"	v	line:2781
weapon_st_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_medium);$/;"	v	line:2810
weapon_st_melee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_melee);$/;"	v	line:2568
weapon_st_melee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_melee);$/;"	v	line:2674
weapon_st_melee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_melee);$/;"	v	line:2698
weapon_st_melee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_melee);$/;"	v	line:2782
weapon_st_melee	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_melee);$/;"	v	line:2811
weapon_st_power	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_power);$/;"	v	line:2569
weapon_st_power	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_power);$/;"	v	line:2675
weapon_st_power	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_power);$/;"	v	line:2699
weapon_st_power	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_power);$/;"	v	line:2783
weapon_st_power	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_power);$/;"	v	line:2812
weapon_st_psi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_psi);$/;"	v	line:2570
weapon_st_psi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_psi);$/;"	v	line:2676
weapon_st_psi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_psi);$/;"	v	line:2700
weapon_st_psi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_psi);$/;"	v	line:2784
weapon_st_psi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_psi);$/;"	v	line:2813
weapon_st_short	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_short);$/;"	v	line:2571
weapon_st_short	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_short);$/;"	v	line:2677
weapon_st_short	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_short);$/;"	v	line:2701
weapon_st_short	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_short);$/;"	v	line:2785
weapon_st_short	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_short);$/;"	v	line:2814
weapon_st_special	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_special);$/;"	v	line:2572
weapon_st_special	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_special);$/;"	v	line:2678
weapon_st_special	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_special);$/;"	v	line:2702
weapon_st_special	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_special);$/;"	v	line:2786
weapon_st_special	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_special);$/;"	v	line:2815
weapon_st_throw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_throw);$/;"	v	line:2573
weapon_st_throw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_throw);$/;"	v	line:2679
weapon_st_throw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_throw);$/;"	v	line:2703
weapon_st_throw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_throw);$/;"	v	line:2787
weapon_st_throw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_st_throw);$/;"	v	line:2816
weapon_staff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_staff);$/;"	v	line:2574
weapon_staff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_staff);$/;"	v	line:2680
weapon_staff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_staff);$/;"	v	line:2704
weapon_staff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_staff);$/;"	v	line:2788
weapon_staff	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_staff);$/;"	v	line:2817
weapon_star	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_star);$/;"	v	line:2789
weapon_star	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_star);$/;"	v	line:2818
weapon_sten	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sten);$/;"	v	line:2575
weapon_sten	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sten);$/;"	v	line:2681
weapon_sten	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sten);$/;"	v	line:2705
weapon_sten	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sten);$/;"	v	line:2790
weapon_sten	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sten);$/;"	v	line:2819
weapon_sterling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sterling);$/;"	v	line:2576
weapon_sterling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sterling);$/;"	v	line:2682
weapon_sterling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sterling);$/;"	v	line:2706
weapon_sterling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sterling);$/;"	v	line:2791
weapon_sterling	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sterling);$/;"	v	line:2820
weapon_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stg24);$/;"	v	line:2577
weapon_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stg24);$/;"	v	line:2683
weapon_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stg24);$/;"	v	line:2707
weapon_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stg24);$/;"	v	line:2792
weapon_stg24	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stg24);$/;"	v	line:2821
weapon_stickgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stickgrenade);$/;"	v	line:2578
weapon_stickgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stickgrenade);$/;"	v	line:2684
weapon_stickgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stickgrenade);$/;"	v	line:2708
weapon_stickgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stickgrenade);$/;"	v	line:2793
weapon_stickgrenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stickgrenade);$/;"	v	line:2822
weapon_stickgrenade_ex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stickgrenade_ex);$/;"	v	line:2579
weapon_stickgrenade_ex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stickgrenade_ex);$/;"	v	line:2685
weapon_stickgrenade_ex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stickgrenade_ex);$/;"	v	line:2709
weapon_stickgrenade_ex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stickgrenade_ex);$/;"	v	line:2794
weapon_stickgrenade_ex	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stickgrenade_ex);$/;"	v	line:2823
weapon_stinger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stinger);$/;"	v	line:2580
weapon_stinger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stinger);$/;"	v	line:2686
weapon_stinger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stinger);$/;"	v	line:2710
weapon_stinger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stinger);$/;"	v	line:2795
weapon_stinger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stinger);$/;"	v	line:2824
weapon_stingray2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stingray2);$/;"	v	line:2581
weapon_stingray2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stingray2);$/;"	v	line:2687
weapon_stingray2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stingray2);$/;"	v	line:2711
