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Date: Sat, 01 Mar 1997 00:06:53 -0500
To: ef2000@gamers.org
From: Gunn <gunn@Radix.Net>
Subject: Re: [EF2000] Graphics+, Are there any other flight sims....
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At 10:24 PM 2/27/97 +0000, you wrote:
>excuse me but i'm so tired of board postings
>
>anyone else?
>Marv Bowman
>mbowman@excel.net


Then just skip past them.....you don't have to read everything that comes
into your mailbox from this list.

Have a good day

-Gunn
______________________________________________________________
               Manned Flight Simulator
         "The Next Best Thing To Being There"

"The way you make deterrence work is to put in a force thats
 intimidating, and there's nothing more damned intimidating
 than a carrier battle group." - Sec. of Defense William Perry
---------------------------------------------
Hangar 5O, Sim Mission Debriefs
      http://www.radix.net/~gunn/hangar50.html
______________________________________________________________

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Date: Fri, 28 Feb 1997 23:35:10 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Going online need advice
In-Reply-To: <3.0.32.19970227034450.00698764@pop.erols.com>
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On Thu, 27 Feb 1997, The Matthews' wrote:

> At 12:19 AM 3/2/97 -0600, you wrote:
> >----------
> >> From: Michael Richards <mrichards@accel.net>
> >> To: ef2000@gamers.org
> >> Subject: Re: [EF2000] Going online need advice
> >> Date: Wednesday, February 26, 1997 6:07 PM
> >> 
> >> Well; when I started off; i knew how to land [barely] and i could fire
> >> missles with no accurace at all....and I got my ass shot off 12-10 in
> >kots
> >> [10 being my score] but i whooped some one worse off than me; he couldn't
> >> even extend his flaps or use his airbrakes :]
> >> 
> >
> >ARRRGGGG! Ok, I'll bite. I can land fine, but I have yet to be able to find
> >the flaps. What key is that?!  On another note: Is there any way to select
> >your diversion airfield as a waypoint in case you get in trouble, or is
> >there some other way I can figure out where the closest friendly airbase is
> >located?
> >
> >Thanks in advance,
> >
> >Rob
> >Demon on Kahn
> >
> Sorry, there are no flaps.  Airbrakes is all.  You can't move the WP's in
> the simulator missions, but you can in the Campaign missions(both 2.04 and
> TC) as well as the mission planner in TC.  Just go to the map and left
> click and drag them where you want them.  Put one of them at a forward
> base.  Otherwise, try to see where they are on the map before you leave the
> briefing and fly near there and turn on your ILS.  Also, sometimes, you can
> see NATO SAM sites and other NATO aircraft flying around a base.

The old fashioned (2.04) way to do it is to keep track of your position on
the large map (kpd ".") against your paper map (you *did* keep your paper
map, didn't you?) Plot your position and steer toward the emergency base,
then when you get about 30 miles out, switch to landing HUD mode, and
viola! the steering carat will guide you toward the base. And when you get
in range of the runway, the landing boxes will appear as well. 

Note that this method of changing to landing HUD also works for attacking
enemy runways. Switch your HUD mode long enough to line up on the enemy
runway then plaster 'em with durandels and CBUs.

Regards,
--Storm


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From majordomo-owner@gamers.org  Sat Mar  1 00:42:17 1997
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Date: Sat, 1 Mar 1997 13:41:29 +0800 (SST)
From: Ma Yifei <sci40928@leonis.nus.sg>
To: "'EF2000@gamers.org'" <ef2000@gamers.org>
Subject: [EF2000] CL 3DB using Screamin'3d Bios
In-Reply-To: <01BC25FE.6174D9A0@spui-11.denhaag.dataweb.nl>
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Hi,

A few days back someone montioned using screamin'3d bios can actually
increase the profermance of 3db. Can you be more specific on how this can
be done?

It's a little off-topic, sorry about that.

Whoever know the answer pls help, Thanks in advance!

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From majordomo-owner@gamers.org  Sat Mar  1 00:59:54 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Why Kalidos and Not Kali 95
Date: Fri, 28 Feb 1997 23:57:01 -0600
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> If other dos games use kali 95 then why cant we use Kali 95 to play
ef2000???
> Ar can we????

Since you can't run EF2000 under 95 (without jumping out of windows into
DOS, of course, when you do that all your 95 programs are closed and any
modem sessions are ended as you are now in DOS and not 95.)
 
> Kali 95 is much easier to set up.

Yes it is.

> It has taken me all day to set up Kalidos and I am still not sure if it
> works cause I cant find anyone on the kali server with ef2000.

Try any kali address and run kchat and see if anyone at all is there
for example 'KALI @stl' will hook you up to a big server, always people
there, see if you can talk to any of them.

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From majordomo-owner@gamers.org  Sat Mar  1 01:12:46 1997
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] MMD
In-Reply-To: <3315CD6A.9FF@algonet.se>
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On Thu, 27 Feb 1997, Jerker Arlt wrote:

> Got some questions for you out there:
> 
> 1) How do I recognize airfields on the moving map display? Can I
> recognize more things, like bridges, tunnels etc on the MMD?

You can't. They are not listed on the MMD. Use the num "." to get a map of
the entire theater with your flightpath and position superimposed.
Correlate that against your paper map.
 
> 2) How do I know when the external fuel tank is empty so I can jettison
> it?

Your jet has 4500 pounds of fuel. The centerline tank carries 3000 pounds
and the wing tanks carry 1500 pounds each. When the fuel display reads
under 4500 pounds drop 'em.

--Storm

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From majordomo-owner@gamers.org  Sat Mar  1 01:30:49 1997
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] MMD
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On Thu, 27 Feb 1997, Jack W. Sternquist wrote:

> Erik L. Ahrens wrote:
> > 
> > ----------
> > : From: Jerker Arlt <alfak@algonet.se>
> > : To: ef2000@gamers.org
> > : Subject: [EF2000] MMD
> > : Date: Thursday, February 27, 1997 10:07 AM
> > :
> > : Got some questions for you out there:
> > :
> > : 1) How do I recognize airfields on the moving map
> > display? Can I
> > : recognize more things, like bridges, tunnels etc on the
> > MMD?
> > 
> > Beats me - I'm still trying to figure this out myself!
> > Didn't get a map with EF2k
> > 
> > : 2) How do I know when the external fuel tank is empty so
> > I can jettison
> > : it?
> > 
> > OK, Here's how I did it. Setup a training mission and when
> > you get to the weapons loadout screen clear the external
> > tank from the hard point. Then enter the mission. Before
> > you start your engines go to the right MFD and select Fuel.
> > Now, with a grease pencil, draw a line on your CRT where
> > the fuel level is. OK, now that you have this reference to
> > go by, exit the mission and then start the mission again.
> > This time though, leave the external tank. Load up what
> > ever weapons and enter the mission. Go to the Right MFD,
> > Fuel and make another line on your CRT. You now know when
> > to jettison your external tank(s).  This can be repeated as
> > necessary for two and three tank setups.
> > (Word of caution here - Try to avoid using metal scribes
> > and other permanent markers. They will screw up your CRT -
> > I learned the hard way).
> > 
> > Hope this helps
> > 
> > (Of course, this is all in a attempt to add a little humor
> > to your day -)
> > Maybe someone who really knows will enlighten us.
> > 
> > Erik L. Ahrens/NWEngineering
> > ela@seanet.com
> > 
> > ==== The EF2000 E-Mail List Server ====------>>>
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> > === Flying ... but not as we know it, Jim ====---->>>
> 
> 
> 
> Fuel without external tanks is 4000....anytime you get below 4000, you
> can safely jettison externals. The centerline tank is rated at 3500 and
> each side mount is 1750...use those numbers and you'll be Okay...
> 
> Cleared to FL430:
> 
> Digger

I stand corrected. I was 500 pounds off each way...I apologize to anyone I
might have misled...I'm in Linux now, so I couldn't drop off and check
without rebooting twice...

--Storm


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From majordomo-owner@gamers.org  Sat Mar  1 01:35:13 1997
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] ASRAAM & Autopilot
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On Thu, 27 Feb 1997, Jack W. Sternquist wrote:

> 
> I use the L autopilot recovery feature for a heading & altitude one
> buttom autopilot since DiD did not incorporate this feature in the
> sim...use your throttle to adjust airspeed...this allows you to
> virtually eliminate the need to use the heading AP on mfd 3...in fact, I
> use this feature to override the waypoint AP most of the time as rarely
> in the mission are you able to follow your waypoints without some
> deviation to avoid enemy CAP's...
> 
> Cleared to FL430:
> 
> Digger

Couldn't you also theoretically use it to fly below the 200 foot minimum
altitude of the regular autopilot? At least over flat terrain...Like
water.

--Storm

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To: ef2000@gamers.org
From: Rob <robg@visi.com>
Subject: Re: [EF2000] Ef2000 TACTcom and KALI
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At 12:22 PM 2/28/97 -0800, you wrote:
>I am trying to get online with Ef2000 and Tactcom.
>I believe that I have Kali dos set up properly but I am running into the
>following problems.
>
>1. When I do the /mem check after having run kali I only get 412 memmory and
>EF2000 needs 500.
>I have a boot disk and loading everything high that I can in dos but still
>can't get the appropriate memory requirements.
>
>These are my autoexec and config sys
>
>  
>@ECHO OFF$P$G
>
>SET MOUSE=C:\MOUSE
>C:\MOUSE\MOUSE.EXE /Q
>SET MSINPUT=C:\MSINPUT
>SET SOUND=C:\PROGRA~1\CREATIVE\AUDIOAPP
>SET BLASTER=A220 I5 D1 H5 P330 E620 T6 
>SET MIDI=SYNTH:1 MAP:E MODE:0
>SET PATH=%PATH%;C:\GRAVIS\GRIP
>C:\WINDOWS\COMMAND\MSCDEX.EXE /M:5 /D:MSCD000
>
>   
>DOS=HIGH
>FILES=50
>BUFFERS=50
>SHELL=A:\COMMAND.COM A:\ /P        
>DEVICE=C:\WINDOWS\HIMEM.SYS
>LASTDRIVE=Z
>DEVICE=C:\DEV\D011V200.SYS /D:MSCD000 /N:1
>
>I am able to run ef2000 while I have Kali running so it appears that this
>may work how can I tell?
>
>2. I have read the FAQ on EF2000 and Kali, and I don't know what do do after
>I connect with a server to find another player and how to connect up so we
>can play.
>
>
>I am willing to call someone (it would require two lines) while we are both
>online and have them help me walk through it.  I know this is asking a lot
>but it just does't seem to be coming together and any and all help is
>appreciated.
>
>Also are there any other sites with EF2000 and Kali help besides T-Mans FAQ?
>
>Thanks Roger  
>Roger Cornia
>rogerc@garlic.com
>
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>=== Flying ... but not as we know it, Jim ====---->>>
>
Check your load.bat.  Mine looks like this:

lh lsl
lh ppp
pppmenu
pppstate wait ip
pppwat
lh ipstub

Try using Loadhigh when loading drivers in your config.sys too.
With this setup I get 524k of conventional memory.
Good luck.

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To: ef2000@gamers.org
Subject: Re: [EF2000] Pre-assigned targets -Reply
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In a message dated 97-02-28 12:46:06 EST, you write:

> 
>  Yes, again I agree with what you're saying. 
>  That's the way the game goes...
>  I still just wonder why the mavericks don't lock onto  the planes on a
>  runway ?!?!  They generate lots of heat...
>  


Again, blame that on simplistic modelling. Both IR and E-O versions of the
maverick SHOULD be able to engage aircraft on the ground. Basically they left
out that bit during the programming.

If you want to see an interesting "graphical presentation" on what is needed
to make EF2000's avionic suite more realistic (IMHO of course<G>), check out
Gunn's homepage or the EF2000 homepage and look for the EF_ASRV.ZIP (or
something like that) file. It's a bunch of screen captures I did with EF2000
that I retouched with Paint Shop Pro. It's a "just for fun" thing.

                      be cool, Rodney
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To: ef2000@gamers.org
From: Julio Albisua <albisua@ergos.es>
Subject: Re: [EF2000] AWACS Mission
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At 21:46 28/02/97 -0800, you wrote:
>Hi All:
>
>	I just completed the AWACS intercept mission...for the first time!  I
finally made it there, and actually was able to splash the AWACS, and most
of the escorts. 
>Lanny
>OS-1 Erdos
>lerdos@1st.net 
>
Hi, Lanny

I would appreciate a bit of information.

1) Did you get a 100% credit on your mission, at the mission debriefing screen?

2) Did you notice any change on russians behavior? Are they really left
without AWACS? Can you plan now another AWACS mission on the mission planer?

I took this mission myself a couple of times, but it was no use. I wonder if
i did something wrong or it is just a bug (Russian AWACS won't be eliminated
from campaign, even if you get it down). I would appreciate any comment.

 
Julio Albisua
albisua@ergos.es


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To: ef2000@gamers.org
From: Julio Albisua <albisua@ergos.es>
Subject: Re: [EF2000] Mission Planning
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At 04:57 1/03/97 +0100, you wrote:
>Hi Guys,
>
>
>Did my first real mission planning last night,... the flight there went
ok,.. we were attacked only twice, CAP escort, wingie and me fought them all
off. Went over the target, AAA firing, dropped my presents and went home (a
hit ofcourse!):
>
>- first question, how do I know what strike 2 hit??

You can see it at the mission debriefing screen, pushing "next". It will
show you the rest of planes in the group.
>
>We were followed by some Ruskies so I went to 45.000, 95% and they couldn't
get closer!
>
>- second question, do the other flight flee as well or do they keep doing
their 500 knots?? And if they are attacked, do you go back to help them??

I don't know it myself, but I think they will stick to their planned route
and speed. I usually get back to defend them (or to attack any russian
plane) if I got enough weapons. Otherwise, I will head for the vlosest
airbase, refuel and rearm, and get on the sky again.
 

>-4th When choosing your role and watching your flight I thought I edited
only my flight but all the planes went in my direction....
>when I was looking at my next mission I saw that the WW and strike group
flew differently, how so?
>
After you edit a mission, The computer changes the route of the rest of the
planes in your group to match yours. But, if you get out of this screen
without flying, changes are discarded, so you see the original path for your
wingmen.

>- 5th My wild weasel boys hit nothing 0%, why not?? Poor shots, no Sam sites??

If there were some russian fighters, mey be they didnīt even get to the
target area.
 
>
>- 6th What's keeping the WW boys from doing some actual fighting
themselves?? They only carry missiles so they show do quite well in a2a fighting

You have to select an aircraft with air to air ability for this role. If you
use EFAs they will fight (and lose most of the times). Tornados don't fight
A2A (so most of them come back).
>
>Soooooooo many questions,.. would like it very much if somebody would write
down his mission planning step by step (small steps please) and would sent
it to me, I am still in the learning process!
>
>
Rodney posted some while ago a full description of his planning a mission. I
wonder if he could post it again. It was of very much use for me!

Julio Albisua
albisua@ergos.es


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To: ef2000@gamers.org
From: Julio Albisua <albisua@ergos.es>
Subject: Re: [EF2000] Barrel role
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At 05:06 1/03/97 +0100, you wrote:
>Sorry me again,
>
>
>Practised the barrel role, like some of you guys told me (and sim-tech
guide), performed a corkscrew. Did it by pulling my joystick, right and down
(like towards 3 on your num. lock),... got shot up my ass 3 times.
>
>
>Then I did sort of a looping downwards,.... when the rocket was close I
turned the plane upside down, then pulled the stick hard to dive down.......
this worked like a charm, I can guess that this manoeuvre performed a few
times in a row under a slight offset can be seen as a corkscrew but
something is telling me that that's not it... They sim-tech bible claims
that it's a VERY important manoeuvre so I'd really like to learn it!!
>
>Help!!!!!!!!!!!
>
 i think this is a barrel roll. If you keep the stick at 5 o'clock, the
radius is small, and you will get hit. It was very useful for me to practice
against a full weapons EFA, as Douglas suggested. You will sonn learn which
is the radius that works! BTW, you need to go fast (about 1 mach). If you go
slower, you also can get hit.

Julio Albisua
albisua@ergos.es


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From majordomo-owner@gamers.org  Sat Mar  1 07:49:30 1997
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Date: Sat, 1 Mar 1997 12:46:19 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: [EF2000] E-Mail File attachments and Viruses
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Hi Guys,

During the normal course of business, we need to keep up to date on the
latest virus discoveries.  We have come across news on a new virus which
is transmitted by MS-Mail file attachments.

Now we know that there have been various false romours about this sort
of thing recently, so we checked with McAfee (our choice for virus
protection software).  They have information on the virus (known as
SHAREFUN) at their web site.  The address is:

http://www.mcafee.com/support/techdocs/vinfo/v3333.html

Sorry if you consider this off-topic, but I just thought you should know
about it, especially bearing in mind all of the recent posts regarding
mail attachments.

Regards

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 256103
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Date: Sat, 01 Mar 1997 08:02:43 -0500
To: ef2000@gamers.org
From: "The Matthews'" <tcmatt@erols.com>
Subject: RE: [EF2000] Ef2000 TACTcom and KALI
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At 02:50 PM 2/28/97 PST, you wrote:
>
>Try dumping your CD-ROM drivers.  You shouldn't need them for EF2K if you   
>did the full install.  No redbook audio of course.
>
> -Michael
>
> ----------
>From:  owner-ef2000[SMTP:owner-ef2000@gamers.org]
>Sent:  Friday, February 28, 1997 12:23 PM
>To:  ef2000
>Subject:  [EF2000] Ef2000 TACTcom and KALI
>
>I am trying to get online with Ef2000 and Tactcom.
>I believe that I have Kali dos set up properly but I am running into the
>following problems.
>
>1. When I do the /mem check after having run kali I only get 412 memmory   
>and
>EF2000 needs 500.
>I have a boot disk and loading everything high that I can in dos but   
>still
>can't get the appropriate memory requirements.
>
>These are my autoexec and config sys
>
>    
>
>@ECHO OFF$P$G
>
>SET MOUSE=C:\MOUSE
>C:\MOUSE\MOUSE.EXE /Q
>SET MSINPUT=C:\MSINPUT
>SET SOUND=C:\PROGRA~1\CREATIVE\AUDIOAPP
>SET BLASTER=A220 I5 D1 H5 P330 E620 T6
>SET MIDI=SYNTH:1 MAP:E MODE:0
>SET PATH=%PATH%;C:\GRAVIS\GRIP
>C:\WINDOWS\COMMAND\MSCDEX.EXE /M:5 /D:MSCD000
>
>     
>
>DOS=HIGH
>FILES=50
>BUFFERS=50
>SHELL=A:\COMMAND.COM A:\ /P
>DEVICE=C:\WINDOWS\HIMEM.SYS
>LASTDRIVE=Z
>DEVICE=C:\DEV\D011V200.SYS /D:MSCD000 /N:1
>
>I am able to run ef2000 while I have Kali running so it appears that this
>may work how can I tell?
>
>2. I have read the FAQ on EF2000 and Kali, and I don't know what do do   
>after
>I connect with a server to find another player and how to connect up so   
>we
>can play.
>
>
>I am willing to call someone (it would require two lines) while we are   
>both
>online and have them help me walk through it.  I know this is asking a   
>lot
>but it just does't seem to be coming together and any and all help is
>appreciated.
>
>Also are there any other sites with EF2000 and Kali help besides T-Mans   
>FAQ?
>
>Thanks Roger
>Roger Cornia
>rogerc@garlic.com
>
Also, in the Kali load.bat have it load the PPP,1s1 and your IPSTUB or
ODIPKT high.  This will save you another 60 or 70 k.
Here is a copy of my Kali Load.bat:

@echo off
lh lsl
lh ppp
pppmenu
pppstate wait ip
pppwat
lh odipkt 0 96
copy wattcp.cfg c:\kali
pppwat kahn.cfg
cd c:\kali

   ________________________________________________________________________
  (__________________________________    __________________________________)
 _|_      ___    _______    _______  )  (  __   __  ____________  ________/_
(   )    (   )  /  /  | ) /|   __  ) |  | |  ||\  \ \    __    / /  _______/
|\  \    /  /  /  /   | | ||   \/  ) |  | |  |\_\  \ \   \/   / /  / _____
 \\  \/\/  /  /  /====| | ||   _  _) |  | |   ___\  \ \      / /  / /__  /
  \\      /  /  /   | | | ||  | \ \  |  | |  |  \ \  \ \    / /  /____/ /
   \\_/\_/  /__/    | |_| ||__|\ \_\ |__| |__|   \ \__\ \__/ /_________/
    \_/\/  /__/     |/_/  |__/  \/_/|/__/|/__/    \/__/ \_/ /_________/

1LT. WartHog
Commander,
1st Virtual Bomber Wing
http://www.geocities.com/CapeCanaveral/6544/1VBW.htm
http://www.geocities.com/~wart-hog/1VBW.htm

My Personal Page(s).
WartHog's Mud-Hole:
http://www.geocities.com/CapeCanaveral/6544/index.html
http://www.geocities.com/~wart-hog/index.html
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Date: Sat, 01 Mar 1997 08:02:44 -0500
To: ef2000@gamers.org
From: "The Matthews'" <tcmatt@erols.com>
Subject: Re: [EF2000] AWACS Mission
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At 09:46 PM 2/28/97 -0800, you wrote:
>Hi All:
>
>	I just completed the AWACS intercept mission...for the first time!  I
finally made it there, and actually was able to splash the AWACS, and most
of the escorts.  But then a funny thing happened.  On my egress, I picked
up two bandits on radar at about 80 miles out, near my home base.  I still
had my wingman, and decided to intercept the enemy fighters.  However,
after closing to within about 40 miles, I found that I was unable to lockup
the bandits....they were colored red on JTIDS.  I was in lead pursuit, and
continued closing, but still could not lock the bandits.  I soon had a
visional, and swithched to lag pursuit...they were eurofighters (2).  I
stayed on their six for a while...they did not try to evade.  I assumed at
this point, that the color coding of the bandits must just be a bug or
something, so I thought I would fly by them, and head for home....bad
decision.  They quickly locked me up, and fired an IR missile at me and my
wingman.  My wingie went down in the fir!
>!
>st volley.  I managed to evade, and eventually got on their six, and
rammed an ASRAAM up both of their exhausts.  What gives here?  Why couldn't
I lock these guys up, and why were enemy pilots flying the eurofighter? Any
help would be appreciated.
>
>Lanny
>OS-1 Erdos
>lerdos@1st.net 
>
Those were 2 Russian spies who had sneaked onto a nato base and stole 2
EF's.  Ever see Foxfire? hehehehehe.
   ________________________________________________________________________
  (__________________________________    __________________________________)
 _|_      ___    _______    _______  )  (  __   __  ____________  ________/_
(   )    (   )  /  /  | ) /|   __  ) |  | |  ||\  \ \    __    / /  _______/
|\  \    /  /  /  /   | | ||   \/  ) |  | |  |\_\  \ \   \/   / /  / _____
 \\  \/\/  /  /  /====| | ||   _  _) |  | |   ___\  \ \      / /  / /__  /
  \\      /  /  /   | | | ||  | \ \  |  | |  |  \ \  \ \    / /  /____/ /
   \\_/\_/  /__/    | |_| ||__|\ \_\ |__| |__|   \ \__\ \__/ /_________/
    \_/\/  /__/     |/_/  |__/  \/_/|/__/|/__/    \/__/ \_/ /_________/

1LT. WartHog
Commander,
1st Virtual Bomber Wing
http://www.geocities.com/CapeCanaveral/6544/1VBW.htm
http://www.geocities.com/~wart-hog/1VBW.htm

My Personal Page(s).
WartHog's Mud-Hole:
http://www.geocities.com/CapeCanaveral/6544/index.html
http://www.geocities.com/~wart-hog/index.html
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From majordomo-owner@gamers.org  Sat Mar  1 08:32:21 1997
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From: mrichards@accel.net (Michael Richards)
To: <ef2000@gamers.org>
Subject: Re: [EF2000] E-Mail File attachments and Viruses
Date: Sat, 1 Mar 1997 08:20:19 -0500
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This is a multi-part message in MIME format.

------=_NextPart_000_01BC2619.665DEA40
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DONT USE MACAFEE!! IT DOESN'T CURE ALL VIRII!!
I had a clean sweep with macafee, I usta put it in my autoexec.bat so it
would scan all the time; and to my dismay my hd crashed and my FAT was
gone; I loaded up Norton Anti Virus; and there they were DOOMII; DEATH;
MONKEY; WINDMILL; I was not a happy camper! be warned!
-COL.SPEED[TO]

----------
> From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
> To: ef2000@gamers.org
> Subject: [EF2000] E-Mail File attachments and Viruses
> Date: Saturday, March 01, 1997 7:46 AM
> 
> Hi Guys,
> 
> During the normal course of business, we need to keep up to date on the
> latest virus discoveries.  We have come across news on a new virus which
> is transmitted by MS-Mail file attachments.
> 
> Now we know that there have been various false romours about this sort
> of thing recently, so we checked with McAfee (our choice for virus
> protection software).  They have information on the virus (known as
> SHAREFUN) at their web site.  The address is:
> 
> http://www.mcafee.com/support/techdocs/vinfo/v3333.html
> 
> Sorry if you consider this off-topic, but I just thought you should know
> about it, especially bearing in mind all of the recent posts regarding
> mail attachments.
> 
> Regards
> 
> Colin S.
> -- 
> Colin Sweetman
> Virtual Videographics
> http://www.vvgr.demon.co.uk
> Tel/Fax: (UK) 01707 256103
> ==== The EF2000 E-Mail List Server ====------>>>
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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Comic Sans MS">DONT USE MACAFEE!! IT DOESN'T =
CURE ALL VIRII!!<br>I had a clean sweep with macafee, I usta put it in =
my autoexec.bat so it would scan all the time; and to my dismay my hd =
crashed and my FAT was gone; I loaded up Norton Anti Virus; and there =
they were DOOMII; DEATH; MONKEY; WINDMILL; I was not a happy camper! be =
warned!<br>-COL.SPEED[TO]<br><br>----------<br>&gt; From: Colin Sweetman =
&lt;<font color=3D"#0000FF"><u>ColinS@vvgr.demon.co.uk</u><font =
color=3D"#000000">&gt;<br>&gt; To: <font =
color=3D"#0000FF"><u>ef2000@gamers.org</u><font =
color=3D"#000000"><br>&gt; Subject: [EF2000] E-Mail File attachments and =
Viruses<br>&gt; Date: Saturday, March 01, 1997 7:46 AM<br>&gt; <br>&gt; =
Hi Guys,<br>&gt; <br>&gt; During the normal course of business, we need =
to keep up to date on the<br>&gt; latest virus discoveries. &nbsp;We =
have come across news on a new virus which<br>&gt; is transmitted by =
MS-Mail file attachments.<br>&gt; <br>&gt; Now we know that there have =
been various false romours about this sort<br>&gt; of thing recently, so =
we checked with McAfee (our choice for virus<br>&gt; protection =
software). &nbsp;They have information on the virus (known as<br>&gt; =
SHAREFUN) at their web site. &nbsp;The address is:<br>&gt; <br>&gt; =
<font =
color=3D"#0000FF"><u>http://www.mcafee.com/support/techdocs/vinfo/v3333.h=
tml</u><font color=3D"#000000"><br>&gt; <br>&gt; Sorry if you consider =
this off-topic, but I just thought you should know<br>&gt; about it, =
especially bearing in mind all of the recent posts regarding<br>&gt; =
mail attachments.<br>&gt; <br>&gt; Regards<br>&gt; <br>&gt; Colin =
S.<br>&gt; -- <br>&gt; Colin Sweetman<br>&gt; Virtual =
Videographics<br>&gt; <font =
color=3D"#0000FF"><u>http://www.vvgr.demon.co.uk</u><font =
color=3D"#000000"><br>&gt; Tel/Fax: (UK) 01707 256103<br>&gt; =
=3D=3D=3D=3D The EF2000 E-Mail List Server =
=3D=3D=3D=3D------&gt;&gt;&gt;<br>&gt; Send MAIL =
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nt color=3D"#000000"><br>&gt; =3D=3D=3D Flying ... but not as we know =
it, Jim =3D=3D=3D=3D----&gt;&gt;&gt;</p>
</font></font></font></font></font></font></font></font></font></font></f=
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To: ef2000@gamers.org
From: Roger Cornia <rogerc@garlic.com>
Subject: [EF2000] A few more Kali and Kahn questions
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First, let me thank all of you for putting up with my constant post about
getting online.  You have been very helful and I am making progress.  Also,
those of you that have responded with email again thanks it is really helping.

Remember your payoff is a real fresh online rookie just waiting to get his
kester shot off.

I have installed kahn and Kali. With kali I can get to servers and use kchat
but wiht kahn I get a cant locate server message and I cant use Kchat. Am I
not hooked up right with Kahn? How do you tell? I am using the same dial up
situation for both Kali and kahn and Kali works just fine. 

1.How do you tell if you have a server connection with Kahn?

2. Can you use kchat with kahn?

3. What are the ips of often used kahn and kali sites for ef2000 pilots?
Especially the kahn stlouis that I hear is good for ef2000 pilots.



I have gone to sim-net and Kali stlouis and am still looking for a ef2000
pilot no luck yet. Ill keep trying.

Again thanks your patience and replies are appreciated.
Roger 
Roger Cornia
rogerc@garlic.com

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Date: Sat, 01 Mar 1997 06:20:23 -0800
To: ef2000@gamers.org
From: Roger Cornia <rogerc@garlic.com>
Subject: [EF2000] Setting up boot disk for EF2000
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I am setting up my boot disk for EF2000  and Kali and Kahn trying to get
over 500 memory so I can play online.

A lot of you have sent me tips on my autoexec and config sys files and they
are installed and running fine.

My problem is that when I boot from my boot disk and do a mem/c/p (or just a
plain mem) I get a bad command statement/file not found.
My operating system is win95 and this computer never had dos installed on it.  
The question is when I boot from my boot disk how can I tell how much memory
I have?
The mem statement apparently does not work on win95 OS.

I can use the mem command when I boot from win95 and go into the dos prompt.
The mem shows that I have 405memory to play with.  Again how do I do this
with my bootdisk set up for just dos?

I have tried switching directories etc but still no mem command.
Thanks 
Roger
Roger Cornia
rogerc@garlic.com

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From majordomo-owner@gamers.org  Sat Mar  1 10:48:35 1997
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Date: Sat, 1 Mar 1997 07:48:28 -0800 (PST)
From: "A. Schinkowitch" <aschink@u.washington.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Setting up boot disk for EF2000
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On Sat, 1 Mar 1997, Roger Cornia wrote:

 
> My problem is that when I boot from my boot disk and do a mem/c/p (or just a
> plain mem) I get a bad command statement/file not found.
> My operating system is win95 and this computer never had dos installed on it.  
> The question is when I boot from my boot disk how can I tell how much memory
> I have?
> The mem statement apparently does not work on win95 OS.

Roger try putting the following line in your autoexec.bat to get dos
commands such as mem, edit, etc.

PATH = C:\windows\command

(modify to match your windows directory if necessary)

That should do the trick

Aaron

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From majordomo-owner@gamers.org  Sat Mar  1 11:03:18 1997
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Date: Sat, 01 Mar 1997 11:14:04 -0500
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Subject: [EF2000] Re: Coordinates (EF2000)
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Hi,

Are the coordinates which are displayed in the top right hand corner of
the MMD useful for anything in the game.  If we know the coordinates for
a particular airbase (say Petersburg, for example), can we use the
coordinates to fly to that base?


Ric "Harpy" Couchman
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Subject: Re: [EF2000] A few more Kali and Kahn questions
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<HTML><BODY>
Hi Roger
<BR>
<BR>I am also a newbie, but am having problems getting Kali to connect.&nbsp;
The dialing routine works fine, and the modem negotiate.&nbsp; Everything
appears normal, but I am unable to get any servers, ans when I do a ping
nothing response back.&nbsp; Obviously a connection problem.&nbsp; Would
it be possible for you to send me your pppshare and Kali cfg files (OF
course, minus your serial numbers and passwords).&nbsp; I am also dieing
to get on the net and play EF2000.&nbsp; MAybe we could train each other
on the net, once I get setup.
<BR>
<BR>Thanks
<BR>
<BR>
<BR>My email address is&nbsp;&nbsp; RADAR@Ican.net
<BR>
<BR>
<BR>
<BR>Terry Bennett
<BR>
<BR>
<BR>
<BR>Roger Cornia wrote:&nbsp;

<BLOCKQUOTE TYPE=CITE>First, let me thank all of you for putting up with
my constant post about
<BR>getting online.&nbsp; You have been very helful and I am making progress.&nbsp;
Also,
<BR>those of you that have responded with email again thanks it is really helping.
<BR>
<BR>Remember your payoff is a real fresh online rookie just waiting to get
his
<BR>kester shot off.
<BR>
<BR>I have installed kahn and Kali. With kali I can get to servers and use
kchat
<BR>but wiht kahn I get a cant locate server message and I cant use Kchat.
Am I
<BR>not hooked up right with Kahn? How do you tell? I am using the same dial
up
<BR>situation for both Kali and kahn and Kali works just fine.
<BR>
<BR>1.How do you tell if you have a server connection with Kahn?
<BR>
<BR>2. Can you use kchat with kahn?
<BR>
<BR>3. What are the ips of often used kahn and kali sites for ef2000 pilots?
<BR>Especially the kahn stlouis that I hear is good for ef2000 pilots.
<BR>
<BR>I have gone to sim-net and Kali stlouis and am still looking for a ef2000
<BR>pilot no luck yet. Ill keep trying.
<BR>
<BR>Again thanks your patience and replies are appreciated.
<BR>Roger
<BR>Roger Cornia
<BR>rogerc@garlic.com
<BR>
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<BR>=== Flying ... but not as we know it, Jim ====----&gt;&gt;&gt;
</BLOCKQUOTE>
&nbsp;&nbsp;
<BR>

</BODY>
</HTML>

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From majordomo-owner@gamers.org  Sat Mar  1 11:10:36 1997
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Subject: [EF2000] joystick config for Super EF2000
To: ef2000@gamers.org (EF2000)
Date: Sat, 1 Mar 1997 11:10:21 -0500 (EST)
Cc: bryan@aur.alcatel.com (Keith Bryan)
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I have a question about joystick configuration under Super EF2000.

I'm using a CH Flightstick Pro, and everything functions like the
manual says with the exception of the coolie hat (to obtain different
views).  

As background, before I purchased Super EF2000, a friend let be load
his DOS EF2000.  To run, I would boot to DOS and everthing worked
great - including the joystick functions.  I'm running win95 (no upgrade 
from DOS).  Does this mean the Microsoft driver is bad? or a bug in 
Super EF2000?  And yes, I have selected the correct driver for the 
windows joystick setup.

Thanks in advance,

	-Keith


--
Keith Bryan		| Where it all ends I can't fathom my friends...
Alcatel Network Systems	| ...I'm just glad I don't live in a trailer!
Raleigh, NC  USA	| 			- Jimmy Buffett
bryan@aur.alcatel.com	|





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From: "Erik L. Ahrens" <ela@seanet.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Setting up boot disk for EF2000
Date: Sat, 1 Mar 1997 08:04:52 -0800
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: From: Roger Cornia <rogerc@garlic.com>
: To: ef2000@gamers.org
: Subject: [EF2000] Setting up boot disk for EF2000
: Date: Saturday, March 01, 1997 6:20 AM
: 
: I am setting up my boot disk for EF2000  and Kali and
Kahn trying to get
: over 500 memory so I can play online.
: 
<SNIP>
: The mem shows that I have 405memory to play with.  Again
how do I do this
: with my bootdisk set up for just dos?
: 
: I have tried switching directories etc but still no mem
command.
: Thanks 
: Roger
: Roger Cornia
: rogerc@garlic.com
:

 
Hello Roger - 

Try the following (we're going to use Memmaker to free up
memory - A personal comment on Memmaker: I have found this
basically slick program to be very fickle. It usually takes
several tries to get the best results)
Copy the following files from the Win95 directory to your
boot disk.
(Note - I included 'edit.com' to the following list. It
makes it a lot easier to edit your autoexec & config
without jumping around.

Chkstate.sys
Drvspace.bin
Edit.com    
Emm386.exe
Himem.sys
Mem.exe     (This is the MEM /c /p program)
Memmaker.exe
Sizer.exe 

If you check the files on your floppy boot you should see
the above files and:

command.com
Autoexec.bat
config.sys
Io.sys
Msdos.sys
and the kali/kahn.bat stuff

Now - reboot with the floppy and at the prompt type
'memmaker' and hit enter.
The program will ask if you want to do a normal or custom
run. On the very first time through I would do a normal.
Just follow the prompts and when completed the program will
show you the before and after memory sizes and ask if you
want to keep the change. Answer "Yes".  Note-At this point
if Memmaker has given you what you need you can quit. If
not, run it again but this time do a 'custom' run.  Play
with the different options in the custom selection (do not
check the 'optimize for windows')
Memmaker will always backup the current config & autoexec
and rename with a unique .xxx extension. First time through
it's ".UMB"

When you are all done you should see something like the
following (my config & autoexec):
 
[config.sys]
DEVICE=A:\HIMEM.SYS /testmem:off
DEVICE=A:\EMM386.EXE NOEMS
BUFFERS=40,0
FILES=40
DOS=HIGH
DOS=UMB
LASTDRIVE=J
FCBS=4,0
DEVICEHIGH /L:1,28592 =C:\CDROM\NEC_IDE.SYS /D:NECCD1 /V
DEVICEHIGH /L:1,1056 =C:\CDROM\MCDDRV.SYS /M:NECCD1
/D:NECCD
STACKS = 9,256

[autoexec.bat]
path=c:\win;c:\tqs;c:\tms;c:\dos;c:\cdrom;c:\progra~1\sb16
LH /L:1,49360 C:\WIN\COMMAND\MSCDEX /D:NECCD1 /M:30
LH /L:0;1,45568 /S c:\win\smartdrv /X
set msinput=c:msinput
LH /L:0;1,25264 /S c:\msinput\mouse\mouse.exe
SET SOUND=C:\progra~1\SB16
SET BLASTER=A220 I2 D1 H5 P330 E620 T6
SET MIDI=SYNTH:1 MAP:E
rem the following is for SB32AWE card
C:\progra~1\SB16\DIAGNOSE /S
C:\progra~1\SB16\SB16SET /P /Q
C:\progra~1\SB16\AWEUTIL /S
C:\progra~1\SB16\SB16SET /M:120 /VOC:220 /CD:220 /MIDI:220
/LINE:220 /TREBLE:0
c:
cd \

The above settings gives me 530k free. I have a different
boot disk I use just for "X-Wing" that gives me 604k free. 
The numbers above (ie /L:1,40656) will be different for you
system depending on the amount of total RAM you have. I
have 64Mb.
I think it was Storm that said to delete the CDROM callers
to pick up some more free mem. And I agree - but I use my
boot disk for about 90% of DOS games & programs and I
didn't want more than two or three boot disks so I left the
CDROM callers in.
We can also setup one boot disk for multiple configurations
but that will be in a future dissertation. 

Also, in the config.sys I have buffers & files set at 40. I
think EF2k will run with 20. Changing this will free up
more mem.

Hope I have helped. If you try this and still don't get the
results you want, E-mail me a copy of your config &
autoexec files and I'll see what I can do.

Erik L. Ahrens/NWEngineering
ela@seanet.com





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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] AWACS Mission
Date: Sat, 1 Mar 1997 11:26:32 -0800
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>	I just completed the AWACS intercept mission...for the first time!  I
finally made it there, and actually was able to splash the AWACS, and =
most
of the escorts.=20
>Lanny
>OS-1 Erdos
>lerdos@1st.net=20
>
Hi, Lanny

I would appreciate a bit of information.

1) Did you get a 100% credit on your mission, at the mission debriefing =
screen?

2) Did you notice any change on russians behavior? Are they really left
without AWACS? Can you plan now another AWACS mission on the mission =
planer?

I took this mission myself a couple of times, but it was no use. I =
wonder if
i did something wrong or it is just a bug (Russian AWACS won't be =
eliminated
from campaign, even if you get it down). I would appreciate any comment.

=20
Julio Albisua
albisua@ergos.es

HIJulio:

	I haven't made it into the campaign yet!  I was refering to the AWACS =
mission in the advanced training missions.  I'm still learning this sim, =
and don't quite feel ready for the campaign...not yet anyway.  I can't =
remember if I was given 100% credit or not...I've flown soooo many =
training missions, that I can't remember all of the scores.  While I'm =
on here, could someone please tell me how to set the number of aircraft =
in a flight group in the Tactical Mission Planner.  I've been playing =
around with the interface, but that' the one thing I haven't been able =
to figure out.  I'm sure it's something simple that I am over looking!  =
Thanks in advance.

Lanny
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Sat Mar  1 11:37:01 1997
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: [EF2000] On-line Help
Date: Sat, 1 Mar 1997 11:39:28 -0800
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HI All;

	I can't seem to be able to get my on-line help to function properly.  When I attempt to access it, it does comes up, but when I go to display, I get the help interface, but nothing in the graphical area..no info, and no way to bring it up, at least as near as I can tell.  Can anyone help me with this?  As always, thanks in advance guys.

Lanny 
OS-1 Erdos
lerdos@1st.net

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From: steven joseph chmura <sjchmura@midway.uchicago.edu>
Message-Id: <199703011655.KAA21151@woodlawn.uchicago.edu>
Subject: Re: [EF2000] Why Kalidos and Not Kali 95
To: ef2000@gamers.org
Date: Sat, 1 Mar 1997 10:55:54 -0600 (CST)
In-Reply-To: <199703010559.VAA15849@mailgate21> from "Aaron Plank" at Feb 28, 97 11:57:01 pm
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> 
> > If other dos games use kali 95 then why cant we use Kali 95 to play
> ef2000???
> > Ar can we????
> 
> Since you can't run EF2000 under 95 (without jumping out of windows into
> DOS, of course, when you do that all your 95 programs are closed and any
> modem sessions are ended as you are now in DOS and not 95.)
Since Tactcom G+ beta 1 :)

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From majordomo-owner@gamers.org  Sat Mar  1 13:11:07 1997
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From: "Adam Happ" <ahapp@top.monad.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Why Kalidos and Not Kali 95
Date: Sat, 1 Mar 1997 12:50:10 -0500
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Because DOS EF2000 & Win95 don't like each other. Simple as that. They
never will.

----------
> From: Roger Cornia <rogerc@garlic.com>
> To: ef2000@gamers.org
> Subject: [EF2000] Why Kalidos and Not Kali 95
> Date: Friday, February 28, 1997 11:18 PM
> 
> If other dos games use kali 95 then why cant we use Kali 95 to play
ef2000???
> Ar can we????
> 
> Kali 95 is much easier to set up.
> It has taken me all day to set up Kalidos and I am still not sure if it
> works cause I cant find anyone on the kali server with ef2000.
> 
> Thanks for everyones help
> Roger Cornia
> rogerc@garlic.com
> 
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From majordomo-owner@gamers.org  Sat Mar  1 13:11:27 1997
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From: "Adam Happ" <ahapp@top.monad.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] E-Mail File attachments and Viruses
Date: Sat, 1 Mar 1997 12:52:27 -0500
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Macafee is not the best, but still you should always have the latest virus
signature file...

----------
From: Michael Richards <mrichards@accel.net>
To: ef2000@gamers.org
Subject: Re: [EF2000] E-Mail File attachments and Viruses
Date: Saturday, March 01, 1997 8:20 AM

DONT USE MACAFEE!! IT DOESN'T CURE ALL VIRII!!
I had a clean sweep with macafee, I usta put it in my autoexec.bat so it
would scan all the time; and to my dismay my hd crashed and my FAT was
gone; I loaded up Norton Anti Virus; and there they were DOOMII; DEATH;
MONKEY; WINDMILL; I was not a happy camper! be warned!
-COL.SPEED[TO]

----------
> From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
> To: ef2000@gamers.org
> Subject: [EF2000] E-Mail File attachments and Viruses
> Date: Saturday, March 01, 1997 7:46 AM
> 
> Hi Guys,
> 
> During the normal course of business, we need to keep up to date on the
> latest virus discoveries.  We have come across news on a new virus which
> is transmitted by MS-Mail file attachments.
> 
> Now we know that there have been various false romours about this sort
> of thing recently, so we checked with McAfee (our choice for virus
> protection software).  They have information on the virus (known as
> SHAREFUN) at their web site.  The address is:
> 
> http://www.mcafee.com/support/techdocs/vinfo/v3333.html
> 
> Sorry if you consider this off-topic, but I just thought you should know
> about it, especially bearing in mind all of the recent posts regarding
> mail attachments.
> 
> Regards
> 
> Colin S.
> -- 
> Colin Sweetman
> Virtual Videographics
> http://www.vvgr.demon.co.uk
> Tel/Fax: (UK) 01707 256103
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From majordomo-owner@gamers.org  Sat Mar  1 14:07:11 1997
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From: "Rob Berryhill" <indyfan@bga.com>
To: "EF2000 Mail List" <ef2000@gamers.org>
Subject: [EF2000] Problems with Kahn - please help!
Date: Fri, 28 Feb 1997 13:05:53 -0600
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All,

I'm hoping that one of you can help me out. I've been trying to use Kahn to
play over the internet or the modem, but have been having problems. I can
connect fine, it says the IP connection is open, but if I go to PCON no one
is there. I've also tried connecting to a friend over modem and the same
problem occurs. Can someone give me some insight in to the possible cause
of this?

Thanks in advance,

Rob Berryhill
Demon on Kahn
indyfan@bga.com
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To: ef2000@gamers.org
From: Gunn <gunn@saltmine.radix.net>
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At 08:20 AM 3/1/97 -0500, you wrote:
>DONT USE MACAFEE!! IT DOESN'T CURE ALL VIRII!!
>I had a clean sweep with macafee, I usta put it in my autoexec.bat so it
>would scan all the time; and to my dismay my hd crashed and my FAT was
>gone; I loaded up Norton Anti Virus; and there they were DOOMII; DEATH;
>MONKEY; WINDMILL; I was not a happy camper! be warned!


Nothings perfect man...you probably just didn't have the newest virus file
that McAfee puts out.

I had this Doctors AntiVirus, and it didn't catch a supposed virus that
Win95 said I had in my boot sector....got McAfee and it cleaned it up good,
so its worked for me. I'm sure that none will catch all.

-Gunn
______________________________________________________________
               Manned Flight Simulator
         "The Next Best Thing To Being There"

"The way you make deterrence work is to put in a force thats
 intimidating, and there's nothing more damned intimidating
 than a carrier battle group." - Sec. of Defense William Perry
---------------------------------------------
Hangar 5O, Sim Mission Debriefs
      http://www.radix.net/~gunn/hangar50.html
______________________________________________________________

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From: "Adam Happ" <ahapp@top.monad.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Problems with Kahn - please help!
Date: Sat, 1 Mar 1997 16:39:45 -0500
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You have to connect to a server where EF2000 players are at. For kahn
either 206.142.60.4 or 207.55.169.10 around 7:00 or 8:00 pm. To see if
anyone is on the server, type "kahn /s" which will list the games. EF2000
players on kahn usually use KCHAT instead of pcon.

----------
> From: Rob Berryhill <indyfan@bga.com>
> To: EF2000 Mail List <ef2000@gamers.org>
> Subject: [EF2000] Problems with Kahn - please help!
> Date: Friday, February 28, 1997 2:05 PM
> 
> All,
> 
> I'm hoping that one of you can help me out. I've been trying to use Kahn
to
> play over the internet or the modem, but have been having problems. I can
> connect fine, it says the IP connection is open, but if I go to PCON no
one
> is there. I've also tried connecting to a friend over modem and the same
> problem occurs. Can someone give me some insight in to the possible cause
> of this?
> 
> Thanks in advance,
> 
> Rob Berryhill
> Demon on Kahn
> indyfan@bga.com
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From majordomo-owner@gamers.org  Sat Mar  1 17:41:47 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: "EF2000 Mailing List" <ef2000@gamers.org>
Subject: [EF2000] I'm Back...How to get conventional memory, and where to go on kahn.
Date: Sat, 1 Mar 1997 22:37:17 -0000
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Yikes! My ISP's mail server missed a few messages from this mailing list, and
then it immediately unsubscribed me...how nice! So I missed a whole load of
stuff ;'(

--------

I'm VERY happy today. The best rugby results possible happened. Scotland won,
by miles over Ireland. And England got beaten by France in the last 5 minutes
of their game. HAHA!!! hehe...

How I get conventional memory:

As far as I'm concerned, they should re-design the PC.
Apples/Ataris/Amigas/Spectrums/SGI/NeXT/Sun don't have these stupid problems.
Maybe they do -- I suppose I wouldn't know (except for the Atari)! Think about
all the obsolete junk that must be slowing our machines down, as they need to
remain compatible with every PC thing available. It's stupid...Anyway, enough
moaning, now back to the problemo:

This will tell you how to make a shortcut on your Win95 desktop for using DOS
EF2000 with kali/kahn!

1) Create a shortcut to command.com on your desktop -- by right-dragging the
icon of command.com (in your c:\windows directory) onto the desktop, then
selecting "Create shortcut(s) here".

2) Right-click it, and select "Properties", then click on the "Programs" tab.
Check-mark "MS-DOS Mode", and "Warn before entering MS-DOS mode". Select
"Specify a new MS-DOS configuration."

3) Click "Configuration..." De-select EVERYTHING, then check-mark "Expanded
Memory", and "Mouse". Then select OK. 

*(What? They're not both there? In that case, hopefully you'll know the command
in autoexec.bat for your mouse driver, and the config.sys for EMM386. (A good
guess is: DEVICE=C:\WINDOWS\EMM386.EXE for expanded memory, and LH
C:\WINDOWS\MOUSE.EXE) -- add the lines to the spaces available in the
appropriate boxes, once you've clicked OK on the configuration menu.)

3.5) Before I forget, if you have UNIVBE 5.3 or something, add that line in
somewhere. If you use an S3 chipset card, I don't recommend UNIVBE. Get a file
called S3VBE311.ZIP from http://wwwmath.uni-muenster.de/~mesched   It does the
same thing (ONLY for S3 chipsets!!!), using a fraction of the memory!

4) Do not advance any further until you know you have your internet connection
working OK in DOS! Once you do, do this: copy the contents of your load.bat
into the end of the autoexec.bat in the shortcut you just created. (You can
remember how to do that can't you?) -- good.

5) Now click OK on everything, so your desktop is now clear. Now you need to be
confident you have memmaker working well. If you don't, find it on your Windows
95 CD -- it's there, somewhere! -- Use Start\Find. Copy the contents of the
memmaker folder into C:\WINDOWS\. If there are any problems with memmaker,
memmaker tells you. It is very user-friendly, don't worry!

6) Now time to take the big plunge: Double click your new shortcut, and click
yes when it asks if you wanna go to DOSsy.

7) A few seconds later, once PPSHARE connects to the internet for you, you are
in DOS. You are now in exactly the state you want to run Kali with aren't you?
Run memmaker (wherever it is), and choose CUSTOM setup. Make sure you use
spacebar to select things and the up/down arrows, never press enter, until
you've finished that page. In the next page, choose in the following order: NO,
YES, NO, YES, NO, YES. Then follow the rest of the instructions. It re-sets
your computer a couple of times. (Yes, I know it's annoying connecting to the
internet about 3 times in as many minutes, but it's worth it in the end!)

8) It's finished, hooray! Now go play kali, and you now have a lovely optimized
shortcut in Win95 for it all!

------

Where to play on kali/kahn:

On kali, the only place I go (and many other EF2Kers), is TNP Online --
207.51.75.99.

As for kahn, thanks to my introduction of new servers to everyone, EF2000
players are spread all over the place (sorry!). Here are the common ones, with
their popular names:

MPG : 207.55.169.10
St Louis : 206.142.60.4
WOK : 194.151.128.254

As normal, nobody uses PCON, we all use kchat. If you find an EF2000 player,
ask where the most common servers are located -- they'll tell you, don't worry!

Douglas 

BTW, I won't be around until the 15th March, so don't expect replies and stuff
to email! I will reply though -- just after the 15th. See you all soon!

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sat Mar  1 17:55:21 1997
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Date: Sat, 01 Mar 1997 17:47:56 -0600
To: ef2000@gamers.org
From: Dan Kaiser <dkaiser@hsonline.net>
Subject: [EF2000] Barn Storming
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OK, we know we can't fly under bridges.  We can fly  through
the aircraft shelters, but we also can fly through their walls which
takes a little of the thrill out of flying through the shelters.

How about this?  Try flying _between_ the tall office buildings!  It 
can be done, I've done it.  But be careful, you will crash if you hit 
them.  Or between the cranes along the dock area.  Same thing, if you touch
them your toast.

Go to the simulation\custom air to air menu and choose to fly over the city. 
After disposing of your opponent, look for the three cranes at the east end of
the beach.  You can squeeze between them if you approach from the north or
south.  Almost at the other end of the city is a group of office buildings.
I have
passed between them with the blue windows facing me and not facing me.  It's
fun, try it.   Try getting a screen capture between buildings!
---
Dan 

dkaiser@hsonline.net


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From majordomo-owner@gamers.org  Sat Mar  1 18:52:49 1997
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From: "mick hadley" <Mick.Hadley@axionet.com>
To: lanny erdos <lerdos@1st.net>, ef2000@gamers.org
Date: Sat, 1 Mar 1997 15:54:18 +0000
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> 
> 	I can't seem to be able to get my on-line help to function properly.  When I attempt to access it, it does comes up, but when I go to display, I get the help interface, but nothing in the graphical > 
> Lanny 
> OS-1 Erdos
> lerdos@1st.net

you have too use the main menu screen of the help not the index 
otherwise nothing shows up at least thats how it works for me ,
i had the same prob. yesterday and thats all i can figure out. 
mick hadley ,vancouver, canada.
(kbird on kali and kahn)
http://www.geocities.com/CapeCanaveral/6695
mailto:mickh@axionet.com
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From majordomo-owner@gamers.org  Sat Mar  1 18:54:50 1997
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From: "mick hadley" <Mick.Hadley@axionet.com>
To: "Rob Berryhill" <indyfan@bga.com>, ef2000@gamers.org
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Subject: Re: [EF2000] Problems with Kahn - please help!
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> All,
> 
> I'm hoping that one of you can help me out. I've been trying to use Kahn to
> play over the internet or the modem, but have been having problems. I can
> connect fine, it says the IP connection is open, but if I go to PCON no one
> is there. I've also tried connecting to a friend over modem and the same
> problem occurs. Can someone give me some insight in to the possible cause
> of this?
> 
Use kchat  not pcon ,hardly any body uses pcon especially ef2kers.
(kchat is the kali chat program) 
mick hadley ,vancouver, canada.
(kbird on kali and kahn)
http://www.geocities.com/CapeCanaveral/6695
mailto:mickh@axionet.com
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=== Flying ... but not as we know it, Jim ====---->>>

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From: "R.S.A.Cras" <robert_cras@dataweb.nl>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Barn Storming
Date: Sun, 2 Mar 1997 02:23:02 +0100
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------ =_NextPart_000_01BC26B0.CF8C28A0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit

Dan I love you, you thrill seeker.......

Ever saw Kentucky fried movie??

-----Original Message-----
From:	Dan Kaiser [SMTP:dkaiser@hsonline.net]
Sent:	Sunday, March 02, 1997 12:48 AM
To:	ef2000@gamers.org
Subject:	[EF2000] Barn Storming

OK, we know we can't fly under bridges.  We can fly  through
the aircraft shelters, but we also can fly through their walls which
takes a little of the thrill out of flying through the shelters.

How about this?  Try flying _between_ the tall office buildings!  It 
can be done, I've done it.  But be careful, you will crash if you hit 
them.  Or between the cranes along the dock area.  Same thing, if you touch
them your toast.

Go to the simulation\custom air to air menu and choose to fly over the city. 
After disposing of your opponent, look for the three cranes at the east end of
the beach.  You can squeeze between them if you approach from the north or
south.  Almost at the other end of the city is a group of office buildings.
I have
passed between them with the blue windows facing me and not facing me.  It's
fun, try it.   Try getting a screen capture between buildings!
---
Dan 

dkaiser@hsonline.net


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=== Flying ... but not as we know it, Jim ====---->>>

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From majordomo-owner@gamers.org  Sat Mar  1 21:26:57 1997
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Date: Sat, 01 Mar 1997 18:27:13 -0800
To: ef2000@gamers.org
From: Roger Cornia <rogerc@garlic.com>
Subject: [EF2000] Getting closer with Kali and Kahn
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I will try and make this my last post about my problems trying to get online
with Kali and Kahn.
First the good news I thinks Kali work at least I can get into kchat on the
servers. I havent found any ef2000 pilots yet but that will happen.  I don't
know if ef2000 will work but it is ready for the first test.  I don't know
what to do once I contact someone on line but that will take care of itself.

Now the bad news I have PPPshare set up the same for both Kali and Kahn they
both ping just fine
However I can not connect to a server with Kahn.
I get a message can not connect with server.  I have triple checked all my
settings and everything appears fine.  I can ping and get good reponse but
no connect with Kahn.
Any suggestions.
Thanks Roger
Roger Cornia
rogerc@garlic.com

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Date: Sat, 01 Mar 1997 22:26:56 -0600
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From: Dan Kaiser <dkaiser@hsonline.net>
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At 02:23 AM 3/2/97 +0100, robert_cras@dataweb.nl wrote:

>Dan I love you, you thrill seeker.......
>
Robert,

        It's in my blood.  My uncle was a real life barn stormer.  Although
I have
only a few fixed wing hours, I have several hundred hours rotary wing flight
time.  Like I said, it's in my blood.  

        Oh, and try between the radar domes too!

>Ever saw Kentucky fried movie??
>

        Nope.  

---
Dan 

dkaiser@hsonline.net


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From majordomo-owner@gamers.org  Sat Mar  1 23:04:13 1997
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Date: Sat, 1 Mar 1997 23:03:26 -0500 (EST)
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To: ef2000@gamers.org
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In a message dated 97-02-25 03:31:16 EST, you write:

>  I've just recieved Robert
>  Shaws book on Fighter Combat (FScentral has it, plug, plug) and although
>  unbelievably detailed, I had hoped that it would contain some info on
>  BVR manouvers. Please remember I've only had this book for 12 hours and
>  so far I haven't seen anything on this topic. I also remember somebody
>  on the list mentioning a BVR manouver called the "Grinder". At least in
>  EF2000, as BVR manouvers are executable, it would be really helpful if
>  some of the more experienced sim/real pilots could help us newbies out a
>  bit and give us some general guide lines about these manouvers.


I think it might be helpful for the beginner to point some not-so-obvious
things about a2a fighting. It would be simplistic to say that there are two
seperate and distinctive types of a2a engagements, "Close In Dogfighting" and
"Beyond Visual Range" fights. In reality they blend into each other in so
much that there is just as many similarities between them as there are
differences. As an example, most airforces consider the "merge", or the point
which opposing aircraft must either commit to an engagement and begin
manuevering, or beat feet and seperate, as occuring at around 30 to 25 miles
or so. This is of course beyond what most would consider "visual range" and
is primarily due to the advance detection systems and longer range weapons
carried on today's modern fighter aircraft.

(The "Visual Merge" is still the point when you gain tally on the enemy, ie,
pick him up visually with the mark-one eyball.)

THAT was just the longwinded way of saying there are really very few specific
"Dogfighting Manuevers" and "BVR Manuevers". BFM, or "Basic Fighter
Manuevers" are just a group of manuevers that all pilots should know and be
able to perform. WHEN you use it is a matter of tactics and hard learned
battle experience.

HOWEVER (after having said all that <G>).... treating them as seperate forms
of a2a engagements DOES simplify understanding and help with learning, so
don't go around saying "well Rodney said they're both the same!!!" Just
realize that the only thing that really differentiates the two is the
distance they occure over and the amount of time required to respond to
situations. 

Now, as to the question asked. One should not try to focus on performing
"manuevers" in a BVR fight. Rather, BVR engagements share more with "chess"
types of movement rather than the "yank and bank" motion of hotshot
dogfighting. It's about placement, position, and setting up the end-game.
It's about decisions on when to commit, where to commit, how to commit. And
even whether or not to commit. What's involved is hiding your weak points and
exposing his. It's tactics and strategy at play.

Do you commit to a head on fight at 60 miles? Or do you attempt to get around
them in an end-run so that you limit your exposure to their weapons and take
them by surprise? Do you stay at high altitude and try to force them to come
up to you? Do you split your forces? Should you shoot at maximum range and
then run, or try to sneak up behind their formation and launch close in to
reduce their responce time, or do you setup an ambush by luring them in with
part of your force while the other lurks to the side?

Answering these questions and carrying out these tactics will require you to
manuever at some point. Brackets, draws, break turns, split S's will occure
regardless of range. Take the GRINDER manuever that I described a while back.
Really all that it consists of is acquiring the targets at maximum range,
firing and then performing a split-S to turn back to the opposite heading.
What this allows is for you and your group to deploy your weapons at maximum
range, and then to quickly dissengage from the fight before your enemy can
bring his weapons to bare on you. An important benefit to performing the
Split-S is that the resultant altitude change will also make it difficult for
you opponent to maintain a good track on your position when attempting to
attain a firing solution against you. When your aircraft are at a safe enough
distance from the opposing force, an Immelmann is performed to get back on
the original heading so that you may re-acquire the enemy and perhaps fire
another volley if required. 

Carrying out successful BVR engagements is about sectional movements.
Maintaining control while moving your forces around in the sky. One very
successful tactic is to attempt to draw the enemy in one direction while a
second group closes in to engage from another (ie, an ambush <G>). This is
not readily applicable in EF2 when playing stand alone, but is deadly
effective when you have several live players over a LAN. Essentially we'd
have our group split into two sections over 100miles from the closing
bandits. Section one would vector nose on for the bandits with radar
activated, and close to no more than about 40 miles from them, turning away
at the last second to avoid being launched on. Section two would end-run
trying to get behind the enemy's 3-9 line and then begin to close. Once the
lead of section two is satisfied with the positions he would give the command
to commit  and both sections would engage the bandits in a clean and sweep.
With just three players we'd eliminate a group of eight bandits and take no
losses and no hits (well, not always <G>).

Bracketing in sections is something the stand alone player can easily utilize
in EF2. My flight would be ingressing in close formation (ie, no more than
10-15 mile seperation between my wing, the escorts and the ww's) towards the
target. Bandits would be closing in on us from about our 10 o'clock from over
100 miles. Eventually the Escorts would turn to engage (usually around 50 to
80 miles). When they do I'd increase my wing's speed to gain lateral
seperation from the oncoming flight. Once enough lateral seperation is
achieved, I turn my group into the bandits and press for the engagement. What
I hope to do is to either split the bandits by coming from two directions, or
just to simply overpower them with multiple vollies from my section and the
escorts.

There are some guidelines you can follow in conducting successful BVR
intercepts and I myself don't know them all (still learning <G>). Basics are
like "if you have the advantage of weapons or position.... use it!" When
you've got some S225's onboard, make sure you fire them off when the enemy is
still outside of his own weapon's parameter. If the enemy does not have a fix
on your position... keep it that way. Manuever your forces so that they
maintain that advantage up until the point you launch your weapons. Conduct
your BVR battle from medium to high altitude to give your weapons as much
energy for the end game intercept.

One of the biggies is to recognize when YOU are at a dissadvantage. Better to
back off to a less vulnerable position than to commit to one you cannot win.
If you recognize that your flight is bracketed by two seperate groups of
bandits out in front of you, you should be able to reposition your forces to
that would allow you room to manuever for the fight. If you are simply
outnumbered, better to use hit and run tactics. If you can get
re-enforcements then you can engage closer in to take the bandits out in
detail.

I'm sure others have more input on this topic, so I'll end it here. When
reading Shaw's, attempt to think to yourself "tactic and strategy" while you
learn all about manuevers and positions. You'll get more out of it that way.
<G>

      hope this helps


                     be cool, Rodney



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From majordomo-owner@gamers.org  Sat Mar  1 23:04:13 1997
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Date: Sat, 1 Mar 1997 23:03:19 -0500 (EST)
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Subject: Re: [EF2000] Mission Planning
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In a message dated 97-02-28 23:11:52 EST, you write:

> 
>  - first question, how do I know what strike 2 hit??
>  

That should be included at the debrief screen. Check each tab to view what
each element of you flight did. No detailed debrief ala Tornado or Falcon3
though.

>  We were followed by some Ruskies so I went to 45.000, 95% and they
couldn't 
> get closer!
>  
>  - second question, do the other flight flee as well or do they keep doing 
> their 500 knots?? And if they are attacked, do you go back to help them??
>  

For the most part they procede at their own pace. No way to really get them
to do otherwise. Go back and help them? Only if you have the missiles and
manpower to do so, I suppose! <G>

>  Landing was crappy ofcourse,... that was my favourite feature in Falcon,
you 
> could set the waypoints very exact, so the waypoint would let you fly in
most 
> perfect for a landing,... was handy to when bombing an landing strip.
>  
>  - 3rd Is this also possible in EF??
>  

Yes and no. <G> EF2 doesn't have the detailed mission planner map like Falcon
or Tornado, so the ability to plan out a mission from taxi to touch down in
detail isn't the same. However, if you know the the heading for a particular
airbase, you can place an approach waypoint downwind of the runway to give
you a good approach vector for landing. For example, if you were planning a
mission out of Orland, you would know that the takeoff runway takes you on a
vector of 160. Thus if you want a "Marshall Point" waypoint that would take
you right into a straight approach, you would place your last waypoint just
northwest of the airbase on the mission planning map. Remember to zoom your
mission max to maximum so you can place that waypoint as close to the airbase
as you can. Don't want an approach starting 50 miles from the base do you?
<G>

>  -4th When choosing your role and watching your flight I thought I edited 
> only my flight but all the planes went in my direction....
>  when I was looking at my next mission I saw that the WW and strike group 
> flew differently, how so?
>  

"You flight" incluses the full package of Strike #1, Escort, WW, and Strike
#2. Escort will fly with your group according to your waypoint settings in
the air. The other two complements will work off the mission plan and keep to
their own timetable (ie, they'll fly the mission you assigned them with no
help or commands from you). If you assign yourself to fly as Escort, your
waypoint selection will be slaved to Strike #1's selection and timetable. If
you assign yourself as either Strike #2 or WW, again, you'll be on your own,
independent of Strike #1.

