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Title                   : Consite (Alpha1)
Game                    : Enemy Territory: Quake Wars
Add ons                 : None
Mods                    : None

Authors                 : Donnovan, light_sh4v0r, SebaSOFT, Shirosae, Twitch__, Violator, Whiteaden
Main Site		: http://code.google.com/p/etqw-mapping/
Feedback                : http://community.enemyterritory.com/forums/showthread.php?t=31996
Release Date            : Aug 2009
Files                   : zz_consite_a1.pk4
Maps                    : consite
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****************************************       
* Description *
****************************************

"This is not the first time the Strogg were here on Earth. A scout ship landed near what's today the
remains of Rio de Janeiro, Brazil. The Strogg drones gathered vital intelligence about the activities
in the zone, but they were persecuted and annihilated. The Strogg mother ship sent a battalion to recover
that intelligence, stored in a data brain that the GDF discovered underground. The orders were:

-Retrieve the Data Brain and transmit it through the communication hub at any cost- "


****************************************
* Play Information *
****************************************

Game Modes              : Stopwatch, Objective
New Sounds              : Yes
New Graphics            : Yes

****************************************
* Credits *
****************************************
	idSoftware - www.idsoftware.com
	SplashDamage - www.splashdamage.com
	
	Initial Concept and co-ordination - SebaSOFT
	Bot Support - Donnovan
	Localisation - SebaSOFT, Violator
	Map & design - Donnovan, light_sh4v0r, SebaSOFT, Shirosae, Violator, Twitch__, Whiteaden
	Models - Donnovan, Violator, light_sh4v0r, Shirosae, Twitch__
	Scripting - Donnovan, SebaSOFT, Violator
	Sounds - Violator
	Terrain & Atmosphere - Donnovan
	Textures - Donnovan, SebaSOFT, Violator
	
  Testing - 
  Props to -

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* INSTALLATION *
****************************************

Unzip etqw_consite_a1.zip in your ET:QW "base" folder, you can find that folder in:

[drive you instaled ET:QW]\[local on that drive you instaled ET:QW]\base\

For example:

C:\Program Files\Id Software\Enemy Territory - Quake Wars\base\

C:\Arquivos de Programas\Id Software\Quake Wars\base\

D:\Quake Wars\base\

D:\My Games\Enemy Territory - Quake Wars\base\

The unzip process will create tree files in your base folder: 

\zz_consite_a1.pk4
\consite_a1.txt (this file)
\megatextures\consite_lit.mega

Now run the game and the map will be avaliable on the menu, in stopwatch or objective mode.

**This map is 100% autodownload enabled for ETQW Pro**

This is not the case, since this is the first release, but it's a good thing to remove
old versions of the map if you have it. Remember that! :)

****************************************
* Previous levels by authors
****************************************

Violator: Estate, Hangar, Steedium Mines
Donnovan: Retake of the Andes

****************************************
* Construction                         *
****************************************
Violator:

Base                   : original map
Construction Time      : Started: Feb 2009
Editor Used            : EditWorld, Blender, Wavepad, GIMP, Notepad2

Donnovan:

Base                   : original map
Construction Time      : Started: Feb 2009
Editor Used            : EditWorld, Blender, World Machine, GIMP, ConTEXT

SebaSOFT:

Base                   : original map
Construction Time      : Started: Feb 2009
Editor Used            : EditWorld, GIMP, Notepad++


****************************************
* System                               * 
****************************************
Violator: Core2Duo 2.4GHz 2GB RAM
Donnovan: Core2Due 3.2Ghz 2GB RAM
SebaSOFT: AMD64 3500+ 2.1Ghz 1GB RAM

****************************************
* Change Log                           *
****************************************

A1:
Initial version

****************************************
* Copyright / Permissions *
****************************************

This pk4 may not be commercially exploited in any way!
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