DLLAPI notes
=============
NOTE: No examples of these found in SDK...
void OnFreeEntPrivateData(edict_t pEnt);
from from engine/eiface.h::
Called right before the object's memory is freed. Calls its destructor.
comments:
Added in SDK2.0.
void GameShutdown(void);
comments:
Added in SDK2.0.
int ShouldCollide(edict_t *pentTouched, edict_t *pentOther);
comments:
Added in SDK2.0.