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Subject: Falcon3 Digest V1 : I97


Falcon3 Digest Volume 1 : Issue 97
               Tue Dec  8 22:03:44 PST 1992
   Compilation copyright (C) 1992  Jeff Beadles
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   Also, the archives are available via ftp from onion.rain.com  [147.28.0.161]

 Today's Topics:
  Sending wingman home..               white@watsci.UWaterloo.ca (Brad Whi
  Re: Falcon3 Digest V1 : I96          pacdata!jimh@uunet.UU.NET (Jim Hark
  Where to get Thrustmaster RCS        knutson@mcc.com (Jim Knutson)      
  Re: Sending wingman home..           knutson@mcc.com (Jim Knutson)      
  Avoiding missiles & enemies          EADIE5295@iscsvax.uni.edu          
  Re: Avoiding Missiles                darons@netcom.com (Daron Stinnett) 

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From: white@watsci.UWaterloo.ca (Brad White)
Subject: Sending wingman home..

Well I finally finished all the lessons and have moved onto someof the red
flag missions I have downloaded from Onion.  However, we were low on fule
last mission and I hit shift-H to tell my wingman to go home, but all it did
was change the HUD color, like just h does.  Is shift H only new for OFT?
Thanks
Brad
BTW no one answered my previous question about what the mapping program for
just f3.0 was called, thanks in advance
Brad



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From: pacdata!jimh@uunet.UU.NET (Jim Harkins)
Subject: Re: Falcon3 Digest V1 : I96

> Howdy all Falconeers,
> since I have a TCA and VFR chart of the Las Vegas Area, I thought
> I'ld do a little sight seeing with my F16, to find out how
> accurate the representation of Las Vegas really is.

I've got the maps that came with the game.  Problem is, I have no idea how to
correlate them to what I see in the game itself.  How do I translate map
location to CRT location when planning missions?

jim

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From: knutson@mcc.com (Jim Knutson)
Subject: Where to get Thrustmaster RCS

I'm fixing to buy a rudder control system (TM RCS).  Does anyone have
any opinions as to where I should or should not get these?

Thanks,
Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!

-------------------------------

From: knutson@mcc.com (Jim Knutson)
Subject: Re: Sending wingman home..

This is probably of interest to everyone...

> Thanks for the response.  I was going by the keyboard overlay I downloaded
> when I quoted shift-h for sending wingman home.  Well if it is not available
> in F3.0, then what do I do if I know he is hurt and should just leave?

Never press a bad situation.  Turn around, go home, and live to fight
another day.  If you were really in that plane, rather than flying a
computer, what would YOU do?  Would you really send the poor slob home
with a broken plane without anyone to protect him?  Would you really
want to wander in to a combat zone alone or with no backup or with less
than what is necessary to get the job done?

Many times, I have seen armchair pilots (including myself, I confess)
press on with invincible determination, convincved that they can save
the world on their own.  I think previous flight sims have perpetuated
this myth that you can do it alone.  While I like having the command
available, think twice about using it.  If you are sending you wingmen
home, maybe you should be going with them (i.e. change your waypoint to
home base).

About the only time I send my wingmen home is when we get back to base,
I can force them to land.  The only other time I can think of is when
bogeys are bearing down on my flight which is returning to base with
someone hurt.  I can order my wingmen home and try to cover them for as
long as possible, but this stunt is an easy way to get a trip home in a
box.  If you pull it off, you ought to get a medal, if not, oh well.

It's too bad Falcon 3 doesn't have squadron (or more likely wing)
commanders who call you into their office, make you stand at attention
and yell at you every time you do something you shouldn't.  I think
we'd learn a little faster that way.

Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!

-------------------------------

From: EADIE5295@iscsvax.uni.edu
Subject: Avoiding missiles & enemies

Here's my method of avoiding anti-aircraft missiles:

First I hit [*] on the keypad.  This gives me padlock view and will tell me
what I need to know about the incoming missile (heatseeking or radar-guided).

Then I hit [9] on the regular keys for track view.  Track view, like padlock,
will lock onto that missile first (the one that's locked onto you).  So if you
go to track view while a missile is tracking you, you will be able to see
yourself and that missile.

I find it much easier to dogfight using the track view.  So I try to turn so
that I am almost perpendicular to the missile's flight path, but just a little
bit more towards the missile.  When it starts to get close, I turn towards it
until it flies past me (using chaff or flares of course).

