rtcw map mp_deathvalley beta1 created by B!g-B@ng
thx for downloading my map
have fun!!!

place the mp_deathvalleyb1.pk3 file in main folder of your RTCW

***map info***
official release (BETA1): 7th decembre 2007
radiant version: 1.50
mappingtime: 8 weeks (my first map)
compiler: q3map2_fs_20g
compile time: 4,5 hours
batch file:"C:\q3map2_fs_20g\q3map2_fs_20g.exe" -connect 127.0.0.1:39000 -meta -patchmeta -skyfix -game wolf "C:\Programme\Return to Castle Wolfenstein\Main\maps\mp_deathvalley_b1.map"
	   "C:\q3map2_fs_20g\q3map2_fs_20g.exe" -connect 127.0.0.1:39000 -vis -hint -saveprt -game wolf "C:\Programme\Return to Castle Wolfenstein\Main\maps\mp_deathvalley_b1.bsp"
	   "C:\q3map2_fs_20g\q3map2_fs_20g.exe" -connect 127.0.0.1:39000 -light -extra -extrawide -fast -filter -patchshadows -samples 4 -shade -shadeangle 60 -smooth -super 2 -game wolf "C:\Programme\Return to Castle Wolfenstein\Main\maps\mp_deathvalley_b1.bsp"
spedial thanks to:      haradirki: www.haradirki.de for all the tutorials and the camera.shader + camera textures
			the best q3level design forum: www.level-designer.de for the great help
			major fleischer www.tnt-arena.de for the prefabs of the bombed house (i changed a lot of things) and the destroyed church
			and of course to ID Software for the best first person shooter ever
			the developer of toxicity_speedball for these good textures

texture work: the gimp 2.4
shaders: handmade


i'm very sorry if i used some textures which are not mine and so i want to thank all the mappers who made the textures i used