weapon_stingray2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stingray2);$/;"	v	line:2796
weapon_stingray2	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stingray2);$/;"	v	line:2825
weapon_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stomp);$/;"	v	line:2582
weapon_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stomp);$/;"	v	line:2688
weapon_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stomp);$/;"	v	line:2712
weapon_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stomp);$/;"	v	line:2797
weapon_stomp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stomp);$/;"	v	line:2826
weapon_stoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stoner);$/;"	v	line:2583
weapon_stoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stoner);$/;"	v	line:2689
weapon_stoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stoner);$/;"	v	line:2713
weapon_stoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stoner);$/;"	v	line:2798
weapon_stoner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stoner);$/;"	v	line:2827
weapon_stonerscope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stonerscope);$/;"	v	line:2584
weapon_stonerscope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stonerscope);$/;"	v	line:2690
weapon_stonerscope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stonerscope);$/;"	v	line:2714
weapon_stonerscope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stonerscope);$/;"	v	line:2799
weapon_stonerscope	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stonerscope);$/;"	v	line:2828
weapon_stonersilencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stonersilencer);$/;"	v	line:2585
weapon_stonersilencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stonersilencer);$/;"	v	line:2691
weapon_stonersilencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stonersilencer);$/;"	v	line:2715
weapon_stonersilencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stonersilencer);$/;"	v	line:2800
weapon_stonersilencer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stonersilencer);$/;"	v	line:2829
weapon_stubgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stubgun);$/;"	v	line:2586
weapon_stubgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stubgun);$/;"	v	line:2692
weapon_stubgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stubgun);$/;"	v	line:2716
weapon_stubgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stubgun);$/;"	v	line:2801
weapon_stubgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stubgun);$/;"	v	line:2830
weapon_stumpgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stumpgun);$/;"	v	line:2587
weapon_stumpgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stumpgun);$/;"	v	line:2693
weapon_stumpgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stumpgun);$/;"	v	line:2717
weapon_stumpgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stumpgun);$/;"	v	line:2802
weapon_stumpgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stumpgun);$/;"	v	line:2831
weapon_stupid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stupid);$/;"	v	line:2588
weapon_stupid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stupid);$/;"	v	line:2694
weapon_stupid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stupid);$/;"	v	line:2718
weapon_stupid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stupid);$/;"	v	line:2803
weapon_stupid	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_stupid);$/;"	v	line:2832
weapon_super_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_super_mouton);$/;"	v	line:2589
weapon_super_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_super_mouton);$/;"	v	line:2695
weapon_super_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_super_mouton);$/;"	v	line:2719
weapon_super_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_super_mouton);$/;"	v	line:2804
weapon_super_mouton	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_super_mouton);$/;"	v	line:2833
weapon_supernailgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_supernailgun);$/;"	v	line:2590
weapon_supernailgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_supernailgun);$/;"	v	line:2696
weapon_supernailgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_supernailgun);$/;"	v	line:2720
weapon_supernailgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_supernailgun);$/;"	v	line:2805
weapon_supernailgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_supernailgun);$/;"	v	line:2834
weapon_supershotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_supershotgun);$/;"	v	line:2591
weapon_supershotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_supershotgun);$/;"	v	line:2697
weapon_supershotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_supershotgun);$/;"	v	line:2721
weapon_supershotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_supershotgun);$/;"	v	line:2806
weapon_supershotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_supershotgun);$/;"	v	line:2835
weapon_svd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_svd);$/;"	v	line:2592
weapon_svd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_svd);$/;"	v	line:2698
weapon_svd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_svd);$/;"	v	line:2722
weapon_svd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_svd);$/;"	v	line:2807
weapon_svd	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_svd);$/;"	v	line:2836
weapon_swarm_gargflame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_swarm_gargflame);$/;"	v	line:2593
weapon_swarm_gargflame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_swarm_gargflame);$/;"	v	line:2699
weapon_swarm_gargflame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_swarm_gargflame);$/;"	v	line:2723
weapon_swarm_gargflame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_swarm_gargflame);$/;"	v	line:2808
weapon_swarm_gargflame	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_swarm_gargflame);$/;"	v	line:2837
weapon_swipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_swipe);$/;"	v	line:2594
weapon_swipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_swipe);$/;"	v	line:2700
weapon_swipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_swipe);$/;"	v	line:2724
weapon_swipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_swipe);$/;"	v	line:2809
weapon_swipe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_swipe);$/;"	v	line:2838
weapon_sword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sword);$/;"	v	line:2701
weapon_sword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sword);$/;"	v	line:2725
weapon_sword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sword);$/;"	v	line:2810