If you can at least get 4 guys hooked up over a LAN you can have the
individual players assigned as flight lead of each section. Works out real
well as then you would have the most intellegent command over each element of
the strike package. <G>


>  - 5th My wild weasel boys hit nothing 0%, why not?? Poor shots, no Sam
sites?
> ? 
>  

Luck of the draw.... sometimes they kick ass, sometimes they come up empty.
If they get jumped by bandits many times they bug out and aren't worth a
damn. Other times they're real heroes! It's one of the things DID didn't get
working, much to our consternation! We would have liked the WW flight to be
slaved to us much the same way the Escort flight is. That way they'd stick
with us when we're over the target and not bug out too soon just because they
didn't pickup any viable targets at the time.

One thing I try to do to increase the weasle's effectiveness is to make sure
we have mutual support during the ingress to the IP. This means trying to
keep all sections flying close. What I like is to have the WW flight in
formation with my own, and the Escorts about 5-20 miles out in front. This
requires that at the start of the mission I'll have to catch up with the WW
as they are usually already underway towards the target. This way if we are
intercepted, the Escorts will have first dibs on the bandits with my flight
flying cover for the WW. Once we get to IP (and hopefully have clear skies!)
I'll let the weasles get in front about 10 miles so they can do their thing.
This doesn't happen all the time even when you make alot of effort in
coordinating the flights in the air. But when it does it's a beauty to watch!

>  - 6th What's keeping the WW boys from doing some actual fighting
themselves??
>  They only carry missiles so they show do quite well in a2a fighting

Sometimes they do get good results, especially if they have mutual support
(see above). But as they're assigned to fly weasle, they seem to want to
avoid a2a as you would expect. Again, just one of those things DID choose to
keep as such.

  
>  Soooooooo many questions,.. would like it very much if somebody would
write 
> down his mission planning step by step (small steps please) and would sent
it 
> to me, I am still in the learning process!
>  
>  Regards, Robert 'CRASH' Cras
>  
>  Ps, honoured my name during the landing, ejected on time though, but they 
> could find me on my own airfield? blind bats!!!!


Just one of the bugs DID left in there.   >:^(


                 be cool, Rodney




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From majordomo-owner@gamers.org  Sun Mar  2 02:44:27 1997
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From: "Francis A. Frago" <ffrago@ix.netcom.com>
To: <ef2000@gamers.org>
Subject: [EF2000] Monster3D DEMO
Date: Sun, 2 Mar 1997 15:43:37 -0800
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This question may have already been asked, but anyway....  I just got the
Diamond Monster 3D with the graphic + deom bundle.  I got it installed
(only runs in windows95) except I have a problem with the joystick.  I
can't get it to work in the game after setting it up in ef2000 config.  

I have a TM FLCS and TQS.  I've tried all that I can think of such as
calibrate the joystick in Windows control panel (not sure how sucessful
that thing is??), downloaded my b50 file again, tuned my ACM game card
again, toggled keyboard controls and joystick controls in the inflight
setup menu and used ALT-C several times.

Any ideas on what I'm doing wrong?  I'm I missing anyting?  The readme.txt
didn't have anything regarding special joystick calibration.  Graphics look
great, but hey man it's tough trying to keep up with those SU-35's using
the keyboard for fight controls.  HELP!

Thanks in advance  :-)

Francis Frago
"Wolfman" on Kali / Kahn
E-Mail:	ffrago@ix.netcom.com


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hi;

I am not very  happy today (yes French rugby team won against
England...) but my problem is that I
can ' t connect with KALI.

I type load.bat in kali directory then choose conneting and current and
kali says "resetting com port" and after nothing happen.

I am the owner of an USR SPORTSTER VOICE 33.6 external modem and I am
under DOS 5.0 (ef2000+tactcom)

If somebody can help me... Thanks a lot .


                                                          miga@alo.fr

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In a message dated 97-03-01 20:29:17 EST, you write:

> 
>  Dan I love you, you thrill seeker.......
>  

No. You can't have my budweiser!

               >;^)   Rodney
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Barrel role
Date: Sun, 2 Mar 1997 11:10:28 -0000
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> Sorry me again,

hehe
 
> Practised the barrel role, like some of you guys told me (and sim-tech
>guide), performed a corkscrew. Did it by pulling my joystick, right and down
>(like towards 3 on your num. lock),... got shot up my ass 3 times.

AS far as I'm concerned, that doesn't execute a barrel roll, particularly on
the Joystick I have. Another method is, in a head-to-head merge, try to create
a circle with the cannon "snake" line around the enemy aircraft as it
approaches. Doing the barell roll, you seldom get hit by a single bullet! This,
yet again, isn't *quite* perfect. Most planes, especially the Eurofighter,
don't move where you  point the nose. A better method is to guide the flight
path indicator (--O--) around the enemy plane, in the same way. AS for
missiles, just imagine that there's a plane in front of you to roll around!

It works for me...

Douglas
 
Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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Date: Sun, 02 Mar 1997 12:25:08 +0100
From: Pieter Morssink <stealth@bart.nl>
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Subject: Re: [EF2000] Problems with Kahn - please help!
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Rob Berryhill wrote:
> 
> All,
> 
> I'm hoping that one of you can help me out. I've been trying to use Kahn to
> play over the internet or the modem, but have been having problems. I can
> connect fine, it says the IP connection is open, but if I go to PCON no one
> is there. I've also tried connecting to a friend over modem and the same
> problem occurs. Can someone give me some insight in to the possible cause
> of this?
> 
> Thanks in advance,
> 
> Rob Berryhill
> Demon on Kahn
> indyfan@bga.com
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> === Flying ... but not as we know it, Jim ====---->>>
Deamon,

copy the kchat files from kalidos to the kahn directory and it will
work.

Stealth
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
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Subject: Re: [EF2000] Barn Storming
Date: Sun, 2 Mar 1997 11:31:44 -0000
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>Oh, and try between the radar domes too!

I think I can better even that!

Try the MK-83/82 weapon practice. This gives you the Power Station.

Hehe...now fly between the cooling towers! There's a group of four of them. Too
easy? Try going in one end then coming out the side, by executing a 90 degree
turn. It may be impossible -- I'm not sure. What's more, if you hit one, you
explode!

Always on the search for more stupid things to do...

Douglas "MadCow(an)" Cowan

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/





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Dan:
 Been doing that for some time.  However, why not just engage another
Euro, guns only?  It is a blast.  Keep speed under 300 with gear down
and using AB to assist turns you can weave in and out of the skyscrapers
very closely.  The attacking Euro is confused and presents a target
frequently.  Couple times he tried following me through and promptly
crashed! Hehe.

Have Fun,
Dave

Dan Kaiser wrote:
> 
> OK, we know we can't fly under bridges.  We can fly  through
> the aircraft shelters, but we also can fly through their walls which
> takes a little of the thrill out of flying through the shelters.
> 
> How about this?  Try flying _between_ the tall office buildings!  It
> can be done, I've done it.  But be careful, you will crash if you hit
> them.  Or between the cranes along the dock area.  Same thing, if you touch
> them your toast.
> 
> Go to the simulation\custom air to air menu and choose to fly over the city.
> After disposing of your opponent, look for the three cranes at the east end of
> the beach.  You can squeeze between them if you approach from the north or
> south.  Almost at the other end of the city is a group of office buildings.
> I have
> passed between them with the blue windows facing me and not facing me.  It's
> fun, try it.   Try getting a screen capture between buildings!
> ---
> Dan
> 
> dkaiser@hsonline.net
> 
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From: "Erik L. Ahrens" <ela@seanet.com>
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Subject: Re: [EF2000] Monster3D DEMO
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In the Joystick control panel applet set up your 'Joystick
1'
as a "3-axis, 2-button" type and then calibrate. If you
have not set up
your joystick/game card previously in Windows you will have
to goto
"add new hardware" in the Control Panel. Also, make sure do
not have a "thr =" line in your B50 file.

Erik L. Ahrens/NWEngineering
ela@seanet.com

----------
: From: Francis A. Frago <ffrago@ix.netcom.com>
: To: ef2000@gamers.org
: Subject: [EF2000] Monster3D DEMO
: Date: Sunday, March 02, 1997 3:43 PM
: 
: This question may have already been asked, but anyway....
 I just got the
: Diamond Monster 3D with the graphic + deom bundle.  I got
it installed
: (only runs in windows95) except I have a problem with the
joystick.  I
: can't get it to work in the game after setting it up in
ef2000 config.  
: 
: I have a TM FLCS and TQS.  I've tried all that I can
think of such as
: calibrate the joystick in Windows control panel (not sure
how sucessful
: that thing is??), downloaded my b50 file again, tuned my
ACM game card
: again, toggled keyboard controls and joystick controls in
the inflight
: setup menu and used ALT-C several times.
: 
: Thanks in advance  :-)
: 
: Francis Frago
: "Wolfman" on Kali / Kahn
: E-Mail:	ffrago@ix.netcom.com
: 
: 
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Francis A. Frago wrote:
> 
> This question may have already been asked, but anyway....  I just got the
> Diamond Monster 3D with the graphic + deom bundle.  I got it installed
> (only runs in windows95) except I have a problem with the joystick.  I
> can't get it to work in the game after setting it up in ef2000 config.
> 
> I have a TM FLCS and TQS.  I've tried all that I can think of such as
> calibrate the joystick in Windows control panel (not sure how sucessful
> that thing is??), downloaded my b50 file again, tuned my ACM game card
> again, toggled keyboard controls and joystick controls in the inflight
> setup menu and used ALT-C several times.
> 
> Any ideas on what I'm doing wrong?  I'm I missing anyting?  The readme.txt
> didn't have anything regarding special joystick calibration.  Graphics look
> great, but hey man it's tough trying to keep up with those SU-35's using
> the keyboard for fight controls.  HELP!
> 
> Thanks in advance  :-)
> 
> Francis Frago
> "Wolfman" on Kali / Kahn
> E-Mail: ffrago@ix.netcom.com
> 
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> === Flying ... but not as we know it, Jim ====---->>>

If you go to DID you will notice a posting that states the EF2000 
graphics+ demo that comes with the Monster3D did not ship with joystick 
support.  You have to either copy your joystick support from the 
original game or load Graphics+ into your original EF directory.  If you 
are playing Tactcom though the two games will conflict.  I hope this 
helps.

Wayne
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From: "- Guillaume MIGASZEWSKI" <miga@alo.fr>
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Hi ;

I am looking for which commands strings to enter in kali.
My modem is an USR .
Dialing prefix
answer prefix ?
dialing prefix ?
Hang up string ?

           please help me kalidos is becoming a nightmare for me :(
           Thanks in advance


                              miga@alo.fr

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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
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Subject: Re: [EF2000] Novell Client,..curse or blessing?
Date: Sun, 2 Mar 1997 04:10:01 -0000
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> From: R.S.A.Cras <robert_cras@dataweb.nl>
> Date: 28 February 1997 22:38
> 
> I have a windows '95 peer to peer network at home, 2 P-100 and my DX4-75 lab-top. Normally in
games like duke, doom, need for speed etc. We have no problems connecting and the PC's find each
other easily.
> 
> The only reason (well an important one) to buy SEF (ef and tactom were already in possession) was
to fly together. Last night I discovered that I had to in install AND use the Novell client to
connect to him.... 
> 
> -- One thing that irritated me is why couldn't I just use the windows IPX/SPX client to connect??

Stay away from the Novell client, it's definitely a curse and you don't need it.
SEF2K will network fine with MS TCP/IP (via Direct IP) or IPX, I suggest TCP/IP.

Remember, though, SEF2K will only network with SEF2K, not TACTCOM or EF2K 2.04 or otherwise. This,
BTW, is true of TACTCOM (TACTCOM to TACTCOM) also.

Now you're going to have a hell of a job removing the Novell client. It pisses me off that
installation programs do this to us.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

> -- Another is, every time I start up my PC I get a Novell screen?? What's this, why this
commercial stuff on my PC??
> 
> To go on with the story..... the installation on my PC went perfect (without the need of any
documentation, which is good cause there isn't any), on the other PC the installation went wrong it
wouldn't install. Then I decided to install first only SEF then the Novell client.
> 
> E:\Novell\english\client32\setup.exe.
> 
> This time the installation went well, also it seemed. It hadn't (compared to my computer)
installed in Networking the IPX/SPX Novell client for the networkcard or network adapter.... ok, so
be it.. I added them 'manually' then I added the 'client for NetWare' (maybe should have done it
the other way around?).... Then we rebooted W'95 and, guess what, Network adapter not working
properly.....??
> 
> What now?? This is as far as my knowledge of the networking stuff goes... the irritating thing is
I had just convinced my roomy to buy another soundcard cause the old one was 8 bit and wasn't
compatible with SEF!!
> 
> Is there anybody out there who has a network going?? Maybe Dan?? or another EF group??
> 
> I would love to get some help on this one,.... want to shout the shit out of my roomy (he never
cleans up ;-) )
> 
> Regards Robert 'CRASH' Cras
> 
> Remember these words::
> 
> When you kill one man it is a tragedy,
> when you kill many, it is a statistic
> 		soviet premier Joseph Stalin
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> 
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Date: Sun, 02 Mar 1997 10:51:36 -0600
From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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To All:

I keep hearing tidbits about a paper map of the EF2000 flight area..all
I have is the electronic map that I access through the 'ins' key on the
keypad. Was there a paper map that came with some version of EF2000? Or
if not, where are you gents getting them?

Cleared to FL430:

Digger
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From majordomo-owner@gamers.org  Sun Mar  2 12:07:56 1997
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Date: Sun, 02 Mar 1997 11:04:48 -0600
From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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Subject: Re: [EF2000] Barn Storming
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Dan Kaiser wrote:
> 
> OK, we know we can't fly under bridges.  We can fly  through
> the aircraft shelters, but we also can fly through their walls which
> takes a little of the thrill out of flying through the shelters.
> 
> How about this?  Try flying _between_ the tall office buildings!  It
> can be done, I've done it.  But be careful, you will crash if you hit
> them.  Or between the cranes along the dock area.  Same thing, if you touch
> them your toast.
> 
> Go to the simulation\custom air to air menu and choose to fly over the city.
> After disposing of your opponent, look for the three cranes at the east end of
> the beach.  You can squeeze between them if you approach from the north or
> south.  Almost at the other end of the city is a group of office buildings.
> I have
> passed between them with the blue windows facing me and not facing me.  It's
> fun, try it.   Try getting a screen capture between buildings!
> ---
> Dan
> 
> dkaiser@hsonline.net
> 
> ==== The EF2000 E-Mail List Server ====------>>>
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> === Flying ... but not as we know it, Jim ====---->>>


Has anyone tried fling through the sea cave north of Orland?? Now that
should be a real challenge for you circus flyers...


Cleared to FL430:

Digger
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From majordomo-owner@gamers.org  Sun Mar  2 12:42:44 1997
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Date: Sun, 2 Mar 97 13:59:27 UT
From: "Rik Ryall" <Clunk@msn.com>
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To: ef2000@gamers.org
Subject: RE: [EF2000] E-Mail File attachments and Viruses
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You're right Gunn,
	Unless you subscribe to a pukka virus program, you may as well not bother at 
all.  My company use two "approved" products on workstations; Sweep from 
Sophos and Win-guard from Dr.Solomons.  Both are excellent but rely on two 
things - monthly or quarterly updates and virgin boot disks i.e., a 
write-protected DOS diskette which is used *only* for booting a sweep.  Anyone 
who introduces media from an unknown source onto their PC cannot afford to 
rely on anti-virus routines that use the OS that resides on their hard-disk, 
usually the first point of attack for even the most innocuous virus - cue 
Homer J. Simpson - "Doh!"

	Win-guard is used for memory resident protection and Sweep is used mainly by 
engineers who will scan a machine prior to working on it.  Win-guard also has 
its own bootable disinfector, Magic Bullet which we often use as a "second 
opinion" as we too have experienced missed infections under certain 
circumstances.

	We haven't had any nasties for over four years now and we're talking about a 
national IT company with over 2000 workstations and 500+ lap-tops.  In fact, 
even the recent spate of "Concept" macro viruses (virii?) which kicked off 
this thread and appeared all over Europe have been contained very quickly by  
SCANPROT.DOT, the MS "Anti-macro-virus" templates.

	Ok, so we spend thousands on virus-protection and have many other safe-guards 
in place such as firewalls and tracking and interception routines on all the 
servers but, prevention is often the best cure...

Should anyone have any further doubts about this issue, I'd be happy to 
respond to them privately but let's keep this one off the list - it's now way, 
way off-topic.

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Gunn
Sent:	Saturday, March 01, 1997 8:31 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] E-Mail File attachments and Viruses

At 08:20 AM 3/1/97 -0500, you wrote:
>DONT USE MACAFEE!! IT DOESN'T CURE ALL VIRII!!
>I had a clean sweep with macafee, I usta put it in my autoexec.bat so it
>would scan all the time; and to my dismay my hd crashed and my FAT was
>gone; I loaded up Norton Anti Virus; and there they were DOOMII; DEATH;
>MONKEY; WINDMILL; I was not a happy camper! be warned!


Nothings perfect man...you probably just didn't have the newest virus file
that McAfee puts out.

I had this Doctors AntiVirus, and it didn't catch a supposed virus that
Win95 said I had in my boot sector....got McAfee and it cleaned it up good,
so its worked for me. I'm sure that none will catch all.

-Gunn
______________________________________________________________
               Manned Flight Simulator
         "The Next Best Thing To Being There"

"The way you make deterrence work is to put in a force thats
 intimidating, and there's nothing more damned intimidating
 than a carrier battle group." - Sec. of Defense William Perry
---------------------------------------------
Hangar 5O, Sim Mission Debriefs
      http://www.radix.net/~gunn/hangar50.html
______________________________________________________________
[]  <<<SNIP>>>

 
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Jack W. Sternquist wrote:
> 
> To All:
> 
> I keep hearing tidbits about a paper map of the EF2000 flight area..all
> I have is the electronic map that I access through the 'ins' key on the
> keypad. Was there a paper map that came with some version of EF2000? Or
> if not, where are you gents getting them?
> 
 I got my map with the DOS version of EF2000. Iīve read a couple of
times on this mailing list that some people never got it. The map is in
A3 format and shows the entire flight area. It shows main roads, major
towns, major airfields, political borders and shipping lanes. It also
contains an explanation for the symbols you see in the mission planner
maps(airfield, petrol oil dump, supplies etc). The map isīnt especially
detailed but can be quite handy sometimes. 
 I know that someone has scanned this map and put it on some homepage,
but I canīt remember where( maybe someone else on this list knows where
it is?). If you have access to a colour-printer this might be a
solution. 
 
"LUPUS"

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Date: Sun, 02 Mar 1997 12:57:21 -0600
To: ef2000@gamers.org
From: Dan Kaiser <dkaiser@hsonline.net>
Subject: Re: [EF2000] Barn Storming
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At 11:04 AM 3/2/97 -0600, you wrote:

>
>Has anyone tried fling through the sea cave north of Orland?? Now that
>should be a real challenge for you circus flyers...
>
>
>Cleared to FL430:
>
>Digger
>

        Ok, I'll bite.  Where is this sea cave and what's the fastest way there?

---
Dan 

dkaiser@hsonline.net


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Dan Kaiser wrote:
> 
> At 11:04 AM 3/2/97 -0600, you wrote:
> 
> >
> >Has anyone tried fling through the sea cave north of Orland?? Now that
> >should be a real challenge for you circus flyers...
> >
> >
> >Cleared to FL430:
> >
> >Digger
> >
> 
>         Ok, I'll bite.  Where is this sea cave and what's the fastest way there?
> 
> ---
> Dan
> 
> dkaiser@hsonline.net
> 
> ==== The EF2000 E-Mail List Server ====------>>>
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> === Flying ... but not as we know it, Jim ====---->>>


Head north out of Orland, take a right at the coast, and just past the
lighthouse and museum on the right will be the sea cave...at night it's
even illuminated with searchlights...I suppose for the tours or
something...

Digger
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Date: Sun, 2 Mar 1997 14:33:28 EST
From: M Gammage <MFGAMMAG@AHS.watstar.uwaterloo.ca>
Subject: Re: [EF2000] Running Super ef2000, questions 
To: ef2000@gamers.org
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Hi all, (again)
I originally posed this question last week.  And while hitting alt-enter 
did not work, getting a new video card did. I picked up a ATI 3D 
Xpression yesterday and SEF2000 now runs like a lightening bolt. I have 
trouble keeping up with the frame rate!!!!!!
Later, Mike

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Date: Sun, 02 Mar 1997 14:33:50 -0600
To: ef2000@gamers.org
From: Dan Kaiser <dkaiser@hsonline.net>
Subject: Re: [EF2000] Barn Storming
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At 01:13 PM 3/2/97 -0600, you wrote:

>
>Head north out of Orland, take a right at the coast, and just past the
>lighthouse and museum on the right will be the sea cave...at night it's
>even illuminated with searchlights...I suppose for the tours or
>something...
>
>Digger
>

        Oh yeah, I remember now.  Just next to the red light district, right?

---
Dan 

dkaiser@hsonline.net


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From: "Marcus Keife" <marcus.keife@mailbox.swipnet.se>
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Subject: Re: [EF2000] Paper Map???
Date: Sun, 2 Mar 1997 23:24:59 +0100
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I have got a paper map when I bought my ef2000 originaly, it is a map of
the whole scandinavia very handy when flying missions.

----------
> From: Jack W. Sternquist <jackster@worldnet.att.net>
> To: ef2000@gamers.org
> Subject: [EF2000] Paper Map???
> Date:  den 2 mars 1997 17:51
> 
> To All:
> 
> I keep hearing tidbits about a paper map of the EF2000 flight area..all
> I have is the electronic map that I access through the 'ins' key on the
> keypad. Was there a paper map that came with some version of EF2000? Or
> if not, where are you gents getting them?
> 
> Cleared to FL430:
> 
> Digger
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From: Dwaine Criss <dcriss@pacbell.net>
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Subject: Re: [EF2000] Running Super ef2000, questions
References: <199702280827.JAA03107@kalvermarkt.denhaag.dataweb.net> <3316E18A.4AC4@conquestcomp.com>
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> Hello-
> 
> No Super Ef2000 or Tactcom available here in Utah yet.  Anybody know
> where I can get 'em?
> 
> chris


Hi Chris,

Somehow Super EF2k is getting to San Diego.  I bought my copy back in
January.  I've seen it a couple of times since.  No Tactcom yet however.

Dwaine

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From: Lawrence Manley <lawrence.manley@yale.edu>
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Subject: [EF2000] Loss of control
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What did I do wrong?  In the ground mission simulator: I got the oilrig
and a couple of enemy planes, dodged some missiles, got through some AAA,
had my wingie still with me.  Hyrdaulics failure message made me sweat on
the way home, but brake and fuelling probe worked OK.  Was feeling so good
I thought I'd drop the centerline tank for a clean landing, but when I
dropped it (and I wasn't inverted or anything!), suddenly lost complete
control of the aircraft as it rollled right, inverted, and into the sea
(shoulda thought of autopilot, but you know how it is...).  Does anybody
know why I suddenly lost control.  Was it the hydraulics failure I was
being warned anout, or did it have something to do with trim after I
dumped the tank?
NEMO
Larry Manley

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From majordomo-owner@gamers.org  Sun Mar  2 18:17:56 1997
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From: Spyder <spyder@cyberspc.mb.ca>
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FYI .. You can download a copy of this map from http://www.ef2000.com.
As I recall the original release of EF2K, at least in North America, did
not include the map, registration card or music on the CD. Supposedly
Ocean of America would replace the CD if you returned it to them. Fat
chance, who wants to wait weeks to fly again. :^)
They did send me a map when I sent in a request for one via snail mail.

spyder
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From majordomo-owner@gamers.org  Sun Mar  2 18:19:03 1997
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From: "BILL" <bill03@globalnet.co.uk>
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Subject: Re: [EF2000] Paper Map???
Date: Sun, 2 Mar 1997 23:17:49 -0000
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 Hi
	There is a small map (555*492) on the site below.........

	Regards, Bill.

	       bill03@globalnet.co.uk
_____----=== LIGHTNING F6 XR724===----______
http://www.users.globalnet.co.uk/~bill03/index.htm

----------
> From: Jack W. Sternquist <jackster@worldnet.att.net>
> To: ef2000@gamers.org
> Subject: [EF2000] Paper Map???
> Date: 02 March 1997 16:51
> 
> To All:
> 
> I keep hearing tidbits about a paper map of the EF2000 flight area..all
> I have is the electronic map that I access through the 'ins' key on the
> keypad. Was there a paper map that came with some version of EF2000? Or
> if not, where are you gents getting them?
> 
> Cleared to FL430:
> 
> Digger
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From majordomo-owner@gamers.org  Sun Mar  2 18:33:37 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: "EF2000 Mailing List" <ef2000@gamers.org>
Subject: [EF2000] AWACS keeps dying.
Date: Sun, 2 Mar 1997 23:27:54 -0000
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Any you guys got any ideas on how to keep AWACS safe (short of defending it
myself) during the campaign? Mine always gets shot down in the first day! I
can't live without it! (I can, but I die, so I don't live if you see what I
mean...)

I take it that this illuminated cave is a joke...

Douglas

"It's only a matter of time before I spell my name Doglas on this mailing list,
and I get laughed at!"

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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What would cause computer lockups (2.04 version) I experience in
campaign menu?
It occures while I am trying to make selection with a mouse - it freezes
in random situations. Moving mouse rapidly, I am getting 100% freeze
rate.
While trying to fly on Kahn, I connect to other players (hosts), get a
mission or kots loaded, and instead of being able to play, I am looking
at the black screen with "waiting" msg. in the middle (frozen again).
Even "~" doesn't help.
As a host, I connect with another player - can see his name on the menu,
but cannot proceede any further - mouse not responding. Another freeze.

As I've checked; I am getting no more than 471k conventional memory (at
best, usualy ~440k), after having kahn loaded

                                      System: P120, 24m RAM, 28k modem,
40meg hd free space

My setup files on the boot disk:

autoexec.bat

@ECHO OFF
PATH C:\WINDOWS;C:\WINDOWS\COMMAND;C:\ef2000;C:\DOS;C:\;D:\
c:\windows\smartdrv 2048 512
mouse.com
rem MSCDEX.EXE  /D:MSCD0001 /M:30 /E
C:
cd C:\EF2000
echo bd >offboot.inf


config.sys

device=c:\dos\himem.sys
device=c:\windows\emm386.exe noems
FILES=20
BUFFERS=20,0
dos=umb
LASTDRIVE=d
fcbs=4,0
dos=high
rem DEVICE=CDMKE.SYS  /P:340   /D:MSCD0001


net.cfg:

# This file was created by PPPMENU

LINK SUPPORT
        BUFFERS 8 1500
        MEMPOOL 8192

LINK DRIVER PPP
        CONFIGURATION "Current"
        FRAME PPP
        PORT COM1
        BAUD 57,600
        FLOW CONTROL HARDWARE
        CONNECTION AUTODIAL
        OPEN ACTIVE
        DIAL 440-1244
        MODEM NAME "Hayes Ultra 28800"
        MODEM INIT1 "AT&FE1L1V1&C1&D2S0=0S7=90"
        USER "xxxxx"
"\E\xB6\x59\x5F\x43\x9B\xFE\x19\xB7\xAB\xA4\x53\x03\xF7\xDB\xDF\x48\x59\xEB\xD6\xB0\x55\x76\x12\x6F\x04\xBB\xF5\x0E\x7F\x5E\x2E\x89"
        ACCM FFFFFFFF
        MAGIC NUMBER 00005B12
        IPADDR 192.100.81.101
        SCRIPT1 "netcom login:" "#xxxxx\r" 5
        SCRIPT2 "Password:" "********\r" 5


go.bat:

lh lsl
lh ppp
pppmenu
pppstate wait ip
pppwat
pppwat kahn.cfg
lh ipstub
rem lh odipkt 0 96

Desperately seeking help, help, help.
Any insights will be greatly appreciated. Thanks in advance. Pike
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From: "Erik L. Ahrens" <ela@seanet.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Loss of control
Date: Sun, 2 Mar 1997 15:53:38 -0800
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----------
: From: Lawrence Manley <lawrence.manley@yale.edu>
: To: ef2000@gamers.org
: Subject: [EF2000] Loss of control
: Date: Sunday, March 02, 1997 2:58 PM
: 
: What did I do wrong?  In the ground mission simulator: I
got the oilrig
: and a couple of enemy planes, dodged some missiles, got
through some AAA,
: had my wingie still with me.  Hyrdaulics failure message
made me sweat on
: the way home, but brake and fuelling probe worked OK. 
Was feeling so good
: I thought I'd drop the centerline tank for a clean
landing, but when I
: dropped it (and I wasn't inverted or anything!), suddenly
lost complete
: control of the aircraft as it rollled right, inverted,
and into the sea
: (shoulda thought of autopilot, but you know how it
is...).  Does anybody
: know why I suddenly lost control.  Was it the hydraulics
failure I was
: being warned anout, or did it have something to do with
trim after I
: dumped the tank?
: NEMO
: Larry Manley
: 
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: === Flying ... but not as we know it, Jim ====---->>>

Yea, the very exact thing happened to me. Of course I'm MIA
now so you'll have to ask my next of kin, but I'm pretty
sure it was the loss of hyd. fluid.

                                             \\\|///
                                           \\  - -  //
                                            (  @ @  )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOOo-(_)-oOOo~~~~~
~~~~~   
       
Erik Ahrens/NWEngineering
ela@seanet.com     

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Oooo~~~~~
~~~~~ 
                                           oooO   (   )
                                          (   )    ) /
                                           \ (    (_/
                                            \_)


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From majordomo-owner@gamers.org  Sun Mar  2 19:23:48 1997
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Date: Sun, 02 Mar 1997 19:13:25 -0500
From: Steve Stethen <sstethen@icx.net>
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Subject: Re: [EF2000] Monster3D DEMO
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Francis A. Frago wrote:
> 
> This question may have already been asked, but anyway....  I just got the
> Diamond Monster 3D with the graphic + deom bundle.  I got it installed
> (only runs in windows95) except I have a problem with the joystick.  I
> can't get it to work in the game after setting it up in ef2000 config.

I got a Monster 3D just a week ago.  The demo runs in DOS!  Setup the 
WIN95 shortcut as noted in the README file. I play EF2000 (DOS version 
with TACTCOM) with a CH Pro Throttle and CH F-16 Fighterstick.  I 
calibrated them in the config.bat file in the EFK Demo version exactly 
like I do in my EF2K standard version.  They work great.  However, I 
have an unrelated problem with the demo version.

The sound has intermittent interference.  I sent an e-mail to DID and 
Diamond to determine if it is my system configuration. DID responded 
immediately to indicate the demo has some sound problems ("after all it 
is only a demo") and the Graphics + package will not have the them.

The card works great.  Check out the TombRaider demo.  Wish I could be 
of help with your TM difficulty.  I am anxious to hear if you have the 
demo sound problem too.  I is quite playable, just annoying!

Snake
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From: "Marcus Keife" <marcus.keife@mailbox.swipnet.se>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] AWACS keeps dying.
Date: Mon, 3 Mar 1997 01:24:14 +0100
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The key of keeping the AWACS is to posses MOLDE airbase which is not
possible at TOP GUN level so what you can do is to play at level 9 and
restart the campaign menu until you have five airbases including MOLDE in
that scenario the AWACS are safe if you don't have MOLDE the AWACS and the
JSTARS will get shot down on day one or two. Nothing else to do. 

----------
> From: Douglas Cowan <d.cowan@ukonline.co.uk>
> To: EF2000 Mailing List <ef2000@gamers.org>
> Subject: [EF2000] AWACS keeps dying.
> Date:  den 3 mars 1997 00:27
> 
> Any you guys got any ideas on how to keep AWACS safe (short of defending
it
> myself) during the campaign? Mine always gets shot down in the first day!
I
> can't live without it! (I can, but I die, so I don't live if you see what
I
> mean...)
> 
> I take it that this illuminated cave is a joke...
> 
> Douglas
> 
> "It's only a matter of time before I spell my name Doglas on this mailing
list,
> and I get laughed at!"
> 
> Email: d.cowan@ukonline.co.uk
> Homepage: http://web.ukonline.co.uk/d.cowan/
> 
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Date: Sun, 02 Mar 1997 19:03:48 -0600
From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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Dan Kaiser wrote:
> 
> At 01:13 PM 3/2/97 -0600, you wrote:
> 
> >
> >Head north out of Orland, take a right at the coast, and just past the
> >lighthouse and museum on the right will be the sea cave...at night it's
> >even illuminated with searchlights...I suppose for the tours or
> >something...
> >
> >Digger
> >
> 
>         Oh yeah, I remember now.  Just next to the red light district, right?
> 
> ---
> Dan
> 
> dkaiser@hsonline.net
> 
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Dan:

Actually, it's a few blocks south and closer to the Drive In Theatre,
just below Mickey's Diner on the cliff below.

Digger
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Date: Sun, 02 Mar 1997 19:14:29 -0600
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Subject: Re: [EF2000] Paper Map???
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BILL wrote:
> 
>  Hi
>         There is a small map (555*492) on the site below.........
> 
>         Regards, Bill.
> 
>                bill03@globalnet.co.uk
> _____----=== LIGHTNING F6 XR724===----______
> http://www.users.globalnet.co.uk/~bill03/index.htm
> 
> ----------
> > From: Jack W. Sternquist <jackster@worldnet.att.net>
> > To: ef2000@gamers.org
> > Subject: [EF2000] Paper Map???
> > Date: 02 March 1997 16:51
> >
> > To All:
> >
> > I keep hearing tidbits about a paper map of the EF2000 flight area..all
> > I have is the electronic map that I access through the 'ins' key on the
> > keypad. Was there a paper map that came with some version of EF2000? Or
> > if not, where are you gents getting them?
> >
> > Cleared to FL430:
> >
> > Digger
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Thanks....

Digger
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From: Spyder <spyder@cyberspc.mb.ca>
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pilc@ix.netcom.com wrote:
> 
> What would cause computer lockups (2.04 version) I experience in
> campaign menu?
> It occures while I am trying to make selection with a mouse - it freezes
> in random situations. Moving mouse rapidly, I am getting 100% freeze
> rate.
>
pilc

I just read someting about lockups while using a mouse - check DID's
homepage under tech support.

spyder
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From majordomo-owner@gamers.org  Sun Mar  2 20:22:40 1997
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Spyder wrote:
> 
> FYI .. You can download a copy of this map from http://www.ef2000.com.
> As I recall the original release of EF2K, at least in North America, did
> not include the map, registration card or music on the CD. Supposedly
> Ocean of America would replace the CD if you returned it to them. Fat
> chance, who wants to wait weeks to fly again. :^)
> They did send me a map when I sent in a request for one via snail mail.
> 
> spyder
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Thanks for the help...

Digger
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From: "Erik L. Ahrens" <ela@seanet.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Lockups
Date: Sun, 2 Mar 1997 17:58:54 -0800
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----------
: From: pilc@ix.netcom.com
: To: ef2000@gamers.org
: Subject: [EF2000] Lockups
: Date: Sunday, March 02, 1997 5:55 PM
: 
: What would cause computer lockups (2.04 version) I
experience in
: campaign menu?
: It occures while I am trying to make selection with a
mouse - it freezes
: in random situations. Moving mouse rapidly, I am getting
100% freeze
: rate.
: While trying to fly on Kahn, I connect to other players
(hosts), get a
: mission or kots loaded, and instead of being able to
play, I am looking
: at the black screen with "waiting" msg. in the middle
(frozen again).
: Even "~" doesn't help.
: As a host, I connect with another player - can see his
name on the menu,
: but cannot proceede any further - mouse not responding.
Another freeze.
: 
: As I've checked; I am getting no more than 471k
conventional memory (at
: best, usualy ~440k), after having kahn loaded
: 
:                                       System: P120, 24m
RAM, 28k modem,
: 40meg hd free space
: 
: My setup files on the boot disk:
: 
: autoexec.bat
: 
: @ECHO OFF
: PATH
C:\WINDOWS;C:\WINDOWS\COMMAND;C:\ef2000;C:\DOS;C:\;D:\
: c:\windows\smartdrv 2048 512
: mouse.com
: rem MSCDEX.EXE  /D:MSCD0001 /M:30 /E
: C:
: cd C:\EF2000
: echo bd >offboot.inf
: 
: 
: config.sys
: 
: device=c:\dos\himem.sys
: device=c:\windows\emm386.exe noems
: FILES=20
: BUFFERS=20,0
: dos=umb
: LASTDRIVE=d
: fcbs=4,0
: dos=high
: rem DEVICE=CDMKE.SYS  /P:340   /D:MSCD0001
: 
: 
: net.cfg:
: 
: # This file was created by PPPMENU
: 
: LINK SUPPORT
:         BUFFERS 8 1500
:         MEMPOOL 8192
: 
: LINK DRIVER PPP
:         CONFIGURATION "Current"
:         FRAME PPP
:         PORT COM1
:         BAUD 57,600
:         FLOW CONTROL HARDWARE
:         CONNECTION AUTODIAL
:         OPEN ACTIVE
:         DIAL 440-1244
:         MODEM NAME "Hayes Ultra 28800"
:         MODEM INIT1 "AT&FE1L1V1&C1&D2S0=0S7=90"
:         USER "xxxxx"
:
"\E\xB6\x59\x5F\x43\x9B\xFE\x19\xB7\xAB\xA4\x53\x03\xF7\xDB\
xDF\x48\x59\xEB\xD6\xB0\x55\x76\x12\x6F\x04\xBB\xF5\x0E\x7F\
x5E\x2E\x89"
:         ACCM FFFFFFFF
:         MAGIC NUMBER 00005B12
:         IPADDR 192.100.81.101
:         SCRIPT1 "netcom login:" "#xxxxx\r" 5
:         SCRIPT2 "Password:" "********\r" 5
: 
: 
: go.bat:
: 
: lh lsl
: lh ppp
: pppmenu
: pppstate wait ip
: pppwat
: pppwat kahn.cfg
: lh ipstub
: rem lh odipkt 0 96
: 
: Desperately seeking help, help, help.
: Any insights will be greatly appreciated. Thanks in
advance. Pike

Pike - The only things I could see that may be causing
problems are:
It doesn't look like your mouse caller is getting setup
right. Is "mouse.com" in your root directory? If you also
run Win95 the mouse caller 
and have a MS mouse it should probably be -
	set msinput=c:msinput
	LH c:\msinput\mouse.exe  (note the .exe in lieu of the
.com)
Add the LH to the line. This will get the mouse out of
lower memory.
The only other thing I can think of that may cause problems
is the KAHN
stuff, which I know nothing about. Hopefully Douglas sees
this - He's the resident KALI/KAHN wizard (Well Douglas,
you know more than most of us so I appointed you Wizard of
the Dialup)


Good luck.
                                         \\\|///
                                       \\  - -  //
                                        (  @ @  )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOOo-(_)-oOOo~~~~~~~~~
~   
       
Erik Ahrens/NWEngineering
ela@seanet.com     

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Oooo~~~~~~~~~
~ 
                                       oooO   (   )
                                      (   )    ) /
                                       \ (    (_/
                                        \_)

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From: "Erik L. Ahrens" <ela@seanet.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] paper map
Date: Sun, 2 Mar 1997 18:19:15 -0800
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----------
>From: Jack W. Sternquist <jackster@worldnet.att.net>
>To: ef2000@gamers.org
>Subject: Re: [EF2000] paper map
>Date: Sunday, March 02, 1997 5:14 PM

>Spyder wrote:
> 
> FYI .. You can download a copy of this map from
http://www.ef2000.com.
> As I recall the original release of EF2K, at least in
North America, did


>Thanks for the help...

>Digger


I don't know if you're going to get anything there or not.
I have tried downloading it several times and keep getting
timeout errors.  If you look at who's FTP site it is trying
to connect to that maybe a clue (GTE).
I could sure use a map also, so if anyone finds it let us
know.

Thanks,
(p.s. I just stole this cute head & feet from a friend!
What do ya think of it? Is it too much?)

                                             \\\|///
                                           \\  - -  //
                                            (  @ @  )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOOo-(_)-oOOo~~~~~
~~~~~   
       
Erik Ahrens/NWEngineering
ela@seanet.com     

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Oooo~~~~~
~~~~~ 
                                           oooO   (   )
                                          (   )    ) /
                                           \ (    (_/
                                            \_)

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> From: Brad Alexander <balex@artsci.wustl.edu>
> Date: 01 March 1997 06:30
> 
> I stand corrected. I was 500 pounds off each way...I apologize to anyone I
> might have misled...I'm in Linux now, so I couldn't drop off and check
> without rebooting twice...

As has been noted before on this list:

    NOT Pounds - KILOGRAMS ... 4,000 Kilograms in the base tanks

After all, this is a EUROFighter :)

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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From majordomo-owner@gamers.org  Mon Mar  3 00:08:22 1997
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Date: Mon, 3 Mar 1997 00:08:19 -0500
From: owner-ef2000@gamers.org
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> From: owner-ef2000@gamers.org
> To: owner-ef2000@thegate.gamers.org
> Subject: BOUNCE ef2000: Admin request
> Date: 02 March 1997 16:36
> 
> From owner-ef2000@gamers.org  Sun Mar  2 11:36:41 1997
> Received: from upsmot02.msn.com (upsmot02.msn.com [204.95.110.79])
> 	by thegate.gamers.org (8.8.5/8.8.5/abydos) with SMTP id LAA13541
> 	for <ef2000@gamers.org>; Sun, 2 Mar 1997 11:36:40 -0500
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with SMTP id IAA24636 for <ef2000@gamers.org>; Sun, 2 Mar 1997 08:23:07 -0800
> Date: Sun, 2 Mar 97 13:59:27 UT
> From: "Rik Ryall" <Clunk@msn.com>
> Message-Id: <UPMAIL02.199703021607020078@msn.com>
> To: ef2000@gamers.org
> Subject: RE: [EF2000] E-Mail File attachments and Viruses
> 
> You're right Gunn,
> 	Unless you subscribe to a pukka virus program, you may as well not bother at 
> all.  My company use two "approved" products on workstations; Sweep from 
> Sophos and Win-guard from Dr.Solomons.  Both are excellent but rely on two 
> things - monthly or quarterly updates and virgin boot disks i.e., a 
> write-protected DOS diskette which is used *only* for booting a sweep.  Anyone 
> who introduces media from an unknown source onto their PC cannot afford to 
> rely on anti-virus routines that use the OS that resides on their hard-disk, 
> usually the first point of attack for even the most innocuous virus - cue 
> Homer J. Simpson - "Doh!"
> 
> 	Win-guard is used for memory resident protection and Sweep is used mainly by 
> engineers who will scan a machine prior to working on it.  Win-guard also has 
> its own bootable disinfector, Magic Bullet which we often use as a "second 
> opinion" as we too have experienced missed infections under certain 
> circumstances.
> 
> 	We haven't had any nasties for over four years now and we're talking about a 
> national IT company with over 2000 workstations and 500+ lap-tops.  In fact, 
> even the recent spate of "Concept" macro viruses (virii?) which kicked off 
> this thread and appeared all over Europe have been contained very quickly by  
> SCANPROT.DOT, the MS "Anti-macro-virus" templates.
> 
> 	Ok, so we spend thousands on virus-protection and have many other safe-guards 
> in place such as firewalls and tracking and interception routines on all the 
> servers but, prevention is often the best cure...
> 
> Should anyone have any further doubts about this issue, I'd be happy to 
> respond to them privately but let's keep this one off the list - it's now way, 
> way off-topic.
> 
> Cheers, Rik Ryall - Clunk@msn.com
> 
> 
> 
> -----Original Message-----
> From:	owner-ef2000@gamers.org  On Behalf Of Gunn
> Sent:	Saturday, March 01, 1997 8:31 PM
> To:	ef2000@gamers.org
> Subject:	Re: [EF2000] E-Mail File attachments and Viruses
> 
> At 08:20 AM 3/1/97 -0500, you wrote:
> >DONT USE MACAFEE!! IT DOESN'T CURE ALL VIRII!!
> >I had a clean sweep with macafee, I usta put it in my autoexec.bat so it
> >would scan all the time; and to my dismay my hd crashed and my FAT was
> >gone; I loaded up Norton Anti Virus; and there they were DOOMII; DEATH;
> >MONKEY; WINDMILL; I was not a happy camper! be warned!
> 
> 
> Nothings perfect man...you probably just didn't have the newest virus file
> that McAfee puts out.
> 
> I had this Doctors AntiVirus, and it didn't catch a supposed virus that
> Win95 said I had in my boot sector....got McAfee and it cleaned it up good,
> so its worked for me. I'm sure that none will catch all.
> 
> -Gunn
> ______________________________________________________________
>                Manned Flight Simulator
>          "The Next Best Thing To Being There"
> 
> "The way you make deterrence work is to put in a force thats
>  intimidating, and there's nothing more damned intimidating
>  than a carrier battle group." - Sec. of Defense William Perry
> ---------------------------------------------
> Hangar 5O, Sim Mission Debriefs
>       http://www.radix.net/~gunn/hangar50.html
> ______________________________________________________________
> []  <<<SNIP>>>
> 
>  
> 
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From majordomo-owner@gamers.org  Mon Mar  3 00:17:47 1997
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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] MMD
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Hey John,

It's not our fault we're stuck still using the ENGLISH measurements over here ;-)

----------
From: 	John Wheatley[SMTP:john@micasa.demon.co.uk]
Sent: 	Sunday, March 02, 1997 11:03 AM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] MMD

> From: Brad Alexander <balex@artsci.wustl.edu>
> Date: 01 March 1997 06:30
> 
> I stand corrected. I was 500 pounds off each way...I apologize to anyone I
> might have misled...I'm in Linux now, so I couldn't drop off and check
> without rebooting twice...

As has been noted before on this list:

    NOT Pounds - KILOGRAMS ... 4,000 Kilograms in the base tanks

After all, this is a EUROFighter :)

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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From majordomo-owner@gamers.org  Mon Mar  3 01:01:37 1997
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In a message dated 97-03-02 18:00:07 EST, you write:

> Was feeling so good
>  I thought I'd drop the centerline tank for a clean landing, but when I
>  dropped it (and I wasn't inverted or anything!), suddenly lost complete
>  control of the aircraft as it rollled right, inverted, and into the sea
>  (shoulda thought of autopilot, but you know how it is...).  Does anybody
>  know why I suddenly lost control.  Was it the hydraulics failure I was
>  being warned anout, or did it have something to do with trim after I
>  dumped the tank?
>  NEMO
>  Larry Manley



Yup. That's the hydolic failure. Usually occures a couple of minutes after
bitchin betty warns ya of it. All of a sudden your flight controls are simply
non-responsive and you probably end in a unrecoverable roll. Time to hit the
silk!!  <G>

                            be cool, Rodney



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From majordomo-owner@gamers.org  Mon Mar  3 02:19:11 1997
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From: "Rob Berryhill" <indyfan@bga.com>
To: "EF2000 Mail List" <ef2000@gamers.org>
Subject: [EF2000] Taking off & other stuff
Date: Sun, 2 Mar 1997 01:16:20 -0600
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This may sound like a really dumb question, but how do you know which end
of the runway to head to for takeoff? I always seem to end up on the wrong
end. Also, are you just supposed to sit parked on the runway until the
tower gives clearance, or is there some command to ask for clearance.

On another note, I have been running in to problems trying to use KAHN to
hook up via modem play. I have read the FAQ on this, but it is very general
and not much help. It says to set an IP address for each other and then
specify that to PPPSHARE. The problem is that I have not been able to get
PPPSHARE to do anything other than obtain a dynamic IP and then update the
KAHN.CFG file automatically. I have tried many things to try and get it to
default to something like 1.1.1.1, but it always updates automatically when
I connect to a friend. Any insight or help would be greatly appreciated.

Thanks again for the great advice and interesting conversation on this
list,

Rob Berryhill
Demon on KAHN
indyfan@bga.com
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From majordomo-owner@gamers.org  Mon Mar  3 04:25:46 1997
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Date: Mon, 03 Mar 1997 22:20:54 -1200
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Jack W. Sternquist wrote:
> 
> To All:
> 
> I keep hearing tidbits about a paper map of the EF2000 flight area..all
> I have is the electronic map that I access through the 'ins' key on the
> keypad. Was there a paper map that came with some version of EF2000? Or
> if not, where are you gents getting them?

Yes there is a paper map.

If you didnt receive one your meant to go to Ocean and ask for the map
and reg card (which is also apparently missing in some boxes).

Regards

Scott "Mailman" Boswell
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From majordomo-owner@gamers.org  Mon Mar  3 04:43:19 1997
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Rob Berryhill wrote:
> 
> This may sound like a really dumb question, but how do you know which end
> of the runway to head to for takeoff? I always seem to end up on the wrong
> end. Also, are you just supposed to sit parked on the runway until the
> tower gives clearance, or is there some command to ask for clearance.

When you are cleared to take off the tower will give you a 2 figure
number ie, cleared to take off from runway 21. This means that when you
take off your aircraft will be pointing at 210 degree's down the runway.
All you have to do is look at the airfield maps in the manuel to figure
which way to turn when taxiing.

Also instead of just sitting there hit the 'shift-s' key and this will
skip you to the tower clearing you for take off message.

Hope this helps

Regards


Scott "Mailman" Boswell
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From majordomo-owner@gamers.org  Mon Mar  3 04:48:05 1997
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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Taking off & other stuff
Date: Mon, 3 Mar 1997 10:48:27 -0000
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Does this also account for the landing number?? Runway 15 means heading is
150 degree's when landing the plane??
Robert 'CRASH' Cras

Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

Business:
Grabowsky Polytechnics BV
tel: +31-70-3560976
fax: +31-70-3605979
i-net: cras@grabowsky.nl
x.400: c=nl; a=400net; p=grabowsky; s=cras

----------
> From: Mailman <bgates@manawatu.gen.nz>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Taking off & other stuff
> Date: dinsdag 4 maart 1997 10:37
> 
> Rob Berryhill wrote:
> > 
> > This may sound like a really dumb question, but how do you know which
end
> > of the runway to head to for takeoff? I always seem to end up on the
wrong
> > end. Also, are you just supposed to sit parked on the runway until the
> > tower gives clearance, or is there some command to ask for clearance.
> 
> When you are cleared to take off the tower will give you a 2 figure
> number ie, cleared to take off from runway 21. This means that when you
> take off your aircraft will be pointing at 210 degree's down the runway.
> All you have to do is look at the airfield maps in the manuel to figure
> which way to turn when taxiing.
> 
> Also instead of just sitting there hit the 'shift-s' key and this will
> skip you to the tower clearing you for take off message.
> 
> Hope this helps
> 
> Regards
> 
> 
> Scott "Mailman" Boswell
> ==== The EF2000 E-Mail List Server ====------>>>
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From majordomo-owner@gamers.org  Mon Mar  3 04:54:25 1997
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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Taking off & other stuff
Date: Mon, 3 Mar 1997 10:55:06 -0000
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Is this number the heading when landing too??

If you are aproaching straight onto the strip your heading should be 150
degrees??

Robert 'CRASH' Cras

Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

Business:
Grabowsky Polytechnics BV
tel: +31-70-3560976
fax: +31-70-3605979
i-net: cras@grabowsky.nl
x.400: c=nl; a=400net; p=grabowsky; s=cras

----------
> From: Mailman <bgates@manawatu.gen.nz>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Taking off & other stuff
> Date: dinsdag 4 maart 1997 10:37
> 
> Rob Berryhill wrote:
> > 
> > This may sound like a really dumb question, but how do you know which
end
> > of the runway to head to for takeoff? I always seem to end up on the
wrong
> > end. Also, are you just supposed to sit parked on the runway until the
> > tower gives clearance, or is there some command to ask for clearance.
> 
> When you are cleared to take off the tower will give you a 2 figure
> number ie, cleared to take off from runway 21. This means that when you
> take off your aircraft will be pointing at 210 degree's down the runway.
> All you have to do is look at the airfield maps in the manuel to figure
> which way to turn when taxiing.
> 
> Also instead of just sitting there hit the 'shift-s' key and this will
> skip you to the tower clearing you for take off message.
> 
> Hope this helps
> 
> Regards
> 
> 
> Scott "Mailman" Boswell
> ==== The EF2000 E-Mail List Server ====------>>>
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> === Flying ... but not as we know it, Jim ====---->>>
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From majordomo-owner@gamers.org  Mon Mar  3 04:55:22 1997
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From: "Jeroen " <jeroeny@bart.nl>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Monster3D DEMO
Date: Mon, 3 Mar 1997 10:53:38 +0100
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Hi Francis,

Check out www.did.com. It says that the 3DFX demo has no full joystick
support.
Hopefully you can get around this problem..
Good luck,
(just a jalouse guy:)

----------
> Van: Francis A. Frago <ffrago@ix.netcom.com>
> Aan: ef2000@gamers.org
> Onderwerp: [EF2000] Monster3D DEMO
> Datum: maandag 3 maart 1997 0:43
> 
> This question may have already been asked, but anyway....  I just got the
> Diamond Monster 3D with the graphic + deom bundle.  I got it installed
> (only runs in windows95) except I have a problem with the joystick.  I
> can't get it to work in the game after setting it up in ef2000 config.  
> 
> I have a TM FLCS and TQS.  I've tried all that I can think of such as
> calibrate the joystick in Windows control panel (not sure how sucessful
> that thing is??), downloaded my b50 file again, tuned my ACM game card

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Mailman wrote:

  Rob Berryhill wrote:
  >
  > This may sound like a really dumb question, but how do you know
  which end
  > of the runway to head to for takeoff? I always seem to end up on
  the wrong
  > end. Also, are you just supposed to sit parked on the runway until
  the
  > tower gives clearance, or is there some command to ask for
  clearance.

Head for the red "windbag". Thats where you are supposed to start from,
if I am not mistaken!
You'll get clearance from the tower after a while!

--
RipBurger
Boerge Hansen

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From majordomo-owner@gamers.org  Mon Mar  3 05:28:30 1997
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Date: Sun, 2 Mar 97 17:03:43 UT
From: "Rik Ryall" <Clunk@msn.com>
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Err yeah...
	I got my paper map way back when I bought EF2000 V1.0.  If you haven't got 
one I've seen an Adobe Acrobat version on the Web (EF2000.com, I think) which 
you could print on a good colour printer.

Cheers, Rik Ryall - Clunk@msn.com


-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Jack W. Sternquist
Sent:	Sunday, March 02, 1997 4:52 PM
To:	ef2000@gamers.org
Subject:	[EF2000] Paper Map???

To All:

I keep hearing tidbits about a paper map of the EF2000 flight area..all
I have is the electronic map that I access through the 'ins' key on the
keypad. Was there a paper map that came with some version of EF2000? Or
if not, where are you gents getting them?

Cleared to FL430:

Digger

[]  

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No Mail


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From: "Peter Rogers" <viking@bournemouth-net.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Lockups
Date: Mon, 3 Mar 1997 12:35:40 -0000
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> Desperately seeking help, help, help.
> Any insights will be greatly appreciated. Thanks in advance. Pike

Snip.. Snip..

Hi All

I have suffered at the hands of computer crashes too.

Do you know that the version of mouse driver is often a problem (it's
happened to me three different times) I had the latest Logitech driver and
that caused masses of problems. I changed my driver to an old one and Bingo
everything worked great. This was also the cause for problems in mission
planner.

I dont know about your autoexec & config setup as each computer likes
something different but try adding EMM386 in your autoexec.bat. Also you
should try "LH" before your mouse command.

The sim doesn't load if there is no valid mouse driver.

I hope the above helps.

Regards to you all.

Peter
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Subject: Re: [EF2000] Monster3D DEMO
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In-Reply-To: <199703020744.BAA26613@dfw-ix9.ix.netcom.com> from "Francis A. Frago" at Mar 2, 97 03:43:37 pm
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You MUST exit Win95, calibrate the jopystick from DOS7, and then reboot Windows :)

This is fixed in Tactcom G+ of course ....

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From majordomo-owner@gamers.org  Mon Mar  3 09:48:50 1997
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In a message dated 97-03-03 08:59:17 EST, you write:

<< > Desperately seeking help, help, help.
 > Any insights will be greatly appreciated. Thanks in advance. Pike
 
 Snip.. Snip..
 
 Hi All
 
 I have suffered at the hands of computer crashes too.
 
 Do you know that the version of mouse driver is often a problem (it's
 happened to me three different times) I had the latest Logitech driver and
 that caused masses of problems. I changed my driver to an old one and Bingo
 everything worked great. This was also the cause for problems in mission
 planner.
 
 I dont know about your autoexec & config setup as each computer likes
 something different but try adding EMM386 in your autoexec.bat. Also you
 should try "LH" before your mouse command.
 
 The sim doesn't load if there is no valid mouse driver.
 
 I hope the above helps.
 
 Regards to you all.
 
 Peter >>

Consider slowing your waitstates under BIOS.  I have a pentium 133 and it
would
crash as soon as i hit any key.  Once I changed to waitstates to a lower more
conservative level, it worked much better.  It still crashed from time to
time, but not
because of that anymore.

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From majordomo-owner@gamers.org  Mon Mar  3 11:23:53 1997
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Message-ID: <331B77E0.1305@alo.fr>
Date: Mon, 03 Mar 1997 17:16:16 -0800
From: "- Guillaume MIGASZEWSKI" <miga@alo.fr>
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Subject: [EF2000] KALIDOS :  strange problem
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Hi all  


At first a special thanks for 2 guys who have helped me for my KALIDOS
probs so
thanks to  Mick.Hadley and Roger Cornia :) :) 

I have noticed a strange thing about KALIDOS:

If I want to get online with KALIDOS I  MUST go before under WINDOWS 3.1
and
make a normal internet connexion and  deconnect.

After that I go back under DOS 5.0 and start KALIDOS.
At this moment my modem status is CTS , DSR (usually I only have CTS on
my screen) and then 
I can connect with no problems.

Ok KALIDOS is working good but it is  very boring :((

My dream is to boot on Dos and directly start KALI

If somebody can help me. Thanks in advance.


                                          miga@alo.fr
                                       MIGASZEWSKI GUILLAUME "featuring 
in Kali nightmares 2"
					  FOX ONE!

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From: Joao P Belo <joao-p-belo@telecom.pt>
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Subject: Re: [EF2000] Pre-assigned targets -Reply -Reply
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Greetings from the sky Rodney,

>Again, blame that on simplistic modelling. Both IR and E-O versions of
>the maverick SHOULD be able to engage aircraft on the ground.
>Basically they left out that bit during the programming.


Yup, got to give a bad grade to DID for that...
Also I have flown over severall towns at 9k. looking down from that
altitude it really seems like a town with lots of buildings, but when you
dive or use your TIALD to lock and release some LGBs you soon spot big
squared pixels of different colors... But no 3D polygons for that matter...
So you can't shoot civil targets... What a shame....

One particular thing I've also noticed and I wonder if it's a bug or not, it's
related with my incapability of shooting an AMRAAM or an LS-225.
It seems that I cannot get a lock if I'm too close to the target...
Only ASRAAMs work or AIMs...
Strange stuff... I suppose the shoot would be quite inaccurate but the
onboard sytems should get a lock... ( The plane is in range !!! )


>If you want to see an interesting "graphical presentation" on what is
>needed to make EF2000's avionic suite more realistic (IMHO of >
course<G>), check out Gunn's homepage or the EF2000 homepage and
>look for the EF_ASRV.ZIP (or something like that) file. It's a bunch of
>screen captures I did with EF2000 that I retouched with Paint Shop Pro.
>It's a "just for fun" thing.

Have to check that !!!!


Ok keep on flying and thanks for your hints. They helped tremendously !!


See ya up there... 
Check for a NATO plane with NATO insignia diving in for a kill at a NATO
airfield...


JBello

The Extra Terrestrial spy

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>>> "Rik Ryall" <Clunk@msn.com> 02/28/97 12:52am >>>
Greetings Joao,
	Ok, while Rodney works on your problem, a couple of things you
might like to 
hear.

	Firstly, the EF2000 has a very sophisticated targeting and tracking
system 
which ties the Radar, RWR and IFF systems together.  This means that a
pilot 
doesn't have to manually do an IFF check on every radar contact. 
Instead the 
smart system automatically interrogates the target for it's "squawk" and 
displays a colour-coded icon on the Radar display to distinguish between
"us" 
and "them"; green=good, red=bad (or neutral).  Most Falcon-eers out
there 
would doubtless agree that when you've got thirty targets ahead of you,
having 
to lock and IFF each one to find something you can shoot at was a pain
in the 
ass.  On the downside (in the sim anyway), Neutrals also show up as
red radar 
blips - I've started more than a couple of international incidents because
of 
this :)  In turn this information is fed to your HUD/HMD so that you get 
further information as to a targets "shootability" dependant on the shape
of 
the target-tracking box.  An X means he's one of ours; nothing means
he's 
"shootable" and a cross (+) means he's "shootable" and someone's
already shot 
at him.  A final safeguard is to lock out the trigger if a good-guy is 
targeted - doesn't stop you using CRV's on him though, heh-heh.  And if
you're 
good enough, you can shoot him with the cannon "Kentucky-style".

	Secondly, although not modelled in EF2000, there are *two*
flavours of AGM-65 
Maverick (and sub-models I think).  One type is IR (homing?) and the
other is 
TV guided (Electro-optical?).  I guess we've got the latter type in EF2000.
 I 
think they are the D and B models respectively (cue Rodney, et al).  I do 
remember their being both types in Falcon 3.0 and the IR type was best
used 
against tanks and stuff at night, whilst the TV guided types were best
used 
against bigger stuff like bunkers and buildings or vehicles during daylight.
 
You *could* target bridges with Mav, but as in reality, they're not the
weapon 
of choice for these missions, an LGB or a  well-aimed Mk84 being
preferable.  
The IR versions work just like an air-to-air IR-homer but the seekers are
much 
bigger and therefore more sensitive and able to distinguish a "hot" tank
from 
a "cold" desert.  As I understand the TV versions, they work by the
shooter 
first visually identifying a target, then steering crosshairs onto the image 
relayed into the cockpit.  Once a firing solution is reached, the missile 
takes a "snapshot" of the target and on launch keeps its electronic "eye"
on 
that object until impact.  As I recall, some aircraft systems slave the 
Ground-mode radar to the TTS/TTD to provide an initial fix.

Hope this is of use,

Cheers, Rik Ryall - Clunk@msn.com


-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Joao P Belo
Sent:	Thursday, February 27, 1997 3:09 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] Pre-assigned targets

[]  <<<SNIP>>>
 
2) Also tried to use LS-225 or AMRAAMs on NATO planes, it was
impossible to get a lock and they were in range !!!!

[]  <<<SNIP>>>

 Now for the basics.  
IMHO the Maverick tracking /locking system is sensitive to heat generated
objects. It uses infra-red vision so it's guided by heat patterns that are
strong.
At SAM sites I cannot relate what I am saying with reality but I suppose
the radar emissions of the SAM site is what  the Maverick "sees". How it
relates with heat or infra-red radiation I don't know... Perhaps you could
explain it to me...
But anyway  I  suppose the Maverick SHOULDN'T lock onto the bridge,
[]  <<<SNIP>>>

 
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] AWACS Mission
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On Sat, 1 Mar 1997, Julio Albisua wrote:

> At 21:46 28/02/97 -0800, you wrote:
> >Hi All:
> >
> >	I just completed the AWACS intercept mission...for the first time!  I
> finally made it there, and actually was able to splash the AWACS, and most
> of the escorts. 
> >Lanny
> >OS-1 Erdos
> >lerdos@1st.net 
> >
> Hi, Lanny
> 
> I would appreciate a bit of information.
> 
> 1) Did you get a 100% credit on your mission, at the mission debriefing screen?
> 
> 2) Did you notice any change on russians behavior? Are they really left
> without AWACS? Can you plan now another AWACS mission on the mission planer?
> 
> I took this mission myself a couple of times, but it was no use. I wonder if
> i did something wrong or it is just a bug (Russian AWACS won't be eliminated
> from campaign, even if you get it down). I would appreciate any comment.

Just a couple of observations, if I might. First off, the Russians seem to
be packrats when it comes to their hardware. They still have WWII era T34
tanks in storage, just in case. So shooting down a single AWACS probably
will not make much of a dent in their EW capability. 

On the same note, if you have Tactcom, you will see that the countryside
is rotten with EWR sites. Near Bodo, they have two or three sites with
nearly completely overlapping coverage. Cracking the Russian radar nut is
a tough task indeed...

--Storm

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From majordomo-owner@gamers.org  Mon Mar  3 14:27:01 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Lockups
Date: Mon, 3 Mar 1997 18:43:25 -0000
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> What would cause computer lockups (2.04 version) I experience in
> campaign menu?
> It occures while I am trying to make selection with a mouse - it freezes
> in random situations. Moving mouse rapidly, I am getting 100% freeze
> rate.
> While trying to fly on Kahn, I connect to other players (hosts), get a
> mission or kots loaded, and instead of being able to play, I am looking
> at the black screen with "waiting" msg. in the middle (frozen again).
> Even "~" doesn't help.
> As a host, I connect with another player - can see his name on the menu,
> but cannot proceede any further - mouse not responding. Another freeze.

I read a number of things here about mouse drivers, and if that solves your
problem then great, if not try this:

Kill smartdrive: All it does to my computer, with EF2000, is crash it in the
campaign. 

Douglas

Probably the shortest email I've ever written here: let's make it bigger...

I noticed you had ODIPKT remmed out. Perhaps a good idea would be to rem out
IPSTUB instead and use ODIPKT. I hear that it's better...oh, before you do,
change the FRAME TYPE in net.cfg to ETHERNET_II  (the II being "eyes"). OR you
can do it in PPPMENU. Otherwise ODIPKT will not work (or so it says in the
readme.doc!)...

