Path: mantis!not-for-mail
From: reddawg@seanet.com (Wm. Engdahl)
Newsgroups: rec.games.computer.doom.announce
Subject: nobfgs.wad reposted
Date: 13 Jan 1997 10:51:48 -0000
Organization: Seanet Corp.
Lines: 61
Sender: tony@jobstream.co.uk
Approved: doom@mantis.co.uk
Message-ID: <reddawg.12.0036374A@seanet.com>

this is another of the "missing" wads i thought was posted 100 years ago......i reposted them in
the hopes they'll stay posted this time.....

Title                   : NoBFGs.wad
Filename                : NoBFGs.zip
Date                    : 4/19/95
Author                  : Engdahl, Wm.  4-D CREATIONS  [reddawg]
Email Address           : none/or  [dlbaer@halcyon.com (forwards messages)]
Misc. Author Info       : Old fart playing with his wads. I like designing 
                          the arenas.        [woof woof y'all]
                          
* Play Information *

Game                    : DOOM II
Level #                 : MAP1
Single Player           : No, just to take a look... 
Cooperative 2-4 Player  : No, this is strictly Deathmatch play.
Deathmatch 2-4 Player   : YES!  Kill yer buddies...very cozy 2 or 3 player and
                          hectic 4 player.  This is an earlier wad I designed
                          and through play have discovered some things that
                          needed to be added, like beserk packs and ammo.  
                          There are no hidden passages, no secret doors, what
                          you see is it!  The switch on the north wall between
                          the red flaming sticks is an exit switch, for end
                          of match totalling.  The megaspheres are accessed
                          simply by use of spacebar toggle to activate the 
                          lifts.  This wad was made for the chronic whiners
                          who always complain that the BFG is an unfair, no
                          skill weapon.  Well, it will take some skill to
                          kill in this wad, and to stay alive.  Enjoy!  [woof]
Difficulty Settings     : No, but setting at 1 or 2 will increase ammo ratios.
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None replaced 

* Construction *

Base                    : New level from scratch
Build Time              : 5 hours Build + 2 hours Testing, and counting.
Editor(s) used          : Waded 1.83   by Matthew Ayres
                          Known Bugs: None noticed so far...
                         

Thanks to all the folks at Id Software, this is such an excellent game!!!
Thanks to all the players on Seattle Dwango for their help too.

* Copyright / Permissions *

Authors may use this level as a base to build additional
levels. As long as my name is in the credits :)   ha ha  [woof]

You MAY distribute this WAD, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. You may do whatever you want with this file,
apart from delete it ;)    ha ha ha        [woof woof]