weapon_sword	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_sword);$/;"	v	line:2839
weapon_tavor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tavor);$/;"	v	line:2595
weapon_tavor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tavor);$/;"	v	line:2702
weapon_tavor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tavor);$/;"	v	line:2726
weapon_tavor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tavor);$/;"	v	line:2811
weapon_tavor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tavor);$/;"	v	line:2840
weapon_tdagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tdagger);$/;"	v	line:2596
weapon_tdagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tdagger);$/;"	v	line:2703
weapon_tdagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tdagger);$/;"	v	line:2727
weapon_tdagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tdagger);$/;"	v	line:2812
weapon_tdagger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tdagger);$/;"	v	line:2841
weapon_tec9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tec9);$/;"	v	line:2597
weapon_tec9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tec9);$/;"	v	line:2704
weapon_tec9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tec9);$/;"	v	line:2728
weapon_tec9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tec9);$/;"	v	line:2813
weapon_tec9	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tec9);$/;"	v	line:2842
weapon_teleporteur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_teleporteur);$/;"	v	line:2598
weapon_teleporteur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_teleporteur);$/;"	v	line:2705
weapon_teleporteur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_teleporteur);$/;"	v	line:2729
weapon_teleporteur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_teleporteur);$/;"	v	line:2814
weapon_teleporteur	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_teleporteur);$/;"	v	line:2843
weapon_thompson	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_thompson);$/;"	v	line:2599
weapon_thompson	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_thompson);$/;"	v	line:2706
weapon_thompson	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_thompson);$/;"	v	line:2730
weapon_thompson	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_thompson);$/;"	v	line:2815
weapon_thompson	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_thompson);$/;"	v	line:2844
weapon_thornblastspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_thornblastspell);$/;"	v	line:2600
weapon_thornblastspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_thornblastspell);$/;"	v	line:2707
weapon_thornblastspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_thornblastspell);$/;"	v	line:2731
weapon_thornblastspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_thornblastspell);$/;"	v	line:2816
weapon_thornblastspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_thornblastspell);$/;"	v	line:2845
weapon_throwaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwaxe);$/;"	v	line:2601
weapon_throwaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwaxe);$/;"	v	line:2708
weapon_throwaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwaxe);$/;"	v	line:2732
weapon_throwaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwaxe);$/;"	v	line:2817
weapon_throwaxe	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwaxe);$/;"	v	line:2846
weapon_throwing_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwing_knife);$/;"	v	line:2602
weapon_throwing_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwing_knife);$/;"	v	line:2709
weapon_throwing_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwing_knife);$/;"	v	line:2733
weapon_throwing_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwing_knife);$/;"	v	line:2818
weapon_throwing_knife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwing_knife);$/;"	v	line:2847
weapon_throwingknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwingknife);$/;"	v	line:2710
weapon_throwingknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwingknife);$/;"	v	line:2734
weapon_throwingknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwingknife);$/;"	v	line:2819
weapon_throwingknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_throwingknife);$/;"	v	line:2848
weapon_tknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tknife);$/;"	v	line:2603
weapon_tknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tknife);$/;"	v	line:2711
weapon_tknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tknife);$/;"	v	line:2735
weapon_tknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tknife);$/;"	v	line:2820
weapon_tknife	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tknife);$/;"	v	line:2849
weapon_tmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tmine);$/;"	v	line:2604
weapon_tmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tmine);$/;"	v	line:2712
weapon_tmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tmine);$/;"	v	line:2736
weapon_tmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tmine);$/;"	v	line:2821
weapon_tmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tmine);$/;"	v	line:2850
weapon_tmp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tmp);$/;"	v	line:2605
weapon_tmp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tmp);$/;"	v	line:2713
weapon_tmp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tmp);$/;"	v	line:2737
weapon_tmp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tmp);$/;"	v	line:2822
weapon_tmp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tmp);$/;"	v	line:2851
weapon_tnt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tnt);$/;"	v	line:2606
weapon_tnt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tnt);$/;"	v	line:2714
weapon_tnt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tnt);$/;"	v	line:2738
weapon_tnt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tnt);$/;"	v	line:2823
weapon_tnt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tnt);$/;"	v	line:2852
weapon_toad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_toad);$/;"	v	line:2607
weapon_toad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_toad);$/;"	v	line:2715
weapon_toad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_toad);$/;"	v	line:2739
weapon_toad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_toad);$/;"	v	line:2824
weapon_toad	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_toad);$/;"	v	line:2853
weapon_tokarev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tokarev);$/;"	v	line:2608
weapon_tokarev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tokarev);$/;"	v	line:2716
