ANDES - Retake of the Andes public Beta release 2
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This is a custon level for the retail game Enemy Territory: Quake Wars.

http://www.splashdamage.com

Level Author: Donnovan
Contact: etqw.andes@gmail.com

CHANGES ON B2
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- Removed 5 secondary objectives, including the barricades;
- Removed areas related only to those 5 secondary objectives;
- Added archs in place of the barricades;
- Added more archs in other hill passages;
- Added new way for strogg to reach capturable spawn;
- Closed many underground passages;
- Opened passages on outdoor walls;
- Performance optimizations;
	- Reduced number of batches;
	- Simplifyed structures;
	- Reduced triangle count;
	- Removed some outdoor<->indoor passages;
- Visual changes;
- Simplifyed some detailed areas;
- Removed most of the ambient musics;
- Removed Big Taz Outdoor;
- Reduced sniper towers height, and moved the strogg tower to near the transmition place;
- Changed one bridge position to better help strogg on recapture of the spawn;
- Fixed the GDF spawn under the ground;
- Changed position of a hog and a husky in third objective;
- Moved some objects out of the usual player path;

Description
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Strogg attack, GDF defend.

The strogg want to return to a sacred place they used for extreme ultra-weighed teletransportation in wars occurred five millenia ago. The GDF is under control of this area and need to hinder the invasion.


The level contain 3 objectives:

1 - A dual destructible objective;
2 - A hack objective;
3 - A carry objective.

Contain 2 secondary objectives:

- Destructible blocking Boulder (helps the GDF);
- Destructible Buddha wood (helps the GDF).

BOT SUPPORT
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Unlike Alpha 2, Alpha 3, Alpha 4 and Beta 1, Beta 2 have no bot support.

Instalation
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Unzip etqw_andes_b2.zip in your ETQW "base" folder, you can find that folder in:

[drive you instaled ET:QW]\[local on that drive you instaled ET:QW]\base\

For example:

C:\Program Files\Id Software\Quake Wars\base\

C:\Arquivos de Programas\Id Software\Quake Wars\base\

D:\Quake Wars\base\

D:\Games\QW\base\

The unzip process will create tree files in your base folder: 

\z_andes_b2.pk4
\andes_b2.txt (this file)
\megatextures\andes_lit.mega

Now run the game and the map will be avaliable on the menu, in stopwatch or objective mode.

It's a good thing to remove old versions of the map if you have it.

Donnovan, 23 of April of 2010, Rio de Janeiro, Brazil.