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Falcon3 Digest Volume 5 : Issue 1
               Mon Nov  8 17:30:22 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Review of _Falcon Domain F-16_ VCR   manfred@mjmnode.equinox.gen.nz (Man
  HiFi-Mode                            spengler@math.uni-frankfurt.de     
  Mig101.exe and comms???              MORGAN@WVUGEO.WVNET.EDU            
  Re: "The 29th"                       mcoyne@acs.bu.edu (Michael Coyne)  
  Re: MiG 29 Weapons and Radar ??      att!ihlpf!opus@uunet.uu.net        
  Strange black-out                    bonnet@cr2a.fr (Christophe Bonnet) 
  RE:Mig Radar                         MORGAN@WVUGEO.WVNET.EDU            
  Various items                        Ric Testagrossa <RTESTAGROSSA@pimac
  Mig ramblings/questions              slb512@trainserv.fastc.wpafb.af.mil
  MiG 29 Weapons and Radar ??          slb512@trainserv.fastc.wpafb.af.mil
  Why it gets called the "29th"        jjsterre@acs.ucalgary.ca           
  Re: Safe F16...                      "WADLEIGH, DAVID" <DAVEW@lbes.medsc
  Chad Theatre is now availible at on  Andrew J. Schmitt <schmitt@mcl.mcl.

------------------------------------------------------------
From: manfred@mjmnode.equinox.gen.nz (Manfred Marriott)
Subject: Review of _Falcon Domain F-16_ VCR wanted

Greetings fellow F3 pilots, I recently came across a video called:
Falcon Domain F-16    
Multi-mission fighter
Modern Military Aircraft Vol 3 (90min, cost: NZ$40, US$~20)
Unfortunately, I never got the chance to watch it.  Would anyone
who has a copy please post a review?
Thanks,


--
Manfred Marriott                manfred@mjmnode.equinox.gen.nz
Christchurch, New Zealand       +64 3 379-9489

-------------------------------

From: spengler@math.uni-frankfurt.de
Subject: HiFi-Mode


Hello all you Falcoholics out there.

I have just a small question: When I run Falcon 3.02.1 in
HiFi-Mode on my 486DX-33 it appears to me, that my 
engine is performing far too well, if you ask me. For
instance I have to reduce throttle to 60% to maintain
a speed of 450 knots. Since this is in my opinion totally
unrealistic I use Falcon3 only in Complex Mode.

Has anyone made the same experience or I am just wrong
in thinking that this behaviour is not normal ????

Andreas Spengler

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Mig101.exe and comms???

Hi all,

A friend and I tried to get into some comms this weekend.  We had some
success with the F302COMM TRS from Ken Richardson in the past.  This
time it did not work at all.  We always got to the "Waiting for other side
to connect" screen but no farther.  We did have a minor success with straight
SH comms.  Only thing, the connect and transfer time for each allied campain
is mega slow now!  Even at 14.4 it seems we got a faster response at 2400
when using F3.01.1.  Even after we flew one mission, the screen hanged in the
after data transfer.....big red button.

Has anyone else experimented with the F302COMM TSR and Falcon 3.02.1??

Scott in WV
Morgan@wvugeo.wvnet.edu

BTW, I have sent several letters to SH over the net regarding the comms
problem (past) as well as other problems.  I have yet to get a response
from them.  I called once and spoke with the most snotty sounding tech
I have ever heard in my life!  Excuse me for paying your bills pal!
Maybe if we could combine SH sims and Tmaster tech support we might
not have to have a complete user generated customer support service.
Ever since Falcon came out, all the little goodies for it and trouble shooting
tips have come from users. 

-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: Re: "The 29th"

[ Why does the author of this message keep calling the Mig-29 the
   the "Mig-29th"?  I don't believe there's a "th" in there --Jeff ]

Jeff,

According to SH's MiG29 manual, "the 29th" is the nickname which Russian
Air Force Pilots give the MiG29 Fulcrum (see page 3).

I assume this is no different than US Air Force pilots calling the
F-16 "the Viper".

"Mustang"

-------------------------------

From: att!ihlpf!opus@uunet.uu.net
Subject: Re: MiG 29 Weapons and Radar ??

mcoyne@cs.bu.edu (Michael Coyne) writes:

>[ Why does the author of this message keep calling the Mig-29 the
>   the "Mig-29th"?  I don't believe there's a "th" in there --Jeff ]

Somewhere in the first few pages of the MiG-29 manual, it says the Russians
have over time begun calling the plane "Fulcrum" just like the NATO folks,
but some simply refer to it as "the 29th."

>I have been wondering why it is only possible to load six AAM's on the
>29th.  According to the original Falcon3 manual (SH), the 29th can carry
>six to eight AAM's.  In flying head to head, this presents a distinct
>disadvantage against the F-16 (which carries up to eight).  I'm happy with
>six if that the true maximum the 29th can carry.  Anyone have any info?

SH may be wrong, but I find it difficult to believe that they'd screw up
something this basic.  My guess is that the former Soviets just aren't
big on MERs (multiple ejector racks?).

>The 29th, according to the F3.0 manual, also has type 1 or "multiple
>tracking, look-down shoot-down radar".  
>
>The F-16 has type 2 or "single target tracking radar".  I see no differences 
>(except for SEA mode) between the FSX and F-16 radar either in the OFT
>manual or in actual simulation play (using HFR config), which would lead
>one to assume that either the FSX actually "will have" radar type 2 or that
>such a mode was not included for simplicity.
>
>In actual play, I do not see any increased capacity in the 29th to perform
>multiple tracking.  Why?  Shouldn't I be able to get info on multiple
>targets at the same time?

The MiG-29 has a SWT (scan while track) mode that allows you to keep tabs
on one target while noting the location of other targets.  I don't believe
any fighter radar can actually give full velocity vector and position
information on multiple planes simultaneously, but I'm not authority.

I share your confusion over this, though.  When I was writing my review
of MiG-29, I was going to list this as one of the MiG's advantages over
the F-16 when I realized that in F3 I can do the same thing!  It's
called SAM (situational awareness mode, under HFR), and it allows you to
scan one target while tracking the rest.  I don't know if this is
a realistic capability or not.

As an aside, F-15 Strike Eagle III implements all this stuff much more
realistically.  When you're in TWS (track while scan) mode, the updates
for the targets you aren't scanning is very slow as it should be--your
radar is spending most of its time and energy on the scanned target to
get the detailed information it presents.

>Also, why can't I leave my radar on in the scan
>mode and still get infrared locks through the helmet mounted aiming system?
>Has anyone been able to do this?

I think the IR and radar systems are supposed to be integrated to work
together.

Rob
opus@ihlpf.att.com

-------------------------------

From: bonnet@cr2a.fr (Christophe Bonnet)
Subject: Strange black-out

I did have a strange experience concerning black-out with Mig29 1.01.
I was in an Israel campaign mission when I receive a RWR warning for a
AIM120 launch at me.
Using Padlock view, I spot the incoming threat and quickly (too quickly)
pull the stick back with full throttle to begin a vertical climb (I was
trying to do a reverse on the missile, a tactic fairly successful). 
My maneuver blacks me out instantly (10+ G !!!). I effectively dodge the
AIM120. But... I NEVER recover from the black-out: my 29 just keeps doing a
beautiful vertical loop with full A/B. I think the program lock the stick
in the back position when I lose conciousness... (thus keeping high G's) .I
have been waiting for more than 10 full loops (min. altitude 4.000 feet and
max. alt. 22.000 feet) before aborting the mission (I was thinking about
waiting for 0 fuel before ending the mission, but even with full A/B, it
seems it take a while...).
I think the  stick lock in a non neutral position is not a realistic thing
(a pilot blacking out must release his grip on the stick ?)
Anyone with similar experience ???

Christophe Bonnet   (bonnet@cr2a.fr)


-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: RE:Mig Radar

Hi all,

Regarding discussion of Mig 29 and its weapons and radar.

[stuff deleted]


>>The F-16 has type 2 or "single target tracking radar".  I see no differences 
>>(except for SEA mode) between the FSX and F-16 radar either in the OFT
>>manual or in actual simulation play (using HFR config), which would lead
>>one to assume that either the FSX actually "will have" radar type 2 or that
>>such a mode was not included for simplicity.
>
>>In actual play, I do not see any increased capacity in the 29th to perform
>>multiple tracking.  Why?  Shouldn't I be able to get info on multiple
>>targets at the same time?

*The MiG-29 has a SWT (scan while track) mode that allows you to keep tabs
*on one target while noting the location of other targets.  I don't believe
*any fighter radar can actually give full velocity vector and position
*information on multiple planes simultaneously, but I'm not authority.

*I share your confusion over this, though.  When I was writing my review
*of MiG-29, I was going to list this as one of the MiG's advantages over
*the F-16 when I realized that in F3 I can do the same thing!  It's
*called SAM (situational awareness mode, under HFR), and it allows you to
*scan one target while tracking the rest.  I don't know if this is
*a realistic capability or not.

I am not an authority either.  But I'll stick my neck out for giggles
and grins.  I thought I heard somewhere (Wings??) that the F14 could
track some odd number of targets and fire on all simulataneously!
Of course the Pheonix is not your everyday missile, but the radar of
the Tomcat was designed to handle big time air engagements.  The Falcon
being more of a multi role plane of course has a much more crippled radar
due to size/weight limitations.  I don't know wuch about the Eagle.  As
for the Mig, I would agree with the first poster that as an Air to air plane,
and the radar description, it would likely be able to multiple track
different targets simultaneously.  Of course since the Old Soviet Union
is not exactly turning over the records of their defense systems to
SH, we may never really know just what it is capable of.

It really seems that the radars of F3 and Mig are the same thing to me. 


[stuff deleted]

My two dramha's worth :-)

Scott in WV
Morgan@wvugeo.wvnet.edu

-------------------------------

From: Ric Testagrossa <RTESTAGROSSA@pimacc.pima.edu>
Subject: Various items

 
I have some comments/questions about several facets of
Falcon/MiG:
 
* I've been monitoring the message traffic both here and on
Compuserve; Has anyone else noticed the comments from the people
who either love or hate MiG-29? Some writers absolutely love the
manuverability of the plane, while others hate it. Some find it
easy to control, while others flail all over the sky. Even
allowing for differences in skill level, personal flying styles,
and computer system speeds, I've decided that we're not all
flying the same plane MOSTLY DUE TO OUR DIFFERENT BRANDS OF
COMPUTERS.
 
Using myself and my system as an example, I truly believe those
people who say that they'd much rather fly the MiG-29 than the F-
16, since they can always outmanuver the 16. However, I've given
up on flying the Mig, since it handles ON MY NAMEBRAND 66MHz
SYSTEM like a dead horse. And before you suggest that I change my
joystick and/or controller card to get better response, let me
mention that I've tried 2 different Thrustmaster FCS, 2 different
Thrustmaster ACM cards, a CH flightstick, a Kraft card, the
joystick port on a SoundBlaster card, and a CH Gamecard 3, all
with about the same results. 
 
Remember the problems/bugs some people encountered in the
previous versions of F3 that were only seen on certain specific
computers, while other people (with different computers) never
encountered those problems? I think we're seeing the same kind of
thing here with the flight characteristics of the Mig-29, and I
predict that this situation will only get worse with every
revision to the program. Please understand that this is not
intended to put down the F3/MiG29 sim; I try to fly it every day
because I enjoy it so much, but I only fly the F-16 plane since
the Mig doesn't respond on my system as it does on other people's
systems. I'm not sure there's any way to deal with this, other
than to be aware of this when you start looking for version 4.0
of F3.
 
* Does anyone else get the same sense of SUPER satisfaction when
you successfully complete a mission after taking significant
damage? I was on my way back to base alone, my wingman had been
hit by a SAM and the other flights were on different routes, when
I was jumped by a Mig-29. The ground attack portion of the
mission had been brutal, and I had damage warnings about the HUD,
the flaps, the brakes, the burner, the radar, the weapon arming
mechanism, and the NWS, so basically all I had left was my cannon
and my manueverability. I won't go into detail here (I'm writing
a series of short stories based on some of my more "interesting"
missions, and I'll be uploading them sometime soon), but I
managed to defeat the bandit, AND get the plane safely landed
back at the base.
 
Now, even though I've built myself a partial cockpit to fly the
missions from, I KNOW that this is "just" a simulation. But as I
sat there on the runway, I realized that my breathing was
ragged, my muscles were sore, and I felt GREAT. Am I just weird,
or do other people get into it as much?
 
* I've noticed something in Red Flag. If I'm going round with a
bandit, he usually does his best to stay out of cannon range an
won't fly straight and level for more than a second or so, UNTIL
I run out of cannon rounds and only have missiles left. Then that
little #*%$@^! will fly straight and level in front of me at
about .4 miles range, almost like he's taunting me. And my
experience has been that if I shoot a Sidewinder at a range of
less than a mile, the probability of a hit goes WAY down. Does
anyone know if the enemy pilots know when you're out of cannon
ammo? Seems to me that another pilot could see when you're out of
missiles and act accordingly, but how do they know you're out of
bullets?
 
* In a related question, what's the RMIN for the enemy's Magic
missiles? It must be a very short range; I've been hit by them
when they were fired from a distance of about .3 miles. And what about the
seeker head angle; they seem to be able to hit me when they're fired at
impossible angles. How about we buy some of these missiles from France to put
onto the F-16? :-) 
 
* How does the enemy pilot evade/spoof my heat-seekers while
they're still a good distance away? I try flares and manuvering
at extreme angles, and they usually miss but they only miss by
what seems like a few feet. Enemy planes seem to be able to evade
by hundreds/thousands of feet, which gives them more time to
reposition. Can we do that, or is this something which is an
ability programmed into the enemy planes?
 
 
Ric T. (Pigpen)

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Mig ramblings/questions

> From: MORGAN@WVUGEO.WVNET.EDU
> Subject: Mig ramblings/questions

> *  I have gotten into some interesting loss of control of the aircraft.  One
> such loss is flying knife edge at about 450 knts with seeming no control
> of the craft.  Is this due to compressability?  What type of a stall (for
> lack of better definition) is this?

If you are turning, I assume that's what you mean by "flying knife edge", you 
proabaly pulled past the AOA for max lift, so you have therefore stalled. If 
you stall an aircraft at more than 1 g flight, it's called an "accelerated 
stall". Aircraft with hydraulically actuated controls do not suffer from the 
classical "compressibility" problems of WWII fighters.

> * Any hints on how to judge G's?  I turned on effects, but I prompty
> got into a bad stall and crashed.  I am hoping by blacking out I will
> get an idea when g's are getting high enough to damage the plane.  Yes? No?

If the effects were modeled properly, yes you would be able to use 
greyout/blackout as an indication of high load factors. However, SH dropped 
the ball here. You don't actually get greyout/blackout. You go from awake to 
passed out, nothing inbetween. Now while this can happen for very abrupt stick 
inputs, for a sustained high G turn you will gradually lose your vision. I 
don't see this in F3/MiG-29. I thought their original G effects model was junk, 
but it was better than the one they have now.

------
Stuart
slb512%server3@fastc-issu.wpafb.af.mil
slb512@scc.fastc.wpafb.af.mil (aka slb512@trainserv.fastc.wpafb.af.mil)
Please send all messages to both addresses, thanks.

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: MiG 29 Weapons and Radar ??

> From: mcoyne@cs.bu.edu (Michael Coyne)
> Subject: MiG 29 Weapons and Radar ??

> [ Why does the author of this message keep calling the Mig-29 the
>   the "Mig-29th"?  I don't believe there's a "th" in there --Jeff ]

I have been wondering this for quite some time now. This must be some kind of 
computer phenom, 'cuase we don't refer to it as the 29th in the USAF. :)

> I have been wondering why it is only possible to load six AAM's on the
> 29th.  According to the original Falcon3 manual (SH), the 29th can carry
> six to eight AAM's.  In flying head to head, this presents a distinct
> disadvantage against the F-16 (which carries up to eight).  I'm happy with
> six if that the true maximum the 29th can carry.  Anyone have any info?

Six AAMs is correct.

> The 29th, according to the F3.0 manual, also has type 1 or "multiple
> tracking, look-down shoot-down radar".  ...
> In actual play, I do not see any increased capacity in the 29th to perform
> multiple tracking.  Why? 

SH must have learned some new info between the release of F3 and MiG-29. :)

------
Stuart
slb512%server3@fastc-issu.wpafb.af.mil
slb512@scc.fastc.wpafb.af.mil (aka slb512@trainserv.fastc.wpafb.af.mil)
Please send all messages to both addresses, thanks.

-------------------------------

From: jjsterre@acs.ucalgary.ca
Subject: Why it gets called the "29th"


In response to:
[ Why does the author of this message keep calling the Mig-29 the
   the "Mig-29th"?  I don't believe there's a "th" in there --Jeff ]

your friendly local Russianist comes to the explanation....

Slang for the MiG-29, as with many other numbered vehicles,  uses the numeric
designation: in Russian, this is technically an adjective.

  There's two schools of translation: straight literal and idiomatic.
Straight literal translation provides you with "29th"....  Idiomatic translation (attempting to translate such that things "sound right" - which depending on
your point of view may or may not better preserve the meaning) would call it
the "29".  I, unlike SHolobyte, tend to lean towards idiomatic translation, especially as the slang term in this case is used as a noun ("29")....

Clear as mud now?  8)

James Sterrett
jjsterre@acs.ucalgary.ca

-------------------------------

From: "WADLEIGH, DAVID" <DAVEW@lbes.medsch.ucla.edu>
Subject: Re: Safe F16...

Thomas Weichert <tw@cs.mu.OZ.AU> writes:
>"Turns out there are some people out there, that don't quite agree with: The 
>F16 is safest single engine in the world!

>Ah well, sad stats they are indeed, as at October 1992, more than 140 
>Falcons have actually crashed with 90 pilots killed so far, almost as bad as
>the old F104 in Germany

     I believe the statement that "the F16 is the safest single engine 
fighter in the world" relates to engine performance/durability/reliability, 
and not overall "safety" of the aircraft.  I am sure that the majority of 
those F16 crashes were due to LOC (loss of consciousness) due to high G 
maneuvers.  The F16 is really the first fighter in the US arsenal which can 
easily maintain more sustained G's than a pilot can withstand.  It has taken 
many lessons (these crashes) for the Air Force to realize both the potential, 
and the dangers, inherent in the F16 and to train its pilots accordingly...

                        Dave "Phoenix" Wadleigh

       "There are two types of people in the world...those with guns, and 
those who dig..."



-------------------------------

From: Andrew J. Schmitt <schmitt@mcl.mcl.ucsb.edu>
Subject: Chad Theatre is now availible at onion.rain.com

Hey Guys:

I have downloaded the Chad scenarios from SH's BBS and posted them on
onion.rain.com. Enjoy!

     [ It's in /pub/falcon3/misc/f3chad.zip  -Jeff]

Andrew J. Schmitt
University of California
Santa Barbara
schmitt@mcl.ucsb.edu


-------------------------------


[[ End of digest  Volume 5 : Issue 1 ]]

From devnull@onion.rain.com Thu Nov 11 00:48:41 1993
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Date: Wed, 10 Nov 93 06:55 PST
To: devnull@onion.rain.com (Falcon3 Mailing list)
From: devnull@onion.rain.com (Falcon3 Mailing list)
Reply-To: devnull@onion.rain.com (Falcon3 Mailing list)
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Subject: Falcon3 Digest V5 : I2
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X-Status: 


Falcon3 Digest Volume 5 : Issue 2
               Wed Nov 10 06:37:12 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  chad theater                         Rolf Velthuys <velthuys@cs.ubc.ca> 
  ET4000-W32 Flicker Fix               sep@netcom.com (Scott E. Pendleton)
  Hi-Fidelity                          shanev@aol.com                     
  wingmen and ECM                      "Emilio Radius ((+39)-2-596.25081)"
  Re: Strange black-out                stenger@zeus.uni-duisburg.de (Joerg
  HiFi-Mode                            slb512@trainserv.fastc.wpafb.af.mil
  MiG-29 Weapons and Radar ??          slb512@trainserv.fastc.wpafb.af.mil
  Safe F-16                            slb512@trainserv.fastc.wpafb.af.mil
  "The 29th"                           slb512@trainserv.fastc.wpafb.af.mil
  Chad theatre                         Ric Testagrossa <RTESTAGROSSA@pimac
  Re: Mig Radar                        carlos@tick.HQ.ileaf.com (Carlos Sm
  The '29th'                           jay.lee@msbbs.mn.org (Jay Lee)     
  F16 & GLOC (for real)                Mik Butler <mik@hpopd.pwd.hp.com>  

------------------------------------------------------------
From: Rolf Velthuys <velthuys@cs.ubc.ca>
Subject: chad theater

#From: Andrew J. Schmitt <schmitt@mcl.mcl.ucsb.edu>
#Subject: Chad Theatre is now availible at onion.rain.com

#I have downloaded the Chad scenarios from SH's BBS and posted them on
#onion.rain.com. Enjoy!

#     [ It's in /pub/falcon3/misc/f3chad.zip  -Jeff]

make that /pub/falcon3/missions/f3chad.zip

  [Oops!  -Jeff]

Thanks Andy (and Jeff of course!).

Rolf



-------------------------------

From: sep@netcom.com (Scott E. Pendleton)
Subject: ET4000-W32 Flicker Fix

Does anyone know where I might be able to find a fix (patch) file for
Falcon 3 that eliminates the annoying flicker seen when using a fast
DX2-66MHz machine with a Tseng based ET4000-W32 video card?  Apparently
SpecHolo has released a fix for users of this type of card. I'd appreciate
info on where I might be able to get this file. Thanks

Scott

[ Note:  This sig was highly edited.  When the signature is longer than
  the article...  -Jeff ]

--  
Scott E. Pendleton Netcom - Online Communication Services sep@netcom.COM

-------------------------------

From: shanev@aol.com
Subject: Hi-Fidelity

Andreas Spengler writes:  
>I have just a small question: When I run Falcon 3.02.1 in
>HiFi-Mode on my 486DX-33 it appears to me, that my 
>engine is performing far too well, if you ask me. For
>instance I have to reduce throttle to 60% to maintain
>a speed of 450 knots. Since this is in my opinion totally
>unrealistic I use Falcon3 only in Complex Mode.

Congratulations, Andreas.  You've discovered the fact that Hi-Fidelity is a
cartoonish flight model.  Complex is much closer to reality.  Spectrum
Holobyte got the Hi-Fi flight model from the USAF and are prohibitted from
changing it.  Hence, it will never be improved, and I would be very surprised
if it wasn't dropped altogether in F4.  It was designed by the military as a
BVR trainer, and is a complete mess when it comes to dogfighting.

                            Regards,
                            ShaneV

-------------------------------

From: "Emilio Radius ((+39)-2-596.25081)" <eradius@vnet.IBM.COM>
Subject: wingmen and ECM

Often my wingmen are hit by missiles even if they bring ECM. I survive
because I keep ECM turned on but I'm note sure wingmen has turned it on.
Is there any way to force them to use it.

Thank you

Emilio Radius


-------------------------------

From: stenger@zeus.uni-duisburg.de (Joerg Stenger)
Subject: Re: Strange black-out

In issue 1 (V5 sic!) Christophe Bonnet wrote about an unrecoverable
balck-out in MiG-29.

I experienced almost the same in IA as I tried to find out the 
maximum flight-level for the '29. As I stalled I decided to gain
speed and dove with full AB. When I wanted to pull up at about 20k
feet, I imedately blacked out and didn't recover from that.
Using the track-view I saw my MiG doing one vertical loop after the
other. With every loop the maximum altitude was a bit lower than at 
the one before. 
After about 10 loops with hands off stick and throttle I hit <ESC>
and ended IA.

Joerg "Dancer" Stenger

PS: I use the "realistic" flight-model

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: HiFi-Mode

> From: spengler@math.uni-frankfurt.de
> Subject: HiFi-Mode

> I have just a small question: When I run Falcon 3.02.1 in
> HiFi-Mode on my 486DX-33 it appears to me, that my 
> engine is performing far too well, if you ask me. For
> instance I have to reduce throttle to 60% to maintain
> a speed of 450 knots. Since this is in my opinion totally
> unrealistic I use Falcon3 only in Complex Mode.

> Has anyone made the same experience or I am just wrong
> in thinking that this behaviour is not normal ????

This particular aspect of the model is definately messed up. Either the engine 
is generating too much thrust at low power settings, or the parasite drag term 
(which I'm sure they don't even model <G>) is too low.

I also prefer the complex mode, because the flying qualities are much more 
accurate than those of HiFi, as well as low altitude energy-maneuverability
characteristics.

	- Stuart


-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: MiG-29 Weapons and Radar ??

> From: att!ihlpf!opus@uunet.uu.net
> Subject: Re: MiG 29 Weapons and Radar ??

> The MiG-29 has a SWT (scan while track) mode that allows you to keep tabs
> on one target while noting the location of other targets.  I don't believe
> any fighter radar can actually give full velocity vector and position
> information on multiple planes simultaneously, but I'm not authority.

Both the F-15C and F-16C can simultaneously track up to 10 targets while in 
Track-While-Scan (TWS) mode. Using AMRAAMs, the F-15C can simultaneously attack 
8 targets, while the F-16C can simultaneously attack 6. The F-14 and F/A-18 
have similar capabilities.

	- Stuart

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Safe F-16

> From: "WADLEIGH, DAVID" <DAVEW@lbes.medsch.ucla.edu>
> Subject: Re: Safe F16...

> Thomas Weichert <tw@cs.mu.OZ.AU> writes:
> >"Turns out there are some people out there, that don't quite agree with: The 
> >F16 is safest single engine in the world!

> >Ah well, sad stats they are indeed, as at October 1992, more than 140 
> >Falcons have actually crashed with 90 pilots killed so far, almost as bad as
> >the old F104 in Germany

>      I believe the statement that "the F16 is the safest single engine 
> fighter in the world" relates to engine performance/durability/reliability, 
> and not overall "safety" of the aircraft.

I don't have the exact stats with me, but the F-16 is the safest (or maybe next 
safest) single engine fighter, now or anytime in history. You determine this by
looking at accident rate per flying hours. There are three classes of accidents
in the USAF. Class A accident is loss of life or more than $1,000,000 worth of 
damage. Class B accident is between $100,000 and $1,000,000 worth of damage. 
Class C accident is less than $100,000. The F-16 has historically had a Class A 
mishap rate in the USAF around 2. Class A mishap rate is number of Class A 
accidents per 100,000 flying hours. Other single engine fighters in the USAF 
were considerably higher.

	- Stuart

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: "The 29th"

> From: mcoyne@acs.bu.edu (Michael Coyne)
> Subject: Re: "The 29th"

> According to SH's MiG29 manual, "the 29th" is the nickname which Russian
> Air Force Pilots give the MiG29 Fulcrum (see page 3).

I must have missed that Michael.

	- Stuart "removing foot from mouth :)" Butts 

-------------------------------

From: Ric Testagrossa <RTESTAGROSSA@pimacc.pima.edu>
Subject: Chad theatre

There was a message recently that the Chad theatre had been uploaded
to onion.rain.com, but when I went to the directory it was supposed
to be in (/pub/falcon3/misc), this is what's listed:
dir
<Opening ASCII mode data connection for /bin/ls.
total 292
-rw-r--r--  1 root     wheel        6891 Oct 18  1992 cowboy.zip
-rw-r--r--  1 root     wheel         369 Oct 20  1992 f3_kbovl.txt
-rw-r--r--  1 root     wheel       87049 Oct 20  1992 f3_kbovl.zip
-rw-r--r--  1 root     wheel       30839 Oct 17  1992 f3_pics.zip
-rw-r--r--  1 root     wheel       23510 Oct 23  1992 godzilla.zip
-rw-r--r--  1 root     wheel      131654 Oct 23  1992 mig19.vcr
<Transfer complete.
ONION.RAIN.COM>

Did I misunderstand, or has it been moved?

-------------------------------

From: carlos@tick.HQ.ileaf.com (Carlos Smith)
Subject: Re: Mig Radar

> From: MORGAN@WVUGEO.WVNET.EDU

[stuff deleted]

> *The MiG-29 has a SWT (scan while track) mode that allows you to keep tabs
> *on one target while noting the location of other targets.  I don't believe
> *any fighter radar can actually give full velocity vector and position
> *information on multiple planes simultaneously, but I'm not authority.

[stuff deleted]

> I am not an authority either.  But I'll stick my neck out for giggles
> and grins.  I thought I heard somewhere (Wings??) that the F14 could
> track some odd number of targets and fire on all simulataneously!
> Of course the Pheonix is not your everyday missile, but the radar of
> the Tomcat was designed to handle big time air engagements. 

[deleted]

> As for the Mig, I would agree with the first poster that as an Air to air 
> plane, and the radar description, it would likely be able to multiple track
> different targets simultaneously.  Of course since the Old Soviet Union
> is not exactly turning over the records of their defense systems to
> SH, we may never really know just what it is capable of.

The Mig 31 has a phased-array radar, capable of tracking and engaging multiple
targets simultaneously.  I believe the number was four.  This was according to
"Wings of the Red Star" on Discovery channel.  As I recall, they said that 
the Mig 31 radar was the most sophisticated on any fighter, at least when it was
first built.  If anyone is curious, I can try to look up more details from the
video and my book collection.  As for the Mig 29, they haven't had it on yet
(hopefully tomorrow (Wednesday) night!), so both I and SH are waiting for the
facts!
 

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: The '29th'


Regarding Jeff's query of why some of us refer to the MiG-29 Fulcrum as 'the
29th', note page 3 of the MiG-29 Flight Manual from SH:

        Here you will learn to fly and fight in the best fighter plane ever
        made:  the MiG-29, which NATO calls the Fulcrum.  With time, we have
        also adopted this name, but some of us call it simply the `29th'.

                j
   


-------------------------------

From: Mik Butler <mik@hpopd.pwd.hp.com>
Subject: F16 & GLOC (for real)

Re. F-16s that have crashed due to G-LOC :

I've got a video documentary about the pilot/modern fighter aircraft
relationship, and the difficulties that both pilots & aircraft designers
now have to face.

The conclusions reached are that there are two major problem areas:
1) High workload, especially in single-seat fighters, and particularly
in the F-15 Eagle.
2) Physical stress on the pilot (i.e. G).

There is an -ahem- interesting extract recorded from the video camera
of a two-seater F-16 a training flight over the Arizona desert.  The
student pilot is pulling about 9G (the HUD is visible on the video),
when he completely blacks out.  As the pilot releases his grip on the
stick, the G drops to one, the nose of the aircraft falls and falls
(it was at a very high angle of bank) until its going almost straight down.

The desert is now clearly visible, getting closer and closer, the airspeed
is going up, the altitude is going down.... the instructor realises
the student pilot is out, and pulls the aircraft out of its dive.
It takes a full 9G pullout to miss the desert floor, during the pullout
the instructor says "GOD-DAMMMMMMMMMMMM".

If that aircraft had been a single seater, it would have crashed and
the pilot killed.

The documentary also shows an F-16 pilot in a centifuge pulling 9G,
without doing the "energy straining manoeuver" (which is what keeps you
awake/alive at 9G).  As soon as he's asleep (after a second or so),
they stop the centifuge.  Even though the pilot wakes up fairly quickly
(within a couple of seconds), it took him about 30 seconds (!!!!) to
realise where he was/who he was.  As they say, the lights were on
but no one was in.  Pretty scary.

When the pilot was pulling 9Gs in the centifuge while performing the
energy straining manoeuver, he was very much awake/alert, describing
what was visible on a screen in front of him.  He showed no signs of
blacking out even during an extended 9G session.

BTW, Last year at the Farnborough air show I spoke with a USAF major (F-16
instructor), and I asked him about high G & the F-16s reclining seat.
He said that he personally didn't have a problem with high G,
and he thought that the best thing about the reclining seat was that
it made checking six much easier.  He also let me fly the (non-motion)
full-size F-16 simulator the USAF had brought to Farnborough!  Interestingly
enough, he let the visiting Russian Mig-29 & Su-27 test pilots also fly it..

Mik Butler

-------------------------------


[[ End of digest  Volume 5 : Issue 2 ]]

From devnull@onion.rain.com  Ukn Nov 12 00:36:06 1993
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Date: Thu, 11 Nov 93 07:57 PST
To: devnull@onion.rain.com (Falcon3 Mailing list)
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Falcon3 Digest Volume 5 : Issue 3
               Thu Nov 11 07:00:09 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Straining manouvers                  k138836@ee.tut.fi (Korhonen Tommi) 
  Re: MiG-29 Radar                     att!ihlpf!opus@uunet.uu.net        
  Bombing tactics                      "Tony Cecce, Corning, NY" <CECCE_AJ
  Re: Bombing tactics                  knutson@mcc.com (Jim Knutson)      
  Thanks + SAM range + Padlock view    "Greg Stelmack" <Greg_Stelmack@mta0
  Falcon Squadron in D.C.              Michael Sutton <caustic@access.dige
  HIFI/Complex                         Chera Bekker <bekker@tn.utwente.nl>
  F-16 and GLOC                        shanev@aol.com                     

------------------------------------------------------------
From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: Straining manouvers


What ar the anti-g staining manouvers?
Tensing feet? Step dancing? Lewd thoughts? 
Does anyone know about those any more?

Second. The fellas who hav flown a 'real' simulator of F-16,
how does it compare to the game we all love? Did you manage to
handle it? (Please, no replies from the real fighter jocks! :-) Ok,
go ahead, but don't flame me for the comparison, I just want to know 
what it felt like)

T.Korhonen	       ***     If ever any beauty did I see,     ***
k138836@cc.tut.fi 	**       which I desired an got          **
Physics & Something    ***     'twas but a _dream_ of thee       *** 

-------------------------------

From: att!ihlpf!opus@uunet.uu.net
Subject: Re: MiG-29 Radar

slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033) writes:

>> From: att!ihlpf!opus@uunet.uu.net
>> I don't believe
>> any fighter radar can actually give full velocity vector and position
>> information on multiple planes simultaneously, but I'm not authority.
>
>Both the F-15C and F-16C can simultaneously track up to 10 targets while in 
>Track-While-Scan (TWS) mode. Using AMRAAMs, the F-15C can simultaneously
>attack 8 targets, while the F-16C can simultaneously attack 6. The F-14 and
>F/A-18 have similar capabilities.

Thanks for the info!  Could you describe how in the heck a tiny CRT
screen can display speed, direction, and altitude information for
multiple targets at the same time?  Or does the system KNOW this
information for missile guidance (or other) purposes, but can only
DISPLAY the numbers for one target at a time.  Or is this classified? :^)

==

Mik Butler <mik@hpopd.pwd.hp.com> writes:

>He also let me fly the (non-motion)
>full-size F-16 simulator the USAF had brought to Farnborough!

Lucky you!  How did it fly compared to F3's "HiFi" (cough) flight model?

>Interestingly
>enough, he let the visiting Russian Mig-29 & Su-27 test pilots also fly it..

Hey, if the Soviets were willing to let a Popular Science editor fly
a MiG-29 and Su-27 (I believe this was before the breakup), this only seems
fair!

==

stenger@zeus.uni-duisburg.de (Joerg Stenger) writes:

>In issue 1 (V5 sic!) Christophe Bonnet wrote about an unrecoverable
>black-out in MiG-29.
>
>I experienced almost the same in IA as I tried to find out the 
>maximum flight-level for the '29. As I stalled I decided to gain
>speed and dove with full AB. When I wanted to pull up at about 20k
>feet, I immediately blacked out and didn't recover from that.
>Using the track-view I saw my MiG doing one vertical loop after the
>other. With every loop the maximum altitude was a bit lower than at 
>the one before. 
>
>PS: I use the "realistic" flight-model

Sounds like your plane was trimmed for low speed, so at the high speed you
were going you had way too much up elevator.

Rob
opus@ihlpf.att.com

-------------------------------

From: "Tony Cecce, Corning, NY" <CECCE_AJ@corning.com>
Subject: Bombing tactics


I've been sitting back, reading the digest, and playing Falcon for quite 
a while now all the time building up lots of questions.  I will try and
limit this post to only one question (well, maybe two or three ;-)).

My first question comes from the red flag mission to bomb the nuke
plant cooling towers.  To be blunt the death dot does not seem to do 
what is advertised.  I have been using the following tactic:  fly straight
and level at ~2,500', speed 400kts, align to the tower, hit the trigger
when the dot is on the base of the tower, continue to keep the tower
aligned (using rudder), and let the computer release the bombs.  The book 
says the dot indicates where your bombs will hit if released imediately.  
Yet the computer releases the bombs when the dot is way past the tower.  
The bombs hit where the dot was when I hit the fire key.  What am I missing?  
The problem with this tactic is I am miles out from the target and the 
target is too small to accurately hit.

I have not tried dive bombing.  Will the death dot perform as advertised
in this case?  Do you manually release the bombs, or do you select the
target as above and let the computer do the work?

I have searched the WAIS server (what a great resource!!!) and found
several articles on bomb strategy.  A level approach as I described is
a option, although it seems a low dive is the preferred approach.  But
this still doesn't answer my targetting concerns.  There is also a great
article in there "Falcon3.0d Tactics (Part 1)" by darons@netcom.com.
Part 1 covers missile evasion and enemy logic tactics.  I can't seem to
find additional parts in the wais.  Does anyone else have a copy of the
missing parts?  If so, these articles look like they would serve as a 
beginning to a strategy FAQ.

Thats all for now,
Tony CHICO Cecce

P.S.  My contribution to the THERE-I-WAS file:

There I was playing IA.  I took out the MIG-19 escort and went after the
AN-12 planning on a guns kill.  I came from low and behind, putting more
rounds into this plane than any other gun kill I have made.  Smoke was
pouring out, flames licking at the wings, and chutes started popping
as I passed the dead bird.  Knowing I had more bogeys somewhere to my six
I pulled a 180 turn.  Right in front of me was the falling AN-12, and I
was lined up perfectly with the string of chutes.  My ethics were out to
lunch as I pulled and held the gun trigger }:^) and watched chutes
collapse.  I screwed up and let a few get away (he he...).  Getting back
to the bogeys I was looking for I hit the Q key.  The view I locked onto 
was of a paratrooper (chute intact) just before he hit the ground.  In the 
back ground was a series of collapsed chutes (now where did they come from?).
I instantly knew I was about to see the answer to one of life's great 
mysteries.  The intact lucky paratrooper hit the ground and the chute 
disappeared leaving the guy standing there.  I intently watched as the
unfortunate others hit the ground leaving nothing but a big black spot.
SO THE ANSWER WAS "They don't bounce, they splat!"

(before I get sizzled for being sick, remember someone programmed this) 8-)


-------------------------------

From: knutson@mcc.com (Jim Knutson)
Subject: Re: Bombing tactics

> My first question comes from the red flag mission to bomb the nuke
> plant cooling towers.  To be blunt the death dot does not seem to do 
> what is advertised.  I have been using the following tactic:  fly straight
> and level at ~2,500', speed 400kts, align to the tower, hit the trigger
> when the dot is on the base of the tower, continue to keep the tower
> aligned (using rudder), and let the computer release the bombs.  The book 
> says the dot indicates where your bombs will hit if released imediately.  
> Yet the computer releases the bombs when the dot is way past the tower.  
> The bombs hit where the dot was when I hit the fire key.  What am I missing?  
> The problem with this tactic is I am miles out from the target and the 
> target is too small to accurately hit.

SH screwed with the bombing stuff and came up with a hybrid kind of
CCIP/CCRP system.  If it was CCIP, the bombs would drop immediately
and hit whatever the dot was on.  With CCRP, it extends the aim point
ahead and calculates how long it takes to get to the release point.  If
you keep the vertical bar aligned, then release will occur when the timing
line hits the release line (this is all from memory as I haven't done this
in a while).  I don't know why they did this.

> I have not tried dive bombing.  Will the death dot perform as advertised
> in this case?  Do you manually release the bombs, or do you select the
> target as above and let the computer do the work?

It might if the release parameters are all in sync.

> I have searched the WAIS server (what a great resource!!!) and found
> several articles on bomb strategy.  A level approach as I described is
> a option, although it seems a low dive is the preferred approach.  But
> this still doesn't answer my targetting concerns.  There is also a great
> article in there "Falcon3.0d Tactics (Part 1)" by darons@netcom.com.
> Part 1 covers missile evasion and enemy logic tactics.  I can't seem to
> find additional parts in the wais.  Does anyone else have a copy of the
> missing parts?  If so, these articles look like they would serve as a 
> beginning to a strategy FAQ.

No additional parts that I know of.  I think there may have been some
planned, but Daron left SH before he got around to it.  There's a
chapter on tips, tactics, and strategy in the USENET Guide to Falcon
3.  You might try there for additional info.  It won't be as current or
as extensive as the WAIS server, but it will be better organized.

Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!

-------------------------------

From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
Subject: Thanks + SAM range + Padlock view

First, a small note of thanks. I've been through many of the USENET collected
information and utility files available and they've greatly enhanced my
enjoyment of Falcon 3.0. Especially info about the debug mode -- it brings
a whole new dimension to the game! It's nice to see some of the detail that
SH put into the game. Thank-you to all who have contributed to those archives.

Now, has anyone else noticed a problem with SAM ranges in the game? It seems
like they'll only fire at you when you are in range, but I've been hit well
beyond (SA-7s at much more than a mile, and hit once by an SA-N-6 at more
than 100 -- it followed me to my airbase and hit me while landing). Also, I've
learned to dodge most radar guided SAMs, but any hints on the SA-7 would be
appreciated (I think my problem here is that by the time I hit Padlock to
see the missile, it's too close for countermeasures...)

Finally, does anyone know if SH has plans to fix the distortion in the Padlock
view? F15-III really shines here, as the plane parts you can see move up and
down as your view does, making it real easy to know where you are looking in
relation to where you are going. After numerous tries, I just can't get used
to how F3 handles this, and end up using Padlock strictly to ID enemies. I
always use front view to hunt them down. On the other hand, I found F15-III's
Padlock easy to use and immensely helpful in a dogfight.


-- Greg Stelmack (Greg_Stelmack@mta03.sbi.com)
-- Salomon Applications Developer, BTO Tampa
-- (813) 558-6189




-------------------------------

From: Michael Sutton <caustic@access.digex.net>
Subject: Falcon Squadron in D.C.

The 703rd Falcon Squadron located in Maryland, Washington DC, and
northern Virginia is looking for recruits.  

It doesn't matter how good you are or are not.  If you are new to
Falcon/Mig-29, this is a great way to improve.  If you are very good,
this is a great way for us to improve.

The squadron currently has about 16 members and has existed for about
one year.

Many of us fly head-to-head by modem on a regular basis in the
evenings.  We generally get together about once every 3 to 4 weeks,
hook the PCs up into a network (we have 12 network cards and are
getting 12 more), and spend the weekend flying multiple plane
engagements and campaigns using both Falcon and Mig-29.  The network
cards are cheap (20-50 dollars) and we have a number of extra cards
for new people to use while they decide whether to join the squadron.

If you live in the area and are interested in trying us out, please
call me at (703) 671-2251 (leave a message if I'm not home).  Our next
meeting is this weekend (November 13-14).  If you are a member of a
similar squadron within a state or two of us, call me or leave a
message (caustic@digex.net) and let's arrange a multiple squadron
engagement.

Michael Sutton
caustic@digex.net
(703) 671-2251


-------------------------------

From: Chera Bekker <bekker@tn.utwente.nl>
Subject: HIFI/Complex

Stuart wrote:

> This particular aspect of the model is definately messed up. Either the engine 
> is generating too much thrust at low power settings, or the parasite drag term 
> (which I'm sure they don't even model <G>) is too low.

> I also prefer the complex mode, because the flying qualities are much more 
> accurate than those of HiFi, as well as low altitude energy-maneuverability
> characteristics.

> 	- Stuart

I think that not the engine but the drag modelling in HIFI is seriously wrong.
I have two arguments for that: 1) with your engines off you can glide for 
many miles without any significant altitude loss. Normally the drag generated
by the lift of your wings would slow your plane much faster so you have to use
a steeper dive to maintain speed. This obviously means larger altitude loss per
travelled mile. 2) When manouvering in a dogfight the energy loss is much 
larger in HIFI than in Complex. As I am pretty sure that in Complex your engines
generates far too much thrust I think the engine modelling in HIFI is better.
I think it was mentioned before in the list that in Complex you could stuff
your plane with over 30000lbs on ordnance and still take off in a 40 deg. climb.
(I haven't checked this yet).

I think that to ultimately resolve this debate we need an F-16 pilot who will
compare both models. Probably they are both not very good <G>.


		Chera 


H.G. Bekker                  (bekker@tn.utwente.nl)           Voice: +3153893107
ELTN 5214 (Applied Physics)                                   Fax:   +3153354003
University of Twente        'This magic day when super-science mingles       
The Netherlands                           with the bright stuff of dreams' -RUSH




-------------------------------

From: shanev@aol.com
Subject: F-16 and GLOC

>I've got a video documentary about the pilot/modern fighter aircraft
>relationship, and the difficulties that both pilots & aircraft designers
>now have to face.
        Mik, What's the name of this video?  I'd like to get it.
                                   
                                 Thanks,
                                  ShaneV

-------------------------------


[[ End of digest  Volume 5 : Issue 3 ]]

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Subject: Falcon3 Digest V5 : I4
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Falcon3 Digest Volume 5 : Issue 4
               Fri Nov 12 21:24:23 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Patching Order: F3 + OFT             eperez@hpprdos.prd.hp.com (Edgar Pe
  Hi-Fi/Complex                        shanev@aol.com                     
  Straining Maneuvers                  slb512@trainserv.fastc.wpafb.af.mil
  F16 & GLOC                           slb512@trainserv.fastc.wpafb.af.mil
  TWS radar mode                       slb512@trainserv.fastc.wpafb.af.mil
  Bombing tactics                      slb512@trainserv.fastc.wpafb.af.mil
  Dodging SA-7s                        slb512@trainserv.fastc.wpafb.af.mil
  HiFi/Complex                         slb512@trainserv.fastc.wpafb.af.mil
  No Digitized Speech                  kirti@Cadence.COM (Kirti Parmar)   

------------------------------------------------------------
From: eperez@hpprdos.prd.hp.com (Edgar Perez)
Subject: Patching Order: F3 + OFT

Hi,

I upgraded my original version 3.0e to 3.02 a few months ago. Now i want
to install OFT.
Do i have to reinstall the original 3.0e before installing OFT?

Sorry if this is a faq.

Thanks,
Edgar Perez
eperez@hpprdos.prd.hp.com

-------------------------------

From: shanev@aol.com
Subject: Hi-Fi/Complex

Chera Bekker writes:>travelled mile. 2) When manouvering in a >dogfight the
energy loss is much 

>larger in HIFI than in Complex. As I am pretty sure that in Complex >your
engines
>generates far too much thrust I think the engine modelling in HIFI is
>better.
 I have to disagree with you here, Chera.  I've found that in full military
power, both models bleed energy pretty much the same (ver.3.02),  however, in
full afterburner, you can maintain a 9G turn in Hi-Fi while continuing to
accelerate.  In fact, I was able to go over 700 kts at 9G while accelerating
until blackout.  In Complex, you can maintain a 9G turn, but your airspeed
will hold at around 450 kts (the correct airspeed for a 9G turn.)  Also, in
Hi-Fi, you can pull 9G at almost any speed except standing still.  (A slight
exaggeration, but not by much)

                            ShaneV

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Straining Maneuvers

> From: k138836@ee.tut.fi (Korhonen Tommi)
> Subject: Straining manouvers

> What ar the anti-g staining manouvers?
> Tensing feet? Step dancing? Lewd thoughts? 
> Does anyone know about those any more?

There are two of these maneuvers, called the "L-1" and "M-1". I always forget 
which is which, but they both have you straining essentially every muscle in an 
effort to force the blood back up into your head, the difference between the two
is in how you breathe. In one, you essentially hold your breath for a couple of
seconds: quick inhale, hold, quick exhale, repeat. In the other you let your 
breath out slowly: quick inhale, slow exhale, repeat.

I never really noticed much difference in terms of G-tolerance between the 2
maneuvers, but the one with the slow exhale was definately much less tiresome 
and more relaxing for me. Each guy has his own preference on which he wants to 
do.

	- Stuart

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: F16 & GLOC

> From: Mik Butler <mik@hpopd.pwd.hp.com>
> Subject: F16 & GLOC (for real)

> BTW, Last year at the Farnborough air show I spoke with a USAF major (F-16
> instructor), and I asked him about high G & the F-16s reclining seat.
> He said that he personally didn't have a problem with high G,
> and he thought that the best thing about the reclining seat was that
> it made checking six much easier.

This was the first thing that impressed about the F-16 during BFM. Flying in 
the F-4 and F/A-18, you really have to twist your body to see what's going on 
above and behind you. This can be difficult under high G loads. In the Viper, 
you just lay back and you can see everything. It's great.

> He also let me fly the (non-motion) full-size F-16 simulator the USAF had
> brought to Farnborough!  Interestingly enough, he let the visiting Russian 
> Mig-29 & Su-27 test pilots also fly it..

This past summer, several Russian test pilots came to the USAF Test Pilot 
School (TPS) to fly F-15s and F-16s. Then several USAF test pilots went to 
Russia to fly MiG-29s and Su-27s. I bet we have a Russian attending the USAF TPSbefore the end of the century, and probably the USN TPS as well.

	- Stuart

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: TWS radar mode

> From: att!ihlpf!opus@uunet.uu.net
> Subject: Re: MiG-29 Radar

> >Both the F-15C and F-16C can simultaneously track up to 10 targets while in 
> >Track-While-Scan (TWS) mode. Using AMRAAMs, the F-15C can simultaneously
> >attack 8 targets, while the F-16C can simultaneously attack 6. The F-14 and
> >F/A-18 have similar capabilities.

> Thanks for the info!  Could you describe how in the heck a tiny CRT
> screen can display speed, direction, and altitude information for
> multiple targets at the same time?  Or does the system KNOW this
> information for missile guidance (or other) purposes, but can only
> DISPLAY the numbers for one target at a time.  Or is this classified? :^)

Each of the tracked targets in TWS mode appear as a triangle. Below each 
triangle is a number that indicates altitude (x 1,000 ft). There is a line 
eminating from each target to show its direction of travel and speed. The 
longer the line the faster he's going. There will be one "bugged" (ie. priority 
target) you select with the cursor. For this target you get a digital readout 
of airspeed, groundtrack, and a few other things.

	- Stuart

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Bombing tactics

> From: "Tony Cecce, Corning, NY" <CECCE_AJ@corning.com>
> Subject: Bombing tactics

> I have not tried dive bombing.  Will the death dot perform as advertised
> in this case?  Do you manually release the bombs, or do you select the
> target as above and let the computer do the work?

If you do a quick double trigger pull, you release the bombs immediately 
bypassing that CCRP function SH built into the CCIP piper. So, if the death dot 
is over the target you should get a hit.

	- Stuart

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Dodging SA-7s

> From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
> Subject: Thanks + SAM range + Padlock view

> Also, I've learned to dodge most radar guided SAMs, but any hints on the SA-7 > would be appreciated (I think my problem here is that by the time I hit 
> Padlock to see the missile, it's too close for countermeasures...)

This technique probably shouldn't work, but I have had pretty good succes with 
it, maybe 70-80%. When you determine it's an SA-7, light the burner and do a 
loop back into the missile. 99 times out of 100, the SA-7 should be coming from 
behind you, so this cuts a corner it can't hack I guess. If you've got the 
smash to maintain 400 knots over the top, you probably don't need to light the 
burner. I got this tip from Howard Bornstein's F3 book.

	- Stuart


-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: HiFi/Complex

> From: Chera Bekker <bekker@tn.utwente.nl>
> Subject: HIFI/Complex

> I think that not the engine but the drag modelling in HIFI is seriously wrong.
> I have two arguments for that: 1) with your engines off you can glide for 
> many miles without any significant altitude loss. Normally the drag generated
> by the lift of your wings would slow your plane much faster so you have to use
> a steeper dive to maintain speed. This obviously means larger altitude loss 
> per travelled mile.

I agree with you that it is most probably the drag model that is messed up, I 
was just trying to point out the the possible causes.

> 2) When manouvering in a dogfight the energy loss is much larger in HIFI than 
> in Complex.

Only at the higher altitudes (20,000 ft and above). At 10,000 ft, I got the 
HiFi model to do a sustained 9 g turn at 700 KTAS. This is total BS. Complex 
does about 450 KTAS at this altitude, which is still wrong but it is closer. 
However above 20,000 ft the HiFi model is a little better in this respect.

> I think that to ultimately resolve this debate we need an F-16 pilot who will
> compare both models. Probably they are both not very good <G>.

Well I'm not an F-16 pilot, but I do have a lot of experience with the aircraft 
as a performance and flying qualities flight test engineer. I've also got some 
flight time in the F-16. So my views are based on what I know about F-16 
performance and flying qualities.

	- Stuart



-------------------------------

From: kirti@Cadence.COM (Kirti Parmar)
Subject: No Digitized Speech 

Greetings --

I recently purchased a MediaVision Pro Studio 16 sound card
for my 486DX2-66 machine. With the card installed, I do not
hear any of the digitized speech that I could previously hear
(albeit, very uniteligible) thru the PC speaker. This occurs 
both with Falcon 3.0D and the new Falcon 3.0.2 that I picked
up a few days ago on onion.rain.com.

Reading the MediaVision manual, I noticed that they mentioned
this was a known problem and to contact Spectru Holobyte for
a patch/fix. Any info on such a fix would be greatly appreciated.

				-- Kirti "Alseep At The Wheel" Parmar

-------------------------------


[[ End of digest  Volume 5 : Issue 4 ]]

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Falcon3 Digest Volume 5 : Issue 5
               Tue Nov 16 18:06:35 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: HIFI/Complex                     Chera Bekker <bekker@tn.utwente.nl>
  Chad theater problem                 Heinz-Bernd Eggenstein (LS2) <eggen

------------------------------------------------------------
From: Chera Bekker <bekker@tn.utwente.nl>
Subject: Re: HIFI/Complex

> 
> From: shanev@aol.com
> Subject: Hi-Fi/Complex
> 
>  I have to disagree with you here, Chera.  I've found that in full military
> power, both models bleed energy pretty much the same (ver.3.02),  however, in
> full afterburner, you can maintain a 9G turn in Hi-Fi while continuing to
> accelerate.  In fact, I was able to go over 700 kts at 9G while accelerating
> until blackout.  In Complex, you can maintain a 9G turn, but your airspeed
> will hold at around 450 kts (the correct airspeed for a 9G turn.)  Also, in
> Hi-Fi, you can pull 9G at almost any speed except standing still.  (A slight
> exaggeration, but not by much)
> 
>                             ShaneV
> 
Ahem, I stand corrected by Shane and Stuart. The only excuse I can give was
that I only have experience with complex in version 3.0d and there it flew
like you had a second engine in your viper. Sorry for extrapolating this 
beyond its valid interval.

Stuart wrote:

> 
> Only at the higher altitudes (20,000 ft and above). At 10,000 ft, I got the 
> HiFi model to do a sustained 9 g turn at 700 KTAS. This is total BS. Complex 
> does about 450 KTAS at this altitude, which is still wrong but it is closer. 
> However above 20,000 ft the HiFi model is a little better in this respect.
> 
This I didn't check, but it is nice to know :). 

About the only conclusion I can draw for the moment is that Complex in 3.02
deserves a second look from all the HIFI die-hards.

> Well I'm not an F-16 pilot, but I do have a lot of experience 
> with the aircraft 
> as a performance and flying qualities flight test engineer. I've also got 
> some 
> flight time in the F-16. So my views are based on what I know about F-16 
> performance and flying qualities.
> 
>       - Stuart
> 
What I meant with an F-16 pilot was someone who had done some 'for real' 
dogfighting in the Viper (Gulf War?). I guess that test flying is still not
the same as combat flying.
Don't get me wrong Stuart, I think you are the person on this list who knows
most about the F-16 and I fully acknowledge your expertise in that field 
So please keep sending those articles. But testflying is still not the same as
combat flying, right?.

                                        Chera



H.G. Bekker                  (bekker@tn.utwente.nl)           Voice: +3153893107
ELTN 5214 (Applied Physics)                                   Fax:   +3153354003
University of Twente        'This magic day when super-science mingles       
The Netherlands                           with the bright stuff of dreams' -RUSH

-------------------------------

From: Heinz-Bernd Eggenstein (LS2) <eggenste@cantor.informatik.uni-dortmund.de>
Subject: Chad theater problem

Hi!

I couldn't install the Chad theater. I put
the two files chad.exe and resource.chd (?) into my Falcon
dir. and started chad.exe, but after a few seconds and some
disk activity, the program terminated with a 
runtime error message (runtime error 2, I think).

Is this

a) because I have Falcon 3.02.*1*
b) because I don't have MiG-29
c) because I don't have OFT 
d) because of something else ????

By the way, has anybody tried  the commercial Bosnia theater by the
same author? Any comments?

so long
Heinz-Bernd


 

-------------------------------


[[ End of digest  Volume 5 : Issue 5 ]]

From devnull@onion.rain.com Fri Nov 19 01:37:32 1993
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Falcon3 Digest Volume 5 : Issue 6
               Thu Nov 18 06:31:36 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Mig/split flaps, spins, Chad, corru  DECvp our highest volume product <b
  Hi-Fi/Complex                        slb512@trainserv.fastc.wpafb.af.mil
  re:chad theatre problem              Rolf Velthuys <velthuys@cs.ubc.ca> 
  f3chad                               "Emilio Radius ((+39)-2-596.25081)"
  MiG-29 1.01.1 (Beta) Patch           rm09@orzspr.op.dlr.de              
  Books and G's                        rm09@orzspr.op.dlr.de              

------------------------------------------------------------
From: DECvp our highest volume product <bottom_david@dneast.enet.dec.com>
Subject: Mig/split flaps, spins, Chad, corrupt squadron files, bombing with a mig and memory management to get full detail objects

Split flaps?

Well I've managed to get caught in that spiral to the ground about 5 more times.
In each case I had bent the airframe dodging a missle. Despite the fact that
the configuration display in the cockpit doesn't show it I've come to the 
thought that perhaps SH modeled a split flap condition. I think it would explain 
why I get into a high angle of bank turn and can't get out of it, and just 
spiral to the ground. The stick and rudders do *nothing* once I'm in this 
fix...Has anyone else done this to themselves?

What I've tried to get out:

1. increasing/reducing power/airspeed
2. all sorts of stick manipulations
3. airbrakes
4. rudders, I even tried to use the rudder/stick to roll it all the way around
   rather than trying to correct against the spiral

The other thing I enjoy :-) is getting into a spin, I never spun the f16, I'm 
not sure it's possible in the game, but you can sure spin a mig29. Makes life 
interesting for a short period of time. I've seen two different spins, the 
standard spin and what appeared to be an end over end spin, that one was 
actually easier to get out of, apply power, a bit of rudder and pull  nose up. 
The other is more dicey but not impossible to get out of unless you run out of 
altitude.

re: bombing

400kts, 30 degree nose down for the pipper to be accurate. Dropping from 3000 
ft. onto a target trying to get this all lined up seems to be very difficult, I 
usually bomb myself out of the sky as I pass below 2000 feet and  take damage 
from my bombs..any suggestions to mek ths easier?

re: Chad

When I installed this on my machine my nose up/down control got very mushy, so 
much so that I took it off and yes things got better.anybody else see this?
I fly hi-fi mode, and it acted like the simplest mode with Chad installed

re: Corrupt squadron files

I find that I still have this problem. Originally after talking to SH on the 
phone we thought that QEMM stealth mode was responsible, Then I took a month or 
so to learn how to fly the MIG (which was frustrating the heck out of me) and 
when I got back to falcon, my falcon squadron files were corrupt. So I killed 
those squadrons and started a new one, low and behold my mig squadron files were 
corrupt. I send internet mail to SH over a week ago and no one is answering. 
They'd just tell me to re-install anyway (seems to be their stock answer to any 
problem). I may send surface mail explaining that I'm dissapointed in the lack 
of response and help for this problem.

I'm interested  in conversing with anyone else who has  this problem. Perhaps we 
can find a common thread between our configurations and resolve the problem.

My machine is a DECpc 450DX2, 8meg, DOS 6.2, dblspaced drive with qemm 7.02 for 
memory management. 

I figured that if I had falcon commander/mig commander then the backup would 
help me manage this bad situation, so I ordered them from SH.3 weeks later still 
nothing...Yeah I'll call for status today but so far I'm unimpressed with their 
sales/shipments, I waited forever for Mig29 after ordering an "advance copy". I 
think they use dogsleds to ship...

And lastly for those jocks who want  but can;t get full detail, my plug for QEMM 
as a memory manager (no I don't work for Quarterdeck...just DEC er...Digital)
Before I upgraded qemm to version 7, I ran version 6.00, the best I was able to 
achieve for free conventional memory was 606K, not enough to get full detail 
objects. With Qemm 7.02 I'm getting 634K free and the detail is all there now...
I especially like seeing a groud war in progress rather than just some objects 
in row. Gotta love it!

tight lines and good hunting!

dave

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Hi-Fi/Complex

> From: Chera Bekker <bekker@tn.utwente.nl>
> Subject: Re: HIFI/Complex
>
> Ahem, I stand corrected by Shane and Stuart. The only excuse I can give was
> that I only have experience with complex in version 3.0d and there it flew
> like you had a second engine in your viper.

Yea, SH has made some real good progress in bring the complex model more in 
line with reality. Complex in v3.0d was pretty bad. :)

> What I meant with an F-16 pilot was someone who had done some 'for real' 
> dogfighting in the Viper (Gulf War?). I guess that test flying is still not
> the same as combat flying. ...  But testflying is still not the same as
> combat flying, right?.

What I was keying on was your "we need an F-16 pilot who will compare both 
models" statement. You don't need a pilot to compare the physics of the real 
aircraft to that of a model. That's what flight test engineers do for a living 
a large part of the time: update the simulation models based on aircraft flight 
test results. Besides that, I have put 3 different pilots in a sim that 
accurately modeled all the dynamics of the X-29 aircraft and gotten 4 opinions 
<g>, so don't necessarily believe what a pilot tells you. You've got to look at 
real engineering data to determine if the model accurately represents the 
aircraft. You're right test flying is not comabt flying, so if you had said "we 
need an F-16 pilot who will compare F3 comabt to real combat" I might (just 
might <g>) have kept my big mouth, uh keyboard, shut.

BTW, there were no dogfights involving F-16s flown during the Gulf War. During 
a real shooting war, USAF F-16s will be dropping stuff in the dirt, not 
shooting people down. There have been a couple USAF F-16 a2a kills since the 
war, but they were not exactly what I would call a dogfight. The Israelis have 
the most experience in actual air-to-air comabt in the F-16. They have somethinglike 40+ wins to no losses I believe.

	- Stuart

-------------------------------

From: Rolf Velthuys <velthuys@cs.ubc.ca>
Subject: re:chad theatre problem

Heinz Bernd Eggenstein writes:

#I couldn't install the Chad theater. I put the two files chad.exe and
#resource.chd (?) into my Falcon dir. and started chad.exe, but after a
#few seconds and some disk activity, the program terminated with a
#runtime error message (runtime error 2, I think).

Am not writing this from at home, but I seem to remember the chad.zip
file contained more then just these two files and a readme. I
installed it on F3.02 (without mig) and had no problem there. I only
test ran the installation and it seems to work fine. First mission
required bombing a large truck convoi. I got blasted out of the sky by
SAMs.

#Is this

#a) because I have Falcon 3.02.*1*
Maybe. Will try tonite.

#b) because I don't have MiG-29
Nope. See above

#c) because I don't have OFT 
Doubt it.

#d) because of something else ????

#By the way, has anybody tried  the commercial Bosnia theater by the
#same author? Any comments?

Good question.

Rolf

-------------------------------

From: "Emilio Radius ((+39)-2-596.25081)" <eradius@vnet.IBM.COM>
Subject: f3chad

I tryed to install f3chad onto my f3 version 3.02 but the installing program
returns this error: Runtime error 002 at 0000:0814. This happens after it gave
the 'please be patient' message.

Who knows ?

Thank you

Emilio Radius


-------------------------------

From: rm09@orzspr.op.dlr.de
Subject: MiG-29 1.01.1 (Beta) Patch

I've uploaded the beta version of the MiG-29 1.01.1 patch to onion.rain.com.
This is the beta fix for the 1.01 patch, as that one apparently introduced a
problem that did not allow two MiG-29 players to connect in comms mode. SH
requested feedback on its effectiveness.

I have a couple of requests for the SH representative that monitors
this list:

The release notes for patches have generally been quite good, but the latest
revisions provide little detailed information -

> - Adjustments to the flight model have made manoeuvring and control smoother
The patch is for both Falcon and MiG, which flight model(s) have been changed
and what has been changed? I don't expect documentation on every individual
item, but changes of this nature are pretty relevant to the people who fly
the sims...

Finally, how about giving us back the joystick control sensitivity we had with
versions before 3.02? I fired up my Falcon 3.01.1 yesterday and took it out for
a test run (Hi-Fi) - what a joy to fly, far less overshoot on roll manoeuvres,
much better response to stick input...3.02 really is a pig in comparison.
Before I get flamed for not calibrating my stick, not buying a TM or CH stick
and adjustable game card, not practising enough and finally the ultimate sin of
requesting the return of that awful stick sensitivity!, bear in mind that I do
agree it's good SH have taken the trouble to think about modelling `control
effects', I just wish I could disable them...

Check Six...
	  Ian "Terminator" Kent

-------------------------------

From: rm09@orzspr.op.dlr.de
Subject: Books and G's

I'd like to thank Mark Doran for the help he provided on obtaining a copy
of Shaw's book - sorry it's taken so long, but thanks Mark, hopefully it's
winging its way to me right now :)

I mentioned that I thought the Falcon was subject to less G effect modelling
than the MiG when playing head-to-head comm's via network, Michael Coyne
suggested it was because of the G onset rate of the MiG, which is fair enough
but I was specifically refering to flying comm's head-to-head. We set up two
machines and flew a comparison, I was G-meter (accelerometer?) watching in the
MiG, my friend in the Viper - those F-16's can sure hold 9 G's for a long
time...
Michael's other suggestion was the F-16's inclined (27 degrees) seat, allowing
+0.5 - 1G better tolerance at 30000ft, (figures subject to correction by those
who know), was interesting - it would be nice to know SH had modelled this?

Finally, as an addition to my comments on views and G modelling, Greg Cisko wrote
"I guess the only excuse left is "TRACK VIEW" is for wimps!", well I don't know
about that Greg, but I do know that all real aircraft are flown from inside the
cockpit <g>. (This is not a `flame'!)

Check Six...
	   Ian "Terminator" Kent

-------------------------------


[[ End of digest  Volume 5 : Issue 6 ]]

From devnull@onion.rain.com  Ukn Nov 20 00:52:02 1993
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Falcon3 Digest Volume 5 : Issue 7
               Fri Nov 19 07:08:19 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: Mig/split flaps, spins, Chad, c  knutson@mcc.com (Jim Knutson)      
  Re: Books & G's                      cisko@d0tokensun.fnal.gov (Greg Cis
  RE: Books and G's                    davidr@wv.MENTORG.COM (David Ransie
  Corrupt Squadron Files               jbeltran@autodesk.com (John Beltran
  Re: Corrupt files                    MORGAN@WVUGEO.WVNET.EDU            
  Sams, Chad, Shaw                     k138836@ee.tut.fi (Korhonen Tommi) 

------------------------------------------------------------
From: knutson@mcc.com (Jim Knutson)
Subject: Re: Mig/split flaps, spins, Chad, corrupt squadron files, bombing with a mig and memory management to get full detail objects

> What I've tried to get out:
> 
> 1. increasing/reducing power/airspeed
> 2. all sorts of stick manipulations
> 3. airbrakes
> 4. rudders, I even tried to use the rudder/stick to roll it all the way around
>    rather than trying to correct against the spiral

A spin recovery technique for the F-4 was to pop the drogue chute.  It
would slow the plane, get it pointed nose down and you could use the
rudder to stop the rotation.  Unfortunately,  I think SH limited
popping the chute in the Mig-29 to 100' AGL or something like that.

> The other thing I enjoy :-) is getting into a spin, I never spun the f16, I'm 
> not sure it's possible in the game, but you can sure spin a mig29. Makes life 
> interesting for a short period of time. I've seen two different spins, the 
> standard spin and what appeared to be an end over end spin, that one was 
> actually easier to get out of, apply power, a bit of rudder and pull  nose up. 
> The other is more dicey but not impossible to get out of unless you run out of 
> 400kts, 30 degree nose down for the pipper to be accurate. Dropping from 3000 
> ft. onto a target trying to get this all lined up seems to be very difficult, I 
> usually bomb myself out of the sky as I pass below 2000 feet and  take damage 
> from my bombs..any suggestions to mek ths easier?

Try looking in the WAIS library for the technique someone came up with.
It's basically fly level at somewhere between 3000-5000 feet lined up
with the target.  As it passes under the nose, count N seconds and then
start your dive.

Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Books & G's

 
> From: rm09@orzspr.op.dlr.de
> Subject: Books and G's

> Finally, as an addition to my comments on views and G modelling, Greg Cisko wrote
> "I guess the only excuse left is "TRACK VIEW" is for wimps!", well I don't know
> about that Greg, but I do know that all real aircraft are flown from inside the
> cockpit <g>. (This is not a `flame'!)

Well... Thats funny. I always thought that "real aircraft" were flown
from the seated position :) Heck, I am usually seated when I run 
falcon3/mig29.... :)

-------------------------------

From: davidr@wv.MENTORG.COM (David Ransier)
Subject: RE: Books and G's

> From: rm09@orzspr.op.dlr.de
> Subject: Books and G's
>
 MiG, my friend in the Viper - those F-16's can sure hold 9 G's for a long
> time...
> Michael's other suggestion was the F-16's inclined (27 degrees) seat, allowing
> +0.5 - 1G better tolerance at 30000ft, (figures subject to correction by those
> who know), was interesting - it would be nice to know SH had modelled this?

I can't remember who I talked to, or what I was reading, but recently it was
explained to me the advantage the Viper has with the inclined seat was rear
visiblity while pulling high Gs.  Rather than having to lift and turn your head
(hard to do with a 160 lb. head) you just lean back and look up.  Maybe this is
less fatiging (SP?) than the "lift and turn" method of looking over your
shoulder.  This could be what adds to the tolerance advantage for high Gs in the
Viper.

- -- 

+++++++++++++
David Ransier  davidr@pdx.mentorg.com      These comments are my own. I paid for
               Office: (503) 685-1528      them. I own them. They're not my 
               Fax:    (503) 685-7704      employers, and you can't have them.
+++++++++++++

-------------------------------

From: jbeltran@autodesk.com (John Beltran)
Subject: Corrupt Squadron Files


In Falcon3 Digest V5 : I6, David writes....
>Re: Corrupt squadron files
>
>...
>I'm interested  in conversing with anyone else who has  this problem.
>Perhaps we can find a common thread between our configurations and
>resolve the problem.
>...


I have also encountered this problem for both MiG and F16 squadrons.
The problem only seems to occur when I have created and flown missions
for a squadron of each type -- if I only create and fly squadrons under
MiG, it works fine. However, if I then create and fly a squadron under
F16, I will find that when I return to fly my MiG squadron I will
either get a message (I can't remember if it was "File not found" or
"File Corrupted") or my machine will HANG. I have been able to
demonstrate this problem for both programs, depending on the order in
which they are created.

I have re-installed the software (after deleting the original files),
and the problem persists.

My machine configuration is as follows:

	Software ("Right out of the box" -- F3, MiG29, OFT):

		Falcon 3.02
		Mig 1.00
		DOS 6.2

	Hardware

		486DX33
		8Mb memory, 256K cache
		ATI Graphics Ultra Pro
		SoundBlaster Pro
		Thrustmaster FCS
		Thrustmaster WCS Mark I

	Memory Manager:

		EMM386, configured for EMS (no XMS)
		Approx. 615K free conventional memory

I have a few other drivers loaded (e.g. soundblaster, etc.). I do not
think QEMM is the culprit (since I have the same problem using
EMM386)... more likely a bug in SH software, but it's strange that this
hasn't come up for other people and been all over the newsletter.....I
had pre-ordered MiG-29 -- David, did you do the same?  Do we have a
different version 1.00 than everybody else?


Like David, I would really appreciate the experiences/opinions of
anyone who has had similar experiences. It's really a pain to backup
files whenever you want to fy the campaign from the other side.


(Editor PS: I've been a bystander now for about six weeks reading this
digest. I have really enjoyed it and owe you sincere thanks for taking
the time to put things together. It's professional and VERY useful.
You're doing a great job! Thanks!)

[ Thanks!  -Jeff ]

All the best.

John Beltran

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Re: Corrupt files

Hi all,

I remember us discussing this aways back.  Yes, I can also document that
a similar thing happens to me.  I get corrupted files and Migreset or
F3reset are the only things which get me back, with the loss of all squad stuff
of course.

Speaking with others, we kinda thought it might be becuase I have my disk cache
software write back option enabled.  I never did disable to try to see if
it helped.  This is mostly because I really don't fly the Mig anymore so
I haven't had the problem reoccur.

Has anyone tried to disable their write back option of their disk cache to see
if it helps??

Scott in WV
Morgan@wvugeo.wvnet.edu

PS  I have mailed no less than three letters to SH without a response.  If I
weren't paranoid, I would think they didn't like me personally :)

-------------------------------

From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: Sams, Chad, Shaw

Hi, I have here some various subjects:

Sams: 
Do they have number limits at all, or can one sam site shoot as many
missiles as they like to?? I have seemd to notice that now that I have
learned to evade radar sams, they just keep on shooting them...
If I circle around a sam site, even if a lone one, they seem to have 
inexhautible supply of those big SAM-6 Gainfuls. Is this true or do they
run out of those?

Chad:
I installed Chad on my f3.02 last night, and it worked all right.
I tried just one mission, and I love the campaing. Ok, the map problem
is annoying, but hail to the one who has written the area.
Does anyone know if the guy has an internet (or any net) address?
I have this problem that I'd very much like to register a copy of it,
and possibly get the Bosnian theater, but from the Old Continent the 
fees for money transfer are just enormous. The fee for sending the 
insignificant $6 from Finland to the States would be over $10! Outrageous.
If I could reach the fellow, I could perhaps make a deal with him,
(Do you read the list?)

I could also consider the commercial falcon/mig supplies package, but 
that also would proove just too expansive. (I mean this "Falcon Commander"
package, right?)

Shaw:
This has a connection with the previous one: 
The book has been sold out from the distributers and they say they can't get
the book from the publisher. Is this correct? Does anyone know where to
get a copy? I could put up with either of the versions of "Fighter Combat"
(My retaler says that the other is published by the Navy, and the other 
is more "civilian" version. But that they essentially would be the same
book?)

Thanks, check six, dodge hard!

Tommi "Ghost" Korhonen

T.Korhonen	       ***     If ever any beauty did I see,     ***
k138836@cc.tut.fi 	**       which I desired an got          **
Physics & Something    ***     'twas but a _dream_ of thee       *** 

-------------------------------


[[ End of digest  Volume 5 : Issue 7 ]]

From devnull@onion.rain.com Mon Nov 22 23:49:34 1993
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Date: Mon, 22 Nov 93 06:29 PST
To: devnull@onion.rain.com (Falcon3 Mailing list)
From: devnull@onion.rain.com (Falcon3 Mailing list)
Reply-To: devnull@onion.rain.com (Falcon3 Mailing list)
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Subject: Falcon3 Digest V5 : I8
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Falcon3 Digest Volume 5 : Issue 8
               Mon Nov 22 06:20:41 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Spins                                slb512@trainserv.fastc.wpafb.af.mil
  G effects                            slb512@trainserv.fastc.wpafb.af.mil
  MiG bombing, file corruption         opus@ihlpf.att.com                 
  H2H blackout                         "WADLEIGH, DAVID" <DAVEW@lbes.medsc
  Corrupt Campaign Squadrons           "c86501::ros_scops"@orzspr.op.dlr.d
  MiG-29 1.01.1 Patch                  "c86501::ros_scops"@orzspr.op.dlr.d
  Bosnia Theatre                       jay.lee@msbbs.mn.org (Jay Lee)     
  Seats and G's                        "c86501::ros_scops"@orzspr.op.dlr.d
  WAIS library (as stated in the F3 F  ejones@yamato.tardis7.sai.com (Edwa

------------------------------------------------------------
From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Spins

> From: DECvp our highest volume product <bottom_david@dneast.enet.dec.com>
> Subject: Mig/split flaps, spins, Chad, corrupt squadron files, ...
>
> The other thing I enjoy :-) is getting into a spin, I never spun the f16, I'm 
> not sure it's possible in the game, but you can sure spin a mig29.

I'm pretty sure you can't spin F3, I never have, and you shouldn't be able to. 
You can depart the F-16 and get it into a deep stall (the real one, not F3), 
but that looks more like a falling leaf. It's not a spin. I think SH will have 
to go to a full blown 6 degree of freedom, aerodynamic stability and control 
derivative based model to get this down accurately. They'd also have to get the 
flight control system right as well.

> I've seen two different spins, the standard spin and what appeared to be an 
> end over end spin, that one was actually easier to get out of, apply power, 
> a bit of rudder and pull nose up. The other is more dicey but not impossible 
> to get out of unless you run out of altitude.

This end over end motion is normally called a "tumble" in the aeronautical 
community. The wind tunnel data we had for the X-29 forward swept wing aircraft 
indicated that we had an unrecoverable tumble mode for that aircraft. Luckily, 
we never actually say it in flight.

	- Stuart

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: G effects

> From: rm09@orzspr.op.dlr.de
> Subject: Books and G's
>
> Michael's other suggestion was the F-16's inclined (27 degrees) seat, allowing
> +0.5 - 1G better tolerance at 30000ft, (figures subject to correction by those
> who know), was interesting - it would be nice to know SH had modelled this?

Actually, you'll get this benefit everywhere, not just at 30,000 ft. Your heart/brain don't know and don't care what altitude you're at. All the care about is how high the blood needs to go to get to the brain, and how much resistance it's seeing trying to get there. 8 g at 30,000 ft is the same as 8 g at sea level as far as they are concerned.

As to if/how SH modeled this, I have no idea. But if I were to guess, I'd say 
when they created MiG-29 they said "Oh yea, the Fulcrum doesn't have that 
reclined seat, so take everything from F3 wrt greyout/blackout and reduce the 
trip level by 0.5 to 1 g."

	- Stuart

-------------------------------

From: opus@ihlpf.att.com
Subject: MiG bombing, file corruption

knutson@mcc.com (Jim Knutson) writes:

>> Dropping from 3000 ft. onto a target trying to get this all lined up seems
>> to be very difficult
>
>Try looking in the WAIS library for the technique someone came up with.

That would be me!

>It's basically fly level at somewhere between 3000-5000 feet lined up
>with the target.  As it passes under the nose, count N seconds and then
>start your dive.

It's been so long since I've played that I don't even remember what
the delay is supposed to be.  This method works even better when using
high drag bombs on the deck--deadly accurate.

I've found another bombing technique that's almost as good.  Set the
bombsight to the fastest speed (550 knots) and then just bear down on
the target as fast as you can.  At high enough speeds the bombs don't
arc much before they hit if you release low enough to the ground, so
boresight aiming plus a little fudge factor (so you aim a bit beyond the
target) works surprisingly well.  As for avoiding bomb blast damage,
it helps to turn away as well as pull up after release.  If you just pull
up, you have to overcome your downward momentum before you start generating
separation from the bomb impact point, whereas turning away has a more
immediate effect.

==

MORGAN@WVUGEO.WVNET.EDU (Scott Morgan) writes:

>Speaking with others, we kinda thought it might be becuase I have my disk cache
>software write back option enabled.  I never did disable to try to see if
>it helped.  This is mostly because I really don't fly the Mig anymore so
>I haven't had the problem reoccur.
>
>Has anyone tried to disable their write back option of their disk cache to see
>if it helps??

With 3.0D, I used to get random file corruption ALL THE TIME when I had
write caching enabled.  Since I started turning it off when I play F3 or
MiG-29, I haven't seen a recurrance.  Unfortunately, it does slow the
disk accesses way down when you do this, but at least my squadron files
stay sane this way.

Rob
opus@ihlpf.att.com

-------------------------------

From: "WADLEIGH, DAVID" <DAVEW@lbes.medsch.ucla.edu>
Subject: H2H blackout

     Hi, fellow falconers...I had posted an earlier problem with the blackout 
model in modem 2 player duel, and didn't recieve any replies.  Am I to assume 
no body else has encountered this problem before?  Just to recap:
     My opponent and I are flying 2 player duel by 2400 modem, I (with Falcon 
3.02) am the caller, and he (with the corresponding version of Mig29) the 
answerer.  I DO have the blackout/redout model set to ON in the CONFIG screen 
before COMM'ing, but once we are in the air, he can blackout/redout, while I 
CANNOT.  What is going on?  Is this because I am flying Falcon3.02 and he the 
Mig29, and there is some weird compatability problem I've never heard about?  
Has anybody ever experienced this?  Any suggestions?  HHHHHEEELLLLPPP!!!!!  
By the way, there is no problem with the model when I am flying solo vs the 
computer.  What's up!  Any help will be GREATLY appreciated!  Thanks and 
sorry to "repost" this request for help!  Dave "Phoenix" Wadleigh





-------------------------------

From: "c86501::ros_scops"@orzspr.op.dlr.de
Subject: Corrupt Campaign Squadrons

Following the resurgence in problems with corrupt Campaign Squadron files,
I looked up a post I made in September that should be of help. Perhaps
Brian Sweeny could add this to the FAQ:

[[Volume 4 : Issue 72 ]]
There's been quite alot of traffic lately covering corruption of campaigns
after switching Squadrons and when playing Falcon and MiG alternately.

With the upgrade to Falcon 3.02, SH fundamentally changed the method used
to store the `profile' for campaign missions, with the introduction of the
file `mission.sav'.

Previously, the mission profile for the selected squadron (say, the
Fighting Tenth in Kuwait, campaign files squad0.*) was written to the
file squad?.mis (squad0.mis in example) after the sequence `NEXT MISSION'
 - `LOAD ARMAMENT'and `TAKEOFF' was completed - so the mission profile was
directly linked to its squadron by filename (same squad0.squ, squad0.cam
and squad0.mis filenames).

With 3.02, the mission profile is written when `NEXT MISSION' is selected,
but to the file `mission.sav', (though on `TAKEOFF', the squad?.mis file
is still generated).
`mission.sav' is not specific to any particular campaign, but a generic
storage file for the mission profile.

What this means is that if you create the squadron Fighting Tenth, theatre
Kuwait, then fly a mission, debrief and accept `NEXT MISSION', the profile
for the upcoming mission (all the allocations for object types in the
mission) will be written to `mission.sav'.
If you now go back to the War Room and select another squadron, the profile
read from `mission.sav' is not correct for the new squadron - when you hit
`TAKEOFF' the symptoms vary from the expected computer controlled aircraft
not turning up (no enemy or allied flights), to complete failure.

To overcome the problem, backup your campaign files from the dos prompt,
before you switch squadrons (or programs), as follows:

1. After selecting `NEXT MISSION', complete flight planning and go through
to `TAKEOFF'. Once in the cockpit, <ESC>ape and mission Abort, then <ESC>
back to the War Room and finally the dos prompt. Make certain to complete
the above routine, otherwise the mission profile in `mission.sav' will not
correlate with that stored in the squad?.* files.

2. Copy the `squad?.*' _AND_ `mission.sav' files for your campaign to an
appropriate sub-directory (I use \falcon3\`theatre'\day[1...?]\mission[1...4]).
If you're not certain which `squad?.*' file (range from squad0.* to squad5.*)
to copy, you could use a little utility called F3Supply (freely available from
onion.rain.com via ftp and co-incidentally written by me <g>), to identify
your squadrons.

3. When you want to switch back to your saved campaign, finish your mission
planning as in 1 and backup the files with step 2. Then, just copy your original
`squad?.*' and `mission.sav' files back to the \falcon3 directory, overwriting
what's in there.

You can freely change squadrons, fly old favourite missions, exchange missions,
etc. without problems.

I haven't confirmed this yet, but maybe MiG uses the same `mission.sav' file
for its profile - it would certainly explain the co-incidental problems.
The same solution should also be effective.

Check Six...
	  Ian "Terminator" Kent

-------------------------------

From: "c86501::ros_scops"@orzspr.op.dlr.de
Subject: MiG-29 1.01.1 Patch

The final MiG-29 1.01.1 patch has now been released.
The good news is that there were no changes from the Beta that I uploaded
to onion.rain.com last week, so that is still the latest update.

[ This is in the archives as /pub/falcon3/programs/mig1011.zip -Jeff ]

Check Six...
	  Ian "Terminator" Kent

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Bosnia Theatre


        I posted off a money order to the author of the CHAD/LIBYA & Bosnia
theatres yesterday.  Let you know what happens.  I sent him a list of suggested
DB's, Viet Nam/SEA being prime.  I'd also like a nice 'terrain-rich'
environment to fly --  say, incorporate the Grand Canyon from Nellis, add in
the Tibetean mountains, and while  we're at it, generate a fictional plot
containing mountains that reach the ceiling of the Falcon, and valley's that
bottom out the range of vertical terrain.

        This is one thing I find sadly* lacking in Tornado -- Now that I've got
a plane with terrain avoidance equipment, the only place to fly it is a bleakly
flat fiction-land.  Ho hum.

        j
                                                                        


-------------------------------

From: "c86501::ros_scops"@orzspr.op.dlr.de
Subject: Seats and G's

David Ransier wrote:
> I can't remember who I talked to, or what I was reading, but recently it was
> explained to me the advantage the Viper has with the inclined seat was rear
> visibility while pulling high G's.

Well David, I think I might have the same book as you, only it say's the reason
the seat is inclined is due to the influence of "the Crew Station Design Group".
`The USAF Aerospace Medical Research Laboratory conducted experiments with seats
tilted to 65 degrees, using a closed-loop centrifuge to subject test subjects to
a constant 7 Gs while they performed target acquisition, tracking and firing
solution tasks.' General Dynamics' Director of Flight Test, Phil Oestricher
explains why:
`The tilt back seat is just the greatest thing going! The G's are very easy to
take...just the other day I was pulling 9 G's and didn't even start to grey out!
The reason for that, of course, is the way that you sit in the airplane. The
heel rest line is so high that your buttocks are actually the lowest part of
your body, and since you are tilted back, the vertical distance from your heart
to your brain is also less. In all other airplanes, when you pull G's, the blood
tends to pool in your lower extremities and the first thing that happens is that
you lose vision. In the F-16, the blood flows DOWN to your posterior, which
creates pressure for the blood to return to the heart...it's a kind of natural G
suit effect'.

The "Crew Station Design Group" conducted testing with inclined seats during
YF-16 prototype testing - the 30 degree tilt was chosen.

The advantage it also gives to head movement and subsequently vision (not
forgetting the bubble canopies large contribution) is a very desirable secondary
effect, a bit like the way the pilots weight is distributed over a wider area,
rather than concentrated on his butt, when pulling G's.
Maybe F-16 pilots are easier to recognise, as they have lesser neck muscles and
don't suffer from such acute cases of piles as pilots of lesser fighters <g>.

Check Six...
	  Ian "Terminator" Kent

-------------------------------

From: ejones@yamato.tardis7.sai.com (Edward M. Jones)
Subject: WAIS library (as stated in the F3 FAQ)

I tried the WAIS library (quake.think.com), and just at about every command,
I got a 'segmentation fault (core dumped)' error. In other words, the
WAIS program bombed. I've never used a WAIS before, so is there
anyone here who runs it? Or anyone I can contact about the error so that
WAIS server can be fixed? Thanx.

On another note: I bought MicCalc utilitites. The backup/restore function
does NOT prevent file corruption when you hop in between F3 and Mig.
The only CONSTISTENTLY STABLE way to hop back and forth is to use
xcopy. (DOS 5). Xcopy has a date stamp - you xcopy ALL the files dated
after, say, the installation date, to a Mig directory. Then you xcopy
all the files from the falcon backup directory. (This was an example
to 'save' a Mig campaign and 'restore' a falcon campaign.)

I've used this technique for a couple of months, and has had a 100%
success rate. 

-The Doctor

-------------------------------


[[ End of digest  Volume 5 : Issue 8 ]]

From devnull@onion.rain.com  Ukn Nov 24 07:11:17 1993
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Date: Tue, 23 Nov 93 17:01 PST
To: devnull@onion.rain.com (Falcon3 Mailing list)
From: devnull@onion.rain.com (Falcon3 Mailing list)
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Subject: Falcon3 Digest V5 : I9
Status: RO
X-Status: 


Falcon3 Digest Volume 5 : Issue 9
               Tue Nov 23 16:59:25 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: WAIS library problem             knutson@mcc.com (Jim Knutson)      
  H2H G's, Radar avoidance             k138836@ee.tut.fi (Korhonen Tommi) 
  FALCON3: Destroying those damn Heli  lwallen@lynx.dac.neu.edu (Lester W.
  garbled speach w/PAS16               BECK@CCV.NERSC.GOV                 
  F-4 departure recovery               slb512@trainserv.fastc.wpafb.af.mil
  G tolerance/seat angle               slb512@trainserv.fastc.wpafb.af.mil
  Shaw                                 slb512@trainserv.fastc.wpafb.af.mil

------------------------------------------------------------
From: knutson@mcc.com (Jim Knutson)
Subject: Re: WAIS library problem

> I tried the WAIS library (quake.think.com), and just at about every command,
> I got a 'segmentation fault (core dumped)' error. In other words, the
> WAIS program bombed. I've never used a WAIS before, so is there
> anyone here who runs it? Or anyone I can contact about the error so that
> WAIS server can be fixed? Thanx.

There are a couple of things you can try.  One is to get your own WAIS
client software.  You can use swais (a UNIX screen oriented interface),
xwais (An X windows interface), WAISstation (Mac Interface), the DOS
interface, or one of the others.  The other is to mail to
postmaster@quake.think.com and let them know what's going on.  They may
be able to direct your comments to the correct person.

Jim 

-------------------------------

From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: H2H G's, Radar avoidance

About H2H G's:
I also had similar occasion when playing H2H. The other player 
who used falcon3 as a caller, did not black out. I used mig, and I 
could at least <G> grey out. He hada, on the other hand have moderate
G's on, because he had never flown against another human being, but when 
he got home and tested: even moderate G's give you blackout.
At the time we thought it was an installatio/update failure at the other 
machine.

Radar Avoidance:
How to do it?
When ever I have a deep strike, and the distance is so long that my 
pilots don't have too much extra fuel to burn up in an afterburner fight,
I should slip through the enemy nerwork. But no. Every single time the
enemy cap, or interdiction flight attacs us. No matter how high or low
we are, use speed or not, or if the nav point is 'nothing','cap',
'intercept' or 'escort'. I know some of them allow the use of radars
to the wingmen, but what I have noticed it is just no use. Every single time 
the enemy will engage. And if we will not track and hunt them, then they 
will get us from behind!! The forward flying escort/cap/intercept flight
will happily fly towards next nav point and let the strike force do the 
fighting! Ok, they usually take out the cap, but not the interceptors.
I have done anything from 600-32000 feet and speeds from 250-550. I have 
used tangential approaches etc. No radar emissions noticed other than the
interceptors, at the last notice.
I now tend to use the radar all the time and know what's up there.
(Correction: on one occasion we NAP:ped in to Kuwait City, but that was 
with another human pilot. No computer wingmen.)

Besides, the wingmen don't engage the enemy when he shoots from less than
1.2 miles! They just try to evade it, and continue straigth forward. 
Ok, this is on 'nothing', and the enemies do the same. :-). But in the 
manual it says that they will engage when shot at...


T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: lwallen@lynx.dac.neu.edu (Lester W. Allen)
Subject: FALCON3: Destroying those damn Helicopters!!

I know this is a FAQ I've tried
all the methods posted for knocking those 
helicopters out of the sky with limited 
success.  Does anyone have any updated 
methods for knocking off helicopters in
FALCON.
		Thx.
			

-------------------------------

From: BECK@CCV.NERSC.GOV
Subject: garbled speach w/PAS16

I don't recall this subject being addressed in the past so please forgive
me if it has. . . 

I just replaced my plain ol' sound blaster with a Media Vision Fusion CD16
kit.  Everything works great in Falcon 3.01.0? (Patched OFT) but whenever
"bitchin' Betty" does her thing it comes out garbled/static.  Is there another
patch for the PAS16 or should I pound on Media Vision?

					>Phil 'nudem till they glow' Beck<


-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: F-4 departure recovery

> From: knutson@mcc.com (Jim Knutson)
> Subject: Re: Mig/split flaps, spins, Chad, corrupt squadron files, bombing 
> with a mig and memory management to get full detail objects
>
> A spin recovery technique for the F-4 was to pop the drogue chute.  It
> would slow the plane, get it pointed nose down and you could use the
> rudder to stop the rotation.

It really wasn't to slow the aircraft down (your already pretty slow if you're 
in a spin), but rather to break the AOA and get the nose pointed downhill so 
you could pick up some knots and recover. Not also that this was not the 
desired recovery procedure. Most squadron commanders frowned on this type of 
incident. :)

	- Stuart

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: G tolerance/seat angle

> From: davidr@wv.MENTORG.COM (David Ransier)
> Subject: RE: Books and G's
>
>I can't remember who I talked to, or what I was reading, but recently it was
> explained to me the advantage the Viper has with the inclined seat was rear
> visiblity while pulling high Gs.  Rather than having to lift and turn your 
> head (hard to do with a 160 lb. head) you just lean back and look up.  Maybe 
> this is less fatiging (SP?) than the "lift and turn" method of looking over 
> your shoulder.  This could be what adds to the tolerance advantage for high 
> Gs in the Viper.

While it is true that it is much easier to see in the F-16 than other aircraft, 
this isn't really what gets you the better G tolerance. Its that fact that in 
the reclined position, the vertical distance between the heart and head is 
less, therefore not requiring as much work to maintain adequate blood flow to 
the brain and eyes.

	_ Stuart

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Shaw

> From: k138836@ee.tut.fi (Korhonen Tommi)
> Subject: Sams, Chad, Shaw
> 
> Shaw:
> This has a connection with the previous one: 
> The book has been sold out from the distributers and they say they can't get
> the book from the publisher. Is this correct? Does anyone know where to
> get a copy? I could put up with either of the versions of "Fighter Combat"
> (My retaler says that the other is published by the Navy, and the other 
> is more "civilian" version. But that they essentially would be the same
> book?)

Robert Shaw's "FIGHTER COMBAT: TACTICS AND MANEUVERING" has just gone into its 
eighth printing here in the States. I think you should be able to order it 
directly from SH.

	- Stuart

-------------------------------


[[ End of digest  Volume 5 : Issue 9 ]]

From devnull@onion.rain.com  Ukn Nov 26 11:25:36 1993
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Subject: Falcon3 Digest V5 : I10
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Falcon3 Digest Volume 5 : Issue 10
               Thu Nov 25 11:52:29 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Radar avoidance                      Tomi Junnila <topeju@utu.fi>       
  Re: 'Copter kills                    cisko@d0tokensun.fnal.gov (Greg Cis
  Re: Radar Avoidance, Helicopters     "Greg Stelmack" <Greg_Stelmack@mta0
  Reference sheet                      k138836@ee.tut.fi (Korhonen Tommi) 
  Problems with Pro Audio Spectrum 16  Michael Douglas Sprague <bljack@WPI

------------------------------------------------------------
From: Tomi Junnila <topeju@utu.fi>
Subject: Radar avoidance


I would like to add an what mr. Korhonen said about radar avoidance
difficulties, that the enemy will also get a radar lock on you (ok, and so can
you on them) through mountains. I've been jumped upon by MiGs dozens of
times flying in a river valley (at approximately 1000' AGL. The mountains
on either side were more than 5000' high) solo with radar off-line.  
  However, I have been able to avoid enemy interceptors by flying very low
(at approximately 250'). I set up a Red Flag mission in which I fled a bombing
site at 650-700 kts at 250' and pitted up 4 MiG-29s, 2 MiG-31s and 2 UMFs
to search for me along my escape route. While most of them noticed and
fired upon me, not one of them ever hit me (I didn't even have to use ECM
or chaff). I don't know whether this is because of my low altitude
(missiles lost me in the ground clutter?) or my high speed, but it worked,
time after time (I flew the mission with Elite enemy pilots for 6 times
until I got bored out of having nothing to do, engaged them and promptly
got shot down).

/------------------------------------------------------+-------------------
| Tomi Junnila                                         |"You're never gonna 
| Department of Physics @ University of Turku, Finland | die as long as
| topeju@polaris.cc.utu.fi                             | you live."
| Address: Kressunkatu 31, 20460 Turku, Finland        \-------------------
| Phone: +358 (9)21 247-1281    Fax/Data: +358 (9)21 247-1282
\--------------------------------------------------------------------------



-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: 'Copter kills

[ PLEASE EDIT THE BLOODY SUBJECT LINE!  Thanks :-)  -Jeff ]

> From: lwallen@lynx.dac.neu.edu (Lester W. Allen)
> Subject: FALCON3: Destroying those damn Helicopters!!
> 
> I know this is a FAQ I've tried
> all the methods posted for knocking those 
> helicopters out of the sky with limited 
> success.  Does anyone have any updated 
> methods for knocking off helicopters in
> FALCON.
> 		Thx.

Excellent question... Not getting the helo's, is what prevents me from
advancing to the NEXT IA level. There is one thing that did work though.
Obviously you have to kill the helo's with guns. I have only been able to 
do this using front view (scrolled up). This did work pretty good.  

[  I find them easy to kill.  Either use a '120, or guns.  To kill them
   with guns, line-up from several miles out, and blast away.  I've often
   killed them both on the same pass.  -Jeff ]

Greg Cisko

-------------------------------

From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
Subject: Re: Radar Avoidance, Helicopters

>Radar Avoidance:
>How to do it?
>I have done anything from 600-32000 feet and speeds from 250-550.

The best success I've had when doing a deep strike is to fly below 500 feet on
approach, popping up over the target. Anything higher subjects you to much more
radar. Also, plan your route to avoid radar, don't necessarily accept the
default. As an example, when flying the Israel campaign, I had to bomb a
bridge near the coast. I flew out to sea, then up and across into the target.
They didn't know I was there 'til after we dropped (then the SA-7 crews opened
up).

>Does anyone have any updated 
>methods for knocking off helicopters in
>FALCON.

Guns. Line 'em up, then give them a burst. Slow up a little on approach or
you'll overshoot very easily. Paratroopers are excellent target practice
for this...


-- Greg Stelmack (Greg_Stelmack@mta03.sbi.com)
-- Salomon Applications Developer, BTO Tampa
-- (813) 558-6189




-------------------------------

From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: Reference sheet

[ These are in /pub/falcon3/docs/f3sheet.{ps,txt} --Jeff ]

Falcon 3.0 Data reference sheet:

I wrote a nice sheet some night this week, and now I uploaded 
it into Onion.rain.com. (To */incoming, so I don not know where
it might come, if at all)  [ Note: See above.  --Jeff ]

It is a postscript file, two pages, and is supposed to have some use
when defining the enemy threat. Information from all the parts:
falcon, OFT and Mig.