weapon_tokarev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tokarev);$/;"	v	line:2740
weapon_tokarev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tokarev);$/;"	v	line:2825
weapon_tokarev	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tokarev);$/;"	v	line:2854
weapon_tomahawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tomahawk);$/;"	v	line:2609
weapon_tomahawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tomahawk);$/;"	v	line:2717
weapon_tomahawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tomahawk);$/;"	v	line:2741
weapon_tomahawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tomahawk);$/;"	v	line:2826
weapon_tomahawk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tomahawk);$/;"	v	line:2855
weapon_tommygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tommygun);$/;"	v	line:2610
weapon_tommygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tommygun);$/;"	v	line:2718
weapon_tommygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tommygun);$/;"	v	line:2742
weapon_tommygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tommygun);$/;"	v	line:2827
weapon_tommygun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tommygun);$/;"	v	line:2856
weapon_tornadospell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tornadospell);$/;"	v	line:2611
weapon_tornadospell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tornadospell);$/;"	v	line:2719
weapon_tornadospell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tornadospell);$/;"	v	line:2743
weapon_tornadospell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tornadospell);$/;"	v	line:2828
weapon_tornadospell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tornadospell);$/;"	v	line:2857
weapon_transistor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_transistor);$/;"	v	line:2612
weapon_transistor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_transistor);$/;"	v	line:2720
weapon_transistor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_transistor);$/;"	v	line:2744
weapon_transistor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_transistor);$/;"	v	line:2829
weapon_transistor	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_transistor);$/;"	v	line:2858
weapon_translocator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_translocator);$/;"	v	line:2613
weapon_translocator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_translocator);$/;"	v	line:2721
weapon_translocator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_translocator);$/;"	v	line:2745
weapon_translocator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_translocator);$/;"	v	line:2830
weapon_translocator	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_translocator);$/;"	v	line:2859
weapon_trident	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trident);$/;"	v	line:2614
weapon_trident	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trident);$/;"	v	line:2722
weapon_trident	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trident);$/;"	v	line:2746
weapon_trident	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trident);$/;"	v	line:2831
weapon_trident	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trident);$/;"	v	line:2860
weapon_trigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trigun);$/;"	v	line:2723
weapon_trigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trigun);$/;"	v	line:2747
weapon_trigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trigun);$/;"	v	line:2832
weapon_trigun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trigun);$/;"	v	line:2861
weapon_triplaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_triplaser);$/;"	v	line:2615
weapon_triplaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_triplaser);$/;"	v	line:2724
weapon_triplaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_triplaser);$/;"	v	line:2748
weapon_triplaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_triplaser);$/;"	v	line:2833
weapon_triplaser	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_triplaser);$/;"	v	line:2862
weapon_tripmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tripmine);$/;"	v	line:2616
weapon_tripmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tripmine);$/;"	v	line:2725
weapon_tripmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tripmine);$/;"	v	line:2749
weapon_tripmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tripmine);$/;"	v	line:2834
weapon_tripmine	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tripmine);$/;"	v	line:2863
weapon_trooper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trooper);$/;"	v	line:2617
weapon_trooper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trooper);$/;"	v	line:2726
weapon_trooper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trooper);$/;"	v	line:2750
weapon_trooper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trooper);$/;"	v	line:2835
weapon_trooper	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_trooper);$/;"	v	line:2864
weapon_tsgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tsgun);$/;"	v	line:2618
weapon_tsgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tsgun);$/;"	v	line:2727
weapon_tsgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tsgun);$/;"	v	line:2751
weapon_tsgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tsgun);$/;"	v	line:2836
weapon_tsgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tsgun);$/;"	v	line:2865
weapon_tucan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tucan);$/;"	v	line:2619
weapon_tucan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tucan);$/;"	v	line:2728
weapon_tucan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tucan);$/;"	v	line:2752
weapon_tucan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tucan);$/;"	v	line:2837
weapon_tucan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_tucan);$/;"	v	line:2866
weapon_umbra	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_umbra);$/;"	v	line:2620
weapon_umbra	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_umbra);$/;"	v	line:2729
weapon_umbra	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_umbra);$/;"	v	line:2753
weapon_umbra	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_umbra);$/;"	v	line:2838
weapon_umbra	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_umbra);$/;"	v	line:2867
weapon_ump45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ump45);$/;"	v	line:2621
weapon_ump45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ump45);$/;"	v	line:2730
weapon_ump45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ump45);$/;"	v	line:2754
weapon_ump45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ump45);$/;"	v	line:2839
