// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences.

//Custom Vox Lines

N1A7_BREACH deeoo deeoo warning unauthorized access detected in deeoo deeoo black mesa announcement system now under military command

N0A1_BAD buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c

n0a1_DAY DEEOO DEEOO BLOOP HAVE A GOOD DAY


//STANDARD VOX LINES


c1A0_0 bloop (e95 p98) attention. experimental propulsion lab test fire in(s0 e100 t0) ninety minutes(e100)
c1A0_1 dadeda (e95) agent(t0) coomer(t0), report to(e70) topside tactical operations center(e100)
c1A0_2 (e95) doctor birdwell reports(e95) superconducting interchange is(t0 s0 e100) activated(e100)
c1A0_3 dadeda inspection team, to(e70) radioactive materials handling bay(e100)
c1A0_4 (e95 p96) doctor west(t0), please report to(e70) lambda(s0) reactor complex(e100)
c1A0_5 dadeda (e95) cryogenic safety crew, report status at eleven hundred please(e100)
c1A0_6 doop (e95 p103) doctor freeman, (e95) to(e70) anomalous materials test lab immediately(e100)
c1A0_7 (e95) launch officer reports, alpha satellite deploy is(t0 s0 e100) nominal(e100)
c1A0_8 bloop (e95 p104) attention. report any security violation, to(e70) administration sub level one(e100)
c1A0_9 bloop (e95) shield inspection(s0) crew reports primary reactor nominal(e100)
c1A0_10 deeoo (e95 p98) uranium shipment inspection team, to(e100) sector d(e100)


// C1A3 intercom high security materials storage area sector d
C1A3_0 (p130) buzwarn buzwarn (p98 e95) attention. all science personnel report topside for immediate questioning
C1A3_1 (p120) buzwarn buzwarn (e95 p100) all personnel evacuate high security materials storage facility
C1A3_2 bizwarn bizwarn (e95 p98) emergency uranium containment team, to(e100) sector d(e100)
C1A3_3 deeoo (e95) turret maintenance team, to(e70) central command and communication(s0) center(e100)
C1A3_4 (p130) buzwarn buzwarn (p98 e95) military personnel, prosecute kilo india lima with extreme force
C1A3_5 (p130) bizwarn bizwarn bizwarn (e95 p95) attention.  this announcement system now(e100) under military command
C1A3_6 (p130) buzwarn buzwarn (p98 e95) search and destroy force bravo, reports secondary objective terminated
C1A3_7 (p130) buzwarn buzwarn (p98 e95) bravo force reports hotel sierra mike facility is secured
C1A3_8 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, atomic biological chemical alert
C1A3_9 (p130) bizwarn bizwarn (p100 t15 e95) attention.  all military personnel, extreme atomic biological chemical alert
C1A3_10 (p110) bizwarn bizwarn bizwarn (e95 p95) attention.  black mesa announcement system now(e100) under military command

C1A3_warn (p120) buzwarn buzwarn (p100 t15) attention. security lockout alert. security door will engage.
C1A3_lock (p120) bizwarn bizwarn (p98 t15) security door engaged, five, buzwarn(p130), four, buzwarn(p130), three, buzwarn(p130), two, buzwarn(p130), one, buzwarn(p130), lockout activated

// C1A4 intercom experimental propulsion labs silo d
C1A4_0 buzwarn buzwarn. attention. experimental rocket test fire disengaged.
C1A4_1 deeoo (e95) repair crew report to(e70) track control, sector e(e100)
C1A4_2 deeoo (e95) maintenance team blue(p100 t0 s0 e100), check heat exchange coolant level(e100)
C1A4_3 deeoo (e95) maintenance team green, check voltage(e100) on cable seven two nine(e100)
C1A4_4 (p130) buzwarn buzwarn (p98 e95) medical team to materials storage facility, team bravo reports men down
C1A4_5 (p130) buzwarn buzwarn (p98 e95) alpha force move out, science personnel resistance extreme
C1A4_6 (p130) buzwarn buzwarn (p98 e95) attention. all black mesa security personnel wanted for immediate questioning
C1A4_7 (p130) buzwarn buzwarn (p98 e95) attention. gordon freeman report to military personnel for immediate security check
C1A4_8 buzwarn buzwarn (p102) warning, hostile biological forms detected in track control sector e






// HUMAN GRUNTS
HG_GREN0 hgrunt/clik(p120) grenade! clik
HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik


// Charge
HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120)
HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik
HG_CHARGE2 hgrunt/clik go! clik(p120)
HG_CHARGE3 hgrunt/clik lets! go! clik(p120)

// Taunt
HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik
HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik
HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik
HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik
HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik
HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik


// Throw grenade
HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik
HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik
HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120)
HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik

// Take cover
HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik
HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik
HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik
HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik
HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik
HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik
HG_COVER6 hgrunt/clik (t40) god! damn! clik
HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik


// Monster Alert
HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik
HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik
HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik
HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120)