Bye now, for real!

NOTE: M internet allowance is getting worryingly low! You may, at some point,
realise that I seem to have vanished! Not so: my allowance is re-newed on the
15th of every month, when I willl spring back into action, alongside a load of
additions to my web-page. Often from ideas emerging from this list. 

Douglas

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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Subject: Re: [EF2000] Lockups
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At 05:55 PM 3/2/97 -0800, you wrote:
>What would cause computer lockups (2.04 version) I experience in
>campaign menu?
>It occures while I am trying to make selection with a mouse - it freezes
>in random situations. Moving mouse rapidly, I am getting 100% freeze
>rate.
>While trying to fly on Kahn, I connect to other players (hosts), get a
>mission or kots loaded, and instead of being able to play, I am looking
>at the black screen with "waiting" msg. in the middle (frozen again).
>Even "~" doesn't help.
>As a host, I connect with another player - can see his name on the menu,
>but cannot proceede any further - mouse not responding. Another freeze.
>
>As I've checked; I am getting no more than 471k conventional memory (at
>best, usualy ~440k), after having kahn loaded
>
>                                      System: P120, 24m RAM, 28k modem,
>40meg hd free space
>
>My setup files on the boot disk:
>
>autoexec.bat
>
>@ECHO OFF
>PATH C:\WINDOWS;C:\WINDOWS\COMMAND;C:\ef2000;C:\DOS;C:\;D:\
>c:\windows\smartdrv 2048 512
>mouse.com
>rem MSCDEX.EXE  /D:MSCD0001 /M:30 /E
>C:
>cd C:\EF2000
>echo bd >offboot.inf
>
>
>config.sys
>
>device=c:\dos\himem.sys
>device=c:\windows\emm386.exe noems
>FILES=20
>BUFFERS=20,0
>dos=umb
>LASTDRIVE=d
>fcbs=4,0
>dos=high
>rem DEVICE=CDMKE.SYS  /P:340   /D:MSCD0001
>
>
>net.cfg:
>
># This file was created by PPPMENU
>
>LINK SUPPORT
>        BUFFERS 8 1500
>        MEMPOOL 8192
>
>LINK DRIVER PPP
>        CONFIGURATION "Current"
>        FRAME PPP
>        PORT COM1
>        BAUD 57,600
>        FLOW CONTROL HARDWARE
>        CONNECTION AUTODIAL
>        OPEN ACTIVE
>        DIAL 440-1244
>        MODEM NAME "Hayes Ultra 28800"
>        MODEM INIT1 "AT&FE1L1V1&C1&D2S0=0S7=90"
>        USER "xxxxx"
>"\E\xB6\x59\x5F\x43\x9B\xFE\x19\xB7\xAB\xA4\x53\x03\xF7\xDB\xDF\x48\x59\xEB
\xD6\xB0\x55\x76\x12\x6F\x04\xBB\xF5\x0E\x7F\x5E\x2E\x89"
>        ACCM FFFFFFFF
>        MAGIC NUMBER 00005B12
>        IPADDR 192.100.81.101
>        SCRIPT1 "netcom login:" "#xxxxx\r" 5
>        SCRIPT2 "Password:" "********\r" 5
>
>
>go.bat:
>
>lh lsl
>lh ppp
>pppmenu
>pppstate wait ip
>pppwat
>pppwat kahn.cfg
>lh ipstub
>rem lh odipkt 0 96
>
>Desperately seeking help, help, help.
>Any insights will be greatly appreciated. Thanks in advance. Pike
>

Hey Pike, 

	Not sure about the lock-ups in the Campaign, but the lock-ups in Kali/Kahn
might be because of using IPSTUB.  Try "rem"ing out the IPSTUB and using
ODIPKT.  This worked for me when I was having similar problems.  Also, try
doing a DEVICEHIGH on your himem.sys and emm386.exe lines and load your
mouse high.  This may get you the extra conventional memory you need.

   ________________________________________________________________________
  (__________________________________    __________________________________)
 _|_      ___    _______    _______  )  (  __   __  ____________  ________/_
(   )    (   )  /  /  | ) /|   __  ) |  | |  ||\  \ \    __    / /  _______/
|\  \    /  /  /  /   | | ||   \/  ) |  | |  |\_\  \ \   \/   / /  / _____
 \\  \/\/  /  /  /====| | ||   _  _) |  | |   ___\  \ \      / /  / /__  /
  \\      /  /  /   | | | ||  | \ \  |  | |  |  \ \  \ \    / /  /____/ /
   \\_/\_/  /__/    | |_| ||__|\ \_\ |__| |__|   \ \__\ \__/ /_________/
    \_/\/  /__/     |/_/  |__/  \/_/|/__/|/__/    \/__/ \_/ /_________/

1LT. WartHog
Commander,
1st Virtual Bomber Wing
http://www.geocities.com/CapeCanaveral/6544/1VBW.htm
http://www.geocities.com/~wart-hog/1VBW.htm

My Personal Page(s).
WartHog's Mud-Hole:
http://www.geocities.com/CapeCanaveral/6544/index.html
http://www.geocities.com/~wart-hog/index.html
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From majordomo-owner@gamers.org  Mon Mar  3 15:45:16 1997
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Date: Mon, 03 Mar 1997 15:41:41 -0500
To: ef2000@gamers.org
From: "The Matthews'" <tcmatt@erols.com>
Subject: Re: [EF2000] Taking off & other stuff
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At 01:16 AM 3/2/97 -0600, you wrote:
>This may sound like a really dumb question, but how do you know which end
>of the runway to head to for takeoff? I always seem to end up on the wrong
>end. Also, are you just supposed to sit parked on the runway until the
>tower gives clearance, or is there some command to ask for clearance.
>
You want to take off heading into the wind.  There is usually a red wind
sock at the end of the runway where you should take off from.  As to take
off clearance, you should get it once all of your wingmen are in position
(you should have received permission to taxi to the runway too)  If all of
your wingmen didn't follow you to the runway, try hitting skip until you
are lined up and clearance is given.

   ________________________________________________________________________
  (__________________________________    __________________________________)
 _|_      ___    _______    _______  )  (  __   __  ____________  ________/_
(   )    (   )  /  /  | ) /|   __  ) |  | |  ||\  \ \    __    / /  _______/
|\  \    /  /  /  /   | | ||   \/  ) |  | |  |\_\  \ \   \/   / /  / _____
 \\  \/\/  /  /  /====| | ||   _  _) |  | |   ___\  \ \      / /  / /__  /
  \\      /  /  /   | | | ||  | \ \  |  | |  |  \ \  \ \    / /  /____/ /
   \\_/\_/  /__/    | |_| ||__|\ \_\ |__| |__|   \ \__\ \__/ /_________/
    \_/\/  /__/     |/_/  |__/  \/_/|/__/|/__/    \/__/ \_/ /_________/

1LT. WartHog
Commander,
1st Virtual Bomber Wing
http://www.geocities.com/CapeCanaveral/6544/1VBW.htm
http://www.geocities.com/~wart-hog/1VBW.htm

My Personal Page(s).
WartHog's Mud-Hole:
http://www.geocities.com/CapeCanaveral/6544/index.html
http://www.geocities.com/~wart-hog/index.html
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From majordomo-owner@gamers.org  Mon Mar  3 15:54:33 1997
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Date: Mon, 3 Mar 1997 15:53:32 -0500 (EST)
From: Lawrence Manley <lawrence.manley@yale.edu>
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To: ef2000@gamers.org
Subject: [EF2000] H2H ROE
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I'm wondering where I should look for the ROE commonly used for ef2000
KOTS in modem H2H or network competitions?  I didn't turn them up in
glancing through www.ef2000.com.  Should I be looking somewhere else?
Thanks,
NEMO
Larry Manley

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From majordomo-owner@gamers.org  Mon Mar  3 16:03:32 1997
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From: "Francis Frago" <ffrago@ix.netcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Monster3D DEMO
Date: Mon, 3 Mar 1997 13:00:09 -0800
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First off, thanks for all the advise form everyone on this subject. 
Current status on this:

1) Erik:  Tried your tip, no luck.  Do you have the demo and TM equipment? 
Does it work for you?

2) Steve Sethen:  Yes, I set it up as per the readme.txt as a win shortcut.
 Funny, my sound card has no problem.  My Speech and SFX works fine.  As
for TombRaider......WOW, very cool game.  Even my wife got into it.  She
hates it when I start playing flight sims, now I'll have to compete with
her for computer time, hehehe :-)

3) Jeroen and Wayne:  Aha no joystick support according to DID, well I'm
still challenged to make it work, since Steve has no problem with his CH
stick.  Wonder why CH stick work if DID said the demo didn't come with the
support.  Hmmmmmm......go figure.   Wayne you mentioned tring to copy
joystick support files from EFK2.  Any suggestions on which files these may
be.

4) Steven Chmura:  Went to Dos and configured joystick there, no apparent
problems, diagnostics passed with flying colors.  Went back to windows and
sure enough, no luck with that.

Anyone using TM FLCS and TQS get theres to work on this demo?  If so can
you share what you are doing to make it wok??

Even if it's just the demo and DID said no joystick support,  I can't give
this one up just yet since some guys (CH only maybe) can get it to work. 

Francis Frago
"Wolfman" on Kali / Kahn
E-Mail:	ffrago@ix.netcom.com

----------
> From: steven joseph chmura <sjchmura@midway.uchicago.edu>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Monster3D DEMO
> Date: Sunday, March 02, 1997 12:59 PM
> 
> You MUST exit Win95, calibrate the jopystick from DOS7, and then reboot
Windows :)
> 
> This is fixed in Tactcom G+ of course ....
> 
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From majordomo-owner@gamers.org  Mon Mar  3 16:27:25 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: "EF2000" <EF2000@gamers.org>
Subject: [EF2000] S-225 not LS-225
Date: Mon, 3 Mar 1997 15:26:03 -0600
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Just a quick note that the S-225 LRAAM is the S-225 not the LS-225.  (refer
page 119 Strat Guide. or page 142 in the EF2000 manual.)

Not a flame, just was bothering me.

-- Dreamstar (kali & kahn)
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From majordomo-owner@gamers.org  Mon Mar  3 17:06:36 1997
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Date: Mon, 03 Mar 1997 15:01:18 -0700
From: Chris Starkey <chris@conquestcomp.com>
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Hello-

Anyone know where or how I can get ahold of the Graphics Plus for
tactcom??  Thanks for any help.

chris
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From majordomo-owner@gamers.org  Mon Mar  3 17:06:39 1997
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Date: Mon, 03 Mar 1997 17:03:39 -0500
To: ef2000@gamers.org
From: "The Matthews'" <tcmatt@erols.com>
Subject: Re: [EF2000] H2H ROE
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At 03:53 PM 3/3/97 -0500, you wrote:
>I'm wondering where I should look for the ROE commonly used for ef2000
>KOTS in modem H2H or network competitions?  I didn't turn them up in
>glancing through www.ef2000.com.  Should I be looking somewhere else?
>Thanks,
>NEMO
>Larry Manley
>
>
Basically you can set any rules that you want, but here are the most common.

Most fly Guns only and you must have a separation of 5 miles or greater
before engaging.  Also, some agree to crash their first plane, as this is
hardier than subsequent planes for some reason.
   ________________________________________________________________________
  (__________________________________    __________________________________)
 _|_      ___    _______    _______  )  (  __   __  ____________  ________/_
(   )    (   )  /  /  | ) /|   __  ) |  | |  ||\  \ \    __    / /  _______/
|\  \    /  /  /  /   | | ||   \/  ) |  | |  |\_\  \ \   \/   / /  / _____
 \\  \/\/  /  /  /====| | ||   _  _) |  | |   ___\  \ \      / /  / /__  /
  \\      /  /  /   | | | ||  | \ \  |  | |  |  \ \  \ \    / /  /____/ /
   \\_/\_/  /__/    | |_| ||__|\ \_\ |__| |__|   \ \__\ \__/ /_________/
    \_/\/  /__/     |/_/  |__/  \/_/|/__/|/__/    \/__/ \_/ /_________/

1LT. WartHog
Commander,
1st Virtual Bomber Wing
http://www.geocities.com/CapeCanaveral/6544/1VBW.htm
http://www.geocities.com/~wart-hog/1VBW.htm

My Personal Page(s).
WartHog's Mud-Hole:
http://www.geocities.com/CapeCanaveral/6544/index.html
http://www.geocities.com/~wart-hog/index.html
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From majordomo-owner@gamers.org  Mon Mar  3 17:32:42 1997
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
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Subject: Re: [EF2000] joystick config for Super EF2000
Date: Mon, 3 Mar 1997 00:59:39 -0000
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> From: Keith Bryan <bryan@aur.alcatel.com>
> Date: 01 March 1997 16:10
> 
> I'm using a CH Flightstick Pro, and everything functions like the
> manual says with the exception of the coolie hat (to obtain different
> views).  

So can you can see the hat set-up in the "Test" joystick tab in Windows, and does it respond okay?

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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From majordomo-owner@gamers.org  Mon Mar  3 17:41:51 1997
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From: Drake <Radar@ican.net>
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    Hello Anyone

    I guess I am just looking for players.  I am fairly new to the
EF2000/Kali scene( about 3 weeks) and I haven't had much success finding
pilots.  Anyone out there interested in playing good old EF2000 over
Kali?  Could someone point me in the direction of the most common
servers for ER2000 players?

Thanks In advance.

Drake

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From majordomo-owner@gamers.org  Mon Mar  3 17:43:31 1997
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From: "mick hadley" <Mick.Hadley@axionet.com>
To: ef2000@gamers.org
Date: Mon, 3 Mar 1997 14:46:43 +0000
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if people need the map file(s) jpg or pdf let me know and i'll post 
them on my web site later today for a few days or until i need the 
space ,or if you dont mind and your mail sever can handle it i'll 
email you it direct ...jpg is 284k    pdf 384 k approx. 
mick hadley ,vancouver, canada.
(kbird on kali and kahn)
http://www.geocities.com/CapeCanaveral/6695
mailto:mickh@axionet.com
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From majordomo-owner@gamers.org  Mon Mar  3 17:47:40 1997
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
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Subject: Fw: RE: [EF2000] E-Mail File attachments and Viruses
Date: Mon, 3 Mar 1997 22:00:52 -0000
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RIK! You used that forbidden word s*b*c*b*.

I have forwarded your post with the obscene word suitably amended.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

----------
> From: owner-ef2000@gamers.org
> To: john
> Subject: None
> Date: 03 March 1997 05:08
> 
> > From: owner-ef2000@gamers.org
> > To: owner-ef2000@thegate.gamers.org
> > Subject: BOUNCE ef2000: Admin request
> > Date: 02 March 1997 16:36
> > 
> > From owner-ef2000@gamers.org  Sun Mar  2 11:36:41 1997
> > Received: from upsmot02.msn.com (upsmot02.msn.com [204.95.110.79])
> > 	by thegate.gamers.org (8.8.5/8.8.5/abydos) with SMTP id LAA13541
> > 	for <ef2000@gamers.org>; Sun, 2 Mar 1997 11:36:40 -0500
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> with SMTP id IAA24636 for <ef2000@gamers.org>; Sun, 2 Mar 1997 08:23:07 -0800
> > Date: Sun, 2 Mar 97 13:59:27 UT
> > From: "Rik Ryall" <Clunk@msn.com>
> > Message-Id: <UPMAIL02.199703021607020078@msn.com>
> > To: ef2000@gamers.org
> > Subject: RE: [EF2000] E-Mail File attachments and Viruses
> > 
> > You're right Gunn,
> > 	Unless you s*b*c*i*e to a pukka virus program, you may as well not bother at 
> > all.  My company use two "approved" products on workstations; Sweep from 
> > Sophos and Win-guard from Dr.Solomons.  Both are excellent but rely on two 
> > things - monthly or quarterly updates and virgin boot disks i.e., a 
> > write-protected DOS diskette which is used *only* for booting a sweep.  Anyone 
> > who introduces media from an unknown source onto their PC cannot afford to 
> > rely on anti-virus routines that use the OS that resides on their hard-disk, 
> > usually the first point of attack for even the most innocuous virus - cue 
> > Homer J. Simpson - "Doh!"
> > 
> > 	Win-guard is used for memory resident protection and Sweep is used mainly by 
> > engineers who will scan a machine prior to working on it.  Win-guard also has 
> > its own bootable disinfector, Magic Bullet which we often use as a "second 
> > opinion" as we too have experienced missed infections under certain 
> > circumstances.
> > 
> > 	We haven't had any nasties for over four years now and we're talking about a 
> > national IT company with over 2000 workstations and 500+ lap-tops.  In fact, 
> > even the recent spate of "Concept" macro viruses (virii?) which kicked off 
> > this thread and appeared all over Europe have been contained very quickly by  
> > SCANPROT.DOT, the MS "Anti-macro-virus" templates.
> > 
> > 	Ok, so we spend thousands on virus-protection and have many other safe-guards 
> > in place such as firewalls and tracking and interception routines on all the 
> > servers but, prevention is often the best cure...
> > 
> > Should anyone have any further doubts about this issue, I'd be happy to 
> > respond to them privately but let's keep this one off the list - it's now way, 
> > way off-topic.
> > 
> > Cheers, Rik Ryall - Clunk@msn.com
> > 
> > 
> > 
> > -----Original Message-----
> > From:	owner-ef2000@gamers.org  On Behalf Of Gunn
> > Sent:	Saturday, March 01, 1997 8:31 PM
> > To:	ef2000@gamers.org
> > Subject:	Re: [EF2000] E-Mail File attachments and Viruses
> > 
> > At 08:20 AM 3/1/97 -0500, you wrote:
> > >DONT USE MACAFEE!! IT DOESN'T CURE ALL VIRII!!
> > >I had a clean sweep with macafee, I usta put it in my autoexec.bat so it
> > >would scan all the time; and to my dismay my hd crashed and my FAT was
> > >gone; I loaded up Norton Anti Virus; and there they were DOOMII; DEATH;
> > >MONKEY; WINDMILL; I was not a happy camper! be warned!
> > 
> > 
> > Nothings perfect man...you probably just didn't have the newest virus file
> > that McAfee puts out.
> > 
> > I had this Doctors AntiVirus, and it didn't catch a supposed virus that
> > Win95 said I had in my boot sector....got McAfee and it cleaned it up good,
> > so its worked for me. I'm sure that none will catch all.
> > 
> > -Gunn

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From majordomo-owner@gamers.org  Mon Mar  3 17:54:25 1997
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Subject: Re: [EF2000] please read..thanks
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Would those of you who insist on adding the last 5 messages to your 
replies please add your new message to the top of the message not the 
F........g end this is becoming a pain in the butt or better still: 
                                       EDIT YOUR REPLIES PLEASE


thanks , " rant mode off "

Mick.
mick hadley ,vancouver, canada.
(kbird on kali and kahn)
http://www.geocities.com/CapeCanaveral/6695
mailto:mickh@axionet.com
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RipBurger wrote:

 
> Head for the red "windbag". Thats where you are supposed to start >from, if I am not mistaken! You'll get clearance from the tower after a >while!

You are not mistaken.


     Ric "Harpy" Couchman
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Taking off & other stuff
Date: Mon, 3 Mar 1997 17:19:04 -0600
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> You want to take off heading into the wind.  There is usually a red wind

As there is no wind this doesn't make a difference.

> sock at the end of the runway where you should take off from.  As to take
> off clearance, you should get it once all of your wingmen are in position
> (you should have received permission to taxi to the runway too)  If all
of
> your wingmen didn't follow you to the runway, try hitting skip until you
> are lined up and clearance is given.


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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] H2H ROE
Date: Mon, 3 Mar 1997 17:23:45 -0600
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> I'm wondering where I should look for the ROE commonly used for ef2000
> KOTS in modem H2H or network competitions?  I didn't turn them up in
> glancing through www.ef2000.com.  Should I be looking somewhere else?
> Thanks,
> NEMO
> Larry Manley

You decide on them in kchat usually.  Most of the time it's a free for all.
Although, usually guns only.  Note that if you get a kill within the safe
area around the base, it doesn't count as a kill for you.

--Dreamstar (kali & kahn)
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Players
Date: Mon, 3 Mar 1997 17:31:24 -0600
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>    Hello Anyone
>
>    I guess I am just looking for players.  I am fairly new to the
>EF2000/Kali scene( about 3 weeks) and I haven't had much success finding
>pilots.  Anyone out there interested in playing good old EF2000 over
>Kali?  Could someone point me in the direction of the most common
>servers for ER2000 players?

Here they are.
Kali
 	TNP(The Net Palace)		207.51.75.99
Kahn
	MPG(Mindspring)			207.55.169.10
	STL(St. Louis)			206.142.60.4

Note: Use kchat when using Kali or Kahn.

--Dreamstar (kali & kahn)

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From majordomo-owner@gamers.org  Mon Mar  3 18:46:14 1997
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From: Bionaut <Mark.Rossi@studbox.uni-stuttgart.de>
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 Hiya,

did someone of you ever encountered that problem:

Getting a direct missile hit in about 30k to 40k feet hight causes my
world to turn black for about the time it takes to descent to 16k to 20k
feet hight. But before losing conciousness I can see the world passing
by at a very high speed in horizontal direction...

Regaining my senses I am fully taken by recovering my "machine".

This is far the greatest effect I ever experienced in a flight-sim!!!!
(I hope it was thought to be that as what I saw it....not a bug  ;-)

C U

Mark / "Bionaut"

mailto:Mark.Rossi@studbox.uni-stuttgart.de

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<HTML><BODY>

<DT>&nbsp;Hiya,</DT>

<DT>&nbsp;</DT>

<DT>did someone of you ever encountered that problem:</DT>

<DT>&nbsp;</DT>

<DT>Getting a direct missile hit in about 30k to 40k feet hight causes
my world to turn black for about the time it takes to descent to 16k to
20k feet hight. But before losing conciousness I can see the world passing
by at a very high speed in horizontal direction...</DT>

<DT>&nbsp;</DT>

<DT>Regaining my senses I am fully taken by recovering my &quot;machine&quot;.</DT>

<DT>&nbsp;</DT>

<DT>This is far the greatest effect I ever experienced in a flight-sim!!!!</DT>

<DT>(I hope it was thought to be that as what I saw it....not a bug&nbsp;
;-)</DT>

<DT>&nbsp;</DT>

<DT>C U</DT>

<DT>&nbsp;</DT>

<DT>Mark / &quot;Bionaut&quot;</DT>

<DT>&nbsp;</DT>

<DT>mailto:Mark.Rossi@studbox.uni-stuttgart.de</DT>

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From majordomo-owner@gamers.org  Mon Mar  3 18:46:17 1997
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Date: Tue, 04 Mar 1997 00:14:36 +0100
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 Hiya

Engaging a combined AAA and SAM site at high speed I encountered a total
new problem: ok, it was the first time I seriously used the AGM-65 but
isn't it a fire-and-forget-missile?? Why can I only engage one target at
the same time? ( it seems to be not possible to toggle through ground
targets after having launched my peacemaker ) AND WHY I HAVE ALWAYS TO
CHANGE TO THE MFD'S AND THIS AT ABOUT MACH 1.5 ONLY TO SEE WHAT I HAVE
TARGETED ( I checked the manual several times hoping to find my
mistake...)
...NO INDIKATOR at all...
     Ok, that are two questions in one, but I got both problems the same
time.

Surplus the AGM-65 seems to be quite inaccurate:
I launched (in a training mission) some Mavericks on a SAM-site...
...One of them got my left wing and my engine was on fire...after
ejecting at high speed low altitude I had to realize that my AGM's
missed the targets! Some meters beneath every SAM was a good looking
crater, but it would look better to see some SAM-pieces in it!

I have more kills in using the unguided rockets...

C ya
Mark/ "Bionaut"
mailto:Mark.Rossi@studbox.uni-stuttgart.de

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<DT>&nbsp;Hiya</DT>

<DT>&nbsp;</DT>

<DT>Engaging a combined AAA and SAM site at high speed I encountered a
total new problem: ok, it was the first time I seriously used the AGM-65
but isn't it a fire-and-forget-missile?? Why can I only engage one target
at the same time? ( it seems to be not possible to toggle through ground
targets after having launched my peacemaker ) AND WHY I HAVE ALWAYS TO
CHANGE TO THE MFD'S AND THIS&nbsp;AT ABOUT&nbsp;MACH 1.5 ONLY TO SEE WHAT
I HAVE TARGETED ( I checked the manual several times hoping to find my
mistake...)</DT>

<DT>...NO INDIKATOR at all...</DT>

<DT>&nbsp;&nbsp;&nbsp;&nbsp; Ok, that are two questions in one, but I got
both problems the same time.</DT>

<DT>&nbsp;</DT>

<DT>Surplus the AGM-65 seems to be quite inaccurate:</DT>

<DT>I launched (in a training mission) some Mavericks on a SAM-site...</DT>

<DT>...One of them got my left wing and my engine was on fire...after ejecting
at high speed low altitude I had to realize that my AGM's missed the targets!
Some meters beneath every SAM was a good looking crater, but it would look
better to see some SAM-pieces in it!</DT>

<DT>&nbsp;</DT>

<DT>I have more kills in using the unguided rockets...</DT>

<DT>&nbsp;</DT>

<DT>C ya</DT>

<DT>Mark/ &quot;Bionaut&quot;</DT>

<DT>mailto:Mark.Rossi@studbox.uni-stuttgart.de</DT>

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From majordomo-owner@gamers.org  Mon Mar  3 18:46:18 1997
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 Hiya,

it sucks, it sucks, it sucks!!!!

WHY am I not allowed to eject in CoOp games via LAN?!?!
Is there any technical problem for the EF2000-3D-engine???

It's very frustrating to wait for death knowing your left engine's
burning and you'll be burning too in about 30 secs.....!!!!!


For the badguys: I managed it to shoot a parachuter!! It's similar to
Falcon's reaction on that: the parachute closes and the pilot falls to
death -hehe- :)))

Does this affect anything....like being arrested for "????" (you know
the conventions made "somewhere" in swiss?!!).

Bye
Mark / "Bionaut"
mailto:Mark.Rossi@studbox.uni-stuttgart.de

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<DT>&nbsp;Hiya,</DT>

<DT>&nbsp;</DT>

<DT>it sucks, it sucks, it sucks!!!!</DT>

<DT>&nbsp;</DT>

<DT>WHY&nbsp;am I not allowed to eject in CoOp games via LAN?!?!</DT>

<DT>Is there any technical problem for the EF2000-3D-engine???</DT>

<DT>&nbsp;</DT>

<DT>It's very frustrating to wait for death knowing your left engine's
burning and you'll be burning too in about 30 secs.....!!!!!</DT>

<DT>&nbsp;</DT>

<DT>&nbsp;</DT>

<DT>For the badguys: I managed it to shoot a parachuter!! It's similar
to Falcon's reaction on that: the parachute closes and the pilot falls
to death -hehe- :)))</DT>

<DT>&nbsp;</DT>

<DT>Does this affect anything....like being arrested for &quot;????&quot;
(you know the conventions made &quot;somewhere&quot; in swiss?!!).</DT>

<DT>&nbsp;</DT>

<DT>Bye</DT>

<DT>Mark / &quot;Bionaut&quot;</DT>

<DT>mailto:Mark.Rossi@studbox.uni-stuttgart.de</DT>

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar  3 19:22:44 1997
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] E-Mail File attachments and Viruses (fwd)
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I sent this to Colin a few minutes ago as well...Some food for thought.

--Storm

---------- Forwarded message ----------
Date: Mon, 3 Mar 1997 18:02:45 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] E-Mail File attachments and Viruses



> http://www.mcafee.com/support/techdocs/vinfo/v3333.html
> 
> Sorry if you consider this off-topic, but I just thought you should know
> about it, especially bearing in mind all of the recent posts regarding
> mail attachments.

Just bloody lovely. As if we don't have enough to worry about...

Just out of curiosity, have you looked at all into Stiller Research for
virus protection? I am not getting paid by them or anything like that, but
I am really impressed with their Integrity Master program. It not only
checks your system for viruses (known and unknown), but can also warn you
of any type of data loss (say, for instance a drive going bad can be
caught in the initial stages instead of when it crashes...) It might,
especially considering its low price, be worth looking at to either
supplement or replace your MacAfee scanner. (My suggestion would be to
supplement...)

I don't have a URL for them, but you should be able to search on Stiller
or Integrity Master...

A 30-day demo is available on the Net, one location being
wuarchive.wustl.edu...

Regards,
--Storm


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Aaron Plank wrote:

  >    Hello Anyone
  >
  >    I guess I am just looking for players.  I am fairly new to the
  >EF2000/Kali scene( about 3 weeks) and I haven't had much success
  finding
  >pilots.  Anyone out there interested in playing good old EF2000
  over
  >Kali?  Could someone point me in the direction of the most common
  >servers for ER2000 players?

  Here they are.
  Kali
          TNP(The Net Palace)             207.51.75.99
  Kahn
          MPG(Mindspring)                 207.55.169.10
          STL(St. Louis)                  206.142.60.4

  Note: Use kchat when using Kali or Kahn.

  --Dreamstar (kali & kahn)

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 Thank you very much

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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Paper Map???
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On Sun, 2 Mar 1997, Jack W. Sternquist wrote:

> To All:
> 
> I keep hearing tidbits about a paper map of the EF2000 flight area..all
> I have is the electronic map that I access through the 'ins' key on the
> keypad. Was there a paper map that came with some version of EF2000? Or
> if not, where are you gents getting them?
> 
> Cleared to FL430:
> 
> Digger

Yeah. I have the V1.0 CD and it came with the manual, the addemdum/key
summary, and a color map. Which had many of the terrain features of
interest...

Dunno, if DiD doesn't have heartburn with it, I guess I could use a
scanner to digitize it...

--Storm

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=== Flying ... but not as we know it, Jim ====---->>>

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Brad Alexander wrote:
> 
> On Sun, 2 Mar 1997, Jack W. Sternquist wrote:
> 
> > To All:
> >
> > I keep hearing tidbits about a paper map of the EF2000 flight area..all
> > I have is the electronic map that I access through the 'ins' key on the
> > keypad. Was there a paper map that came with some version of EF2000? Or
> > if not, where are you gents getting them?
> >
> > Cleared to FL430:
> >
> > Digger
> 
> Yeah. I have the V1.0 CD and it came with the manual, the addemdum/key
> summary, and a color map. Which had many of the terrain features of
> interest...
> 
> Dunno, if DiD doesn't have heartburn with it, I guess I could use a
> scanner to digitize it...
> 
> --Storm
> 
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> === Flying ... but not as we know it, Jim ====---->>>


Thanks Storm for the offer, but I think I can get along without the map
as I have in the past. I did find a map on one of the EF2000 sites and
downloaded that and then printed it. It'll work okay. Thanks everyone
for the help and suggestions...

Cleared to FL430:

Digger
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=== Flying ... but not as we know it, Jim ====---->>>

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From: Brad Alexander <balex@artsci.wustl.edu>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] MMD
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On Mon, 3 Mar 1997, Scot T. Hasselman wrote:

> Hey John,
> 
> It's not our fault we're stuck still using the ENGLISH measurements over here ;-)
> 
> ----------
> From: 	John Wheatley[SMTP:john@micasa.demon.co.uk]
> Sent: 	Sunday, March 02, 1997 11:03 AM
> To: 	ef2000@gamers.org
> Subject: 	Re: [EF2000] MMD
> 
> > From: Brad Alexander <balex@artsci.wustl.edu>
> > Date: 01 March 1997 06:30
> > 
> > I stand corrected. I was 500 pounds off each way...I apologize to anyone I
> > might have misled...I'm in Linux now, so I couldn't drop off and check
> > without rebooting twice...
> 
> As has been noted before on this list:
> 
>     NOT Pounds - KILOGRAMS ... 4,000 Kilograms in the base tanks
> 
> After all, this is a EUROFighter :)
> 
> Regards. John.

Thanks again, John for saving me from making a boob of myself. (Whoops,
too late!) Guess I need to update all of my tables. As Doug and Bob
MacKenzie of Great White North fame said, use the universal conversion
from American to Metric. Double it and add thirty! 

--Storm

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=== Flying ... but not as we know it, Jim ====---->>>

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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Taking off & other stuff
In-Reply-To: <331BFB5B.47CF@manawatu.gen.nz>
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On Mon, 3 Mar 1997, Mailman wrote:

> Rob Berryhill wrote:
> > 
> > This may sound like a really dumb question, but how do you know which end
> > of the runway to head to for takeoff? I always seem to end up on the wrong
> > end. Also, are you just supposed to sit parked on the runway until the
> > tower gives clearance, or is there some command to ask for clearance.
> 
> When you are cleared to take off the tower will give you a 2 figure
> number ie, cleared to take off from runway 21. This means that when you
> take off your aircraft will be pointing at 210 degree's down the runway.
> All you have to do is look at the airfield maps in the manuel to figure
> which way to turn when taxiing.
> 
> Also instead of just sitting there hit the 'shift-s' key and this will
> skip you to the tower clearing you for take off message.
> 

Another way is to look for the flashing lights at the active end of the
runway then head toward them. This usually works (although I have seen a
couple of cases where it was bass-ackward).

--Storm

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From: "Francis A. Frago" <ffrago@ix.netcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Monster3D DEMO: FIXED
Date: Mon, 3 Mar 1997 21:53:45 -0800
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Eureka!,  finally got it fixed. 

I have a joystick port on my soundcard which I disable so it wouldn't
interfear with my TM ACM game card.  However I forgot to delete it in
Device Manger under Control Panel > System.  Once that was deleted I
followed the tips posted after my first request for help.  They are as
follows:

**NOTE** I don't know about other joysticks but this worked for my
equipment: TM FLCS & TQS, CH RUDDERS and TM ACM Game Card.

Calibrate in DOS:
1) Shut Down Windows and go to DOS.  Under the directory your Graphics +
demo is and pull up config.bat.  Calibrate your joystick as normal, save,
do a diagnostic and go back to windows.

Choose Joystick
2) In Windows, go to Control Panel > Joystick.  Under Current choose
"Joystick 1".  Under joystick selection choose "Thrustmaster Flight Control
System".  Select Apply or OK.

Thats it!!  I don't know what DID means about no joystick support for
Graphic + demo, but these two steps worked for me.  

***ANOTHER NOTE***  I loaded this Graphics demo over my original EF2K. 
TACTCOM is safe and uneffected in its own directory.

Once again thanks to does who helped.  Hope this post will help any TM
users who may run into this problem when/if they purchase the Monster 3D
and try to run the Graphics + demo.


Francis Frago
"Wolfman" on Kali/Kahn
ffrago@ix.netcom.com



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From majordomo-owner@gamers.org  Tue Mar  4 03:55:33 1997
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In a message dated 97-03-03 12:20:42 EST, you write:

> One particular thing I've also noticed and I wonder if it's a bug or not,
it's
>  related with my incapability of shooting an AMRAAM or an LS-225.
>  It seems that I cannot get a lock if I'm too close to the target...
>  Only ASRAAMs work or AIMs...
>  Strange stuff... I suppose the shoot would be quite inaccurate but the
>  onboard sytems should get a lock... ( The plane is in range !!! )
>  
>  


Roger that. It's call minimum range requirement. Almost all weapons have a
minimum range they require to arm themselve and/or be able to track and
effectively hit the target and/or to allow time for the deliver aircraft to
get out of the leathal effect zone to avoid being damaged by his own weapon.
In EF2 if you are closer than the minimum require range it will not allow you
to fire the weapon. The only weapon onboard without a minimum range
requirement is the canon.

                          be cool, Rodney



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From majordomo-owner@gamers.org  Tue Mar  4 03:55:33 1997
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In a message dated 97-03-03 18:47:44 EST, you write:

> 
>  did someone of you ever encountered that problem:
>  
>  Getting a direct missile hit in about 30k to 40k feet hight causes my
>  world to turn black for about the time it takes to descent to 16k to 20k
>  feet hight. But before losing conciousness I can see the world passing
>  by at a very high speed in horizontal direction...
>  
>  Regaining my senses I am fully taken by recovering my "machine".
>  
>  This is far the greatest effect I ever experienced in a flight-sim!!!!
>  (I hope it was thought to be that as what I saw it....not a bug  ;-)
>  
>  C U
>  
>  Mark / "Bionaut"
>  


You were not mistaken. As soon as you run into that situation you should take
an outside view of your aircraft and watch the very cool spin your aircraft
is doing! <G>

                    be cool, Rodney

Actually it's great when you don't G-Loc.... that spin effect is great from
within the cockpit too!!


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From majordomo-owner@gamers.org  Tue Mar  4 03:55:35 1997
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In a message dated 97-03-03 20:09:17 EST, you write:

> 
>  it sucks, it sucks, it sucks!!!!
>  
>  WHY am I not allowed to eject in CoOp games via LAN?!?!
>  Is there any technical problem for the EF2000-3D-engine???
>  
>  It's very frustrating to wait for death knowing your left engine's
>  burning and you'll be burning too in about 30 secs.....!!!!!
>  

Oh believe me we complained LOUD and LONG about that one!! They
couldn't/wouldn't do it though so don't get too worked up about it. Hopefully
they will get that one right in TFX3.


>  
>  For the badguys: I managed it to shoot a parachuter!! It's similar to
>  Falcon's reaction on that: the parachute closes and the pilot falls to
>  death -hehe- :)))
>  

Only dogs with no honor would attack a helpless fellow pilot trapped in the
sky riding a parachute!!!!!    >:^(


             be cool, Rodney callsign "Honorless Dog" 

                            >;^)



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From majordomo-owner@gamers.org  Tue Mar  4 05:52:09 1997
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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: [EF2000] Matrox
Date: Tue, 4 Mar 1997 11:52:14 -0000
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I was going to by the Matrox millenium card, 4mb, when I read the Byte of
the month february..... it didn't do to well in the test.

I know a lot of you dedicated flight simmers have that card.. Are you guys
satisfied?

And why not Matrox mystique card?? What are the advantages, plus and minus
points?
Help me decide

Robert 'CRASH' Cras

Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

Business:
Grabowsky Polytechnics BV
tel: +31-70-3560976
fax: +31-70-3605979
i-net: cras@grabowsky.nl
x.400: c=nl; a=400net; p=grabowsky; s=cras

----------

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I own an MGA Millenium, Stealth 3D2000, and now a Monster3D.

I am using the Stealth and the Monster together. In my tests, the =
stealth was faster at windows operations and got a better WinStone on my =
system than the MGA, but only by a hair.

The MGA has VESA in bios and works REALLY well with dos games. I have =
never had so FEW problems with a card. It has earned its marks as a =
solid performer.

The 3D 2000 card does not have the full VESA support in bios..... why? =
what are they thinking?

Monster 3D seems to be REALLY fast, but I have seen NO support for HMD's =
yet. I am talking STEREOSCOPIC display. I like the fact that it uses a =
memory window and no interrupts etc. I have none left....

----------
From: 	Robert S.A. Cras[SMTP:robert_cras@dataweb.nl]
Sent: 	Tuesday, March 04, 1997 6:52 AM
To: 	ef2000@gamers.org
Subject: 	[EF2000] Matrox

I was going to by the Matrox millenium card, 4mb, when I read the Byte =
of
the month february..... it didn't do to well in the test.

I know a lot of you dedicated flight simmers have that card.. Are you =
guys
satisfied?

And why not Matrox mystique card?? What are the advantages, plus and =
minus
points?
Help me decide

Robert 'CRASH' Cras

Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

Business:
Grabowsky Polytechnics BV
tel: +31-70-3560976
fax: +31-70-3605979
i-net: cras@grabowsky.nl
x.400: c=3Dnl; a=3D400net; p=3Dgrabowsky; s=3Dcras

----------

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From majordomo-owner@gamers.org  Tue Mar  4 16:44:30 1997
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From: "Paul Diergaarde" <veendier@mail.bos.nl>
To: <ef2000@gamers.org>
Subject: [EF2000] kahn/kali in europe
Date: Tue, 4 Mar 1997 22:42:45 +0100
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I finally got kahn/kali  for DOS working on my machine, however I could not
get connected to the servers stated in the strategy guide and FAQ (not
active at the time?). Can someone give me the IP of kahn (kali) servers in
europe? Due to the time difference it would be much easier to fly with
fellow european EF pilots than with our friends over the ocean.

Thanks,

Paul Diergaarde, NovemberXray
the Netherlands
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Date: Tue, 04 Mar 1997 23:30:41 +0100
From: Pieter Morssink <stealth@bart.nl>
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This is a multi-part message in MIME format.

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Paul Diergaarde wrote:
> 
> I finally got kahn/kali  for DOS working on my machine, however I could not
> get connected to the servers stated in the strategy guide and FAQ (not
> active at the time?). Can someone give me the IP of kahn (kali) servers in
> europe? Due to the time difference it would be much easier to fly with
> fellow european EF pilots than with our friends over the ocean.
> 
> Thanks,
> 
> Paul Diergaarde, NovemberXray
> the Netherlands
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> === Flying ... but not as we know it, Jim ====---->>>

NovemberXray,

There are 2 servers, the TNP 207.51.75.99 and Stlouis, for this I have 2
IP addresses 206.142.60.4 and 207.55.169.10.
If you want fly drop me an E-mail at stealth@bart.nl

Stealth

Did you visit my Home Page 'Stealth's Fyling Page'

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<BASE HREF="http://www.bart.nl/~stealth/index.html">

<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">

<html>

<head>
<title>Stealth's Flying Page</title>
<meta name="GENERATOR" content="Microsoft FrontPage 1.1">
</head>

<body background="images/clouds.jpg">
<h1 align=center><img src="images/constr.gif" align=baseline width=640 height=11></h1>
<blockquote>
<blockquote>
<blockquote>
<p align=center><font size=6><strong><img src="images/star.gif" align=bottom width=20 height=18></strong></font><font color="#FF0000"><font size=6><strong> Stealth's 
Flying Page </strong></font></font><font size=6><strong><img src="images/star.gif" align=bottom width=20 height=18></strong></font></p>
</blockquote>
</blockquote>
</blockquote>
<p align=center><img src="images/constr.gif" align=bottom width=640 height=11></p>
<p align=left>&#160; </p>
<p align=left><img src="images/star.gif" align=bottom width=20 height=18> <a href="Favorite.html">Favorite planes</a> </p>
<p align=left><img src="images/star.gif" align=bottom width=20 height=18> Flight Simulators</p>
<p align=left><img src="images/star.gif" align=bottom width=20 height=18> Links</p>
<p align=left>&#160;</p>
<p align=center>&#160; </p>
<p align=center>&#160; </p>
<p align=center>&#160; </p>
<h1 align=left><font color="#FF0000"><img src="images/undercon.gif" align=bottom width=40 height=38> </font><font color="#008040"><font size=3>This page is under construction, as you see</font></font></h1>
<p><img src="images/mailbox.gif" align=bottom width=119 height=134> Hints, comments or tips, drop me a line at 
<a href="mailto:stealth@bart.nl">Stealth@bart.nl</a></p>
<p>&#160; </p>
</body>

</html>

--------------51BB31C72E72--

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From majordomo-owner@gamers.org  Tue Mar  4 17:47:25 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Ejection in LAN gaming
Date: Tue, 4 Mar 1997 16:45:14 -0600
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> Only dogs with no honor would attack a helpless fellow pilot trapped in
the
> sky riding a parachute!!!!!    >:^(
> 
> 
>              be cool, Rodney callsign "Honorless Dog" 
> 
>                             >;^)

So, you shoot down "helpless fellow pilots", shame on you! ;)
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From majordomo-owner@gamers.org  Tue Mar  4 17:49:26 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Matrox
Date: Tue, 4 Mar 1997 16:47:24 -0600
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*snip*

> memory window and no interrupts etc. I have none left....

Good grief Carl. What all do you have in that box of yours?
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From majordomo-owner@gamers.org  Tue Mar  4 19:04:35 1997
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Matrox
Date: Tue, 4 Mar 1997 19:02:53 -0000
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I have more than one box....but my box of choice is a 

Gateway P5-133 (okay, it was the fastest when I got it....)
80M ED0 
2G Cuda internal
4G Hawk, Qty 3 1G Fujitsu all removables. (who needs a zip disk anyway)
Buslogic Flashpoint LT PCI
LinkSys 10/100 PCI
Stealth 3D2000 PCI
Monster 3D PCI
SoundBlaster AWE64
Panasonic 10x SCSI (45ms I cant believe how fast this drive is!)
HP 4020i CDR
MAG DX17F 
USRobotics Courier V.E.
APC SmartUPS
Sony SRS002PC

I am now trying to decide whether to wait for Klamath or get a 200MMX.....



----------
> From: Aaron Plank <dreamstar@sprintmail.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Matrox
> Date: Tuesday, March 04, 1997 10:47 PM
> 
> *snip*
> 
> > memory window and no interrupts etc. I have none left....
> 
> Good grief Carl. What all do you have in that box of yours?
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From: "Adam Happ" <ahapp@top.monad.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] kahn/kali in europe
Date: Wed, 5 Mar 1997 00:45:00 -0500
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It seems that the main kali server that EF2000 pilots use (@tnp) is down
for some reason. 

----------
> From: Paul Diergaarde <veendier@mail.bos.nl>
> To: ef2000@gamers.org
> Subject: [EF2000] kahn/kali in europe
> Date: Tuesday, March 04, 1997 4:42 PM
> 
> I finally got kahn/kali  for DOS working on my machine, however I could
not
> get connected to the servers stated in the strategy guide and FAQ (not
> active at the time?). Can someone give me the IP of kahn (kali) servers
in
> europe? Due to the time difference it would be much easier to fly with
> fellow european EF pilots than with our friends over the ocean.
> 
> Thanks,
> 
> Paul Diergaarde, NovemberXray
> the Netherlands
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Date: Wed, 5 Mar 1997 00:44:58 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: [EF2000] Autoleveler
Message-ID: <Pine.SOL.3.95.970305001958.3528A-100000@ascc.artsci.wustl.edu>
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Well, I got an idea the other day when the thread about the autleveler was
floating about...That maybe one could use the autoleveler to drop low over
flat terrain (i.e. water).

Let me state for the record that this does not work. The entire autopilot
system seems to be alergic to altitudes below 200 feet (also note that it
is a known fact that until recently, wing-beciles suffered from the same
malady...)

I went into free flight (coast), and took my bird down to 100 feet. Hit L
and it slowly climbed back up to 190 feet. Dropped down to 50 feet and
tried it again. Same deal.

So if you want to drop below 200 feet, you're just gonna have to hand-fly
her.

--Storm
  "EF2000: We move more mud than Caterpillar."

P.S. Hey John, since this is the EUROfighter, why aren't the altimeters
graduated in metres instead of feet? :-)

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From majordomo-owner@gamers.org  Wed Mar  5 02:02:10 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] kahn/kali in europe
Date: Wed, 5 Mar 1997 00:59:31 -0600
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Use these although on this side they work.

Kahn
	MPG(Mindspring)			207.55.169.10
	STL(St. Louis)			206.142.60.4

--Dreamstar (kali & kahn)

----------
> From: Adam Happ <ahapp@top.monad.net>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] kahn/kali in europe
> Date: Tuesday, March 04, 1997 11:45 PM
> 
> It seems that the main kali server that EF2000 pilots use (@tnp) is down
> for some reason. 

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From majordomo-owner@gamers.org  Wed Mar  5 02:02:15 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Matrox
Date: Wed, 5 Mar 1997 00:58:10 -0600
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I would hate having to move all that over to a new machine.  Ick. :)

--Dreamstar (kali & kahn)
----------------
> I have more than one box....but my box of choice is a 
> 
> Gateway P5-133 (okay, it was the fastest when I got it....)
> 80M ED0 
> 2G Cuda internal
> 4G Hawk, Qty 3 1G Fujitsu all removables. (who needs a zip disk anyway)
> Buslogic Flashpoint LT PCI
> LinkSys 10/100 PCI
> Stealth 3D2000 PCI
> Monster 3D PCI
> SoundBlaster AWE64
> Panasonic 10x SCSI (45ms I cant believe how fast this drive is!)
> HP 4020i CDR
> MAG DX17F 
> USRobotics Courier V.E.
> APC SmartUPS
> Sony SRS002PC
> 
> I am now trying to decide whether to wait for Klamath or get a
200MMX.....

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From majordomo-owner@gamers.org  Wed Mar  5 04:08:47 1997
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Date: Wed, 5 Mar 1997 10:07:18 +0100
Message-Id: <9703050907.AA11081@isous3.vilspa.esa.es>
From: kleech%isow19.dnet.esa.es@iso.vilspa.esa.es (Kieron Leech, ISO, Vilspa)
To: "ef2000@GAMERS.ORG"%ISOUS3.dnet.esa.es@iso.vilspa.esa.es,
        "flanker@WLV.AC.UK"%ISOUS3.dnet.esa.es@iso.vilspa.esa.es
Subject: [EF2000] Slightly off topic but good aviation book
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This is slightly off-topic, but I've just read an excellent book concerning the 
air war down in the South Atlantic in 1982. The book is Sea Harrier over the 
Falklands, by `Sharkey' Ward, ISBN  1-85797-102-7.

Ward was in charge of 801 squadron during the war, based on HMS Invincible. The 
book describes in good detail the planning of the air operations, his reaction 
to what was going on around him and the relative performance of the Sea Harrier 
against the opposing aircraft. In it he comes over as a slightly bitter man (he 
is a maverick who, I guess, never quite fitted in). All in all one of the best 
air-warfare books I've read as it gives a pretty complete picture of what is 
needed to keep a squadron going during a war.

Kieron Leech
kleech@iso.vilspa.esa.es
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From majordomo-owner@gamers.org  Wed Mar  5 04:58:29 1997
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Date: Wed, 5 Mar 97 09:54:46 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703050957450503@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] Slightly off topic but good aviation book(s)
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Hiya,
	Yeah I know it's off topic and the reply is less than the original, etc...So 
flame me, but Kieron's right; this is probably the best modern air warfare 
book I've read and I too would strongly recommend it.  Chris Ward does come 
across as a bitter man, but if you're to believe his account of the way the 
air tactics were planned by the top brass, you too would be bitter.  As a 
Brit. myself, there were several moments in the book where I thought "No! 
Nobody could be that dumb!" but apparently they were.

	Another good read is "Thunder & Lightning - The RAF in the Gulf" by Charles 
Allen ISBN 0-7515-1130-7 which is a collection of memoirs from more than 150 
RAF personnel from all walks of the service who served during the "1000-hour 
war".  Kewl...:)

Cheers, Rik Ryall - Clunk@msn.com


-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Kieron Leech, ISO, Vilspa
Sent:	Wednesday, March 05, 1997 9:07 AM
To:	"ef2000@GAMERS.ORG"%ISOUS3.dnet.esa.es@iso.vilspa.esa.es; 
"flanker@WLV.AC.UK"%ISOUS3.dnet.esa.es@iso.vilspa.esa.es
Subject:	[EF2000] Slightly off topic but good aviation book

This is slightly off-topic, but I've just read an excellent book concerning 
the 
air war down in the South Atlantic in 1982. The book is Sea Harrier over the 
Falklands, by `Sharkey' Ward, ISBN  1-85797-102-7.

Ward was in charge of 801 squadron during the war, based on HMS Invincible. 
The 
book describes in good detail the planning of the air operations, his reaction 

to what was going on around him and the relative performance of the Sea 
Harrier 
against the opposing aircraft. In it he comes over as a slightly bitter man 
(he 
is a maverick who, I guess, never quite fitted in). All in all one of the best 

air-warfare books I've read as it gives a pretty complete picture of what is 
needed to keep a squadron going during a war.

Kieron Leech
kleech@iso.vilspa.esa.es

[]  
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From majordomo-owner@gamers.org  Wed Mar  5 05:27:19 1997
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Date: Wed, 5 Mar 1997 18:27:00 +0800 (SST)
From: Ma Yifei <sci40928@leonis.nus.sg>
To: ef2000@gamers.org
Subject: Re: [EF2000] Matrox
In-Reply-To: <199703041052.LAA03657@kalvermarkt.denhaag.dataweb.net>
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> I was going to by the Matrox millenium card, 4mb, when I read the Byte of
> the month february..... it didn't do to well in the test.
> 
Hi,

Pls ignor this post if you are a millionaer!!

I heard MGA card is the best, one year ago. See I don't own a MGA card but
I wonder why there still someone want a card like that. So what's the next
u gonna do? Spend the same amount to get a Voodoo based card when the 3D
title come out? That's to say u spend the money for two video card on
virtually one (in term of function). I know I am stirring someone's
emotion here, but pls think about it, the idea of using  two separate
video card for 2d and 3d function itself is a dumb one at the start, and
yet the fact that 3dfx made a hell of money out of us may give a hint to
those money thirsty manufactures, next time they may do something like
this again. Ok, I can feel the heat of the flame already, but whoever
wanna fire, u cann't deny the fact that althrough u spend bouble amount to
own 2 card u didn't get the value out of them (unless u spent all the time
on openGl Quake), espcially consider that those 2 in 1 card
are going to be released along with 3d titles and at the price of today's
MGA card. 

Since I just upgraded my 486 to p120 half a year ago and assembled a P166
a few weeks back all with my HARD earned money, I feel I should say
something about this extravagent trends of getting a so called best
combination of MGA with voodoo-- it's time to be a wise customer and stop
throw money to buy those half cooked products!!! 

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From majordomo-owner@gamers.org  Wed Mar  5 05:31:30 1997
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Subject: [EF2000] To TACTCOM or to 2.4?
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Hello EF2000 funs.

Resently I bought the EF2000 evolution packet. It contains both the DOS
version of EF2000 and the TACTCOM update. The version of EF2000 CD is 1.4
and by looking in some tactcom file a version reference 3.something is
given.
Now the delima of upgrade rises from the fact that I can either apply the
2.4 patch or the tactcom. From the bugs fixed point of view which one is
better way to go? Even though while taxing its possible to go through the
wingmans without problems in both versions.

Right now I play more the tactcom version only for the self planning
campain future. (I like flying over and sometimes bomb my work place
somewhere at the north of Finland, just for the fun of it).

The menu background and colour contrast is better IMHO in 2.4 though.

Also about a joystick. The CH combactstick can be found localy at very
attractive price. Its programable unless you own the pro throtle which I
dont want to buy. How well the stick is supported whiht out pro throtle
under EF2000? Should I just go for the fighterstick instead?

Thanks
Niko.
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Subject:       RCPT: [EF2000] 2 new "bugs"?????
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Confirmation of reading: your message -

    Date:    14 Feb 97 10:09
    To:      ef2000@gamers.org
    Subject: [EF2000] 2 new "bugs"?????

Was read at 10:51, 5 Mar 97.

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Confirmation of reading: your message -

    Date:    15 Feb 97 18:43
    To:      ef2000@gamers.org
    Subject: [EF2000] 2 new "bugs" update

Was read at 10:59, 5 Mar 97.

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=== Flying ... but not as we know it, Jim ====---->>>

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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Matrox, MA Yifei, worldwide
Date: Wed, 5 Mar 1997 11:56:03 -0000
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I see it like this,... games are my hobby, and this hobby requires money
like all hobbies.

It is my own fault, if I had bought a good videocard 2 years ago (now a
trident 9440), I would have only had to buy a monster 3d......

I agree with you that 1 card with both options would have served a better
purpose, but there is non yet.

And I did find a website : www.cqk.com there I found

- Matrox 4 Mb.... $241,00

- Monster 3D.... $ 218,00

And they ship world wide!!

This isn't to expensive... by the way they charge for the thrustmaster FLCS
and TQS $117,00

So these are also on my wish-list, but they are very heavy so sending them
across the ocean would be expensive... but still here in the shop they cost
$152 each.

The 3d card here would cost: $355,00 the matrox $291,00

So you see.... the 2 videocards together are cheaper than your upgrade.

regards Robert 'CRASH' Cras

Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

Business:
Grabowsky Polytechnics BV
tel: +31-70-3560976
fax: +31-70-3605979
i-net: cras@grabowsky.nl
x.400: c=nl; a=400net; p=grabowsky; s=cras

----------
> From: Ma Yifei <sci40928@leonis.nus.sg>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Matrox
> Date: woensdag 5 maart 1997 10:27
> 
> 
> > I was going to by the Matrox millenium card, 4mb, when I read the Byte
of
> > the month february..... it didn't do to well in the test.
> > 
> Hi,
> 
> Pls ignor this post if you are a millionaer!!
> 
> I heard MGA card is the best, one year ago. See I don't own a MGA card
but
> I wonder why there still someone want a card like that. So what's the
next
> u gonna do? Spend the same amount to get a Voodoo based card when the 3D
> title come out? That's to say u spend the money for two video card on
> virtually one (in term of function). I know I am stirring someone's
> emotion here, but pls think about it, the idea of using  two separate
> video card for 2d and 3d function itself is a dumb one at the start, and
> yet the fact that 3dfx made a hell of money out of us may give a hint to
> those money thirsty manufactures, next time they may do something like
> this again. Ok, I can feel the heat of the flame already, but whoever
> wanna fire, u cann't deny the fact that althrough u spend bouble amount
to
> own 2 card u didn't get the value out of them (unless u spent all the
time
> on openGl Quake), espcially consider that those 2 in 1 card
> are going to be released along with 3d titles and at the price of today's
> MGA card. 
> 
> Since I just upgraded my 486 to p120 half a year ago and assembled a P166
> a few weeks back all with my HARD earned money, I feel I should say
> something about this extravagent trends of getting a so called best
> combination of MGA with voodoo-- it's time to be a wise customer and stop
> throw money to buy those half cooked products!!! 
> 
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From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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Subject: Re: [EF2000] To TACTCOM or to 2.4?
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Niko.Balabanis@nmp.nokia.com wrote:
> 
> Hello EF2000 funs.
> 
> Resently I bought the EF2000 evolution packet. It contains both the DOS
> version of EF2000 and the TACTCOM update. The version of EF2000 CD is 1.4
> and by looking in some tactcom file a version reference 3.something is
> given.
> Now the delima of upgrade rises from the fact that I can either apply the
> 2.4 patch or the tactcom. From the bugs fixed point of view which one is
> better way to go? Even though while taxing its possible to go through the
> wingmans without problems in both versions.
> 
> Right now I play more the tactcom version only for the self planning
> campain future. (I like flying over and sometimes bomb my work place
> somewhere at the north of Finland, just for the fun of it).
> 
> The menu background and colour contrast is better IMHO in 2.4 though.
> 
> Also about a joystick. The CH combactstick can be found localy at very
> attractive price. Its programable unless you own the pro throtle which I
> dont want to buy. How well the stick is supported whiht out pro throtle
> under EF2000? Should I just go for the fighterstick instead?
> 
> Thanks
> Niko.
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Niko:

>From my experience, go with the pro throttle & the fighterstick. This
gives you full programmability, the other combinations don't: I've tried
them and ended up with the above.

Cleared to FL430:

Digger
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From majordomo-owner@gamers.org  Wed Mar  5 12:53:40 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] To TACTCOM or to 2.4?
Date: Wed, 5 Mar 1997 11:51:45 -0600
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The Tactcom patch supersedes the 2.04 patch, as Tactcom is newer and has
more capabilities; why would you use 2.04, except for compatibility with
others on kali/kahn?

p.s. I don't know what mail program you use, but Microsoft Mail saw your
whole message as an attachment.
--Dreamstar (kali & kahn)
----------
> From: Niko.Balabanis@nmp.nokia.com
> To: ef2000@gamers.org
> Subject: [EF2000] To TACTCOM or to 2.4?
> Date: Wednesday, March 05, 1997 4:06 AM
> 
Resently I bought the EF2000 evolution packet. It contains both the DOS
version of EF2000 and the TACTCOM update. The version of EF2000 CD is 1.4
and by looking in some tactcom file a version reference 3.something is
given.
Now the delima of upgrade rises from the fact that I can either apply the
2.4 patch or the tactcom. From the bugs fixed point of view which one is
better way to go? Even though while taxing its possible to go through the
wingmans without problems in both versions.

Right now I play more the tactcom version only for the self planning
campain future. (I like flying over and sometimes bomb my work place
somewhere at the north of Finland, just for the fun of it).

The menu background and colour contrast is better IMHO in 2.4 though.

Also about a joystick. The CH combactstick can be found localy at very
attractive price. Its programable unless you own the pro throtle which I
dont want to buy. How well the stick is supported whiht out pro throtle
under EF2000? Should I just go for the fighterstick instead?

Thanks
Niko.

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From majordomo-owner@gamers.org  Wed Mar  5 13:06:28 1997
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Date: Wed, 5 Mar 1997 13:05:52 -0500 (EST)
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In a message dated 97-03-05 05:32:17 EST, you write:

> Now the delima of upgrade rises from the fact that I can either apply the
>  2.4 patch or the tactcom. From the bugs fixed point of view which one is
>  better way to go?


Easy..... go Tactcom and play the more complete sim.

                      be cool, Rodney



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From majordomo-owner@gamers.org  Wed Mar  5 13:11:16 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
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Subject: Re: [EF2000] Matrox
Date: Wed, 5 Mar 1997 17:26:33 -0000
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---Begin Quote---
Monster 3D seems to be REALLY fast, but I have seen NO support for HMD's yet. I
am talking STEREOSCOPIC display. I like the fact that it uses a memory window
and no interrupts etc. I have none left....
---End Quote---

I heard that 3DFX can't do stereoscopic displays, as it does not calculate the
polygons behind the actual display (Z buffering I think). I may be wrong, I
admit...

As for interrupts, you can use the same IRQ for your soundcard and printer. I
have both on IRQ 7 , with no problems. Gateway 2000 tech. support released a
FAQ saying that's what to do when you run out of IRQs...

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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From majordomo-owner@gamers.org  Wed Mar  5 14:00:27 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
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Date: Wed, 5 Mar 1997 14:00:23 -0500
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Hi All:

	When I set up my flights in the Tactical Mission Planner (SEF2000), I
always include a a second strike flight, Escorts and WW if necessary.  Of
course,  the WW flight is always slightly ahead on ingress, and I also like to
have my escorts fly between 10-20 miles ahead also.  One thing I've notice, is
that the escorts and WW don't seem to fly beyond my presently selected
waypoint, and generally of course, I want them to.  I simply run my waypoint
ahead to get them to procede as planned. However,  if the next waypoint is the
IP, this causes the second strike to start "running in" prior to the IP (they
are still with me, or sometimes behind me).  Since the second strike group is
not attached to me, and are not considered "my" wingman, I can't order them to
disengage (?).  Well, not that it really matters I quess...they couldn't hit
Ohio with a GBU-16 on a clear day :^)  Seriously though, any advice guys?
	I've also noticed that my flight group loves to follow the refueler all
over the sky.  I made the mistake of creating a refueling waypoint, and my
flight group insisted on chasing the darn refueler 40-50 miles out of our
way...... I could have just landed at a forward base and refueled.  Needless to
say, this screwed up the entire mission....TOT way off. My WW flight ended up
behind me..had to wait on them,  my escorts did a fairly good job of getting
back into formation; however, my second strike group never did make it to the
target (they were the last to refuel, and if I waited any longer I would have
ran out of fuel right beside the refueler)! Thanks to Rodney for the tip about
placing a waypoint near the refueler, but not on it.   I won't make that
mistake again!  Oh well, still learning this sim......but it's worth the
effort!

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Wed Mar  5 14:32:36 1997
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Date: Wed, 5 Mar 1997 16:25:23 +0000
To: ef2000@gamers.org
From: Derek Field <derek@dfield.demon.co.uk>
Subject: [EF2000] Kalidos Authentication
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HI
        I've just run my Kalidos software (for the first time in
months). After connecting and opening LCP I get the message "waiting for
authentication" and then "authentication failed"

Can somebody tell what authentication it's waiting for so that I can fix
it.
 
The program is registered.

I've changed soundcards, bought a faster modem and used Regclean once or
twice since I last used the program (when it ran perfectly). I'm
stumped.

Thanks
        "Scratcher"
-- 
Derek Field             Manchester UK           EF2K + Tactcom


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From majordomo-owner@gamers.org  Wed Mar  5 15:24:23 1997
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Date: Wed, 5 Mar 1997 15:24:11 -0500 (EST)
From: Lawrence Manley <lawrence.manley@yale.edu>
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Subject: [EF2000] Wide-Track View
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Does anybody know whether it's possible to lose wide-track view (the F2
key) as a result of combat damage?  Last night, as I was getting shot to
pieces in H2H, it seems like I lost the ability to get wide-track view in
the middle of the fight.  At least that's what I THINK happened as I was
pounding around madly with my left hand on the keyboard (I'm a
throttle-less
poor man's fighter jockey) and couldn't -- despite several tries -- seem
to get this view to work until I died and got reborn.  Seems kinda
funny...  On the one hand it might make sense to lose the target box
(and for just that reason, the wid-track view) if
you had radar or IRST damage (in the heat of battle I couldn't get down
to the MFD to check), and maybe THAT was why I couldn't get the
view.  On the hand, the loss of the view in kinda like not being able to
turn your head -- maybe I was SHOT IN THE NECK?  Anyway, a classic case of
"Lose sight, lose the fight"!  I don't THINK it was my imagination or a
failure to hit the right key.  Has anybody else ever had this happen in
combat?
NEMO
Larry Manley

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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703051551.ZM16325@vash.osmre.gov>
Date: Wed, 5 Mar 1997 15:51:45 -0500
In-Reply-To: Lawrence Manley <lawrence.manley@yale.edu>
        "[EF2000] Wide-Track View" (Mar  5,  3:24pm)
References: <Pine.GSO.3.94.970305151342.11213B-100000@minerva.cis.yale.edu>
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> Subject: [EF2000] Wide-Track View
> Does anybody know whether it's possible to lose wide-track view (the F2
> key) as a result of combat damage?  Last night, as I was getting shot to
> pieces in H2H, it seems like I lost the ability to get wide-track view in
> the middle of the fight.  At least that's what I THINK happened as I was
> pounding around madly with my left hand on the keyboard (I'm a
> throttle-less
> poor man's fighter jockey) and couldn't -- despite several tries -- seem
> to get this view to work until I died and got reborn.  Seems kinda
> funny...  On the one hand it might make sense to lose the target box
> (and for just that reason, the wid-track view) if
> you had radar or IRST damage (in the heat of battle I couldn't get down
> to the MFD to check), and maybe THAT was why I couldn't get the
> view.  On the hand, the loss of the view in kinda like not being able to
> turn your head -- maybe I was SHOT IN THE NECK?  Anyway, a classic case of
> "Lose sight, lose the fight"!  I don't THINK it was my imagination or a
> failure to hit the right key.  Has anybody else ever had this happen in
> combat?
> NEMO
> Larry Manley

Hi Larry:

	As a matter of fact.....yes!  I had a similar problem the other night.
 Pressing the F2 key only would bring up the full HUD mode, and not the
wide-track view.  I assumed that I was doing something wrong (I'm using
SEF2000, BTW), but during the furball, I didn't have time to mess around with
it....forgot to check it later!  I know I was hitting F2, and not F1....thought
maybe it was just me!