weapon_ump45	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_ump45);$/;"	v	line:2868
weapon_updraftspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_updraftspell);$/;"	v	line:2622
weapon_updraftspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_updraftspell);$/;"	v	line:2731
weapon_updraftspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_updraftspell);$/;"	v	line:2755
weapon_updraftspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_updraftspell);$/;"	v	line:2840
weapon_updraftspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_updraftspell);$/;"	v	line:2869
weapon_us_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_us_grenade);$/;"	v	line:2623
weapon_us_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_us_grenade);$/;"	v	line:2732
weapon_us_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_us_grenade);$/;"	v	line:2756
weapon_us_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_us_grenade);$/;"	v	line:2841
weapon_us_grenade	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_us_grenade);$/;"	v	line:2870
weapon_usas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_usas12);$/;"	v	line:2624
weapon_usas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_usas12);$/;"	v	line:2733
weapon_usas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_usas12);$/;"	v	line:2757
weapon_usas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_usas12);$/;"	v	line:2842
weapon_usas12	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_usas12);$/;"	v	line:2871
weapon_usp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_usp);$/;"	v	line:2625
weapon_usp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_usp);$/;"	v	line:2734
weapon_usp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_usp);$/;"	v	line:2758
weapon_usp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_usp);$/;"	v	line:2843
weapon_usp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_usp);$/;"	v	line:2872
weapon_uspmp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uspmp);$/;"	v	line:2626
weapon_uspmp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uspmp);$/;"	v	line:2735
weapon_uspmp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uspmp);$/;"	v	line:2759
weapon_uspmp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uspmp);$/;"	v	line:2844
weapon_uspmp	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uspmp);$/;"	v	line:2873
weapon_uzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uzi);$/;"	v	line:2627
weapon_uzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uzi);$/;"	v	line:2736
weapon_uzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uzi);$/;"	v	line:2760
weapon_uzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uzi);$/;"	v	line:2845
weapon_uzi	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uzi);$/;"	v	line:2874
weapon_uziakimbo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uziakimbo);$/;"	v	line:2628
weapon_uziakimbo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uziakimbo);$/;"	v	line:2737
weapon_uziakimbo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uziakimbo);$/;"	v	line:2761
weapon_uziakimbo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uziakimbo);$/;"	v	line:2846
weapon_uziakimbo	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_uziakimbo);$/;"	v	line:2875
weapon_vepr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vepr);$/;"	v	line:2629
weapon_vepr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vepr);$/;"	v	line:2738
weapon_vepr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vepr);$/;"	v	line:2762
weapon_vepr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vepr);$/;"	v	line:2847
weapon_vepr	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vepr);$/;"	v	line:2876
weapon_vomit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vomit);$/;"	v	line:2630
weapon_vomit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vomit);$/;"	v	line:2739
weapon_vomit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vomit);$/;"	v	line:2763
weapon_vomit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vomit);$/;"	v	line:2848
weapon_vomit	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vomit);$/;"	v	line:2877
weapon_vsclaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsclaw);$/;"	v	line:2631
weapon_vsclaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsclaw);$/;"	v	line:2740
weapon_vsclaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsclaw);$/;"	v	line:2764
weapon_vsclaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsclaw);$/;"	v	line:2849
weapon_vsclaw	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsclaw);$/;"	v	line:2878
weapon_vscolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscolt);$/;"	v	line:2632
weapon_vscolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscolt);$/;"	v	line:2741
weapon_vscolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscolt);$/;"	v	line:2765
weapon_vscolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscolt);$/;"	v	line:2850
weapon_vscolt	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscolt);$/;"	v	line:2879
weapon_vscrossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscrossbow);$/;"	v	line:2633
weapon_vscrossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscrossbow);$/;"	v	line:2742
weapon_vscrossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscrossbow);$/;"	v	line:2766
weapon_vscrossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscrossbow);$/;"	v	line:2851
weapon_vscrossbow	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscrossbow);$/;"	v	line:2880
weapon_vscue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscue);$/;"	v	line:2634
weapon_vscue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscue);$/;"	v	line:2743
weapon_vscue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscue);$/;"	v	line:2767
weapon_vscue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscue);$/;"	v	line:2852
weapon_vscue	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vscue);$/;"	v	line:2881
weapon_vsdbshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsdbshotgun);$/;"	v	line:2635
weapon_vsdbshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsdbshotgun);$/;"	v	line:2744
weapon_vsdbshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsdbshotgun);$/;"	v	line:2768
weapon_vsdbshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsdbshotgun);$/;"	v	line:2853
weapon_vsdbshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsdbshotgun);$/;"	v	line:2882
weapon_vsmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsmp5);$/;"	v	line:2636
weapon_vsmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsmp5);$/;"	v	line:2745