HG_ALERT0 hgrunt/clik target! clik
HG_ALERT1 hgrunt/clik movement! clik

HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik
HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik

HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik
HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik

HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik
HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik
 
HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik
HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik

HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120)
HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik

// Idle
HG_IDLE0 hgrunt/gr_idle1
HG_IDLE1 hgrunt/gr_idle2
HG_IDLE2 hgrunt/gr_idle3

HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120)
HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) 
HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120)
HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120)
HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik
HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120)
HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120)
HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120)
HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik
HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120)
HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik
HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik

HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik
HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik
HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik
HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik
HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik
HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik
HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik

HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik
HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120)
HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120)
HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120)
HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120)
HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120)
HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120)
HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik
HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120)
HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110)
HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik
HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik
HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120)

HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik
HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120)
HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik
HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110)
HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik
HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik
HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik
HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130)
HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120)
HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) 

HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik
HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik

HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik
HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120)

HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik
HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120)


// Idle
HG_IDLE0 hgrunt/gr_idle1
HG_IDLE1 hgrunt/gr_idle2
HG_IDLE2 hgrunt/gr_idle3

HOLO_PIPEDUCK holo/tr_holo_pipeduck

//MASSN

// C1A0 intercom\
C1A0_START dadeda vox_login

C1A0_0 bloop (e95) immediate medical attention required in(e70) sector twenty(e95) seven(e100)
C1A0_1 doop (e95) operations personnel report to(e70) emergency control zone for contamination cleanup, alpha seven access required(e100)
C1A0_2 attention, supply team required in(e70) lower maintenance chamber sub sector b(e100)
C1A0_3 doop (e95) security breach detected in(e70) silo thirty two(e100)
C1A0_4 warning, extreme radiation leak detected in(e70) reactor core eight, time to(e70) reach minimum safe distance, fourteen minutes(e100)
C1A0_5 dadeda (e95) doctor guthrie report to(e70) inspection lab six immediately(e100)
C1A0_6 attention, doctor Freeman report to(e70) research administration center for questioning(e100)
C1A0_7 deeoo (e95 p98) remaining science personnel report to medical lab six for radiation exposure inspection(e100)
C1A0_8 warning, severe damage detected in ventillation systems under research lab two, evacuate area immediately(e100)


// doors, general
NA0 access denied
NA1 access is denied
NA2 unauthorized access
NA3 illegal access
NA4 this door is locked
NA5 unauthorized access
NA6 entry forbidden
NA7 entry not permitted
NA8 no unauthorized personnel
NA9 you do not have access to this facility
NA10 (p102) sorry, you may not enter
NA11 (p102) sorry, this door is locked
NA12 (p102) please, move away from this area
NA13 (p102) please, move away from door
NA14 (p103) you will not get in
NA15 (p103) entry is not an option
NA16 (p104) will we do this all day
NA17 (p104) move on immediately
NA18 (p105) no, no, and no(p80)
EA0 access granted
EA1 access permitted
EA2 entry granted
EA3 entry permitted
EA4 access authorized
EA5 entry is permitted
EA6 access authorized
EA7 access to facility, granted
EA8 access granted

// doors, security lockout
ND0 security lock is engaged
ND1 secure area, no entry
ND2 security lockout, no entry
ND3 secure door, no entry
ND4 security system in force
ND5 security system armed, no entry
ND6 door is secured
ND7 illegal access, move away
ED0 security lock disengaged
ED1 security clear, proceed
ED2 security lockout, released
ED3 secure override accepted
ED4 security access acknowledged
ED5 security system disengaged
ED6 door security disengaged

// blast doors
NF0 emergency blast door activated
NF1 emergency blast shield activated
NF3 the blast containment shield is down
EF0 emergency blast door, open
EF1 emergency blast shield, deactivated
EF3 blast containment shield is, open

// fire door
NFIRE0 fire containment door is down
EFIRE0 fire containment door, open

// chemical door
NCHEM0 chemical leak containment door activated
ECHEM0 chemical leak containment door, open

// radiation door
NRAD0 radiation containment door activated
ERAD0 radiation containment door, open

// generic containment door
NCON0 emergency containment door engaged
ECON0 emergency containment door disengaged

// broken locked door
NG0 sorry, this door is inoperative
NG1 sorry, door out of service
NG2 door damage detected, please call service personnel

// maintenance door
NH0 no access, maintenance area
NH1 no personnel permitted in maintenance area
EH0 maintenance area access granted
EH1 maintenance area door open

// turrets, defensive systems

T0 extreme hazard, defense system is armed in this zone
T1 hazard area, defense system activated
T2 danger, turret perimeter defense system armed
T3 extreme hazard, nearest defense system engaged
T4 danger, base defense turret system may power up
T5 danger, automatic defense system activated

// warnings

WE0 warning, high voltage cable
WE1 warning, high power cable
WE2 warning, electric shock hazard
WE3 warning, severe electric shock hazard

