==0.82 Change Log==
=== Mod ===
* Added betting system
* Added dropped weapons include ammo from clips
* Added g_mutespecs cvar
* Added Round End trigger passes along winning team
* Added /injure command for self kills without limbo
* Added g_kickItems for kickable airstrikes and grenades
* Added lua binding for etpub style fling command
* Added g_binocs to unlock binoculars for different classes
* Added auto cancellation of complaints if team killer revives the player
* Added g_unlockWeapons for allowing all classes to use heavy weapons
* Added g_flagLock to disable recapturing of checkpoints
* Added lua binding for SetTeam which ignores restrictions
* Added lua binding for setting map while preserving nextmap ( so rotations continue to run )
* Added g_poisonDmg
* Fixed hitbox for injured players
* Fixed several issues related to extraClips and weapon / ammo pickups
* Fixed dyno chaining to not explode enemy dynamite
* Fixed max lives temp bans to not be enforced for bots
* Fixed remove weapon event to not be called for bots entering limbo
* Fixed unnecessary /killing for bots in some instances
* Fixed defuse event to always be fired for bots
* Fixed GetEntityTeam for dynamite
* Fixed buffer overrun in the say_team command
* Fixed bots avoiding team grenades / airstrikes when friendly fire is disabled
* Fixed revived client sometimes being warped to wrong client
* Fixed an aim spread issue for smg's
* Fixed and re-enabled g_antilag
* Fixed bug with multikill
* Fixed goombas to ignore dmflags
* Improved the /follow command to accept a partial name
* Increased range for dragCorpse
* Removed buggy g_smoothclients cvar
* Replaced death spree award with knife kill award
* Several code cleanups based on valgrind output, gcc warnings, and static analysis tools

=== Bot ===
* Fixed mg.SetRoles and mg.ClearRoles to preserve existing roles
* Fixed b.SetRoles and b.ClearRoles to preserve existing roles
* Fixed duplicate GetPriority calls when a bot spawned
* Fixed crash in waypoint_mirror command
* Fixed script goal OnSpawn callback
* Fixed option table parameter in GotoRandomAsync and GotoRandom script functions
* Fixed potential buffer overrun in CheckWaypointForGoal
* Changed PostMapLoad to not require a map script
* Updated PHYSFS from 1.1.1 to 2.0.2

=== Goals ===
* Added optional UseAsync property to goal_paththrough_useswitch
* Added traceline property to grenade goal  (thx palota )
* Added count property to grenade goal to limit number of grenades thrown  (thx palota)
* Added bots will search for unarmed dynamite at plant goals
* Added disablecm property to camp type goals to disable combat movement
* Added Range property to script goals
* Added RandomUsePoint property for randomizing position for bot to use a goal
* Added "peek" stance to camp type goals for duck and cover emulation
* Fixed dispenseammo to not activate when a bot is revived (thx palota)
* Fixed issues with goal_paththrough_artillery
* Fixed issues with delivering supplies
* Fixed bots sometimes not delivering objectives
* Moved checkpoint goal to script
* Moved defuse goal to script
* Moved repairmg42 goal to script
* Moved revive goal to script

=== Scripts ===
* Added regular expression support for route tables (thx palota)
* Added support for passing a table of roles to util functions that set and clear roles
* Added Util.FindClosestGoal() (thx d00d)
* Added automated end of round bot chat
* Fixed script errors on bot disconnect in goal_voicechat
* Fixed issues in server_manager.gm
* Fixed issues with the role manager (thx palota)
* Moved ClassPrimaryWeaponChoice from global to bot
* Removed death event from class manager (thx palota)
* Seperated class manager logic into rtcw_classmanager.gm for global accessibility

=== Waypoints ===
* Several fixes and improvements to existing waypoints and four new maps supported