Here is the description: (f3sheet.txt)
===================================

The file F32sheet.ps is a postscript format reference sheet made for
the games Falcon 3.02(.1) and Mig-29 1.01(.1).
It has nothing to do with the version numbers thought. :-)
It is a two page reference sheet including all the TWI codes, for
planes and SAMS in the game. It has some additional information too:
The weapon choice tables for different targets, as well as information
about their minimum release altitudes.

The information is very shorthanded, and composed ONLY from the 
manuals of Falcon, OFT and MIG-29. If differences were found, then the 
corresponding Falcon manual overruled. I have only few sources outside 
the games. Sometimes even the one manual data was confusing, and I had
to "interpret" it. 

If outrageous mistakes are found, please inform me.
Tommi Korhonen, k138836@cc.tut.fi
=======================================

Print and enjoy. (If Jeff permits!)
I could think about an ascii version also, depends on the willingness
of my data chart program! Ask if you are interested of one.

[ As long as it's not a complete Falcon3 manual which would violate
  copyright laws, why wouldn't I?  -Jeff ]

T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: Michael Douglas Sprague <bljack@WPI.EDU>
Subject: Problems with Pro Audio Spectrum 16

Hi Everyone,

I'm posting this for a friend.  He's not getting the digitized sound in Falcon.
His system:

486DX266 VLB
16 Meg Ram
CD-Rom
340 Meg HD
Tape Back up
STB video SuperVGA
Pro Audio Spectrum 16 Sound Card

DoubleSpaced Drive
Falcon 3.02.1
Mig 29 1.01.1

If you have any ideas as to why he's not getting the sound, you can send mail
to jayscott@wpi.wpi.edu

Mike


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+  Michael Sprague              +  "Bouncy ball is the source of all goodness + 
+  Worcester Polytechnic Inst.  +   and light"                                +
+  bljack@wpi.wpi.edu           +  Taipei for Windows                         +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------------


[[ End of digest  Volume 5 : Issue 10 ]]

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Subject: Falcon3 Digest V5 : I11
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Falcon3 Digest Volume 5 : Issue 11
               Fri Nov 26 20:46:12 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Helicopters                          jjsterre@acs.ucalgary.ca           
  Mig-29 campaign - Panama             ejones@yamato.tardis7.sai.com (Edwa
  Joystick Troubles                    Richard Bookout <70720.2555@CompuSe
  Please help with Falcon 3.02 over a  Izar Tarandach <izar@CS.HUJI.AC.IL>
  Midi sound remapping.                Andreas Ott <otta@gov.on.ca>       

------------------------------------------------------------
From: jjsterre@acs.ucalgary.ca
Subject: Helicopters


  You might try dropping bombs at the helicopters as well.  I tested Shaw's
assertion that bombs make good anti-helicopter weapons in Red Flag, and 
_if_ you can get the helicopter inside the lethal radius  than Falcon _will_
consider it shot down.  I've never been able to hit the choppers in IA;
this is either because I'm a poor shot with the bombs (usually using max ripple of Mk84s in IA 8) or because the helos are flying high enough to stay outside
the lethal radius of the bombs.

  James "Overload"/"Peregruzhyonii" Sterrett
jjsterre@acs.ucalgary.ca

-------------------------------

From: ejones@yamato.tardis7.sai.com (Edward M. Jones)
Subject: Mig-29 campaign - Panama

Hi. Just to let you know that when you're based at Bocas Del Toro, and
you're assigned to escort Mig-23's so they can attack ground targets
in La Chorrera, don't even bother. The Mig-23's run out of fuel before
they get to the target. Every time! Even using KCC's utilities to boost
all Mig fuel levels to 100% doesn't help...

-Eddie

-------------------------------

From: Richard Bookout <70720.2555@CompuServe.COM>
Subject: Joystick Troubles

I just upgraded my Sound Blaster 8bit card to a new SB16bit w/CDRom and my 
TM flight stick turned to crap...

Im running a 486/DX33, 8meg ram etc.  nothing unusual, but cant get the 
stick to work.
In Falcon and other games as well the stick seems to be in a constant right 
roll and no amount of calibration will help..there are no calibration 
controls on the TM.  TM documentation is non-existent and the only help 
provided by the SB docs is a suggestion that I run my machine at SLOWER 
speed if I experience joystick problems.

I hate to believe that Ill have to install another game card, and .......

run my machine at SLOWER SPEED.....I dont think so.......

Thanks

Rick
*************************
*   Well that didnt work........again!
*************************



-------------------------------

From: Izar Tarandach <izar@CS.HUJI.AC.IL>
Subject: Please help with Falcon 3.02 over a Novell connection


	Hi all! We finally got a Novell setup here at our lab, and the
first test was, of course, Falcon. One client is a 486dx2, the other a
386sx 33mhz, and the server a 486dx2. 
	Our problem is that after the "Receiving satelite downlink" everything
seems to stop. None of the computers lockup (num lock light still answers), and
a sniffer shows LOTS of activity going own between the two clients.
	We are using DOS 6, the latest IPX/ODI soft from Novell, and the 3
computers are in a closed link. We tried all speeds from 1200 to 57600, both
computers as answer/call, to no avail. The falcon version is 3.02, but we
have the patches up to Mig, just haven't applied them yet.
	Any clues ?


--izar

-------------------------------

From: Andreas Ott <otta@gov.on.ca>
Subject: Midi sound remapping.

Hi.

Does anyone have experience with remapping midi .pat files to make falcon
sound more realistic under the "Roland" option?  I would like to at least
get the gun sounds instead of a piano note.  There are a number of f/x
.pat files now available for guns and explosions.  Which file contains
the .pat file mapping information in Falcon?  what is the syntax for
changing it.  Any help would be appreciated.


-------------------------------


[[ End of digest  Volume 5 : Issue 11 ]]

From devnull@onion.rain.com  Ukn Nov 29 13:15:14 1993
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Falcon3 Digest Volume 5 : Issue 12
               Sun Nov 28 20:54:14 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: Help with Novell Connection      Michael Sutton <caustic@access.dige
  F3Maps                               ejones@yamato.tardis7.sai.com (Edwa
  Thrustmaster Questions               darrin vallis <vallis@hawking.nes.d
  Re: Thrustmaster Questions           jeff@neon.rain.com                 
  Re: Thrustmaster Questions           Kris Ong <krismon@quack.kfu.com>   

------------------------------------------------------------
From: Michael Sutton <caustic@access.digex.net>
Subject: Re: Help with Novell Connection

Izar:

     I have also experienced lockups like those you describe in your
earlier message.  Memory conflicts have been the source of problem in
almost every case.  Usually a conflict with the video memory specified
in the CMOS.

     Assuming that this is the problem you first need to identify
which PC is having a problem.  You can do this by watching the disk
access lights during the satellite downlink.  The caller's PC appears
to communicate with each of the answering PCs.  The PC with problems
should be the last PC to be communicating with the caller's PC.

     The next step is to identify the source of conflict and do
whatever you can to correct it.  I do not recall that we have ever had
to do more than change some of the CMOS settings and/or toggle some of
the shadowing options on/off.  I recommend using COMCHECK (it comes
with Novell) to test the system.

     We have had very good luck with flying Falcon 3.0 over a network,
though multiplayer duel is more stable that multiplayer campaign.  No
problems with up to six planes at once (all Falcons and different
mixtures of Falcons and Mig-29s).  We have also found that you can
have separate groups (e.g., two or three callers, each with their own
set of answerers) flying on the same network.

     Our hardware/software setup is as follows:

1.  8-bit 10-baseT arcnet cards.  Hooked up using coaxial cable in a
bus topology.  Six of the cards are Compex net-1a and the rest are a
mixed bag (e.g., Aquila, Arcnet C100A, and Arcnet-PC110).  These cards
are not very expensive: We can get them new for about $44-$55 (U.S.)
and used for $20 (just be sure that you get documentation for used
cards).

2.  Novell 3.1 (or is it 3.10, I forget), using the IPX specified for
the above type of network cards.

3.  We do not setup any of the PCs as a server.  Any of the PCs can
either call or answer.

4.  Mixture of MS-DOS (versions 5.0 through 6.2) and DR-DOS operating
systems (whatever the latest version is).

5.  Mixture of different memory management software.  Mostly QEMM and
the MS-DOS EMM386.  We have found, however, that PCs with non-Intel
CPUs would have frequent lockups when using QEMM.  These lockups have
not occured since the non-Intel PCs replaced QEMM with EMM386.

6.  Mixture of different PCs ranging from 386DX 33s to 486DX2 66s.

7.  Falcon comms: network, multiplayer duel/campaign, 57600 (this
setting should not have any impact on network speed, and we have
changed it without seeing any difference).

     NETWORK PERFORMANCE

     We have found a number of factors that influence the speed with
which the network and Falcon perform:

1.  Have the fastest PC be the caller.

2.  Put the calling PC at the end of the coaxial bus.  We do not know
why this affects performance, but it can have a dramatic impact on
speed.

3.  Keep the coaxial cables short.

Good Luck
Michael Sutton

caustic@access.digex.net
101st Squadron, 703rd Falcon Wing (DC Metropolitan Area)
We're always looking for new members
(703) 671-2251

-------------------------------

From: ejones@yamato.tardis7.sai.com (Edward M. Jones)
Subject: F3Maps 

> Edward,
> 
>    There is a patch available on Compuserve's FSFORUM, LIB 8 to suit your
> needs.  If you have MCU, download MCUPAT.EXE.  If you have FCU download
> FCUPAT.EXE.
> 
>                       Greg

Since we all have SOME patch for Falcon and Mig (if not the latest),
F3MAPS no longer works. Could you Greg (or SOMEBODY on this list)
go into Compuserve and get these two patches and put them on the
Cockpit BBS, or onion.rain.com, or somewhere NON-compuserve? Thanx.


-The Doctor

 

-------------------------------

From: darrin vallis <vallis@hawking.nes.dnd.ca>
Subject: Thrustmaster Questions

Hello everyone:

   Would some informed 'voice-from-the-net' be able to answer a couple of
questions about the Thrustmaster joystick?  I have never seen the answers
here on the list yet:

  1)  When you move the coolie hat or press a button on the TM, how is this
     info sent to the computer?  Is the analog joystick port somehow multi-
     -plexed, or does the stick send a scan code to the keyboard port.  Some
     other way....?

  2)  On some games, the coolie hat is remapped to a new set of functions by
    pressing some button on the stick (pinkie button for instance).  Instead
    of four functions you now get eight.  How is this accomplished?

  3)  Does the CH Flightstick Pro implement these things in the same way?


 Thanks for the time

 Darrin Vallis
 vallis@hawking.nes.dnd.ca

-------------------------------

From: jeff@neon.rain.com
Subject: Re: Thrustmaster Questions 


>  1)  When you move the coolie hat or press a button on the TM, how is this
>     info sent to the computer?  Is the analog joystick port somehow multi-
>     -plexed, or does the stick send a scan code to the keyboard port.  Some
>     other way....?

It's sent on the Y-axis of joystick #2 I think.  Something like
	20% deflection  = right
	40% deflection  = down
	60% deflection  = left
	80% deflection  = up

I'm not sure of the exact values, but that's how (more or less) it's done.

The rudder is on the X-axis of joystick #2.

>  2)  On some games, the coolie hat is remapped to a new set of functions by
>    pressing some button on the stick (pinkie button for instance).  Instead
>    of four functions you now get eight.  How is this accomplished?

They do it by software.  The software in the game uses the pinky button
sort of like how the computer uses the "shift" or "control" keys.

>  3)  Does the CH Flightstick Pro implement these things in the same way?

Beats me.

Later,
	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: Thrustmaster Questions

| 
| Hello everyone:
| 
|    Would some informed 'voice-from-the-net' be able to answer a couple of
| questions about the Thrustmaster joystick?  I have never seen the answers
| here on the list yet:
| 
|   1)  When you move the coolie hat or press a button on the TM, how is this
|      info sent to the computer?  Is the analog joystick port somehow multi-
|      -plexed, or does the stick send a scan code to the keyboard port.  Some
|      other way....?

Like what jeff said... they use one of the axis at certain degrees.
 
|   2)  On some games, the coolie hat is remapped to a new set of functions by
|     pressing some button on the stick (pinkie button for instance).  Instead
|     of four functions you now get eight.  How is this accomplished?

I have no idea.. jeff might be right. =)
 
|   3)  Does the CH Flightstick Pro implement these things in the same way?
| 

Nope.  CH uses button combos. I don't know the exact procedure but I think
it's something like hat right is button1 & button 2 pressed simultaneously..
I may not be exact but you get the idea..

Kris.

- -- 
krismon@quack.kfu.com           An eye for an eye will make the 
                                whole world blind.
Prodigy: GRTV13B                                 -MLK Jr.

-------------------------------


[[ End of digest  Volume 5 : Issue 12 ]]

From devnull@onion.rain.com Tue Nov 30 10:32:16 1993
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Subject: Falcon3 Digest V5 : I13
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Falcon3 Digest Volume 5 : Issue 13
               Mon Nov 29 20:10:19 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: ThrustMaster                     Joerg Stenger <stenger@zeus.uni-dui
  latest patches to FCU/MCU and the p  DECvp our highest volume product <b
  Problems w/Pro Audio Spectrum 16     kirti@cadence.com (Kirti Parmar)   
  F/A 18?                              mcoyne@acs.bu.edu (Michael Coyne)  
  Re: F/A 18?                          jeff@neon.rain.com                 
  A suggestion for Falcon3  (and SH)   jeff@neon.rain.com                 
  falcon 4                             (jeff prey) <preyj@dnrmai.dnr.wisc.
  Re: falcon 4                         jeff@neon.rain.com                 

------------------------------------------------------------
From: Joerg Stenger <stenger@zeus.uni-duisburg.de>
Subject: Re: ThrustMaster

This seems to be first "cross-posting" to both lists so I send my $0.02
to both ;-)

I think the remapping of the buttons only works if You also have the WCSII
but I might be wrong. Anyway, here is the connection scheme for the FCS/
FCS Pro and the WCSII:

Keyboard--->|-------|--->Keyboard-port at the computer
            | WCSII |
FCS(Pro)--->|-------|--->Joystick-port at the computer 

The joy-port has to be fully connected, i.e. you must be able to connect
it to two 'normal' sticks via an Y-cable.

With the WCSII you have two alternatives for the hat:
 1) You use the hat as analog device, then inputs from the head are routed
    through the y-axis of the 2nd stick. 
    Of course You can only use the digital throttle then, i.e. moving the
    WCS produces a series of characters; in F3 it's a series of '+' and '-'.

 2) You use the hat as digital device. You have to programm the appropriate
    keystrokes then, eg. 'BTN HU 3' (button hat up -> Front view).
    That gives You an analog throttle, i.e. the the movements of the WCS
    are routed directely through the y-channel of the 2nd stick.

(3) You also have the possibilty to set both to digital.
 
With the WCSII comes a TSR that allows You to remap all buttons during 
the game by pressing a before defined key, e.g. F12. The TSR then remaps
the keystrokes to some other characters, e.g. You press 'e' on the keyboard
but the character output is 'r'. Of course You must have set the hat to 
'digital' if You want to remap it.

I hope that clears up things a bit ;-)

I would like to add a few lines about the FCS/WCSII combination as input
devices for flight-sims. 
IMO there's nothing comparable available at the moment. Without using the
above mentioned remap-TSR You have the ability to program 3 times 6 various
functions only to the WCS-buttons; plus 3 times 3 functions if You have an
FCS; plus 3 times 4 functions if You set the hat of the FCS to digital.
I'm just writing a map-file for Tornado and I think when it's ready I won't
need to touch the keyboard anymore! (Of course You have to learn what button
is what for in what rocker-position, life is hard ;-)

A further big 'plus' for ThrustMaster is their outstanding customer support.
They answer not only e-mail but also questions in the NewsNet (c.s.i.p.g.f-s).
I never saw a company answer to questions  in a NewsGroup and even registered
users seem to have problems to get support from e.g. SH ( what's the last
status, Scott? (yes, You in WV ;-))

No, I'm not working for TM, I'm just a very confident customer, who wished
that more companies would have such a support.

Joerg "Dancer" Stenger




-------------------------------

From: DECvp our highest volume product <bottom_david@dneast.enet.dec.com>
Subject: latest patches to FCU/MCU and the padlock tsr's

Has anyone of you folks with compuserve access pulled the 3.02.1 patches for the 
Falcon/Mig commander utilities and/or the patches to f3 and mig padlock tsr's?

If so can someone push them to the archives on onion?

I know the padlock patches are called:

F321PK.ZIP

M101PK.ZIP

These patches are all supposed to be available on compuserve;'s fsforum

thanks

dave

-------------------------------

From: kirti@cadence.com (Kirti Parmar)
Subject: Problems w/Pro Audio Spectrum 16

Hi, Jay --

I, too, was having problems with digitized sppech after I
installed a Pro Audio Studio 16 card on a new system that
is configured similarly to yours. 

One call to SH cleared it up. Turns out I had set up my
system without expanded memory. As soon as I added 2MB as
expanded, wallah! Hope this helps.

				-- Kirti "Asleep At The Wheel" Parmar

-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: F/A 18?

I'm just wondering if anyone has heard any news on the F/A-18 add-on?

-Michael

-------------------------------

From: jeff@neon.rain.com
Subject: Re: F/A 18? 


mcoyne@acs.bu.edu (Michael Coyne) wrote:
>I'm just wondering if anyone has heard any news on the F/A-18 add-on?

Last I have heard, it'll be out in time for Christmas.  (Dec 25th)

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: jeff@neon.rain.com
Subject: A suggestion for Falcon3  (and SH)


One thing that Falcon3 is missing that would be really helpful is
waypoints on the radar display.  From what I've been told by
"real Fighter Jocks(tm?)", waypoints are shown on the radar display.

This would be very helpful, expecially for multiplayer campaigns.

Another thing that would be nice to have is Rmin and Rmax computed and shown
instead of the 5-mile countdown when in STT.

Full of ideas today,

	-Jeff
- -- 
Jeff Beadles		jeff@neon.rain.com

-------------------------------

From: (jeff prey) <preyj@dnrmai.dnr.wisc.gov>
Subject: falcon 4

I received the Sierra mag the other day and in it the Chips and Bits software
company had a listing for Falcon 4.0, did I miss something here?  Has SH come
out with a 4.0 version of falcon?  If so, what is better over the 3.0 version.
Any info would help

Thanks

p.s. think the list is great , keep up the good work

-------------------------------

From: jeff@neon.rain.com
Subject: Re: falcon 4 


>I received the Sierra mag the other day and in it the Chips and Bits software
>company had a listing for Falcon 4.0, did I miss something here?  Has SH come
>out with a 4.0 version of falcon?  If so, what is better over the 3.0 version.
>Any info would help

>From what I've heard, Falcon4 is at least a year away from being done.
C&B has always been a company to advertise products that don't even exist yet.

The next product in the EBS series due out (that I am aware of at least)
is the F/A-18 add-on for Falcon3, due out in time for Christmas.

>p.s. think the list is great , keep up the good work

Thanks!

	-Jeff

P.S.  Can anyone tell that I am on vacation this week?  :-)
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------


[[ End of digest  Volume 5 : Issue 13 ]]

From devnull@onion.rain.com  Ukn Dec  2 02:08:54 1993
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Subject: Falcon3 Digest V5 : I14
Status: RO
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Falcon3 Digest Volume 5 : Issue 14
               Wed Dec  1 08:53:53 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: A suggestion for Falcon3         J.Hoppenbrouwers@kub.nl (JeroenHopp
  FYI: Shaw's Fighter Combat book @ B  vly@netcom.com (Vinh Ly)           
  re: F/A-18 and A-10 from SH          Larry Bain <lbain@hpmpeb3.cup.hp.co
  subcribe falcon3                     seik0028@rz.uni-hildesheim.de (Eike
  CCIP death-dot                       gsobala@tube.demon.co.uk (George So
  Huh?                                 Bryan Cass <BC@VTI.dnet.idx.com>   
  Re: CCIP death-dot                   knutson@mcc.com (Jim Knutson)      
  Re: Huh?                             knutson@mcc.com (Jim Knutson)      
  Re: Huh?                             a825199@pan.mc.ti.com (Pete William
  Wingperson messages.                 jeff@neon.rain.com                 

------------------------------------------------------------
From: J.Hoppenbrouwers@kub.nl (JeroenHoppenbrouwers)
Subject: Re: A suggestion for Falcon3

> One thing that Falcon3 is missing that would be really helpful is
> waypoints on the radar display.  From what I've been told by
> "real Fighter Jocks(tm?)", waypoints are shown on the radar display.

The Real Thing is even better. I saw a HUD movie recording on a local airshow
(genuine F16 maintenance crew, no SF story) of some interesting F16 maneuvers
and the waypoint marker IS SHOWN AS A RECTANGLE ON THE HUD when the radar is
in AIR mode. You can actually SEE YOUR GROUND TARGET bounded by a rectangle
from thirty miles out! They set the waypoint on one of Holland's big
anti-sea constructions (for insiders, the Oosterscheldedam) and the rectangle
remained there rock solid during some hefty maneuvers.

I can imagine waypoints being "echoed" onto the REO. That would not be
ANY problem if you can map them onto the HUD.


Jeroen

--
Jeroen Hoppenbrouwers, research engineer at     |  When does the Falcon version
Infolab, Tilburg University, The Netherlands    |  for OS/2 come out?

-------------------------------

From: vly@netcom.com (Vinh Ly)
Subject: FYI: Shaw's Fighter Combat book @ BookStar

I bought Shaw's book @ BookStar for a total of $24.78.

	25.56 (list price)
       - 2.56 (10% off - I'm a BookStar member)
	23.00 (sub-total)
	 1.78 (7.75% tax)

	24.78 (total paid)


I think BookStar is a bookstore chain in Texas and southern California.

- -- 
Vinh Ly
vly@netcom.com

-------------------------------

From: Larry Bain <lbain@hpmpeb3.cup.hp.com>
Subject: re: F/A-18 and A-10 from SH


From: mcoyne@acs.bu.edu (Michael Coyne)
>
>I'm just wondering if anyone has heard any news on the F/A-18 add-on?
>

Standing on the sidelines (I've met a few SH employees thru the 510th TFW that I
recently joined), the folks at SH are working feverishly on the the finishing
touches for release of the F/A-18.  (this may account somewhat for the lack of  
responsiveness from SH of late, alot of folks there have be working long long hours
for the last month or two). 

Officially, the word is still 'by Christmas'.  Unofficially, I get the impression 
that it could be any day now but that's just my hunch.  My preference is that they
take the time to debug it well so I hope that Christmas isn't creating undo pressure
but I did see (not fly) a beta version and it looked nice.  I watched a carrier 
landing that I've been waiting a couple of years to see in a flight sim.  Nice
looking modern Multi-Function Display avionics package as well.

Anyway, F/A-18 seems close to release.

F.Y.I. for those who are interested in what happened to the A-10 (I heard this at
SIM-CON), supposedly SH decided to wait until there were better hi-res video
platforms available before they could do the low level air to ground simulation   
that they wanted in A-10.  A-10 is now slated for the Falcon4 series.  And don't
be misled by Chips and Bits * early * ads for Falcon4, F4 is still a long ways off 
on the event horizon. But heh, if F/A-18 is a good simulation of real carrier 
flight operations, it will be a long time before I get bored. (hech, I've barely
scratched the surface with the Fulcrum) and of course SH may well have more 
in store for the F3 series.


-Larry 'Missile-Bait' Bain    lmbain@netcom.com

 







-------------------------------

From: seik0028@rz.uni-hildesheim.de (Eikermann)
Subject: subcribe falcon3

please contact me under:
seik0028@rz.uni-hildesheim.de

I'm intrested in some utility's for FALCON3.02 etc.

-------------------------------

From: gsobala@tube.demon.co.uk (George Sobala)
Subject: CCIP death-dot


Swoop in. Carefully aim the CCIP pipper ("death-dot") at the 
target. Lock. Hold course. Listen to the bombs fly. Watch as 
the iron flies 50 feet over the target and explodes harmlessly 
beyond. Should it be the "scare-em-to-death-dot"? 

Seriously, I set up Red Flag missions and tried this again  
and again. Ordinance overshoots every time. IF however I aim 
with the intersection of the 2 lines above the pipper, I end 
up on target. Should it be like this? I am using 3.02.1. 

- -- 
George Sobala


-------------------------------

From: Bryan Cass <BC@VTI.dnet.idx.com>
Subject: Huh?

I just started my first campaign after a few months of really perfecting how to
crash gracefully into the end of the runway :-).  But there are a few things
the wingmen say that are not documented.  Can you explain "Music on!" and
"Alpha Mike Foxtrot"?  BTW, I laughed out loud when I finally figured out what
"Kilo Mike Alpha" meant!

Thanks,
Bryan

-------------------------------

From: knutson@mcc.com (Jim Knutson)
Subject: Re: CCIP death-dot

> Swoop in. Carefully aim the CCIP pipper ("death-dot") at the 
> target. Lock. Hold course. Listen to the bombs fly. Watch as 
> the iron flies 50 feet over the target and explodes harmlessly 
> beyond. Should it be the "scare-em-to-death-dot"? 

I reported this in Aug '92 when I was practice bombing on one of the
gunnery ranges and couldn't hit anything.  Apparently, it hasn't been
fixed.  Basically, my solution was to release when the circle of the
death dot touches the target.

Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!

-------------------------------

From: knutson@mcc.com (Jim Knutson)
Subject: Re: Huh?

You can find answers to these questions in the falcon3 wais library.
Telnet to quake.think.com, login as wais, select falcon3 as your
source library and ask about "alpha mike foxtrot".  Then review whatever
the query returns.

Basically, "Music on" is a wingman turning on ECM.  "Alpha Mike
Foxtrot" is similar to "Kilo Mike Alpha".  It's "Adios Mother F*r".

Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!


-------------------------------

From: a825199@pan.mc.ti.com (Pete Williams)
Subject: Re: Huh?

>I just started my first campaign after a few months of really perfecting how to
>crash gracefully into the end of the runway :-). 

    Hehe, sounds familiar, no?

> But there are a few things
>the wingmen say that are not documented.  Can you explain "Music on!" and
>"Alpha Mike Foxtrot"?  BTW, I laughed out loud when I finally figured out what
>"Kilo Mike Alpha" meant!

   Well, 'Alpha Mike Foxtrot' is on the same vein - try 'Adios, Mother 
Fu%#er'. Usually means he has killed his adversary.

   'Music On' means your wingman has activated his ECM; I've always assumed 
it also means every bad guy on your hard disk now knows where you are....

   I thought this stuff *was* listed somewhere in the manual, but it's been 
a while since I read it so I'm not sure.


Pete Williams


-------------------------------

From: jeff@neon.rain.com
Subject: Wingperson messages.


Bryan Cass <BC@VTI.dnet.idx.com> wrote:
>I just started my first campaign after a few months of really perfecting how to
>crash gracefully into the end of the runway :-).  But there are a few things
>the wingmen say that are not documented.  Can you explain "Music on!" and
>"Alpha Mike Foxtrot"?  BTW, I laughed out loud when I finally figured out what
>"Kilo Mike Alpha" meant!

Music on == ECM on.

AMF == Adios MotherF*cker.

Later,
	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------


[[ End of digest  Volume 5 : Issue 14 ]]

From falcon3@onion.rain.com Fri Dec  3 14:01:57 1993
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Subject: Falcon3 Digest V5 : I15
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Falcon3 Digest Volume 5 : Issue 15
               Fri Dec  3 00:08:08 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: Huh?                             knutson@mcc.com (Jim Knutson)      
  RE: A suggestion for Falcon3  (and   davidr@wv.MENTORG.COM (David Ransie
  RE: A suggestion for Falcon3  (and   knutson@mcc.com (Jim Knutson)      
  Modem settings requested.            Chuck Reid (x5992) <DASCHR@UWOCC1.U
  Re: Modem settings requested.        knutson@cactus.org (Jim Knutson)   
  Falcon & TCP/IP                      fishead@corona.unomaha.edu (David L
  Re: Falcon & TCP/IP                  Kris Ong <krismon@quack.kfu.com>   
  Re: ipx over the internet? (fwd)     Kris Ong <krismon@quack.kfu.com>   

------------------------------------------------------------
From: knutson@mcc.com (Jim Knutson)
Subject: Re: Huh?

[ meaning of wingman messages deleted. ]

>    I thought this stuff *was* listed somewhere in the manual, but it's been 
> a while since I read it so I'm not sure.

It was probably described in the OFT manual.  However, I'm not sure
that it's described in the F302 patch README, so people could be seeing
these without having a clue.

[ Most of the messages are in the Falcon3 manual on page 162-163.
   at least in my version of the manual dated 9-91 on the back cover.  -Jeff]

Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!

-------------------------------

From: davidr@wv.MENTORG.COM (David Ransier)
Subject: RE: A suggestion for Falcon3  (and SH)

> From: jeff@neon.rain.com
> Subject: A suggestion for Falcon3  (and SH)
>
> One thing that Falcon3 is missing that would be really helpful is
> waypoints on the radar display.  From what I've been told by
> "real Fighter Jocks(tm?)", waypoints are shown on the radar display.

This information is available in an F-15, but does the real F-16 radar offer
this information?  Can any of you "real" fighter drivers answer?

An F-15 pilot described the use of the on-radar-waypoints as reference markers.
 You give bering and range to a bogie from the reference waypoint because the
other flights you're talking to may not know where you are, exactly, so you
don't make a good reference, but a predefined waypoint does.

> Another thing that would be nice to have is Rmin and Rmax computed and shown
> instead of the 5-mile countdown when in STT.

Add, also, information about Rmax1 and Rmax2 (within weapons parameters, but
marginal, and well within weapons paramters.) This was a disappointment in Art
of the Kill.  I thought the video/book were great. Pete Bonani's discussion of
weapons envelope described Rmin-Rmax as a variable min-max range. Basically, the
weapons envelpoe changes with aspect ratio and closure rate (when you're on the
bandit's six, you need to be closer becuase the bandit will be further away by
the time the missle reaches him.) I'm unclear, though, if aspect and closure
rate are the main variables in Rmax1-Rmax2, or if there are other factors to
consider.

Thanks.

- -- 

+++++++++++++
David Ransier  davidr@pdx.mentorg.com      These comments are my own. I paid for
               Office: (503) 685-1528      them. I own them. They're not my 
               Fax:    (503) 685-7704      employers, and you can't have them.
+++++++++++++

-------------------------------

From: knutson@mcc.com (Jim Knutson)
Subject: RE: A suggestion for Falcon3  (and SH)

> Add, also, information about Rmax1 and Rmax2 (within weapons parameters, but
> marginal, and well within weapons paramters.) This was a disappointment in Art
> of the Kill.  I thought the video/book were great. Pete Bonani's discussion of
> weapons envelope described Rmin-Rmax as a variable min-max range. Basically, the
> weapons envelpoe changes with aspect ratio and closure rate (when you're on the
> bandit's six, you need to be closer becuase the bandit will be further away by
> the time the missle reaches him.) I'm unclear, though, if aspect and closure
> rate are the main variables in Rmax1-Rmax2, or if there are other factors to
> consider.

I was not as impressed with AOTK as you I guess.  I'm still reading
through the book, but the detail in the video and first part of the
book is VERY basic.  If you can read and understand Shaw's book, then I
think it's a better buy.  For instance, nothing was said about how the
weapons envelope changes in a turning fight.  For some weapons, it gets
very distorted.  Rate of turn of the bandit is a variable in the envelope.
You also need to remember that the weapons envelope is 3 dimensional even
though only the top view was shown.

Jim Knutson                                                | |
knutson@mcc.com                                         --=oOo=--
cs.utexas.edu!milano!knutson                               +
Wk: (512) 338-3362                                      Check Six!


-------------------------------

From: Chuck Reid (x5992) <DASCHR@UWOCC1.UWO.CA>
Subject: Modem settings requested.

 
I friend and I are getting down to the short strokes of trying Falcon3
in Head-to-Head mode over modems and a phone line (local call).
 
We have both updated to the 3.02.01 patch level to set the best stage
for this trial.
 
He and I both have sexy new 14.4 modems and are wondering what setting
various folks have found to work best in your own experiences.
 
I understand that the program does not make use of the V.32 or V.42
standards (this would be my first choice on the Falcon4 wishlist or
for a later enhancement to Falcon3).
 
So please offer up your tried and true settings for your modems which
you find work best. Thanks for the help!
 
CHR.

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re: Modem settings requested.

> I friend and I are getting down to the short strokes of trying Falcon3
> in Head-to-Head mode over modems and a phone line (local call).
>  
> We have both updated to the 3.02.01 patch level to set the best stage
> for this trial.

Actually, the best level for head to head is 3.02 with the F302COMM TSR
from F32PAK.ZIP.  The TSR allows you to use V32.bis/V42.bis connections
with hardware flow control and fast (i.e. 38400 and faster) baud
rates.  Mission download times will be cut from ~7 minutes to ~30
seconds.  Warping will be reduced.

If you can back down to 3.02, I'd HIGHLY recommend it.  Be sure you
test your joystick control before connecting as the joystick
calibration bug might bite you while dueling.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: fishead@corona.unomaha.edu (David L. Britton)
Subject: Falcon & TCP/IP

A quick question...

I recently got ahold of several 501 Ethernet cards and was wondering 
(since i don't have the money for a novell lan) is there any way to
get Falcon 3.0 to work across the TCP/IP?

Thanx in advance...

David L. Britton
fishead@corona.unomaha.edu

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: Falcon & TCP/IP

| 
| A quick question...
| 
| I recently got ahold of several 501 Ethernet cards and was wondering 
| (since i don't have the money for a novell lan) is there any way to
| get Falcon 3.0 to work across the TCP/IP?
| 
| Thanx in advance...
| 
| David L. Britton
| fishead@corona.unomaha.edu
| 
Oh I do wish.. there might be a way to run ipx through tcp/ip.. that's my 
mission in life. =)

But if you're just gonna play on your own with friends.. you don't need the
novell software.. just the ipx.com which either came with your card.. or you
can probably find at some ftp site.. (or you can ask someone with the same
card to give you a copy)

Kris.

- -- 
krismon@quack.kfu.com           An eye for an eye will make the 
                                whole world blind.
Prodigy: GRTV13B                                 -MLK Jr.

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: ipx over the internet? (fwd)

Forwarded Message..

| Check your Novell manuals on IPTunneling.  IPTunneling allows a PC on an IP-
| ONLY network interact with the fileservers in a IPX network as though the 
| PC was using IPX.  To do this the Client PC must be running LanWorkPlace for DOS
| and they must have one FileServer connected to the IPNetwork and the IPXNetwork 
| (They Can Be the Same Network) doing IPTunneling also.  
| 
| The way this works is the Station will encaptulate its IPX packets in IP and 
| then transmit them to the fileserver which will strip off the IP header (Maybee
| more) and then transmit it on the IPX network.  The server will also do the 
| opposite for packets going to the workstation.  This is not a pretty solution 
| but it works quite nicely.  
| 
This is what I got.. after asking some questions...
Does anyone have the facilities to test this?? if it works.. maybe 6 player
falcon?? =) 

Kris.

P.S. (I really don't understand what this guy is telling me)

- -- 
krismon@quack.kfu.com           An eye for an eye will make the 
                                whole world blind.
Prodigy: GRTV13B                                 -MLK Jr.

-------------------------------


[[ End of digest  Volume 5 : Issue 15 ]]

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Falcon3 Digest Volume 5 : Issue 16
               Fri Dec  3 17:38:31 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  A Newbie's comments                  gsobala@tube.demon.co.uk (George So
  More F16 Trainee questions           Bryan Cass <BC@VTI.dnet.idx.com>   
  Re: More F16 Trainee questions       a825199@pan.mc.ti.com (Pete William
  Any of you have this silly lockup w  SHOCKEME@DELPHI.DASD.HONEYWELL.COM 
  Falcon midi f/x                      Andreas Ott <otta@gov.on.ca>       
  Something for Falcon4                jmm0021@ephsa.sat.tx.us (Jason Mont
  Thrustmaster FCS                     ""Jay Hui" Aliasfile: ~/.mh_alias" 
  Modem settings requested             shanev@aol.com                     
  Meeting for TFW in Alb., NM          Beau Mersereau <moosic@triton.unm.e
  T-Master . . .                       Kestrel  <prt40684@uxa.cso.uiuc.edu

------------------------------------------------------------
From: gsobala@tube.demon.co.uk (George Sobala)
Subject: A Newbie's comments


Thank you to all on this mail group for waxing lyrical about F3
to such an extent that I had to buy it. When I first got 
interested in flight sims a year or so ago, I tried the F3 demo 
but found it unplayable on my 386-16 with keyboard. Instead I 
bought F117 (I know, I know - but it was a fun introduction, and 
my 8 year old son likes it). I upgraded to a 486-66 VLB a few 
months back, and out of interest tried the F3 demo again. Wow! I 
could score kills. I read through ALL the F3 archives, and ordered 
it for my birthday.  

20 hours later (= raw novice) I agree that this is the best sim 
around. 

The best points - and therefore those which need building on in 
Falcon 4: 

The "realism" of the simulated world: hit targets stay hit, 
land battles going on etc. Oh .. and I love the little men. 

The quality of the wingmen. And the autopilot. :-) 

The quality of the enemy AI. Nice that each AA missile is NOT a 
sure kill! 

ACMI / AVTR: wonderful! 

Falcon4 will be SVGA: perhaps this can be done with little loss 
of performance, at least from my experience with FS5 comparing the 
320x400 and 640x400 modes. 

The flaws - which need fixing for Falcon4: 

Better avionics. Get up to date with the latest stuff carried by 
F16s (as already recently discussed). 

The flight models. Having read about complex v HiFi I must say I 
expected a bit more from Complex mode. I think it is not v good.
I don't think anyone has commented on this "feature" in complex:
roll 20 (or so) degrees left and you will slowly turn left (as well as 
nose pitching down), but roll 20 degrees right and flight carries 
on in straight line (and nose pitches down). Fine turning for A-G 
attack is a bitch in complex. Need to slow down and use rudder. 

HiFi is better but spoilt by the awful transition to Complex 
at low airspeed.

Now that SH and Microprose have merged, perhaps SH could pick 
Microprose's brains as to a good flight model ("Heresy! Heresy!" 
you chant. Hear me out.) I refer to that little known game, Jump 
Jet. (Not the Domark version). I bought it for my 386-16 and 
instantly regretted it. Frame rate of 1-2 / second! Resurrected by 
the 486-66, but still not recomended because of: 

(1) Stupid campaign mode. Hit targets don't stay hit. 
(2) "Superman against the world" type gameplay. 
(3) Idiotic weapons guidance systems. 
(4) Though Gouraud graphics are nice, mountains have a disturbing 
tendency to materialise in front of you from nowhere. The Falcon 
world is superior, even though it is only polygon based. 

However, its one saving grace is the "Realistic flight model" - 
which really does feel good. (Of course I am completely 
unqualified to say how realistic it actually is.) Real momentum to 
rolling - much more than F3 Hifi. Big effects of weight on 
performance. (How can I tell if drag is modelled?)  Incredible 
vertical landings - where rudder causes roll as well as 
yaw. 

             --------------------------------- 

One question for you all - I know it has been discussed before. 

How to win campaigns? Received wisdom on this group is to 
succeed at the missions. BUT reading the manual, the strategic bit 
of the simulator should take into account damage to all important 
targets. What if you set up flights of ace wingmen to deal with 
the mission, and set out on your own (or with one wingman) to take 
out C3, radar, runways etc? The manual hints that this may be an 
effective strategy. 

Anyway. Enough delerious babbling. (At home with 'flu).

My GBP 0.02's worth. 

- -- 
George Sobala


-------------------------------

From: Bryan Cass <BC@VTI.dnet.idx.com>
Subject: More F16 Trainee questions

Please excuse my ignorance, but I cannot find explanations for these things in
the F3 manual.

I keep hearing another phrase from the wingman that I don't know how to
interpret:  "Radar Contact:  xxx degrees, xx miles".  Is this the same as "I've
got a spike", and if so, why doesn't *my* radar pick up the same signal?  How
should I react to this abundant radio message?

[ This means that your wingie sees an unidentified plane at your xxx
   degrees, and xx miles.  Spike means that he was painted by a hostile
   radar.  -Jeff]

And here's one that left me saying, "What the heck are you doing, Hydra?".  On
a bombing run in the Kuwait theater, there is an enemy airbase on the way to
the target that the wingman (and my plane, in autopilot) always wastes all of
his bombs on; and I can't tell him to stop.  There is no waypoint around that
airbase, so I can't figure out why the game chooses to use up A to G stores,
then continue on to the real target with no ordinance!

And speaking of continuing on...I can't believe that the game would not
automatically load extra fuel for a bombing mission over 200 miles away, but
my wingman and I flameout about 3/4 of the way to the target and the Allies
lose 2 Falcons and pilots (maybe that's why he bombs the closer airbase).
Hm.  I did run the mission again with external tanks and we got to the target
OK, but it sure is hard to dogfight with all that weight on the wings.  I guess
the answer is to load my own weapons and experiment; maybe I should add another
flight in front with all A to A weapons to clear the skies for us.

Thanks for your input,
Bryan

P.S.  How do you get this message to the Digest so quickly?  The other day I
received 3 responses via email within hours of submitting the message. Thanks!

[ There's a list of around a half-dozen people who get the articles as they
  come in.  They help out by answering questions, so I don't have to
  (because I don't have the time) answer all questions.  The other 700+
  people get this via the digest. :-)  --Jeff]


-------------------------------

From: a825199@pan.mc.ti.com (Pete Williams)
Subject: Re: More F16 Trainee questions

Bryan Cass writes:

>Please excuse my ignorance, but I cannot find explanations for these things in
>the F3 manual.
>
>I keep hearing another phrase from the wingman that I don't know how to
>interpret:  "Radar Contact:  xxx degrees, xx miles".  Is this the same as "I've
>got a spike", and if so, why doesn't *my* radar pick up the same signal?  How
>should I react to this abundant radio message?

    I thought the 'got a spike' referred to a G/A (SAM) threat. The 'radar 
contact' message means your wingie has picked up an *unknown* radar contact 
at that distance and bearing from *him*. You might want to check it out 
yourself if he is near you and run an IFF. A lot of these contact reports 
turn out to be friendlies. If you choose to ignore it (you ought to do that 
if the report is from some guy 50 miles away), just keep in mind that there 
is another potential bad guy out there..

>
>And here's one that left me saying, "What the heck are you doing, Hydra?".  On
>a bombing run in the Kuwait theater, there is an enemy airbase on the way to
>the target that the wingman (and my plane, in autopilot) always wastes all of
>his bombs on; and I can't tell him to stop.  There is no waypoint around that
>airbase, so I can't figure out why the game chooses to use up A to G stores,
>then continue on to the real target with no ordinance!

      Gee, don't remember this one. Check your waypoints - did somebody 
(computer) assign SEAD waypoint over that airbase? If so, then the flight 
did what the computer asked. Try either re-routing or breaking you flight up 
into sections - maybe 2 for the SEAD (or CAS ro whatever it was) and the 
rest with no waypoint or a no action waypoint. If you find that there was no 
waypoint action at that airbase, but your flight dropped anyway, then I'm as 
confused as you...


>
>And speaking of continuing on...I can't believe that the game would not
>automatically load extra fuel for a bombing mission over 200 miles away, but
>my wingman and I flameout about 3/4 of the way to the target and the Allies
>lose 2 Falcons and pilots (maybe that's why he bombs the closer airbase).
>Hm.  I did run the mission again with external tanks and we got to the target
>OK, but it sure is hard to dogfight with all that weight on the wings.  I guess
>the answer is to load my own weapons and experiment; maybe I should add another
>flight in front with all A to A weapons to clear the skies for us.

     Sounds like a job for FALCCALC (or it's replacement) which figures 
approximate fuel usage. F3 will not always choose the nest loadout (some say 
it *never* chooses the best loadout) - sometimes it will give you impossible 
loadouts (too heavy to fly - you crash when you transition to HiFi at 300 
knots). Always do a reality check on what they give you. For better fuel 
economy try immediately climbing to 15-20K - you'll get something like 
double the miles/gal. Only do this on hops of more than 100 miles or so each 
way. And yes, it's good practice to assign escort flights - just watch your 
gas supplies.


Good luck!

Pete Williams
    


-------------------------------

From: SHOCKEME@DELPHI.DASD.HONEYWELL.COM
Subject: Any of you have this silly lockup when changing versions?


I downloaded the 3.02 patch stuff from onion.rain.com (the arj'ed version)
and after installing it, I tried to run falcon3.....

The screen went blank, there was a click over my SBPRO and then nothing.
So, I deleted the whole thing, retried installing falcon3 but setting the
option to not use the sound card. Tried the patch...same thing. 

Then, I reinstalled falcon3, moved only the .rtp and .exe that the readme
file talked about, then ran the gopatch manually....same thing.

Then, I tried the Epatch. Got a different opening screen (version at the 
bottom said 3.0c) went to Red Mission, hang.

I'm using an ACER (sucks) 486DX2/66, Sound Blaster Pro (2.0), Thrustmaster
and the OLD Falcon 3.0 (Well, I bought it a while back).  I tried the
bootup disk batch files for the Dell, the Mouse and the basic, nothing
worked?  Finally, I went to a different ftp node and found f3fixd.zip,
tried it, and it worked. The opening screen is the same as the original.
I THEN tried the patches for E and 3.02....same hang.

Well, my wish list would be to never have to go through this type of
install/reinstall/re-reinstall again.

Steve
Shockeme@Delphi.DASD.Honeywell.Com

-------------------------------

From: Andreas Ott <otta@gov.on.ca>
Subject: Falcon midi f/x

Hello all.  Is there a way to remap some of the midi sound effects for
falcon?  The mapping SH uses has a cello patch for cannon fire.  Other
sounds like the TWI, engine, missle release etc. are no better.  When I
managed to remap a machinegun patch to the cello, the volume level in falcon
was very low. Any help in solving this would be appreciated.

Thanks in advance.


Andreas Ott@gov.on.ca


-------------------------------

From: jmm0021@ephsa.sat.tx.us (Jason Montgomery)
Subject: Something for Falcon4

This might have been mentioned before but a nice feature for falcon4 
would be direct support for TCP/IP.  It would make games over the 
internet alot simpler than it is now.

Jason Montgomery

--
jmm0021@ephsa.sat.tx.us (Jason Montgomery)              
Rivercity Matrix  --  +1 (210) 561-9815/21  --  San Antonio, Texas

-------------------------------

From: ""Jay Hui" Aliasfile: ~/.mh_alias" <jayhui@mailbox.syr.edu>
Subject: Thrustmaster FCS

Hi,
  I'm quite new to this list, so an initial 'hello' to all.  Now, to business,
I recently got a FCS with a Kraft game card to use with Falcon 3.02 (& Mig29).
Until I bought the stick, I've been a hard-core keyboard player (are we rare?).
When I started to use the joystick, say in Mig29, I found that there is 
considerable 'lag' between turning, because there is such a long throw
between "point-to-point" (if you all my inclusion of a driving turn, which is 
the distance from making a full left turn to a full right turn). I found that
it was quite hard to do precise turns, cause I'd turn the joystick, then
5 seconds later, the Mig turns!!! I don't know if the 'real Mig' or all
fighter planes are like that, but it became quite difficult!  Not sure, if it
is a hardware problem, but it works fine, just slowly.  Is it me, and I have
to get used to it, or is there a problem or something, or are jets always
like that?  

If this matters, I have Falcon v3.02, Mig v1.0  (haven't got the upgrade yet)
Hardware:

Kraft gamecard (Has it's own software that detects bus speed)
486Dx2 66Mhz

Thanks for any info...


Jay
[ 15 line signature deleted. --Jeff]

-------------------------------

From: shanev@aol.com
Subject: Modem settings requested

Jim Knutson writes: > Actually, the best level for head to head is >3.02 with
the F302COMM TSR
>from F32PAK.ZIP.  The TSR allows you to use V32.bis/V42.bis >connections
>with hardware flow control and fast (i.e. 38400 and faster) baud
>rates.  Mission download times will be cut from ~7 minutes to ~30
>seconds.  Warping will be reduced.

>If you can back down to 3.02, I'd HIGHLY recommend it. 
Jim, the new version of this utility pack is out and it's called F321pk, so
if you can get a hold of this utility, you can use it with the latest Falcon3
version.

                        Shane

-------------------------------

From: Beau Mersereau <moosic@triton.unm.edu>
Subject: Meeting for TFW in Alb., NM

	On one of the local bbs I saw an annoucement for a meeting of
the 505th TFW.  This meeting will be held on Sat. Dec. 4th at 7:00 pm
at the Page One bookstore on Montgomery.  I believe this is going to be 
an organizational type meeting.  Can someone send me some ideas that 
you've included in your local TFW's?  Thanks.
Email me if you would like more info.
- -- 

Email: moosic@triton.unm.edu                                    
Check Six!                           |
Moose				     |
				    (0)
                          X--------<_._>--------X
                             XxX    (_)    XxX 
			      X             X

-------------------------------

From: Kestrel  <prt40684@uxa.cso.uiuc.edu>
Subject: T-Master . . .

What is the top of the line Thrustmaster joystick?

The FCS Mark II Pro?  Or just the FCS Pro?

[ In a nutshell, the Thrustmaster line has:
   RCS - Rudder Control System.   Rudders, quite solid, IMO, the best.
   WCS - Weapons control system.  This is a throttle and a bunch of buttons.
          There are two types.  The older version is called the Mark I, and
          isn't very programmable.  The newer one is called the Mark II,
          and is quite programmable.
   FCS - Flight Control System    This is a "joystick".  There are two models,
         both of which are available.  The standard FCS is made of plastic,
         and the "Pro" has a metal base & other "frills".
   There's other products that they sell, but these seem to have the most
    questions asked of them.  -Jeff]

Thanks for your help.

Paul
prt40684@uxa.cso.uiuc.edu

-------------------------------


[[ End of digest  Volume 5 : Issue 16 ]]

From falcon3@onion.rain.com Mon Dec  6 11:33:24 1993
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Falcon3 Digest Volume 5 : Issue 17
               Sun Dec  5 11:39:48 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Mig-29 performance against the "rea  knutson@cactus.org (Jim Knutson)   
  H2H Falcon...                        Jeff Duvall <mirage@u.washington.ed
  Lag Time (was: Thrustmaster FCS)     Kevin Franden <kevinf@informix.com>

------------------------------------------------------------
From: knutson@cactus.org (Jim Knutson)
Subject: Mig-29 performance against the "real" thing

I have been reading the book "Fulcrum" by Alexander Zuyev.  He's the
Russian pilot who defected with a Mig-29 to the West.  The book is
quite interesting and I would recommend it.  In it he describes a
combat wing readiness test in which you start at 6000' AGL, go full
afterburner, pitch down 10 degrees to descend to 3000' AGL and go flat
out for 75nm.  In his description he said he reached a speed of 805
kts.

I decided to try Mig-29 1.00 (haven't upgraded yet) to see how it
compared.  I set it to the realistic flight model, loaded lesson
1 in Red Flag and started off.  Other than fighting the trim and
having to hold a 5 degree nose down pitch to maintain my 3000',
it was pretty much the same as the book.  I achieved a speed of
810 kts.  Of course, the difference could be between their true
altitude and Red Flag's 3000' AGL true altitude as the higher I
crept up, the faster I went.

I have no idea on how true the book is on performance specs, but
it probably isn't far off.  I'm also surprised at how well Mig-29
actually matched the spec.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +

-------------------------------

From: Jeff Duvall <mirage@u.washington.edu>
Subject: H2H Falcon...

My uncle and I are just beginning to attempt playing head to head with 
falcon3. I'm on a 486sx-25 and calling with a 2400 baud modem, and he's 
on a 386sx-16 answering with a 2400. We are both up to version 3.02 patch 
level. I just have some questions. 

1.)  Is it worth while to even attempt this a such at low baud rate? 

2.)  What kind of connect times should be expect at this speed? 20 min? 1 
hour? 2 hours? ;)

3.) Should we upgrade to 3.02.01?

Thanks for the help. By the way, I just wanted to add that I think the 
list is great. Good work, Jeff!  If you have any hints on a place that I 
can get internet access in the Southwest Washington region (Longview) I'd 
sure appreciate it.

___________________________________________________________________________
Jeff DuVall                                               |
University of Washington, Seattle, Washington             |
Internet: mirage@u.washington.edu                        (O)
Phone: (206) 528-4660                          X--------<_._>--------X
                                                  @@    (___)    @@
___________________________________________________________________________



-------------------------------

From: Kevin Franden <kevinf@informix.com>
Subject: Lag Time (was: Thrustmaster FCS)

> From: ""Jay Hui" Aliasfile: ~/.mh_alias" <jayhui@mailbox.syr.edu>
> Subject: Thrustmaster FCS
>
> When I started to use the joystick, say in Mig29, I found that there is 
> considerable 'lag' between turning, because there is such a long throw
> between "point-to-point"...

I don't know for sure but I suspect that this is "supposed" to be like
this (hold on and I'll explain).  When your cranked out in a 9g turn
and suddenly flip the stick the opposite way it takes a fair amount of
energy (read time and distance) for your plane to get level and then to 
start the turn in the opposite direction.  Now, the flight model may not 
be 100 percent correct but there is still a more excellent way.

A better move is called a split-S.  When in a hard turn and the bandit
breaks across your nose, continue the roll in the same direction ALL THE 
WAY THROUGH.  Before you know it you'll be pointed in the opposite 
direction and nearly on the bandit's six.  My point is, even it the flight 
model or hardware is not quite up to snuff, you should still try to 
practice good BFM.

The split-S was the first BFM (Basic Flight Manuver) I learned (it's REAL
easy).  It opened up a whole new world to me (immelman's, yo-yo's, wing-
over's, side-slipping (ok, ok, I started flight sims on "Red Baron" and 
"Aces of the Pacific" (both still pretty good, IMHO)).  The falcon manual 
as I recall goes over a few BFM's but Shaw's book is a bit better.  

Hope this helps.
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Kevin Franden					Informix Software, Inc.
[ 8 lines of signature deleted - Jeff ]

-------------------------------


[[ End of digest  Volume 5 : Issue 17 ]]

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Subject: Falcon3 Digest V5 : I18
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Falcon3 Digest Volume 5 : Issue 18
               Tue Dec  7 06:32:19 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Basic flight questions (Stuart?!)    J.Hoppenbrouwers@kub.nl (JeroenHopp
  Re: Installing v3.02 patch           Bryan Cass <BC@VTI.dnet.idx.com>   
  ILS mode                             geraldp@wv.MENTORG.COM (Gerald Page
  SH Acer TSR bios fix?                MORGAN@WVUGEO.WVNET.EDU            

------------------------------------------------------------
From: J.Hoppenbrouwers@kub.nl (JeroenHoppenbrouwers)
Subject: Basic flight questions (Stuart?!)

Hi,

Now for the boring kind of stuff.

How does a "real" F16 handle during the not-so-action-packed parts of a mission?
How do you taxi it? NWS? Amount of used throttle? Max. kph during taxiing?
Takeoff roll and initial climbing? When are you allowed to break out the straight
climb path and go for your first waypoint?

If you fly straight and level with no real turbulence or winds around,
and you let go of the controls, will the FBW hold your attitude or do you
eventually deviate? Are you required to constantly make tiny corrections?
How much autopilot is kicked in during point-to-point transitions, especially
while flying in formation?

Are you allowed to come back to the field with any ordnance under your
wings at all?

This sort of operational stupidities...



Jeroen

--
Jeroen Hoppenbrouwers, research engineer at     |  Falcon 4.0 for OS/2:
Infolab, Tilburg University, The Netherlands    |  just a dream?


-------------------------------

From: Bryan Cass <BC@VTI.dnet.idx.com>
Subject: Re: Installing v3.02 patch

> From: SHOCKEME@DELPHI.DASD.HONEYWELL.COM
> Subject: Any of you have this silly lockup when changing versions?
>
> ...
> I'm using an ACER (sucks) 486DX2/66, Sound Blaster Pro (2.0), Thrustmaster
> and the OLD Falcon 3.0 (Well, I bought it a while back).  I tried the
> bootup disk batch files for the Dell, the Mouse and the basic, nothing
> worked?  Finally, I went to a different ftp node and found f3fixd.zip,
> tried it, and it worked. The opening screen is the same as the original.
> I THEN tried the patches for E and 3.02....same hang.
>
> Well, my wish list would be to never have to go through this type of
> install/reinstall/re-reinstall again.
>
> Steve
> Shockeme@Delphi.DASD.Honeywell.Com
>
I went through the same thing one night until 5am!  I finally found that
having the SMARTDRV disk cache on was causing corruption of the Falcon
files during the install process.  After turning off disk caching on the
hard drive, the installation worked great.

> -------------------------------
>
> From: Andreas Ott <otta@gov.on.ca>
> Subject: Falcon midi f/x
>
> Hello all.  Is there a way to remap some of the midi sound effects for
> falcon?  The mapping SH uses has a cello patch for cannon fire.  Other
> sounds like the TWI, engine, missle release etc. are no better.  When I
> managed to remap a machinegun patch to the cello, the volume level in falcon
> was very low. Any help in solving this would be appreciated.
>
> Thanks in advance.
>
>
> Andreas Ott@gov.on.ca
>
I'm guessing that you have a Gravis Ultrasound card that is doing Roland
emulation.  If so, then you're out of luck until Jayeson can upgrade the
software emulator to handle Roland sysex messages, which I think is how SH
gets sound effects from the Roland MT-32.  IMO, music takes a back seat to
sound effects in Falcon anyway, so I use the Soundblaster emulator and put
up with FM music.

Bryan

-------------------------------

From: geraldp@wv.MENTORG.COM (Gerald Page)
Subject: ILS mode

I recently purchased "Falcon 3: The Complete Handbook", by the Waite Group.
As I'm pretty new to F3, I've yet to complete an un-assisted landing without
landing up way off the runway. I was reading through Chapter 3's "Flight
Lesson #5, The Landing".  On page 103 it says that the ILS mode is broken for
F3 version 3.0D.  It then goes on to tell me how the ILS mode works, but warns
that I'll have to do it manually (VFR) anyway.

My question is has the ILS mode been fixed for version 3.02.1?  Or is this
lesson bogus?

Thanks,

Jerry

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: SH Acer TSR bios fix?

Hi all,
I recall seeing an Acer TSR somewhere related with F3.  I saw it in the
travels through the many F3/Mig 29 and associated after market addons and
fixes.  Only problem, now I can't seem to locate it as my files are off
my system right now.  I am throwing this out to the list users to see
if any others have run across it and its purpose before I go to a Wais
search (if no responses here).  Thanks for your time!!
PS.  The TSR was to address some problem with the Acer Bios which has
caused them to have trouble with F3 and/or what ever after market fix
or add on was written for F3/Mig.
Thanks again,

Scott in WV
Morgan@wvugeo.wvnet.edu

-------------------------------


[[ End of digest  Volume 5 : Issue 18 ]]

From devnull@onion.rain.com Thu Dec  9 08:56:42 1993
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To: devnull@onion.rain.com (Falcon3 Mailing list)
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Subject: Falcon3 Digest V5 : I19
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Falcon3 Digest Volume 5 : Issue 19
               Wed Dec  8 18:18:12 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: SH Acer TSR bios fix?            Kris Ong <krismon@quack.kfu.com>   
  What is F/A-18 upgrade?              SL6SN@cc.usu.edu                   
  MiG-29 new package                   "Greg Stelmack" <Greg_Stelmack@mta0

------------------------------------------------------------
From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: SH Acer TSR bios fix?

| 
| Hi all,
| I recall seeing an Acer TSR somewhere related with F3.  I saw it in the
| travels through the many F3/Mig 29 and associated after market addons and
| fixes.  Only problem, now I can't seem to locate it as my files are off
| my system right now.  I am throwing this out to the list users to see

[stuff deleted]

| Thanks again,
| 
| Scott in WV
| Morgan@wvugeo.wvnet.edu
| 

I'm going to upload the ACER fix, and the tseng fix to onion.rain.com,
acer.zip and tseng.zip, no guarantees, as I haven't used them just found
them.

Kris.

- -- 
krismon@quack.kfu.com              I get by with little help from my     
kongo@hip-hop.sbay.org             friends.
Prodigy: GRTV13B                                  --Lennon/McCartney
                                   (don't we all wish that's true.) 

-------------------------------

From: SL6SN@cc.usu.edu
Subject: What is F/A-18 upgrade?

Can anybody tell me about the F-18 upgrade and when it will be released?
Thanks,  
     Paul

-------------------------------

From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
Subject: MiG-29 new package

When I bought Falcon + OFT 2 months ago, MiG-29 was sold in a box around
the same size/price as OFT. When I went to Software Etc. this weekend, they
had a new MiG-29 package the same size/price as Falcon (bigger than the old
one in both respects). My question is, what's different with this package?
Is this simply a stand-alone (doesn't need Falcon), or what? The box did not
indicate either way.

BTW, the box did mention compatibility with their F/A-18 game, so I guess
that IS right around the corner :) I'm eagerly awaiting it, as the -18 is
my all-time favorite jet fighter. And maybe it will calibrate the stick
better than Falcon 3.02.1...



-- Greg Stelmack (Greg_Stelmack@mta03.sbi.com)
-- Salomon Applications Developer, BTO Tampa
-- (813) 558-6189




-------------------------------


[[ End of digest  Volume 5 : Issue 19 ]]

From devnull@onion.rain.com  Ukn Dec 10 21:56:51 1993
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Date: Fri, 10 Dec 93 06:40 PST
To: devnull@onion.rain.com (Falcon3 Mailing list)
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Subject: Falcon3 Digest V5 : I20
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Falcon3 Digest Volume 5 : Issue 20
               Fri Dec 10 06:28:32 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Thrustmasters e-mail address         Ake.Berg@sa.erisoft.se (Ake Berg)  
  f/a-18                               jeeem@aol.com                      
  Falcon3.02: Is the MiG-19 as deadly  Daniel Gaiennie Hyams <dgh1@Ra.MsSt
  Re: Falcon3.02: Is the MiG-19 as de  Jeff Beadles <jeff@neon.rain.com>  
  F321PK.ZIP                           "Frank Racis" <FWR100@PSUVM.PSU.EDU

------------------------------------------------------------
From: Ake.Berg@sa.erisoft.se (Ake Berg)
Subject: Thrustmasters e-mail address


Hello all.
Last night it happend ! A spring broke in my FCS-pro.
Does Thrustmaster have a e-mail address ?
I know this is the place to ask !

Keep up the good work jeff !

""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
"  Internet ake.berg@sa.erisoft.se Fax +46 910 35817 Tel +46 910 51758 "
"  A system managers headache can't always be cured with aspirin !     "
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

-------------------------------

From: jeeem@aol.com
Subject: f/a-18

>>  Can anybody tell me about the F-18 upgrade and when it will be released?

According to SH's rep here on AOL, the Falcon add-on version of F/A-18 will
be out before Christmas (my wife has been notified :->).  It sounds like the
carrier ops will be so-so, with a moving ship that does not move up and down,
and water which can be landed on.  One bright spot:  a new theater will be
included, Bosnia, and we'll be able to play it in Falcon and MiG-29 too.

Jeeem

-------------------------------

From: Daniel Gaiennie Hyams <dgh1@Ra.MsState.Edu>
Subject: Falcon3.02: Is the MiG-19 as deadly as it seems?

I have have Falcon3.0 for quite some time, but when the 3.02 patch
was made available, I decided that it was time to really get serious 
about the sim.

My question is: Does anyone else have as much trouble downing
a MiG-19 as I do?  Other planes are difficult, but this one simply
can't be caught (by me, anyway!) I have gotten into turning battle
with it time after time, and it stays a turning battle until
I get frustrated and try something different (which usually ends up
in a smoking F-16).  It seems that the place turns on a dime and 
flies much slower than I do (at cornering speed).  About the only
luck I have had getting rid of the little green thing is a head-on
missle shot, head-on guns shot, or an AMRAAM from 20 miles (cheap!).

Would someone please post on this subject?  Any successful tactics
that an old veteran can share with a rookie?

Thanks,
Daniel Hyams
"Dove"

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: Falcon3.02: Is the MiG-19 as deadly as it seems? 


>My question is: Does anyone else have as much trouble downing
>a MiG-19 as I do? ...

To beat this plane is REAL simple.  Use the vertical plane.

*DO NOT EVER EVER EVER EVER ENTER A TURNING FIGHT WITH A MIG-19*

Fight the '19 with loops, split-s, and zoom&boom tactics, and you'll
win 99 times out of a hundred.  (The other 1% you auger. :-)

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: "Frank Racis" <FWR100@PSUVM.PSU.EDU>
Subject: F321PK.ZIP

F321PK.ZIP is corrupt.  I downloaded it twice to make sure, used Binary
mode, got "ZIP file has errors".  PKZIPFIX would fix it so that 3 files
in the ZIP file could be extracted, but there are 2 other files which
only give an error.

-Frank

-------------------------------


[[ End of digest  Volume 5 : Issue 20 ]]

From devnull@onion.rain.com  Ukn Dec 13 09:40:26 1993
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Falcon3 Digest Volume 5 : Issue 21
               Sun Dec 12 18:43:28 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Mig-19                               chips@coleslaw.me.utexas.edu (Chris
  Orchid Soundwave 32                  Mark Taylor <markt@cix.compulink.co
  Major IHHD success!!!                cisko@d0tokensun.fnal.gov (Greg Cis

------------------------------------------------------------
From: chips@coleslaw.me.utexas.edu (Chris Pencis)
Subject: Mig-19

I have also had problems with the little green meanies - It seems
ludicrous but, these things are little pains, especially when you
attract several of them at once in the instant action theatre.  The
problem is, I am not really experienced in BFM, I understand going into
the vertical plane.  But I have trouble with getting rid of them this
way with the enemy ability settings on veteran or ace.  They team up and
take me out - especially on the 3.0.2 patch - any ideas?
======================================================================
|Chris Pencis 				chips@coleslaw.me.utexas.edu |
|University of Texas at Austin		Robotics Research Group	     |
======================================================================

-------------------------------

From: Mark Taylor <markt@cix.compulink.co.uk>
Subject: Orchid Soundwave 32


I bought one of these sound cards recently having despaired of 
persuading a Soundblaster 16 to work in my machine and guess what... 
selecting SB mode for sound fx and Roland for music causes a lockup as I 
try to leave the setup screen. I have to delete the .def file to be able 
to get back in, so it's obviously getting so far.

The card emulates an MT32 and (or?) supports General Midi.  Selecting 
the SB and Roland combination works with other games, so does anyone 
know of a fix for F3.2.1?

Mark


-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Major IHHD success!!!

There was huge IHHD falcon success yesterday (saturday). Chera Bekker
& I picked up where we left off with our IHHD testing. This time though
he was using v3.02. I had 3.02.1 & Mig 1.01. I knew that falcon 3.02 &
Mig 1.01 would work on a modem connection. I had already tested that,
as I have 2 phone lines & 2 computers at home. So our first attempt was
falcon 3.02 vs Mig29 1.01. Well, it worked... Flawlessly. The first thing 
I want to report, is the mig flew life a pig! No matter what I did, I just
wasn't able to turn inside of the F16. I finially  flew into the ground.
(good shooting chera :) On our second attempt, I tried to use the supierior
speed of the 29th & out climb him, turn around & have a chance. No dice :(
He got me that time... (good shooting chera... I mean it this time :)

After that disaster I gave up on the Mig. I decided to try F16 vs F16.
On this try I flew into the ground AGAIN!!! But the fight was much more 
managable. As luck would have it, Chera was being visited by Joerg Stenger 
& Ian Kent. They were probably helping him :) Well this time I flew against
Joerg.  I eventually knicked him with my guns & finially finished him off 
with a 9M. Joerg & I flew again... This time he got me... Finially I flew 
against Ian. To put it bluntly; I got wiped out! 

All of this success is with 2400 baud. We still need to try IHHD with me 
being the caller. Chera had been the caller & I was answerer for all of 
the flights. All in all IHHD does seem to work pretty well. I think we did 
have alot of fun. I can't wait for F18. One thing this did do, was give a good
feeling (first hand) Of the differences of the Mig vs F16. If you are a Mig
pilot wanting to go against a F16, you better be good. I had no problem in
IA killing alot of yankee scum. I was pretty suprised...


Greg Cisko

-------------------------------


[[ End of digest  Volume 5 : Issue 21 ]]

From devnull@onion.rain.com  Ukn Dec 14 12:03:20 1993
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To: devnull@onion.rain.com (Falcon3 Mailing list)
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Subject: Falcon3 Digest V5 : I22
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Falcon3 Digest Volume 5 : Issue 22
               Mon Dec 13 20:56:19 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Pointer to TFX-Review                Joerg Stenger <stenger@zeus.uni-dui
                                       slb512@trainserv.fastc.wpafb.af.mil
  Re: Basic flight questions           slb512@trainserv.fastc.wpafb.af.mil
  Falcon upgrades                      "ANDREW LAVERY CALGARY ALBERTA," <L
  Serial H2H advantages- what gives?   eshelbyk@ucs.orst.edu (Ken Eshelby)
  Orchid Soundwave + F3                masten@beta.lanl.gov (David A. Mast
  How fast is IHHD with Falcon3?       SHOCKEME@DELPHI.DASD.HONEYWELL.COM 

------------------------------------------------------------
From: Joerg Stenger <stenger@zeus.uni-duisburg.de>
Subject: Pointer to TFX-Review

Hi all,

I sent a basic review of TFX to the Hitech-Sim-list. It should appear in
digest 83.

Joerg "Dancer" Stenger




-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: 

> From: davidr@wv.MENTORG.COM (David Ransier)
> Subject: RE: A suggestion for Falcon3  (and SH)
>
>> From: jeff@neon.rain.com
>> Subject: A suggestion for Falcon3  (and SH)
>>
>> One thing that Falcon3 is missing that would be really helpful is
>> waypoints on the radar display.  From what I've been told by
>> "real Fighter Jocks(tm?)", waypoints are shown on the radar display.
>
> This information is available in an F-15, but does the real F-16 radar offer
> this information?  Can any of you "real" fighter drivers answer?

Yes, the F-16 radar provides this type of info to the pilot. 

> Add, also, information about Rmax1 and Rmax2 (within weapons parameters, but
> marginal, and well within weapons paramters.) This was a disappointment in Art
> of the Kill.  I thought the video/book were great. Pete Bonani's discussion of
> weapons envelope described Rmin-Rmax as a variable min-max range. Basically, 
> the weapons envelpoe changes with aspect ratio and closure rate (when you're 
> on the bandit's six, you need to be closer becuase the bandit will be further 
> away by the time the missle reaches him.) I'm unclear, though, if aspect and 
> closure rate are the main variables in Rmax1-Rmax2, or if there are other 
> factors to consider.

Rmax1 is the range at which you can hit a non-maneuvering target given your and the target's current flight conditions (airspeed and altitude) and geometry.
Rmax2 is the range at which you can hit a target executing a constant-speed, constant-altitude, 6.5g 180 degree turn from its current flight condition. This is also referred to as the "no escape" zone.

Sorry for the long delay guys, been pretty busy.

	- Stuart

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Basic flight questions

> From: J.Hoppenbrouwers@kub.nl (JeroenHoppenbrouwers)
> Subject: Basic flight questions (Stuart?!)
>
> How does a "real" F16 handle during the not-so-action-packed parts of a 
> mission? How do you taxi it? NWS? 

Yes, you use nosewheel steering to taxi, controlled through the rudder pedals.

> Amount of used throttle? Max. kph during taxiing?

Actually you just leave it at idle. From the chocks, you push the throttle up 
to get the aircraft rolling, but after it gets going, you really need to pull 
it back to idle or you'll exceed the 40 knot limit for taxiing.

> Takeoff roll and initial climbing? 

For a MAX AB takeoff, it's a real kick in the pants when you light the burner 
on the roll. The aircraft really like to fly, so it gets up and goes on the 
initial climbout. Even MIL power takeoffs are impressive.

> When are you allowed to break out the straight climb path and go for your 
> first waypoint?

This really depends on what kind of flight plan you're on. It its IFR, ATC will
tell you what to do and when to do it. If its VFR, as soon as you get to the 
end of the runway basically. Just don't hit anybody pretty much. :)

> If you fly straight and level with no real turbulence or winds around,
> and you let go of the controls, will the FBW hold your attitude or do you
> eventually deviate? 

Yea it will fly pretty much straight and level. 

> Are you required to constantly make tiny corrections?

No. For just flying from here to there it will basically do it by itself.

> How much autopilot is kicked in during point-to-point transitions, especially
> while flying in formation?

It depends on what you turn on. There is a heading hold mode, altitude hold, 
etc. You pick how much of the autopilot you want to use. For close formation 
you won't use the autopilot at all. 

> Are you allowed to come back to the field with any ordnance under your wings 
> at all?

Yea, just about anything you can load on the Viper, you can come back and land 
with it still there.

Sorry for the long delay.

	- Stuart

-------------------------------

From: "ANDREW LAVERY CALGARY ALBERTA," <LAVERYA@ABE.CBE.AB.CA>
Subject: Falcon upgrades

Hi all,

Yesterday in a feat of sanity I picked up falcon 3.0 :) Anyway I noticed my 
version didn't have the CH FlightStick PRO compatibility that it should 
have... So i figured i'd have to upgrade, so I ftp'd to cactus.org and 
checked out the onion.rain.com mirror, and now I have one small question... 
Which upgrade do I need? 

Well, i'm off to read some more of the manual...

Andrew Lavery (Msquito)
laverya@abe.cbe.ab.ca / abe3@educ.ucalgary.ca


-------------------------------

From: eshelbyk@ucs.orst.edu (Ken Eshelby)
Subject: Serial H2H advantages- what gives?

  Recently, one of my roommates and I made a serial cable to reach between our
rooms (success!).  We've been playing both head2head and campaigns via 57K
baud!  It's a great change of pace from the 2400baud speed (we have 2 phone
lines, and *had* to do it!

  My frustration is this, one of the planes always has the advantage.  I
believe it's the answerer that can always shoot better and turn faster.  Each
setup is the same (we've checked over and over again).  The machines we are
using have 40mhz 386DX's w/no coprocessor, one had 5mb ram, one has 2mb.  Both
are AMD chips.  Eric's machine has a cheapo Trident card in it, I've got a
SpeedStar 24X (he's got one coming in the mail).  And I've got a PAS16, he's
getting a SoundBlaster.  I wouldn't think that any of that makes a difference
as long as the machines are about the same speed.  Is it the caller/answerer
situation causing the unfair advantage?  (we both use v2.02 patch)  Has anyone
else had this problem?

  Thanks a bunch for any help!

ken
- -- 
 Ken Eshelby - Dietetics - Oregon State University, Corvallis, Oregon, USA 
                     ---> eshelbyk@ucs.orst.edu <---           
(Notice:  there is *nothing* to do with flying in my .sig!!!!)

-------------------------------

From: masten@beta.lanl.gov (David A. Masten)
Subject: Orchid Soundwave + F3


I haven't tried the Orchid Soundwave, so I can't offer much advice.
But have you set the board to typical SB defaults (IRQ 7, DMA 1, 
address 220)?

As a side note, F3 probably won't work all that well with non-Roland
cards emulating the Roland music/effects.  While F3 offers the option
of SB plus Roland, most of the effects still come from the Roland
side, if you choose that option.  Only the digitized radio messages
come from the SB (DAC) side.  So guns, missiles, explosions, engine
sound, etc, will come from the "Roland".  This is fine if you use
a Roland LAPC1/MT32 which has the sys-ex commands to handle this.  But
most any other board emulating Roland will give you bad effects, like
a piano key for engines, or similar.  I've hear the Orchid does some
of the sys-ex commands, but even an Orchid rep said it wouldn't do too
well with MT32 emulation.  Should be just fine for general-midi which
is used by newer games, but not F3 (actually, I've heard that the Orchid
doesn't sound all that great compared to other wavetable g-midi cards
too).

I tried a Gravis Ultrasound with F3.  While it gave excellent sounding
music, the sound effects were so bad, I just switched back to SB+SB.

Summary, for F3 (and Tornado), if you don't have a Roland LAPC1 or MT32,
just choose SB+SB.

Dave
masten@beta.lanl.gov

-------------------------------

From: SHOCKEME@DELPHI.DASD.HONEYWELL.COM
Subject: How fast is IHHD with Falcon3?


I've recently been reading about the IHHD and joined their newsgroup,
but I've been wondering about the transmission speed of the Falcon3.2
patch using the IHHD.  Question for those of you who have used the IHHD
and Falcon3:  What is it like at different speeds ie 2400, 9600 etc and
relationship between machine speed ie 25Mhz, 33 Mhz, 66 Mhz.
Thanks
Steve.

-------------------------------


[[ End of digest  Volume 5 : Issue 22 ]]

From devnull@onion.rain.com  Ukn Dec 15 23:02:23 1993
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Subject: Falcon3 Digest V5 : I23
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Falcon3 Digest Volume 5 : Issue 23
               Wed Dec 15 07:32:29 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: How fast is IHHD with Falcon3?   cisko@d0tokensun.fnal.gov (Greg Cis
  Problem when installing OFT.         J.M.Darrigol@frec.bull.fr (Jean-Mar
  Newbie and ground targets            Justin Hawkins <justin@tardis.apana

------------------------------------------------------------
From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: How fast is IHHD with Falcon3?

>
> From: SHOCKEME@DELPHI.DASD.HONEYWELL.COM
> Subject: How fast is IHHD with Falcon3?
> 
> 
> I've recently been reading about the IHHD and joined their newsgroup,
> but I've been wondering about the transmission speed of the Falcon3.2
> patch using the IHHD.  Question for those of you who have used the IHHD
> and Falcon3:  What is it like at different speeds ie 2400, 9600 etc and
> relationship between machine speed ie 25Mhz, 33 Mhz, 66 Mhz.
> Thanks
> Steve.

>From what I've seen. You get the best results at 2400. I wouldn't even 
really attempt anything above that. When Jim Knutson & I tried 9600, the
handshaking/sync time was noticably longer. IHHD worked the same with 
my 386/16 & 486DX2 66. On each machine, I didn't notice any huge slow 
down or anything. It seemed fairly smooth. 


Greg Cisko

-------------------------------

From: J.M.Darrigol@frec.bull.fr (Jean-Marc Darrigol)
Subject: Problem when installing OFT.

Greetings to all.

I am new to this list so I am sorry if this is out of place.

I have the following problem: I have purchased from a shop in France a
package which contained Falcon 3.00d and OFT. The installation for Falcon
works OK, but the installation for OFT does not work properly.
During the installation, the program seems not to recognize a .BIN file,
and stops the installation.

I have called Microprose but they can not help me (the corrected disks
they sent me back are still buggy).

Is there someone out there who already experienced the same problem ?
Any help or any pointer would be appreciated.

Thanks in advance,
Jean-Marc.

-------------------------------

From: Justin Hawkins <justin@tardis.apana.org.au>
Subject: Newbie and ground targets

Why can't I ever find any enemy ground targets? On strike type
missions I usually find lots of my own guys, mostly already trashed,
but I can never find any enemy ground forces. Where should I be
looking? And is there any way to tell which forces are friendly and
which are not other than by getting close enough to see the colour of
'em (the whites of their eyes? :)

        - Justin (A really bad pilot)

-------------------------------


[[ End of digest  Volume 5 : Issue 23 ]]

From devnull@onion.rain.com  Ukn Dec 17 23:33:51 1993
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Subject: Falcon3 Digest V5 : I24
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Falcon3 Digest Volume 5 : Issue 24
               Fri Dec 17 06:37:06 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: Problem when installing OFT      bonnet@cr2a.fr (Christophe Bonnet) 
  Orchid Soundwave 32                  Mark Taylor <markt@cix.compulink.co
  Re: Newbie and ground targets        J.Hoppenbrouwers@kub.nl (JeroenHopp
  Falcon4.0 suggestion and bug list    Andreas Cardeneo <ula7@rz.uni-karls
  Beginner H2H Question                Eric Johnson <ericj@vnet.IBM.COM>,T

------------------------------------------------------------
From: bonnet@cr2a.fr (Christophe Bonnet)
Subject: Re: Problem when installing OFT

In Issue 23, Vol 5, JM Darrigol writes:

>I have the following problem: I have purchased from a shop in France a
>package which contained Falcon 3.00d and OFT. The installation for Falcon
>works OK, but the installation for OFT does not work properly.
>During the installation, the program seems not to recognize a .BIN file,
>and stops the installation.

Try to boot with a minimal configuration (without SMARTDRV, virtual disk
and so on...) before installing the Add-On disks. I have had a similar
problem which disappears when I remove my CONFIG.SYS and AUTOEXEC.BAT for
the installation.

If all else fails, you could try to install by hand: copy the files
PATCH.EXE and  *.RTP from Disk#1 in your FALCON3 directory (I hope I
remember correctly the filenames). go to this directory and type PATCH
PATCH1.RTP (execute the patch program with the patch data file for
parameter). Do the same with the Disk#2 (Warning: DO NOT copy the patch.exe
file from the second disk, ALWAYS use the patch.exe from Disk#1). If I
remember well, you will find 2 (or 3?) patch data files on the second disk.
You must execute the patch.exe for each.
Good luck...

Christophe "Rafale" Bonnet.             bonnet@cr2a.fr


-------------------------------

From: Mark Taylor <markt@cix.compulink.co.uk>
Subject: Orchid Soundwave 32


Thanks for the info, it does seem to be the sys-ex commands that aren't 
fully implemented (whatever they are).  

I heard the midi sounds weren't up to the standard of things like the 
Gus, but I reckoned that the range of emulations would be sufficient to 
cover any eventuality - in this case, SB/SB works fine.  I don't think 
my ears are sufficiently critical to notice the finer points of the midi 
patches anyway.  Also, I keep hearing of problems with the Gus, which 
seemed to be the other choice - I get the impression that people seem to 
devote a large part of their lives getting it to work with each new 
game.

The card works fine with SB/Roland for things like Privateer though 
without using clarinets for guns or whatever :-)

Mark


-------------------------------

From: J.Hoppenbrouwers@kub.nl (JeroenHoppenbrouwers)
Subject: Re: Newbie and ground targets

> Why can't I ever find any enemy ground targets? On strike type
> missions I usually find lots of my own guys, mostly already trashed.

Yup. Falcon often is a bit too good itself: the ground forces have
already slaughtered eachother before you arrive. On this type of
missions (mostly in the Kuwait area), I normally just fly to the assigned
kill box, note that everything there is already dead, and then fly directly
towards the next enemy defense base (plot your course beforehand; just assume
that the first kill box is empty). There I always encounter enough brown dots
to do something useful with and get my scores.

> And is there any way to tell which forces are friendly and which are not
> other than by getting close enough to see the colour of 'em?

Nope. That's part of the fun. Until we get simulated forward air
controllers (guys with a radio far out in the frontline), we have to zip
around and hope we spot them earlier than their SAM-7 does us  ;-)

I think that a supersonic fighter like an F16 is less fitted for such
search-and-destroy missions than, say, an A10, but it does the job.
Wait until we can get our hands on the A10 add-on...   (mmm)




Jeroen


--
Jeroen Hoppenbrouwers, research engineer at     |  Stop connecting computers;
Infolab, Tilburg University, The Netherlands    |  start connecting people!

-------------------------------

From: Andreas Cardeneo <ula7@rz.uni-karlsruhe.de>
Subject: Falcon4.0 suggestion and bug list

First of all hello to all of you,

I wonder if someone is already working on a list concerning all the features
we all would like to see in Falcon 4.0 and all those bugs we would be glad
NOT to see.
I think it'll be usefull if we gathered all those wishes in a list and mailed   them to SH, so they can, at least, have a look at it and include some of the
wishes in the sim if still possible.
If there is already one please let me know, if not I would start such a list if
you also think that's a usefull thing.

OK, that's it for now, I'll let you know what happend, so long

Andreas 'Orca' Cardeneo
ula7@rz.uni-karlsruhe.de

	  *** Don't work harder - work smarter !!! ***


-------------------------------

From: Eric Johnson <ericj@vnet.IBM.COM>,To: falcon3@onion.rain.com
Subject: Beginner H2H Question


Hi all,

I've finally found a local person with an interest in Falcon, and we're
ready to try some head to head combat.  My question for you is this.
Currently we both have 2400 baud modems.  Will these be too slow?

Thanks,

Eric Johnson
rchland(ericj) or ericj@vnet.ibm.com
Graphic Ops Development, Dept 51N
Phone (507) 253-5046, Tie-Line 553-5046
IBM Rochester


-------------------------------


[[ End of digest  Volume 5 : Issue 24 ]]

From devnull@onion.rain.com  Ukn Dec 20 00:17:41 1993
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Subject: Falcon3 Digest V5 : I25
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Falcon3 Digest Volume 5 : Issue 25
               Sun Dec 19 07:03:52 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Sound Cards.                         Glenn=Andrews%Comm%DRC@S1.DRC.COM  
  Add ons                              "ANDREW LAVERY CALGARY ALBERTA," <L
  Re: Which addon?                     MORGAN@WVUGEO.WVNET.EDU            

------------------------------------------------------------
From: Glenn=Andrews%Comm%DRC@S1.DRC.COM
Subject: Sound Cards.

	I am looking to buy a sound card for use with Falcon 3.2.1
Does any one have a suggestion?  I am leaning towards the Media Vision
Pro Audio Spectrum 16, Sound Blaster 16 ASP, Sound Blaster 16 SCSI-2
or the Gravis Ultrasound.  While I am on this subject what the heck is
the difference between the Pro Audio Spectrum 16 and the Pro Audio Studio 
16?

Glenn aka <OPER1@VAX3.DRC.COM or gja%comm%drc@s1.drc.com 
           or gja%comm%drc@192.173.9.1>

-------------------------------

From: "ANDREW LAVERY CALGARY ALBERTA," <LAVERYA@ABE.CBE.AB.CA>
Subject: Add ons

Hi all,

Well, it's me again :) I was just wondering what add ons I should really 
have, and what they are. Operation Flying Tiger everyone seems to be 
talking about...I haven't the foggiest as to what it is, MiG 29 I already 
know about and am about to buy. The FA-18 looks cool (Is there a demo for 
f18 or MiG 29?) and I'm probably going to buy it. But what about the A-10 
add on thats mentioned in the manual? someone on irc this morning mentioned
that it was going to be for falcon 4.? (gee...thats in the planning stages
still... I'm not looking forward to waiting that long...i have the urge to
point that 30mm gattling gun at some unsuspecting MiG :) or at a tank for
that matter...) Are there any other add ons i'm missing? 

Well I'm off to go do some school work (!NOT!)

Andrew Lavery (Msquito)
abe3@educ.ucalgary.ca / laverya@abe.cbe.ab.ca 

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Re: Which addon?

>Hi all,

>Well, it's me again :) I was just wondering what add ons I should really 
>have, and what they are. Operation Flying Tiger everyone seems to be 
>talking about...I haven't the foggiest as to what it is,

OFT = Operation Fighting Tiger.  It was the first add on for F3.  It
upgrades you to F3.01.  With the OFT patch (available at Onion.rain.com)
you get upgraded to F3.01.1  OFT adds three new theatres..Pakistan, Kurile
Islands, and Korea.  New weapons in Huriles include Harpoons, advanced 
AMRAAMs, AIM 9L's, and the Japanese FSX F16 fighter.  New enemy planes
also.  >For the hardcore F3 flyer, OFT is more critical to have than 
Mig 29 (IMO).  

>...... MiG 29 I already 
>know about and am about to buy. The FA-18 looks cool (Is there a demo for 
>f18 or MiG 29?) and I'm probably going to buy it.

To the best of my knowledge, there are no demos for either at this
time.

> But what about the A-10 add on thats mentioned in the manual? someone on irc
> this morning mentioned
>that it was going to be for falcon 4.? (gee...thats in the planning stages
>still... I'm not looking forward to waiting that long...i have the urge to
>point that 30mm gattling gun at some unsuspecting MiG :) or at a tank for
>that matter...)

I heard the same thing in a post here (author??).  That post said that A10
was put on hold till better whatevers are inplace to give the ability
to create detailed ground features.  Hmmmmm....

>Are there any other add ons i'm missing? 

Well there are alot of after market F3 addons created by ravenous F3 fliers.
What you can get depends on your version.  Useful ones are FALCNR (which
allows you to edit your pilots abilites and replenish stores (among
other things), F3MAPS which are the maps of the theatres, and FALCALC which
is a useful recon and mission planning utility (among other things).
All should be available at Onion.rain.com.  I *think* they might require
F3.01.1 or the D version, I am not too sure.  If you get Mig 29, you
are then F3.02 and the above will not work.  They are, however, sold
as an  aftermarket addon.  Details should come in the Mig 29 Box.
You can get F302PAK or MIG29PAK from Onion.rain.com that have some useful
comms and coolie hat (for Tmaster FCS) utilities.

>Well I'm off to go do some school work (!NOT!)

>Andrew Lavery (Msquito)
>abe3@educ.ucalgary.ca / laverya@abe.cbe.ab.ca

Enjoy!!

Scott in WV
Morgan@wvugeo.wvnet.edu 

-------------------------------


[[ End of digest  Volume 5 : Issue 25 ]]

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Falcon3 Digest Volume 5 : Issue 26
               Mon Dec 20 21:11:59 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  SH and the solar system              MORGAN@WVUGEO.WVNET.EDU            
  Graphics Cards                       ejones@yamato.tardis7.sai.com (Edwa
  SoundBlaster digitized voice proble  "Kevin Wein" <weink@CCMSMTP.STPAUL.
  Digitized sounds                     MORGAN@WVUGEO.WVNET.EDU            
  SH F/A-18 Hornet Report              Larry Bain <lbain@hpmpes2.cup.hp.co
  Re: SH F/A-18 Hornet Notes           MORGAN@WVUGEO.WVNET.EDU            

------------------------------------------------------------
From: MORGAN@WVUGEO.WVNET.EDU
Subject: SH and the solar system

Hi all,
Here is something that after years of Falcon flyin I just noticed.
I reverted to F3.01.1 so I could use FALCNR (selecting pilots was always
tedious to me, call me a non purist :)  Anyways...  flying a campain (sic)
in Panama, mission to escort bombers to the railyards to the north
(just past SAM island).  The mission time is 1800 hrs, the mission before the 
night mission.  I take off and turn for the distant waypoint, and the sun
is in my eyes!!  YUCK!!  I hate that sun to the end that I shift-T to go
to a more pleasing time of day.  I know that is cheating, but in this
case SH has rewritten the orientation of the Earths rotational axis.  It
seems to SH the earth does not spin like a top, but instead rolls like
a ball in its orbit :)  Were it not for the gravitational considerations
(and anthropromorphic landforms :) I would think I was flying on Uranus!

I know this is all pety, and at best a note about a feature in F3.  But if
SH is gonna put the sun in my face, at least it can during a west bound
flight in the evening hours, not a north bound flight.

Watch your butt!

Scott in WV
Morgan@wvugeo.wvnet.edu

-------------------------------

From: ejones@yamato.tardis7.sai.com (Edward M. Jones)
Subject: Graphics Cards

Hi. I'm going to get a REAL (read: 486DX2 66) computer in the
beginning of Feb., but what graphics card would be least error-prone
for F3? I've heard it hates and crashed on accelerator boards. I want
the most powerful graphics card that I can get without having to worry
about compatiblity problems with Falcon. I rarely run Windoze. Thanx.


-The Doctor


-------------------------------

From: "Kevin Wein" <weink@CCMSMTP.STPAUL.NCR.COM>
Subject: SoundBlaster digitized voice problems


     
     I have F3/OFT/3.02 upgrade and a SoundBlaster (clone) card and all 
     functions operate normally, however there are times when the digitized 
     voices seem to cut out (AWACS waypoints, etc.).  Most of the time, the 
     sound cuts out during the intro sequence either right when the roar of 
     the planes start or else a few words into the dialog.  I still get the 
     "Pull up" sound, etc. during flight but it seems like the AWACS 
     waypoint messages seem garbled.  Being new to F3 I have no comparision 
     as to what they should sound like.  The IRQ and vector configs seems 
     to be okay since I use them in all other applications, and the music 
     and missle tones are fine.
     
     My main questions are these:
     
     1) Does anyone use F3 with a "Golden" sound card or know of common 
     incompatibilities?
     
     2) Does using Stacker 3.1 have any adverse effects on sound drivers?
     
     3) Do AWACS messages sound clear to others?
     
     4) Are there any suggestions for problems with digitized voices in F3?
     
     BTW, if it helps, my system is a 486DX/33/VLB with 4M memory
     
     Thanks
     
     Kevin Wein

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Digitized sounds

Hi all, (Kevin),

I am kinda unclear what you mean by voices cutting out.  I am by no means a
sound expert, but it "sounds" like you are getting about all there is.
I'll address what I can below:
     
>     I have F3/OFT/3.02 upgrade and a SoundBlaster (clone) card and all 
>     functions operate normally, however there are times when the digitized 
>     voices seem to cut out (AWACS waypoints, etc.).  Most of the time, the 
>     sound cuts out during the intro sequence either right when the roar of 
>     the planes start or else a few words into the dialog.  I still get the 
>     "Pull up" sound, etc. during flight but it seems like the AWACS 
>     waypoint messages seem garbled.  Being new to F3 I have no comparision 
>     as to what they should sound like.  The IRQ and vector configs seems 
>     to be okay since I use them in all other applications, and the music 
>     and missle tones are fine.
     
>     My main questions are these:
     
>     1) Does anyone use F3 with a "Golden" sound card or know of common 
>     incompatibilities?
     
Nope, not I

>     2) Does using Stacker 3.1 have any adverse effects on sound drivers?

Not that I know of, I use DOUBLESPAC (licensed from Stacker, Inc by Msoft?)
and sounds are fine.     

>     3) Do AWACS messages sound clear to others?
     
Yes they do.  However, with the C patch (I beleive) SH shortened the
AWACS waypoint data to just "Waypoint"  No longer does F3 give your the
compass heading to the next waypoint though the message does appear
at the top of the screen.  Do you get the following AWACS messages??
"Warning, Enemy ECM activity detected"
"Negative, Pigeons to home plate"

To hear if you get the latter, just shft-b till you try to bypass your
last waypoint, you should hear the negative message.

Do you hear other pilots?  You should hear alot of 

"Clean clear and naked"
"Bandit Bandit!"
"Request permission to engage!"
"Engaging"

And when I plan missions I hear alot of..

"I'm hit!"
"Flame out!"
"Ejecting!"

These are quite common when flying.  If you hear some of them (in full)
you are getting sounds.  If they break up (e.g."Request permission to...
garble garble") then there is something up.

>     4) Are there any suggestions for problems with digitized voices in F3?
 
Not that I recall, but as I said, I am no tell all expert.  It seems
to me, if you are getting most of the sounds, but not all, then 
all that can be done has been done and it is just the way your sound
card operates that may be causing headaches.

You might try:
1. Confirming your sound card operates with alot of other programs that
have digitized messages.
2. Boot from a very clean Autoexec.bat and Config.sys with only
the bare minimum included.
3. Be sure you have atleast 1 mb of RAM configured as EXPANDED memory,
this is what F3 uses for sounds.
4. If all else fails, completely reinstall F3 (YUCK!  I know :( and
repeat 1 through 3.
    
>     BTW, if it helps, my system is a 486DX/33/VLB with 4M memory
     
>     Thanks
     
>     Kevin Wein

Hope you figure out what is up, good luck!!!

Scott in WV
Morgan@wvugeo.wvnet.edu


-------------------------------

From: Larry Bain <lbain@hpmpes2.cup.hp.com>
Subject: SH F/A-18 Hornet Report


12/19/93  Completely unofficial report on the SH F/A-18 Hornet to follow:

I actually got to fly a couple of networked missions with a beta version of the
Hornet at the 510th TFW's flyin on 12/18.  Really nice!  I didn't survive to 
attempt a carrier landing although the sole surviving member of one flight
flamed out 1nm out from the carrier at Angels 7 and he shot a miraculous dead 
stick approach!  Then he missed the trap by inches, bummer. ('Bolters'- carrier 
trap misses - are embarressing enough, but a dead stick bolter can ruin your 
whole day). Launches from a cat are a blast, pun intended, and the Hornet can 
fly from land bases as well from a deck. 

I did get to shoot some practice traps at Nellis.  Red Flag missions 
have a carrier deck outline and a practice trap set up on 36R at Nellis.  Sure 
gives you a great perspective on how small carrier decks are compared to a 
decent runway!  Asphalt doesn't pitch and roll either (although neither does
the carrier deck in the Hornet).  One irritant for me was the joystick 'center
dead spot' that I've experienced ever since Falcon 3.02, it  becomes really 
noticable during precision trap approaches. If the final release has the
same behaviour on my system I may need to experiment with joystick h/w to
get rid of the dead spot (hopefully).

The F/A-18 is really nice, neat new glass cockpit, more AA capacity, more 
precise speed control at lower speed (IMHO).  I liked it ALOT more than the
Fulcrum, could easily end up liking it more that the Falcon too.  

Contrary to an earlier post of mine, it appears that SH did decide to rev 
the COMMS again.  The Hornet beta that we installed updated Falcon to 3.03.
Supposedly the COMMS upgrade is accountable for the delay in shipment.  We
flew 9 missions without a glitch (mostly as 3.03 Falcons) with 3 to 6 players 
networked.  We did not attempt any serial H2H though.  All the flying and
weapons systems worked great, all the debriefs were in perfect synch,
only bug noticed was that sometimes more SAMs were visiable to one player
than to another (external views). 

Bad news is that it doesn't look like Hornet will be out before Xmas.  SH 
knows that we're anxious (they have over 10,000 pre-orders) but they're
trying to insure that the quality is there first, I have to hand it to them
for that. Judging by the amount of  'new releases shipping just in time for 
Xmas',  I can imagine how much of it is really 'beta s/w released for Xmas, 
ready or not'. I really respect SH for not caving in.

If the wait is getting to you let me recommend a good book on the Hornet
to help tide you over; 'Hornet, the Inside Story of the F/A-18' by Orr Kelly,
Presido Press ISBN 0-89141-344-8.  Not only does a great in depth story
on the development of the F/A-18, but gives a real nice overview of U.S. Naval
Aviation from the turn of the century. Great background color for SH Hornet
when it arrives.

In the meantime, happy holidays to all, and remember, no BVR kills on the 
reindeer.

-Larry Bain    lmbain@netcom.com



-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Re: SH F/A-18 Hornet Notes

First of all, Thank you Larry for the report!!!
Second of all, everyone excuse me for not including the
original post in my comments, I am at home and cannot
delete all the header stuff. :(

RE: Approaches:  Larry, can you tell us if the SA in landings
is better than in F3?? Excuse me for my 2 cents, but in F3 they 
stink.  If we have to deal with the same on a carrier,
then all bets are off for me EVER making a carrier landing in
Hornet.