// danger

DR0 danger, radiation leak detected
DR1 danger, radiation hazard detected
DR2 danger, high radiation level detected
DR3 danger, severe radiation hazard, evacuate area immediately
DR4 danger, safety violation, extreme radiation level detected

DC0 danger, chemical leak, area now a high health hazard
DC1 danger, chemical coolant leak, health hazard zone
DC2 danger, chemical containment breach, all personnel evacuate this area
DC3 danger, supercooled chemical leak
DC4 danger, supercooled helium leak

DB0 danger, liquid biohazard leak in immediate area
DB1 danger, coolant leak, severe biohazard now in this area
DB3 danger, biohazard detected in immediate area

// training room

TR_A three, two, one, deeoo(p110)
TR_B deeoo(p110) (p102 t20) target system deactivated


// HEV Suit

// powerup

HEV_AAx items/gunpickup2
HEV_A0 items/gunpickup2

HEV_A1 fvox/blip
HEV_A2 fvox/blip
HEV_A3 fvox/blip
HEV_A4 fvox/blip
HEV_A5 fvox/blip
HEV_A6 fvox/blip
HEV_A7 fvox/blip
HEV_A8 fvox/blip
HEV_A9 fvox/fuzz
HEV_A10 fvox/fuzz

// medical
HEV_DEAD0 fvox/beep beep, beep beep, beep, beep, flatline

HEV_MED0 fvox/boop

HEV_HEAL0 fvox/boop

HEV_DMG0 fvox/boop

HEV_HLTH0 fvox/beep

HEV_SHOCK fvox/boop
HEV_FIRE fvox/boop

// items
HEV_AIM_ON fvox/blip
HEV_AIM_OFF fvox/blip
HEV_BATTERY fvox/blip
HEV_MEDKIT fvox/blip

HEV_PISTOL fvox/blip
HEV_SHOTGUN fvox/blip
HEV_GRENADE fvox/blip
HEV_ASSAULT fvox/blip
HEV_44PISTOL fvox/blip
HEV_RPG fvox/blip
HEV_SATCHEL fvox/blip
HEV_TRIPMINE fvox/blip
HEV_HORNET fvox/blip
HEV_SQUEEK fvox/blip
HEV_EGON fvox/blip
HEV_GAUSS fvox/blip
HEV_XBOW fvox/blip

HEV_9MM fvox/blip
HEV_44AMMO fvox/blip
HEV_BUCKSHOT fvox/blip
HEV_BOLTS fvox/blip
HEV_RPGAMMO fvox/blip
HEV_AGRENADE fvox/blip
HEV_EGONPOWER fvox/blip

// time

//HEV_C1t fvox/bell time_is_now one AM
//HEV_C13t fvox/bell time_is_now one PM

// power levels

HEV_D00 fvox/fuzz
HEV_D01 fvox/fuzz

HEV_0P fvox/fuzz
HEV_1P fvox/fuzz
HEV_2P fvox/fuzz
HEV_3P fvox/fuzz
HEV_4P fvox/fuzz
HEV_5P fvox/fuzz
HEV_6P fvox/fuzz
HEV_7P fvox/fuzz
HEV_8P fvox/fuzz
HEV_9P fvox/fuzz
HEV_10P fvox/fuzz
HEV_11P fvox/fuzz
HEV_12P fvox/fuzz
HEV_13P fvox/fuzz
HEV_14P fvox/fuzz
HEV_15P fvox/fuzz
HEV_16P fvox/fuzz
HEV_17P fvox/fuzz
HEV_18P fvox/fuzz
HEV_19P fvox/fuzz

// weapon/ammo

HEV_AMO0 fvox/blip

// suit

HEV_V0 fvox/blip
HEV_V1 fvox/blip

HEV_E0 fvox/buzz
HEV_E1 fvox/buzz
HEV_E2 fvox/buzz
HEV_E3 fvox/buzz
HEV_E4 fvox/buzz
HEV_E5 fvox/buzz

// time remaining countdown

//HEV_F10t fvox/bell
//HEV_F15t fvox/bell
//HEV_F20t fvox/bell
//HEV_F30t fvox/bell

// detections

HEV_DET0 fvox/blip blip blip
HEV_DET1 fvox/blip blip blip
HEV_DET2 fvox/blip blip blip
HEV_DET3 fvox/blip blip blip
HEV_DET4 fvox/blip blip blip
HEV_DET5 fvox/blip blip blip


// BARNEY

BA_OK0 barney/teamup2
BA_OK1 barney/dobettertogether
BA_OK2 barney/imwithyou
BA_OK3 barney/teamup1
BA_OK4 barney/gladtolendhand
BA_OK5 barney/letsgo
BA_OK6 barney/letsmoveit

BA_WAIT0 barney/helpothers
BA_WAIT1 barney/iwaithere
BA_WAIT2 barney/slowingyoudown
BA_WAIT3 barney/illwait
BA_WAIT4 barney/seeya
BA_WAIT5 barney/standguard