weapon_vsmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsmp5);$/;"	v	line:2769
weapon_vsmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsmp5);$/;"	v	line:2854
weapon_vsmp5	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsmp5);$/;"	v	line:2883
weapon_vsshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsshotgun);$/;"	v	line:2637
weapon_vsshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsshotgun);$/;"	v	line:2746
weapon_vsshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsshotgun);$/;"	v	line:2770
weapon_vsshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsshotgun);$/;"	v	line:2855
weapon_vsshotgun	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsshotgun);$/;"	v	line:2884
weapon_vsstake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsstake);$/;"	v	line:2638
weapon_vsstake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsstake);$/;"	v	line:2747
weapon_vsstake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsstake);$/;"	v	line:2771
weapon_vsstake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsstake);$/;"	v	line:2856
weapon_vsstake	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsstake);$/;"	v	line:2885
weapon_vsthunderfive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsthunderfive);$/;"	v	line:2639
weapon_vsthunderfive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsthunderfive);$/;"	v	line:2748
weapon_vsthunderfive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsthunderfive);$/;"	v	line:2772
weapon_vsthunderfive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsthunderfive);$/;"	v	line:2857
weapon_vsthunderfive	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vsthunderfive);$/;"	v	line:2886
weapon_vswinchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vswinchester);$/;"	v	line:2640
weapon_vswinchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vswinchester);$/;"	v	line:2749
weapon_vswinchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vswinchester);$/;"	v	line:2773
weapon_vswinchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vswinchester);$/;"	v	line:2858
weapon_vswinchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vswinchester);$/;"	v	line:2887
weapon_vulcan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vulcan);$/;"	v	line:2641
weapon_vulcan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vulcan);$/;"	v	line:2750
weapon_vulcan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vulcan);$/;"	v	line:2774
weapon_vulcan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vulcan);$/;"	v	line:2859
weapon_vulcan	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_vulcan);$/;"	v	line:2888
weapon_wa2000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wa2000);$/;"	v	line:2642
weapon_wa2000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wa2000);$/;"	v	line:2751
weapon_wa2000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wa2000);$/;"	v	line:2775
weapon_wa2000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wa2000);$/;"	v	line:2860
weapon_wa2000	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wa2000);$/;"	v	line:2889
weapon_warhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_warhammer);$/;"	v	line:2643
weapon_warhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_warhammer);$/;"	v	line:2752
weapon_warhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_warhammer);$/;"	v	line:2776
weapon_warhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_warhammer);$/;"	v	line:2861
weapon_warhammer	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_warhammer);$/;"	v	line:2890
weapon_webley	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_webley);$/;"	v	line:2644
weapon_webley	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_webley);$/;"	v	line:2753
weapon_webley	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_webley);$/;"	v	line:2777
weapon_webley	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_webley);$/;"	v	line:2862
weapon_webley	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_webley);$/;"	v	line:2891
weapon_webspinner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_webspinner);$/;"	v	line:2645
weapon_webspinner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_webspinner);$/;"	v	line:2754
weapon_webspinner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_webspinner);$/;"	v	line:2778
weapon_webspinner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_webspinner);$/;"	v	line:2863
weapon_webspinner	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_webspinner);$/;"	v	line:2892
weapon_welder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_welder);$/;"	v	line:2646
weapon_welder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_welder);$/;"	v	line:2755
weapon_welder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_welder);$/;"	v	line:2779
weapon_welder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_welder);$/;"	v	line:2864
weapon_welder	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_welder);$/;"	v	line:2893
weapon_whirlwindspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whirlwindspell);$/;"	v	line:2647
weapon_whirlwindspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whirlwindspell);$/;"	v	line:2756
weapon_whirlwindspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whirlwindspell);$/;"	v	line:2780
weapon_whirlwindspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whirlwindspell);$/;"	v	line:2865
weapon_whirlwindspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whirlwindspell);$/;"	v	line:2894
weapon_whiskey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whiskey);$/;"	v	line:2648
weapon_whiskey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whiskey);$/;"	v	line:2757
weapon_whiskey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whiskey);$/;"	v	line:2781
weapon_whiskey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whiskey);$/;"	v	line:2866
weapon_whiskey	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whiskey);$/;"	v	line:2895
weapon_whiterayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whiterayspell);$/;"	v	line:2649
weapon_whiterayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whiterayspell);$/;"	v	line:2758
weapon_whiterayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whiterayspell);$/;"	v	line:2782
weapon_whiterayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whiterayspell);$/;"	v	line:2867
weapon_whiterayspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_whiterayspell);$/;"	v	line:2896
weapon_winchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_winchester);$/;"	v	line:2650
weapon_winchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_winchester);$/;"	v	line:2759
