To: devnull@onion.rain.com (Hitech Simulation Mailing list) From: devnull@onion.rain.com (Hitech Simulation Mailing list) Reply-To: devnull@onion.rain.com (Hitech Simulation Mailing list) Sender: devnull@onion.rain.com (Hitech Simulation Mailing list) Return-Path: devnull@onion.rain.com (Hitech Simulation Mailing list) Errors-To: postmaster@onion.rain.com Precedence: bulk Bcc: hitech-sim-out Subject: Hitech Simulation Digest V1 : I59 Hitech Simulation Digest Volume 1 : Issue 59 Tue Oct 12 19:59:33 PDT 1993 Compilation copyright (C) 1993 Jeff Beadles Send submissions to "hitech-sim@onion.rain.com" Send add/drop requests to "majordomo@onion.rain.com" Archives are available via ftp from onion.rain.com [147.28.0.161] Today's Topics: Tornado time compression masten@beta.lanl.gov (David A. Mast (TORN.) Correction (RE: More commen Heinz-Bernd Eggenstein (LS2) Subject: (TORN.) Correction (RE: More comments ..) Uuups, I was wrong, sorry Joerg! I claimed that destroying all of the enemy's POL tank farms does not cause zero-enemy morale, as Joerg Stenger had claimed. Well, in my current command campaign, the enemy still has two POL tank farms (I thought I had destroyed all...), enemy morale is now down to 31%. I will try to destroy these POL tank farms during the next mission and see what's going to happen to enemy morale. Joerg invited us to share our thoughts about the effects on the campaign situation of bombing different targets, and I thing this is a good idea. For example, I think that bombing "large industrial units" has a negative effecect on the enemy's mil. strength (less ammunitions/supply production?). My dear enemy damages one every mission, and my mil. strength is stagnating at 80%. The only time during the last few missions that I managed to decrease the enemy's mil. str. was when I hit a large ind. unit, since then the enemy's is regaining strength (5% per mission). The orange forces are also bombing tall office buildings at a rate of 1 per mission, but I don't know what's that going to help. Are the orange forces trying to decapitate the blue government? Heinz-Bernd Eggenstein ------------------------------- From: lmbain@netcom.com (Larry Bain) Subject: SIM-CON #2; New Dog Fighting Instr. Released SIM-CON #2; New Dog Fighting Instr. Released Part 2 from a series of reports on: SIM-CON'93, the Combat Flight Simulator Convention. 'ART of the KILL', a combined Manual and supplementary VHS video on aerial dog fighting instruction was released at the convention. For a rabid lover of dog fighting like me, the slim 125 page manual found within this very oversized package was the hidden treasure at this convention. ART of the KILL is a very focused manual about the BFM (Basic Fighter Maneuvers) of modern day dog fighting techniques and is presented in an excellent sequence of chapters containing progressive learning objectives. Starting with the geometry of Air Combat (Positional, Attack, Weapons Envelopes), each chapter builds on the previous as the manual progresses through Offensive BFM techniques, Defensive BFM techniques, Head-On BFM techniques, and an 'intro' into BVR combat techniques. Each chapter is extremely well illustrated and the video tape contains "chalk talk" segments to help supplement each chapter (personally, I thought the chapters were excellent and the video merely OK). Compared to Tom Shaw's Fighter Combat, AOTK goes into much more detail on BFM and compared to Bornstein's Falcon 3, AOTK teaches the BFM of real aircraft as opposed to sims (not to take anything away from Shaw's nor Bornstein's books, both are very good in their own right). AOTK is patterned after the type of BFM courses taught by the military. The author of AOTK, Pete Bonanni is a real F16 Instructor Pilot whom has written some prior flight-sim books, which incidentally, I did NOT think were very good at all. I was able to talk with Pete at the convention (a great guy by the way) and he explained that he decided to teach real aircraft BFM rather than flight-sim BFM because 1) the flight models in the upcoming PC simulators are getting so much better and 2) the principles learned would be transportable between sims. Bonanni also said that if AOTK is successful that they will produce a series of instructional style packages that will follow up with other combat aircraft topics such as flight intercepts, flight planning, etc. Since I'm so impressed with AOTK and I saw Bonanni's excellent presentation on Fighter Intercepts at SIG-CON (Pete's presentations come across much better in person than on video BTW), I am going to unabashedly recommend this product for anyone who has the slightest interest in fighter combat; obviously you if you've read this far, your flight-sim friends, heh, I bet your 'significant others' would even enjoy their own copy for Christmas, suddenly they could get some insight into why we get so engrossed with this stuff and why we may get so irritable when they want us to run out to store right in the middle of a 20 minute furball with a MIG on our tail. The ART of the KILL is packaged in a oversized box roughly 30"x18"x3" and should appear in software stores soon, or, order direct from Spectrum Holobyte. ---------------------------------------- Larry Bain SAM?..what SA......... Mt. View CA - -- ------------------------------- [[ End of digest Volume 1 : Issue 59 ]]