BA_HELLO0 barney/hellonicesuit
BA_HELLO1 barney/howyoudoing
BA_HELLO2 barney/hayfella
BA_HELLO3 barney/armedforces
BA_HELLO4 barney/soldier
BA_HELLO4 barney/sir

BA_QUESTION0 barney/beertopside
BA_QUESTION1 barney/getanyworse
BA_QUESTION2 barney/workingonstuff
BA_QUESTION3 barney/whatsgoingon
BA_QUESTION4 barney/aintscared
BA_QUESTION5 barney/nodrill
BA_QUESTION6 barney/crewdied
BA_QUESTION7 barney/somethingmoves
BA_QUESTION8 barney/thinking
BA_QUESTION9 barney/missingleg

BA_ANSWER0 barney/noway
BA_ANSWER1 barney/ireckon
BA_ANSWER2 barney/soundsright
BA_ANSWER3 barney/yessir
BA_ANSWER4 barney/youbet
BA_ANSWER5 barney/yougotit
BA_ANSWER6 barney/yup
BA_ANSWER7 barney/dontaskme
BA_ANSWER8 barney/dontbet
BA_ANSWER9 barney/dontbuyit
BA_ANSWER10 barney/dontfigure
BA_ANSWER11 barney/dontguess
BA_ANSWER12 barney/hardtosay
BA_ANSWER13 barney/justdontknow
BA_ANSWER14 barney/nope
BA_ANSWER15 barney/nosir
BA_ANSWER16 barney/cantfigure
BA_ANSWER17 barney/maybe
BA_ANSWER18 barney/notelling
BA_ANSWER19 barney/bequiet
BA_ANSWER20 barney/youtalkmuch
BA_ANSWER21 barney/alreadyasked

// player is staring at scientist
BA_STARE0 barney/yup
BA_STARE1 barney/yessir
BA_STARE2 barney/howyoudoing
BA_STARE3 barney/heyfella


//If you use Barney before the disaster
BA_POK0 barney/ba_pok0
BA_POK1 barney/ba_pok1
BA_POK2 barney/ba_later
BA_POK3 barney/youtalkmuch


BA_IDLE0 barney/whatisthat
BA_IDLE1 barney/coldone
BA_IDLE2 barney/guyresponsible
BA_IDLE3 barney/bigmess
BA_IDLE4 barney/luckwillturn
BA_IDLE5 barney/bigplace
BA_IDLE6 barney/targetpractice
BA_IDLE7 barney/badfeeling
BA_IDLE8 barney/ambush
BA_IDLE9 barney/survive
BA_IDLE10 barney/stophere

BA_ATTACK0 barney/standback
BA_ATTACK1 barney/whatisthat
BA_ATTACK2 barney/diebloodsucker
BA_ATTACK3 barney/aimforhead

BA_HEAR0 barney/hearsomething
BA_HEAR1 barney/icanhear
BA_HEAR2 barney/soundsbad

BA_SMELL0 barney/somethingdied
BA_SMELL1 barney/somethingstinky
BA_SMELL2 barney/stench

BA_CUREA barney/checkwounds
BA_CUREB barney/youneedmedic
BA_CUREC barney/realbadwound

BA_SCARED0 barney/donthurtem
BA_SCARED1 barney/leavealone

BA_WOUND0 barney/imhit
BA_WOUND1 barney/hitbad
BA_MORTAL0 barney/imdead

//If you shoot Barney:
BA_SHOT1 barney/ba_dotoyou
BA_SHOT2 barney/ba_watchit
BA_SHOT3 barney/ba_whatyou
BA_SHOT4 barney/ba_friends

//When Barneys really pissed at you:
BA_MAD0 barney/ba_stepoff
BA_MAD1 barney/ba_iwish
BA_MAD2 barney/ba_uwish
BA_MAD3 barney/ba_somuch
BA_MAD4 barney/ba_endline
BA_MAD5 barney/ba_dontmake
BA_MAD6 barney/ba_tomb
BA_MAD7 barney/easily

//When Barneys killed something
BA_KILL0 barney/ba_gotone
BA_KILL1 barney/ba_another
BA_KILL2 barney/ba_buttugly
BA_KILL3 barney/ba_seethat
BA_KILL4 barney/ba_close
BA_KILL5 barney/ba_firepl
BA_KILL6 barney/ba_bring

// if barney can't follow you
BA_STOP0 barney/stop1
BA_STOP1 barney/stop2

// BARNEY OP4 SCRIPTS
BA_BOMBOFF barney/of6a4_ba01
BA_CLOSEONE barney/of6a4_ba02
BA_STORAGEUNIT barney/of6a4_ba03
BA_NASTYTHING barney/of6a4_ba04

OF1A5_BARN1 barney/OF1A5_BA01
OF1A5_BARN2 barney/OF1A5_BA02
BA_ZOMBIE2 barney/c1a2_ba_2zomb
BA_ZOMBIE4 barney/c1a2_ba_4zomb