[ I find it interesting that some people find it hard to land F3.
  It's always been easy to me, but I've seen very few other people
  who can land the aircraft on the runway in once piece.  I land
  sucessfully ~95% of my attempts where I'm not jumped.  --Jeff]

RE: 3.02 JS dead spot:  If there is still a dead spot in this
JS routine, then SH *definitely* dropped the ball.  In Mig,
a lot of experienced flyers said it was due to the non-
FBW controls of the 29th.  If this occurs in F/A-18, then
SH should re-evaluate their JS routines! 

RE: Might like the 18 more than the 16:  I already do!!
Not that anyone cares, but I have waited for a good Hornet
sim!  I am ready for it!  Did SH do like the Canadian Air Force
and paint a cockpit on the underside to confuse opponents
as regards to the opponents orientation??

[ The USAF's F15's do this as well I believe. --Jeff]

RE: Good Net Comms:  I am glad to hear SH is still perfecting
comms.  I will say that I am glad that Net comms is stable,
but I will venture an unsubstantiated guess that 90% of the 
comms fliers are modem fliers.  Mig did some nice things, but in
doing those, they slowed comms to a crawl!!  Even at 14.4 the
set up time for an allied match was slow (as compared to 
3.01.1).  Although Ken Richardson has done some great things
with his second source works, I hope SH starts to incorporate
the advanced features of v.32/v.42 modems into the source code.

[ Ah, but the net comms people are growing, and is a new "market" for SH.
  It's sweet flying in a 4-ship on a campaign. --Jeff]

RE: 10,000 advance orders: Make that 10,001 :)

RE: Waiting to release a quality product:  I agree!!  F3 has never
worn off like other flight sims.  Myself, there is plenty of
life in F3.  I can wait for another plane :)  Kudos also to
MPS holding off on F-14 Fleet Defender.  One thing I really
hate is endless patches, bug fixes, and dealing with incomplete
software and manuals.

[ It could be worse...  It could be a buggy product with a no patches
  available...  :-) --Jeff]

Thanks again Larry for the insights!!

Scott in WV
Morgan@wvugeo.wvnet.edu

-------------------------------


[[ End of digest  Volume 5 : Issue 26 ]]

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Falcon3 Digest Volume 5 : Issue 27
               Wed Dec 22 14:45:08 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Opening Scene                        Brian William Whalen <whaleb@rpi.ed
  Re[2]: Sounds                        "Kevin Wein" <weink@CCMSMTP.STPAUL.
  F3 and Cirrus 5426 card              Derek T. Dang <derek@hpnst18.mayfie
  Re: F3 and Cirrus 5426 card          Kris Ong <krismon@quack.kfu.com>   
  F/A-18 beta, Q&A                     Larry Bain <lbain@hpmpes2.cup.hp.co
  Landings                             att!ihlpf!opus@uunet.uu.net        
  Graphics cards and Digitized Speech  kirti@cadence.com (Kirti Parmar)   
  DOS memory setup - Oh no, not again  Gerry Roston <gerry@frc2.frc.ri.cmu
  falcon3 and flight_sim wais librari  knutson@cactus.org (Jim Knutson)   

------------------------------------------------------------
From: Brian William Whalen <whaleb@rpi.edu>
Subject: Opening Scene


I was wondering.  Since I first started playing F3 on my computer
(486/33, 8MB RAM, PAS16, Orchid Farenheit VLB, 386Max) I've had
this unusual problem.  When I watch the boot-up screen (F-16 splashing
bandit) the screen stops  
or rather pauses in the middle.  The jets will fly for about a second
and then stop and then track and kill.  The first time I played the new
version (v3.02?, the one with Mig) it didn't happen but has continually
done so since.

Thanks in advance.


-------------------------------

From: "Kevin Wein" <weink@CCMSMTP.STPAUL.NCR.COM>
Subject: Re[2]: Sounds


>From MORGAN@WVUGEO.WVNET.EDU:
     
Yes they do.  However, with the C patch (I beleive) SH shortened the 
AWACS waypoint data to just "Waypoint"  No longer does F3 give your the 
compass heading to the next waypoint though the message does appear
at the top of the screen.  Do you get the following AWACS messages?? 
"Warning, Enemy ECM activity detected"
"Negative, Pigeons to home plate"
     
To hear if you get the latter, just shft-b till you try to bypass your 
last waypoint, you should hear the negative message.
     
     Thanks for the tip - I was able to verify that I am indeed getting the 
     digitized messages just fine.  That is, as long as I don't let the 
     intro sequence run.  What I find is that if I abort the intro sequence 
     before the sound goes away, the sim runs perfectly.  However, if the 
     intro runs and the digitized sound stops during the intro (which it 
     always does at some point), the intro completes (silently) and the sim 
     runs normally with full music and sound until the first digitized 
     message occurs - at this point my machine locks up.  By being able to 
     force the messages "Negative..." I was able to see the relationship.
     
     
Not that I recall, but as I said, I am no tell all expert.  It seems 
to me, if you are getting most of the sounds, but not all, then 
all that can be done has been done and it is just the way your sound 
card operates that may be causing headaches.
     
You might try:
1. Confirming your sound card operates with alot of other programs that 
have digitized messages.
2. Boot from a very clean Autoexec.bat and Config.sys with only 
the bare minimum included.
3. Be sure you have atleast 1 mb of RAM configured as EXPANDED memory, 
this is what F3 uses for sounds.
4. If all else fails, completely reinstall F3 (YUCK!  I know :( and 
repeat 1 through 3.
     
     I have tried with more EMS (over 1Meg) and such but that doesn't help 
     and I have installed from scratch F3/OFT/3.02 (oh joy!), but to no 
     avail.  At least I can run normally now, but I never get to see the 
     intro :( which is fine for now.  I can still fly while I pursue the 
     matter with the sound board manufacturer.
     
     Thanks for all your enthusiastic help, Scott!
     
     Kevin
     

-------------------------------

From: Derek T. Dang <derek@hpnst18.mayfield.hp.com>
Subject: F3 and Cirrus 5426 card

Hi,

    Does any one have problems with trying to run F3 (I have OFT) with
a Cirrus Logic 5426 card?  The colors are all wrong on mine.

    By the way, what is the latest F3 patch?

    F3 doesn't seem to run very well on my new machine (SCSI disks
only, PAS16 sound card, 5426 graphics card, 486DX/66); the colors are
all wrong and there's no digitized sound.

    Help!

Derek.

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: F3 and Cirrus 5426 card

| 
| Hi,
| 
|     Does any one have problems with trying to run F3 (I have OFT) with
| a Cirrus Logic 5426 card?  The colors are all wrong on mine.
| 

Nope.

|     By the way, what is the latest F3 patch?

3.02.1

|     F3 doesn't seem to run very well on my new machine (SCSI disks
| only, PAS16 sound card, 5426 graphics card, 486DX/66); the colors are
| all wrong and there's no digitized sound.
| 

I've heard nasty things about SCSI and Falcon, can someone elaborate on
this?? And I'm not sure about the PAS16, and digitized sound.. This is
getting to be an FAQ, but I don't know the answer... I see it a lot.
Maybe put it in the next FAQ (Brian?). 

|     Help!
| 
| Derek.
| 

Kris.

- -- 
krismon@quack.kfu.com              I get by with little help from my     
kongo@hip-hop.sbay.org             friends.
Prodigy: GRTV13B                                  --Lennon/McCartney
                                   (don't we all wish that's true.) 

-------------------------------

From: Larry Bain <lbain@hpmpes2.cup.hp.com>
Subject: F/A-18 beta, Q&A

Scott Morgan asks about my flights with a F/A-18 beta version.

>
>RE: Approaches:  Larry, can you tell us if the SA in landings
>is better than in F3?? 
>
       
I'm not sure I have the answer to this as I was flying the Hornet
w/o benefit of documentation or a check ride.  I used all the normal
views standardized in F3/Mig but the fact that there was a 
meatball on the deck ('call the ball') and that I could not see it until 
I was landed (or wreckage)  made me suspect that there may be additional 
views available, perhaps something along the line of the LSO view (Landing 
Signals Officer) found in AOTP.

- as an aside - a method that I've developed to help overcome the limited
  peripheral vision available in F3 during approaches when close in and 
  above your strip is to use AWACs as an 'approach control' (assumes waypoint
  on landing strip).
  
  o advance your waypoint to the landing strip.

  o fly a heading that is 90 degrees off of the heading for the desired
    runway (there will obviously be 2 headings that are 90 off, fly
    the one that will close on the airport).

  o use AWACs waypoint info (repeatedly shift N) and watch the waypoint 
    bearing move until it is exactly 90 degrees off of your heading.

  o break turn 90 degrees into the waypoint bearing.  You will now be
    very close to lined up with the runway.  

  o you obviously need to be managing your speed and altitude during
    all of the above so that they end up somewhere within reasonable
    parameters in relation to your distance from the strip. (Sorry, 
    AWACs Discount Approach Control - Glideslopes not included ).

 The above steps can result in an approach that is 180 off of the designated
 approach heading in the ILS mode, but I ususally just land anyway. If its
 important, just overfly at 45 degrees to the strip and start the above
 steps at the top. (no I don't know if the carrier will trap you if
 you land 180 off in Hornet :-)

>
> Stuff about Joystick 'Dead Zone' since 3.02
>

Since I was flying a beta version I can't assume that the released Hornet
will behave the same.  However, I've been concerned about the joystick 'Dead
Zone' in Mig 29 and Falcon 3.02....01.  I'll be posting more on that later.

>
>Did SH do like the Canadian Air Force
>and paint a cockpit on the underside to confuse opponents....
>

No, but I always thought that fake canopy was great!  

>
>but I will venture an unsubstantiated guess that 90% of the 
>comms fliers are modem fliers.  Mig did some nice things, but in
>doing those, they slowed comms to a crawl!! 
>
 
I would have to agree with your assessment but add that network
play is a magnitude more fun (IMHO) and as Jeff alluded to, SH may 
suspect that there will be an explosion in popularity of networkable games.
I know that multiplayer comms is going to be a cornerstone (rather than 
after thought) of some of the SH/Microprose games being planned for next 
year. Hopefully they'll keep improving the serial comms too.

An encouraging note for the modem players from the 510th fly-in was that 
a couple of regulars said that they were supposed to be getting ahold of
some prototype modems that will multiplex voice and data over a single
line!  

>
>Thanks again Larry for the insights!!
>
>

Glad too.  Wish I had time to contribute more, I get 10x more from the 
Falcon3 digest than I ever put in.  Now, if it just wasn't for that
small matter of the family, and the job, and finishing that pc for my
nephew, and Xmas, and oh ya, that campaign in Isreal that I started two 
months ago....

-Larry Bain  lmbain@netcom.com





-------------------------------

From: att!ihlpf!opus@uunet.uu.net
Subject: Landings

MORGAN@WVUGEO.WVNET.EDU writes:

>Subject: Re: SH F/A-18 Hornet Notes
>
>First of all, Thank you Larry for the report!!!

Ditto!

>RE: Approaches:  Larry, can you tell us if the SA in landings
>is better than in F3?? Excuse me for my 2 cents, but in F3 they 
>stink.  If we have to deal with the same on a carrier,
>then all bets are off for me EVER making a carrier landing in
>Hornet.
>
>[ I find it interesting that some people find it hard to land F3.
>  It's always been easy to me, but I've seen very few other people
>  who can land the aircraft on the runway in once piece.  I land
>  sucessfully ~95% of my attempts where I'm not jumped.  --Jeff]

Landings in F3 and MiG-29 suck big time.  I've tried doing it "the right
way" and the plane either floats or drops like a rock.  Instead of fighting
the poor low speed flight model I just slam the plane down on the runway.
Works every time.  I think this would be a lot harder to do on a tiny
target like a carrier deck, though.  If only SH would learn some lessons
from DI's Tornado.

Rob
opus@ihlpf.att.com

-------------------------------

From: kirti@cadence.com (Kirti Parmar)
Subject: Graphics cards and Digitized Speech

 
ejones writes:

> From: ejones@yamato.tardis7.sai.com (Edward M. Jones)
> Subject: Graphics Cards
> 
> Hi. I'm going to get a REAL (read: 486DX2 66) computer in the
> beginning of Feb., but what graphics card would be least error-prone
> for F3? I've heard it hates and crashed on accelerator boards. I want
> the most powerful graphics card that I can get without having to worry
> about compatiblity problems with Falcon. I rarely run Windoze. Thanx.

I've been using the Diamond Viper VLB w/2MB on my 486DX2-66 Micronics 
motherboard and have had absolutely no problems with any software I run
including Falcon 3.0d, Falcon 3.01, or Falcon 3.0.2.

The Viper is an excellent card and I would recommend it without any
hesitation. Enjoy!


Also, weink writes:
> 
> From: "Kevin Wein" <weink@CCMSMTP.STPAUL.NCR.COM>
> Subject: SoundBlaster digitized voice problems
>      
>      I have F3/OFT/3.02 upgrade and a SoundBlaster (clone) card and all 
>      functions operate normally, however there are times when the digitized 
>      voices seem to cut out (AWACS waypoints, etc.).  Most of the time, the 
>      sound cuts out during the intro sequence either right when the roar of 
>      the planes start or else a few words into the dialog.  I still get the 
>      "Pull up" sound, etc. during flight but it seems like the AWACS 
>      waypoint messages seem garbled.  Being new to F3 I have no comparision 
>      as to what they should sound like.  The IRQ and vector configs seems 
>      to be okay since I use them in all other applications, and the music 
>      and missle tones are fine.
>      
>      My main questions are these:
>      
>      1) Does anyone use F3 with a "Golden" sound card or know of common 
>      incompatibilities?

	My MediaVision ProAudio Studio 16 works quite well w/Falcon 3.0.2
	when used in SB/SB mode. I have been unable to use the Roland mode
	for music; each time I try, it locks up the machine (requires a
	hard re-boot) when I hit the DONE button of the Sutup screen.
>      
>      2) Does using Stacker 3.1 have any adverse effects on sound drivers?

	No ideas
>      
>      3) Do AWACS messages sound clear to others?
>      
	AWACS waypoint messages are "truncated" by SH. I read somewhere
	(probably in the manual or one of the update notes) that the
	Waypoint messages simply "Waypoint xx at" because it would require
	a large file to digitize all waypoint bearings, altitudes, and
	ranges. I guess that SH expects you to look at the screen and
	read these.

	On my ProAudio Studio 16, the waypoint messages do sound like
	they are garbled a bit. I think this is because the message is
	so short (only 4 syllables) rather than a function of the sound
	card or software.
	
>      4) Are there any suggestions for problems with digitized voices in F3?
>      
 	Sorry, none!

-------------------------------

From: Gerry Roston <gerry@frc2.frc.ri.cmu.edu>
Subject: DOS memory setup - Oh no, not again!

Sorry to bring up a topic that's been beaten to death, but...
When I set up my system for game playing, i.e., I enable EMS 
memory, this is the report I get from mem/c (shortened)

MSDOS   33629
HIMEM    1168
EMM386   3120
COMMAND  3056
MOUSE     272
-------------
        41522

FREE   613808  (599K)

The real question is this: is there anything I can do to increase
the amount of free memory. I am not at all certain that this is
enough for Falcon. (I haven't tried yet because I am currently
without a joy stick...)

Now, what disturbs though is this. I know how to add, and when I
add up the number shown above, I get 41245 bytes, not 41522. Even,
when I subtract either of these numbers from 655360 bytes (640 kB),
I get 613838 or 614115, neithr of which are the numbers reported.
Is DOS so brain-dead that it can not even add and subtract correctly?

- -- 
Gerry Roston (gerry@cmu.edu)    | The Virginia Act for religious freedom...  In
Field Robotics Center,          | fact it is comfortable to see the standard of
Carnegie Mellon University      | reason at length erected, after so many ages
Pittsburgh, PA, 15213           | during which the human mind has been held in
(412) 268-3856                  | vassalage by kings, priests and nobles; and it
                                | is honorable for us to have produced the first
The opinions expressed are mine | legislature who has the courage to declare
and do not reflect the official | that the reason of man may be trusted with the
position of CMU, FRC, RedZone,  | formulation of his own opinions.  Thomas
or any other organization.      | Jefferson


-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: falcon3 and flight_sim wais libraries are back.

I've finally been able to install the falcon3 and flight_sim
wais libraries on cactus.org.  The port number has changed
to 210 and I now support boolean searches ("and" and "not")
and literal searches ("literal text in quotes").

Don't know if the directory of servers stuff on quake.think.com
has been updated yet, but it should be soon if it hasn't already
been.

Jim

-------------------------------


[[ End of digest  Volume 5 : Issue 27 ]]

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Falcon3 Digest Volume 5 : Issue 28
               Thu Dec 23 09:22:31 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  F18 tidbits, approaches, and 'the c  Larry Bain <lbain@hpmpes2.cup.hp.co
  Re: DOS memory setup - Oh no, not a  cisko@d0tokensun.fnal.gov (Greg Cis
  Re: F3 and Cirrus 5426 Card          cfyu@cs.cuhk.hk (  |-<cfyu@cs.cuhk.
  F/A-18 Released by SH!               m.roesch@genie.geis.com            
  bug in F3?                           nassio@cfassp16.harvard.edu (George

------------------------------------------------------------
From: Larry Bain <lbain@hpmpes2.cup.hp.com>
Subject: F18 tidbits, approaches, and 'the claw'.


Some more F/A-18 tidbits in response to email questions I've recieved
re: my 'unofficial report on SH Hornet' - Larry.

The Hornet I flew did have a complete new interior and HUD (as compared to the
F16 or MIG), with the exception of similarity in the damage indicator panel. 
I do not know how 'current' the instrumentation was but it was primarily   
oriented around MFDs (Multi-Function Displays) which were consistent with
the layout of F18 cockpits as I remember them from the few pictures that I
have seen.  Each MFD can be cycled thru various displays; radar, TWI, engine
stats, etc.  As we didn't have docs I was sort of doing the 'on the job
training' thing as we flew into combat (hmmm, lets see what this does?
and this?, and oh oh).  Now I can empathize with those poor under-trained 
b*st*rds at the end of a losing war when they get sent into combat after 
'instant' flight school.

Most of the keyboard controls are unchanged with a few exceptions.  The one 
that tripped me up the most led to a newly developed ACM tactic I'll call the
'Kamikaze Claw'.  The 'H' key in Hornet drops the landing hook (instead 
of cycling the HUD colors).  I'd get into a 1 circle head to head knife fight
where the sun kept bothering me so I'd kept trying to change HUD colors but
in reality flapped my landing hook up and down as I flew around sun blinded
in circles with a faint hope of hooking my opponent's Mig before he gunned me.
Keep this one in mind for those occasions where everyone's gone winchester
and all the guns are jammed.  I wonder if Shaw will include the 'Claw' in 
his next edition?

RE: carrier approaches.  I'm not so sure now that there are any additional 
views available.  Someone pointed out that a recent F/A-18 product review
claimed that there are supposed to be a bunch of LSO 'radio messages' that
help guide you during approach.  We had Radio Messages set OFF during my
flights so I have no idea how effective these may be.   There is definitely
a 'meatball' on the deck, but I sure couldn't see it until the very last
seconds (do in part I'm sure to fixation on the trap cables).  I don't 
know how far out the 'meatball' is supposed to be used in real life, but it
sure didn't seem like it was going to be effective at a distance to me. Not
like a VASI system leastways.

Anyone out there on the list familiar enough with carrier approach systems
to give us an overview of how they really work?

-Larry Bain  lmbain@netcom.com





-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: DOS memory setup - Oh no, not again!

>From: Gerry Roston <gerry@frc2.frc.ri.cmu.edu>
>Subject: DOS memory setup - Oh no, not again!

>Sorry to bring up a topic that's been beaten to death, but...
>When I set up my system for game playing, i.e., I enable EMS 
>memory, this is the report I get from mem/c (shortened)

>MSDOS   33629
>HIMEM    1168
>EMM386   3120
>COMMAND  3056
>MOUSE     272
>-------------
>        41522

>FREE   613808  (599K)

>The real question is this: is there anything I can do to increase
>the amount of free memory. I am not at all certain that this is

Strangely enough, you probably can get more memory out of your system.
I say this because your MSDOS number looks high. Make certain that the
"lastdrive" variable is not excessive, in your config.sys. This has been
a problem on a few machines I've configured. Also make sure your "files"
variable is not excessive. And try to load that mouse high!

>enough for Falcon. (I haven't tried yet because I am currently
>without a joy stick...)



-------------------------------

From: cfyu@cs.cuhk.hk (  |-<cfyu@cs.cuhk.hk>-|)
Subject: Re: F3 and Cirrus 5426 Card

Hi.

  I'm using Cirrus Logic 5426 card with no problem of playing F3. I'm
using OS/2, so no digital sound can be heard. :( However, which 5426
card are you using, ISA or Local Bus? I'm afraid there is some
difference. I've also install the F3 on SCSI harddisk (Maxtor 340MB).

  I think I better list my config here :

  486 DX/33 ISA Motherbord
  Quantum 120MB ISA Harddisk (boot disk w/OS/2)
  Adaptec 1542CF SCSI Controller
  Maxtor 340MB SCSI Harddisk (my F3 is installed here)
  SB 2.0 (going to change to SB 16ASP)
  Cirrus Logic 5426 ISA display card w/1MB RAM

Hope this helps.

Aylwin Yu  

-------------------------------

From: m.roesch@genie.geis.com
Subject: F/A-18 Released by SH!

All,
   The SH rep on GEnie announced the release of F/A-18 today! (Wed 22nd)  It
should be showing up in stores on Monday, so scrape together your Xmas
money!!
 
"Madman" Marty Roesch                             |  A Mig on your six is
 m.roesch@genie.geis.com (preferred)               |  better than no Migs
 or roeschmf@craft.camp.clarkson.edu               |  at all!
 

-------------------------------

From: nassio@cfassp16.harvard.edu (George Nassiopoulos P-353 495-7181)
Subject: bug in F3?

i keep getting frustrated by what i consider to be a bug
in falcon3, i'm running F3, with OFT installed on top of
it and finally with the "mig 29" patch level that was
put on the net last fall  (but not mig 29 itself).

anyway, the bug is that in Instant Action, i keep hearing
the chaff and flares dumped by enemy aircraft when i don't
feel that i should be hearing them...

e.g. i start IA, i lock aim-120's on the su-25 that is in
front of me, i launch a missle, i hear my missle "growl"
as it leaves my f-16, but then i can hear the su-25 dumping
chaff and flares. i think this should be a bug! 

if i hit "q" to track the enemy then i expect to hear them
dumping chaff and flares, (and i wouldn't even mind hearing
them if i'm tracking my own plane), but i don't think i
should hear them if i'm in my own cockpit...

anyone agree? disagree???

george nassiopoulos
nassio@cfa.harvard.edu

-------------------------------


[[ End of digest  Volume 5 : Issue 28 ]]

From devnull@onion.rain.com Sun Dec 26 22:13:26 1993
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Falcon3 Digest Volume 5 : Issue 29
               Sun Dec 26 09:46:49 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  falcon impressions                   Phasor <y0f192@ugrad.cs.ubc.ca>    
  Re: falcon impressions               Jeff Beadles <jeff@neon.rain.com>  
                                       Joe Wohrstein <U56371%UICVM@UIC.EDU

------------------------------------------------------------
From: Phasor <y0f192@ugrad.cs.ubc.ca>
Subject: falcon impressions

Hi all, I am new to this mailing list and only caught the flight sim bug
a couple of months ago.  I've played a couple of others like f15 and
f29, and finally bought f3.  I have a couple of questions about f3 tho:
1)  After flying f15, and being impressed by the realism of the cockpit,
f3 took me by total surprise.  What's with the huge radar in the centre
of the 'pit that doesn't even show a 360 view (in hfr mode)?  Did sim
enthusiasts want one big radar, or did SH find it impractical to do it
more realisticaly?

2) The ILS landing system seems to be intent on trying to crash me
into the ground about .5nm before the runway.  I can land manually much
faster and quicker, with about a 90% success rate.  Is it the s/w, or
am I using the ILS wrong?

Despite these two things, I LOVE the multi-plane missions and the cool
digitized speech.  Later all, and check six!
					-Travis[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[A[B[B[B[B[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[D[ion.rain.com [B[B[B[B[B[B[B[B[B[B
[B[B[B[B[B[B[B[B[B[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C[C
-----------------------------------------------------------------------------
     _/_/_/		 	"You don't have to like it.   		
    _/_/_/	       	    	 You just have to do it."
   _/hasor is failing....		-R. Marcinko, Commander SEAL Team Six

==================
-----------------------------------------------------------------------------
     _/_/_/		 	"You don't have to like it.   		
    _/_/_/	       	    	 You just have to do it."
   _/hasor is failing....		-R. Marcinko, Commander SEAL Team Six

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: falcon impressions 


>... What's with the huge radar in the centre
>of the 'pit that doesn't even show a 360 view (in hfr mode)?  Did sim
>enthusiasts want one big radar, or did SH find it impractical to do it
>more realisticaly?

A 360 degree radar is not realistic.  SH has produced a more realistic
sim, instead of an "arcade-style" game.

If you want a 360 degree radar, use the simplest radar mode.
(I don't remember what it's called -- sad?)

>2) The ILS landing system seems to be intent on trying to crash me
>into the ground about .5nm before the runway.  I can land manually much
>faster and quicker, with about a 90% success rate.  Is it the s/w, or
>am I using the ILS wrong?

I don't use the ILS here, and wouldn't want to guess.  :-)
The manual talks about how to use ILS around page 148, and how to use it.

Later,

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: Joe Wohrstein <U56371%UICVM@UIC.EDU>
Subject: 

The latest date for F/A-18 at my store for it to get to the wharehouses
is 27 Dec.  So with any luck it will be out by next june maybe.

-------------------------------


[[ End of digest  Volume 5 : Issue 29 ]]

From devnull@onion.rain.com Wed Dec 29 11:41:24 1993
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To: devnull@onion.rain.com (Falcon3 Mailing list)
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Falcon3 Digest Volume 5 : Issue 30
               Tue Dec 28 22:11:51 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Falcon impressions                   shanev@aol.com                     
  F18 book                             bonnet@cr2a.fr (Christophe Bonnet) 
  Carrier ops                          DECvp our highest volume product <b
  Chad/Bosnia, F18                     DECvp our highest volume product <b
  Differences between CF-18 and F/A-1  Martin Gosselin <gosselin@etu.gel.u

------------------------------------------------------------
From: shanev@aol.com
Subject: Falcon impressions

Travis writes:>> What's with the huge radar in the centre
>>of the 'pit that doesn't even show a 360 view (in hfr mode)?  Did >>sim
>>enthusiasts want one big radar, or did SH find it impractical to do >>it
>>more realisticaly?
Travis, F3 is more realistic in this regard than your other sim.  The F-16
radar doesn't scan 360 degrees around the jet.  It projects forward.  You can
adjust how wide and high it scans to a certain degree, but if you want to
scan behind, you'll have to turn the sucker around.  F3 includes a "cheat"
radar mode called SAD that will show you 360 degrees around your jet, but
it's not realistic.  When it comes to realism, few sims can touch Falcon3.

                     ShaneV

-------------------------------

From: bonnet@cr2a.fr (Christophe Bonnet)
Subject: F18 book

For all of you waiting the upcoming release of SH' F18, I would like to
mention a good book about F18 systems:
"STING OF THE HORNET - McDonnell Douglas F/A-18 in Canadian Service", by
David L. Bashow, McClelland & Stewart editor (This is a Canadian editor, I
don't know if there is other editor for USA...). The book, written by a
Canadian F18 pilot, only speaks about Canadian F18 (so no carrier ops...).
But it's very interesting, with diagrams, pictures and explanations of F18
avionic systems (Radar, HUD, MFD, ...), very complete cockpit layout, and
so on. 
If SH accurately simulates the avionic systems shown in this book, it will
be another BIG hit (F18'MFD functionnalities are far more advanced than
F16A avionics...).

Christophe 'Rafale' Bonnet.


-------------------------------

From: DECvp our highest volume product <bottom_david@dneast.enet.dec.com>
Subject: Carrier ops

Somebody asked about carrier ops over the weekend. I used to be an E2 aircrewman 
and have a few cat shots etc. under the belt.

What normally happens for a recovery is that all the returning flights stack up 
over the carrier, about 1K ft apart, fighters on the bottom, E2's on the top, 
with the attack, asw etc. somewhere in the middle. Once the deck is cleared and 
the recovery starts the fighters will "push" (drop down) and begin to land. 
Essentially a plane will fly in the same direction as the ship on the starboard 
side, after passing the nose of the carrier they will pull a 180 and head 
downwind. Then when they're at the magic spot, they'll turn inbound and "call 
the ball" (more later) and land. When they turn downwind is a function of 
surface winds. The ship is normally heading into the wind which helps reduce the 
aircraft's landing speed with respect to the deck. 22-30 kts of wind over the 
deck is normal. In extreme conditions, like a winter North Atlantic operation, 
the wind may in fact be much higher, making landing very touchy. I know fo 
flights where they went 8-10 miles upwide of the ship before turning downwind as 
the surface winds were severe.

 The pilot will roll out approximately 1/4 mile aft of the ship to call the 
ball, the ball being the lens system. The lens provides glide path/altitude info 
to the  pilot, if the bright bar is high so is the aircraft. Centerline info is 
provided by the stripes painted on the deck, or by a row of lights when it's 
dark. The LSO (landing signal office, a pilot BTW) will acknowlege the ball and 
give the pilot radio messages that will assits him in landing, keep him alert 
etc. The LSO is very valuable in the landing effort as he can see where a pilot 
is drifting off sooner than the pilot. It's the LSO who will also give a wave 
off if things are too far out of kilter or something happens on the deck that 
makes a wave off necessary. The Ball system will also begin flashing lots of 
bright red lights to help a pilot see that landing is currently not a good 
idea...The ideal or goal is to land an aircraft every 45 seconds, so timing is 
very important when moving about in the pattern. If you're late you'll most 
likely hear about it, if you're early, you'll most likely get a wave off. All of 
this is video taped and the LSO's go from ready room to ready room during the 
playback to go over the ladning with the pilots...The LSO's also grade each 
landing and it's used to keep track of the pilot's skill and readiness. 
A typical exchange would go like this:

E2: Alpha Juliet 112 Hummer ball 3600 (3600 is the current fuel state)

LSO: Roger hummer ball, 22 kts over the deck, you're slightly high and right

E2: pushes his mike key twice, no actual message

LSO: you're slightly right coming down on glide path

As the aircraft hits the burble, a bunch of nasty turbulence caused by the 
island:

LSO: Power, power

Then given that the aircraft gets a wire it's over or you'll hear the famous 
words:

LSO: Bolter bolter bolter

and the pilot jams on the power and you get back in the pattern and try again.

The "burble" is different on each type of carrier as the island is shaped 
differently, on the Enterprise back when it had a square island, the burble was 
the worst in the Navy. The square structure was some sort of pulsed radar array, 
they've since taken it off and built a new island as I guess it didn't work that 
great and the burble was bad.

On Nimitiz class carriers the deck is very wide (you land between rows of parked 
aircraft) and the burble isn't too bad.

Now I wonder if SH has modeled the cat officer "dance" as well...

The dance:

You're on the cats, they go to "tension" (apply tension to the catapult 
mechanism to make sure everything is loaded and ready to shoot). You go into 
flgiht idle on the throttle. The deck crews, (airframes, avionics etc. folk) all 
look over the  aircraft and give the cat office a thumbs up. The pilots are 
scanning the controls and the pilot or copilot if you have one salutes the cat 
officer. The "blue shirts" that run the cats look around, forward, backward, and 
accross the deck. In the meantime the cat officer has been giving his signal for 
the pilots to rev it up and get ready, he sees the thumbs up from the blue shirt 
and he more or less leans forward and touches the deck with this hand pointing 
down the cat. the blue shirt pushes the button and you're off dudes...a good cat 
officer has a distinctive "dance" and is fairly entertaining. There's style and 
then there's style...

I have a great amount of respect for the folks who do this for a living, it's 
probably the most dangerous "workplace" in the world, even in peacetime. The 
pilots are constantly in training to be able to perform their tasks, 
particularly landing. Landing at night, with a pitching deck is a chore and 
requires exceptional skill.

Carriers also have ILS systems that work pretty much like they do in civilian 
aviation. Some more modern fighters have ILS systems that allow hands-off 
landings...not that they get used much :-) In some types of operations, "radio 
silent" ops it's a bit more convoluted as you'll hold on station farther away 
from the ship and push at a pre-briefed time and perform a ILS/visual approach,
that last 1/4 mile is always visual. You may not have any discussion with the 
LSO during one of these.

When there is a problem with an aircraft things can change, for example if you 
can't get your hook down or have a hook unsafe indicator they might "rig the 
barricade", essentially a net gets strung over the deck and you put it in the 
net. I never saw this done, I did however, help "rig the barricade" a bunch of 
times for drill. I never wanted to land in one...


Glad to discuss it more if there are questions.

dave



-------------------------------

From: DECvp our highest volume product <bottom_david@dneast.enet.dec.com>
Subject: Chad/Bosnia, F18

Did anyone register the shareware Chad campaign and recieve the Bosnia campaign?
I registered, the check has been cashed but I have received nothing to date 
(it's been over a month).

I called SH  today about F18. It's supposed to ship on 12-31. $59.00 plus 
shipping direct from SH. They couldn't tell me if it was a standalone or an F3 
upgrade. I'll wait for it to show up locally, it'll be cheaper.

thanks

dave

-------------------------------

From: Martin Gosselin <gosselin@etu.gel.ulaval.ca>
Subject: Differences between CF-18 and F/A-18?


Hi all!

With peoples talking more and more of the F-18 add-on, I would like
to know if there is a difference between the F/A-18 from the USAF
AND the CF-18 from the CAF (Canadian Air Force)?

Also, does anyone know if the canadian pilots have a reputation of 
being "bad" with their opponents?  I mean that they are VERY VERY
wild up there.  Someone told me that teh russian pilots would never
engage a canadian pilot.  (No offense intended here.  The cold war is up as
far as I'm concerned)  Is it true?  He told me too that is was the main reason
why during the gulf war that the CF-18 were used to clear the way for
the bombers.

Well I guess that's enough of it, hein?  After all I'm on a F-16 
mailing list.  (Wich I like very much, like the sim too :) ).

Bye now.  Take care and check six!
Martin "Nasa" Gosselin
E-mail:gosselin@etu.gel.ulaval.ca

-------------------------------


[[ End of digest  Volume 5 : Issue 30 ]]

From devnull@onion.rain.com Thu Dec 30 13:32:30 1993
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Falcon3 Digest Volume 5 : Issue 31
               Wed Dec 29 23:56:12 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Hornet                               Robear <robear@access.digex.net>   
  Re: Differences between CF-18 and F  slb512@trainserv.fastc.wpafb.af.mil
  CF-18 vs F/A-18                      schao@monet.uwaterloo.ca (Stewart C

------------------------------------------------------------
From: Robear <robear@access.digex.net>
Subject: Hornet


Well, the F3 add-on version is in the stores here.  I found it for
around $40 at a local EB.  It has a small MiG-29 sized manual, a
special briefing for MiG-29 standalone players, and will function
with either of the 2 standalones.  3 3.5 inch disks; it upgrades
both previous games during install.

Hornet adds a Bosnia campaign.  The carrier is present everywhere
except Pakistan.  You still get 18 planes, so it is like a "group
and a half" command.

Flew a few IA missions and one real.  The plane seems snappier in rolls
and turns than the F-16.  Nice to have two engines.  Didn't survive to
make a carrier landing :-(.  Lots of SAMs in them thar hills.

In the limited time available, I saw no bugs.

	David Pipes

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Differences between CF-18 and F/A-18?

> From: Martin Gosselin <gosselin@etu.gel.ulaval.ca>
> Subject: Differences between CF-18 and F/A-18?
> 
> With peoples talking more and more of the F-18 add-on, I would like
> to know if there is a difference between the F/A-18 from the USAF
> AND the CF-18 from the CAF (Canadian Air Force)?

I went to Cold Lake CFB several years ago for an exchange visit with the 
CAF's Air Engineering and Test Establishment (AETE), its equivalent of the 
USAF's Air Force Flight Test Center at Edwards AFB, CA. There was also an 
active duty wing of CF-18s as well as the main depot for CF-18 avionics 
maintenance and training at Cold Lake CFB. So, I can speak to the differences 
somewhat.

As far as the basic airframe goes, there are no differences. All F/A-18s, no 
matter who they are sold to be it Canada, Australia, Kuwait, etc., are the same as those flown by the USN and USMC. Canadian, Australian, Kuwaiti, etc. 
HORNETS are all carrier capable. There is no "land-only" version.

As in just about all foreign military sales (FMS) programs, we don't sell our 
top of the line avionics to anyone. The FMS radar sold with the F/A-18 is 
essentially the same as the US version, but it won't have quite as good a 
detection/tracking range as ours and its ECCM will be inferior to ours. When I 
was at Cold Lake CFB, it was appearant that the Canadians were changing the 
programming of some of the avionics to suit there needs.

As far as external stores go, the Canadians (and I believe the Australians as 
well) still use unguided rockets, the USAF doesn't and I don't believe the 
USN/USMC does either. The Canadians have also developed this massive 600 gallon 
external fuel tank for carriage under the wing. I guess they didn't like having 
to carry 3 "bags of gas", 2 under the wing and 1 on the centerline, to fly 
across the Atlantic. The HORNET is notorious for having very short "legs" (ie 
range). These tanks are not ones you want on your jet when fighting. They turn 
a beautifully departure resistant aircraft into a deprature prone pig. :)
 
> Also, does anyone know if the canadian pilots have a reputation of 
> being "bad" with their opponents?  I mean that they are VERY VERY
> wild up there.  Someone told me that teh russian pilots would never
> engage a canadian pilot.  (No offense intended here.  The cold war is up as
> far as I'm concerned)  Is it true?  He told me too that is was the main reason
> why during the gulf war that the CF-18 were used to clear the way for
> the bombers.

I'm not sure I know what you mean by "bad" and "VERY VERY wild". I now several 
Canadian fighter pilots, and they're just like American fight pilots as far as 
I can tell. :)

As far as using the CF-18 to "clear the way" during the war, all but 4 of the 
fixed-wing air-to-air kills were recorded by USAF F-15s. The other 4 kills were
by 2 USN F/A-18s and 1 Saudi F-15.

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: schao@monet.uwaterloo.ca (Stewart Chao)
Subject: CF-18 vs F/A-18

> From: Martin Gosselin <gosselin@etu.gel.ulaval.ca>
> Subject: Differences between CF-18 and F/A-18?
>
> Hi all!
>
> With peoples talking more and more of the F-18 add-on, I would like
> to know if there is a difference between the F/A-18 from the USAF
> AND the CF-18 from the CAF (Canadian Air Force)?

The only differences that I'm sure of are that the CF-18 have the
fake canopy and a search light (!) on the right side near the canopy.
I believe they might have removed the hook, and the aircraft refitted
for colder climates.

> Also, does anyone know if the canadian pilots have a reputation of
> being "bad" with their opponents?  I mean that they are VERY VERY
> wild up there.  Someone told me that the russian pilots would never
> engage a canadian pilot.  (No offense intended here.  The cold war is up as
> far as I'm concerned)  Is it true?  He told me too that is was the main
reason
> why during the gulf war that the CF-18 were used to clear the way for
> the bombers.

I have no idea.

Stewart

-------------------------------


[[ End of digest  Volume 5 : Issue 31 ]]

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Falcon3 Digest Volume 5 : Issue 32
               Thu Dec 30 15:52:46 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  CF-18, SH F18                        bonnet@cr2a.fr (Christophe Bonnet) 
  ...and *poof*, I was in Panama!      Bryan Cass <BC@VTI.dnet.idx.com>   
  SoundBlaster configuration and F3    c-kolar@uiuc.edu (Christopher Kolar
  F/A 18 add-on                        primoz.marolt@uni-lj.si            
  WAIS library access                  knutson@cactus.org (Jim Knutson)   
  Comms mode in 3.02                   Justin Hawkins <justin@tardis.apana
  Bosnia                               jay.lee@msbbs.mn.org (Jay Lee)     
  Re: Comms mode in 3.02               Jeff Beadles <jeff@neon.rain.com>  
  Re: Comms mode in 3.02               Kris Ong <krismon@quack.kfu.com>   
  Re: Bosnia                           Jeff Beadles <jeff@neon.rain.com>  
  Falcon3.03/Mig-29 1.02 patches avai  Jeff Beadles <jeff@neon.rain.com>  

------------------------------------------------------------
From: bonnet@cr2a.fr (Christophe Bonnet)
Subject: CF-18, SH F18

Boys, I don't know how we European folks could wait until the release of SH
F18 here (usually 1-2 months after USA...). 

To just add a point about differences between USA'F18  and CF-18: I think
the only external visual difference is the search light which is placed
under the left side of the cockpit, and could light up an area left of the
plane. This is used during visual contact intercept at night to identify
targets. Of course, this is not of much use if the boggie is not cooperant
(ie does not fly straight and level 8-)...)

Christophe "Rafale" Bonnet


-------------------------------

From: Bryan Cass <BC@VTI.dnet.idx.com>
Subject: ...and *poof*, I was in Panama!

I have worked my way up to day 10 on my first campaign and was winning in
Kuwait!  So last night I decided to practice a little BFM in Red Flag after
bumping up the enemy logic level to Cadet.  I did a few 1X1H2H and 2X2H2H, the
missions that came with the game.  When I went back to the main screen and
selected my Fighting 10th squadron.  The theater was Panama!  So I committed
anyway and tried to fly a CAP mission.  All of the ground units and targets are
from the Kuwait theater, but the terrain is from the Panama theater.  I
couldn't even taxi down the runway - the plane kept sinking into the ocean!
Is this a known bug?  I had to move the squadron back to the Kuwait theater,
which of course, wiped out my campaign.

BTW, I bought a video called "Top Gun:  The story behind the story" with Randy
Cunningham describing some of his dogfights in Viet Nam.  Good information, but
rotten sound and video quality.  Does anyone know of a similar, but better
quality, video?  I really like his descriptions of how he maneuvers to get on
the enemy's tail, since I have no idea what it's like to fly a fighter jet.

I went out and bought a 1:48 scale F-16 model the other day; you know, model
glue, little Testors paint jars, etc.  I haven't built a model in 20 years -
I love this stuff!  I'm hooked.

Bryan

-------------------------------

From: c-kolar@uiuc.edu (Christopher Kolar)
Subject: SoundBlaster configuration and F3

Hello all.  I posted this to c.s.i.p.g.flt-sim but did not get a response, 
so I thought that I would bother you with it here.

My Angelic wife bought me a SoundBlaster 16 for Christmas and F3 has never 
been so good.  Right now I am running things without any tweaking and with 
both Speech and F/X set to soundblaster on the system config screen.  Is 
this the optimal way to run F3 with a soundblaster, or are there any secrets 
that I should know about.

Thanks in advance, and happy New Year to all you readers.

--chris
--
/////\\\\\/////\\\\\/////\\\\\             The University of Illinois
Christopher G Kolar                           at Urbana-Champaign
Cognitive Flexibility Laboratory           Internet: c-kolar@uiuc.edu
Center for the Study of Reading           NovaNET:  chris / mfl / nova


-------------------------------

From: primoz.marolt@uni-lj.si
Subject: F/A 18 add-on

Hi!
I am interested, how detailed is the carrier modelling in this latest SH
simulation? Does it include catapult takeoff? LSO? Will (is it allready?!)
there be some traffic on the carrier deck? All those people perhaps? :)
What about refueling in the air? And, will the simulator provide realistic
bad weather conditions (unsteady deck perhaps) ?
Thank you for all information...Oh, and if you have allready been talking 
about this, please tell me where I can find this old messages.
Bye,
Primzi
primoz.marolt@uni-lj.si

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: WAIS library access

I just received confirmation from the directory of servers that my WAIS
library sources have now been updated.  If you were having problems
before (past month or so), you should try again.  In addition to the
falcon3 and flight_sim libraries, I've created an IHHD library for
those interested in doing doing head-to-head over the Internet.  The
IHHD library is not limited to flight sims.

I've also expanded the flight_sim library somewhat.  Apparently, I
wasn't indexing my entire collection of information.  This has been
fixed, so now there's probably more than you ever wanted to know.
Eventually, I will try to organize this stuff into a more presentable
fashion using gopher.  This will end up being similar to an online and
current version of "The USENET Guide to Falcon 3.0", but with expanded
information (covering most flight sims).

I had originally planned on allowing boolean expression searches
using freeWAIS, but ran into search problems with it, so there will
be no boolean search expressions until a more robust freeWAIS is
available.

For those who are without Internet access, but would still like to use
the service, there is a WAIS mail server.  Send email to
waismail@quake.think.com with the text 'help' as the message body for
more information.

Now for the mandatory blurb on WAIS.  WAIS is the Wide Area Information
Service.  It's like an online library where you select the library you
want to get info from and then search for titles that contain specified
keywords.  The titles returned to you are shown in "relevance" or most
significant order.  You can then choose which articles you want to
read.

To use this service, you can use the email interface as explained
above, or use a local wais client such as swais, xwais, or waisq.
Lastly, you can telnet to quake.think.com, login as wais and use their
swais client to lookup the information.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: Justin Hawkins <justin@tardis.apana.org.au>
Subject: Comms mode in 3.02

Hi All

I have a few questions about comms mode. I am using F3.02 with a
friend via a null-modem cable, and maybe in the future via a modem.
(so he doesn't hafta drag his computer round :) Generally it works
well, but for a few things:

        1)  How can I eject? Is it impossible while linked? If I am
            hit am I doomed to wait till I hit the ground?

        2)  How can we end it gracefully? At the moment the only
            option seems to be while at the next mission briefing
            to press alt+x, but this hangs one computer, and the
            mission records don't seem to be saved properly. If the
            other computer hits alt+x I can still wiggle the mouse
            around but thats it.

        3)  What is the best bps speed for null-modem play? We only
            have 8250 UARTS in that com port, this leads me to
            beleive that 38400 is the maximum reliable link, but
            what have others experienced.

Ta all.

        - Justin

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Bosnia


The copy of the 'Bosnonian' (is that correct tense?) theatre I ordered (from
the same fellow who put up MigLibya and F3-Chad) came this week.  With X-mas, I
only had time to load it, and run it once.  I just tooled around a bit while my
flight went about their business.  Found some beautiful mountain ranges.  Be
lovely to dogfight in 'em.

Unfortunately RF_FALC (his utility to map Red Flag theatres) still doesn't
work.  I included info on this digest, and how to subscribe, along with my
address, but it appears he doesn't use the net..  Pity.

A post from last week indicated that the F/A-18 modelling will include Bosnia.
In any case, for $6, I consider the theatre I picked up to be a bargain.

I asked the local Software Etc. jackals about SH's F/A-18, and all the guy
could figure out was that it MAYBE cost $79, and is for the Mac.  Something
wrong with this story?  We can hope.

        j
                                                                                                                          


-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: Comms mode in 3.02 



Justin Hawkins <justin@tardis.apana.org.au> wrote:
>        1)  How can I eject? Is it impossible while linked? If I am
>            hit am I doomed to wait till I hit the ground?

In comms mode, you can't.  The "flight leader" can use "Alt-Q" to quit
the mission however.

>        3)  What is the best bps speed for null-modem play? We only
>            have 8250 UARTS in that com port, this leads me to
>            beleive that 38400 is the maximum reliable link, but
>            what have others experienced.

I would think that 38.4kb is pushing it for non-16550-like comms.

Hooked on network play, and getting ready to load Hornet! (yeah!)

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: Comms mode in 3.02

| 
| Hi All
| 
| I have a few questions about comms mode. I am using F3.02 with a
| friend via a null-modem cable, and maybe in the future via a modem.
| (so he doesn't hafta drag his computer round :) Generally it works
| well, but for a few things:
| 
|         1)  How can I eject? Is it impossible while linked? If I am
|             hit am I doomed to wait till I hit the ground?
| 
I never did thik about that...

|         2)  How can we end it gracefully? At the moment the only
|             option seems to be while at the next mission briefing
|             to press alt+x, but this hangs one computer, and the
|             mission records don't seem to be saved properly. If the
|             other computer hits alt+x I can still wiggle the mouse
|             around but thats it.

I believe it's alt-q to end mission. And the caller has to be the one doing
this.

| 
|         3)  What is the best bps speed for null-modem play? We only
|             have 8250 UARTS in that com port, this leads me to
|             beleive that 38400 is the maximum reliable link, but
|             what have others experienced.
| 
Well, if your speed is limited, tou could always use the f302comm if you're
using 3.02, and f231comm if you're using 3.02.1

Kris.

- -- 
krismon@quack.kfu.com              I get by with little help from my     
kongo@hip-hop.sbay.org             friends.
Prodigy: GRTV13B                                  --Lennon/McCartney
                                   (don't we all wish that's true.) 

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: Bosnia 


>I asked the local Software Etc. jackals about SH's F/A-18, and all the guy
>could figure out was that it MAYBE cost $79, and is for the Mac.  Something
>wrong with this story?  We can hope.

I just bought "Hornet" (That's what SH is calling the Falcon3 add-on for
the F/A-18) at Egghead for $35.88.  It (according to the box) comes
with the Bosnia theatre, and works with both F3 and standalone Mig-29.

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Falcon3.03/Mig-29 1.02 patches available


In the archives on onion.rain.com (and soon on cactus.org):
/pub/falcon3/programs/f303.txt
/pub/falcon3/programs/f303_1.arj
/pub/falcon3/programs/f303_2.arj

This is the patch that comes with the Hornet upgrade.

Enjoy,  I'm gonna go flyyyyy!

	-Jeff
- -- 
Jeff Beadles		jeff@neon.rain.com

-------------------------------


[[ End of digest  Volume 5 : Issue 32 ]]

From devnull@onion.rain.com Sat Jan  1 16:31:38 1994
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Falcon3 Digest Volume 5 : Issue 33
               Sat Jan  1 02:57:12 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Hornet + Joystick calibration        "Greg Stelmack" <Greg_Stelmack@mta0
  Hornet thoughts.                     Angel Rodriguez <rodrigue@eggo.csee
  Re: Hornet + Joystick calibration    Jeff Beadles <jeff@neon.rain.com>  
  Hornet: I like, I hate               MORGAN@WVUGEO.WVNET.EDU            
  3.03 patch buggy?                    gsobala@tube.demon.co.uk (George So
  Bosnia                               jay.lee@msbbs.mn.org (Jay Lee)     

------------------------------------------------------------
From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
Subject: Hornet + Joystick calibration

I got Hornet yesterday (unfortunately only Electronics Boutique, the most
expensive store in town, had it...) and finally picked up MiG-29 as well.
After installation, I still have the joystick calibration problems that
caused me to get rid of the 3.02.x patches and re-install Falcon from scratch.
Here's the detailed text that I just mailed to Spectrum Holobyte's Compuserve
address. If anyone knows of a Game card or other hardware combination that
works fine with Hornet, please let me know!

--- Begin Message

Specifically, often (but not always) when I calibrate the stick will not use
the entire area given it on the calibration screen. When I am asked to move
it to the upper-left corner, it goes all the way to the left but only half-way
up the box. When I am asked to move to the lower-right, it will go all
the way down but only half-way to the right.

Then, while flying, the aircraft behaves erratically. First, there appears
to be a rather large dead-zone where stick movement has little if any effect.
Then, movements to the right once out of the dead-zone will cause the plane
to roll at a ridiculous rate. As soon as it starts to roll, it will flip 
completely upside-down with very little movement. Trying to roll left will
cause only a very lazy roll no matter how far over the stick is pushed.
Pitching up and down behaves erratically, with differing responses every time
it is tried.

Sometimes the stick will calibrate OK and allow me to fly, but the dead-zone
and quick roll-rate persist. As I move the stick slowly to one side, I'll get
no response until suddenly the plane will flip completely over. There is
a very small area of lateral movement in which the stick causes roll, and with
the Hornet's high roll-rate it is extremely tough to roll like you want.
Pitching up and down seems OK, though, when this is happening.

MiG-29 behaves similarly, although when the calibration works we don't have
the roll-rate problems, so it can be controlled fine. I haven't tried
the Falcon itself since upgrading.

Is there a known game card that these updates work with? All my other games
(X-Wing, F-15 Strike Eagle III, Air Warrior, M1 Tank Platoon) work fine with
the joystick set-up, however.

My system setup is:

486DX33 clone
AMI BIOS (7/91?)
4 meg RAM
dual floppies (1.44 & 1.2) connected to an old AT-style MFM/floppy controller
	(no harddrive attached to it)
Future Domain TMC-950 SCSI host adapter
200 meg Rodime SCSI harddrive
AdLib sound card
Quik Game card w/ 2 joystick ports
Oak Technologies 1 meg SVGA card, chipset v077
Generic I/O card, dual 16550A serial ports, single parallel port
CH FlightStick
Generic MicroSoft compatible mouse, using the MS-DOS driver (8.2?)

QEMM
MS-DOS 6.0


-- Greg Stelmack (Greg_Stelmack@mta03.sbi.com)
-- Salomon Applications Developer, BTO Tampa
-- (813) 558-6189




-------------------------------

From: Angel Rodriguez <rodrigue@eggo.csee.usf.edu>
Subject: Hornet thoughts.

Hey all just a couple of things I have noticed during
my playing of Hornet for the past couple of hours 
since I got it.

I took off from the carrier and decied to let 
the Autopilot take me in back to the deck.  
With out activating the ILS system the Autopilot set me 
down in the ocean blue!  My engines stopped turning and
bitching Betty kept calling out Warning  warning..
But I didn't die! Any thoughts on this!

Number two, I tried again with Autopilot and called the
LSO he directed me in after 3 or four planes had landed.
When I landed the Autopilot parked my plane out of the 
way WITH the NOSE gear hanging over the edge of the carrier!

As per the booklet that SH distributed don't Acclerate
time when Wingmen are landing on deck, I saw one park
and fall right off the carrier!!!! It was pretty cool
watching his plane float off in the distance!!

Number three, during a RED FLAG mission and some regular
mission flying I noticed that the AWACS will not call
out Nav settings with Shift-N,  I get the annoying static,
no other noises are going and other wise it talks when I
change waypointspoints and such.

The LSO also coughed up a lot of static when it instructed
me to land, I WANT TO HEAR the INSTRUCTIONS!

Finally, did anyone else notice the pitching of the carrier
deck when viewing from outside. At least I think it was
pitching.

Let me kow if anyone has encountered some of these things,
especially the static when certain people speak, I think
this was a bug in a previous version with the AWACS
not saying anything and I find that it chooses
to play static over voice messages more often than 
the other two games (MIG29 and Falcon).

Later, hope to hear from someone soon.

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: Hornet + Joystick calibration 


>I got Hornet yesterday (unfortunately only Electronics Boutique, the most
>expensive store in town, had it...) and finally picked up MiG-29 as well.
>After installation, I still have the joystick calibration problems that
>caused me to get rid of the 3.02.x patches and re-install Falcon from scratch.
>Here's the detailed text that I just mailed to Spectrum Holobyte's Compuserve
>address. If anyone knows of a Game card or other hardware combination that
>works fine with Hornet, please let me know!

I had all sorts of weird problems until I switched to a ACMI card by
Thrustmaster.  The Soundblaster port is braindead, and I had a Kraft(?)
card that wasn't any better.

My configuration that works is:

	Clone, with AMI bios, VLB
	486/33dx2 (Is that what they call a 486/66? :-)
	16MB RAM.
	IDE/2serial/1parallel/1game (disabled)/floppy controller
	1.44MB/1.2MB floppies
	340MB IDE disc.
	Soundblaster Pro
	Intel Ethernet Express16 ethernet
	Diamond Stealth VLB-SVGA card, 1MB
	DOS6.2, EMM386
	TM ACMI dual joystick card
	 TM FCS, WCS-MarkII, RCS


One thing I did have to do, is after the automatic install, I
had to run all of the reset programs (F3RESET, F18RESET, MIGRESET).
Before I did that, I couldn't fly any campaign mission, and received
"out of memory" errors when I had 619KB free.

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Hornet: I like, I hate

Hi all,
I just got Hornet last night.  I've had the opportunity to mess
with it a good bit and thought I would post some thoughts.  Of
course, this is to stimulate conversation hehehehehehe :)

I like:
The flight model.  Aside from Air Warrior (can I get info about the
666 th or other Internet squads?), the flight model of the Hornet
is the best I have felt in a long time.  It feels like a cross
between Mig 29 and Falcon 3.  When banking, I can almost feel the
side slip and need for opposite rudder or stick back.  It really
feels great to me.  The rudders are cool in that in straight and
level flight they don't just yaw the aircraft.  They tend to start
a cork screw flight if you don't use ailerons (sp?) also.

I like:
The carrier landings and SA in landing.  I do not know what they
did, but in low speed, the Hornet is much more forgiving. 
Practicing in Red Flag, I had to call on learnings from ATP.  I
practiced (for about 3 hours) a "race track" landing pattern and to
stay in glide slope, I had to pull back on stick, control power,
and use rudders.  I began to think back about in ATP where they
give you the 30 degree mark on the screen to help you keep a 30
degree bank.  With this set up, I can for sure land on pavement. 
I only got 1 clean deck landing in Red Flag.  Talk about a fast
stop!

I Like:
Bosnia.  Weaving through the mountains is cool, though not really
needed. I was just messing around on missions :)

I like:
The Hornet.  I may never fly the Viper again..except for...

I hate:
The crappy JS routines SH uses.  I have given up all hope with my
Tmaster FCS.  It just doesn't work for some reason (views,
control).  So I am using my ol' Kraft.  There is no "dead space" 
This has been replaced by low response space (very nice!) butted
abruptly against high response space (auuugghh!!!). I get a nice
gentle roll, but go a millimeter too far and I am inverted.  Try to
compensate back and I roll like a banshee just to be inverted
through the opposite direction.  If this were real, the navy would
go broke on new canopies and helmets!  Practice has helped me
control this, but it is still wicked touchy!

Can someone tell me the differences in the flight models??  I went
through the manual a few times.  I am flying the hardest
(realistic??  the one just above Difficult).  I have not seen any
descriptions of the differences and felt non between realistic and
difficult.  Any ideas or page numbers for me to look at??

I hate:
Comms.  I still have yet to get trouble free comms.  Could be my
system.  But none-the-less I hate the comms.  Enough said.

I hate:
The price!!  44.00 for a stinking add on????? Granted I got it from
Elect. Boutique.  But here it is comparable in price to a whole
sim.

I hate:
Having to pay 16.99 for Falcnr, Falcalc, Mapper, Show F3, KCC's
combat Missions, KCC menu *EACH*!!!  Lets see, that is...umm..err..
uhh..101.94 for add ons.  Now call me cheap for complaining about
supporting these individuals.  But 17.00 a pop??!!  UH, no thanks.
Maybe 17 for two or a set, but not for each.  Call me cheap.  I
still think SH should allow you to configure pilots or select a
dream squad without buying a second source product.  The method SH
has for selecting pilots sucks in my opinion.  I have run out of
scrap paper to jot names and abilities down.  A windowing
environment would likely solve this problem (of mine).

Well that is enough venting, on with your regularly scheduled
program :)

Scott "No DOOM posts here! Thank God!!!!!!" in WV
Morgan@wvugeo.wvnet.edu

-------------------------------

From: gsobala@tube.demon.co.uk (George Sobala)
Subject: 3.03 patch buggy?

Just installed the 3.03 patch - and two immediate bugs reared
their ugly heads.

I installed on vanilla 3.02.1. No OFT. No Mig29.

Kuwait theatre.

1. On 5 successive missions one of my two wingmen splashed to the left
of the runway just as I was taking off. Eventually I got it on tape:
he just rolled into the ground following the other wingman.

Back to 3.02.1, restart Kuwait: problem gone.

2. Completed the usual "3 TU22s heading towards ...." type intercept
mission. Got the message:
--------------------------------------------------------------------
MISSION UNSUCCESSFUL: YOU FAILED TO HIT A SINGLE ENEMY PLANE. (!!??)

Enemy losses:
  3 TU22
  2 Mig29
  2 Mig27
---------------------------------------------------------------------
The latter (of course :-)) was correct.

Back to 3.02.1 - problem solved. BTW - I am well aware of reasons
for being unsuccessful on this type of mission: this wasn't one of those
occasions where the strike force slipped past!

This is ancient history to me but are these bugs not reminiscent of 3.00.0?

So - as patch 3.03 ostensibly just fixes the comms to be Hornet compatible,
my advice is DON'T RUSH TO UPGRADE JUST FOR THE SAKE OF IT and if you do -
keep up a backup of 3.02.1.

Roll on 3.03.1.

Ho-hum.

- -- 
George Sobala

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Bosnia


        I also ordered the Bosnian theatre from the fellow who did CHAD/Libya.
I got it last week, about a month after I mailed in my cheque.  I haven't had
time to do much exploring, but from what I've seen it's very nicely done; deep
green hills and forests, rivers..  The comed map doesn't work..  And neither
does his utility (rf_falc2) for re-setting IA/Red Flag theatres.  In my
opinion, it's worth six bucks.

        j
                                                                                    

-------------------------------


[[ End of digest  Volume 5 : Issue 33 ]]

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Subject: Falcon3 Digest V5 : I34
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Falcon3 Digest Volume 5 : Issue 34
               Sun Jan  2 17:45:53 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Speech from AWACS                    David Sitsky <sits@cairo.anu.edu.au
  Re: Speech from AWACS                Kris Ong <krismon@quack.kfu.com>   
  Re: Speech from AWACS                Jeff Beadles <jeff@neon.rain.com>  
  RE: Speech from WACS                 Kris Ong <krismon@quack.kfu.com>   
  Aircraft and scenery designer from   "Michael Jordan"  <MJORDAN@carpet.d
  F3 Landings                          rogers@sol.instrumental.com (Bob Ro
  Hornet: More thoughts, bugs          MORGAN@WVUGEO.WVNET.EDU            

------------------------------------------------------------
From: David Sitsky <sits@cairo.anu.edu.au>
Subject: Speech from AWACS

Hiya,

I recently purchased Falcon 3.0 and have upgraded it to 3.0.2 and then to
3.0.3.  All the speech through the game seems fine (I get Bitching Betty
and responses from my Wingman) except from the AWACS plane.

No matter which waypoint I am heading towards, the noise I get from the AWACS
sounds something like "one point one".

Is this the correct behaviour?  For the record, I have a 386DX-40, 4Megs of
Ram and a Sound Blaster Pro.

Cheers,
;) David
 



-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: Speech from AWACS

| 
| Hiya,
| 
| I recently purchased Falcon 3.0 and have upgraded it to 3.0.2 and then to
| 3.0.3.  All the speech through the game seems fine (I get Bitching Betty
| and responses from my Wingman) except from the AWACS plane.
| 
| No matter which waypoint I am heading towards, the noise I get from the AWACS
| sounds something like "one point one".
| 
| Is this the correct behaviour?  For the record, I have a 386DX-40, 4Megs of
| Ram and a Sound Blaster Pro.
| 

Yes it is perfectly ok, that's what it's supposed to sound like. They (SH)
truncated the sound. This is Falcon, not Strike Commander. =)


Kris.

- -- 
krismon@quack.kfu.com              I get by with little help from my     
kongo@hip-hop.sbay.org             friends.
Prodigy: GRTV13B                                  --Lennon/McCartney
                                   (don't we all wish that's true.) 

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: Speech from AWACS 



>> sits@cairo.anu.edu.au (David Sitsky) wrote:
>> I recently purchased Falcon 3.0 and have upgraded it to 3.0.2 and then to
>> 3.0.3.  All the speech through the game seems fine (I get Bitching Betty
>> and responses from my Wingman) except from the AWACS plane.
>> 
>> No matter which waypoint I am heading towards, the noise I get from the AWACS
>> sounds something like "one point one".

> krismon@quack.kfu.com (Kris Ong) wrote:
>Yes it is perfectly ok, that's what it's supposed to sound like. They (SH)
>truncated the sound. This is Falcon, not Strike Commander. =)

I don't think so.  It sounds like they reverted to the original 3.0
fiasco, where they played static.  In 3.0d(?), they changed the
message to just say "Waypoint".  Now, with 3.03 (at least with Hornet),
all you get is static again.  Sigh.

I'll be trying 3.03 network comms tomorrow.  I hope it's not as bad
as the sound.

Then again, Falcon3 & add-on's are starting to approach the size of
Strike commander... :-)

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: RE: Speech from WACS

| > krismon@quack.kfu.com (Kris Ong) wrote:
| >Yes it is perfectly ok, that's what it's supposed to sound like. They (SH)
| >truncated the sound. This is Falcon, not Strike Commander. =)
| 
| I don't think so.  It sounds like they reverted to the original 3.0
| fiasco, where they played static.  In 3.0d(?), they changed the
| message to just say "Waypoint".  Now, with 3.03 (at least with Hornet),
| all you get is static again.  Sigh.
| 
| I'll be trying 3.03 network comms tomorrow.  I hope it's not as bad
| as the sound.
| 
| Then again, Falcon3 & add-on's are starting to approach the size of
| Strike commander... :-)
| 
| 	-Jeff
| -- 
| Jeff Beadles       jeff@neon.rain.com

Mine, (just the patch) didn't change anything. still sound the same to me.
Note, however that I used manual install of the patch, didn't patch any of
the hor*.rtp files all I did were the...
report1
303patch
asiapat4, 5, & 6
and m102pat
and the 303arm patch in the armsdata directory.

Kris.

- -- 
krismon@quack.kfu.com              I get by with little help from my     
kongo@hip-hop.sbay.org             friends.
Prodigy: GRTV13B                                  --Lennon/McCartney
                                   (don't we all wish that's true.) 

-------------------------------

From: "Michael Jordan"  <MJORDAN@carpet.dalton.peachnet.edu>
Subject: Aircraft and scenery designer from SH

This past Friday while I was out searching for SH new add-on F-18
(Later I found out its title is Hornet) I ran across a new package
from SH.  I can not remember the name.  It was a aircraft and scenery
 designer.  Has anyone else seen this software?  Can you use anything
you design with Falcon3?  Can anyone recommend it or not.  I did
remember the price was about $65 at EB.
Thanks.

Michael Jordan

-------------------------------

From: rogers@sol.instrumental.com (Bob Rogers)
Subject: F3 Landings

The F3 manual shows a racetrack landing pattern, which I find difficult to
maintain; the autopilot uses a different pattern.  What's the purpose of 
the pattern(s), and what kind of approach do real Falcon drivers use?


- -- 
Bob Rogers            Internet:  rogers@instrumental.com
Instrumental, Inc.    GEnie:     R.C.ROGERS
Minneapolis, MN       Phone:     612-920-6188

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Hornet: More thoughts, bugs

Hi all,

(This note is being posted to the Internet flight sim news group,
the F3digest, and sent to SH)

More notes on Hornet, submitted for your review.

I still tend to like Hornet, and would recommend it to all Falcon
3.0 devotees.  I have seen several things that continue to
frustrate me.  Has anyone else seen these??

1.  Joystick routines.  Beating a dead horse I know, but the subtle
controls needed for a slow precise carrier approach require exact
controls.  I was doing several slow approaches onto a carrier after
missions.  During the approach I rolled a little to the left, I
passed the "magic point" on the stick deflection and *POOF!* I am
inverted, KIA.  Whoever SH fired who's responsibility it was to
write JS routines, they should get him (or her) back!! (this is a
statement not based in fact, point is JS routines in Mig and Hornet
are bad (IMO).  In F3 they are good, what changed??)

[side note.. ok, I am not a professional pilot and not a DOD
systems engineer, I admit that.  Maybe I don't know what I am
talking about.  But I stand here and say that the JS controls for
Hornet are flawed at best.  Yes it is flyable with slow meticulous
movements.  Yes it is enjoyable.  But by SH's interpretation of
flight control would indicate Hornet drivers take a hit of Valium
before flying.  In a high stress situation where the adrenalin gets
flowing, I can see the whole strike package flying uncontrollably
over the target as they jerk their sticks just a *little* too
much.]

2.  In landing pattern, wingy starts calling out bandits.  Sure
enough just in front of my nose there is a TU-22 escorted by Mig
23's.  They were dispatched easily enough, but I ask...  Wasn't
there a complete break down of fleet defense for them to be so
close??  Where were those extremely expensive F14's when they came
in??  Were they sleeping at the radar screens on the carrier?  What
about the pickets for the carrier group??

For 44$ (the cost of a complete sim) I would hope SH would be truer
to carrier ops.

3.  In Kuwait, there is that little island just to the north where
a lot of missions are directed to.  Several times I have been
assigned to provide TAC support, aid in retreat, nail a tank
column, etc.  3 out of 4 times, there were no enemy armor!!  This
is exasperated by the fact the allied troops were IN THE WATER!!!!
( all the time)  Did the enemy troops have submersible armor
divisions??  Must have, I searched all over the island, all around,
and no enemies.

Captain, sonar contact bearing 090, moving slow.
Can you ID the contact??  Alpha class?
No sir!!  My Gawd!!  it is a column of tanks and personnel
carriers!!
Radio officer, call in our secret Marine Boy submersible aircraft
to stem this enemy advance!!

4.  Escort mission for B-52's to Kuwait Int. airport.  I assign a
SEAD flight.  We fly the whole mission.  Nothing on RWR, no
bandits, nothing.  Mission over, failure, bombers could not attack.
**sigh**

Ok, hold on a minute..... I am looking for something...where..ah
yes, there it is my SOAP BOX!!!!

Ahem.... This stinks!!  I pay full price for an add on and get a
half finished sim that looks like the virgin version of Falcon 3.0! 
It has many merits, true.  But I am so damn tired of getting
something new just to get flustered by things that any beta tester
worth his or her salt would pick up on in a heart beat.  I don't
fault SH or other publishers (well, maybe a little).  This is a
though industry (as I am told), deadlines must be met, money must
be made or else people lose jobs.  Fair enough.  In my heart of
hearts I believe the entertainment software industry *NEEDS* a
dedicated gaming platform.  Be it 3DO, CDI, whatever.  Something
the coders can write to and know exactly what hardware is there and
the like.  Something the end user can just drop a CD into and run. 
The myriad of PC components available just creates too many
variables to account for (IMO, I am also not a coder).  The end
result is some users get a new piece of software which does not
run.  All this person may be told is "well, it works for me; check
your system; Your BIOS, OS, Modem, Game card, sound card, is not
supported; etc"

Well I have put my soap box away.  All I can say in closing is,
when do we get the HRNT101.exe patch???

Scott in WV
Morgan@wvugeo.wvnet.edu

-------------------------------


[[ End of digest  Volume 5 : Issue 34 ]]

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Subject: Falcon3 Digest V5 : I35
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Falcon3 Digest Volume 5 : Issue 35
               Mon Jan  3 23:04:25 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Returned mail: Cannot send message   MAILER-DAEMON@iconet.ICO.Olivetti.C
  More on Joystick calibration         "Greg Stelmack" <Greg_Stelmack@mta0
  Hornet impressions                   "Greg Stelmack" <Greg_Stelmack@mta0
  Re: Hornet: I like, I hate           slb512@trainserv.fastc.wpafb.af.mil
  Re: F3 Landings                      slb512@trainserv.fastc.wpafb.af.mil
  gamecards                            jstewart@cs.nps.navy.mil (Jeffrey S
  Re: Hornet: More thoughts, bugs      intgp1!bash@uunet.UU.NET (Thomas W 
  H1.0                                 mcoyne@acs.bu.edu (Michael Coyne)  

------------------------------------------------------------
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Subject: Falcon3 Digest V5 : I32


Falcon3 Digest Volume 5 : Issue 32
               Thu Dec 30 15:52:46 PST 1993
   Compilation copyright (C) 1993  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  CF-18, SH F18                        bonnet@cr2a.fr (Christophe Bonnet) 
  ...and *poof*, I was in Panama!      Bryan Cass <BC@VTI.dnet.idx.com>   
  SoundBlaster configuration and F3    c-kolar@uiuc.edu (Christopher Kolar
  F/A 18 add-on                        primoz.marolt@uni-lj.si            
  WAIS library access                  knutson@cactus.org (Jim Knutson)   
  Comms mode in 3.02                   Justin Hawkins <justin@tardis.apana
  Bosnia                               jay.lee@msbbs.mn.org (Jay Lee)     
  Re: Comms mode in 3.02               Jeff Beadles <jeff@neon.rain.com>  
  Re: Comms mode in 3.02               Kris Ong <krismon@quack.kfu.com>   
  Re: Bosnia                           Jeff Beadles <jeff@neon.rain.com>  
  Falcon3.03/Mig-29 1.02 patches avai  Jeff Beadles <jeff@neon.rain.com>  

------------------------------------------------------------
From: bonnet@cr2a.fr (Christophe Bonnet)
Subject: CF-18, SH F18

Boys, I don't know how we European folks could wait until the release of SH
F18 here (usually 1-2 months after USA...). 

To just add a point about differences between USA'F18  and CF-18: I think
the only external visual difference is the search light which is placed
under the left side of the cockpit, and could light up an area left of the
plane. This is used during visual contact intercept at night to identify
targets. Of course, this is not of much use if the boggie is not cooperant
(ie does not fly straight and level 8-)...)

Christophe "Rafale" Bonnet


-------------------------------

From: Bryan Cass <BC@VTI.dnet.idx.com>
Subject: ...and *poof*, I was in Panama!

I have worked my way up to day 10 on my first campaign and was winning in
Kuwait!  So last night I decided to practice a little BFM in Red Flag after
bumping up the enemy logic level to Cadet.  I did a few 1X1H2H and 2X2H2H, the
missions that came with the game.  When I went back to the main screen and
selected my Fighting 10th squadron.  The theater was Panama!  So I committed
anyway and tried to fly a CAP mission.  All of the ground units and targets are
from the Kuwait theater, but the terrain is from the Panama theater.  I
couldn't even taxi down the runway - the plane kept sinking into the ocean!
Is this a known bug?  I had to move the squadron back to the Kuwait theater,
which of course, wiped out my campaign.

BTW, I bought a video called "Top Gun:  The story behind the story" with Randy
Cunningham describing some of his dogfights in Viet Nam.  Good information, but
rotten sound and video quality.  Does anyone know of a similar, but better
quality, video?  I really like his descriptions of how he maneuvers to get on
the enemy's tail, since I have no idea what it's like to fly a fighter jet.

I went out and bought a 1:48 scale F-16 model the other day; you know, model
glue, little Testors paint jars, etc.  I haven't built a model in 20 years -
I love this stuff!  I'm hooked.

Bryan

-------------------------------

From: c-kolar@uiuc.edu (Christopher Kolar)
Subject: SoundBlaster configuration and F3

Hello all.  I posted this to c.s.i.p.g.flt-sim but did not get a response, 
so I thought that I would bother you with it here.

My Angelic wife bought me a SoundBlaster 16 for Christmas and F3 has never 
been so good.  Right now I am running things without any tweaking and with 
both Speech and F/X set to soundblaster on the system config screen.  Is 
this the optimal way to run F3 with a soundblaster, or are there any secrets 
that I should know about.

Thanks in advance, and happy New Year to all you readers.

--chris
--
/////\\\\\/////\\\\\/////\\\\\             The University of Illinois
Christopher G Kolar                           at Urbana-Champaign
Cognitive Flexibility Laboratory           Internet: c-kolar@uiuc.edu
Center for the Study of Reading           NovaNET:  chris / mfl / nova


-------------------------------

From: primoz.marolt@uni-lj.si
Subject: F/A 18 add-on

Hi!
I am interested, how detailed is the carrier modelling in this latest SH
simulation? Does it include catapult takeoff? LSO? Will (is it allready?!)
there be some traffic on the carrier deck? All those people perhaps? :)
What about refueling in the air? And, will the simulator provide realistic
bad weather conditions (unsteady deck perhaps) ?
Thank you for all information...Oh, and if you have allready been talking 
about this, please tell me where I can find this old messages.
Bye,
Primzi
primoz.marolt@uni-lj.si

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: WAIS library access

I just received confirmation from the directory of servers that my WAIS
library sources have now been updated.  If you were having problems
before (past month or so), you should try again.  In addition to the
falcon3 and flight_sim libraries, I've created an IHHD library for
those interested in doing doing head-to-head over the Internet.  The
IHHD library is not limited to flight sims.

I've also expanded the flight_sim library somewhat.  Apparently, I
wasn't indexing my entire collection of information.  This has been
fixed, so now there's probably more than you ever wanted to know.
Eventually, I will try to organize this stuff into a more presentable
fashion using gopher.  This will end up being similar to an online and
current version of "The USENET Guide to Falcon 3.0", but with expanded
information (covering most flight sims).

I had originally planned on allowing boolean expression searches
using freeWAIS, but ran into search problems with it, so there will
be no boolean search expressions until a more robust freeWAIS is
available.

For those who are without Internet access, but would still like to use
the service, there is a WAIS mail server.  Send email to
waismail@quake.think.com with the text 'help' as the message body for
more information.

Now for the mandatory blurb on WAIS.  WAIS is the Wide Area Information
Service.  It's like an online library where you select the library you
want to get info from and then search for titles that contain specified
keywords.  The titles returned to you are shown in "relevance" or most
significant order.  You can then choose which articles you want to
read.

To use this service, you can use the email interface as explained
above, or use a local wais client such as swais, xwais, or waisq.
Lastly, you can telnet to quake.think.com, login as wais and use their
swais client to lookup the information.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: Justin Hawkins <justin@tardis.apana.org.au>
Subject: Comms mode in 3.02

Hi All

I have a few questions about comms mode. I am using F3.02 with a
friend via a null-modem cable, and maybe in the future via a modem.
(so he doesn't hafta drag his computer round :) Generally it works
well, but for a few things:

        1)  How can I eject? Is it impossible while linked? If I am
            hit am I doomed to wait till I hit the ground?

        2)  How can we end it gracefully? At the moment the only
            option seems to be while at the next mission briefing
            to press alt+x, but this hangs one computer, and the
            mission records don't seem to be saved properly. If the
            other computer hits alt+x I can still wiggle the mouse
            around but thats it.

        3)  What is the best bps speed for null-modem play? We only
            have 8250 UARTS in that com port, this leads me to
            beleive that 38400 is the maximum reliable link, but
            what have others experienced.

Ta all.

        - Justin

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Bosnia


The copy of the 'Bosnonian' (is that correct tense?) theatre I ordered (from
the same fellow who put up MigLibya and F3-Chad) came this week.  With X-mas, I
only had time to load it, and run it once.  I just tooled around a bit while my
flight went about their business.  Found some beautiful mountain ranges.  Be
lovely to dogfight in 'em.

Unfortunately RF_FALC (his utility to map Red Flag theatres) still doesn't
work.  I included info on this digest, and how to subscribe, along with my
address, but it appears he doesn't use the net..  Pity.

A post from last week indicated that the F/A-18 modelling will include Bosnia.
In any case, for $6, I consider the theatre I picked up to be a bargain.

I asked the local Software Etc. jackals about SH's F/A-18, and all the guy
could figure out was that it MAYBE cost $79, and is for the Mac.  Something
wrong with this story?  We can hope.

        j
                                                                                                                          


-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: Comms mode in 3.02 



Justin Hawkins <justin@tardis.apana.org.au> wrote:
>        1)  How can I eject? Is it impossible while linked? If I am
>            hit am I doomed to wait till I hit the ground?

In comms mode, you can't.  The "flight leader" can use "Alt-Q" to quit
the mission however.

>        3)  What is the best bps speed for null-modem play? We only
>            have 8250 UARTS in that com port, this leads me to
>            beleive that 38400 is the maximum reliable link, but
>            what have others experienced.

I would think that 38.4kb is pushing it for non-16550-like comms.

Hooked on network play, and getting ready to load Hornet! (yeah!)

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: Comms mode in 3.02

| 
| Hi All
| 
| I have a few questions about comms mode. I am using F3.02 with a
| friend via a null-modem cable, and maybe in the future via a modem.
| (so he doesn't hafta drag his computer round :) Generally it works
| well, but for a few things:
| 
|         1)  How can I eject? Is it impossible while linked? If I am
|             hit am I doomed to wait till I hit the ground?
| 
I never did thik about that...

|         2)  How can we end it gracefully? At the moment the only
|             option seems to be while at the next mission briefing
|             to press alt+x, but this hangs one computer, and the
|             mission records don't seem to be saved properly. If the
|             other computer hits alt+x I can still wiggle the mouse
|             around but thats it.

I believe it's alt-q to end mission. And the caller has to be the one doing
this.

| 
|         3)  What is the best bps speed for null-modem play? We only
|             have 8250 UARTS in that com port, this leads me to
|             beleive that 38400 is the maximum reliable link, but
|             what have others experienced.
| 
Well, if your speed is limited, tou could always use the f302comm if you're
using 3.02, and f231comm if you're using 3.02.1

Kris.

- -- 
krismon@quack.kfu.com              I get by with little help from my     
kongo@hip-hop.sbay.org             friends.
Prodigy: GRTV13B                                  --Lennon/McCartney
                                   (don't we all wish that's true.) 

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: Bosnia 


>I asked the local Software Etc. jackals about SH's F/A-18, and all the guy
>could figure out was that it MAYBE cost $79, and is for the Mac.  Something
>wrong with this story?  We can hope.

I just bought "Hornet" (That's what SH is calling the Falcon3 add-on for
the F/A-18) at Egghead for $35.88.  It (according to the box) comes
with the Bosnia theatre, and works with both F3 and standalone Mig-29.

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Falcon3.03/Mig-29 1.02 patches available


In the archives on onion.rain.com (and soon on cactus.org):
/pub/falcon3/programs/f303.txt
/pub/falcon3/programs/f303_1.arj
/pub/falcon3/programs/f303_2.arj

This is the patch that comes with the Hornet upgrade.

Enjoy,  I'm gonna go flyyyyy!

	-Jeff
- -- 
Jeff Beadles		jeff@neon.rain.com

-------------------------------


[[ End of digest  Volume 5 : Issue 32 ]]

-------------------------------

From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
Subject: More on Joystick calibration

Well, to fix my joystick calibration problems I went out hunting for a
Thrustmaster ACMI card. Since no one in the area carries them, and I was
impatient to get my Hornet in the air (and my brother his MiG-29), I settled
for a CH GameCard 3 (figuring its quality would be comparable to the ACMI).
For the first time ever, the plane on the calibration screen actually went to
the upper-left-hand corner! And all the way to the lower-right! OK, now things
were cooking.

However, I then had a huge dead zone. This makes it fun, as the aircraft is slow
to respond, you tend to jam the joystick over and end up inverted.

I then noticed that when I calibrated, the marker hit the corner long before
the joystick did. So, I stopped moving the stick when it got to a corner.
In other words, I only moved the stick enough to get it to the corner. Then
I played. Things worked beautifully! You have to have a light touch as you
are dealing with only about half the normal travel, but there is no dead zone
and a smooth progression out to the extremes. I finally have decent joystick
control (although I would like the full travel).

So, if you're having stick problems:

1) Get a better gamecard. I don't know if the ACMI allows full travel, but
the CH GameCard 3 works with the limited travel.

2) Try calibrating as above and see if it helps.

Someone else suggested:

3) Move to the opposite corner of where calibration tells you.

I'm going to try this one tonight to see if it gives me full travel.

-- Greg Stelmack (Greg_Stelmack@mta03.sbi.com)
-- Salomon Applications Developer, BTO Tampa
-- (813) 558-6189




-------------------------------

From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
Subject: Hornet impressions

Some quicky Hornet impressions now that I have my calibration problems worked
out:

I love my 12 missiles! Six Sidewinders + six AMRAAMs + fuel-tank is great.

Not needing to mount an ECM pod.

Carrier-landings are neat to watch (it'll be a bit before I try one).

IFF-light up-front! Much easier than listening for the tone.

The new navigational system. Compass super-imposed over the map. Much better
navigation.


The don't like:

Short legs. Remember those fuel tanks.


The F/A-18 has always been my favorite plane; it's so nice to have a sim that
does it justice. Now if I can just get a strike mission to try out its
ground attack capabilities...

-- Greg Stelmack (Greg_Stelmack@mta03.sbi.com)
-- Salomon Applications Developer, BTO Tampa
-- (813) 558-6189




-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Hornet: I like, I hate

> From: MORGAN@WVUGEO.WVNET.EDU
> Subject: Hornet: I like, I hate

> I like:
> The flight model.  Aside from Air Warrior (can I get info about the
> 666 th or other Internet squads?), the flight model of the Hornet
> is the best I have felt in a long time.  It feels like a cross
> between Mig 29 and Falcon 3.  When banking, I can almost feel the
> side slip and need for opposite rudder or stick back.

I hope this doesn't sound too picky, but if SH modeled the F/A-18 properly, 
you shouldn't need to use the rudders when rolling at low AOA (less than 25 
deg). The flight control system is designed to make it a "feet-on-the-floor" 
aircraft, meaning that rudder, aileron, and horizontal tail deflections are 
programmed to give you a coordinated roll. At high AOA you will need to feed 
in rudder to increase the roll rate. I'm not sure why the FCS programmers 
didn't just do this themselves.

> The rudders are cool in that in straight and
> level flight they don't just yaw the aircraft.  They tend to start
> a cork screw flight if you don't use ailerons (sp?) also.

GREAT, they finally figured out that rudder deflections do cause rolling 
moments, although in the F/A-18, and F-16 for that matter, at low AOA the 
rudder to aileron interconnect will keep you from rolling very much.

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: F3 Landings

> From: rogers@sol.instrumental.com (Bob Rogers)
> Subject: F3 Landings

> The F3 manual shows a racetrack landing pattern, which I find difficult to
> maintain; the autopilot uses a different pattern.  What's the purpose of 
> the pattern(s), and what kind of approach do real Falcon drivers use?

There are 2 basic landing patterns used in the USAF for fighter aircraft, the 
overhead and the straight-in. The overhead pattern is the racetrack one you 
refer to. The straight-in, as the name implies just has you line up on the 
runway a few miles out and drive it in. 

As far as purposes go for each pattern type, the overhead allows you to stay 
close to the field and do lots of touch-n-go's if you want to get in some 
landing practice. The straight-in allows you to do formation landings. From 
the standpoint of real aircraft, the overhead is more challenging, but also 
much more fun to fly. For sims, I usually just shoot a straight-in, since 
landing is pretty boring in them, IMHO. 

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: jstewart@cs.nps.navy.mil (Jeffrey Stewart)
Subject: gamecards

Got a question for the gurus. I just got F3.02.1 and am condsidering getting a
CH Flightstick. Can I plug it into the gameport on my I/O card or do I need a
spcecial gamecard? I'm running a 486/50 w/ 8 MB of RAM and an ATI Graphics
Ultra+ w/ 2 MB of memory. Thanks.

Jeff

-------------------------------

From: intgp1!bash@uunet.UU.NET (Thomas W Basham +1 708 979 6336)
Subject: Re: Hornet: More thoughts, bugs

>1.  Joystick routines.  Beating a dead horse I know, but the subtle

The joystick routines have gotten progressively worse since F3. I
found that when using the release version of Hornet I get max right
roll with the stick fully deflected, but max left roll with less than
1/3 travel. Makes it damn near impossible to fly straight and level.

>For 44$ (the cost of a complete sim) I would hope SH would be truer
>to carrier ops.

SH was probably going for the quick kill to make just a little more
money off the existing F3 engine. To do what you (and I) would like
to wrt carrier ops probably required mode development bucks than
they wanted to spend. It's the same old "migs over your runway
as you takeoff" bug.

>3.  In Kuwait, there is that little island just to the north where

Sounds like the same "friendlies wipe out the badguys before you
get there bug." 8-(


Climbing on my own soapbox:

>It has many merits, true.  But I am so damn tired of getting
>something new just to get flustered by things that any beta tester
>worth his or her salt would pick up on in a heart beat.  I don't

Having done testing for a lot of different companies I've found that
having a beta testing team and actually listening to them are two
different beasts. Most game companies still don't acknowledge how
large the "hard core" sim market is.

>Well I have put my soap box away.  All I can say in closing is,
>when do we get the HRNT101.exe patch???

I suspect you're going to find little enthusiasm at SH to provide 
a bug fix at this point. Salvation, if it comes, will be from the
multitude of hackers out there.

Tom "KC" Basham

-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: H1.0

I've noticed some of the problems with Hornet1.0 that others have:

  - Excessive roll rate.  The F-18 is way too sensitive in the roll axis.
			  Is this realistic?  I doubt it.  The Viper and
			  the 29th won't roll nearly as fast at full joy-
			  stick defelection as the Hornet will at half
			  deflection.  (generic game card and Ch FS)

  - Amphibious tanks.  All sorts of enemy forces (in Panama) located in 
		       the ocean.  Oh well.  At least I can successfully 
		       attck and destroy them.

  - Planes drive off deck.  This is neat but kind of annoying.

I am also a little annoyed that:

  - Only Hornets land on the TR.   The F-14s don't.  Furthermore, even the
    manual indicates that the TR carries 24 F-14's, 24 F/A-18's, 10 A-6E's,
    4 KA-6D's, 4E-2C's, 4EA-6B's, 10S-3A's, and 6 HH-60H's.

    With the exception of the Hornets and the Tomcats, (correct me if I'm 
    wrong) none of these other aircraft are even included in the add-on, 
    much less can be observed landing or taking off from the TR.

On the positive side:

  + The update included w/Hornet  fixed all my joystick problems with MiG29!

  + The addition of carrier landing is great.  It took a few hours of practice,
    but I can now land on the carrier using the realistic flight model.  
    Despite the roll rate problem, the Hornet handles MUCH better for landings
    than the Viper.  It's actually VERY EASY to make a runway landing with it.
    I've always had trouble landing the Viper, but the Hornet and the 29th are 
    not bad at all.

I'm actually glad that SH released Hornet despite its bugs.  It's a really
great add-on anyways.  These should be fixed in a future patch though.  
Moreover, adding the other types of aircraft would make it more realistic.

I also like the idea of adding in-air refueling.

Now I'm just waiting for the F-15E, F-14, and Su-27 add-ons.

  -  Mike "Mustang" Coyne
     mcoyne@acs.bu.edu

-------------------------------


[[ End of digest  Volume 5 : Issue 35 ]]

From devnull@onion.rain.com Wed Jan  5 23:38:54 1994
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Falcon3 Digest Volume 5 : Issue 36
               Wed Jan  5 07:02:52 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Binary Editting                      jay.lee@msbbs.mn.org (Jay Lee)     
  running comms off of com3            c-kolar@uiuc.edu (Christopher Kolar
  Update Patches                       white7@server.uwindsor.ca (WHITE BR
  ILS                                  Kevin Franden <kevinf@informix.com>
  Scenery Editor/etc                   jay.lee@msbbs.mn.org (Jay Lee)     

------------------------------------------------------------
From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Binary Editting


        Howdy.  I noticed someone complaining about the KCC utilities no longer
being shareware, and I thought I'd mention the various shareware programmes
available, and some of the things they do, and how to replicate it.

        If modifying your squadron stats is of interest to you, Frank Racis
wrote a routine to do just this, the programme names are FCE and FC309.  I'm
not sure whether or not they're still available for FTP on onion.rain.com or
not.

        Over the weekend, after wanting to map BOSNIA to the Red Flag area, and
having no luck with the routines sent by Jason Irby, I want back to the last
shareware version of F3MAPS, and using FC (file compare) and Nortons'
Diskedit, I determined what needs to be changed to map Red Flag areas and
Instant Action theatre.  First I'll list the offsets for FALCON3.EXE and
MiG29.EXE, and then explain the process.

        If you've got a binary editor, (I used Norton's Diskedit) you can
modify the executable to change the RF/IA theatres by modifying four areas.
Assuming you're using diskedit, and have the FALCON3.EXE or MiG29.EXE opened,
to modify the RF area:

        The file name for the theatre to load for RF can be determined by
looking in your falcon directory.  dir *.stm, for example, should give you a
list of the theatre file names.  'Kurile Islands' for example is 'JAPAN'.  The
file name will always be six characters or less.

        At offset C1D52h (F3) and C2C3Eh (M29) is the file name for theatre to
load.  This will be 'NELLIS' on an un-modified executable.  You can modify this
to load any of the theatres.  Just replace 'NELLIS' with the file name
of the theatre you'd like to load.

        At offset C1E59h (F3) and C2D4Fh (M29) is the extension to store RF
missions as.  Default is 'RFM'.  I just change the first character (JFM for
Japan), but there's nothing stopping you from changing the entire extension, if
you desire.

        At offset C22E3h (F3) and C3229h (M29) is the 'radio button' label
'NELLIS COMMAND' (default).  There's nothing compelling you to change this, but
if you want to have the proper message when you switch to RF, change 'NELLIS'
to whatever theatre you've changed to.

        If the theatre file name is LESS than six characters, in the file name
(the first address), place 00 after the shorter file name, and then change any
remaining characters from the origional file name to spaces (32d, 20h).

        Re-mapping the IA theatre involves only changing the theatre file name.
 At offset C1D35h (F3) and C2C27h (M29) you'll find the file name.  The default
is 'KUWAIT'.

        These addresses are for F3.02.1 or M1.01.  If you're using a different
version, and want to find the addresses yourself, here's what to do.  Search
the file (either Falcon3.exe or MiG29.exe) for 'RFM'.  Note the address for
future reference.  Back up a couple of pages, and search for 'NELLIS'.  This'll
bring you to the address where the theatre file name is stored.  Searching
again for NELLIS should bring you to the 'NELLIS COMMAND' address.  If for
some reason it doesn't, search again.

        For IA, search for 'KUWAIT'.  The first match will be in a list of all
the theatres.  Search again.  This SHOULD bring you to the address of the IA
theatre file name.

        Needless to say, you should always make a backup of any file you're
going to be editing.

        I'd like to compile a list of the data formats, addresses, and
modifiications that others have managed to de-code from the Falcon files.  A
lot of 're-inventing the wheel' must occur as information is decoded again and
again by new 'hackers.  Frank  Racis sent me a list of the squadron file
formats some time back.  Ian gave me an overview of what's being stored in the
\armsdata directory.

        To anyone who's wrote utilities/decoded file formats/hacked the
executables, or any other form of modifications or additions that would like to
share your knowledge, or if you've got questions, comments, suggestions, please
leave me mail.  The information will be available to anyone requesting it.

        Have fun!

                j
                                                                                                        

-------------------------------

From: c-kolar@uiuc.edu (Christopher Kolar)
Subject: running comms off of com3

My life is so incredably bad that I have to run my modem out of com3.  As of 
3.01.1 the comms only allowed for connection via com1 or com2.  Is there a 
way of "fixing" this so that I would be able to utilize modem play?

Thanks much,

--chris
--
/////\\\\\/////\\\\\/////\\\\\             The University of Illinois
Christopher G Kolar                           at Urbana-Champaign
Cognitive Flexibility Laboratory           Internet: c-kolar@uiuc.edu
Center for the Study of Reading           NovaNET:  chris / mfl / nova


-------------------------------

From: white7@server.uwindsor.ca (WHITE BRAD)
Subject: Update Patches

Hi,
I have lost track of all the falcon updates in the past few months :((
Could someone please post a summary of all the changes etc?  I have OFT, and for
x-mas received MiG29.. where does that put me in the update line? :)  Is it
worth going to the new one 3.3 or whatever?  Thanks, I appreciate it :)
Also, i didnt receive any info on ordering the available addons (Falcnr etc..)
does SH include that normally in their new releases now or what? (ie order info)

Thanks so much !!!

Regards,
Brad White


-------------------------------

From: Kevin Franden <kevinf@informix.com>
Subject: ILS


Hello All!

I've been a lurker here for awhile and would like to get your input on
landing in general and the ILS in specific.  I have been winping out and
landed w/ the autopilot or had the the autopilot get me lined up and took 
over on the final approach (which was sucessful about 75% of the time).

Point 1:
Before playing Falcon3 I played Jetfighter 2 for awhile and it was easier 
to land.  That's not to say that it was easy but it was easier.  One thing 
that was invaluble (esp. for carrier traps) was the ILS.  In JF2 What I 
found to be easiset was to put the flight path marker on the point at which 
you wanted to land and then adjust your attitude such that the ILS ended up 
as a giant plus sign in the center of the HUD.  Doing this I could hit the 
arrestor cable most of the time.

The ILS in falcon seems to lie (alot).  I have tried and tried to use the 
ILS and it seems to be of no value.  In fact, the only thing that seems to 
be of value in ILS-mode is the attitude indicator that looks like:

	v
	o
	^

And this, of course can be duplicated with the analog attitude indicator.
I know that I'm not all the great at landings BUT if the ILS mode worked
more like I expect it to I think I might actually be able to put a viper 
down on the numbers instead of a mile too short or becomming a grey 
lawn-dart.

I guess my question/gripe is: is the ILS-mode totally brain-dead or am I?




Point 2:

Is there anyone out there in the KC-metro area that is interested in 
h2h?  Is there a 913 figher wing out there?  Anyone?  Anyone?
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Kevin Franden	     kevinf@informix.com	Informix Software, Inc.
						16011 College Blvd	
						Lenexa, KS.  66219
#include <patchlevel.h>
fprintf(DISCLAIMER,"I said what I said and not my employer\n");
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

			      Capre Diem

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Scenery Editor/etc


        Michael Jordan wrote about seeing, from SH, an aircraft/scenery
designer/editor..  Are you sure this was SH and not Domark?  I noticed that
they have one out, in the $60 range, that fits your description.  This product
has no relation to Falcon3.

        When a 'real' jock is coming in for a landing, he'll do the race-track
run.  Expecially on a carrier, but the entire carrier launch\trap process was
described in excellent detail a few issues back.  The reason for the run-around
is to keep all the aircraft currently airborn from colliding, mainly.  (At
least that's how I understand it.  If the fellow who's flown Vipers before can
add more?)

        How useful do you find the AWACS messages?  A ton of them are
worthless.  Telling me the heading and distance to the next waypoint if I'm
dogfighting, or hitting a target of oportunity off the beaten track.  Hell, I
don't NEED that.  I've got a real grudge about the communication line wiping
out part of my external view.  I think if I had the option, I'd just as soon
nuke the entire thing than loose part of my SA.  (I'm running an Ad Lib board,
so I don't get any digitized messages..  They sound too rotten on the PC
speaker to bother with, IMO.)

        Regarding the comments about how programmers 'should' do things -- I
agree, a standard sim 'engine' is a fine idea.  Something that can handle
aircraft, armour, ships, and even cars.  As you mentioned, you aren't a
'coder', I can understand your misconceptions about the programming process.


        j
   

-------------------------------


[[ End of digest  Volume 5 : Issue 36 ]]

From devnull@onion.rain.com Fri Jan  7 05:58:53 1994
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Subject: Falcon3 Digest V5 : I37
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Falcon3 Digest Volume 5 : Issue 37
               Thu Jan  6 14:38:52 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Can't upgrade Mig-29 1.01 to 1.02    Izar Tarandach <izar@CS.HUJI.AC.IL>
  Flight Models: F3.02,M1.02,H1.0      mcoyne@acs.bu.edu (Michael Coyne)  
  Joystick Calibration, the last chap  "Greg Stelmack" <Greg_Stelmack@mta0
  multifighter tactics?                k138836@ee.tut.fi (Korhonen Tommi) 
  Re: multifighter tactics?            Jeff Beadles <jeff@neon.rain.com>  
  PAS16                                ejones@yamato.tardis7.sai.com (Edwa
  Other sources for Shaw's book?       Kinstrey <kinstrmi@dso001.sch.ge.co

------------------------------------------------------------
From: Izar Tarandach <izar@CS.HUJI.AC.IL>
Subject: Can't upgrade Mig-29 1.01 to 1.02


	After installing the Hornet patches, my F3+OFT upgraded alright to 
3.03, but checkver (and opening screen) still show Mig as being 1.01. I even
tried applying M102*.RTP by hand, to no avail.