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From: "Erik L. Ahrens" <ela@seanet.com>
To: "EF-2000" <ef2000@gamers.org>
Subject: [EF2000] Mail Check
Date: Wed, 5 Mar 1997 12:58:33 -0800
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Just Checking if I'm still alive


                                   \\\|///
                                  \\ - - //
                                  (  @ @  )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOOo-(_)-oOOo~~~~~~~~~~
   
Erik Ahrens/NWEngineering
ela@seanet.com   
  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Oooo~~~~~~~~~~ 
                                 oooO   (   )
                                (   )    ) /
                                 \ (    (_/
                                  \_)

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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Matrox
Date: Wed, 5 Mar 1997 16:03:56 -0500
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------ =_NextPart_000_01BC297E.F4A1E500
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----------
From: 	Douglas Cowan[SMTP:d.cowan@ukonline.co.uk]
Sent: 	Wednesday, March 05, 1997 12:26 PM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] Matrox

---Begin Quote---
Monster 3D seems to be REALLY fast, but I have seen NO support for HMD's =
yet. I
am talking STEREOSCOPIC display. I like the fact that it uses a memory =
window
and no interrupts etc. I have none left....
---End Quote---

I heard that 3DFX can't do stereoscopic displays, as it does not =
calculate the
polygons behind the actual display (Z buffering I think). I may be =
wrong, I
admit...

All that is needed to drive these displays is to calculate the image =
from two different viewpoints. Not all that difficult at all, even =
though it hurts the frame rate. The BIG problem that I would see is how =
these cards generate their display of the two images. Some HMD's require =
the images to be flashed back and forth from left eye to right eye view =
etc. Some require every other raster to be for one eye and the others =
are for the other eye of course. I believe the latter technique is the =
one employed by the iGlasses. I think it might pose a problem because =
some things may have been set in stone in the hardware.

SURE WOULD LIKE to hear some discussion from VIO or 3Dfx on this, but =
alas, I have heard ZILCH.

As for interrupts, you can use the same IRQ for your soundcard and =
printer. I
have both on IRQ 7 , with no problems. Gateway 2000 tech. support =
released a
FAQ saying that's what to do when you run out of IRQs...

Poo on that idea. I use 16bit interrupts for the good stuff. Leave those =
8 bit ones for the dogs. I can handle finding interrupts just fine (even =
engineered some motherboards), I was just saying that I like the fact =
that this card is a memory-mapped product. Thanks for the info anyway.


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From majordomo-owner@gamers.org  Wed Mar  5 16:26:53 1997
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From: "Colin Eve" <colineve@fenetre.co.uk>
To: <ef2000@gamers.org>
Subject: [EF2000] Hercules Stingray 3D release date?
Date: Wed, 5 Mar 1997 21:25:33 -0000
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Has anyone got any ideas as to the release date.  Do you expect it to be
good?

I might wait to buy this rather than rush into the monster or R3D before
the software arrives.

What do ya think?




              Cheers
                           Colin Eve.
mailto:colineve@fenetre.co.uk
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Internet Mail and News 4.7 (HTML Welcomed!)
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Date: Wed, 05 Mar 1997 00:02:15 +0100
From: Bionaut <Mark.Rossi@studbox.uni-stuttgart.de>
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 Who said that you can fly through shelters?!?!!

I tried to drive through it and died.

Who said that shelters walls are passable??

I tried it and died.

Who said that you can fly through shelters?

I've been toasted because of that... and when I get you in front of my
cannon....
>:->

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<HTML><BODY>

<DT>&nbsp;Who said that you can fly through shelters?!?!!</DT>

<DT>&nbsp;</DT>

<DT>I tried to drive through it and died.</DT>

<DT>&nbsp;</DT>

<DT>Who said that shelters walls are passable??</DT>

<DT>&nbsp;</DT>

<DT>I tried it and died.</DT>

<DT>&nbsp;</DT>

<DT>Who said that you can fly through shelters?</DT>

<DT>&nbsp;</DT>

<DT>I've been toasted because of that... and when I get you in front of
my cannon....&nbsp;</DT>

<DT>&gt;:-&gt;</DT>

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Date: Tue, 04 Mar 1997 23:29:42 +0100
From: Bionaut <Mark.Rossi@studbox.uni-stuttgart.de>
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 Hey Rodney,

These guys are NOT my fellow pilots!!
A few seconds before this guy would ahve killed me (not only for honor)
and when he made it off the plane before I could blast it into the sky
he's just as honorless as I am.
   But at the end you're right.
If I was damaged that bad I had to eject, I wouldn't be amused by dying
as a red splosh on the floor.

PS: Is that really your callsign -"Honorless dog"- or was that for me??
;))
      My callsign is "Bionaut"!!

 Mark.Rossi@studbox.uni-stuttgart.de

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<DT>&nbsp;Hey Rodney,</DT>

<DT>&nbsp;</DT>

<DT>These guys are NOT my fellow pilots!!</DT>

<DT>A few seconds before this guy would ahve killed me (not only for honor)
and when he made it off the plane before I could blast it into the sky
he's just as honorless as I am.</DT>

<DT>&nbsp;&nbsp; But at the end you're right.</DT>

<DT>If I was damaged that bad I had to eject, I wouldn't be amused by dying
as a red splosh on the floor.</DT>

<DT>&nbsp;</DT>

<DT>PS: Is that really your callsign -&quot;Honorless dog&quot;- or was
that for me??&nbsp; ;))</DT>

<DT>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; My callsign is &quot;Bionaut&quot;!!</DT>

<DT>&nbsp;</DT>

<DT>&nbsp;<A HREF="mailto:Mark.Rossi@studbox.uni-stuttgart.de">Mark.Rossi@studbox.uni-stuttgart.de</A>&nbsp;</DT>

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Date: Tue, 04 Mar 1997 23:17:24 +0100
From: Bionaut <Mark.Rossi@studbox.uni-stuttgart.de>
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Subject: [EF2000] Killed by a BLU !!!
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 Hey guys,

you never believe what I've seen a week ago!!

We played (in a LAN) one of the new H2H-modes (that one where you are
assigned to defend your own base and attack the others base) and I hang
in my brothers six as he decided to get rid off his BLU over my base.
Suddenly I was surounded by thousands of grey pixels!!! I came through
without any harm but my friend chasing me the same time got right into
the bomb inferno and WUOMB!!!!! A big bang in my six... And my friend
laughing madly beneath me!!
He was killed by a cluster bomb!!
Kewl!! ...isn't it?

And I ever thought I can't cause damage by using an air-to-ground weapon
against a flying target! (I tried that with the CRU7's unguided
rockets...no effect...or did I simply miss my target??)

I hope you can laugh too. We had to pause the game 'cause noone can fly
a plane with the face on the keyboard!  ;))))))

Bye
Mark

------------62FF7EBE19060
Content-Transfer-Encoding: 7bit
Content-Type: text/html; charset=us-ascii

<HTML><BODY>

<DT>&nbsp;Hey guys,</DT>

<DT>&nbsp;</DT>

<DT>you never believe what I've seen a week ago!!</DT>

<DT>&nbsp;</DT>

<DT>We played (in a LAN) one of the new H2H-modes (that one where you are
assigned to defend your own base and attack the others base) and I hang
in my brothers six as he decided to get rid off his BLU over my base. Suddenly
I was surounded by thousands of grey pixels!!! I came through without any
harm but my friend chasing me the same time got right into the bomb inferno
and WUOMB!!!!! A big bang in my six... And my friend laughing madly beneath
me!!</DT>

<DT>He was killed by a cluster bomb!!</DT>

<DT>Kewl!! ...isn't it?</DT>

<DT>&nbsp;</DT>

<DT>And I ever thought I can't cause damage by using an air-to-ground weapon
against a flying target! (I tried that with the CRU7's unguided rockets...no
effect...or did I simply miss my target??)</DT>

<DT>&nbsp;</DT>

<DT>I hope you can laugh too. We had to pause the game 'cause noone can
fly a plane with the face on the keyboard!&nbsp; ;))))))</DT>

<DT>&nbsp;</DT>

<DT>Bye</DT>

<DT>Mark</DT>

</BODY>
</HTML>
------------62FF7EBE19060--



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From majordomo-owner@gamers.org  Wed Mar  5 19:49:34 1997
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: <ef2000@gamers.org>
Subject: [EF2000] RE: No NT support for 3Dfx!!! Blah! Boo! Hiss!
Date: Wed, 5 Mar 1997 19:48:34 -0000
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Just an email I received from Diamond Tech Support. Thought those members
with 3Dfx would like to hear:

>Carl,
>    Thank you for your email.  There are drivers available for the Stealth
>3D 2000 under NT 4.0 on our web site, which is www.diamondmm.com.
>In the case of the Monster 3D board however, this board was designed to
work
>in Windows 95 and DOS.  It does *not* work in NT 4.0, nor will there be
*any*
>drivers for this.  If you have any other questions please feel free to
email
>us again or call Diamond at 800-468-5846.

>Regards,
>Bob Grissom
>Diamond Multimedia, ES Dept.




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From majordomo-owner@gamers.org  Wed Mar  5 19:52:08 1997
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Date: Wed, 5 Mar 1997 19:51:01 -0500 (EST)
From: Lawrence Manley <lawrence.manley@yale.edu>
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Subject: Re: [EF2000] Wide-Track View
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On Wed, 5 Mar 1997, Lanny Erdos  OH wrote:

> 
> > Subject: [EF2000] Wide-Track View
> > Does anybody know whether it's possible to lose wide-track view (the F2
> > key) as a result of combat damage?  Last night, as I was getting shot to
> > pieces in H2H, it seems like I lost the ability to get wide-track view in
> > the middle of the fight.  At least that's what I THINK happened as I was
> > pounding around madly with my left hand on the keyboard (I'm a
> > throttle-less
> > poor man's fighter jockey) and couldn't -- despite several tries -- seem
> > to get this view to work until I died and got reborn.  Seems kinda
> > funny...  On the one hand it might make sense to lose the target box
> > (and for just that reason, the wid-track view) if
> > you had radar or IRST damage (in the heat of battle I couldn't get down
> > to the MFD to check), and maybe THAT was why I couldn't get the
> > view.  On the hand, the loss of the view in kinda like not being able to
> > turn your head -- maybe I was SHOT IN THE NECK?  Anyway, a classic case of
> > "Lose sight, lose the fight"!  I don't THINK it was my imagination or a
> > failure to hit the right key.  Has anybody else ever had this happen in
> > combat?
> > NEMO
> > Larry Manley
> 
> Hi Larry:
> 
> 	As a matter of fact.....yes!  I had a similar problem the other night.
>  Pressing the F2 key only would bring up the full HUD mode, and not the
> wide-track view.  I assumed that I was doing something wrong (I'm using
> SEF2000, BTW), but during the furball, I didn't have time to mess around with
> it....forgot to check it later!  I know I was hitting F2, and not F1....thought
> maybe it was just me!
> 
> -- 
> Lanny 
> OS-1 Erdos
> lerdos@1st.net

Lanny (and everybody): After looking again at the Strat Guide I think I've
figured it out.  The loss of the target box in Wide Track (F2) View, and
thusin effect of the wide track view in the game, would be due to a
failure in the HMD rather than radar or IRST.  That would also explain,
Lanny, why you couldn't get the full forward HMD view, only the full HUD
view.  That's what was happening to me too: no matter how many times I hit
F1 or F2 I just stayed in full HUD view.  Can any body confirm this by
ever having seen an HMD failure message in the systems mode of the MFD?
This would be good news -- like ONLY GEETING SHOT IN THE HELMET,
not in the neck!
NEMO
Larry Manley





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> 

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From majordomo-owner@gamers.org  Wed Mar  5 19:52:07 1997
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From: John Wheatley <john@micasa.demon.co.uk>
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Subject: Re: [EF2000] Killed by a BLU !!!
Date: Wed, 5 Mar 1997 23:25:18 -0000
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You missed because you can knock out air targets with CRUs.
Mavericks will also kill air targets if you can get them to lock.
Dropping BLUs on re-fuellers when they keep you waiting is fun too.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk


----------
> From: Bionaut <Mark.Rossi@studbox.uni-stuttgart.de>
> To: EF2000 Mailing-List <ef2000@gamers.org>
> Subject: [EF2000] Killed by a BLU !!!
> Date: 04 March 1997 22:17
> 

And I ever thought I can't cause damage by using an air-to-ground weapon
against a flying target! (I tried that with the CRU7's unguided
rockets...no effect...or did I simply miss my target??)

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From majordomo-owner@gamers.org  Wed Mar  5 20:07:31 1997
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Date: Wed, 05 Mar 1997 18:43:56 -0600
To: ef2000@gamers.org
From: Dan Kaiser <dkaiser@hsonline.net>
Subject: Re: [EF2000] ...shelter death...
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Go to the simulation\ground attack\tanks mission.  At both ends of the 
runway are aircraft shelters.  They are open on both ends.  Try them,
you'll like them!  BTW, I subscribe to the T&BJF school.  That is I fire
my s225 a2a's and Turn and Burn Jet Fuel.  That way I don't get in 
front of anyone's cannon!

Dan

At 12:02 AM 3/5/97 +0100, you wrote:
> Who said that you can fly through shelters?!?!!
>
>I tried to drive through it and died.
>
>Who said that shelters walls are passable??
>
>I tried it and died.
>
>Who said that you can fly through shelters?
>
>I've been toasted because of that... and when I get you in front of my
>cannon....
>>:->
></HTML>
---
Dan 

dkaiser@hsonline.net
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From majordomo-owner@gamers.org  Wed Mar  5 20:14:26 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: [EF2000] EUROFIGHTER IN NORWAY
Date: Wed, 5 Mar 1997 22:18:40 +0100
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Hi

Heard on the news that Norwegian millitary have decided to by new
aeroplanes and that Eurofighter is a very very probable solution. Present
fighters of Norway are f-16's, (uppgraded earliest version) 
Unfortunately they have a tendency to just fall down, so some refreshment
wont do any harm, and as you all know, Eurofighter fits well to Norwegian
conditions.
Well, I just hope that DID's EF2000 isn't too accurate, then I might have a
war going over my HEAD in just a few years. (Acording to DID there wont be
any ground-warfare in Norway???!!)

Future war will be won on computers? so lets start a campaign to give all
russian student a computer, a modem, and EF2000. Then...!! LETS SHOW THEM
WHAT WE'RE GOOD FOR!!!!

Tormod fang Antonsen
SHAKESBEER
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From majordomo-owner@gamers.org  Wed Mar  5 20:22:17 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Slightly off topic but good aviation book(s)
Date: Wed, 5 Mar 1997 18:23:09 +0100
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Hi all!
I'm pretty new both to the list and "sim-ing," and to me your advices vs.
great books are just fine.
I myself just bought "Helicopters at war" by Blitz Edition (don't like
books without great pictures!!!)
It gives a good picture of general tactics, JAAT missions and rescue
operations. Quite allright if youre a fan of Jane's Longbow, but I also
looked over "Fighters at war," and that's pretty much the same. Best of
all, those books are generally cheap to bye. (suits a potential owner of
thrustmaster well.?!!)
Tormod fang Antonsen
SHAKESBEER

----------
> From: Rik Ryall <Clunk@msn.com>
> To: ef2000@gamers.org
> Subject: RE: [EF2000] Slightly off topic but good aviation book(s)
> Date: 5. mars 1997 10:54
> 
> Hiya,
> 	Yeah I know it's off topic and the reply is less than the original,
etc...So 
> flame me, but Kieron's right; this is probably the best modern air
warfare 
> book I've read and I too would strongly recommend it.  Chris Ward does
come 
> across as a bitter man, but if you're to believe his account of the way
the 
> air tactics were planned by the top brass, you too would be bitter.  As a

> Brit. myself, there were several moments in the book where I thought "No!

> Nobody could be that dumb!" but apparently they were.
> 
> 	Another good read is "Thunder & Lightning - The RAF in the Gulf" by
Charles 
> Allen ISBN 0-7515-1130-7 which is a collection of memoirs from more than
150 
> RAF personnel from all walks of the service who served during the
"1000-hour 
> war".  Kewl...:)
> 
> Cheers, Rik Ryall - Clunk@msn.com
> 
> 
> -----Original Message-----
> From:	owner-ef2000@gamers.org  On Behalf Of Kieron Leech, ISO, Vilspa
> Sent:	Wednesday, March 05, 1997 9:07 AM
> To:	"ef2000@GAMERS.ORG"%ISOUS3.dnet.esa.es@iso.vilspa.esa.es; 
> "flanker@WLV.AC.UK"%ISOUS3.dnet.esa.es@iso.vilspa.esa.es
> Subject:	[EF2000] Slightly off topic but good aviation book
> 
> This is slightly off-topic, but I've just read an excellent book
concerning 
> the 
> air war down in the South Atlantic in 1982. The book is Sea Harrier over
the 
> Falklands, by `Sharkey' Ward, ISBN  1-85797-102-7.
> 
> Ward was in charge of 801 squadron during the war, based on HMS
Invincible. 
> The 
> book describes in good detail the planning of the air operations, his
reaction 
> 
> to what was going on around him and the relative performance of the Sea 
> Harrier 
> against the opposing aircraft. In it he comes over as a slightly bitter
man 
> (he 
> is a maverick who, I guess, never quite fitted in). All in all one of the
best 
> 
> air-warfare books I've read as it gives a pretty complete picture of what
is 
> needed to keep a squadron going during a war.
> 
> Kieron Leech
> kleech@iso.vilspa.esa.es
> 
> []  
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Hercules Stingray 3D release date?
Date: Wed, 5 Mar 1997 19:52:02 -0600
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> Has anyone got any ideas as to the release date.  Do you expect it to be
> good?

It's supposed to be available quarter 1 from all I have read.  I expect it
to be better than the Monster 3D, or the Righteous as it has the new
improved Voodoo Rush chipset.
 
> I might wait to buy this rather than rush into the monster or R3D before
> the software arrives.

Yep that's what I am waiting for.  Upgrade my 2D and add 3D in one fell
swoop.  I currently have a ATI Graphics Pro Turbo (Mach 64 chip) integrated
into the motherboard.
 
> What do ya think?

See above. :) 
 
>               Cheers
>                            Colin Eve.
--Dreamstar (kali & kahn)
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From: "Scot T. Hasselman" <sh5404a@american.edu>
To: "'EF2000 E-Mail List Server'" <ef2000@gamers.org>
Subject: RE: [EF2000] Killed by a BLU !!!
Date: Wed, 5 Mar 1997 20:57:12 -0500
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Cool story Mark.  This too happened to me several months ago.  Except I was the victim....

I was on an airfield denial mission...target Bodo.  Instead of Durandals, I prefer cluster bombs for their wider coverage.  So after an uneventful ingress, we reached the ip and headed for the target.  After dodging several sam's, I made the turn west, then back to the east, using the ILS to line up with the runway.  I came in at a pretty good speed, right on target, and was about to release my bombs when I heard, "weapons gone."  I looked up and saw a huge cloud of tiny bomblets raining down on my eurofighter.....

Damn....I hit afterburners and the deck....then suddenly, "Lead, 'I'm hit!'"....and then I exploded.  I sat staring at the screen.  I couldn't believe it.  My wingman had dropped his weapon absolutely on target...unfortunately it was also right on me.

-Scot 

----------
From: 	Bionaut <Mark.Rossi@studbox.uni-stuttgart.de>
Sent: 	Tuesday, March 04, 1997 5:17 PM
To: 	EF2000 Mailing-List <ef2000@gamers.org>
Subject: 	[EF2000] Killed by a BLU !!!

 Hey guys,

you never believe what I've seen a week ago!!

We played (in a LAN) one of the new H2H-modes (that one where you are
assigned to defend your own base and attack the others base) and I hang
in my brothers six as he decided to get rid off his BLU over my base.
Suddenly I was surounded by thousands of grey pixels!!! I came through
without any harm but my friend chasing me the same time got right into
the bomb inferno and WUOMB!!!!! A big bang in my six... And my friend
laughing madly beneath me!!
He was killed by a cluster bomb!!
Kewl!! ...isn't it?

And I ever thought I can't cause damage by using an air-to-ground weapon
against a flying target! (I tried that with the CRU7's unguided
rockets...no effect...or did I simply miss my target??)

I hope you can laugh too. We had to pause the game 'cause noone can fly
a plane with the face on the keyboard!  ;))))))

Bye
Mark




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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] ...shelter death...
Date: Wed, 5 Mar 1997 19:58:13 -0600
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> Who said that you can fly through shelters?!?!!
>
> I tried to drive through it and died.

Only the little halfway cylindrical ones at the ends of the big runways.

> Who said that shelters walls are passable??
>
> I tried it and died.

Once again, don't fly through the big hangers just the little one at the
end of the runway.

> Who said that you can fly through shelters?
>
> I've been toasted because of that... and when I get you in front of my
> cannon....

For the third time, you can if you do the right one.

p.s. It would be appreciated if you turned the 'send HTML' off on your
e-mail client.

--Dreamstar (kali & kahn)

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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Killed by a BLU !!!
Date: Wed, 5 Mar 1997 20:00:54 -0600
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> Hey guys,
> 
> you never believe what I've seen a week ago!!
> 
> We played (in a LAN) one of the new H2H-modes (that one where you are
> assigned to defend your own base and attack the others base) and I hang
> in my brothers six as he decided to get rid off his BLU over my base.
> Suddenly I was surounded by thousands of grey pixels!!! I came through
> without any harm but my friend chasing me the same time got right into
> the bomb inferno and WUOMB!!!!! A big bang in my six... And my friend
> laughing madly beneath me!!
> He was killed by a cluster bomb!!
> Kewl!! ...isn't it?
> 
> And I ever thought I can't cause damage by using an air-to-ground weapon
> against a flying target! (I tried that with the CRU7's unguided
> rockets...no effect...or did I simply miss my target??)

Got to be pretty accurate, but you can hit a plane in the air with one. 
Get really close on their six and just hold the trigger down one of them
will hit the other guy.
 
> I hope you can laugh too. We had to pause the game 'cause noone can fly
> a plane with the face on the keyboard!  ;))))))

p.s. Please turn of the 'send HTML' on your e-mail client.
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From: "The Matthews'" <tcmatt@erols.com>
Subject: [EF2000] Ground weapons on air targets
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Hey folks,

	I have heard many stories in the past of people accidently dropping their
tanks or ground stores on wingmen, but it's another thing to do it
deliberately.

	Some of my fellow wingmen and I were trying to do a tight formation
bombing.  We were trying to get a screen shot of this to use for a patch
design (yes, the 1VBW still doesn't have an official patch yet).  well, we
got into a diamond formation.....everything was looking good.  I was
watching for the outside F4 view.  we were coordinating the bomb drop...
3....2.....1....BOOOOOOOMMMM!!!  All hell breaks loose.  The poor guy at
the back of the formation is gone.  The rest of us are missing wings, etc.
and we are all rolling on the floor laughing.  Oh, well...  The best laid
plans, you know...  I am thinking, Damn, how am I going to explain this one
to the Commander?????......Oh, yeah!  I AM the Commander hehehehe }8@). 
   ________________________________________________________________________
  (__________________________________    __________________________________)
 _|_      ___    _______    _______  )  (  __   __  ____________  ________/_
(   )    (   )  /  /  | ) /|   __  ) |  | |  ||\  \ \    __    / /  _______/
|\  \    /  /  /  /   | | ||   \/  ) |  | |  |\_\  \ \   \/   / /  / _____
 \\  \/\/  /  /  /====| | ||   _  _) |  | |   ___\  \ \      / /  / /__  /
  \\      /  /  /   | | | ||  | \ \  |  | |  |  \ \  \ \    / /  /____/ /
   \\_/\_/  /__/    | |_| ||__|\ \_\ |__| |__|   \ \__\ \__/ /_________/
    \_/\/  /__/     |/_/  |__/  \/_/|/__/|/__/    \/__/ \_/ /_________/

1LT. WartHog
Commander,
1st Virtual Bomber Wing
http://www.geocities.com/CapeCanaveral/6544/1VBW.htm
http://www.geocities.com/~wart-hog/1VBW.htm

My Personal Page(s).
WartHog's Mud-Hole:
http://www.geocities.com/CapeCanaveral/6544/index.html
http://www.geocities.com/~wart-hog/index.html
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From majordomo-owner@gamers.org  Wed Mar  5 22:23:24 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] RE: No NT support for 3Dfx!!! Blah! Boo! Hiss!
Date: Wed, 5 Mar 1997 21:18:50 -0600
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> >Carl,
> >    Thank you for your email.  There are drivers available for the >
>Stealth
> >3D 2000 under NT 4.0 on our web site, which is www.diamondmm.com.

That's cool.

> >In the case of the Monster 3D board however, this board was designed to
> >work
> >in Windows 95 and DOS.  It does *not* work in NT 4.0, nor will there be
> *any*
> >drivers for this.  If you have any other questions please feel free to

Do I sense some angst here? ;)  Hrmm, one of the coolest, latest, fastest,
and best 3D board's out there and no drivers for NT 4.0, yet the lesser
board gets NT 4.0 drivers.  What gives?

> >email
> >us again or call Diamond at 800-468-5846.
> 
> >Regards,
> >Bob Grissom
> >Diamond Multimedia, ES Dept.

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From majordomo-owner@gamers.org  Wed Mar  5 23:56:31 1997
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Date: Wed, 05 Mar 1997 23:51:08 -0500
To: ef2000@gamers.org
From: Ray Miller <raymillr@gate.net>
Subject: Re: [EF2000] Win95 or DOS network
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I just bought Super EF2000 (already had EF 2.04), but can't seem to get the
network to work under W95. I have one computer set up as the server, but
the other one doesn't show any game available. I've tried setting up w/
DirectX and using IPX, neither one seems to work.  I am not using novell,
so the next question is, did the novell files need to be installed any way?

At 11:21 AM 2/24/97 -0000, you wrote:
>Dos is defenitely better (also own both versions), but if you have a
>network, W'95is much easier to connect then dos....... 
>
>Greetings Robert 'CRASH' Cras
>
>Private:
>Robert S.A. Cras
>Gedempte Gracht 45
>2512 AK   Den Haag
>Netherlands
>Tel: +31-70-3649454
>i-net: robert_cras@dataweb.nl
>
>Business:
>Grabowsky Polytechnics BV
>tel: +31-70-3560976
>fax: +31-70-3605979
>i-net: cras@grabowsky.nl
>x.400: c=nl; a=400net; p=grabowsky; s=cras
>
>----------
>> From: Mel White <whity@loom.net.au>
>> To: ef2000@gamers.org
>> Subject: Re: [EF2000] Win95 or DOS
>> Date: maandag 24 februari 1997 9:49
>> 
>> Will Hoddinott wrote:
>> > 
>> > At 07:41 PM 23/02/97 -0800, you wrote:
>> > >Here we are, four Canadian retired Falcon3 pilots like to go back
>> > >to H2H with EF2000.
>> > >We all have P200(208) and PPro200(233) machines.
>> > >
>> > >Wich version of EF2000 should we order?!
>> > >
>> > I would definitely recommend the dos version with tatcom, even if your
>OS
>> > is win95. Frame rate is probably 40% better.
>> 
>> Gentlemen.. I second Will's opinion.. I have both versions and
>> TACTCOM is definitely the better option.. 
>> 
>> Good Huntin'
>> regards Mel 8)
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>
>
          />  Ray Miller
         (<      
 O(////// (O}=============================>  May the WORD be with you!
         (<
          \>         raymillr@gate.net
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From: Ma Yifei <sci40928@leonis.nus.sg>
To: "Robert S.A. Cras" <robert_cras@dataweb.nl>
cc: ef2000@gamers.org
Subject: Re: [EF2000] Matrox, MA Yifei, worldwide
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> I see it like this,... games are my hobby, and this hobby requires money
> like all hobbies.

Agree, but we gonna use it wisely, espacially when they don't come easy.
 
> It is my own fault, if I had bought a good videocard 2 years ago (now a
> trident 9440), I would have only had to buy a monster 3d......

We are not God so we all make mistakes, important thing is learn form them
and don't make a simlar one again.
 
> I agree with you that 1 card with both options would have served a better
> purpose, but there is non yet.

It's obviouse, and in fact there is 2 in 1 card out there now and the
better ones are coming soon.
 
> The 3d card here would cost: $355,00 the matrox $291,00
> 
> So you see.... the 2 videocards together are cheaper than your upgrade.

haha... yeah it is cheaper, the promblem is I need two computer not only
to play games, and I certainly don't get two computer just because I don't
wanna buy voodoo card!

See Robert, I mentioned I upgraded twice in half year is to say that I
have had many hard times to determine what is the best thing to buy.
I don't wanna see  people pouring they money on products that is acutally
not ready, cause in the end we all suffer when manufactures find out our
weak point, but u make ur own choose and get ready to live up with it.

Cheers.

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To: ef2000@gamers.org
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Hey...

Just a quick update on the FAQ status. Things are going slowly but well. 
It is an extremely arduous and painstaking process, the most time
consuming is sorting through all of the messages. To give you an idea, I
am currently going through the messages for January. Between EF2000 and
FSCombat, plus the sprinkling of other mail I received, I had nearly a
thousand messages. 

I should have the January messages sorted out by the end of the week, then
a couple of days to rack, pack and stack 'em in html format, I will
hopefully have something that I can upload to the page by first of next
week. At that point, I will let you folks know and request your feedback.

Right now, for lack of a better way, I have broken it up into four
sections:

Hardware - Hardware tips ranging from the smartdrv discussion to
            overclocking.

Tips - Flight and mission related stuff like Rodney's loft bombing
        techniques.

Pointers - This started out as a list of EF2000 related links, but has
            become a sort of catch-all for non-tips type information.

Network - Kali, Kahn, Dialup, whatever.

Plus the wall of honor...C'mon, folks, get me some names, callsigns,
aircraft and dates of service and squadrons...

I will let you know when I have something viewable. As always, suggestions
welcome.

--Storm
   "EF2000: We move more mud that Caterpillar."


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From majordomo-owner@gamers.org  Thu Mar  6 01:38:17 1997
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] EUROFIGHTER IN NORWAY
Date: Thu, 6 Mar 1997 01:06:22 -0000
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The F16 is often referred to as the "Yard Dart", by the pilots I know.

Who would want a fighter aircraft with only ONE engine to rely on? Japan
got a bunch of the FSX's...

----------
> From: Antonsen <arantons@online.no>
> To: ef2000@gamers.org
> Subject: [EF2000] EUROFIGHTER IN NORWAY
> Date: Wednesday, March 05, 1997 9:18 PM
> 
> Hi
> 
> Heard on the news that Norwegian millitary have decided to by new
> aeroplanes and that Eurofighter is a very very probable solution. Present
> fighters of Norway are f-16's, (uppgraded earliest version) 
> Unfortunately they have a tendency to just fall down, so some refreshment
> wont do any harm, and as you all know, Eurofighter fits well to Norwegian
> conditions.
> Well, I just hope that DID's EF2000 isn't too accurate, then I might have
a
> war going over my HEAD in just a few years. (Acording to DID there wont
be
> any ground-warfare in Norway???!!)
> 
> Future war will be won on computers? so lets start a campaign to give all
> russian student a computer, a modem, and EF2000. Then...!! LETS SHOW THEM
> WHAT WE'RE GOOD FOR!!!!
> 
> Tormod fang Antonsen
> SHAKESBEER
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From: Paolo Baiardi <kurgan@sfruz.sodalia.it>
Subject: Re: [EF2000] Wide-Track View
To: ef2000@gamers.org
Date: Thu, 6 Mar 1997 09:04:06 +0100 (MET)
In-Reply-To: <Pine.GSO.3.94.970305194520.7988A-100000@minerva.cis.yale.edu> from "Lawrence Manley" at Mar 5, 97 07:51:01 pm
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Lawrence Manley wrote:
> 
> Lanny (and everybody): After looking again at the Strat Guide I think I've
> figured it out.  The loss of the target box in Wide Track (F2) View, and
> thusin effect of the wide track view in the game, would be due to a
> failure in the HMD rather than radar or IRST.  That would also explain,
> Lanny, why you couldn't get the full forward HMD view, only the full HUD
> view.  That's what was happening to me too: no matter how many times I hit
> F1 or F2 I just stayed in full HUD view.  Can any body confirm this by
> ever having seen an HMD failure message in the systems mode of the MFD?
> This would be good news -- like ONLY GEETING SHOT IN THE HELMET,
> not in the neck!
> NEMO
> Larry Manley

I submitted a request to DiD about the wide angle track view (F2). In the older
versions of ef2000 it was possibile call the virtual cockpit ~without~ having 
anything targeted. In sef2000/tactcom the wide angle track will not work unless
you have targeted something (either ground/air).
Ciao,
		Paolo
-- 
+------------------------------------------------------------------------------+
| Paolo Baiardi - kurgan@sodalia.it                                            |
|               Phone: +39 461 316435                                          |
|                                                                              |
| "One slip and into the hole we fall                                          |
|  it seems to take no time at all"                                            |
|                           Pink Floyd - "One Slip"                            |
+------------------------------------------------------------------------------+
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From majordomo-owner@gamers.org  Thu Mar  6 03:41:09 1997
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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Win95 or DOS network, Ray M
Date: Thu, 6 Mar 1997 09:41:13 -0000
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Ray,

At home my network is peer to peer, and we HAD to install the novell
client. This gave us some problems in installing it on my roomy's machine.
But as we were about to install a new network card (he had an old one) we
decided to give it one more try et voila..

Connecting to each other was a synch from there on, within minutes we found
eachother.

Haven't found the king of  the sky option though..

Questions? mail me!

Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

Business:
Grabowsky Polytechnics BV
tel: +31-70-3560976
fax: +31-70-3605979
i-net: cras@grabowsky.nl
x.400: c=nl; a=400net; p=grabowsky; s=cras

----------
> From: Ray Miller <raymillr@gate.net>

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Date: Thu, 6 Mar 1997 08:42:07 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] Wide-Track View
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In message <9703051551.ZM16325@vash.osmre.gov>, Lanny Erdos  OH
<lerdos@vash.osmre.gov> writes
>
Nope, me too! On all versions I've had (everything except Tactcom)...

Regards

Colin S. 

>> Subject: [EF2000] Wide-Track View> Does anybody know whether it's possible to lose wide-track view (the F2
>> key) as a result of combat damage?  Last night, as I was getting shot to
>> pieces in H2H, it seems like I lost the ability to get wide-track view in
>> the middle of the fight.  At least that's what I THINK happened as I was
>> pounding around madly with my left hand on the keyboard (I'm a
>> throttle-less

[snip]

>Hi Larry:
>
>       As a matter of fact.....yes!  I had a similar problem the other night.
> Pressing the F2 key only would bring up the full HUD mode, and not the
>wide-track view.  I assumed that I was doing something wrong (I'm using
>SEF2000, BTW), but during the furball, I didn't have time to mess around with
>it....forgot to check it later!  I know I was hitting F2, and not F1....thought
>maybe it was just me!

-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 256103
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From majordomo-owner@gamers.org  Thu Mar  6 04:08:38 1997
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Date: Thu, 06 Mar 1997 09:01:46 +0000
To: ef2000@gamers.org
From: Piers Lehmann <plehmann@cisco.com>
Subject: Re: [EF2000] RE: No NT support for 3Dfx!!! Blah! Boo! Hiss!
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Does sef2000 run under NT?
If it does, this does not mean that there will be no more drivers from
orchid for NT.... just look at the port of quake etc that will be
supporting the 3dfx in NT.....

Piers




At 19:48 05/03/97 -0000, you wrote:
>Just an email I received from Diamond Tech Support. Thought those members
>with 3Dfx would like to hear:
>
>>Carl,
>>    Thank you for your email.  There are drivers available for the Stealth
>>3D 2000 under NT 4.0 on our web site, which is www.diamondmm.com.
>>In the case of the Monster 3D board however, this board was designed to
>work
>>in Windows 95 and DOS.  It does *not* work in NT 4.0, nor will there be
>*any*
>>drivers for this.  If you have any other questions please feel free to
>email
>>us again or call Diamond at 800-468-5846.
>
>>Regards,
>>Bob Grissom
>>Diamond Multimedia, ES Dept.
>
>
>
>
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Subject: [EF2000] FIGHTERS IN NORWAY
Date: Thu, 6 Mar 1997 09:18:13 -0000
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>> Future war will be won on computers? so lets start a campaign to give all
>> russian student a computer, a modem, and EF2000. Then...!! LETS SHOW THEM
>> WHAT WE'RE GOOD FOR!!!!

Now there is an idea. If (preferably in the nearestt future) we could
fly against some real life Russians or ones one friend (all in good
spirit of course). In a game like Eurofighter. I guess DID should think
about this option and consider a simulator which could be connected to
(hopefully) EF2000 and or TFX 3 (like Falcon3 + mig 29) and each side
would control their own WARGEN. a superb bonus (Damn this letter is
geting longer ;) would be controling your buddies in the Air Warfare
>through AWACS (TFX3).

                         Super B.
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] EUROFIGHTER IN NORWAY
Date: Thu, 6 Mar 1997 03:37:37 -0600
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> The F16 is often referred to as the "Yard Dart", by the pilots I know.
> 
> Who would want a fighter aircraft with only ONE engine to rely on? Japan
> got a bunch of the FSX's...

We have a bunch more though.  It's also known as the Electric Jet.  It also
has the best flight-to-service ratio in the Air Force.  One engine is not
bad if it is reliable.  And until the F-22 comes online it is the best
dogfighter we have.

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From majordomo-owner@gamers.org  Thu Mar  6 05:35:00 1997
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Date: Thu, 06 Mar 1997 11:31:08 -0800
From: "- Guillaume MIGASZEWSKI" <miga@alo.fr>
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Subject: [EF2000] KAHN : How to setup Khan.cfg?
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Hi 
 
I would like to know how to set up those lines in my kahn.cfg file :

my_ip = xxx.xxx.xxx.xxx  
netmask = xxx.xxx.xxx.xxx
gateway = xxx.xxx.xxx.xxx


 
For the first line the problem is that I have no personal IP.
I don 't know what are netmask and gateway.


If you have an idea please help me


					MIGASZEWSKI GUILLAUME
					miga@alo.fr

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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
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Date: Thu, 6 Mar 1997 07:09:41 -0500
In-Reply-To: Paolo Baiardi <kurgan@sfruz.sodalia.it>
        "Re: [EF2000] Wide-Track View" (Mar  6,  9:04am)
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I submitted a request to DiD about the wide angle track view (F2). In the older
versions of ef2000 it was possibile call the virtual cockpit ~without~ having
anything targeted. In sef2000/tactcom the wide angle track will not work unless
you have targeted something (either ground/air).
Ciao,
		Paolo

Thanks for the info Paolo!  I'll try it out tonight.

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Thu Mar  6 08:55:06 1997
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From: Niko.Balabanis@nmp.nokia.com
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Subject: Re: Q. on joysticks. WAS:[EF2000] To TACTCOM or to 2.4?
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[snip]
> > 
> > Also about a joystick. The CH combactstick can be found localy at
very
> > attractive price. Its programable unless you own the pro throtle
which I
> > dont want to buy. How well the stick is supported whiht out pro
throtle
> > under EF2000? Should I just go for the fighterstick instead?
> 
> Niko:
> 
> From my experience, go with the pro throttle & the fighterstick. This
> gives you full programmability, the other combinations don't: I've
tried
> them and ended up with the above.
> 
> Cleared to FL430:
> 
> Digger

Thanks for all the replies. It was very helpfull but still there is
something I feel it should be cleared.

How about the CH Compatstick with the PRo Throttle. Shouldn't this
combination work alright since according to CH the pro throttle makes all
CH sticks attached to it fully programamble. I insist on this combination
since it costs just a bit more (20% actually) than the Fighter stick
alone and you get more buttons (and troubles maybe) to deal with plus
more realistic setup. Is anybody using this combination?

Thanks in advance
Niko.


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From majordomo-owner@gamers.org  Thu Mar  6 10:13:34 1997
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From: "Marcus Keife" <marcus.keife@mailbox.swipnet.se>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] KAHN : How to setup Khan.cfg?
Date: Thu, 6 Mar 1997 16:11:58 +0100
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You don't have to setup those lines to get kahn to work all you have to do
is to setup pppshare. There you chose the alternative saying you have your
IP assign by your internet service provider.

----------
> From: - Guillaume MIGASZEWSKI <miga@alo.fr>
> To: ef2000@gamers.org
> Subject: [EF2000] KAHN : How to setup Khan.cfg?
> Date:  den 6 mars 1997 20:31
> 
> Hi 
>  
> I would like to know how to set up those lines in my kahn.cfg file :
> 
> my_ip = xxx.xxx.xxx.xxx  
> netmask = xxx.xxx.xxx.xxx
> gateway = xxx.xxx.xxx.xxx
> 
> 
>  
> For the first line the problem is that I have no personal IP.
> I don 't know what are netmask and gateway.
> 
> 
> If you have an idea please help me
> 
> 
> 					MIGASZEWSKI GUILLAUME
> 					miga@alo.fr
> 
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From majordomo-owner@gamers.org  Thu Mar  6 10:14:16 1997
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From: Michael Wei <wei@psa.pencom.com>
Message-Id: <199703061445.IAA16249@psa.pencom.com>
Subject: Re: [EF2000] EUROFIGHTER IN NORWAY
To: ef2000@gamers.org
Date: Thu, 6 Mar 1997 08:45:06 -0600 (CST)
In-Reply-To: <199703060939.BAA01727@mailgate22> from "Aaron Plank" at Mar 6, 97 03:37:37 am
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> From owner-ef2000@gamers.org Thu Mar  6 03:39 CST 1997
> Content-Length: 719
> 
> > The F16 is often referred to as the "Yard Dart", by the pilots I know.
> > 
> > Who would want a fighter aircraft with only ONE engine to rely on? Japan
> > got a bunch of the FSX's...
> 

The problem with F16 is not really the single engine.  The engine is quite
reliable.  The problem is that F16 is aerodynamicly unstable, and you need
computer to control it (fly by wire).  Once you lose the only engine you
have, you may lose the fly by wire system.  Even if you have enough hydraulic
pressure to control the airplane manually, a F16 is a lot harder to control
than an aerodynamically stable aircraft when you lose the engine.

That's why a F16 tend to be a "Yard Dart" when the engine is off.



-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mike Wei	"Before you judge somebody, first walk a mile in their shoes"
			- Native American Proverb

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From majordomo-owner@gamers.org  Thu Mar  6 10:36:11 1997
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] EUROFIGHTER IN NORWAY
Date: Thu, 6 Mar 1997 10:06:42 -0500
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I like the F16, but I think if I were given a choice, I would take the F18 or EF2000 over it anyday.

----------
From: 	Aaron Plank[SMTP:dreamstar@sprintmail.com]
Sent: 	Thursday, March 06, 1997 4:37 AM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] EUROFIGHTER IN NORWAY

> The F16 is often referred to as the "Yard Dart", by the pilots I know.
> 
> Who would want a fighter aircraft with only ONE engine to rely on? Japan
> got a bunch of the FSX's...

We have a bunch more though.  It's also known as the Electric Jet.  It also
has the best flight-to-service ratio in the Air Force.  One engine is not
bad if it is reliable.  And until the F-22 comes online it is the best
dogfighter we have.

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From majordomo-owner@gamers.org  Thu Mar  6 10:36:14 1997
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] RE: No NT support for 3Dfx!!! Blah! Boo! Hiss!
Date: Thu, 6 Mar 1997 10:03:51 -0500
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I have the GLQuake program. It does not work in NT, gives "no DIB" =
error. This is because there is not driver support for the 3Dfx in NT, =
it is trying to allocate a special bitmap. It works fine in Win95 =
though.
I have WinQuake, and it works on NT just fine, but does not use the =
3Dfx.

According to DIAMOND, there will NEVER be drivers for NT. Chances are, =
that this is what you are going to hear from 3Dfx because DIAMOND only =
repackages the chipset manufacturers drivers with a few changes etc.

I haven't checked with 3Dfx yet. I would think that drivers *would* =
become available because their new Obsidian card uses some Voodoo tech =
on it and it is slated for use as a highend NT card...

----------
From: 	Piers Lehmann[SMTP:plehmann@cisco.com]
Sent: 	Thursday, March 06, 1997 4:01 AM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] RE: No NT support for 3Dfx!!! Blah! Boo! Hiss!

Does sef2000 run under NT?
If it does, this does not mean that there will be no more drivers from
orchid for NT.... just look at the port of quake etc that will be
supporting the 3dfx in NT.....

Piers




At 19:48 05/03/97 -0000, you wrote:
>Just an email I received from Diamond Tech Support. Thought those =
members
>with 3Dfx would like to hear:
>
>>Carl,
>>    Thank you for your email.  There are drivers available for the =
Stealth
>>3D 2000 under NT 4.0 on our web site, which is www.diamondmm.com.
>>In the case of the Monster 3D board however, this board was designed =
to
>work
>>in Windows 95 and DOS.  It does *not* work in NT 4.0, nor will there =
be
>*any*
>>drivers for this.  If you have any other questions please feel free to
>email
>>us again or call Diamond at 800-468-5846.
>
>>Regards,
>>Bob Grissom
>>Diamond Multimedia, ES Dept.
>
>
>
>
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From majordomo-owner@gamers.org  Thu Mar  6 10:56:02 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703061056.ZM19567@vash.osmre.gov>
Date: Thu, 6 Mar 1997 10:56:20 -0500
In-Reply-To: "Carl E. Mankinen" <alginc@southeast.net>
        "RE: [EF2000] EUROFIGHTER IN NORWAY" (Mar  6, 10:06am)
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On Mar 6, 10:06am, Carl E. Mankinen wrote:
> Subject: RE: [EF2000] EUROFIGHTER IN NORWAY
>
> I like the F16, but I think if I were given a choice, I would take the F18 or
EF2000 over it anyday.

> From: 	Aaron Plank[SMTP:dreamstar@sprintmail.com]

> > The F16 is often referred to as the "Yard Dart", by the pilots I know.
> >
> > Who would want a fighter aircraft with only ONE engine to rely on? Japan
> > got a bunch of the FSX's...
>
> We have a bunch more though.  It's also known as the Electric Jet.  It also
> has the best flight-to-service ratio in the Air Force.  One engine is not
> bad if it is reliable.  And until the F-22 comes online it is the best
> dogfighter we have.

Yea, the F-16 is awesome aircraft if you think about it.  It can handle WW, A2G
and A2A misisons...probably the best all around aircraft ever developed.  The
fact that it has been exported to 17 countries is an indication of it's value.
 It is true that in todays era of aircraft, that it may be at a disadvantage in
BVR engagements (long range missile is the AMRAAM), but if the F-16 can get a
visual on you....your in trouble.  True dogfighting is were it excels........
still the aircraft that others are compared too!

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Thu Mar  6 11:01:33 1997
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Date: Thu, 06 Mar 1997 10:00:59 -0600
From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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Subject: Re: Q. on joysticks. WAS:[EF2000] To TACTCOM or to 2.4?
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Niko.Balabanis@nmp.nokia.com wrote:
> 
> [snip]
> > >
> > > Also about a joystick. The CH combactstick can be found localy at
> very
> > > attractive price. Its programable unless you own the pro throtle
> which I
> > > dont want to buy. How well the stick is supported whiht out pro
> throtle
> > > under EF2000? Should I just go for the fighterstick instead?
> >
> > Niko:
> >
> > From my experience, go with the pro throttle & the fighterstick. This
> > gives you full programmability, the other combinations don't: I've
> tried
> > them and ended up with the above.
> >
> > Cleared to FL430:
> >
> > Digger
> 
> Thanks for all the replies. It was very helpfull but still there is
> something I feel it should be cleared.
> 
> How about the CH Compatstick with the PRo Throttle. Shouldn't this
> combination work alright since according to CH the pro throttle makes all
> CH sticks attached to it fully programamble. I insist on this combination
> since it costs just a bit more (20% actually) than the Fighter stick
> alone and you get more buttons (and troubles maybe) to deal with plus
> more realistic setup. Is anybody using this combination?
> 
> Thanks in advance
> Niko.
> 
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Niko:

The Pro Throttle and the F16 Fighterstick are the most expensive
combination CH produces and will give you the desired results. I talked
to the techs at CH before I bought the combination and they more or less
told me that the F16 Fighterstick and the CH Pro Throttle was the ONLY
combination that could be 100% programmable through the CH PRo Throttle
software. I believe they have two versions of the fighterstick, but the
F16 Fighterstick is the one you should be looking at to combine with the
CH Pro Throttle.

Cleared to FL430:

Digger
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From majordomo-owner@gamers.org  Thu Mar  6 11:15:30 1997
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Aaron Plank wrote:
> 
> > The F16 is often referred to as the "Yard Dart", by the pilots I know.
> >
> > Who would want a fighter aircraft with only ONE engine to rely on? Japan
> > got a bunch of the FSX's...
> 
> We have a bunch more though.  It's also known as the Electric Jet.  It also
> has the best flight-to-service ratio in the Air Force.  One engine is not
> bad if it is reliable.  And until the F-22 comes online it is the best
> dogfighter we have.
> 
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Aaron:

And it may remain the best dogfighting aircraft we have even after the
F22 is put into service, under overall conditions. Having not flown the
F22 or have talked to those that have, many pilots I fly with still
believe the F16 will hold it's own for a long time to come. But, as you
all know, the Falcon has not been used as a pure A2A aircraft since day
one. I almost always had A2G stores strapped beneath the bird. For the
most part, the F16 has evolved into a strike aircraft with the
reputation as a 'stand alone' dogfighter. 

As far as one engine is concerned, it never was factor for the pilots:
performance of the aircraft is what most F16 jocks enjoyed, plus the
fact that she's as reliable as anything out there. Navy and Marine
pilots are the guys who like two burners, for obvious reasons. 

Now, from an old pilots point of view, I think Norway will opt for the
F22 versus the Eurofighter. 


Cleared to FL430:

Digger
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From majordomo-owner@gamers.org  Thu Mar  6 12:35:17 1997
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In a message dated 97-03-05 19:31:41 EST, you write:

> 
>  PS: Is that really your callsign -"Honorless dog"- or was that for me??
>  ;))
>        My callsign is "Bionaut"!!
>  


it was for you <wink wink>  >;^)

Me call sign is ROCKINROD. My flightgroup gave me the one really bad one
though (as was their right to according to callsign rules)......  PACKRAT!!
 >;^0


                       be cool, Rodney
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Date: Thu, 06 Mar 1997 19:23:41 +0000
From: Robert Stone <rds8@ukc.ac.uk>
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Lanny Erdos OH wrote:
>         When I set up my flights in the Tactical Mission Planner (SEF2000), I
> always include a a second strike flight, Escorts and WW if necessary.  Of
> course,  the WW flight is always slightly ahead on ingress, and I also like to
> have my escorts fly between 10-20 miles ahead also.  One thing I've notice, is
> that the escorts and WW don't seem to fly beyond my presently selected
> waypoint, and generally of course, I want them to.  I simply run my waypoint
> ahead to get them to procede as planned. However,  if the next waypoint is the
> IP, this causes the second strike to start "running in" prior to the IP (they
> are still with me, or sometimes behind me).  Since the second strike group is
> not attached to me, and are not considered "my" wingman, I can't order them to
> disengage (?).  Well, not that it really matters I quess...they couldn't hit
> Ohio with a GBU-16 on a clear day :^)  Seriously though, any advice guys?

I usually fly as the WW flight, this gives you much more flexiblity and
it 
doesn't effect the other flights. Just as long as you kill any SAMs/AAA
along 
the way, you can fly where you like and do what you like, e.g. if you
want to 
take up station left or right of the Escort flight (so you can bracket
any 
Russian CAPs) you can. And if you need help just yell and the Escorts
come a 
runnin'.

It's best to make the IP - Target WP - EP (WP after target) as straight
as
possible, that way the AI strike flights hit their targets more often
than
not. 

>         I've also noticed that my flight group loves to follow the refueler all
> over the sky.  I made the mistake of creating a refueling waypoint, and my
> flight group insisted on chasing the darn refueler 40-50 miles out of our
> way...... I could have just landed at a forward base and refueled.  Needless to
> say, this screwed up the entire mission....TOT way off. My WW flight ended up
> behind me..had to wait on them,  my escorts did a fairly good job of getting

Why does everyone (?) have such a big problem with refueling? 40-50
miles
is no distance, just follow (or lead) the flights to the tanker, refuel 
and get on your way. The flights will straighten themselves out (WW
leading,
Escorts and Strike1 together, Strike2 at the rear) all on their own,
just
give them time.

> back into formation; however, my second strike group never did make it to the
> target (they were the last to refuel, and if I waited any longer I would have
> ran out of fuel right beside the refueler)! Thanks to Rodney for the tip about

Ran out of fuel? Assuming that you refueled, so you should have plenty 
of fuel. I always refuel last that way I've got as much fuel as the ol' 
tanks can hold. 


Ok I'll do a Rodney and explain the way I handle refueling in a campaign
mission.

Create a refueling point in the mission editor as normal. Then when
flying:

As you approach the refueling point (RP) find the tanker on JTIDS/Map
(white dot), head towards it so you intercept its course. Turn and take 
up station behind and either to the left or right of the tanker, 299 
to 303 kts at less than one mile from the tanker (an analog throttle 
helps here). Now using the outside view (F9 key view) select the _last_ 
plane in Strike2 (it will be the last AI plane in you mission to 
refuel). Switching between in-cockpit and F9 views wait until the 
tanker is free, while maintaining station behind the tanker. Now ask 
'To join' (note: to join means to join the queue behind the tanker). 
Gently ease the throttle open a bit and line up behind the basket 
she said to aim for. Link up (I'm not going into the 'gory' details 
of how to line-up and refuel), now wait until she says "Clear to 
break", the "Indicating full" is just a notification (she ain't told 
you that you can leave her flying petrol/gas station yet). Pull off 
the tanker and get up to 40+k feet at full throttle to catch up with 
the other flights.

Easy really, the only difficult bits are learning how to stay in 
formation with the tanker (practice formation flying in the refueling
simulator mission) and the actual refuelling link-up (just be very 
gentle on the stick and remember the tanker is moving to).

Robert
-- 
"You can splash every Mig and Sukhoi the Russians have but if you RTB 
and find the lead Motorised Regiment commander eating breakfast 
in your ready room... Jack you lost the war." A-10 squadrons (UK, 1980s)
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From majordomo-owner@gamers.org  Thu Mar  6 14:53:08 1997
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Date: Thu, 6 Mar 1997 18:33:02 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: [EF2000] Records
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Just a thought,  does anybody fancy trying for some altitude and speed
records with the EF2000?  Claims could be backed up by screen
captures.... 

Maybe we could post the US, European and World EF2K records on Storms
Site?

Waddya think guys?  Do we have the "Right Stuff"?

Regards

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 256103
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: "EF2000 Mailing List" <ef2000@gamers.org>
Subject: [EF2000] HUD Colour and Strike Missions
Date: Thu, 6 Mar 1997 20:19:41 -0000
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I seem to recall people asking if the HUD colour can be changed. It probably
can, though I am yet to try this... In your TACTCOM ef2000.cfg file, there is
an option saying HUDCOL=107 . Maybe it just controls the hue of green. ANyhow
it's worth a try...

How on earth do you stop getting shot up by SAMS when you are "running in"? I
know that little trick of diving towards the ground for a second or so, but I
normally have about 5 on my tail when I'm aiming for the target. I drop my
bombs, and get hit by at least one of the stupid things! ARRGH! I suppose I
could try taking ALARMS...

There is normally an average of 15 enemy aircraft circling the bases I attack,
and they all have orange dots! It is so unbelieveably irritating! I just run
away to the nearest NATO base, after firing my missiles at them. Once I'm at a
NATO base, I'll have extended a bit. Enough time to refuel/rearm twice, with
lots of missiles to shoot 'em down. Works most of the time anyway...

And it's impossible to get your wingmen to REARM, and take off again, isn't it?

And this is just the campaign at PRO level...

Douglas
Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Ground weapons on air targets
Date: Thu, 6 Mar 1997 18:22:33 -0000
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Thought that this is a good time to mention this bug in EF2000. If you fly in
echelon formation, and have accelerated time on (shift + t), then fire your
cannons, you blow up your wingmen!

I found out the hard way!

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/


----------
> From: The Matthews' <tcmatt@erols.com>
> To: EF2000@gamers.org
> Subject: [EF2000] Ground weapons on air targets
> Date: 06 March 1997 03:00
> 
> Hey folks,
> 
> 	I have heard many stories in the past of people accidently dropping their
> tanks or ground stores on wingmen, but it's another thing to do it
> deliberately.
> 
> 	Some of my fellow wingmen and I were trying to do a tight formation
> bombing.  We were trying to get a screen shot of this to use for a patch
> design (yes, the 1VBW still doesn't have an official patch yet).  well, we
> got into a diamond formation.....everything was looking good.  I was
> watching for the outside F4 view.  we were coordinating the bomb drop...
> 3....2.....1....BOOOOOOOMMMM!!!  All hell breaks loose.  The poor guy at
> the back of the formation is gone.  The rest of us are missing wings, etc.
> and we are all rolling on the floor laughing.  Oh, well...  The best laid
> plans, you know...  I am thinking, Damn, how am I going to explain this one
> to the Commander?????......Oh, yeah!  I AM the Commander hehehehe }8@). 
>    ________________________________________________________________________
>   (__________________________________    __________________________________)
>  _|_      ___    _______    _______  )  (  __   __  ____________  ________/_
> (   )    (   )  /  /  | ) /|   __  ) |  | |  ||\  \ \    __    / /  _______/
> |\  \    /  /  /  /   | | ||   \/  ) |  | |  |\_\  \ \   \/   / /  / _____
>  \\  \/\/  /  /  /====| | ||   _  _) |  | |   ___\  \ \      / /  / /__  /
>   \\      /  /  /   | | | ||  | \ \  |  | |  |  \ \  \ \    / /  /____/ /
>    \\_/\_/  /__/    | |_| ||__|\ \_\ |__| |__|   \ \__\ \__/ /_________/
>     \_/\/  /__/     |/_/  |__/  \/_/|/__/|/__/    \/__/ \_/ /_________/
> 
> 1LT. WartHog
> Commander,
> 1st Virtual Bomber Wing
> http://www.geocities.com/CapeCanaveral/6544/1VBW.htm
> http://www.geocities.com/~wart-hog/1VBW.htm
> 
> My Personal Page(s).
> WartHog's Mud-Hole:
> http://www.geocities.com/CapeCanaveral/6544/index.html
> http://www.geocities.com/~wart-hog/index.html
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From majordomo-owner@gamers.org  Thu Mar  6 15:23:24 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] RE: No NT support for 3Dfx!!! Blah! Boo! Hiss!
Date: Thu, 6 Mar 1997 14:14:08 -0600
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> Does sef2000 run under NT?
> If it does, this does not mean that there will be no more drivers from
> orchid for NT.... just look at the port of quake etc that will be
> supporting the 3dfx in NT.....
> 
> Piers

The quake port is a program specific set of drivers for quake to run on the
3Dfx card (In other words they are writing directly to the card bypassing
any intermediary drivers such as DirectX and Direct3D.)  The quake port has
nothing to do with Diamond writing 3Dfx drivers for DirectX on NT. 
Although if you can talk the quake guys into writing drivers for SEF (or
Direct3D) to use the 3Dfx on NT, I am sure everyone here would appreciate
it. :)

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From majordomo-owner@gamers.org  Thu Mar  6 15:33:28 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] EUROFIGHTER IN NORWAY
Date: Thu, 6 Mar 1997 14:31:29 -0600
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> I like the F16, but I think if I were given a choice, I would take the
F18 > or EF2000 over it anyday.

EF2000 certainly would be my choice over the F16, but if you are going to
choose future craft for a dogfight I would take the F22.  The F16 is here
and now though while the EuroFighter and F22 are still a couple of years
off, and if I had to go into battle now with a current fighter I would
choose the F16.  And not to be mean or anything, but the F16 would win a
dogfight with the F18 2 out 3, and that's why I would choose the F16.

FYI, take a look at page 10 in the EF2000 manual.  The F18 would win in a
confrontation about 30% of the time with the EF2000, and I would bet the
F16 would be around 50% or better.  The F18 is an attack plane not a
dogfighter.

Course if you want groundpounders go SuperHornet or EF2000. 
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From majordomo-owner@gamers.org  Thu Mar  6 15:42:12 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Records
Date: Thu, 6 Mar 1997 14:41:41 -0600
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> Just a thought,  does anybody fancy trying for some altitude and speed
> records with the EF2000?  Claims could be backed up by screen
> captures.... 

I almost hit Mach 2 the other day. :)

--Dreamstar (kali & kahn)
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From majordomo-owner@gamers.org  Thu Mar  6 15:48:11 1997
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From: "Paul Diergaarde" <veendier@mail.bos.nl>
To: <ef2000@gamers.org>
Subject: [EF2000] optimizing Kahn
Date: Thu, 6 Mar 1997 21:46:46 +0100
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Wow, yesterday I flew my first kots on the STL server. What a joy to be
blown out of the sky by Chef '.-). A loooot to learn.......
However I am not sure if everything worked as it should. I have after
loading kahn about 550 kb free for Tactcom, what should be the optimal
settings for the ppp connection?
compression on? Modem: at&f1, at%c0 is this sufficient?  Tactcom made the
connection only once, all other efforts ended in a complete lockup only to
be solved by a complete reboot.
Please some help......

Paul Diergaarde (NovemberXray)
the Netherlands
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] RE: No NT support for 3Dfx!!! Blah! Boo! Hiss!
Date: Thu, 6 Mar 1997 16:35:28 -0500
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------ =_NextPart_000_01BC2A4D.A3778A20
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My understanding is that it is an OpenGL version of Quake and that it =
also comes with an OpenGL 3Dfx based vxd that allows it to run on Win95. =
It works on other "GL" based cards too.

What I would like is an OpenGL driver for WinNT 4.0.....or Direct3D =
(said to be crappy in comparison...)
The OpenGL driver for the Stealth3D under NT4.0 produces an error =
stating that, "it is an incomplete implementation"

I am still waiting for ANY flight sim to be released that fully supports =
my 3Dfx card. The G+ demo gets old and plus, I think the number of =
polygons used in the terrain is low....hoping for more polygons in the =
released version. Blending just doesn't excite me.

How about REAL clouds instead of the worlds worst pollution =
layer....even 2D flat ones is better than the SKY FOG. In reality, you =
CAN fly above the cloud layer and lase targets, only your lasing is =
interrupted when a passing cloud interferes.

----------
From: 	Aaron Plank[SMTP:dreamstar@sprintmail.com]
Sent: 	Thursday, March 06, 1997 3:14 PM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] RE: No NT support for 3Dfx!!! Blah! Boo! Hiss!

> Does sef2000 run under NT?
> If it does, this does not mean that there will be no more drivers from
> orchid for NT.... just look at the port of quake etc that will be
> supporting the 3dfx in NT.....
>=20
> Piers

The quake port is a program specific set of drivers for quake to run on =
the
3Dfx card (In other words they are writing directly to the card =
bypassing
any intermediary drivers such as DirectX and Direct3D.)  The quake port =
has
nothing to do with Diamond writing 3Dfx drivers for DirectX on NT.=20
Although if you can talk the quake guys into writing drivers for SEF (or
Direct3D) to use the 3Dfx on NT, I am sure everyone here would =
appreciate
it. :)

=3D=3D=3D=3D The EF2000 E-Mail List Server =3D=3D=3D=3D------>>>
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] EUROFIGHTER IN NORWAY
Date: Thu, 6 Mar 1997 16:43:14 -0500
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I like blowing stuff up more than grunting and turning. A2A is cool, but =
I like a better multi-role aircraft. ESPECIALLY on campaign/long range =
type missions. I would much rather fly in with a TON of goodies. The =
F16's barely made it off the ground when the Israelis used them as long =
range strike aircraft against those reactors....

However, I also like the Wild Weasel role and the F16 seems to accel at =
that one...fast turn rate yields combat survivability...

You know, if we had that new software to play with here in the states, =
maybe we could get something more on topic to discuss......by the time =
they ship it, it will be obsolete..

----------
From: 	Aaron Plank[SMTP:dreamstar@sprintmail.com]
Sent: 	Thursday, March 06, 1997 3:31 PM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] EUROFIGHTER IN NORWAY

> I like the F16, but I think if I were given a choice, I would take the
F18 > or EF2000 over it anyday.

EF2000 certainly would be my choice over the F16, but if you are going =
to
choose future craft for a dogfight I would take the F22.  The F16 is =
here
and now though while the EuroFighter and F22 are still a couple of years
off, and if I had to go into battle now with a current fighter I would
choose the F16.  And not to be mean or anything, but the F16 would win a
dogfight with the F18 2 out 3, and that's why I would choose the F16.

FYI, take a look at page 10 in the EF2000 manual.  The F18 would win in =
a
confrontation about 30% of the time with the EF2000, and I would bet the
F16 would be around 50% or better.  The F18 is an attack plane not a
dogfighter.