BA_NOPASS barney/hellonicesuit



// SCIENTIST



//If you use Scientists before the disaster

SC_POK0 scientist/sc_pok1
SC_POK1 scientist/sci_bother
SC_POK3 scientist/sc_pok3
SC_POK4 scientist/sci_somewhere


SC_OK0 roy/follow1
SC_OK1 roy/follow2
SC_OK2 roy/follow3
SC_OK3 roy/follow4

SC_WAIT0 roy/stop1
SC_WAIT1 roy/stop2
SC_WAIT2 roy/stop3
SC_WAIT3 roy/stop4


// fail to follow player any more
SC_STOP0 roy/stop1
SC_STOP1 roy/stop2
SC_STOP2 roy/stop2


SC_ANSWER0 scientist/notsure
SC_ANSWER1 scientist/notcertain
SC_ANSWER2 scientist/perhaps
SC_ANSWER3 scientist/whocansay
SC_ANSWER4 scientist/inconclusive
SC_ANSWER5 scientist/theoretically
SC_ANSWER6 scientist/whyaskme
SC_ANSWER7 scientist/lowervoice
SC_ANSWER8 scientist/ofcourse
SC_ANSWER9 scientist/absolutely
SC_ANSWER10 scientist/yes
SC_ANSWER11 scientist/ibelieveso
SC_ANSWER12 scientist/right
SC_ANSWER13 scientist/imsure
SC_ANSWER14 scientist/positively
SC_ANSWER15 scientist/nodoubt
SC_ANSWER16 scientist/yees
SC_ANSWER17 scientist/ofcoursenot
SC_ANSWER18 scientist/absolutelynot
SC_ANSWER19 scientist/noo
SC_ANSWER20 scientist/idontthinkso
SC_ANSWER21 scientist/completelywrong
SC_ANSWER22 scientist/cantbeserious
SC_ANSWER23 scientist/dontknow
SC_ANSWER24 scientist/ridiculous
SC_ANSWER25 scientist/shutup
SC_ANSWER26 scientist/noguess
SC_ANSWER27 scientist/stopasking
SC_ANSWER28 scientist/justasked
SC_ANSWER29 scientist/repeat

SC_QUESTION0 scientist/everseen
SC_QUESTION1 scientist/needsleep
SC_QUESTION2 scientist/areyouthink
SC_QUESTION3 scientist/evergetout
SC_QUESTION4 scientist/rightwayout
SC_QUESTION5 scientist/cantbeworse
SC_QUESTION6 scientist/rescueus
SC_QUESTION7 scientist/fascinating
SC_QUESTION8 scientist/stimulating
SC_QUESTION9 scientist/luckwillchange
SC_QUESTION10 scientist/hearsomething
SC_QUESTION11 scientist/doyousmell
SC_QUESTION12 scientist/uselessphd
SC_QUESTION13 scientist/waithere
SC_QUESTION14 scientist/survival
SC_QUESTION15 scientist/headcrab
SC_QUESTION16 scientist/goodpaper
SC_QUESTION17 scientist/catchone
SC_QUESTION18 scientist/dinner
SC_QUESTION19 scientist/alientrick
SC_QUESTION20 scientist/alienappeal
SC_QUESTION21 scientist/rumorclean
SC_QUESTION22 scientist/nothostile
SC_QUESTION23 scientist/announcer
SC_QUESTION24 scientist/smellburn
SC_QUESTION25 scientist/noidea
SC_QUESTION26 scientist/whatnext

SC_IDLE0 roy/idle1
SC_IDLE1 roy/idle2
SC_IDLE2 roy/idle3
SC_IDLE3 roy/idle4
SC_IDLE4 roy/idle5

SC_CUREA roy/heal1
SC_CUREB roy/heal2
SC_CUREC roy/heal1

SC_HEAL0 roy/heal1
SC_HEAL1 roy/heal2

SC_FEAR0 roy/fear1
SC_FEAR1 roy/fear2
SC_FEAR2 roy/fear3

SC_SCREAM0 roy/fear1
SC_SCREAM1 roy/fear2
SC_SCREAM2 roy/fear3

//miscellaneous useful scripts
SC_LETYOUIN scientist/letyouin
SC_OVERHERE scientist/overhere

//op4 scripts
SC_COUNTING1 scientist/of1a1_sc01
SC_COUNTING2 scientist/of1a1_sc02
SC_WOKENUP scientist/of1a1_sc03
SC_BETTERLUCK scientist/of1a1_sc04
SC_GONOMEHINT scientist/of1a1_sc05
SC_IHAVENT scientist/of1a5_sc01
SC_SEENSPECIES scientist/of1a5_sc02
SC_FREEMAN scientist/of1a6_sc01
SC_WHATSWORSE scientist/of2a2_sc01
SC_HIDMYSELF scientist/of2a3_sc01
SC_PUTDOWN scientist/of3a2_sc01
SC_NOTAGAIN scientist/of3a2_sc02
SC_TRAPPED scientist/of3a4_sc01
SC_HELPACCESS scientist/of3a4_sc02
SC_GRAPPLETAPE scientist/of4a1_sc01
SC_RUNSCREAM scientist/scream22
SC_PLEASE scientist/please
SC_GETALONG scientist/getalong
SC_oneman scientist/c1a3_sci_1man