weapon_winchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_winchester);$/;"	v	line:2783
weapon_winchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_winchester);$/;"	v	line:2868
weapon_winchester	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_winchester);$/;"	v	line:2897
weapon_wombatspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wombatspell);$/;"	v	line:2651
weapon_wombatspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wombatspell);$/;"	v	line:2760
weapon_wombatspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wombatspell);$/;"	v	line:2784
weapon_wombatspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wombatspell);$/;"	v	line:2869
weapon_wombatspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wombatspell);$/;"	v	line:2898
weapon_wyvernspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wyvernspell);$/;"	v	line:2652
weapon_wyvernspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wyvernspell);$/;"	v	line:2761
weapon_wyvernspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wyvernspell);$/;"	v	line:2785
weapon_wyvernspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wyvernspell);$/;"	v	line:2870
weapon_wyvernspell	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_wyvernspell);$/;"	v	line:2899
weapon_xm1014	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_xm1014);$/;"	v	line:2653
weapon_xm1014	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_xm1014);$/;"	v	line:2762
weapon_xm1014	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_xm1014);$/;"	v	line:2786
weapon_xm1014	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_xm1014);$/;"	v	line:2871
weapon_xm1014	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_xm1014);$/;"	v	line:2900
weapon_xm4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_xm4);$/;"	v	line:2654
weapon_xm4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_xm4);$/;"	v	line:2763
weapon_xm4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_xm4);$/;"	v	line:2787
weapon_xm4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_xm4);$/;"	v	line:2872
weapon_xm4	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_xm4);$/;"	v	line:2901
weapon_zat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zat);$/;"	v	line:2655
weapon_zat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zat);$/;"	v	line:2764
weapon_zat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zat);$/;"	v	line:2788
weapon_zat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zat);$/;"	v	line:2873
weapon_zat	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zat);$/;"	v	line:2902
weapon_zatarc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zatarc);$/;"	v	line:2656
weapon_zatarc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zatarc);$/;"	v	line:2765
weapon_zatarc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zatarc);$/;"	v	line:2789
weapon_zatarc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zatarc);$/;"	v	line:2874
weapon_zatarc	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zatarc);$/;"	v	line:2903
weapon_zmg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zmg);$/;"	v	line:2657
weapon_zmg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zmg);$/;"	v	line:2766
weapon_zmg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zmg);$/;"	v	line:2790
weapon_zmg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zmg);$/;"	v	line:2875
weapon_zmg	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weapon_zmg);$/;"	v	line:2904
weaponbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weaponbox);$/;"	v	line:2658
weaponbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weaponbox);$/;"	v	line:2767
weaponbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weaponbox);$/;"	v	line:2791
weaponbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weaponbox);$/;"	v	line:2876
weaponbox	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weaponbox);$/;"	v	line:2905
weather_genie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weather_genie);$/;"	v	line:2659
weather_genie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weather_genie);$/;"	v	line:2768
weather_genie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weather_genie);$/;"	v	line:2792
weather_genie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weather_genie);$/;"	v	line:2877
weather_genie	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weather_genie);$/;"	v	line:2906
weather_litnode	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weather_litnode);$/;"	v	line:2660
weather_litnode	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weather_litnode);$/;"	v	line:2769
weather_litnode	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weather_litnode);$/;"	v	line:2793
weather_litnode	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weather_litnode);$/;"	v	line:2878
weather_litnode	linkgame.cpp	/^LINK_ENTITY_TO_GAME(weather_litnode);$/;"	v	line:2907
webgunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(webgunprojectile);$/;"	v	line:2661
webgunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(webgunprojectile);$/;"	v	line:2770
webgunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(webgunprojectile);$/;"	v	line:2794
webgunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(webgunprojectile);$/;"	v	line:2879
webgunprojectile	linkgame.cpp	/^LINK_ENTITY_TO_GAME(webgunprojectile);$/;"	v	line:2908
wheel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(wheel);$/;"	v	line:2662
wheel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(wheel);$/;"	v	line:2771
wheel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(wheel);$/;"	v	line:2795
wheel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(wheel);$/;"	v	line:2880
wheel	linkgame.cpp	/^LINK_ENTITY_TO_GAME(wheel);$/;"	v	line:2909
whiskey_whisk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(whiskey_whisk);$/;"	v	line:2663
whiskey_whisk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(whiskey_whisk);$/;"	v	line:2772
whiskey_whisk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(whiskey_whisk);$/;"	v	line:2796
whiskey_whisk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(whiskey_whisk);$/;"	v	line:2881
whiskey_whisk	linkgame.cpp	/^LINK_ENTITY_TO_GAME(whiskey_whisk);$/;"	v	line:2910
win_dll	game_support.h	/^	char *win_dll;		\/\/ filename of win32 dll$/;"	m	line:47	struct:game_modinfo_s	access:public
with	mhook.h	/^	char *with;$/;"	m	line:83	access:public
wonid	mhook.h	/^	int wonid;$/;"	m	line:72	access:public
world_artefact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_artefact);$/;"	v	line:2664
world_artefact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_artefact);$/;"	v	line:2773