    Here's a tip that might come in handy:
If you ever need to get away from enemy fighters, just fly extremely low.  It
works well over flat areas.  Here's an example:

  I was in Korea, and I was out on a mission in which I went into enemy
territory with extra fuel so I could send my wingmen home and I could get the
badguys.  Well, I expended virtually everything except my guns and I was ready
to head home.  A couple of Mirages showed up and I downed one with my last
sidewinder and I found myself flying circles trying to get the other Mirage,
getting_extremely_low on fuel.  So I decided to go AB5 and dive for the ground
as I headed for home.  He shot a heat-seeker, and I avoided it.  I'm now diving
again, trying to get to low altitude, and he shoots another missile at me, and
I avoided that one, too.

  But I soon found myself flying at 39 feet, straight and level, and the little
#$%^*@ ceased firing, and soon was out of visual range.  I was did some more
AB5 and my fuel ran out seconds later.  I was about 30 miles from base and I
was just going to coast it onto the runway.  An An-12 flew in front of me, and
I shot it up with my M61.  Just as I was preparing to land, I was destroyed by
gunfire from a MiG-19.  Great story, huh? (Yea, right...)

                                                -- Trent Eadie

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From: darons@netcom.com (Daron Stinnett)
Subject: Re: Avoiding Missiles

> or flare or both. The real key for me is doing all this while in padlock
> view. When a Radar SAM comes my way, I aim right for the missle. I have 
> noticed that this probably screws the missles' lock on your plane more than
> anything else (if your radar is on). When the missle is at a range of 1-3
> miles pull high Gs' and drop the flare/chaff.

There are four ways to avoid being shot down by a missile.  The first is to
make sure that missile is never launched in your direction.  There is lots
of info in the manual to cover this, so lets concentrate on spoofing a missile
that has been launched.  Oops! I lied! there are five ways to avoid a missile
up the ***: avoid the launch, and 4 layers of defense after launch:

1. ECM (in the case of radar guided missiles)
2. Chaff & Flares
3. Maneuvering
4. Counter strike (for passive radar air-to-air missiles such as Apex)


ECM - This is a no brainer -- just turn it on whenever your "LCK" indicator
lights up (especially when LCK and LNH are lit up).  This is the first line
of defense for radar guided missiles of all types.  ECM will vary in
effectivness depending on the size and distance of the emmision source.
Be sure to keep ECM usage to a minimum in the campaign though, the enemy will
detect this and vector some fast movers into your area.


Chaff & Flares - Get these out early!  With every flare of chaff packet
released, there is a chance to distract the incomming missile.  The longer
it's outthere, the more chance it will be distracted.  This is not totally
realistic to real life -- but that's the way it works.

Maneuvering - This is your last line of defense.  Your goal is to create a
situation where the missile cannot turn hard enough to keep up with your
plane.  There are a lot of similarities between maneuvering against a
missile and maneuvering against an enemy plane.  If you start jinking when
the missile is still 5 miles away, then small corrections by the missile will
keep the missile pointed directly at you.  But, since the missile will
try to keep pointed directly at your plane (ie. it doesn't lead you), if
you fly towards the missile at a 45 degree angle, you will force the missile
to constantly adjust its heading to keep pointed at your plane.  The closer
the missile, the more correction it will have to make.  This alone will not
create a turning problem for the missile, but if you time it right, you can
pull hard into the missile and put it into a situation where it cannot turn
hard enough to keep up.


Counter Strike - This will work very well against enemy fighters armed with
passive radar missiles such as the Apex.  The Apex uses the launching
fighter as its radar source -- it follows the radar beam that is emited by
then launching aircraft.  If you can either destroy the enemy fighter or
cause the enemy to lose its lock on you, the missile will have no radar beam
to ride.  You can achieve this by quickly firing a missile on the fighter who
launched the missile -- don't worry about getting a kill - just the fact that
a missile is heading his way will cause your opponent to forget about guiding
that missile and start doing defensive maneuvers.  Basically, you want to
do anything that will cause your opponent to have to point his nose in any
direction other than at you.  You can also counter strike a SAM but this is
tricky.  If you destroy radar station for the SAM the missile will go wild.
But you not only have to destroy the SAM site before the missile gets you,
but you also have to get it before the missile goes active -- beyond that
point, the SAM no longer needs the ground based radar.  Fortunately the
SAM operator will usually try to guide the missile to your general location
before switching the missile to active. .




It is true that IR missiles are the most difficult to evade.  This is because
of the four things you can do once a missile has been launched, only two
will do any good.  Just remember to get those flares out ASAP.  Then work
on setting up the proper geometry to out turn the missile.


- Daron 



- -- 

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[[ End of digest  Volume 1 : Issue 97 ]]