	Suggestions ?

thanks!!

--izar

-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: Flight Models: F3.02,M1.02,H1.0

I have been enjoying the Hornet add-on very much, despite a new bug I found:

In the Kurile Islands, the antiship mission tells me to:

"Attack the
 Russian Fleet.
 Your targets are
 the ver.exe     's.
 Good Luck."

I flew the mission anyways, unleashing three harpoons at the Admiral Kuznetsov
and one at the other ships.  When I debriefed, the system crashed at the point
where it would have given me feedback on Harpoon hits.

Anyways, on to the main point of this post.  I like the Hornet and MiG29 flight
models, realistic or not.  H1.0 and M1.02 seem fine.  I just tried F3.03 in 
complex mode.  What a joke.  It flew as if it had a 10:1 thrust to weight ratio
for acceleration and six drag chutes for decceleration.  I then tried the
dreaded hi/fi mode and found the same results.d ......

I don't remember the older versions being this bad.  But 3.03 is so bad I won't be using it anymore.

Michael


	

















-------------------------------

From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
Subject: Joystick Calibration, the last chapter

My joystick now works perfectly in Falcon 3.03/MiG-29 1.02/Hornet 1.00.
Here are the things to try:

1) Get a good gamecard. My QuickShot gave me lots of fits, I've heard of
problems with Krafts and the one on the Soundblaster. I now own a CH
GameCard 3 ($33, so it's not much more than the cheapos), and have heard
second-hand that the Thrustmaster ACMI and Gravis cards work well also.

2) On the calibration screen, do the OPPOSITE of what it asks. When it says
go to the upper-left, go to the lower-right. When it says go lower-right,
go upper-left. I now get full joystick range with no dead-zone or sudden
rolls (well, not until I get shot at and start jamming the stick all over
the place :).

3) Before I tried #2, I tried just moving the stick until the aircraft marker
hit the requested corner, then stopping. This gave me no dead-zone, but
reduced the joystick play area to be much smaller, making the stick more
sensitive and the plane harder to control. But, it was playable.

So, with stick problems, first try #2, then #3. If they don't work, try #1.
Falcon does work fine with the joystick given these parameters. I'm going
to send this off to SH to let them know (this stuff isn't in the technical
supplement but probably should be).


-- Greg Stelmack (Greg_Stelmack@mta03.sbi.com)
-- Salomon Applications Developer, BTO Tampa
-- (813) 558-6189




-------------------------------

From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: multifighter tactics?

I one day here flew in a NICE trap made by the computer:
I was flying the MIG to save the poor Irak from the evil capitalists 
trying to drive the ancient country from their rightful areas. I was supposed 
to drive off or kill all of the enemies from the borders. I noticed two 
of the western planes in the radar display I sometimes used... And I was to
engage them by two aphids of mine. But before I could register any prooved
hits against them I got flanked by two excellent Hornet pilots! It later 
occurred to me that the two planes I had been hunting for were hornets also.
Was the trap made on purpose, or was I just a geek!? The very first thing
I noticed from the trap were the bullets flying through my plane!!!!

Just when I had learned to achive good SA, and land 'correctly' on 95% of 
the time and give the opponent a good adversary, they trap me with a simple 
basic, but effecive trick! I am managing myself on one-on-one. But where to 
find tactics against these groupd tactics used by the machine!?
I had FOUR pileots on my squad, and two more wathing my behind...!

(the Shaw's book is not even yet available here in Finland. The distributor
send me a message that the book is not available!

Second:
Busting enemies is really easier with a faster machine! My brothers 486 66 
is so clean that I can manage with it easuly, while on my 386 40 the game is 
still so boggy (no max, but average detail!) that the gameplay is too 
hard after that! The ability to fly smoothly is not to be underestimated!!!!

And yes, the math co-processor DOES affect speed of frame rates: on my 
machine (the mentioned 386 40 gives about 8-12 fps, but my roomies machine
(same with co-proc) gives about 24-36 on Hifi!!! But on other modes the 
difference is not even noticable!


T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: multifighter tactics? 



>And yes, the math co-processor DOES affect speed of frame rates: on my 
>machine (the mentioned 386 40 gives about 8-12 fps, but my roomies machine
>(same with co-proc) gives about 24-36 on Hifi!!! But on other modes the 
>difference is not even noticable!

Not really...

You can't use Hifi without a math processor.  Comparing hifi and complex are
like comparing apples and oranges (ok, well above 300kts.)

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: ejones@yamato.tardis7.sai.com (Edward M. Jones)
Subject: PAS16

I'm soon to get a PAS16 sound card with my new 486Dx2 computer.
(No more slide show game play! Accurate manual bombing! Wow! :)

ANYWAY, has anyone ever had problems/fixes using falcon 3.xy.z with this
'sound blaster compatiable' card? Any help would be appreciated - I'd
hate to have to lug my old sound blaster pro into my new computer
just to hear 'Bandit on Fire!'. Thanx.


-The Doctor

-------------------------------

From: Kinstrey <kinstrmi@dso001.sch.ge.com>
Subject: Other sources for Shaw's book?


Well, Santa didn't hear my request for Shaw's "Tactics and 
Manuevering" book, so I'm going to order it myself.

Should I order it direct from SH, or are there cheaper places?
What's the going price on this book? $32.95? more?

Anybody willing to sell their copy?

__________________________________________________________________________
Mike Kinstrey (518)385-8214  "If thine enemy wrong thee, 
kinstrmi@dso001.sch.ge.com        buy each of his children a drum." 
kinstrey@crd.ge.com                  - unknown
__________________________________________________________________________


-------------------------------


[[ End of digest  Volume 5 : Issue 37 ]]

From devnull@onion.rain.com  Ukn Jan  9 01:54:34 1994
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Subject: Falcon3 Digest V5 : I38
Status: RO
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Falcon3 Digest Volume 5 : Issue 38
               Sat Jan  8 06:55:23 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  PAS16                                kirti@cadence.com (Kirti Parmar)   
  Re: multifighter tactics?            cisko@d0tokensun.fnal.gov (Greg Cis
  Re: Other sources for Shaw's book?   intgp1!bash@uunet.UU.NET (Thomas W 
  Re: multifighter tactics?            intgp1!bash@uunet.UU.NET (Thomas W 
  PAS 16 soundcard                     "W.Renger" <W.Renger@frw.ruu.nl>   
  ELVIS LIVES!                         Kurt Rompot <krompot@eagle.sangamon
  Necessary equipment                  Stephen L Stclair <amateur@world.st

------------------------------------------------------------
From: kirti@cadence.com (Kirti Parmar)
Subject: PAS16


>	From: ejones@yamato.tardis7.sai.com (Edward M. Jones) Subject: PAS16
>	
>	I'm soon to get a PAS16 sound card with my new 486Dx2 computer.  (No
>	more slide show game play! Accurate manual bombing! Wow! :)
>	
>	ANYWAY, has anyone ever had problems/fixes using falcon 3.xy.z with
>	this 'sound blaster compatiable' card? Any help would be appreciated -
>	I'd hate to have to lug my old sound blaster pro into my new computer
>	just to hear 'Bandit on Fire!'. Thanx.
>	
>	
>	-The Doctor

Ed --

I'm using a ProAudio STUDIO 16 card in my DX2 and have had no difficulties
with any version of Falcon 3 (3.0, 3.0d, 3.01, 3.02, 3.03) when using the
SoundBlaster option for both radio messages and music. I do have a problem
with my machine locking up when I select the Roland option for music
(Any sugestions on what the cause of this lockup would be appreciated)

All in all, I'm happy with the card tho I don't relish having to "upgrade"
to the ProAudio Studio-16XL version (w/Korg wavetable synthesis!) when
MV finally releases it. Enjoy. :)

			-- Kirti "Asleep At The Wheel" Parmar

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: multifighter tactics?


>From: Jeff Beadles <jeff@neon.rain.com>
>Subject: Re: multifighter tactics? 



>>And yes, the math co-processor DOES affect speed of frame rates: on my 
>>machine (the mentioned 386 40 gives about 8-12 fps, but my roomies machine
>>(same with co-proc) gives about 24-36 on Hifi!!! But on other modes the 
>>difference is not even noticable!

>Not really...

>You can't use Hifi without a math processor.  Comparing hifi and complex are
>like comparing apples and oranges (ok, well above 300kts.)

The thing I have a real problem with is 24-36fps. WOW!!!! I have a 486DX2
that gets 41.6 with 3dbench. Add to that the fact that falcon maxes out
at around 25 fps. (This is the same type of thing as f15seIII. Nomatter
what you do you can never get better than 15fps with f15III.) I have never 
gotten more than aprox 26fps or so. A 386/40 with a mathco that gets
24-36 is REALLY something. Give your roomie my congratulations!


Greg "Hammer" Cisko

-------------------------------

From: intgp1!bash@uunet.UU.NET (Thomas W Basham +1 708 979 6336)
Subject: Re: Other sources for Shaw's book?


Try Flight Sim Central at 1-800-477-SIMS.

Tom "KC" Basham

-------------------------------

From: intgp1!bash@uunet.UU.NET (Thomas W Basham +1 708 979 6336)
Subject: Re: multifighter tactics?


>And yes, the math co-processor DOES affect speed of frame rates: on my 
>machine (the mentioned 386 40 gives about 8-12 fps, but my roomies machine
>(same with co-proc) gives about 24-36 on Hifi!!! 

Are you sure all the detail levels are set the same?

Tom "KC" Basham

-------------------------------

From: "W.Renger" <W.Renger@frw.ruu.nl>
Subject: PAS 16 soundcard

>Subject: PAS16

>I'm soon to get a PAS16 sound card with my new 486Dx2 computer.
>(No more slide show game play! Accurate manual bombing! Wow! :)

>ANYWAY, has anyone ever had problems/fixes using falcon 3.xy.z with this
>'sound blaster compatiable' card? Any help would be appreciated - I'd
>hate to have to lug my old sound blaster pro into my new computer
>just to hear 'Bandit on Fire!'. Thanx.
>-The Doctor

I own a PAS 16 soundcard and went through a lot of trouble before I got 
proper sound and gameplay. First, make sure you got proper memory 
management (EMM or QEMM), but the main problem I had had something to do 
with DMA and IRQ settings! If I recall it properly the soundblaster 
compatible settings are default DMA 1 and IRQ 5, but everything works fine 
on my system with DMA 3 and IRQ 7. But I believe this has everything to do 
with other cards on my system. 
With Falcon 3d things didn't work out in Soundblaster settings, so I tried 
the Adlib setting (in most games this works fine with the PAS). But the 
volume of engine in relation to speech was just rotten! The 3.02 patch 
cleared the sky and the sound. Very Clear Clean and Naked :-)
Just Great sound in stereo, adding quite a lot to the game!!!!!!! But 
using the PAS joystick port it's the same story as mentioned so often 
before (the 'deadbeaten' story, something about calibration.... >8-( 
But I didn't try the suggestions mentioned in the recent Issues.

Hope this can be of any help.

(By the way, after a dogfight when returning to base, try some of the 
wingmen commands coming with the 3.02 patch (shft-F, shft-G) and some 
break-high, break-low and you'll get a nice Kilo Mike Alpha from your 
wingman!) 

Check Six!
______________________________________________________________________
Willem-Jan 'Engine' Renger                          
                                           _-_ _-_
Renger@frw.ruu.nl                          <0> <0> 
                                              ^
                                              O

                               "He who sees first, lives longest"
_______________________________________________________________________                                   

-------------------------------

From: Kurt Rompot <krompot@eagle.sangamon.edu>
Subject: ELVIS LIVES!


O.K., this isn't a joke.

I was flying RED FLAG today out of Nellis A.F.B.  As I was flying around LAs
Vegas, I noticed a target I don't recall seeing before.

Looked like a large white tent city from afar.  I flew over and looked down. 
Turned out to be "ELVIS LIVES !!!" displayed marquee style in huge letters.

Today is Elvis' B-DAY.

Has anyone noticed this before?

[ Yes, almost everyone.  This is an old "easter egg", along with several others
  in Falcon3 and OFT.  -Jeff ]

Thanks,
Kurt

P.S. Elvis is everywhere, even in Falcon 3.0e.

-------------------------------

From: Stephen L Stclair <amateur@world.std.com>
Subject: Necessary equipment

Here's something I thought I'd share with you.  There's an outfit in 
California called Quartermaster (800-444-8643). They sell military stuff, 
etc. You can get a ball cap from them (high quality) with an elite unit 
patch sewed to it. For instance, for Falcon they have about 5-6 unit 
patches (Kansas Air National Guard, Florida Air National Guard, "The Boys 
from Syracuse--Fastass CAS," and more); for Hornet, they have patches for
VMFA 323, Death Rattlers (starring in Hornet NSF); VMFA 513, Flying 
Nightmares (wish they were in Hornet); VMFA 235, Death Angels 
(Unfortunately, this patch is too big to go on a hat); for MIG, they have
a patch from the Aggressor squadron at Nellis (I think)--it says 
"Aggressors" under a set of USSR pilot's wings (rectangular red patch 
trimmed in gold, gold wings--looks neat). The price for a cap with patch is 
$16.95. Caps in five colors: Black, Navy Blue, Royal Blue, Red, and 
Gold. Check it out. Call for the catalog.

Finally, when I enter the cockpit in Hornet, the AOA limiter is 
disengaged and the G-limiter is engaged. If I press Shift-o, the AOA 
limiter engages (both lights green). If I press o, the G-limiter light 
stays green, i.e. I don't seem to be able to disengage the G-limiter. Am 
I doing something wrong? 

Sandman



-------------------------------


[[ End of digest  Volume 5 : Issue 38 ]]

From devnull@onion.rain.com  Ukn Jan 11 01:08:31 1994
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Subject: Falcon3 Digest V5 : I39
Status: RO
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Falcon3 Digest Volume 5 : Issue 39
               Mon Jan 10 06:37:27 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  HORNET FLT PROBLEMS                  Charlie Gamet <scientis@eskimo.com>
  Hornet                               Charlie Gamet <scientis@eskimo.com>
  Latest Falcon                        Charlie Gamet <scientis@eskimo.com>
  CH Throttle Wheel                    g055837@labsun1.med.uottawa.ca (mic
  Re: Latest Falcon                    Jeff Beadles <jeff@neon.rain.com>  
  36fps---HORNET                       cisko@d0tokensun.fnal.gov (Greg Cis
  Hornet and KCC Utilities             Michael_E_LEBRUN@umail.umd.edu (ml8

------------------------------------------------------------
From: Charlie Gamet <scientis@eskimo.com>
Subject: HORNET FLT PROBLEMS

  I just installed Hornet FA18 on my Falcon series...I'm having tremendous
Yaw and Pitch problems..the disk says its F18IBM50 release. My system is
486/66
4meg ram
Expanded mem
dos 6.2
  
  Falcon seems to fly without to many problems..so I'm thinking its *another*
spectrum screw-up that passes the problems on to buyers..then sends out
patches. (sigh)  I hope I'm wrong...

-------------------------------

From: Charlie Gamet <scientis@eskimo.com>
Subject: Hornet

   Problems...I put Hornet on line and I'm having major pitch and slight yaw
problems...forget about landing on a carrier..just flying straight is the
challenge...Falcon has no problems (after X amount of patches)..is this more
of the same from Spectrum?

-------------------------------

From: Charlie Gamet <scientis@eskimo.com>
Subject: Latest Falcon

   Whats the latest version,patch,up-grade to the falcon3.0. I've got the
(E)...how far off am I?   thx...

-------------------------------

From: g055837@labsun1.med.uottawa.ca (michael dobbs (micro bio))
Subject: CH Throttle Wheel


I have recently upgrades my motherboard/processor to a Magitronic Opti VESA
495slc/w. 128K cache  486dlc40.  Ever since the upgrade, my CH flight stick
throttle wheel no longer works.  During the joystick calibration, I get the
"detect throttle control" message and proceed to calibrate it as usual. Opon
returning to game, the rpm indicator will not move from around 60%...no matter
what the wheel postion.  The after burner keys can still result in the "sound"
but no change in speed/rpm occurs.  I have tried both my sound card (ATI stereo
fx...8bit) and game card joystick ports....niether work anymore.  I have 
also disabled the s.card's joystick port (using the card's setup program) and 
then tried the game card port again....still no go.  The game still works
great if I only use keyboard.  I used to have a 386dx25 with 6 meg ram...noew
I only have 5 megs (new board doesn;t take 6meg config.).  I am running f3.02.1
with the CHAD theater add-on (all was fine prior to MB upgrade).  

Any Suggestions? Anyone else experience something like this?

Mike.

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: Latest Falcon 


>   Whats the latest version,patch,up-grade to the falcon3.0. I've got the
>(E)...how far off am I?   thx...

3.03.

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: 36fps---HORNET

I will take back some of what I said about NEVER getting higher
than 25FPS with my 486DX2/66. I was using TRACK view with HORNET
yesterday. I was also in debug mode, switching views & checking
framerate. In TRACK view I was getting 36fps. In cockpit view
I was getting 25 fps at the most. When I got close to the mountains
of Bosnia I did see a low of 7fps! 

Hornet:
 
I am using a CH Pro flightstick & the game port from my Sound-
Blaster v1.5. Control seems fine. Roll is much quicker than 
falcon & Mig29 (obviously). The up-down control seems sluggish
(probably realistic though). I certainly get the feeling of 
weight, to the aircraft. (This is the flight model I expected 
from falcon.) 


Greg Cisko 

-------------------------------

From: Michael_E_LEBRUN@umail.umd.edu (ml87)
Subject: Hornet and KCC Utilities

Hornet has not yet arrived in the stores on the East Coast, but I am eagerly
awaiting its appearance.  The reviews posted here have been favorable.

Quick questions.  First, how do the various KCC utilities react to the new
versions?  I have the initital Mig Commander Utilities and have found them
invaluable for mission planning.  While they definitely have a few problems,
these are offset by the amount of time and the number of headaches that they
save.  Second, does anyone know if KCC plans to release updates anytime
soon if there are problems with Falcon3.3 etc.

Much Thanks,
Michael Lebrun
"Dragon"



-------------------------------


[[ End of digest  Volume 5 : Issue 39 ]]

From devnull@onion.rain.com  Ukn Jan 11 19:47:03 1994
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Subject: Falcon3 Digest V5 : I40
Status: RO
X-Status: 


Falcon3 Digest Volume 5 : Issue 40
               Mon Jan 10 23:28:41 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  New falcon3 owner                    David Reeve Sward <sward+@CMU.EDU> 
  Does F3.03 fix the 'corrupt campaig  D_E_Demoulpied%MBCORP2@mbmgate1.mit
  RE: Hornet & KCC Utilities           "Carl D. Fago" <cdf1@psu.edu>      
  MiG29 Carrier Ops                    mcoyne@acs.bu.edu (Michael Coyne)  
  wingman commands                     geraldp@wv.MENTORG.COM (Gerald Page
  Landings & Fun & Rudders             lmbain@netcom.com (Larry Bain)     
  Re:  Hornet, more grumblings;though  knutson@cactus.org (Jim Knutson)   
  Re:  Hornet: More thoughts, bugs     knutson@cactus.org (Jim Knutson)   
  Re: Hornet: More thoguhts, bugs      MORGAN@WVUGEO.WVNET.EDU            
  Hornet and KCC Utilities             jeeem@aol.com                      

------------------------------------------------------------
From: David Reeve Sward <sward+@CMU.EDU>
Subject: New falcon3 owner

I got Falcon3 for christmas :), unfortunately disk 1 was bad.  The
replacement disk arrived in the mail today and just tried to install it.
 However, the install program asks for disk 5 and I only have 4 disks,
so I can't complete the installation.  Help!
- -- 
David Sward     sward+@cmu.edu
GCS: -d+ -p+(---) c++(++++) l+ u+ e+ m+()@ s+/+ n+@ h+ f !g w+@ t+@ r+ y?

-------------------------------

From: D_E_Demoulpied%MBCORP2@mbmgate1.mitre.org
Subject: Does F3.03 fix the 'corrupt campaign' problem?

Anybody know if F3.03 fixes the corruption of campaign files when switching 
squadrons?  Here's an old post from Ian Kent describing the problem & his 
solution (which has worked swimmingly for me).

Thanks, 

Dave deMoulpied
ddemoulp@mitre.org



********************************************************************************




From: rm09@orzspr.op.dlr.de
Subject: Campaign Squadrons

There's been quite alot of traffic lately covering corruption of campaigns
after switching Squadrons and when playing Falcon and MiG alternately.

With the upgrade to Falcon 3.02, SH fundamentally changed the method used
to store the `profile' for campaign missions, with the introduction of the
file `mission.sav'.

Previously, the mission profile for the selected squadron (say, the
Fighting Tenth in Kuwait, campaign files squad0.*) was written to the
file squad?.mis (squad0.mis in example) after the sequence `NEXT MISSION'
 - `LOAD ARMAMENT'and `TAKEOFF' was completed - so the mission profile was
directly linked to its squadron by filename (same squad0.squ, squad0.cam
and squad0.mis filenames).

With 3.02, the mission profile is written when `NEXT MISSION' is selected,
but to the file `mission.sav', (though on `TAKEOFF', the squad?.mis file
is still generated).
mission.sav is not specific to any particular campaign, but a generic
storage file for the mission profile.

What this means is that if you create the squadron Fighting Tenth, theatre
Kuwait, then fly a mission, debrief and accept `NEXT MISSION', the profile
for the upcoming mission (all the allocations for object types in the
mission) will be written to `mission.sav'.
If you now go back to the War Room and select another squadron, the profile
read from `mission.sav' is not correct for the new squadron - when you hit
`TAKEOFF' the symptoms vary from the expected computer controlled aircraft
not turning up, to complete failure.

To overcome the problem, backup your campaign files from the dos prompt,
before you switch squadrons (or programs), as follows:

1. After selecting `NEXT MISSION', complete flight planning and go through
to `TAKEOFF'. Once in the cockpit, ESCape and mission Abort, then ESC back
to the War Room and finally the dos prompt. Make certain to complete the
above routine, otherwise the mission profile in `mission.sav' will not
correlate with that stored in the squad?.* files.

2. Copy the `squad?.*' _AND_ `mission.sav' files for your campaign to an
appropriate sub-directory (I use \falcon3\`theatre'\day[1...?]\mission[1...4]).
If you're not certain which `squad?.*' file (range from squad0.* to squad5.*)
to copy, you could use a little utility called F3Supply (freely available from
onion.rain.com via ftp and co-incidentally written by me <g>), to identify
your squadrons.

3. When you want to switch back to your saved campaign, finish your mission
planning as in 1 and backup the files with step 2. Then, just copy your original
`squad?.*' and `mission.sav' files back to the \falcon3 directory, overwriting
what's in there.

You can freely change squadrons, fly old favourite missions, exchange missions,
etc. without problems.

I haven't confirmed this yet, but maybe MiG uses the same `mission.sav' file
for its profile - it would certainly explain the co-incidental problems.
The same solution should also be effective.

Check Six...
          Ian "Terminator" Kent



********************************************************************************




-------------------------------

From: "Carl D. Fago" <cdf1@psu.edu>
Subject: RE: Hornet & KCC Utilities

In message Mon, 10 Jan 94 06:40 PST, Michael_E_LEBRUN@umail.umd.edu (ml87)
writes...

> Subject: Hornet and KCC Utilities
>
> Hornet has not yet arrived in the stores on the East Coast, but I am
> eagerly awaiting its appearance.  The reviews posted here have been
> favorable.

Not true.  Hornet is on the shelves of Electronics Boutique as of early last
week.  Maybe you just have a slow store. :-)
 *-=Carl=-*

-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: MiG29 Carrier Ops

Here's another suggestion:

How about adding carrier ops for the MiG29?

The Kurile Islands theatre includes this when playing from the 
Falcon or Hornet perspective.  Why not add the capability when
playing from the MiG's perspective?  

Michael

-------------------------------

From: geraldp@wv.MENTORG.COM (Gerald Page)
Subject: wingman commands

I have a quick question that I haven't been able to find in the manual (I
haven't looked too hard though).  When I give commands to my wingmen only the 
first wingman responds.  How do I get the other guy(s) to respond?

Thanks.

Oh... I got my first hang in Falcon 3.03 (it may have been there before, I just
hadn't exercised it).  While in ACMI I was replaying a scene I had
captured.  After replaying a particular subsequence a couple of times I
then clicked on the fast forward button.  I had to do a hard reset to get
back.  

Jerry

-------------------------------

From: lmbain@netcom.com (Larry Bain)
Subject: Landings & Fun & Rudders

>From lbain@hpmpes2.cup.hp.com Mon Jan 10 17:59:27 1994
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Message-Id: <9401110158.AA16803@hpmpes2.cup.hp.com>
Subject: land post
To: lmbain@netcom.com
Date: Mon, 10 Jan 94 17:58:45 PST
Mailer: Elm [revision: 70.85]
Status: O

The topic of landings in Falcon has come up several times recently between
the Falcon3 digest and .../games/flight-sims. Thought I'd share my little 
experience about the difference that h/w made in F3 landings on my PC.

Landings have always had a special fascination for me and I still get a big 
thrill when I can land a sweet 170 knot Falcon approach, 12 degrees AOA, that 
floats in just over numbers.  Even though I quickly mastered landings in other 
sims (FS4, ATP, Elite), until recently I thought that I would never enjoy a 
landing in a F3 sim.

I really struggled with F3 landings for over a year. Then a couple of months 
ago I hooked up analog (joystick) rudders.  UNBELIEVABLE difference.  With 
keyboard rudders, I used to need 10nm for lineup on final approach, just to 
hit the asphalt.  Now I can easiy turn final within 3 nm miles of the threshold
and rotate the nose wheel down near the center line most every time.  

Even though I've always used a CH Flightstick or FCS/WCS for controls, I 
didn't have room for floor rudders so I used to use the keyboard rudder 
controls. Big mistake! On my system, using digital (keyboard) rudder control 
for the Falcon is like trying to steer a motorcycle through an obstacle course 
using bungee cords as reins instead of using handle bars.

I still don't have floor rudders, instead I have CH's tiny Mach I joystick
mounted next to my WCS where I can manipulate it with my thumb w/o removing
my hand from the WCS.  The point is that I now have analog rudder controls,
and that put the fun into F3 landings for me.

(an old pilot saying,

 "Flying is the second most fun known to man, landing is the first")

-Larry Bain   Mt. View, CA



=============================================================================

L M Bain                  "It is not a problem of whether machines think,
Mt. View, Calif.           but whether men do."    
lmbain@netcom.com                                      B. F. Skinner

adage,


-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re:  Hornet, more grumblings;thoughts

> The flight model.  Aside from Air Warrior (can I get info about the
> 666 th or other Internet squads?),

The 666th is a group of Air Warriors that fly on GEnie.  There's
also another looser group of people CHP's (?) that fly AW.  You
can subscribe to a mailing list of AW players by sending email
to listproc@cactus.org with the text "subscribe 666th-etal yourname".

There's an AW ladder that uses IHHD over the Internet that runs
on this list.

There's also the 505th and 515th fighter squadrons that are made
up of Falcon flyers.  However, I don't think they are Internet
based in any way other than some of the flyers having access.
I don't know of any IHHD based ladder or squadron for Falcon.

> I hate:
> The price!!  44.00 for a stinking add on????? Granted I got it from
> Elect. Boutique.  But here it is comparable in price to a whole
> sim.

I got mine from Best Buy for $32.  I think mail order from Chips & 
Bits was something like $32-$35.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re:  Hornet: More thoughts, bugs

> 2.  In landing pattern, wingy starts calling out bandits.  They were
> dispatched easily enough, but I ask...  Wasn't there a complete break
> down of fleet defense for them to be so close??  
> 
> For 44$ (the cost of a complete sim) I would hope SH would be truer
> to carrier ops.

Read the README.  They basically ran out of memory and couldn't
put in the normal fleet defence stuff you would find.  Instead
they made the carrier invulnerable.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Re: Hornet: More thoguhts, bugs

Hi all,

>> 2.  In landing pattern, wingy starts calling out bandits.  They were
>> dispatched easily enough, but I ask...  Wasn't there a complete break
>> down of fleet defense for them to be so close??  
> 
>> For 44$ (the cost of a complete sim) I would hope SH would be truer
>> to carrier ops.

>Read the README.  They basically ran out of memory and couldn't
>put in the normal fleet defence stuff you would find.  Instead
>they made the carrier invulnerable.

>Jim Knutson                                                | |
>knutson@cactus.org                                      --=oOo=--
>cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

Well I suppose the lack of fleet defense was not really the issue.
I don't often have time to look about while trying to land/etc
and the extra's would have been nice, but...eh what can you do.

However, if the carrier group is indestructable, then by gawd I would
like to be too when within the carrier "bubble".  If SH had at least
some how told the code that bandits may not fly within X distance from
the carrier then that would have been good enough for me.

But, standard disclaimer, I don't do code so that may have been a herculean
effort.

All in all I would say any die hard F3 devotee should get Hornet, warts and
all.  As said before, the realistic flight model is really a sweet
feeling fly! IMO

BTW..THanks to all who sent the 666th AW info. I was on last Sat
under ShadowCapt and got to chin gun w/ Moggy.  Loasds of fun, no kills
but there was a new dimension I never saw in AW before.  Thansks again
all!

Scott in WV
Morgan@wvugeo.wvnet.edu




-------------------------------

From: jeeem@aol.com
Subject: Hornet and KCC Utilities

Dragon,

Mark Shepler said on CI$ that a patch for MCU and FCU for 1.02 and 3.03 will
be out Tuesday or Wednesday.  The Hornet Utilities won't be finished for a
couple of weeks, and there will be a modest upgrade fee for MCU or FCU
owners.

Jim Hughes

-------------------------------


[[ End of digest  Volume 5 : Issue 40 ]]

From devnull@onion.rain.com  Ukn Jan 13 02:50:07 1994
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Falcon3 Digest Volume 5 : Issue 41
               Wed Jan 12 06:40:59 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  KCC utilities                        Stephen L Stclair <amateur@world.st
  Joystick                             ENG_WWE@LUB001.LAMAR.EDU           
  Hornet details.                      cisko@d0tokensun.fnal.gov (Greg Cis
  Re: KCC utilities                    Jeff Beadles <jeff@neon.rain.com>  
  Hornet problems                      "D.J.Williams" <dale@metronet.com> 
  Falcon utilities for 3.02            "Kevin Wein" <weink@CCMSMTP.STPAUL.
  Hornet, GEnie...                     "gary cooper (ntdo)" <cooper@access
  Re:  Hornet: More thoughts, bugs     davidr@wv.MENTORG.COM (David Ransie
  Re: Falcon utilities for 3.02        Kris Ong <krismon@quack.kfu.com>   
  Hornet Observations                  "Don McCrady" <mccrady@vnet.IBM.COM

------------------------------------------------------------
From: Stephen L Stclair <amateur@world.std.com>
Subject: KCC utilities


Dragon (Michael Lebrun) asked about the KCC utilities vis-a-vis the new 
versions of Mig and Falcon and Hornet. 1) The Mig/F3 utilities won't work 
any longer (although you can still use the menu). Mark Shepler, the 
honcho of KCC, said the other day on CI$ that the patches would be posted 
there soon (Flight Simulation Forum, section #8--Modern Air Combat). 
[Jeff: if I were to get them, how would I send them to you? I mean, 
upload to where?] 2) The Hornet utilities are forthcoming--Mark says that 
registered owners of the previous utilities will get a discount.

Some followup to my last post about Quartermaster: I failed to mention 
that you can buy a patch without buying a hat, prices :$4.95--$5.95.

Sandman


-------------------------------

From: ENG_WWE@LUB001.LAMAR.EDU
Subject: Joystick

I have Falcon 3.03 installed on my system.  I have had a problem since I got
Falcon in that I was unable to enter any data such as name and waypoint info.
I also discovered that there is an animation sequence at the begining that 
I don't see. 
I recently got MS DOS 6.2 and the program MSD (Microsoft Diagnostic) has 
revealed that my computer not only thinks that it has a game card with two
joysticks hooked up to it but that a combination of buttons on the joysticks 
are pressed.  I have contacted the manufacture of my computer but have as yet
not recived any responce from them.  I have EMailed Spectrum Holobyte with
the same result.  Perhaps someone out here can help me.
What I am looking for is a way to tell Falcon 3 to ignore all joystick input.
I am using the following system

Processor: Cx486slc
Coprocessor: FRANKE.387 emmulation
Memory:	
	1Meg conventional and UMB
	.5Meg extended memory
	2.5Meg expanded (emmulated with EMM386.SYS ver 6.0

Any help would be apreciated, I have gotten about all I can get out of Falcon
in it's present state:)


-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Hornet details.

I think we all remember the massive amount of detail in falcon. For
me, this was highlghted by a tape I made of a train destruction mission
in the Kuriles. In the replay I plainly saw all of the passangers empty
out of the train, as it was hit with my mavericks. I was really impressed.
Then others have talked about roaming the battlefield (in [pause-tab]
mode) watching tank battles. There are still other examples of detail.

It was this level of detail that let me "ignore" most of the other 
annoying bugs that falcon had. With HORNET I was expecting the same 
detail. I went to [pause-tab] while I was on the flightdeck ready for 
take off. (I haven't tried this while flying.) I roamed the flightdeck 
to see if there were flight deck workers. I didn't see any... It 
looked just like a flight deck  in AOTP ( for all practical purposes).
So the $64,000 question is: Has anyone seen deck workers in HORNET. I'm
also impressed with the fact that AOTP models a larger Task Force :(
And as far as the Task Force goes.... Why can they model a massive 
Russian Task Force in the Kuriles, but not with HORNET. I also didn't
see any other planes on deck either. Is this "normal" for carrier ops?
I doubt it. 

Other than that. I really like HORNET. As I said earlier HORNET's 
flight model is what I was expecting from falcon. Realistic or not.



Greg Cisko

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: KCC utilities 



>
>Dragon (Michael Lebrun) asked about the KCC utilities vis-a-vis the new 
>versions of Mig and Falcon and Hornet. 1) The Mig/F3 utilities won't work 
>any longer (although you can still use the menu). Mark Shepler, the 
>honcho of KCC, said the other day on CI$ that the patches would be posted 
>there soon (Flight Simulation Forum, section #8--Modern Air Combat). 
>[Jeff: if I were to get them, how would I send them to you? I mean, 
>upload to where?] 2) The Hornet utilities are forthcoming--Mark says that 
>registered owners of the previous utilities will get a discount.

You can ftp things for the archive into /pub/falcon3/incoming.
Then, send me a note with a description, and I'll move it into
the archives.  You may also want to send a note to the mailing
list.  I'll update the pathname to the file before it's sent out.

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: "D.J.Williams" <dale@metronet.com>
Subject: Hornet problems


I finally found Hornet at BestBuy for $32 yesterday and installed.  I have 
a problem getting the red flags to run.  

*Instant action runs fine*, but now Falcon _and_ Hornet get through the
mission load-out and then give a "fatal error, insufficient memory".  I
have 604K (618,000+) free in DOS6.2.  Can't get any more (stacker) and
would prefer to use native memmaker for now.  I tried the red flags under
OS/2 set-up as described in the guide which has lots more reported DOS
headroom and it won't light up at all (screen stays black). 

Can the rest of you run the missions thing in approx 604K-605K.

The support email addresses seem nordo for now.

Any suggestions would be appreciated via Email.

Dale


-------------------------------

From: "Kevin Wein" <weink@CCMSMTP.STPAUL.NCR.COM>
Subject: Falcon utilities for 3.02


     Are there versions of the Falcon 3.0 utilities such as FalcCalc or 
     Falconer for version 3.02?  I've heard good things about FalcCalc, but 
     the latest one I saw was only valid for 3.01.  Anyone working on this 
     or know where to find it?
     
     Thanks,
     
     Kevin Wein

-------------------------------

From: "gary cooper (ntdo)" <cooper@access.digex.net>
Subject: Hornet, GEnie...

> [Scott in WV <shudder> wrote]
> 
> BTW..THanks to all who sent the 666th AW info. I was on last Sat
> under ShadowCapt and got to chin gun w/ Moggy.  Loasds of fun, no kills
> but there was a new dimension I never saw in AW before.  Thansks again
> all!

Should'a told me who you were, Cap'n!  And Jeff, it's been a while
since we've (well, *I*) seen you up...

Got Hornet and LOVE it.  I'm three days through a Bosnia
campaign and haven't even fired a shot in anger - all I do
is <shift>B, tell my wingie to go home, launch and enter the
pattern - trappin' on the Roosevelt is the most fun I've had
with the F3 universe.

_________________________________________________________ 
gary cooper (not the dead one)     cooper@digex.com 
"Death is a small price to pay for looking shit-hot"
666th Fighter Squadron;            #1225 - "Moggy"
      Internet Daemons                       !2! 

-------------------------------

From: davidr@wv.MENTORG.COM (David Ransier)
Subject: Re:  Hornet: More thoughts, bugs

> From: knutson@cactus.org (Jim Knutson)
> > For 44$ (the cost of a complete sim) I would hope SH would be truer
> > to carrier ops.
>
> Read the README.  They basically ran out of memory and couldn't
> put in the normal fleet defence stuff you would find.  Instead
> they made the carrier invulnerable.

They had to make the carrier invulnerable because SH knew "we" would be trying
to land on it :-)  I don't know about yours, but the aft section of my carrier
is looking pretty dented.  Landing on the ocean's not bad though :-)

- -- 

+++++++++++++
David Ransier  davidr@pdx.mentorg.com      These comments are my own. I paid for
               Office: (503) 685-1528      them. I own them. They're not my 
               Fax:    (503) 685-7704      employers, and you can't have them.
+++++++++++++

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: Falcon utilities for 3.02

| 
| 
|      Are there versions of the Falcon 3.0 utilities such as FalcCalc or 
|      Falconer for version 3.02?  I've heard good things about FalcCalc, but 
|      the latest one I saw was only valid for 3.01.  Anyone working on this 
|      or know where to find it?
|      
|      Thanks,
|      
|      Kevin Wein
| 
FalcCalc, along with F3Maps, and other Utilities have become commercial
products, there might be some info on how to get them in the archives.

Kris.


- -- 
krismon@quack.kfu.com              I get by with little help from my     
kongo@hip-hop.sbay.org             friends.
Prodigy: GRTV13B                                  --Lennon/McCartney
                                   (don't we all wish that's true.) 

-------------------------------

From: "Don McCrady" <mccrady@vnet.IBM.COM>
Subject: Hornet Observations

I finally succumbed to temptation last weekend and picked up a copy of Hornet,
I haven't done anything outside of Red Flag except for some carrier landing
practice in the Bosnia theatre.  I do have a few observations, though, so let
the ramblings begin:

Two notable changes in Red Flag are (1) the carrier deck painted onto one of
the Nellis runways, which others have mentioned and (2) slightly modified
Las Vegas scenery, including a very large new pyramid building.

Bugs and/or Problems:

(1) While practicing landings, I noticed a definite tendency for the aircraft
to pull to the left.  To keep myself lined up on approach, I had to hold a
small amount of right bank using the joystick.  Much has been said about
SH's sub-optimal joystick handling, but I've never had a problem with Falcon
or MiG-29.  For the record, I have a CH FlightStick, attached to my
SoundBlaster Pro game card (a combination that has been much maligned in this
group, but again, it has worked well for me in the past).

(2) The view scale in Hornet defaults to 1X (unlike MiG-29 and Falcon, which
default to 2X), and it appears there is no way to permanently change this
outside of modifiying the .EXE.

(3) The ACMI (or TACT, in Hornet lingo) bug still hasn't been fixed.  I
recorded one of my better landings, which I made a beautiful 170kt approach,
touchdowned nicely right on one of the wires, and finally folded my wings.
Played it back, and it showed me plunging into the dirt about a mile before
the runway.  I think the folding of my wings is the culprit.  When I managed
to repeat the exercise later, and did not fold my wings, the replay was
accurate.

Aircraft Performance:

I still have to get used to the roll rate.  I'm getting better, but after
months of MiG-29's sluggish roll rate, it'll be a while before I can really
control it.  In a dogfight, the F18 seems to be a real loser.  The 7.5 G
limit and the high speed-bleed means that if I don't get my bandits BVR with
missiles (F18 is a great missile platform:  6 AMRAAM + 6 AIM9M, or 10
AIM9M's!!!), I might as well try to bug out, because there's little chance
of me winning a guns-only dogfight.  I have tried disabling the G-limiter
bug not without bending my wings in flight. In addition, protracted
dogfights at full afterburner, consume way too much fuel.

Now just one question about carrier arresting wires... How are they numbered?
Why is snagging the number 3 wire better than the number 1 wire?

Thank you all.  I now return you to your regularly sceduled mailing list.

   __
   \  \     _ _                ,---------------------------,
    \**\ ___\/ \...............|          ++don;           |
  X*#####*+~~\_\               `---------------------------'
    o/\  \
       \__\


-------------------------------


[[ End of digest  Volume 5 : Issue 41 ]]

From devnull@onion.rain.com  Ukn Jan 14 10:09:37 1994
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Subject: Falcon3 Digest V5 : I42
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Falcon3 Digest Volume 5 : Issue 42
               Thu Jan 13 15:20:34 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Fatal error....                      mcoyne@acs.bu.edu (Michael Coyne)  
  Re: Hornet Observations              cisko@d0tokensun.fnal.gov (Greg Cis
  Updated Las Vegas                    adams_g@jdola.lanl.gov (Gavin Adams
  (none)                               cmjames@beech.demon.co.uk (Chris Ja
  Frame rates on 386                   k138836@ee.tut.fi (Korhonen Tommi) 
  Handy ideas for the WCS MKII and FC  Michael_E_LEBRUN@umail.umd.edu (ml8
  Falcon3 Flight Model Survey          Daniel Gaiennie Hyams <dgh1@Ra.MsSt
  Falcon/Mig/Hornet Wish List...       eshelbyk@ucs.orst.edu (Ken Eshelby)
  Practice landings in Hornet          Stephen L Stclair <amateur@world.st
  The good old #3 wire                 DECvp our highest volume product <b
  Problems with 3.02 and fast machine  knutson@cactus.org (Jim Knutson)   
  Re:FS5 and slow machine              "Gary L." <moe!moe!garyl@corollary.
  Various replies                      gsobala@tube.demon.co.uk (George So
  falcon3 over the modem               timd@sparky2.sps.mot.com           

------------------------------------------------------------
From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: Fatal error....

I had the same fatal error problem as someone in the last post.  
The message led me to believe that the 'fatal error' was due to insufficient
RAM.  Instead, it turned out to be that there was no available* disk space.

* by available, it is apparent that HORNET would not write over files that were
  deleted but were undeleteable.  Once I purged all deleted 
  files using norton smart erase, the problem was solved and Hornet ran fine.

Hope this helps.

Michael

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Hornet Observations

> From: "Don McCrady" <mccrady@vnet.IBM.COM>
 > Bugs and/or Problems:
> 
> (1) While practicing landings, I noticed a definite tendency for the aircraft
> to pull to the left.  To keep myself lined up on approach, I had to hold a
> small amount of right bank using the joystick.  Much has been said about

I noticed this also. Suprisingly this was cured by hitting the trim reset
key [*] on the keypad. Then a day later I start doing Hornet IA. I get good
left roll, almost no right roll, not very good up or down control. I thought 
the lame up-down control was normal. I re-calibrated (normaly), and every thing 
was absolutely fine. Good controlable roll. Up-down was now responsive. Somehow
my first calibration attempt was bad. I rebooted several times and tried re-running
hornet. Each time the calibration was fine. Re-calibration was not needed. If
this calibration sticks, then I'll be happy. I would think it has been time enough
for SH to have their joystick routines squared away though.


> SH's sub-optimal joystick handling, but I've never had a problem with Falcon
> or MiG-29.  For the record, I have a CH FlightStick, attached to my
> SoundBlaster Pro game card (a combination that has been much maligned in this
> group, but again, it has worked well for me in the past).

THis is the reliable combination I've been using. (Ch Pro & SB v1.5 gameport).

> 
> (2) The view scale in Hornet defaults to 1X (unlike MiG-29 and Falcon, which
> default to 2X), and it appears there is no way to permanently change this
> outside of modifiying the .EXE.

The release docs that came in my box explicitly warned not to change the 
scale factor when you are within 15 nm of the carrier. They say that you WILL
crash, and so will the drone computer planes!!! 

> Aircraft Performance:
> 
> I still have to get used to the roll rate.  I'm getting better, but after
> months of MiG-29's sluggish roll rate, it'll be a while before I can really
> control it.  In a dogfight, the F18 seems to be a real loser.  The 7.5 G

I was kind of having a problem with this too. I kept stalling during high G 
turns. My solution (which isn't much of a solution) is to maintain a high
amount of speed & altutude (smash?). At over 500knts the hornet seems to 
turn tightly enough. For about 25-35 degrees of the circle. When I start 
loosing speed (drop below 225 knts) I have to let off of the stick & build 
speed back up. I have noticed that starting high G manouvers at the 
400 knt optimum cornering speed, really stalls the aircraft quickly. 
And, I haven't tried any low G BFM manouvers yet. Guess I'll keep trying.

> limit and the high speed-bleed means that if I don't get my bandits BVR with
> missiles (F18 is a great missile platform:  6 AMRAAM + 6 AIM9M, or 10
> AIM9M's!!!), I might as well try to bug out, because there's little chance
> of me winning a guns-only dogfight.  I have tried disabling the G-limiter
> bug not without bending my wings in flight. In addition, protracted
> dogfights at full afterburner, consume way too much fuel.

I haven't messed with the AOA limiters of the G limiter yet... But I do think
a SH Mig29 would get shot down VERY quickly. I mention a SH Mig29 since a
REAL Mig29 may indeed manouver as good as a REAL f-16. In which case the F/A-18 
may be in a little trouble. The Sh Mig29 does not manouver as good as a SH 
F-16.


Greg Cisko





-------------------------------

From: adams_g@jdola.lanl.gov (Gavin Adams)
Subject: Updated Las Vegas

>Two notable changes in Red Flag are (1) the carrier deck painted onto one of
>the Nellis runways, which others have mentioned and (2) slightly modified
>Las Vegas scenery, including a very large new pyramid building.
>

This would be the Luxor, just south of the Excalibur on the strip.  I'm 
kinda bummed they didn't put in the MGM or Treasure Island.  Since TI has 
cannons, it would make a great ground defense for the strip. Plus being able 
to bomb the amusement park at the MGM would have been fun too.

--- Gavin (Visualize Whirled Peas!)

Gavin Adams                              GEnie: G.ADAMS13
Digital Equipment Corporation            #3644, 666th FS Internet Daemons
Gavin.Adams@lso.mts.dec.com
505.662.2011


-------------------------------

From: cmjames@beech.demon.co.uk (Chris James)
Subject: (none)

I'm a new f3 enthusiast and have upgraded to 3.03.  I read the f3 
FAQ and downloaded Falconer and FalcCalc 2.51 from cactus.org today.

Sadly they can't cope with 3.03.  Is this a well known problem?  Are 
there patches / workarounds?  Should I revert to 3.02?
                         
Help gratefully received!

 ==================================================================
| Chris James in Gosport, Hampshire, UK |    Veritas in Vino        |                                                |
| 158.152.20.159   Compuserve: 70624,53 | No one told me there was  |
|     cmjames@beech.demon.co.uk         | a communications failure! |                                  |
 ==================================================================

-------------------------------

From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: Frame rates on 386

Even if threatened to make a fool out of myself, if possible anymore, I'd
like to get the frame rate thing straight. 

-I use FRANKE.378 emualtion to get high-fidelity on my non co-prosessored
 386. So I use hifi. The frame rate of emulated hifi is as fast or perhaps
 even a bit faster than other modes.
-My roomie uses a real 387
-I tested it on the Red Flag only: starting HIGH and at the default RF
 there is not much ground details. (I tried flying over the sam site at the 
 island, but it isn't that big site)
-I kidded you all. The biggest frame rate I gave was 36 fps. That was 
 ON PAUSE... The normal rate would have been perhaps 24 (or RF)
-I didn't test it that long, I was so pissed because of that... My machine
 (386 40MHz) gives me 8-12 rames...

So that's about that. Now my brother has a 486dx2 66. That's a BEAST. I
do not know about the frame rate. But it is so good that I am going to update
too! The furballs are so much easier to handle!!



Sucking: The Hornet hasn't even YET arrived here Europe...! 


T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: Michael_E_LEBRUN@umail.umd.edu (ml87)
Subject: Handy ideas for the WCS MKII and FCS MK I

I am now well and truly psyched!  I finally sunk the substantial capital
investment into the Thrustmaster product line and am the proud owner of the
WCS MKII and the FCS MKI.  While I realize that Thrustmaster and SH both
provide default programs for the system configuration, I hope to customize
my flight controls for more optimal settings.  Do any of you tired old
veteran TM users have any suggestions?

Thanks in advance,

Michael Lebrun
Dragon


-------------------------------

From: Daniel Gaiennie Hyams <dgh1@Ra.MsState.Edu>
Subject: Falcon3 Flight Model Survey

Falcon3 Pilots:

After flying Falcon3.0 for some time and being an avid
reader of this mailing list and comp.sys.ibm.pc.games.flight-sim,
I often wonder what is the most common flight model (HiFi or
Complex) that everyone uses.  There is a small section in Jim
Knutson's USENET Guide to Falcon3 and some info on the wais
service, but I would like to "survey" a cross-section of Falcon3
pilots to see what flight model you prefer, and why.

***
*** Please send:
***   1) The flight model YOU fly (HiFi or Complex)
***   2) A brief description why
***   3) The version of Falcon(3.02, 3.03, etc.) you use
***
*** to the address
***
***                   dgh1@ra.msstate.edu
***
***

If I get responses, I will compile them and post them for everyone.
I will also do my best to include *everyone's* description of their
likes and dislikes, and compile other stats also.  Maybe this would
also be a good thing to forward to Spectrum Holobyte!

I especially want to know what flight model the "big boys" use that
I see posting so often...Jim K, Greg C, Gary C, and others.

Also, could some kind soul post this message on the comp.sys.ibm.pc.
games.flight-sim newsgroup?  I can read it, but can't post because
I am vi-illiterate.

Thanks in advance, and please respond!  It will only take a second,
and I think the results could be very beneficial.

--Daniel Hyams
dgh1@ra.msstate.edu

PS.  An afterthought that I would love someone to answer...I like
the HiFi model for reasons that I will state later.  BUT, the
F-16, as everyone knows, is able to accelerate in a vertical climb,
but the HiFi model (at least in my experience) doesn't.  Why?  f-16
supposedly has T/W ratio of 1.1.  That is one of my gripes of HiFi.
(Falcon3.03)

-------------------------------

From: eshelbyk@ucs.orst.edu (Ken Eshelby)
Subject: Falcon/Mig/Hornet Wish List...

	Virtual Reality Visor and gloves with AroundSound (tm) built into the
helmet. 

	I want to turn around in the cockpit and see EVERYTHING!

	(AroundSound is my own creation, could you imagine?)

	After the gloves and helmet, I would also like a body suit hooked to
my brain giving real feelings of the G's and gun/missle hits (that never
happens to ME of course!).  Death could be left out, though.

Some day, some day...

:-)

Ken
- -- 
 Ken Eshelby - Dietetics - Oregon State University, Corvallis, Oregon, USA 
                     ---> eshelbyk@ucs.orst.edu <---           

-------------------------------

From: Stephen L Stclair <amateur@world.std.com>
Subject: Practice landings in Hornet


I know the manual says to choose a campaign and practice your landings 
there, but here's an easier way: Go to the Config screen and set the enemy 
logic level to Cadet, SAMs to None. Then go into Instant Action. When you 
get in it, shoot at everything at the very beginning. This scares the 
hell out every enemy pilot--they won't come near you again (or, at least 
they haven't so far). There's an island off to your port side; if you 
turn and fly toward it, in a bit you'll see a carrier off your starboard 
side. Practice your landings here. You can use Alt-A to get out quickly, 
and then do it again. I think this is alot more efficient than using the 
campaign method. Everything works as it should, LSO etc.

Sandman

-------------------------------

From: DECvp our highest volume product <bottom_david@dneast.enet.dec.com>
Subject: The good old #3 wire

somebody asked why a #3 wire is better than #1 etc.

The number 3 is in the middle of 6 cables. If you catch #1 or #2 then you were
too low on the approach, if you catch a #4-#6 you were too high on your 
approach. Of course any wire that stops you is better than missing (bolter 
bolter bolter says the LSO). So #3 is the ideal wire for a perfect approach.

dave

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Problems with 3.02 and fast machines

I recently bought a Gateway 2000 (486/66 DX2 VLB) and had problems with
running Falcon on it.  It had previously worked fine on the GW2K
486/50DX2 that it was on.

The symptoms are that in a hard G pull, the pitch ladder would move in
spurts and the G load would constantly move between some low value and
some high value.  It was more pronounced in any view that wasn't the
front view.  So much in fact that it was nearly impossible to turn.

The differences between the two machines are:

previous		current
50 MHz			66 MHz
ATI Ultra		ATI Ultra Pro VLB
DOS 5			DOS 6 (no compression)

I don't know the reasons for why it was a problem, but it seems like
the new machine was just getting things done too fast and the G load
would fall off.  This was particularly devastating when playing head
to head.  I just could not turn with my opponent.  I haven't upgraded
beyond 3.02 due to head to head play using the F302COMM TSR.  It's
great!

I tried the following to fix it:

1. Tried turning off the "turbo" mode.  Frame rate dropped to
   about 4 fps.

2. Tried turning off the internal cache.  Couldn't calibrate the
   joystick.  It wouldn't move all the way left.

3. Tried turning off the external cache.  Seemed to work ok, but I had
   a max G of only 3-5 Gs even when doing 500+ kts.

4. External cache off and calibrate joystick backwards.  Seems to pull
   full G now.

Anyway, I thought I'd let people know my experience with this.  It seems
that going to a faster machine doesn't always make things run better. :-(
I will test some more tonight to see if this has fixed the problem.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: "Gary L." <moe!moe!garyl@corollary.com>
Subject: Re:FS5 and slow machine

>                            I am running a 486-33, Speedstar24X (ISA),
> 8 meg ram, etc.  I realize this was a marginal machine for FS5.
> So, I tried it on a Micron 486-66(DX2) , Diam. Viper, 16 meg, etc. and
> it just wasn't much better.

If a faster processor dosn't speed things up, then the bottleneck is
somewhere else. (Like the ISA bus itself).  I'd suggest trying it
on a Local Bus System (VESA or PCI). With the video card on the local
bus, I'd bet you'd get a big improvement.

-------------------------------

From: gsobala@tube.demon.co.uk (George Sobala)
Subject: Various replies

> From: cisko@d0tokensun.fnal.gov (Greg Cisko)
> Subject: Hornet details.
> 
> It was this level of detail that let me "ignore" most of the other 
> annoying bugs that falcon had. With HORNET I was expecting the same 
> detail. I went to [pause-tab] while I was on the flightdeck ready for 
> take off. (I haven't tried this while flying.) I roamed the flightdeck 
> to see if there were flight deck workers. I didn't see any... 

Well - not much going on at Falcon3 base airfield, either!
=========================================================================
> From: "gary cooper (ntdo)" <cooper@access.digex.net>
> Subject: Hornet, GEnie...
> 
> Got Hornet and LOVE it.  I'm three days through a Bosnia
> campaign and haven't even fired a shot in anger - all I do
> is <shift>B, tell my wingie to go home, launch and enter the
> pattern - trappin' on the Roosevelt is the most fun I've had
> with the F3 universe.
> 

Hah. Welcome to the funny farm! (I knew he'd crack)
=========================================================================
(Hornet...)
> Bugs and/or Problems:
> 
> (1) While practicing landings, I noticed a definite tendency for the aircraft
> to pull to the left.  To keep myself lined up on approach, I had to hold a
> small amount of right bank using the joystick.  Much has been said about
> SH's sub-optimal joystick handling, but I've never had a problem with Falcon
> or MiG-29.  For the record, I have a CH FlightStick, attached to my
> SoundBlaster Pro game card (a combination that has been much maligned in this
> group, but again, it has worked well for me in the past).

F3 drifts to the left in this way on my system in Complex flight model.
CH flightstick, Sound Galaxy NX Pro card port.

> Now just one question about carrier arresting wires... How are they numbered?
> Why is snagging the number 3 wire better than the number 1 wire?

I do believe ....

(a) 1 2 3 4 (!)
(b) Cos' that's where you are meant to be aiming!
===============================================================================

- -- 
George Sobala

-------------------------------

From: timd@sparky2.sps.mot.com
Subject: falcon3 over the modem

is this the forum where i post request for falcon3 players in
the 602 area code or 303 area code?  looking for local players
to fly head to head over the modem.  currently flying 3.02.1 with
a 14,000 ppi modem, using stinger patch of course.
sparky out.

-------------------------------


[[ End of digest  Volume 5 : Issue 42 ]]

From devnull@onion.rain.com  Ukn Jan 16 09:33:11 1994
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Subject: Falcon3 Digest V5 : I43
Status: RO
X-Status: 


     *** IMPORTANT NOTE*** *** IMPORTANT NOTE***

One of the mail hosts here last night decided to preform a self-lobotomy,
and kill the root drive.  It's back now, but there's a chance that anything
sent to the list last night (Friday, January 14th) might bave been lost.
If you don't see it in this digest, then I don't have it.

What fun...  I'd rather be flying!

	-Jeff

     *** IMPORTANT NOTE*** *** IMPORTANT NOTE***

Falcon3 Digest Volume 5 : Issue 43
               Sat Jan 15 17:49:52 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  36fps IS POSSIBLE!!!                 cisko@d0tokensun.fnal.gov (Greg Cis
  Waypoints in Comms mode              Jerry Davis <JERRYD@cc.usu.edu>    
  Re: Various replies                  cisko@d0tokensun.fnal.gov (Greg Cis
  Digitized sounds found               Joerg Stenger <stenger@zeus.uni-dui
  Re: 3 wire                           Jerry Han <jhan@undergrad.math.uwat
  Hornet                               jay.lee@msbbs.mn.org (Jay Lee)     
  Joystick stuff                       MORGAN@WVUGEO.WVNET.EDU            
  Re: Hornet Observations              bash@intgp1.att.com                
  Re: Handy ideas for the WCS MKII an  slb512@trainserv.fastc.wpafb.af.mil
  Re: Falcon3 Flight Model Survey      slb512@trainserv.fastc.wpafb.af.mil
  Hornet Smoking!                      "michael dobbs (micro bio)" <g05583
  Catching the 3rd wire                smith@ur-guh.COM (Russ Smith - syso
  CH Pro With WCS MkII                 harveyg@meoc02.enet.dec.com        
  Sea landings in Hornet, Falcon       Andreas Cardeneo <ula7@rz.uni-karls
                                       Jonathan David Wade <jdw3@cec.wustl
  Falcon Head to Head Problems         Glen_Houghton@mindlink.bc.ca (Glen 

------------------------------------------------------------
From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: 36fps IS POSSIBLE!!!

Okay, I'll admit when I'm wrong :) Believing that framerates above
25fps were not possible. I didn't bother re-checking them when I upgraded
to a DX2/66mhz :( I was talking on another subject with Michael Coyne.
Next thing I know, he wants to check his frame rate. And... he get 36fps 
in normal cockpit view!! We both have DX2's so I rechecked falcon, mig29
and hornet. The result, is that I got 36 fps in padlock and track view
for all 3 sims. falcon cockpit view (nose up) was also 36fps. In normal
level flight it was 24fps. All 3 sims gave 36fps in level flight with
the cockpit scroll-up view [scroll-lock]. So, I stand corrected. As 
far as a DX2 66mhz is concerned anyway. Thanks Michael!!


Greg

-------------------------------

From: Jerry Davis <JERRYD@cc.usu.edu>
Subject: Waypoints in Comms mode

When I fly as the Wingman in Comms mode I have no controls over my waypoints. I
can get a heading from the AWACS using <shift-n> but bypassing won't advance
it. I have tried sending messages to my flight leader to send wingman commands,
but they have no effect on my controls.
Anyway, I've asked my flight leader and he could be heading to waypoint 4 and I
would still be on waypoint 2 and we're way beyond it.  I wouldn't care so much
but it's nice to have the carrot in the HUD telling you what direction to fly.
Any suggestions on how to keep the squads' waypoints in synch.
thanks,
Jerry

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Various replies

> From: k138836@ee.tut.fi (Korhonen Tommi)
> Subject: Frame rates on 386

> -I kidded you all. The biggest frame rate I gave was 36 fps. That was 
>  ON PAUSE... The normal rate would have been perhaps 24 (or RF)

I see :) :) :) You can fool all of the people some of the time. 

> From: "Gary L." <moe!moe!garyl@corollary.com>
> Subject: Re:FS5 and slow machine
> 
> >                            I am running a 486-33, Speedstar24X (ISA),
> > 8 meg ram, etc.  I realize this was a marginal machine for FS5.
> > So, I tried it on a Micron 486-66(DX2) , Diam. Viper, 16 meg, etc. and
> > it just wasn't much better.
> 
> If a faster processor dosn't speed things up, then the bottleneck is
> somewhere else. (Like the ISA bus itself).  I'd suggest trying it
> on a Local Bus System (VESA or PCI). With the video card on the local
> bus, I'd bet you'd get a big improvement.

HOW DID THIS END UP HERE???  Anyway I can't resist :) The "bottleneck"
you are looking for is in all likelyhood the program itself. I had 
FS5 on my DX2 66 mhz-->VLB. I get 41.6 in 3dbench. It wasn't exactly a 
slideshow, but it wasn't smooth either. 


> From: gsobala@tube.demon.co.uk (George Sobala)
> Subject: Various replies
> 
> > From: cisko@d0tokensun.fnal.gov (Greg Cisko)
> > Subject: Hornet details.
> > 
> > It was this level of detail that let me "ignore" most of the other 
> > annoying bugs that falcon had. With HORNET I was expecting the same 
> > detail. I went to [pause-tab] while I was on the flightdeck ready for 
> > take off. (I haven't tried this while flying.) I roamed the flightdeck 
> > to see if there were flight deck workers. I didn't see any... 
> 
> Well - not much going on at Falcon3 base airfield, either!

Actually this is an excellant point. I did spot my "little guys",
on the second Bosnia mission. After I wiped the tank column 
(those cluster bomb explosions sure looked cool!) I went into 
[pause-tab] and looked at the carnage. Sure enough there were 
several groups of 3 soldiers. Each group had one soldier with
a shoulder launch SAM, ready to put a missle up my tailpipe!
But still... I think I'm not the only one that was dissapointed
in the lack of detail on the deck.



Greg Cisko

-------------------------------

From: Joerg Stenger <stenger@zeus.uni-duisburg.de>
Subject: Digitized sounds found

Hi all,

I don't know if that has been mentioned a long time ago but I didn't see
this subject for at least a year ;-)

While playing around a bit I found the location of all the digitized sounds
in Falcon and MiG (Hornet isn't available yet in Germany but I guess that
it follows the scheme).
The sounds are stored in some kind of VOC-format, you can easily play it with
any program that can handle this format like plany or v386.

The intro-sequence sound is stored in the files DGDEMO (F3) and DMDEMO (MiG)
at 11kHz.
All radio messages are stored in DIGISNDS (F3) and DIGISNDM (MiG) at 5kHz.
To my surprise there are messages stored I never heard since I play Falcon.
The first 8 seconds of the F3-file are amazing. 

Further for me unknown messages are:
"Altitude", "A Cloak", "Request you check Bingo", "Fuel critical", 
"Don't miss", "Transmission bad, say again".

After about 1 minute and 53 seconds there is a message that I completely
don't understand. I guess that's why english isn't my native language; if
sombody please could mail me the contents of that message? It closes with
a "Yepee" (the rest sounds like some drunken hacker ;-). 
(BTW, I also don't understand what the viper pilot in the MiG intro says
 before he states "Let's get out of here".)

Joerg "Dancer" Stenger
stenger@zeus.uni-duisburg.de



-------------------------------

From: Jerry Han <jhan@undergrad.math.uwaterloo.ca>
Subject: Re: 3 wire


One small correction- modern US CVN's and CV's have four arresting 
cables, not six.  

  Jerry Han - jhan@undergrad.math.uwaterloo.ca - I disclaim everything
////////////////////////////////////////////////////////////////////////
        "Asking all kinds of questions to myself
                     - but never finding the answers"- Genesis



-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Hornet


        I picked up Hornet last evening and did an install.  Beutiful!  I was
very pleased to find that I had no problems with the joystick routines (I'm
using TM's FCS, the JS port on my multi-I/O board), but does that baby ROLL!
I've only had time to fly around Nellis a bit.  I like my first impression,
but I haven't tested it in combat yet.  The two DDI's are excellent.  Having
to cut out my radar view every time I was launching a AGM-65 was an unspeakable
inconvenience..  I notice that the manual states you can't have the same view
on both HDD's.  Will this include having ground mapping radar on one HDD, and
air radar on the second?

        Don McCrady asked by the three wire is 'the place to be'.  If you're
following the glideslope at the correct AOA and speed, that's the point on the
deck where you'll crash.  Err, Land.  Controlled crash.  :)  I just glanced
through the Hornet manual, but I noticed the sketches of the carrier show only
three wires.  There's usually four.  (Or, that was the standard, Viet Nam era.)

                Jay
                                                                                             

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Joystick stuff

Hi all,

Well, have a few questions and notes on the SH JS routines.

First:  Hornet

I bitched pretty good about the Hornet JS routine, I thought I would pass 
along an observation.  A friend and I did some allied comms the other night.
We waited and wiated for the damn spinning wheels to do their thing (at
14.4 no less (did someone say comms only goes to 9600 without second source 
addons?))  I set up the mission, calibrated the JS before dropping into the
'pit and Voila!!  Nice JS response!  No sweet spot of super roll, 
nice pitch up etc.  Playing in stand alone the nice JS feel stuck!! I can
now fly it with no JS headaches at all.

What happened?  Not a clue.  I calibrated that stick 12 ways from Sunday
prior to this and nothing seemed to help me.  Oh well, if anyone feels
adventerous, give this method a shot.  Maybe there is something there,
maybe not.  I don't recall doing anything else.

Questions:

1.  I hear Tmaster has there own JS routines now.  Are they proprietary?
Freely distributable?  Only for use with the MKII and FCS?

2.  Is their a comms patch for Hornet?  20 min to get into a mission just
to find a bug downed one of us is a bit much.  For us at least.

Check your drink!

Scott in WV
Morgan@wvugeo.wvnet.edu


-------------------------------

From: bash@intgp1.att.com
Subject: Re: Hornet Observations

>From: cisko@d0tokensun.fnal.gov (Greg Cisko)

>> control it.  In a dogfight, the F18 seems to be a real loser.  The 7.5 G

>I was kind of having a problem with this too. I kept stalling during high G 
>turns. My solution (which isn't much of a solution) is to maintain a high
>amount of speed & altutude (smash?). At over 500knts the hornet seems to 
>turn tightly enough. For about 25-35 degrees of the circle. When I start 
>loosing speed (drop below 225 knts) I have to let off of the stick & build 
>speed back up. I have noticed that starting high G manouvers at the 
>400 knt optimum cornering speed, really stalls the aircraft quickly. 
>And, I haven't tried any low G BFM manouvers yet. Guess I'll keep trying.

Actually, Greg, that's a pretty good solution. Extending for energy doesn't
always mean unloading to 1g with wings level. Extending for energy can mean
unloading slightly for just a few seconds and grab just a little energy 
back, which is what you're doing here. From what I've been told from a couple
of sources, the F/A-18 is pretty bad about bleeding speed, but performs
pretty well at slow speeds; if you can get the other guy to slow down too,
you'll probably nail him. If he doesn't slow down and you do, he'll probably
nail you. It just goes back to the old "g-fer-brains" and "fight smarter,
not harder" debates.

-------------------------------

>From: knutson@cactus.org (Jim Knutson)
>Subject: Problems with 3.02 and fast machines

>I don't know the reasons for why it was a problem, but it seems like
>the new machine was just getting things done too fast and the G load
>would fall off.  This was particularly devastating when playing head
>to head.  I just could not turn with my opponent.  I haven't upgraded

Jim, this is just a wild-ass guess, but what kind of game card are
you using? Do you have a speed-adjustable bus in the new machine? Do
you have a speed-adjustable game card? It sounds to me like timing
problems with the stick, maybe the card is not updating as fast as the CPU
is reading it, 	so it appears to "Drop off" to the CPU. Even if the CPU
was completing tasks "too quickly" it shouldn't be resetting the logical
position of the stick (ie, where F3 thinks the stick is as opposed to the
physical position your hand moved it to). Yet, that's about the only way
I can see to make the G drop off. 

Numerous other high speed machines (including my own) are not seeing this,
which might to support my theory.

-------------------------------

>>Now just one question about carrier arresting wires... How are they numbered?
>>Why is snagging the number 3 wire better than the number 1 wire?

There are 4 wires, and I wondered for a long time why the #2 wire wasn't
equally "safe" as the #3. After plowing into the back of the deck a dozen
or so times back in Flight Of The Intruder, I finally came to the conclusion
that landing long and boltering was a helluva *LOT* safer than coming in
too short. Better to guess long and miss then guess short and die, I suppose.
;-)


Tom "KC" Basham
bash@intgp1.att.com
73760.1251@CompuServe.COM
AW.EVENT6@genie.geis.com        <-----yep, I'm finally into online AW 8-)


-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Handy ideas for the WCS MKII and FCS MKI

> From: Michael_E_LEBRUN@umail.umd.edu (ml87)
> Subject: Handy ideas for the WCS MKII and FCS MK I
> 
> I am now well and truly psyched!  I finally sunk the substantial capital
> investment into the Thrustmaster product line and am the proud owner of the
> WCS MKII and the FCS MKI.  While I realize that Thrustmaster and SH both
> provide default programs for the system configuration, I hope to customize
> my flight controls for more optimal settings.  Do any of you tired old
> veteran TM users have any suggestions?

I basically try to group together the functions I'll need, based upon the type 
of flying I'm doing. In the real F-16C, F/A-18, and to some degree our 
favorite time killers (F3 and NSF <g>), there are three basic modes of 
operation for the avionics: air-to-air (a2a), air-to-ground (a2g), and 
navigation (nav). I break it up a little different because of the way the sim 
is structured and look at it in this way: within visual range (WVR) a2a, 
beyond visual range (BVR) a2a, a2g, and power approach (pa), ie landing. I let 
the bvr a2a double as my nav master mode. I use the rocker switch to change 
between the wvr a2a, bvr a2a, and a2g modes, and use a key in the a2g mode to 
trigger the remap program to put me into and out of the pa mode. The functions 
I think I need for all modes I put on the three buttons of the (P)FCS: 
top=a2a/a2g weapons select, middle=radar on/off, bottom=ecm on/off. I also try 
to standardize repeated functions between modes so they are on the same 
button. 

If you haven't gotten the new WCS II chip, I highly recommend ordering from it
TM. It's only $10 but the capability and software that comes with it is really 
worth a lot more. If you do have the new chip, look at the f3sb.* files. Those 
are the f3 files I use and sent to TM during the beta testing of the new chip. 
I think they may have included my *.adv/*.rmp files in the original WCS II 
code, but I can't remember.



----- End Included Message -----


-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Falcon3 Flight Model Survey

> From: Daniel Gaiennie Hyams <dgh1@Ra.MsState.Edu>
> Subject: Falcon3 Flight Model Survey
> 
> ***   1) The flight model YOU fly (HiFi or Complex)

COMPLEX.

> ***   2) A brief description why

In the aeronautical engineering community, the study of aircraft flight 
dynamics is broken into two main subject areas: PERFORMANCE and FLYING  
QUALITIES. PERFORMANCE basically deals with lift, thrust, and drag. 
PERFORMANCE data are things like climb rates, cruise range, max speed, 
ceiling, and energy-maneuverability (turn rate vs airspeed plots that also 
show how energy bleeds during level turns, note level means constant 
altitude). FLYING QUALITIES deals with the basic stability and control (S&C) 
of the aircraft as well as pilot-in-the-loop handling qualities. S&C data are 
things like control surface power (elevators, ailerons, rudders, etc.), and 
basic aircraft stability and damping in pitch, roll, and yaw. S&C data also 
look at the pilots open-loop control capability. Open loop means he just makes 
an input and watches what happens, he doesn't modify his control inputs based 
on anything he sees. Handling qualities data are data related to when the 
pilot is closed-loop, ie. he is trying to accomplish a specific task like 
landing or guns tracking. The reason I went through this long dissertation, is 
to explain a little bit about where I'm coming from with my preference of 
flight model. First lets talk PERFORMANCE.

At all altitudes in the HIFI model, thrust produced at low power settings is 
way to high or the drag produced by the aircraft in cruise is way to low. I 
have been able to cruise at 450 ktas, 10k ft, with all kinds of bombs 
(although I don't think they model stores drag/weight effects) at idle power. 
COMPLEX is closer to reality in this respect.

With regards to energy-maneuverability (E-M), which model is closer to reality 
depends on what altitude your flying at. At altitudes of 20,000 ft and above, 
the HIFI model definitely seems more realistic. However, I got the HIFI model 
(clean configuration) to do a sustained 9 g turn at 700 KTAS/10k ft with full 
aft stick and MAX AB. This is total BS. The COMPLEX model (again clean 
configuration) did sustain the 9 g, but did it at 450 KTAS at this altitude 
will full aft stick, this is still wrong but it is closer. So, depending on 
where you do your fighting will determine which model gets you the most 
realism. Personally, I find most of my air combat happens below 15,000 ft, so 
I think COMPLEX is better. Now lets talk FLYING QUALITIES.

In the 300 to 500 KTAS range, the COMPLEX model FLYING QUALITIES are much more
realistic than those of the HIFI model. In this airspeed range, the HIFI model 
appears to lack damping (for lack of a better term since I don't know how the 
equations of motion look), especially in the roll axis. Try this experiment, 
stabilize the aircraft at 400 KTAS/10k ft/1 g, apply full lateral stick 
(either direction) as you roll through 360 deg (ie coming back over the top) 
center the stick, what happened? I always end up inverted. This doesn't happen 
in the F-16. In the real aircraft, you might continue to roll 20 deg at the 
most. This lack of damping is also apparent in the pitch axis, but isn't 
nearly as bothersome as in roll. This makes the aircraft totally unflyable IMO 
and is in no way representative of the real aircraft, so I prefer COMPLEX.

> ***   3) The version of Falcon(3.02, 3.03, etc.) you use

These comments apply to F3 v3.02 and v3.02.1

> ***                   dgh1@ra.msstate.edu

> PS.  An afterthought that I would love someone to answer...I like
> the HiFi model for reasons that I will state later.  BUT, the
> F-16, as everyone knows, is able to accelerate in a vertical climb,
> but the HiFi model (at least in my experience) doesn't.  Why?  f-16
> supposedly has T/W ratio of 1.1.  That is one of my gripes of HiFi.
> (Falcon3.03)

The airspeed and altitude range where the F-16 can actually accelerate while climbing straight up is very limited. It's basically at 0.9 Mach number below 10,000 ft.




----- End Included Message -----


-------------------------------

From: "michael dobbs (micro bio)" <g055837@labsun1.med.uottawa.ca>
Subject: Hornet Smoking!

I just went and blew a WAD o' Dough on Hornet ($65 CANADIAN!).  Although
it's steep, I had to have it:)

After my first day of flying it (Yeah, I skipped School :), here are my
thoughts:

I like it, even though I still can't land on the flat top!
I wish the manual had more info on the flight model, systems, etc and I
also wish it had been proof-read! There are at least 5 or 6
printing/writing error that mislead you. Several arrows/heads are not
positioned correctly or are missing (ie. the G-limiter is described in the
manual but the light (if it exists) is no labelled on the hud diagram). 
Also, can someone tell me what the little tick mark is on the inside of
the Horizontal Indicator circle? There's no mention of it in the book.  

During one of my missons, I noticed my engines were smoking! I had not yet
encountered any enemies and I wasn't at full military power. I checked my
stats and the exhaust gas was about 210 each....which doesn't seem too
high.  At first I thought, Uh Oh, here's a new SH hidden surprise! Engine
failures! But after realizing that I still had maximum output ability and
no further degradation (ie. flames etc) I'm thinking it was just a glitch
in the program :(!

Another thing I've noticed, when trying to land, the LSO states 'recovery
underway....go around'  but none of the other planes sets up to
land....they just keep circling the carrier.  One poor chap ran out of
fuel (FLAME OUT! FLAME OUT!) and went for a swim :( Is there anyway to
demand priority...ie. if you're low on juice or just impatient like me ;) ?

BTW, I was hoping the new add-on would solve a recent problem I was having
with F3.02.1: Ever since upgrading my 386dx25 to a Magitronic VLB w.
486DLC40 pro. my CH FS throttle wheel won't work anymore.  Hornet doesn't
solve this....so I'm stuck with keyboard throttle control until one of you
guys or my dealer comes up with the solution. Does anyone have a test
utility that I can use to check if it's the game or the stick or the port
(I've tried both the ATI Stereo F/X port & a generic Game card port)? 

Oh Well, 'nough said for today.....now back to those flat-tops!

WAVE OFF! WAVE OFF! WAVE OFF!



-------------------------------

From: smith@ur-guh.COM (Russ Smith - sysop)
Subject: Catching the 3rd wire

There are only 4, not 6, cables across the Aircraft Carrier landing
area. Catching the 3rd cable is the "best" because that is the cable
that is right "next to" the -CENTER- of the 4 cables. If you hit
the sweet spot in the center of all four cables, the one you'll
snag is #3...see below:

                                  1       2       3       4
                                  |       |       |       |
                                  |       |       |       |
                                  |       |       |       |
 Aircraft landing this way -->    |       |   X   |       |
                                  |       |       |       |
                                  |       |       |       |
                                  |       |       |       |

X marks the spot! Hit it, snag 3.

Russ <Smith@ur-guh.com>

-------------------------------

From: harveyg@meoc02.enet.dec.com
Subject: CH Pro With WCS MkII

I have recently upgraded to a 486dx266 and it seemed like the right time
to get serious.   So now I have a CH Flightstick Pro plugged into a TM WCS
MkII all connected to the games port on a SoundBlaster2.   Before I connected
the WCS the Coolie Hat on the CH Pro worked fine giving me views in F3
(3.02,1) and trim control in MiG29 (1.01).   Now with the WCS the Hat is
screwed giving me combinations of the UB MB & LB.   Always consistent for
each button.

Is this a known problem? or has anyone experienced before?   I've tried
all sorts of things and nothing seems to fix it.

And to all those of you who are having problems with Hornet, you are lucky
to be able to get it.   It isn't even in the country down here yet!!

Gary H.

-------------------------------

From: Andreas Cardeneo <ula7@rz.uni-karlsruhe.de>
Subject: Sea landings in Hornet, Falcon

Hi everyone,

a few issues ago (ok, it might be 10 or so) someone complained about
landing on the sea surface right in front of the carrier. Well, I don't 
have Hornet, but I know that you already could 'land' on the sea surface
in Falcon. I've made this one time when trying to fly very low. I was in-
deed very low because suddenly Betty screamed 'warning, warning', the engine
turned off and I couldn't do anything. I guess Falcon thinks that you have 
landed, when you are at altitude 0, no matter where you are. The warning
message probably turned on because the gear wasn't down.
So, this is not a new bug, it was there before. But anyway, this is no excuse.

So long, waiting for Hornet to arrive in Europe,

Andreas 'Orca' Cardeneo
ula7@rz.uni-karlsruhe.de

	  *** Don't work harder - work smarter !!! ***


-------------------------------

From: Jonathan David Wade <jdw3@cec.wustl.edu>
Subject: 

	Does anyone know how to get falcon3 to run under OS/2 2.1?  I have
more than enough low memory (627.5K) available, but  when I start the
program it doesn't do anything.  It just stays at the dos with the cursor
blinking after 'falcon3' and is unresponsive.  Help would be appreciated. 
By the way the installation would hang up the same way, at 4gopatch, but I
was able to install with a dos system disk.  I tried to run falcon in a
virtual dos machine from the system disk, but the program went to a blank
screen and hung up like before.  Please email me any solutions to my problem.

				Thanks
		                Jon Wade  (jdw3@cec.wustl.edu)



-------------------------------

From: Glen_Houghton@mindlink.bc.ca (Glen Houghton)
Subject: Falcon Head to Head Problems

Has anyone else noticed that in head to head over the modem with hornet or
Mig29 when flying the Falcon you don't get the 2 am120 missiles anymore. Not
too sporting considering the other planes get there radar guided missiles.
This would seem to be a major bug.
We tested it with several differnet copies of Falcon and same result. Hope
Spectrum can fix this one soon!
Regards
Glen_Houghton@mindlink.bc.ca


-------------------------------


[[ End of digest  Volume 5 : Issue 43 ]]

From devnull@onion.rain.com  Ukn Jan 18 02:27:35 1994
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Subject: Falcon3 Digest V5 : I44
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Falcon3 Digest Volume 5 : Issue 44
               Mon Jan 17 07:06:10 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  KCC utilities update                 Stephen L Stclair <amateur@world.st
  F3.0.3 questions + Hornet JS gripe.  roveda@ccwf.cc.utexas.edu          
  the Number 3 Wire                    Joe Wohrstien <U56371%UICVM@UIC.EDU
  4 or 6 wires?                        DECvp our highest volume product <b
  How to extend SAM radar range        "not Britt A. Cummings" <BC@VTI.dne

------------------------------------------------------------
From: Stephen L Stclair <amateur@world.std.com>
Subject: KCC utilities update


I uploaded the latest KCC utilities patch to /pub/falcon3/incoming on 
onion.rain.com this AM (Sunday, 01.16.94). This patches the utilities to 
make them usable for Falcon 3.03 and Mig 1.02.  Enjoy.

[ This is in ~ftp/pub/falcon3/programs/mcupat.exe --Jeff]

Sandman


-------------------------------

From: roveda@ccwf.cc.utexas.edu
Subject: F3.0.3 questions + Hornet JS gripe.

I've started playing Falcon again recently.  I have a few questions and 
comments. I updated to F3.0.3 from version 3.01.1.  

-I'm playing the Pakistan campaign.  I would get a briefing for SEAD 
mission.  However when I progressed with the missions set up screen and 
press the debriefing button again I would get a different mission 
(destroy an enemy column).  Does this happen in all the campaigns?

-The padlock view gives the AB and BRAKE signs in the attitude indicator 
window, but they are still missing the R (radar) and E (ECM) which 
Ken Richardson's F3PADLK.COM utility provided.
I just cannot believe it would be too hard for SH to program that in.
Are they looking at all at the (independent) F3 programs out there before 
reprogramming and upgrading?

-5 mission in and I haven't gotten a single medal, including a CAS mission
where I shot down an AN12, TWO (!) Mig21 all by my lonesome and toasted
an enemy column: dropped 4 MK84 right in the middle of it :)
As well, the debriefing doesn't use "downed" or "destroyed" any more,
just a puny "hit" even when I clearly saw the plane go up in flames.
GRRRF.

-I'm a bit confused about the Falcalc and Falcnr utilities.  I have 
the shareware version for F3.01.1.  Are they still shareware,
or do we have to buy them (the ones for F3.0.3) somewhere?

-There's enough bitching about the Hornet JS routine in the past
posts, so I won't add my own.  I caught this post on comp.sys.ibm.pc
.flight-sim with a couple of suggestions.  My joystick
routine still screws up:  I hope I get it working soon so I can practice.
I'm using a shitstick (CH Mach III) with a Kraft speed compensating card.
I must do with this set up until I rack up enough cash for a TM system.
I read somewhere that the guys at Thrustmaster wrote a routine to adjust
the calibration problem in Hornet.  Is that only for FCS systems, or 
it works with an joystick?  If so, is it FTPABLE from somewhere?

>       Go to the Falcon3 directory and delete all the joystic*.def files.
>       Start Falcon and calibrate the joystick. When you get the Viper flying
>       correctly, exit Falcon.
>       When your're in the Falcon3 directory, copy the Falcon joystick 
>       file as the Mig and Hornet files, i.e.
>          Copy joystick.def joysticm.def
>          Copy joystick.def joystich.def.
>This seems to straighten out some of the problems.

>Someone suggested that when the Hornet calibration routine asks that
>the joystick be moved to the upper left corner, you instead move it to
>the lower right corner. And when it asks for the lower right corner
>you move it to the upper left corner. Well, this worked very well! The
>Hornet was *much* easier to control after I recalibrated this
>way. Before I did this it was essentially unplayable. I still think

-I also need some campaign advice.  How do you take on a CAS mission on
an enemy base which has the usual sundry units strewn about PLUS an 
extra column moving thru it?  That makes up for a LOT of SAMS and AAA.
to get rid of.
I found I can get thru the mission with 3 CAPS, 3 SEAD (ahead of me) and
2 CAS planes.  Problem is, I can't afford to use 8 planes in a mission 
during a campaign!    

Thanx to all those who respond.

                                Roberto Roveda
                                roveda@ccwf.cc.utexas.edu


-------------------------------

From: Joe Wohrstien <U56371%UICVM@UIC.EDU>
Subject: the Number 3 Wire

The numbers of the wires are, if i am correct, numbered from forward
to aft.  #1 being closest to the bow and #4 being closest to the stern.
The reason you want to aim for the #3 wire is because this gives you 2
more wires to catch if the hook doesn't grab or hits the deck and skips
over the wire (kinda like of you were skipping stones.).  Also by aiming
for the third wire if you're too low you can grab the #4 wire.  If you
were to aim for the #4 wire and you were to low your main concern would
not be catching a wire but the posibility fo having your nose catch the
fantail (something that would truly ruin your day, week, month, life,
etc.)  This is how it was explained to me by my pilotwhen I did my
summer ROTC cruise.  Hope this helps.

Joe "Boomer" Wohrstein

-------------------------------

From: DECvp our highest volume product <bottom_david@dneast.enet.dec.com>
Subject: 4 or 6 wires?

We folks, the Ranger has 6, the Enterprise has 6, the Nimitz has 6 (I think, so 
it's been 13 years...). I've flown off of all of them. All 6 are rarely strung 
up but there are 6 unless the Navy has changed things since I got out.

re: Tom Basham: Better to guess long and miss then guess short and die, I 
suppose.

I've see what happens when somebody gets too low twice. It's call a FOD walkdown
to pick up the pieces...gets a bit hairy up there with all those pieces of 
aircraft flying about, not to mention the other things like fire...in both cases 
the crew (pilot/RIO) ejected safely, no doubt to face a review board.

dave



-------------------------------

From: "not Britt A. Cummings" <BC@VTI.dnet.idx.com>
Subject: How to extend SAM radar range

I use SAM mode radar and I know that the <F8> key changes the range.  But it
seems that if there are "targets" on the REO, you cannot change the range until
the REO is clear.

So, if I have "strangers" within 20 miles, but enemies closing in at 35 miles,
I cannot change my SAM range from 20 to 40 miles and get a lock on the enemy.
I tried "X" to break the lock on the friendly a/c, but until they are off the
REO, the <F8> key will not increase the radar range.  Do I have to use high
fi radar to do this, or am I missing something?

Bryan

-------------------------------


[[ End of digest  Volume 5 : Issue 44 ]]

From devnull@onion.rain.com  Ukn Jan 19 03:49:56 1994
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Falcon3 Digest Volume 5 : Issue 45
               Tue Jan 18 07:07:24 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  how F3 compares to FOTI and F AT     Heinz-Bernd Eggenstein (LS2) <eggen
  Hornet Rudders?                      "michael dobbs (micro bio)" <g05583
  Re: Falcon3 Flight Model Survey      cisko@d0tokensun.fnal.gov (Greg Cis
  Re: How to extend SAM radar range    cisko@d0tokensun.fnal.gov (Greg Cis
  padlock landings in HORNET and a co  cisko@d0tokensun.fnal.gov (Greg Cis
  4 or 6 wires?                        bash@intgp1.att.com                
  Stupid Yankee                        Andreas Cardeneo <ula7@rz.uni-karls
  F3 Music                             Brian R Hutchison <brianrh@mwopus.s
  Hornet notes                         jay.lee@msbbs.mn.org (Jay Lee)     
  Thrustmaster TMSA.EXE                Stephen L Stclair <amateur@world.st

------------------------------------------------------------
From: Heinz-Bernd Eggenstein (LS2) <eggenste@chomsky.informatik.uni-dortmund.de>
Subject: how F3 compares to FOTI and F AT

Hi!

After reading the manuals of earlier SH flight sims
(Flight of the Intruder and Falcon AT), and playing with them
briefly, I was surprised that those sims have some nice 
features that Falcon 3.0 lacks:

-In FOTI, you can't land on water (it's a shame you can in F3!)
-In Falcon AT, you are being captured by enemy forces 
 only if you eject over enemy held areas (according to the manual).
-The gunsight of Falcon AT looks more like the real thing
 (like in the digitized video you can see in the Instant Action
  icon in F3.0's control room)
-There's a master arm switch in FOTI.
-Most important: both in FOTI and F AT, you can't cycle thru
 ground targets like in F 3.0 (T Key) when designating targets 
 for guided A-G ordnance. I think this auto-locking is really 
 unrealistic, and sometimes it even isn't convenient, for many
 people have reported difficulties designating the right
 target.
-FOTI has waypoints with time of arrival attributes.
-FOTI and F AT have some AWACS like features: you receive
 warnings of individual bandits and are being vectored to
 them or at least you get the bandits coordinates.

Maybe Falcon 4 will bring back some of the goodies of those
older SH sims. 

Have fun,
Heinz-Bernd Eggenstein

 


-------------------------------

From: "michael dobbs (micro bio)" <g055837@labsun1.med.uottawa.ca>
Subject: Hornet Rudders?

Hey, Why don't my rudders work in Hornet? I't like they are attached to a
bungie cord or something.  I'm using the keyboard control keys [, and ] to
control them.  However, when pressed the HUD heading display does move but
as soon as I let go, the plane returns to the original heading! This
happens however long I hold down the key.  As you can imagine, it makes
life real tough (and DEATH real easy:( ) while trying to land on the
flattop! Anyone else got this problem?




-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Falcon3 Flight Model Survey

> From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
> Subject: Re: Falcon3 Flight Model Survey

(great description & good points deleted to save space :)

> In the 300 to 500 KTAS range, the COMPLEX model FLYING QUALITIES are much more
> realistic than those of the HIFI model. In this airspeed range, the HIFI model 
> appears to lack damping (for lack of a better term since I don't know how the 
> equations of motion look), especially in the roll axis. Try this experiment, 
> stabilize the aircraft at 400 KTAS/10k ft/1 g, apply full lateral stick 
> (either direction) as you roll through 360 deg (ie coming back over the top) 
> center the stick, what happened? I always end up inverted. This doesn't happen 
> in the F-16. In the real aircraft, you might continue to roll 20 deg at the 
> most. This lack of damping is also apparent in the pitch axis, but isn't 
> nearly as bothersome as in roll. This makes the aircraft totally unflyable IMO 
> and is in no way representative of the real aircraft, so I prefer COMPLEX.

The problem I have with this is that I get 45 degrees of inertial roll at the
most. Usually not even that. I think some of this stuff is machine/hardware
sensitive. COMPLEX has no inertial roll at all. 

(I have done quite a bit of COMPLEX & HiFi testing this week end. So much, 
that my new high score in FALCON Instant Action is now 135,000+. I even 
made it to the second level.)
  
> The airspeed and altitude range where the F-16 can actually accelerate while climbing straight up is very limited. It's basically at 0.9 Mach number below 10,000 ft.

This one point is really the one that I'm interested in. I flew at 10,000 
at 450knts, went to AB5 pointed the nose at 45 degrees & climbed (for each 
flight model). HiFi lost speed DRAMATICLY, while COMPLEX gained speed and 
accelerated. So much, that I have doubts as to it's realism. While I can't 
comment as to the realism of the models, I can guarentee that COMPLEX clearly
out-performs HiFi. (Proof was my last IHHD encounter with my European friends. 
I found out in the last week that they changed to COMPLEX, while I was using
HiFi. I couldn't understand why I couldn't manouver better. I do now..) My 
tests (each point was performed at 10,000 and 450knts) showed that COMPLEX 
will out G HiFi. I got 9.9 G's with COMPLEX and 9.1 (spike) with HiFi. 
COMPLEX can also gain speed and altitude (energy) at will. This last point is 
the BIGGIE.

Neither flightmodel handles a loaded aircraft all that well. You can still
pull maximum G's with a fully loaded craft in both models. Taking off with
32,000 Lbs??? You can with COMPLEX, you crash & burn in HiFi. (Which I 
have a problem with since HiFi uses COMPLEX below 300knts. So why do we 
crash & burn?) You would think HiFi would then model weight/load properly. 
Well COMPLEX is really the flight model where I noticed a speed increase as 
I would release bombs. Since the aircraft is lighter I would expect this. 
I didn't notice much change in speed or performance as I released bombs in 
HiFi. So COMPLEX would seem to handle that part better. I really believe 
that both flightmodels do model different aspects of flight properly. THey 
both have problems. Two things are certain... 1) COMPLEX will out perform 
HiFi. 2) Different strokes for different folks. 


Greg Cisko

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: How to extend SAM radar range

 
> From: "not Britt A. Cummings" <BC@VTI.dnet.idx.com>
> Subject: How to extend SAM radar range
> 
> I use SAM mode radar and I know that the <F8> key changes the range.  But it
> seems that if there are "targets" on the REO, you cannot change the range until
> the REO is clear.

When I moved up from SAD I tried SAM. For about 1/2 hour. This very question 
you ask is what prompted me to go to HiFi radar. It really isn't that tough.
You also get a good feel for what the REAL pilots have to do. The most im-
portant thing, is that you target what YOU want to target. 


Greg Cisko

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: padlock landings in HORNET and a couple of other bugs

      I was practicing the REVIEW1 redflag mission. It is just 
basicly for practicing takeoffs & landings. As I would turn for my 
finial approach I got used to using padlock for this last turn.
Once I was lined up , I went to front (shift up) view. After a couple
of sucessfull landings, I tried on the carrier itself. I went into
a mission, took off, then went around for a landing. As I was coming 
around for the finial approach, I hit padlock. Well, I think I padlocked
to Charlie Tuna or something. It definately was not the carrier (BUG #1). 
The padlock TARGET field said RUNWAY, so it did know that I wanted to land 
on the carrier. At one point I made a nice touch down on the water (BUG #2).
On another attempt I boltered. But I stopped. (No Bolter radio warning was 
given) I thought I had landed. I went to an external view & saw my hornet 
about 30 ft off of the deck. Just hanging there (BUG #3). Also on the second 
Bosnia mission.... I successfully destroyed the tank column. There were a 
total of 4 enemy craft. All of which were destroyed. On my way back to the 
carrier I notice that the radio is pretty quite. No wing men to be found! 
I had SAMs turned off, so that shouldn't have been the problem. After the 
mission, I find out in the breifing that all 3 crashed into the mountains 
at the same time! No explaination was given. (BUG #4). At least the mission 
was a success :)


Greg Cisko

-------------------------------

From: bash@intgp1.att.com
Subject: 4 or 6 wires?

>All 6 are rarely strung 
>up but there are 6 unless the Navy has changed things since I got out.

So, would it be safe to say that the other 2 are basically backups for
a primary set of 4? Are the same 4 usually strung unless there's problems
with one? Where are the extra 2, do the extend forward of 4 we're all
used to seeing? Sorry for all the questions, just curious. 8-)

Tom "KC" Basham
bash@ihlpb.att.com
73760.1251@CompuServe.com
AW.EVENT6@genie.geis.com


-------------------------------

From: Andreas Cardeneo <ula7@rz.uni-karlsruhe.de>
Subject: Stupid Yankee

Hi,

when I was flying a few days ago, I suddenly heard the message 'Hasta la vista,
stupid yankee!' (or something similar) from a TU-22 (!). I was flying the
Viper, not the MiG. Hhm, is it normal (in reality possible) that your enemy
can send you messages in this form. I mean, is radio traffic not scrambled or 
crypted in any way ? What about the frequency, although I think that this is
the minor problem ?
I never heard this message before, but, as Joerg Stenger did, I listened to
the sounds in DIGISNDS.F3. Could it be that this message did not appear in
older versions ? I'm currently using the latest one before 3.03 (3.02.1, right?)

Bye, watch your six, eat your Twix,

Andreas 'Orca' Cardeneo
ula7@rzstud1.uni-karlsruhe.de

-------------------------------

From: Brian R Hutchison <brianrh@mwopus.sr.hp.com>
Subject: F3 Music

Is there a way to get F3/MiG29/FA18 to use a General MIDI MPU-401 Compatible
as the music device? I guess the Roland support is for MT32 since it doesn't
work with my TB Maui. Maybe I'll just keep playing the music with a MIDI
sequencer. Sounds preety goof that way and who needs music for a real
flight-sim anyway.
BTW - My PAS16 still hangs during the intro animation on these games even with
F3 V3.03 and all the previous advice. Works fine if I skip this. This is still
the only game I have trouble when using my PAS16.
Still with all the whing, they're still the best.

Thanks,                                 ooOOOO                      ___
Brian Hutchison                        oo      _____          ______|O|_____
                                      _I__n_n__||_|| ________  | O O   O  |
Microwave Technology Division       >(_________|_7_|-|______|-_|__________|_-
Hewlett Packard Company              /o ()() ()() o   oo  oo    oo      oo

INTERNET : brianrh@sr.hp.COM

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Hornet notes


        Has anyone noticed, while dogfighting, the 'square' target designator
box surrounding an aircraft in the HUD sometimes changes into a circle?  What
does this mean?

        How about the short vertical line on GM radar mode?  It shows the
projected flight path, straight out from your nose, but HOW far does it extend?

        Landing:  What would be the proper vertical velocity when you're
correctly on glideslope?  They mention -33, for when you're at 5,000 AGL, 20 NM
from the carrier.  does this apply all the way to the deck?  WHY do they turn
off the AOA readout on the HUD while in ILS mode?  Talk about DUMB!

        I believe it was Greg Cisco who wrote that you can 'feel' the plane
moving through the air -- a perfect description!  IMO, roll rate is WAY to
fast, and making minute corrections (i.e. landing or bombing) is VERY hard.
I'm figuring that since I've gone from the Viper, to the 29th, and now to the
Hornet that it'll be an easier/faster transition, than if I went from the
Falcon to the Hornet.  If so, I expect the Fulcrum would be a tad easier to
assimilate.

        If you're of a mind to change the RF/IA theatre, the offsets are:

                C7A45h  -       Theatre file name.  Default:  NELLIS.

                C7B78h  -       .RFM extension.

                C8034h  -       'NELLIS' COMMAND 'radio button'.