Course if you want groundpounders go SuperHornet or EF2000.=20
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From majordomo-owner@gamers.org  Thu Mar  6 16:58:12 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Records
Date: Thu, 6 Mar 1997 22:57:04 +0100
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fly at 40000ft at full throttle (no afterburner) and you will probably
reach a speed 
of 1.90 mach or so. then... a little kick in the ass ....!

----------
> From: Aaron Plank <dreamstar@sprintmail.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Records
> Date: 6. mars 1997 21:41
> 
> > Just a thought,  does anybody fancy trying for some altitude and speed
> > records with the EF2000?  Claims could be backed up by screen
> > captures.... 
> 
> I almost hit Mach 2 the other day. :)
> 
> --Dreamstar (kali & kahn)
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Posted-Date: Thu, 6 Mar 1997 22:58:10 +0100 (MET)
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Subject: Re: [EF2000] Records
Date: Thu, 6 Mar 97 22:54:30 -0000
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From: Fred van der Ende <saycheese@pi.net>
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>ust a thought,  does anybody fancy trying for some altitude and speed
>records with the EF2000?  Claims could be backed up by screen
>captures.... 
>
>Maybe we could post the US, European and World EF2K records on Storms
>Site?
>
>Waddya think guys?  Do we have the "Right Stuff"?
Cool Idea ... "push the outside of the envelope".

Fred

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From: mrichards@accel.net (Michael Richards)
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Records
Date: Thu, 6 Mar 1997 17:06:22 -0500
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speaking of high things...
here is something 2 do in a dogfight; that sometimes comfuses the
computer...i know we all love confusing computers :], punch in the AB and
fly STRAIGHT up  untill you stall....cant go into orbit...but pretty darn
close :] then come straight back down and pull out about 1000 feet above
the ground..takes practice :] you probably lost the comp; or it crashed...

----------
> From: Antonsen <arantons@online.no>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Records
> Date: Thursday, March 06, 1997 4:57 PM
> 
> fly at 40000ft at full throttle (no afterburner) and you will probably
> reach a speed 
> of 1.90 mach or so. then... a little kick in the ass ....!
> 
> ----------
> > From: Aaron Plank <dreamstar@sprintmail.com>
> > To: ef2000@gamers.org
> > Subject: Re: [EF2000] Records
> > Date: 6. mars 1997 21:41
> > 
> > > Just a thought,  does anybody fancy trying for some altitude and
speed
> > > records with the EF2000?  Claims could be backed up by screen
> > > captures.... 
> > 
> > I almost hit Mach 2 the other day. :)
> > 
> > --Dreamstar (kali & kahn)
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
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Subject: [EF2000] Getting Dropped form List
Date: Thu, 6 Mar 1997 20:06:15 -0000
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Just a quick note to remind you all.

If your mailbox is full, messages from this list will bounce and you will be dropped from this
list.
If you have a crappy ISP, messages from this list will bounce and you will be dropped from this
list.
If you are unlucky, messages from this list will bounce and you will be dropped from this list.
etc.

Get the idea?

Unfortunately we (the mailing list admin dudes) must persue this ruthless policy to avoid mail-jams
and other nasty things (like castration :)).

So, please, feel free to re-add yourself to the list if you are dropped (no mail for a day or two
is always a clue), and don't take it personally.

If you keep getting dropped, for goodness sake get a good ISP that is more reliable and/or lets you
have more uncollected mail in your mailbox.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] FIGHTERS IN NORWAY
Date: Thu, 6 Mar 1997 23:44:39 +0100
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DID is working on making such a complex simulation right now aren't they
(theire millitary/ raf project)-guess we'll benefit from that someday near.
Cool idea anyway, you should be a missionaire. Hey.. western ideas over the
fence through mill-sim's.
have you heard: Two lovebirds walking feather by feather over the grass
singing "ãaa chanse Elüse, then the cutter comes along with
"rat-ta.ta.ta-taa." (eh: red)

Shakesbeer
----------
> From: OddurB@simi.is
> To: ef2000@gamers.org
> Subject: [EF2000] FIGHTERS IN NORWAY
> Date: 6. mars 1997 10:18
> 
> >> Future war will be won on computers? so lets start a campaign to give
all
> >> russian student a computer, a modem, and EF2000. Then...!! LETS SHOW
THEM
> >> WHAT WE'RE GOOD FOR!!!!
> 
> Now there is an idea. If (preferably in the nearestt future) we could
> fly against some real life Russians or ones one friend (all in good
> spirit of course). In a game like Eurofighter. I guess DID should think
> about this option and consider a simulator which could be connected to
> (hopefully) EF2000 and or TFX 3 (like Falcon3 + mig 29) and each side
> would control their own WARGEN. a superb bonus (Damn this letter is
> geting longer ;) would be controling your buddies in the Air Warfare
> >through AWACS (TFX3).
> 
>                          Super B.
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From majordomo-owner@gamers.org  Thu Mar  6 18:36:16 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] EUROFIGHTER IN NORWAY
Date: Fri, 7 Mar 1997 00:34:44 +0100
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Hi all.
Thanks for all replies, and although only super B answered to my intention,
you're right.
We need scrambling fighters with good A2A, A2G and stealth abillities, and
they all fit. (not shure about f-18's) The main reason for the dart factor,
might be that Norwegian F-16's are optimized old models. (How old is that
really??)
About the ground war, the Wargen might be pretty accurate, actually. Most
of  the Norwegian soldiers will probably land behind enemy fences, when
shipped to post. (If you don't know; The distance from south to north in
norway is about the same distance as from Oslo to Italy's toe!!!)
At "GrenseJakobselv" There is 198 Norwegian soldieres while over the
border, 15000 russian men,
hungry, Freezing and longing for some reindeer steak and pretty Norwegian
women. (they really are pretty) You know.. two beer, or not two beer...
Thats the question.

Shakesbeer
 be cool
----------
> From: Aaron Plank <dreamstar@sprintmail.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] EUROFIGHTER IN NORWAY
> Date: 6. mars 1997 21:31
> 
> > I like the F16, but I think if I were given a choice, I would take the
> F18 > or EF2000 over it anyday.
> 
> EF2000 certainly would be my choice over the F16, but if you are going to
> choose future craft for a dogfight I would take the F22.  The F16 is here
> and now though while the EuroFighter and F22 are still a couple of years
> off, and if I had to go into battle now with a current fighter I would
> choose the F16.  And not to be mean or anything, but the F16 would win a
> dogfight with the F18 2 out 3, and that's why I would choose the F16.
> 
> FYI, take a look at page 10 in the EF2000 manual.  The F18 would win in a
> confrontation about 30% of the time with the EF2000, and I would bet the
> F16 would be around 50% or better.  The F18 is an attack plane not a
> dogfighter.
> 
> Course if you want groundpounders go SuperHornet or EF2000. 
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From majordomo-owner@gamers.org  Thu Mar  6 18:36:17 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] EUROFIGHTER IN NORWAY
Date: Thu, 6 Mar 1997 17:32:57 -0600
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>You know, if we had that new software to play with here in the states,
maybe >we could get something more on topic to discuss......by the time
they ship >it, it will be obsolete..

Do you mean TactCom?  If you want it, order it from the UK.  Many people
stateside have done so, and are glad they did (me included.) :)

(Small plug for Sim-Tech and the Strat-Guide.)
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From majordomo-owner@gamers.org  Thu Mar  6 18:39:07 1997
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From: Drake <Radar@ican.net>
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Hi Everyone

    I am wondering about the availability of EF2000 in Canada.
Specifically, in the Toronto, Ontario area.  Anyone out there know where
I can purchase this thing?

Thanks

Terry Bennett

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From majordomo-owner@gamers.org  Thu Mar  6 18:46:39 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: Q. on joysticks. WAS:[EF2000] To TACTCOM or to 2.4?
Date: Fri, 7 Mar 1997 00:45:35 +0100
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Have anyone tried out suncom's f-15e sticks with ch throtles.
I really want to know, or I might ruin myself on the very good but
expensive TM f-22 and FQS.

Shakesbeer
----------
> From: Jack W. Sternquist <jackster@worldnet.att.net>
> To: ef2000@gamers.org
> Subject: Re: Q. on joysticks. WAS:[EF2000] To TACTCOM or to 2.4?
> Date: 6. mars 1997 17:00
> 
> Niko.Balabanis@nmp.nokia.com wrote:
> > 
> > [snip]
> > > >
> > > > Also about a joystick. The CH combactstick can be found localy at
> > very
> > > > attractive price. Its programable unless you own the pro throtle
> > which I
> > > > dont want to buy. How well the stick is supported whiht out pro
> > throtle
> > > > under EF2000? Should I just go for the fighterstick instead?
> > >
> > > Niko:
> > >
> > > From my experience, go with the pro throttle & the fighterstick. This
> > > gives you full programmability, the other combinations don't: I've
> > tried
> > > them and ended up with the above.
> > >
> > > Cleared to FL430:
> > >
> > > Digger
> > 
> > Thanks for all the replies. It was very helpfull but still there is
> > something I feel it should be cleared.
> > 
> > How about the CH Compatstick with the PRo Throttle. Shouldn't this
> > combination work alright since according to CH the pro throttle makes
all
> > CH sticks attached to it fully programamble. I insist on this
combination
> > since it costs just a bit more (20% actually) than the Fighter stick
> > alone and you get more buttons (and troubles maybe) to deal with plus
> > more realistic setup. Is anybody using this combination?
> > 
> > Thanks in advance
> > Niko.
> > 
> > ==== The EF2000 E-Mail List Server ====------>>>
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> > === Flying ... but not as we know it, Jim ====---->>>
> 
> 
> Niko:
> 
> The Pro Throttle and the F16 Fighterstick are the most expensive
> combination CH produces and will give you the desired results. I talked
> to the techs at CH before I bought the combination and they more or less
> told me that the F16 Fighterstick and the CH Pro Throttle was the ONLY
> combination that could be 100% programmable through the CH PRo Throttle
> software. I believe they have two versions of the fighterstick, but the
> F16 Fighterstick is the one you should be looking at to combine with the
> CH Pro Throttle.
> 
> Cleared to FL430:
> 
> Digger
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From majordomo-owner@gamers.org  Thu Mar  6 19:04:46 1997
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Date: Thu, 06 Mar 1997 18:57:57 -0500
From: Steve Goncalves <steveg@in.on.ca>
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After watching Avro Arrow on CBC here in Canada I got pumped up jumped
in my Euro Fighter and flew to a speed of M 2.73. Then I used the speed
to go to angels 127100, I got the screen captures of them to.

Steve Goncalves,
SU's Su ck



Colin Sweetman wrote:
> 
> Just a thought,  does anybody fancy trying for some altitude and speed
> records with the EF2000?  Claims could be backed up by screen
> captures....
> 
> Maybe we could post the US, European and World EF2K records on Storms
> Site?
> 
> Waddya think guys?  Do we have the "Right Stuff"?
> 
> Regards
> 
> Colin S.
> --
> Colin Sweetman
> Virtual Videographics
> http://www.vvgr.demon.co.uk
> Tel/Fax: (UK) 01707 256103
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From majordomo-owner@gamers.org  Thu Mar  6 19:22:47 1997
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Date: Thu, 6 Mar 1997 16:22:18 -0800 (PST)
From: "A. Schinkowitch" <aschink@u.washington.edu>
To: EF2000 newsgroup <ef2000@gamers.org>
Subject: [EF2000] Max Alt/Max Speed
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Howdy All,

Thought I'd post some preliminary numbers for you all to shoot for:

Altitude: 124,500 ft.
Speed: 1,572 kts.  (I used kts. because speed of sound varies with alt)

I sure these can quickly be beat (especially the second), but I thought
they'd give a good starting grounds.

Regards,
Aaron

PS.  Maybe after this we should try a time to height competition.  Be fun
to compare against real world data.

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Subject: [EF2000] Speed and Altitude Records
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> From: Aaron Plank <dreamstar@sprintmail.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Records
> Date: 6. mars 1997 21:41
> 
> > Just a thought,  does anybody fancy trying for some altitude and speed
> > records with the EF2000?  Claims could be backed up by screen
> > captures.... 
> 
> I almost hit Mach 2 the other day. :)

Sorry, but I claim the speed and altitude record on this list.
It was set waaay back in the early days when the list started up.
I repeated it even on the 2.04 patched version.

As I recall it was Mach 2.67 and 22,900 feet (in space no one can hear you eject).

No, I don't have a screenshot (couldn't get one out of EF2K), but I'm sure you'll take my word for
it (Rodney held it for a while). Anyway, I probably won't hold it for long now you guys are going
to take a crack at it.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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Date: Fri, 07 Mar 1997 01:07:56 +0100
From: Bionaut <Mark.Rossi@studbox.uni-stuttgart.de>
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RodneyB100@aol.com wrote:
> 
> In a message dated 97-03-05 19:31:41 EST, you write:
> 
> >
> >  PS: Is that really your callsign -"Honorless dog"- or was that for me??
> >  ;))
> >        My callsign is "Bionaut"!!
> >
> 
> it was for you <wink wink>  >;^)
> 
> Me call sign is ROCKINROD. My flightgroup gave me the one really bad one
> though (as was their right to according to callsign rules)......  PACKRAT!!
>  >;^0
> 
>                        be cool, Rodney


Hi Rodney,

please don't be upset but I really don't know how the typical 
giving-a-callsign-procedures are. Can you please tell it to me??
(this is meant serious!!)

And which callsign is the one I "wear": the one I choosed myself or the 
one I was given???

Bye
I think I am cool ;)
Bionaut


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Antonsen wrote:
> 
> fly at 40000ft at full throttle (no afterburner) and you will probably
> reach a speed
> of 1.90 mach or so. then... a little kick in the ass ....!
> 
> ----------
> > From: Aaron Plank <dreamstar@sprintmail.com>
> > To: ef2000@gamers.org
> > Subject: Re: [EF2000] Records
> > Date: 6. mars 1997 21:41
> >
> > > Just a thought,  does anybody fancy trying for some altitude and speed
> > > records with the EF2000?  Claims could be backed up by screen
> > > captures....
> >
> > I almost hit Mach 2 the other day. :)
> >
> > --Dreamstar (kali & kahn)


Do I have the same EF2000 as you???

Speed at about Mach 2.6 is no problem for me!

Climb at about 45k (I tried higher altitudes but the air was too "thick" 
to carry my wings) and press shift t (with 100% throttle). Mach 2.2 
should be reached soon. Now kick the throttle stick! It definitely 
works! (want screenshots?)

And now pull the stick back and climb higher with about 50 to 60 degree 
(still burning lots of fuel). It depends on your starting speed and your 
angle how high you get.
I reached ~124.000 feet!!

"Bionaut to Houston ground control..."  hehe   :))

try it!


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From majordomo-owner@gamers.org  Thu Mar  6 20:02:36 1997
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But it only works under Windows!!! I don't have S-EF2000, but the 
Tactcom version.

Any suggestions (please don't tell me to buy S-EF2000!! I am a student-> 
no money to spent for something I already own) ??

Bionaut


Erik L. Ahrens wrote:
> 
> Doug -
> You can do this NOW with the software that comes with the
> SoundBlaster cards. It is called VoiceAssist (I believe),
> I've got it, read the book, never used it - I'm sure going
> to try it now that you reminded me it's there.
> 
> Erik L. Ahrens/NWEngineering
> ela@seanet.com
> 
> ----------
> : From: Douglas Cowan <d.cowan@ukonline.co.uk>
> : To: EF2000 Mailing List <ef2000@gamers.org>
> : Subject: [EF2000] Voice Recognition
> : Date: Friday, February 21, 1997 10:48 AM
> :
> : I guess this is the second-best place to ask (1st --
> DID). Will TFX 3 use Voice
> : Recognition for things such as ejecting, gear down etc.?
> :
> :
> : It'd be really good (although, it might get things
> wrong!)
> :
> : Douglas
>

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From majordomo-owner@gamers.org  Thu Mar  6 20:13:22 1997
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
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Subject: [EF2000] OpenGL, DX, and NT
Date: Fri, 7 Mar 1997 00:24:57 -0000
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> What I would like is an OpenGL driver for WinNT 4.0.....or Direct3D (said to be crappy in
comparison...)

"Said to be" is definitely the key phrase here. They (OpenGL and D3D) are both different "animals".
Also, don't forget that OpenGL has been around far longer than D3D, which is still quite immature.
IMHO D3D does it's job pretty well, and we can expect it to get better.

Regarding "the WinQuake port", this comes from the WQ readme:
======
"WinQuake (WQ) is a native Win32 version of Quake, and will run on
either Win95 or Windows NT.  It is designed to take advantage of
whatever enhanced video and sound capabilities (such as DirectX or
VESA video modes) are present, but has fallback functionality so it
can run on any Win32 system, even if, for example, neither DirectX
nor VESA is installed.  You may experience problems running WQ on
some systems, because driver and operating-system support for game
functionality are not yet mature, and many bugs and incompatibilities
remain."
======

Unlike Win95, there is no situation where NT would allow direct hardware access by anything not in
it's driver layer without causing a General Protection Fault and terminating the guilty software.
This is one of NT's strengths - which comes at a cost.

This means you have to have NT drivers to support hardware functionality on that platform.
No drivers = no functionality.

NT has support for OpenGL and DX as long as you have a compliant driver (leaving aside OpenGL
emulation which is too slow to be useful for us). Microsoft supports them both, for different
reasons and purposes.

If you choose NT as your gaming platform, over '95, be sure that you will have the necessary driver
support for your hardware, or you'll be stuck.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
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Subject: Re: [EF2000] ...shelter death...
Date: Thu, 6 Mar 1997 18:18:32 -0000
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> Go to the simulation\ground attack\tanks mission.  At both ends of the 
> runway are aircraft shelters.  They are open on both ends.  Try them,
> you'll like them!  BTW, I subscribe to the T&BJF school.  That is I fire
> my s225 a2a's and Turn and Burn Jet Fuel.  That way I don't get in 
> front of anyone's cannon!
> 
> Dan
 
i.e you run away like a coward!!!

hehe, just teasing!

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/
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Subject: Re: Q. on joysticks. WAS:[EF2000] To TACTCOM or to 2.4?
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>Niko wrote:
>How about the CH Compatstick with the PRo Throttle...snip

To Niko
Of the range of CH sticks, the F16-Fighterstick is programable on 
its own.  That is, you do not need the throttle.  Personally, I have 
found the Pro Throttle and Combatstick combination more than 
adequate, and a lot cheaper than the Fighterstick combo which only 
gives you an additional four primary programmable points over the 
Combatstick combo.  As I understand it, if you use the PRO throttle, 
a programmable stick is unnecessary as all programming is handled by 
the Throttle.

I can confirm that all the sticks I have tried with the PRO Throttle 
have worked.  This is true only for the CH PRO Throttle.  As far as I 
know the CH Throttle  (not the PRO) does not make other sticks 
programmable (this I have not tried though).  Also, it is very easy 
to program your settings.  Indeed, the most difficult thing is in 
deciding WHAT settings to program.

My suggestion is to definitely go for the PRO Throttle and then decide 
what you are going to hook up to it depending on your budget.
----------------

To everyone on the list
Greetings

I have been following this list for awhile now and must take this 
opportunity to thank all of you for your helpful hints and pointers.  
I hope that I too can contribute something useful in the future.

A special thank you to John Wheatley  for your considerable efforts 
in bringing this list to us, as also now to Michael Wei.  Thanks 
chaps.


HITMAN
aka   Glynn Kerr
\*hitman@global.co.za*/
_-=oOo=-_-=oOo=-_-=oOo=-_-=oOo=-
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From majordomo-owner@gamers.org  Thu Mar  6 20:51:20 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Max Alt/Max Speed
Date: Fri, 7 Mar 1997 02:49:03 +0100
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How on earth did you do that? I took several shoots and finaly ended up
with 102000 ft.Then I ran out of fuel(landed on the highway somewhere in
the baltics without engines!!!)
What is the best way to gain speed(and height). 

Shakesbeer
----------
> From: A. Schinkowitch <aschink@u.washington.edu>
> To: EF2000 newsgroup <ef2000@gamers.org>
> Subject: [EF2000] Max Alt/Max Speed
> Date: 7. mars 1997 01:22
> 
> Howdy All,
> 
> Thought I'd post some preliminary numbers for you all to shoot for:
> 
> Altitude: 124,500 ft.
> Speed: 1,572 kts.  (I used kts. because speed of sound varies with alt)
> 
> I sure these can quickly be beat (especially the second), but I thought
> they'd give a good starting grounds.
> 
> Regards,
> Aaron
> 
> PS.  Maybe after this we should try a time to height competition.  Be fun
> to compare against real world data.
> 
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Subject: [EF2000] lock-ups
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Does anyone have any info about lockups with ef2000? I have a 686-120,
32 megs of  ram and a stealth 64 video card and a cyrix chip with a FPU.
tactcom also. Have deleted          clump files and still locks up. I
can get it running but never know when it will lockup, just know it
will. Thanks
            William             su27@cchat.com


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To: ef2000@gamers.org
From: Dan Kaiser <dkaiser@hsonline.net>
Subject: Re: [EF2000] ...shelter death...
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Douglas,

        No, not a coward.  I'm an old pilot.  You know the saying.  "There are
old pilots, and there are bold pilots.  But there are no old bold pilots!"

Dan

At 06:18 PM 3/6/97 -0000, you wrote:
>> Go to the simulation\ground attack\tanks mission.  At both ends of the 
>> runway are aircraft shelters.  They are open on both ends.  Try them,
>> you'll like them!  BTW, I subscribe to the T&BJF school.  That is I fire
>> my s225 a2a's and Turn and Burn Jet Fuel.  That way I don't get in 
>> front of anyone's cannon!
>> 
>> Dan
> 
>i.e you run away like a coward!!!
>
>hehe, just teasing!
>
>Douglas
>
>Glasgow, Scotland.
>
>Email: d.cowan@ukonline.co.uk
>Homepage: http://web.ukonline.co.uk/d.cowan/


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Subject: Re: [EF2000] Players
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At 05:43 PM 3/3/97 -0800, you wrote:
>    Hello Anyone
>
>    I guess I am just looking for players.  I am fairly new to the
>EF2000/Kali scene( about 3 weeks) and I haven't had much success finding
>pilots.  Anyone out there interested in playing good old EF2000 over
>Kali?  Could someone point me in the direction of the most common
>servers for ER2000 players?
>
>Thanks In advance.
>
>Drake
>
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>=== Flying ... but not as we know it, Jim ====---->>>
>
>
Hey,  I wouldn't mind flying against you sometime.
Email me at dcathcar@eagle.wbm.ca and let's see if you and I can setup
something up.


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To: ef2000@gamers.org
From: Gunn <gunn@saltmine.radix.net>
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At 01:26 AM 3/7/97 +0100, you wrote:

>Do I have the same EF2000 as you???
>
>Speed at about Mach 2.6 is no problem for me!
>
>Climb at about 45k (I tried higher altitudes but the air was too "thick" 
>to carry my wings) and press shift t (with 100% throttle). 

You mean the air was too "thin" to carry your wings.... More dense down low
(thicker), less dense up high (thinner) ;)

Gunn


----------------------------------------
Mission Debriefs!
http://www.radix.net/~gunn/hangar50.html
-----------------------------------------

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At 09:01 PM 3/6/97 -0600, you wrote:
>At 05:43 PM 3/3/97 -0800, you wrote:
>>    Hello Anyone
>>
>>    I guess I am just looking for players.  I am fairly new to the
>>EF2000/Kali scene( about 3 weeks) and I haven't had much success finding
>>pilots.  Anyone out there interested in playing good old EF2000 over
>>Kali?  Could someone point me in the direction of the most common
>>servers for ER2000 players?
>>
>>Thanks In advance.
>>
>>Drake
>>
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>>=== Flying ... but not as we know it, Jim ====---->>>
>>
>>
>Hey,  I wouldn't mind flying against you sometime.
>Email me at dcathcar@eagle.wbm.ca and let's see if you and I can setup
>something up.
>
>
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>=== Flying ... but not as we know it, Jim ====---->>>

Hola,
I always get a good connect with Kali TNP 207.51.75.99.  If you want let's
set up a time.  I've only flown once on Kali but the person taught me a lot
and it was a blast.  Just let me know.  (robg@visi.com).
Maybe the three of us could try flying together?

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From majordomo-owner@gamers.org  Fri Mar  7 01:18:15 1997
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su27@cchat.com wrote:
> 
> Does anyone have any info about lockups with ef2000? I have a 686-120,
> 32 megs of  ram and a stealth 64 video card and a cyrix chip with a FPU.
> tactcom also. Have deleted          clump files and still locks up. I
> can get it running but never know when it will lockup, just know it
> will. Thanks
>             William             su27@cchat.com
> 
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> === Flying ... but not as we know it, Jim ====---->>>

try eliminating the memory manager and upgrade your mouse driver. That
worked for me; I also got rid of my smartdrive and haven't had a lock-up
since then.

Digger
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Date: Thu, 6 Mar 1997 22:37:22 -0800 (PST)
From: "A. Schinkowitch" <aschink@u.washington.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Max Alt/Max Speed
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On Fri, 7 Mar 1997, Antonsen wrote:

> How on earth did you do that? I took several shoots and finaly ended up
> with 102000 ft.Then I ran out of fuel(landed on the highway somewhere in
> the baltics without engines!!!)
> What is the best way to gain speed(and height). 
> 

You know how it goes: I could tell you but then I'd have to kill you. :)

Actually, If you go into level flight at ~43.500 ft with full burner and
no stores (be sure to empty the cannon too) and fly straight and level
till fuel is below 500 *kilos* and then make a smooth pull to a 90 degree
nose up attitude, you should make it to ~120,000 ft.  A little tweeking
will get you to the higher 'tudes 

Aaron

> > From: A. Schinkowitch <aschink@u.washington.edu>
> > To: EF2000 newsgroup <ef2000@gamers.org>
> > Subject: [EF2000] Max Alt/Max Speed
> > Date: 7. mars 1997 01:22
> > 
> > Howdy All,
> > 
> > Thought I'd post some preliminary numbers for you all to shoot for:
> > 
> > Altitude: 124,500 ft.
> > Speed: 1,572 kts.  (I used kts. because speed of sound varies with alt)

BTW: 1572 kts at 43000 ft is M 2.75.

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To: ef2000@gamers.org
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Date: Fri, 7 Mar 1997 07:42:52 +0100
Subject: Re: [EF2000] Records
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<Computed Subform>


To:   ef2000 @ gamers.org
cc:
<Computed Subform>




>Just a thought,  does anybody fancy trying for some altitude and speed
>records with the EF2000?  Claims could be backed up by screen
>captures....
>
>Maybe we could post the US, European and World EF2K records on Storms
>Site?
>
>Waddya think guys?  Do we have the "Right Stuff"?


 I have gotten 119,000ft AND have a screencapture of 118,900 since I had
"fallen"
 100ft before I got to the capture buttons...

 Any higher??


-Rush



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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] ...shelter death...
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On Thu, 6 Mar 1997, Douglas Cowan wrote:

> > Go to the simulation\ground attack\tanks mission.  At both ends of the 
> > runway are aircraft shelters.  They are open on both ends.  Try them,
> > you'll like them!  BTW, I subscribe to the T&BJF school.  That is I fire
> > my s225 a2a's and Turn and Burn Jet Fuel.  That way I don't get in 
> > front of anyone's cannon!
> > 
> > Dan
>  
> i.e you run away like a coward!!!
> 
> hehe, just teasing!
> 
> Douglas
> 
> Glasgow, Scotland.
Spoken like a true Scotsman. I saw Braveheart...he he he...

--Storm

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From majordomo-owner@gamers.org  Fri Mar  7 02:21:00 1997
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Date: Fri, 7 Mar 1997 01:19:37 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: Q. on joysticks. WAS:[EF2000] To TACTCOM or to 2.4?
In-Reply-To: <199703070523.DAA12120@lin01.global.co.za>
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On Fri, 7 Mar 1997 hitman@lin01.global.co.za wrote:

> >Niko wrote:
> >How about the CH Compatstick with the PRo Throttle...snip
> 
> To Niko
> Of the range of CH sticks, the F16-Fighterstick is programable on 
> its own.  That is, you do not need the throttle.  Personally, I have 
> found the Pro Throttle and Combatstick combination more than 
> adequate, and a lot cheaper than the Fighterstick combo which only 
> gives you an additional four primary programmable points over the 
> Combatstick combo.  As I understand it, if you use the PRO throttle, 
> a programmable stick is unnecessary as all programming is handled by 
> the Throttle.
> 
> I can confirm that all the sticks I have tried with the PRO Throttle 
> have worked.  This is true only for the CH PRO Throttle.  As far as I 
> know the CH Throttle  (not the PRO) does not make other sticks 
> programmable (this I have not tried though).  Also, it is very easy 
> to program your settings.  Indeed, the most difficult thing is in 
> deciding WHAT settings to program.
> 
> My suggestion is to definitely go for the PRO Throttle and then decide 
> what you are going to hook up to it depending on your budget.

[Snip]

Quick (but wierd) question. (I know, what else would one expect from me?)
I have a Thrustmaster FCS. The other day, I ws looking around for a WCS.
(Actually they hare now marketing the FCS as the TopGun now.) I looked at
Best Buy, Computer City and a couple of other places. Couldn't find the
throttle assembly anywhere. My question is can you use a CH throttle with
a TM joystick? I would tend to guess not very efficiently...

--Storm

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From majordomo-owner@gamers.org  Fri Mar  7 02:27:13 1997
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] lock-ups
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On Thu, 6 Mar 1997 su27@cchat.com wrote:

> Does anyone have any info about lockups with ef2000? I have a 686-120,
> 32 megs of  ram and a stealth 64 video card and a cyrix chip with a FPU.
> tactcom also. Have deleted          clump files and still locks up. I
> can get it running but never know when it will lockup, just know it
> will. Thanks
>             William             su27@cchat.com

The two things that immediately pop to mind is hardware problems (i.e. bad
chip on a SIMM, cache, etc.) Start by checking the obvious. Drive cable
connections, etc.

The second is something that I have never seen on this list. You mentioned
686-120. You mean a Cyrix 6X86? Is there a compatibility problem? This
could very well be the cause...Which would be something best directed to
DiD.

You also mentioned the clump files. Does EF2000 only lock up in kali/kahn
or in standalone play? Does anything else have problems running? Do you
have any other odd symptoms like sound dropouts or the like? What
operating system are you running?

-Storm

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From majordomo-owner@gamers.org  Fri Mar  7 02:56:00 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] lock-ups
Date: Fri, 7 Mar 1997 01:55:15 -0600
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> Does anyone have any info about lockups with ef2000? I have a 686-120,
> 32 megs of  ram and a stealth 64 video card and a cyrix chip with a FPU.
> tactcom also. Have deleted          clump files and still locks up. I
> can get it running but never know when it will lockup, just know it
> will. Thanks
>             William             su27@cchat.com

Shoulda bought Intel. ;)  Umm, sorry I don't have any info.  Try checking
out DiD's FAQ at their website, about EF2000 problems.

--Dreamstar (kali & kahn)
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From majordomo-owner@gamers.org  Fri Mar  7 02:56:27 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] OpenGL, DX, and NT
Date: Fri, 7 Mar 1997 01:51:55 -0600
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> If you choose NT as your gaming platform, over '95, be sure that you will
have the necessary driver
> support for your hardware, or you'll be stuck.

Heehee, I have both so it doesn't really matter. :)
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From majordomo-owner@gamers.org  Fri Mar  7 03:03:56 1997
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In a message dated 97-03-06 14:54:36 EST, you write:

> Just a thought,  does anybody fancy trying for some altitude and speed
>  records with the EF2000?  Claims could be backed up by screen
>  captures.... 
>  
>  Maybe we could post the US, European and World EF2K records on Storms
>  Site?
>  
>  Waddya think guys?  Do we have the "Right Stuff"?
>  
>  Regards
>  
>  Colin S.


That was done a long time ago. So long I've forgotten what the final numbers
were!! <G>

If memory serves, I had the speed record at somewhere around Mach 2.75.
Someone else had an alt record of around 127,000ft.


         I say you need to beat those numbes baby!!!   >;^)

                     be cool, Rodney



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From majordomo-owner@gamers.org  Fri Mar  7 03:04:05 1997
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In a message dated 97-03-06 20:04:11 EST, you write:

>  please don't be upset but I really don't know how the typical 
>  giving-a-callsign-procedures are. Can you please tell it to me??
>  (this is meant serious!!)
>  
>  And which callsign is the one I "wear": the one I choosed myself or the 
>  one I was given???
>  


Basically it's up to your fellow pilots in your squadron to hand you your
callsign. It's traditionally not something you choose yourself. Early on in a
pilot's career his callsign might be choosen by instructors since they are
the first to pick up on each pilot's idiosyncrasies and such. Other than
that, anything goes. It could be looks, name assosiations, or something
distinctive about the individual.

RockinRod is something one of my highschool friends always called me (never
could figure out why....guess he just liked the sound of it "hey! It's
Roooockin Rod!!!"). PackRat came from my fellow VFS pilots and refers to how
I've got lots of shit all about. <G>


                    be cool, RockinRod  <G>



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From majordomo-owner@gamers.org  Fri Mar  7 03:10:18 1997
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Hi all,
	I used the mission planner last night to set up a strike on the Russian
EWR station. I had the control center and my wings had radar and comms
bulidings (as did strike 2). Flew the mission, hit my target and went
home. In the briefing report I got 100% for hitting my target but non of
my wings or strike two hit anything so the EWR site was still
operational. Ok here is the problem. Well I had to go back and finish
off the job, right? So I went to mission planner, picked the same EWR
site and bingo there is the control center (which I hit and got 100% for
doing).So I selected it again and off we went. Got there and there was
no target, of course not, I blew it to smitherens not more than 8 hours
earlier. So I took out everything else on the mountain top (even stopped
at a nearby base to refuel and rearm). Got back to my base and looked at
the debrief. 0% because I couldn't hit my primary target (even though I
flattened everything else). So what gives!!
	There is a work arourd to this. Basically I could write down which
targets have been assigned to everyone in strike 1 and 2. Then in the
debrief see who hit their targets and then I would know what was really
available in the target screen of the mission planner as it doesn't seem
to know. Alternatively I could hit everything on the mountain top first
time around (only been playing SEF for 6 days so still getting used to
the way it works). Does anyone know what is the minimum amount of damage
to inflict on a site (anything EWR, airport etc.) for it to be disabled.
I know for a fact that hitting only the control center of an EWR site is
not enough to disable the site.

Any thoughts anyone,

/C
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From majordomo-owner@gamers.org  Fri Mar  7 03:10:49 1997
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Posted-Date: Fri, 7 Mar 1997 09:10:40 +0100 (MET)
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Subject: Re: [EF2000] Records
Date: Fri, 7 Mar 97 09:07:00 -0000
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From: Fred van der Ende <saycheese@pi.net>
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>Just a thought,  does anybody fancy trying for some altitude and speed
>records with the EF2000?  Claims could be backed up by screen
>captures.... 

>Maybe we could post the US, European and World EF2K records on Storms
Site?

Waddya think guys?  Do we have the "Right Stuff"?

Regards

Colin S.

***************************************************************************
*
*******                       Fred van der Ende                      
*******
*******                       Netsense Webdesign                     
*******
*******                        Tel: 0541-680131                      
*******        
***************************************************************************
*

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From majordomo-owner@gamers.org  Fri Mar  7 03:20:38 1997
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Posted-Date: Fri, 7 Mar 1997 09:20:32 +0100 (MET)
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Subject: Re: [EF2000] HUD Colour and Strike Missions
Date: Fri, 7 Mar 97 09:16:52 -0000
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>I seem to recall people asking if the HUD colour can be changed. It probably
>can, though I am yet to try this... In your TACTCOM ef2000.cfg file, there is
>an option saying HUDCOL=107 . Maybe it just controls the hue of green. ANyhow
>it's worth a try...

Nope your wrong...
I tried it, have set the number to different values but no changes...

***************************************************************************
*
*******                       Fred van der Ende                      
*******
*******                       Netsense Webdesign                     
*******
*******                        Tel: 0541-680131                      
*******        
***************************************************************************
*

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From majordomo-owner@gamers.org  Fri Mar  7 03:37:58 1997
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From: kleech%isow19.dnet.esa.es@iso.vilspa.esa.es (Kieron Leech, ISO, Vilspa)
To: "ef2000@GAMERS.ORG"%ISOUS3.dnet.esa.es@iso.vilspa.esa.es
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>Does anyone have any info about lockups with ef2000? I have a 686-120,
>32 megs of  ram and a stealth 64 video card and a cyrix chip with a FPU.
>tactcom also. Have deleted          clump files and still locks up. I
>can get it running but never know when it will lockup, just know it
>will. Thanks
>            William             su27@cchat.com


Interesting. I have a very similar configuration (686-133, 32 Mb EDO, Stealth 3D 
2000, Tactcom) but have never experienced (find some wood to touch) a lock-up. 
What else do you have in your system (mice, soundcard etc)? Do you run from CD 
or did you do a full install?

Cheers
Kieron Leech
kleech@iso.vilspa.esa.es
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From majordomo-owner@gamers.org  Fri Mar  7 07:35:03 1997
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From: "James W. Burlis" <jburlis@mail.win.org>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Q. on joysticks.
Date: Fri, 7 Mar 1997 06:31:58 -0600
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I have had a CH Pro throttle for about a year now, used it with a 
sidewinder 3d in both CH Flightstick mode and Thrustmaster mode. Works 
great with both.

Setting up the thrustmaster mode is a little tricky as you have to go into 
the digital throttle setup menu and be sure and CLEAR all position macros 
(when you tell the throttle sofware you have a thrustmaster it only shows 
you the 5 postions you need to set, the other ones will cause you problems 
if they are not blank- no it doesn't clear 'em for you!! DOH! found out 
after a very frustrating experience with some long forgotten game). After 
clearing them all, set joystick to thrustmaster and setup the 4 hat 
positions (and a centering command on the hat centered postion).

For those that don't know, the Thrustmaster hat is joystick 2 Y- axis with 
5 quantum values for left, right, top, bottom and center.

I now have a CH Fighterstick to go along with the throttle and it is great! 
Almost went for the combat stick but I play a lot of descent II and I 
wanted to be able to slide and fire guns/missiles at the same time. That is 
the ONLY flaw with the combatstick/flightstick pro. Awesome joysticks. As a 
point of information, the CH Force FX is a combatstick handle with the same 
limitation of chorded (matrixed) buttons, but there is a switch on the 
bottom to allow all buttons/hats to operate in discrete mode! I think it 
only works with the Pro throttle though.

Which brings me to my last point...

The CH Pro throttle will work great with any NON PROGRAMMABLE joystick from 
any manufacturer (this includes the Thrustmaster FCS/X-Fighter/Top Gun and 
their ilk). I wouldn't recommend combining any PROGRAMMABLE joystick and 
throttle from any 2 manufacturerers. You are destined to juggle keyboard 
DIN cables to load their programs. They will interfere with each other if 
connected at the same time *while programming*.

Jim

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`
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From majordomo-owner@gamers.org  Fri Mar  7 08:09:29 1997
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Subject: [EF2000] Realism
Date: Fri, 7 Mar 97 14:05:40 -0000
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The realism of ef2000 is a great feature... but when I read the 
newspapers about the future plans of expanding NATO eastwards and the 
furious reactions of the russians about it... I can't stop thinking that 
the bottomline story behind ef2000 is getting too realistic  also. don't 
know if I like that realism though.! 



***************************************************************************
*
*******                       Fred van der Ende                      
*******
*******                       Netsense Webdesign                     
*******
*******                        Tel: 0541-680131                      
*******        
***************************************************************************
*

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From majordomo-owner@gamers.org  Fri Mar  7 09:53:43 1997
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From: "Antonsen" <arantons@online.no>
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Subject: Re: [EF2000] Realism
Date: Fri, 7 Mar 1997 15:51:32 +0100
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True! If NATO expands to much it'll miss it's integrity and put the
defensive task in jeopardy.
However, as long as there will be no strategic activity in the old
"bufferzone," I don't think the russians will complain too much. Norway has
been a member of NATO for a long time remember.
If Russia ever going to be member, Then I'll really will be scared.

Shakesbeer
----------
> From: fred <fred@netsense.nl>
> To: Multiple recipients of list ef2000 <ef2000@gamers.org>
> Subject: [EF2000] Realism
> Date: 7. mars 1997 15:05
> 
> The realism of ef2000 is a great feature... but when I read the 
> newspapers about the future plans of expanding NATO eastwards and the 
> furious reactions of the russians about it... I can't stop thinking that 
> the bottomline story behind ef2000 is getting too realistic  also. don't 
> know if I like that realism though.! 
> 
> 
> 
>
***************************************************************************
> *
> *******                       Fred van der Ende                      
> *******
> *******                       Netsense Webdesign                     
> *******
> *******                        Tel: 0541-680131                      
> *******        
>
***************************************************************************
> *
> 
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From majordomo-owner@gamers.org  Fri Mar  7 10:42:58 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703071043.ZM24372@vash.osmre.gov>
Date: Fri, 7 Mar 1997 10:43:11 -0500
In-Reply-To: cavo <carmelo.volpe@csb.ki.se>
        "[EF2000] Undocumented feature in SEF2000" (Mar  7,  9:14am)
References: <970306144014.20980@mtipoc05>  <331EEA3B.4831@worldnet.att.net> 
	<331FCE50.B9A@cbt.ki.se>
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Does anyone know what is the minimum amount of damage
> to inflict on a site (anything EWR, airport etc.) for it to be disabled.
> I know for a fact that hitting only the control center of an EWR site is
> not enough to disable the site.
>
> Any thoughts anyone,

Well, to disable an EWR site, you need to take out the control buildings and
the radar globes; for airbases take out the runway(s) and control tower; for
harbours take out the fortified marinas and dockside cranes.  Hope this helps.

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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Subject: RE: [EF2000] Realism
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The realism of ef2000 is a great feature... but when I read the=20
newspapers about the future plans of expanding NATO eastwards and the=20
furious reactions of the russians about it... I can't stop thinking that =

the bottomline story behind ef2000 is getting too realistic  also. don't =

know if I like that realism though.!=20

Although this is not the right place to discuss politics.... Keep on =
dreaming!!! The countries of the former Warschaw Pact hardly exists =
anymore, in a military an economical sense that is!=20

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[encoded data, 4158 characters]
/TcAAMkN

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From majordomo-owner@gamers.org  Fri Mar  7 11:35:28 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703071136.ZM24603@vash.osmre.gov>
Date: Fri, 7 Mar 1997 11:36:17 -0500
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Subject: [EF2000] Weapons load
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Hi All:

	If, after setting up my strike mission, I decide to change my weapon
loadout, does this also affect my wingman....the second strike flight too?  For
instance, if I set up a strike on a EWR site, and have choosen the control
building as my target, my default loadout will include the GBU-16/GBU-12.  But,
say I decide to arm my aircraft with 4/6 pods of CRV-7's (enough rockets will
destroy the control building) to destroy any targets of opportunity at the
target area, will my wingman's/second strike flight default loadouts also be
modified?  I may want them to retain their default load if they are assigned
harden targets which require GBU-16's (I don't have much confidence in my
wingman's ability to hit anything with rockets).



-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Fri Mar  7 12:30:53 1997
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Date: Fri, 7 Mar 1997 11:30:40 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Records
In-Reply-To: <970307030321_1350046674@emout10.mail.aol.com>
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On Fri, 7 Mar 1997 RodneyB100@aol.com wrote:

> In a message dated 97-03-06 14:54:36 EST, you write:
> 
> > Just a thought,  does anybody fancy trying for some altitude and speed
> >  records with the EF2000?  Claims could be backed up by screen
> >  captures.... 
> >  
> >  Maybe we could post the US, European and World EF2K records on Storms
> >  Site?
> >  
> >  Waddya think guys?  Do we have the "Right Stuff"?
> >  
> >  Regards
> >  
> >  Colin S.
> 
> 
> That was done a long time ago. So long I've forgotten what the final numbers
> were!! <G>
> 
> If memory serves, I had the speed record at somewhere around Mach 2.75.
> Someone else had an alt record of around 127,000ft.
> 
> 
>          I say you need to beat those numbes baby!!!   >;^)
> 
>                      be cool, Rodney

Send 'em and I'll post 'em. A few rules. You must send me a screen
capture. (For 2.04 and before, someone posted a while back a TSR that
would do screen captures, I think it was called CAPTUR22.ZIP). Top five
for each group (Pre-2.04, 2.04, Tactcom, and SEF...Unless SEF and
Tactcom's modelling are close enough to combine the sections...) You can
also include a blurb in there about how you did it...

Everybody okay with that?

--Storm

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From majordomo-owner@gamers.org  Fri Mar  7 13:04:32 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Records
Date: Fri, 7 Mar 1997 18:02:44 -0000
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OK dokey, my bests so far are:

(TACTCOM BTW)

about 120000 feet ( I lost my *.lbm viewer )
Mach 2.75

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/


----------
> From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
> To: ef2000@gamers.org
> Subject: [EF2000] Records
> Date: 06 March 1997 18:33
> 
> Just a thought,  does anybody fancy trying for some altitude and speed
> records with the EF2000?  Claims could be backed up by screen
> captures.... 
> 
> Maybe we could post the US, European and World EF2K records on Storms
> Site?
> 
> Waddya think guys?  Do we have the "Right Stuff"?
> 
> Regards
> 
> Colin S.
> -- 
> Colin Sweetman
> Virtual Videographics
> http://www.vvgr.demon.co.uk
> Tel/Fax: (UK) 01707 256103
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From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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Douglas Cowan wrote:
> 
> OK dokey, my bests so far are:
> 
> (TACTCOM BTW)
> 
> about 120000 feet ( I lost my *.lbm viewer )
> Mach 2.75
> 
> Douglas
> 
> Glasgow, Scotland.
> 
> Email: d.cowan@ukonline.co.uk
> Homepage: http://web.ukonline.co.uk/d.cowan/
> 
> ----------
> > From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
> > To: ef2000@gamers.org
> > Subject: [EF2000] Records
> > Date: 06 March 1997 18:33
> >
> > Just a thought,  does anybody fancy trying for some altitude and speed
> > records with the EF2000?  Claims could be backed up by screen
> > captures....
> >
> > Maybe we could post the US, European and World EF2K records on Storms
> > Site?
> >
> > Waddya think guys?  Do we have the "Right Stuff"?
> >
> > Regards
> >
> > Colin S.
> > --
> > Colin Sweetman
> > Virtual Videographics
> > http://www.vvgr.demon.co.uk
> > Tel/Fax: (UK) 01707 256103
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3,000,000 nm at 76,000 kts in MS Space Simulator....does that qualify???

Digger
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From majordomo-owner@gamers.org  Fri Mar  7 15:36:57 1997
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From: joseph e colizoli <colizoli@onebellevue.com>
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just got sef, in usa, from chip and bits..$38.40! 

http://www.cdmag.com/chips.html

drjoe
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BIG THANK YOU to all people who helped to solve my problems with

campaign and kahn play lockups.



Special Thanks to: Guys from DID tech support (very quick response),

Surfdog, Mick Hadley, Spyder, Erik L. Ahrens, Peter Rogers, Douglas

Cowan, The Matthews', Msu94 and others for their posts.



Due to their help I am able to fly ef2000 without problem now on Kahn

stl: 206.142.60.4 or mpg: 207.55.169.10

You will find bunch of friendly and helpfull people there.



The problems were were as follow: 

> What would cause computer lockups (2.04 version) I experience in

> campaign menu?

> It occures while I am trying to make selection with a mouse - it freezes

> in random situations. Moving mouse rapidly, I am getting 100% freeze

> rate.

> While trying to fly on Kahn, I connect to other players (hosts), get a

> mission or kots loaded, and instead of being able to play, I am looking

> at the black screen with "waiting" msg. in the middle (frozen again).

> Even "~" doesn't help.

> As a host, I connect with another player - can see his name on the menu,

> but cannot proceede any further - mouse not responding. Another freeze.

> 

> As I've checked; I am getting no more than 471k conventional memory (at

> best, usualy ~440k), after having kahn loaded

> 

>                                       System: P120, 24m RAM, 28k modem,

> 40meg hd free space







 

> My setup files on the boot disk were:

> 

> autoexec.bat

> 

> @ECHO OFF

> PATH C:\WINDOWS;C:\WINDOWS\COMMAND;C:\ef2000;C:\DOS;C:\;D:\

> c:\windows\smartdrv 2048 512 

> mouse.com

> rem MSCDEX.EXE  /D:MSCD0001 /M:30 /E

> C:

> cd C:\EF2000

> echo bd >offboot.inf

> 

> config.sys

> 

> device=c:\dos\himem.sys

> device=c:\windows\emm386.exe noems

> FILES=20

> BUFFERS=20,0

> dos=umb

> LASTDRIVE=d

> fcbs=4,0

> dos=high

> rem DEVICE=CDMKE.SYS  /P:340   /D:MSCD0001

> 

> net.cfg:

> 

> # This file was created by PPPMENU

> 

> LINK SUPPORT

>         BUFFERS 8 1500

>         MEMPOOL 8192

> 

> LINK DRIVER PPP

>         CONFIGURATION "Current"

>         FRAME PPP

>         PORT COM1

>         BAUD 57,600

>         FLOW CONTROL HARDWARE

>         CONNECTION AUTODIAL

>         OPEN ACTIVE

>         DIAL 440-1244

>         MODEM NAME "Hayes Ultra 28800"

>         MODEM INIT1 "AT&FE1L1V1&C1&D2S0=0S7=90"

>         USER "xxxxx"

> "\E\xB6\x59\x5F\x43\x9B\xFE\x19\xB7\xAB\xA4\x53\x03\xF7\xDB\xDF\x48\x59\xEB\xD6\xB0\x55\x76\x12\x6F\x04\xBB\xF5\x0E\x7F\x5E\x2E\x89"

>         ACCM FFFFFFFF

>         MAGIC NUMBER 00005B12

>         IPADDR 192.100.81.101

>         SCRIPT1 "netcom login:" "#xxxxx\r" 5

>         SCRIPT2 "Password:" "********\r" 5

> 

> go.bat:

> 

> lh lsl

> lh ppp

> pppmenu

> pppstate wait ip

> pppwat

> pppwat kahn.cfg

> lh ipstub

> rem lh odipkt 0 96



These hints helped me with the problem:



Not sure about the lock-ups in the Campaign, but the lock-ups in

Kali/Kahn

might be because of using IPSTUB.  Try "rem"ing out the IPSTUB and using

ODIPKT.  This worked for me when I was having similar problems.  Also,

try doing a DEVICEHIGH on your himem.sys and emm386.exe lines and load

your

mouse high.  This may get you the extra conventional memory you need.



I read a number of things here about mouse drivers, and if that solves

your

problem then great, if not try this:

Kill smartdrive: All it does to my computer, with EF2000, is crash it in

the campaign. 



 Do you know that the version of mouse driver is often a problem (it's

 happened to me three different times) I had the latest Logitech driver

and

 that caused masses of problems. I changed my driver to an old one and

Bingo

 everything worked great. This was also the cause for problems in

mission

 planner.

 I dont know about your autoexec & config setup as each computer likes

 something different but try adding EMM386 in your autoexec.bat. Also

you

 should try "LH" before your mouse command.

 The sim doesn't load if there is no valid mouse driver.





What worked for me:

In autoexec.bat file I've made only following change:

c:\windows\smartdrv 2048 512     changed to 

c:\windows\smartdrv 2048 512 /x



Now the game seems to be working in campaigns and on kahn without

lockups. Unbelievable, just that /x !!!

Thanks again guys. Pike.
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From majordomo-owner@gamers.org  Fri Mar  7 16:52:42 1997
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From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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To All Pilots:

I need a simple answer to a rather complex question. Here goes:

Would I, as an avid EF2000 flyer, find Longbow as challenging and
realistic as the DiD product?

Cleared to FL430:

Digger
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From majordomo-owner@gamers.org  Fri Mar  7 17:32:11 1997
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At 03:52 PM 3/7/97 -0600, you wrote:
>To All Pilots:
>
>I need a simple answer to a rather complex question. Here goes:
>
>Would I, as an avid EF2000 flyer, find Longbow as challenging and
>realistic as the DiD product?
>
>Cleared to FL430:
>
>Digger
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>=== Flying ... but not as we know it, Jim ====---->>>
>
I don't know that much about Longbow (sorry not to answer your question) but
might want to wait a month or two and check out the new Novalogic Comanche.
I think they have some screen shots at novalogic.com and the game is
supposed to be very realistic.  

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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Longbow Compared to EF2000
Date: Fri, 7 Mar 1997 17:35:35 -0500
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------ =_NextPart_000_01BC2B1D.FCBFB780
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My opinion is this:

1) Longbow is clearly the best HELO sim available. (lacks multi-player =
though....boooooooo...)

2) The activity of ground forces is much better in LB than EF2k, but =
this is probably a direct result of the fact that it is a helo sim....=20

3) The viewpoint capability in LB is greatly limited in playablity =
compared to EF2k. You have external views, yes, but the internal views =
are FIXED. Why is this a problem? When you push the stick forward to =
begin forward flight, the nose of the bird pitches down. Your only =
forward looking view is straight out the cockpit which leaves you seeing =
nothing but dirt.

Am I not mistaken, but doesn't the Apache have a GLASS canopy OVERHEAD =
so that the pilots can look in the direction of travel instead of the =
ground? WHY does this sim get to market with such a stupid limitation???

----------
From: 	Jack W. Sternquist[SMTP:jackster@worldnet.att.net]
Sent: 	Friday, March 07, 1997 4:52 PM
To: 	ef2000@gamers.org
Subject: 	[EF2000] Longbow Compared to EF2000

To All Pilots:

I need a simple answer to a rather complex question. Here goes:

Would I, as an avid EF2000 flyer, find Longbow as challenging and
realistic as the DiD product?

Cleared to FL430:

Digger
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From majordomo-owner@gamers.org  Fri Mar  7 17:49:46 1997
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At 06:40 PM 3/6/97 -0800, you wrote:
>Hi Everyone
>
>    I am wondering about the availability of EF2000 in Canada.
>Specifically, in the Toronto, Ontario area.  Anyone out there know where
>I can purchase this thing?
>
>Thanks
>
>Terry Bennett
>
>Hi Terry,

I picked up my copy at Radio Shack (of all places!!) in the East York Town
Centre Mall (used to be Thorncliffe Mall). This was about a year ago, I
haven't looked in there since. You might also want to try any A-Plus store,
ComputerCity, or Compucentre. 

Good Luck!

Regards,

David Kotchie
 



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To: ef2000@gamers.org
From: Paolo Travaglia <ut63007@programatic.it>
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> AND WHY I HAVE ALWAYS TO
>CHANGE TO THE MFD'S AND THIS AT ABOUT MACH 1.5 ONLY TO SEE WHAT I HAVE
>TARGETED ( I checked the manual several times hoping to find my
>mistake...)
>...NO INDIKATOR at all...
You can see what your maverick is targeting on the litle MFD under HUD .
First you see the dispaly become light green and when you become closer to
the target the display show the target .
I personaly don't use the Maverick becose I think it is low effective and
always I try
to use it I find myself going  into the ground 
Bye Paolo




    ~~~~~~~~~~~~~~~~~~~~
          Paolo Travaglia
         ut63007@programatic.it
     ~~~~~~~~~~~~~~~~~~~~

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From majordomo-owner@gamers.org  Fri Mar  7 17:57:41 1997
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
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Subject: Re: [EF2000] Records
Date: Fri, 7 Mar 1997 22:34:24 -0000
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OK, it didn't take you all long to bust those old records.

I now reclaim the speed one at Mach 2.78 which I achieved at 39,900 feet.
On that same flight I made it up to 126,400 feet, but I think someone has done better than that.
This time I have the screen shots to prove it, should someone challenge me.
(not that it wouldn't be hard for a llama to counterfeit these, though).

I noted an amusing thing, which may be common knowledge, during my trials.

Take to the skies with all three fuel tanks. Dump all your Air-to-Air stores, then dump your
Air-to-Ground stores. Now, select your "next" Air-to-Ground weapon. Cool eh, hombre?

I can just picture it. The enemy is sitting down on the toilet to have a good crap, you select your
secret AG weapon, line him up, and release. Suddenly this bloody great big grey fuel tank comes
crashing through the toilet door, sparks fly on impact, the toxic fume mixture explodes creating a
fireball, and he is promptly wiped out.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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From majordomo-owner@gamers.org  Fri Mar  7 18:15:18 1997
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EF>On Thu, 6 Mar 1997 su27@cchat.com wrote:

EF>> Does anyone have any info about lockups with ef2000? I have a 686-120,
EF>> 32 megs of  ram and a stealth 64 video card and a cyrix chip with a FPU.
EF>> tactcom also. Have deleted          clump files and still locks up. I
EF>> can get it running but never know when it will lockup, just know it
EF>> will. Thanks
EF>>             William             su27@cchat.com

EF>The two things that immediately pop to mind is hardware problems (i.e. bad
EF>chip on a SIMM, cache, etc.) Start by checking the obvious. Drive cable
EF>connections, etc.

EF>The second is something that I have never seen on this list. You mentioned
EF>686-120. You mean a Cyrix 6X86? Is there a compatibility problem? This
EF>could very well be the cause...Which would be something best directed to
EF>DiD.

EF>You also mentioned the clump files. Does EF2000 only lock up in kali/kahn
EF>or in standalone play? Does anything else have problems running? Do you
EF>have any other odd symptoms like sound dropouts or the like? What
EF>operating system are you running?

EF>-Storm

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EF>=== Flying ... but not as we know it, Jim ====---->>>
Storm,
Yes, it's a 6X86 cyrix with a FPU. I'm running dos 6.22 and a
soundblaster 16. Full               installation, no conflicts except
the lockups.


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From majordomo-owner@gamers.org  Fri Mar  7 18:52:42 1997
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Jack W. Sternquist wrote:
> 
> To All Pilots:
> 
> I need a simple answer to a rather complex question. Here goes:
> 
> Would I, as an avid EF2000 flyer, find Longbow as challenging and
> realistic as the DiD product?
> 
> Cleared to FL430:
> 
> Digger
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> === Flying ... but not as we know it, Jim ====---->>>
To make it simple yes! As long as it is with the FLASH POINT KOREA
addition.  As an AH-1F COBRA pilot in the US ARMY NATIONAL GUARD it is
nice to finally see a Helicopter simm that comes close.  (Thrustmaster
WCSII makes a nice collective, and the F16 FCS makes a nice cyclic)
REMEMBER "IF YOU AIN'T CAV YOU AIN'T SHIT!!!"
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Longbow Compared to EF2000
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To All Pilots:

I need a simple answer to a rather complex question. Here goes:

Would I, as an avid EF2000 flyer, find Longbow as challenging and
realistic as the DiD product?

Cleared to FL430:

Digger

	Well, in a word..... absolutely!  I've had Longbow/FPK for quite a =
while, and it is without a doubt the most realistic helo sim on the =
market. With the addition of FPK, it is even tougher and better.  =
Longbow was named the simulation of the year by PC Gamer, and FPK the =
best add-on of the year.  IMHO, you can not go wrong with this sim!  If =
you like helo sims at all, you love this one.  If you decide to get it, =
make sure to pickup FPK at the same time.  It is money well spend.  If =
you want any specifics regarding the sim, feel free to e-mail me.

Lanny
OS-1 Erdos
lerdos@1st.net 
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My opinion is this:

1) Longbow is clearly the best HELO sim available. (lacks multi-player =
though....boooooooo...)

2) The activity of ground forces is much better in LB than EF2k, but =
this is probably a direct result of the fact that it is a helo sim....=20

3) The viewpoint capability in LB is greatly limited in playablity =
compared to EF2k. You have external views, yes, but the internal views =
are FIXED. Why is this a problem? When you push the stick forward to =
begin forward flight, the nose of the bird pitches down. Your only =
forward looking view is straight out the cockpit which leaves you seeing =
nothing but dirt.

Am I not mistaken, but doesn't the Apache have a GLASS canopy OVERHEAD =
so that the pilots can look in the direction of travel instead of the =
ground? WHY does this sim get to market with such a stupid limitation???

Well, actually internal views are not really fixed.  You can use the =
Head-out Display, Head-Down Display, switch to the CP/G position, switch =
to the virtual Helmet view (kinda like padlock, but alittle different), =
glance left or right.  You can also scroll external views.  Actually, =
Longbow probably has just about the same amount of differing views as =
EF2000.  Maybe  I misunderstood your 3rd point! =20

Lanny
OS-1 Erdos
lerdos@1st.net


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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Longbow Compared to EF2000
Date: Sat, 8 Mar 1997 01:31:36 +0100
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Hi digger
U shure will.
If you're looking for a second sim, Longbow is the answer.
You need a good flightstick though, and preferably a throtle and rudder
pedals.
I've run ef2000 and longbow almost half a year and still have problems
deciding which one for the night. (I often use fly them both)
Superb grafics, advanced flightmodel and diverse ways of playing:
GET IT.!!!!

With the soon to come multiplayer add and the Flash Point Korea add-on it's
even better.

Shakesbeer 
Fang, 82nd Airborne div.
----------

Jack W. Sternquist wrote: 
> To All Pilots:
> 
> I need a simple answer to a rather complex question. Here goes:
> 
> Would I, as an avid EF2000 flyer, find Longbow as challenging and
> realistic as the DiD product?
> 
> Cleared to FL430:
> Digger

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From: "Erik L. Ahrens" <ela@seanet.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Longbow Compared to EF2000
Date: Fri, 7 Mar 1997 16:41:10 -0800
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Hello Jack -
If your referring to Jane's AH-64D Longbow & the Flash
Point Korea add on, I think you will be pleased and
impressed.
Without the FP Korea add I found the game fun but not tough
enough. 
FP Korea changed that - Now it's one tough cookie.
The enemy AI is greatly improved. They are almost never in
the same place twice and there always on your butt when you
get close. Most of the action is ground attack (naturally)
but there are enemy copters and SU's also.

I see Carl wasn't too impressed with the views! Well, I was
able to program my TM FLCS & TQS to do just about every
thing you need. Views no problem.

On the other hand if your talking about IM's Apache - well
that's another story.  It is also a very good sim and a
mother to fly if your in realistic flight mode. The
campaigns are plenty, BUT the graphics SUCK!
The modeling and shapes are O.K., it's the terrain where
the problem is. I found it hard to figure out where the
hell the ground was especially approaching hills.

Of course the views presented above are MINE, MINE, MINE.
And I'm never ever wrong. (well, maybe once)
 
 
                                   \\\|///
                                  \\ - - //
                                  (  @ @  )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOOo-(_)-oOOo~~~~~~~~~~
   
Erik Ahrens/NWEngineering
ela@seanet.com   
  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Oooo~~~~~~~~~~ 
                                 oooO   (   )
                                (   )    ) /
                                 \ (    (_/
                                  \_)


----------
: From: Jack W. Sternquist <jackster@worldnet.att.net>
: To: ef2000@gamers.org
: Subject: [EF2000] Longbow Compared to EF2000
: Date: Friday, March 07, 1997 1:52 PM
: 
: To All Pilots:
: 
: I need a simple answer to a rather complex question. Here
goes:
: 
: Would I, as an avid EF2000 flyer, find Longbow as
challenging and
: realistic as the DiD product?
: 
: Cleared to FL430:
: 
: Digger
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>I noted an amusing thing, which may be common knowledge, during my trials.
>
>Take to the skies with all three fuel tanks. Dump all your Air-to-Air
stores, then dump your
>Air-to-Ground stores. Now, select your "next" Air-to-Ground weapon. Cool
eh, hombre?
>
>I can just picture it. The enemy is sitting down on the toilet to have a
good crap, you select your
>secret AG weapon, line him up, and release. Suddenly this bloody great big
grey fuel tank comes
>crashing through the toilet door, sparks fly on impact, the toxic fume
mixture explodes creating a
>fireball, and he is promptly wiped out.
>
>Regards. John.
>
Are you talking about the BIG BROWN BOMB?  Both of you have the same Air to
Ground weapon selected, only different targets in mind hehehe.  I wonder
how many laser guided turds they have in the armory?

   ________________________________________________________________________
  (__________________________________    __________________________________)
 _|_      ___    _______    _______  )  (  __   __  ____________  ________/_
(   )    (   )  /  /  | ) /|   __  ) |  | |  ||\  \ \    __    / /  _______/
|\  \    /  /  /  /   | | ||   \/  ) |  | |  |\_\  \ \   \/   / /  / _____
 \\  \/\/  /  /  /====| | ||   _  _) |  | |   ___\  \ \      / /  / /__  /
  \\      /  /  /   | | | ||  | \ \  |  | |  |  \ \  \ \    / /  /____/ /
   \\_/\_/  /__/    | |_| ||__|\ \_\ |__| |__|   \ \__\ \__/ /_________/
    \_/\/  /__/     |/_/  |__/  \/_/|/__/|/__/    \/__/ \_/ /_________/

1LT. WartHog
Commander,
1st Virtual Bomber Wing
http://www.geocities.com/CapeCanaveral/6544/1VBW.htm
http://www.geocities.com/~wart-hog/1VBW.htm

My Personal Page(s).
WartHog's Mud-Hole:
http://www.geocities.com/CapeCanaveral/6544/index.html
http://www.geocities.com/~wart-hog/index.html
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From majordomo-owner@gamers.org  Fri Mar  7 19:57:18 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Longbow Compared to EF2000
Date: Sat, 8 Mar 1997 01:56:04 +0100
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1) yes/ multiplayer is on its way
2) agreed
3)Apache is a night bird, and the viewpoint in the sim gives better
overwiev than in an actual   situation, infact real pilots learn to fly
this bird with a black bag over the windows.
  The trouble of flying a helo sim is that you have no side view(refering
to eyes view) to determine   your height, which means that you constantly
must pay attention to the altimeter.
  
  Also there is a viewpoint (Helmet view, without cocpit) which is easy to
use if you control it with the hat switch. I think that is better than
having a viewpoint that does whatever it likes or is slow (like in ef2000)

shakesbeer
----------

Carl E. Mankinen wrote:
<My opinion is this:

<1) Longbow is clearly the best HELO sim available. (lacks multi-player
though....boooooooo...)

