ZeroSpread Modd v0.03


changes:

Projectile speed  400 to 800		  	both
fire_rate				"1.25"  		both
trigger_delay			"0.2"	  		both

Assault						 			: no! recoil, decreased vs player damage to 12, increased falloffdamage, no spread! exept jumping , same firerate as lacerator
Laccerator								: no! recoil, decreased ve player damage to 12, increased falloffdamage, no spread! exept jumping
Blaster                        			: no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!         
Pistol		      	 					: no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!         
Pistol Akimbo      	 					: no! recoil, decreased vs player damage to 11, increased falloffdamage, no spread!         
Gpmg									: no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!, move speed set 0.8, fire rate 0.08							
Hyperblaster							: no! recoil, decreased vs player damage to 10, increased falloffdamage, no spread!, move speed set 0.8, fire rate 0.08	
Lightningpistol							: no! recoil, decreased vs player damage to 08, no spread! 
MachinePistol							: no! recoil, decreased vs player damage to 09, increased falloffdamage, no spread! exept jumping
NailGun									: no! recoil, no spread! exept jumping
Shotgun									: no! recoil, no spread! exept jumping
Obliberator								: no! recoil, no spread! exept jumping
Rocketlauncher							: no! recoil, no spread! exept jumping
Railgun									: no! recoil, decreased vs player damage to 70 , no spread! exept jumping 
SniperRifle								: no! recoil, equal     vs player damage to 70 , no spread! exept jumping 


2nd chrosshair is special :D


planned:

menu integration in gui for balancing ...
integration of all weapons in gui ...
integraton of running speed in gui ...
anything that wil make use of more fair competition
hitsounds change
more and smallerchrosshairs

Why:

I hate weaponspread because its a random luck if you hit or die ... So if you want to compete against each other, the less the weaponspread the more its you own skill ...

This is a virtual game of competition, so there are no arguments like uhm no weapon has no recoil and is always hiting targets in that range ...

This mod is under the Law: SKILL makes the KILL