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Subject: Falcon3 Digest V4 : I30


Falcon3 Digest Volume 4 : Issue 30
               Wed Aug 18 11:51:47 PDT 1993
   Compilation copyright (C) 1993  Jeff Beadles
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 Today's Topics:
  Thunderbirds                         John Asa Price <sasjzp@unx.sas.com>
  G-effects                            mcoyne@acs.bu.edu (Michael Coyne)  
  Bugs, Campaigns and the `Cobra'      rm09@orzspr.op.dlr.de              
  Tornado Mig 29 conference tonight    MORGAN@WVUGEO.WVNET.EDU            
  Misc stuff.                          Chak-Yoon Aw <chakaw@u.washington.e
  Re: Gees                             intgp1!bash@uunet.UU.NET (Thomas W 

------------------------------------------------------------
From: John Asa Price <sasjzp@unx.sas.com>
Subject: Thunderbirds 

I took a previous suggestion and tried to do some airshow
aerobatics over Nellis last night after winning my 
15 day Kuwait campaign.  (Sort of a welcome home airshow
for all those folks who supported us on the home front...)

Anyway, while doing my 4 point roll at 500', I noticed that it
was very hard to keep my nose on the horizon.
The trick I discovered is that if you fly at <450 kts, you
can use your rudder (only keyboard for me) to keep the nose
pointed in the right direction...  But at high speed, you are SOL.
Probably a good thing, coming in supersonic could damage the
hearing of my spectators and probably scare the little kids :-)
I remember that last time I watched the Thunderbirds, that when
they came in for one of these maneuvers, they started a little
nose high.  Now I know why.

During my second high AOA pass (<150kts), I was a little low,
and did a perfect gear up landing (oops!).  At least now I know
that it is possible.

This precision flying stuff is HARD! 

I figure I'll work on this a little before I submit my tape.

BTW, 1: The Thunderbirds (f-16s) are coming to Seymour Johnson AFB
(about 45 minute drive) on the 28th.  You can bet I'll be there.
This is always a good airshow.  Probably the most impressive thing
I saw last time was a KC-10 doing a high speed takeoff.  It cruises
down the runway (lightly loaded, I'm sure) until well above stall
speed, then pulls the nose straight up (yes a KC-10!) and
climbs verticle for several hundred feet.  It's a sight that you
really have to see to appreciate.

BTW 2: Not connected to Falcon3, but I got to take a ride on a
B-24 last week with the Confederate Air Force. Wow!  It's nice
to have connections...

--
John Asa "Ace" Price

-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: G-effects

I have been following the suggestions made recently for representing G-effects.
There was actually an excellent show awhile back (perhaps on Wings, I cannot
recall) which discussed the physiological effects of G-forces.  As I remember,
Blackout starts with the loss of color, tunnel vision, etc. and can progress to
a point where vision is completely lost, BUT other senses such as hearing are 
still functional (i.e., the pilot can still hear radio messages).  The skilled
pilot should of course recognize that the total loss of vision occurs just 
before complete loss of consciousness, and respond accordingly by easing off
the G's to allow blood back into his/her brain.  If the pilot fails to back
off, conscousness will be lost.  The recovery period is a LONG and GRADUAL.
Perhaps twenty seconds or longer?

I feel that future falcon versions should incorporate more realistic G-effects,
such as differentiation between loss of vision and loss of consciousness.  I do
not feel that an audible indication such as those described herein would be 
realistic, especially considering that hearing loss follows vision loss.   

I did like the idea of a tone indicating an efficient path for non-FBW A/C. 

One more idea:
One of my friends had the fortune of riding in the backseat of an F-15.  He
mentioned that at high G's there was some type of buffetting, vibration, or 
shuddering of the airframe which occurred.  Perhaps such an effect could also
be modeled in if consistent with F-16 and MiG-29 charcteristics.  Does anyone 
know more about this?

Michael Coyne

-------------------------------

From: rm09@orzspr.op.dlr.de
Subject: Bugs, Campaigns and the `Cobra'

A couple of people have mentioned that Falcon has suddenly moved
their theatre of operation during a campaign - I haven't had the
problem myself so can't test my method, but this may fix the
problem:

- Backup the campaign files. I would suggest copying them to
a sub-directory, so:

  copy squad?.*  \falcon\squad\*.*

and if you're using Falcon version 3.02

  copy mission.sav \falcon\squad\*.*

for good measure.