<2) The activity of ground forces is much better in LB than EF2k, but this
is probably a direct <result of the fact that it is a helo sim.... 

<3) The viewpoint capability in LB is greatly limited in playablity
compared to EF2k. You have <external views, yes, but the internal views are
FIXED. Why is this a problem? When you push the <stick forward to begin
forward flight, the nose of the bird pitches down. Your only forward
looking <view is straight out the cockpit which leaves you seeing nothing
but dirt.

<Am I not mistaken, but doesn't the Apache have a GLASS canopy OVERHEAD so
that the pilots <can look in the direction of travel instead of the ground?
WHY does this sim get to market with <such a stupid limitation???


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From majordomo-owner@gamers.org  Fri Mar  7 20:01:46 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Super EF2000
Date: Sat, 8 Mar 1997 02:00:44 +0100
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Check out DID's web. (news) I think they are working on your problem right
now

----------
> From: David Kotchie <kotchie@interlog.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Super EF2000
> Date: 7. mars 1997 23:49
> 
> At 06:40 PM 3/6/97 -0800, you wrote:
> >Hi Everyone
> >
> >    I am wondering about the availability of EF2000 in Canada.
> >Specifically, in the Toronto, Ontario area.  Anyone out there know where
> >I can purchase this thing?
> >
> >Thanks
> >
> >Terry Bennett
> >
> >Hi Terry,
> 
> I picked up my copy at Radio Shack (of all places!!) in the East York
Town
> Centre Mall (used to be Thorncliffe Mall). This was about a year ago, I
> haven't looked in there since. You might also want to try any A-Plus
store,
> ComputerCity, or Compucentre. 
> 
> Good Luck!
> 
> Regards,
> 
> David Kotchie
>  
> 
> 
> 
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At 01:31 AM 3/8/97 +0100, you wrote:
>Hi digger
>U shure will.
>If you're looking for a second sim, Longbow is the answer.
>You need a good flightstick though, and preferably a throtle and rudder
>pedals.
>I've run ef2000 and longbow almost half a year and still have problems
>deciding which one for the night. (I often use fly them both)
>Superb grafics, advanced flightmodel and diverse ways of playing:
>GET IT.!!!!
>
>With the soon to come multiplayer add and the Flash Point Korea add-on it's
>even better.
>

I've been flying Ef2000 for about a year now, and LongBow since X-mas. I'm
not far in LongBow yet, but just this past mission, something really,
*really* impressed me that was just too cool:

I had to clear a path and get rid of some bad-guys at this one spot, so our
troops and tanks could come in. Well, when I got there, blaring destruction
all the way, I went into a hover about 25-30ft up. I seen something coming
in the distance on the ground; what the hell? Look closer, as it passes
right under and in front of me......a whole line of tanks!! Yup, they were
just cruising on in, as the mission brief had said so. Awesome. It sure
'upped' my already outstanding view of this sim.

And the graphics of the ground, and what buildings they're are, are truly
spectacular. I flew over a small farm town just the other day on the way
back from a good missoin, to check it out, and was surprised of the detail
in it.

It's a tough sim to play, but well worth the time spent learning it.

Gunn

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Date: Sat, 8 Mar 97 02:42:38 UT
From: "Rolando Dela Cruz" <TOCHIKE@msn.com>
Message-Id: <UPMAIL09.199703080242030844@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] sef in the usa
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How about TACTCOM?

-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of joseph e colizoli
Sent:	Friday, March 07, 1997 12:35 PM
To:	ef2000@gamers.org
Subject:	[EF2000] sef in the usa

just got sef, in usa, from chip and bits..$38.40! 

http://www.cdmag.com/chips.html

drjoe
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From: "Rolando Dela Cruz" <TOCHIKE@msn.com>
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Isn't that what Novalogic said about F-22?

-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Rob
Sent:	Friday, March 07, 1997 2:32 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] Longbow Compared to EF2000

I don't know that much about Longbow (sorry not to answer your question) but
might want to wait a month or two and check out the new Novalogic Comanche.
I think they have some screen shots at novalogic.com and the game is
supposed to be very realistic.  

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From: "James W. Burlis" <jburlis@mail.win.org>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Longbow Compared to EF2000
Date: Fri, 7 Mar 1997 20:53:43 -0600
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I was on Janes (EA) website the other night and they have info on LB Gold 
(Win95 and DOS). I think it may have had FPK integrated as well. Worth 
checking into.

Jim

----------
From: 	lanny erdos[SMTP:lerdos@1st.net]
Sent: 	Friday, March 07, 1997 9:03 PM
To: 	'ef2000@gamers.org'
Subject: 	RE: [EF2000] Longbow Compared to EF2000



To All Pilots:

I need a simple answer to a rather complex question. Here goes:

Would I, as an avid EF2000 flyer, find Longbow as challenging and
realistic as the DiD product?

Cleared to FL430:

Digger

	Well, in a word..... absolutely!  I've had Longbow/FPK for quite a while, 
and it is without a doubt the most realistic helo sim on the market. With 
the addition of FPK, it is even tougher and better.  Longbow was named the 
simulation of the year by PC Gamer, and FPK the best add-on of the year. 
 IMHO, you can not go wrong with this sim!  If you like helo sims at all, 
you love this one.  If you decide to get it, make sure to pickup FPK at the 
same time.  It is money well spend.  If you want any specifics regarding 
the sim, feel free to e-mail me.

Lanny
OS-1 Erdos
lerdos@1st.net


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Steve Goncalves wrote:
> 
> After watching Avro Arrow on CBC here in Canada I got pumped up jumped
> in my Euro Fighter and flew to a speed of M 2.73. Then I used the speed
> to go to angels 127100, I got the screen captures of them to.

Talk is cheap, lets see the evidence.

Mailman
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From majordomo-owner@gamers.org  Fri Mar  7 22:32:10 1997
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Subject: Re: [EF2000] lock-ups
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Aaron Plank wrote:
> 
> > Does anyone have any info about lockups with ef2000? I have a 686-120,
> > 32 megs of  ram and a stealth 64 video card and a cyrix chip with a FPU.
> > tactcom also. Have deleted          clump files and still locks up. I
> > can get it running but never know when it will lockup, just know it
> > will. Thanks
> >             William             su27@cchat.com
> 
> Shoulda bought Intel. ;)

Why waste your money with them? 

Mailman
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Jack W. Sternquist wrote:
> 
> To All Pilots:
> 
> I need a simple answer to a rather complex question. Here goes:
> 
> Would I, as an avid EF2000 flyer, find Longbow as challenging and
> realistic as the DiD product?

No you wouldnt, well not with the first Apache because the ground
targets didnt move. Even when you had killed 3 tanks in a column the
others would do anything.

However aparantly all this has changed with the flash point Korea add on
disk. Havent tried this yet but according to all the reviews its
certainly made apache even more realistic.

Regards

Mailman
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Rob wrote:
> 
> At 03:52 PM 3/7/97 -0600, you wrote:
> >To All Pilots:
> >
> >I need a simple answer to a rather complex question. Here goes:
> >
> >Would I, as an avid EF2000 flyer, find Longbow as challenging and
> >realistic as the DiD product?


> I don't know that much about Longbow (sorry not to answer your question) but
> might want to wait a month or two and check out the new Novalogic Comanche.
> I think they have some screen shots at novalogic.com and the game is
> supposed to be very realistic.

Yeah right, probably just another arcade shoot em up like there last
realistic efforts.

Mailman
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From: "Michael Crawford (628)" <MichaelC@travsoft.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Longbow Compared to EF2000
Date: Fri, 07 Mar 97 20:32:00 PST
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Touche.

 -michael

 ----------
From:  owner-ef2000
Sent:  Saturday, March 08, 1997 2:55 AM
To:  ef2000
Subject:  RE: [EF2000] Longbow Compared to EF2000


Isn't that what Novalogic said about F-22?

 -----Original Message-----
From:   owner-ef2000@gamers.org  On Behalf Of Rob
Sent:   Friday, March 07, 1997 2:32 PM
To:     ef2000@gamers.org
Subject:        Re: [EF2000] Longbow Compared to EF2000

I don't know that much about Longbow (sorry not to answer your question)   
but
might want to wait a month or two and check out the new Novalogic   
Comanche.
I think they have some screen shots at novalogic.com and the game is
supposed to be very realistic.

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From majordomo-owner@gamers.org  Sat Mar  8 00:38:35 1997
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Date: Sat, 8 Mar 1997 05:14:48 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] Records
In-Reply-To: <33223C6F.165A@manawatu.gen.nz>
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In message <33223C6F.165A@manawatu.gen.nz>, Mailman
<bgates@manawatu.gen.nz> writes
>Steve Goncalves wrote:
>> 
>> After watching Avro Arrow on CBC here in Canada I got pumped up jumped
>> in my Euro Fighter and flew to a speed of M 2.73. Then I used the speed
>> to go to angels 127100, I got the screen captures of them to.
>
>Talk is cheap, lets see the evidence.
>
But *not* posted to the List, eh?

Regards

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 256103
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From majordomo-owner@gamers.org  Sat Mar  8 01:37:55 1997
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From: "Carl E. Mankinen" <alginc@southeast.net>
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Subject: Re: [EF2000] Longbow Compared to EF2000
Date: Sat, 8 Mar 1997 01:34:22 -0000
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Maybe I just fly too close to the ground....

I would like to have a straight forward level to the ground view when the
bird is pitched forward. I couldn't find one if there is.

I think LB is more complicated to get into than EF2000, and EF2k is not all
that easy to get into either.

My worst problem is using a HMD, I can never get the damn right keys
pressed. That is when GOOD voice rec. would be appreciated.

----------
From: lanny erdos <lerdos@1st.net>
To: 'ef2000@gamers.org'
Subject: RE: [EF2000] Longbow Compared to EF2000
Date: Saturday, March 08, 1997 3:21 AM

My opinion is this:

1) Longbow is clearly the best HELO sim available. (lacks multi-player
though....boooooooo...)

2) The activity of ground forces is much better in LB than EF2k, but this
is probably a direct result of the fact that it is a helo sim.... 

3) The viewpoint capability in LB is greatly limited in playablity compared
to EF2k. You have external views, yes, but the internal views are FIXED.
Why is this a problem? When you push the stick forward to begin forward
flight, the nose of the bird pitches down. Your only forward looking view
is straight out the cockpit which leaves you seeing nothing but dirt.

Am I not mistaken, but doesn't the Apache have a GLASS canopy OVERHEAD so
that the pilots can look in the direction of travel instead of the ground?
WHY does this sim get to market with such a stupid limitation???

Well, actually internal views are not really fixed.  You can use the
Head-out Display, Head-Down Display, switch to the CP/G position, switch to
the virtual Helmet view (kinda like padlock, but alittle different), glance
left or right.  You can also scroll external views.  Actually, Longbow
probably has just about the same amount of differing views as EF2000. 
Maybe  I misunderstood your 3rd point!  

Lanny
OS-1 Erdos
lerdos@1st.net


----------

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From majordomo-owner@gamers.org  Sat Mar  8 02:04:30 1997
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To: ef2000@gamers.org
From: Gunn <gunn@saltmine.radix.net>
Subject: [EF2000] EF2000 3D Upgrade Cost???
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Here's some info I pulled off on "GROUP THERAPY", a weekly rundown on the
happenings of the comp.sys.ibm.pc.games.flight-sim newsgroup at:
        http://www.gamepen.com/therapy/pc.flight-sim/

---------------------
A fee or not a fee? That is the question for Digital Image Design, who
refuse to spell out their plans for distributing 3D acceleration support for
EF2000 TACTCOM. Most people had been assuming that 3D support would be
provided through a free patch. This seems to be the industry standard, as
it's currently being done with several actions games like Tomb Raider and
Quake, and it apparently will be done with Flying Corps. However, DID
recently answered the question on the newsgroup with a typically curt "We
haven't decided yet. Where was it stated that it would be free?" Uh,
Customer Relations 101, guys. Oh right, you skipped that class.
---------------------

Whoa!! Can you believe those S.O.B's at DiD???! What a comment....money
hungry..**#$)@()$&@&#$!*!

Lets see....1st it was EF2000....then EF2000 TactCom....then Super
EF2000.....now EF2000 3D....

Gunn

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From majordomo-owner@gamers.org  Sat Mar  8 02:15:29 1997
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Date: Fri, 07 Mar 1997 23:15:48 -0800
To: ef2000@gamers.org
From: Roger Cornia <rogerc@garlic.com>
Subject: [EF2000] Shoot my KESTER
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I think I may have Kali dos up and running properly and am looking for
anyone that want to play with a newbie.
Email me at rogerc@garlic.com if you want to go online with EF2000 ver 2.4
or tactcom.
Been at several server but no luck yet finding any ef2000 pilots.
Hope to see your six online soon.
Roger
Roger Cornia
rogerc@garlic.com

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From majordomo-owner@gamers.org  Sat Mar  8 02:52:49 1997
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Subject: Re: [EF2000] Longbow Compared to EF2000
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In a message dated 97-03-07 17:46:57 EST, you write:

> 3) The viewpoint capability in LB is greatly limited in playablity compared
to 
> EF2k. You have external views, yes, but the internal views are FIXED. Why
is 
> this a problem? When you push the stick forward to begin forward flight,
the 
> nose of the bird pitches down. Your only forward looking view is straight
out 
> the cockpit which leaves you seeing nothing but dirt.
>  

Have to agree on this one (although I wouldn't say it's "greatly limitted"...
it does have several options including a full forward view...ie, "HUD/HELMIT
View"). Would have loved to see a "virtual cockpit" in a helo sim. Needless
to say it would have really made a negative hit on the already compromised
framerate (already needing a fast system to run it well). I would have been
satisfied with a "look up" view similar to 1942 PAW's fixed view options, or
even better a "wide screen view" like EF2's.


                        be cool, Rodney
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Date: Sat, 8 Mar 1997 02:52:38 -0500 (EST)
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Subject: Re: [EF2000] Longbow Compared to EF2000
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In a message dated 97-03-07 17:17:12 EST, you write:

> 
>  To All Pilots:
>  
>  I need a simple answer to a rather complex question. Here goes:
>  
>  Would I, as an avid EF2000 flyer, find Longbow as challenging and
>  realistic as the DiD product?
>  
>  Cleared to FL430:
>  


IMHO Longbow is the current topgun in flightsims bar none. It is ULTRA
REALISTIC and makes almost no compromises with the flight model and
systems/avionics. There is nothing "game-y" about this sim. It's missions are
very realistic as you would expect of an attack copter should fly. With the
Korean add-on it's a nearly perfect sim with more missions than you can hope
for.

EF2 is a whole different sim in term of how it's played (being a winged
aircraft of course). It's few real advantages over LB is it's Dynamic
Campaign Generator, which though unique, does suffer it's share of bugs still
(most notably, no ground war!!!). It's rather simplified avionics (especially
it's radar.... ie, no ground radar to name a few) is a real letdown all
things considered.  EF2's support of multi-player gaming remains the best in
the business for now. LB will come out with a patch to include multi-player
mode, and knowing Andy Hollis's religion for perfection, I'm sure it's going
to be worth waiting for.

While I look forward to TFX3 (16 player LAN support.... <shudder!!!>), one
sim I REALLY look forward to is Andy Hollis's next sim.... hinted to be a
"F15 Strike Eagle IV" kinda sim!!!! I STILL have F15SEIII on my harddrive!!

      In short.... LB with the Korean add-on is a sure winner if you have the
system to run it!!

                          be cool, Rodney

PS. One of my favorite features in LB is the option to fly the
current/earlier version of the AH64... ie, the "plain vanilla" AH64-A Apache.
Although, after getting used to working the advance radar and weapons
targetting system, you'd have to wonder why anyone would want to fly the
Apache compared to the  Longbow <G>!!
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From majordomo-owner@gamers.org  Sat Mar  8 02:53:19 1997
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Date: Sat, 8 Mar 1997 02:52:45 -0500 (EST)
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Subject: Re: [EF2000] FAQ/Tactics guide
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In a message dated 97-03-01 23:05:19 EST, you write:

> 
>  >  I've just recieved Robert
>  >  Shaws book on Fighter Combat (FScentral has it, plug, plug) and
although
>  >  unbelievably detailed, I had hoped that it would contain some info on
>  >  BVR manouvers. Please remember I've only had this book for 12 hours and
>  >  so far I haven't seen anything on this topic. I also remember somebody
>  >  on the list mentioning a BVR manouver called the "Grinder". At least in
>  >  EF2000, as BVR manouvers are executable, it would be really helpful if
>  >  some of the more experienced sim/real pilots could help us newbies out
a
>  >  bit and give us some general guide lines about these manouvers.
>  
>  


   In addition to what I stated concerning BVR Tactics and Manuevers on my
last post, with regards to Shaw's book, chapter 10 "Tactical Intercepts"
should have all the info you need in terms of carrying out the different
Intercept Geometries used. Things like Forward or Stern Conversions, Single
Side Offsets and Sweeps are intercept tactics which may begin in the BVR  as
well as the visual range envelopes.

   Chapters 8 ("Unlimited-Aircraft Tactics") and Chapter 9 ("Fighter
Missions") can also be considered very BVR relevant chapters. Also, look up
in the Index section "Intercepts, radar". Read all the refered pages to the
topic as it's all very valuable info as well.

    hope this helps <G>


                           be cool, Rodney



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From majordomo-owner@gamers.org  Sat Mar  8 04:20:14 1997
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Date: Sat, 08 Mar 1997 03:20:10 -0600
From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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Subject: [EF2000] Longbow
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To all of you who replied to my question about Longbow---THANKS

I asked because I just received an offer from EA Sports to purchase
Longbow Gold + FPK + a new 'never seen before' tutorial mission for
$29.95 + $4 shipping. The card says Longbow Gold will support either Win
95 or DOS native support (whatever that means??). 

You guys are great for all your answers. The concensus seems to favor
this sim quite nicely. I just hope a former F4/F102/F16 fighter jock can
get the handle on flying an aircraft that acts like a hummingbird.

Thanks Again...

Cleared to FL430 (but not in Longbow):

Digger
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To: ef2000@gamers.org
Subject:  [EF2000] TACTCOM fixes 
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Having bought the "cheap" EF-2000 a few weeks ago and patched up to v2.4 
(thats what it says on the title screen, v2.04 in DID's site), I am 
considering buying the TACTCOM. What are the fixes in add-on? Any new bugs I 
should know about? How is the wingmen? I haven't tried an actual campaign so I 
don't know if v2.4 fixes the wingbeciles. I am just practicing on take-off and 
landing. Landing is sure easy. I guess after done a dead-stick landing in 
Flanker, carrier landings in Fleet Defender(in fog, at night, with an engine 
down, with HUD and nav sytems shot) and Pacific Air War, I guess I got used to 
landing planes. I am having problem with keeping formation with the tanker 
especially when my plane  keeps moving to the right. Oh, anybody know how to 
fix this drifting? Is TACTCOM worth the money? Give me the lowdowns.

Good Guy (Leo)
TOCHIKE@msn.com 
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From majordomo-owner@gamers.org  Sat Mar  8 08:53:10 1997
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Date: Sat, 08 Mar 1997 08:50:15 -0500
To: ef2000@gamers.org
From: "The Matthews'" <tcmatt@erols.com>
Subject: Re: [EF2000] HUD Colour and Strike Missions
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At 08:19 PM 3/6/97 -0000, you wrote:
>How on earth do you stop getting shot up by SAMS when you are "running in"? I
>know that little trick of diving towards the ground for a second or so, but I
>normally have about 5 on my tail when I'm aiming for the target. I drop my
>bombs, and get hit by at least one of the stupid things! ARRGH! I suppose I
>could try taking ALARMS...
>
Depends on the target and the weather.  If you have lgb's you can getting
high enough to avoid sam launches.  If you have mk 82's or 83's, you can
come in real low, ie under 500 ft. and even if the sams launch on you, they
will probably miss.  Watch out for AAA though.

>There is normally an average of 15 enemy aircraft circling the bases I
attack,
>and they all have orange dots! It is so unbelieveably irritating! I just run
>away to the nearest NATO base, after firing my missiles at them. Once I'm
at a
>NATO base, I'll have extended a bit. Enough time to refuel/rearm twice, with
>lots of missiles to shoot 'em down. Works most of the time anyway...
>
Yes, this multi-sortie tactic works very well.

>And it's impossible to get your wingmen to REARM, and take off again,
isn't it?
>
I have never been able to get them to rearm.  I usually let them engage the
first bogey's; let them use up all their A2A missiles and get rid of as
many bogeys as possible, and then tell them to run in while you finnish off
the rest.

>
>Douglas
>Glasgow, Scotland.
>

   ________________________________________________________________________
  (__________________________________    __________________________________)
 _|_      ___    _______    _______  )  (  __   __  ____________  ________/_
(   )    (   )  /  /  | ) /|   __  ) |  | |  ||\  \ \    __    / /  _______/
|\  \    /  /  /  /   | | ||   \/  ) |  | |  |\_\  \ \   \/   / /  / _____
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  \\      /  /  /   | | | ||  | \ \  |  | |  |  \ \  \ \    / /  /____/ /
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    \_/\/  /__/     |/_/  |__/  \/_/|/__/|/__/    \/__/ \_/ /_________/

1LT. WartHog
Commander,
1st Virtual Bomber Wing
http://www.geocities.com/CapeCanaveral/6544/1VBW.htm
http://www.geocities.com/~wart-hog/1VBW.htm

My Personal Page(s).
WartHog's Mud-Hole:
http://www.geocities.com/CapeCanaveral/6544/index.html
http://www.geocities.com/~wart-hog/index.html
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From majordomo-owner@gamers.org  Sat Mar  8 09:23:39 1997
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Date: Sat, 08 Mar 1997 06:17:45 -0800
From: Joe Fitzpatrick <scorpi04@sprynet.com>
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To: ef2000@gamers.org
Subject: Re: [EF2000] Longbow Compared to EF2000
References: <199703072231.QAA00221@mixer.visi.com>
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Rob wrote:
> 
> At 03:52 PM 3/7/97 -0600, you wrote:
> >To All Pilots:
> >
> >I need a simple answer to a rather complex question. Here goes:
> >
> >Would I, as an avid EF2000 flyer, find Longbow as challenging and
> >realistic as the DiD product?
> >
> >Cleared to FL430:
> >
> >Digger
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> >=== Flying ... but not as we know it, Jim ====---->>>
> >
> I don't know that much about Longbow (sorry not to answer your question) but
> might want to wait a month or two and check out the new Novalogic Comanche.
> I think they have some screen shots at novalogic.com and the game is
> supposed to be very realistic.
> 
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> === Flying ... but not as we know it, Jim ====---->>>
Longbow is very cool.  But even better is the Flashpoint Korea upgrade
fot it.  IT RULES!!!!!!!!  Much better flight model, plus you can jump
into the front seat as the gunner.  I Like it alot.  Check it out!!

Check Six
"Scorpion"
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From majordomo-owner@gamers.org  Sat Mar  8 09:29:18 1997
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Date: Sat, 8 Mar 1997 09:28:44 -0500 (EST)
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To: ef2000@gamers.org
Subject: Re: [EF2000] Longbow Compared to EF2000
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I fly Longbow and find it just as exciting as EF2000...BUT very different.

Can't wait to get TACTCOM which I had to order from across the big pond. Hope
DID find a No.Amer. distributor soon.
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From majordomo-owner@gamers.org  Sat Mar  8 10:16:20 1997
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Date: Sat, 08 Mar 1997 10:13:25 -0500
To: ef2000@gamers.org
From: "CPT. WartHog" <tcmatt@erols.com>
Subject: Re: [EF2000] Lockups + Kahn (this helped me)
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At 03:09 PM 3/7/97 -0800, you wrote:
>BIG THANK YOU to all people who helped to solve my problems with
>
>campaign and kahn play lockups.
>
>
>
>Special Thanks to: Guys from DID tech support (very quick response),
>
>Surfdog, Mick Hadley, Spyder, Erik L. Ahrens, Peter Rogers, Douglas
>
>Cowan, The Matthews', Msu94 and others for their posts.
>
>

No problemo, big guy.  Anytime.  See ya on-line. }8@)

   ________________________________________________________________________
  (__________________________________    __________________________________)
 _|_      ___    _______    _______  )  (  __   __  ____________  ________/_
(   )    (   )  /  /  | ) /|   __  ) |  | |  ||\  \ \    __    / /  _______/
|\  \    /  /  /  /   | | ||   \/  ) |  | |  |\_\  \ \   \/   / /  / _____
 \\  \/\/  /  /  /====| | ||   _  _) |  | |   ___\  \ \      / /  / /__  /
  \\      /  /  /   | | | ||  | \ \  |  | |  |  \ \  \ \    / /  /____/ /
   \\_/\_/  /__/    | |_| ||__|\ \_\ |__| |__|   \ \__\ \__/ /_________/
    \_/\/  /__/     |/_/  |__/  \/_/|/__/|/__/    \/__/ \_/ /_________/

CPT. WartHog
Commander,
1st Virtual Bomber Wing
http://www.geocities.com/CapeCanaveral/6544/1VBW.htm
http://www.geocities.com/~wart-hog/1VBW.htm

My Personal Page(s).
WartHog's Mud-Hole:
http://www.geocities.com/CapeCanaveral/6544/index.html
http://www.geocities.com/~wart-hog/index.html
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From majordomo-owner@gamers.org  Sat Mar  8 10:59:09 1997
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From: Michael Wei <wei@psa.pencom.com>
Message-Id: <199703081559.JAA05901@psa.pencom.com>
Subject: Re: [EF2000] TACTCOM fixes
To: ef2000@gamers.org
Date: Sat, 8 Mar 1997 09:59:00 -0600 (CST)
In-Reply-To: <UPMAIL09.199703081043390480@msn.com> from "Rolando Dela Cruz" at Mar 8, 97 10:44:17 am
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TACTCOM is definitely worth it.  It changes the flight model and lots of
other things.  The weight is modeled in TACTCOM, and that makes a hell of
difference in landing when you're heavily loaded.

For refueling, it's not a bug that your aircraft keeps drifting away.  It's
just reality.  The most important thing in refeuling is controlling your 
speed using airbrake.  Set your throttle such that you will gain speed
gradually (less than 5 knots increase per second) without airbrake.  

--Mike

> From owner-ef2000@gamers.org Sat Mar  8 04:45 CST 1997
> 
> 
> Having bought the "cheap" EF-2000 a few weeks ago and patched up to v2.4 
> (thats what it says on the title screen, v2.04 in DID's site), I am 
> considering buying the TACTCOM. What are the fixes in add-on? Any new bugs I 
> should know about? How is the wingmen? I haven't tried an actual campaign so I 
> don't know if v2.4 fixes the wingbeciles. I am just practicing on take-off and 
> landing. Landing is sure easy. I guess after done a dead-stick landing in 
> Flanker, carrier landings in Fleet Defender(in fog, at night, with an engine 
> down, with HUD and nav sytems shot) and Pacific Air War, I guess I got used to 
> landing planes. I am having problem with keeping formation with the tanker 
> especially when my plane  keeps moving to the right. Oh, anybody know how to 
> fix this drifting? Is TACTCOM worth the money? Give me the lowdowns.
> 
> Good Guy (Leo)
> TOCHIKE@msn.com 
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> 


-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mike Wei	"Before you judge somebody, first walk a mile in their shoes"
			- Native American Proverb

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From majordomo-owner@gamers.org  Sat Mar  8 11:22:12 1997
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Subject: Re: [EF2000] Longbow Compared to EF2000
To: ef2000@gamers.org
Date: Sat, 8 Mar 1997 10:21:49 -0600 (CST)
In-Reply-To: <199703080634.BAA13048@mailhub.southeast.net> from "Carl E. Mankinen" at Mar 8, 97 01:34:22 am
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> From owner-ef2000@gamers.org Sat Mar  8 00:38 CST 1997
> 
> 2) The activity of ground forces is much better in LB than EF2k, but this
> is probably a direct result of the fact that it is a helo sim.... 

True.  EF2000 is not an attacking warplane.  It's multi-role intercepter with
high-speed precision ground attacking capability.

No real strike plane that can dog fight with Su-35.  However EF2000 can,
with advantage in turnrate at high altitude.  That's why EF2000 can do
strike mission in hostile airspace without much escort.

If you're constantly flying at 40,000 feet at 1.8M, what ground force
should you see?  SAMs, that's about it.

Also, when you flying low at 200ft at 550knot, can you really see ground
troop movement?  You have only a couple of seconds over any ground targets.

-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mike Wei	"Before you judge somebody, first walk a mile in their shoes"
			- Native American Proverb

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Date: Sat, 08 Mar 1997 12:35:50 -0500
To: ef2000@gamers.org
From: "CPT. WartHog" <tcmatt@erols.com>
Subject: Re: [EF2000] Undocumented feature in SEF2000
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At 09:14 AM 3/7/97 +0100, you wrote:
>Hi all,
>	I used the mission planner last night to set up a strike on the Russian
>EWR station. I had the control center and my wings had radar and comms
>bulidings (as did strike 2). Flew the mission, hit my target and went
>home. In the briefing report I got 100% for hitting my target but non of
>my wings or strike two hit anything so the EWR site was still
>operational. Ok here is the problem. Well I had to go back and finish
>off the job, right? So I went to mission planner, picked the same EWR
>site and bingo there is the control center (which I hit and got 100% for
>doing).So I selected it again and off we went. Got there and there was
>no target, of course not, I blew it to smitherens not more than 8 hours
>earlier. So I took out everything else on the mountain top (even stopped
>at a nearby base to refuel and rearm). Got back to my base and looked at
>the debrief. 0% because I couldn't hit my primary target (even though I
>flattened everything else). So what gives!!
>	There is a work arourd to this. Basically I could write down which
>targets have been assigned to everyone in strike 1 and 2. Then in the
>debrief see who hit their targets and then I would know what was really
>available in the target screen of the mission planner as it doesn't seem
>to know. Alternatively I could hit everything on the mountain top first
>time around (only been playing SEF for 6 days so still getting used to
>the way it works). Does anyone know what is the minimum amount of damage
>to inflict on a site (anything EWR, airport etc.) for it to be disabled.
>I know for a fact that hitting only the control center of an EWR site is
>not enough to disable the site.
>
>Any thoughts anyone,
>
>/C

Hey /C,

	Yes, I have a thought.  Why don't you take a few bombs with you and hit
the Control Building and a few other targets (Globes or Dishes) and make
sure the site is non-operational, so you won't have to worry about how many
the other strike pilot's get!  }8@)  If not, then yes, keep track of what
was hit in the first sortie, and target other things the next time out.

   ________________________________________________________________________
  (__________________________________    __________________________________)
 _|_      ___    _______    _______  )  (  __   __  ____________  ________/_
(   )    (   )  /  /  | ) /|   __  ) |  | |  ||\  \ \    __    / /  _______/
|\  \    /  /  /  /   | | ||   \/  ) |  | |  |\_\  \ \   \/   / /  / _____
 \\  \/\/  /  /  /====| | ||   _  _) |  | |   ___\  \ \      / /  / /__  /
  \\      /  /  /   | | | ||  | \ \  |  | |  |  \ \  \ \    / /  /____/ /
   \\_/\_/  /__/    | |_| ||__|\ \_\ |__| |__|   \ \__\ \__/ /_________/
    \_/\/  /__/     |/_/  |__/  \/_/|/__/|/__/    \/__/ \_/ /_________/

CPT. WartHog
Commander,
1st Virtual Bomber Wing
http://www.geocities.com/CapeCanaveral/6544/1VBW.htm
http://www.geocities.com/~wart-hog/1VBW.htm

My Personal Page(s).
WartHog's Mud-Hole:
http://www.geocities.com/CapeCanaveral/6544/index.html
http://www.geocities.com/~wart-hog/index.html
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Michael Wei recently emitted:
> TACTCOM is definitely worth it.  It changes the flight model and
> lots of other things.  The weight is modeled in TACTCOM, and that
> makes a hell of difference in landing when you're heavily loaded.

Uhh...the weight is most definitely modeled in 2.04 also...

If the originator of this thread wants a tough landing, he can choose 
the basic training/landing setup, load it up w/ 3 fuel tanks, a pair 
of Sea Eagles, and whatever else will fit.  THEN tell me it's easy to 
land.  

:)
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From majordomo-owner@gamers.org  Sat Mar  8 14:39:32 1997
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Date: Sat, 08 Mar 1997 14:29:49 -0500
To: ef2000@gamers.org
From: Ray Miller <raymillr@gate.net>
Subject: Re: [EF2000] Win95 or DOS network, Ray M
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One one of my machines, I got an error:
Setup caused a general protection fault in module LOCWIN16.dll...

Also, after I set one up as the server, and tried accessing from another
machine over IPX, it said it couldn't load a driver (I think ne32???.dll or
something like that).  Any suggestions?

At 09:41 AM 3/6/97 -0000, you wrote:
>Ray,
>
>At home my network is peer to peer, and we HAD to install the novell
>client. This gave us some problems in installing it on my roomy's machine.
>But as we were about to install a new network card (he had an old one) we
>decided to give it one more try et voila..
>
>Connecting to each other was a synch from there on, within minutes we found
>eachother.
>
>Haven't found the king of  the sky option though..
>
>Questions? mail me!
>
>Private:
>Robert S.A. Cras
>Gedempte Gracht 45
>2512 AK   Den Haag
>Netherlands
>Tel: +31-70-3649454
>i-net: robert_cras@dataweb.nl
>
>Business:
>Grabowsky Polytechnics BV
>tel: +31-70-3560976
>fax: +31-70-3605979
>i-net: cras@grabowsky.nl
>x.400: c=nl; a=400net; p=grabowsky; s=cras
>
>----------
>> From: Ray Miller <raymillr@gate.net>
>
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>=== Flying ... but not as we know it, Jim ====---->>>
>
>
          />  Ray Miller
         (<      
 O(////// (O}=============================>  May the WORD be with you!
         (<
          \>         raymillr@gate.net
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sat Mar  8 14:54:48 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Realism
Date: Fri, 7 Mar 1997 18:32:48 -0000
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And guess who'd possibly be fighting in it if it was correct? ME!

...If I was accepted into the RAF.

Douglas

PS I'd better start to practise more...

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/


----------
> From: fred <fred@netsense.nl>
> To: Multiple recipients of list ef2000 <ef2000@gamers.org>
> Subject: [EF2000] Realism
> Date: 07 March 1997 14:05
> 
> The realism of ef2000 is a great feature... but when I read the 
> newspapers about the future plans of expanding NATO eastwards and the 
> furious reactions of the russians about it... I can't stop thinking that 
> the bottomline story behind ef2000 is getting too realistic  also. don't 
> know if I like that realism though.! 
> 
> 
> 
> ***************************************************************************
> *
> *******                       Fred van der Ende                      
> *******
> *******                       Netsense Webdesign                     
> *******
> *******                        Tel: 0541-680131                      
> *******        
> ***************************************************************************
> *
> 
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From majordomo-owner@gamers.org  Sat Mar  8 14:54:50 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] ...shelter death...
Date: Fri, 7 Mar 1997 18:22:38 -0000
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> Douglas,
> 
>         No, not a coward.  I'm an old pilot.  You know the saying.  "There
are
> old pilots, and there are bold pilots.  But there are no old bold pilots!"
> 
> Dan
>

Sounds true enough, yip. Now to restore any reputation (!?) I may have here.
Sorry for that comment. I respect all you guys who are *real* pilots. I'm just
15, and well, you know, I've never piloted a plane myself...jealousy I guess...


Except, of course, EF2000 is just a game, so you may as well get blown up in
destroying an entire airfield, in order for NATO to capture it. Chances are,
you'll get 80% -- enough to keep you above the magic no. 70 :)

On the other hand, I also go for realism, and if I die in a campaign, I
re-start it. I expect a number of you do that. Indeed, I admit I run away from
the 50 or so alert fighters that go up to kill me. I let my own CAP take care
of them as they chase me! Then bye bye target -- as they have no alert fighters
left! hehe...

Alert fighters are designated as "ESCORT" in the External view,am I right?

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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From majordomo-owner@gamers.org  Sat Mar  8 15:17:50 1997
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Date: Sat, 08 Mar 1997 15:14:53 -0600
To: ef2000@gamers.org
From: Dan Kaiser <dkaiser@hsonline.net>
Subject: Re: [EF2000] ...shelter death...
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At 06:22 PM 3/7/97 -0000, you wrote:
>> Douglas,
>> 
>>         No, not a coward.  I'm an old pilot.  You know the saying.  "There
>are
>> old pilots, and there are bold pilots.  But there are no old bold pilots!"
>> 
>> Dan
>>
>
>Sounds true enough, yip. Now to restore any reputation (!?) I may have here.
>Sorry for that comment. I respect all you guys who are *real* pilots. I'm just

        
        Never took it personally.  No problem.

>
>
>On the other hand, I also go for realism, and if I die in a campaign, I

       Here is the crux of the matter.  Where do we draw the line for realism???
In real life you can only die once.  No second chances.  But your right, it is 
just a game!  Isn't it???

>
>Alert fighters are designated as "ESCORT" in the External view,am I right?
>

        Might be "CAP"


---
Dan 

dkaiser@hsonline.net


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From majordomo-owner@gamers.org  Sat Mar  8 15:46:35 1997
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Subject: Re: [EF2000] FAQ/Tactics guide
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EF>In a message dated 97-03-01 23:05:19 EST, you write:

EF>>
EF>>  >  I've just recieved Robert
EF>>  >  Shaws book on Fighter Combat (FScentral has it, plug, plug) and
EF>although
EF>>  >  unbelievably detailed, I had hoped that it would contain some info on
EF>>  >  BVR manouvers. Please remember I've only had this book for 12 hours an
EF>>  >  so far I haven't seen anything on this topic. I also remember somebody
EF>>  >  on the list mentioning a BVR manouver called the "Grinder". At least i
EF>>  >  EF2000, as BVR manouvers are executable, it would be really helpful if
EF>>  >  some of the more experienced sim/real pilots could help us newbies out
EF>a
EF>>  >  bit and give us some general guide lines about these manouvers.
EF>>
EF>>


EF>   In addition to what I stated concerning BVR Tactics and Manuevers on my
EF>last post, with regards to Shaw's book, chapter 10 "Tactical Intercepts"
EF>should have all the info you need in terms of carrying out the different
EF>Intercept Geometries used. Things like Forward or Stern Conversions, Single
EF>Side Offsets and Sweeps are intercept tactics which may begin in the BVR  as
EF>well as the visual range envelopes.

EF>   Chapters 8 ("Unlimited-Aircraft Tactics") and Chapter 9 ("Fighter
EF>Missions") can also be considered very BVR relevant chapters. Also, look up
EF>in the Index section "Intercepts, radar". Read all the refered pages to the
EF>topic as it's all very valuable info as well.

EF>    hope this helps <G>


EF>                           be cool, Rodney



EF>==== The EF2000 E-Mail List Server ====------>>>
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EF>=== Flying ... but not as we know it, Jim ====---->>>
Check out the table of contents, there's a section on BFM in section2.
            William            su27@cchat.com


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From majordomo-owner@gamers.org  Sat Mar  8 15:47:04 1997
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Subject: Re: [EF2000] Longbow Compared to EF2000
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EF>In a message dated 97-03-07 17:17:12 EST, you write:

EF>>
EF>>  To All Pilots:
EF>>
EF>>  I need a simple answer to a rather complex question. Here goes:
EF>>
EF>>  Would I, as an avid EF2000 flyer, find Longbow as challenging and
EF>>  realistic as the DiD product?
EF>>
EF>>  Cleared to FL430:
EF>>


EF>IMHO Longbow is the current topgun in flightsims bar none. It is ULTRA
EF>REALISTIC and makes almost no compromises with the flight model and
EF>systems/avionics. There is nothing "game-y" about this sim. It's missions ar
EF>very realistic as you would expect of an attack copter should fly. With the
EF>Korean add-on it's a nearly perfect sim with more missions than you can hope
EF>for.

EF>EF2 is a whole different sim in term of how it's played (being a winged
EF>aircraft of course). It's few real advantages over LB is it's Dynamic
EF>Campaign Generator, which though unique, does suffer it's share of bugs stil
EF>(most notably, no ground war!!!). It's rather simplified avionics (especiall
EF>it's radar.... ie, no ground radar to name a few) is a real letdown all
EF>things considered.  EF2's support of multi-player gaming remains the best in
EF>the business for now. LB will come out with a patch to include multi-player
EF>mode, and knowing Andy Hollis's religion for perfection, I'm sure it's going
EF>to be worth waiting for.

EF>While I look forward to TFX3 (16 player LAN support.... <shudder!!!>), one
EF>sim I REALLY look forward to is Andy Hollis's next sim.... hinted to be a
EF>"F15 Strike Eagle IV" kinda sim!!!! I STILL have F15SEIII on my harddrive!!

EF>      In short.... LB with the Korean add-on is a sure winner if you have th
EF>system to run it!!

EF>                          be cool, Rodney

EF>PS. One of my favorite features in LB is the option to fly the
EF>current/earlier version of the AH64... ie, the "plain vanilla" AH64-A Apache
EF>Although, after getting used to working the advance radar and weapons
EF>targetting system, you'd have to wonder why anyone would want to fly the
EF>Apache compared to the  Longbow <G>!!
EF>==== The EF2000 E-Mail List Server ====------>>>
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EF>=== Flying ... but not as we know it, Jim ====---->>>
Rodney,
The Eurofighter is set up to be simplistic in real life and the ground
radar is taken care of  by JTIDS and AWACS.
                                    William      su27


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From majordomo-owner@gamers.org  Sat Mar  8 15:48:34 1997
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Subject: [EF2000] TACTCOM fixes
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EF>Having bought the "cheap" EF-2000 a few weeks ago and patched up to v2.4
EF>(thats what it says on the title screen, v2.04 in DID's site), I am
EF>considering buying the TACTCOM. What are the fixes in add-on? Any new bugs I
EF>should know about? How is the wingmen? I haven't tried an actual campaign so
EF>don't know if v2.4 fixes the wingbeciles. I am just practicing on take-off a
EF>landing. Landing is sure easy. I guess after done a dead-stick landing in
EF>Flanker, carrier landings in Fleet Defender(in fog, at night, with an engine
EF>down, with HUD and nav sytems shot) and Pacific Air War, I guess I got used
EF>landing planes. I am having problem with keeping formation with the tanker
EF>especially when my plane  keeps moving to the right. Oh, anybody know how to
EF>fix this drifting? Is TACTCOM worth the money? Give me the lowdowns.

EF>Good Guy (Leo)
EF>TOCHIKE@msn.com
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EF>=== Flying ... but not as we know it, Jim ====---->>>
Leo,
Go get tactcom, it's worth the investment there are a number of fixes
and upgrades.                       William


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Subject: Re: [EF2000] Win95 or DOS network, Ray M
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EF>One one of my machines, I got an error:
EF>Setup caused a general protection fault in module LOCWIN16.dll...

EF>Also, after I set one up as the server, and tried accessing from another
EF>machine over IPX, it said it couldn't load a driver (I think ne32???.dll or
EF>something like that).  Any suggestions?

EF>At 09:41 AM 3/6/97 -0000, you wrote:
EF>>Ray,
EF>>
EF>>At home my network is peer to peer, and we HAD to install the novell
EF>>client. This gave us some problems in installing it on my roomy's machine.
EF>>But as we were about to install a new network card (he had an old one) we
EF>>decided to give it one more try et voila..
EF>>
EF>>Connecting to each other was a synch from there on, within minutes we found
EF>>eachother.
EF>>
EF>>Haven't found the king of  the sky option though..
EF>>
EF>>Questions? mail me!
EF>>
EF>>Private:
EF>>Robert S.A. Cras
EF>>Gedempte Gracht 45
EF>>2512 AK   Den Haag
EF>>Netherlands
EF>>Tel: +31-70-3649454
EF>>i-net: robert_cras@dataweb.nl
EF>>
EF>>Business:
EF>>Grabowsky Polytechnics BV
EF>>tel: +31-70-3560976
EF>>fax: +31-70-3605979
EF>>i-net: cras@grabowsky.nl
EF>>x.400: c=nl; a=400net; p=grabowsky; s=cras
EF>>
EF>>----------
EF>>> From: Ray Miller <raymillr@gate.net>
EF>>
EF>>==== The EF2000 E-Mail List Server ====------>>>
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EF>>Send COMMANDS to: majordomo@gamers.org
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EF>>=== Flying ... but not as we know it, Jim ====---->>>
EF>>
EF>>
EF>          />  Ray Miller
EF>         (<
EF> O(////// (O}=============================>  May the WORD be with you!
EF>         (<
EF>          \>         raymillr@gate.net
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EF>=== Flying ... but not as we know it, Jim ====---->>>
Try disconnecting the music driver in the ef2000 config and reset
everything else, seems  to have fixed my lockup probs. it might work for
you.
William


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From: Gunn <gunn@saltmine.radix.net>
Subject: Williams replies...was: Re: [EF2000] Longbow Compared to EF2000
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At 02:50 PM 3/8/97 -0500, you wrote:

>Rodney,
>The Eurofighter is set up to be simplistic in real life and the ground
>radar is taken care of  by JTIDS and AWACS.
>                                    William      su27
>

Hey William,

Could you please trim most of the previous message out of your reply?? You
have these single line replies to things people say, but leave about a
hundred lines from the previous letter. So that leaves me to search out your
reply at the waaaaaaaay bottom of the mail.

And, I think that Rodney will tell you that the real Eurofighter has a
better ground mapping radar than the sim does.......

Gunn


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From majordomo-owner@gamers.org  Sat Mar  8 18:15:17 1997
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Date: Sat, 08 Mar 1997 18:09:35 -0500
From: Steve Goncalves <steveg@in.on.ca>
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Subject: Re: [EF2000] Records
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I have the screen shots but I wouldn't post him here, besides a screen
shot woulb be easy to edit and change the numbers around.

Take my word I'm good for it!

I've been keeping track of this thread and so far John Wheatley has the
fastest speed at M2.78! and I got the altitude at 127100.

Steve Goncalves,
Marshallx



Mailman wrote:
> 
> Steve Goncalves wrote:
> >
> > After watching Avro Arrow on CBC here in Canada I got pumped up jumped
> > in my Euro Fighter and flew to a speed of M 2.73. Then I used the speed
> > to go to angels 127100, I got the screen captures of them to.
> 
> Talk is cheap, lets see the evidence.
> 
> Mailman
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From: "Boomer" <jpvill@ix.netcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] sef in the usa
Date: Sat, 8 Mar 1997 18:47:54 -0500
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DRJOE,

Did you get SEF2000, or preorder Tactcom?  I saw SEF2000 for $45 on C&B. 
Anyway, I'll probably order from them since I "need" to get a TQS anyway
:).

-Boomer

----------
> From: joseph e colizoli <colizoli@onebellevue.com>
> To: ef2000@gamers.org
> Subject: [EF2000] sef in the usa
> Date: Friday, March 07, 1997 3:35 PM
> 
> just got sef, in usa, from chip and bits..$38.40! 
> 
> http://www.cdmag.com/chips.html
> 
> drjoe
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From majordomo-owner@gamers.org  Sat Mar  8 19:34:40 1997
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 Gunn,
Sorry you had to wade through to see my reply ,just getting the hang of
this.I mis read         Rods reply,I thought he was talking about bugs
in the avionics but he wasn't,I've heard        people say ef2000
avionics were to arcadish and thought that's what he was saying.
10-4 on the ground radar, alot to learn here. Thanks
                                                William


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Boomer wrote:
> 
> DRJOE,
> 
> Did you get SEF2000, or preorder Tactcom?  I saw SEF2000 for $45 on C&B.
 
Yes, sef was preordered with C&B.  I have tactcom pre-ordered there also
but have not received it as of this time.

drjoe
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From majordomo-owner@gamers.org  Sat Mar  8 21:11:33 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: [EF2000] airwar: hinds
Date: Sun, 9 Mar 1997 03:10:14 +0100
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Hi 
I just played the airwar under air to air simulator menu, . After i had
taken down 4 mig's I wanted to practice my cannon and started to chase
something which eventualy appered to be a hind. Good training due to its
manouverabillity,(It took me quit some time to hit it.) but I wondered
whether it's normal for a MI-24 hind to fly above the skies. Shouldnt it
rather take advantage of the terrain, flying NOE? (I gues someone have met
this bird in real life)
Thanks for any replays.

Shakesbeer

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From majordomo-owner@gamers.org  Sat Mar  8 21:15:26 1997
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
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Subject: Re: [EF2000] Records
Date: Sun, 9 Mar 1997 01:35:57 -0000
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That's the way I see it.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

----------
> From: Steve Goncalves <steveg@in.on.ca>
> Date: 08 March 1997 23:09
> 
> I've been keeping track of this thread and so far John Wheatley has the
> fastest speed at M2.78! and I got the altitude at 127100.

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From majordomo-owner@gamers.org  Sat Mar  8 21:15:34 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Longbow Compared to EF2000
Date: Sun, 9 Mar 1997 03:14:22 +0100
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Shure. The game is a nerve buster anyway!

Shakesbeer
----------
>                           be cool, Rodney
> PS. One of my favorite features in LB is the option to fly the
> current/earlier version of the AH64... ie, the "plain vanilla" AH64-A
Apache.
> Although, after getting used to working the advance radar and weapons
> targetting system, you'd have to wonder why anyone would want to fly the
> Apache compared to the  Longbow <G>!!
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From majordomo-owner@gamers.org  Sat Mar  8 21:15:45 1997
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
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Subject: Re: [EF2000] lock-ups
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Chill dudes, I feel a flame war brewing ;)
Take it outside to the battlefield.
Challenge each other to KOTS and agree that the winner was right.
<grin>

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

> From: Mailman <bgates@manawatu.gen.nz>
> Date: 09 March 1997 04:23
> 
> Aaron Plank wrote:
> > 
> > > Does anyone have any info about lockups with ef2000? I have a 686-120,
> > > 32 megs of  ram and a stealth 64 video card and a cyrix chip with a FPU.
> > Shoulda bought Intel. ;)
> 
> Why waste your money with them? 
> Mailman

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Date: Sun, 9 Mar 97 02:20:09 UT
From: "Rolando Dela Cruz" <TOCHIKE@msn.com>
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The drift that I am talking about is when you are suppose to be straight and 
level but it rolls slowly to the right. If I let go of the stick, it gradually 
rolls and drifts. Did v2.04 fix the wingbeciles or do I have to pay for that. 
And are you saying that without TACTCOM, extra weight isn't modeled? 

Good Guy

-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Michael Wei
Sent:	Saturday, March 08, 1997 7:59 AM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] TACTCOM fixes


TACTCOM is definitely worth it.  It changes the flight model and lots of
other things.  The weight is modeled in TACTCOM, and that makes a hell of
difference in landing when you're heavily loaded.

For refueling, it's not a bug that your aircraft keeps drifting away.  It's
just reality.  The most important thing in refeuling is controlling your 
speed using airbrake.  Set your throttle such that you will gain speed
gradually (less than 5 knots increase per second) without airbrake.  

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Date: Sun, 9 Mar 97 02:20:50 UT
From: "Rolando Dela Cruz" <TOCHIKE@msn.com>
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Subject: RE: [EF2000] TACTCOM fixes
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Okey-dokey, I'll try that tonight.

Good Guy

-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Thomas J. Kopp
Sent:	Saturday, March 08, 1997 10:23 AM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] TACTCOM fixes

Michael Wei recently emitted:
> TACTCOM is definitely worth it.  It changes the flight model and
> lots of other things.  The weight is modeled in TACTCOM, and that
> makes a hell of difference in landing when you're heavily loaded.

Uhh...the weight is most definitely modeled in 2.04 also...

If the originator of this thread wants a tough landing, he can choose 
the basic training/landing setup, load it up w/ 3 fuel tanks, a pair 
of Sea Eagles, and whatever else will fit.  THEN tell me it's easy to 
land.  

:)
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Longbow Compared to EF2000
Date: Sun, 9 Mar 1997 03:33:09 +0100
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Hi
I've seen the same thing too. It shure is AWEsome. They even drove in
formation along a wide valley, and I saw them getting real frustrated over
my sudden attack. They never had a chance since I used a PFZ to take 'em
out, but you could formrly see how they weatend their pants
(I sort of had to feel empaty with them, bu-huu) 
On my way back I found a site with at least 12 mi-28 havocs on ground and
although I had only one hellfire left, this was one hell of a point
collection. It was too tempting and unfortunately too lethal. Just when I
arrived at a good spot, a samsite apeared on my monitor. There I was with
12 havocs fire a2a- missiles and two samsites scramble. WE'RE GOING DOWN
UUAAHHR..HG.
Ours of topic, but please have a BEER with me!!!

Shakesbeer
PS. Fly the last mission in the panamian theatre: Little to shoot but much
to see!
----------
> I've been flying Ef2000 for about a year now, and LongBow since X-mas.
I'm
> not far in LongBow yet, but just this past mission, something really,
> *really* impressed me that was just too cool:
> 
> I had to clear a path and get rid of some bad-guys at this one spot, so
our
> troops and tanks could come in. Well, when I got there, blaring
destruction
> all the way, I went into a hover about 25-30ft up. I seen something
coming
> in the distance on the ground; what the hell? Look closer, as it passes
> right under and in front of me......a whole line of tanks!! Yup, they
were
> just cruising on in, as the mission brief had said so. Awesome. It sure
> 'upped' my already outstanding view of this sim.
> 
> And the graphics of the ground, and what buildings they're are, are truly
> spectacular. I flew over a small farm town just the other day on the way
> back from a good missoin, to check it out, and was surprised of the
detail
> in it.
> It's a tough sim to play, but well worth the time spent learning it.
> Gunn
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From majordomo-owner@gamers.org  Sat Mar  8 21:41:27 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TACTCOM fixes
Date: Sun, 9 Mar 1997 03:40:18 +0100
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What kind of stick/throtle/Gameboard do you have?
I had the same problem with my F-15 Talon, and that appered to be a bug in
the stick.
I fixed it on the waranty.
Shakesbeer
----------
> The drift that I am talking about is when you are suppose to be straight
and 
> level but it rolls slowly to the right. If I let go of the stick, it
gradually 
> rolls and drifts. Did v2.04 fix the wingbeciles or do I have to pay for
that. 
> And are you saying that without TACTCOM, extra weight isn't modeled? 
> 
> Good Guy
> 
> TACTCOM is definitely worth it.  It changes the flight model and lots of
> other things.  The weight is modeled in TACTCOM, and that makes a hell of
> difference in landing when you're heavily loaded.
> 
> For refueling, it's not a bug that your aircraft keeps drifting away. 
It's
> just reality.  The most important thing in refeuling is controlling your 
> speed using airbrake.  Set your throttle such that you will gain speed
> gradually (less than 5 knots increase per second) without airbrake.  

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From: Ma Yifei <sci40928@leonis.nus.sg>
To: Dan Kaiser <dkaiser@hsonline.net>
cc: ef2000@gamers.org
Subject: Re: [EF2000] ...shelter death...
In-Reply-To: <199703082017.PAA01776@thegate.gamers.org>
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> >
> >Alert fighters are designated as "ESCORT" in the External view,am I right?
> >
> 
>         Might be "CAP"
> 
> 
> ---
> Dan 
> 
> dkaiser@hsonline.net

Hi,

I thought CAP is those fighters patroling area, alert fighter is those  
scramble when a enemy strike flight is near. In EF2k, the Russians
always scramble, as long as they have fighter on the ground, but NATO
fighters never do that, even when the whole air field is packed with all
kind of jets and I'm chased by 5 SU-35 (Is DID trying to emphasize that
the Russians are more brave?).

Cheers

P.S. Many people have talked about how good LB and FPK are, on scremble
FPK is also very impressive. I once saw HI24s scremble from a nearby
airfield just becase I fired on one of their SAM. Two flights of 4
each hilos flew over the mountain top (behind which I was hiding) and over
my head. Talk about the thrill of battle, I think that maybe the closest
one can get on a PC.    

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From majordomo-owner@gamers.org  Sun Mar  9 04:43:55 1997
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Date: Sun, 9 Mar 1997 09:37:25 +0000
To: ef2000@gamers.org
From: Mike Zaccheo <mike@zactec.demon.co.uk>
Subject: Re: [EF2000] Longbow Compared to EF2000
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Hi,
I just got Longbow after seeing all the adulation in a flight simm
group, barely scratched it yet, but it looks like Flash Point Korea
upgrade is pretty well obligatory. 
If any one else is tempted after please bear in mind:

Longbow UKP44 (Direct purchase price)
Flash Point Korea UKP24

Longbow Gold UKP39, coming end of March (if Electronic Arts are to be
believed), includes the original, FPK, Win95 support and additional
missions. Best hang on a bit.

Sorry if a bit off topic, personally I would welcome Longbow into this
list. I think many many EFers will be/become LBers as well.
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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From majordomo-owner@gamers.org  Sun Mar  9 06:33:23 1997
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Date: Sun, 09 Mar 1997 11:31:57 +0000
From: Liam Rearden <liam1701@mail.easynet.co.uk>
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Has anyone got a cheat or a really cool tactic please mail me
liam1701@mail.easynet.co.uk
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] airwar: hinds
Date: Sun, 9 Mar 1997 06:49:37 -0800
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Hi=20
I just played the airwar under air to air simulator menu, . After i had
taken down 4 mig's I wanted to practice my cannon and started to chase
something which eventualy appered to be a hind. Good training due to its
manouverabillity,(It took me quit some time to hit it.) but I wondered
whether it's normal for a MI-24 hind to fly above the skies. Shouldnt it
rather take advantage of the terrain, flying NOE? (I gues someone have =
met
this bird in real life)
Thanks for any replays.

Shakesbeer

No, you won't find any combat helo's flying up there with the fighters.  =
In a combat environment, Hinds, Apaches,etc. will be masking in a =
ravine, behind hills, amoung the trees...if they have spooted you on =
radar.  You may fly right by, and never see them..you'll only know their =
there when you feel the explosion that comsumes your 60 million dollar =
fighter...stingers are hell!

Lanny
OS-1 Erdos
lerdos@1st.net
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How can you get to fly with friends in ef2000 I don't know how to get it
to go.
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From: "James W. Burlis" <jburlis@mail.win.org>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] TACTCOM fixes
Date: Sun, 9 Mar 1997 06:39:52 -0600
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In terms of drift, I have found EF2000 (2.4, maybe all?) very unforgiving 
of uncentered rudder pedals. I.E. even if you calibrate extremes and 
center, it ignores the calibrated center and calculates it's own based (I 
guess) on midpoint of extremes. I rolled every landing when trying to use 
my pedals until I took em apart and centered the pots in CH's Testall.exe 
program.

Jim

----------
From: 	Antonsen[SMTP:arantons@online.no]
Sent: 	Saturday, March 08, 1997 8:40 PM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] TACTCOM fixes

What kind of stick/throtle/Gameboard do you have?
I had the same problem with my F-15 Talon, and that appered to be a bug in
the stick.
I fixed it on the waranty.
Shakesbeer
----------
> The drift that I am talking about is when you are suppose to be straight
and
> level but it rolls slowly to the right. If I let go of the stick, it
gradually
> rolls and drifts. Did v2.04 fix the wingbeciles or do I have to pay for
that.
> And are you saying that without TACTCOM, extra weight isn't modeled?
>
> Good Guy
>
> TACTCOM is definitely worth it.  It changes the flight model and lots of
> other things.  The weight is modeled in TACTCOM, and that makes a hell of
> difference in landing when you're heavily loaded.
>
> For refueling, it's not a bug that your aircraft keeps drifting away.
It's
> just reality.  The most important thing in refeuling is controlling your
> speed using airbrake.  Set your throttle such that you will gain speed
> gradually (less than 5 knots increase per second) without airbrake.

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sun Mar  9 09:09:11 1997
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From: RodneyB100@aol.com
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Date: Sun, 9 Mar 1997 09:08:35 -0500 (EST)
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To: ef2000@gamers.org
Subject: Re: [EF2000] TACTCOM fixes
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In a message dated 97-03-08 13:22:36 EST, you write:

> 
>  Michael Wei recently emitted:
>  > TACTCOM is definitely worth it.  It changes the flight model and
>  > lots of other things.  The weight is modeled in TACTCOM, and that
>  > makes a hell of difference in landing when you're heavily loaded.
>  
>  Uhh...the weight is most definitely modeled in 2.04 also...
>  
>  If the originator of this thread wants a tough landing, he can choose 
>  the basic training/landing setup, load it up w/ 3 fuel tanks, a pair 
>  of Sea Eagles, and whatever else will fit.  THEN tell me it's easy to 
>  land.  
>  
>  :)


True, but they tinkered with the modeling abit more for TactCom and you get
more of a drag penalty for munition's weight. You can definitely tell the
difference with full weight takeoffs and landings. Full weighted landings are
never "easy".... you gotta fly a very specific profile to be proficient with
it <G>.


                      be cool, Rodney



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From majordomo-owner@gamers.org  Sun Mar  9 09:09:19 1997
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Date: Sun, 9 Mar 1997 09:08:52 -0500 (EST)
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In a message dated 97-03-08 19:35:12 EST, you write:

> Sorry you had to wade through to see my reply ,just getting the hang of
>  this.I mis read         Rods reply,I thought he was talking about bugs
>  in the avionics but he wasn't,I've heard        people say ef2000
>  avionics were to arcadish and thought that's what he was saying.
>  10-4 on the ground radar, alot to learn here. Thanks
>                                                  William


Actually, I AM one of those people who say that parts of EF2's avionics are
too arcadish!!  <VBG>....... (especially the radar and JTIDS)


This doesn't necessarily detract that EF2 is an excellent sim. My own point
of view comes from having attempted to read all the material I can get from a
number of sources concerning the European Fighter Aircraft.

What DID modeled is modeled quite well.... they just left out many of the
submodes and capabilities of the systems and/or weapons The most accurate
system they modeled is the targetting for LGB (which got them a military
contract with the RAF). They didn't model a distinct E-0 vs IR Maverick (what
you see in the sim is more of a "blend" of the two. Things like that.... I
could go on with many examples to be very frank. It's still one of my
favorite sims.... I just know alot of the details of the actual aircraft
(press release stuff... nothing "confidential") to be satisfied with what is
in the sim.

One sim that is almost dead accurate in terms of modeling avionics and stuff
is Jane's Longbow. It's so accurate that in the flight lessons, they even
include actual military training video concerning how to use the advance
radar and weapons.

I learned from DID that when they were first developing EF2000 they did not
have any actual info of the EFA's systems (ie, they did not have much actual
"confidential material" to work off from). Just the press release stuff about
what the aircraft will be capable of. They took their best guess (base on
what's already out there) and went from there. Later on, they had some  of
the test pilots of the actual EFA give EF2000 a try and many of them were
indeed impressed at what DID achieved. By the time more accurate info about
the aircraft systems were known, the EF2000 project was already too far
underway to take advantage of the updated information. So goes the story.

I created a "fictional report" made up of several screen captures that I
modified using Paint Shop Pro. While not any more "accurate" than DID's
(again, I have no confidential or secret info on the EFA), it incudes
capabilities that the EFA should have based on what I know about current and
future systems. This was done PURELY FOR FUN and is sort of my own "visual
wish-list" of things I'd liked to have seen in EF2000 <G>. Look it up either
in Gunn's Web page or the EF2000 homepage. It's called EF-ASRV.ZIP or
something like that.


                       be cool, Rodney



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From majordomo-owner@gamers.org  Sun Mar  9 09:09:25 1997
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Date: Sun, 9 Mar 1997 09:08:49 -0500 (EST)
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To: ef2000@gamers.org
Subject: Re: [EF2000] Longbow Compared to EF2000
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Reply-To: ef2000@gamers.org

In a message dated 97-03-08 15:47:46 EST, you write:

> Rodney,
>  The Eurofighter is set up to be simplistic in real life and the ground
>  radar is taken care of  by JTIDS and AWACS.
>                                      William      su27

Are you saying that in the actual EFA there is no ground radar? Where did you
get that information from?? All the reference material I have on the real
aircraft states that it has a state of the art radar that is fully capable of
realtime RBM and HRM, as well as the assortment of A2A and Navigational
modes. Don't get "simplistic" and "simple to use" mixed-up. While the ECR-90
is designed to be "simple to use" (ie, user friendly), it is not simplistic
as in being "incomplete" (for example, most of todays fighter aircraft have
ground mapping modes provide by their radar.... F16, F/A-18, Tornado, F15,
F-111, etc...).

What is simplistic (and this is verified from the boys at DID) is DID's
modeling of the EFA's radar system. In a 16 page article on the EFA from a
european military aviation mag I read (like a dope I left it in San Diego
when I moved... so can't refer you to the article), it is stated that the
ECR-90 has something like 36 (or was it 26?) modes for A2A, A2G, and
Navigation use.

The AWACS and JSTARS integrated info provided for the JTIDS equipt aircraft
is meant to supplement, not replace, present detection systems. It is by far
one of the biggest advancements in air warfare and gives it's pilots superior
situational awareness and communication options in almost any environment. It
also enhances "radar quiet" approaches and attacks.

If you have any info that states otherwise, please send me the references if
you have them. This kinda detailed info I love reading about! <G>


                      be cool, Rodney




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From majordomo-owner@gamers.org  Sun Mar  9 09:09:32 1997
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Date: Sun, 9 Mar 1997 09:08:54 -0500 (EST)
Message-ID: <970309090852_45150653@emout13.mail.aol.com>
To: ef2000@gamers.org
Subject: Re: [EF2000] TACTCOM fixes
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Reply-To: ef2000@gamers.org

In a message dated 97-03-08 21:23:13 EST, you write:

> The drift that I am talking about is when you are suppose to be straight
and 
>  level but it rolls slowly to the right. If I let go of the stick, it 
> gradually 
>  rolls and drifts. Did v2.04 fix the wingbeciles or do I have to pay for
that.
>  

This shouldn't be happening even with the 2.04 update. Check your joystick
calibration routine for any problems. Also, it's usually a good idea to hit
"ALT+C" as part of your pre-flight routine. This recenters the controls.
Simply center your joystick and then press alt+c . You can do this while in
the air as well as on the ground.

