Version 1.1
* Unfixed the one stab gib kill on player waiting for medic. Silly me to fix it.
* When dom_muzzleFlash was 0 no flames where drawn when having flame thrower.
* Garand can now be reloaded mid clip.
* Medic syringe didn't hit wounded players in certain situations.
* Team bug fixed. Shooting at enemy played friendly hit sound, got team kill message when
  killing enemy. Bug caused by code awarding bonus points when defending goal.
* Linux client bug, crashing out with a WM_Create failed fixed.
* class command like in ETPro implemented.
* Ball could get stuck under the water tanks on dom_hill
* Fixed scoreboard when in limbo, the scoreboard showed the dead players score as the one he
  spectated.
* Fixed powerball/flag icon in scoreboard that moved class name etc to the right
* Added assists to the +stats
* Fixed a bug with intermission awards where "best assister" and "best base defender" showed up
  on the same line.
* Several game sounds did not play, like flag/ball returned to spawn location

Version 1.0
* Code updated to 2.60.
* Name change! Now called ET Domination, didn't want to limit the mod just 
  to powerball, especially now when it has ctf too.
* hitsounds implemented.
* Speaker announcer implemented (fight! etc)
* Tackle implemented, stealing the ball from the carrier in Powerball.
* If you're within a certain distance you can "hand over" the ball to a team mate.
* Hud updated to show who has the flag or the ball.
* Added TEAM AXIS or TEAM ALLIES in the hud in in red and blue to make it more obvious what 
  what color their team has.
* CTF added, with proper scoring for assists, defence etc.
* CTF Flag models created.
* All maps supports both game types.
* Some of the standard maps support the new game types, more to come (oasis and fueldump for now).
* New fancy menus.
* New fancy loading screen.
* New fancy ball model.
* Ball velocity tweaked.
* ALL maps can now be made to work as a CTF or Powerball map with the new map script 
  commands "create", "remove" and "set" (set was already available in et 2.60)
* Pluggable config files implemented like in ETPro.
* Several of the key functions like throwing velocity, tackle, 
  passing etc is changeable with a cvar.
* There's also a cvar that might be a fun twist to the game, g_noWeaponFire. With it 
  enabled, the only way to get the ball is to tackle your opponent.
* g_weaponRestrictions, limits all heavy weapons and rifle grenades.
* g_maxTeamLandmines, limits landmines (duh)
* g_maxFiresupport, limits air- and artillery strikes.
* XP removed, you know get the score but not the upgrade levels.
* added dom_muzzleFlash cvar 1/0
* Balanced k43/garand, difference in reload etc.
* Fixed bug in throwing code that could trigger off several 
  EV_THROW_BALL events at the same time
* Fixed scoreboard bug with duplicated playernames if > 32 players.
* Backstab knife damage on players waiting for medic exploit.
* Stats implemented for game types in +stats and intermission.
* New intermission awards implemented for the game types.
* ETPro's realHead code implemented, thanks a lot for making this code public Zinx Verituse!
* Body hitbox made more close to ETPro.
* The maps have been updated to suit competitive play better, moved spawn points, adjusted respawn times etc.
* New map added, dom_steelplant, map made by Drakir, converted by me to suit ctf an Powerball.
* Class limitation implemented, changed limbo to reflect available classes, buttons become gray if not available.
* Added new changeable cvar settings to the ref and vote misc menu.
* Weapon spread when fireing will be as if having light weapons level 4.
* g_fear implemented (thanks ETPub) if you self kill within g_fear time it will give the
  kill to the last player who hurt you and write out a "was scared to death by" message.
* Added dom_muzzleFlash to enable/disable weapon muzzle flash.
* Added dom_drawWeaponTrace to draw weapon traces from others, everyone or none
* Added assist score in PB