- Using a hex editor, open the squad?.squ file for the appropriate
campaign squadron. To use Norton's diskedit and the campaign
squadron squad0 as an example:

  diskedit squad0.squ

- At offset 0x03, you will see the theatre name in ASCII text -
if this is the INCORRECT theatre, then we're in business.
Just change the theatre name to what it  should be for your
campaign, the table below gives the possibilities:

  Theatre            squad?.squ file entry
  ==============     =====================
  ISRAEL              Israel
  KOREA               Korea
  KURILE ISLANDS      Japan
  KUWAIT              Kuwait
  PAKISTAN            India
  PANAMA              Panama

Save the changes and check it out in Falcon - hopefully things
should be back to normal.
Let me know how it goes.
------------------------------------------------------------------

This is the word I received on the Cobra:

Entry conditions are 250 knots level flight. Pull full aft stick
as quickly as possible and hold it until the nose pitches up to
about 110 degrees pitch attitude - AOA between 80 and 90 degrees.
Airspeed will drop to about 100 knots. At the top, release stick
back pressure and recover level flight.
Altitude gain for the MiG-29/Su-27 is around 200ft, maybe less. 

------------------------------------------------------------------

Finally, "Bob Rogers" asked whether enemy forces stay destroyed
when hit?
The answer is a definite Yes, but remember that all sites/nodes
have a re-supply of their own. So destroying an SA-6 at a site
is good, but if you want to really help yourself or your troops
on the ground, make sure you really hit the enemy hard - that
way it will take him longer to recover his strength and may
allow your forces to retain occupation of a node that other-
wise they would lose at the end of a days fighting.
Use Falcon's RECON facility to identify such targets for
secondary strike missions.

If an additional flight destroys a strategic enemy site (runway,
factory, etc.) even better, for although they can be repaired,
it takes a long time.
Beware of completely destroying sites! - make certain you leave
a viable target (a target Falcon would give you on its frag list
in the mission planner), so that if you are later assigned a
mission to `Bomb' that site, you can complete your mission
successfully.

Check Six...
	  Ian "Terminator" Kent

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Tornado Mig 29 conference tonight

Hi all,
I hope this gets in a digest before the end of the day.
Unless I got my days wrong, there is an open conference on Genie tonight
with the developers of Tornado and Mig 29.  From SH will be 
Gary Sottlemeyer (sp !!??) and Karl Mauer.  Gary did the enemy AI
as I recall (among others I am sure) Karl is customer support.
I do not recall who from DI will be there. If memory serves, it starts at
9:30, Wed 18 th.  Hit M805 to go there.  If I am wrong be sure to check
the openning announcements for clarification.

Scott in WV
Morgan@wvugeo.wvnet.edu

-------------------------------

From: Chak-Yoon Aw <chakaw@u.washington.edu>
Subject: Misc stuff.



Hi,

A couple of comments on topics/items discussed in this most recent digest.

With regards to the objects/sobjects thing, I have stopped using that
sometime ago and use the "loadhigh" apporach. Someone mentioned that they
were able to get high def planes with just 609K. How did you do that? I
tweaked to get 620K and still had to use "loadhigh" to get max details.
I'm using DOS 5's EMM386, and have my mouse driver and Smartdrive (read
caching only) loaded high....that's it!

I started a campaign in Korea (flying version 3.02, complex mode) and was
assigned an escort mission. Took off but could not locate the B-52s. I
decided to keep flying towards the target assuming that I'll run into them
eventually (it has happened before in eralier versions and campaigns). Got
over the target but no B-52s still. Ended up losing a couple of planes to
SAMs and bandits but got home safely. Was told in the debrief that mission
failed because bombers did not reach the target....but they were no where
to be seen! Just a program glitch I presume or has anyone else seen this?
By the way, the S and D/armed recon missions over by Samcheong(sp?) were
murder! Haven't had one successful yet. 

Chak
chakaw@u.washington.edu


-------------------------------

From: intgp1!bash@uunet.UU.NET (Thomas W Basham +1 708 979 6336)
Subject: Re: Gees


>Has anyone had experience with Gs? Does the redout blood vessel rupture
>let the blood go away from eyes? Do you ever -in that sortie- get your
>vision totally  back?

I've been from -1G to +5G. -1G was not enough to redout, but was enough 
to stall the T-34's piston engine and make your stomach feel very
uncomfortable. As for blackout, in all cases where I lost any vision,
either 1) unloading the G or 2) performing the straining maneuver,
or 3) both IMMEDIATELY restored full vision. One friend who did GLOC
in the T-34 was out cold for about 4 or 5 seconds, then immediately
recovered full vision. He was a little disoriented (ie, he had no idea
where his opponent had gone), but was otherwise fine.

Tom "KC" Basham

-------------------------------


[[ End of digest  Volume 4 : Issue 30 ]]