world_artefact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_artefact);$/;"	v	line:2797
world_artefact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_artefact);$/;"	v	line:2882
world_artefact	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_artefact);$/;"	v	line:2911
world_capturelocation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_capturelocation);$/;"	v	line:2665
world_capturelocation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_capturelocation);$/;"	v	line:2774
world_capturelocation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_capturelocation);$/;"	v	line:2798
world_capturelocation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_capturelocation);$/;"	v	line:2883
world_capturelocation	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_capturelocation);$/;"	v	line:2912
world_items	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_items);$/;"	v	line:2666
world_items	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_items);$/;"	v	line:2775
world_items	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_items);$/;"	v	line:2799
world_items	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_items);$/;"	v	line:2884
world_items	linkgame.cpp	/^LINK_ENTITY_TO_GAME(world_items);$/;"	v	line:2913
worldspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(worldspawn);$/;"	v	line:2667
worldspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(worldspawn);$/;"	v	line:2776
worldspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(worldspawn);$/;"	v	line:2800
worldspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(worldspawn);$/;"	v	line:2885
worldspawn	linkgame.cpp	/^LINK_ENTITY_TO_GAME(worldspawn);$/;"	v	line:2914
ww_monstermaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ww_monstermaker);$/;"	v	line:2668
ww_monstermaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ww_monstermaker);$/;"	v	line:2777
ww_monstermaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ww_monstermaker);$/;"	v	line:2801
ww_monstermaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ww_monstermaker);$/;"	v	line:2886
ww_monstermaker	linkgame.cpp	/^LINK_ENTITY_TO_GAME(ww_monstermaker);$/;"	v	line:2915
xen_hair	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_hair);$/;"	v	line:2669
xen_hair	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_hair);$/;"	v	line:2778
xen_hair	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_hair);$/;"	v	line:2802
xen_hair	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_hair);$/;"	v	line:2887
xen_hair	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_hair);$/;"	v	line:2916
xen_hull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_hull);$/;"	v	line:2670
xen_hull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_hull);$/;"	v	line:2779
xen_hull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_hull);$/;"	v	line:2803
xen_hull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_hull);$/;"	v	line:2888
xen_hull	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_hull);$/;"	v	line:2917
xen_plantlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_plantlight);$/;"	v	line:2671
xen_plantlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_plantlight);$/;"	v	line:2780
xen_plantlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_plantlight);$/;"	v	line:2804
xen_plantlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_plantlight);$/;"	v	line:2889
xen_plantlight	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_plantlight);$/;"	v	line:2918
xen_spore_large	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_large);$/;"	v	line:2672
xen_spore_large	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_large);$/;"	v	line:2781
xen_spore_large	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_large);$/;"	v	line:2805
xen_spore_large	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_large);$/;"	v	line:2890
xen_spore_large	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_large);$/;"	v	line:2919
xen_spore_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_medium);$/;"	v	line:2673
xen_spore_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_medium);$/;"	v	line:2782
xen_spore_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_medium);$/;"	v	line:2806
xen_spore_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_medium);$/;"	v	line:2891
xen_spore_medium	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_medium);$/;"	v	line:2920
xen_spore_small	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_small);$/;"	v	line:2674
xen_spore_small	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_small);$/;"	v	line:2783
xen_spore_small	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_small);$/;"	v	line:2807
xen_spore_small	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_small);$/;"	v	line:2892
xen_spore_small	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_spore_small);$/;"	v	line:2921
xen_tree	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_tree);$/;"	v	line:2675
xen_tree	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_tree);$/;"	v	line:2784
xen_tree	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_tree);$/;"	v	line:2808
xen_tree	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_tree);$/;"	v	line:2893
xen_tree	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_tree);$/;"	v	line:2922
xen_ttrigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_ttrigger);$/;"	v	line:2676
xen_ttrigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_ttrigger);$/;"	v	line:2785
xen_ttrigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_ttrigger);$/;"	v	line:2809
xen_ttrigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_ttrigger);$/;"	v	line:2894
xen_ttrigger	linkgame.cpp	/^LINK_ENTITY_TO_GAME(xen_ttrigger);$/;"	v	line:2923
zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(zone);$/;"	v	line:2677
zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(zone);$/;"	v	line:2786
zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(zone);$/;"	v	line:2810
zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(zone);$/;"	v	line:2895
zone	linkgame.cpp	/^LINK_ENTITY_TO_GAME(zone);$/;"	v	line:2924
zone_nodamage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(zone_nodamage);$/;"	v	line:2678
zone_nodamage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(zone_nodamage);$/;"	v	line:2787
zone_nodamage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(zone_nodamage);$/;"	v	line:2811
zone_nodamage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(zone_nodamage);$/;"	v	line:2896
zone_nodamage	linkgame.cpp	/^LINK_ENTITY_TO_GAME(zone_nodamage);$/;"	v	line:2925
