Path: mantis!not-for-mail
From: sbs@wolfenet.com (Jack Vermeulen)
Newsgroups: rec.games.computer.doom.announce
Subject: ** DeeP 8.60 released **
Date: 12 Jun 1996 11:42:37 +0100
Organization: Sensor Based Systems, Inc.
Lines: 267
Sender: tony@mantis.co.uk
Approved: doom@mantis.co.uk
Message-ID: <31b4a1d9.22523289@news1.wolfenet.com>

		       DeeP 8.60 released!
		   The Killer DOS DPMI Editor!

		 Edits DOOM, DOOMII, Ultimate DOOM,
	     HEXEN, STRIFE, and HERETIC in 1 program.

		  + + + DUKE NUKEM 3D ART + + +

   "Chock-full of impressive editing features...can handle DOOM...
    with aplomb...even embed sentences on the walls"   
		 Computer Gaming World, April 1996

Hi all,

 DeeP 8.60 can be downloaded from the following sites:

 ftp://ftp.cdrom.com/pub/idgames/newstuff/deep860s.zip
 ftp://ftp.wolfenet.com/pub/sbs/deep860s.zip

We also have added a new UK site to download DeeP from:
ftp://ftp.mrc-cpe.cam.ac.uk/pub/jong/games/deep860s.zip

 Or, if you are using a Web browser (like Netscape):
 http://www.pair.com/sbs/files/deep860s.zip

 There is a HTML enhanced version of this text available at:
 http://www.wolfenet.com/~sbs/whatsnew.html

 The Official DeeP Home Page is at:
 http://www.wolfenet.com/~sbs/

---------------------------------------------------------------------------------------------------
Below is a complete list of what's new for DeeP 8.60.

A list of all prior changes since v8.15 are in README.1st.
-------------------------------------------------------------------------------------------------------

DeeP has Power, Speed and Ease of use. A long list of features you
Dream of: from Texture drawing, Map printing, Cut, Copy, Undo, and
Paste (even between different levels) to powerful -interactive-
WYSIWYG drawing tools, for example, a curving stair that curves before
your eyes, beats the heck out of numbers only.

It supports both keyboard and mouse users with equal ease. Ex-DEU
users can use most of the key commands they already know, making DeeP
easy to learn. 

With its unmatched set of options, awesome graphics speed (much faster
than Windows) and the speed demon nodes builder, DeePBSP, great levels
can be created in less than 1/4 the normal time using other editors.
   
Extensive error checking keeps you out of trouble!

DeeP is written by professionals, (who happen to also love building
levels<g>) to give you:

  - Quality where it counts, the way it should be! 

  - Exclusive Awesome Direct Drawing lets you make your custom  
    graphics right from DeeP.
  - Fully supports all external PWAD graphics
    (sprites,textures,flats,etc.).
  - Flicker free fast graphics, minimum screen redraws required.
    Noticably easier on the eyes!
  - Edits ALL the games in 1 program with instant dynamic game
    switching.
  - Automatic level detection, no user setup required.
    Switch to any game and the levels are there!
  - Ultra simple, incredibly fast script editing and saving.

  - Precision ONE-step linedef/sector drawing from any mode, 
    no guesswork.
  - Create the shape you want directly with no extra steps.

  - WYSIWYG tool drawing creates stairs-to-teleports where you 
    want them.
  - Accurate Gamma correction in fine steps for easy viewing of 
    those -dark- textures!
  - Unmatched reliability and ease of use.

  - Scroll bars, buttons and dialog boxes for fast & easy interaction.


  - Uniquely configurable, from display colors to error checking
    options.
  - Fully documented with over 180 pages of text, featuring indexed 
    online Help and search  (use F1).

  - Lot's of cool stuff you won't find anywhere else!


==========================================================================

  (5-30-96)         More NEW Features in DeeP 8.60
	    ==============================

  NOTE : Due to the new options, this version creates a new
  DEEP.CHK file.

    If you want to reuse your existing default .PRJ, .CFG and .TCF
    files, copy them before you install this version of DeeP and
    restore them after installation.

  = Lots, lots and lots of new DUKE NUKEM 3D features =
   
    Access the Duke Nukem 3D features by clicking on the File menu and

    then select the Duke Nukem 3D menu (or press 3).

   + View any Duke Nukem 3D .GRP graphic
   + View any TILESxxx.ART graphic file 

   + Export any Duke Nukem 3D .GRP graphic as a PCX file.
   + Export any TILESxxx.ART graphic as a PCX file.

     Use the +/- keys to magnify images for both viewing and drawing
     so you can actually see them. The tranparent color is removed to
     improve your viewing pleasure. 

     Now here's the cool part:

     You can IMPORT any Duke Nukem 3D PCX graphic and paste it on top
     of any texture in ANY of the other games. Think of the
     possibilities!  Dancers anyone?

   + Save any Duke Nukem 3D lump in a file, for example TILESxxx.ART.
   + Create new entries in any Tile with space at the
       end (TILES014.ART).

