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Subject: Falcon3 Digest V7 : I8


Falcon3 Digest Volume 7 : Issue 8
               Tue Dec 20 06:52:54 PST 1994
   Compilation copyright (C) 1994  Jeff Beadles
   Send submissions to "falcon3@falcon3.k9.com"
   Send add/drop requests to "majordomo@falcon3.k9.com"
   Archives are available via ftp from cactus.org

 Today's Topics:
  Memory?                              Korhonen Tommi <k138836@proffa.cc.t
  Dave Barry column on F-16            bprescot@sirius.uvic.ca (Blair Pres
  Modem & Network Play - "Getting Coo  michaelb@tenmail.mincom.oz.au (Mich

------------------------------------------------------------
From: Korhonen Tommi <k138836@proffa.cc.tut.fi>
Subject: Memory?

I also tried usingg loadhigh and enough high memory. But I didn't get
the high details. I had plenty of high memory: about 90 kilos. (Scanhigh
option) And conventional memory as about 619 k's.
(And there was enough extended/expanded memory too)

I made the file swap thingy: it works well, no jams so far, but
it didn't change the details itself.

What's the trick?
====

Are there manuals in Falcon Gold? I weighted the package at the local
store, and it was HEAVY. I can't believe this one disk weighing that 
much.... This in Finland, Europe.

Tommi Korhonen	       ***     					***
k138836@cc.tut.fi 	**         Hanen suurin virheensa       **
Physics & Something    ***        				***

-------------------------------

From: bprescot@sirius.uvic.ca (Blair Prescott)
Subject: Dave Barry column on F-16


Anyone who didn't see humorist Dave Barry's column in their local paper
this weekend should have another look for it. If it's in there, you will
be entertained.

He describes a flight he took in the back of an Air National Guard F-16,
including egress training, pilot humor, tossing his cookies, etc.

Very funny stuff, IMHO.
				Blair Prescott
				bprescot@Engr.UVic.CA

-------------------------------

From: michaelb@tenmail.mincom.oz.au (Michael Barnes)
Subject: Modem & Network Play - "Getting Coordinated"


>From: David <davidd@acy.digex.net>
>Subject: MODEM PLAY FUNCTIONS
>
>Hi all!  I've been playing alot of F3 over the modem.  H2H has been no 
>problem.  Campaign has been difficult to get into the air and if it does 
>it's difficult to get coordinated together in the air.  Does anybody have 
>any suggestions as to how I can overcome either or both of these problems?

I have been through a similar learning process not long ago, when I joined the
62nd Fighting Falcons Club here in Brisbane (Australia).  We fly six-player
campaign missions, and at first the "novice" players such as myself had
difficulty forming up with the flight leader or our assigned wingman.  One
even earned himself a handle; "Lost"; for his habit of ending up nowhere
near the
combat zone.  However, with practice we have improved.

The single most usefull technique is very simple.  Everyone forms up on the
flight leader.  The flight leader always starts on the runway, so it is easy to
find him in Padlock view as soon as you start.  Just follow the flight leader
in Padlock, and it is easy to get into formation (just don't accidentally
become a lawn dart while forming up!).

In escort missions, it is also easy to form up on the escorted aircraft - they
will usually be within sight when you first get into the air.

For other mission types, you encounter the problem (at least in network) that
only the flight leader gets control of the waypoints, and often only the
flight leader gets any sensible readouts from the waypoint information.  The 
solution we have found is to assign each player to a seperate flight during the
mission planning phase.  This gives each player control over their own
waypoints.  If you then have trouble finding the other players, you can agree
to meet at a common waypoint.

With seperate control over your waypoints, you can set up some great coordinated
ground strikes, with each flight approaching from different directions at the
same time.  We use Keyboard Commander utilities to calculate waypoints and
speeds for timed strike runs, print out knee-sheets for each player, and use
stopwatches when we get into the air to get the timing right.  Its a real buzz, 
and it actually does seem to help to confuse the Air Defences.

The other main tool we use for finding other players when we get lost is radar;
the question "who am I locking?"  "Me! stop it!" often occurs.  If the target
is friendly, but no-one answers, then its a computer-controlled aircraft.

In my opinion, 6-player campaigns is the *only* way to play Falcon, and its the
primary feature which makes Falcon still the best combat flight simulator
around.  And with network cards so cheap now (we use A$25 8-bit Etherlink
II's) its easy to do!

(P.S. If anyone in Brisbane reads this, and would like to know more about 
      the 62nd Fighting Falcons - drop me a line!)
---------------------------------------------------------------
Michael Barnes                  Internet: michaelb@mincom.oz.au
Mincom Pty Ltd           Ph. +61 7 303-3148  Fax +61 7 303-3232


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[[ End of digest  Volume 7 : Issue 8 ]]