                C7A2Eh  -       IA theatre file name.  Default: KUWAIT.

        I haven't been able to locate the carrier in a re-mapped RF.  If anyone
does, I'd appreciate a note telling me in what theatre, and the coordinates!

        If SH continues to put out additional aircraft models before upgrading
to 4.0, it'll be a waste.  IMO, three aircraft models are MORE than sufficient,
considering how similar the F-16 and the F/A-18 are.  The MiG-29 was an
excellent move - having the option of flying from either side.  Since they were
going to model another allied aircraft, they should have chosen a DEDICATED
fighter OR bomber.  I was excited when they announced adding naval operations,
but there are really DAMNED few, besides taking off and trapping on the
carrier.  They could improved the 'realism' by having you escort, or be
escorted by primarily Navy aircraft.  I launched (just to go around and trap)
and discoverd a flight of F-15's flying escort for me to fly recon in the
Kuriles.  Wouldn't a flight of Tomcats have made a leeetle bit more sense?  I
guess this is fairly trivial, but since they ARE doing Naval modelling..
                                                          

-------------------------------

From: Stephen L Stclair <amateur@world.std.com>
Subject: Thrustmaster TMSA.EXE


Thrustmaster's TMSA utility is now in the Falcon3 archives at 
/pub/thrustmastrer/fcs/tmsa.exe

sandman


-------------------------------


[[ End of digest  Volume 5 : Issue 45 ]]

From devnull@onion.rain.com Thu Jan 20 05:13:42 1994
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Subject: Falcon3 Digest V5 : I46
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Falcon3 Digest Volume 5 : Issue 46
               Wed Jan 19 07:32:41 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  4 or 6 wires?  Still Dangerous!      Leonard Lau <ll@linus.mitre.org>   
  the Number 3 Wire                    jmoore@pluto.ksc.nasa.gov (John Moo
  RE: Hornet                           slb512@trainserv.fastc.wpafb.af.mil
  RE: CH Pro with WCS MkII             slb512@trainserv.fastc.wpafb.af.mil
  Re: Hornet Rudders?                  cisko@d0tokensun.fnal.gov (Greg Cis
  Re: CH Pro with WCS MkII             Kris Ong <krismon@quack.kfu.com>   
  Re: Stupid Yankee                    Joerg Stenger <stenger@zeus.uni-dui
  Re: Stupid Yankee                    J.Hoppenbrouwers@kub.nl (JeroenHopp

------------------------------------------------------------
From: Leonard Lau <ll@linus.mitre.org>
Subject: 4 or 6 wires?  Still Dangerous!

Maybe Spectrum Holobyte could model one more thing wrt carrier landings:

Some ex-Navy buddies of mine who have served aboard US Navy carriers
reminded me of one problem.  :-(  When aircraft snag the arrestor cables
during landing, sometimes a cable snaps, and the cable whips around the deck,
maiming and decapitating flight deck crewmen.  Therefore the Navy takes
seriously the inspection and maintenance of catapults/arrestors.  This
carrier landing business can be nasty!

Lenny "Doofus" Lau     ll@linus.mitre.org

-------------------------------

From: jmoore@pluto.ksc.nasa.gov (John Moore)
Subject: the Number 3 Wire

     
> From: Joe Wohrstien <U56371%UICVM@UIC.EDU>
> Subject: the Number 3 Wire
> 
> The numbers of the wires are, if i am correct, numbered from forward
> to aft.  #1 being closest to the bow and #4 being closest to the stern.
> The reason you want to aim for the #3 wire is because this gives you 2
> more wires to catch if the hook doesn't grab ...

I was on short cruise on CV-62 (Independence) as an engineer supporting an S-3 squadron. The most cables I have ever seen rigged are four. The number one wire being closest to the stern, the number 4 closest to the bow. The glideslope is set such that the aircraft will intercept the number 3 wire. Number 4 is bad because it is a near bolter. Number one is (very) bad because it is a near crash. I have never seen anyone catch the 1 wire as such an approach would be waved off. Catching the number 2 wire isn't good because it looks bad on your landing reviews (my opinion) which are posted in the ready room (in this squadron anyway). 
 


   _/      _/   _/_/_/_/  _/_/_/_/   _/_/_/_/     John R. Moore
   _/_/    _/   _/    _/  _/         _/    _/     jmoore@pluto.ksc.nasa.gov
  _/  _/  _/   _/_/_/_/  _/_/_/_/   _/_/_/_/     (407) 861-7816 
 _/    _/_/   _/    _/        _/   _/    _/  	 NASA, TE-LPS-31
_/      _/   _/    _/  _/_/_/_/   _/    _/      Kennedy Space Center, FL 32899


-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: RE: Hornet

> From: jay.lee@msbbs.mn.org (Jay Lee)
> Subject: Hornet

> I notice that the manual states you can't have the same view
> on both HDD's.  Will this include having ground mapping radar on one HDD, and
> air radar on the second?

I'm sure it does. The APG-65 is not capable of performing both functions at the 
same time. I'm pretty you`d need a Synthetic Aperature Radar (SAR), ie one with 
an electronically scanned beam, rather than a mechanically scanned one to do 
that. The French claim the RBE-2 radar in the Rafale will be capable of this: 
simulataneous use of both air-to-air and air-to-ground radar modes.

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: RE: CH Pro with WCS MkII

> From: harveyg@meoc02.enet.dec.com
> Subject: CH Pro With WCS MkII
>
> I have recently upgraded to a 486dx266 and it seemed like the right time
> to get serious.   So now I have a CH Flightstick Pro plugged into a TM WCS
> MkII all connected to the games port on a SoundBlaster2.   Before I connected
> the WCS the Coolie Hat on the CH Pro worked fine giving me views in F3
> (3.02,1) and trim control in MiG29 (1.01).   Now with the WCS the Hat is
> screwed giving me combinations of the UB MB & LB.   Always consistent for
> each button.
>
> Is this a known problem? or has anyone experienced before?   I've tried
> all sorts of things and nothing seems to fix it.

The CH Pro's hat works differently than TM's, but I'm not exactly sure how. I 
know TM's hat works off the x-aixs of the second joystick port and can be 
converted to a digital signal by the WCS if needed (ie you want analog throttle 
instead of analog hat). CH's hat is different. Have you tried the hat setting 
on the WCS MkII in the "digital" position? If that doesn't work, you will have 
to plug the Pro directly into the active game port. You'll need another game 
port (doesn't have to be active) to plug the WCS into for power purposes.

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Hornet Rudders?

 
> From: "michael dobbs (micro bio)" <g055837@labsun1.med.uottawa.ca>
> Subject: Hornet Rudders?
> 
> Hey, Why don't my rudders work in Hornet? I't like they are attached to a
> bungie cord or something.  I'm using the keyboard control keys [, and ] to
> control them.  However, when pressed the HUD heading display does move but
> as soon as I let go, the plane returns to the original heading! This
> happens however long I hold down the key.  As you can imagine, it makes
> life real tough (and DEATH real easy:( ) while trying to land on the
> flattop! Anyone else got this problem?
> 

I think the reason you see this is simple. Just because you point the
nose of the aircraft in a different direction, doesn't mean that it 
will go in that direction, immediately. The Velocity Vector has to be given
time to "come around". The mushieness you describe is the same as for 
the MiG too. AND is one of the reasons I like the HORNET & MiG "realistic" 
flightmodel. I will go and try this again anyway to make sure this works
the way I think it does. 


Greg Cisko

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: CH Pro with WCS MkII

| The CH Pro's hat works differently than TM's, but I'm not exactly sure how. I 
| know TM's hat works off the x-aixs of the second joystick port and can be 
| converted to a digital signal by the WCS if needed (ie you want analog throttle 
| instead of analog hat). CH's hat is different. Have you tried the hat setting 
| on the WCS MkII in the "digital" position? If that doesn't work, you will have 
| to plug the Pro directly into the active game port. You'll need another game 
| port (doesn't have to be active) to plug the WCS into for power purposes.
| 
| 	- Stuart
| 

A couple of points..
1) I believe the Thrustmaster hat works off the Y axis, not the X, as the X
is used for the rudders.
2) the CH Pro uses button combos.. I'm not sure of what they exactly are,
but.. let's say as an example , button 1&2 = hat up, and 2&3 = hat down, 
1&3 = hat left.. and so on.. 

Kris.

- -- 
krismon@quack.kfu.com              I get by with little help from my     
kongo@hip-hop.sbay.org             friends.
Prodigy: GRTV13B                                  --Lennon/McCartney
                                   (don't we all wish that's true.) 

-------------------------------

From: Joerg Stenger <stenger@zeus.uni-duisburg.de>
Subject: Re: Stupid Yankee

Andreas,

I guess you got the message during a Curile Campaign. It can be heard
when a Blinder pilot launches an UMF - he probably think he can send
you to /local/nirwana with his little toy ;-).

Joerg "Dancer" Stenger
 



-------------------------------

From: J.Hoppenbrouwers@kub.nl (JeroenHoppenbrouwers)
Subject: Re: Stupid Yankee

> when I was flying a few days ago, I suddenly heard the message 'Hasta la vista,
> stupid yankee!' (or something similar) from a TU-22 (!). I was flying the
> Viper, not the MiG.

It is a Russian text which I cannot remember, but was something like
"do vidyanya, stupid yankee" which means "Goodbye stupid Yankee".
If you hear it, buckle up and hit AB5! You'll need it, since this message
is teasingly broadcasted by the unescorted TU22 (another hint) when they
release the UMF.

About the possibility to receive enemy messages: probably they are scrambled,
but in this case, I can imagine someone intendedly breaking radio
silence  :-)


--
Jeroen Hoppenbrouwers, research engineer at     |  Friends don't let
Infolab, Tilburg University, The Netherlands    |  friends do Windows

-------------------------------


[[ End of digest  Volume 5 : Issue 46 ]]

From devnull@onion.rain.com  Ukn Jan 21 05:33:17 1994
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Subject: Falcon3 Digest V5 : I47
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Falcon3 Digest Volume 5 : Issue 47
               Thu Jan 20 06:56:38 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re:  Falcon/Mig/Hornet Wish List...  knutson@cactus.org (Jim Knutson)   
  Re:  Digitized sounds found          knutson@cactus.org (Jim Knutson)   
  Re:  how F3 compares to FOTI and F   knutson@cactus.org (Jim Knutson)   
  Re:  Hornet Smoking!                 knutson@cactus.org (Jim Knutson)   
  Re:  Hornet Rudders?                 knutson@cactus.org (Jim Knutson)   
  Joystick problem                     ENG_WWE@LUB001.LAMAR.EDU           
  Re:  Stupid Yankee                   knutson@cactus.org (Jim Knutson)   
  Re:  Hornet notes                    knutson@cactus.org (Jim Knutson)   
  Ch Pro and WCS MK II                 Beau Mersereau <moosic@triton.unm.e
  frame speed                          <flicker@engin.umich.edu>          
  Re: frame speed                      Jeff Beadles <jeff@neon.rain.com>  
  Realistic Flight                     jay.lee@msbbs.mn.org (Jay Lee)     
  G-Limiter in Hornet                  Stephen L Stclair <amateur@world.st

------------------------------------------------------------
From: knutson@cactus.org (Jim Knutson)
Subject: Re:  Falcon/Mig/Hornet Wish List...

> 	After the gloves and helmet, I would also like a body suit hooked to
> my brain giving real feelings of the G's and gun/missle hits (that never
> happens to ME of course!).  Death could be left out, though.
> 
> Some day, some day...

I've been working on this idea for a while.  Ran out of time and money
to complete the project.  Now, if someone wants to fund me ... :-)

Jim

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re:  Digitized sounds found

> Further for me unknown messages are:
> "Altitude", "A Cloak", "Request you check Bingo", "Fuel critical", 
> "Don't miss", "Transmission bad, say again".

I've received the check bingo message on occaision on long flights when
my wingmen are running out of fuel.  I don't recall a fuel critical
message, but perhaps it happens.  The don't miss message happens when
you ask a wingman to drag left or right.  I've never heard the
transmission bad message, but perhaps it's related to wingman
commands somehow.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re:  how F3 compares to FOTI and F AT

> -In FOTI, you can't land on water (it's a shame you can in F3!)

Easy to fix.  Don't land in the water! :-)

> -In Falcon AT, you are being captured by enemy forces 
>  only if you eject over enemy held areas (according to the manual).

I believe that enemy capture is based on enemy units in the area.  If
you look at the occupation map and you are landing in area that is
colored with a mix of your color and the enemies, then you have a
chance of being captured.  It's a macro view, not a micro view, so
parachuting over the top of your base gives the same chances as
somewhere else that's "purple".  I'd have to look this up in
Bornstein's book to be positive, but I think that's how it works.

> -The gunsight of Falcon AT looks more like the real thing
>  (like in the digitized video you can see in the Instant Action
>   icon in F3.0's control room)

Yeah, I miss the old pipper on a tail sight and I do believe the
real Falcon HUD uses that.  However, the funnel sight does exist
on some combat aircraft HUDs (F-14 for one I think).

> -There's a master arm switch in FOTI.

Probably removed for playability.  There's a LOT of operations
we don't perform that the real jocks do.  Take a look at Tornado
for better systems handling if you're into that.

> -Most important: both in FOTI and F AT, you can't cycle thru
>  ground targets like in F 3.0 (T Key) when designating targets 
>  for guided A-G ordnance. I think this auto-locking is really 
>  unrealistic, and sometimes it even isn't convenient, for many
>  people have reported difficulties designating the right
>  target.

Another tradeoff in playability.  We don't have the analog control
over our aircraft that a real jock does as well.  I, for one, am
somewhat happier with the auto lock on feature.  I almost never
hit a SAM with a maverick in Falcon AT.  They were just too small,
you were moving too fast, the controls moved in too large a chunk,
and the visual characteristics (time to acquire, identify, etc.)
were terrible in Falcon AT.

> -FOTI has waypoints with time of arrival attributes.

Well, you could buy the KCC utilities.  I loved 'em when they
were shareware.  

> -FOTI and F AT have some AWACS like features: you receive
>  warnings of individual bandits and are being vectored to
>  them or at least you get the bandits coordinates.

Agreed.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re:  Hornet Smoking!

> During one of my missons, I noticed my engines were smoking! I had not yet
> encountered any enemies and I wasn't at full military power.

Sounds like the smoke trail generator for flight demos that was in
Mig-29 as well.  Don't remember the key that toggles it, but I'm sure
the wais library has the info somewhere [just checked and it said Num
Lock was used in Mig-29].

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re:  Hornet Rudders?

> Hey, Why don't my rudders work in Hornet? I't like they are attached to a
> bungie cord or something.  I'm using the keyboard control keys [, and ] to
> control them.  However, when pressed the HUD heading display does move but
> as soon as I let go, the plane returns to the original heading! This
> happens however long I hold down the key.  As you can imagine, it makes
> life real tough (and DEATH real easy:( ) while trying to land on the
> flattop! Anyone else got this problem?

Well, that's pretty much how they are really supposed to work.  Rudders
will yaw the nose of an aircraft.  They don't really make you turn.
When you release the rudder, you stop yawing.

Now, ideally, you would get lined up and side slip rather than turning
with the rudder.  Basically, this means getting pointed in the same
direction as your runway, banking towards it (causes a slip and a 
turn due to weathercocking), applying opposite rudder to prevent the
nose from swinging around.  Has anyone tried this in Hornet yet?  I'll
have to try it tonight.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: ENG_WWE@LUB001.LAMAR.EDU
Subject: Joystick problem

I wrote a week ago about this problem I have with my system.  It reports 
having a game port with two joysticks hooked up and buttons pressed.  This 
precludes my being able to enter mission data, which takes a lot of the 
fun out of F3.  Would one of these programs being discussed to control the
TM work to program the gameport to nul or something?  

Note: I spoke with SH today. They won't talk about Falcon 4.0 :( and release
of A 10 has been pushed back to 1995 (If they release it at all I was told).

Thanks for any help!

Warren "Not Larry" Eckstein			If at first you don't succeed
						dig the manual out of the trash

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re:  Stupid Yankee

> Hhm, is it normal (in reality possible) that your enemy
> can send you messages in this form. I mean, is radio traffic not scrambled or 
> crypted in any way ? What about the frequency, although I think that this is
> the minor problem ?

There are two International distress frequencies/channels (121.5 for
civilians, 345.6 or something like that for military) that everyone
picks up.

> I never heard this message before, but, as Joerg Stenger did, I listened to
> the sounds in DIGISNDS.F3. Could it be that this message did not appear in
> older versions ? I'm currently using the latest one before 3.03 (3.02.1, right?)

Started with OFT and the Kuriles theater.  I think it's a heads up
warning about incoming UMFs, but not real sure.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re:  Hornet notes

>         Has anyone noticed, while dogfighting, the 'square' target designator
> box surrounding an aircraft in the HUD sometimes changes into a circle?  What
> does this mean?

I think this means you've lost radar contact, but the missile (a heat seaker)
is still tracking.  If you turn your radar off, this is what you would
see.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: Beau Mersereau <moosic@triton.unm.edu>
Subject: Ch Pro and WCS MK II

	I recently just set this combo up.  Thanks goes to Thrustmaster
Tech support.  The only way I could get both items to work at the same
time, was to plug the WCS MK II into my disabled joystick port on my SB Pro.
The CH Pro is plugged into the active joystick port.  You can only use the
digital option on the Mk II.  You also have to disable the throttle wheel
on the CH Pro.  You disable the wheel by disconnecting one of the wires.  The
wire that you disconnect is the output wire that runs from the wheel to
the joystick cable.  Email me if you have any more questions.
 
 -- 

Email: moosic@triton.unm.edu                                    
Check Six!                           |
Moose				     |
				    (0)
                          X--------<_._>--------X
                             XxX    (_)    XxX 
			      X             X

-------------------------------

From: <flicker@engin.umich.edu>
Subject: frame speed


I have seen discussion of frame speed using falcon3.  I have
been wondering how does one actually measure in falcon3.  Is 
there a program available to do this?  I am aware of 3dbench but
this does correspond directly to an actual program like falcon3.

Scott


-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: frame speed 


>I have seen discussion of frame speed using falcon3.  I have
>been wondering how does one actually measure in falcon3.  Is 
>there a program available to do this?  I am aware of 3dbench but
>this does correspond directly to an actual program like falcon3.

This is measured by going into debug mode.  To do that, press 'p'ause,
and then hit tab twice.  Then, (from the archives):


>From: joak@ocf.berkeley.edu (Jonathan A. Kung)
Date: 16 Aug 1992 03:38:23 GMT
Organization: U.C. Berkeley Open Computing Facility
Message-ID: <16kijfINN6rp@agate.berkeley.edu>

1. Getting into debug mode:  during a mission, press 'p',
   then tab twice.  You'll find yourself outside and behind
   your plane.
2. 'd' for some stats (coordinates, altitude, step size of
   your debug viewpoint).  Toggle.
3. 't' for teleport by some funky coordinate system I didn't
   bother figuring out.
4. '+' to increase step size, '-' to decrease.  You start out
   at step=20, and as your step gets higher, so does your
   rate of increase.  9999 max.
5. up arrow for forward, back arrow for backward, left arrow
   for leftways sidestep, right arrow for rightways sidestep,
   pageup for increasing altitude, pagedown for decreasing
   altitude.  Also the IJLM keys acting as the arrow keys.
6. '`' (that's the one that is probably with the '~') starts
   up the action while still in debug mode.  You should be
   in autopilot for this :)  Good way to scope out the field,
   and another jock was probably in this mode to view a land-
   battle between Super-tank and the enemies of freedom.
   (Sorry I don't have your name, dude!)
7. F3 and F4 + cntl/shift keys do the same things as in
   regular mode.
8. 'esc' still works, so you can change magnification, detail
   level, etc.
9. 'n' does something with the hard disk, saving files named
   "falcon3.###".  I guess they're snapshots of the screen.
10. 'p' to get out of debug mode and back into the cockpit.

Also, shift-'t' (or just capital 'T') changes the time, so you
can dispense with the 'p','t' routine...

I'd like to thank the person who stated first that 'p',tab,tab
gets you into debug mode, but I don't remember your name...

Others keys probably do stuff, too.  I didn't fool around with
shift/cntl/alt combinations, and haven't touched F5-F12...

Oops, I just realized that you might only need to hit tab once
to get into debug mode, I think -- it's just that two tabs get
your viewpoint out of the cockpit.

-Jon Kung, hoping this wasn't some sort of secret that will get
the SH people to come knocking at his door...
-----------------------------------------------------------------

It's the 'd' key shows things like frame rate.

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Realistic Flight


        Regarding the question posed about which mode I fly in, I use Complex
for the Viper, Realistic (or difficult, whatever the bottom choice is for the
'29th and the Hornet.)

        I hope with the release of F4.0, that SH will re-write (or FINISH) the
realistic model for the Viper.  Dropping down to Complex at 250kts is an
unspeakable drag, and the mode was never intended for close in furrballs.  BVM
is what I've read the realistic modelling was first used for.

        On another thought, has anyone found a better way to land than
following the glideslope down from 5nm out?  (The method they describe in the
manual.)   I found that I had far more ease landing the Viper by ignoring the
ILS for everything except lining up on the center of the runway, and just
jockeying the plane down.  The same method is basically what they describe as
landing procedure for the 29th.  Landing an A6 or F4 on FotI is much easier,
but I take that to be an indication that the flight modelling isn't up to par.
I now find myself having to follow the glideslope down, and I find that my
method of just 'bringin' it in' is making it very difficult for me to follow
the procedure of carrier landing.  Any suggestions?
                                                                  

-------------------------------

From: Stephen L Stclair <amateur@world.std.com>
Subject: G-Limiter in Hornet


Could someone explain the G-limiter function. I thought I understood it, 
but... I thought that it limited you to 7.5 G when engaged, but on many
occassions I have pulled far more that 7.5 G (once it spiked up to 13.1). 
Just exactly when does it limit you?

Along these lines, has anyone ever seen the G-limiter light blinking on 
and off (green, red, green, red...)? What does that mean?

Thanks,

Sandman

PS, and completely off-topic, did you know that you can daisy-chain 
Thrustmaster WCSs? That is, if you have 2 TM WCS IIs, you can download a 
different ADV file to each, then hook one into the other. Buzz Hoffman 
said (over on CI$) that he has three daisy-chained for FS5. Of course, 
only someone who works for TM would probably have more than one WCS II 
handy for this. However, you can hook a WCS I up to a WCS II, and I 
suspect that alot of us have a I and a II. Something new to try.

-------------------------------


[[ End of digest  Volume 5 : Issue 47 ]]

From devnull@onion.rain.com  Ukn Jan 22 00:14:04 1994
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Subject: Falcon3 Digest V5 : I48
Status: RO
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Falcon3 Digest Volume 5 : Issue 48
               Fri Jan 21 06:29:23 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Twin engines                         mcoyne@acs.bu.edu (Michael Coyne)  
  Fuel Critical!!                      k138836@ee.tut.fi (Korhonen Tommi) 
  Fuel Critical!!                      k138836@ee.tut.fi (Korhonen Tommi) 
  Falcon 4.0 and A10                   Andrew.Stevens@comlab.oxford.ac.uk 
  Modem Play                           spengler@math.uni-frankfurt.de     

------------------------------------------------------------
From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: Twin engines

After many sorties of F/A-18 and MiG29, I am left wondering if there is any
advantage to twin engines in SH's abstraction of reality.  In true reality, one
advantage of twin engines is that you can lose one and still make it home
on the other.  Many of my prior flights in SH's F-16 left me wishing that I had
a second engine to limp home with instead of having to eject.

Now, I have twin turbofans (and all the corresponding instrumentation)
and have yet to experience them behave in any way other than a mirror image 
of each other.

I have taken countless sam-ir hits which often knock out my 'engines', but 
never only one.  This is even more alarming considering that the missile hit
often fails to damage any other system on the whole aircraft.

I would be really curious to know if anyone out there has ever lost only one
engine?  One would think that this would be easy enough to model into the sim.

Michael Coyne

-------------------------------

From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: Fuel Critical!!


The message "Fuel Critical!" is gain from the wingman/men when they
are REALLY getting low on fuel, but you don't let them go. The 
wingie usually calls some three times that he's low on fuel before he 
starts to panic. Usually the critical fuel is well enough for the 
return trip, but it doesn't leave space for a single sidestep. One 
missile launch could ruin it! Or one absent minded missile attack
from the pilot. Not always. Nor for the good pilots.

I sometimes keep a pilot until Critical. Strange you other people don't?
Maybe I am so ignorant and poor leader! :-) Well, it's still me who
gets shot down the most of the time... :-) I wonder why?

I haven't heard the "check joker" in a long time, not since version
3.0d ... Is it still in? Or am I just overcareful...

Cool, could the pilots really ask you for repeatition! That would be 
nice... Tracon has it.

Be careful out there! -Ghost / Prizrak-


T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: Fuel Critical!!


The message "Fuel Critical!" is gain from the wingman/men when they
are REALLY getting low on fuel, but you don't let them go. The 
wingie usually calls some three times that he's low on fuel before he 
starts to panic. Usually the critical fuel is well enough for the 
return trip, but it doesn't leave space for a single sidestep. One 
missile launch could ruin it! Or one absent minded missile attack
from the pilot. Not always. Nor for the good pilots.

I sometimes keep a pilot until Critical. Strange you other people don't?
Maybe I am so ignorant and poor leader! :-) Well, it's still me who
gets shot down the most of the time... :-) I wonder why?

I haven't heard the "check joker" in a long time, not since version
3.0d ... Is it still in? Or am I just overcareful...

Cool, could the pilots really ask you for repeatition! That would be 
nice... Tracon has it.

Be careful out there! -Ghost / Prizrak-


T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: Andrew.Stevens@comlab.oxford.ac.uk
Subject: Falcon 4.0 and A10

>
>Note: I spoke with SH today. They won't talk about Falcon 4.0 :( and release
>of A 10 has been pushed back to 1995 (If they release it at all I was told).
>
>Thanks for any help!
>
>Warren "Not Larry" Eckstein                     If at first you don't succeed
>                                                dig the manual out of the trash

Here's the story I got from some folk who chatted with the SH programming
folk.

A10: basically it was definately planned early on as a follow-up to F3
There was even a prototype WCS with a split handle intended to tie in with
the game!

However: it became apparent that the F3 GFX engine never would handle
sufficient ground detail etc to make a purely mud-moving playable.  So the
idea was quietly shelved ``for another day''.   What you got instead
(once F3 had stabilised) was Mig-29 and Hornet.  Basically very little
if any code  intended for release (as opposed to playing around) was
ever written for A10.   If it ever happens at all it will be an F4.0 game
not F3.0.

F4.0:  As of nov last year a good deal of preliminary design / speccing
work had been on F4 (``folders full'').  However,
essentially zero code had been cut.   SH were waay too busy with
Mig-29 and Hornet both of which offered surer returns in a more realistic
time-frame.   I.e. until the F3 engine was exhausted no-one was going to
invest the huge programmer hours developing a new engine.
I.e. don't hold your breath for F4.0 the earliest concievable is '95:
realistically they're probably shooting for '95.

Andrew

-------------------------------

From: spengler@math.uni-frankfurt.de
Subject: Modem Play



Just a small question,

besides being (yet) unable to find somebody to play
Falcon3.03 with (via Modem), I would like to know
if the reality of the Modem Game is low for
low transfer rates (like 2400 bps) or is gameplay
essentially the same for all the different transfer rates ?

Andreas Spengler

-------------------------------


[[ End of digest  Volume 5 : Issue 48 ]]

From devnull@onion.rain.com Mon Jan 24 09:03:08 1994
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Subject: Falcon3 Digest V5 : I49
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Falcon3 Digest Volume 5 : Issue 49
               Sun Jan 23 10:42:16 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Mig29 operating procedures           in1053@ccub.wlv.ac.uk (Marek Paul) 
  RE: CH Pro with WCS MkII             slb512@trainserv.fastc.wpafb.af.mil
  RE: how F3 compares to FOTI and F A  slb512@trainserv.fastc.wpafb.af.mil
  RE: Falcon3 Flight Model Survey      slb512@trainserv.fastc.wpafb.af.mil
  RE: how F3 compares to FOTI and F A  slb512@trainserv.fastc.wpafb.af.mil
  Squadron Awards                      mcoyne@acs.bu.edu (Michael Coyne)  
  Hornet patch                         tsheehy@ccmailpc.ctron.com         
  Re: Twin engines                     bbrown@gandalf.ca (Bruce Brown)    
  falcon 3 in PHX                      timd@sparky2.sps.mot.com           
  Re: Modem Play                       cisko@d0tokensun.fnal.gov (Greg Cis
  Easter Eggs                          jay.lee@msbbs.mn.org (Jay Lee)     
  Altitude                             edhresko@eos.ncsu.edu              
  Mig29 Operating Procedures           in1053@ccub.wlv.ac.uk (Marek Paul) 
  How many Migs can YOU trash?         gsobala@tube.demon.co.uk (George So
  MCU utility patch                    g055837@labsun1.med.uottawa.ca (mic

------------------------------------------------------------
From: in1053@ccub.wlv.ac.uk (Marek Paul)
Subject: Mig29 operating procedures

I have recently purchased Mig29 for Falcon 3. The manual is excellent 
reading but seems to omit trivia like take-off speeds, landing speeds, never 
exceed speeds, etc. Have I missed something or is the US version different ?

Marek in1053@ccub.wlv.ac.uk

[ 14-line long signature deleted. --Jeff]

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: RE: CH Pro with WCS MkII

> From: Kris Ong <krismon@quack.kfu.com>
> Subject: Re: CH Pro with WCS MkII
> 
> A couple of points..
> 1) I believe the Thrustmaster hat works off the Y axis, not the X, as the X
> is used for the rudders.

I knew it was one of them, just couldn't remember which one. :)

> 2) the CH Pro uses button combos.. I'm not sure of what they exactly are,
> but.. let's say as an example , button 1&2 = hat up, and 2&3 = hat down, 
> 1&3 = hat left.. and so on.. 

I knew it was some type of multiple button deal, but since I didn't know 
anymore than that I figured it was best not to say anything. :)

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: RE: how F3 compares to FOTI and F AT

> From: Heinz-Bernd Eggenstein <eggenste@chomsky.informatik.uni-dortmund.de>
> Subject: how F3 compares to FOTI and F AT
>
> -The gunsight of Falcon AT looks more like the real thing
>  (like in the digitized video you can see in the Instant Action
>   icon in F3.0's control room)

The gunsight used in F3 is a real thing. It's called the Enhanced Envelope Gun 
Sight (EEGS). While both the LCOS (the sight you're talking about) and the EEGS 
are both available to F-16C [I'm not sure about F-16A, besides we (the USAF) 
don't fly many anymore] pilots with the push of a button, every Viper driver I 
know prefers the EEGS. It has some capabilities that the LCOS doesn't have, 
like front-quarter gun attacks are much more feasible, that haven't been 
modeled in F3. In F3, the EEGS has far too little damping when you have a radar 
lock on your target. It should really stiffen up and not jump around as much as 
it does.

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: RE: Falcon3 Flight Model Survey

> From: cisko@d0tokensun.fnal.gov (Greg Cisko)
> Subject: Re: Falcon3 Flight Model Survey
>
> (great description & good points deleted to save space :)

Thanks. :)

> The problem I have with this is that I get 45 degrees of inertial roll at the
> most. Usually not even that. I think some of this stuff is machine/hardware
> sensitive. COMPLEX has no inertial roll at all.

I wouldn't doubt that there might be some processor specific things going on 
here, plus I think I screwed the pooch on airspeed. I get inverted at 350 KTAS 
and about 135 deg at 400. Anyway, back to the processor issue. Some of the guys 
in the Modem Games Forum over on CI$ have done some testing wrt this issue. 
They found that while distance traveled at a constant speed was invariant with 
processor type, they also found that the faster the machine the faster you can 
accelerate from one speed to another. To me this points to a flaw in the 
equations of motion, since the navigation equations ("as they are commanlly 
referred to in my work (ie where am I wrt the earth)) appear to work 
independant of processor type. I assume then that they check the processor type 
and adjust the integration step size accordingly to get the same answer 
irrespective of processor speed. So if the step size is right, the equations of 
motion must be messed up. Note here that I'm assuming they use the same 
integration scheme for all equations. I think it'd be a coding nightmare if they
didn't.

Also an additional note here as to why I said lack of "damping" rather than 
inertia as you used. If this were an inertia effect, I would except to see the 
HIFI model require a much longer time to build up to its max roll rate, since 
it exhibts such a tendancy to continue rolling after you have centered the 
stick. Inertia will have more of an effect on both ends (start and stop) 
whereas total system damping (total system meaning both aerodynamic and flight 
control system damping) effects primarily show up at the stopping end. But 
again, without knowing how the F3 equation of motion are programmed this is 
just my part.

> I flew at 10,000 at 450knts, went to AB5 pointed the nose at 45 degrees & 
> climbed (for each flight model). HiFi lost speed DRAMATICLY, while COMPLEX 
> gained speed and accelerated.

These are probably both off. At this condition I'm pretty you should at least 
be able to maintain 450 KTS up to about 20,000 ft, if not gain a few knots for 
a while and then maybe sink back to 450 again only up to 20,000 ft. Above that 
you should definitely slow down.

> My tests (each point was performed at 10,000 and 450knts) showed that COMPLEX
> will out G HiFi. I got 9.9 G's with COMPLEX and 9.1 (spike) with HiFi.
> COMPLEX can also gain speed and altitude (energy) at will. This last point is
> the BIGGIE.

I have no confidence in F3's "G" reading. I have no idea how they model this 
andit shows no correlation with the parameter that most effects it for a given 
speed: AOA. The G limiter is not implemented, in any model, and the HIFI model 
has something really wierd happening. If you put the VV on the horizon in a 
level, full-aft stick turn, you'll see about 9.1 g like you said. Drop the nose 
to about -3 deg and the G reading jumps to 8.1 g. Move it back up at it returns 
to 9.1 g. What the hell is going on here? There is definitely something wrong 
with F3's equations of motion in this regard.

> I really believe that both flightmodels do model different aspects of flight 
> properly. THey both have problems. Two things are certain... 1) COMPLEX will 
> out perform HiFi. 2) Different strokes for different folks.

Agreed. :)

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: RE: how F3 compares to FOTI and F AT

> From: knutson@cactus.org (Jim Knutson)
> Subject: Re:  how F3 compares to FOTI and F AT
> 
> I believe that enemy capture is based on enemy units in the area.  If
> you look at the occupation map and you are landing in area that is
> colored with a mix of your color and the enemies, then you have a
> chance of being captured.  It's a macro view, not a micro view, so
> parachuting over the top of your base gives the same chances as
> somewhere else that's "purple".  I'd have to look this up in
> Bornstein's book to be positive, but I think that's how it works.

I think there is some randomness thrown in as well, sort of like those MiG-27s 
that appear over your base as you takeoff. I think the capture thing should be 
cut and dried. You punch out and land closer to enemy units than friendlies you 
get captured, otherwise you get rescused.

> Yeah, I miss the old pipper on a tail sight and I do believe the
> real Falcon HUD uses that.  However, the funnel sight does exist
> on some combat aircraft HUDs (F-14 for one I think).

Negative, EEGS is only available on the F-16.

> > -FOTI has waypoints with time of arrival attributes.

> Well, you could buy the KCC utilities.  I loved 'em when they
> were shareware.

I think he means a real-time display on the HUD/MFD. I agree that this should 
definitely be implemented.

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: Squadron Awards

What ever happened to the squadron awards for successful campaign completions?

I've never seen these in any Falcon version.

Michael

-------------------------------

From: tsheehy@ccmailpc.ctron.com
Subject: Hornet patch


Just to let you guys know, the SH rep on AOL has announced that they have 
officially started work on a patch for the latest versions of Falcon, Mig-29 and
Hornet.  Specifically, the patch will include better joystick calibration 
routines which will have some sort of null zone support, similar to the new 
Thrustmaster routines being shipped.  Also being fixed is a Hornet bug where 
your wingmen automatically dump external stores when heading towards the last 
waypoint, in order to lighten the load for landing, or something to that effect.

So if you are cycling through the waypoints (shift-B) and get to the last 
waypoint, your wingmen will dump their external fuel tanks.  Apparently this has
been the cause of all the reported 'flame-outs' by wingmen in Hornet. 

I'll try to post any more relavant information from AOL that doesn't make its 
way to this list.

--Tom Sheehy
  tsheehy@ctron.com

-------------------------------

From: bbrown@gandalf.ca (Bruce Brown)
Subject: Re: Twin engines


mcoyne@acs.bu.edu (Michael Coyne) writes:
> After many sorties of F/A-18 and MiG29, I am left wondering if there is any
> advantage to twin engines in SH's abstraction of reality.
...
> I would be really curious to know if anyone out there has ever lost only one
> engine?  One would think that this would be easy enough to model into the sim

  As in Tornado. I seldom have a double hit on engines in Tornado with
  a single SAM. (more frequently, I lose 2 engines to an Air-to-Air
missile.) It is fun, but sometimes frustrating to dump stores (except
fuel), and try to manoeuver a chasing bandit to crash into the hills.
With Tornado/one engine/full A-B, you give up approx. 80 knots in speed
to the enemy. I can, however, manoeuver the bogey to crash into a hill
by following the contours at approx 75 feet over hills, etc. Just pray
you don't run out of chaff and flares, and keep bobbing up and down by
about 25-50 feet, since there may be a constant stream of tracers running
by your cockpit. NEVER EVER leave a flightpath which runs over hilly
territory, if you have only 1 engine (i.e. don't fly a course between
hills) if pursued by an enemy plane.

  Splash mud, not planes
  BSquared

bbrown@gandalf.ca       |  The hurrier I go the behinder I get.
130 Colonnade Rd. S.,   +--------------------------------------
Nepean, Ontario CANADA K2E7M4 Tel.:(613)723-6500 | Fax:(613)226-1717

-------------------------------

From: timd@sparky2.sps.mot.com
Subject: falcon 3 in PHX

reissuing a challange for players in 
phoenix arizona to play falcon 3 H2H
over the modem.  this is really cool so
i hope someone responds!!!
sparky out. . .

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Modem Play

 
> From: spengler@math.uni-frankfurt.de
> Subject: Modem Play
> 
> 
> 
> Just a small question,
> 
> besides being (yet) unable to find somebody to play
> Falcon3.03 with (via Modem), I would like to know
> if the reality of the Modem Game is low for
> low transfer rates (like 2400 bps) or is gameplay
> essentially the same for all the different transfer rates ?


I have do alot of modem play with falcon/mig29 and not hornet. I have
done both 2400 and 9600. By far the largest difference in the 2 baud
rates, is the time spent syncing the 2 computers together. This syncing
process is gone thru every time you finish one mission & want to play 
again. At 9600 this time took (I would guess) about 2 minutes. Certainly
no more that 5. At 2400 the process would take 10-15 minutes. With IHHD,
I found that the syncing process at 9600 was worse than 2400. Chera Bekker
and I were able to get VERY stable comms at 2400 with Falcon 3.02 & MiG 1.01.
Everything worked fine. We haven't tried 3.03 yet bet we did try hornet. 
The sync time went up to 30 minutes. We were used to waiting 10-15 minutes. 
Apparently SH has not squared away the comms routines. :( 

Framerate was VERY acceptable at both 2400 and 9600. Lately I've been
using 2400 with my DX2. But, when I ran 9600 with my 386/16 there was no
big framerate difference. 


Greg

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Easter Eggs


        This isn't a new coolie, but I found it to be cute.  I was flying a
train attack mission in the Kuriles, using only LAU rockets.  After delivering
a couple of attacks where little men got out and ran away, I thought I couldn't
damage the train with 'em, but decided to make another pass anyway.  This time,
along with the little dudes (who conveniently 'vanish' after a few seconds),
one of the boxcars (not the tail) was emitting puffs of smoke.  "YEAH!  BURN
BITCH!" but, alas, it went out after about a minute.   Another pass.  This time
it's the tail-end-charley puffin' away.  And AGAIN it went out.  Better use
some real ordnance.

        As you've probably guessed, I used the ACMI feature to watch my attacks
after each pass.

        Has anyone managed to do a train in with LAU's?  How about getting one
to burn itself to death?   Does anything else 'burn', besides trains and
aircraft?

                Jay
                                                                                                

-------------------------------

From: edhresko@eos.ncsu.edu
Subject: Altitude

	Someone mentioned the radio message "Altitude".  This is used by a
ground controller (maybe also AWACS) to designate that the aircraft in
question has gone below the minimum safe ejection altitude.  As a matter
of fact, I have actually heard this message on the HUD video of an F/A 18
that departed from controlled flight.  The ground controller called
"Altitude" at 1500', and the a/c pulled out at about 90' above a golf
course.  Neat footage!  I was puzzled, though, as I thought that the F/A-18 had
a zero-zero ejection seat....


-------------------------------

From: in1053@ccub.wlv.ac.uk (Marek Paul)
Subject: Mig29 Operating Procedures

I have recently purchased Mig29 for Falcon 3. The manual is excellent 
reading but seems to omit trivia like take-off speeds, landing speeds, never 
exceed speeds, etc. Have I missed something or is the US version different ?

Marek
.-------------------------------------------------------------.
| Marek Paul                |    JANET: in1053@uk.ac.wlv.ccub |
| The Computer Centre       |    EMAIL: in1053@ccub.wlv.ac.uk |
| Wulfruna Street           |    D.D.I: +44 (0)902 322677     |
| Wolverhampton             |    FAX  : +44 (0)902 322777     |
| West Midlands             |---------------------------------|
| WV1 1SB                   | PA28-161    ___!___             |
| United Kingdom            |        _______(_)______         |
|                           |              ! ! !              |
|                           | If God had meanT man to fly he  |              
       |                           | would have given him more money |
`-------------------------------------------------------------'


-------------------------------

From: gsobala@tube.demon.co.uk (George Sobala)
Subject: How many Migs can YOU trash? 

 
 I have just been dabbling in Red Flag and came up with
 a new (for me) training exercise. Load up the Viper with guns only
 (limited ammo, of course), enemy AI to Ace, and set up an enemy 
 flight of 1 to x Mig-29s, also armed only with guns, flying CAP,
 about 5 miles away at 10 o'clock.
 
 This sidesteps the problems of easy missile kills (for either side).
 
 I do admit to using high weapon effectiveness, and fly Complex
 model with no red-out. Clearly the first and last of these make
 a big difference.
 
 I consider myself to be bad to mediocre in skill, but I cope as follows:
 
 x=1: Yawn.
 x=2: I can handle it. 
 x=3: Interesting.
 x=4: Aaagh!
 
 How do you Falcon aces out there get on? 
 
 Which enemy plane dogfights the best in this situation: Mig-19?
 
 (Incidentally, I have cross posted to c.s.i.p.g.f-s. I think
 this should be done *occasionally* to keep a high SH/F3 profile there.)
 
 -- 
 George Sobala
 
 

- -- 
George Sobala

-------------------------------

From: g055837@labsun1.med.uottawa.ca (michael dobbs (micro bio))
Subject: MCU utility patch

I downloaded the Mig/falcon utilities patch from onion.rain.com and tried it
on my F3 Mapper utility (ver. 4.1) but it was unsuccessful. The screen said
something about old version detected...0 files modified. Is there another
more recent verion of this (and the Other utilies? I downloaded the mapper, 
Falconr, from cactus.org within the last few weeks. 
Also, I'n about to get into the communications via modem stuff...it there
any patch/new release of the f3v42.coomm utility around? What about the CHAT.
tsr...tihs one sounds quite nice to have!

Mike.

Falcon3: where the safest place to be is on the outside of the moinitor!

-------------------------------


[[ End of digest  Volume 5 : Issue 49 ]]

From devnull@onion.rain.com  Ukn Jan 25 20:46:53 1994
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Subject: Falcon3 Digest V5 : I50
Status: RO
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Falcon3 Digest Volume 5 : Issue 50
               Mon Jan 24 19:24:48 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Landed Hornet :d                     g055837@labsun1.med.uottawa.ca (mic
  Hi Speed Carrier Landings            mcoyne@acs.bu.edu (Michael Coyne)  
  Bombing an airfield                  "Frank Racis" <FWR100@PSUVM.PSU.EDU
  Head-to-head                         "Chris Muller" <mull0024@gold.tc.um
  Flight Tests                         mcoyne@acs.bu.edu (Michael Coyne)  
  Flaps, gear, brakes                  J.Hoppenbrouwers@kub.nl (JeroenHopp
  V42 comm?                            k138836@ee.tut.fi (Korhonen Tommi) 
  Mig-19 Pursuit                       jim@world.std.com (James D. McNamar
  Re: how F3 compares to FOTI and F A  Heinz-Bernd Eggenstein (LS2) <eggen
  Question about FCS Pro               white7@server.uwindsor.ca (WHITE BR
  EEGS gunsight                        Andrew.Stevens@comlab.oxford.ac.uk 
  <<<FMODEL.FAQ now available>>>       Daniel Gaiennie Hyams <dgh1@Ra.MsSt
  F-16 Gunsight, Waypoints             bash@intgp1.att.com                
  Re: Twin engines                     slb512@trainserv.fastc.wpafb.af.mil
  Re: V42 comm?                        Kris Ong <krismon@quack.kfu.com>   
  Re: Altitude                         slb512@trainserv.fastc.wpafb.af.mil
  Re: Falcon3 Digest V5 : I49          slb512@trainserv.fastc.wpafb.af.mil
  Versions...                          cjohnson@lisa.sedd.trw.com (Clarenc

------------------------------------------------------------
From: g055837@labsun1.med.uottawa.ca (michael dobbs (micro bio))
Subject: Landed Hornet :d


After many, many, many attempts, I finally snagged a wire on the flattop!
OK, it wasn't pretty (number 4, unsafe rating:( ) but I was overjoyed!
I have been having such a tough time of not being able to correct my heading
with the F/A-18 rudders...like I used to be able to do in the F-16. 
One thing weird (among others) I have found....my wings seem to land find when
they go first...If I attempt to land first, and either crash (usually the case)
or get waved off, the wingmen just keep circling...forever til flame out! Any
one find this to be the case? I almost always engage my ILS even though the manual says only use it for night/poor viz....I fing it helps my line up from 
further away.  Could this somehow screw up my wingmen's approaches (not at night...they likely want to use visual only...) ?

One more thing I noticed....during a few Kurile Iland missions...I set up S & D
type mission with 3 Wingmen. I get about 10 Miles from the hit sire...and check my wingies with the '7' key....at least one of them has been on his way back to
the carrier for several minutes! What a chicken! He will even land. There's no 
message, no enemy encounters...zippo! It's quite a surprise to initiate an
attack and find out you are the only plane in the flight over the target zone :(

Mike
 Hornet: Where the safest place to be is back in the USS Rosevelt Rec. romm
playing darts rather than dodging singers!


-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: Hi Speed Carrier Landings

I was flying a mission today with Hornet and got into some visious dogfights.
Somewhere during this, I shut my G-limiter off to get that extra edge and 
ended up damaging my flaps.  Unfortunately, I still had to land on the carrier.

I ended up coming way too fast.  I hit the deck at about 220, but fortunately I
had the perfect approach, touching down soft but fast at a very slight angle.

Somehow, the arrestor cables stopped the plane.  Interestingly, the warning 
lights all lit up like a x-mas tree but the plane was not destroyed.  Had to 
end mission though because I couldn't taxi off to the side without an engine.

Will the cables really stop a plane coming in that fast?  Maybe it was because 
I caught more than one (impossible??) ?

Michael

-------------------------------

From: "Frank Racis" <FWR100@PSUVM.PSU.EDU>
Subject: Bombing an airfield

I was flying a mission "bomb this airfield, primary targets are runways
and hardened shelters"  I set the waypoint code for "BOMB" and "1 RUNWAY".
My wingman had to jettison his Durandals, so the runway wasn't hit.  I
hit two hangars, the tower, and a bunker at the site, all of which were
possible targets for the "BOMB" waypoint.  In debriefing, the computer
failed to notice that I had blown anything up.  Is this because:
1.) I didn't bomb the target I specified
2.) Falcon 3.03 has problems with this sort of thing
3.) It was a one-time weird thing.
Anyone out there with any ideas, comments, suggestions?

-Frank

-------------------------------

From: "Chris Muller" <mull0024@gold.tc.umn.edu>
Subject: Head-to-head

I'm wondering if anyone can tell me what goes on during a head to head game 
via modem and whether anyone is in the Minneapolis/St. Paul (612 area code) 
who would like to play so I can figure it out.

       --Chris


*********************************************************************

SEMPER FI DO OR DIE OORAH! OORAH!
Chris Muller 
Phone:379-1442
E-Mail:mull0024@gold.tc.umn.edu
**********************************************************************

-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: Flight Tests

My annoyance with the F-16 flight models led me to do a couple of 
quick flight tests.  Each of these tests were performed on 
486-66 with 24Mb ram and 256k cache.

I used F3.03, M1.02, and H1.0.

All planes were fully fueled with no weapons load.

The first test consisted of time from zero to 150 on the runway, 
starting with cold engine(s) and accelerating to full afterburner as 
quickly as possible.

F-16 (Complex):     7 seconds
F-16 (Hi-Fi):       7 seconds
F/A-18(Realistic): 22 seconds
MiG-29(Realistic): 29 seconds

The second test consisted of a full afterburner acceleration 
straight and level at 10,000ft.  The clock was started as the plane 
hit 400 knots.  Some findings were:

The F-16 (Complex) took only 0:11 (11 seconds!!!!) to accelerate 
from 400 to 800.

The F-16 (Hi-Fi) took 1:30 to accelerate from 400 to 800.

The F/A-18 (Realistic) reached 765 in 1:30, but was essentially at 
it's top speed for that altitude.

I recall people saying that the Hi-Fi mode swithces in and out of 
complex at certain flight parameters.  It is my opinion that this is 
why the take-off acceleration is about the same in Hi-Fi and Complex.

I think the complex model must be really messed up.  The old F-16 
with space-shuttle-like-thrust trick.  Anyways, I hope SH replaces the 
HI-Fi model with a F-16 "Realistic" model.

Note that the MiG29 wasn't included in the 400+ test.  I used the 
keyboard for flight controls and couldn't keep it straight and level 
enough to get reliable numbers.

 --  Michael

-------------------------------

From: J.Hoppenbrouwers@kub.nl (JeroenHoppenbrouwers)
Subject: Flaps, gear, brakes

Hi,

I wonder a bit what the exact effects are (in reality) of throwing out
the boards, adding a notch of flaps and putting down the gear etc.

As I understand it, the air brakes are just high-drag devices that cause
loss of air speed given the same thrust, but only influence attitude
and altitude indirectly (by loosing speed, you might drop in altitude,
and at low speeds you might drop your nose). True?

The flaps, however, are not intended as drag devices although that's their
primary side-effect. What they do is "artificially increase the AoA of the
plane without the nose rising". You can fly level at lower speeds with just
about the same AoA as at much higher speeds, at the expense of needing
far more thrust. Right?

The gear should function as a less effective air brake, I presume.

Now, how do these things kick in as you approach a base to land?
First you bleed off speed by taking down the throttle and waiting, flying
approximately level. If this doesn't help enough, you add in brakes.
Then you line up roughly and below 250KTS you can drop your gear. As
you get nearer, you can add in flaps (only 1 position in F3, alas) and
with dropping speed you increase your AoA and touch down etc.

Now, is the gear usually put out BEFORE or AFTER adding (some) flaps?
In FS5, you can immediately feel the drag of the gear because the nose sinks
and speed drops, but in Falcon this is far less visible. Flaps seem
to function as a brake, more or less. And F3 flaps aren't that controllable:
it's all or nothing. Even in FS5 I often hate dropping flaps by one notch
since it always causes a big hickup in my otherwise smooooth approach.
No matter what I do with the stick, attitude jumps and if I manage to
keep that stable, vertical speed will get a thump. Is this normal or
do my flying skills stink?

Anyway, what is the usual "look and feel" of a normal Viper approach
and how do you control especially the flaps?

--
Jeroen Hoppenbrouwers, research engineer at     |  Friends don't let friends
Infolab, Tilburg University, The Netherlands    |  do Windows!


-------------------------------

From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: V42 comm?

I`d like to have general knowledge about the *v42.com communication
patches. What do they exactly do? (Nothing scientific needed)
Does the patch work with non v42 modem? I think it said so in the 
docs. So it really shortens the communications time?
Do I have to do anything else but run the TSR before the sim?
All this in connection with IHHD and 2400 non v42 modem.
 
Second: I'd like to try IHHD:ing falcon with someone, sometimes.
My unix system is the university's, so we'd have to do it at nights or
weekends. Umm... the time zone is -2 GMT. Check ping time :-)

I can handle myself with Mig and Falcon. (ie I get shot down in both planes,
but usually it's a success, and several bogeys splashed) Hornet ain`t here yet
:(.


T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: jim@world.std.com (James D. McNamara)
Subject: Mig-19 Pursuit

George Sobala asked about dogfighting Mig-19's.

Frankly, I can't seem to out-turn them, even in a Viper (3.02, Complex Model).
Somebody posted (or I read) that you should NEVER try to out-turn a Mig-19,
but rather get into a "vertical" fight with them (depart the X-Y plane).

Well, personally I'm still a bit inept at managing my energy, so if I go
into the Z axis, I might find myself running out of Speed.  My personal
solution: Zoom & Boom.  The viper can effectively outspeed/climb the Mig-19
on a straightaway, and they don't appear to carry high tech ordinance.
Get a few nautical miles out, turn & burn into his face, and if you can
afford an AIM-120, the radar lock is often effective.  Watch his guns
if you miss!

--Jim Mc.

-------------------------------

From: Heinz-Bernd Eggenstein (LS2) <eggenste@chomsky.informatik.uni-dortmund.de>
Subject: Re: how F3 compares to FOTI and F AT 

Hi Stuart!

Thanks for the info on F16 gunsights. I'm very surprised that 
this thing in F3.0 is "for real", because I can't make much use of 
it, and I'm always having a hard time when it comes to using the
vulcan. But may be I need more practice.

Thanks again, and have fun,
Heinz-Bernd 


-------------------------------

From: white7@server.uwindsor.ca (WHITE BRAD)
Subject: Question about FCS Pro

Hello,
I was wondering if someone could answer this question for me.  Since
people seem to have a high rate of pot failure in there thrustmaster products
i was concerned when I looked at my FCS Pro.  Since the base is metal, and
held together with rivets, how do you get in to change the pots?

Thanks !
- -- 
Regards,
Brad White


-------------------------------

From: Andrew.Stevens@comlab.oxford.ac.uk
Subject: EEGS gunsight


Stuart write:
>The gunsight used in F3 is a real thing. It's called the Enhanced
>Envelope Gun Sight (EEGS). While both the LCOS (the sight you're talking
>about) and the EEGS are both available to F-16C [I'm not sure about
>F-16A, besides we (the USAF) don't fly many anymore] pilots with the
>push of a button, every Viper driver I know prefers the EEGS. It has
>some capabilities that the LCOS doesn't have, like front-quarter gun
>attacks are much more feasible, that haven't been modeled in F3. In F3,
>the EEGS has far too little damping when you have a radar lock on your
>target. It should really stiffen up and not jump around as much as it
>does.

Fascinating!

Presumably this means the real EEGS is some kind of hybrid
historical/predictor sight.  E.g. when you get a good radar lock it
adjusts the funnel into a kind of predictive sight, but otherwise acts
as a historical sight showing bullet flight.  I guess the problem with
the F3 version is that it is (a) probably a little flaky in
implementation (those ripples you get when you're flying
straight-and-level always struck me as a bit suspicious) and (b) purely
historical and so doesn't get more helpful once you have
position/velocity info from a radar lock.


Andrew




-------------------------------

From: Daniel Gaiennie Hyams <dgh1@Ra.MsState.Edu>
Subject: <<<FMODEL.FAQ now available>>>


The FAQ for the COMPLEX and HIFI flight models is now available at
onion.rain.com in the directory pub/falcon3/incoming with the filename 
"fmodel.faq".  

[ It's in /pub/falcon3/docs/fmodel.faq --Jeff]

This FAQ is the result of the little "survey" that I posted to the 
falcon3 mailing list about a week ago.  Due to the length
of this FAQ, I felt it was better to place it on FTP than to post it
to this list.  For those without ftp access, feel free to e-mail me at
dgh1@ra.msstate.edu, and I will mail you a copy.  Or, if you need 
directions on how to ftp it, feel free to send me a note.
--Daniel Hyams


===========================================================================
===========================================================================
                 COMPLEX/HIFI FAQ FOR FALCON 3.0x
                     Compiled by Daniel Hyams
                        dgh1@ra.msstate.edu
===========================================================================
===========================================================================
  My original intention in conducting this little information gathering
"survey" was to provide a quick database where avid Falcon3 pilots 
could go to make a decision on their flight model, and to (hopefully)
point out that one was definitely preferable over the other.  Well,
the more I read, the more I realized that, as in the words of Greg
Cisko, "Different strokes for different folks."  The intent of this
booklet is now to simply provide everyone's opinion along with the
facts, and to let you make you own decision.

Because of the obvious fact that neither model even comes close to
simulating the F-16's flight characteristics, I really hope that we
will all put pressure on SH to revamp the COMPLEX flight model.  Why
not make the selections SIMPLIFIED-COMPLEX-REALISTIC-HIFI, where 
REALISTIC is the F-16 accurate flight model (in the footsteps of
Mig-29 and Hornet) and they still have their selling point of the 
HIFI model?  I realize that SH will not be too willing to totally
revamp Falcon3's flight model and release it as a patch, but here's
hoping!  Really, I think it would be a good idea to work hard to get
it right in Falcon3 and test it with the customers, and then implement
the same realistic flight model in Falcon4.


SURVEY RESULTS:
     COMPLEX  -------->        9
     HIFI     -------->        9

I, to stay in good graces with everyone, choose to abstain ;-)

  This booklet is divided into three parts:  General Info, Complex and 
HiFi.  General Info, of course, simply has info pertaining to Complex/HiFi 
models that has been received or extracted from another source.  The last 
two sections have the responses that I received (some very slightly 
edited). My comments, when made, are enclosed in brackets.

  I would like to thank everyone who participated and hope that many
will find some valuable info in this faq, worthy for archiving on your
hard drive!  Special thanks to Greg Cisko and Stuart Butts for their very 
helpful comments and suggestions.

--Daniel Hyams
dgh1@ra.msstate.edu

-------------------------------

From: bash@intgp1.att.com
Subject: F-16 Gunsight, Waypoints

Stuart,

>Negative, EEGS is only available on the F-16.

I thought Tweety told us the F-14 *did* use EEGS (or something 
similar). I'll have to ask him again.

> > -FOTI has waypoints with time of arrival attributes.
...
>I think he means a real-time display on the HUD/MFD. I agree that 
>this should  definitely be implemented.

No, he means waypoints with time of arrival attributes. 8-) In FOTI,
when you defined a waypoint, you also specified the time the aircraft
in question was supposed to arrive, much like Tornado (but more in
simple in design). According to Marisa, the aircraft would "cheat"
and always make it on time, but human players had to control their
speed themselves. I was often late, or running in full A/B trying
to catch up. The cockpit did display the time, but you had to write
down waypoint arrival information (there was no way to see the
info whil in flight).

We asked SH to include this in F3 during testing, but it never came
to pass. Hopefully in F4. (FTR, I'd be completely happy with F4 if
it used THE SAME graphics as F3, but cleaned up the flight models,
fixed all the campaign bugs, eliminated the randomness problems,
made wingmen smarter, made the cockpit systems operate as a specifc
F-16 version and not a hodge-podge of every F-16 ever built, gave
more strategic info (ie, where are those buffs you are supposed to
escort?), gave you timed mission planning (what we were just 
discussing) and added all that real-time info (like missile TOF, etc)
to the cockpit, fixed the view angle problem with padlock, allowed
us to print flight plans and rosters, and a few similar items. I
can live with the graphcis we've got (and I actually prefer them to
the smeared bitmaps of SC and others).

Tom "KC" Basham


-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Twin engines

> From: mcoyne@acs.bu.edu (Michael Coyne)
> Subject: Twin engines
> 
> I have taken countless sam-ir hits which often knock out my 'engines', but
> never only one.  This is even more alarming considering that the missile hit
> often fails to damage any other system on the whole aircraft.

I would suspect that 9 times out of 10 in reality, any kind of missile hit that 
take one engine will take the other. Since the engines are so close together, 
explosive decomposition of one, has been know to blow the other in the F-14, 
F-15, and F/A-18. The advantage you get here with two, is if one quits on you 
without actually blowing up badly, you still got another to run on. Something 
as simple (seemingly <g>) as losing a fan blade in one engine, can trash both 
of them. A missile hitting the rear of the aircraft and trashing one will no 
doubt cause all kinds of debris so I wouldn't be suprised to see you lose both 
the majority of the time. 

> I would be really curious to know if anyone out there has ever lost only one
> engine?  One would think that this would be easy enough to model into the sim.

Haven't loaded NSF yet, plan to do that this weekend.

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: V42 comm?

| 
| I`d like to have general knowledge about the *v42.com communication
| patches. What do they exactly do? (Nothing scientific needed)
| Does the patch work with non v42 modem? I think it said so in the 
| docs. So it really shortens the communications time?
| Do I have to do anything else but run the TSR before the sim?
| All this in connection with IHHD and 2400 non v42 modem.
|  

The NEW commtsr.com will work with v42.bis and does error correcting. So the
old *v42.com is outdated. the new TSR's will speed up ANY modem. and ever
speeds up null modem connections. I'll upload the new stuff if it hasn't
already been uploaded.

Kris.

- -- 
krismon@quack.kfu.com              I get by with little help from my     
kongo@hip-hop.sbay.org             friends.
Prodigy: GRTV13B                                  --Lennon/McCartney
                                   (don't we all wish that's true.) 

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Altitude

> From: edhresko@eos.ncsu.edu
> Subject: Altitude
> 
> 	Someone mentioned the radio message "Altitude".  This is used by a
> ground controller (maybe also AWACS) to designate that the aircraft in
> question has gone below the minimum safe ejection altitude.  As a matter
> of fact, I have actually heard this message on the HUD video of an F/A 18
> that departed from controlled flight.  The ground controller called
> "Altitude" at 1500', and the a/c pulled out at about 90' above a golf
> course.  Neat footage!  I was puzzled, though, as I thought that the F/A-18 
> had a zero-zero ejection seat....

It does, but the general rule of thumb for out-of-control situations is eject 
at 10,000 ft AGL. For controlled flight, but something else wrong that makes it 
impossible to land, eject at least 2,000 ft AGL.

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Falcon3 Digest V5 : I49

> From: gsobala@tube.demon.co.uk (George Sobala)
> Subject: How many Migs can YOU trash?
>
>  (Incidentally, I have cross posted to c.s.i.p.g.f-s. I think
>  this should be done *occasionally* to keep a high SH/F3 profile there.)

Dumb question here, what is c.s.i.p.g.f-s?

 [ Comp.sys.ibm.pc.games.flight-sim, a newsgroup.  -Jeff]


	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: cjohnson@lisa.sedd.trw.com (Clarence Johnson)
Subject: Versions...


I've have falcon 3.0d and would like to upgrade to the "latest version".
What is the latest version and what does it consist of,OFT,Mig-29,Hornet?
Do I need all or one?  Also I haven't seen Hornet in any stores in Calif.
Has it been released every where

[ Well, it's in Oregon, so it must be in California (except maybe LA) now.
  The Hornet upgrade comes with the latest patch to Falcon3. --Jeff]

thanks 
Clarence 

-------------------------------


[[ End of digest  Volume 5 : Issue 50 ]]

From devnull@onion.rain.com Thu Jan 27 04:35:56 1994
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Falcon3 Digest Volume 5 : Issue 51
               Wed Jan 26 05:39:20 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Falcon and the Internet              ENG_WWE@LUB001.LAMAR.EDU           
  Re: F-16 Gunsight, Waypoints         att!ihlpf!opus@uunet.uu.net        
  Re: Flight Tests, Flaps, gear, brak  cisko@d0tokensun.fnal.gov (Greg Cis
  Catchin' The Third Wire....          Tigger <djohnson@moose.uvm.edu>    
  oh boy! Stupid stupid stupid....     cisko@d0tokensun.fnal.gov (Greg Cis
  Hornet in Europe????                 gsobala@tube.demon.co.uk (George So
  Thrustmaster Flight Stick mk I       lefebvre@pbush.com (Sting)         
  Re: Twin Engine                      cfyu@cs.cuhk.hk (|-<cfyu@cs.cuhk.hk
  FotI                                 jay.lee@msbbs.mn.org (Jay Lee)     

------------------------------------------------------------
From: ENG_WWE@LUB001.LAMAR.EDU
Subject: Falcon and the Internet

Has anyone figured out a way to play falcon over the internet?  We should
be able to start a client or something that will allow the "up to six" to
hook up and fly a mission?  Just wondering, maybe we can get some coders out 
there to work on this eh?:)

Warren "Not Larry" Eckstein

-------------------------------

From: att!ihlpf!opus@uunet.uu.net
Subject: Re: F-16 Gunsight, Waypoints

Tom "KC" Basham writes:

>FTR, I'd be completely happy with F4 if
>it used THE SAME graphics as F3,
>but cleaned up the flight models,

The most important thing to me.

>fixed all the campaign bugs,
>eliminated the randomness problems,

The second most important thing to me.

>made wingmen smarter, made the cockpit systems operate as a specific
>F-16 version and not a hodge-podge of every F-16 ever built,

I was wondering if that bothered anyone else.  :^)

>gave more strategic info (ie, where are those buffs you are supposed to
>escort?), gave you timed mission planning (what we were just 
>discussing) and added all that real-time info (like missile TOF, etc)
>to the cockpit,
>fixed the view angle problem with padlock,

And added wings to the view so you'd have more visual cues.  And turn off
the ability to spot SAMS heading toward you from 2,000,000 miles away
(okay, so I'm exaggerating a little bit).

>allowed us to print flight plans and rosters, and a few similar items.

All this would be very nice, but by the time it comes out I think it
will NEED improved graphics just to survive.  Broader appeal = more sales.

>I can live with the graphics we've got (and I actually prefer them to
>the smeared bitmaps of SC and others).

You have got to be kidding me!  Forget the ground graphics for a moment;
you actually prefer F3's plane renderings to Strike Commander's?  BTW,
"bitmap" usually refers to one of several fixed views of an object (like
Wing Commander or SWOTL), and is not normally associated with gouraud
shaded texture mapped objects (like Strike Commander).  Anyway, just
take a look at the "1942: The Pacific Air War" demo if you want to see
the new state of the art (I can uuto this to you if you want, Tom).

Rob
opus@ihlpf.att.com

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Flight Tests, Flaps, gear, brakes

> From: mcoyne@acs.bu.edu (Michael Coyne)
> Subject: Flight Tests
 
> The F-16 (Complex) took only 0:11 (11 seconds!!!!) to accelerate 
> from 400 to 800.
> 
> The F-16 (Hi-Fi) took 1:30 to accelerate from 400 to 800.
> I think the complex model must be really messed up.  The old F-16 
> with space-shuttle-like-thrust trick.  Anyways, I hope SH replaces the 
> HI-Fi model with a F-16 "Realistic" model.

Yep... with COMPLEX you can fly like crap, have really bad energy management
and not even notice it! How do I know? Well, the above description is 
about how I felt I flew before going to HiFi. I had absolutely no idea
about energy management. I didn't need to know anything except, where
the AB's were. Any energy lost, could be easily recovered. At least that
is how it was for me. 

> From: J.Hoppenbrouwers@kub.nl (JeroenHoppenbrouwers)
> Subject: Flaps, gear, brakes
 
> Now, is the gear usually put out BEFORE or AFTER adding (some) flaps?
> In FS5, you can immediately feel the drag of the gear because the nose sinks
> and speed drops, but in Falcon this is far less visible. Flaps seem

I wouldn't say this at all. I have done ONLY landing practice for just about
a whole week now. I have been practicing the pattern that the SH manual
describes as the RACETRACK. I see/feel a NOTICABLE difference when I lower
the gears/flaps/brakes. I try to be at 170 knts on my finial approach.
I also have flaps,brakes & gear lowered before I start the whole pattern. 
I found a throttle setting of 60-70% seemed sufficent.  In this configuration 
the proper AOA is easily acheived. You will most likely have to pull the 
stick back. The most bizzare part, is to adjust your altitude with throttle, 
and your speed with the elevator. At very low altitudes I did use the brake 
for a speed adjustment. If I dropped below 150knts I would turn the brake off.
THen turn it back on above 190knts. With this method, sucessfull (undamaged)
landings were 100%. I was only able to sucessfully hit the runway if I DID
NOT use the keyboard (digital) rudders.

> to function as a brake, more or less. And F3 flaps aren't that controllable:
> it's all or nothing. Even in FS5 I often hate dropping flaps by one notch

The flaps shouldn't be all that controlable :)

> since it always causes a big hickup in my otherwise smooooth approach.
> No matter what I do with the stick, attitude jumps and if I manage to
> keep that stable, vertical speed will get a thump. Is this normal or
> do my flying skills stink?
> 
> Anyway, what is the usual "look and feel" of a normal Viper approach
> and how do you control especially the flaps?

In the real F-16, I'm sure the flaps are automaticly operated. Why then
did SH allow us to control the flaps in this manner? Rumor has it that
they were pleasing the "common public". ie.. Giving them what they want.
And MAKING A BUCK!!! 

> From: jim@world.std.com (James D. McNamara)
> Subject: Mig-19 Pursuit
>  
> Frankly, I can't seem to out-turn them, even in a Viper (3.02, Complex Model).
> Somebody posted (or I read) that you should NEVER try to out-turn a Mig-19,
> but rather get into a "vertical" fight with them (depart the X-Y plane).

Stuart has said that he doesn't have much faith the the G readings that 
falcon gives. I have to agree. How else could a MiG19 seemingly out turn
a F-16? To add to the confusion... I payed attention to the G reading in 
padlock, as I was in a fur-ball with a MiG19. I was out turning the MiG 
with only 6.5 G. I could have gone to 9 G but that wouldn't have helped.
You see... Just recently (a month ago) I started using the G effects. I 
know for certain (okay maybe 80% :), that I was not turning any faster at
9 G (blackout turned off), than I was at 6.5 G with (blackout on). I judged
the turnrate to be the same. After all, I have much more experience with 
the blackout turned off. So I should be able to compare.

> 
> Well, personally I'm still a bit inept at managing my energy, so if I go
> into the Z axis, I might find myself running out of Speed.  My personal
> solution: Zoom & Boom.  The viper can effectively outspeed/climb the Mig-19

The viper can outspeed/climb just about ANYTHING if you use COMPLEX :))))
Sorry couldn't resist.

> on a straightaway, and they don't appear to carry high tech ordinance.
> Get a few nautical miles out, turn & burn into his face, and if you can
> afford an AIM-120, the radar lock is often effective.  Watch his guns
> if you miss!

My personal solution:

I turn my RADAR off and get the MiG19 with 9-M's. If you want to just
do GUN's with the MiG19... There is no easy solution. Just mix it up
and hope for the best.


Greg Cisko

-------------------------------

From: Tigger <djohnson@moose.uvm.edu>
Subject: Catchin' The Third Wire....

	
Question about the landing in the '18....
	
On my approach, I have tried lining up various ways, I was wondering if 
anyone has any suggestions for lining up the carrier on final. 
	
I can land the '18, and I have caught every wire from 1 - 4, but I have 
yet to receive a 'safe landing' from the LSO. I line up, and I even get 
in the glidescope, the LSO confirms my gear and hook and calls the ball...
Everything is great till the last couple of seconds before hittin' the 
flattop...It seems as though in the last few seconds, He starts telling 
me to check my lineup, well....Looks fine so far...I guess.. =/  
Then he tells me to wave off, after about the third attempt I bring it in 
anyways...Can anyone suggest anything? Should I try and overcorrect for 
one side of the deck on approach?

Things I have noticed so far: 
Someone else posted already that, if you land first your wingmen never 
do...they circle and end up flaming out even though you have parked the 
hornet and folded the wings... Anyone else have this problem too? The 
only fix I have been able to think of for my campaigns with this, is to 
try and get my wingmen to land first, or go alone on my missions.

Also, once on the carrier, after having landed, wiped the sweat off my 
brow and taken a nice long swig of homebrew..a couple of times I have 
lifted my hook to taxi and given some power, but I have been thrown 
backwards off the carrier? No one was more suprised than me.... Anyone 
else experience this?

BOMBING RUNWAYS: Perhaps one of my favorite missions...My crack squad 
loves these...I assign a flight of four to take out the hardened shelters 
and then another four to take the runways...Wow, nothing sweeter than 
being number four in line on a straight in approach on the runways and 
blasting the hell out of them...Fly overs on the way home revealed the 
runway peppered with  black spots (presumably from hits?) and shadded in
grey (Maybe were the pavement buckeled?).
However...a mission or two later, I am sent back to the same place to hit 
it again, we all fly out and there is nothing to hit...all the hardened 
shelters are gone, the SAM and mobil units are still smoking from the 
last mission, so we bomb the runways again, and again and again... How 
much does it take to take that thing out of operation? Flyovers show the 
runways so peppered with potholes that trucks couldnt drive over it...But 
we are still sent back...why?
	
Thanks for all the help!!!!! Check six and stay sharp!


Ciao!
************
Dave   *Tigger*

djohnson@moose.uvm.edu        'Tiggers are Wonderful Things!'
Dave C Johnson
University of Vermont
Burlington, Vermont
05401


-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: oh boy! Stupid stupid stupid....

At on point in his career Greg Cisko stupidly wrote:

> Taking off with 32,000 Lbs??? You can with COMPLEX, you crash & burn 
> in HiFi. (Which I have a problem with since HiFi uses COMPLEX below 
> 300knts. So why do we crash & burn?)
           ^^^^^^^^^^^^^^^^^^^^^^^^^^
This is perfectly explained in the FAQ. Since I don't normaly over-
load my plane, I wasn't really aware that you would even get off of the
ground with 32,000+ lbs load in HiFi. Recently, I was able to take off & 
fly around with 32,400+ lbs. Until I hit the transition to HiFi. Then I 
re-loaded my plane with (I think) only 4 GBU-15's. The load was something 
like 31,900 lbs. I couldn't even get off of the ground (about 5 tries). I 
reduced the load to 2 GBU-15's (I think they weight 2,500 lbs each). 
Everything was fine. So... 1) If I was overloaded, I could take off. 2) If 
I was underloaded I could take off. 3) If I was just barely underloaded 
(31,900 with 4 GBU-15's) I couldn't get off the ground. What the heck is
that all about??? So maybe I should ask my above question, in relation 
to point #3.


Greg Cisko

-------------------------------

From: gsobala@tube.demon.co.uk (George Sobala)
Subject: Hornet in Europe????

Has anyone heard of a projected release date from SH?

- -- 
George Sobala

-------------------------------

From: lefebvre@pbush.com (Sting)
Subject: Thrustmaster Flight Stick mk I 

Hello all,

	I have some questions on the Thrustmaster Joystick.   First,  when I
purchased Falcon3.0 it came with the Thrustmaster Joystick and it works really
well.  However,  according to the documentation in Falcon3.0 that the two buttons
on the bottom are for "Air Brakes" and "AA-AG".  These do not work for me.  Is
this because they are broken?  Or Do I need an add-on to get them to work?  OR Do
I need to configure them somehow?

	Also, does this relate to using the software which you can purchase from
thrustmaster.  What does this software do?  

	Also,  I am amazed at how little problems I have been having with
Falcon3.0.   I have been on the list for over a year now and have heard many
problems that people have been having with earlier versions.  My dad had many
problems with it early on too.  Now I have 3.0e  which I guess is 3.01.1  or
something like that.  Are there any bug fixes that I should get out of the 
add-ons or can I get the bug fixes without having to add OFT, Mig, etc ...

	I appreciate your help.

lefebvre@pbush.com

 [ 11 line signature deleted.  -Jeff]

-------------------------------

From: cfyu@cs.cuhk.hk (|-<cfyu@cs.cuhk.hk>-|)
Subject: Re: Twin Engine


>>  From: mcoyne@acs.bu.edu (Michael Coyne)
>> Subject: Twin engines
>> 
>> I have taken countless sam-ir hits which often knock out my 'engines', but
>> never only one.  This is even more alarming considering that the missile hit
>> often fails to damage any other system on the whole aircraft.
>
[stuff deleted]


I've seen from Avaiation and Space Technology (Don't remember the exact
name of the magazine) that an F/A-18 from Marine got a SAM hit and brow
up one engine. It DID managed to get back and up in the sky a few days
later. So, I think that the chance of browing both engine will not be
that high.

Aylwin Yu

cfyu@cs.cuhk.hk

[ 13 line signature deleted. --Jeff ]

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: FotI


        Re: FotI's Waypoints.  At least you could find out what type of
waypoint you were approaching (Nav, Attack, etc.) unlike F3, where you either
write 'em, remember 'em, or hope for the best.  AotI had a number of nice
features that didn't make it to F3..  I still long for the ability to 'pop'
into the controls of my wingmen (F16 only, of course) when they go off and pull
a stupid stunt.  :)

        Has anyone else noticed how EASY it is to fly the Viper after they've
been using the '29th or the Hornet for some time?  Man.  No roll compensation,
pull back the stick and >ZOOM<!  Makes me think the modelling is a little on
the.. lax.. side.

        Jay
                                                                                                     

-------------------------------


[[ End of digest  Volume 5 : Issue 51 ]]

From devnull@onion.rain.com  Ukn Jan 29 05:45:25 1994
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Subject: Falcon3 Digest V5 : I53
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Falcon3 Digest Volume 5 : Issue 53
               Fri Jan 28 08:10:10 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
                                       Midn Peter Vincent Brahan <m970573@
  Update to 3.03 or not ???            JOHANSSON@gemini.ldc.lu.se         
  MCU patch trouble                    "michael dobbs (micro bio)" <g05583
  SA7 Blues                            mcoyne@acs.bu.edu (Michael Coyne)  
  Re:  G-Limiter in Hornet             knutson@cactus.org (Jim Knutson)   

------------------------------------------------------------
From: Midn Peter Vincent Brahan <m970573@pratt.NADN.NAVY.MIL>
Subject: 

How do you get the mouse to work?  Also, the ACMI isn't working for me 
either.

--PETE

-------------------------------

From: JOHANSSON@gemini.ldc.lu.se
Subject: Update to 3.03 or not ???


Hello all Falconers,

I've got the Falcon 3.03 update but I dont know if I should update or
not, I read about lots of problems in the c.s.i.g.f group. I have F3/OFT
and MIG-29 installed.

Should I stick with the 3.02.1 version or should i go 3.03 ? Whats the
3.03 update supposed to fix ?


Stay Tuned...

------------------------------------------------------------------------
 * Christer Johansson - HTH - * InterNet : johansson@gemini.ldc.lu.se * 
------------------------------------------------------------------------



-------------------------------

From: "michael dobbs (micro bio)" <g055837@labsun1.med.uottawa.ca>
Subject: MCU patch trouble

I downloaed the MCU patch file the other day and tried to get it to work
on my F3Mapper utility (think it's ver. 4.1). The patch failed. Anyone
know why? 

BTW, are there any 3.03 update for F3v42, F3Chat, FlaconR ?


Mike.




-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: SA7 Blues

Red Flag.
Practicing some close air support flying F/A 18. Cannot seem to avoid being 
shot down by SA7 squads.  Tried coming in at Mach1.2 1000ft agl.  Detected 
multiple 4 or 5 SA-7 launches on first pass over target area.  Pulled into a
climb, trying to exceed SA7 altitude limit.  SA7 still caught me at over 20k ft
Does this make sense?  Are SA7's so good that they can take out a fighter on its first low level pass at over 700 knots and even follow it uo through 20,000ft
before destroying it?

-Michael

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re:  G-Limiter in Hornet

> Could someone explain the G-limiter function. I thought I understood it, 
> but... I thought that it limited you to 7.5 G when engaged, but on many
> occassions I have pulled far more that 7.5 G (once it spiked up to 13.1). 
> Just exactly when does it limit you?

I think I remember reading or hearing somewhere that a G or AOA limiter
tries really hard not to let you exceed their limits, but that you can
exceed their capabilities to compensate in certain flight conditions.
This was on the real thing of course.  I don't know if SH intentionally
models this or if the limiters have the same problems because it's a 
fundamental problem of any limiter.

> Sandman

Hmm.  I think Robin Kim may want to meet you at 20K' and 20 paces for
this.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------


[[ End of digest  Volume 5 : Issue 53 ]]

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Falcon3 Digest Volume 5 : Issue 52
               Thu Jan 27 08:07:39 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
                                       markf@adcmail.atlas.com (Mark Ferri
  Re: F4.0                             mcoyne@acs.bu.edu (Michael Coyne)  
  Debug mode                           jstewart@cs.nps.navy.mil (Jeffrey S
  Re: your mail                        Kris Ong <krismon@quack.kfu.com>   
  Re: Hi Speed Carrier Landings        slb512@trainserv.fastc.wpafb.af.mil
  Re: Flaps, gear, brakes              slb512@trainserv.fastc.wpafb.af.mil
  Re: how F3 compares to FOTI and F A  slb512@trainserv.fastc.wpafb.af.mil
  Re: EEGS gunsight                    slb512@trainserv.fastc.wpafb.af.mil
  Re; F-16 Gunsight, Waypoints         slb512@trainserv.fastc.wpafb.af.mil
  Falcon 3.03 Bug?                     glenn976@aol.com                   
  Re: Hornet in France                 bonnet@cr2a.fr (Christophe Bonnet) 
  Re: Hornet in Europe????             mounie@jura.enet.dec.com           

------------------------------------------------------------
From: markf@adcmail.atlas.com (Mark Ferris)
Subject: 


What's the current version of Falcon?  I just downloaded from
a local BBS two (rather large) files that upgrade me to 3.02.
Is this the latest or should I be looking for more files?

If 3.02 is not the latest, is there a bug list for this version
so I can decide if I need to upgrade?

By the way, I don't have OFT or Mig-29 or any other addons that I
don't know about.  Does that make any difference as to what version
of the Falcon engine I want?


-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: Re: F4.0

Rob (opus@ihlpf.att.com) writes:

:Tom "KC" Basham writes:
:
:>FTR, I'd be completely happy with F4 if

[STUFF DELETED]

:>gave more strategic info (ie, where are those buffs you are supposed to
:>escort?), gave you timed mission planning (what we were just
:>discussing) and added all that real-time info (like missile TOF, etc)
:>to the cockpit,
:>fixed the view angle problem with padlock,

DITTO, Also: real AWACS support, communications with other 
friendlies, and more tactical goodies.

:And added wings to the view so you'd have more visual cues.  And turn off
:the ability to spot SAMS heading toward you from 2,000,000 miles away
:(okay, so I'm exaggerating a little bit).

NO, (wrt missiles) I totally disagree.  This would be acceptable to 
me only if F4 is a virtual reality sim where I'm using technology 
that enables me to see whatever exists in the direction I'm 
looking.  Unfortunately, in F3 I can only really deal with missiles 
in the Padlock view.  Since switching in and out of this is a costly 
manual task (i.e., the unrealistic, tedious, and performance 
degrading task of having to manually switch views via keyboard 
thrustmaster or whatever), the unrealism of long range visual 
missile sightings is a balancing benefit.

:>allowed us to print flight plans and rosters, and a few similar items.

YES

:All this would be very nice, but by the time it comes out I think it
:will NEED improved graphics just to survive.  Broader appeal = more sales.

Perhaps true

:>I can live with the graphics we've got (and I actually prefer them to
:>the smeared bitmaps of SC and others).
:
:You have got to be kidding me!  Forget the ground graphics for a moment;
:you actually prefer F3's plane renderings to Strike Commander's?  BTW,
:"bitmap" usually refers to one of several fixed views of an object (like
:Wing Commander or SWOTL), and is not normally associated with gouraud
:shaded texture mapped objects (like Strike Commander).  Anyway, just
:take a look at the "1942: The Pacific Air War" demo if you want to see
:the new state of the art (I can uuto this to you if you want, Tom).

I totally agree with Tom.  I tried SC (first rendition) and found 
that while the graphics were pretty (e.g., cities) they lacked a 
certain crispness.  Moreover, I used max everything on the strike 
commander set-up and while framerate was still impressive on one of 
my machines (the other was totally unplayable) the enemy aircraft 
seemed to be out of scale at dogfighting distances (a potentially 
biased observation as referenced to f3 1x) and sort of materialised 
from no where.

I wouldn't trade graphics engines with strike commander.  However, I 
would like to see the improved detail, gouraud shading, and other 
features if SH could properly implement them.

-- Michael
-- mcoyne@acs.bu.edu

-------------------------------

From: jstewart@cs.nps.navy.mil (Jeffrey Stewart)
Subject: Debug mode

A few issues back, someone mentioned how to find frame rate in debug mode.
Which number is it? If this info is in the manual, please forgive my laziness.
I'm working toward a paperless life. Thanks.

Jeff

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: your mail

| 
| 
| What's the current version of Falcon?  I just downloaded from
| a local BBS two (rather large) files that upgrade me to 3.02.
| Is this the latest or should I be looking for more files?
| 
| If 3.02 is not the latest, is there a bug list for this version
| so I can decide if I need to upgrade?
| 
| By the way, I don't have OFT or Mig-29 or any other addons that I
| don't know about.  Does that make any difference as to what version
| of the Falcon engine I want?
| 

The latest is 3.03

it goes like this..
3.0D or E -->
3.01 F3 with OFT.
3.01.1 F3 with OFT + oft patch(equal to 3.0e)
3.02 F3 with MiG-29 (with or without OFT)
3.02.1 bugfix for 3.02
3.03 F3 with Hornet (with or without MiG-29)

Kris.
- -- 
krismon@quack.kfu.com              I get by with little help from my     
kongo@hip-hop.sbay.org             friends.
Prodigy: GRTV13B                                  --Lennon/McCartney
                                   (don't we all wish that's true.) 

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Hi Speed Carrier Landings

> I ended up coming way too fast.  I hit the deck at about 220, but fortunately 
> I had the perfect approach, touching down soft but fast at a very slight 
> angle.
>
> Somehow, the arrestor cables stopped the plane.  Interestingly, the warning
> lights all lit up like a x-mas tree but the plane was not destroyed.  Had to
> end mission though because I couldn't taxi off to the side without an engine.
> 
> Will the cables really stop a plane coming in that fast?  Maybe it was because
> I caught more than one (impossible??) ?

I don't know for sure, but I would suspect so. I know guys that have taken the 
approach end engagement (ie the wire <g>) at USAF bases with hard over rudders 
in the F-4 at 200+ KCAS.

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Flaps, gear, brakes

> From: J.Hoppenbrouwers@kub.nl (JeroenHoppenbrouwers)
> Subject: Flaps, gear, brakes
>
> As I understand it, the air brakes are just high-drag devices that cause
> loss of air speed given the same thrust, but only influence attitude
> and altitude indirectly (by loosing speed, you might drop in altitude,
> and at low speeds you might drop your nose). True?

The part above about losing speed is true of all aircraft, and is the primary 
purpose for speed-brakes in the first place. Wrt to trim transients (ie the 
nose pitching up/down and/or loss/gain of altitude), that depends on the 
aircraft and the flight control system (FCS). In modern day fighters, the FCS 
is designed to compensate for any trim changes due to speedbrake actuation so 
the pilot won't usually see it. In older aircraft like the F-86, F-100, even 
the F-4, you would see a pitch change with speedbrake deflection. How much and 
in what direction depends on where they are located on the aircraft.

> The flaps, however, are not intended as drag devices although that's their
> primary side-effect. What they do is "artificially increase the AoA of the
> plane without the nose rising". You can fly level at lower speeds with just
> about the same AoA as at much higher speeds, at the expense of needing
> far more thrust. Right?

In some cases, the flaps are intended as drag devices as well as lift 
enhancers, but your first statement is true for the most part. (There's always 
an exception and some a**hole to point it out to you huh? <G>) I guess you 
could look at flap deflections as "artificially increasing the AOA of the 
aircraft", but the way the aerodynamics community looks at it is as increasing 
the area as well as camber of the wing. More surface area means more lift and 
more camber means faster airflow over the top of the wing, which means less 
pressure on the top of the wing, which means more lift. There are essentially 2 
things that determine your 1-g stall speed for a given weight. One is how big 
the wing is (area wise), the bigger the wing the slower you can go. The other 
is how much lift the wing produces at a specific AOA. The more lift you can 
produce at a lower AOA the slower you can go, because you are just that much 
farther away from the AOA for stall. Lowering the flaps gives you both of these 
and that's why the 1g stall speed is slower with flaps down than flaps up an 
added benefit is also a lower AOA for approach so you can see over the nose. 
Note too that the same above about trim transients wrt speedbrakes applies here
also.

> The gear should function as a less effective air brake, I presume.

Basically yea, the same also goes here wrt trim transients.
 
> Then you line up roughly and below 250KTS you can drop your gear. As
> you get nearer, you can add in flaps (only 1 position in F3, alas) and
> with dropping speed you increase your AoA and touch down etc.

That flap thing in F3 is bogus. Flaps are automatically controlled by the FCS. 
Pilot only messes with them if there is a problem.

> Now, is the gear usually put out BEFORE or AFTER adding (some) flaps?

You should automatically get the correct flap settings in F3 with gear handle 
actuation. SH messed this up. In the F-4, you always did gear first then flaps. 
So on takeoff you raised the gear then the flaps, and for landing you lowered 
the gear then the flaps. In the T-38, takeoff was the same, but for landing you 
lowered the flaps and then the gear.

> In FS5, you can immediately feel the drag of the gear because the nose sinks
> and speed drops, but in Falcon this is far less visible.

That's how it should be. You won't see a pitch transient but you will notice 
some speed loss.

> No matter what I do with the stick, attitude jumps and if I manage to
> keep that stable, vertical speed will get a thump. Is this normal or
> do my flying skills stink?

Yea that's normal, especially on an airplane with a simple FCS. You just have 
to get into the habit of knowing where the nose is gonna go and what you speed 
is gonna do when you raise/lower flaps so you automatically know what to do to 
with the stick and throttle to keep your nice approach going.

> Anyway, what is the usual "look and feel" of a normal Viper approach
> and how do you control especially the flaps?

I just put the flaps down in F3 whenever I get to it. Sometimes I don't even 
bother.

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: how F3 compares to FOTI and F AT

> From: Heinz-Bernd Eggenstein (LS2) <eggenste@chomsky.informatik.uni-dortmund.de
> Subject: Re: how F3 compares to FOTI and F AT
>
> Thanks for the info on F16 gunsights. I'm very surprised that
> this thing in F3.0 is "for real", because I can't make much use of
> it, and I'm always having a hard time when it comes to using the
> vulcan. But may be I need more practice.

I don't really use the funnel part much. Just to get a hack at what the range 
is because it's so messed up. The point where the bullets first show in your 
view is messed up. They seem to emminate from the center point of the HUD when 
they should be coming from the Gun Cross at the top of the HUD. I bascially 
just use the center point to fix my lead and the funnel for a hack on the range 
and then make small bursts and watch where the tracers go so I can make 
adjustments. If they'd program the EEGS right I'm sure everyone would be very 
pleased with there gunnery skills. :)

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: EEGS gunsight

> From: Andrew.Stevens@comlab.oxford.ac.uk
> Subject: EEGS gunsight
>
> Presumably this means the real EEGS is some kind of hybrid
> historical/predictor sight.  E.g. when you get a good radar lock it
> adjusts the funnel into a kind of predictive sight, but otherwise acts
> as a historical sight showing bullet flight.  

Basically yes. the fire control algorithm uses a Kalman filter I believe to do 
the prediction part.

> I guess the problem with
> the F3 version is that it is (a) probably a little flaky in
> implementation (those ripples you get when you're flying
> straight-and-level always struck me as a bit suspicious) and (b) purely
> historical and so doesn't get more helpful once you have
> position/velocity info from a radar lock.

That's my basic assessment as well.

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re; F-16 Gunsight, Waypoints

> From: bash@intgp1.att.com
> Subject: F-16 Gunsight, Waypoints
>
> I thought Tweety told us the F-14 *did* use EEGS (or something
> similar). I'll have to ask him again.

It may be something similar, although I bet its just an LCOS, but Greg would 
know better than me.

> No, he means waypoints with time of arrival attributes. 8-)

Smarta**, that's what I said. :)

> FTR, I'd be completely happy with F4 if
> it used THE SAME graphics as F3, but cleaned up the flight models,
> fixed all the campaign bugs, eliminated the randomness problems,
> made wingmen smarter, made the cockpit systems operate as a specifc
> F-16 version and not a hodge-podge of every F-16 ever built, gave
> more strategic info (ie, where are those buffs you are supposed to
> escort?), gave you timed mission planning (what we were just
> discussing) and added all that real-time info (like missile TOF, etc)
> to the cockpit, fixed the view angle problem with padlock, allowed
> us to print flight plans and rosters, and a few similar items. 

I agree.

	- Stuart

================================================================================
E-Mail: slb512%server3@fastc-issu.wpafb.af.mil
 	slb512@trainserv.fastc.wpafb.af.mil
Please send E-mail messages to both addresses or I may not see them for days. :)
================================================================================

-------------------------------

From: glenn976@aol.com
Subject: Falcon 3.03 Bug?

Just a question to you all.... When playing Falcon and in Red Flag I have
encountered 
the following problem: 
   When setting up a mission that has F/A-18's in it, I am unable to assign
them any
weapons. As a result, they get whipped out by the opposition with out being
able to fire
even a single shot in their defense. 

(Note: I do not have HORNET, only the 3.03 update. And I have not tried to
see if this
happens in MIG.)

   Is this only happening to me or are others experiencing it also? I'd hate
to think that 
I'm the only one who is accidentally sending Hornets to certain doom against
those 
pesky MiG's......
 
Glenn 'Enforcer' Howell

glenn976@denver.relay.ucm.org
ghowell@nyx.cs.du.edu
70711,1370 - CI$

-------------------------------

From: bonnet@cr2a.fr (Christophe Bonnet)
Subject: Re: Hornet in France

>From: gsobala@tube.demon.co.uk (George Sobala)
>Subject: Hornet in Europe????
>
>Has anyone heard of a projected release date from SH?

I have heard some rumors about Hornet release in France (I don't know if
this apply also to others European countries ???).
The French distributor (Ubi Soft) DO NOT PLAN to release SH'HORNET in
France, due to the new Bosnia theater. They think that this war is too much
questionable in Europe to be played in a game. So I'm afraid that we will
have to rely on overseas distribution to play it...

Christophe "Rafale" Bonnet


-------------------------------

From: mounie@jura.enet.dec.com
Subject: Re: Hornet in Europe????

Hello All,

	My fisrt posting in this list, quite sometime after I started to
	enjoy it. 

	Concerning Hornet in Europe, I called today my preferred shop and
	they told me that they will get 2 (yes only two !) boxes tomorrow.
	That's make one left 8^)

	BTW, this shop is in Switzerland. So Hornet is landing in Europe.
	As the Swiss Army managed to buy some F/A-18 last year, sure SH
	should sell quite well here. 

	It's going to be a long and wet week-end...plouf, re-plouf...keep
        missing this damn boat !

	Thierry

-------------------------------


[[ End of digest  Volume 5 : Issue 52 ]]

From devnull@onion.rain.com Sun Jan 30 06:01:41 1994
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Falcon3 Digest Volume 5 : Issue 54
               Sat Jan 29 12:13:24 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re:  Altitude                        knutson@cactus.org (Jim Knutson)   
  Re:  Flaps, gear, brakes             knutson@cactus.org (Jim Knutson)   
  Re: Hi Speed Carrier Landings        knutson@cactus.org (Jim Knutson)   
  Where is Hornet?                     nwestfal@iris.csci.csusb.edu (Neal 
  Re: Update to 3.03 or not ???        cisko@d0tokensun.fnal.gov (Greg Cis
  Re: Update to 3.03 or not ???        Kris Ong <krismon@quack.kfu.com>   
  The BIG grephics debate...           cisko@d0tokensun.fnal.gov (Greg Cis

------------------------------------------------------------
From: knutson@cactus.org (Jim Knutson)
Subject: Re:  Altitude

> that departed from controlled flight.  The ground controller called
> "Altitude" at 1500', and the a/c pulled out at about 90' above a golf
> course.  Neat footage!  I was puzzled, though, as I thought that the F/A-18 had
> a zero-zero ejection seat....

It does have a 0-0 seat.  However, that 0-0 is very important.  It
means that the seat can generate enough vertical velocity for a long
enough duration when you (in the plane) have 0 velocity.  If you have a
subtantially negative vertical velocity, then the seat needs more
altitude as it can't compensate for the velocity/time altitude loss.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re:  Flaps, gear, brakes

> I wonder a bit what the exact effects are (in reality) of throwing out
> the boards, adding a notch of flaps and putting down the gear etc.

At 600 kts you probably won't get your gear or flaps down. :-)

> As I understand it, the air brakes are just high-drag devices that cause
> loss of air speed given the same thrust, but only influence attitude
> and altitude indirectly (by loosing speed, you might drop in altitude,
> and at low speeds you might drop your nose). True?

Depends on the plane.  The f-16 has split air brake paddles in the
tail.  The Mig-21, F-15, F-18 have big barn doors either above or below
the fuselage.  Other planes have boards that extend sideways from the
fuselage midsection.  I would expect an attitude change from air brakes
that use barn doors above or below the fuselage.  I don't know how much
though.  I'll let you know the next time I'm up in a Mig-21. :-)

> The flaps, however, are not intended as drag devices although that's their
> primary side-effect. What they do is "artificially increase the AoA of the
> plane without the nose rising". You can fly level at lower speeds with just
> about the same AoA as at much higher speeds, at the expense of needing
> far more thrust. Right?

Flaps are many things.  They usually are applied in degrees or notches.
The first notch or two is usally used to increase lift at low speeds and
to lower the stall speed.  The last notch or two is basically to increase
drag.  

> The gear should function as a less effective air brake, I presume.

Gear is meant to function as the cushion between you and mother earth
and give you some control while that bucket is earth bound.  They are
not mean to function as an air brake though they do add drag.  In fact
there are speed limitations with the gear down (Vle) and flaps are
usually blown up (retracted) automatically past a certain speed if you
don't retract them yourself.

> Now, how do these things kick in as you approach a base to land?
> First you bleed off speed by taking down the throttle and waiting, flying
> approximately level. If this doesn't help enough, you add in brakes.
> Then you line up roughly and below 250KTS you can drop your gear. As
> you get nearer, you can add in flaps (only 1 position in F3, alas) and
> with dropping speed you increase your AoA and touch down etc.
> 
> Now, is the gear usually put out BEFORE or AFTER adding (some) flaps?

Typically, you won't drop gear 'til on base or final.  Flaps come into
play on downwind (1st notch downwind, 2nd on base, 3rd on final).  However,
I supposed it depends on how long it takes to get your gear down.  I saw
a B-17 drop its gear on downwind.  Don't know if it was because it takes
forever to crank them puppies down or they like the extra time to verify
gear down in a 50 yr old plane.