   + View and browse any Duke Nukem 3D MAP file in the GRP file.
   + Browse directories with MAP preview and full screen MAP viewer.

     You can zoom around, show a grid and sprite numbers. 
     
     Keyboard keys:

       Uses the same commands as DOOM modes: H (toggle), G/shift+G, 
       +/- zoom and T (toggle). 

       In addition: Alt+Z autosizes, Home centers, cursor keys 
       pan, Z zoom, Esc exits and 0-9 directly set the scale. 
     
     Mouse controls:

       The left/right mouse button center the map at the mouse cursor 
       location and zoom +/- when held down. 
       
       Both buttons pressed pan the map too!

       When the map edge is reached, (cursor changes), press the left
       button to pan.

     Note: When browsing the .GRP file, place the cursor in the map
     area displayed to manipulate the map display.
     
   + Print Duke Nukem 3D maps to HPGL compatible printers or export as
      an HGL file and print as documented.

   + DukeNukem3D Tiles Browser. Press F2 or click on the picture.
       Press R to display relative or actual tile numbers.

  = Awesome Direct Drawing for DUKE NUKEM 3D =

   + You can directly draw on any graphic that is in a TILESxxx file.
     Your drawing can be saved directly back into the file!  Use the
     file Export command to create your own TILESxxx.ART files.

     Again, DeeP gives you an easy and quick way to customize
      your levels!

   + Don't forget, you can also paste any PCX image on top of any
     Duke Nukem 3D graphic!

  = Awesome Direct Drawing enhancements =

   + File browser preview of all PCX images before you paste! 
   + Tab key selects current color under drawing cursor.
   + Backspace key enters shift rotate mode for X/Y image shifting.
     Either the mouse or the Up/Down/Left/Right Arrows shift the
      image.
   + C key changes all colors under the cursor to the active color.
   + F key flood fills current paste buffer with the active color.
   + X/Y keys flip image mirror X or Y.
   + \ key shrink main or pasted image 1/2 size dimensions
   + B/Z keys for Blurr and fuZzy stuff
   + Backspace for interactive X/Y pixel shifts
   + < key rotate image 1 to 359 degrees
   + ( key insert filled circles (use+/- key to change radius)
   + Various new color cycling/change commands for spectacular images.
   + Paste detects transparent colors so they won't copy (see Help).
   + Checkpoint your drawing at any time using ctrl+C
   + Instant drawing Undo using ctrl+Z to last ctrl+C checkpoint

     Above works in ALL drawing: Flats & Textures in DOOM and Duke3D
     Tiles.

     For now they are all "hot keys", since that's real easy to do. 
     Depending on time, a tool bar is being considered.

     Press F1 in commands for online details.

  = "Holy" Awesome Direct Drawing =

   + You can now create "holes" (transparent areas) or remove them.
       The prior restriction on changing only existing pixels is gone!
       That  means you can modify Sprites or other "transparent"
        textures to  your heart's delight.

  = Export any DOOM/HEXEN/HERETIC/STRIFE graphic as a PCX file.

   + Use your favorite graphics editor or use them directly with DeeP
     for pasting on top of any graphic.

  = PCX file selection allows for immediate retry on invalid files.

  = Revised browsing mode to F2 key. F1 is now always help. Clarified
    help information on popup menus to emphasize that clicking on the
    graphic displayed in a box also enters browsing mode.

  = Enhanced external FLAT file support

    External files containing FLATS (floors and ceilings) following
    the FF_START / FF_END conventions are now supported. So now you
    can have new FLAT names as well as replacement names.

   + All available FLATS are available and displayed.
   + You can draw on any FLAT following the conventions above.

  = New Automatic Graphic File color conversion =

   + The registered version now converts ALL external graphics
      selected with one push of a button (prior was one at a time).

  = Revised printing map options =

   + Printing the grid and the grid size is now a direct option (not
     implied as before).
   + The grid size is checked to reduce printer memory errors.
   + Printed grid changed to a solid line, since some printer do not
      support HPGL correctly.

  = New option to control palette matching =

   + Press F5 for the Options Menu and select Color Matching.

     You control the palette matching process to accurately reproduce
     any graphic via color dominance and matching tolerance values.
     Press F1 for online help.

  = And some interesting mouse cursors to keep you on top of things.

  BTW, the TILESxxx.ART from Witchaven (both versions) can also be
  viewed and edited with DeeP's Duke Nukem 3D TILES support. Open
  the TILES in the Witch Haven directory so the correct PALETTE.DAT
  file is automatically used.

Jack Vermeulen


--
Visit the Official DeeP home page: http://www.wolfenet.com/~sbs/
Download DeeP from these FTP sites:
ftp://ftp.cdrom.com/pub/idgames/newstuff/deep860s.zip
ftp://ftp.wolfenet.com/pub/sbs/deep860s.zip  <-- FAST!!
ftp://ftp.mrc-cpe.cam.ac.uk/pub/jong/games/deep860s.zip <-- Fast UK Site!
Questions relating to DeeP?  E-mail: sbs@wolfenet.com

