Path: mantis!not-for-mail
From: Bob Symonds <symcon@interlog.com>
Newsgroups: rec.games.computer.doom.announce
Subject: New and improved Bitchin levels.
Date: 12 Jun 1996 11:40:26 +0100
Organization: InterLog Internet Services
Lines: 86
Sender: tony@mantis.co.uk
Approved: doom@mantis.co.uk
Message-ID: <4pfrp1$f03@news.interlog.com>


Bitchin Levels 1 thru 7  - Summer 96 Version

The first 7 levels of the Bitchin Series. Primarily designed for coop play 
but works well in single play mode. I have received lots of favourable 
responses from Internet and Compuserve Doomers. Let me know if you like them. 
Most of us don't get paid for the countless hours it takes to put decent 
levels together. Our only reward is the occaisional message from strangers.

Check out my home page for other Bitchin levels. (see URL below)

For those who already have Bitchin.wad and Bitchin7.wad, these are the same
levels with improved lighting and textures. I also added difficulty settings.
Be careful, UV is a little harder! (:

Let me know if there are problems. As with all other programming, doing a few
fixes often creates the need for some more fixes! 

=============================================================================
Titles   Level #1     : Castle Bitchinstein 
         Level #2     : The Scout Ship 
         Level #3     : Showdown 
         Level #4     : Elevator to Hell 
         Level #5     : Gunfight at the D2 Corral 
         Level #6     : A Good Day To Die ("but the day is not yet over") 
         Level #7     : Death Zones 

Filename              : Btchn1-7.WAD
Author                : Bob Symonds     
Email Addres          : symcon@interlog.com                    
URL                   : http://www.interlog.com/~symcon

Misc. Author Info     : Some guy from Newfoundland - now in Ontario (typical!)

                        See also Bitchin8 and Bitchin9

Description           : Single or multi-player coop. Lots of nasties and no 
                        annoying mazes. Just bob & weave and blast away!
                        Lots more enemies & bonuses in multi-player mode.
                        All are beatable without cheats. If you have to 
                        cheat, take up tick-tack-toe or some other less
                        challenging game. Most levels contain hidden 
                        transporters & weapons caches so multi players
                        can beam back into action.

                        P.S. Coloured doors stay open so you don't have to
                        go looking for keys again.
                        
==============================================================================

* Play Information *

* Don't knock cooperative play mode until you've tried "The Bitchin Series" * 
                                                        ------------------   

Episode and Level #     : Maps 01-07 (DOOM II) 
Single Player           : Yes
Cooperative 2-4 Player  : Yes  
Deathmatch 2-4 Player   : Starts are there but I have not tried them.   
Difficulty Settings     : Yes (but Ultra-Violence is the ONLY way !!!)
                        : Lots of fun with multiple players!
New Sounds              : Yes
New Graphics            : Some
New Music               : No (I'm waiting for a MIDI controller for
                          my bass guitar!)
Demos Replaced          : None (Didn't want to give hints)

* Construction *

Base                    : Update of original Bitchin 1 - 7 by original author
Editor(s) used          : DeeP V 7.0,DEU 5.21,WinTEX 3.4,DETH
Known Bugs              : None ?

Thanks to               : Various sources for some of the sound effects.  
                          Kirk and Corrine for joining me in the use of 
                          their network for playtesting. 

* Permissions *

Please ask if you want to use any of these levels as a base or 
include them on a compilation disk/CD. (it's just nice to know!)
 - Original Bitchin Series on 2 European CDs - (COOL!)
 