> In FS5, you can immediately feel the drag of the gear because the nose sinks
> and speed drops, but in Falcon this is far less visible. Flaps seem
> to function as a brake, more or less. And F3 flaps aren't that controllable:
> it's all or nothing. Even in FS5 I often hate dropping flaps by one notch

In the F-16, the flaps/slats are automatic.  SH put a flaps control
in F3 because they thought too many people would complain that there
wasn't one.  It's quite possible that it's really automatic control
and all the flaps switch does is doggle the dash light to give you a
warm fuzzy. :-)

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: knutson@cactus.org (Jim Knutson)
Subject: Re: Hi Speed Carrier Landings

> > Will the cables really stop a plane coming in that fast?  Maybe it was
> > because I caught more than one (impossible??) ?
> 
> I don't know for sure, but I would suspect so. I know guys that have taken
> the approach end engagement (ie the wire <g>) at USAF bases with hard over
> rudders in the F-4 at 200+ KCAS.

True, but then again, they didn't stop quite as fast (i.e. short as distance)
either.

Jim Knutson                                                | |
knutson@cactus.org                                      --=oOo=--
cs.utexas.edu!peyote!knutson                               +
                                                        Check Six!

-------------------------------

From: nwestfal@iris.csci.csusb.edu (Neal Westfall)
Subject: Where is Hornet?

I see lots of people have F/A-18 Hornet add-on for Falcon.
One question: where is it??? I have been to all the software stores
around here, and no-one has it, and they act like they don't know
anything about it.  I found the 3.03 patch with disks 1 and 2 of
Hornet, but where can I get Hornet?
 
Thanks..
Neal Westfall
nwestfal@silicon.csci.csusb.edu



-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Update to 3.03 or not ???

> From: JOHANSSON@gemini.ldc.lu.se
> Subject: Update to 3.03 or not ???
> 
> 
> Hello all Falconers,
> 
> I've got the Falcon 3.03 update but I dont know if I should update or
> not, I read about lots of problems in the c.s.i.g.f group. I have F3/OFT
> and MIG-29 installed.
> 
> Should I stick with the 3.02.1 version or should i go 3.03 ? Whats the
> 3.03 update supposed to fix ?

I would strongly reccomend updating to 3.03. That said.... There is ONLY
one reason I can think of to stick with 3.02.1. And that is the reason
Jim  Knutson gives. He has said that he is sticking with the older version,
for comms compatability with that program that allows lightning fast sync
times during H2H. (f2v42.zip is the file, I think) Otherwise go to 3.03.


> 
> 
> Stay Tuned...

Certainly.


Jaguar

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: Update to 3.03 or not ???

| I would strongly reccomend updating to 3.03. That said.... There is ONLY
| one reason I can think of to stick with 3.02.1. And that is the reason
| Jim  Knutson gives. He has said that he is sticking with the older version,
| for comms compatability with that program that allows lightning fast sync
| times during H2H. (f2v42.zip is the file, I think) Otherwise go to 3.03.

The lightning fast sync is now available for 3.03 in the simpak.??? archive
by ken richardson, one TSR for all three planes. 

So Upgrade.

Kris.

- -- 
krismon@quack.kfu.com       The wrong way always seems more reasonable. 
kongo@hh.sbay.org                         -- George Moore
Prodigy: GRTV13B                                  

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: The BIG grephics debate...


Tom KC Basham stated that he would be happy with Falcon4, if it used
falcon3 graphics. Then there was dis-belief, then agreement. I have
spent many, many hours flying SC. I use max detail, and I have a machine
that does 41.6 fps in 3dbench. While that isn't the best numbers for 
a DX2 66mhz. It isn't all that bad either :) Yes the views of the other
jets are stunning... The ground is VERY detailed. With the new DIGITAL 
FX from SC's addon disk, SC is pretty stunning. This stunningness comes
at a cost. In most cases I cannot have a decent dogfight (guns only :)
without VERY noticable pauses in the action. For WHATEVER reason, it is
bogus. If falcon goes to that type of graphics at the cost of framerate,
I'll be disapointed. BIG TIME! I do think the graphics should be better
with the next generation FALCON. I'm not really sure that throwing bit-
maps all over the place is the way to go though.  I also have another well 
know bit-mapped flight sim. FS5 to be exact. I see slight pauses even 
during normal flight! (OH YES! GIVE ME THAT!!! I don't think so.) THen 
there are more pauses as more scenery is loaded. In principal I agree
with Tom.

Greg Cisko

BTW, don't get me wrong.  I am VERY satisfied with SC. I am just dissapointed
with the lack of glassy smoothness tha falcon has. And yes, yes, yes... Falcon
has noticable pauses too... But these were never bad enough to alter the out-
come of any furball I've been involved in. 

-------------------------------


[[ End of digest  Volume 5 : Issue 54 ]]

From devnull@onion.rain.com Wed Feb  2 07:37:01 1994
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Falcon3 Digest Volume 5 : Issue 55
               Tue Feb  1 07:04:13 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Scanned-in pilot picture?            JIMMY@v8.LJ.SD.RAY.COM             
  Re: Scanned-in pilot picture?        Kris Ong <krismon@quack.kfu.com>   
  New MiGs                             gsobala@tube.demon.co.uk (George So
  Something strange                    Jonathan David Wade <jdw3@cec.wustl
  SH Roundtable on AOL                 tsheehy@ccmailpc.ctron.com         

------------------------------------------------------------
From: JIMMY@v8.LJ.SD.RAY.COM
Subject: Scanned-in pilot picture?

Not that this is really relevant to the simulation, but it might enhance
the game play/ fun factor if we could replace the pilot pictures by
scanned-in pictures.  I saw pilot.bif pilot.bim or such in my falcon directory.
Are these the files that contain the pictures?  What's the format?

I guess this is a question for SH people?
--Jimmy Chan


-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: Scanned-in pilot picture?

| 
| Not that this is really relevant to the simulation, but it might enhance
| the game play/ fun factor if we could replace the pilot pictures by
| scanned-in pictures.  I saw pilot.bif pilot.bim or such in my falcon directory.
| Are these the files that contain the pictures?  What's the format?
| 
| I guess this is a question for SH people?
| --Jimmy Chan
| 

I remember these from the 3.01.1, where we'd use falconer to change the
stats and picures of the people on our squadron to members of the list..
never caught on though..

Kris.

- -- 
krismon@quack.kfu.com       The wrong way always seems more reasonable. 
kongo@hh.sbay.org                         -- George Moore
Prodigy: GRTV13B                                  

-------------------------------

From: gsobala@tube.demon.co.uk (George Sobala)
Subject: New MiGs

29th pilots may find the following, culled from rec.aviation.military, 
of interest.

My comment: if the R73 is so damned hot, why do I usually miss? Mig-29 
missiles seem much less effective than Sidewinders / AMRAAMs.

 > Ethan,
 >         please forward the following message to Jack-Lee
 > Gibbons and Phalcon regarding the MiG-29's missiles.
 > ---------------------------------------------------------------
 > I read Phalcon's MiG-29 missile question and Jack-Lee's
 > reply.  Perhaps the following info will be of help:
 > In the _Wings of the Red Star_ episode "The Last
 > Generation", there are three chunks of footage showing MiG-
 > 29 missile firing.  In the first two chunks, the MiG-29 fires
 > an R-27 followed by three R-73s.  In the final chunk, what is
 > advertized as a MiG-29M (MiG-33) is shown launching an R-
 > 77.  The R-77 launch is notable in that this missile drops
 > clear before motor ignition, where the R-27 and R-73 fly off
 > their rails.
 > Jack-Lee, your descriptions of the MiG-29's missiles were a
 > bit confusing and a little inaccurate.  This might help:
 > R-27R -
 >         This is a SARH missile which is launched from the
 > APU-470 pylon rail.  It is roughly equivalent to the AIM-7M
 > in range, lethality and shootdown capability; however, it is
 > probably signifacntly more maneuverable than the Sparrow
 > and bleeds less energy during maneuvers, due to its high-
 > aspect, inverse-taper control surfaces.  The MiG-29 normally
 > carries one of these missiles on each inboard wing pylon for
 > BVR capability.
 > R-27T -
 >         This is an IR version of the R-27R.  It can be fired
 > with an IR lock, like a Sidewinder, or in an inertial
 > strapdown mode, like an AMRAAM.  It is probably as
 > maneuverable as an AIM-9M, has substantially greater
 > range, and has a larger warhead.  Not much has been written
 > about the R-27T seeker head, but it is generally accepted to
 > have all-aspect capabilities at least as good as the AIM-9M's.
 > The MiG-29 may carry the R-27T on its inboard wing pylons,
 > but is not often seen with this missile, as it takes the space
 > of the R-27R and decreases BVR capability.
 > R-60MK -
 >         The R-60 is an IRM which does not have a western
 > counterpart.  It is a very short range dogfight or self-defense
 > missile.  The R-60M was introduced around 1980 and is
 > often credited with all-aspect capability, though there is
 > some disagreement about this in unclassified sources.  The
 > R-60MK version was introduced with the MiG-29, and is
 > compatible with the MiG's helmet-mounted sight.  Early and
 > export MiG-29s would carry four R-60MKs, fired off of APU-
 > 60I launch rails mounted on the outer two pylons under
 > each wing.
 > R-73 -
 >         This is the world's finest IRM.  It is superior in
 > maneuverability and seeker capability to the AIM-9M, and
 > is probably at least as good in range and lethality.  The R-
 > 73A RMD-1 may be fired up to 45 degrees off boresight,
 > while the R-73A RMD-2 may be fired up to 60 degrees off
 > boresight.  An export variant, the R-73E, is also available,
 > but its capabilities are unclear at this time.  The R-73A is the
 > primary short range weapon of the MiG-29.  Four are
 > normally carried; mounted on APU-73-1D launch rails on the
 > outer two pylons  under each wing.
 > R-77 -
 >         This is a SARH with terminal active RH, similar to the
 > AMRAAM in concept but not in performance.  The R-77 is
 > undoubtedly more maneuverable than the AMRAAM, and
 > probably carries a larger warhead.  On the other hand, the R-
 > 77 is probably inferior in straight-line range.  To date, the R-
 > 77 have only been seen mounted on advanced CIS aircraft,
 > the MiG-33, Su-35, and MiG-31M.  It is rumored that the
 > MiG-29K and MiG-29S may also carry this missile, but I
 > personally doubt it.  The MiG-33 (MiG-29M) can carry up to
 > eight of these missiles, four on AKU-170 rails mounted
 > under each wing.  (Unlike the MiG-29, the MiG-33 has eight
 > wing pylons, each apparently wired for RHMs)
 > I hope this clears up some of the confusion.
 > 
 > 

- -- 
George Sobala

-------------------------------

From: Jonathan David Wade <jdw3@cec.wustl.edu>
Subject: Something strange

	I was playing IA in Falcon 3.03 while watching Mizzou crush
Kansas, and well my game went as well as Mizzou's and it lasted for about
2 hours and I finally died taking a IR SAM up my tailpipe.  Anyway what
happened when I finished was a little strange.  Falcon went to the blue
screen where it tells me what I killed, etc., but it never did that.  It
stayed on the blue screen  and my printer started to print these blocks. 
There were four blocks on a line, they were connected to each other, these
blocks were about 1x1 in., it printed 2 rows of these blocks every couple
inches.  I thought that this might stop, but I gave up after it printed 10
pages and started yet another.  I couldn't get off the blue screen and
ctrl-alt-del would not work so I shut the machine off.  I was flying the
complex flight model, vs. ace pilots, HFR, no SAMs.  I advanced to the
next level twice.  I have a 486dx33 with 8 meg.  I run Falcon from a boot
disk. This is the second time this has happened to me.  The first time was
only a couple days ago, but I didn't have my printer on.  The game
functions normally at all other times.  Just the two times when I would
have had at least 50, probably closer to 80 for the second time, kills.  Does
anyone know what the problem is?  I really would have liked to see me score
and the number of planes I shot down.

					Jon Wade



-------------------------------

From: tsheehy@ccmailpc.ctron.com
Subject: SH Roundtable on AOL


FYI:

The SH rep from America Online will be having an on-line conference tonight 
(Tuesday, February 1st) in the SH area conference room at 7 PM Pacific Time.  I 
am planning on attending, and will post anything of interest.  If you have 
specific questions and can't attend, let me know.  

tsheehy@ctron.com


-------------------------------


[[ End of digest  Volume 5 : Issue 55 ]]

From devnull@onion.rain.com Thu Feb  3 15:00:06 1994
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Falcon3 Digest Volume 5 : Issue 56
               Wed Feb  2 20:16:36 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Wing man won't go home.              cjohnson@lisa.sedd.trw.com (Clarenc
  Re: Wing man won't go home           MORGAN@WVUGEO.WVNET.EDU            
  Flight Models                        lefebvre@pbush.com (Sting)         
  Re: SH Roundtable on AOL             Kris Ong <krismon@quack.kfu.com>   
  Re: Wing man won't go home.          Jeff Beadles <jeff@neon.rain.com>  
  Hornet's Rudder                      Douglas Hanson <DHANSON@uga.cc.uga.
  KCC utilities                        rogers@sol.instrumental.com (Bob Ro
  Head-to-Head Opponents               Michael_E_LEBRUN@umail.umd.edu (ml8
  Back Issues                          AJONES@EVAX12.ENG.FSU.EDU          
  Flight Stick Advice                  ENG_WWE@LUB001.LAMAR.EDU           

------------------------------------------------------------
From: cjohnson@lisa.sedd.trw.com (Clarence Johnson)
Subject: Wing man won't go home.

Had an interesting experience today.  While flying a S&D mission I lost
my engine and successfully made an emerengcy landing.  I was just sitting
there on the ground when I decided to send my wingman home.  His response
to my command was "Negative.  Maintaining visual contact."  He just 
circled around me.  Was he waiting for me to get rescued?  Finally
a mig-29 came along and destroyed me on the ground!  After that my
wingman flew home.   Why did he ignore my command?


Clarence J.


-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Re: Wing man won't go home

Hi all,


>Had an interesting experience today.  While flying a S&D mission I lost
>my engine and successfully made an emerengcy landing.  I was just sitting
>there on the ground when I decided to send my wingman home.  His response
>to my command was "Negative.  Maintaining visual contact."  He just 
>circled around me.  Was he waiting for me to get rescued?  Finally
>a mig-29 came along and destroyed me on the ground!  After that my
>wingman flew home.   Why did he ignore my command?


>Clarence J.

Wow!  Just when I thought I heard about everything there was to hear
in regards to F3 (add ons not included :) this comes along.  Never
seen it and never heard the "Negative, maintaining visual contact"
message either!  SOunds  like he is refusing to go while maintaining
a visual on you and circling to give the JG Giant a reference point
to come pick you up.  But that is specualtion.  If it is that,
is sounds like a neat feature that I never experienced (usually I just
end mission or eject.)  Now, if I was sitting on the ground after being shot
down, I would certainly look into the option of getting out of the
plane and finding cover or whatever.  To do this you would have to either
end the mission or eject.  In that situation, with your wingie refusing
to leave, maybe that is what SH had in mind--> get out of the plane,
mission over. But as I said, that is pure speculation. :^)

Scott in WV
Morgan@wvugeo.wvnet.edu



-------------------------------

From: lefebvre@pbush.com (Sting)
Subject: Flight Models

Hey all,

	I was wondering what would be the best flight model to use in Falcon 3.0e
to get the best performance that is closest to the "real" thing?   I heard many
bad things about complex and have tried it and I can't understand why you can't 
dive or climb better than what is modelled.  Ofcourse this has probably been
discussed at great lengths.  So out of the other options, what would you suggest.
Or is this a matter of personal preference?  I am not looking for the easy way
just a realistic kind of flight behavior.

	See ya....

	Marc Lefebvre
	lefebvre@pbush.com


-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: SH Roundtable on AOL

| 
| 
| FYI:
| 
| The SH rep from America Online will be having an on-line conference tonight 
| (Tuesday, February 1st) in the SH area conference room at 7 PM Pacific Time.  I 
| am planning on attending, and will post anything of interest.  If you have 
| specific questions and can't attend, let me know.  
| 
| tsheehy@ctron.com
| 
Ya know.. we could do something like this on IRC.. would someone volunteer
to organize it.. I'm sure more people on the list have access to IRC than
AOL. Who can we get? And when is a good time for the WORLD..

Kris.

- -- 
krismon@quack.kfu.com       The wrong way always seems more reasonable. 
kongo@hh.sbay.org                         -- George Moore
Prodigy: GRTV13B                                  

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: Wing man won't go home. 


>... I decided to send my wingman home.  His response
>to my command was "Negative.  Maintaining visual contact."  He just 
>circled around me.  Was he waiting for me to get rescued?  Finally
>a mig-29 came along and destroyed me on the ground!  After that my
>wingman flew home.   Why did he ignore my command?

It sounds like you gave the "kick out" command instead of the return to
base command to me...

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: Douglas Hanson <DHANSON@uga.cc.uga.edu>
Subject: Hornet's Rudder

I've been playing the F/A 18 Hornet add-on to Falcon 3.03 and although the
bracket keys are listed in the Quick Reference Card as the left and right
rudder they don't really turn the plane for me (regardless of speed).  Instead
using the rudders turns the nose about 10 degrees either direction, but when
the rudder is released the nose points back to the original direction.
I found the rudders very useful when trying to line up for a landing in Falcon
and wonder if this is a bug in Hornet or just something peculiar to that
aircraft.  Thanks for the help!

Douglas Hanson
University of Georgia
dhanson@uga.cc.uga.edu




-------------------------------

From: rogers@sol.instrumental.com (Bob Rogers)
Subject: KCC utilities

KCC sells a Falcon utility package, a MiG set, and, I think, a F18 set.

It's not clear from their brochure whether or not the MiG is also usable
for Falcon, of if the F18 one is usable for all three.

If anybody has these and can clarify, I'd appreciate it.

I'd also like to know if the utilities are significantly enhanced from
the shareware ones.

Thanks.


- -- 
Bob Rogers            Internet:  rogers@instrumental.com
Instrumental, Inc.    GEnie:     R.C.ROGERS
Minneapolis, MN       Phone:     612-920-6188

-------------------------------

From: Michael_E_LEBRUN@umail.umd.edu (ml87)
Subject: Head-to-Head Opponents

I am looking for Head-to-Head opponents in the Washington, DC metro area.
I am an experience player and usually fly complex mode with veteran/ace
enemies and regular SAM crews.  I am currently using v3.03 and have all
three aircraft.  My setup follows:

486DX2 50Mhz.
4 meg ram
2400 Baud Modem

If there are any interested individuals, please contact me at
"ml87@umail.umd.edu" or "v-mlebrun@bss2.umd.edu".

Thanks,
Michael Lebrun
Dragon



-------------------------------

From: AJONES@EVAX12.ENG.FSU.EDU
Subject: Back Issues

	Does anybody know where I can find individual back issues of Volume 
4 of this newsletter?  I know there are archives at onion.rain.com, but the 
computer I use for net access only gives me about 850K for online storage, 
and there is no way for me to write directly to the disk drive.  Can 
anybody help me here?  TNX...

[ I've unpacked v4 in /pub/falcon3/maillist/volume004.  -Jeff ]

		AJ

-------------------------------

From: ENG_WWE@LUB001.LAMAR.EDU
Subject: Flight Stick Advice

I just ordered a serial game port for my laptop from SH yesterday.  My problem
is that I have never flown with a flight stick before.  What I am hoping for is
some advice on what is out there, what it does, how it interfaces with Falcon, 
and what I can expect to pay (new or used).  If there is a FAQ out there that
would be fine or feel free to E-mail me (unless there are others out there with
this question and we need to bulk up the Digest a bit:)).

Thank you so very very much!

Warren "Not Larry" Eckstein
eng_wwe@lub001.lamar.edu

-------------------------------


[[ End of digest  Volume 5 : Issue 56 ]]

From devnull@onion.rain.com  Ukn Feb  5 10:50:50 1994
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Falcon3 Digest Volume 5 : Issue 57
               Fri Feb  4 06:28:52 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Flight Modes                         k138836@ee.tut.fi (Korhonen Tommi) 
  Network Play Requirements            "Greg Stelmack" <Greg_Stelmack@mta0
  Laptop joystick                      "Terry Woodhouse" <Terry_Woodhouse@
  Re: Hornet's Rudder,Flight Models,W  cisko@d0tokensun.fnal.gov (Greg Cis
  Re: Network Play Requirements        Jeff Beadles <jeff@neon.rain.com>  
  Re: Hornet Rudders                   slb512@trainserv.fastc.wpafb.af.mil
  Looking for Modem Opponents          Douglas Hanson <DHANSON@uga.cc.uga.
  A totally new experience             Michael_E_LEBRUN@umail.umd.edu (ml8
  Re: SH Roundtable on AOL/IRC         Joerg Stenger <stenger@zeus.uni-dui
  Re: Looking for Modem Opponents      Kris Ong <krismon@quack.kfu.com>   
  Re: Hornet rudders                   gsobala@tube.demon.co.uk (George So
  F18 Patch?                           ejones@yamato.tardis7.sai.com (Edwa

------------------------------------------------------------
From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: Flight Modes

I'd like to add my share to the HiFi vs. Complex competition.

For me the main item to choose a flight model or another is the 
feel of the airplane. I know it would be nice if you had the exact
characteristics of the falcon, or which ever plane you are flying, but
for me it is not so important whether the thing accelerates 0-500
in fifteen or twenty seconds. The feel of the plane is what matters
the most. How does the plane slip, or how easily it rolls etc.
Of course the characteristics should match so that you HAD to take 
care of energy management etc. You all know how much can a program
affect the feel of your stick, for example, even if nothing physically 
changes.
The feeling is the main reason I go for HiFi. I know anomalities 
like the rolling inertia not damped enough, but I can live with that.
In other planes I use "realistic", because it seems to have the best 
of the both worlds: the feeling and the specs (? Are they even close?)

That's what I think about this. You hardly get so much realism on a PC platform
that one could have it all...

(I think that the ULTIMATE improvement would be the VR goggles!! That would
give the game (umm... sim) some boost! Like now your field of vision
is so limited... It's either the cockpit or the hud plus some sky...)

Happy huntings.

T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
Subject: Network Play Requirements

I have heard this question asked before but never heard a clear, definitive
answer, so now that I'm ready to set up network play I'll ask again:

What is the minimum hardware / software requirements to get network play
up and going? I understand that an IPX-based network is required, and that
most network cards come with IPX.COM for that card. Is that all I need, or
is additional network software (such as NetWare Lite) needed to get things
going?

-- Greg Stelmack (Greg_Stelmack@mta03.sbi.com)
-- Salomon Applications Developer, BTO Tampa
-- (813) 558-6189




-------------------------------

From: "Terry Woodhouse" <Terry_Woodhouse@iegate.mitre.org>
Subject: Laptop joystick

                      Laptop joystick
In Digest V5 : I56 Warren Eckstein writes:

I, too, recently bought a parallel game port adapter for my laptop which
seems to work fairly well.  However, I don't like to carry a joystick on
travel that is almost as big as my laptop.  Does anyone have any suggestions
on what _small_ joysticks are available?  Mail order catalogs have been
little to no help at all.  
BTW, my (really old) CH joystick only has 7 or 8 of the 15 pins showing in
the D-connector and will NOT work with the gameport adapter, but my flight
yoke which has all 15 pins will.

Thanx...
Terry Woodhouse
tjw@mitre.org





-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Hornet's Rudder,Flight Models,Wing man won't go home

> From: cjohnson@lisa.sedd.trw.com (Clarence Johnson)
> Subject: Wing man won't go home.
> 
> Had an interesting experience today.  While flying a S&D mission I lost
> my engine and successfully made an emerengcy landing.  I was just sitting
> there on the ground when I decided to send my wingman home.  His response
> to my command was "Negative.  Maintaining visual contact."  He just 

You *MIGHT* have had more success sending your wing home, if you did it
before you landed. Then he would not be obligated to stay there & watch 
over you. Just a thought...
 
> From: lefebvre@pbush.com (Sting)
> Subject: Flight Models

> 	I was wondering what would be the best flight model to use in Falcon 3.0e
> to get the best performance that is closest to the "real" thing?   I heard many
> bad things about complex and have tried it and I can't understand why you can't 
> dive or climb better than what is modelled.  Ofcourse this has probably been

You actually want to be able to climb *BETTER* than what is modeled
in COMPLEX??? WOW! Yes... THis has been discussed somewhat :))) I think
the consensus, is that neither COMPLEX or HiFi model everything 
correctly. Both have problems. There are good arguements PRO & CON
for both flight models. I think it is as you suggest below. A matter
of personal preferance. Or as someone once said, "different strokes
for different folks".

> discussed at great lengths.  So out of the other options, what would you suggest.
> Or is this a matter of personal preference?  


> From: Douglas Hanson <DHANSON@uga.cc.uga.edu>
> Subject: Hornet's Rudder
> 
> I've been playing the F/A 18 Hornet add-on to Falcon 3.03 and although the
> bracket keys are listed in the Quick Reference Card as the left and right
> rudder they don't really turn the plane for me (regardless of speed).  Instead
> using the rudders turns the nose about 10 degrees either direction, but when
> the rudder is released the nose points back to the original direction.
> I found the rudders very useful when trying to line up for a landing in Falcon
> and wonder if this is a bug in Hornet or just something peculiar to that
> aircraft.  Thanks for the help!

Here is my reply to the same question from Issue #46:

> Subject: Hornet Rudders?
> 
> Hey, Why don't my rudders work in Hornet? I't like they are attached to a
> bungie cord or something.  I'm using the keyboard control keys [, and ] to
> control them.  However, when pressed the HUD heading display does move but
> as soon as I let go, the plane returns to the original heading! This
> happens however long I hold down the key.  As you can imagine, it makes
> life real tough (and DEATH real easy:( ) while trying to land on the
> flattop! Anyone else got this problem?
> 


I think the reason you see this is simple. Just because you point the
nose of the aircraft in a different direction, doesn't mean that it 
will go in that direction, immediately. The Velocity Vector has to be given
time to "come around". The mushieness you describe is the same as for 
the MiG too. AND is one of the reasons I like the HORNET & MiG "realistic" 
flightmodel. I will go and try this again anyway to make sure this works
the way I think it does. 


Greg Cisko

 

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: Re: Network Play Requirements 



>What is the minimum hardware / software requirements to get network play
>up and going? I understand that an IPX-based network is required, and that
>most network cards come with IPX.COM for that card. Is that all I need, or
>is additional network software (such as NetWare Lite) needed to get things
>going?

You need the normal things to run Falcon3 (memory, F3 software, etc.)
and the following:

A network card that supports IPX.  I use the Intel's Ethernet Express here.

The program "ipx.com" for your network card.  You don't need anything else.
Many Ethernet cards come with ipx.com.  It's not something that you have
to buy from Novell.

Some sort of network cable to connect the PC(s) together.  Most cards support
what is commonly called "thinnet".  It's 50ohm coax, with terminators on each
end.  It looks like:


   -------             -------
   | PC1 |             | PC2 |
   -------             -------
     ||                  ||
   T----================----T


The   ||  symbols are BNC Tee connectors.  Most ethernet cards come with one.
    ------  

The 'T' symbols are 50 ohm terminators.  You need two, one for each end.

The '===' is 50 ohm coax cable with BNC connectors.  IT MUST BE 1.5 FEET
(or more) in length.  You'll have problems otherwise.

To add another machine, remove the terminator from one end, and add another
piece of cable, and a tee.  Then, add the terminator to the end.

You can get more information on stuff like this by asking anyone who
knows about ethernet.  (or drop me a line)

Then, when booting, make sure the hardware is connected, loadhigh ipx,
and run falcon3.

That's it as far as software/hardware.

	-Jeff
- -- 
Jeff Beadles       jeff@neon.rain.com

-------------------------------

From: slb512@trainserv.fastc.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Hornet Rudders

> From: Douglas Hanson <DHANSON@uga.cc.uga.edu>
> Subject: Hornet's Rudder
>
> I've been playing the F/A 18 Hornet add-on to Falcon 3.03 and although the
> bracket keys are listed in the Quick Reference Card as the left and right
> rudder they don't really turn the plane for me (regardless of speed).  Instead
> using the rudders turns the nose about 10 degrees either direction, but when
> the rudder is released the nose points back to the original direction.
> I found the rudders very useful when trying to line up for a landing in Falcon
> and wonder if this is a bug in Hornet or just something peculiar to that
> aircraft.  Thanks for the help!

This is a bug in Falcon. The way they work in the Hornet is correct, and should 
also function that way in F3. When you deflect the rudder, you generate a 
yawing moment that does indeed point your nose in the direction you wanted, but 
it also generates a sideslip in the other direction. This sideslip causes a 
yawing moment to return your nase to its original flight path. If you hold the 
rudders long enough, you'll slowly drag your flight path will around some. As 
soon as you release the rudders however, the nose will return to line up with 
the velocity vector. Its much more efficient to use roll control to set a bank 
angle and use the lift vector to drag your flight path where you want it.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@trainserv.fastc.wpafb.af.mil    | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


-------------------------------

From: Douglas Hanson <DHANSON@uga.cc.uga.edu>
Subject: Looking for Modem Opponents

I'd be interested in finding other fighter pilots to fly against.  I live in
Athens, Georgia and if you are a local call away and would like someone to fly
against let me know.  I have Falcon 3.03 and the F/A 18 add-on.  My CPU is a
386DX-40 and I have a 14,400 baud modem.

One more thing, I only recently got the Hornet add-on and my previous version
of Falcon was relatively old (possibly the original 3.0 or close to it) so when
I got upgraded to 3.03 it was a major change.  Anyway last night I was flying
around at night at Red Flag in my Hornet and I passed by a huge sign on the
ground that said ELVIS LIVES! in bright white moving letters.  Quite funny.
Did the programmers leave anything else like that in the game?

Douglas Hanson
University of Georgia
dhanson@uga.cc.uga.edu




-------------------------------

From: Michael_E_LEBRUN@umail.umd.edu (ml87)
Subject: A totally new experience

I just experienced the most hairy mission of my two-year Falcon career.  I
was flying the Falcon in the new Bosnia theater and was in day two of the
campaign.  At the end of day one, my squadron was forced from Sarejavo to
Serb.  The first mission of day two called for TACAIR against a Serb armored
force back in Sarejavo that an allied force had engaged.  I loaded up my
wingies and checked the intel report from the Mig Commander Utilities, which
listed a small enemy CAP and a sizable ground target set.  When I went to
take off, I instantly heard my escort flight and intercept flight start
screaming "bandit" while the AWACS indicated increased enemy ECM activity.
No surprises yet, right?

As I start to role down the strip, several explosions occur immediately
around my plane.  Then I notice the allied tanks rolling right across the
runway and guess that the explosions are incoming hostile ground fire.  Two
of my four wingies never even get airborne before they are hit by incoming
ground fire.  An allied tank got hit right next to my plane!  Big fireball
and everything.  My escorts and intercept flight are in a full-blown furball
with an unspecified number of enemy fighters and ground-attack aircraft.  As
soon as I get airborne, I come under fairly intense SAM attack from SA-7's
and radar missile attack from enemy fighters.  I eyeballed both inbound IR
sams and Apex.  Just before I get hit, I noticed a HUGE line of enemy ground
forces at the edge of the airfield.  They are engaged with a mid-sized
allied ground force.  As I eject, my bird takes another hit, producing a
nice fireball and everyone's favorite message "Your aircraft has been
destroyed.  Meanwhile, ..."

I viewed the other allied aircraft for a while, and the fight was intense.
Out of the eight aircraft from my squadron, 4 were wiped out before they
even got into the fight or properly airborne.  (Disclaimer:  Although my
wingies are airborne as I role for take-off, I don't consider them airborne
until I am.  In addition, the three wingies in my four ship flight died
before or immediately after my wheels up.)  The escort flight was demolished
within a minute.  Only the intercept flight survived.  The three allied
Tornados seem to have made a fairly good account for themselves.

At any rate, I replayed this mission a couple of more times with the same
results.  My question is, has anyone ever run across this before?  Is it a
new development with v3.03 and the Bosnian campaign?

Thanks
Michael Lebrun
currently a roasted "Dragon"



-------------------------------

From: Joerg Stenger <stenger@zeus.uni-duisburg.de>
Subject: Re: SH Roundtable on AOL/IRC

Kris Ong suggested that a SH roundtable should take place on 'our'
IRC channel #falcon3.0.
I do absolutely agree with this! This would give us european users
the chance to get in touch with 'the people who made this thing'
(ok, I'm an optimist ;-).
Since we are about 6-8 timezones before the USA we have either to
go to bed a bit later or get up a bit earlier; for me it would be
worth that!
I hope that someone over there (USA ;-) will organize such a round-
table.

Joerg "Dancer" Stenger




-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: Looking for Modem Opponents

| I got upgraded to 3.03 it was a major change.  Anyway last night I was flying
| around at night at Red Flag in my Hornet and I passed by a huge sign on the
| ground that said ELVIS LIVES! in bright white moving letters.  Quite funny.
| Did the programmers leave anything else like that in the game?
| 
| Douglas Hanson
| University of Georgia
| dhanson@uga.cc.uga.edu
| 
| 
| 
yes they did.. like if you follow the canyon all the way to the source.. and
you'll see wehere the rver comes from. or gozilla and the love boat in OFT.
more stuf f like that.. it might be in the faq, but I'm sure its in the
archives somewhere.

Kris.

- -- 
krismon@quack.kfu.com       The wrong way always seems more reasonable. 
krismon@hh.sbay.org                         -- George Moore
Prodigy: GRTV13B                                  

-------------------------------

From: gsobala@tube.demon.co.uk (George Sobala)
Subject: Re: Hornet rudders

> 
> From: Douglas Hanson <DHANSON@uga.cc.uga.edu>
> Subject: Hornet's Rudder
> 
> I've been playing the F/A 18 Hornet add-on to Falcon 3.03 and although the
> bracket keys are listed in the Quick Reference Card as the left and right
> rudder they don't really turn the plane for me (regardless of speed).  Instead
> using the rudders turns the nose about 10 degrees either direction, but when
> the rudder is released the nose points back to the original direction.
> I found the rudders very useful when trying to line up for a landing in Falcon
> and wonder if this is a bug in Hornet or just something peculiar to that
> aircraft.  Thanks for the help!
> 

Think of it as a bug in Falcon that Hornet has corrected. Rudders do not 
turn a plane, they yaw it (which starts a roll). It takes time for the 
plane to change its velocity vector. The Hornet rudders would 
doubtlessly be more useful if you had rudder pedals instead of a 
keyboard!

-----

George Sobala

-------------------------------

From: ejones@yamato.tardis7.sai.com (Edward M. Jones)
Subject: F18 Patch?

Anybody know the latest word on the F18 patch? Thanx.

-The Doctor

-------------------------------


[[ End of digest  Volume 5 : Issue 57 ]]

From devnull@onion.rain.com  Ukn Feb  6 12:44:57 1994
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Falcon3 Digest Volume 5 : Issue 58
               Sat Feb  5 18:33:35 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  tm-stick now available.              Jeff Beadles <jeff@neon.rain.com>  
  * Key and Padlock                    tsheehy@ccmailpc.ctron.com         
  Small Joysticks and gameports        HIETT@caer.uky.edu                 
  Harrier                              s924732@otto.bf.rmit.EDU.AU (Timoth
  How does a Mig29 beat a Viper?       George Sobala <gsobala@tube.demon.c
  Re: Beating the Viper in th 29'th    MORGAN@WVUGEO.WVNET.EDU            
  Tmaster does it again!               MORGAN@WVUGEO.WVNET.EDU            

------------------------------------------------------------
From: Jeff Beadles <jeff@neon.rain.com>
Subject: tm-stick now available.


It's in the ftp archives on onion.rain.com:/pub/thrustmaster/misc/tm-stick.zip

This is the TSR that you run before Falcon3.03/Mig29/Hornet that fixes
the SH joystick functions.

[By permission of the kind folks at Thrustmaster]

	-Jeff
- -- 
Jeff Beadles		jeff@neon.rain.com

-------------------------------

From: tsheehy@ccmailpc.ctron.com
Subject: * Key and Padlock


Does anybody else have problem entering Padlock view in Hornet by using the '*' 
key on the numeric keypad?  I can get in using shift-8, but not '*'.  The '*' 
key works fine for me in Falcon.  I have tried num-lock, shift-lock, etc.. but 
still no luck..

tsheehy@ctron.com

-------------------------------

From: HIETT@caer.uky.edu
Subject: Small Joysticks and gameports

recently I read the following....
>on what _small_ joysticks are available?  Mail order catalogs have been
>little to no help at all.
>BTW, my (really old) CH joystick only has 7 or 8 of the 15 pins showing in
>the D-connector and will NOT work with the gameport adapter, but my flight
>yoke which has all 15 pins will.
>Thanx...
>Terry Woodhouse

- for a compact joystick try a cheap $6 Kraft or Suncom's "My Joystick"
For a look at the crop see GAME PLAYER (RECENT ISSUE) article is the
'The Big Book of Joysticks".  Also see Computer Gaming World Feb. 1994
issue 115 for a great article on JS called "Get in Control" pg 54.

_ I can send info on JS pinouts if it would help.


A half count on the pins indicates JS #1 the second set of pins is
for JS #2 or slider controls rudder etc.  Get the pinouts on the
gameport and match them to a layout of your stick.  Although the port
is a standard that doesn't mean everyone adhears to it.  Contact the particular
JS manufacturer for exact pinouts if you need to know.

-= john "Sirpo" hiett =-

hiett@caer.uky.edu
CI$:72724,204
INN:89726
shoes:9 1/2 D

-------------------------------

From: s924732@otto.bf.rmit.EDU.AU (Timothy RULE)
Subject: Harrier

I visited my local software store today and found a new sim from SH called
Harrier,  I was wondering if anyone has seen this around and if so how does
it compare to F3 in respect to graphics, flight model(s), theaters and if it
is an add-on to F3. (BTW I live in Melbourne Australia)  Also is Hornet worth
getting and can the bosnia theater be used by F3 ie. can I fly my falcon in 
the new theater.

thanks.

-------------------------------

From: George Sobala <gsobala@tube.demon.co.uk>
Subject: How does a Mig29 beat a Viper?


Flying a Mig-29 in Red Flag, I can now usually comfortably see off two 
ace F-18s, in a mission in which the aggressor flight jumps me 5 miles 
distant on my six, armed with guns and AIM-9Ms. Interestingly, I found 
it best to arm up with 6 Aphids.

However I am finding even a single ace F-16 much more of a handful, 
chiefly because of his turning ability. I have occasionally suckered one 
with a high yo-yo, but my failures far outweigh the successes!

So - how should I do it? Which part of the performance envelope should I 
be exploiting to beat the F-16? Low stall speed? Extending to high 
altitude? (But those F-16s fly Complex, which climbs like s**t).

I already know:

(a) Practice, practice, practice .... I do.
(b) Shaw. I'm going to get it.

Any more detailed responses much appreciated! :-)

--

Yuri "Redshift" Sobalov 

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Re: Beating the Viper in th 29'th

Yuri asked how to beat the Viper in a Mig.

Flying AGAINST the Mig with Ace pilots what I notice is they drag the fight
way high. I'll engage low and get in a turning battle, then they pull
vertical (sometimes gradually) till we is up to 20+ k.  I assume they are
using their larger wing area and power to take advantage of the thinner
air.  I seem to notice the Falcon does not do as well at alt and stalls
become more frequent and engery is harder to come by. The Migs then start
wide turns from alt and booming me.  After a pass they go vert again and
come around for more.  When at alt, I then I can't keep up.  I wil then
go to low alt and they usually follow.  I'll start tight turns as they over
shoot.

Now putting this in reverse order, based on what I have seen of SH's pilots
modeling, I would say go for alt, then use your power and hi alt performance
to turn on the 16 and do high speed passes pulling for alt after a pass.
If the 16 can't keep his nose on you, then you have an advantage to exploit.

Those are just my thoughts, ideas.

One thing that Yuri says that intrigues me is that he can take out Hornets
with no trouble.  I would be interested in why they are easier.  Flying the
Hornet in Hornet NSF, I see they bleed energy like crazy.  But in the hands
of a competent pilot, I would think they would be a formidable match.  Any
ideas why the Hornet would be a lesser plane??

Scott in WV
Morgan@wvugeo.wvnet.edu
ShadowCapt -=4551=-

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Tmaster does it again!

Hi all!

Tmaster has uploaded their Tm-stick program for F3/Mig/Hornet to the Onion
as Jeff has informed us.  I dl'd it and I can say for all FCS users this is
a must have!!  I can now fly the Hornet with virtually no effort!  Did
not try it with Mig.  You can program in null zones also to modify your
stick, rudder, throttle response to your liking.  It has revived Hornet
for me.  After frustrations with my JS response I gave up on it for a while
favoring AW.  Now that I have decent control, Hornet is a new game.  Engrossing
to learn much like F3 was (is).

[ Actually I got it from them on a floppy, but close enough.  --Jeff :-]

The Tm-stick.zip was included with the WCSII so it has alot of functions
relative to the WCSII that WCSI owners will not be able to exploit.  But as
far as fixing the JS for the FCS, it is a winner.

Now my questions are:

When the hell is SH goin to hire out some out fit like Tmaster or any of the
addon programers to do their JS stuff??  Seems all improvements are done
by outside people.

Why don't other companies and the like have the presence of Tmaster?
Comparatively they are a smal company, yet they post on put near every
net work there is!  Answers alsways come and they are always detailed.
I met Buzz once and I can see his drive.  Tmaster supports their
equipment long after other companies would say "out of waranty, will
will fix for a price"  My old FCS was dying a slow death, it was just
plain old and used.  I offered to pay for it to be fixed.  No reason
Tmaster should eat that cost, after all it is old and well used.  But they
said in Email that they would send a complete upgrade kit for free to 
modify the whole thing!  I even got a confirmatory call notifying me it
was sent out and to call with questions!

No to belittle other companies who have very good stuff, Tmaster after all
is not the only game in town.  But if American industry in general bent
over backwards to satisfy as a little company in Oregon does, then
I don't think we would here all this bitching and moaning about shoddy
American Products and industry (the car industry come to mind.)

Sorry for wasting the band width on this, but when a company continues
to do right by it's customers I think they deserve Kudos.  Much like
when a company does bad.  We ofter hear of broken parts, buggy
software and the like.  People that do things right deserve to be
reckonized also.

Please lets not start a thread about "xzy's are none to break, my pdq
never did, ergo they are only fixing a problem they created 
themselves.  I will grant that to a point.  But on the other hand
who has bought a car, and after a good bit of use (responcible use)
and had something go wrong?  You take it to the dealer, they
say they will fix it for a price.  Apples and oranges I know,
but what would happen to Japanese auto imports if an American
company said "Yep, the alternator went, your warranty only
covers "ineternal" parts, but since the car is not that old and
it should not have failed this early, we will go ahead and replace it
free of charge"??  I think things would start to turn around mighty
quick without the govt. feeling the need to go to protectionism.

Soap box away.

Appologizes again for the use of the bandwidth.

Scott in WV
Morgan@wvugeo.wvnet.edu
ShadowCapt-=4551=-

-------------------------------


[[ End of digest  Volume 5 : Issue 58 ]]

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Falcon3 Digest Volume 5 : Issue 59
               Sun Feb  6 20:17:01 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Hornet*Padlock                       wahi0001@gold.tc.umn.edu           
  Re:  Network Play Requirements       JOHANSSON@gemini.ldc.lu.se         
  Which files to backup?               Mikkel Hede <hede@iesd.auc.dk>     
  RE:Laptop Game Ports                 ENG_WWE@LUB001.LAMAR.EDU           
  Harrier                              gsobala@tube.demon.co.uk (George So
  H2H/PGP/ETC                          jay.lee@msbbs.mn.org (Jay Lee)     

------------------------------------------------------------
From: wahi0001@gold.tc.umn.edu
Subject: Hornet*Padlock


	The reason you're having trouble with the keypad astrisk not tossing 
you into padlock is because with Hornet and the 29th, the keypad astrisk has
been re-mapped to 'center' your trim tabs.  Amazing what you learn when you
read the docs!

	I'm curious about others flying the 29th and the F/A-18.  Do you use
the trims as you use the stick?  I can't see flying the 29th without my FCS,
trying to fly with one hand and fumble for trim controls with another..  I'm still
getting my 'wings' in the Hornet, as it were, and it appears that the trim has
a much* much smaller effect on flight than they do on the '29th.  Observations?


	Jay Lee	(My regular node's down.  Aren't girlfriends who are students
		 a nice thing?)

-------------------------------

From: JOHANSSON@gemini.ldc.lu.se
Subject: Re:  Network Play Requirements


>From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
>Subject: Network Play Requirements
>
>I have heard this question asked before but never heard a clear, definitive
>answer, so now that I'm ready to set up network play I'll ask again:
>
>What is the minimum hardware / software requirements to get network play
>up and going? I understand that an IPX-based network is required, and that
>most network cards come with IPX.COM for that card. Is that all I need, or
>is additional network software (such as NetWare Lite) needed to get things
>going?

Greg,

You don't have to buy a Novell Netware (or Novell Lite) program to 
connect 2 or more computers in Falcon 3.x. All you have to do is to get
a NE-1000 or NE-2000 compatible network card for each computer, plug 
them in, connect the cables and load the IPX driver (wich almost always
comes with the network card) high in memory, load Falcon/Hornet/Mig
and enter the communication setup choose Multi-player, and then (after
a couple of screens).....

Full throttle...Pull the stick...OOooopss.... Up where we belongs !!! 

If you are the Squadron Leader you have your friends to the right and the
mission can begin, and be shure to press the IFF-button before you pull 
the trigger...

I think this is the best part of Falcon 3.x and hope SH will continue to 
improve it and SOON following it up with other crafts, choppers, tanks,
submarines, battleships etc...All in the EBS series !! ;-)


Stay tuned

/Christer


------------------------------------------------------------------------
 * Christer Johansson - HTH - * InterNet : johansson@gemini.ldc.lu.se * 
------------------------------------------------------------------------



-------------------------------

From: Mikkel Hede <hede@iesd.auc.dk>
Subject: Which files to backup?

Hi!

Could someone please tell me which files to backup, if I want to be
able to "undo" an unsuccesful mission? I plan to make a small batch
file, that would copy previously saved files to the falcon3 directory,
overwriting the "new" files.


Mikkel Hede


-------------------------------

From: ENG_WWE@LUB001.LAMAR.EDU
Subject: RE:Laptop Game Ports

FYI: I just spoke with Colorado Spectrum (the makers of the serial game port
adapter).  Though you can not now use this adapter and play head to head with
it's pass through serial port a company rep told me they will be shipping a new
version in about 3 weeks that will support both gameport and pass through H2H. 
I was told also that for people who already own the older model port the upgrade
should be about $15.00.

Warren "Not Larry" Eckstein
eng_wwe@lub001.lamar.edu

-------------------------------

From: gsobala@tube.demon.co.uk (George Sobala)
Subject: Harrier

A message from down under ...

> I visited my local software store today and found a new sim from SH called
> Harrier ....

I think this will turn out to be "Harrier Jump Jet" by Microprose (UK 
branch) which is only being distributed by SH. Instant review: nice 
graphics, reasonable flight model when set to "realistic", fun VIFFing 
and VSTOL, needs 486, no wingmen, boring missions, awful enemy AI, 
terrible weapons and avionics modelling, typical glossy Microprose 
"superman against the world" product. Give it a miss.

- -- 
George Sobala

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: H2H/PGP/ETC


        I've also got Genovations Parellel Game Port.  (Egg Head sells 'em for
$29.95, which is cheaper than the company quoted me when I called 'em.)  As for
a 'small' stick, I've also been looking for one.  Lugging my FCS around, which
I do, does get to be a drag.  I've seen one of those 'Nintendo-type game-pads'
that was a duo - both the 4-buttons, and a screw in joystick.  It looked..
cheap.. though.  Anyone have any experience with this?  I want more than just a
'small' stick, I want a GOOD stick, hopefully  one with all four buttons and a
throttle wheel.  (I know, I'm a dreamer.)  Unless I can come up with something
else, I'm going to pick myself up Gravis.  I had one before I bought my FCS,
and found it to be an excellent stick, and a fair bit smaller than the FCS.  :)

        The 612th VTFW now has a couple of members.  C'mon!  There's gotta be
more Virual Pilots in Minneapolis who want to 'mix it up' with live opponents!

        On the same subject, I found that COMM routines won't work if I load
falcon3/MiG29 high (I'm using QEMM, and usually do both loadhi /link, and
loadhigh falcon3.)  The connection will be made, but won't progress beyond
'waiting for response', or whatever the message is.  Does anyone know why this
might be happening?

        Jay
                                                                                                                           

-------------------------------


[[ End of digest  Volume 5 : Issue 59 ]]

From devnull@onion.rain.com Wed Feb  9 07:42:40 1994
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Falcon3 Digest Volume 5 : Issue 60
               Tue Feb  8 06:43:37 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  The Hornet as fighter                Chera Bekker <Bekker@tn.utwente.nl>
  An open letter to Ken "Stinger" Ric  Chera Bekker <Bekker@tn.utwente.nl>
  IHHD and the commtsr patch           Chera Bekker <Bekker@tn.utwente.nl>
  Re: (trim)Hornet*Padlock, How does   cisko@d0tokensun.fnal.gov (Greg Cis
  Mig-29 v F-16 (continued)            gsobala@tube.demon.co.uk (George So
  Various...                           k138836@ee.tut.fi (Korhonen Tommi) 
  Dual JS, GUS, SB in the same machin  Timo Saarto <tsaarto@delta.hut.fi> 

------------------------------------------------------------
From: Chera Bekker <Bekker@tn.utwente.nl>
Subject: The Hornet as fighter

Scott in WV says:

> One thing that Yuri says that intrigues me is that he can take out Hornets
> with no trouble.  I would be interested in why they are easier.  Flying the
> Hornet in Hornet NSF, I see they bleed energy like crazy.  But in the hands
> of a competent pilot, I would think they would be a formidable match.  Any
> ideas why the Hornet would be a lesser plane??

First of all I can give a number of reasons why the Hornet sucks in a knife
fight:

1) low thrust to weight ratio
2) large energy bleeding during high g manouvering
3) A cannonsight which absolutely SUCKS.

Reasons one and two combined are a very strong incentive NOT to get drawn in a
turning battle. Reason 3 perhaps needs some explanation: why does the function
of the sight depend on whether or not you have a radar lock?? Usually when 
flying against ACE opponents even a MIG19 has ECM! This means that my cannon 
sight is jumping all over my HUD because of battle between my radar and the ECM.
You all know this continuous breaking and reestablishing of the radar lock.
It is even worse when attacking a formation: then the lock starts to jump 
between different planes making a gun kill practically impossible (for me, that
is). Please, give me a sight like the MIG has or even a funnel but not this
... thing (stronger words deleted).

So how then to fight with the Hornet? I think the Hornet was mainly 
developed as a strike plane which also could defend itself against modern 
fighters although relying on the escort of dedicated air superiority fighters
like the F14 Tomcat for extra protection. For air superiority missions I would
recommend using the Hornet as a Interceptor (akin to the ADV variant of the
Tornado). You have six hardpoints for AMRAAMS so use them. Try to kill the
bogeys at BVR. Use the 9 mikes for a snapshot in a head-on pass and (especially
if there are more then one) get the hell out. Don't get suckered into a 
'glorious' dogfight because if you have bleeded all your energy you have 
nowhere to run (see reason 1 & 2) and your body parts will soon be flying
formation with the remains of your good ol' Hornet.

Anyway these are just my thoughts based on my absolute inability to win a 
sustained dogfight against more than one opponent. As a reference, flying the
MIG I have no problem killing  two F-15's, two F-14's and two F-4's (haven't
tried the viper yet). There are also a number of people on the list who 
can testify that my aim in the Viper ain't too bad either :-).

Other opinions on the Hornet strengts and weak points would be appreciated.


		Chera 'Napalm' Bekker


H.G. Bekker                (bekker@tn.utwente.nl)             Voice: +3153893107
ELTN 5214 (Applied Physics)                                   Fax:   +3153354003
University of Twente            PGP public key - finger:
The Netherlands                bekker@slater.tn.utwente.nl 





-------------------------------

From: Chera Bekker <Bekker@tn.utwente.nl>
Subject: An open letter to Ken "Stinger" Richardson

The following is an open letter to Ken "Stinger" Richardson the programmer of 
the TSR's in the simpak package. IF anyone on the list knows him could you 
then please bring it to his attention? Thanks.

--------------------------------------------------------------------------------

Hi,

I have choosen this way to try to reach you because I heard that nowadays 
Compuserve members get charged for the amount of E-mail they receive, so I can
imagine that you would like to limit your mail.

First of all, I would like to thank you for creating all these wonderfull
utilities. They make life as a virtual pilot so much easier.

I would like to ask you the following: you have written a utility to reprogram
the hat and the extra buttons of the FCS.  Could you perhaps also make something
like this for the hat of the CH flight stick pro? This hat works using 
combinations of the four joystick buttons so I guess it would not be that hard
to do (once you know how to program such a TSR at all). 

If you think it would be possible for you to do this please mail me and I will
supply the exact combinations for the hat positions.

Thanks again for all your efforts

	Chera 'Napalm' Bekker

--------------------------------------------------------------------------------

To all other readers: 

If anyone else knows how to program such a TSR I would ofcours be willing to 
help them too.


H.G. Bekker                (bekker@tn.utwente.nl)             Voice: +3153893107
ELTN 5214 (Applied Physics)                                   Fax:   +3153354003
University of Twente            PGP public key - finger:
The Netherlands                bekker@slater.tn.utwente.nl 


-------------------------------

From: Chera Bekker <Bekker@tn.utwente.nl>
Subject: IHHD and the commtsr patch

Hi falconeers,

Sunday evening Feb. 7 Joerg Stenger and I tested out the commtsr patch in the
latest simpak utility with IHHD. I am pleased to report that it worked (almost)
flawlessly. The connection time for a 2400 baud connection dropped down to 
about five minutes. The connection time previously was about 20-30 minutes. 
We still encountered a strange 'assymmetry' in the IHHD communications. Joerg
and I coud only get a connection with Joerg as caller. Al attemps to establish
a connection with me as caller failed. This goes for attempts with or without
the commtsr patch. This is still one of the unsolved mysteries of the 
F3 comms and any input would be very much appreciated.

Ahem, ah yes, almost forgot, I got shot down by Joerg. Just as a sidenote :).



		Chera 'Napalm' Bekker


H.G. Bekker                (bekker@tn.utwente.nl)             Voice: +3153893107
ELTN 5214 (Applied Physics)                                   Fax:   +3153354003
University of Twente            PGP public key - finger:
The Netherlands                bekker@slater.tn.utwente.nl 


-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: (trim)Hornet*Padlock, How does a Mig29 beat a Viper?

> From: wahi0001@gold.tc.umn.edu
> Subject: Hornet*Padlock
> 
> 	I'm curious about others flying the 29th and the F/A-18.  Do you use
> the trims as you use the stick?  I can't see flying the 29th without my FCS,
> trying to fly with one hand and fumble for trim controls with another..  I'm still
> getting my 'wings' in the Hornet, as it were, and it appears that the trim has
> a much* much smaller effect on flight than they do on the '29th.  Observations?

The trim for the F/A-18 is mostly for bias adjustments, as the FBW takes
care of the "normal" trimming operations. So if you add alot of up trim,
you will still fly normaly. But, you will be MUCH more sensitive in the up 
control. As you might expect, you will be less sensitive in the down 
control. (this is all from what I read in the manual :) The MiG is completely
different. You NEED a different trim setting if you change speeds for any 
length of time. During an actual furball, I won't even move the trim. Going
from point A to point B, I would re-trim if I needed to. 

> From: George Sobala <gsobala@tube.demon.co.uk>
> Subject: How does a Mig29 beat a Viper?

> However I am finding even a single ace F-16 much more of a handful, 
> chiefly because of his turning ability. I have occasionally suckered one 
> with a high yo-yo, but my failures far outweigh the successes!
> 
> So - how should I do it? Which part of the performance envelope should I 
> be exploiting to beat the F-16? Low stall speed? Extending to high 
> altitude? (But those F-16s fly Complex, which climbs like s**t).

You might have somewhat answered the question. Try going to the flightmodel
just below "realistic". This *MAY* have some of the qualities of COMPLEX.
Such as a *REALLY* high rate of energy increase :) I have never tried, so 
I don't know. But, I would probably try it anyway. Also, I would try taking
the Viper out before you get in the furball (BVR or almost BVR). In principal 
though, your above problems, match what I discovered during IHHD. A Viper 
using COMPLEX, completely out matched a MiG29 using REALISTIC. Short of
that, I suggest using full AB and attempting to gain altitude. But, be 
carefull not to do wild manouvers. The MIG will damage it's wing mounted 
weapons at that high power. You will have only GUN's left (which is okay
in a furball) As you can imagine. A Viper using COMPLEX has about the same 
rate of climb so.... This may be a marginal solution.


Greg Cisko


-------------------------------

From: gsobala@tube.demon.co.uk (George Sobala)
Subject: Mig-29 v F-16 (continued)


Ha! Got the hang of it. 3 consecutive kills, 4 out of last 6.

Reprise of Red Flag scenario to those who missed it before: flying alone 
in Mig-29, realistic, limited weapons (I chose 2 Archers, 4 Aphids), 
limited chaff, blackout enabled, with aggressor ace F-16 armed with guns 
and Aim-9Ms starting 5 miles away on my six. "ROE": engage when RWR goes 
off (i.e. Sidewinder heading up tailpipe!). This is usually 0 to 5 
seconds after starting, with engines still spooling up. :-)

How did I do it? Only Lenin knows, but ....

1. After dodging the first Sidewinder (by getting it on my 3 and keeping 
it there, ABs off), I pulled into a high yo-yo. This seemed to confuse 
the F-16 enough to prevent him launching a second Sidewinder, and often 
got me a launch solution for an Aphid. If I took this launch 
opportunity, it was not with any hope of hitting, just of throwing him 
off balance a bit. Before, when I pulled into a head-on aspect directly 
instead of a yo-yo I usually got a second Sidewinder straight at me: 
almost invariably fatal.

2. I used the vertical liberally.

3. I bought time by launching an Aphid FAST if a firing solution 
presented itself. Often this gave me a second or two to get a better 
aspect for an Archer. Heh-heh.

4. When stuck in a turning battle (which otherwise the F-16 inevitably 
wins), I had some success with cutting thrust, hitting the brakes and 
yanking back the stick. Three times the F-16 careered past me (CLOSE - I 
could see his panicky face through the cockpit), and once I was 
quick/lucky enough to take the chance to toast him.

So that's my story. How would _you_ do it?

Me? I'm off to try 2 F-16s. :-]

Incidentally, if I let the autopilot try (even with a pilot with a 
rating of 95 or so for dogfighting), the result was inevitably 
capitalist. #-(

- -- 
Yuri "Redshift" Sobalov

-------------------------------

From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: Various...

1. I'd recommend CH's sticks for laptop "mini" sticks. Some of the older ones
   are rather small. My brother just bought mach I, it is small.

2. I have also noticed that Hornet's trims are next to nothing. The stick
   somehow remembers the position, trim is not needed. Is this because
   Hornet is 'partially' fly-by-wire?   I use trim release only to counter
   the possible (program) drift of the stick.

3. The ultimate realism improvement they could do at the SH
    **WOULD BE TO LIMIT THE AMOUNT OF SAMS  A (moving) SITE CAN LAUNCH!!**
     (at least at the moment... I'd still prefer VR goggles over that :-)
   On a Kurillean mission -under ROE- I once saw one site, admitted it had
   several sams but..., release 15 (!) Sams straight flush at me!
   You know, I got the warning, checked it out, and yes there was this 
   (R) SAM. Suddenly it seemed to release CHAFF, the missile! But it turned out
   to be several missiles coming in a row at me! Scary sight to see 10-15 
   missiles in a neat column whizzling past, head to aft (sp?).
   I couldn't fire, ROE as it was. On some other occasions I was flying
   around a single SA-6, and it fired again and again. Argh! Frustrating.
   If you could scorch them for that... But in the Kurilleans you always 
   can't. And usually you have less of the HARMful kind than they do.
   How's about it? Can you scorch a sam with a harm if it launches at you?
   I mean under "you may protect friendly assets"-ROE?

4. Has anyone tried SIMPAK commtsr with IHHD? Does it work? Is it worth it?

5. The simpak.uue in the archives IS NOT uuencoded - I took it out with
   PKunzip... ? Rename needed or shrink for me?

[ Had you read the index, you would have seen this.  I don't rename the files
   that have been uploaded here.  --Jeff ]

T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: Timo Saarto <tsaarto@delta.hut.fi>
Subject: Dual JS, GUS, SB in the same machine ?

Hello friends !

Santa brought me GUS to replace my old SB 1.5. After losing about a 
fortnight of sleep with DOOM :-) I started to get greedy. I own a
CH Pro and a pre-stoneage Quickshot. Now, my great vision:

Anybody care to comment how I could use the QS for throttle-rudder
control, perhaps using SB gameport, while CH is connected to GUS.

I would have Roland sounds (with Megaem 202) and SB digitised speech
(not necessarily cuz' megaem does it with OK results) but still.

As somebody a few days ago pointed out maybe I should disconnect
throttle wheel of CH ?

Anymore comments ??



-------------------------------


[[ End of digest  Volume 5 : Issue 60 ]]

From devnull@onion.rain.com  Ukn Feb 10 05:37:26 1994
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Date: Wed, 9 Feb 94 06:35 PST
To: devnull@onion.rain.com (Falcon3 Mailing list)
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Subject: Falcon3 Digest V5 : I61
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Falcon3 Digest Volume 5 : Issue 61
               Wed Feb  9 06:31:47 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Continuing Network Campaign          "Greg Stelmack" <Greg_Stelmack@mta0
  GUS & F3==> :(                       "michael dobbs (micro bio)" <g05583
  Harrier                              davidr@wv.MENTORG.COM (David Ransie
  Re: The Hornet as fighter            cisko@d0tokensun.fnal.gov (Greg Cis
  Those darn SAM's                     Midn Peter Vincent Brahan <m970573@
  Target Lock/IFF                      rogers@sol.instrumental.com (Bob Ro
  Quick Question                       ""Jay Hui" Aliasfile: ~/.mh_alias" 
  Re: IFF Lock                         MORGAN@WVUGEO.WVNET.EDU            
  The MIG and g's                      Chera Bekker <Bekker@tn.utwente.nl>
  Hornet in Europe                     <ib93_uni@it.kth.se>               
  Rumors from CES                      Joerg Stenger <stenger@zeus.uni-dui

------------------------------------------------------------
From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
Subject: Continuing Network Campaign

My brother and I are now running a Hornet campaign across a Null Modem cable
(Network cards will be here in 2 days!). The problem is, the save campaign
procedure doesn't quite work. The readme talks about comm squadrons being
stored in SQUAD6.*, and you need to copy it to an empty slot to re-use it.
Problem is, copying SQUAD6.* to SQUAD0.* doesn't seem to save my Hornet
campaign. The squadron is there (selecting first squadron by clicking
once on the squadron emblem), but the campaign has started over.

Am I running into difficulty because I am playing Hornet? In addition
to SQUAD0 - SQUAD6, there is SQUAD10-SQUAD16 (I am assuming MiG squadrons)
and SQUAD20-SQUAD26 (I am assuming Hornet squadrons). Both of us only
use Hornet; there are no Falcon or MiG players in the game.

What is the exact procedure to be used for continuing a campaign without
Falcon itself being involved? Do we both need to save the squadron files,
or just the caller? Am I correct in my assumptions of squadron names?
Can this be done in Hornet, or does the caller have to be a Falcon?

I have tried copying SQUAD6.* to SQUAD20.*, but that didn't work either.
Where do I need to copy the files to, and how do I guarantee that I get that
squadron when I start up again?


-- Greg Stelmack (Greg_Stelmack@mta03.sbi.com)
-- Salomon Applications Developer, BTO Tampa
-- (813) 558-6189




-------------------------------

From: "michael dobbs (micro bio)" <g055837@labsun1.med.uottawa.ca>
Subject: GUS & F3==> :(


I just through a Gravis UltraSound into my computer and tried out F3. 
Well after much tinkering, I got the music to work ok (used Mega-em to
emulate a roland...very nice!) but have not been able to get the digitized
sounds/speech to go right (except if I use mega-em driver...where I get
speech ok but bad FX).  The cannon shots sound like a piano note and all
the other noises/warnings are also similarly screwy! I cannot live with
tinkling a piano at 20,000 ft/550 Knots when trying to put some lead up a
Mig29's tail pipes!

Can someone more knowledgeable about these GUS thingies please enlighten me?


Mike.

PS, I've sent Email to Spectrum Holobyte but I'm not holding my breath for
a reply...based on my past experiences with them :(






-------------------------------

From: davidr@wv.MENTORG.COM (David Ransier)
Subject: Harrier

> From: gsobala@tube.demon.co.uk (George Sobala)
> Subject: Harrier
>
> A message from down under ...
>
> > I visited my local software store today and found a new sim from SH called
> > Harrier ....
>
> I think this will turn out to be "Harrier Jump Jet" by Microprose (UK
> branch) which is only being distributed by SH. Instant review: nice

Domark recently released a SVGA Harrier sim, also.  I believe SH is distributing
it, at least in the USA.

- -- 

+++++++++++++
David Ransier  davidr@pdx.mentorg.com      These comments are my own. I paid for
               Office: (503) 685-1528      them. I own them. They're not my 
               Fax:    (503) 685-7704      employers, and you can't have them.
+++++++++++++


-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: The Hornet as fighter

> From: Chera Bekker <Bekker@tn.utwente.nl>
> Subject: The Hornet as fighter

> First of all I can give a number of reasons why the Hornet sucks in a knife
> fight:
> 
> 1) low thrust to weight ratio
> 2) large energy bleeding during high g manouvering
> 3) A cannonsight which absolutely SUCKS.
> 
> Reasons one and two combined are a very strong incentive NOT to get drawn in a
> turning battle. Reason 3 perhaps needs some explanation: why does the function
> of the sight depend on whether or not you have a radar lock?? Usually when 
> flying against ACE opponents even a MIG19 has ECM! This means that my cannon 
> sight is jumping all over my HUD because of battle between my radar and the ECM.
> You all know this continuous breaking and reestablishing of the radar lock.
> It is even worse when attacking a formation: then the lock starts to jump 
> between different planes making a gun kill practically impossible (for me, that
> is). Please, give me a sight like the MIG has or even a funnel but not this
> ... thing (stronger words deleted).

Sounds like an EXCELLANT reason to not to use those sights :) I do all of my
GUN kills in padlock. I never use the funnel in the viper. Well, I never use
it as it is supposed to be used. The ONLY sight that works as advertised is
the MiG's sight. In the viper & the hornet, I look at where the bullets are
going. Then I make adjustments to where I want them to be. I admit, I haven't 
noticed your points 1 & 2. The F-18 seemed as lethal as the viper. Then again,
HiFi (to me anyway) has the same qualities as your points 1 & 2. Which is
probably why I don't see that much of a differance in the 2 planes :) 

> Anyway these are just my thoughts based on my absolute inability to win a 
> sustained dogfight against more than one opponent. As a reference, flying the
> MIG I have no problem killing  two F-15's, two F-14's and two F-4's (haven't
> tried the viper yet). There are also a number of people on the list who 
> can testify that my aim in the Viper ain't too bad either :-).

Sure, your aim is just fine... I'll attest to that. However, since you used
COMPLEX & I used HiFi, you did have the energy to get the position you 
otherwise might not have gotten :))))))


Greg "JAGUAR" Cisko

-------------------------------

From: Midn Peter Vincent Brahan <m970573@pratt.NADN.NAVY.MIL>
Subject: Those darn SAM's

Fellow Fighter Jocs of the World,

	I have had Falcon3 ever since the day it came out.  I still am 
not able to play "with the big boys" when it comes to SAM's.  I fly 
against veterans and the SAM's can never be higher than reservists, and 
that is on a good day.  Can anyone offer me advice to combat these 
weapons?

LONG LIVE DDG-53!

--Pete

P.S.  Also, is Thrustmaster really worth the $85.00?

-------------------------------

From: rogers@sol.instrumental.com (Bob Rogers)
Subject: Target Lock/IFF

Is it necessary to lock up ("z" key) a target to make an IFF check?  Or is
framing it in the vertical bars ("t" key) sufficient?  In other words, can
I IFF check a square, or can I only IFF check a diamond?  (Or should I 
go back to SAM radar mode until I get a Thrustmaster WCS?)


- -- 
Bob Rogers            Internet:  rogers@instrumental.com
Instrumental, Inc.    GEnie:     R.C.ROGERS
Minneapolis, MN       Phone:     612-920-6188

-------------------------------

From: ""Jay Hui" Aliasfile: ~/.mh_alias" <jayhui@mailbox.syr.edu>
Subject: Quick Question

Hi there,
Been a while since I've played (Hornet sounds great! gotta buy it someday when
I'm free (By the way, how much money is it?)).  I just ftped F303.arj
to update falcon to 3.03, and I was wondering if that's supposed to update
Mig29 to V1.02?  I have Mig29 v 1.0 and SHUPDATE didn't update Mig29.
I don't have the stand-alone Mig29, so I was wondering if the mig update is
just for the standalone,or what?  I downloaded it to my harddrive, unarjed it
and put all the files into one directory, but I notices that they have
some files that are duplicate on both f303_1.arj and f303_2.arj, which
I erased cause they had the same file name and same size, so DOS
wouldn't copy over them, without asking me.  thanks, feel free
to email me at jayhui@rodan.syr.edu or post a follow up...

P.S. Does Hornet allow you to fly against Falcon3?

Jay
         . .        . .          . .        . .             _/_/_/_/_/_/_/
        _!/        _!/  (c) 1994  \!_        \!_           _/ Jay Hui  _/
   .::-' _>   .::-' _>   Slug     <_ `-::.   <_ `-::.     _/  CEO     _/
.:::____/  .:::____/     Power      \____:::.  \____:::. _/_/_/_/_/_/_/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~jayhui@rodan.syr.edu

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Re: IFF Lock

Bob Rogers asks:

>Is it necessary to lock up ("z" key) a target to make an IFF check?  Or is
>framing it in the vertical bars ("t" key) sufficient?  In other words, can
>I IFF check a square, or can I only IFF check a diamond?  (Or should I 
>go back to SAM radar mode until I get a Thrustmaster WCS?)

Yes, you can't just coral the target, you have to lock it up.  This is the
only way that it will know what target to query for IFF since when you
are only coraling a target, the radar is still scanning.  Of course it is
likely the real radar in an F16 has the ability to lock and track
multiple targets, in F3/Mig/Hornet it is not modeled as such.

Yes, a WCS makes life a lot easier with HFR.  But I know those who do
without it.  Quick typists I guess :)

Scott in WV
Morgan@wvugeo.wvnet.edu
ShadowCapt -=4551=-

-------------------------------

From: Chera Bekker <Bekker@tn.utwente.nl>
Subject: The MIG and g's 

Greg Cisko writes:

> But, be 
> carefull not to do wild manouvers. The MIG will damage it's wing mounted 
> weapons at that high power. You will have only GUN's left (which is okay
> in a furball) 

Not completely true: I have experienced that sometimes during a high g manouver
with a peek load of about 13-14 g my MIG starts to fly like a drunk . I got
the impression that the flight control surfaces had become seriously damaged 
although the damage panel only showed the ordnance as damaged. This is
absolutely NOT o.k. for the furball. So you might
keep an eye on the g-meter (especially when you just got a new joystick :-) ).

My standard tactic for a dogfight: first get rid of the Alamo's
and (optionally) the archers. Preferable use them for BVR shots or head on 
snapshots. Otherwise just dump the Alamo's, they will get damaged in the
dogfight anyway. Then in the initial phases of the dogfight (when you are still
a bit seperated) use the aphids for off-boresight snapshots. They will prob.
miss, but it givee the other something to think about. This will get you 
the clean configuration you want for the final knife fight.


Finally another Falcon-4 suggestion: an 'audio' g-meter. A background buzz 
which grows louder the more the g-load goes to the maximum allowable load for 
the current configuration. This would compensate for the fact that you cannot 
actually feel the g's.

	
	Chera 'Napalm' Bekker




-------------------------------

From: <ib93_uni@it.kth.se>
Subject: Hornet in Europe

Hi falconeers!

There's no problem getting Hornet in Sweden (because Finland bought 
F-18 instead of the Swedish JAS-39?). I would like to know how mutch
Hornet kosts in the US (in Sweden about $75!!!)
Finaly, I've only got one BIG problem with F3/OFT/Hornet and that's finding 
the time to fly it.

Ulf 'STRIKE' Nilsson

-------------------------------

From: Joerg Stenger <stenger@zeus.uni-duisburg.de>
Subject: Rumors from CES

Hi,

I found in a german game-magazin a review of the CES in Las Vegas.
According to that article, Falcon4 will be released (probably ;-)
end of 1994.
Furthermore SH plans to release seperate CD-rom versions of Falcon3 
and MiG - there won't be a collection of both. Every CD will contain
"The Art of The Kill". 

As the subject says: just rumors...

Joerg "Dancer" Stenger




-------------------------------


[[ End of digest  Volume 5 : Issue 61 ]]

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Falcon3 Digest Volume 5 : Issue 62
               Thu Feb 10 06:38:29 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: The Hornet as fighter            att!ihlpf!opus@uunet.uu.net        
  GUS & F3 ==> :(                      masten@beta.lanl.gov (David A. Mast
  Hornet trim                          slb512@serveru1.naic.wpafb.af.mil (
  Re: GUS & F3==> :(, The MIG and g's  cisko@d0tokensun.fnal.gov (Greg Cis
  Falcon 3.03 data files format avail  Izar Tarandach <izar@cs.huji.ac.il>
  Re: those darn SAMS                  Chera Bekker <Bekker@tn.utwente.nl>
  RE:  GUS & F3==> :(                  Bryan Cass <BC@VTI.dnet.idx.com>   
  Head to head                         markf@nwcs.org (MARK FERRIS)       

------------------------------------------------------------
From: att!ihlpf!opus@uunet.uu.net
Subject: Re: The Hornet as fighter

cisko@d0tokensun.fnal.gov (Greg Cisko) writes:

>> From: Chera Bekker <Bekker@tn.utwente.nl>
>
>> why does the function
>> of the sight depend on whether or not you have a radar lock??

Because without a radar lock, you're plane doesn't know the range of the
target.  Without that knowledge, it can't show you how much lead is
required.

>> Please, give me a sight like the MIG has

The MiG gets even more accurate range data from its IRST.  Unless the F/A-18
gets one of these, you're out of luck here.

>>or even a funnel but not this... thing (stronger words deleted).

That would be a better solution.  Then you'd see your bullet path for
all distances, but would have to eyeball which part of the sight applies
for your target's range.

>The ONLY sight that works as advertised is the MiG's sight.

Hmmm...I've found that the F/A-18's sight is deadly accurate when you
can maintain a radar lock.  I've never missed a shot when the pipper was
right on the target, something I can't say for the MiG.

Rob
opus@ihlpf.att.com

-------------------------------

From: masten@beta.lanl.gov (David A. Masten)
Subject: GUS & F3 ==> :(


From: "michael dobbs (micro bio)" <g055837@labsun1.med.uottawa.ca>
Subject: GUS & F3==> :(


>I just through a Gravis UltraSound into my computer and tried out F3. 
>Well after much tinkering, I got the music to work ok (used Mega-em to
>emulate a roland...very nice!) but have not been able to get the digitized
>sounds/speech to go right (except if I use mega-em driver...where I get
>speech ok but bad FX).  The cannon shots sound like a piano note and all
>the other noises/warnings are also similarly screwy! I cannot live with
>tinkling a piano at 20,000 ft/550 Knots when trying to put some lead up a
>Mig29's tail pipes!

>Can someone more knowledgeable about these GUS thingies please enlighten me?

I tried a GUS a while back and had the same experience.  Back then,
Mega-Em didn't do the SB DAC, but I had an SB in the system also.  So I
got the nice GUS/Roland music and the SB digitized radio messages.  BUT,
as you mention, the fx, including engine, guns, missiles, etc, were emulated
with piano sounds.  Sort of detracts doesn't it? :-)

On my soapbox for a minute:  
I read csipg.soundcard.  There, some GUS'ers say that games like F3 work
fine with Mega-Em, except for the "slight" (:-)) problem above.  To
some, music in a game is more important than fx.  I think us simmers
would be in near 100% disagreement with this.  I'd love to have both,
but if I have to have one in flight sims, I know which it'll be.  So I
think your best option is just SBOS and choose SB for both soundcard
options.  Or, if you have an old SB, use it for F3 instead of the GUS.
Or, get a real MT32 and an SB :-)

The problem is this:
F3, and older games, supported the MT-32/LAPC-1.  These Roland boards have
sys-ex (system exclusive) commands and sound effects which the GUS (and
virtually all other boards which claim to do MT32 emulation *including*
Roland's own SCC-1!) don't do.  End result, those Roland MT32 effects
come out as musical instruments.  Yuchh. So, as far as I know (which
ain't much!), *no* board except an MT32/LAPC-1, will suffice for both
music and fx in MT32 mode.  New games have started to support "general midi"
or sometimes SCC-1 (which has the Roland "GS" superset of g-midi). Since
g-midi doesn't have the extensive (any?) sound effects, virtually all
these newer games will allow the combo of SB (DAC only?) for effects and 
g-midi for music.  Neither F3, Mig29, nor F18:NSF do this however.  F3,
etc's, choices are just MT32 music and SB for digitized effects (radio
messages, but not other sound effects).  If you have Tornado, you'll
have the same problem as it only allows one soundcard option.  You
either get Roland (MT32) for everything or SB for everything.

>PS, I've sent Email to Spectrum Holobyte but I'm not holding my breath for
>a reply...based on my past experiences with them :(

I wouldn't fully blame them because of the above.  However, considering
that they charge near a full game price for F18, it would have been nice
if they got with the rest of the gaming world and added the g-midi + SB
option.  Origin did this with the SC-TO add-on.  And it allows one to
play the original SC with this option too.

BTW, the GUS emulated Roland music for F3 sounded terrific!

Dave
masten@beta.lanl.gov

-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Hornet trim

> From: cisko@d0tokensun.fnal.gov (Greg Cisko)
> Subject: Re: (trim)Hornet*Padlock, How does a Mig29 beat a Viper?
>
> The trim for the F/A-18 is mostly for bias adjustments, as the FBW takes
> care of the "normal" trimming operations. So if you add alot of up trim,
> you will still fly normaly. But, you will be MUCH more sensitive in the up 
> control. As you might expect, you will be less sensitive in the down 
> control. (this is all from what I read in the manual :) The MiG is completely
> different. You NEED a different trim setting if you change speeds for any 
> length of time. During an actual furball, I won't even move the trim. Going
> from point A to point B, I would re-trim if I needed to. 

I haven't flown NSF yet (only 10 min) so I have no idea how its working, but 
are you saying that even when you "trim" the aircraft you can change speeds 
and it still flies straight and level? The way the trim works in an aircraft 
with a hyro-mechanical flight control system (like the MiG-29) and in a FBW 
aircraft (like the F/A-18) is implemented differently, but it performs the 
exact same function. I think SH messed this up, but again I'm just guessing 
based on ya'll's comments since I haven't flown it enough yet.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356



-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: GUS & F3==> :(, The MIG and g's

> From: "michael dobbs (micro bio)" <g055837@labsun1.med.uottawa.ca>
> Subject: GUS & F3==> :(
> 
> 
> I just through a Gravis UltraSound into my computer and tried out F3. 
> Well after much tinkering, I got the music to work ok (used Mega-em to
> emulate a roland...very nice!) but have not been able to get the digitized
> sounds/speech to go right (except if I use mega-em driver...where I get
> speech ok but bad FX).  The cannon shots sound like a piano note and all

Dave Masten wrote a VERY nice report of the GUS from a gamers point of view.
I believe he even included it into one of the falcon digests. You can check
the archive on onion.rain.com or cactus.org. Or better yet, give the WAIS
library a try... In short though, I think you are experiencing the WONDERS
of GUS soundblaster emulation. 

 
> From: Midn Peter Vincent Brahan <m970573@pratt.NADN.NAVY.MIL>
> Subject: Those darn SAM's
> 
> Fellow Fighter Jocs of the World,
> 
> 	I have had Falcon3 ever since the day it came out.  I still am 
> not able to play "with the big boys" when it comes to SAM's.  I fly 
> against veterans and the SAM's can never be higher than reservists, and 
> that is on a good day.  Can anyone offer me advice to combat these 
> weapons?

There are a few "guarrenteed to work" methods out there. For IR sams...
I would suggest turning off the AB, poping a few flares, make a Hi g turn
(in any direction at first). THen go to padlock & see what you are up 
against. I have found that A-A & SAM missles are just as hard to defeat.
Usually by the time you go to padlock there is not much time to manouver
into position. I usually will wait until the missle is closer than 3 mi.
then make a hi G turn while dumping flares. Most times the missle will 
explode behind me (hits a flare). Other times it will fly past. Other
times I am a dot.... The biggest thing about defeating IR missles is to 
not let them get fired in the first place. This is a rare occurance though.

For the Radar missles. As soon as the klaxon sounds, turn on the music 
(ECM pod). You did bring one right :) Then hit padlock. If this is one
of the famous SAM's, that is 2,000,000 miles away ignore it... If it is
within... say 20 miles the start worring (but not too much). Fire off one
chaff. If the klaxon EVER stops, then hit padlock again to be sure the 
missle is not tracking you. If the klaxon stops, then congratulations.
You just dodged a Radar SAM. If it is still coming at you then start 
beaming the missle. That is, turn you radar on and fly right at the 
missle. The "official" method of putting the missle, 45 degrees off to 
one side, never did sit well with me :) 9 times out of 10 the klaxon 
will stop before the missle gets to you. Once the missle closes to 
within 3 miles you better get the chaff ready. Make a Hi G turn,
AND DUMP CHAFF! Hopefully you survived.

The biggest difference between A-A missles & SAM's is the amount of
time you can prepare to evade them. 

One last tip. If you really want SAM's, them set them to ELITE. The
lower ranked SAM units throw everything up at you. Elite, fire fewer
missles but they are MORE accurate. Also ELITE will shoot at others 
in your flight. The rookie & reserve units generaly ONLY fire at you.
 
> P.S.  Also, is Thrustmaster really worth the $85.00?
> 

In my humble opinion... NO! The CH Pro is more cost effective. But,
since I am seriously considering purchasing a TM WCS II and RCS. I 
can't be too hard on TM either. Their effort & customer support it
to be applauded.

> From: Chera Bekker <Bekker@tn.utwente.nl>
> Subject: The MIG and g's 
> 
> Greg Cisko writes:
> 
> > But, be 
> > carefull not to do wild manouvers. The MIG will damage it's wing mounted 
> > weapons at that high power. You will have only GUN's left (which is okay
> > in a furball) 
> 
> Not completely true: I have experienced that sometimes during a high g manouver
> with a peek load of about 13-14 g my MIG starts to fly like a drunk . I got
> the impression that the flight control surfaces had become seriously damaged 
> although the damage panel only showed the ordnance as damaged. This is
> absolutely NOT o.k. for the furball. So you might

Well, if you blow the crap out of your control surfaces... Your on your 
own... Good luck :)))

> keep an eye on the g-meter (especially when you just got a new joystick :-) ).

Just EXACTLY what kind of "new joystick" is that anyway. I think we would 
ALL like to know...

Greg Cisko

-------------------------------

From: Izar Tarandach <izar@cs.huji.ac.il>
Subject: Falcon 3.03 data files format available ?

	
	I am not really sure I'd like to buy the KCC pack, and I'd like
to contribute to the Falcon comunity some parallel (but less bells &
whistles) version of them. Does anyone has the formats of the data files,
or do I have to go a-hacking on them by myself ?

--izar

-------------------------------

From: Chera Bekker <Bekker@tn.utwente.nl>
Subject: Re: those darn SAMS

Peter Vincent Brahan writes:

> 	I have had Falcon3 ever since the day it came out.  I still am 
> not able to play "with the big boys" when it comes to SAM's.  I fly 
> against veterans and the SAM's can never be higher than reservists, and 
> that is on a good day.  Can anyone offer me advice to combat these 
> weapons?

O.k. this sounds funny but set your SAM rating to regular or Elite. This will
make the crews pay attention to multiple targets. IF you use reserves their 
attention will be fixed on the first target they see (usually your plane) and
they will fire all their missiles on you. This is especially bad if you are
locked up by multiple sites. The ECM pod will jam only one site at a time!

the ECM pod is quite effective against SA-6 missiles when you are locked up
by one site only. If you are locked up by multiple sites then you don't want 
to be there in the first place, so get the hell out, 'Run away and live to 
fight another day'. Obviously if you have some shrikes and Harms there is no
reason why you shouldn't send one to an offending site. That will give them
something to worry about :-).

As for SA-7's: my best defense is to stay above 15000 ft. I do all my bombing
as high altitude dive bombing. Go in at 30.000 ft and pull up above 15000 ft.
This is a tactic which is recommended by Tom 'KC' Bashams excellent book 'The
complete guide to falcon3'. When doing CAS/S&D missions I usually overfly the
tank/truck column at > 550 kts. If I get a SA-7 warning I drop lots of flares
and pull max g's into the vertical. This works most of the time, but not 
always. I try then to get above 15000 ft and to resist the urge to go back and
try again, which is almost always fatal ;-( like recent experiments in Bosnia
have proven again.

Hope this helps you some. Just be glad that it is only SA-6's we have to battle
with :-). It would be interesting to test the standard USAF doctrine of 
medium altitude bombing with heavy ECM support against the newest Russian 
airdefense systems (SA-10 / SA-12). I have some bad feelings about the 
outcome ....

Perhaps the Brits and the Germans are right after all with the Tornado IDS
concept.

		Chera 'Napalm' Bekker


H.G. Bekker                (bekker@tn.utwente.nl)             Voice: +3153893107
ELTN 5214 (Applied Physics)                                   Fax:   +3153354003
University of Twente            PGP public key - finger:
The Netherlands                bekker@slater.tn.utwente.nl 




-------------------------------

From: Bryan Cass <BC@VTI.dnet.idx.com>
Subject: RE:  GUS & F3==> :(

While Mega-Em *emulates* the Roland card, it does not use the sysex messages
that Falcon uses to make sound effects.  If you had a real Roland card, the
sound effects would be correct.  I find it very hard to concentrate on the
game when the sidewinder growl sounds like violins and a missle launch plays
a piano note.  Use SBOS until Gravis improves Mega-Em.

Bryan

-------------------------------

From: markf@nwcs.org (MARK FERRIS)
Subject: Head to head


What are the mysteries of getting modem play to work?

A friend of mine and I are trying to get 3.03 to connect up, and
have had no luck yet.  We both have the same modem (an Intel
144i) and used Falcon's suggested modem commands, but never got
so much as a good modem connect.  We have manually connected our
modems together at 57600 many times, so I know that it works.

What are some head to head secrets you can share with us?



        - MDF <792> -

 * SPEED 1.4l #1141 * Why don't you ever write?  Or call?  Or.. <-- Nagline

-------------------------------


[[ End of digest  Volume 5 : Issue 62 ]]

From devnull@onion.rain.com Sat Feb 12 09:27:55 1994
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Falcon3 Digest Volume 5 : Issue 63
               Fri Feb 11 06:33:37 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Hornet Gun Sights                    ssmith@gandalf.ca (Steve Smith)    
  Thrustmaster                         lefebvre@pbush.com (Sting)         
  Thrustmaster hat switch              "Greg Stelmack" <Greg_Stelmack@mta0
  Re: Hornet trim                      cisko@d0tokensun.fnal.gov (Greg Cis
  Re: Hornet Gun Sights                slb512@serveru1.naic.wpafb.af.mil (
  Harrier and Hornet                   harveyg@meoc02.enet.dec.com        
  Re: Harrier, Hornet                  MORGAN@WVUGEO.WVNET.EDU            

------------------------------------------------------------
From: ssmith@gandalf.ca (Steve Smith)
Subject: Hornet Gun Sights


Fellow Falcon Fans,

	I felt I should state that unlike Cherra Bekker and Greg Cisco
	I really like the Hornet gun sights, and find that they work
	very well for me.

	The problem of having the enemy plane break your radar lock
	and thus spoiling the predictor sight may be overcome by
	switching off your radar, or putting it in a none single
	track mode. The gun sight then acts like a conventional
	one (WWII style) and gives a reliable reference point for
	your shell's point of departure. In the viper jet with the
	wiggly worm sight you have to guess on the point of departure, so
	I see the Hornet as a big improvement.

	Besides, isn't the gun funnel supposed to rely on a radar lock
	to work properly (according to our resident real f16 pilot it
	does), and it would suffer the same problem with having lock broken
	if it were properly modeled in Falcon (which apparently it is
	not).

	I have found that locking up a bogey with STT radar just makes
	him squirm more anyway. So I don't lock up fighters when going for
	gun kills. On big aircraft that can't jink I lock them up (unless
	I'm sneaking up on them). The predictor sight may then be seen to 
	work perfectly. 

	Just fly the pipper onto the target and your shells will go right 
	there. I make gun kills all the time in the F18, but had much more 
	difficulty in the F16.

	Another point which I wish to dispute is the recent thread on what
	a weak dogfighter the Hornet is. Not on my computer. I find that
	once you adjust to the fact that the craft will lose speed in turns,
	and can't turn forever like the viper, you find alternate techniques,
	verticle manoeuvers etc. and learn to manage your energy state better.

	I certainly feel that I do as well or better in simulated dogfights 
	when flying the Hornet.

	I like the instrumentation, the weapon loadouts, the flight character-
	-istics and the looks of this sim even better than the Mig29 and
	quite a bit more than the F16 sim. So I guess that you can't please
	everybody - but this time it was my turn to be pleased.

	Happy hunting...

Steve Smith
in Almonte, Ontario Canada

	p.s. Thanks to Thrustmaster for the joystick TSR. What a relief!



-------------------------------

From: lefebvre@pbush.com (Sting)
Subject: Thrustmaster


	I was wondering what Thrustamsters e-mail address is?  Also, what is
their phone number and address?

	Thanks for your help....


	-Marc
	lefebvre@pbush.com


-------------------------------

From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
Subject: Thrustmaster hat switch

Did anyone ever figure out what the problem was with the view snapping
left in Falcon 3.03 / Mig 1.02 / Hornet 1.00 ? Now that I have a Thrustmaster
FCS, I have started having this problem and it is getting quite annoying
(I've crashed once already because of it). I have a CH GameCard 3 and the
new TM-Stick utility, so I thought I had worked around all of the calibration
problems (flight works great!). If there are any known solutions, please
let me know! For the moment, I'm going to try getting SIMPAK and see if I
can remap the hat-switch to unused keystrokes so that at least the view
stays forward.


-- Greg Stelmack (Greg_Stelmack@mta03.sbi.com)
-- Salomon Applications Developer, BTO Tampa
-- (813) 558-6189




-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Hornet trim

> From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
> Subject: Hornet trim
> 
> > From: cisko@d0tokensun.fnal.gov (Greg Cisko)
> > Subject: Re: (trim)Hornet*Padlock, How does a Mig29 beat a Viper?
> >
> > The trim for the F/A-18 is mostly for bias adjustments, as the FBW takes
> > care of the "normal" trimming operations. So if you add alot of up trim,
> > you will still fly normaly. But, you will be MUCH more sensitive in the up 
> > control. As you might expect, you will be less sensitive in the down 
> > control. (this is all from what I read in the manual :) The MiG is completely
> > different. You NEED a different trim setting if you change speeds for any 
> > length of time. During an actual furball, I won't even move the trim. Going
> > from point A to point B, I would re-trim if I needed to. 
> 
> I haven't flown NSF yet (only 10 min) so I have no idea how its working, but 
> are you saying that even when you "trim" the aircraft you can change speeds 
> and it still flies straight and level? The way the trim works in an aircraft 

Yep... I'm sure that is how the program works. I think the FBW computer will
re-trim at different speeds. The USER only re-trims the bias. Let's put it
this way. It sure doesn't use trim adjustments the same way the MiG does :)
I don't think there is a "trim bypass" which will allow you to manualy 
re-trim the plane, either. 

One cool feature of NSF is the AoA limiter. (The AoA limiter doesn't really
exist, does it?) Under certian conditions you are not allowed to perform a 
loop. Your AoA is too high & you just sit there pointing straight up, 
going no-where.

Greg Cisko

-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Hornet Gun Sights

> From: ssmith@gandalf.ca (Steve Smith)
>
> 	The problem of having the enemy plane break your radar lock
> 	and thus spoiling the predictor sight may be overcome by
> 	switching off your radar, or putting it in a none single
> 	track mode. The gun sight then acts like a conventional
> 	one (WWII style) and gives a reliable reference point for
> 	your shell's point of departure. 

Not to nit pick <g>, but I think you mean arrival point. The departure point 
should always be the same, and it should be the gun cross on the HUD, although 
it appears to be the center of the HUD for F3. Haven't looked at NSF yet.

> 	Besides, isn't the gun funnel supposed to rely on a radar lock
> 	to work properly (according to our resident real f16 pilot it
> 	does), and it would suffer the same problem with having lock broken
> 	if it were properly modeled in Falcon (which apparently it is
> 	not).

It's not a necessity for the EEGS to work, but it helps. I think the EEGS (the 
real one) is the best gunsight for both radar lock and no radar lock cases. The 
F3 version is a little buggy though.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


-------------------------------

From: harveyg@meoc02.enet.dec.com
Subject: Harrier and Hornet

In a recent digest a local person "Melbourne" referred to Harrier Jump Jet.
This IS the MicroProse product out of the UK (as is the SVGA version) and quite
frankly, if you are into Falcon etc., forget Harrier.

It just doesn't live up to Falcon, even though it may look pretty.

Do yourself a favour and get Hornet (Yes!!!   It's available down here in the land of milk and honey) it is far better value, even at 70 Oz dollars.

Having said that, I tried to do a modem connect with a fellow Hornet pilot
recently and got nothing but trouble.   We got as far as the "Receiving
recently and got nothing but trouble.   We got as far as the "Receiving
After spending a fortune on phone calls and wating 2 hours we gave up.

Are there comms bugs are are we just incompetent (please be kind in your response).

And another "problem??".   The AWACS messages are not just static when you
SHIFT-N for the waypoint information, but the other AWACS messages are fine.

Is there a problem here? and if so is there a patch?   And if there is a patch
how do I get into the account.   I had heaps of trouble when I tried.
(It's starting to look more and more like I'm just plain incompetent.   Just
as well that we have this great digest full of intelligent subscribers for me
to ask, isn't it?)

Happy Hunting!!

Gary H.

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Re: Harrier, Hornet

Hi all,

>In a recent digest a local person "Melbourne" referred to Harrier Jump Jet.
>This IS the MicroProse product out of the UK (as is the SVGA version) and quite
>frankly, if you are into Falcon etc., forget Harrier.

>It just doesn't live up to Falcon, even though it may look pretty.

Harrier harrier, which on is it >:)

I am not a UK person, but as far as I know there are two Harrier sims
that are worth a hoot.  Harrier and SVGA Harrier by Domark is (are) 1.
I have the old non SVGA version.  it is kinda like a cross between Falcon3 and
Harpoon.  You can plan out attacks with ground forces, assign Harriers
to take out targets, etc.  You really don't even have to fly if you
don't want to.  Or, you can set up a bunch of missions and let 'er
rip, then jusmping into each harrier as it reaches its targets, do the
dirty work, then jump to another Harrier allowing
the previous to fly itself home.  Graphics were so so.  I understand
those more knowledgable than I say the flight models are *really* very
good.  The combat was tough in the sense it was really hard to tell
where bogeys were coming from and goin to etc.  Kinda neat, but grows
old fast.  It is really fun to see as you come into land the ships
open up on bandits. More on that later.

SH distributes SVGA Harrier in the US

The other Harrier sim is Jump Jet by Microprose.  Never had it, never will.  I
I hear it is more you against the world MPS stuff.

>Do yourself a favour and get Hornet (Yes!!!   It's available down here
 in the land of milk and honey) it is far better value, even at 70 Oz dollars.

I was goin to post a note about Hornet, but I guess this is a good a place
as any :)

I am starting to feel real cheated with Hornet.  I love the flight model,
the weapons, and the Hornet plane in general.  The price I paid for it
(retail, I could have gotten it cheaper, sure, through mail order.  But
for the sake of discussion, lets look at the retail price in Elect.
Boutique on Dec 29th, 1993) is the crux of my feelings.  I paid 47 dollars
for Hornet, and got a new plane and theatre.  Other than that it is really
just F3 in another skin.  There is nothing to make me think this is a
Naval flight sim.  As said before, there is nothing true to carrier ops
in Hornet aside from say the LSO. I spent all day Saturday messing with
the Tm-stick program, my FCS, and Hornet.  Twice I got jumped, while in the
pattern, gear down, low speed, finishing my down wind leg and gettng ready
to start my final approach.  Then bullets over my head, engine out,
into the drink as I see a Mig 27 fly by.  No warning, no help, no nothin.
In Falcon 3 I can accept this as you could be flying from a poorly
defended air field somewhere.  But not when landing on a super defended
carrier.

Sooooo.  I would call Hornet F3 in another skin.  The price I paid is too
much for what I call just an add on plane.  Yes Ilike the plane and model
and actually enjoy flying it.  But I do not feel Hornet represents
a decent reality such as Mig or F3 does.

Yes, I would say all Falcon lovers should get it.  Just know what you are
getting.

>Having said that, I tried to do a modem connect with a fellow Hornet pilot
>recently and got nothing but trouble.   We got as far as the "Receiving
>After spending a fortune on phone calls and wating 2 hours we gave up.

>Are there comms bugs are are we just incompetent (please be kind in
 your response).

Hehehehe, welcome to the club..unfortunately :(  A friend and I had nothing
but what you say.  Then other times we would get in, just to lock in the
air or havem some other wierd thing happen.  I did find the modem strings
listed in the Mig manual for my modem (PP14.4fx) did help.  Others
report pretty good results if I hear it right.  I have not had decent
results since flyin F3 ver 3.01.1   I do not know if there has been
a Hornet comms add on created.  It helped with really speeding up the 
Mig/F3.02 comms and even seemed to help us get in.  If it has been
released maybe some kind soul can tell us where it is ;)  it might help.
  As for my thoughts, I just think my friend and I have hardware
that Horent doesn't like.


>And another "problem??".   The AWACS messages are not just static when you
>SHIFT-N for the waypoint information, but the other AWACS messages are fine.

I don't think this is a problem.  I can't remember anymore what was changed
when, but I think the AWACS voice was crippled a ways back to make room
in the memory to fix bugs.  But I don't recall when this happened.

Honestly keeping up with SH patches and versions is alot like keeping
up with CPU's!  In the old days there was Intel (as well as a few others)
Now we have Cyris, AMD, IT, IBM, etc etc, each just a little different.
Ah for the old days where we just talked about the differences between
a 486/DX and 486/sx :)  Falcon patches follows this trend. :)

>Is there a problem here? and if so is there a patch?   And if there is a patch
>how do I get into the account.   I had heaps of trouble when I tried.