>  And are you saying that without TACTCOM, extra weight isn't modeled? 
>  
>  Good Guy


Nope. It is modeled better in v2.04 as compared to v1.0. TactCom updates this
modeling even further, that's all.


                              be cool, Rodney



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Subject: Re: [EF2000] Longbow Compared to EF2000
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EF>Are you saying that in the actual EFA there is no ground radar? Where did yo
EF>get that information from?? All the reference material I have on the real
EF>aircraft states that it has a state of the art radar that is fully capable o
EF>realtime RBM and HRM, as well as the assortment of A2A and Navigational
EF>modes. Don't get "simplistic" and "simple to use" mixed-up. While the ECR-90
EF>is designed to be "simple to use" (ie, user friendly), it is not simplistic
EF>as in being "incomplete" (for example, most of todays fighter aircraft have
EF>ground mapping modes provide by their radar.... F16, F/A-18, Tornado, F15,
EF>F-111, etc...).

EF>What is simplistic (and this is verified from the boys at DID) is DID's
EF>modeling of the EFA's radar system. In a 16 page article on the EFA from a
EF>european military aviation mag I read (like a dope I left it in San Diego
EF>when I moved... so can't refer you to the article), it is stated that the
EF>ECR-90 has something like 36 (or was it 26?) modes for A2A, A2G, and
EF>Navigation use.

EF>The AWACS and JSTARS integrated info provided for the JTIDS equipt aircraft
EF>is meant to supplement, not replace, present detection systems. It is by far
EF>one of the biggest advancements in air warfare and gives it's pilots superio
EF>situational awareness and communication options in almost any environment. I
EF>also enhances "radar quiet" approaches and attacks.

EF>If you have any info that states otherwise, please send me the references if
EF>you have them. This kinda detailed info I love reading about! <G>


EF>                      be cool, Rodney




Rodney,
Thanks for the feedback on the radar. That is one hot setup! I wasn't
aware it was that       vast. Sorry I don't have any info on the radar
except what's in the manuals but my ears        are wide open for any
info you can pass my way. I like reading about nav systems and
radar also, I liked the nav system for the A-6 intruder in S.H. Flight
of the Intruder, I liked            it better than the phantom but it's
an old sim a good one though. Recommend any good            books? I
have Robert Shaws. Thanks, see ya later
                        William


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From majordomo-owner@gamers.org  Sun Mar  9 11:58:26 1997
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From: Roger Cornia <rogerc@garlic.com>
Subject: [EF2000] Kali and TNP server
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Has anyone been able to get into the Kali TNP server lately?
I have been trying to find servers with Ef2000 players but no luck.
I know that tnp is used by alot of EF2000 pilots but I cant get into that
server it appears to be down.

Roger
Roger Cornia
rogerc@garlic.com

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Hi all.  I just got Super EF-2000 and ran it for the first time just a short
while ago.  It presented a problem though.  When it starts, the SEF2000 screen
is about 3/4 the size of the monitor screen.  I believe I saw a msg about how
to correct this problem but it has scrolled off my reader.  Would someone
please post how to correct this problem IE enlarge the SEF2000 window to full
screen size?


Terry
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From majordomo-owner@gamers.org  Sun Mar  9 12:25:28 1997
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From: Lawrence Manley <lawrence.manley@yale.edu>
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Subject: [EF2000] 203 TFW netmeet?
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Any ef2000 players in 203 (southern CT) area who'd be interested in
setting up for a netmeet?  Some of us joined the 617/708th (MA) this
weekend for some great fun.  Thought we'd like to do this more often
locally if there's anyone about.  The biggest differences to modem H2H,
kali/kahn are the pizza, doughnuts (and all the other stuff good for
flight fitness) and the fact you get laughing a whole lot!
NEMO
Larry Manley

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From: "N.C.Th. Dudink" <niek_dudink@pi.net>
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Subject: RE: [EF2000] Small View
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Hi all.  I just got Super EF-2000 and ran it for the first time just a short
while ago.  It presented a problem though.  When it starts, the SEF2000 screen
is about 3/4 the size of the monitor screen.  I believe I saw a msg about how
to correct this problem but it has scrolled off my reader.  Would someone
please post how to correct this problem IE enlarge the SEF2000 window to full
screen size?

Use the maxized option in your shortcut for SEF2000 or when you already have started the game use ALT+Enter.

Niek Dudink

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From majordomo-owner@gamers.org  Sun Mar  9 14:11:31 1997
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From: "R.S.A.Cras" <robert_cras@dataweb.nl>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Win95 or DOS network, Ray M
Date: Sun, 9 Mar 1997 19:59:39 +0100
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------ =_NextPart_000_01BC2CC5.7C435C20
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Ray,

About the general protection fault I cannot help you..
You are playing the SEF version right??

What you have to do is install the Novell 32-bit client, you can do this =
by reinstalling SEF and saying yes when asked if you want to install the =
Novell stuff... as for your network: are you using a NetWare server or =
was it peer to peer like me??
Another option is to go to your CD ROM drive with self and look in =
\novell\client\english and find the setup.exe


If you are using peer to peer that means there is no server there.. and =
the PC's will find each other. Although when setting up a game one must =
the server (actually master is a better description!).

Keep me informed....

Robert 'CRASH' Cras

-----Original Message-----
From:	Ray Miller [SMTP:raymillr@gate.net]
Sent:	Saturday, March 08, 1997 8:30 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] Win95 or DOS network, Ray M

One one of my machines, I got an error:
Setup caused a general protection fault in module LOCWIN16.dll...

Also, after I set one up as the server, and tried accessing from another
machine over IPX, it said it couldn't load a driver (I think ne32???.dll =
or
something like that).  Any suggestions?

At 09:41 AM 3/6/97 -0000, you wrote:

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From majordomo-owner@gamers.org  Sun Mar  9 15:45:28 1997
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Date: Sun, 09 Mar 1997 15:45:19 -0500
To: ef2000@gamers.org
From: Ray Miller <raymillr@gate.net>
Subject: RE: [EF2000] Win95 or DOS network, Ray M
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Yes, its SEF on Win 95 peer to peer. What do you mean "find each other?" I
have one set up as the "server" and the other is not. Is the server
supposed to show the list of players? When the "guest" tries to click
Startup, it says I haven't chosen a game. If I click on the game button it
says there are no games available.

I have un installed & re-installed the full SEF several times, and chose
the novell option. Do you have to choose the option to configure the novell
parameters? I didn't set any, as I don't know any settings to use.  I did
go to settings; network; in W95, and changed the frames from auto to
Ethernet 802.3 as suggested. No difference.

I also tried just a serial connection from one machine to another. Still
get the same "no games available" message, etc. The link works, as I can
use W95 direct connect to access files on each machine. It's pretty
frustrating to shell out the bucks for a W95 version just so I can play H2H
or network multiplayer, and not be able to do either...
At 07:59 PM 3/9/97 +0100, you wrote:
>Ray,
>
>What you have to do is install the Novell 32-bit client, you can do this
by reinstalling SEF and saying yes when asked if you want to install the
Novell stuff... as for your network: are you using a NetWare server or was
it peer to peer like me??
>Another option is to go to your CD ROM drive with self and look in
\novell\client\english and find the setup.exe
>
>
>If you are using peer to peer that means there is no server there.. and
the PC's will find each other. Although when setting up a game one must the
server (actually master is a better description!).
bert 'CRASH' Cras
>
>-----Original Message-----
>From:	Ray Miller [SMTP:raymillr@gate.net]
>Sent:	Saturday, March 08, 1997 8:30 PM
>To:	ef2000@gamers.org
>Subject:	Re: [EF2000] Win95 or DOS network, Ray M
>
>One one of my machines, I got an error:
>Setup caused a general protection fault in module LOCWIN16.dll...
>
>Also, after I set one up as the server, and tried accessing from another
>machine over IPX, it said it couldn't load a driver (I think NWSIPX32.DLL or
>something like that).  Any suggestions?

          />  Ray Miller
         (<      
 O(////// (O}=============================>  May the WORD be with you!
         (<
          \>         raymillr@gate.net
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sun Mar  9 16:38:25 1997
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From: "Juan Vercher Martinez" <jvercher@fis.upv.es>
Organization: Universidad Politecnica
To: ef2000@gamers.org
Date: Sun, 9 Mar 1997 22:39:17 +0000
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I was runing into a computer assigned  SEAD Strike mission.
2 strike flights: A couple of EF and four F22. The whole radar station was 
devasted. All in flames, (GBU's, rockets....)
After a safe landing, check status:
Target 100 % ... Ok
Status ACTIVE ... Ok
Addi. Targets 0
 (I destroyed radar globes with my rockets after using 
GBU's for my assigned target... and I saw them exploit)
Enemy Kills: 0... Ok.

Overall Rating ... 0 %  (no comments....)

But the worst thing is... 
THIS IS NOT THE FIRST TIME THAT EF2000 DOES THIS SHIT TO ME

Good hunting...
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From majordomo-owner@gamers.org  Sun Mar  9 16:56:06 1997
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Date: Sun, 09 Mar 1997 20:50:04 +0100
From: Bionaut <Mark.Rossi@studbox.uni-stuttgart.de>
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Subject: [EF2000] How to get rid of a SU35?
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Hiya outthere!

I have a new problem for you:
After losing my last wingman (through his own DISability) and being left
alone with 4+ scrambled SU 35 I decided to disengage at once and get my
butt out there. After a short time of ****** they sent me lots of
Alamo's and stuff. In order to shake the missiles off I turned around...
Now the problem: Once I lost so much speed I couldn't manage it to
disengage twice!! I was toasted (I took 2 of them with me >:]  )

Did anyone of you ever disengage some SU35 after once engaged them??

How...??

I tried a fast escape as I always do it when I'm hunted by some "minor
problems" (like MiG29, MiG21 or MiG23). No effect. Before I reached Mach
1.5 I was encountered by the badguys.

Mark "Bionaut"

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To: ef2000@gamers.org
From: Gunn <gunn@saltmine.radix.net>
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At 09:08 AM 3/9/97 -0500, you wrote:

>I created a "fictional report" made up of several screen captures that I
>modified using Paint Shop Pro. While not any more "accurate" than DID's
>(again, I have no confidential or secret info on the EFA), it incudes
>capabilities that the EFA should have based on what I know about current and
>future systems. This was done PURELY FOR FUN and is sort of my own "visual
>wish-list" of things I'd liked to have seen in EF2000 <G>. Look it up either
>in Gunn's Web page or the EF2000 homepage. It's called EF-ASRV.ZIP or
>something like that.
>
>
>                       be cool, Rodney


Yessir, roger that. ;) You can find it at my site. You can read the article,
and see some of the pics available and then download the rest if you desire.

        http://www.radix.net/~gunn/hangar50.html

Gunn

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Well...just tried EF2000 online this afternoon...played against 
"Sboy"/Minga and ack..can't remember who the other guy was...I was on 
as 'skybird' at STL...

Weird thing...after a while, it started counting my kills twice...

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From: "Erik L. Ahrens" <ela@seanet.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Small View
Date: Sun, 9 Mar 1997 11:59:02 -0800
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Terry - 
'Alt' + 'Enter' at the same time will give you full screen

-----Original Message-----
From:	ifly@wf.quik.com [SMTP:ifly@wf.quik.com]
Sent:	Sunday, March 09, 1997 9:21 AM
To:	ef2000@gamers.org
Subject:	[EF2000] Small View

Hi all.  I just got Super EF-2000 and ran it for the first time just a short
while ago.  It presented a problem though.  When it starts, the SEF2000 screen
is about 3/4 the size of the monitor screen.  I believe I saw a msg about how
to correct this problem but it has scrolled off my reader.  Would someone
please post how to correct this problem IE enlarge the SEF2000 window to full
screen size?

Terry

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From majordomo-owner@gamers.org  Sun Mar  9 21:00:53 1997
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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Longbow Compared to EF2000
Date: Sun, 9 Mar 1997 21:00:24 -0500
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One note:  you can download a patch for free which I believe upgrades the flight model and engine noises to the FPK version.  Check Jane's site.  I patched my copy and the difference is significant.....the helicopter is much more difficult to fly in expert mode....supposedly it is more realistic.

-Scot

----------
From: 	Mike Zaccheo[SMTP:mike@zactec.demon.co.uk]
Sent: 	Sunday, March 09, 1997 4:37 AM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] Longbow Compared to EF2000

Hi,
I just got Longbow after seeing all the adulation in a flight simm
group, barely scratched it yet, but it looks like Flash Point Korea
upgrade is pretty well obligatory. 
If any one else is tempted after please bear in mind:

Longbow UKP44 (Direct purchase price)
Flash Point Korea UKP24

Longbow Gold UKP39, coming end of March (if Electronic Arts are to be
believed), includes the original, FPK, Win95 support and additional
missions. Best hang on a bit.

Sorry if a bit off topic, personally I would welcome Longbow into this
list. I think many many EFers will be/become LBers as well.
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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Subject: Re: [EF2000] Small View
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On Sun, 9 Mar 1997 18:44:18 +0100, you wrote:

>Use the maxized option in your shortcut for SEF2000 or when you already have started the game use ALT+Enter.
>
Thanks Niek.  It works.



Terry
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From: Ma Yifei <sci40928@leonis.nus.sg>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: [EF2000] Edit ef2000.cfg
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Hi,

Is there anyone know how to edit ef2000.cfg file joystick line to change
roll rate and bank rate? I am using a p166/83,CH prothrottle and game
card, since I changed to a fighterstick the roll rate became too fast
while the banking too slow. So I changed ef2000.cfg joystick line a bit,
now the roll become better but the banking is still slow. So can someone
tell me which figure should I change? Or is there some othere way to
correct the problem? 

Thanks in advance! 

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From majordomo-owner@gamers.org  Sun Mar  9 23:57:53 1997
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Date: Sun,  9 Mar 97 21:13:53    
Subject: [EF2000] HELP Please - Tactics
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Can someone out there give me some advice.

I'm new to Super ef2000 and am still trying the simulator missions.

On one, a bombing run using LGB's on a bridge target, I can destroy the target OK and get to the position without too much trouble but when I start my bomb run, cloud level is at 9000ft.  So when I use the TIALD I have to drop below cloud cover to use it.  Then I run into flak and always sustain damage, which invariably results in rapid system failure and I get wasted!!

Can anyone offer any tips on how best to cope with such a situation?

Stewart (Porkins) Samson

-------------------------------------
Name: Stewart Samson
E-mail: stewart@stoob.demon.co.uk
Date: 09/03/97
Time: 21:13:53

Live Long & Prosper 
-------------------------------------
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] lock-ups
Date: Mon, 10 Mar 1997 01:17:58 -0600
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> Aaron Plank wrote:
> > 
> > > Does anyone have any info about lockups with ef2000? I have a
686-120,
> > > 32 megs of  ram and a stealth 64 video card and a cyrix chip with a
FPU.
> > > tactcom also. Have deleted          clump files and still locks up. I
> > > can get it running but never know when it will lockup, just know it
> > > will. Thanks
> > >             William             su27@cchat.com
> > 
> > Shoulda bought Intel. ;)
> 
> Why waste your money with them? 
> 
> Mailman

Because it works, and the fpu is better.
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Subject: [EF2000] Re: Undocumented feature in SEF2000
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Hi,
	I've actually resorted to taking 2 GBU12 and 2 GBU16 and hitting as
many things as I can on the hill top (starting with the control
building). Usually have to make several passes to get the job done. Last
night my wingies hit everyone of their targets (first time they hit
anything I was amased!!). I also worked out that if you plan to attack a
site that has already been assisgned flights, then if you pick a useless
target (ie. a dispersed site at an airfield or a small bunker) then
usually it's still there even after the other flights have attacked.
That means you can hit your primary target (and get 100%) and still have
enough fire power to hit anyother important buildings that are still
standing after the other flights have been through (eg. control tower,
runway) and disable the site completely. It seems to work for me.

Carmelo

CPT. WartHog wrote:
> Hey /C,
> 
>         Yes, I have a thought.  Why don't you take a few bombs with you and hit
> the Control Building and a few other targets (Globes or Dishes) and make
> sure the site is non-operational, so you won't have to worry about how many
> the other strike pilot's get!  }8@)  If not, then yes, keep track of what
> was hit in the first sortie, and target other things the next time out.
> 
> At 09:14 AM 3/7/97 +0100, you wrote:
> >Hi all,
> >       I used the mission planner last night to set up a strike on the Russian
> >EWR station. I had the control center and my wings had radar and comms
> >bulidings (as did strike 2). Flew the mission, hit my target and went
> >home. In the briefing report I got 100% for hitting my target but non of
> >my wings or strike two hit anything so the EWR site was still
> >operational. Ok here is the problem. Well I had to go back and finish
> >off the job, right? So I went to mission planner, picked the same EWR
> >site and bingo there is the control center (which I hit and got 100% for
> >doing).So I selected it again and off we went. Got there and there was
> >no target, of course not, I blew it to smitherens not more than 8 hours
> >earlier. So I took out everything else on the mountain top (even stopped
> >at a nearby base to refuel and rearm). Got back to my base and looked at
> >the debrief. 0% because I couldn't hit my primary target (even though I
> >flattened everything else). So what gives!!
> >       There is a work arourd to this. Basically I could write down which
> >targets have been assigned to everyone in strike 1 and 2. Then in the
> >debrief see who hit their targets and then I would know what was really
> >available in the target screen of the mission planner as it doesn't seem
> >to know. Alternatively I could hit everything on the mountain top first
> >time around (only been playing SEF for 6 days so still getting used to
> >the way it works). Does anyone know what is the minimum amount of damage
> >to inflict on a site (anything EWR, airport etc.) for it to be disabled.
> >I know for a fact that hitting only the control center of an EWR site is
> >not enough to disable the site.
> >
> >Any thoughts anyone,
> >
> >/C
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From majordomo-owner@gamers.org  Mon Mar 10 03:23:17 1997
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Aaron Plank wrote:
> 
> > Aaron Plank wrote:
> > >
> > > > Does anyone have any info about lockups with ef2000? I have a
> 686-120,
> > > > 32 megs of  ram and a stealth 64 video card and a cyrix chip with a
> FPU.
> > > > tactcom also. Have deleted          clump files and still locks up. I
> > > > can get it running but never know when it will lockup, just know it
> > > > will. Thanks
> > > >             William             su27@cchat.com
> > >
> > > Shoulda bought Intel. ;)
> >
> > Why waste your money with them?
> >
> > Mailman
> 
> Because it works, and the fpu is better.

Debateable???? :)

Regards

Mailman
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lanny erdos wrote:
> 
> Hi
> I just played the airwar under air to air simulator menu, . After i had
> taken down 4 mig's I wanted to practice my cannon and started to chase
> something which eventualy appered to be a hind. Good training due to its
> manouverabillity,(It took me quit some time to hit it.) but I wondered
> whether it's normal for a MI-24 hind to fly above the skies. Shouldnt it
> rather take advantage of the terrain, flying NOE? (I gues someone have met
> this bird in real life)
> Thanks for any replays.
> 
> Shakesbeer
> 
> No, you won't find any combat helo's flying up there with the fighters.  In a combat environment, Hinds, Apaches,etc. will be masking in a ravine, behind hills, amoung the trees...if they have spooted you on radar.  You may fly right by, and never see them..you'll only know their there when you feel the explosion that comsumes your 60 million dollar fighter...stingers are hell!

OK DID got it a bit wrong, if you go to the tanks training mission
you'll see one hell of a lot of copters flying at all altitudes. But
like shakesbeer said, good shooting practice.

Carmelo
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ifly@wf.quik.com wrote:
> 
> Hi all.  I just got Super EF-2000 and ran it for the first time just a short
> while ago.  It presented a problem though.  When it starts, the SEF2000 screen
> is about 3/4 the size of the monitor screen.  I believe I saw a msg about how
> to correct this problem but it has scrolled off my reader.  Would someone
> please post how to correct this problem IE enlarge the SEF2000 window to full
> screen size?
> 

Nice to hear you got it sorted. Another thing I did (to get rid of the
back bars at the top and bottom of my screen) was to use the
programability of my monitor to expand the image so that if fills the
whole of the monitor screen (ie vertical size). Anything circular is
slightly elongated but it's completely usable. Might like to try it if
your monitor supports it.

Carmelo
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stewart@stoob.demon.co.uk wrote:
> 
> Can someone out there give me some advice.
> 
> I'm new to Super ef2000 and am still trying the simulator missions.
> 
> On one, a bombing run using LGB's on a bridge target, I can destroy the target OK and get to the position without too much trouble but when I start my bomb run, cloud level is at 9000ft.  So when I use the TIALD I have to drop below cloud cover to use it.  Then I run into flak and always sustain damage, which invariably results in rapid system failure and I get wasted!!
> 
> Can anyone offer any tips on how best to cope with such a situation?
> 
> Stewart (Porkins) Samson
Stewart,
I was having the same problem until I changed my tactics and weapons
after reading the Strategy Guide.  I no fly that mission with dumb bombs
and dive bomb the bridge approaching it along the axis of the road.  Use
a low - high - low flight profile.  Once you drop your bombs, hit burner
and get the heck out of Dodge!
Hope that helps you.
John Fischer
aka Doogie
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703100754.ZM528@vash.osmre.gov>
Date: Mon, 10 Mar 1997 07:54:42 -0500
In-Reply-To: Michael Wei <wei@psa.pencom.com>
        "Re: [EF2000] Longbow Compared to EF2000" (Mar  8, 10:21am)
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> > 2) The activity of ground forces is much better in LB than EF2k, but this
> > is probably a direct result of the fact that it is a helo sim....


>
> If you're constantly flying at 40,000 feet at 1.8M, what ground force
> should you see?  SAMs, that's about it.
>
> Also, when you flying low at 200ft at 550knot, can you really see ground
> troop movement?  You have only a couple of seconds over any ground targets.
>
> --
> =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
> Mike Wei	"Before you judge somebody, first walk a mile in their shoes"
> 			- Native American Proverb

Yea, I quess that is true Mike, but the point is that they are there in a real
war.  EF2000 simulates not only the eurofighter, but also a hypothetical
conflict.  If there is a war taking place at ground level, it would be nice if
we could "see" it.  This was a very cool feature of Falcon 3 (debug
option)....a feature that should be implemented in the up coming Falcon 4.
 Just my thoughts.

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703100757.ZM712@vash.osmre.gov>
Date: Mon, 10 Mar 1997 07:57:05 -0500
In-Reply-To: DVRSTY1@aol.com
        "Re: [EF2000] Longbow Compared to EF2000" (Mar  8,  9:28am)
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On Mar 8,  9:28am, DVRSTY1@aol.com wrote:
> Subject: Re: [EF2000] Longbow Compared to EF2000
> I fly Longbow and find it just as exciting as EF2000...BUT very different.
>
> Can't wait to get TACTCOM which I had to order from across the big pond. Hope
> DID find a No.Amer. distributor soon.

I also ordered from Sim-Tech (SEF2000)...took about 7 working days to arrive
(I'm in Ohio).  Good Hunting!

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
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Date: Mon, 10 Mar 1997 08:00:52 -0500
In-Reply-To: "Jack W. Sternquist" <jackster@worldnet.att.net>
        "[EF2000] Longbow" (Mar  8,  3:20am)
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On Mar 8,  3:20am, Jack W. Sternquist wrote:
> Subject: [EF2000] Longbow
> To all of you who replied to my question about Longbow---THANKS
>
> I asked because I just received an offer from EA Sports to purchase
> Longbow Gold + FPK + a new 'never seen before' tutorial mission for
> $29.95 + $4 shipping. The card says Longbow Gold will support either Win
> 95 or DOS native support (whatever that means??).

That's a great price Digger...I've got $80 invested in Longbow/FPK!  Money very
well spend though!  Seems to me like that is a hard deal to pass up.

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From: "Antonsen" <arantons@online.no>
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Subject: Re: [EF2000] airwar:hinds
Date: Mon, 10 Mar 1997 15:23:02 +0100
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> > I just played the airwar under air to air simulator menu, . After i had
> > taken down 4 mig's I wanted to practice my cannon and started to chase
> > something which eventualy appered to be a hind. Good training due to
its
> > manouverabillity,(It took me quit some time to hit it.) but I wondered
> > whether it's normal for a MI-24 hind to fly above the skies. Shouldnt
it
> > rather take advantage of the terrain, flying NOE? (I gues someone have
met
> > this bird in real life)
> > Thanks for any replays.
> > Shakesbeer
> > 
> > No, you won't find any combat helo's flying up there with the fighters.
 In a combat environment, Hinds, Apaches,etc. will be masking in a ravine,
behind hills, amoung the trees...if they have spooted you on radar.  You
may fly right by, and never see them..you'll only know their there when you
feel the explosion that comsumes your 60 million dollar fighter...stingers
are hell!
> 
> OK DID got it a bit wrong, if you go to the tanks training mission
> you'll see one hell of a lot of copters flying at all altitudes. But
> like shakesbeer said, good shooting practice.
> Carmelo

No, DID didn'ty got it wrong, they did it wrong on purpose.
The hinds are actually trying to hide in the clouds, Which no real pilot
would dear to try against modern millitary radar systems. (try external
views, You'll see a lot of them just hanging there within a cloud, theire
engines screaming here I am, in cold surroundings.)
This isn't much to complain about, it is only training missions, and so far
i've never ran into any Hinds in my campaigns.(Maybe they covers right
here.) 
However I hope they'll think of such details in tfx3.

Two beer or...
Shakesbeer
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Subject: [EF2000] Refuel and reArm ??
Date: Mon, 10 Mar 97 15:35:39 -0000
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I went on a strike mission on Narvik yesterday, Base was Vearnes; 2 
planes involved.
Refueled right after take off and headed north...
JTIDS Showed up  a lot of CAP all over INGRESS route, so I had to make a 
detour. 
Initial EGRESS route looked clear so I decided to take this route in...
I Recycled the waypoint to target-waypoint and heard my wingman call 
'running in' , then I realized my stupidity of recycling my waypoint too 
early...now I was alone.! and after a couple of  minutes I detected 
hostiles vectoring towards me. I fired my longrange missiles and turned 
180 degrees too flee. At some time I had lost them and started looking 
for a new way into target when I realized that my fuel was too low...
I decided to head for Bodo which was under NATO control, to refuel and 
rearm.
I made a safe landing on my last fuel and came to a complete stop, turned 
engines off and expected to get refueled and armed, but nothing happened 
? Suddenly I realised that my wingman was still out there and maybe he 
should have landed also.? I waited until he was recovered and parked, but 
still no refuel..?
I had to leave the mission with a 0 % rating and was quite pissed, 
because the route to target looked completely clear now, and it probably 
had been no problem to get the 100 % rating.

What went wrong  ? anyone ?.

***************************************************************************
*
*******                       Fred van der Ende                      
*******
*******                       Netsense Webdesign                     
*******
*******                        Tel: 0541-680131                      
*******        
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*

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Subject: Re: [EF2000] Refuel and reArm ??
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<Computed Subform>


To:   ef2000 @ gamers.org
cc:
<Computed Subform>



>I Recycled the waypoint to target-waypoint and heard my wingman call
'running in' , then I realized my >stupidity of recycling my waypoint too
early...now I was alone.! and after a couple of  minutes I >detected

Call your wingmen to "engage" and then "disengage" and to join your
favourite formation.
engage/disengage will stop your wingmen in "running in" and you have to
manually tell them to "run in"
when the time is right...


>I decided to head for Bodo which was under NATO control, to refuel and
rearm.
>I made a safe landing on my last fuel and came to a complete stop, turned
>engines off and expected to get refueled and armed, but nothing happened
>? Suddenly I realised that my wingman was still out there and maybe he
should have landed also.? I >waited until he was recovered and parked, but
still no refuel..?


You have to shut your engines off and have your wheelbrake ON, AND be on
the runway, AND(!)
you must have TactCom OR SEF2K.. ver. 2.04 does not have the refuel/rearm
feature...


-Rush





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From: Lawrence Manley <lawrence.manley@yale.edu>
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Stewart,
	Try staying above the clouds until you get about 60 sec. to
target.  You'll still have time to target TIALD, but the extra time at
higher altitude will spare you a lot of AAA.  We did this mission this
weekend as a networked 4-player flight and managed to get BOTH bridges.
Two of us managed to get back to base and a third (me) went into the drink
with no hydraulics 2 min. from landing.  The fourth, Sledgehammer, saved
our butts and went down early.  Our hero!
NEMO
Larry Manley


On Sun, 9 Mar 1997 stewart@stoob.demon.co.uk wrote:

> Can someone out there give me some advice.
> 
> I'm new to Super ef2000 and am still trying the simulator missions.
> 
> On one, a bombing run using LGB's on a bridge target, I can destroy the target OK and get to the position without too much trouble but when I start my bomb run, cloud level is at 9000ft.  So when I use the TIALD I have to drop below cloud cover to use it.  Then I run into flak and always sustain damage, which invariably results in rapid system failure and I get wasted!!
> 
> Can anyone offer any tips on how best to cope with such a situation?
> 
> Stewart (Porkins) Samson
> 
> -------------------------------------
> Name: Stewart Samson
> E-mail: stewart@stoob.demon.co.uk
> Date: 09/03/97
> Time: 21:13:53
> 
> Live Long & Prosper 
> -------------------------------------
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> 

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On Mon, 10 Mar 1997 10:05:55 +0100, you wrote:

Hi Carmelo.

>Nice to hear you got it sorted. 

Well sort of.  The key strokes expand the screen but the toolbar is left and
the screen expansion is not quite full screen.  It is playable though.  Wish
this sim acted like other win95 programs that automatically expand to full
screen when run.

>slightly elongated but it's completely usable. Might like to try it if
>your monitor supports it.

My monitor is adjustable but not programmable.  If I could figure out how to
make the shortcut to SEF2000 work I could use the run maximized option.  But
so far went I use  _SUPERW.EXE as the target file I get an error msg stating
that a data set can not be found.  This even though I did a full install and
it runs without the CD when I run it by using the start/programs button.

Later.

Terry
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From: Joao P Belo <joao-p-belo@telecom.pt>
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Subject: [EF2000] Wingman Slang
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Greetings everybody !!!

I was wondering if anyone out there could explain me the meaning of the messages we could send to our wingies.

For example, the messages under report, like "spike" or "mud"  !?!??!
I do know what "engage", "music on", "break right" etc etc mean but what about "contact"...

Thanks for any insight, I did look it up on the  manual but I couldnīt find any "translations"...

Thanks in advance and keep on the good work !!! 

JBello
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Subject: Re: [EF2000] Wingman Slang
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> From owner-ef2000@gamers.org Mon Mar 10 09:58 CST 1997
> 
> 
> Greetings everybody !!!
> 
> I was wondering if anyone out there could explain me the meaning of the messages we could send to our wingies.
> 
> For example, the messages under report, like "spike" or "mud"  !?!??!
> I do know what "engage", "music on", "break right" etc etc mean but what about "contact"...

"spike" means radar pulse received by the sensor.  "mud spike" means ths
spike comes from a SAM (or EWR site ?).  "Buddy spike" means spike from a
friendly airplane.

"contact", I'm not sure.  It may mean the wingman has got a visual on the
bandit.


-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mike Wei	"Before you judge somebody, first walk a mile in their shoes"
			- Native American Proverb

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Joao P Belo wrote:
> 
> Greetings everybody !!!
> 
> I was wondering if anyone out there could explain me the meaning of the messages we could send to our wingies.
> 
> For example, the messages under report, like "spike" or "mud"  !?!??!
> I do know what "engage", "music on", "break right" etc etc mean but what about "contact"...
> 
> Thanks for any insight, I did look it up on the  manual but I couldnīt find any "translations"...
> 
> Thanks in advance and keep on the good work !!!
> 
> JBello
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Spike=radar detect air
Mud Spike=radar detect ground site

Digger
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From majordomo-owner@gamers.org  Mon Mar 10 11:37:00 1997
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From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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Subject: Re: [EF2000] HELP Please - Tactics
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Lawrence Manley wrote:
> 
> Stewart,
>         Try staying above the clouds until you get about 60 sec. to
> target.  You'll still have time to target TIALD, but the extra time at
> higher altitude will spare you a lot of AAA.  We did this mission this
> weekend as a networked 4-player flight and managed to get BOTH bridges.
> Two of us managed to get back to base and a third (me) went into the drink
> with no hydraulics 2 min. from landing.  The fourth, Sledgehammer, saved
> our butts and went down early.  Our hero!
> NEMO
> Larry Manley
> 
> On Sun, 9 Mar 1997 stewart@stoob.demon.co.uk wrote:
> 
> > Can someone out there give me some advice.
> >
> > I'm new to Super ef2000 and am still trying the simulator missions.
> >
> > On one, a bombing run using LGB's on a bridge target, I can destroy the target OK and get to the position without too much trouble but when I start my bomb run, cloud level is at 9000ft.  So when I use the TIALD I have to drop below cloud cover to use it.  Then I run into flak and always sustain damage, which invariably results in rapid system failure and I get wasted!!
> >
> > Can anyone offer any tips on how best to cope with such a situation?
> >
> > Stewart (Porkins) Samson
> >
> > -------------------------------------
> > Name: Stewart Samson
> > E-mail: stewart@stoob.demon.co.uk
> > Date: 09/03/97
> > Time: 21:13:53
> >
> > Live Long & Prosper
> > -------------------------------------
> > ==== The EF2000 E-Mail List Server ====------>>>
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> > === Flying ... but not as we know it, Jim ====---->>>
> >
> 
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Good suggestions; also, keep your airspeed above 600kts. AAA has a
difficult time locking on to a swift flying bird. Practice high speed
runs in training until you feel comfortable at these speeds and then
apply them in real life.

Cleared to Fl430:

Digger
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Date: Mon, 10 Mar 1997 17:51:04 +0000
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Ronny Tertnes wrote:
> 
> < 
> >I decided to head for Bodo which was under NATO control, to refuel and
> rearm.
> >I made a safe landing on my last fuel and came to a complete stop, turned
> >engines off and expected to get refueled and armed, but nothing happened
> >? Suddenly I realised that my wingman was still out there and maybe he
> should have landed also.? I >waited until he was recovered and parked, but
> still no refuel..?
> 
> You have to shut your engines off and have your wheelbrake ON, AND be on
> the runway, AND(!)
> you must have TactCom OR SEF2K.. ver. 2.04 does not have the refuel/rearm
> feature...
> 
Are you sure that you have to stay on the runway ?? because I taxied to
the end and turned before shutting down the engines, I might be that my
wheels where actualy not on the runway..
> 



> 
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From majordomo-owner@gamers.org  Mon Mar 10 11:53:28 1997
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Subject: Re: [EF2000] Refuel and reArm ??
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> From owner-ef2000@gamers.org Mon Mar 10 10:49 CST 1997
> > You have to shut your engines off and have your wheelbrake ON, AND be on
> > the runway, AND(!)
> > you must have TactCom OR SEF2K.. ver. 2.04 does not have the refuel/rearm
> > feature...
> > 
> Are you sure that you have to stay on the runway ?? because I taxied to
> the end and turned before shutting down the engines, I might be that my
> wheels where actualy not on the runway..


Absolutely.  You have to make sure *both* of your main gears are on the
runway.  I had the experience that "half" of my ef2000 was on the grass.  It
wasn't rearmed until I taxied the whole airplane back to the runway and
shutdowned the engine.


-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mike Wei	"Before you judge somebody, first walk a mile in their shoes"
			- Native American Proverb

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From: Lawrence Manley <lawrence.manley@yale.edu>
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Subject: Re: [EF2000] HELP Please - Tactics
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Roger that airspeed, mine was 600kts exactly, though a couple of my
wingies who went in there ahead of me may have been a little slower.
NEMO

On Mon, 10 Mar 1997, Jack W. Sternquist wrote:

> Lawrence Manley wrote:
> > 
> > Stewart,
> >         Try staying above the clouds until you get about 60 sec. to
> > target.  You'll still have time to target TIALD, but the extra time at
> > higher altitude will spare you a lot of AAA.  We did this mission this
> > weekend as a networked 4-player flight and managed to get BOTH bridges.
> > Two of us managed to get back to base and a third (me) went into the drink
> > with no hydraulics 2 min. from landing.  The fourth, Sledgehammer, saved
> > our butts and went down early.  Our hero!
> > NEMO
> > Larry Manley
> > 
> > On Sun, 9 Mar 1997 stewart@stoob.demon.co.uk wrote:
> > 
> > > Can someone out there give me some advice.
> > >
> > > I'm new to Super ef2000 and am still trying the simulator missions.
> > >
> > > On one, a bombing run using LGB's on a bridge target, I can destroy the target OK and get to the position without too much trouble but when I start my bomb run, cloud level is at 9000ft.  So when I use the TIALD I have to drop below cloud cover to use it.  Then I run into flak and always sustain damage, which invariably results in rapid system failure and I get wasted!!
> > >
> > > Can anyone offer any tips on how best to cope with such a situation?
> > >
> > > Stewart (Porkins) Samson
> > >
> > > -------------------------------------
> > > Name: Stewart Samson
> > > E-mail: stewart@stoob.demon.co.uk
> > > Date: 09/03/97
> > > Time: 21:13:53
> > >
> > > Live Long & Prosper
> > > -------------------------------------
> > > ==== The EF2000 E-Mail List Server ====------>>>
> > > Send MAIL     to: ef2000@gamers.org
> > > Send COMMANDS to: majordomo@gamers.org
> > > Common commands are: HELP and unsubscribe ef2000
> > > All mails archived at http://www.gamers.org/forums/hypermail/ef2000
> > > === Flying ... but not as we know it, Jim ====---->>>
> > >
> > 
> > ==== The EF2000 E-Mail List Server ====------>>>
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> > Send COMMANDS to: majordomo@gamers.org
> > Common commands are: HELP and unsubscribe ef2000
> > All mails archived at http://www.gamers.org/forums/hypermail/ef2000
> > === Flying ... but not as we know it, Jim ====---->>>
> 
> 
> Good suggestions; also, keep your airspeed above 600kts. AAA has a
> difficult time locking on to a swift flying bird. Practice high speed
> runs in training until you feel comfortable at these speeds and then
> apply them in real life.
> 
> Cleared to Fl430:
> 
> Digger
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> 

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From majordomo-owner@gamers.org  Mon Mar 10 12:54:01 1997
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From: "Antonsen" <arantons@online.no>
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Subject: Re: [EF2000] Wingman Slang
Date: Mon, 10 Mar 1997 18:50:26 +0100
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Hi 
Just found a list of "Unclassified Operational Brewity Words". The site can
be found at
http://studwww.rug.ac.be/~svhastel/index.htm
under cool pilot talk. pretty cool.
However, "contact" indicates an IR/radar contact and should be followed by
BRA (bearing, range and altitude) In EF2000 you have to find BRA yourself
as no position will follow (as I remember)

Shakesbeer
----------
> > Greetings everybody !!!
> > 
> > I was wondering if anyone out there could explain me the meaning of the
messages we could send to our wingies.
> > 
> > For example, the messages under report, like "spike" or "mud"  !?!??!
> > I do know what "engage", "music on", "break right" etc etc mean but
what about "contact"...
> 
> "spike" means radar pulse received by the sensor.  "mud spike" means ths
> spike comes from a SAM (or EWR site ?).  "Buddy spike" means spike from a
> friendly airplane.
> 
> "contact", I'm not sure.  It may mean the wingman has got a visual on the
> bandit.

> Mike Wei
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At 10:05 AM 3/10/97 +0100, you wrote:
>ifly@wf.quik.com wrote:
>> 
>> Hi all.  I just got Super EF-2000 and ran it for the first time just a
short
>> while ago.  It presented a problem though.  When it starts, the SEF2000
screen
>> is about 3/4 the size of the monitor screen.  I believe I saw a msg
about how
>> to correct this problem but it has scrolled off my reader.  Would someone
>> please post how to correct this problem IE enlarge the SEF2000 window to
full
>> screen size?
>> 
>
>Nice to hear you got it sorted. Another thing I did (to get rid of the
>back bars at the top and bottom of my screen) was to use the
>programability of my monitor to expand the image so that if fills the
>whole of the monitor screen (ie vertical size). Anything circular is
>slightly elongated but it's completely usable. Might like to try it if
>your monitor supports it.
>
>Carmelo
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Curious, I get black bar at the top, & the bottom inch of my regular
desktop on the bottom (yes, I hit <alt><enter>). I adjust the monitor to
fill most of the screen without too much distortion. (hate it when it gets
too "ovalur?, ovaler?, ovalatious?...}

          />  Ray Miller
         (<      
 O(////// (O}=============================>  May the WORD be with you!
         (<
          \>         raymillr@gate.net
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Date: Mon, 10 Mar 1997 11:37:22 -0800 (PST)
From: "A. Schinkowitch" <aschink@u.washington.edu>
To: ef2000@gamers.org
Subject: RE: [EF2000] THIS IS ABSURD
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On Sun, 9 Mar 1997, Juan Vercher Martinez wrote:

> 
> I was runing into a computer assigned  SEAD Strike mission.
> 2 strike flights: A couple of EF and four F22. The whole radar station was 
> devasted. All in flames, (GBU's, rockets....)
> After a safe landing, check status:
> Target 100 % ... Ok
> Status ACTIVE ... Ok
> Addi. Targets 0
>  (I destroyed radar globes with my rockets after using 
> GBU's for my assigned target... and I saw them exploit)
> Enemy Kills: 0... Ok.
> 
> Overall Rating ... 0 %  (no comments....)
> 
> But the worst thing is... 
> THIS IS NOT THE FIRST TIME THAT EF2000 DOES THIS SHIT TO ME
> 
> Good hunting...


Juan,

I cannot explain your poor overall rating.  That doesn't make sense to me.
However, I can tell you why you didn't get credit for any additional
targets. 

It takes approximately 10 rockets to destroy a target.  However, a target
will explode on impact of the first one.  It makes it a little confusing
keeping track of what's dead and whats just been hit.  So, be liberal with
your rockets if you want to completely destroy a target.

Aaron

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From majordomo-owner@gamers.org  Mon Mar 10 17:56:38 1997
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To: ef2000@gamers.org
From: Julio Albisua <albisua@ergos.es>
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At 22:39 9/03/97 +0000, you wrote:
>
>I was runing into a computer assigned  SEAD Strike mission.
>2 strike flights: A couple of EF and four F22. The whole radar station was 
>devasted. All in flames, (GBU's, rockets....)
>After a safe landing, check status:
>Target 100 % ... Ok
>Status ACTIVE ... Ok
>Addi. Targets 0
> (I destroyed radar globes with my rockets after using 
>GBU's for my assigned target... and I saw them exploit)
>Enemy Kills: 0... Ok.
>
>Overall Rating ... 0 %  (no comments....)
>
>But the worst thing is... 
>THIS IS NOT THE FIRST TIME THAT EF2000 DOES THIS SHIT TO ME
>

Sometimes, this has happened to me, when trying to destroy something that
already was destroyed. As it is  very dissapointing to do a perfect
approach, win air superiority and then discover that your target is already
destroyed and your score will be 0%; I usually try to get a mission no other
flight is gonna do, take off at the earliest possible time and, when going
for an airstrip, select the runway and not a building.

Besides, if you happen to throw a small LGB on to a hard target (this
happened to me destroying tunnels) afterwards you cannot destroy it anymore.
It is damaged enough not to let you destroy it again, but not enough to give
you credit for the kill. So you get a 0% score again. This can be avoided if
you keep a big bomb for your assigned target.



Julio Albisua
albisua@ergos.es


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From: "BILL" <bill03@globalnet.co.uk>
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Subject: Re: [EF2000] Re: Small View
Date: Mon, 10 Mar 1997 22:46:12 -0000
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> From: ifly@wf.quik.com
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Re: Small View
> Date: 10 March 1997 15:53
> 
> On Mon, 10 Mar 1997 10:05:55 +0100, you wrote:
> 
> Hi Carmelo.
> 
> >Nice to hear you got it sorted. 
> 
> Well sort of.  The key strokes expand the screen but the toolbar is left
and
> the screen expansion is not quite full screen.  It is playable though. 
Wish
> this sim acted like other win95 programs that automatically expand to
full
> screen when run.
----------------------------------------------------------------------------
---------------------------------- 
Right click Tool Bar for Options . Make sure "Always on top" is NOT ticked.
----------------------------------------------------------------------------
----------------------------------
> >slightly elongated but it's completely usable. Might like to try it if
> >your monitor supports it.
> 
> My monitor is adjustable but not programmable.  If I could figure out how
to
> make the shortcut to SEF2000 work I could use the run maximized option. 
But
> so far went I use  _SUPERW.EXE as the target file I get an error msg
stating
> that a data set can not be found.  This even though I did a full install
and
> it runs without the CD when I run it by using the start/programs button.
> 
> Later.
> 
> Terry
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From majordomo-owner@gamers.org  Mon Mar 10 19:30:23 1997
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
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Subject: Re: [EF2000] Re: Small View
Date: Tue, 11 Mar 1997 00:11:34 -0000
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Yeah, I can't stand it when the aspect ratio is distorted.

I'd rather put up with half an inch of black top and bottom, and have a circular radar and JTIDS
on-screen display.

As for the "tool-bar" (task bar), whoever it was that was asking about this, you probably have it
set to "always on top". Change it in the task-bar properties (right click).

The SEF2K shortcut needs the following line in the "Target" field:

    D:\SEF2000\PROGRAM\_SUPERW.EXE  DID=D:\SEF2000 quick_flag=1 gui

and

    D:\SEF2000\PROGRAM

in the "Start in" field. This assumes you've installed to "D:\SEF2000", if not change as
appropriate.

Incidentally, someone else found that they had to change their video adapter card before they could
get proper full-screen. This was probably due to a "buggy" DirectX driver implementation on their
previous card.

Differences in DirectX driver implementations and monitor refresh rates in DOS versus Windows
probably also account for differences in perceived speed between SEF2K and EF2K. There are too many
variables for it to be a simple comparison most of the time.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk


----------
> From: Ray Miller <raymillr@gate.net>
> Date: 10 March 1997 19:15
> 
> Curious, I get black bar at the top, & the bottom inch of my regular
> desktop on the bottom (yes, I hit <alt><enter>). I adjust the monitor to
> fill most of the screen without too much distortion. (hate it when it gets
> too "ovalur?, ovaler?, ovalatious?...}

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From majordomo-owner@gamers.org  Mon Mar 10 19:37:26 1997
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From: John Wheatley <john@micasa.demon.co.uk>
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Subject: Re: [EF2000] Win95 or DOS network, Ray M
Date: Mon, 10 Mar 1997 23:53:08 -0000
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There is no difference between the so called "peer to peer" networking and "going through a server"
situations as far as the communications between multiple SEF2Ks are concerned.

Whether IPX is routed, or not, is irrelevant. The protocol between the SEF2K end-clients is the
same in all cases, namely, IPX socket communications.

I have posted this before, but I will post it again because I feel strongly about it. Do not
install the Novell Netware 32 bit client unless you have tried and exhausted the other options.

IMHO it gives more trouble than it's worth, if not with SEF2K then with anything else you may want
to do with your Windows networking set-up.

The "other" options are to use the DirectPlay IPX and TCP/IP protocol stacks. Just say "Yes" to
multi-player and "No" to the Novell Netware 32 bit client, and you'll get a DirectPlay set-up,
assuming DirectX installs okay on your PC.

I say this with more than a few years of Novell Netware and Microsoft networking experience behind
me, on a professional basis, but then, it's still only my opinion.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk


----------
From: R.S.A.Cras <robert_cras@dataweb.nl>
Date: 09 March 1997 18:59

Ray,

About the general protection fault I cannot help you..
You are playing the SEF version right??

What you have to do is install the Novell 32-bit client, you can do this by reinstalling SEF and
saying yes when asked if you want to install the Novell stuff... as for your network: are you using
a NetWare server or was it peer to peer like me??
Another option is to go to your CD ROM drive with self and look in \novell\client\english and find
the setup.exe

If you are using peer to peer that means there is no server there.. and the PC's will find each
other. Although when setting up a game one must the server (actually master is a better
description!).

Keep me informed....

Robert 'CRASH' Cras

-----Original Message-----
From:	Ray Miller [SMTP:raymillr@gate.net]
Subject:	Re: [EF2000] Win95 or DOS network, Ray M

One one of my machines, I got an error:
Setup caused a general protection fault in module LOCWIN16.dll...

Also, after I set one up as the server, and tried accessing from another
machine over IPX, it said it couldn't load a driver (I think ne32???.dll or
something like that).  Any suggestions?

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From majordomo-owner@gamers.org  Mon Mar 10 19:47:43 1997
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Subject: [EF2000] Fw: BOUNCE ef2000: Admin request
Date: Mon, 10 Mar 1997 23:23:46 -0000
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> From: owner-ef2000@gamers.org
> To: owner-ef2000@thegate.gamers.org
> Subject: BOUNCE ef2000: Admin request
> Date: 09 March 1997 21:26
> 
> From owner-ef2000@gamers.org  Sun Mar  9 16:26:50 1997
> Received: from relay-7.mail.demon.net (relay-7.mail.demon.net [194.217.242.9])
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> From: stewart@stoob.demon.co.uk
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>            id aa0620644; 9 Mar 97 21:17 GMT
> Date: Sun,  9 Mar 97 21:13:53    
> Subject: HELP Please - Tactics
> To: ef2000@gamers.org
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> 
> Can someone out there give me some advice.
> 
> I'm new to Super ef2000 and am still trying the simulator missions.
> 
> On one, a bombing run using LGB's on a bridge target, I can destroy the target OK and get to the
position without too much trouble but when I start my bomb run, cloud level is at 9000ft.  So when
I use the TIALD I have to drop below cloud cover to use it.  Then I run into flak and always
sustain damage, which invariably results in rapid system failure and I get wasted!!
> 
> Can anyone offer any tips on how best to cope with such a situation?
> 
> Stewart (Porkins) Samson
> 
> -------------------------------------
> Name: Stewart Samson
> E-mail: stewart@stoob.demon.co.uk
> Date: 09/03/97
> Time: 21:13:53
> 
> Live Long & Prosper 
> -------------------------------------
> 
> 
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Date: Tue, 11 Mar 97 01:03:47 UT
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To: ef2000@gamers.org
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Hello All,
	Forgive me for this, but I've been having a most stressful time of late and I 
needed some R&R.  EF2000 just does not fill that role any more for me - too 
many "features" to contend with.  So...I've just bought Maxis' "SimCopter" and 
it's a whole heap of fun!  No, it ain't exactly Longbow but it is a very good 
way to unwind, chasing bad-guys, using tear-gas and water-cannon to disperse 
rioters and generally doing good-guy stuff.  You get to do ASR's, air-lifts, 
fire-fighting, med-evacs and a whole load of other cool-stuff.

	For those rivet-counters out there, there is a "realistic" flight model in 
the latest patch but I can't comment on that as I just play it for fun.  The 
graphics are also "fun" and clip along very nicely in high-res mode (640x480). 
 You get to choose a "career" wherein you fly progressively harder missions 
over ever-growing urban sprawls or you can choose individual cities including 
those you've created in SimCity 2000.  There's never a dull moment and best of 
all, when you've made some cash, you can upgrade or trade your 'copter.

	My personal fave is probably the MD/Hughes 500 (Defender)  but you can choose 
the lowly Schweitzer "Egg-beater" 300, the MD 520 (NOTAR variant of the 
Defender),  the Aerospatiale Dauphin 2 "Eurocopter", the workhorse Bell 212 
"Huey", the Agusta A109 MkII, the MD "Explorer" and finally, the ubiquitous 
Jet Ranger.  All of 'em look like they should and perform fairly 
realistically.  

	There's one or two bugs in the collision detection, but I can live with 
those.  A neat touch is the "radio" which has a wide selection of "stations" 
including an all-classical one.  Someone at Maxis has obviously watched 
"Apocalypse Now" one too many times, but this means that you can jump in the 
Huey and come steaming in over the sea at 20ft with Wagners "Ride of the 
Valkyrie" blasting out!  Heh-heh-heh...And one final note; there are no guns 
(unless you count the water cannon) although I'd have liked the option to have 
a police sniper on board to take out the more obstreperous crims who've pissed 
me about!    Earlier, I chased a burglar who'd stolen a car and was doing 
about 90 through "my" city.  I pursued him for a way with him fixed with my 
"night-sun" and all the while using the megaphone to yell such things as 
"Stop! Police!" (always a good one) and "Does your mother know where you 
are?", all of which fell on deaf-ears.  Eventually, I got tired of doing big, 
pedal stomping right-angle slides round buildings and chased the guy out on 
the "coast road" where he promptly sped off and attempted to lose me by 
entering a tunnel.  I went to full power and pushed the stick all the way 
forward and was quickly doing close to 150.  I leap-frogged the hill that the 
tunnel dove through and with a swift bit of "stickery" got ahead of my quarry, 
did a neat 180 and plonked myself down across the tunnel exit!  Hardy-har-har, 
Mr.Criminal!  It's full of neat stuff like that.  Definitely wins my own 
personal award for "most original theme for a flight sim", well done Maxis!

	Enough already;  I'm off for more rotary-wing antics,

See ya,

Rik Ryall - Clunk@msn.com

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From majordomo-owner@gamers.org  Mon Mar 10 21:14:03 1997
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From: Gunn <gunn@saltmine.radix.net>
Subject: Re: [EF2000] Very off-topic stuff...
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At 01:03 AM 3/11/97 UT, you wrote:
>Hello All,
>	Forgive me for this, but I've been having a most stressful time of late and I 
>needed some R&R.  EF2000 just does not fill that role any more for me - too 
>many "features" to contend with.  So...I've just bought Maxis' "SimCopter" and 
>it's a whole heap of fun!  No, it ain't exactly Longbow but it is a very good 
>way to unwind, chasing bad-guys, using tear-gas and water-cannon to disperse 
>rioters and generally doing good-guy stuff.  You get to do ASR's, air-lifts, 
>fire-fighting, med-evacs and a whole load of other cool-stuff.

[snip]

>the "coast road" where he promptly sped off and attempted to lose me by 
>entering a tunnel.  I went to full power and pushed the stick all the way 
>forward and was quickly doing close to 150.  I leap-frogged the hill that the 
>tunnel dove through and with a swift bit of "stickery" got ahead of my quarry, 
>did a neat 180 and plonked myself down across the tunnel exit!  Hardy-har-har, 
>Mr.Criminal!  It's full of neat stuff like that.  Definitely wins my own 
>personal award for "most original theme for a flight sim", well done Maxis!


Heheheh, I hadn't given it any thought at all 'till now. Sounds like fun!
But anyway.......what happened next?? What did you do with the guy now that
you had him caught? How do they model that?

Thanks for the amusing 'off-topic' ;)

Gunn

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From majordomo-owner@gamers.org  Mon Mar 10 21:43:18 1997
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Date: Tue, 11 Mar 97 02:33:55 UT
From: "Rolando Dela Cruz" <TOCHIKE@msn.com>
Message-Id: <UPMAIL09.199703110233540703@msn.com>
To: ef2000@gamers.org
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Spike I think means that you are being painted by GCI while mud means that you 
are locked. I remember this from hearing it from my WSO in F-15 Strike Eagle 
III, he says "spike" when I get painted and "mud spike" when a SAM is fired.

Good Guy

By the way, how the hell do you shut up the AWACS? I am in the middle of a 
dogfight and he keeps asking if I can intercept the guy I'm fighting with. 
It's really annoying. I say yes and he asks again. I know that I am responding 
because I hear/see "copy/negative". Oh, if I maneuver at high G's, i hear 
myself grunting and breathing hard but when I respond to the AWACS while 
maneuvering, my "copy/negative" sounds the same. Wierd.

-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Joao P Belo
Sent:	Monday, March 10, 1997 7:48 AM
To:	ef2000@gamers.org
Subject:	[EF2000] Wingman Slang


Greetings everybody !!!

I was wondering if anyone out there could explain me the meaning of the m=
essages we could send to our wingies.

For example, the messages under report, like "spike" or "mud"  !?!??!
I do know what "engage", "music on", "break right" etc etc mean but what =
about "contact"...

Thanks for any insight, I did look it up on the  manual but I couldn=B4t =
find any "translations"...

Thanks in advance and keep on the good work !!!=20

JBello
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From majordomo-owner@gamers.org  Mon Mar 10 23:24:20 1997
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Date: Tue, 11 Mar 1997 12:23:34 +0800 (SST)
From: Ma Yifei <sci40928@leonis.nus.sg>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: Re: [EF2000] Edit ef2000.cfg
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> Hi,
> 
> Anyone know how to edit ef2000.cfg file joystick line to change
> roll rate and bank rate? I am using a p166/83,CH prothrottle and game
> card, since I changed to a fighterstick rolling became too fast
> while banking too slow. So I changed ef2000.cfg joystick line a bit,
> now rolling is better but banking is still slow. So can someone
> tell me which figure should I change? Or is there some othere way to
> correct the problem? 
> 
I'm sure some of u guys out there know what to do, pls help!
> Thanks in advance! 
> 

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From majordomo-owner@gamers.org  Mon Mar 10 23:49:28 1997
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Date: Mon, 10 Mar 1997 22:48:59 -0600
From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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Subject: [EF2000] Kali or Whatever....
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To All:

I have seen many postings about Kali or Kahn, and I would like to give
it a try. A simple question: How do I get started, and are the results
over this media good enough to put in all the effort it seems to take to
get hooked into the system.

I run under DOS and through AT&T Worldnet internet service if that's
important. 

I would really like to fly with real people again instead of all the AI
wingmen.

I would appreciate any assistance from you fellow EFer's.

Thanks in advance for your help...

Cleared to FL430:

Digger
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Tue Mar 11 00:06:36 1997
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Win95 or DOS network, Ray M
Date: Tue, 11 Mar 1997 00:05:23 -0000
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I have to agree, the Novell 32Bit client is majorly bug prone. I used it
for a while on my LAN at my office to "evalutate" it for use with our
Netware servers and NT servers. It stunk pretty badly and caused MANY
problems.... I install large scale networks with WAN links, FrameRelay, T1
etc. I have a little experience with protocols, and lets just say that this
one was put together in a hurry rather sloppily.

Went back to Microsoft IPX/SPX and all was well with the world.

----------
> From: John Wheatley <john@micasa.demon.co.uk>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Win95 or DOS network, Ray M
> Date: Monday, March 10, 1997 11:53 PM

> I have posted this before, but I will post it again because I feel
strongly about it. Do not
> install the Novell Netware 32 bit client unless you have tried and
exhausted the other options.
> 
> IMHO it gives more trouble than it's worth, if not with SEF2K then with
anything else you may want
> to do with your Windows networking set-up.
> 

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From majordomo-owner@gamers.org  Tue Mar 11 00:41:06 1997
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Date: Mon, 10 Mar 1997 23:40:59 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Kali or Whatever....
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On Mon, 10 Mar 1997, Jack W. Sternquist wrote:

> To All:
> 
> I have seen many postings about Kali or Kahn, and I would like to give
> it a try. A simple question: How do I get started, and are the results
> over this media good enough to put in all the effort it seems to take to
> get hooked into the system.
> 
> I run under DOS and through AT&T Worldnet internet service if that's
> important. 
> 
> I would really like to fly with real people again instead of all the AI
> wingmen.
> 
> I would appreciate any assistance from you fellow EFer's.
> 
> Thanks in advance for your help...
> 
> Cleared to FL430:
> 
> Digger

Sheesh I hate this. I have several messages from last month that I can
shoot you, Digger. I just haven't had time to sort through them. Today was
my last day with Enterprise, so I plan to take a couple of days off before
starting the new job. Sounds like a good project while the wife's at work
(that and doing some serious EF...)

Shall I send you the text files? (It might save some traffic...)

--Storm

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From majordomo-owner@gamers.org  Tue Mar 11 01:32:53 1997
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Date: Tue, 11 Mar 1997 00:31:59 -0600
From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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Brad Alexander wrote:
> 
> On Mon, 10 Mar 1997, Jack W. Sternquist wrote:
> 
> > To All:
> >
> > I have seen many postings about Kali or Kahn, and I would like to give
> > it a try. A simple question: How do I get started, and are the results
> > over this media good enough to put in all the effort it seems to take to
> > get hooked into the system.
> >
> > I run under DOS and through AT&T Worldnet internet service if that's
> > important.
> >
> > I would really like to fly with real people again instead of all the AI
> > wingmen.
> >
> > I would appreciate any assistance from you fellow EFer's.
> >
> > Thanks in advance for your help...
> >
> > Cleared to FL430:
> >
> > Digger
> 
> Sheesh I hate this. I have several messages from last month that I can
> shoot you, Digger. I just haven't had time to sort through them. Today was
> my last day with Enterprise, so I plan to take a couple of days off before
> starting the new job. Sounds like a good project while the wife's at work
> (that and doing some serious EF...)
> 
> Shall I send you the text files? (It might save some traffic...)
> 
> --Storm
> 
> ==== The EF2000 E-Mail List Server ====------>>>
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> === Flying ... but not as we know it, Jim ====---->>>


That would be great, and we'll have to meet above the deck to settle
this challenge once and for all.....you and I Storm, without witnesses
and without electronic missiles...

Cleared to FL430:

Digger
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From majordomo-owner@gamers.org  Tue Mar 11 01:33:23 1997
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From: ueischens@scobs.de (Uwe Eischens)
To: ef2000@gamers.org
Subject: Re: [EF2000] Kali and TNP server
Date: Tue, 11 Mar 1997 06:30:22 GMT
Message-ID: <3324ae82.822030@mail.scobs.de>
References: <2.2.32.19970309165840.0096b60c@garlic.com>
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On Sun, 09 Mar 1997 08:58:40 -0800, you wrote:

>Has anyone been able to get into the Kali TNP server lately?
>I have been trying to find servers with Ef2000 players but no luck.
>I know that tnp is used by alot of EF2000 pilots but I cant get into that
>server it appears to be down.

the server is in fact down and, as far as I've heard, TNP is down
forever. You can evade to the new FSim dedictated Kali server (check
your server window, it's #41X something) or go to Kahn StLouis if you
want to play Dos TC (IP 206.142.60.4).

Uwe
-- 
ueischens@scobs.de
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Date: Mon, 10 Mar 1997 23:07:10 -0800
From: Ken Emery <kemery@concentric.net>
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To: ef2000@gamers.org
Subject: Re: [EF2000] Wingman Slang
References: <s3242eaf.046@relay-gw.telecom.pt>
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Joao P Belo wrote:
> 
> Greetings everybody !!!
> 
> I was wondering if anyone out there could explain me the meaning of the messages we could send to our wingies.
> 
> For example, the messages under report, like "spike" or "mud"  !?!??!
> I do know what "engage", "music on", "break right" etc etc mean but what about "contact"...
> 
> Thanks for any insight, I did look it up on the  manual but I couldnīt find any "translations"...
> 
> Thanks in advance and keep on the good work !!!
> 
> JBello
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> === Flying ... but not as we know it, Jim ====---

Here is what some of some or your messages mean.
SPIKE: Reports enemy radar detected on your DASS.

BANDIT: Reports an enemy attacking your flight.

MUD SPIKE: Reports enemy ground radar tracking you.

CONTACT: Reports radar or IRST sighting of hostiles.

These and others are in the manual under sending and receiving messages.

KEmery
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From majordomo-owner@gamers.org  Tue Mar 11 03:16:14 1997
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Date: Tue, 11 Mar 97 08:12:35 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703110815270818@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] Very off-topic stuff...
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Thanks Gunn,
	Glad you enjoyed it.  :) Just for you; when you corner a crim you get to call 
up a squad car who (hopefully) comes speeding to the scene.  Depending on 
where you've hit the F4 key (calls for assistance), dictates where the cop-car 
stops, the cop gets out and either says "Suspect spotted - in pursuit" or "No 
suspect in area" depending on whether he's got his brain in or not.  You can 
also hit F5 which causes the police to follow the spot-light which is what I 
did whilst chasing the burglar-dude.  There's often a bit of gunplay between 
cop and robber and the bad-dudes often get real angry when you corner 'em and 
they'll start shooting at the chopper.

	 The whole game's full of nice little touches like when the cop gets out the 
car, you hear a car door opening and closing (in stereo, of course!) and 
vice-versa.  One thing I love is to alight on a tower block in town, exit the 
helo and do a bit of "sight-seeing" from atop the building.  This enables me 
to hear speeders better - their tyres squeal as they corner and when they're 
close by you get a great V8 roar which sounds like my old Mustang 
down-shifting!

	If I've whet anybody's appetite for this game, there's a one-level demo 
version on Maxis' web-site (www.maxis.com) and here in the UK it's on this 
months PCZone magazines cover CD, but do bear in mind this is a Win95 only 
game.

Cheers all,

Rik Ryall - Clunk@msn.com


-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Gunn
Sent:	Tuesday, March 11, 1997 2:17 AM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] Very off-topic stuff...

[]  <<<SNIP>>> 

Heheheh, I hadn't given it any thought at all 'till now. Sounds like fun!
But anyway.......what happened next?? What did you do with the guy now that
you had him caught? How do they model that?

Thanks for the amusing 'off-topic' ;)

Gunn

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From majordomo-owner@gamers.org  Tue Mar 11 05:06:05 1997
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Date: Tue, 11 Mar 1997 09:56:30 +0000
From: Joao P Belo <joao-p-belo@telecom.pt>
To: ef2000@gamers.org
Subject: Re: [EF2000] Wingman Slang -Reply
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>>> "Antonsen" <arantons@online.no> 03/10/97 05:50pm >>>
>Hi 
>Just found a list of "Unclassified Operational Brewity Words". The site
>can
>be found at
>http://studwww.rug.ac.be/~svhastel/index.htm
>under cool pilot talk. pretty cool.
>However, "contact" indicates an IR/radar contact and should be
>followed by BRA (bearing, range and altitude) In EF2000 you have to
>find BRA yourself as no position will follow (as I remember)
>
>Shakesbeer
-



Great list Shakesbeer !!!!

Thanks for that tip !!!
I really recommend it to everybody, really cool !!!
Most of the terms used with EF2000 are there, I just couldn't find JTIDS...
And that's odd... Did DID make it up ?!

