Path: mantis!not-for-mail
From: CELYLE@INDYVAX.IUPUI.EDU
Newsgroups: rec.games.computer.doom.announce
Subject: Playtesters, graphic & sound editors needed.
Date: 27 Mar 1995 12:28:22 +0100
Organization: Unknown organization
Lines: 52
Sender: olly@mantis.co.uk
Approved: doom@mantis.co.uk
Message-ID: <1995Mar25.001931.13577@ivax>

I am looking for a few playtesters for a level of mine.  I am not your average
DOOM level creator, and nor are my levels.  For those who read the doom editing
sub, you might remember me as the guy who has the Visplane Overflow Error on a
fountain I'm working on.  Because of the detail I put in my levels, I spend
well over a month working just on fine tuning areas.  The fountain I mentioned
took atleast a month in itself, and the rest of the level is still in
production.  Anyways, to the point.
   I spent atleast 3 months working on my first PWAD some time ago, but I never
released it to the public.  This PWAD is, by far, the hardest level I have ever
played.  It is designed to keep you low on ammo so that you must aim well, and
get close to the enemies, as well as forcing you to manuever enemies to get
them to fight each other (to save ammo).  This level was made originally for
DOOM 1, and so has mainly those creatures in it, though I've updated it some
for part two. 
   If you play DOOM just to unwind, or for ideal enjoyment, then please do not
apply to playtest my work.  I want only serious die-hards that REFUSE to ever
enter a cheat code.  I am a perfectionist by the strictest sense, and anything
you see from me SHOULD blow you away.  I don't make levels just for bloodfest,
instead I make them a challenge.  Believe me, there's plenty of killing in my
levels to be done, but you have to think too.
   Some background information on this level:
1. It's called 'Hard Core'.
2. I ran into 4 major errors making this game in part one.
   a. Too many creatures/items to load the map up in WADED.
   b. Too many sectors to save the level in WADED.
   c. UnGodly number of graphical errors created by DEU to do the Rebuild 
      Nodes in it (forcing me to reduce the sectors to save in WADED).
   d. Too many creatues to let you save a game that you're playing.
3. I spent well over 3 months making this PWAD.
4. I spent 15+ minutes saving this damn PWAD everytime the nodes needed built
   because I was (at the time) on a 386-40, and the level was too complex.

   Now, as I said before, I want a small handful of serious playtesters.  Those
of you who apply and get accepted, will remain my playtesters for future wads
(if you like my work enough and wish to continue).  Your names will go into the
credits of playtesters, which will be a short list.  If you wish to playtest
for me, please send me EMAIL stating this fact, and please give me a little
information about yourself if you could.  I don't need your blood type,
address, sperm count (if you have one), or anything like that.  Just general
info, mainly DOOM related (like if you create levels too, or write support
programs for DOOM).  Also, I spend so much time creating/perfecting levels,
that I am also willing to team up with someone with special talents.  If anyone
is interested in creating original music for any of my wads, that would be
terrific.  Also, there are times that I would like special graphics for my wads
which I have not the time (though I have the talent) to deal with.  Due to the
fact that I often make intricate objects, at times special graphic would make
them perfect.  So if anyone would like to apply for that position, I would be
most grateful.  Of course, credit for these will be made very noticable.  Thank
you in advance for your replies.  
                                 -- Jeremiah Mitchell  AKA  Rat