Yes I think there is a patch on the way.  The patch to fix the patch has
not been announced yet, look for the patch's patch about 3 months after
we get the patch.

What account did you try to into?  Onion.rain.com?  FTP to the onion,
log on (lo) then type FTP as user.  Use your email address as your
password.


>(It's starting to look more and more like I'm just plain incompetent.   Just
>as well that we have this great digest full of intelligent subscribers for me
>to ask, isn't it?)

No one is incompetent when it comes to F3 and its relatives.  The
learning curve just makes it that much better than other arcade sims, and
more difficult to deal with :)

I look at the digest as a support group :)  Tactics?  Bugs?  Praises?  Gripes?
We can help you :)  The fee is 50.00 per hour, please lie down on the couch.....


>Happy Hunting!!

>Gary H.


Scott in WV
Morgan@wvugeo.wvnet.edu
ShadowCapt -=4551=-

-------------------------------


[[ End of digest  Volume 5 : Issue 63 ]]

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Falcon3 Digest Volume 5 : Issue 64
               Sat Feb 12 09:52:42 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Drastic action :(                    MORGAN@WVUGEO.WVNET.EDU            
  Re: Hornet Gun Sights,  Harrier , H  cisko@d0tokensun.fnal.gov (Greg Cis
  Hornet Patch on ONION.RAIN.COM       lmbain@netcom.com (Larry Bain)     
  Hornet v1.01 patch and updated util  Michael_E_LEBRUN@umail.umd.edu (ml8

------------------------------------------------------------
From: MORGAN@WVUGEO.WVNET.EDU
Subject: Drastic action :(

Hi all,

After coreesponding with Larry Bain of the list here, I went to fly
some Hornet.  One of the things he mentioned and I replied to was the
weapons modeling. In instant action tonight, at the beginning, a launched
7 Aim9's, not one of them hit.  I am using medium weapons effectiveness.
The guns are very acceptable.  I am considering changing to high weapons
efectiveness.  What are all the thoughts out there?  What does everyone 
else use?  Am I selling out to the sim?  After hearing of the success
pilots have had with real weapons (Wings, etc) it seems that A) the weapons
are modeled to reflect less than their real abilities, or B) the bad'uns
are modeled to highly in their ability to spoof them.  Ay ideas on that>

Regarding the gun sight and breaking radar lock so the Hornet site is
worse than that of say the Mig or F16.  I too have seen the irritating
radr lock/delock that makes aiming hard.  My question is (for all you
technical people) wouldn't enemy ECM at such a close distance be useless?
With a large hunk of metal less than 1miles away, I would think the radar
could easily burn through ECm lickity split.  If not, with the signals
being emitted by the ECM, could the radar (or even a radio receiver)
be tuned to lock on the emissions from an ECM source?

I am using Vet Opponents right now (stop that laughing! ;)  I like to think
that you configure a sim/game to the way YOU like it.  I would like mine to
be realistic.  What dies everyone use to reflect the most realistic
environment?

Check your drink!

Scott in WV
MOrgan@wvugeo.wvnet.edu
ShadowCapt -=4551=-

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Hornet Gun Sights,  Harrier , Hornet

> From: ssmith@gandalf.ca (Steve Smith)
> Subject: Hornet Gun Sights

> 	I felt I should state that unlike Cherra Bekker and Greg Cisco
> 	I really like the Hornet gun sights, and find that they work

It seems that I have been mis-understood. I didn't intend to imply 
that I didn't like the hornet sight. In fact I do. I just don't use 
it much. BTW, it is Chera Bekker & Greg Cisko (note the difference :)))

> 	very well for me.
> 
> 	The problem of having the enemy plane break your radar lock
> 	and thus spoiling the predictor sight may be overcome by
> 	switching off your radar, or putting it in a none single
> 	track mode. The gun sight then acts like a conventional
> 	one (WWII style) and gives a reliable reference point for
> 	your shell's point of departure. In the viper jet with the
> 	wiggly worm sight you have to guess on the point of departure, so
> 	I see the Hornet as a big improvement.
> 
> 	Besides, isn't the gun funnel supposed to rely on a radar lock
> 	to work properly (according to our resident real f16 pilot it
> 	does), and it would suffer the same problem with having lock broken
> 	if it were properly modeled in Falcon (which apparently it is
> 	not).

I think the gun funnel on the viper is calibrated for this... The bullets
will hit the point of the funnel at a given distance (.5 miles I think).
So... If your "worthy opponant" (tm) is closer or further away, you
need to make adjustments accordingly. Presumebly the HORNET with a
radar lock makes the adjustment for you. Once the lock is broken &
you go back to your (WWII style) sight, all bets are off. 

> From: MORGAN@WVUGEO.WVNET.EDU
> Subject: Re: Harrier, Hornet

> the Tm-stick program, my FCS, and Hornet.  Twice I got jumped, while in the
> pattern, gear down, low speed, finishing my down wind leg and gettng ready
> to start my final approach.  Then bullets over my head, engine out,
> into the drink as I see a Mig 27 fly by.  No warning, no help, no nothin.
> In Falcon 3 I can accept this as you could be flying from a poorly
> defended air field somewhere.  But not when landing on a super defended
> carrier.

Really... What the hell is with this??? The carrier is invulnerable?
WoW! Like there wouldn't be some TOMCATS up there flaming those MiG27's??
No one, (who doesn't belong there) is supposed to be within a certain distance
of the carrier. What is that distance? 100 miles?? How close could we really
get in the Kurlies? Before the Adm. K. started launching billions of inter-
ceptors. I would think that the carrier group associated with the NSF could
so the same.

Sheesh!

Greg JAGUAR Cisko



-------------------------------

From: lmbain@netcom.com (Larry Bain)
Subject: Hornet Patch on ONION.RAIN.COM



I have just uploaded Spectrum Holobytes 'Hornet Patch'(es) to the
Falcon3 archives on ONION.RAIN.COM:

  f304.zip     -  Falcon3.0      ver. 3.04   update
  m103.zip     -  MIG29           "   1.03     "
  h101.zip     -  Hornet F/A-18   "   1.01     "

The files were deposited in /PUB/FALCON3/INCOMING but they will soon
migrate to /PUB/FALCON3/PROGRAMS.

According to the readme.txt(s), the updates include:

- general bug fixes to all programs

- joystick routine fixes; *incorporation of the TM-STICK* routines
  into the .exe(s), plus a compatible tm-stick ver 2 tsr for those 
  who want to retain explicit control over the deadzone parameters.

- a MIG 29 'G-Damage' Limiter

- an improved ILS system for the Hornet

- other stuff

Humble thanks from this Falcon enthusiast go to Spectrum H. for following 
through on their product releases and to Thrustmaster and Ken 'Stinger' 
Richardson for their EBS salvation, in the form of TM-STICK.

-Larry Bain   Mt. View,  CA






-------------------------------

From: Michael_E_LEBRUN@umail.umd.edu (ml87)
Subject: Hornet v1.01 patch and updated utilities.

First, I really am enjoying the Hornet NSF add-on.  I like the differences
in flight model from the Viper, but I have to keep reminding myself that it
flys differently.  The not so subtle reminders of the Mig29 are not present
fit the Hornet.  I am wondering if anyone knows the release date for the
v1.01 patch for Hornet.

Second, I just received the upgrade chip for my TM WCS Mk II and love the
new flexibility in programming the functions.  What caught my eye, however,
is the variety of utility programs included for F3 and Mig29.  Do others of
you use the F3 Padlock utilities and are they useful?  Also, the versions I
recieved are for Falcon v3.02 rather than v3.03.  Will these work with the
V3.03 or must I wait for the new version of the utilities?  Are the new
versions of the utilities available at an FTP site?

Thanks,
Michael "Dragon" Lebrun



-------------------------------


[[ End of digest  Volume 5 : Issue 64 ]]

From devnull@onion.rain.com  Ukn Feb 16 07:21:44 1994
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Subject: Falcon3 Digest V5 : I65
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Falcon3 Digest Volume 5 : Issue 65
               Mon Feb 14 20:47:03 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Mig patch                            gsobala@tube.demon.co.uk (George So
  Re: Rumors from CES                  Gabriel_Turk@tcenter.jn.tsoft.net (
  Re: Thrustmaster hat switch          Gabriel_Turk@tcenter.jn.tsoft.net (
  Re: Thrustmaster contact informatio  Gabriel_Turk@tcenter.jn.tsoft.net (
  Re: Drastic action :(                att!ihlpf!opus@uunet.uu.net        
  MiG-29                               Midn Peter Vincent Brahan <m970573@
  AWACS                                jay.lee@msbbs.mn.org (Jay Lee)     
  Falcon 3.03 H2H                      ENG_WWE@LUB001.LAMAR.EDU           
  Message from SHI                     n.johnston2@genie.geis.com         

------------------------------------------------------------
From: gsobala@tube.demon.co.uk (George Sobala)
Subject: Mig patch

Hooray for the latest patch! The Alamo works again! (Instead of flying 
in a straight line).
- -- 
George Sobala

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re: Rumors from CES

 > From: Joerg Stenger <stenger@zeus.uni-duisburg.de>
 > Subject: Rumors from CES

 > Furthermore SH plans to release seperate CD-rom
 > versions of Falcon3
 > and MiG - there won't be a collection of both. Every
 > CD will contain
 > "The Art of The Kill".
 > As the subject says: just rumors...

What do you guys think about this? Is it better to have both programs on one CD 
and Art of the Kill or ???

Gabe@SimNet

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re: Thrustmaster hat switch

 > From: "Greg Stelmack" <Greg_Stelmack@mta03.sbi.com>
 > Subject: Thrustmaster hat switch

 > Did anyone ever figure out what the problem was with
 > the view snapping
 > left in Falcon 3.03 / Mig 1.02 / Hornet 1.00 ? Now
 > that I have a Thrustmaster
 > FCS, I have started having this problem and it is
 > getting quite annoying

The new upgrade patch to version 3.04 will fix this problem. the TM-STICK.COM 
TSR is implemented in the joystick routine thanks to ThrustMaster and Ken 
"Stinger" Richardson.

Gabe@SimNet

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re: Thrustmaster contact information

 > From: lefebvre@pbush.com (Sting)
 > Subject: Thrustmaster

 >  I was wondering what Thrustamsters e-mail address is?
 >  Also, what is
 > their phone number and address?

You can reach ThrustMaster at: Buzz_Hoffman@tcenter.jn.tsoft.net

Address: 10150 SW Nimbus Ave  Ste E-7
Tigard, OR 97223
Phone: (503) 639-3200
Fax: (503) 620-8094

Gabe@SimNet

-------------------------------

From: att!ihlpf!opus@uunet.uu.net
Subject: Re: Drastic action :(

MORGAN@WVUGEO.WVNET.EDU (Scott in WV) writes:

>After corresponding with Larry Bain of the list here, I went to fly
>some Hornet.

Thanks a lot, Larry, for uploading those huge patch files.

>One of the things he mentioned and I replied to was the
>weapons modeling. In instant action tonight, at the beginning, a launched
>7 Aim9's, not one of them hit.  I am using medium weapons effectiveness.
>The guns are very acceptable.  I am considering changing to high weapons
>efectiveness.  What are all the thoughts out there?  What does everyone 
>else use?

I use low weapons effectiveness, and have not noticed that AIM-9Ms are
that ineffective.  I actually get kills more than half the time with them.
If you're firing missiles at a target that's beaming you, you're just
throwing them away.

>Regarding the gun sight and breaking radar lock so the Hornet site is
>worse than that of say the Mig or F16.  I too have seen the irritating
>radr lock/delock that makes aiming hard.  My question is (for all you
>technical people) wouldn't enemy ECM at such a close distance be useless?
>With a large hunk of metal less than 1miles away, I would think the radar
>could easily burn through ECm lickity split.

I've wondered the same thing.  My back-of-the-envelope analysis went
something like this:

(1) Radar return signal strength is proportional to 1/R^4, where R is the
    range of the target.
(2) ECM signal strength for the jammee is proportional to 1/R^2.  This drop
    off is much slower than in (1), allowing the much lower power ECM
    to drown out the radar return at sufficiently high distances.  When
    the radar gets close enough, the ECM no longer gets much benefit from
    range and it will come down to sheer emitting power (watts/square meter).
(3) The reason fighter-carried ECM is low power compared to radar is (I'm
    guessing here) that it is omnidirectional, spraying its energy all over
    the place, while radar is more tightly focussed.

So my conclusion was that burn-through MUST take place at a sufficiently
small distance.  But I cannot even guess at how close this transition
point is without knowing the actual power levels involved.

>If not, with the signals
>being emitted by the ECM, could the radar (or even a radio receiver)
>be tuned to lock on the emissions from an ECM source?

"Lock-on-jam" would be great for giving you the DIRECTION of the target,
but would be totally useless for determining the target's range, which
is the most important thing to a smart gunsight.

>I am using Vet Opponents right now (stop that laughing! ;)

If they're laughing at you, they're laughing at me too...

Rob
opus@ihlpf.att.com

-------------------------------

From: Midn Peter Vincent Brahan <m970573@pratt.NADN.NAVY.MIL>
Subject: MiG-29


Is there any way to download MiG-29 from the archives?

[ You can download patches, but you must *BUY* the game from your favorite
   software retailer.  --Jeff ]

May all of you have fair seas and following winds!

BRAHAN, PETER
MIDN      USN

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: AWACS


        Am I the only one who *despises* the AWACS messages?  I'm talking about
the visual ones that glom off 1/25th of the screen, (your OUTSIDE view of
course).  I want to hunt the bugger down and flame it.  90% of the info is
unwanted, or can be gleened easily from other sources without having my SA
destroyed at vital moments.  Pah!
                                             

-------------------------------

From: ENG_WWE@LUB001.LAMAR.EDU
Subject: Falcon 3.03 H2H

I am going to visit my brother over spring break and have a couple of questions
about H2H play.
1)I recently recived a replacement for my computer and now have a i486DX laptop
running at 33mhz.  My brother plays Falcon on a 386 running at 16mhz (I think).
We connect over a nul-modem cable.  Does it mater which machine initiates the 
connection?  Does one of the two machines handle most of the code and thus 
should the faster machine initiate?
2)Should He upgrade to 3.03?  We both have OFT (I have upgraded to 3.03) but I 
want to make sure that the change to 3.03 won't adversly affect his joystick
or something.  He is using a very basic flight control stick.
3)He has a friend who just recently perchased Falcon 3.0 and OFT and they have
been playing over the modem.  Is there a way to simulate a network connection 
so that all three of us can play?  As i said earlyer I have a laptop so there
is no room for a network card in my machine (even if I could talk my brother
into such a perchase).  This could be either a modem connect or direct since
I am sure I could get my brother's friend to move his machine for a 3 player 
event.

Thanks once again.

Warren "Not Larry, Grass in the intake" Eckstein

P.S. Will there ever be an interface between Falcon3 and Tornado?

-------------------------------

From: n.johnston2@genie.geis.com
Subject: Message from SHI

 
     Greetings:
 
     Long message ahead --
 
     In response to the queries about the new Hornet patch,
  here's most of the contents of the README. (Omitted are the
  parts about ACER BIOS and ET4000-W32 problems/fixes.)
 
 
     PROGRAM FIXES AND ADDED FEATURES SINCE VERSION 1.0
     --------------------------------------------------
  Version 1.01 fixes the following problems:
 
  * Some users reported a problem where the views would
  switch around (especially to the Left View) without
  any user input. This no longer happens.
 
  * Serious joystick control and calibration problems
  found in version 1.0 have been fixed. The joystick
  inputs are now linear, and there is a "null zone" of
  20% of the stick's travel. What this means is that
  the plane will react evenly to gradual increases in
  stick pressure, and that slight movement of the stick
  near the center point will not cause the plane to
  jerk around.
 
  * This new version is fully compatible with version 2.0
  of the TM-STICK.COM joystick TSR, developed jointly
  by Ken "Stinger" Richardson and ThrustMaster. With
  their permission, we have incorporated much of the
  TM-STICK code into this update. As a result, you do
  not need to load TM-STICK.COM to fix your joystick
  problems. If you want the other features of TM-STICK,
  however, you will still have to load it. After you
  run this update, TM-STICK.COM will be on your hard
  drive in the directory that contains Hornet. See the
  TM-STICK.TXT file for information on how to use this
  utility.
 
  * Numerous users reported problems with wingmen
  crashing. This was due to two problems. First, there
  was an error in the flight logic that caused
  computer-controlled wingmen to stall out in a sharp
  climb. Stalling out in a dogfight is usually fatal.
  The other reason for high wingman mortality was
  running out of fuel. On long missions, where external
  fuel is necessary to make it back, there was an error
  that caused wingmen to jettison their stores early.
  Both of these problems have been fixed. See the next
  item for a full explanation of the jettisoning
  problem.
 
  * In version 1.0, as soon as you switched to the final
  waypoint (either by flying to all the other ones or by
  pressing Shift-B), all your wingmen automatically
  jettisoned their stores in preparation for a carrier
  landing. This had some unfortunate consequences if
  your flight happened to be deep in enemy territory at
  the time.
 
  Now, no stores are jettisoned until the LSO picks up
  a pilot in the landing pattern and begins giving
  instructions. At this point, stores will be
  automatically jettisoned to lighten up for landing.
  Note that this automatic jettisoning applies to your
  plane as well: as soon as you contact the LSO (by
  pressing Alt-H), your stores will be jettisoned.
 
  * Enemy planes will no longer show up during landing.
  You still must deal with any that were pursuing you
  on the way in, but no new foes will appear once you
  begin your landing sequence (unless you stray too far
  from the carrier). In addition, we have added a CAP
  flight of F-14s that sometimes appear when you are
  near the carrier to help you escape any pursuers.
 
  * The ILS has been completely redone so that it is
  now useful. The ILS cone (the area within which you
  can detect the ILS signal) extends 18 nm from the
  stern of the carrier. At this distance, the cone is
  20 degrees wide.
 
  When you get within 10 nm, the cone is 70 degrees
  wide (35 degrees on either side).
 
  In addition, the cone extends 1 nm forward from the
  end of the landing deck, so you will still have ILS
  information during a bolter. When you are outside
  the cone, the bars of the ILS cross appear as dotted
  lines that cross at the center of your HUD, inside
  the cone the function similarly to the ILS in Falcon.
  There is no "beacon mode".
 
  Be aware that the waypoint indicator at the top of
  your HUD does NOT show the location of the carrier!
  It only shows the way to your current waypoint. Once
  you reach your final waypoint, it is up to you to
  spot the carrier visually and bring your bird in.
  You can also detect the carrier using SEA mode radar.
 
  Finally, remember that the ILS is not intended to
  guide you all the way to the deck. It is meant to
  bring you in on a safe approach until you can finish
  the landing visually. Once you can see the deck and
  the meatball, ignore the ILS and fly the meatball in.
 
  * The vertical velocity on the HUD is now shown in
  feet per minute instead of tens of feet per minute.
 
-End of synopsis-
 
We also fixed several other bugs, such as not getting AMRAAMs in
Head-to-head, wingtip missiles getting jettisoned accidentally,
some display discrepancies between LSO speech and text, and we
added a player-controllable damage-limiter to MiG to protect
against over-G. This is similar to, but not identical to, the
G-limiter in Hornet.
 
We are also working on a second patch for Hornet.  Why two patches?
We made a judgement call to calve off the fixes in the current patch
and get them out asap, since several of the bugs were completely
ruining gameplay.  Thus, the patch list posted above.  We recognize
that two patches can be an annoyance; however, we wanted to get the
joystick and viewswitching problem fixes out now, along with any
other fixes that were made along the way.
 
The next patch will attempt to address remaining bugs.  We are also
currently debating (spiritedly, I may add) whether we can change
certain other attributes of Hornet that have proven unpopular, but
that aren't "bugs" in the traditional sense of the word.  We've
listened to _all_ the comments in the online services, Internet,
and to our Customer Support group, about the things the users don't
like about Hornet, and it is my desire to improve the product if we
can.  What gets included in the 2nd patch beyond bug fixes will be
a function of time, programming resources, and tradeoffs. But we've
heard all the comments about flight model, avionics, etc. and we
will do what we can.
 
More details will be forthcoming about the 2nd patch in March.
 
A brief note in response to comments about the price of Hornet.
SHI has one price to our distributers.  They all buy it from us
at the same price.  There are no discounts or special deals.  They
then set the retail price based on their own judgement about cost
versus demand. We priced Hornet at the same price as MiG-29 add-on.
If Hornet is appearing in stores at a higher price than MiG add-on,
it is the sole decision of the retailer/distributer.
 
I introduced myself here several months back, and GEnie Aladdin has
been faithfully d'ling all the Digests for me since.  I read them at
least several times a month.  Now that Art of the Kill, MiG
standalone, Hornet, the MicroProse merger, and Winter CES dates are
past [whew] I hope to be able to do more than lurk.
 
Regards and check six,
 
Neil Johnston
Product Marketing Manager, Simulations
Spectrum HoloByte

-------------------------------


[[ End of digest  Volume 5 : Issue 65 ]]

From devnull@onion.rain.com Wed Feb 16 17:02:03 1994
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Falcon3 Digest Volume 5 : Issue 66
               Tue Feb 15 18:02:51 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  (fwd) Hornet Rudder and Energy       jlummel@prog1.caprica.com (James Lu
  Re: Falcon3 Digest V5 : I59          Andrew.Stevens@comlab.oxford.ac.uk 
  Re: Hornet trim                      slb512@serveru1.naic.wpafb.af.mil (
  Hornet Flight Model, Bugs            att!ihlpf!opus@uunet.uu.net        
  RE:Hornet model, etc                 MORGAN@WVUGEO.WVNET.EDU            
  f3.04                                jstewart@cs.nps.navy.mil (Jeffrey S
  What game card do you use???         cisko@d0tokensun.fnal.gov (Greg Cis
  Re: Hornet Flight Model, Bugs        slb512@serveru1.naic.wpafb.af.mil (
  Re: Message from SHI                 cisko@d0tokensun.fnal.gov (Greg Cis
  CH Flightstick Problems              Stephen Szymanski <sjs@bae.bellcore
  Re: Game Card                        MORGAN@WVUGEO.WVNET.EDU            
  Anyone know a UK source for OFT?     gsobala@tube.demon.co.uk (George So
  Embarrasing Defeat                   mcoyne@acs.bu.edu (Michael Coyne)  

------------------------------------------------------------
From: jlummel@prog1.caprica.com (James Lummel)
Subject: (fwd) Hornet Rudder and Energy

I just updated my Hornet to 1.01 with the patch that includes the
TM-STICK code. I observed one thing in both 1.00 and 1.01.  If you
enable rudder pedals (like TM's RCS), and you make a banking turn, your
airspeed drops from 500 knots to 150 knots about 3/4 of the way thru the
turn.  But if you don't enable the rudder pedals, you can make the same
turn and drop from 500 knots to only 400 knots.

Now, even though I am just barely starting to learn how to use rudder
pedals (yes, I'm a rudder pedal virgin), I don't think it should be
doing that.  Can anybody comment?

BTW-  the overall joystick handling is much better under 1.01!!
- -- 
    James Lummel - jlummel@caprica.com

-------------------------------

From: Andrew.Stevens@comlab.oxford.ac.uk
Subject: Re: Falcon3 Digest V5 : I59


Christer Johansson writes:

>
>You don't have to buy a Novell Netware (or Novell Lite) program to 
>connect 2 or more computers in Falcon 3.x. All you have to do is to get
>a NE-1000 or NE-2000 compatible network card for each computer, plug 
>them in, connect the cables and load the IPX driver (wich almost always
>comes with the network card) high in memory, load Falcon/Hornet/Mig
>and enter the communication setup choose Multi-player, and then (after
>a couple of screens).....

Has anyone had any joy trying this with *more than 2* players?
I've set  things up this way several times on a local net and things
work ok-ish with 2 players (usual Falcon falky-isms) but 3 always seems
to hang things.   Do 3.03 or 3.04 help in this regard?

	Andrew

-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Hornet trim

> From: cisko@d0tokensun.fnal.gov (Greg Cisko)
> Subject: Re: Hornet trim
> 
> Yep... I'm sure that is how the program works. I think the FBW computer will
> re-trim at different speeds. The USER only re-trims the bias. Let's put it
> this way. It sure doesn't use trim adjustments the same way the MiG does :)

It should, well sort of, the MiG trim was exactly right either, but trim is 
trim. :)

> I don't think there is a "trim bypass" which will allow you to manualy 
> re-trim the plane, either. 

I think CTRL-F will "disable" the FCS auto-trimming function. Not sure though, 
just heard it once.

> One cool feature of NSF is the AoA limiter. (The AoA limiter doesn't really
> exist, does it?) 

No, the F/A-18 doesn't really need an AOA limiter, so it doesn't have one. For 
most configurations it is very departure resistant. There are limits however 
that the pilot must observe depending on configuration. 

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


-------------------------------

From: att!ihlpf!opus@uunet.uu.net
Subject: Hornet Flight Model, Bugs

While it seems like there are definite performance penalties for
carrying lots of draggy ordnance in the F/A-18 flight model, it seems
too toned down, just like for the other planes.  For example, while
loaded up with four Mk. 83s, two Mk. 82s, two AIM-120s, two AIM-9Ms, and
two Shrikes (my usual excessive ground attack loadout :^), I can still
exceed mach 1.3 in level flight at 30,000' using only military power (no
burners).  This can't possibly be realistic--can a Hornet even reach
such altitudes starting with a full fuel load without using the
afterburners?  I know I can go just as fast if not faster if I go on up
to 40-45K' or so.  My SOP right after take-off is to climb out at full
military power in a 20-25 degree climb, accelerating all the way until I
reach my high cruising altitude.  For a plane with such a poor thrust
to weight ratio, that's pretty impressive performance!  Even more impressive
is the way it can maintain speed while climbing vertically to over 40K' (a
move I highly recommend when fighting MiG-19s and Su-27s, by the way, but
don't try it against a MiG-29 or he'll eat your lunch).

In F-15 Strike Eagle III, the plane can barely maintain level flight at
25,000' after topping off from a tanker with a heavy ordnance load.
Microprose has an experienced F-15E pilot working for them, which would
argue for the accuracy of its flight model, and Doug Fick (F-16 pilot)
said SH could learn a lot from that game's flight model in his CGW review a
while back.

Has anyone noticed that the joystick calibration in Hornet goes
haywire for an instant when digitized voices play?  I have a 486/33 ISA
with a Sound Blaster Pro (the later version), and I notice plane will
twitch sometimes when digitized samples play even with my hands off the
joystick.  This happens with 1.00 and 1.01.  It is especially dangerous
when I speed up time, because sometimes the plane will roll to the left
and the throttle will get blipped higher for a moment (when flying at 99%
throttle, I see and hear the afterburners kick in for a split-second) and
I find myself spiraling downward.  I have to be quick to stop the time
compression or I end up 10,000' lower with all kinds of excess speed.

I thank Thrustmaster for developing and releasing the TM-STICK utility,
but I am not overly enthused about SH incorporating it directly into NSF
1.01.  Like one poster in rec.aviation.simulators, I LIKED the non-
linear joystick response of 1.00, since it made carrier landings several
times easier than with 1.01 or 1.00 + TM-STICK.  I understand that the
non-linear response did not work properly for many people and am glad a
solution was found for them, but it doesn't make me happy to apply the
tiniest amount of deflection I can while on final and watch the nose
jump up or dip by five degrees (actually, I'm not positive that this
twitchiness isn't due to the problem I described in the previous
paragraph).  On the plus side, the new linear response allows first rate
analog throttle precision for my CH FSPro, unlike the 1.00 original.  Very
nice.

Rob
opus@ihlpf.att.com

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: RE:Hornet model, etc


>Has anyone noticed that the joystick calibration in Hornet goes
>haywire for an instant when digitized voices play?  I have a 486/33 ISA
>with a Sound Blaster Pro (the later version), and I notice plane will
>twitch sometimes when digitized samples play even with my hands off the
>joystick.  This happens with 1.00 and 1.01.  It is especially dangerous
>when I speed up time, because sometimes the plane will roll to the left
>and the throttle will get blipped higher for a moment (when flying at 99%
>throttle, I see and hear the afterburners kick in for a split-second) and
>I find myself spiraling downward.  I have to be quick to stop the time
>compression or I end up 10,000' lower with all kinds of excess speed.

Yes yes yes!!  I thought it was my own system.  I saw it in F3 too and
posted a note a good ways back but never got much of a response so 
I just ignored it.  It isn't the Tmaster pots, after replacing (upgrading)
my old pots with new improved pots and the problem still persists.  This
problem is especially bad on landing, coming in low, slow, gear and hook
down, just about on the deck............."Deck is clear"  I twitch
inverted------> mission over ;-( 


>Rob
>opus@ihlpf.att.com

Scott in WV
Morgan@wvugeo.wvnet.edu

-------------------------------

From: jstewart@cs.nps.navy.mil (Jeffrey Stewart)
Subject: f3.04

Feb 12 issue mentions the newest update. What will it do for f3 only running
with no sound card and a CH flightstick? I know several folks recommended 
staying with f3.02.1 vice going to f3.03 if not using a sound card. Will this
update do anything for me or just the mig/hornet guys?

thanks.
Jeff

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: What game card do you use???

Hi all,
  For a very long time, I have been insisting that the gameport
in my SB v1.5 gives the best joystick results. (for me anyway)
I started looking for a game card that would take 2 joysticks.
(I'm working on an analog throttle/rudder system to go along
with my CH Pro.) Since quite a few of the people on this list 
have stated success with the CH III AUTO game card. I went to 
a store looked at the box, & bought it. It looked god to me :)
At the same time, I'm doing the most current falcon EBS upgrades
F3.04, M1.03, H1.01. (Oh oh!) These include the new TM-Stick 1.0
patch for the executables. Since I don't really *NEED* any deadzone
adjustments, I didn't use TM-STICK 2.0. I just used whatever was
patched into the executables. All 3 planes had proper stick 
calibration and control, with either the SB port or the CH III.
So what is the problem??? In the calib screen, the icon didn't 
go to the limits of the screen, when I used the CH III. When I used 
the SB the icon would go to the limits of the screen. I'm pretty
sure the problem/differance is in the game ports. Also, I didn't 
really like the fact that I had to run that non-TSR (every time I 
boot-up) to "automaticly" configure the game card to the CPU speed 
of my 'puter. Throttle & rudder control in the MiG did seem pretty
good with the second stick. (look out Chera) One thing I did like
about the CH III, is the fact that the throttle wheel can be 
un-enabled via 2 jumpers. Also on some other of my games (World
Circuit for one). The total joystick travel was less with the CH III
than with the SB game port. I didn't like this, so I removed the card
and went back to the SB. Luckely the CH only was $20 :)


Because of all this uncertanty... I would like to take a survey
of game cards that people use. Also, include whether or not,the 
icon goes to the limits of the calib window. Thanks...

SEND TO: cisko@d0tokensun.fnal.gov



Greg Cisko


-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Hornet Flight Model, Bugs

> Rob
> opus@ihlpf.att.com
>
> While it seems like there are definite performance penalties for
> carrying lots of draggy ordnance in the F/A-18 flight model, it seems
> too toned down, just like for the other planes.  For example, while
> loaded up with four Mk. 83s, two Mk. 82s, two AIM-120s, two AIM-9Ms, and
> two Shrikes (my usual excessive ground attack loadout :^), I can still
> exceed mach 1.3 in level flight at 30,000' using only military power (no
> burners).  This can't possibly be realistic--can a Hornet even reach
> such altitudes starting with a full fuel load without using the
> afterburners?  

That is a little to optimistic.

> In F-15 Strike Eagle III, the plane can barely maintain level flight at
> 25,000' after topping off from a tanker with a heavy ordnance load.
> Microprose has an experienced F-15E pilot working for them, which would
> argue for the accuracy of its flight model, and Doug Fick (F-16 pilot)
> said SH could learn a lot from that game's flight model in his CGW review a
> while back.

SE III has a very good performance model (lift, thrust, and drag), even better 
than F3's, but their flying qualities model (pitch, roll, and yaw 
characteristics) is inferior to F3's IMO. Don't let the fact that MPS has an 
F-15 (C I believe not E) pilot on their staff fool you, he thinks the F-15E is 
FBW. Its not.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Message from SHI

> From: n.johnston2@genie.geis.com
> Subject: Message from SHI

>   * Enemy planes will no longer show up during landing.

YEEHAAA!! Thank you SH!!

>   You still must deal with any that were pursuing you
>   on the way in, but no new foes will appear once you
>   begin your landing sequence (unless you stray too far
>   from the carrier). In addition, we have added a CAP
>   flight of F-14s that sometimes appear when you are
>   near the carrier to help you escape any pursuers.

Well, well, well... What do you know about this? My opinion 
of hornet's carrier operations could take a turn for the better:)
I think I'll give this a try tonight...

> The next patch will attempt to address remaining bugs.  We are also
> currently debating (spiritedly, I may add) whether we can change
> certain other attributes of Hornet that have proven unpopular, but
> that aren't "bugs" in the traditional sense of the word.  We've
> listened to _all_ the comments in the online services, Internet,

I guess sometimes it pays to voice your opinions :)

> and to our Customer Support group, about the things the users don't
> like about Hornet, and it is my desire to improve the product if we
> can.  What gets included in the 2nd patch beyond bug fixes will be
> a function of time, programming resources, and tradeoffs. But we've
> heard all the comments about flight model, avionics, etc. and we
> will do what we can.

Can you IMAGINE!!! Merging together the best parts of COMPLEX & HiFi's
flight model... I for one, will be very impressed. Especially knowing
that *WE* can make a difference. Hmmm...

> Neil Johnston
> Product Marketing Manager, Simulations
> Spectrum HoloByte


Greg Cisko

-------------------------------

From: Stephen Szymanski <sjs@bae.bellcore.com>
Subject: CH Flightstick Problems


Perhaps some of the Falconer's out there might have some suggestions.

I just bought a Gateway2000 486DX2-66 with the Diamond Viper Card,
and a Gateway Soundblaster Compatible card.

My problem is that when I plug the Flightstick in, it kills the sound
card AND the CD-ROM unit.

Did anyone hear of such a problem?  There is only 1 game port and it's
on the sound card.  

Perhaps changing the IRQ in the config.sys for the sound card setup
may help?

Please e-mail me if you have any suggestions or if more details might
help.

Thanks!

Steve

-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: Re: Game Card

Greg Cisko inquires:

> Since quite a few of the people on this list 
>have stated success with the CH III AUTO game card. I went to 
>a store looked at the box, & bought it. It looked god to me :)

About the reason I got mine ;-)

>At the same time, I'm doing the most current falcon EBS upgrades
>F3.04, M1.03, H1.01. (Oh oh!) These include the new TM-Stick 1.0
>patch for the executables. Since I don't really *NEED* any deadzone
>adjustments, I didn't use TM-STICK 2.0. I just used whatever was
>patched into the executables. All 3 planes had proper stick 
>calibration and control, with either the SB port or the CH III.
>So what is the problem??? In the calib screen, the icon didn't 
>go to the limits of the screen, when I used the CH III. When I used 
>the SB the icon would go to the limits of the screen. I'm pretty
>sure the problem/differance is in the game ports.

That is the case for me also.  I am none to sure it is of any consequence
though. It might be, but my JS works very well through the CH in all
other sims except Mig/Hornet.  With the new Tm-stick stuff it works
well in Mig/Hornet.  Point is, I do not know that full movement to
the calibration box is incredibley essential.  But hey, could be.

>Also, I didn't really like the fact that I had to run that non-TSR 
>(every time I boot-up) to "automaticly" configure the game card to the 
>CPU speed of my 'puter.

Hmm, it is very rare I even tough CHJOY.exe anymore.  I thought (but it
has been a long time) that the card automatically adjusts to your
machine speed and is good up to 33 mhz?  50?  The CHJOY program is to
adjust senstivity.  The Gravis has a neat little knob you can turn to
do this manually where as the CH uses software.  I would probably prefer
the knob myself.  I think the CH setting 21 is used for the 150 pots of
the high end sticks.  Actually, the only time I touched it recently
was when trying to fly Mig/Hornet. Other than that, I don't worry
about it.

Again, mine is a couple of years old, may have different documentation
or cards all together.

> Throttle & rudder control in the MiG did seem pretty
>good with the second stick. (look out Chera) One thing I did like
>about the CH III, is the fact that the throttle wheel can be 
>un-enabled via 2 jumpers. Also on some other of my games (World
>Circuit for one). The total joystick travel was less with the CH III
>than with the SB game port. I didn't like this, so I removed the card
>and went back to the SB. Luckely the CH only was $20 :)

Whatever works ;-)

>Because of all this uncertanty... I would like to take a survey
>of game cards that people use. Also, include whether or not,the 
>icon goes to the limits of the calib window. Thanks...

Whoops!! Will have to send this when it gets echo'd back to me ;)

>SEND TO: cisko@d0tokensun.fnal.gov



>Greg Cisko


Scott in WV
Morgan@wvugeo.wvnet.edu
ShadowCapt -=4551=-

-------------------------------

From: gsobala@tube.demon.co.uk (George Sobala)
Subject: Anyone know a UK source for OFT?

I can't find OFT for love nor money in the UK. Everyone has "sold out" 
and are "awaiting supplies". I have faxed Microprose (UK distributors) 
but meanwhile, does anyone know where I can buy a copy? Even US at a 
good price?

(Microprose UK have a really friendly helpline - just ring between 14:00 
and 14:01 any weekday when the moon is full and Mars is in opposition.)

-- George Sobala

-------------------------------

From: mcoyne@acs.bu.edu (Michael Coyne)
Subject: Embarrasing Defeat

I thought that I'd share my latest sortie with everyone.  Just having installed
the three new patches, I decided to try out the MiG first.  Mission involved
intercepting 2 B52's escorted by 2 F-16's.  I had 4 F1's flying cap.  I 
selected 2 MiGs (versus the default of 4) and went after the Vipers first. 
Suddenly, we were jumped by four F-15s.  The odds were against us.  I ended up 
blacking out while trying to avoid several AIMs.  Just before blackness, I knew
that an F-16 was pulling up on my tail.  I was hit by something which took my
engines out.  When I regained my vision, I locked up an F-15 with the HMS and
launched two Alamos.  Without my engine, I was forced to eject (I got out at
300ft agl).  After getting board from watching the F1s tangle with the F-15s,
I ended the mission in hopes that my squadron's CO would still be active.  This
is the message I got:

Col. Coyne was hit by a friendly truck (MIA).

I can't wait to try H1.01.  Maybe I'll get hit by the Kon Tiki (sp.?)

  --  "Czech Truck"
  --   Col. "Mustang" Coyne (MIA)

-------------------------------


[[ End of digest  Volume 5 : Issue 66 ]]

From devnull@onion.rain.com Fri Feb 18 12:09:58 1994
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Falcon3 Digest Volume 5 : Issue 67
               Thu Feb 17 06:17:40 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Friendly Fire?                       k138836@ee.tut.fi (Korhonen Tommi) 
  Re: Hornet Rudder and Energy         cisko@d0tokensun.fnal.gov (Greg Cis
  Hornet, Flight Model Bugs            masten@beta.lanl.gov (David A. Mast
  Re: Hornet trim                      slb512@serveru1.naic.wpafb.af.mil (
  Re: F-15E Fly by wire                slb512@serveru1.naic.wpafb.af.mil (
  Re: Hornet Patch Info File           intgp1!bash@uunet.UU.NET (Thomas W 
  Falcon3 Install - Starting Over      richm@ims.com (Richard Mullen)     
  Re: Hornet Flight Model, Bugs        att!ihlpf!opus@uunet.uu.net        
  CH FS Mods                           "michael dobbs (micro bio)" <g05583
  Par'l'll Game Port                   jay.lee@msbbs.mn.org (Jay Lee)     

------------------------------------------------------------
From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: Friendly Fire?

Colonel "Mustang" Coyne was shot down by the FRIENDLY truck? Wheeee...!
Does the thing REALLY consider that too! Awsome!

Talking about this I think I have seen computer pilots on my side make 
the same error: Someone was convinced shooting down friendlies and 
IT WASN'T ME!
And then there is the infamous case when my wingman shot me down! But I 
have told you about this before...

But now when thinking about those, I guess mishaps ARE programmed. Or then
thay are VERY convenient bugs!


BTW Thanks for SH for joining this list too! Inspiring.
And thanks for the very best sim there is! After ten months or so I 
still find awe inspiring things and learn new things in it. And I play 
at _least_ 10h a week... Lately I have gotten into working radar avoidance
and multifighter tactics...


T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Hornet Rudder and Energy

> From: jlummel@prog1.caprica.com (James Lummel)
> Subject: (fwd) Hornet Rudder and Energy
> 
> I just updated my Hornet to 1.01 with the patch that includes the
> TM-STICK code. I observed one thing in both 1.00 and 1.01.  If you
> enable rudder pedals (like TM's RCS), and you make a banking turn, your
> airspeed drops from 500 knots to 150 knots about 3/4 of the way thru the
> turn.  But if you don't enable the rudder pedals, you can make the same
> turn and drop from 500 knots to only 400 knots.

Are you talking about enabling the rudders thru the joystick calib routines?
Or enabling them, by using the pedals (after calibrating them in the calib 
routines)? Also, when you are making the turn without rudders enabled, (I'm 
assuming thru the stick calib) are you still making your turn using the 
digital rudders (keyboard control)? I can see where this difference would 
be a big deal. But, if you *ONLY* used the stick for your turns ( I thought 
the FBW added rudder automagicly :) Who knows? Anything can happen.

> 
> Now, even though I am just barely starting to learn how to use rudder
> pedals (yes, I'm a rudder pedal virgin), I don't think it should be
> doing that.  Can anybody comment?

I don't have actual rudder pedals (CH's are due out in may/june with
the throttle control to follow 4 months later :) I did finish my analog 
THROTTLE/RUDDER control. It is a refurbished CH Flightstick that was 
nolonger in use. I put a stronger spring on the X-axis, to hold the stick
more stable when I don't use rudder. The Y-axis throttle control turned
out VERY smooth. I removed the Y-axis spring and put a special elastic
(black of course :) strip between the body of the base and the rounded
part that the stick is attached to. So the resulting friction doesn't 
let the stick flop back & forth. AND IS VERY SMOOTH! As a finial step 
I remounted the stick 90 degrees from it's origional (it is on its side) 
position, making a "t". I am assumning that the pots will be similar. 
In my tests of the control (before I decided to make the conversion) I 
did not notice the problems you mention. Control seemed the same. I'll 
look again tonight once I velcro down my finished product. But in theory, 
I would think this should give the same control action as pedals would. 
Things did seem fine...


Greg Cisko




-------------------------------

From: masten@beta.lanl.gov (David A. Masten)
Subject: Hornet, Flight Model Bugs


[Robin writes:]
>While it seems like there are definite performance penalties for
>carrying lots of draggy ordnance in the F/A-18 flight model, it seems
>too toned down, just like for the other planes.  

Old news, but there is some drag effect in F3.03 (and probably earlier)
in "complex" but not "hifi".  It is pretty bogus however.  Drop some
ordnance, and the speed virtually instantaneously goes up by a few knots
then stops on that new value on a dime.

>exceed mach 1.3 in level flight at 30,000' using only military power (no
>burners).  This can't possibly be realistic--can a Hornet even reach

I think this happens in F3.03, etc, too.  The plane gets up to about
0.95M at sea level in Mil power, but goes supersonic at high altitude
(complex, and maybe hifi).  Ditto for Strike Commander.  Now we all know
that drag goes down with density at increasing altitude, but so does
thrust.  Do none of these sims account for thrust=f(altitude)?   I'm
under the impression that the YF22 and YF23 were the first planes
capable of "supercruise" (supersonic without AB).  Is this not the case?
Can some of these older birds maintain supersonic at mil at any flight
condition?

>In F-15 Strike Eagle III, the plane can barely maintain level flight at
>25,000' after topping off from a tanker with a heavy ordnance load.

And without maintaining a careful flight profile, you might find
yourself limited to about 1.4M.  One can only achieve 2.0M by taking
it up in about a 3 degree climb past 30K ft up to 50K+.  I wondered
if this was really the case.  I talked to an F111 pilot and he said
they just climbed and pretty much accelerated up to M2.  Also, mach
is higher at the highest altitudes (>50K) in F15III.  I thought most
planes hit highest mach at about 36K ft.


[Stuart writes:]
>SE III has a very good performance model (lift, thrust, and drag), even better 
>than F3's, but their flying qualities model (pitch, roll, and yaw 
>characteristics) is inferior to F3's IMO. Don't let the fact that MPS has an 
>F-15 (C I believe not E) pilot on their staff fool you, he thinks the F-15E is 
>FBW. Its not.

Seems that with the release of each sim, the company parades out their
expert who says "next best thing is being in the cockpit..."   Let's
keep 'em honest!  :-)

I remember discussing whether the F15E was FBW, and even contributed
that I read it did have some FBW system.  I'm ready to eat my words on
this.  But are you sure?  Does it have some partial FBW system to, say,
control terrain following, or auto-trim, or just limiters on G's?  Or
is it completely in the hands of the pilot?

Lastly, Cisko mentioned that he's glad that SH listens to us.  Well
guys, when are you gonna fix the flight models that the computer planes
use??!!  I dusted off my Art of the Kill and used F3.03 to "train".
Picked complex for my usual reasons but primarily 'cause bogeys use it,
and would have a big advantage. A big part of the AotK presentation deals
with controlling speed and how you will quickly begin to slow down.  Not
in horizontal fights in F3!  Enemies can fly those 9G turns forever as
they don't bleed energy and they don't black out. While I enjoyed AotK,
and think F3 is a great sim to use it with (due to the visuals and
flexibility of Red Flag), it suffers badly due to the flight models.

I lied.  One more point on roll-damping:
Again, please forgive if old news.  Stuart said he gets about 180
degrees of roll continuation when centering the stick after a max
roll. Someone else said he gets only about 20 degrees and postulated that
it was machine dependent. I suggest you check the speeds when you did
this. If I do it at ~350 kts, I continue to roll about 180, if I do
it at ~600kts, it rolls only ~20 degrees.  That 180 is a pain in the
tushy (sp? :-)).

Dave
masten@beta.lanl.gov

-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Hornet trim

> From: cisko@d0tokensun.fnal.gov (Greg Cisko)
> 
> Did you mean the MiG trim wasn't exactly right either? 

Yea, the reason you have to trim an aircraft in the first place, is beacuse 
airspeed and AOA changes, change the force and moment balance about the pitch 
axis. MiG-29s trim also seemd to be a function of level flight (ie nose on the 
horizon). That's not right.

> I had thought that you didn't really have to "trim" the FBW planes, like the 
> F-16 & F-18. While the MiG would be completely different.

The key here is what is called "proportional plus intergral" control. Not all 
FBW a/c have this, so they must be trimmed manually. Basically, the F-16 and 
F/A-18 have what is called "G command" system. The pilot doesn't actually 
command a tail postion (as he does in the F-15 or F-14), but rather a G load. 
The FCS figures out where to put the tail to get the G load.  In the landing 
configuration, this becomes a pitch rate command system. For no stick inputs, 
the system seeks 1g flight (up-and-away) or zero pitch rate (power approach), 
so the pilot doesn't have to manually balance the pitching moments, its done 
for him. SH's claim about biasing really is true <my bad>, I got sorta hung up 
on their bad MiG trim <g>. Since the system is a G/pitch rate (btw AOA gets 
blended in here as well at higher AOAs) commands system, if you give the F-16 
or F/A-18 a few notches of nose up trim, its gonna search for a 2g or maybe 5 
deg/sec pitch rate while you aren't putting stick commands in. What the F-15 or 
F-14 will do will depend on the airspeed. Speed up from where you trimmed, and 
the aircraft will pitch up, slow down and it will pitch down. F-16 and F/A-18 
don't care, they will stil try to find that condition you commanded regardless 
of speed.

> I will recheck my quick reference card. I don't really remember this though.

I was told it was a "hidden feature". Haven't looked at it at all.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: F-15E Fly by wire

> To: slb512@serveru1.naic.wpafb.af.mil
> 
> I may be wrong, but I don't believe I am.  Last I heard the F-15E DID have a
> fly by wire control system with mechanical links.  This is different from 
> the F-16 with full true fly by wire with no mechanical links.
> 
> Tom Stoner

That's not FBW. FBW means no mechanical links needed or present for normal 
flight control operation. The mechanical links to the control surfaces in the 
F-15 are a must to have acceptable flying qualities. If you cut the mechanical 
path, yea you can fly it, but you can't perform the mission. The F-15 has what 
is called a "command augmentation system" (CAS). Probably the most 
sophisticated CAS around. It uses feedbacks from various rate and acceleration 
sensors, as well as picking commands up from the stick and sending commands to 
the actuators. But, the CAS can't do the job by itself. It must have the 
mechanical link there. The F-14 has a similar system, not nearly as 
sophisticated. Both the F-14 and F-15 are classified as a hydro-mechanical 
flight control systems. BTW, the only difference between the F-15C and the 
F-15E is that the CAS resides in an analog computer in the F-15C and in a 
digital in the F-15E. Other than that,their control systems are almost 
identical.  

The F/A-18 has a mechanical link to the horizontal tails, but it is a backup 
mode and is declutched during normal operation. So, the F/A-18 is a FBW 
system even though this mechanical path exists, becasue it isn't needed for 
normal flight control operations and as far as the system is concerned, 
doesn't even exist when its declutched. The F-16 does not have a mechanical 
backup.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356



-------------------------------

From: intgp1!bash@uunet.UU.NET (Thomas W Basham +1 708 979 6336)
Subject: Re: Hornet Patch Info File

To everyone, but particularly Gabe Turk:

Regarding the jettisoning of stores, your new scheme to dump them when
the LSO picks you up is probably WORSE than the old system of dumping
them at the last waypoint. I haven't installed the patch yet, but I
assume that when the LSO says "gear down hook down roger ball" away
goes your ordnance.

It is urban legend that carrier pilots dump their stores before recovery.
Although they do have to be within landing params, the carrier pilots
I've spoken to (F-4, F-14, etc) have all said the same thing: we don't
dump several hundred thousand dollars of ordnance unless there's some
kind of emergency. On pilot figured a fully loaded A-6 would be too
heavey to land, but generally pilots dump fuel, not weapons, to
recover. In addition, I have lots of photos of F-4s, F-14s, and F-18s
recovering with weapons and fuel tanks on board. One F-14 pilot
said he'd often landed on the carrier with less than 15 minutes of
fuel left, but all the weapons he launched with.

The bottom line is: NOTHING SHOULD BE JETTISONED AUTOMATICALLY. Even
if the aircraft *is* too heavy, the human pilot should jettison the
stores.

Gabe, you probably already heard this since many of us already discussed
this over on FSFORUM, but I wanted to "spread the gospel" so to speak.
I know there are some ex/current Navy pilots reading this, so hopefully
they'll chime in as well. 

BTW, Good to see you on the list, Gabe! I haven't had time to log onto
SIMNET for quite a while now. :-(

Tom "KC" Basham


-------------------------------

From: richm@ims.com (Richard Mullen)
Subject: Falcon3 Install - Starting Over


I'm having a little problem reinstalling falcon3.  First, a little background.
I have had f3 installed on my hard drive since it came out in December of 91.
I had applied all the patches through D and then bought OFT when it first
came out and had no problems.  I upgraded to F3.01.1 with no problems and then
upgraded to the version that makes f3 compatible with Mig29.  Recently, I
bought Hornet and installed that with no problems.  Now, here is where the
trouble starts.  Yesterday, I bought Mig29 addon, and realizing that Mig29
should be installed before Hornet, I blew away my entire falcon3 directory and
proceded to reinstall the original falcon3.0 setup ( not f3.0a, but f3.0 ).
I then jumped in and tried to install OFT, but it crapped out saying it had
an error opening old file "MADFONT.IDX" and aborted.

OK I sez, so I dig up my F3.0a patch disk and started over, repeating the
same process.  I got the same results.  

Not quite exasperated, I search for C patch for f3, but no luck.  I do find
my D patch and reinstall Falcon3.0 and apply the D patch.  No problems.

I then go to install OFT; this time it gets by "MADFONT.IDX" but complains
about "MEDALS.BIN" - same error.

My question is, am I going to need the C patch? Or is somthing else wrong?
Thanks for your time.

		Richard Mullen

-------------------------------

From: att!ihlpf!opus@uunet.uu.net
Subject: Re: Hornet Flight Model, Bugs

Stuart Butts writes:

>SE III has a very good performance model (lift, thrust, and drag), even better 
>than F3's, but their flying qualities model (pitch, roll, and yaw 
>characteristics) is inferior to F3's IMO.

I'll buy that.  Too bad you can't get both in one sim--yet.  The sad part
is that I would think the performance model would be the easier one to get
right, or at least in the correct ballpark.

>Don't let the fact that MPS has an F-15 (C I believe not E) pilot

I stand corrected.

>on their staff fool you, he thinks the F-15E is FBW.  Its not.

The sources I've seen say the F-15E _is_ indeed FBW.  Perhaps it does not
have a computerized flight control system, but I believe the pilot's inputs
are relayed to control surface actuators via electrical wiring.  Are we
arguing semantics here?

Rob
opus@ihlpf.att.com

-------------------------------

From: "michael dobbs (micro bio)" <g055837@labsun1.med.uottawa.ca>
Subject: CH FS Mods



Date:    Wed, 16 Feb 1994 01:34:54 -0500
From:    g055837@labsun1.med.uottawa.ca (michael dobbs (micro bio))
To:      falcon3@onion.rain.com
Subject: CH FS mods :)

I finally made up my mind and went ahead with a few modifications to my
now-out-of-warranty CH FlightStick. I wanted to get at least some of the 
functions of the CH FS Pro with out spending big $$$ and lowering my
standards of taste (that thing is sure ugly ;).  So I cannibalised an old 
Analog-Plus stick for the fire buttons and drilled a few small holes into
the very roomy handle of the FS. After mounting the buttons under my middle
and pinkie finger-tip positions, I went about replacing the original cable
to provide a 15 conductor wire.  I now have a very nice setup where I can
switch from air to ground weapon mode or put on the brakes all from the
stick a handle. 

My next project is to mount a slider or similar mechanism on the very roomy
base to give rudder control. Any one elsoe out there ever done something like 
this?
Does anyone know where I could get a coolie-hat type switch? Are these things
special or have they just rigged up 4 ordinary click-type switches inside the 
enlarged head?

Mike.



-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Par'l'll Game Port


        I'm looking for anyone else who might be using Genovations Parl'll Game
Port.  More specifically, 'load files' for Falcon 3.03/4, MiG 1.01-3, and
Hornet 1.0-1.01. The latest version of Falcon that I have a file for is 3.02.
(If you're not familiar with PGP, 'load files' are, I believe a TSR that
re-maps the joystick routines for a given programm to allow the PGP to be
used.  You need a specific file for any program that you want to use PGP with.
Or so I believe.)

        Thank'ya
                Jay
                                                                                                                             

-------------------------------


[[ End of digest  Volume 5 : Issue 67 ]]

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Subject: Falcon3 Digest V5 : I68
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Falcon3 Digest Volume 5 : Issue 68
               Thu Feb 17 20:33:27 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  FALCON3 Patch Ver 3.04               Gabriel_Turk@tcenter.jn.tsoft.net (
  Re: Hornet, Flight Model Bugs        slb512@serveru1.naic.wpafb.af.mil (
  Re: Hornet Flight Model, Bugs        slb512@serveru1.naic.wpafb.af.mil (
  SH is lost in patches too! :-)       MORGAN@WVUGEO.WVNET.EDU            
  Re: CH FS mods                       cisko@d0tokensun.fnal.gov (Greg Cis
  Network connections                  JOHANSSON@gemini.ldc.lu.se         

------------------------------------------------------------
From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: FALCON3 Patch Ver 3.04

Now that my connection is pretty decent with the internet... I'm sure some of 
you know me from posting around, but allow me to introduce myself: my name is 
Gabriel Turk and I work in the Quality Assurance department at Spectrum 
HoloByte, Inc. I would like to point out a simple fix for some users about 
Falcon3 patch to version 3.04:

If you have Falcon3 and Hornet (NSF) but you DON'T have OFT, then before you 
run F3UPDATE, go to your Falcon/Hornet directory and delete this file: 
HARPOON.BIN  now run F3UPDATE and you're in business. like I said, this only 
applies to users who did not purchase OFT (Operation Fighting Tiger), all other 
users should be fine.

Thanks for your attention and I'll talk to you guys later.

Gabe "Joker" Turk.

-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Hornet, Flight Model Bugs

> I'm
> under the impression that the YF22 and YF23 were the first planes
> capable of "supercruise" (supersonic without AB).  Is this not the case?
> Can some of these older birds maintain supersonic at mil at any flight
> condition?

The YF-22 and the YF-23 were the first to be designed to employ this capability 
all the time. The F-15 (-229 engine), F-16 (110 big inlet/-129/-229 engines), 
and F-14B have all supercruised, but only on real cold days, at 36,000+ ft, and in a clean configuration. We even got the X-29 to supercruise one day. All of 
these were below 1.1 Mach number however, and were just really flukes. ATF 
birds were designed to operate in the 1.5 Mach number region all the time, not 
just cold days.

>  Also, mach
> is higher at the highest altitudes (>50K) in F15III.  I thought most
> planes hit highest mach at about 36K ft.

I'm not sure what you're driving at here. The standard atmosphere model 
essentially says that temperature is constant above 36,000 ft. The speed of 
sound at a particualr altitude is only a function of the temperature at that 
altitude, so the speed of sound above 36,000 ft is essentially a constant. Note 
that I don't think the world has ever seen a "standard day" <G>. It's just a 
model we use so we can compare stuff.

> I remember discussing whether the F15E was FBW, and even contributed
> that I read it did have some FBW system.  I'm ready to eat my words on
> this.  But are you sure?  Does it have some partial FBW system to, say,
> control terrain following, or auto-trim, or just limiters on G's?  Or
> is it completely in the hands of the pilot?

You can look at the CAS as a partial FBW system I guess, but as I stated 
earlier, it can't do the mission all by itself. The mechanical links have to 
be there for the FCS to function normally. There isn't an auto-trim in the Mud 
Eagle. You have to trim it like any other aircraft. The CAS makes the interface to the autopilot a lot easier, it also makes auto TF possible. There isn't a G 
limiter in the F-15. It has the OWS (Overload Warning System). Tones/voice 
warnings that come on in differing frequencies depending on what you are doing 
to the jet.

> I lied.  One more point on roll-damping:
> Again, please forgive if old news.  Stuart said he gets about 180
> degrees of roll continuation when centering the stick after a max
> roll. Someone else said he gets only about 20 degrees and postulated that
> it was machine dependent. I suggest you check the speeds when you did
> this. If I do it at ~350 kts, I continue to roll about 180, if I do
> it at ~600kts, it rolls only ~20 degrees.  That 180 is a pain in the
> tushy (sp? :-)).

Thanks for the confirmation. If I forgot to mention its in the 450 KCAS and 
less region where this stuff happens. It gets worse the slower you go towards 
the HiFi/Complex transition.

> 
> Dave
> masten@beta.lanl.gov
> 

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356



-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Hornet Flight Model, Bugs

> I'll buy that.  Too bad you can't get both in one sim--yet.  The sad part
> is that I would think the performance model would be the easier one to get
> right, or at least in the correct ballpark.

You're right. The lift, thrust, and drag type stuff is usually much easier to 
come by for most folks. The pitch, roll, and yaw dynamics should be a little 
harger to get. SH just got lucky I guess with that. :)

> The sources I've seen say the F-15E _is_ indeed FBW.  Perhaps it does not
> have a computerized flight control system, but I believe the pilot's inputs
> are relayed to control surface actuators via electrical wiring.  Are we
> arguing semantics here?
> 
> Rob
> opus@ihlpf.att.com
> 

Sorry Rob, your sources are wrong. The CAS in the F-15 is a sort of FBW 
system, but it can't do the job on its own. Its got to have the mechanical 
links to work properly. This isn't just semantics. BTW, there's no difference 
between the F-15A/C and F-15E FCS, just the A/C is analog and E is digital. 
How come no one ever claims the F-15A/C is FBW? :)


-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: SH is lost in patches too! :-)

Gabe Turk writes:

>Now that my connection is pretty decent with the internet... I'm sure some of 
>you know me from posting around, but allow me to introduce myself: my name is 
>Gabriel Turk and I work in the Quality Assurance department at Spectrum 
>HoloByte, Inc. I would like to point out a simple fix for some users about 
>Falcon3 patch to version 3.04:

>If you have Falcon3 and Hornet (NSF) but you DON'T have OFT, then before you 
             ^^^^^^^     ^^^^^                ^^^^^      ^^^
>run F3UPDATE, go to your Falcon/Hornet directory and delete this file: 
>HARPOON.BIN  now run F3UPDATE and you're in business. like I said, this only 
>applies to users who did not purchase OFT (Operation Fighting Tiger), all
>other users should be fine.

See, See!  Even SH is getting lost in its own addons and patches! heheheh:-)

Ok, Here is one for ya Gabe, recomend to the guys in the code shop
that they meunize the installations more, where you click on boxes
to tell the programs what  you have installed.  They can also
at this time tell the user the order in which they must install or
or reinstall programs to get things to run.

Then again, I guess users could RTFM  ;-).

Oh well, I would suppose the F3 engine is about dead for future use, so
this is all moot anyways. :-)


>Thanks for your attention and I'll talk to you guys later.

>Gabe "Joker" Turk.

Scott in WV
Morgan@wvugeo.wvnet.edu     
ShadowCapt-=4551=-

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: CH FS mods

> From:    g055837@labsun1.med.uottawa.ca (michael dobbs (micro bio))
> To:      falcon3@onion.rain.com
> Subject: CH FS mods :)

> My next project is to mount a slider or similar mechanism on the very roomy
> base to give rudder control. Any one elsoe out there ever done something like 
> this?

Yes... As I described in an earlier issue, I was working on an analog
throttle/rudder control. It was made (like yours) by hacking an old
CH flightstick. I tested it last night... The results were very mixed.
(I'm not affraid to admit failures :) Rudder control using the X-axis
was VERY nice. Worked great in any of the EBS games. The problem was 
2 fold. 1) the analog throttle.... I remember recently reading about
someone elses experiences with the oscillating AB's of the analog 
throttle. But I forget the particulars. Anyway, if I tried for 100%
MIL power, it would oscillate between 100% and AB1. If I set the power 
to AB2, it would oscillate between AB2-AB3. This oscillation is pretty
annoying. The only hope I see for this, is to replace the Y-axis pot
with the pot from the throttle wheel. I kind of assumed they were the
same though. 2) going to an external view showed the a/c rotating about 
35 degrees at random. It looked like what you would see with 2 frames
per second (but I was getting 36 fps). Almost seemed like bad pots. 
I think this problem was caused by a gameport conflict with the game
port on my I/O board (that all computers seem to come with ). So,
I'm still working on this one... Point #1, is potentially the one that
will do in my project :)  

What did work great, was when I used the system with COMANCHE. But
that story might go to the hi-tech list :)


> Does anyone know where I could get a coolie-hat type switch? Are these things
> special or have they just rigged up 4 ordinary click-type switches inside the 
> enlarged head?

They come on TM FCS's or CH Pro's :)))) Sorry couldn't resist.

Finially, I would like to thank everyone that replied to my survey.
I was going to share the results, but only 7 replies came. I don't feel
this is enough to base any real DATA on. Last I heard, the list was 700+
people, 1% of that is not a very good curve. So, I would like to thank
everyone in advance & try again:

... I would like to take a survey
of game cards that people use. Also, include whether or not,the 
icon goes to the limits of the calib window. Thanks...

SEND TO: cisko@d0tokensun.fnal.gov

Greg Cisko

-------------------------------

From: JOHANSSON@gemini.ldc.lu.se
Subject: Network connections


Andrew Stevens writes:

>Has anyone had any joy trying this with *more than 2* players?
>I've set  things up this way several times on a local net and things
>work ok-ish with 2 players (usual Falcon falky-isms) but 3 always seems
>to hang things.   Do 3.03 or 3.04 help in this regard?
>	Andrew

We have managed to connect with 3 players over a network and this was back
with Falcon 3.02 and it worked, but not perfect we had too reboot a couple
of times.

If my mind is fresh one of the problems where when the Sqaudron leader did
the mission setup and zoomed the map...

We haven't tried 3.03 or 3.04 over a network yet...Anyone ??


/Christer

------------------------------------------------------------------------
 * Christer Johansson - HTH - * InterNet : johansson@gemini.ldc.lu.se * 
------------------------------------------------------------------------


-------------------------------


[[ End of digest  Volume 5 : Issue 68 ]]

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Subject: Falcon3 Digest V5 : I69
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Falcon3 Digest Volume 5 : Issue 69
               Fri Feb 18 17:45:46 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  DoubleSpace and recent Falcon patch  Carl Pettypiece 92 <pettypi@csd.uwo
  Cd or not CD that is the question?!  HIETT@caer.uky.edu                 
  Digitized sounds                     HIETT@caer.uky.edu                 
  Speed of sound / flight profiles     Chera Bekker <Bekker@tn.utwente.nl>
  Re: Hornet, Flight Model Bugs        slb512@serveru1.naic.wpafb.af.mil (
  F-15 FCS                             slb512@serveru1.naic.wpafb.af.mil (
  Re:  Hornet Patch Info File          Gabriel_Turk@tcenter.jn.tsoft.net (
  Winning ain't worth it.              gsobala@tube.demon.co.uk (George So
  dumping ord. in H:NSF                jeeem@aol.com                      
  CH Throttle Wheel                    rogers@sol.instrumental.com (Bob Ro

------------------------------------------------------------
From: Carl Pettypiece 92 <pettypi@csd.uwo.ca>
Subject: DoubleSpace and recent Falcon patches


Has anyone had problems installing patches with Falcon installed on a
DoubleSpaced drive?  This has happened to me before but I've always managed
to get around it by copying falcon3.exe (or mig29.exe, as is the case this
time) to an uncompressed drive and applying the patch there and copying it
back again.  This has worked in the past.

However, with the new m103.zip patch, I got the same problem (Data error
reading drive C:) and tried to do the same trick.  The patch program reported
no errors but now my Mig29 is hosed.  It runs the intro ok, and gets to the
config screen, but when I go into Instant Action, the cockpit is almost all
black, with the odd dial, and a well-hung system.

Anyway, I'd like to reinstall Mig29 from scratch.  What files can I delete
without disturbing my Falcon, which patched just fine?  It's a mess in that
directory, what with F3, M29 and OFT (haven't got Hornet yet).  If they'd put
them in separate directories, it would make maintenance much easier!

Anyway, thanks and happy flying!

---------------------------------------------------------------------------
Carl Pettypiece (pettypi@csd.uwo.ca)             Disclaimer:  Hell, I don't
Department of Computer Science                   even know if these are MY
University of Western Ontario                    opinions!
London, Ontario, Canada
---------------------------------------------------------------------------
                        Clever quote goes here
---------------------------------------------------------------------------

-------------------------------

From: HIETT@caer.uky.edu
Subject: Cd or not CD that is the question?!    8-)

a past note was:

<From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
<Subject: Re: Rumors from CES

 > From: Joerg Stenger <stenger@zeus.uni-duisburg.de>
 > Subject: Rumors from CES

 > Furthermore SH plans to release seperate CD-rom
 > versions of Falcon3
 > and MiG - there won't be a collection of both. Every
 > CD will contain
 > "The Art of The Kill".
 > As the subject says: just rumors...

<What do you guys think about this? Is it better to have both programs on one 
<CD and Art of the Kill or ???<
<
<Gabe@SimNet


on the CD deal.....these days the manufacturer should put everything
they have on the CD...no reason they shouldn't put every game they can.
Then if you want to use it..call with your VISA # and they will tell you
the majic trick that turns it on.  I just got 2 disks this way. One
is from Aldus Corp. and had 5 apps. on it!

I have only seen one full CD so far and that was from the USGS and it
contained aerial photography.

check lasers!

-=john"sirpo" hiett=-

hiett@caer.uky.edu
CI$:72724,204
INN:89726

challenge!: Come to INN and play some Red Baron ya'll !  Mister Ed has
flown the coop.   ;-)


-------------------------------

From: HIETT@caer.uky.edu
Subject: Digitized sounds


from an early note:



>Has anyone noticed that the joystick calibration in Hornet goes
>haywire for an instant when digitized voices play?  I have a 486/33 ISA
>with a Sound Blaster Pro (the later version), and I notice plane will
>twitch sometimes when digitized samples play even with my hands off the
>joystick.  This happens with 1.00 and 1.01.  It is especially dangerous
>when I speed up time, because sometimes the plane will roll to the left
>and the throttle will get blipped higher for a moment (when flying at 99%
>throttle, I see and hear the afterburners kick in for a split-second) and
>I find myself spiraling downward.  I have to be quick to stop the time
>compression or I end up 10,000' lower with all kinds of excess speed.
below from Avalanche:
<Yes yes yes!!  I thought it was my own system.  I saw it in F3 too and
<posted a note a good ways back but never got much of a response so 
<I just ignored it.  It isn't the Tmaster pots, after replacing (upgrading)
<my old pots with new improved pots and the problem still persists.  This
<problem is especially bad on landing, coming in low, slow, gear and hook
<down, just about on the deck............."Deck is clear"  I twitch
<inverted------> mission over ;-( 


>Rob
>opus@ihlpf.att.com

<Scott in WV
<Morgan@wvugeo.wvnet.edu


Well you have identified a CPU cycle problem;  it takes a lot of sonic
horsepower..good "time" management or smoothly balanced programming
to get digitized sounds to play correctly.  A fast CPU matched to the
most compatible soundcard resolve most problems.  Xwing is a good
example...a laser shot pauses the game for a second, while with synth sounds
all is smooth.  FS5 , this is also true. (not the laser part)


lateron'


-=john "sirpo" hiett=-
CI$:72724,204
INN:89726



-------------------------------

From: Chera Bekker <Bekker@tn.utwente.nl>
Subject: Speed of sound / flight profiles

Stuart writes:

> I'm not sure what you're driving at here. The standard atmosphere model 
> essentially says that temperature is constant above 36,000 ft. The speed of 
> sound at a particualr altitude is only a function of the temperature at that 
> altitude, so the speed of sound above 36,000 ft is essentially a constant. Note 
> that I don't think the world has ever seen a "standard day" <G>. It's just a 
> model we use so we can compare stuff.

I don't know anything about models for the atmosphere but I know that the 
speed of sound does largely depend on the *density* of a medium. Obviously
for the atmosphere the density is a function of the temperature. But it is also
a function of the altitude. So considering the speed the sound to be a constant
above a certain altitude is a big simplification. Just consider the limit: in 
space there is no atmosphere, so no speed of sound :-). 

Anyway this brings me to my question: How is the performance of a plane rated?
In view of the above it is obvious that a mach number is pretty meaningless 
without additional information like (first and foremost) the altitude. Does, 
for example the USAF, have a standard flight profile for testing new planes? 
It would be nice to put the flight models of the Viper, the Fulcrum and
the Hornet through such a flight profile and compare the data with those from
the real planes.

		Chera 'Napalm' Bekker


H.G. Bekker                (bekker@tn.utwente.nl)             Voice: +3153893107
ELTN 5214 (Applied Physics)                                   Fax:   +3153354003
University of Twente            PGP public key - finger:
The Netherlands                bekker@slater.tn.utwente.nl 





-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Hornet, Flight Model Bugs

> Yeah, I'm a mech eng and I've got the US Standard Atmosphere chart
> sitting right next to my computer!  Sorry, I was guilty of very poor
> choice of words.  By "mach", I didn't mean sound spd, but meant the mach
> # the F15 is capable of.  In F15III, as I dive, the mach # actually may get
> lower if I got it up to its approx max of about 2.1 at 50K+ ft.  While
> most references I've seen list virtually every planes' max speed is at
> about 36K.
> 
> Thanks also for the info on the F15 and the FBW debate.
> 
> Dave
> masten@beta.lanl.gov
> 

Those max speeds are for level flight. The reason you get that max speed at 
36,000 ft (the tropopause <sp?>) is because since the speed of sound is 
constant above that, since temperature is constant, the point where wave drag 
sets isn't variable anymore. Above 36,000 ft you lose thrust faster than drag 
essentially.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: F-15 FCS

> Could you please elaborate?  Are you saying there is an unbroken chain
> of mechanical and/or hydraulic connections between the stick and rudder and
> the ailerons/elevators/rudders?  

Yes.

> The definition I was using would
> say that if ANY part of that chain is replaced by electrical wires (so
> you'd need an actuator on the other end), then it's FBW.

That's not the industry standard (an industry I work in btw) defintion of FBW. 
Besides that, nothing in the F-15's hydro-mechanical FCS is replaced by 
anything electrical. The CAS is used to augment the hydro-mechanical system to 
improve the flying qualities, it replaces nothing. The hydro-mechanical system 
can perform adequately with the CAS off. The reverse is not true however. The 
CAS by itself can get you home, but nothing else. Also, the hydro-mechanical 
system and the CAS use the same actuators, there aren`t different sets. The 
control valves are actuated both mechanically and electrically.

> Now that I've stated my definition more clearly, I'll bet you will agree
> that it IS just semantics.  You'll probably also say that my definition
> is incorrect, but that's another subject.

No I don't agree that it's semantics. Yes you definition is wrong <G>. You're 
not using the standard defintion used by the industry that does this for a 
living, and appearently have some misconceptions about how all this fits 
together. Specifically the part above about having to have an actuator for FBW. 
That's true, but just cause you got an actuator doesn't mean you have FBW. 
Ever since the F-86 we've had actuators.

> I've seen books that DO claim the F-15A is FBW.

Well they are wrong also. <g>

> Robin
> 4366 Sandman

If you want, I can quote from the F-15 flight manual, but I hope you'll take my 
word on this. The flight manual (and btw I've worked on F-15 programs) says 
Hyro-mechanical FCS and CAS. No mention of FBW. If we agree that the F-16 is 
the world's first operational FBW aircraft, then there's now the F-15A/C/E can 
be FBW, cause the F-15A/C went IOC before the F-16 and the F-15A/C and F-15E 
FCSs are almost identical.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356



-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re:  Hornet Patch Info File

Hi Tom, thanks for the welcome... it's been more than 3 months now since I
logged on CI$ and FSFORUM, but I get some of the messages sometimes thanks to
No19.

I> Regarding the jettisoning of stores, your new scheme to dump them when
I> the LSO picks you up is probably WORSE than the old system of dumping
I> them at the last waypoint. I haven't installed the patch yet, but I
I> assume that when the LSO says "gear down hook down roger ball" away
I> goes your ordnance.

They are dumped when the LSO says "Deck is clear", I don't think it's worse
than before. Before you could be above ennemy land and hit Shift-B to set the
last waypoint and away goes your weapons (and fuel),now at least you can make
it back to the carrier.

I> The bottom line is: NOTHING SHOULD BE JETTISONED AUTOMATICALLY. Even
I> if the aircraft *is* too heavy, the human pilot should jettison the
I> stores.

This is a good point and will probably be raised when time comes. It should be
only dealing with the human player; wingmen will keep the same routine they
have right now (very stable now on landings).

I> Gabe, you probably already heard this since many of us already discussed
I> this over on FSFORUM, but I wanted to "spread the gospel" so to speak.
I> I know there are some ex/current Navy pilots reading this, so hopefully
I> they'll chime in as well.

No problem, glad you brought it up here since I don't really have time to call
FSFORUM anymore... the list comes to my BBS directly and it's more convenient.
Thanks!

I> BTW, Good to see you on the list, Gabe! I haven't had time to log onto
I> SIMNET for quite a while now. :-(

You should check it out, we're getting bigger <g> and send me those Chicago
SysOps in order to hook them up on the net :)

Gabe "Joker" Turk.

-------------------------------

From: gsobala@tube.demon.co.uk (George Sobala)
Subject: Winning ain't worth it.

I've been determined to win a campaign for some time. Somehow, I have 
always only got to Day 8-10 when (a) a patch comes out (b) I buy an add- 
on or (c) an SH bug gets me.

So. I got into the Mig. I turned campaign to easy, AI to stupid and SAMs 
to none and got on with it. Day after day I remorselessly pounded the 
Israelis until finally I did it. Hooray. But it was becoming a chore.

So I switched to the Iraqi theatre, turned AI back to Veteran, SAMs to 
elite and threw myself back into action.

Great! My simple-mindedly-planned CAP flight got blown away by Stingers, 
as did many of my wingmen. In the commotion I couldn't find the enemy 
column until suddenly I spotted it on the left. 2 Kerrys and 2 high drag 
bombs later, I remembered that brown was OUR colour. Sh*t.

Tried to get home on my own, downed a F15 in a dogfight on the way but 
got taken out by a Tornado on my approach. Wow! First mission, 8 Migs 
down. They'd only have shot me anyway. But it was FUN FUN FUN! I'm 
raring to go for my next mission. I'll plan this one better ....

The morals are ....
(i) winning isn't everything.
(ii) Boy! Do you go rusty if you make it easy!

- -- 
Yuri "Redshift" Sobalov

-------------------------------

From: jeeem@aol.com
Subject: dumping ord. in H:NSF

>>  but generally pilots dump fuel, not weapons, to recover
>>  The bottom line is: NOTHING SHOULD BE JETTISONED
>>  AUTOMATICALLY.

But Tom, then you might come in too heavy to land.  It seems to me that the
obvious solution is for _fuel_ to be jettisoned automatically when you start
your landing.  This should be pretty easy to implement; we don't really need
any visual or sound effects to accompany it.  Just drop the fuel and weight
numbers down low enough to land.

Of course with the Hornet's short legs and the TR's skippers aversion to
moving his ship closer to the action, I don't think I would ever need to
jettison _anything_.

Later,

Jim

-------------------------------

From: rogers@sol.instrumental.com (Bob Rogers)
Subject: CH Throttle Wheel

Greg Cisko writes:

>2 fold. 1) the analog throttle.... I remember recently reading about  
>someone elses experiences with the oscillating AB's of the analog     
>throttle. But I forget the particulars. Anyway, if I tried for 100%   
>MIL power, it would oscillate between 100% and AB1. If I set the power
>to AB2, it would oscillate between AB2-AB3. This oscillation is pretty
>annoying. The only hope I see for this, is to replace the Y-axis pot  

I ran into the oscillating AB and imprecise speed control during landing
approach on my umodified CH FlightStick.  The problem was that the 
mechanical clicker in the FS "digitalizes" the throttle because there are
only 16 possible possitions.  According to the SH rep on GEnie, F3 itself
is able to detect more than 40 different throttle positions.  I opend the
FS (the screws are under the base's rubber feet), removed the plastic
clicker piece, and now I have much better control in F3 and other simulators.

- -- 
Bob Rogers            Internet:  rogers@instrumental.com
Instrumental, Inc.    GEnie:     R.C.ROGERS
Minneapolis, MN       Phone:     612-920-6188

-------------------------------


[[ End of digest  Volume 5 : Issue 69 ]]

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Falcon3 Digest Volume 5 : Issue 70
               Sat Feb 19 19:03:31 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Falcon 3.04 patch                    schao@monet.uwaterloo.ca (Stewart C
  Re: Hornet, Flight Model Bugs        masten@beta.lanl.gov (David A. Mast
  polymap.zip                          wahi0001@gold.tc.umn.edu           
  Re: Hornet Flight Model, Bugs        intgp1!bash@uunet.UU.NET (Thomas W 
  falcon3                              "VOID WORK(TIME,EFFORT)" <bd_k122@k
  Re: CH Throttle Wheel                att!ihlpf!opus@uunet.uu.net        
  *IMPORTANT* IP address for onion.ra  Jeff Beadles <jeff@neon.rain.com>  
  Re: DoubleSpace and recent Falcon p  Gabriel_Turk@tcenter.jn.tsoft.net (
  Thanks for the replies...            Gabriel_Turk@tcenter.jn.tsoft.net (
  Re: FALCON3 Patch Ver 3.04           Gabriel_Turk@tcenter.jn.tsoft.net (
  Re: FALCON3 Patch 304 wrt OFT        Gabriel_Turk@tcenter.jn.tsoft.net (
  Re: f3.04                            Gabriel_Turk@tcenter.jn.tsoft.net (
  Re: Falcon 3.04 patch                Gabriel_Turk@tcenter.jn.tsoft.net (

------------------------------------------------------------
From: schao@monet.uwaterloo.ca (Stewart Chao)
Subject: Falcon 3.04 patch

Does the Falcon 3.04 patch also include the 3.03 patch?  The 3.04
patch is one 1.2Mb file, while the 3.03 is two 1.4Mb files.  I'm
assuming that this is because 3.03 patch includes Falcon, Tiger and
Mig, by please correct me if I am wrong.

Stewart Chao

-------------------------------

From: masten@beta.lanl.gov (David A. Masten)
Subject: Re: Hornet, Flight Model Bugs


Cherra wrote:

>I don't know anything about models for the atmosphere but I know that the 
>speed of sound does largely depend on the *density* of a medium. Obviously
>for the atmosphere the density is a function of the temperature. But it is also
>a function of the altitude. So considering the speed the sound to be a constant
>above a certain altitude is a big simplification. Just consider the limit: in 
>space there is no atmosphere, so no speed of sound :-). 

Whoa, hold on a sec!

Time for a little gas dynamics refresher course!

For an ideal gas, the speed of sound is given by: 

		a = (gamma*R*T)^0.5

where gamma is the ratio of specific heats (1.4 for a diatomic, 1.67 for
a monatomic gas), R is the universal gas constant divided by the molecular
weight and T is temperature.  Density is NOT a factor, strange as it may
seem.  Sound speed is a fcn of altitude only in that T is a fcn of
altitude.  Well, the molecular composition may change a smidgen as you
get some atoms at higher altitudes.  But that's way high, and also a
miniscule effect.  The standard atm has T at a constant -69.7F from 36K
to about 66K ft (unless the standard has changed), so for this range,
sound speed is also a constant (968 ft/s).

>Anyway this brings me to my question: How is the performance of a plane rated?
>In view of the above it is obvious that a mach number is pretty meaningless 
>without additional information like (first and foremost) the altitude. Does, 

Stuart, I'm sure, will answer this better than I ever could.  But mach
no isn't meaningless by any means.  For gas dynamic effects, it is a lot
more meaningful than velocity.  Density, velocity, temperature, and
P changes across normal shocks are determined by the inlet mach number.
Ditto for these variables in many other flow types.  These all come into
play in determining flight and engine characteristics.

Take it away Stuart...

Dave
masten@beta.lanl.gov

-------------------------------

From: wahi0001@gold.tc.umn.edu
Subject: polymap.zip


Howdy.  I recently got the first release of my IA/RF Theatre re-map programme
finished, and sent to onion.rain.com as 'polymap.zip' in /pub/falcon3/incoming.
Included in the zip file are the executable, C source code (pretty ragged at
this point), and a small document file, which will be appended to this list.

*NOTE*	This is the first release of polymap, and there are a number of documented
'oddities', and surely a few 'undocumented' ones.  If you notice bugs, have a
suggestion, complaint or a question, I'm looking for response.  Send any mail
to me at 'jay.lee@msbbs.mn.org'.


POLYMAP.DOC follows
-------------------

 

                                   Polymap

 

        Polymap is a shareware utility that allows you to re-map Red Flag and

Instant Action theatres from the default of Nellis and Kuwait.  Polymap works

with Falcon3, MiG29, and Hornet.  All versions of MiG29 and Hornet are 

supported.  Falcon versions F3.02 through F3.04 are supported.  When mapping

Hornet Red Flag theatres, the file "NELLIS.MSF" is copied to the new theatre.

i.e., if you re-map RF for India, "NELLIS.MSF" is copied to "INDIA.MSF".  I'm

not positive just what the .MSF file DOES, but Hornet won't function without

it.

 

        You'll notice that the any theatre that is re-mapped for Red Flag

will not be available for regular missions while it is mapped for RF.  I'm

not sure the extent of this; it MAY not interfere with running campaigns,

and it might not be applicable to all three executables.

 

        This is the first release of Polymap.  It DOES modify the executable.

Backing up FALCON3.EXE, MIG29.EXE, and HORNET.EXE would be a prudent idea.

 

        Polymap was designed under Turbo-C V2.0.  The source is included;

keep in mind that this is the first version, and I haven't 'prettied' the

code up any.

 

        If you discover bugs, inconsistencies, or have suggestions, I can be

reached at "JAY.LEE@MSBBS.MN.ORG".

 

        Good luck, and enjoy!

 

 




-------------------------------

From: intgp1!bash@uunet.UU.NET (Thomas W Basham +1 708 979 6336)
Subject: Re: Hornet Flight Model, Bugs

>From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)

>>Rob said:
>>The sources I've seen say the F-15E _is_ indeed FBW.  

Stu said:
>Sorry Rob, your sources are wrong. The CAS in the F-15 is a sort of FBW 
>system, but it can't do the job on its own. Its got to have the mechanical 

I'll throw my puny hat into the ring as well. _The Great Book of
Modern Warplanes_ gives a good deal of info the F-15 CAS, and the fact
that the aircraft is fully flyable with the CAS disengaged. Stuart has
told me before that it handles like crap then, but in the _GBOMW_
the first pilots that flew the F-15 thought it flew exceptionally well
without the CAS and downright incredible with it. Of course, that was
20 some odd years ago. My how time flies :-) (pun intended)

But, more conclusive that _GBOMW_ I offer _Jane's Avionics 1990-91_.
This tome has different sections for radar, ecm, flight control, etc,
etc. It has two separate flight control sections, one called Control
Augmentation Systems (ie, CAS) and the other is Fly By Wire Systems.
The F-15[A-E] are all referenced under the CAS section. I figure if the
folk's at Jane's thought it important enough to warrant this distinction
then there must indeed be a serious distinction.

Tom "KC" Basham

PS. Later, Greg wrote:

>... I would like to take a survey
>of game cards that people use. Also, include whether or not,the 
>icon goes to the limits of the calib window. Thanks...

I use the Thrusty ACM card, and the little F-16 goes to the full limits
of the calib box.



-------------------------------

From: "VOID WORK(TIME,EFFORT)" <bd_k122@kingston.ac.uk>
Subject: falcon3

Having just got into falcon 3 again I have a few problems.
1. dropping cluster bombs to low... This always gives me NWS damage indicated,
but when I try to lower the undercarriage, I get no response.  Is this normal?
should I just RTFM minimum bombing height.

2.  UH60's  I am playing the Pakistan scenario.  I have this rule, it goes like
this - any aircraft that refuses to let me lock onto it is an enemy.  For some
reason I cannot lock onto UH60's.  The choppers continually frustrate radar 
lock and IFF.  This must freak pilots in a real battle, as they constantly
try to identify an unknown aircraft.  I have a similar problem with stealth
fighters, but I can understand that.

3.  Is there a falconr for the latest Falcon.(3.03?).

4.  Having played mig29 only a little, I am very dissapointed by the
bombing method.  Is this really accurate, or is it a little commie bashing by
SH.  
I also find the mig29 unplayable due to trim problems.  Perhaps this is just me.

-------------------------------

From: att!ihlpf!opus@uunet.uu.net
Subject: Re: CH Throttle Wheel

rogers@sol.instrumental.com (Bob Rogers) writes:

>>Anyway, if I tried for 100%   
>>MIL power, it would oscillate between 100% and AB1. If I set the power
>>to AB2, it would oscillate between AB2-AB3. This oscillation is pretty
>>annoying.

There are big jumps between the afterburner settings, so your oscillation
must be pretty large.

>I ran into the oscillating AB and imprecise speed control during landing
>approach on my umodified CH FlightStick.  The problem was that the 
>mechanical clicker in the FS "digitalizes" the throttle because there are
>only 16 possible possitions.  According to the SH rep on GEnie, F3 itself
>is able to detect more than 40 different throttle positions.

They are being conservative.  Without trying, I can get precision down
to about 1.5% with the throttle wheel of my FSPro.  With a bit of effort,
I can set the throttle to just about any percentage I desire.  This fine
control makes carrier landings much easier.

Speaking of carrier landings, I must have just been whining before when
I complained about how difficult they became in Hornet 1.01.  I've since
nailed three traps in a row on the first pass with two good and one fair
rating.  I just had to learn to be extremely careful with the stick.  Setting
the deadzone down to 5% with TM-STICK helped a lot also.

Rob
opus@ihlpf.att.com

-------------------------------

From: Jeff Beadles <jeff@neon.rain.com>
Subject: *IMPORTANT* IP address for onion.rain.com changing


Sometime over the next couple of weeks, the IP address of onion.rain.com
and neon.rain.com will be changing.  The old/new addresses are:

HOSTNAME            OLD           NEW
onion.rain.com  147.28.0.161  199.2.109.17
neon.rain.com   147.28.0.163  199.2.109.18

I'm not sure of the exact effective date at this time, but it should be
before Monday, March 7th.

The DNS will reflect this change, as will the banners in the digests.

On the bright side, when this is complete, the Internet connection here
should be faster, and much more reliable.  (yeahhhhh! :-)

Just FYI,

	-Jeff
- -- 
Jeff Beadles		jeff@neon.rain.com

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re: DoubleSpace and recent Falcon patche

P> However, with the new m103.zip patch, I got the same problem (Data error
P> reading drive C:) and tried to do the same trick.  The patch program reporte
P> no errors but now my Mig29 is hosed.  It runs the intro ok, and gets to the
P> config screen, but when I go into Instant Action, the cockpit is almost all
P> black, with the odd dial, and a well-hung system.

This is because you're missing a file called COCKPIT.MIG, if you are moving
around files from the RTPatch and manually installing them, try to get that
file over there also. This is due to the new G-Limiter in MiG-29 1.03 where a
new COCKPIT file had to be updated.

P> Anyway, I'd like to reinstall Mig29 from scratch.  What files can I delete
P> without disturbing my Falcon, which patched just fine?  It's a mess in that
P> directory, what with F3, M29 and OFT (haven't got Hornet yet).  If they'd pu
P> them in separate directories, it would make maintenance much easier!

If you move the file that i told you about to your current directory,
everything should work fine and no need to reinstall! otherwise, it's really
complicated if yuo want to remove MiG, better delete the whole directory and
install from scratch.

Hope this helps!

Gabe "Joker" Turk
SimNet: 510:415/1
JetNet: 30:415/120
Internet: Gabriel_Turk@tcenter.jn.tsoft.net

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Thanks for the replies...

Ok guys, thanks for all who replied, I will try to answer any question that I
may answer, but please understand that I am not here as Tech support or
official sopkesman for SH etc... you should probably address official
questions to Neil Johnston. But this doesn't mean I can't talk to you of
course :)   Let's say that I'd like to hear (and compile) your suggestions for
future flight sim related issues, and since I'm a sim nut like many of you I'm
sure we'll have some interesting stories to talk about.. Thanks!


Gabe "Joker" Turk
SimNet: 510:415/1
JetNet: 30:415/120
Internet: Gabriel_Turk@tcenter.jn.tsoft.net

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re: FALCON3 Patch Ver 3.04

C> Well, I guess this pretty well explains why you were pissed when I was
C> ragging about padlocking the carrier during landings... But, will this
C> EVER work? Doing practice landings in RED FLAG; everything worked great.
C> It was dissapointing that I was not able to properly padlock the carrier

I don't remember being upset about anything here but the guy who was talking
about landing on the water and not using the catapult to take off.. I don't
think it was you, but anyways I have no info on the Carrier padlock at the
present time.

C> doing a great job, & have publicly flamed people on the falcon list
C> who dared to say otherwise. Your customer support for customers, (as
C> far as patches go) cannot be beat in my opinion.

Yea, cust support guys are doing a super job.. I'll forward your message to
them, i'm sure they'll appreciate the good words :)  Thanks!


Gabe "Joker" Turk
SimNet: 510:415/1
JetNet: 30:415/120
Internet: Gabriel_Turk@tcenter.jn.tsoft.net

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re: FALCON3 Patch 304 wrt OFT

J> From: jimmy@lj.sd.ray.com (Jimmy Chan at Raytheon Semiconductor La Jolla)
J> To: Gabriel_Turk@tcenter.jn.tsoft.net
J>
J> Hi Gabe,
J>
J> If during the first stage of 304 upgrade -- most likely during OFT check --
J> file upgrade went on until it said something like "correct file not found,
J> but file with same name found, no updating done",  what do you think the
J> problem is?

If you don't have OFT, delete HARPOON.BIN then run F3UPDATE, it will work
fine, otherwise, try to find out what file it was looking for right before the
error occured and let me know please. Thanks!

Gabe "Joker" Turk
SimNet: 510:415/1
JetNet: 30:415/120
Internet: Gabriel_Turk@tcenter.jn.tsoft.net

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re: f3.04

J> From: jstewart@cs.nps.navy.mil (Jeffrey Stewart)
J> To: Gabriel_Turk@tcenter.jn.tsoft.net

J> 3.04. I heard that f3.03 only fixed audio bugs. What about f3.04? I've got
J> setup working pretty well and don't want to risk introducing any joystick or
J> other probs. if it won't get me anything significant. What's the poop from t

There was no audio bug fixes addressed in 3.04 the list was posted here
earlier by Neil Johnston, check it out! or read the README.TXT from F304.ZIP

Gabe "Joker" Turk
SimNet: 510:415/1
JetNet: 30:415/120
Internet: Gabriel_Turk@tcenter.jn.tsoft.net

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re: Falcon 3.04 patch

S> From: schao@monet.UWaterloo.ca (Stewart Chao)
S> To: falcon3@onion.rain.com (Falcon 3 list)
S>
S> Does the Falcon 3.04 patch also include the 3.03 patch?  The 3.04
S> patch is one 1.2Mb file, while the 3.03 is two 1.4Mb files.  I'm
S> assuming that this is because 3.03 patch includes Falcon, Tiger and
S> Mig, by please correct me if I am wrong.

The F304.ZIP (Falcon 3.04 patch) will upgrade _ANY_ version of Falcon3 that
you have.

Gabe

-------------------------------


[[ End of digest  Volume 5 : Issue 70 ]]

From devnull@onion.rain.com Tue Feb 22 04:56:43 1994
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To: devnull@onion.rain.com (Falcon3 Mailing list)
From: devnull@onion.rain.com (Falcon3 Mailing list)
Reply-To: devnull@onion.rain.com (Falcon3 Mailing list)
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Subject: Falcon3 Digest V5 : I71
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Falcon3 Digest Volume 5 : Issue 71
               Mon Feb 21 06:26:07 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Sound Card and Mig vs Falcon Advice  ENG_WWE@LUB001.LAMAR.EDU           
  Falcon 3.04 question                 msjav@acs.bu.edu (Mohammad Shahbaz)
  VOID_WORK                            jay.lee@msbbs.mn.org (Jay Lee)     
  .04 update to ver .0                 HIETT@caer.uky.edu                 
  Speed of sound                       Chera Bekker <Bekker@tn.utwente.nl>
  F304 patch problems                  DECvp our highest volume product <b

------------------------------------------------------------
From: ENG_WWE@LUB001.LAMAR.EDU
Subject: Sound Card and Mig vs Falcon Advice:)

   ARGGGGGGGGGGGGGGGGG!
  I got a replacement for my 16mhz 286 laptop from the factory.  I got a 33mhz
i486DX notebook.  Restored my backup of Falcon3/OFT and wow, what a new flight
experience it is.  Next morning my new computer was dead so it is off to 
service again:(
  Well I feel better now, on to my real questions:
1)My five month old son has shown so much interest in the computer that my wife
has agreed we should get a colour monitor and a sound card for it (YES).  So  
what is out there and recomended as far as sound.  It needs to plug into the 
parallel port, have output, and run from DOS (I do not use Windows).  It also
has to support the most popular boards.  Inexpensive would be nice but I never
have that kind of luck.

2)I am (as I have said in a previous post) going to visit my brother who also
has F3/OFT.  My question now is if I buy MIG29 can I fly a MIG against him 
without his buying the MIG29 addon?  I have started flying against Veterans 
with low weapon effectivness and SAMs on Reserves.  I don't stay in the air 
long in instant action but shooting down my brother is becomeing easyer, would 
like to try the MIG on him :)

Thanks again for being there, or here, which is it?  I forget:)

Warren "No thats not sod on my canopy, why do you ask?" Eckstein
eng_wwe@lub001.lamar.edu

-------------------------------

From: msjav@acs.bu.edu (Mohammad Shahbaz)
Subject: Falcon 3.04 question

Hi y'all!

I'm BRAND new to this list and so far it has impressed me.
I just found out that the patch for Falcon 3.04 is/has been
around... I just wanted to know whether this patch also
includes the latest versions of the Mig 29 add-on as well.

Also, I saw other files on cactus.org described as being
hornet v 1.01 and Mig v 1.03 Should I download these as well?

Any advice will be appreciated.

Thanx,

--Shabby

PS: Anyone tried out the IHHD thing? Does it work?

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: VOID_WORK


        VOID_WORK, your problem with NWS damage from dropping cluster bombs too
low -- are you sure your gear is UP?

        Re: MiG-29-Bombing:     Remember, the 29th is a high-mach interceptor,
not a fighter-bomber.  The fact that the Soviets use it for A-G roles at all
indicates to me that it was a 'secondary' consideration to the aircrafts
primary mission.  It does fine with Kerry's and the unguided rockets (not that
they do much damage..)

        MiG trimming:   It's just you.  :)  I felt the same way when I started
flying it.  Use realistic mode.  If you haven't got a TM-FCS or CH-Flightstick
with a coolie hat, you have my sympathy.  I don't believe the craft can be
effectively flown without trim controls immediately at hand.  Perhaps you want
to try the tm-stick routines; it might make flight a BIT easier..

        When I first got the MiG enhancement, I wanted to land the thing on the
Soviet Carrier.  After struggling with the Hornet, I've changed my mind.  :)
It's a nice plane to land on tarmac, but I'll pass on the boat.

        I've seen photo's (and a couple of the plastic models of the Viper I've
built) show the plane to have a tail-hook.  Is this ever used?  Stuart?  If it
DOES have a functional tail-hook, I'd think it would make a FINE carrier-based
aircraft.  Sure'd be easier to jockey down, anyhoo..  (The VIRTUAL Falcon,
anyways.  :)

        Jay

p.s.    Gabe Turk -- how about passing along any 'undocumented' features that
might have found their way into Hornet (and the rest of the EBS models)?  Quite
a few have been compiled for Falcon/MiG; seems likely there's a few Easter Eggs
hiding in the Hornet.
            

-------------------------------

From: HIETT@caer.uky.edu
Subject: .04 update to ver .0

FYI ya'll,


well I finally did it...after storing F3 updates offline
aging like a fine wine...I finally did it and DL'd F304.zip
from onion.  This would be the one.  The readme.txt stated that
it must run from a floppy..so the files must be unzipped onto
a floppy.  From my experience this is slow and often screws up
when some "rotten" sector is encountered. SO, I used the 1.5 meg
RAM drive I always keep around.  After a clean Unzip the installation
took 2 min 51 seconds without a hitch.  I had finally updates my
ver 3.0 (original ver).

For those that haven't experienced this drastic hyper-jump let me
say that there is quite a difference between the first F3 and this
newest ver. 