SC_SCREAM15 scientist/scream07

SC_RESCUED scientist/c1a3_sci_rescued

SC_GOFREEMAN scientist/c3a2_sci_portopen
SC_HURRY scientist/c3a2_sci_forever
SC_BEVERAGE scientist/beverage
SC_CASCADE scientist/cascade
SC_NOTROSE scientist/sc_yard_box1a
SV_dontthink scientist/idontthinkso
SC_outofhere scientist/getoutofhere
// outdoor
WILD0 ambience/(v30) quail1(p103), quail1(t10), quail1(p101)
WILD1 ambience/bee1(v75)
WILD2 ambience/bee2(p105)
WILD3 ambience/hawk1(p98 v30)
WILD4 ambience/hawk1(p105 v20)
WILD5 ambience/(v50 p97) quail1, quail1(t15)
WILD6 ambience/bee1(p98 v50)
WILD7 ambience/bee1(p97)
WILD8 ambience/quail1(p98 v20)
WILD9 ambience/des_wind1(v50)
WILD10 ambience/des_wind2(v50)
WILD11 ambience/des_wind3(v50)
WILD9 ambience/des_wind1(v40 p105)
WILD10 ambience/des_wind2(v40 p98)
WILD11 ambience/des_wind3(v40 p103)
WILD12 ambience/wren1(v80)

// rocket
ROCKET0 ambience/steamburst1
ROCKET1 ambience/steamburst1(p80)
ROCKET2 ambience/steamburst1(p120)
ROCKET3 ambience/rocket_groan1
ROCKET4 ambience/rocket_groan2
ROCKET5 ambience/rocket_groan3
ROCKET6 ambience/rocket_groan4

// distant war zone
FAR_WAR0 ambience/(v50) distantmortar1
FAR_WAR1 ambience/(v60) distantmortar2
FAR_WAR2 ambience/(v50) distantmortar3
FAR_WAR3 ambience/(v15) biggun3
FAR_WAR4 ambience/(v20) rifle2
FAR_WAR5 ambience/(v10 p120) jetflyby1
FAR_WAR6 ambience/(v10) mgun_burst4
FAR_WAR7 ambience/(v30) distantmortar1 distantmortar3 distantmortar2
FAR_WAR8 ambience/(v10) biggun2 biggun2 biggun2
FAR_WAR9 ambience/(v15) mgun_burst1
FAR_WAR10 ambience/(v20) biggun1 rifle2
FAR_WAR11 ambience/(v60) distantmortar1 distantmortar1, distantmortar2, distantmortar1
FAR_WAR12 ambience/(v30) distantmortar2, distantmortar2 distantmortar2 distantmortar2, distantmortar3 distantmortar1
FAR_WAR13 ambience/(v10) mgun_burst2
FAR_WAR14 ambience/(v15) mgun_burst3 mgun_burst3
FAR_WAR15 ambience/(v10) rifle1 rifle1
FAR_WAR16 ambience/(v10) biggun2, biggun2 biggun2

// near war zone
NEAR_WAR0 ambience/(v60) mgun_burst3 mgun_burst3 mgun_burst3(v50)
NEAR_WAR1 ambience/(v60) rifle1 rifle2 rifle2 rifle1 rifle1
NEAR_WAR2 ambience/(v60) alienflyby1
NEAR_WAR3 ambience/(v60) biggun3 biggun3 biggun3
NEAR_WAR4 ambience/(v60) mgun_burst4 mgun_burst3 rifle1 mgun_burst4
NEAR_WAR5 ambience/(v60) jetflyby1
NEAR_WAR6 ambience/(v60) mgun_burst4 mgun_burst3
NEAR_WAR7 ambience/distantmortar1 distantmortar3 distantmortar2
NEAR_WAR8 ambience/(v60) biggun2 biggun2 biggun2 biggun2(v30)
NEAR_WAR9 ambience/(v60) mgun_burst1 mgun_burst1 rifle2 mgun_burst3
NEAR_WAR10 agrunt/(v40) ag_fire1 ag_fire2 ag_fire2 ag_fire1
NEAR_WAR11 ambience/distantmortar1 distantmortar1, distantmortar2
NEAR_WAR12 ambience/(v60) mgun_burst2 mgun_burst2 mgun_burst3 mgun_burst2



// alien slave
SLV_IDLE0 aslave/slv_word1 slv_word2
SLV_IDLE1 aslave/slv_word2 slv_word3(p95)
SLV_IDLE2 aslave/slv_word3 slv_word4
SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90)
SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3
SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2
SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3
SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95)
SLV_IDLE8 aslave/slv_word1(p115) slv_word6
SLV_IDLE9 aslave/slv_word3 slv_word3(p90)
SLV_IDLE10 aslave/slv_word7(p85)

SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2
SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5
SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3
SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5
SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8
SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1



// SHOCK TROOPER
ST_GREN0 shocktrooper/kss kyur kiml
ST_ALERT0 shocktrooper/dit dit
ST_ALERT1 shocktrooper/dit kss kss
ST_ALERT2 shocktrooper/kss dit dit kss
ST_MONST0 shocktrooper/pur thirv pur kss kss
ST_COVER0 shocktrooper/ka ga blis blis ka
ST_THROW0 shocktrooper/kss wirt ras
ST_TAUNT0 shocktrooper/kiml kiml
ST_CHARGE0 shocktrooper/mub puh mub dit dit
ST_IDLE0 shocktrooper/ku kur ku
ST_QUEST0 shocktrooper/puh pur hyu ka
ST_ANSWER0 shocktrooper/dup dup
ST_CLEAR0 shocktrooper/dup blis dup
ST_CHECK0 shocktrooper/kss kss


//CUSTOMVOXLINES
DB2 danger, liquid biohazard released, evacuate area
WARNINGONE warning, explosion detected in sector b and c evacuate immediately

//CUSTOM
BA_NOSIR barney/nosir
BA_HARDTOSAY barney/hardtosay
SCI_WHATISSOUND scientist/whatissound
SCI_MADNESS scientist/madness
SC_OHNO_SPEECH scientist/sc_accident2
//SC_SURFACE scientist/head_to_surface
SC_FEAR scientist/sci_fear12
//SC_PHONES scientist/phones

// C1A1 intercom anomalous materials test lab sector c, coolant resevoir facility sector b
C1A1_0 bizwarn bizwarn bizwarn warning, high energy detonation detected in materials lab
C1A1_1 buzwarn buzwarn attention, security personnel to sector c immediately
C1A1_2 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in sector c
C1A1_3 buzwarn buzwarn (p102) warning, unauthorized biological forms detected in coolant maintenance area
C1A1_4 bizwarn bizwarn bizwarn any damage control team to sector c immediately
C1A1_5 buzwarn buzwarn warning, sector c elevator failure. do not use.
C1A1_6 bizwarn bizwarn bizwarn (p102) biohazard warning in sector b and c(p104)
C1A1_7 buzwarn buzwarn attention. sector c science personnel evacuate area immediately
C1A1_8 buzwarn buzwarn warning, flooding detected on sub level three, sector b
C1A1_9 bizwarn bizwarn bizwarn warning, anomalous energy field detected in administration center
C1A1_10 deeoo deeoo (p104) attention. any sector c science personnel, please report status
C1A1_11 deeoo deeoo (p104) attention. sector c science personnel please report status immediately


//ROY
ROY_INTRO1 roy/intro1
ROY_INTRO2 roy/intro2
ROY_INTRO3 roy/intro3
ROY_INTRO4 roy/intro4

ROY_SERVER1 roy/serverroom1
ROY_SERVER2 roy/serverroom2
ROY_SERVER3 roy/serverroom3
ROY_SERVER4 roy/serverroom4
ROY_SERVER5 roy/serverroom5

ROY_DENIED1 roy/denied1
ROY_DENIED2 roy/denied2

ROY_BIOME1 roy/biome1
ROY_BIOME2 roy/biome2
ROY_BIOME3 roy/biome3
ROY_BIOME4 roy/biome4

ROY_BIOMEESC1 roy/biomeesc1
ROY_BIOMEESC2 roy/biomeesc2


ROY_OUTRO2 roy/outro2
ROY_OUTRO1 roy/outro1
//scripts
OT_NOTOPEN otis/of1a1_ot01
OT_FOUNDVEST otis/of1a1_ot02
OT_GOODLUCK otis/of1a1_ot03
OT_FINDMORE otis/of1a1_ot04
OT_SCREAMING otis/of1a5_ot01
OT_TRUSTYA otis/of2a6_ot01
OT_TRANSPORTER otis/of3a2_ot01
OT_TELLSECRET otis/of6a3_ot01
OT_GOODONE otis/goodone

//SCIENTIST LINES
SC_RUNMAN scientist/c1a2_sci_1zomb
SC_LETIN scientist/letyouin

//OWEN BULLSHIT
OT_SCREAM owen/screaming
//OT_EARS owen/ears
OT_MRBACKMAN owen/misterbackman
OT_SERVERCOMM owen/servercomm
OT_RESETCOMM owen/resetcomm
OT_GETSUIT owen/getsuit
OT_GETSUIT2 owen/getsuit2
OT_COLA owen/colamachines
OT_SEETHIS owen/seethis
OT_ENERGY owen/EnergyDisplacer
OT_TAPIT owen/Tappportal
OT_ROYWAIT owen/Waitforroy
OT_SHIT owen/shit


