#SERVER INFO, last updated on 27rd December2003 by Hewster
WildWest version 1.505

IMPORTANT stuff first.
1) There is a bug in the warm-up code, which will lead to occasional
client crashes, until I fix this with a future patch, I advise
server admins to set warm-up time to 5 seconds, and allow the
players to vote for a reset match once everyone has loaded.

2) If at all possible, I advise you to rename your main folder(eg. main2), so the
regular wolf pk3's aren't referenced, doing so will ensure trouble free & fast load
times.
If you can't rename your main folder, please make sure there are no custom
pk3's in the main folder, because due to a bug in the Wolf executable, when
the game has too many pk3's to scan, it will lead to client crashes at map
change.. you have been warned.


I have included 3 map rotation scripts:
map_rot1_go.cfg is made up of smaller maps, and ideal for smaller servers
The maps are: Town, Kung-Fu-Grip, Beach & Harmonica

map_rot2_go.cfg is made up of the larger maps, and thus better for larger servers.
The maps are: Town, Hacienda, Battlecreek & Canyon

map_ctf_rot1_go.cfg is a rotation of Capture the flag maps,
The maps are: Town, Kung-Fu-Grip & Hacienda

Of course you can make your own rotation scripts, or simply allow players to vote
map changes.
NOTE: Having more than 6 maps in one rotation script can lead to buffer over-runs,
which will halt the server.. you have been warned.

I have also included a recommended server config file "WildWest_server.cfg"
You may want to edit some cvars like MoTD, server name, max_players, max_rate ect
and edit the last line to start which ever rotation you would like to run
(or none at all).
In a future update I will be adding a new voting ability to change which
rotation to use & a new way of creating map rotations.

You start a WildWest server in exactly the same way as you do a regular wolf server,
except that you add "+set fs_game WildWest" to your command line


Any questions, please e-mail me:
hewster@the-wildwest.co.uk

