Infiltrate - Readme
========================

GENERAL INFO
------------
Title: Infiltrate
Version: Gold
Author: Dudda (Tom Dudfield)
Email: dudda@houndeye.co.uk
Website: www.houndeye.co.uk
Date: 01/04/2002
Map Type: Co-op

MAP INFO
--------
Base: New from scratch
Prefabs: Only the Bradley with the turret
Editor: Valve Hammer Editor 3.4 and Worldcraft 3.3
Build Time: Oh months & months
Compile Time: 30 Mintues 98 Seconds (I love my PC)
Compile Machine: 1.2 Ghz Athlon, 751mb RAM, Windows XP, Geforce II MX
Compile Tools: Zoner's HL Tools, Zoner's HL Tools GUI, NULL Texture BSP Compiler
Compile Errors: None
Solids: 1569
Faces: 9441
Entities: 587
Unique Textures: 215
R-Speeds: Get to 500 in one place but normally 300-400, some places 50-100
Wads: Halflife.wad; Decals.wad; Liquids.wad; infiltrate.wad (inlcuded during compile)
New Sounds: A couple
New Graphics: Yup
New Sky: Nope
Known Bugs: None

This map requires a minimum of two players but is best with 4-6 players.

DAN200       -  Helping with some textures and other bits & bob's, (dan i expect the same from you about me in your readme)
(GIT)r-man   -  Being cool and testing my map
Mad Johnesy  -  Testing my map and putting it in the best of showcase
MrMagic      -  For being the first admin to put my map on his great server
POKE 646     -  For letting me nick some of their textures
Sven Viking  -  For being the great guy he is and making this wonderful MOD




Installation Instructions
=========================

The zip should extract into the correct folders if you point it to your half-life or counter-strike directory, if not follow the instructions below.

- Locate you Svencoop directory
- Extract infiltrate.bsp file to your Halflife/Svencoop/maps Root directory.
- Extract infiltrate.cfg file to your Halflife/Svencoop/maps Root directory.
- Extract infiltrate_motd.txt file to your Halflife/Svencoop/maps Root directory.

- Create a new directory called infiltrate in your Halflife/Svencoop/models Root directory.
- Extract bags.mdl file to your Halflife/Svencoop/models Root directory.
- Extract david.mdl file to your Halflife/Svencoop/models Root directory.
- Extract davidt.mdl file to your Halflife/Svencoop/models Root directory.

- Create a new directory called infiltrate in your Halflife/Svencoop/sound Root directory.
- Extract grunts.wav file to your Halflife/Svencoop/sound Root directory.
- Extract look.wav file to your Halflife/Svencoop/sound Root directory.
- Extract recon.wav file to your Halflife/Svencoop/sound Root directory.



Story
=====

We have a critical situation here men, 6 days ago a top SAS operative working on behalf of the British Secret Service was shot dead by a team of masked assassins in the Aztec Jungles of South America. After much research all clues as to the killer lead to convicted Terrorist David Simpson, leader of the Gooseman terrorist regime, a man we have been after for years.

That is why the British secret service, M16, have called upon you, some of the leading agents of the Sven Co-op initiative to go and investigate. Davids Secret hideout has been located just outside of the ex-Black Mesa Facility in New Mexico and you and your team have been sent in with one mission, to assassinate David Simpson.

This will not be an easy mission as David is known to be very well protected by an army of trained bodyguards, and, it is rumoured, mechanoid infantry, these will not be easy to take down. Overall however, we are confident you will have a successful mission.



Copyright
=========

You may use this map in any LAN network, internet game, or other MP Half-Life type game (including BOTS).  SP: You may play Single Player or Coop play with this map.  You may distribute this map (accross the internet) ONLY if the ".zip" file remains intact and unchanged (do not add/subtract from it) w/o contacting me first.  You MAY NOT disribute this map on any tangible materials (CD-ROMS, Floppys, ZIP disks, ect.) w/o contacting me first.  You MAY NOT sell this file/map for any reason w/o contacting me first.  I reserve the right to grant/deny permission for any of the above situations at any time w/o notice.  Assume any permission not explicitly mentioned here to be denied.  Contact me with questions if nessessary.