OT_HELLO0 owen/Politicalyincorrect
OT_HELLO1 owen/WifeHypnotist
OT_HELLO2 owen/imhere
OT_HELLO3 owen/godcansee

OT_STUPID1 owen/stupid1
OT_STUPID2 owen/stupid2

OT_IDLE0 owen/impushingchunks
OT_IDLE1 OWEN/wipe
OT_IDLE2 owen/whatsmell
OT_IDLE3 owen/wifehypnotist
OT_IDLE4 owen/itsamazing
OT_IDLE5 owen/cleanpants
OT_IDLE6 owen/ivecared
OT_IDLE6 owen/godcansee

OT_OK0 owen/fine

OT_WAIT0 owen/waiting


OT_MAD0 owen/takedamage1
OT_MAD1 owen/takedamage2
OT_MAD2 owen/goddamnit
OT_MAD3 owen/impushingchunks


OT_QUESTION0 owen/imhere
OT_QUESTION1 owen/bathrooms
OT_QUESTION2 owen/ivecared
OT_QUESTION3 owen/lunch
OT_QUESTION4 owen/light
OT_QUESTION5 owen/cleanpants
OT_QUESTION6 owen/icantdie

OT_ANSWER0 owen/impushing
OT_ANSWER1 owen/godcansee
OT_ANSWER2 owen/shit
OT_ANSWER3 owen/thatsthekernel
OT_ANSWER4 owen/thatsthewayitis
OT_ANSWER5 owen/whois
OT_ANSWER6 owen/wifehypnotist
OT_ANSWER7 owen/ivecared
OT_ANSWER8 owen/impushingchunks
OT_ANSWER9 owen/Ishouldbenaked
OT_ANSWER10 owen/youshouldbenaked
OT_ANSWER12 owen/youreinsane
OT_ANSWER13 owen/follow
OT_ANSWER14 owen/politicalyincorrect
OT_ANSWER15 owen/itsamazing
OT_ANSWER16 owen/fine
OT_ANSWER17 owen/stopthat
OT_ANSWER18 owen/ronald
OT_ANSWER19 owen/ivecared
OT_ANSWER20 owen/ronald

OT_STARE1 owen/Funshooting
OT_STARE2 owen/ivecared


//CUSTOM SCENE SCRIPTS
//N0A1 TRAM SCENE
//SCIENTIST
SC_HELLOLINE scientist/greetings2
SC_ANNO scientist/announcer
//BARNEY
BA_HELLOLINE barney/hayfella
BA_NOTREALLY barney/notelling

//Tony Lines (n1a3)
SC_ELE scientist/c1a2_sci_elevator
SC_DIE scientist/iwoundedbad
SC_CHAOS scientist/chaostheory


// SHOCK TROOPER
ST_GREN0 shocktrooper/kss kyur kiml
ST_ALERT0 shocktrooper/dit dit
ST_ALERT1 shocktrooper/dit kss kss
ST_ALERT2 shocktrooper/kss dit dit kss
ST_MONST0 shocktrooper/pur thirv pur kss kss
ST_COVER0 shocktrooper/ka ga blis blis ka
ST_THROW0 shocktrooper/kss wirt ras
ST_TAUNT0 shocktrooper/kiml kiml
ST_CHARGE0 shocktrooper/mub puh mub dit dit
ST_IDLE0 shocktrooper/ku kur ku
ST_QUEST0 shocktrooper/puh pur hyu ka
ST_ANSWER0 shocktrooper/dup dup
ST_CLEAR0 shocktrooper/dup blis dup
ST_CHECK0 shocktrooper/kss kss


// alien slave
SLV_IDLE0 aslave/slv_word1 slv_word2
SLV_IDLE1 aslave/slv_word2 slv_word3(p95)
SLV_IDLE2 aslave/slv_word3 slv_word4
SLV_IDLE3 aslave/slv_word4 slv_word5 slv_word5(p90)
SLV_IDLE4 aslave/slv_word2(p110) slv_word6 slv_word7 slv_word3
SLV_IDLE5 aslave/slv_word6 slv_word7 slv_word2
SLV_IDLE6 aslave/slv_word7 slv_word8 slv_word3
SLV_IDLE7 aslave/slv_word8 slv_word1 slv_word8 slv_word8(p95)
SLV_IDLE8 aslave/slv_word1(p115) slv_word6
SLV_IDLE9 aslave/slv_word3 slv_word3(p90)
SLV_IDLE10 aslave/slv_word7(p85)

SLV_ALERT0 aslave/(p105) slv_alert1 slv_word2
SLV_ALERT1 aslave/(p105) slv_word8 slv_word8 slv_word8 slv_word5
SLV_ALERT2 aslave/(p105) slv_alert4 slv_word4 slv_alert3
SLV_ALERT3 aslave/(p108) slv_alert1 slv_word5
SLV_ALERT4 aslave/(p108) slv_word5(p110) slv_word8 slv_word8
SLV_ALERT5 aslave/(p108) slv_alert4 slv_word7 slv_alert1