-the flight model seems better
-the "look" is often better
-new sounds come out of my speakers, and they don't crash
-blacking out is much easier, cheap thrills
-crashing the plane seems easier
-and the oponents are harder to hit

now sure these points have been covered in the voluminous readme's
but here they are in real-world results...I like it fine so far
and hope I continue to, BUT

I HOPE THE GUYS AT SH ARE LISTENING....WHAT HAPPENED TO MY LOCH NESS
MONSTER AT THE STARTUP...if I can't figure a way to get back Nessie
then I'm going back to ver 3.0.  I mean heck we gotta have priorities
and I actually paid for that monster a long time ago!!!!!


check toes !

-=john "Sirpo" hiett=-

hiett@caer.uky.edu
CI$:72724,204
INN:89726

visualize lawns that don't grow

-------------------------------

From: Chera Bekker <Bekker@tn.utwente.nl>
Subject: Speed of sound

[ This is starting to get close to off-topic...  -Jeff ]

David Masten wrote:

> Cherra wrote:

My name is Chera, but o.k. :)

> Whoa, hold on a sec!

> Time for a little gas dynamics refresher course!

> For an ideal gas, the speed of sound is given by: 

> 		a = (gamma*R*T)^0.5

> where gamma is the ratio of specific heats (1.4 for a diatomic, 1.67 for
> a monatomic gas), R is the universal gas constant divided by the molecular
> weight and T is temperature.  Density is NOT a factor, strange as it may
> seem.  

Ahem, David is absolutely right for an *ideal* gas.

Considering however the fact that for a *real* gas like N2 the gamma varies 
(slowly) with the pressure P (in GPascal) as:

	Gamma = 1.4006 + 21.8*P  (Heat and Thermodynamics, Zemansky & Dittman
					page 117)

and that P is a measure for the density, there consequently is a dependency on 
the density. I don't want to get to into nit-picking (sp?) about how well the 
atmosphere is described by an ideal gas. I guess if it is used by the engineers
working in the field it is good enough <g>, especially above 36.000 ft.

I must confess that when I wrote my original post I had the speed of sound in
liquid water (1552 - 1180 m/s) compared to speed of sound in steam (490 m/s).
This is ofcourse not a good example because there is a phase transition 
involved.

Enough said.

	Chera 'Napalm' Bekker

H.G. Bekker                (bekker@tn.utwente.nl)             Voice: +3153893107
ELTN 5214 (Applied Physics)                                   Fax:   +3153354003
University of Twente            PGP public key - finger:
The Netherlands                bekker@slater.tn.utwente.nl 





-------------------------------

From: DECvp our highest volume product <bottom_david@dneast.enet.dec.com>
Subject: F304 patch problems

On my system the patch update fails with the error "can't find sector".
I ran scandisk and it foudn no errors, I deltree'd falcon3 and reinstalled,
same problem. The mig103 patch installed fine (love the g limiter!) and falcon 
runs but the patch refuses to install. I haven't tried a manual patch yet. I am 
ftp'ing a new copy of the patch as we speak.

Anyone else have this problem?

thanks

dave

-------------------------------


[[ End of digest  Volume 5 : Issue 71 ]]

From devnull@onion.rain.com Wed Feb 23 11:48:38 1994
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Date: Tue, 22 Feb 94 18:03 PST
To: devnull@onion.rain.com (Falcon3 Mailing list)
From: devnull@onion.rain.com (Falcon3 Mailing list)
Reply-To: devnull@onion.rain.com (Falcon3 Mailing list)
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Subject: Falcon3 Digest V5 : I72
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Status: RO
X-Status: 


Falcon3 Digest Volume 5 : Issue 72
               Tue Feb 22 17:54:48 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Gameport survey status.              cisko@d0tokensun.fnal.gov (Greg Cis
  Analog throttle                      cisko@d0tokensun.fnal.gov (Greg Cis
  Problem with coolie hat on TM FCS    Life is like an analogy <ibbett@mrk
  Mouse on Hornet                      Midn Peter Vincent Brahan <m970573@
  MIG29 and com usage                  DAVE@abels.itg.ti.com              
  Dumping stuff before trap            intgp1!bash@uunet.UU.NET (Thomas W 
  F16s do not land on carriers         George Sobala <gsobala@tube.demon.c
  Re: Problem with coolie hat on TM F  Kris Ong <krismon@quack.kfu.com>   
  Tailhook on Viper                    Robear <robear@access.digex.net>   

------------------------------------------------------------
From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Gameport survey status.

I recieved 4 more replies to my gameport survey last night. So...
The survey is still open for participation:) One thing is certain.
The little icon had *BETTER* go to the limits of the calib window.
I was messing around with the CH AUTO III setup program. Once the
card was calibrated to the "designed" configuration, the icon did
indeed go to the extents of the window. Without this, you loose
about 35% of range. Included below is my running total for the 
survey. This is bound to stir some intrest as people want to prove
one card over another. Apparently the CH game card isn't nearly 
as popular as I thought. The headings are fairly self explainitory.
I/O, is the normal gameport that is in nearly all I/O drive controller
cards.

SB    TM-ACM   CH-III   GRAVIS   GUS   IBM-EZ  I/O  
 8       6        3        1      1      1      2


Greg Cisko






-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Analog throttle

I explained in issue #68 about how my analog throttle would
oscilate between 100%-MIL and AB1. Or even AB2-AB3. Well 
somehow the throttle wheel on my CH Pro was very stable.
No oscilating. I first suspected different pots. Nope,
they are all the same. What I did find, was that the wheel 
had more throw than my analog throttle (y-axis of joystick B).
So the wheel has more range of motion & therefore control.
I remember, someone recently spoke of the need for *MORE*
clicks in an analog throttle control. This is for a finer
adjustment, that I do believe is nessisary. So... I found the
culpret, now all I have to do is fix it. IT'S ALWAYS SOMETHING!


Greg Cisko

P.S. TM may have a future WCS II customer :)

-------------------------------

From: Life is like an analogy <ibbett@mrktng.enet.dec.com>
Subject: Problem with coolie hat on TM FCS

I seem to be having a problem with my new TM FCS stick on Falcon3. I have all 
new versions (F3.04, H1.01, etc). The problem is with the coolie hat. I 
calibrated it as specified, but the right and up positions appear to BOTH 
give me the right view -- the front view is not accessible.

After some experimentaion, I found that giving the opposite input to the cal 
routine (i.e. giving up for down, left for right, etc) allowed me to get the 
following:

	back	- front view / raised front view
	forward	- padlock
	left	- right
	right	- padlock (again!)

So forward (up) and right still seem to give the same effect, but at least I
can now get front, padlock and right (to see the warning lights). 

I suspected my stick might be bad, but when using Gunship 2000 I got the 
correct views as advertised (front, mast, left, right) -- thus I think my 
stick is sending the right stuff.

Has anyone else seen this? I regret I don't have info as to whether it works on 
versions prior to F3.04 (pre- TM-STICK calibration, etc), as I just got the 
FCS over the weekend after upgrading to 3.04.

On a positive note, the combination of the new (TM-provided) stick code, and 
the FCS (I set at 15% null zones) gives me *very* smooth control. Carrier 
landings are now possible :-)

Any comments/suggestions re the coolie hat problem are very welcome!

Best Rgds, Jimi "Doozer" Ibbett.

-------------------------------

From: Midn Peter Vincent Brahan <m970573@pratt.NADN.NAVY.MIL>
Subject: Mouse on Hornet


Can anyone give me some help on how to get my mouse to work for Hornet?  
I am able to get it working on Falcon3, but not on Hornet.  I appreciate 
your help.

					Very Respectfully,

						Peter Brahan, MIDN, USN

-------------------------------

From: DAVE@abels.itg.ti.com
Subject: MIG29 and com usage

I tried to set up a modem link this weekend with a buddy of mine.
We were successful in getting falcon3 to connect up and flew
a couple of head to heads.  Then I tried to use Mig and when
I went and accepted the settings it went straight to "waiting for other
side to connect".  It did not ask wether I wanted to use the modem
defaults or not.  I can't use the defaults.  Any suggestions?

Thanks,

Dave "OTTER" Abels




-------------------------------

From: intgp1!bash@uunet.UU.NET (Thomas W Basham +1 708 979 6336)
Subject: Dumping stuff before trap

Gabe:

>> Regarding the jettisoning of stores, your new scheme to dump them when
>> the LSO picks you up is probably WORSE than the old system of dumping

>They are dumped when the LSO says "Deck is clear", I don't think it's worse

You missed the point, Gabe. At least with the original way, if you don't
fly to the last waypoint you don't dump stores and you save that stuff
for future battles. This new way, it sounds like there is *no* way to
*avoid* dumping stores. No matter what you do, the bombs are going for
a swim. That is worse.

>This is a good point and will probably be raised when time comes. It should be
>only dealing with the human player; wingmen will keep the same routine they
>have right now (very stable now on landings).

OK, so you have 40 AMRAAMs left. Middle of the war, you got the enmey
on the run. YOu send six planes with 4 AMRAAMs each up. You (the human)
fire all four. Your wingmen collectively fire 2. That's 18 missiles left.
*splash*. Make that 22 AMRAAMs in the stock. You just cut your supply in
half because of this problem. 24 missiles gone but only 6 launched. You
might as well just push them off the elevator into the drink and save
the extra fuel needed to get them airborne. ;-)

The problem is: most wingmen come home with waaaaay too many stores on
their wings. If they start dumping stuff you're gonna run out of weapons
before the campaign ends. Your fighting a logistics/stores battle that
the real Navy doesn't. At least there's KCC tools to restock the carrier.

====

>From: jeeem@aol.com
>But Tom, then you might come in too heavy to land.  It seems to me that the
o>bvious solution is for _fuel_ to be jettisoned automatically when you start

This would be better, although I would prefer a manual command to jettison
fuel over automatic *anything*. 



Tom "KC" Basham


-------------------------------

From: George Sobala <gsobala@tube.demon.co.uk>
Subject: F16s do not land on carriers

> From: jay.lee@msbbs.mn.org (Jay Lee)
> 
>         MiG trimming:   It's just you.  :)  I felt the same way when I started
> flying it.  Use realistic mode.  If you haven't got a TM-FCS or CH-Flightstick
> with a coolie hat, you have my sympathy.  I don't believe the craft can be
> effectively flown without trim controls immediately at hand.  Perhaps you want
> to try the tm-stick routines; it might make flight a BIT easier..

I just use a plain old CH flightstick and I really have no trouble.

>         I've seen photo's (and a couple of the plastic models of the Viper I've
> built) show the plane to have a tail-hook.  Is this ever used?  Stuart?  If it
> DOES have a functional tail-hook, I'd think it would make a FINE carrier-based
> aircraft.  Sure'd be easier to jockey down, anyhoo..  (The VIRTUAL Falcon,
> anyways.  :)
> 

Aarghh! Not this again. The thread from hell. It ran and ran and ran on 
rec.aviation.military. It seems ...

No. No. And thrice No. The F16 has never, will never, be carrier 
capable.

Yes, the (your) Navy did buy a few. No, they are not, will not, be for 
carrier ops.

The landing gear / airframe just isn't built for those kind of shocks. 
Am I not right, Stuart? No - on second thoughts, silence will be taken 
as an affirmative! :-)

-- George Sobala

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: Problem with coolie hat on TM FCS

| 
| I seem to be having a problem with my new TM FCS stick on Falcon3. I have all 
| new versions (F3.04, H1.01, etc). The problem is with the coolie hat. I 
| calibrated it as specified, but the right and up positions appear to BOTH 
| give me the right view -- the front view is not accessible.
| 

[stuff deleted]

| I suspected my stick might be bad, but when using Gunship 2000 I got the 
| correct views as advertised (front, mast, left, right) -- thus I think my 
| stick is sending the right stuff.
|

grab tmsa.exe from an ftp site.. I think onion has it..
 
| On a positive note, the combination of the new (TM-provided) stick code, and 
| the FCS (I set at 15% null zones) gives me *very* smooth control. Carrier 
| landings are now possible :-)
|
make sure you don't give y2(or is it x2) a null zone.. that's the hat.
 
| Any comments/suggestions re the coolie hat problem are very welcome!

If all else fails email buzz hoffman and ask him for a new hat (takes 5 mins
to replace.)

Kris.

- -- 
krismon@quack.kfu.com       The wrong way always seems more reasonable. 
krismon@hh.sbay.org                         -- George Moore
Prodigy: GRTV13B                                  

-------------------------------

From: Robear <robear@access.digex.net>
Subject: Tailhook on Viper


Many USAF planes have arresting hooks, for use in emergency landings.  If
you fly out of a civilian/military airport, like Okaloosa County Air
Terminal (Eglin), you can see the wires by the runway.

I guess it is for really fast landings, or really short runways.

	David Pipes

-------------------------------


[[ End of digest  Volume 5 : Issue 72 ]]

From devnull@onion.rain.com Thu Feb 24 03:21:45 1994
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Falcon3 Digest Volume 5 : Issue 73
               Wed Feb 23 07:30:26 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  f304 patch etc.                      harveyg@meoc02.enet.dec.com        
  DoubleSpace and recent Falcon patch  Carl Pettypiece 92 <pettypi@csd.uwo
  Falcon on CD                         Steve Szymanski <sjs@bae.bellcore.c
  Mig bombing, Buffs, Jamming          k138836@ee.tut.fi (Korhonen Tommi) 
  Re: Speed of sound / flight profile  slb512@serveru1.naic.wpafb.af.mil (
  Re: dumping ord. in H:NSF            slb512@serveru1.naic.wpafb.af.mil (
  Re:  F-15 FCS                        slb512@serveru1.naic.wpafb.af.mil (
  Re: .04 update to ver .0             slb512@serveru1.naic.wpafb.af.mil (
  Re: Tailhook on Viper                slb512@serveru1.naic.wpafb.af.mil (

------------------------------------------------------------
From: harveyg@meoc02.enet.dec.com
Subject: f304 patch etc.

I installed the patches last night and saw the difference straight away.   I
have had a lot of difficulty landing on the carrier until these patches (h101,
mig103 and f304) but the joystick problems that were a major contributor (after my inability to fly the damn plane {I'll get stick about that, I'm sure})
have disappeared making the hornet much more controllable.

I had no problems installing the patch and no problems downloading it (I got
someone else to do it!!).  but David Bottom's comments (obviously a fellow 
Digit) about scandisk reminded of a problem I have had a couple of times.

I have run defrag s/w on my harddisk (Norton's SD and Microsoft's Defrag) and
have had to re-install Falcon from scratch after getting some fatal errors
with both packages (although they are essentially the same there are
differences as SD is considerably older).

I would like to know why this happens and whether or not it can be prevented.
I am not the only person I know of to experience this.   My wingman has also
had similar problems after trying the same thing.

Blue skies smilin' at me.......

Gary H.

P.S.   By the way David Bottom where do I get one of these DECvp's, and is the
sort of message you should be putting on an open mailing list???   
Just curious......bloody!!!

-------------------------------

From: Carl Pettypiece 92 <pettypi@csd.uwo.ca>
Subject: DoubleSpace and recent Falcon patches


I wrote:

>P> However, with the new m103.zip patch, I got the same problem (Data error
P> reading drive C:) and tried to do the same trick.  The patch program reporte
P> no errors but now my Mig29 is hosed.  It runs the intro ok, and gets to the
P> config screen, but when I go into Instant Action, the cockpit is almost all
P> black, with the odd dial, and a well-hung system.

then Gabe replied:

>This is because you're missing a file called COCKPIT.MIG, if you are moving
>around files from the RTPatch and manually installing them, try to get that
>file over there also. This is due to the new G-Limiter in MiG-29 1.03 where a
>new COCKPIT file had to be updated.

Well this was exactly the problem.  I simply had to to rerun the gopatch
program again (since the mig29.exe had already been updated) and it bypassed
all the files except for cockpit.mig, which installed correctly this time.
Phew, I didn't feel like reinstalling everything again -- and then of course
still having the same problem.  What's going on anyway?  On a semi-related
topic, I can't get my Doom to patch with the new version since it uses the
same patch software.  Is DOS reporting the amount of free disk space wrong?
(I'm using doublespace, but it tells me there's another 40+ meg free) or
is this a quirk with the patch program?

Anyway, thanks for your help, it saved me hours of hassles.  Now if I could
only fly the thing!  Someone mentioned that you need a coolie hat on the 
jotstick (a la TM or CH Pro) to fly the Mig efficiently.  Well, I don't have
such a device, I don't have the dough.  I have a standard CH stick (which
is a beautiful thing, I might add).  Well, try as I might, I can't stop this
baby from bouncing around.  I seem to be overcompensating with the trim, but
since there are no indicators (or am I wrong?) I can't tell what my trims are
doing.  I have managed to bag a Viper with guns, but it was a surprise attack.
As soon as I start trying to turn with him, I'm toast.  I usually end up 
eating sand 'cause the trims are out to lunch.

And finally, when will GUS native support be patched in?  (someone pinch me,
I must be dreaming...)

Thanks again!

---------------------------------------------------------------------------
Carl Pettypiece (pettypi@csd.uwo.ca)             Disclaimer:  Hell, I don't
Department of Computer Science                   even know if these are MY
University of Western Ontario                    opinions!
London, Ontario, Canada
---------------------------------------------------------------------------
                        Clever quote goes here
---------------------------------------------------------------------------

-------------------------------

From: Steve Szymanski <sjs@bae.bellcore.com>
Subject: Falcon on CD

I had sent this question in before, so if you've seen it
already, please disregard.  Thanks!

************

Since the mention of having Falcon on a CD, a question
has come to mind.

Will the game simply be copied onto the CD and you download it
to your HD or will it be like other CD games, and you need to
access the CD?

This becomes important when you consider the amount of main
memory required to run Falcon.  I have to have three different
autoexec and config files around.  When I run the PC normally
I have one set.  When I want to play games I overlay another
set.  When I play falcon, I use the third set.  Even with
memmaker, there is no way that I can get to the minimal
required since the CD driver takes up a fair amount of
memory.

Soooo.  Either new cd drivers will have to be written,
or perhaps Falcon will need less memory? :^)  I don't think so!

Steve


--------------------------------------------------------------------------------
Steve Szymanski                         Bell Communications Research
sjs@bae.bellcore.com                    Phone: (908) 699-5026
444 Hoes Lane   Room RRC 1C-206
Piscataway, NJ 08854

-------------------------------

From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: Mig bombing, Buffs, Jamming

I have a campaing in Bosnia with Mig. Isn't it odd how the odds seem always 
to be on the other side? I think I have had several good missions, but still
the Nato pushes me back like never before. When you are on the other side the 
enemy is so powerful and has plenty of arsenal...
Last night, in the game too, at 23:00 I was to intercept some Aardvarks and
F-4:s escorting them. I myself never had an aim on them, but wingmen took some
bogeys out. Later I shot down some F-15's wandering my patrol area.
BUT in the debrefing they said "you didn't manage to shoot down a single enemy"
!!! It had counted several kills to us! (2*F111 2*F-4 2*F15) 
I know I was perhaps a little bit too late, but it was just right after the 
takeoff, 'we' saw the bogeys right over there... Unfair! How come the leaders 
think we succeed if the bombs are in flight when we get into the planes?
Ok, I know, you DON'T have time in real situations either, and that was 
very exciting and challenging. But If I fly the F-16, why don't we THEN have
such outrageous striking capabilities? Well, just a notice.

The other missions was to attack our field the Nato had just previously 
captured. There was 16 (!) Nato units there already, and they had had the site 
for six hours maybe! And to use Mig-29 for precision (?) bombing!! The had 
generously arranged a TWO fighter (mirage III's) cap...! And again we lost
many good Soviet youths there... (Excellent squadron I have there: 3 or 4
pilots with all the skills over 85!) BTW does the ratings improve in 
combat flights? In some earlier version you could train a pilot into 100
with some three RF missions...

And then how do you use Buffs in real situations? I thougt they are used for
HIIIGH altitude bombing, when the air superiority has been achived. It does't
seem that way in Falcon... 

And what about jamming? I am reading the book Red Storm Rising, and there they
use radar jamming very much. How does it work in real life? I know something 
(not too much) about electromagnetic radiation, and even if you can flood all
the frequencies the radar uses, shouldn't they block the incoming direction
only? Or perhaps a few degrees around it? That would be just trumpeting that 
here we come! Are there any other ways to jam a radar from long distance?
>From very short you might even scorch the radar altogether, right?
I think that the modern radars have supposedly good resolution with direction.
So what comes?
In falcon I use radar quite often, even on sneaky missions, perhaps 30 or 40 
miles is the longest I fly without peeking once or twice. How about YOU?


T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Speed of sound / flight profiles

> From: Chera Bekker <Bekker@tn.utwente.nl>
> To: falcon3@onion.rain.com
> Subject: Speed of sound / flight profiles
>
> I don't know anything about models for the atmosphere but I know that the 
> speed of sound does largely depend on the *density* of a medium. Obviously
> for the atmosphere the density is a function of the temperature. But it is 
> also a function of the altitude. So considering the speed the sound to be a 
> constant above a certain altitude is a big simplification. Just consider the 
> limit: in space there is no atmosphere, so no speed of sound :-).

For aeronautical engineering purposes, the atmosphere is considered an ideal 
gas, so density doesn't play a role, just temperature. Also, we're talking 
aircraft here, not space planes. That constant temperture deal extends up to 
any altitude these aircraft can get to (about 88,000 ft if I remember right).

> Anyway this brings me to my question: How is the performance of a plane rated?
> In view of the above it is obvious that a mach number is pretty meaningless 
> without additional information like (first and foremost) the altitude. Does, 
> for example the USAF, have a standard flight profile for testing new planes? 
> It would be nice to put the flight models of the Viper, the Fulcrum and
> the Hornet through such a flight profile and compare the data with those from
> the real planes.

Mach number is the most single important factor affecting performance as far as flight condition (Mach No, altitude, speed, AOA, etc.) is concerned. There 
isn't a standard 1-flight profile, but several standard flight test maneuvers, 
test procedures (ie. ways for picking the flight conditions), and data 
reduction and standardization techniques used to compile and evaluate flight 
test data for all aircraft. 

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: dumping ord. in H:NSF

> From: jeeem@aol.com
> Subject: dumping ord. in H:NSF
> Content-Length: 653
> 
> >>  but generally pilots dump fuel, not weapons, to recover
> >>  The bottom line is: NOTHING SHOULD BE JETTISONED
> >>  AUTOMATICALLY.
> 
> But Tom, then you might come in too heavy to land.  It seems to me that the
> obvious solution is for _fuel_ to be jettisoned automatically when you start
> your landing.  This should be pretty easy to implement; we don't really need
> any visual or sound effects to accompany it.  Just drop the fuel and weight
> numbers down low enough to land.

We have a total gross weight indication. We ought to be able to dump the fuel 
ourselves until we get down to the landing weight. BTW, you can't hear anything 
wrt fuel dumping, at least not in the F-4 or F-16. Never did it in the F/A-18.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re:  F-15 FCS

> From: opus@ihlpf.att.com
> Subject: Re:  F-15 FCS
>
> >> The definition I was using would
> >> say that if ANY part of that chain is replaced by electrical wires (so
> >> you'd need an actuator on the other end), then it's FBW.
> >
> >That's not the industry standard (an industry I work in btw) defintion of FBW
> >Besides that, nothing in the F-15's hydro-mechanical FCS is replaced by 
> >anything electrical.
> 
> So since my definition is incorrect, it WOULD be possible to remove some of
> the hardware and replace it with wires and NOT have a FBW system?  The
> definition of FBW must be very subtle.

I'm sorry, your defintion is right, but it doesn't apply to the F-15, that's 
what I was trying to say. The CAS doesn't replace anything. You are right, if 
we completely replace a push rod with an electrical signal we have a FBW 
system. Sorry about that, I got wrapped up in applying this to the F-15 and the 
part about actuator requirement and didn't look at the definition standing 
alone.

> >> Now that I've stated my definition more clearly, I'll bet you will agree
> >> that it IS just semantics.
> >
> >No I don't agree that it's semantics.
> 
> Well of course not, because my underlying assumption was wrong!  Thanks for
> being complete, but once you shot down my lynchpin, the rest fell apart very
> nicely on it's own.

I bet you're pissed now huh? :)

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: .04 update to ver .0

> From: HIETT@caer.uky.edu
> Subject: .04 update to ver .0
>
> I HOPE THE GUYS AT SH ARE LISTENING....WHAT HAPPENED TO MY LOCH NESS
> MONSTER AT THE STARTUP...if I can't figure a way to get back Nessie
> then I'm going back to ver 3.0.  I mean heck we gotta have priorities
> and I actually paid for that monster a long time ago!!!!!

Geez Sirpo, you been in the dark ages <g>. They took Nessie out when OFT was 
released. I didn't get a good reason why. I liked it. :)

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356



-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Tailhook on Viper

> From: Robear <robear@access.digex.net>
> To: falcon3@onion.rain.com
> Subject: Tailhook on Viper
> 
> Many USAF planes have arresting hooks, for use in emergency landings.  If
> you fly out of a civilian/military airport, like Okaloosa County Air
> Terminal (Eglin), you can see the wires by the runway.
> 
> I guess it is for really fast landings, or really short runways.
> 
> 	David Pipes
> 

Basically for landing emergencies that might result in you departing the 
runway. The above two citations, plus a single main gear down and locked are 
examples.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


-------------------------------


[[ End of digest  Volume 5 : Issue 73 ]]

From devnull@onion.rain.com Thu Feb 24 12:15:01 1994
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Falcon3 Digest Volume 5 : Issue 74
               Wed Feb 23 17:16:06 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: F16s do not land on carriers     slb512@serveru1.naic.wpafb.af.mil (
  Viper tailhook                       slb512@serveru1.naic.wpafb.af.mil (
  FCS hat problem fixed                Life is like an analogy <ibbett@mrk
  Hornet flight models                 Heinz-Bernd Eggenstein (LS2) <eggen
  Patches, Addons, and extra amenitie  Kevin Franden <kevinf@informix.com>
  Hornet in the UK & patches to make   "Martin J. Smallridge" <ehusmlrd@re
  Squadron Utils                       hellfire@acs.bu.edu (Peter ng)     
  TM-stick routines for other sticks?  k138836@ee.tut.fi (Korhonen Tommi) 
  Re: DoubleSpace and recent Falcon p  Gabriel_Turk@tcenter.jn.tsoft.net (

------------------------------------------------------------
From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: F16s do not land on carriers

> From: George Sobala <gsobala@tube.demon.co.uk>
> Subject: F16s do not land on carriers
> 
> The landing gear / airframe just isn't built for those kind of shocks. 
> Am I not right, Stuart? No - on second thoughts, silence will be taken 
> as an affirmative! :-)
> 
> -- George Sobala

Ha ha, very funny <g>. What's that mean George, I talk (type) too much. :)
BTW, yes you are right. <g>

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


> 

-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Viper tailhook

> From: jay.lee@msbbs.mn.org (Jay Lee)
> 
>        I've seen photo's (and a couple of the plastic models of the Viper I've
> built) show the plane to have a tail-hook.  Is this ever used?  Stuart?  If it
> DOES have a functional tail-hook, I'd think it would make a FINE carrier-based
> aircraft.  Sure'd be easier to jockey down, anyhoo..  (The VIRTUAL Falcon,
> anyways.  :)

That's only for landing emergencies, on a standard runway, that may cause you 
to departe the runway, ie only one main gear down and locked, hard over rudder, 
etc. No way the Viper's spindle gear takes a 5 deg approach. BTW, the F/A-18 is 
much easier to land in real life than the F-16 (at least for me anyway). Never 
tried either on a carrier but I'm sure it would prove the same.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356




-------------------------------

From: Life is like an analogy <ibbett@mrktng.enet.dec.com>
Subject: FCS hat problem fixed

I found the solution to my TM FCS coolie hat problem, and thought others might
benifit if I shared the fix in this forum. The simple solution was to lower
the speed of my [Kraft] gamecard from 16MHz to 8MHz. The hat now works
perfectly. The 8MHz value was suggested by my Kraft CSOFT utility that has the
option to automatically set the speed having read the stick's low/right value.

Both GS2000 and AOTP hat operation was fine at 16MHz. Is the SH/TM calibrate
routine a little more, ah, sensitive? I suspect it may be related to SH/TM
expecting a value of about 82 for centre stick. The card speed will affect
that value. A fellow Falcon flier in my company mailed me he obtained the "82"
figure (as reported by TMSA) at 7MHz card speed, so his results and mine seem
to match. 

Can anyone familiar with joysticks/cards explain the benifits, if any, of 
higher or lower card speeds? I didn't notice any less degree of control 
(granularity) when running at 8MHz vs. 16MHz. Flight control seemed just as 
good.

Best Rgds, Jimi "Doozer" Ibbett [court martialed last night for accidentally
				 hosing an F-15 - FOX UNIFORM]

-------------------------------

From: Heinz-Bernd Eggenstein (LS2) <eggenste@russell.informatik.uni-dortmund.de>
Subject: Hornet flight models

Sorry if this has already been discussed, but I couldn't find it in
the mosst recent issues:

The "difficult" and "realistic" flight models of HORNET appear to be
quite similar to me, in fact I'm not able to tell them apart. Is
there any difference at all? They both feel similar to F3's HiFI, while
Hornet's "average" model feels much like F3's Complex.

Some other thoughts on Hornet:

Am I the only one who thinks that Hornets user interface (outside
the cockpit) must have been implemented by a color-blind programmer?
Black mouse-pointers on dark grey background, black letters on dark
grey-green background (those LCD like letters), black letters across
dark brown photos (campaign report screen), blue-and-yellow letters
in the "sat downlink" screens ...........

Okay, here are more serious problems: 

-Jettisoning centerline stores
 will drop the ECM (it's internal!).

-After touch down on the carrier, the sound hangs frequently.
 This would not be too serious if every touch down meant
 landing, but to be honest, most of the time it's BOLTER!

-You can damage your *air*-brakes by setting your wheel brakes
 and throttle up to AB 5 on the ground (tried this in IA to 
 re-take off from the carrier after having landed there. Of course,
 it's better use the hook to hold your aircraft back while spooling
 up).

Nevertheless, I still like HORNET, but I find it difficult to
adjust to the new flight models (I use COMPLEX with F3). 
I tend to give up airspeed too quickly, I really have to learn about
energy management. To be honest, I have difficulties splashing class B
fighters like Mirage III and J7s. 

Is there a consensus on whether/when to use the AOA and G-force
limiter? I tried fighting with both disabled, but this only worsed
my energy problems. 



Heinz-Bernd "Bicycle Repair Man" Eggenstein

-------------------------------

From: Kevin Franden <kevinf@informix.com>
Subject: Patches, Addons, and extra amenities



Hello All!

I've been lax about upgrading (I'm running 3.01.1) because my success rate
went waaaaay up when I discovered falccalc and f3pdlk.  Where can I get
f3padlk and (most importantly) falccalc for 3.04 (or 3.03)?

Thanks in advance.
--
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Kevin Franden					Informix Software, Inc.
						16011 College Blvd	
kevinf@informix.com				Lenexa, KS.  66219
uunet!infmx!kevinf

#include <patchlevel.h>
fprintf(DISCLAIMER,"I said what I said and not my employer\n");
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

			      Carpe Diem

-------------------------------

From: "Martin J. Smallridge" <ehusmlrd@reading.ac.uk>
Subject: Hornet in the UK & patches to make bombing runways realistic

Hi, I've just resubscribed to this newslist having also been on IHHD yonks
ago. But I'm having a small problem with regard to getting a copy of Hornet.
Basically I was informed by Microprose that they were unsure if they would
be marketing Hornet over here in the Uk because of the fact that it was
just 'another add-on' and due to the rather tender subject of British
involvementin Bosnia (the add on scenario). Hmm tricky eh. Well anyway I
would like to get my hands ona copy of Hornet (legally!) and would really
like to know where I can get one, how much, etc... if you can help I'd
really appreciate it and yes I am prepared to go to the lengths of
importing a copy.

Second question is that which has turned up in the faq, ie: the bombing of
Runways and Railyards. It's simple realy but is there ever going to be a
patch that allows you to hit the runway (as they suggest in the manual)
ie: in the middle where you are really going to be putting it out of
action. Also will they ever shift the guided weapons point of aim for
railyards so that your wingmen can hit the target and complete the
mission. If the answer is no, then can someone please say 'why'.

Thanks much appreciated, oh and as an afterword could someone please email
me privately the address for IHHD, I'd like to re-subscribe there too.
Thanks....

Martin



-------------------------------

From: hellfire@acs.bu.edu (Peter ng)
Subject: Squadron Utils

Updates are all fine and welcome but all the constant updates are getting 
somewhat annoying because I can't transfer my squadron to the newer updates one
Is there an utility that will at least allow me to edit the new squadrons (
Falcon v3.04, Mig29 v1.01 and Hornet 1.01) so I can reflect my old squadron
abilities and medals? Any info will be greatly appreciated.



 +--+------------------------------------------------------------------+--+--+
 |00|             Peter Ng  -  hellfire@acs.bu.edu                     |<<|^^|
 |--+------------------------------------------------------------------+--+--|
 |      \           /         This space is currently under a permanent      |
 |   ____\___/O\___/____      state of renovation unless I find something    |
 |        \_\\_//_/           witty or cute to put here.                     |
 |                            I'm not morbid! I just like the color black!   |
 +---------------------------------------------------------------------------+




-------------------------------

From: k138836@ee.tut.fi (Korhonen Tommi)
Subject: TM-stick routines for other sticks?

I myself like to keep it challenging, and I don't like the idea of
dead zone, not with my Flightstick. It has enough accuracy to handle
the older routines too.
Has anyone tried the TM stickpatches with other sticks? I have this idea 
that you might use the patches, you just don't use the buttons and 
gimmicks you have! (Ch Fstc has the Y-axis throttle wheel so...)
But I was just wondering...

Happy hunting, and minimal losses!

T.Korhonen	       ***     What do you do with happiness?   ***
k138836@cc.tut.fi 	**       Why, you hand it off,          **
Physics & Something    ***         of course!                   *** 

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re: DoubleSpace and recent Falcon patche

P> Well this was exactly the problem.  I simply had to to rerun the gopatch
P> program again (since the mig29.exe had already been updated) and it bypassed
P> Anyway, thanks for your help, it saved me hours of hassles.  Now if I could

Hey, my pleasure! anytime I can do that, I'll be more than happy to assist you
guys.

P> same patch software.  Is DOS reporting the amount of free disk space wrong?
P> (I'm using doublespace, but it tells me there's another 40+ meg free) or
P> is this a quirk with the patch program?

The only reports I heard were from non-OFT users who tried to install the
patch and got the problem... nothing reported about hard disk space size etc..
I'll check it out tomorrow anyways and see what I can find.

Gabe@SimNet

-------------------------------


[[ End of digest  Volume 5 : Issue 74 ]]

From devnull@onion.rain.com  Ukn Feb 26 15:16:28 1994
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Subject: [RESEND] Falcon3 Digest V5 : I75
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This digest was truncated due to a silly SMTP-izm, and is being resent  --Jeff


Falcon3 Digest Volume 5 : Issue 75
               Fri Feb 25 06:43:22 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [147.28.0.161]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  old CH joystick - finally working!   walkersc@esvax.dnet.dupont.com     
  Beginners Questions                  James Neill <neillj@cs.man.ac.uk>  
  Re: Beginners Questions              Kris Ong <krismon@quack.kfu.com>   
  F3 & GUS                             "michael dobbs (micro bio)" <g05583
  Hornet G-limiter                     ejones@yamato.tardis7.sai.com (Edwa
  Hornet G-limiter, part 2             ejones@yamato.tardis7.sai.com (Edwa
  Random Hornet Observations           ejones@yamato.tardis7.sai.com (Edwa
  Coolie/Tailhook                      jay.lee@msbbs.mn.org (Jay Lee)     
  Falcon + CDROM                       HIETT@caer.uky.edu                 

------------------------------------------------------------
From: walkersc@esvax.dnet.dupont.com
Subject: old CH joystick - finally working!


Well, for those of your with joystick problems, I just wanted to reaffirm the
move to 3.04.  I installed the upgrade last night and now my joystick works
perfectly.  It used to roll to the right to sharply, while rolling to the left
at normal speed.
     One other question,  those little wheels on the joystick (this is an old
CH joystick, with the two little wheels and slider bars): what do they do?
As a newbie, I just finished the training missions, and am looking forward to
getting into some real combat!

Scott "S-Man" Walker

-------------------------------

From: James Neill <neillj@cs.man.ac.uk>
Subject: Beginners Questions

I'm new to this list and Falcon 3.0 itself.

So I have a few question (don't we all).

1) After reading the FAQ I decided to do the "Get more detail on the planes"
thing. I don't really want to copy OBJECTS onto SOBJECTS. As what's the point in
seeing more detial, if the machine can crash any moment. I've tried free up as much memory as possible, and doing the "loadhigh falcon3" thing, but it doesn't work. I can wangle about 614K on my MSDOSv5 4MB machine. My CONFIG files look a bit like this (sorry they're not exact but my machine is at home, and I'm at University).

CONFIG.SYS
c:\windows\himem.sys
c:\windows\emm386.exe 2768? frame=e000
dos=high,umb
files=30
buffers=30

AUTOEXEC.BAT
SET BLASTER= blah..blah..blah
..
..
..
d:
cd games\falcon3
loadhigh falcon3

I understand that you need lots of memory to do this, but what kind base memory or EMS.

Any thoughts

2) I've purchased OFT (but it hasn't arrived yet - mail order), if I ftp the f304.zip file from onion.rain.com or cactus.org, will this update OFT (which will probably need updating) aswell as my Falcon 3.03. Or do I need to get a seperate update for OFT.

3) What's this "Hornet" thing is it seperate a seperate sim or an add on disk for Falcon 3. Because I live in England we're always behind the US when it comes to software, none of the magazines here have mentioned it. Will it be released here.

4) Falcon 4 (thats four), when will it be released. I was going through the back issues of the maillist, and saw it mentioned. I guess a lot of you have seen the game DOOM. Wouldn't it be great to have graphics like that in Falcon 4. I hope existing users get a reduction for F4 after shelling out on the game and all the add-ons, only to have to start again.

5) Will SH ever release a campaign editor for F3??

Keep passing the open window...

JAMES NEILL

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: Beginners Questions

| 
| I'm new to this list and Falcon 3.0 itself.
| 
Well you found the right place to ask questions.

| So I have a few question (don't we all).
| 
| 1) After reading the FAQ I decided to do the "Get more detail on the planes"
| thing. I don't really want to copy OBJECTS onto SOBJECTS. As what's the point 
|in seeing more detial, if the machine can crash any moment. I've tried free up as 
|much memory as possible, and doing the "loadhigh falcon3" thing, but it doesn't 
|work. I can wangle about 614K on my MSDOSv5 4MB machine. My CONFIG files look a 
|bit like this (sorry they're not exact but my machine is at home, and I'm at 
|University).
|

Well try it anyway.. since you only have 4 MB ram.. just backup the objects
and sobjects files to something like objects.bak... etc.
 
| CONFIG.SYS
| c:\windows\himem.sys
| c:\windows\emm386.exe 2768? frame=e000
| dos=high,umb
| files=30
| buffers=30

might wanna try 'emm386.exe 3072'
get more EMS memory for stuff like replay.
 
| AUTOEXEC.BAT
| SET BLASTER= blah..blah..blah
| .
| .

this missing part might be essential to finding more RAM. =)

| .
| d:
| cd games\falcon3
| loadhigh falcon3
| 
| I understand that you need lots of memory to do this, but what 
| kind base memory or EMS.

they want memory under 1 MB, meaning the first 640, and the rest UMB.
| 
| Any thoughts
| 
| 2) I've purchased OFT (but it hasn't arrived yet - mail order), if I ftp the 
| f304.zip file from onion.rain.com or cactus.org, will this update OFT 
| (which will probably need updating) aswell as my Falcon 3.03. 
| Or do I need to get a seperate update for OFT.

you might have to delete everything to install OFT on.. from my experience,
OFT can only be installed to 3.0, 3.0A, 3.0C, 3.0D, and 3.0E. and MiG
standalone.
 
| 
| 3) What's this "Hornet" thing is it seperate a seperate sim or an add 
| on disk for Falcon 3. Because I live in England we're always behind the 
| US when it comes to software, none of the magazines here have mentioned it. 
| Will it be released here.
| 
Well none of the magazines here mentioned it either... it's an add-on disk..
like MiG-29 was/is.

| 4) Falcon 4 (thats four), when will it be released. I was going through 
| the back issues of the maillist, and saw it mentioned. I guess a lot of 
| you have seen the game DOOM. Wouldn't it be great to have graphics like 
| that in Falcon 4. I hope existing users get a reduction for F4 after 
| shelling out on the game and all the add-ons, only to have to start again.
| 
My best guess for F4 will be over a year.. sometime in '95 ( anyone comment
on that??) 

| 5) Will SH ever release a campaign editor for F3??
| 
Doubt it.. but there are third party campaign editors.

| Keep passing the open window...
| 
Close it! it's cold.

| JAMES NEILL
| 

Kris.

- -- 
krismon@quack.kfu.com       The wrong way always seems more reasonable. 
krismon@hh.sbay.org                         -- George Moore
Prodigy: GRTV13B                                  

-------------------------------

From: "michael dobbs (micro bio)" <g055837@labsun1.med.uottawa.ca>
Subject: F3 & GUS

>From: Carl Pettypiece 92 <pettypi@csd.uwo.ca>
>Subject: DoubleSpace and recent Falcon patches

>And finally, when will GUS native support be patched in?  (someone pinch me,
>I must be dreaming...)

>Thanks again!


Well, I got a rather disappointing response from SH when I asked this same
question:

 NO! NEVER! NYET!
There are absolutly no plans to have GUS support for Falcon and only a
fague 'commitment for 'other' sound cards in second-generation Flight Sims
(presumably the infamous F4 series....evapo-ware???).

Well, not satisfied with this, and really wanting to keep me love affair
with F3 and still have a fling on the side with my new GUS, I came across
a more than suitable solution:

I re-placed my old ATI stereo FX 8-bit SB compatible card into my
computer, while keeping the GUS there also. I then connected the GUS line
out to the ATI's line in, tweaked the GUS ultraini lines in the
config.sys/autoexec.bat files and set the irq's; DMA's etc so they don't
conflict with the ATI's. Then, when I use my boot disk for Falcon, I don't
even load the GUS stuff at all (NO more SBOS!) and play with only the ATI
sound (which is much better than SBOS emulated junk!). When I want to play
DOOM, with all it's absolutely amazing native GUS support, I use a
slightly diff. autoexec/config.sys to load the Ultrasound stuff (except
for SBOS...not needed since it has NATIVE support for the GUS) and enjoy!
This also has the added advantage of giving the gus a volume control knob,
since the output is channelled thru the ATI amp/mixer.

I know it's a little expensive/wasteful having two sound cards...but if
Gravis was to come out with a daughter card that fully emulated a SB for
the GUS, I'd spend at least $50 on it...which is the same price as a used
SB compatible these days.

Mike.





-------------------------------

From: ejones@yamato.tardis7.sai.com (Edward M. Jones)
Subject: Hornet G-limiter

Hi. After getting Hornet 1.01, I was flying around for a while, then
suddenly, for some reason, I can't turn the G-limiter off.
The AOA limiter toggle works fine still, but I can't turn the G-limiter off.
Help!


-The Doctor


-------------------------------

From: ejones@yamato.tardis7.sai.com (Edward M. Jones)
Subject: Hornet G-limiter, part 2

About my problem with not being able to toggle the G-limiter
suddenly: even if I exit the program, and come back in, it still wouldn't
work. Finally, I reset my computer, and it was working again...


-The Doctor

-------------------------------

From: ejones@yamato.tardis7.sai.com (Edward M. Jones)
Subject: Random Hornet Observations

Hi Neil, Gabe, and all you F3 addicts! :)

I've got some points I wanna toss out. So I'm gonna. :)

The first I've already mentioned in the list, but they were'nt
going directly to Neil...

Anyway:

There's a Hornet bug that randomly cuts out control of the G-limiter.
Pounding the 'O' key, and the G-limiter doesn't toggle. Even after exiting
the program, and then coming back in. I had to reset the computer to
get it to work again. I was in Red Flag dogfighting a Mig-29,
using scroll lock, padlock, and that's about it...

I was on approach to the carrier. I just got a wave off, and saw that an
F18 was ahead of me in landing. I circled, and was hitting '7' to see what
my wingmen were doing. I got to a screen that said 'Allied Aircraft'
at 100 feet. But I didn't see the plane. All I saw was water and sky.
And the system was hung. My background engine noise was still going.
Even Ctrl-Alt-Reset didn't help this time...

I was wondering: If, in falcon3's Kurile Islands, we can have
8 F16's fighting up to 8 enemy planes with a CBG underneath us,
with said battlegroup launching SAMS's at us,
why can't we have the same in Hornet? It's the same number of objects,
the sides are just reversed... P.S - thanx for the dedicated F14 CAP,
at least!

That tiny A-A radar screen is a pain! Guess that's why real F18 pilots
wear glasses...  :)

-The Doctor



-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Coolie/Tailhook


        Jimi, the problems you're encountering with your coolie hat have
happened to me also.  It takes me two or three tries to get it configured
correctly.  Be *VERY* careful you have the hat pressed fully to the sides, and
centered (i.e., if you're doing 'RIGHT', make sure it's right, not right and
up, or right and down.)  Continue to hold it for a second or two after you
press fire.  If you've got Tornado, their config routines show you the values
being received from the hat.  It's more sensitive than Falcon, and harder to
config.  I don't think too much of the hat -- it's construction and quality,
and the fact that you can't use an analog throttle with the FCS unless you have
the WCS Mk. II.  The multiple button method employed by CH sounds like a better
plan, but I've never used one, so I don't know how well it works.

        Tailhooks:  Yeah, I remember reading that Thuds also have a tailhook
that's used on short runways, or if the bird is too fast/damaged/whatever.  As
with the Viper, it wouldn't be capable of handling a carrier arrest.

        Greg:  I use the gameport off of a multi-I/O board.  Haven't had any
problems with it.
                                                                                                                         

-------------------------------

From: HIETT@caer.uky.edu
Subject: Falcon + CDROM

a while ago Steve Szymanski wrote:
>Subject: Falcon on CD
><
>...or will it be like other CD games, and you need to
>access the CD?
>
>This becomes important when you consider the amount of main
>memory required to run Falcon.  I have to have three different
>autoexec and config files around.  When I run the PC normally
>I have one set.  When I want to play games I overlay another
>set.  When I play falcon, I use the third set.  Even with
>memmaker, there is no way that I can get to the minimal
>required since the CD driver takes up a fair amount of
>memory.
>
>Soooo.  Either new cd drivers will have to be written,
>or perhaps Falcon will need less memory? :^)  I don't think so!
>--------------------------------------------------------------------------------
>Steve Szymanski                         Bell Communications Research
>sjs@bae.bellcore.com                    Phone: (908) 699-5026
>444 Hoes Lane   Room RRC 1C-206
>Piscataway, NJ 08854
Steve, it is possible to run Falcon decently with a CDROM active..even
playing music.  If you are running DOS 6.2 on a typical system
you should be able to get 602-629 K free even with the CDROM loaded.
With non-typical systems....
Problems that typically occur result from SCSI controllers that are
finicky & memory hungry.  Or in some cases Video Adapter cards.
Naturally if you are using the Ethernet card option, those things
can eat hi memory for lunch.  Detail your setup to me direct & I can
see if a CD will fit.

My PC (486-33/256/8meg/ISA/Diamond Speedstar24X/IDE3HD/4floppy/
SBPro/Panasonic2XCDROM/Logitech Scanner/2modems/serial mouse/etc) has
everything loaded and running with 602K free using QEMM 6.0.  I know
7.0X is better and frees more, but when I use it strange things happen
that are as yet unresolved...with 7.0X you get 5-12K more typically.
Before I loaded the 24X video card I was getting 629-639 K free.  The
24X card grabs a chunk of hi-mem to use for it's bios/VESA and
since it does hi-color it's a hog.  Many hi-color cards do this,beware.

The point is, yes you can run a whole lot of things at once and still
have some mem left for Falcon 3.04.  I still must multiconfig for
things like Comanche (it doesn't like QEMM), and if you like I'll show
you a real "clean" way to multiconfig DOS.

Camel Pilot about to be attacked by Viper:
"what no bullets?  who took my bullets!"

-=john "sirpo" hiett=-

hiett@caer.uky.edu
CI$:72724,204
INN:89726

-------------------------------


[[ End of digest  Volume 5 : Issue 75 ]]

From devnull@onion.rain.com  Ukn Feb 28 04:42:47 1994
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Subject: Falcon3 Digest V5 : I76
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X-Status: 


Falcon3 Digest Volume 5 : Issue 76
               Sun Feb 27 12:14:12 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [199.2.109.17]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Falcon 3.04 stores dumping           Gabriel_Turk@tcenter.jn.tsoft.net (
  The joy of stx                       tr@jet.uk                          
  Re: FCS hat problem fixed            cisko@d0tokensun.fnal.gov (Greg Cis
  Gameport Survey                      harveyg@meoc02.enet.dec.com        
  The Snake                            jay.lee@msbbs.mn.org (Jay Lee)     
  Doublespace/Memory                   "Brian D. Skinner" <skinner@wam.umd
  Re: Viper tailhook                   Rick Lafford <lafford@clpd.Kodak.CO
  Info re: Hornet and availability in  "Martin J. Smallridge" <ehusmlrd@re

------------------------------------------------------------
From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Falcon 3.04 stores dumping

I think i messed up in my last reply and forgot to address it to the list.. so 
I got it back from mailer-daemon (cool handle <g>) :

I> You missed the point, Gabe. At least with the original way, if you don't
I> fly to the last waypoint you don't dump stores and you save that stuff
I> for future battles. This new way, it sounds like there is *no* way to
I> *avoid* dumping stores. No matter what you do, the bombs are going for
I> a swim. That is worse.
M>
M> Tom,
M> When you load your weapons on the plane, if you return home with or without
M> those weapons, it's the same thing. your stock (or squadron records) will no
M> add the weapons back after you return from a mission; check it out and let m
M> know if it's not the case so I can update my notes.
M>
I> *splash*. Make that 22 AMRAAMs in the stock. You just cut your supply in
I> half because of this problem. 24 missiles gone but only 6 launched. You
M>
M> Like I said above, the Info I have shows that your weapons will not be
M> returned to the stock once you loaded them up on the plane.
M>
M> Gabe.

-------------------------------

From: tr@jet.uk
Subject: The joy of stx


Hi

I've seen an interesting exchange latley about doctoring joysticks to act as 
throttles and rudders.  I've just received all the parts I ordered to make a 
throttle and rudder.  Its *VERY* basic with just a couple of pots and a break-
out box for the joystick port.  My plan is to mount the pots in a small box 
and wire them on a temporary basis to see what problems I hit.  The parts 
I've bought so far add up to about a tenner (10UK pounds).  If it works, I 
plan to mount the pots in separate boxes and build a more pleasing throttle 
and a foot control assembly for the rudders.  As a result of the recent info 
on problems with second joysticks being installed, I plan to have a disable 
switch for the kit as well.

If all goes well, I'll post the wiring diagram and a description of the 
assembly process.  I reckon I can put a workable solution together for around 
25UKpounds and of course I've the satisfaction of beinmg able to change it 
when there's something I don't like about it.

Has anyone tried anything similar?  Has anyone any (clean) suggestions for 
additional improvements I could add?  Weapons control for instance?

Regards to you all,
and watch out for those SA-7s!  :+)
Tony "Claymore" Rowan
tr@jet.uk

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: FCS hat problem fixed

> From: Life is like an analogy <ibbett@mrktng.enet.dec.com>
> Subject: FCS hat problem fixed
> 
> I found the solution to my TM FCS coolie hat problem, and thought others might
> benifit if I shared the fix in this forum. The simple solution was to lower
> the speed of my [Kraft] gamecard from 16MHz to 8MHz. The hat now works

This is the kind of stuff, that caused me to SH#T-can my kraft game card.
And gave me a bad feeling about game cards in general. I had used the
SB game port and have had *NO* problems. Now, I am using the CH III auto.
The documentation I got with my FCS/WCS II said explicitly that the
slow speed of the SB might not be be good enough, on a fast 'puter. I have
a DX2 66mhz. So I'm giving the instructions a try first :)  

> perfectly. The 8MHz value was suggested by my Kraft CSOFT utility that has the
> option to automatically set the speed having read the stick's low/right value.
> 
> Both GS2000 and AOTP hat operation was fine at 16MHz. Is the SH/TM calibrate
> routine a little more, ah, sensitive? I suspect it may be related to SH/TM

It very well could be more sensitive to *PROPER* values. I think your reasoning
might be pretty close to correct.

> expecting a value of about 82 for centre stick. The card speed will affect
> that value. A fellow Falcon flier in my company mailed me he obtained the "82"
> figure (as reported by TMSA) at 7MHz card speed, so his results and mine seem
> to match. 
> 
> Can anyone familiar with joysticks/cards explain the benifits, if any, of 
> higher or lower card speeds? I didn't notice any less degree of control 
> (granularity) when running at 8MHz vs. 16MHz. Flight control seemed just as 
> good.

The important thing, is that your game port has to be in sync with 
your computer. The only game (for me) where this really shows, is 
IndyCar Racing. If I boot up without "setting" the CH card (using 
the cold bootup values instead), then music, video will be out of 
sync. If I setup the CH card then things will be in sync, and everything
is fine. In falcon the only difference I've seen is in the stick calib.
ie... The icon will not be were you think it should be or go.  



Greg Cisko

-------------------------------

From: harveyg@meoc02.enet.dec.com
Subject: Gameport Survey

I haven't seen the note on the survey but I gather you are asking who uses what
So here goes...I use a Sound Blaster 2.0.   This of course has a joystick
port and has proved very stable.   The only hitch came when I combined a CH
Pro with the WCS II and had to have a 2nd joystick port.   So I disabled the
joystick port on the I/O card and plug the WCS II into that.

I have tried other "standard" IDE ports and even invested in a QuickShot
Smart Game card which is now an ornamement in my PC junk box.   I once tried
a Gravis card and had the same success as with the QS....very poor response.

So for now it's SB - 1, garbage - Nil.

This carrier deck is short.....but isn't it wiiiiide!!!

Gary H.

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: The Snake


        Here's a neat 'mission' you can run with two-player duel.  Re-map the
IA theatre to Nellis (using either the KCC utils, or Polymap (polymap.zip on
onion.rain.com) for both parties, and start a comm session.  You'll start
out, heading east/west, maybe 10nm south of the canyon, close to the end
(faucet).

        Both parties (whatever aircraft you're flying, I used both F3-F3, and
M29-F3) head north, to the canyon.  When both arrive, you enter the canyon, get
down in the dirt, and fly full out.  We did both races, where we'd set a
ceiling of 2,000ft or less, and race the canyon.  Score by counting the number
of times you have to exceed the ceiling (honour system here <G>), and who
reaches the begining (since you're flying from spiggot to lake) first, or in
the case of the crash, who crashes first.  Didn't figure out any solid scoring
formula, we'd just compare the number of ceiling violations, whether someone
crashed, and who made it out first.  It was a good time.

        The other scenario is to fly to the canyon, and dogfight inside of it.
Vedy Vedy hard.  Heh.

        We found 'racing' to be more enjoyable; but we didn't put as much
thought into the ROE for canyon fighting.  If you try this, I'd like to hear
from you to see what you used for ROE and how it went.

        Jay
                                                                                                  

-------------------------------

From: "Brian D. Skinner" <skinner@wam.umd.edu>
Subject: Doublespace/Memory

Hi...I'm just starting  to get into Falcon3 again and after installing with
doublespace I'm having a  hard time  getting  enough conventional memory to
run the  program.  Any  suggestions would be much appreciated.    Please email
me at skinner@wam.umd.edu.  Thanks in advance.

p.s. I have 8 meg on  my machine....I just  can't get the  config.sys and
autoexec.bat files  right.  Thanks again.

skinner@wam.umd.edu

-------------------------------

From: Rick Lafford <lafford@clpd.Kodak.COM>
Subject: Re: Viper tailhook

>That's only for landing emergencies, on a standard runway, that may cause 
>you 
>to departe the runway, ie only one main gear down and locked, hard over 
>rudder, 
>etc. No way the Viper's spindle gear takes a 5 deg approach. BTW, the F/A-18 
>is 
>much easier to land in real life than the F-16 (at least for me anyway). 
>Never 
>tried either on a carrier but I'm sure it would prove the same.

Actually the tail-hook is used quite often. Consider that many of the Air 
Guard units operate their aircraft (F-16, F-14, F-4RC, etc) from civil 
airports with runways shorter than what they would desire and far more debris 
on those runways than one would like. The solution is to use arresting gear 
on one runway to capture the aircraft saving brakes, FOD and general wear and 
tear on the airframes.

I live near two of these type airports. Neat installation, too bad civil 
aircraft couldn't use them when the runways icy.

BTW - drag chutes are great but they raise havoc when deployed and released 
on a civil airport. Imagine the 747 on short final being told to go around 
because the F-16 just landing had his chute drift back over the runway.

	Rick

Rick "Ice" Lafford
Clinical Diagnostics
Eastman Kodak Co.
lafford@clpd.kodak.com




-------------------------------

From: "Martin J. Smallridge" <ehusmlrd@reading.ac.uk>
Subject: Info re: Hornet and availability in UK

Well after much email swapped between myself and Spectrum Holobyte and
Microprose, I was finally able to get some kind of info regarding the
availability of Hornet in the UK.

Basically I got absolutely no damn help from the email address at SH, I
was told time and time again to phone (510).... to get my answers from
their sales department... Ok so perhaps I don't have to give my visa
number over an email connection but just trying to get them to tell me how
much the software cost so that I could order it seemed too much for these
guys. In short I was not impressed at all.. get it together guys!! If you
are a brit by the way I would not recommend phoning their sales dept. to
get the info, I was stuck on hold listening to elevator music for over 15
minutes before I gave up. If you are desperate I suggest that you fax them
at the number given. (Shame I have no fax)

Anyway to cut a long story short, apparently microprose will be releasing
Hornet here in the UK but without the Bosnia scenario (due to its
sensitive nature ie: we have troops there.) so if you do want to obtain
that I suggest you try importing a copy from SH or as one person offered,
through as friend in the States. I have heard reports that it is possible
to import the game through shops here in the UK and that an ad has
appeared in the magazine PC Format although i can't confirm this.

Well anyway, one question that does beg asking now, having delved into the
shareware at Onion.rain.com is that there is a shareware theatre for
Falcon3.0 called Bosnia which I gather is available to registered users of
the Chad scenario. Wil this be really different from the SH version or
just as stated, a non-official version?

Well thanks and if there is anyone interested in modem play against me in
London UK, please drop me a line at my email address. Thanks...

Happy Trails...

Martin



-------------------------------


[[ End of digest  Volume 5 : Issue 76 ]]

From devnull@onion.rain.com  Ukn Mar  1 15:28:25 1994
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Subject: Falcon3 Digest V5 : I77
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Falcon3 Digest Volume 5 : Issue 77
               Mon Feb 28 21:40:26 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [199.2.109.17]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Powerful rudders! MiG-19 antidote!   J.Hoppenbrouwers@kub.nl (JeroenHopp
  DoubleSpace/Falccalc                 A.Wilson@nirey002.northern.co.uk   
  Re: stores dumping                   cisko@d0tokensun.fnal.gov (Greg Cis
  Multi-player Falcon                  Andrew.Stevens@comlab.oxford.ac.uk 
  Re: Info re: Hornet and availabilit  Andrew.Stevens@comlab.oxford.ac.uk 
  falcons clean up again               preyj@aol.com                      
  Canyon Dueling                       Ric Testagrossa <RTESTAGROSSA@pimac
  Re: Viper tailhook                   slb512@serveru1.naic.wpafb.af.mil (
  forming squadron in PHX              timd@sparky2.sps.mot.com           
  Hornet in UK (update2)               "Martin J. Smallridge" <ehusmlrd@re
  Re: Viper tailhook                   Jeff Gortatowsky <jdg@raster.Kodak.

------------------------------------------------------------
From: J.Hoppenbrouwers@kub.nl (JeroenHoppenbrouwers)
Subject: Powerful rudders! MiG-19 antidote!

Hi,

I tried something new today. Using COMPLEX model in Falcon, I settled
on corner velocity and did a 90 degree bank turn. Officially, I'd
have to pull infinite G to do this without loosing altitude, right?
But I didn't. I let the stick just command zero G and started ruddering
"up". It turned out that with a tiny amount of rudder, I could keep
the velocity vector on the horizon.

Now I know that rudders are operating like the horizontal tail fin (name?)
when banked 90 degrees, but I find it hard to believe that the vertical
tail fin and engine thrust together can keep my Falcon airborne.
After all, at 90 degree bank the wings provide zero lift in the vertical.
It ain't a Harrier, as far as I know.

It became worse. Being a masochist, I lowered my throttle to 20%.
Speed dropped below 200 kph and still I could keep my nose on the horizon!
When speed dropped BELOW 150 kph (= below stall speed at 4000 ft), I
could still maintain altitude while pulling zero G in a 90 degree bank
turn! As soon as I leveled my wings (0 degree bank), the stall horn went
off and I dropped like a rock.

Now I know that Falcon's flight model was not all that good in many respects,
but this seems weird.

Ah well, finally a way to outturn those Mig 19's!



"Hoppie"

--
Jeroen Hoppenbrouwers, research engineer at     |  Friends don't let friends
Infolab, Tilburg University, The Netherlands    |  do Windows!

-------------------------------

From: A.Wilson@nirey002.northern.co.uk
Subject: DoubleSpace/Falccalc


I installed DoubleSpace on my C drive to create D:. I then
experience3d some memory problems which could be solved by
installing DoubleSpace with the /move option which moves some of
it to high mem (not all of it however). I decided to remove the
compressed drive but still DoubleSpace is installed in memory.
Can I remove this? I have enough memory however!  (cont.)


What is falccalc, and what version is this available with?
         
Thanks, Andy Wilson
A.Wilson@nirey002.northern.co.uk


-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: stores dumping

If you didn't use them :)
> From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
> Subject: Falcon 3.04 stores dumping

> M> Like I said above, the Info I have shows that your weapons will not be
> M> returned to the stock once you loaded them up on the plane.
> M>


Well, I don't know about the rest of you guys. But, this certainly makes my 
mission/equiptment planning alot easier. I really had thought this was fixed 
in an earlier patch. But... Maybe not. Gabe should know :) As a matter of 
fact I'm glad he is participating in the digest. Perhaps this will be fixed
in yet another patch. Along with padlocking the carrier during landings 
and landing on water. (When I screw up & land on water I want to go for 
a swim.) Try landing on water in AOTP. SPLASH!! :)))


Greg Cisko



-------------------------------

From: Andrew.Stevens@comlab.oxford.ac.uk
Subject: Multi-player Falcon



Is there anyone out there in the south east UK/UK/Europe (!?)
who might be interested in some multi-player Falcon play.
I have access to  a PC LAN with a number of sound-card equipped
486 PC's that might form a useful venue for occasional get togethers.


Andrew

-------------------------------

From: Andrew.Stevens@comlab.oxford.ac.uk
Subject: Re: Info re: Hornet and availability in UK


>Anyway to cut a long story short, apparently microprose will be releasing
>Hornet here in the UK but without the Bosnia scenario (due to its
>sensitive nature ie: we have troops there.)

Whaaaaat!  What kind of mindless marketing-droid thought this one up.
Did they drop Kuwait from Falcon because there were British troops
there?  B****dy nonsense!  What about TFX - doesn't that have a Bosnia
scenario?  Is it too late to give them a hard time over the 'blower or
email about this to persuade them change their minds?


	Andrew

-------------------------------

From: preyj@aol.com
Subject: falcons clean up again

NATO SHOOTS DOWN FOUR SERB PLANES OVER BOSNIA 

    BRUSSELS (Reuter) - NATO fighters shot down four Serb attack aircraft
over Bosnia on Monday after they defied an international ban on flights and
apparently bombed a Muslim munitions factory. 
    NATO sources said the aircraft, identified as G-4 Galeb light attack
planes, were Bosnian Serb planes. 
    ``They were Serb planes and we think they took off from a base in
Bosnia," said one source, who asked not to be identified. 
    The action marked the first Western military intervention in the
22-month-old conflict and NATO's first combat action since it was founded. 
    The alliance, which recently threatened air strikes against Bosnian Serb
guns used in the siege of Sarajevo, never fired a shot in anger during the
decades of the Cold War. 
    Hours after the downing of the planes, Bosnian Serb forces began heavily
bombarding the center of the Muslim stronghold city of Tuzla, according to a
Reuter Television crew in the city. 
    NATO said two U.S. F-16 fighters made contact with six G-4 Galeb light
attack aircraft close to Banja Luka, the main Serb air base in northern
Bosnia. The Serb planes ignored repeated warnings to land. 
    ``The NATO ``Flying Falcons' engaged the planes, shooting down four of
them," said an alliance spokesman in Brussels. 
    Other alliance sources and U.N. officials said the remaining two planes
apparently landed at Banja Luka, although a Bosnian Serb military spokesman
said no planes had flown from the base. 
    U.N. sources in former Yugoslavia said Bosnian Serb planes had apparently
attacked a Muslim-controlled ammunition factory in central Bosnia, on the
outskirts of Novi Travnik. 
    They said the factory was hit shortly before the four planes were shot
out of the sky. 

Transmitted:  94-02-28 09:36:00 EST

-------------------------------

From: Ric Testagrossa <RTESTAGROSSA@pimacc.pima.edu>
Subject: Canyon Dueling

I'm responding to Jay Lee's message about setting up a two-player
(Comm) duel in the Grand Canyon of the Nellis theater. I haven't
done that yet (I've relatively new to head-to-head comms, but I
love it), but I used to set up a similar situation in Red Flag.
Only difference was that I set an Ace-level enemy fighter about 3
miles back in my six, armed him with guns and heat-seekers, set
him up as CAP or INTERCEPT on the same course, then did a run for
my life into the Canyon. I found that different techniques worked
with different enemy planes, but that I could often run them into
a canyon wall or get them to crash into the ground. I tried to
keep below 1000 feet, but sometimes went below 500 feet in the
sharp turns. Doesn't give you much room to outmanuever a missile,
but it's great fun when you do it. Also very "interesting" to see
tracers flash by the cockpit when you're in a turn at 600 feet!
 
I also found that some enemy pilots/planes wouldn't spend more
than a few seconds in the canyon without climbing out and
following me at a much higher altitude. If that happened, they
would usually break off their attack after a minute or so.

Ric Testagrossa

-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re: Viper tailhook

> From: Rick Lafford <lafford@clpd.Kodak.COM>
> To: falcon3@onion.rain.com
> Subject: Re: Viper tailhook
>
> Actually the tail-hook is used quite often. Consider that many of the Air 
> Guard units operate their aircraft (F-16, F-14, F-4RC, etc) from civil 
> airports with runways shorter than what they would desire and far more debris 
> on those runways than one would like. The solution is to use arresting gear 
> on one runway to capture the aircraft saving brakes, FOD and general wear and 
> tear on the airframes.
> 
> I live near two of these type airports. Neat installation, too bad civil 
> aircraft couldn't use them when the runways icy.
> 
> BTW - drag chutes are great but they raise havoc when deployed and released 
> on a civil airport. Imagine the 747 on short final being told to go around 
> because the F-16 just landing had his chute drift back over the runway.
> 
> 	Rick
> 
> Rick "Ice" Lafford
> Clinical Diagnostics
> Eastman Kodak Co.
> lafford@clpd.kodak.com

I don't know where you're getting your info Rick, but someone is pulling your 
leg <g>. The tail hooks for the F-16s and USAF F-4s are only used in 
emergencies, not everyday ops. I've flown both of these aircraft.

------
Stuart
Internet: slb512%server3@fastc-issu.wpafb.af.mil | When sending messages,
	  slb512@serveru1.naic.wpafb.af.mil      | please send to both of these
GEnie:    S.BUTTS2, <FS> Mister Ed, Plane #6333
CI$:      71553,356


-------------------------------

From: timd@sparky2.sps.mot.com
Subject: forming squadron in PHX

I have found about 10 falcon 3 fliers here in PHX AZ.
therefore i will be forming a local squadron.
if anyone out there is reading this in the 602 area code,
report for duty!

that is all
sparky out

-------------------------------

From: "Martin J. Smallridge" <ehusmlrd@reading.ac.uk>
Subject: Hornet in UK (update2)

Well, just a quick update as far as obtaining Hornet in the UK goes...

I discovered today via PC Player, that there is a store that has 
managed to import the add-on to the UK complete with the Bosnia scenario
for #35.99 (vat included).

Another firm also offers Hornet over here for #21.99 BUT when I phoned 
them it turned out that their ad' was based on Microprose saying that they 
were going to be releasing it here, about a month ago (apparently). In 
short they don't have it at the moment but they are expecting to know what 
is going on if and when Microprose tell them, hopefully by Wednesday this 
week.

Just in case I stand a chance of getting sued or something equally as 
unpleasant I've not given names or addresses of shops but if you are also 
involved in the search for Hornet then I suggest you look up PC Players
April issue (don't ask me why it's available now, it just is), the info
is in there.

Happy trails,
Martin




-------------------------------

From: Jeff Gortatowsky <jdg@raster.Kodak.COM>
Subject: Re: Viper tailhook


>Actually the tail-hook is used quite often. Consider that many of the Air 
>Guard units operate their aircraft (F-16, F-14, F-4RC, etc) from civil 
>airports with runways shorter than what they would desire and far more debris 
>on those runways than one would like. The solution is to use arresting gear 
>on one runway to capture the aircraft saving brakes, FOD and general wear and 
>tear on the airframes.

As an ex F106 and F111 mechanic I can tell you this is a myth. At least
for those aircraft that are strictly air force jets. Both the 106
and the 111 (yes I know the 111 was *supposed* to have a naval 
variant) have tail hooks. I had to work on several of each that
had 'taken the barrier'. IT ROYALLY screws up the structure of the
aircraft! Panels become impossible to remove(busted nut plates), engine
frames that you can't get the mounting pins out of, tens to hundreds 
of busted rivets....they just weren't designed for the stress. 

We used to pity the poor crew chief who'd be stuck with the 
'pig that took barrier'. Nothing structurally would be easy to take
off or put back together again.

Anyways this has little to do with falcon 3.0 (unless you tend to
overrun the end of the runway alot <g> ).

-------------------------------


[[ End of digest  Volume 5 : Issue 77 ]]

From devnull@onion.rain.com  Ukn Mar  3 10:45:23 1994
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Subject: Falcon3 Digest V5 : I78
Status: RO
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Falcon3 Digest Volume 5 : Issue 78
               Wed Mar  2 14:00:24 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [199.2.109.17]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  FSX in OFT                           shtan@acs.ucalgary.ca              
  Hornet availability in the UK        James Neill <neillj@cs.man.ac.uk>  
  resupply in falcon3                  "VOID WORK(TIME,EFFORT)" <bd_k122@k
  Canyon Combat                        jay.lee@msbbs.mn.org (Jay Lee)     
  Campaign editor for Falcon/MiG       "Frank Racis" <FWR100@PSUVM.PSU.EDU
  Hornet in Europe - NOT!              Andrew.Stevens@comlab.oxford.ac.uk 
  Does anyone else have this bug????   Daniel Gaiennie Hyams <dgh1@Ra.MsSt
  Newbie questions                     bgrier@bach.ccinet.ab.ca (Brad Grie
  Game port survey is OVER!!!!         cisko@d0tokensun.fnal.gov (Greg Cis
  Final update re:Hornet               "Martin J. Smallridge" <ehusmlrd@re

------------------------------------------------------------
From: shtan@acs.ucalgary.ca
Subject: FSX in OFT

Hi! I was just wondering if anybody knows how the 
actual FSX looks like. I installed OFT yesterday 
and didn't see any difference( well, I didn't see
the "SUN SPOT" on either tip of the wings.) Coz
it doesn't resemble the one shown in the package..
.........
Any idea??

-------------------------------

From: James Neill <neillj@cs.man.ac.uk>
Subject: Hornet availability in the UK

I found a mail order company in the UK which is selling Hornet

Strategic Plus Software
28D The Courtyard
High Street
Hampton Hill
Middlesex
TW12 1PD
England

Tel : 081 977 8088
Fax : 081 977 4822

They're selling it for $35.99, which is a bit pricey, so I guess it could be
an import (therefore maybe including the Bosnia campaign).

Their advert appeared in PC Format issue 30.

Also in the same issue Premier Mail Order (Tel : 0268 271172) were selling
OFT and Mig-29 for $16.99 (but not Hornet).

Hope this helps, especially Martin J. Smallridge.

Note : for dollars read pounds.

Keep passing the open window ...

JAMES

-------------------------------

From: "VOID WORK(TIME,EFFORT)" <bd_k122@kingston.ac.uk>
Subject: resupply in falcon3

In the falcon campaigns, does resupply replenish all used stocks, or give
a randomn amount of stocks of each given item.  Is there a maximum held stock
such that any excess will be discarded.  The reason I am asking is because I
appear to have only 40 of the good aim 9's left after replenishment.
Appologies in advance if this information is in the manual.

Which planes can you hit with the aim 120's.  since each aircraft seems to
have an ECM it appears to be impossible to get anything, - and thats in the
india warzone!

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: Canyon Combat


        Rick Testagrossa wrote about flying RF missions in the canyon, with an
enemy interceptor a ways behind him.  Nice idea!  I tried this a little* bit.
I had various success.  Many times I'd fly the entire canyon, and never be
found by the bogey.  You mentioned having the bogey follow your exact flight
path.  I don't set up a very extensive flight path, just the entrance to the
canyon, the exit, and somewhere to go from there.  How is your flightplan set
up?  Many waypoints as the canyon 'snakes'?

        Jay

p.s.    I posted my IA/RF theatre re-map programme a couple weeks back, but
have yet to get any feedback.  If you've tried POLYMAP, drop me a note of
comments/gripes/suggestions!  If not, take a look at it!  You can find it on
onion.rain.com in /pub/falcon3/programs, 'polymap.zip'.  I'm getting ready to
release a version that includes hud-de-cluttering, and want to get feedback
before I do.
                                                                                                           


-------------------------------

From: "Frank Racis" <FWR100@PSUVM.PSU.EDU>
Subject: Campaign editor for Falcon/MiG

Introducing: Falcon Campaign Editor 1.0

I've just uploaded version 1.0, of Falcon Campaign Editor
to onion.rain.com.  FCE is a squadron/campaign editor for
Falcon 3.04 and MiG-29 1.03.  It has a basic menu-selection
interface in DOS, and a full graphical Windows interface.

Features of DOS version:
   * Supports Falcon 3.04, MiG 1.03
   * Make all pilots unfatigued or perfect
   * Add 20 to inventory of all types of ordnance
   * Resurrect all dead pilots
   * Give squadron all 18 planes
   * Fuel estimates
   * Command line parameters allow automatic use
     in batch files.

Windows version allows:
   * All features of DOS version
   * Edit individual pilots / abilities
   * Complete control over all ordnance and supplies
   * Rename squadrons (even create new names)
   * Much nicer user interface than DOS
   * Time-on-Target lets you adjust speed to co-ordinate flights

Sorry, no support for Hornet just yet.

The best part is that it's free - all I ask for is an
E-Mail with your opinions.

-Frank Racis (fwr100@psuvm.psu.edu)

-------------------------------

From: Andrew.Stevens@comlab.oxford.ac.uk
Subject: Hornet in Europe - NOT!



Well, the news about Hornet just gets worse and worse.
A 'phone call to Microprose UK to enquire about the issue of the
Bosnia campaign revealed that the Hornet add-on will not be
released in Europe.  Period.     According to the chap I talked to
this is basically a marketing decision: not finanically viable,
though the Bosnia thing `was a factor'.

It looks very much as if you want Hornet in Europe you'll have to whip
out a credit card and import.  Pretty pathetic really.  Although not
entirely surprising given the way stores (here in UK at least) seem to
be frantically minimising the number of titles they carry.


	Andrew


	

-------------------------------

From: Daniel Gaiennie Hyams <dgh1@Ra.MsState.Edu>
Subject: Does anyone else have this bug????

have not really gotten in depth into Falcon3.0 until recently, and
I have upgraded to 3.04.  Now a problem surfaces that I have never 
noticed before:

Hypothetical situation:  Single Mig-29 approaches from the north on 
intercept from 20 miles.  He fires one Alamo.  I then pull max G
to approximately beam the missle (I like 70-80 degrees).  Here is 
the problem:  When I get to about 70 degrees, I let up on the stick.
But the plane, as soon as I let go, turns VIOLENTLY (I'd estimate about
a 13-15 G turn in real life) for about 80 degrees more!  The slower I
let up on the stick, the less this effect is, but is still definitely 
there.  DOES ANYONE ELSE HAVE THIS PROBLEM?  You can imagine how
inconvenient this can be -- to try to beam a heat-seeker fired from
4 miles away, only to find that you have turned butt on the thing.

I use a 486DX2-66, and CH Flightstick, and the SoundblasterPro
game port, and flying COMPLEX model.  I am trying to figure out if
this is a bug in the flight-model, or if my hardeware is faulty.

Thanks,
Daniel Hyams
dgh1@ra.msstate.edu
-




-------------------------------

From: bgrier@bach.ccinet.ab.ca (Brad Grier)
Subject: Newbie questions

G'day all!
I'm kinda new on the net so I hope you'll bear with me. I think this Mailing 
list idea is great!

I've just installed Falcon 3.0d (purchased a Microprose/Spectrum Holobyte 
version in Canada - It looks like the European release). I've upgraded with 
the Falcon 3.04 patchfile. I've used Falcon on the Amiga (and the mission 
add ons) but have recently switched to the PC. Enough about me...:-)

Ok, newbie questions...

1) Will 3rd party patch files (falconer..etc) work with the new 3.04 upgrade?

2) In Red Flag Missions, there are some Allied Aircraft that arn't described 
anywhere in the documentation, or readme files.
        They are;
                Cruise Missile
                Q5 Fantan
                J7 Airguard
                F1
                F5 Tiger
                FSX

I have an idea what some of them are, but what are the specs? Is there a 
.txt file out there with information on this?

3) Wingman commands. I can get most of them to work, but how do you apply 
Bracket right/left? Is this a strike command only? It won't work during an 
intercept situation.

Thanks...

Brad Grier


-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Game port survey is OVER!!!!

I want to once again thank everyone who participated in my survey. Oh,
what the heck, I'll thank you even if you didn't participate. Here are
the results:

SB    TM-ACM   CH III   GRAVIS   PAS    GUS   IBM-EZ  I/O  
13       8        6        2      2      1      1      4

Here are the observations:

After years of being a solid CH supporter and Thrustmaster basher, I have
reconsidered the situation :) When I started this, I had a CH Pro which
I ran out of my SB port. Then I started looking into HOTAS. TM prices
are dropping, and FCS problems have appeared to be fixed. Finding out
that TM is now using the same pots as CH, is what caused me to give TM
another look. I ended up with a WCS II, FCS Mk I and a TM ACM game card.
The problems I had with my CH III auto card, when I would run indycar
racing are gone. (I returned the CH III to the store) The little icon 
in the falcon stick calib window does indeed go to the edges of the 
window. All planes in the EBS are very controlable. The problem with 
the gameports in sound cards, is that they generaly operate at 1 speed. 
Probably 8 mhz. In a 66 mhz machine like mine this can have mixed results. 
ie... Different roll rates between left & right can be caused from this. Along 
with probably just about any other j-stick problem. Anyone with a TM FCS 
should run TMSA and check the numbers, reguardless of the port they use. I 
found that my SB port was giving numbers roughly twice as high as ideal. 
(I look at this, in the same way as an amplifier that is clipping.) These 
are the same numbers from the stick that the game would actually see. 
Problems also occur when game MFR's take these numbers, and use their own 
j-stick routines with them. So, this is the reason these numbers are more 
critical than one might think.

One last reason for me to reccomend the Thrustmaster ACM card...
Printed on the front of the box was: "LIFETIME WARRENTEE"

One last thing. Buzz said that TMSA can be freely used. Is there a 
copy of TMSA in the falcon archives? It is a useful tool. Thanks again.


Greg Cisko




-------------------------------

From: "Martin J. Smallridge" <ehusmlrd@reading.ac.uk>
Subject: Final update re:Hornet

Well the final installment as far as Hornet and its availabilty in the UK 
at last...

I found out today that Microprose now has absolutely NO intention of 
releasing Hornet in the UK.. Admittedly, like everyone else I think
it's a little bit daft especially when you consider that every software
shop, in England at least, has been recieving way over 50 phonecalls asking
if they will be stocking it.

That's the bad news... the good news is that a number of software dealers
are intending to import it and so if you see it listed then you can be
fairly sure that they will eventually get it in. More bad news but not
tragic is that it's gonna cost around #35 at least and not be available
for 
about a week (All the available copies have sold out -Go figure eh?!-.

Right well I hope that answers everyones questions about that, and if you
live in the US or elsewhere, apologies for the amount of space I seem
to have taken up on this newsgroup the last few days.

Happy Trails...
Martin




-------------------------------


[[ End of digest  Volume 5 : Issue 78 ]]

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Falcon3 Digest Volume 5 : Issue 79
               Fri Mar  4 22:01:16 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@onion.rain.com"
   Send add/drop requests to "majordomo@onion.rain.com"
   Archives are available via ftp from onion.rain.com  [199.2.109.17]
    and mirrored on cactus.org in /pub/falcon3

 Today's Topics:
  Re: Does anyone else have this bug?  cisko@d0tokensun.fnal.gov (Greg Cis
  IA.MIS                               jay.lee@msbbs.mn.org (Jay Lee)     
  errata                               MORGAN@WVUGEO.WVNET.EDU            
  Re: FSX in OFT                       Gabriel_Turk@tcenter.jn.tsoft.net (
  Re:  Hornet and availability in UK   Gabriel_Turk@tcenter.jn.tsoft.net (
  Re:  stores dumping                  Gabriel_Turk@tcenter.jn.tsoft.net (
  Canyon chases                        Ric Testagrossa <RTESTAGROSSA@pimac
  Falcon violent turn                  jimc@math.ucla.edu                 
  FSX in OFT                           geraldp@wv.MENTORG.COM (Gerald Page
  3.04 - Color on HUD                  jim.fraser@channel1.com (Jim Fraser
  Re: 3.04 - Color on HUD              Kris Ong <krismon@quack.kfu.com>   
  H2H Campaign...NOT!                  Peter PAWELEK <pawelek@binkley.cs.m
  Re:  Hornet and availability in UK   slb512@serveru1.naic.wpafb.af.mil (
  Re: resupply in falcon3 (or lack th  cisko@d0tokensun.fnal.gov (Greg Cis

------------------------------------------------------------
From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: Does anyone else have this bug????

> From: Daniel Gaiennie Hyams <dgh1@Ra.MsState.Edu>
> Subject: Does anyone else have this bug????
 
> Hypothetical situation:  Single Mig-29 approaches from the north on 
> intercept from 20 miles.  He fires one Alamo.  I then pull max G
> to approximately beam the missle (I like 70-80 degrees).  Here is 
> the problem:  When I get to about 70 degrees, I let up on the stick.
> But the plane, as soon as I let go, turns VIOLENTLY (I'd estimate about
> a 13-15 G turn in real life) for about 80 degrees more!  The slower I
> let up on the stick, the less this effect is, but is still definitely 
> there.  DOES ANYONE ELSE HAVE THIS PROBLEM?  You can imagine how

WHOOPS!!!!! You might have the first confirmed CH pot problem. Or you never
know, it could be your SB game port :) Either way, try to get TMSA from
onion.rain.com. It might be contained in the zip file in one of the 
thrustmaster directories. If it isn't I can upload TMSA.EXE later. It 
should show you the RAW data coming out of your stick. You should tell
if the pots are bad, or maybe even find the cause of your problem:) The
TMSA text file, explains really well how to interpret the data. Does this 
happen after you pull back on the stick & quickly release? Or only at 70 
degrees?

> I use a 486DX2-66, and CH Flightstick, and the SoundblasterPro
> game port, and flying COMPLEX model.  I am trying to figure out if
> this is a bug in the flight-model, or if my hardeware is faulty.

Check the hardware. Then you'll be sure. It could also be the Thrustmaster
stick routines requiring "proper" TMSA stick numbers. 


Greg "JAGUAR" Cisko

-------------------------------

From: jay.lee@msbbs.mn.org (Jay Lee) 
Subject: IA.MIS


        I just stumbled over a cool F3 Factoid!  It concerns Red Flag and IA.
After you've got your RF mission set up and saved (as a .rfm extension), and go
to FLY it, F3 'compiles' the .rfm 'pseudocode/script' into the file
REDFLAG.MIS.  Yup.   Standard .MIS file, t'the best of my meagre knowdge.  This
isn't terribly exciting on it's own, but..

        The fun part comes in when you think about IA.  You can write a RF
mission, run it (so that REDFLAG.MIS is generated, exit, copy it over to
INSTACT.MIS, re-enter..) and then fly it in IA.  You've got to place the
mission in the same area that IA uses - I haven't figurd out a way to change
the starting position of the viper..  It is just to the south of the canyon,
near the end, to the east of a portion of the river that flows in a 'U'. On
ComEd it looks circular.  You can figure out positioning by checking ComEd in
IA, and relating it over to your RF mission. I haven't done extensive research,
if you start with only a few enemy airplanes and shoot 'em down, the IA engine
generates more encounters for you..  I also placed a SAM site, and yup, there
she was.  I didn't  attempt placing any friendlies - Air or Ground.  Could get
pretty extensive with 'minute missions' so to speak!

                Jay
          
-------------------------------

From: MORGAN@WVUGEO.WVNET.EDU
Subject: errata

Hi all,

Sorry to hear of all the troubles the European list members are having
getting Hornet.   Not that I know beans about buying American software
in Europe, could you get an American list member to buy for you and send
over?  Maybe (on shakey ground here) *buy* it for you and send it to you
all encoded in mail?  For my money, Hornet is right now the best of the
three, if not only for the fact my coolie hat does not work with the
F3 family.  Might be associated with Greg C.'s survey as it works with other
sims, maybe my game card is hosed?

Watchin wings, saw a new video set (The Challenge of Flight).  Looks like a
gas, plane crashes, gear up landings, carrier misses (morbid I know, 
but heck, gotta have the bitter with the sweet :)  The first video is final
approach; about landing accidents.  Anyone have this set?  Can they
recomend it or burn it?

Anyone else notice there has been a software drought of late?  Seems all the
new things are on the horizon (F14, PAW1942, TFX, Alone II).  Were it not
for DOOM and Falc/Hor I would really be goin nuts looking for a fix ;)  AW
is great, but those bills keep a comin :)

Sorry for the ramblins and non topical subjects. Had a big day and halfway
throug the 12 beers :)  PLUS! It is snowing cats and dogs AGAIN!! Oh joy!!!
::grumble grumble::

C y'all!

Scott in WV
Morgan@wvugeo.wvnet.edu
ShadowCapt-=4551=-

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re: FSX in OFT

S> From: shtan@acs.ucalgary.ca
S> To: falcon3@onion.rain.com
S>
S> Hi! I was just wondering if anybody knows how the
S> actual FSX looks like. I installed OFT yesterday
S> and didn't see any difference( well, I didn't see
S> the "SUN SPOT" on either tip of the wings.) Coz
S> it doesn't resemble the one shown in the package..

Are yo in the Kurile Islands theater? it sure shows here like an FSX :)
start a campaign mission in the Kurile island and before you take off, use the
outside views, you should see the FSK and the red spots.

Gabe.

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re:  Hornet and availability in UK

E> From: "Martin J. Smallridge" <ehusmlrd@reading.ac.uk>
E> To: Falcon3@onion.rain.com

Sorry to hear about your experience with MicroProse UK... I think somebody
replied to you and posted where you can get Hornet with the Bosnia theater.

E> Well anyway, one question that does beg asking now, having delved into the
E> shareware at Onion.rain.com is that there is a shareware theatre for
E> Falcon3.0 called Bosnia which I gather is available to registered users of
E> the Chad scenario. Wil this be really different from the SH version or
E> just as stated, a non-official version?

Yes it will be different, and it is a non official version. And I don't know
why this program is actually available on the online services since the
theater is in the realeased sim. I don't recommend this program as a solution.

Gabe Turk.

-------------------------------

From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Re:  stores dumping

C> From: cisko@d0tokensun.fnal.gov (Greg Cisko)
C> To: falcon3@onion.rain.com
C> ... in yet another patch. Along with padlocking the carrier during landings
C> and landing on water. (When I screw up & land on water I want to go for
C> a swim.) Try landing on water in AOTP. SPLASH!! :)))

Look at it this way, AOTP was an actual program from scratch, it was not an
add-on to let's say Red Baron <g>, well anyways, I'm not trying to make
excuses, that how Hornet will handle the water part of the sim for now... and
hey, you can take off again and just dive crash it on the water :)

Gabe.

-------------------------------

From: Ric Testagrossa <RTESTAGROSSA@pimacc.pima.edu>
Subject: Canyon chases

I see that Jay Lee tried my suggestion for RF practice by setting
up an enemy fighter chasing you thru the Grand Canyon. Yes,
sometimes the enemy pilot does break off the chase - I did
mention that in the first posting. I'm not sure why sometimes
they follow you and other times they don't, but I'd guess it has
to do both with the actual skill level of the enemy pilot and the
type of plane he's flying. I say the "actual skill level" because
I always set the enemy skill at ACE, but the real skill level
seems to vary from engagement to engagement. I think I saw a
message one time that said the skill level you set is the upper
limit of what the enemy might be, and so at the ACE setting you
could get an opponant who's anything from a beginner to an ace.
 
Anyway, I don't set more than an entry and an exit waypoint for
both my flight and the enemy flight, but I do try to set the
flightpaths on top of each other. If the enemy planes are still
breaking off too often, try moving the enemy closer to your tail
(makes for a more exciting time anyway *GRIN*). You can also try
setting different enemy planes; some types seem to be more
willing to follow you into the canyon.
 
About your program, POLYMAP...nope, I haven't had a chance to
download it yet, but I plan to soon.

PS. Notice that my first name doesn't have a "k"

Ric Testagrossa

-------------------------------

From: jimc@math.ucla.edu
Subject: Falcon violent turn 

In Falcon3 Digest V5 : I78 Daniel Gaiennie Hyams <dgh1@Ra.MsState.Edu>
reports a violent unexpected extra turn when doing a high-G maneuver to
escape a missile.

I have hardware similar to yours.  I've recently upgraded to v3.04 and
am "requalifying" on the complex model, so I've been doing a fair
amount of chasing bogeys at high G in red flag, but not missile
evasion.  I haven't noticed any unexpected turns, and it's fairly
likely that I would have encountered such a thing, particularly since
you indicate that it happens often to you.

Here's a speculation: could it be a perverted stall?  The flight model
is not very perfect in the area of vertical vs. horizontal forces --
see a recent comment that a person rolled 90 degrees (at which point
the vertical force should have been zero) and could still fly straight
and level.  I confirm that observation.  When I let my airspeed get too
low the plane plows ahead like an old Buick, but if it got too low with
the stick all the way back you could pitch enough to stall.  Then you
ought to just fly with little lift, like a brick, but in reality there
seems to be some kind of special case that jerks the velocity vector
around, and maybe the rotation matrices are squiggled around so it
throws you in the wrong direction.  I'll try it when I get home.  SH,
any comments?

James F. Carter        Voice 310 825 2897	FAX 310 206 6673
UCLA-Mathnet;  6221 MSA; 405 Hilgard Ave.; Los Angeles, CA, USA  90024-1555
Internet: jimc@math.ucla.edu            BITNET: jimc%math.ucla.edu@INTERBIT
UUCP:...!{ucsd,ames,ncar,gatech,purdue,rutgers,decvax,uunet}!math.ucla.edu!jimc

-------------------------------

From: geraldp@wv.MENTORG.COM (Gerald Page)
Subject: FSX in OFT


>From: shtan@acs.ucalgary.ca
>Subject: FSX in OFT
>
>Hi! I was just wondering if anybody knows how the 
>actual FSX looks like. I installed OFT yesterday 
>and didn't see any difference( well, I didn't see
>the "SUN SPOT" on either tip of the wings.) Coz
>it doesn't resemble the one shown in the package..
>.........
>Any idea??

I have a book called "The Great Book of Modern Warplanes" that gives an indepth
look at quite a few fighter planes, including the F16 and F18.  The book
has some beautiful pictures in it, along with a lot of text about each
airplanes development history, propulsion system, avionics, deployment, 
weapons, etc..  There are a couple of photos of what I believe is the FSX 
prototype.  The plane has a much larger wingspan, and a bigger payload.  I'll 
dig the book out tonight and get more specifics.  

Jerry


-------------------------------

From: jim.fraser@channel1.com (Jim Fraser)
Subject: 3.04 - Color on HUD


     I just upgraded to 3.04, and the HUD changed colors on me. Now
it's green - just like all the lush vegetation in Panama.
Consequently, I can't read the display... makes it hard when you're
bearing down on a bombing target. Is there a way to change the color
on the display?
                          Jim Fraser, 02/27/94 at 23:23
                          jim.fraser@channel1.com

-------------------------------

From: Kris Ong <krismon@quack.kfu.com>
Subject: Re: 3.04 - Color on HUD

| Consequently, I can't read the display... makes it hard when you're
| bearing down on a bombing target. Is there a way to change the color
| on the display?
|                           Jim Fraser, 02/27/94 at 23:23
|                           jim.fraser@channel1.com

I looked. and it wasn't in the manual(at least for the 30 secs. I spent
searching) but it is on the quick reference card.

Kris.

- -- 
krismon@quack.kfu.com       The wrong way always seems more reasonable. 
krismon@hh.sbay.org                         -- George Moore
Prodigy: GRTV13B                                  

-------------------------------

From: Peter PAWELEK <pawelek@binkley.cs.mcgill.ca>
Subject: H2H Campaign...NOT!


My friend and I (after a small amount of effort) were able to hook up via
modem in the 2 player duel mode without any problems (the thing we discovered,
which only makes sense, is that both of us had to have the same version; so
he upgraded, with some arm twisting :), to v 3.04). After some H2H hijinx,
we decided to move on to the real meaty stuff and start a 2 player campaign.
Now, I have a 486dx33 with 4 megs of RAM and 634k free conventional; he has
a 486DLC33 with 4 megs of RAM and 630k free conventional. Looking at that,
you may be inclined to say that we both have a _lot_ of free conventional
memory to throw around. Why then, on the two occasions we tried to start
an Israel campaign (with me being the caller), did the whole thing crash
with the following message: 'Fatal Error: Insufficient Memory to Continue',
or something like that. 

I thought it may have been a higher memory problem, so both of us took out
SmartDrive and assorted other TSR's, but we _still_ got the same error mes-
sage. Is this a bug, or does one of our computers have a legitimate 
complaint???

Peter ('Padlock') Pawelek, 514 E-Squadron

P.S. That's right, anyone in the 514 (Montreal) area code is welcome to 
join up with the 514 E-squadron whose members now number a whopping two:
me and Andre ('Canuck') Costopoulos. Not bad since we only started on
Tuesday.  :)


-------------------------------

From: slb512@serveru1.naic.wpafb.af.mil (stuart butts/taai/75033)
Subject: Re:  Hornet and availability in UK

> From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
> Subject: Re:  Hornet and availability in UK
> To: falcon3@onion.rain.com
>
> Yes it will be different, and it is a non official version. And I don't know
> why this program is actually available on the online services since the
> theater is in the realeased sim. I don't recommend this program as a solution.
> 
> Gabe Turk.
> 

Because that guy got his done before you did. <g>

	- Stuart

 	  ======================================================
	  | Stuart "Mister Ed" Butts			       |
	  | Internet: slb512@serveru1.naic.wpafb.af.mil	       |
	  | GEnie:    S.BUTTS2, <FS> Mister Ed, #6333          |
	  |           1st <FS> Fighter Wing "Flying Squirrels" |
	  | CI$:      71553,356				       |
	  ======================================================

-------------------------------

From: cisko@d0tokensun.fnal.gov (Greg Cisko)
Subject: Re: resupply in falcon3 (or lack there of)

> From: "VOID WORK(TIME,EFFORT)" <bd_k122@kingston.ac.uk>
> Subject: resupply in falcon3
> 
> In the falcon campaigns, does resupply replenish all used stocks, or give
> a randomn amount of stocks of each given item.  Is there a maximum held stock

I vote for the random amount of stocks. Under the request of an European
friend, I did a test for each module of the EBS. In each case I recorded
the amount of ordnance. I loaded some missles, took off & "ENDED" the 
mission. Then check the ordnance again... In falcon the missles were added 
to this BASE value. Actually, more missles were added, than what I had 
loaded. In hornet & Mig, the missles were indeed subtracted from the BASE 
number, *BUT* at a value aprox twice what I had loaded. In each case, my 
plane was the ONLY plane in the mission (so that isn't an issue). Also,
no missles were fired. Suprisingly (maybe not) my European friend got
different results. At the moment I can say that either the math sucks, or 
my computer is broken... Or, dare I say possibly a bug?
 
------------------------------------------------------------
From: Gabriel_Turk@tcenter.jn.tsoft.net (Gabriel Turk)
Subject: Falcon 3.04 stores dumping

> Tom,
M> When you load your weapons on the plane, if you return home with or without
M> those weapons, it's the same thing. your stock (or squadron records) will no
M> add the weapons back after you return from a mission; check it out and let m
M> know if it's not the case so I can update my notes.

This may be how the program was written, but it doesn't make sense if true. 
Actually, if my above experiment is correct, I wonder how well this was 
looked into anyway? Isn't this something a BETA tester should have found?
And once this type of thing is found, what is required to make it right?
If you even want to? Besides, I really thought this was fixed anyway.

M> Like I said above, the Info I have shows that your weapons will not be
M> returned to the stock once you loaded them up on the plane.

Yes... It was fixed *SO* good that I cut this next text from ---

Falcon Digest V3 Issue 96:
 
*******************************************************
 CHANGES FROM FALCON VERSION 3.0 THROUGH 3.0D
*******************************************************
   The following section outlines the changes that
   have been made in earlier versions of Falcon 3.0 
   which affect MiG-29. The changes are arranged by
   topic, not by version.
 

 Missions

   - Aborting missions will no longer consume supplies
     or add to the mission count.
 
   - Unused stores at the end of a mission are now
     restored to your inventory.
 
   - External fuel tanks added by the user are now
     loaded correctly.
 
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[[ End of digest  Volume 3 : Issue 96 ]]


HOLY COW Batman, did that really say "Unused stores at the end of a 
mission are now restored to your inventory"? Yes, by-golly I think 
it really did. I'm pretty sure the intention was for proper math
too.

I would go ahead & change your notes. Unless of course, it has changed 
back to subtracting unused stores from your inventory. At one point though
unused stores were intended to be added to the inventory. KC was right
in about that!!!


Greg Cisko

M>
M> Gabe.


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[[ End of digest  Volume 5 : Issue 79 ]]