Anyway, it's a great list and it's very cool... Thanks again Shakesbeer.

See ya all up there in the blue sky of my monitor   (8

JBello

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From majordomo-owner@gamers.org  Tue Mar 11 07:07:44 1997
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From: "Paul Diergaarde" <veendier@mail.bos.nl>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Lockups + Kahn (this helped me)
Date: Tue, 11 Mar 1997 13:06:11 +0100
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----------
> Van: pilc@ix.netcom.com
> Aan: ef2000@gamers.org
> Onderwerp: [EF2000] Lockups + Kahn (this helped me)
> Datum: zaterdag, maart 08, 1997 00:09
> 
> BIG THANK YOU to all people who helped to solve my problems with
> 
> campaign and kahn play lockups.

Hey Pike,

Shame that our connection didn't work out on 3/10/1997.
I have some questions:
- did we use the same version of EF ( we didn't check...), I am using TC!
- in your net.cfg file you have frame: ppp instead of ethernetII, does this
make a difference?

I have found out that in my case the modem hangs up after about 4 min when
using ipstub. Yesterday I used odipkt and the line remained intact all the
time (just lucky??) . Do you have to give some switches with odipkt?
Although TC started normally in the multiplay section and I could make all
the right selections after starting the network nothing happened. TC didn't
freeze but no network activity was visible, how long does it normally take
to make a connection?. Did you see anything happening with the network
connection?.  I'll ask DID for help with multiplay.

See you at kahn/STL

Xray
 
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From: "James W. Burlis" <jburlis@mail.win.org>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Very off-topic stuff...
Date: Tue, 11 Mar 1997 06:24:06 -0600
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FYI - Maxis has the FIRST 3dfx full release flight sim! Grab the 3dfx patch for SIM Copter!


They beat 'em all!

Jim
----------
From: 	Gunn[SMTP:gunn@saltmine.radix.net]
Sent: 	Monday, March 10, 1997 8:16 PM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] Very off-topic stuff...

At 01:03 AM 3/11/97 UT, you wrote:
>Hello All,
>	Forgive me for this, but I've been having a most stressful time of late and I 
>needed some R&R.  EF2000 just does not fill that role any more for me - too 
>many "features" to contend with.  So...I've just bought Maxis' "SimCopter" and 
>it's a whole heap of fun!  No, it ain't exactly Longbow but it is a very good 
>way to unwind, chasing bad-guys, using tear-gas and water-cannon to disperse 
>rioters and generally doing good-guy stuff.  You get to do ASR's, air-lifts, 
>fire-fighting, med-evacs and a whole load of other cool-stuff.

[snip]

>the "coast road" where he promptly sped off and attempted to lose me by 
>entering a tunnel.  I went to full power and pushed the stick all the way 
>forward and was quickly doing close to 150.  I leap-frogged the hill that the 
>tunnel dove through and with a swift bit of "stickery" got ahead of my quarry, 
>did a neat 180 and plonked myself down across the tunnel exit!  Hardy-har-har, 
>Mr.Criminal!  It's full of neat stuff like that.  Definitely wins my own 
>personal award for "most original theme for a flight sim", well done Maxis!


Heheheh, I hadn't given it any thought at all 'till now. Sounds like fun!
But anyway.......what happened next?? What did you do with the guy now that
you had him caught? How do they model that?

Thanks for the amusing 'off-topic' ;)

Gunn

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From: "Peter Rogers" <viking@bournemouth-net.co.uk>
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Subject: Re: [EF2000] Refuel and reArm ??
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> I made a safe landing on my last fuel and came to a complete stop, turned

> engines off and expected to get refueled and armed, but nothing happened 
> ? Suddenly I realised that my wingman was still out there and maybe he 
> should have landed also.? I waited until he was recovered and parked, but

> still no refuel..?
> I had to leave the mission with a 0 % rating and was quite pissed, 
> because the route to target looked completely clear now, and it probably 
> had been no problem to get the 100 % rating.
> 
> What went wrong  ? anyone ?.

Hi all

It would seem that you called for landing clearance (the wingman landed?).
You should just land (dont call for landing clearance), brakes on and
engine off. This is how I do it without calling for clearance.

Hope it works for you.

Regards

Peter
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Subject: Re: [EF2000] Refuel and reArm ??
To: ef2000@gamers.org
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If you do it without clearance, the wingman will just circle the airbase
and join you after you rearm and takeoff.

If you ask for clearance first, the wingman will land with you, but he will
never come up with you again.

So, if you do plan to rearm, order the wingman to stay away with the fight
the first time you get out, so he can keep most of his missles.  For the
second time, you have your missles plus wingman's missles to shoot down
lots of bandits.

--Mike

> From owner-ef2000@gamers.org Tue Mar 11 06:52 CST 1997
> 
> Hi all
> 
> It would seem that you called for landing clearance (the wingman landed?).
> You should just land (dont call for landing clearance), brakes on and
> engine off. This is how I do it without calling for clearance.
> 
> Hope it works for you.
> 
> Regards


-- 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mike Wei	"Before you judge somebody, first walk a mile in their shoes"
			- Native American Proverb

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From majordomo-owner@gamers.org  Tue Mar 11 11:10:19 1997
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Date: Tue, 11 Mar 1997 11:09:46 -0500
To: ef2000@gamers.org
From: Ray Miller <raymillr@gate.net>
Subject: Re: [EF2000] Win95 or DOS network, Ray M
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You mean the Novell client software is NOT required for W95 network
multiplay? I was told you had to have it.  DID is still asking me basic
questions, about my game setup options, and hasn't even gotten to the nitty
gritty of the problem yet. 

So, do I now uninstall SEF2000, remove the novell network clients from W95
networking, and delete the Novell directory, and re-install, or just remove
the Novell stuff?

At 11:53 PM 3/10/97 -0000, you wrote:
>There is no difference between the so called "peer to peer" networking and
"going through a server"
>situations as far as the communications between multiple SEF2Ks are
concerned.
>
>Whether IPX is routed, or not, is irrelevant. The protocol between the
SEF2K end-clients is the
>same in all cases, namely, IPX socket communications.
>
>I have posted this before, but I will post it again because I feel
strongly about it. Do not
>install the Novell Netware 32 bit client unless you have tried and
exhausted the other options.
>
>IMHO it gives more trouble than it's worth, if not with SEF2K then with
anything else you may want
>to do with your Windows networking set-up.
>
>The "other" options are to use the DirectPlay IPX and TCP/IP protocol
stacks. Just say "Yes" to
>multi-player and "No" to the Novell Netware 32 bit client, and you'll get
a DirectPlay set-up,
>assuming DirectX installs okay on your PC.
>
>I say this with more than a few years of Novell Netware and Microsoft
networking experience behind
>me, on a professional basis, but then, it's still only my opinion.
>
>Regards. John.
>---------------------------------------------------------------
>John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
>http://www.micasa.demon.co.uk
>
>
>----------
>From: R.S.A.Cras <robert_cras@dataweb.nl>
>Date: 09 March 1997 18:59
>
>Ray,
>
>About the general protection fault I cannot help you..
>You are playing the SEF version right??
>
>What you have to do is install the Novell 32-bit client, you can do this
by reinstalling SEF and
>saying yes when asked if you want to install the Novell stuff... as for
your network: are you using
>a NetWare server or was it peer to peer like me??
>Another option is to go to your CD ROM drive with self and look in
\novell\client\english and find
>the setup.exe
>
>If you are using peer to peer that means there is no server there.. and
the PC's will find each
>other. Although when setting up a game one must the server (actually
master is a better
>description!).
>
>Keep me informed....
>
>Robert 'CRASH' Cras
>
>-----Original Message-----
>From:	Ray Miller [SMTP:raymillr@gate.net]
>Subject:	Re: [EF2000] Win95 or DOS network, Ray M
>
>One one of my machines, I got an error:
>Setup caused a general protection fault in module LOCWIN16.dll...
>
>Also, after I set one up as the server, and tried accessing from another
>machine over IPX, it said it couldn't load a driver (I think ne32???.dll or
>something like that).  Any suggestions?
>
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>
>
          />  Ray Miller
         (<      
 O(////// (O}=============================>  May the WORD be with you!
         (<
          \>         raymillr@gate.net
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To: ef2000@gamers.org
From: Julio Albisua <albisua@ergos.es>
Subject: Re: [EF2000] Kali or Whatever....
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At 22:48 10/03/97 -0600, you wrote:
>To All:
>
>I have seen many postings about Kali or Kahn, and I would like to give
>it a try. A simple question: How do I get started, and are the results
>over this media good enough to put in all the effort it seems to take to
>get hooked into the system.
>
>I run under DOS and through AT&T Worldnet internet service if that's
>important. 
>
>I would really like to fly with real people again instead of all the AI
>wingmen.
>
>I would appreciate any assistance from you fellow EFer's.
>
>Thanks in advance for your help...
>
>Cleared to FL430:
>
>Digger

I would recommend give it a try. Although image quality is never as good as
wher you are playing in your own (there is always some warping) it is indeed
a very enjoyable experience. The thrill of flying a mission with real people
or the speed at which things are happening in guns only engagements makes
playing alone look much worse when you get back to it.

Besides, it is not difficult at all to get connected.

First of all, you need to open an Internet connection from DOS. The Klos
pppshare software (ftp.klos.com or www.kali.net) is what most of the people
use. The most difficult task is to configure this program, but most of the
time it will work the very first time. Anyway, the Kali program (see below)
includes a written manual that guides you during this configuration process.

Second, you need a program like Kali (www.kali.net) or kahn
(www.stargatenetworks.com). Better if you get them both. Unregistered kali
has a time limit of 15 min. These programs fool your computer causing Ef2000
to believe it is hooked to a network.

Once you have installed everything, it's time to play.

You should run one of the bat files included with Kali or Kahn, or just use
one that combines both. I'm posting (see below) my bat file to open both at
the same time( I have both in the same directory). It will open your
internet connection using pppshare and load all the drivers you need. Then,
you should join a server. Most of the Ef2000 pilots join at Kahn @stlouis
(put the following lines on your kahn.cfg file
@stlouis = 206.142.60.4
@mpg = 207.55.169.10
) or kahn @mpg. 

Once connected to the server, you run kchat (part of the kali program) and
chat with the people there, so you can accord a game. The one who will be
the server will say a socket number. You just exit kchat, run ef2k, select
the multiplay screen, put connection to IPX, no server, your nickname, the
socket number the server said, channel 1 and segment as it is, and press
start up. After a little waiting you will be joining your first on line flight.

If I am hanging around there, please give me a yell and I will be pleased to
show you how to do it.

Nice flying!

"Jaja" on kahn and Kali


 
      
 
Julio Albisua
albisua@ergos.es


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From: "N.C.Th. Dudink" <niek_dudink@pi.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] kahn/kali in europe
Date: Tue, 11 Mar 1997 20:25:24 +0100
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Hallo Paul,

Enige tijd geleden heb je onderstaand bericht geplaatst in EF2000 en =
mijn vraag is of je reacties hebt gehad en wat je ervaringen zijn tot =
dusver. Ik heb vandaag de shareware versie opgehaald en ben nu aan 't =
rondkijken of er ergens (S)EF2000 of USNF wordt gespeeld en of 't de =
moeite waard is om te registreren.

Greets, Niek "CJ" Dudink

I finally got kahn/kali  for DOS working on my machine, however I could =
not
get connected to the servers stated in the strategy guide and FAQ (not
active at the time?). Can someone give me the IP of kahn (kali) servers =
in
europe? Due to the time difference it would be much easier to fly with
fellow european EF pilots than with our friends over the ocean.

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To: ef2000@gamers.org
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Subject: [EF2000] The Final Battle
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    Please, you, head to head players....Could you tell me what would 
be the best Mission/conditions in EF2000 Tactcom to determine who is 
the real King of the Skies in a :
- Head to head dogfight
- 4 player network dogfight.
Guns only the first condition?
Taking off from different bases the mission?
    Thanks for your answer, but please, answer... :)
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Subject: [EF2000] Kahn & Ethernet
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    Is it possible to play a Kahn game with 4 players, in which two 
are connected to a server by modem, the third is connected to a 
server but in an office to the server by modem , but the fourth is 
connected to the third by two ethernet network card and therefore, 
as part of the TCP/IP/IPX network plays also the same game?. So we 
have three modems and two network card. Has anybody tried?
    Does it works?
                Thanks
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From majordomo-owner@gamers.org  Tue Mar 11 15:26:48 1997
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Julio Albisua wrote:
> 
> At 22:48 10/03/97 -0600, you wrote:
> >To All:
> >
> >I have seen many postings about Kali or Kahn, and I would like to give
> >it a try. A simple question: How do I get started, and are the results
> >over this media good enough to put in all the effort it seems to take to
> >get hooked into the system.
> >
> >I run under DOS and through AT&T Worldnet internet service if that's
> >important.
> >
> >I would really like to fly with real people again instead of all the AI
> >wingmen.
> >
> >I would appreciate any assistance from you fellow EFer's.
> >
> >Thanks in advance for your help...
> >
> >Cleared to FL430:
> >
> >Digger
> 
> I would recommend give it a try. Although image quality is never as good as
> wher you are playing in your own (there is always some warping) it is indeed
> a very enjoyable experience. The thrill of flying a mission with real people
> or the speed at which things are happening in guns only engagements makes
> playing alone look much worse when you get back to it.
> 
> Besides, it is not difficult at all to get connected.
> 
> First of all, you need to open an Internet connection from DOS. The Klos
> pppshare software (ftp.klos.com or www.kali.net) is what most of the people
> use. The most difficult task is to configure this program, but most of the
> time it will work the very first time. Anyway, the Kali program (see below)
> includes a written manual that guides you during this configuration process.
> 
> Second, you need a program like Kali (www.kali.net) or kahn
> (www.stargatenetworks.com). Better if you get them both. Unregistered kali
> has a time limit of 15 min. These programs fool your computer causing Ef2000
> to believe it is hooked to a network.
> 
> Once you have installed everything, it's time to play.
> 
> You should run one of the bat files included with Kali or Kahn, or just use
> one that combines both. I'm posting (see below) my bat file to open both at
> the same time( I have both in the same directory). It will open your
> internet connection using pppshare and load all the drivers you need. Then,
> you should join a server. Most of the Ef2000 pilots join at Kahn @stlouis
> (put the following lines on your kahn.cfg file
> @stlouis = 206.142.60.4
> @mpg = 207.55.169.10
> ) or kahn @mpg.
> 
> Once connected to the server, you run kchat (part of the kali program) and
> chat with the people there, so you can accord a game. The one who will be
> the server will say a socket number. You just exit kchat, run ef2k, select
> the multiplay screen, put connection to IPX, no server, your nickname, the
> socket number the server said, channel 1 and segment as it is, and press
> start up. After a little waiting you will be joining your first on line flight.
> 
> If I am hanging around there, please give me a yell and I will be pleased to
> show you how to do it.
> 
> Nice flying!
> 
> "Jaja" on kahn and Kali
> 
> 
> 
> 
> Julio Albisua
> albisua@ergos.es
> 
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> === Flying ... but not as we know it, Jim ====---->>>


Thanks for the advice and help...

It's much appreciated...


Digger
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Tue Mar 11 15:37:11 1997
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Date: Tue, 11 Mar 97 19:23:35 UT
From: "Rik Ryall" <Clunk@msn.com>
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To: ef2000@gamers.org
Subject: RE: [EF2000] Win95 or DOS network, Ray M
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Hello all,
	Not that it's really necessary, but I will "third" what John and Carl have 
already stated; the Novell client SUCKS!  I too am in the business of 
installing systems solutions and have been doing so for about 10 years.  Apart 
from Diamond video drivers, I have never had so many complaints and service 
queries as I have had with this client.  The bottom line is; Microsoft wrote 
the damned O.S. and therefore should know more about it than Novell.  Just my 
two pen'eth...

Cheers, Rik.


-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Carl E. Mankinen
Sent:	Tuesday, March 11, 1997 12:05 AM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] Win95 or DOS network, Ray M

I have to agree, the Novell 32Bit client is majorly bug prone. I used it
for a while on my LAN at my office to "evalutate" it for use with our
Netware servers and NT servers. It stunk pretty badly and caused MANY
problems.... I install large scale networks with WAN links, FrameRelay, T1
etc. I have a little experience with protocols, and lets just say that this
one was put together in a hurry rather sloppily.

Went back to Microsoft IPX/SPX and all was well with the world.

----------
> From: John Wheatley <john@micasa.demon.co.uk>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Win95 or DOS network, Ray M
> Date: Monday, March 10, 1997 11:53 PM

> I have posted this before, but I will post it again because I feel
strongly about it. Do not
> install the Novell Netware 32 bit client unless you have tried and
exhausted the other options.
> 
> IMHO it gives more trouble than it's worth, if not with SEF2K then with
anything else you may want
> to do with your Windows networking set-up.
> 

[]  <<<SNIP>>>

 
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=== Flying ... but not as we know it, Jim ====---->>>

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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Wingman Slang -Reply+ Multiplay
Date: Tue, 11 Mar 1997 16:01:58 +0100
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Hi JBello
Always glad to help.
About Jtids: I think that the ACE systems in the old F-16's ain't
comparable to the new systems covered by the expression "Jtids", that might
be the reason it isn't in the list.
Well, We might verywell meet in the blue skies soon. I'm waiting for a 166
MMX computer and 
ISDN phone-line, so I am looking forward to meet ya online ASAP.
I have just a few qus. about that:
1) What kind of prog. do I need to connect (best/good)
2) Is there any direct voice comm. in EF2000?
3) is TFX3 going to take over the show when it's released( due to Win
naitivity)

Thanks for any replies, you may answer to other Qus. you'll expect to
bother me in future also
Shakesbeer
!-------------------------------------------------------------------------!
! List of "Unclassified Operational Brewity Words". !
! http://studwww.rug.ac.be/~svhastel/index.htm     !
! under cool pilot talk. pretty cool.                         !
!-------------------------------------------------------------------------!
> Great list Shakesbeer !!!!
> Thanks for that tip !!!
> I really recommend it to everybody, really cool !!!
> Most of the terms used with EF2000 are there, I just couldn't find
JTIDS...
> And that's odd... Did DID make it up ?!
> Anyway, it's a great list and it's very cool... Thanks again Shakesbeer.
> See ya all up there in the blue sky of my monitor   (8
> JBello
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Tue Mar 11 19:03:54 1997
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Date: Tue, 11 Mar 1997 17:07:14 -0600
From: "Jack W. Sternquist" <jackster@worldnet.att.net>
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Subject: [EF2000] Error on Kali
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Does anyone know what this means and how I might be able to correct the
problem

When I try to log onto the system I get the following:]

Iexplore caused by invalid page fault in module zlobby.ocx

Any help would be appreciated...


Digger
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Tue Mar 11 19:46:10 1997
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
MMDF-Warning:  Parse error in original version of preceding line at relay-11.mail.demon.net
Subject: Re: [EF2000] Kahn & Ethernet
Date: Wed, 12 Mar 1997 00:41:01 -0000
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Possibly.

First thing that you must establish is whether, or not, each player can PING the Kahn server, and,
for good measure, each other.

If they can, then the answer is almost certainly "yes", although since this involves networking the
final answer may not be as simple as this.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk


----------
> From: ANGEL <AFERNAND@dma.ulpgc.es>
> To: ef2000@gamers.org
> Subject: [EF2000] Kahn & Ethernet
> Date: 11 March 1997 20:09
> 
>     Is it possible to play a Kahn game with 4 players, in which two 
> are connected to a server by modem, the third is connected to a 
> server but in an office to the server by modem , but the fourth is 
> connected to the third by two ethernet network card and therefore, 
> as part of the TCP/IP/IPX network plays also the same game?. So we 
> have three modems and two network card. Has anybody tried?
>     Does it works?
>                 Thanks
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> 
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From majordomo-owner@gamers.org  Tue Mar 11 20:06:05 1997
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From: John Wheatley <john@micasa.demon.co.uk>
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Subject: Re: [EF2000] Win95 or DOS network, Ray M
Date: Wed, 12 Mar 1997 00:35:30 -0000
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Yes, I mean that. The Novell client is NOT required for W95 network play.

Yes, best to uninstall SEF2K and the Novell Client in full, then delete any Novell "dross" left
behind in the Novell 32 client directory.

When re-installing you W95 networking, pay special attention to the network adapter. Ensure it is
not still the Novell 32 bit driver with it's ODI flavours. If it is, remove it. Then explicitly
install the correct adapter from "have disk" and going back to the Win95 CD. Sorry, can't give you
a blow by blow, just pointers.

Once you have your networking re-installed properly, you can re-install SEF2K, avoiding the Novell
32 bit client. Remember "YES" to network/multiplay and "NO" to Novell 32 bit Client - whichever way
round it is. Make sure that DirectX installs okay.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

----------
> From: Ray Miller <raymillr@gate.net>
> Date: 11 March 1997 16:09
> 
> You mean the Novell client software is NOT required for W95 network
> multiplay? I was told you had to have it.  DID is still asking me basic
> questions, about my game setup options, and hasn't even gotten to the nitty
> gritty of the problem yet. 
> 
> So, do I now uninstall SEF2000, remove the novell network clients from W95
> networking, and delete the Novell directory, and re-install, or just remove
> the Novell stuff?

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From majordomo-owner@gamers.org  Tue Mar 11 23:06:31 1997
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From: "Peter Rogers" <viking@bournemouth-net.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] THIS IS ABSURD & Re-Arming Etc.
Date: Tue, 11 Mar 1997 01:37:52 -0000
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Snip..
> > Overall Rating ... 0 %  (no comments....)
> > 
> > But the worst thing is... 
> > THIS IS NOT THE FIRST TIME THAT EF2000 DOES THIS SHIT TO ME
> > 
> > Good hunting...
> 
> 
> Juan,
> 
> I cannot explain your poor overall rating.  That doesn't make sense to
me.
> However, I can tell you why you didn't get credit for any additional
> targets. 
Snip.. Snip..

Hi all

I found that if the target I hit after my assigned target, was assigned to
one of my other strike team. I wouldn't get the mission credit for the
second. third or fourth extra target,  if I destroyed the assigned
building, radar, etc. after the rest of the flight had already declared
their weapons gone. I have also noticed that if one of my flight hit my
target (just damage) I don't get the credit. I always try and get to the
front of my flight so I am first in line for the points. Now after I have
destroyed my principal target, I try to destroy un-assigned targets only
and usually get 100%, plus extra targets.

I posted a message earlier but it seems to have gone adrift.

Anyway, it was about re-fuelling and re-arming, someone was having
problems. I never ask for landing clearance (when re-arming etc.), I just
land and I turn off the engines, apply the wheel brakes and hey presto
loads of fuel and weapons.

Regards to all.

Peter
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From majordomo-owner@gamers.org  Wed Mar 12 11:23:33 1997
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Subject:       RCPT: Re: [EF2000] Pre-assigned targets : HELP
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Confirmation of reading: your message -

    Date:    25 Feb 97 11:40
    To:      ef2000@gamers.org
    Subject: Re: [EF2000] Pre-assigned targets : HELP

Was read at 16:34, 12 Mar 97.

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Subject: Re: [EF2000] Kali and TNP server
References: <2.2.32.19970309165840.0096b60c@garlic.com> <3324ae82.822030@mail.scobs.de>
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Uwe Eischens wrote:
> 
> On Sun, 09 Mar 1997 08:58:40 -0800, you wrote:
> 
> >Has anyone been able to get into the Kali TNP server lately?
> >I have been trying to find servers with Ef2000 players but no luck.
> >I know that tnp is used by alot of EF2000 pilots but I cant get into that
> >server it appears to be down.
> 
> the server is in fact down and, as far as I've heard, TNP is down
> forever. You can evade to the new FSim dedictated Kali server (check
> your server window, it's #41X something) or go to Kahn StLouis if you
> want to play Dos TC (IP 206.142.60.4).
> 
> Uwe
> --
> ueischens@scobs.de
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> === Flying ... but not as we know it, Jim ====---->>>

According to the message below TNP should be back soon.

Posted by Reuben O'Neale on March 04, 1997 at 01:48:07:
In Reply to: TNP Kali Server posted by Robert Finstadt on March 03, 1997
at 10:38:20:

Should be back online soon, The main tracker server don't seem to be
responding. I sent a message to
find out what's going on.


: Where has the TNP kali server gone and will it ever be
: back.
: Thanks in advance
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From majordomo-owner@gamers.org  Wed Mar 12 13:10:51 1997
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From: "ANGEL" <AFERNAND@dma.ulpgc.es>
Organization:  Dpto. de Matematicas. ULPGC.
To: ef2000@gamers.org
Date:          Wed, 12 Mar 1997 18:20:45 GMT
Subject:       RCPT: Re: [EF2000] Graphics+, Are there any other f
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Confirmation of reading: your message -

    Date:    27 Feb 97 22:24
    To:      ef2000@gamers.org
    Subject: Re: [EF2000] Graphics+, Are there any other flight sims....

Was read at 18:20, 12 Mar 97.

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=== Flying ... but not as we know it, Jim ====---->>>

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From: ueischens@scobs.de (Uwe Eischens)
To: ef2000@gamers.org
Subject: Re: [EF2000] Kali and TNP server
Date: Wed, 12 Mar 1997 20:09:00 GMT
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On Wed, 12 Mar 1997 16:29:43 +0000, you wrote:

>Should be back online soon, The main tracker server don't seem to be
>responding. I sent a message to
>find out what's going on.

nice to hear that. I'm missing it for sure, to much murmur on the
Flighsim server ;).

Uwe
-- 
secrets of the beehive

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=== Flying ... but not as we know it, Jim ====---->>>

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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
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Date: Wed, 12 Mar 1997 15:25:11 -0500
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Subject: [EF2000] Dam Mission
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Hi All:

	The other night I thought I would try the dam mission in the training
simulator.  It looked pretty interesting, and very challenging.  I loaded up
with 2 GBU-16's and 1 GBU-12, and as many long range S-225's and AMRAAMS that I
could carry.....also had a couple ASRAAMS for the inclose furball (I was hoping
that wouldn't happen).  As I taxied to the runway I saw my WW and escorts
heading in the direction of the intended target.  I soon was given clearence
for takeoff, kicked in the AB, and got airborne....wingies soon followed.  All
the way to the target we were to play cat and mouse with the enemy CAPS.  I
kept my flight group in echolon formation, and let the escorts deal with the
CAPS.  My wingman kept wanting to engage, but I didn't want us to get spread
out all over the place, so we continued on course, and manged to slip by the
first emeny CAP.  My escorts had done a good job, but I had lost one, and I
didn't know how many missiles they had expended in the fight.  By this time,
the Russians knew that we were there, and it seemed like fighters were being
vectored from every corner to intercept out strike group.  My WW were the first
to go, and my escorts were unable to stop the second wave of fighters.  I had
been tracking three class 1 fighters on radar, at about 50 nm miles out.  I
climbed to angels 25, increased speed to Mach 1.0, order battle go, and ordered
my wingman to engage.  I inturn locked onto each SU-27, and fired one S-225 at
each.  This time, the BVR engagement was over quickly....three SU-27's augering
in to the ground, and not a scratch on the strike group.  Unfortunately, my joy
didn't last long, new contacts, aspect angle 180 degrees, distance 45nm, angels
30, closure 700 kts...again class 1 fighters.  This time we were in trouble!
 My escort was now one eurofighter, and we were heavy with A2G ordance.   I
choose to engage, they were to close to try T&BJF.  We would take out as many
as possible as we closed, but would blow on by at the merge.  There four
bandits this time, but I thought, with luck, we could take them out quickly and
continue towards the ever closer target...the dam.  We were at angels 20 now,
they had the altitude advantage.....not a good start!  I again inititated a
climb, managed to get to angels 27 before the SU-27's launched their first
missiles.  I quickly order my wingman to engage, ECM on.... I did the same.  I
locked up three of the four with S-225's.....missiles on their way.  I then
locked the final bandit with an AMRAAM, distance now 25 nm.  I had two missile
trails headed directly for me, I also saw several headed towards my wingman.  I
order a break, but it was not soon enough.... two wingies going down.  I
quickly initiated a barrel roll to evade the incoming alamo's, and managed to
cheat death again.  I switched to the ASRAAM's, and fired both at two of the
three remaining enemy fighters just prior to the merge...not a high PK shot,
but I did have hope.  Luck was with me, I managed to take one out, and my
remaining wingman actually splashed another ( I know it's hard to believe, but
it's my story).  We were now 40 nm out from the target, with one SU-27 about to
make a tight turn, and position himself on our six.  We went for the deck,
kicked in the AB, and screamed towards the dam.  We were quickly at 500' AGL,
with the SU-27 in pursuit.  He kept locking me up, but my ECM was doing it's
job this day.  At 20 nm miles out, I cut burner, initiated a climb to 9000'
AGL, and switched to TIALD aiming system.  My wingman was still with me,
running in command being followed (first time for everything).  At 15 nm I
started tracking and lasing the target...still getting locked by SU-27.
 Quickly the target was within range.....two GUU-16's and one GBU-12 on their
way.  Someone was going to get plently wet at the base of that valley!  Flak
was beginning to fill the sky, but no SAM's to be found.  I switched to missile
view to watch the destruction of the dam......what a sight I thought I would
see.  What!!!! How could have I missed!  It can't be!  Three GBU's all short of
the target...oh know, I had flown into a cloud, and the lase had been broken.
 What a fool I had been, if I had just been paying more attention to flying
instead of sight seeing......it was too late to do anything about it now.  I
had to get the hell out of here....flak getting real bad.  I ordered my wingman
to reform into battle go...no response...he didn't make it.  It was me now, all
alone, and a long way from home, and an SU-27, aspect angle 180, closure 450
kts.  Well, I didn't have any A2G ordance left, but I did have one AMRAAM.
 That SU-27 would pay, someone had to.  I locked onto him, launched and prayed.
 I watched as he turned into a fireball in the sky.....what a relieve.  Now it
was time to head home.  I climbed to angels 40, cut throttle to 84%, checked
JTIDS...bandits yes, but they were far enough away not to be a real threat.
 Maybe I would make it back to base after all...then it happened.  SYSTEM 's
failure, it was going all wrong quickly.  First it was oxygen......cut altitude
to angels 5, then hydraulics, that's when I knew I wasn't going home.  The cold
hard ground and a chute would be my home for a while.  I decided to eject
before I lost complete control of the fighter.  I took one last look at the
inside of my aircraft, I didn't want to leave....leave to the uncertainy that
awaited me on the ground, but it was now or never, and I wasn't ready to die.
 Not just yet, the Russians would have to put up with me for a little while
longer........


-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From: "Darren Miniken" <darrenm@nabaus.com.au>
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Subject: Re: [EF2000] Dam Mission
Date: Thu, 13 Mar 1997 08:47:37 +1000
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Lanny,

Outstanding story, that's the stuff I love to read.  Too bad about that
cloud though.

************************************************************
Darren Miniken
Global Wholesale Banking Technology Services
National Australia Bank
email : darrenm@nabaus.com.au
Still searching for a great tag
************************************************************
> 	The other night I thought I would try the dam mission in the training
> simulator.  It looked pretty interesting, and very challenging.  
Huge Snip
>  Not just yet, the Russians would have to put up with me for a little
while
> longer........

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From majordomo-owner@gamers.org  Wed Mar 12 18:19:57 1997
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From: Joe Fitzpatrick <scorpi04@sprynet.com>
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Brad Alexander wrote:
> 
> On Mon, 10 Mar 1997, Jack W. Sternquist wrote:
> 
> > To All:
> >
> > I have seen many postings about Kali or Kahn, and I would like to give
> > it a try. A simple question: How do I get started, and are the results
> > over this media good enough to put in all the effort it seems to take to
> > get hooked into the system.
> >
> > I run under DOS and through AT&T Worldnet internet service if that's
> > important.
> >
> > I would really like to fly with real people again instead of all the AI
> > wingmen.
> >
> > I would appreciate any assistance from you fellow EFer's.
> >
> > Thanks in advance for your help...
> >
> > Cleared to FL430:
> >
> > Digger
> 
> Sheesh I hate this. I have several messages from last month that I can
> shoot you, Digger. I just haven't had time to sort through them. Today was
> my last day with Enterprise, so I plan to take a couple of days off before
> starting the new job. Sounds like a good project while the wife's at work
> (that and doing some serious EF...)
> 
> Shall I send you the text files? (It might save some traffic...)
> 
> --Storm
> 
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> === Flying ... but not as we know it, Jim ====---->>>
Could you please send me the text files also?  I've been having one hell
of a time setting up dos for network/Internet play!!!!!
Thanks in advance

Joe"Scorpion" Fitzpatrick
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From majordomo-owner@gamers.org  Wed Mar 12 19:00:56 1997
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Can some of us *pleeeeease* learn to cut and paste?  Why in the hell 
was an entire thread copied so that Joe could add:

----
> Could you please send me the text files also?  I've been having one
> hell of a time setting up dos for network/Internet play!!!!! Thanks
> in advance
----

It would be MORE than sufficient to do something like this:

> > Shall I send you the text files? (It might save some traffic...)
> > --Storm

And then state your request.

At the *VERY* least, snip off the damn message trailer.  Once per 
message is too often.  I don't need to see 6 copies of it per 
message.
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From majordomo-owner@gamers.org  Wed Mar 12 19:06:07 1997
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Date: Wed, 12 Mar 1997 19:09:26 -0500
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From: Gunn <gunn@saltmine.radix.net>
Subject: Re: [EF2000] Dam Mission
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At 03:25 PM 3/12/97 -0500, you wrote:
>Hi All:
>
>	The other night I thought I would try the dam mission in the training
>simulator.  It looked pretty interesting, and very challenging.  I loaded up
>with 2 GBU-16's and 1 GBU-12, and as many long range S-225's and AMRAAMS that I
>could carry.....also had a couple ASRAAMS for the inclose furball (I was hoping
[snip]

Well....cool story. I think this has been the "most talked about" mission in
all the history of this newsgroup!

Anyway, you can see my debrief of this exact mission at Hangar50 web site
(shown below). And as a +plus+, ***I MADE IT.....AND DESTORYED THE DAM!!!
***** heheheheh ;)

Gunn

http://www.radix.net/~gunn/hangar50.html


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From majordomo-owner@gamers.org  Wed Mar 12 19:43:06 1997
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Hi,
Based on the positive reviews some of you gave of Jane's Longbow FPK, I
decided to buy that sim.  I would also like to buy "SU27".  Any ideas as
to whether this will be a good buy?  Appreciate your comments.

Ric "Harpy" Couchman 
P.S. Am still enjoying our "beloved" EF2000.
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From: "Hitman" <hitman@lin01.global.co.za>
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Subject: [EF2000] Tactcom Problems
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Greetings all

I just got through wasting several hours of flying time this evening 
because Tactcom refused to load due to insufficient memory.  I am 
relating this experience so that if anyone ever has a similar 
problem, you may be able to save yourselves some time in sorting it 
out.

If you all know about this already, then forgive me for wasting your 
time, but I was just about ready to haul out the old .45 and put paid 
to my monitor when the little old bulb flashed brightly before my 
eyes :-)

EF2000 / Tactcom is fully installed on my F: drive.  The space 
available on this drive had not changed since my session last night, 
neither had I altered any boot-up configurations.  A RAM check 
indicated that there was base mem of 510 K free and extended mem of 
32,440 K as per usual.  Indeed, the only thing to change on the PC 
was additional work related data on the C: drive.

To cut a LONG trouble-shooting story short, it was the decrease in 
available space on the C: drive that appears to have caused all the 
trouble.  It seems that EF2K/Tactcom looks to the C: drive for swap 
space IRRESPECTIVE of where the "Temp" variable points, or where the 
program itself is installed! Once I discovered the cause I tried out 
a few quick settings to see at what point the problem 
disappeared ( I was anxious to fly :-} ) and finally got it working 
once 32 Meg had been freed up on the C: drive.

Now here's the strange part.  In the course of trying to find the 
problem, I installed EF2/Tactcom on my 32 Meg DX4-100, thinking that 
there may have been a hardware problem on the P5-133 which was only 
affecting EF2K, and it loaded and ran with only 18 Meg space 
available on the C: drive!  Also, before I started playing with space 
on the C: drive (on the P5-133) the game ran fine without the Tactcom 
upgrade.  As soon as Tactcom was installed ... nada.

If anyone has an explanation for all of this I sure will appreciate 
hearing it just in case the problem isn't really solved.

Regards


HITMAN
aka   Glynn Kerr
\*hitman@global.co.za*/
_-=oOo=-_-=oOo=-_-=oOo=-_-=oOo=-

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From majordomo-owner@gamers.org  Wed Mar 12 20:18:28 1997
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Date: Wed, 12 Mar 1997 20:17:18 -0500 (EST)
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To: ef2000@gamers.org
Subject: Re: [EF2000] SU-27 fltsim
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I have SU-27 and have only flown it once or twice. IMHO it resembles F-16
Back- to- Baghdad in its attempt to simulate the complexity of flying those
respective aircraft. Fairly complex.

EF2000 simulates the next generation of aircraft with all of the same
complexity, and the graphics are far better.

I'll sell you SU-27 and B2B, if you want them.

dvrsty1@aol.com
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From majordomo-owner@gamers.org  Wed Mar 12 21:25:31 1997
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From: "J. Paul Villines" <jpvill@ix.netcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] SU-27 fltsim
Date: Wed, 12 Mar 1997 21:26:28 -0500
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Ric,

You should get a lot of replies since a bunch of the SU27 fanatics hang out
here.  SU27 is one of my all-time favorite sims.  In terms of realism, SU27
is one of the best.  However, it uses polygon graphics instead of texture
mapping (makes it run much smoother, tho').  Even still, the graphics have
to be seen to believe.  The attention to detail in the game is like no
other.

Beware, SU27 appeals more to those looking for an accurate flight
simulator, than those happy with a flight "game".  It does have a steep
learning curve for some.

-Boomer

----------
> From: ric couchman <rcouchma@tribeca.ios.com>
> To: ef2000@gamers.org
> Subject: [EF2000] SU-27 fltsim
> Date: Wednesday, March 12, 1997 7:54 PM
> 
> Hi,
> Based on the positive reviews some of you gave of Jane's Longbow FPK, I
> decided to buy that sim.  I would also like to buy "SU27".  Any ideas as
> to whether this will be a good buy?  Appreciate your comments.
> 
> Ric "Harpy" Couchman 
> P.S. Am still enjoying our "beloved" EF2000.
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From: John Wheatley <john@micasa.demon.co.uk>
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Subject: Re: [EF2000] Dam Mission
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> From: Lanny Erdos  OH <lerdos@vash.osmre.gov>
> Date: 12 March 1997 20:25
> 
> What!!!! How could have I missed!  It can't be!  Three GBU's all short of
> the target...oh know, I had flown into a cloud, and the lase had been broken.
>  What a fool I had been, if I had just been paying more attention to flying
> instead of sight seeing......it was too late to do anything about it now.

What?
And you didn't dive your EFA into the dam and eject before impact?
Shame on you.
It's just as well you didn't make it back home after such a miserable failed attempt, total gross
incompetence, and sheer cowardice! ;)

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Dam Mission
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What?
And you didn't dive your EFA into the dam and eject before impact?
Shame on you.
It's just as well you didn't make it back home after such a miserable =
failed attempt, total gross
incompetence, and sheer cowardice! ;)

Regards. John.

	Ain't the truth!!  :^)  I did use my cannons on a second pass....does =
that count!  Oh well, I'm getting pretty good at that incompetence thing =
 :^)

Lanny
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Thu Mar 13 01:12:41 1997
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From: Dan Dimitrescu <tomcat@lbi.ro>
To: Lanny Erdos  OH <lerdos@vash.osmre.gov>
cc: ef2000@gamers.org, fscombat@mck.co.za
Subject: [EF2000] Re: Dam Mission
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Hi!

First of all ... the story is really great to read ... You should be 
a news reporter or something like that ... 

Though ... there is one thing I can't get .... how the hell did you 
get a first shot with an Amraam agaist a Flanker ... His weapons 
should be longer ranged than yours .... so !? Was he winchester ?
(I mean ... do you know how many warheads had he fired).

------------------------------------------------------------------------------
      Dan Dimitrescu - e-mail: tomcat@lbi.ro - http://www.lbi.ro/~tomcat
 "No one's gonna ground us, we were born to fly !" - "Carry On" - Manowar '87 

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Date: Wed, 12 Mar 1997 22:22:33 -0800
To: ef2000@gamers.org
From: Roger Cornia <rogerc@garlic.com>
Subject: [EF2000] Kali problem
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I have not been able to complete my quest of going H2H with ef2000 using
kali dos.

I can connect to my server,(the echo function works) and sometimes even get
into KCHAT on some servers.
But when I use the Kali /s or Kali /a to get a list of severs I get no list.
It say retriving list of servers from tracker and then nothing happens and I
get nothing but the dos prompt.

Any suggestions???


You have all been a lot of help thanks
Roger
Roger Cornia
rogerc@garlic.com

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Date: Thu, 13 Mar 1997 03:33:13 -0500
To: ef2000@gamers.org
From: Ray Miller <raymillr@gate.net>
Subject: Re: [EF2000] Win95 or DOS network, Ray M
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OK, I uninstalled Novell client & directory. I uninstalled & re-installed
SEF2000, w/ network option, & "no" to Novell client.  I had checked all
machines network setup to make sure no Novell drivers were left. I can set
up any 2 machines at a time in DirectP serial connection @115200, & they
work fine for head to head, etc. But that leaves other players out. Since I
have W95, & want to use the network-

Two questions:

1. On trying to set one p200 machine as server, DirectP, IPX connection,
caused the following- dpi:  create failed.  What does that mean & how do I
fix it?

2. If I set the other machine to the server, DirectP, IPX, choose a name, &
then setup, it adds the box showing the option to restart network.  The
other machines on the network all show "no games available"  What am I
overlooking?

3. (I lied about only 2) Should I change the Frames option back to Auto,
instead of 802.3? I tried the network setup both ways, & it didn't seem to
mak a difference one way or the other...

At 12:35 AM 3/12/97 -0000, you wrote:
>Yes, I mean that. The Novell client is NOT required for W95 network play.
>
>Yes, best to uninstall SEF2K and the Novell Client in full, then delete
any Novell "dross" left
>behind in the Novell 32 client directory.
>
>When re-installing you W95 networking, pay special attention to the
network adapter. Ensure it is
>not still the Novell 32 bit driver with it's ODI flavours. If it is,
remove it. Then explicitly
>install the correct adapter from "have disk" and going back to the Win95
CD. Sorry, can't give you
>a blow by blow, just pointers.
>
>Once you have your networking re-installed properly, you can re-install
SEF2K, avoiding the Novell
>32 bit client. Remember "YES" to network/multiplay and "NO" to Novell 32
bit Client - whichever way
>round it is. Make sure that DirectX installs okay.
>
>Regards. John.
>---------------------------------------------------------------
>John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
>http://www.micasa.demon.co.uk
>
>----------
>> From: Ray Miller <raymillr@gate.net>
>> Date: 11 March 1997 16:09
>> 
>> You mean the Novell client software is NOT required for W95 network
>> multiplay? I was told you had to have it.  DID is still asking me basic
>> questions, about my game setup options, and hasn't even gotten to the nitty
>> gritty of the problem yet. 
>> 
>> So, do I now uninstall SEF2000, remove the novell network clients from W95
>> networking, and delete the Novell directory, and re-install, or just remove
>> the Novell stuff?
>
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>
>
          />  Ray Miller
         (<      
 O(////// (O}=============================>  May the WORD be with you!
         (<
          \>         raymillr@gate.net
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J. Paul Villines wrote:
> 
> Ric,
> 
> You should get a lot of replies since a bunch of the SU27 fanatics hang out
> here.  SU27 is one of my all-time favorite sims.  In terms of realism, SU27
> is one of the best.  However, it uses polygon graphics instead of texture
> mapping (makes it run much smoother, tho').  Even still, the graphics have
> to be seen to believe.  The attention to detail in the game is like no
> other.
> 
> Beware, SU27 appeals more to those looking for an accurate flight
> simulator, than those happy with a flight "game".  It does have a steep
> learning curve for some.

You wouldnt happen to know of a SU27 news group like this EF2000 one
would you?

Regards

Scott "Mailman" Boswell
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From majordomo-owner@gamers.org  Thu Mar 13 03:55:59 1997
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A while ago a few people posted questions about building virtual
cockpits for EF2000 etc.

This idea got me thinking so I wrote a letter to Ohakea Aif Force base
in the Manawatu just down the road from me in New Zealand asking them if
they had any spare old cockpit sections that they didnt want. While
initially they didnt have anything that I could have they put me onto
the Ohakea Air Force Museum. 

While talking to the director of the museum he told me that a Cessna 188
Ag Wagon had recently crashed in Hastings (about a 2 hour drive in a
car) and that perhaps I could ring the owner and find out if he wanted
to dump the airframe. I rung the owner that night and he told me that he
hadnt quite made up his mind what he was going to do with it but if I
rung him back in a week he'd let me know if I could have the airframe.
This was cool my search was starting to bear (sp??) fruit.

Then yesterday while driving home after work I just happened to look out
the passenger side (the right hand side in New Zealand) and there was
another Ag Wagon, minus wings, sitting in a paddock next to a farmers
house. So today I stolled up to the farmers house and left him a note
about if he wanted to part with his plane.

So from having nothing to work with 3 days ago to having possibly 2 air
frames to work with is nothing short of a miracle in New Zealand (since
we dont have that many aircraft that crash and then are scrapped).

My idea for the virtual cockpit is to cut most of the forward console
out of the dashboard and make a table for a monitor, add in my CH Pro
Throttle and F-16 Combat stick, mouse pad and wire up the dashboard so
that most other non-combat functions (ie rasing undercarriage, flaps,
lights etc) can be done without a keyboard. Also add in a subwoofer and
stereo speakers, modify a helmet so it can be connected up to the
soundcard or amp, repaint the body in dark green and black and make some
small adjustments to the canopy etc.

Hopefully if this comes off I will be able to post pictures of probably
the most realistic non-military flight sim available in New Zealand.

Regards

Scott "Mailman" Boswell
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Mailman wrote:
> 
> J. Paul Villines wrote:
> >
> > Ric,
> >
> > You should get a lot of replies since a bunch of the SU27 fanatics hang out
> > here.  SU27 is one of my all-time favorite sims.  In terms of realism, SU27
> > is one of the best.  However, it uses polygon graphics instead of texture
> > mapping (makes it run much smoother, tho').  Even still, the graphics have
> > to be seen to believe.  The attention to detail in the game is like no
> > other.
> >
> > Beware, SU27 appeals more to those looking for an accurate flight
> > simulator, than those happy with a flight "game".  It does have a steep
> > learning curve for some.
> 
> You wouldnt happen to know of a SU27 news group like this EF2000 one
> would you?
> 
> Regards
> 
> Scott "Mailman" Boswell

Of course a SU27 newsgroup exists ... but beware, the level of the
mailings
is somewhat higher and the members have a much more serious attitude ... 

You want to try it ... send "subscribe flanker" to majordomo@wlv.ac.uk

check six

Killerbee
Roth Airbase, Bavaria
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From majordomo-owner@gamers.org  Thu Mar 13 06:00:28 1997
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From: "Jay Jackett" <jayjay@ihug.co.nz>
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Subject: Re: [EF2000] Virtual Cockpit
Date: Thu, 13 Mar 1997 23:59:21 +1300
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Mailman

That's one of the craziest things I've ever heard!

If you manage to get this 'VC' off the ground (so to speak) I'd love to
come up and see it :-).

Jay


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From majordomo-owner@gamers.org  Thu Mar 13 06:23:43 1997
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Sorry about that TOM.  I Hope this is better!!!!

Can someone help me with Kali??????
I tried to set it up according to the documentation from Kalidos and
from various web sites.  Still Wont Work.  Can You Say 	FRUSTRATED!!!!!!
I'm using Sprynet with a 28.8 modem.  Running EF Ver 2.4.
Please Help!!!!!!!!

Joe "Scorpion" Fitzpatrick
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From majordomo-owner@gamers.org  Thu Mar 13 07:15:57 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703130716.ZM2650@vash.osmre.gov>
Date: Thu, 13 Mar 1997 07:16:46 -0500
In-Reply-To: Mailman <bgates@manawatu.gen.nz>
        "[EF2000] Virtual Cockpit" (Mar 13,  9:45pm)
References: <33291E4B.6F73@manawatu.gen.nz>
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I'm impressed!  Wait until I tell my wife about this...maybe she won't think
I'm so strange because I'm moving all over my chair when in a furball, and
yelling burn baby burn!  Seriously though, this is quite an undertaking...good
luck, and keep us posted!

> A while ago a few people posted questions about building virtual
> cockpits for EF2000 etc.
>
> This idea got me thinking so I wrote a letter to Ohakea Aif Force base
> in the Manawatu just down the road from me in New Zealand asking them if
> they had any spare old cockpit sections that they didnt want. While
> initially they didnt have anything that I could have they put me onto
> the Ohakea Air Force Museum.
>
> While talking to the director of the museum he told me that a Cessna 188
> Ag Wagon had recently crashed in Hastings (about a 2 hour drive in a
> car) and that perhaps I could ring the owner and find out if he wanted
> to dump the airframe. I rung the owner that night and he told me that he
> hadnt quite made up his mind what he was going to do with it but if I
> rung him back in a week he'd let me know if I could have the airframe.
> This was cool my search was starting to bear (sp??) fruit.
>
> Then yesterday while driving home after work I just happened to look out
> the passenger side (the right hand side in New Zealand) and there was
> another Ag Wagon, minus wings, sitting in a paddock next to a farmers
> house. So today I stolled up to the farmers house and left him a note
> about if he wanted to part with his plane.
>
> So from having nothing to work with 3 days ago to having possibly 2 air
> frames to work with is nothing short of a miracle in New Zealand (since
> we dont have that many aircraft that crash and then are scrapped).
>
> My idea for the virtual cockpit is to cut most of the forward console
> out of the dashboard and make a table for a monitor, add in my CH Pro
> Throttle and F-16 Combat stick, mouse pad and wire up the dashboard so
> that most other non-combat functions (ie rasing undercarriage, flaps,
> lights etc) can be done without a keyboard. Also add in a subwoofer and
> stereo speakers, modify a helmet so it can be connected up to the
> soundcard or amp, repaint the body in dark green and black and make some
> small adjustments to the canopy etc.
>
> Hopefully if this comes off I will be able to post pictures of probably
> the most realistic non-military flight sim available in New Zealand.


-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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Subject: Re: [EF2000] Virtual Cockpit
Date: Thu, 13 Mar 97 14:12:43 -0000
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>Hopefully if this comes off I will be able to post pictures of probably
>> the most realistic non-military flight sim available in New Zealand.

If you need some more information than check out the epic board for 
wiring it up to your PC at http://www.concentric.net/~Rrelect/epic   from 
here you can also visit other sites with information and examples of 
virtual cockpits allready made.
Wish I could find the time to start such a project  ;-(



***************************************************************************
*
*******                       Fred van der Ende                      
*******
*******                       Netsense Webdesign                     
*******
*******                        Tel: 0541-680131                      
*******        
***************************************************************************
*

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From majordomo-owner@gamers.org  Thu Mar 13 08:30:24 1997
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Hi All:

	I was wondering if anyone out there might have a copy of USNF 97 that
they would like to sell.  I would like to have the sim, but it doesn't have to
be right away.  I'm really into SEF2000 right now, but I thought if I could
pick up USNF 97 at good price I would.  Thanks in advance.

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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Subject: Re: [EF2000] SU-27 fltsim
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> > You wouldnt happen to know of a SU27 news group like this EF2000 one
> > Scott "Mailman" Boswell

> Of course a SU27 newsgroup exists ... but beware, the level of the
mailings
> You want to try it ... send "subscribe flanker" to majordomo@wlv.ac.uk
> Killerbee

Careful with the terminology - EF2000 and 'flanker' are NOT 'news groups'. 
They are mailing lists.  It is not a small distinction.  


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> From: Joe Fitzpatrick <scorpi04@sprynet.com>
> Sorry about that TOM.  I Hope this is better!!!!

Joe:  Please don't take my irritation personally...you're far from the only
one doing it.  

> Can someone help me with Kali??????
> I tried to set it up according to the documentation from Kalidos and
> from various web sites.  Still Wont Work.  Can You Say 	FRUSTRATED!!!!!!

You're better off using Kahn to play EF2000.  It's cheaper and faster than
Kali.

It comes almost pre-configured.  I forgot where the hell I ftp'ed kahn &
klosppp from (you'll need both packages) but if you do an infoseek search
on 'kahn', I'm sure you'll come up with their page.  

I had it downloaded and configured in about 15 minutes - I've set up kali
and iFrag before - this was much easier.

Tom
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Thomas Kopp wrote:
> 
> 
> Careful with the terminology - EF2000 and 'flanker' are NOT 'news groups'.
> They are mailing lists.  It is not a small distinction.
> 

Ja, thats true ...my fault ... sorry for that ...

check six

Killerbee

member of Flanker/EF2000/Longbow/A10Cuba!/fscombat  MAILING LISTS
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Date: Thu, 13 Mar 1997 14:49:37 +0000
From: Joao P Belo <joao-p-belo@telecom.pt>
To: ef2000@gamers.org
Subject: [EF2000] Virtual Reality Helmet
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Greetings air warriors

Has anyone ever tried a VR helmet with EF2k ?!?!
I'm considering buying one myself but would like some info  from you
guys first.
I think it would be exciting to use the virtual cockpit view just by moving
your head, but I haven't read much about it so.... There must be a catch
somewhere...

Thanks in advance,

JBello
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The Kahn website is now at:
http://www.stargatenetworks.com

Good luck.

J. Albert
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703131127.ZM6008@vash.osmre.gov>
Date: Thu, 13 Mar 1997 11:27:20 -0500
In-Reply-To: Joao P Belo <joao-p-belo@telecom.pt>
        "[EF2000] Virtual Reality Helmet" (Mar 13,  2:49pm)
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> Has anyone ever tried a VR helmet with EF2k ?!?!
> I'm considering buying one myself but would like some info  from you
> guys first.
> I think it would be exciting to use the virtual cockpit view just by moving
> your head, but I haven't read much about it so.... There must be a catch
> somewhere...
>
> Thanks in advance,
>
> JBello

Well, I haven't tried them with EF2000, but have with other action games.  The
results were less than spectacular.   The graphics are not up to par with your
monitor....only VGA.  I found it difficult at times to cooordinate my head
movement and joystick action, but that was just a matter of needing more
practice.  The biggest negative was the graphics.  IMHO, VR glasses a not quite
ready for the big time....give it another year!  Now this is just my opinion,
others on the list may disagree!

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Thu Mar 13 11:30:51 1997
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From: "Adam Happ" <ahapp@top.monad.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Kali problem
Date: Thu, 13 Mar 1997 11:23:54 -0500
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> I can connect to my server,(the echo function works) and sometimes even
get
> into KCHAT on some servers.
> But when I use the Kali /s or Kali /a to get a list of severs I get no
list.
> It say retriving list of servers from tracker and then nothing happens
and I
> get nothing but the dos prompt.

Hello. Sometimes I have the same problem. I use the "kali /l" command to
get a list of servers from the tracker, some times when I first connect it
doesn't work. I just thought this was because my ISP is shaky sometimes as
nothing else works. (web browser, email) But more often then not if I wait
a while and keep trying the kali /l command it works and peace is restored.

Hope this helps!

"Red-Guard"

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From majordomo-owner@gamers.org  Thu Mar 13 12:10:57 1997
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From: "Colin Eve" <colineve@fenetre.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TIRED OF READING THREADS 20 TIMES
Date: Thu, 13 Mar 1997 10:09:14 -0000
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What bothers me is when the reply is at the bottom of a long message so I
have to scroll down past six message trailers, four previous replies etc.




              Cheers
                           Colin Eve.
mailto:colineve@fenetre.co.uk
*********************************************************
Internet Mail and News 4.7 (HTML Welcomed!)
*********************************************************---------
| From: Thomas J. Kopp <tkopp@mixcom.com>
| Can some of us *pleeeeease* learn to cut and paste? 
| At the *VERY* least, snip off the damn message trailer.  Once per 
| message is too often.  I don't need to see 6 copies of it per 
| message.
|
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From: "Juan Vercher Martinez" <jvercher@fis.upv.es>
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> Date:          Thu, 13 Mar 1997 14:49:37 +0000
> From:          Joao P Belo <joao-p-belo@telecom.pt>
> To:            ef2000@gamers.org
> Subject:       [EF2000] Virtual Reality Helmet
> Reply-to:      ef2000@gamers.org

> 
> Greetings air warriors
> 
> Has anyone ever tried a VR helmet with EF2k ?!?!
> I'm considering buying one myself but would like some info  from you
> guys first.
> I think it would be exciting to use the virtual cockpit view just by moving
> your head, but I haven't read much about it so.... There must be a catch
> somewhere...
> 
> Thanks in advance,
> 
> JBello
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> === Flying ... but not as we know it, Jim ====---->>>
> 
> 

Hello Joao....

If you want, check "Pilots Forum" URL at http://www.ef2000.com
You'll find interesting information about VR helmet & EF2000.
In advance, I'll tell you that a VR helmet is not a good investment 
for this game.
You say virtual cockpit view should be exicting... well you're right.
A friend of mine has a VR for a non military flight simulator runing 
on a Silicon Graphics Indigo... just one think: AMAZING !!.

Good Hunting.... Juan
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Date: Thu, 13 Mar 1997 12:20:00 -0500 (EST)
From: Roberto Jose Lugo <rjl5@columbia.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Virtual Cockpit
In-Reply-To: <33291E4B.6F73@manawatu.gen.nz>
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Dear "mailman" : You have too much time on your hands , you obviously are
not delivering the "GOODS" to your wife, girlfriend or boyfriend. You
better pay attention to the real MAILMAN who might be delivering the "REAL
GOODS" to your significant other. My Advise to you is check your condom
stock and vaseline , if you notice depletion , then thats proof that
someone else is taking care of your business.You should get a life
instead of jerking off in that little virtual cockpit of yours.
 
 
signing out ,    HOWARD "THE KING OF ALL MEDIA" STERN 

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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Virtual Reality Helmet
Date: Thu, 13 Mar 1997 11:47:51 -0500
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------ =_NextPart_000_01BC2FAE.55A939E0
Content-Type: text/plain; charset="us-ascii"
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I have the iGlasses.
Head tracking is fast and pretty good. Tracking is better compared to =
other HMD's of similar price. Headtracking does not allow 100% 3 axis =
however. It is limited in pitch. When looking straight up, it flip flops =
and spins around because it is unable to determine attitude.

This is VERY annoying because once you get the HMD on and get used to =
the FOV, you get pulled "into" the game and NATURALLY want to follow a =
bogey as he passes, or you get into a mix and start looking around and =
checking six and it gets flip-floppy sometimes. This is a problem with =
all non > $10000 HMD's. The only way to fix is to get a good tracker and =
most games only support the low-dollar HMD/trackers.

FOV is limited. You don't get a PANORAMIC view. Only with extremely =
expensive HMD's with very expensive optics that sit very close to the =
eye will you get a WIDE field of vision. You see somewhere around 40-60 =
degrees. 30 degrees to either side of center.

To me, 3D means STEREOSCOPIC. I.E. depth perception between objects is =
obvious. Most games say they  "fully support" a given HMD. RARELY, do =
they support the 3D Stereoscopic mode.

I don't think that any of the "mainstream" 3D accellerators are designed =
to produce the split images needed for stereoscopic viewing. I have not =
seen any that do, or any games that are capable of doing it with a 3D =
chip such as Voodoo, Virge etc.

HMD's hurt after wearing for a while. Especially when heavy. FOV is best =
with Cybermaxx I was told, but most comfort is with iGlasses. Plus =
iGlasses have best resolution.





----------
From: 	Joao P Belo[SMTP:joao-p-belo@telecom.pt]
Sent: 	Thursday, March 13, 1997 9:49 AM
To: 	ef2000@gamers.org
Subject: 	[EF2000] Virtual Reality Helmet


Greetings air warriors

Has anyone ever tried a VR helmet with EF2k ?!?!
I'm considering buying one myself but would like some info  from you
guys first.
I think it would be exciting to use the virtual cockpit view just by =
moving
your head, but I haven't read much about it so.... There must be a catch
somewhere...

Thanks in advance,

JBello
=3D=3D=3D=3D The EF2000 E-Mail List Server =3D=3D=3D=3D------>>>
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Virtual Reality Helmet
Date: Thu, 13 Mar 1997 13:22:31 -0500
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They have exceptional HMD technology today, but not at consumer prices. =
The optics needed for a wide FOV and the LCD size/resolution for a wide =
FOV, plus computational power needed equal a high price tag.

The iGlasses have dropped to around $400 with a headtracker as well. The =
resolution is 640x480 which is pretty good compared to others. The =
headtracker has a higher refresh/sample rate than many others.

A slow headtracker means a SICK player because head movement is faster =
than lagged visuals.

You WILL need a fast computer to handle stereoscopic viewing.

I think it will be more than a year before the GOOD technology makes it =
into the mainstream. I would say more like 4 to 5 years. By then, =
computational speeds will be up to such a speed that the wider FOV =
panoramic viewing will be workable.

For today, your best bet is to find out which HMD has the most support =
and go with that one. My experience is that support for ALL HMD's has =
VANISHED. Hardly any new titles with support.

----------
From: 	Lanny Erdos  OH[SMTP:lerdos@vash.osmre.gov]
Sent: 	Thursday, March 13, 1997 11:27 AM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] Virtual Reality Helmet


> Has anyone ever tried a VR helmet with EF2k ?!?!
> I'm considering buying one myself but would like some info  from you
> guys first.
> I think it would be exciting to use the virtual cockpit view just by =
moving
> your head, but I haven't read much about it so.... There must be a =
catch
> somewhere...
>
> Thanks in advance,
>
> JBello

Well, I haven't tried them with EF2000, but have with other action =
games.  The
results were less than spectacular.   The graphics are not up to par =
with your
monitor....only VGA.  I found it difficult at times to cooordinate my =
head
movement and joystick action, but that was just a matter of needing more
practice.  The biggest negative was the graphics.  IMHO, VR glasses a =
not quite
ready for the big time....give it another year!  Now this is just my =
opinion,
others on the list may disagree!

--=20
Lanny=20
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Thu Mar 13 13:52:20 1997
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Date: Thu, 13 Mar 1997 15:52:56 -0400
From: "Eduardo Ahumada M." <nospam@cobre.reuna.cl>
Organization: EDELNOR S.A.
X-Mailer: Mozilla 3.0Gold (Win95; I)
Mime-Version: 1.0
To: ef2000@gamers.org
Subject: Re: [EF2000] SU-27 fltsim
References: <199703111040.KAA06217@odin.valhalla.net> <33275057.417C@tribeca.ios.com>
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ric couchman wrote:
> Hi,
> Based on the positive reviews some of you gave of Jane's Longbow FPK, I
> decided to buy that sim.  I would also like to buy "SU27".  Any ideas as
> to whether this will be a good buy?  Appreciate your comments.
> Ric "Harpy" Couchman
> P.S. Am still enjoying our "beloved" EF2000.
-----------------
Hello:

You can test the program yourself. The demo is not too big and can be
found at:

http://www.ssionline.com/cgi-bin/omixlink?19332+demos/su27_demo.html

In my humble opinion (please no flames), EF-2000 is the better program.
Regards,


Eduardo

_____________________________________________________________________

Eduardo Ahumada M.    Antofagasta - CHILE     edelinfo@cobre.reuna.cl
http://www.geocities.com/~eahumada
_____________________________________________________________________
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703131441.ZM7330@vash.osmre.gov>
Date: Thu, 13 Mar 1997 14:41:21 -0500
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Hi All:

	Personally guys, I don't see what the big deal is about people on the
list repling at the bottom of the thread, or not clipping a portion of previous
responses.   Yes, it takes alittle longer to find the reply (~5 seconds), but
its just a matter of moving the mouse a little further (or maybe it's a space
thing....I don't know).  Not that anyone on this list would make a big deal out
of it.....everyone, for the most part, has been very understanding of one
another.  Everyone has their own style, and that's ok with me.  I did not
intend to make anyone mad with this thread, I know others have different
opinions.  This is just mine.

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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Date: Thu, 13 Mar 1997 09:04:37 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] Dam Mission
In-Reply-To: <9703121525.ZM1029@vash.osmre.gov>
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In message <9703121525.ZM1029@vash.osmre.gov>, Lanny Erdos  OH
<lerdos@vash.osmre.gov> writes
>Hi All:
>
>       The other night I thought I would try the dam mission in the training
>simulator.  It looked pretty interesting, and very challenging.  I loaded up
>with 2 GBU-16's and 1 GBU-12, and as many long range S-225's and AMRAAMS that I
>could carry.....

Excellent debrief, Lanny!!  It really made my morning start on a high
note.  Thanks for posting it.  C'mon guys, let's have some more!!!!

Regards,

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 256103
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From: "Darren Miniken" <darrenm@nabaus.com.au>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] SU-27 fltsim
Date: Fri, 14 Mar 1997 08:45:50 +1000
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Ric,

I have both EF2000 TactCom and Su27 1.2 and IMHO EF wins hands down in
terms of graphics, sound, campaign and fun.  Where Su shines is in its
physics model and its accurate modelling of every system on the Su (down to
the point where all dials are marked in Russian).

Its a matter of personal taste, but I would rather go for a belt in my EF
anytime.

************************************************************
Darren Miniken
Global Wholesale Banking Technology Services
National Australia Bank
email : darrenm@nabaus.com.au

If someone with multiple personalities threatens to 
kill himself, is it considered a hostage situation?
************************************************************

> Hi,
> Based on the positive reviews some of you gave of Jane's Longbow FPK, I
> decided to buy that sim.  I would also like to buy "SU27".  Any ideas as
> to whether this will be a good buy?  Appreciate your comments.

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From: "Darren Miniken" <darrenm@nabaus.com.au>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Virtual Reality Helmet
Date: Fri, 14 Mar 1997 09:50:53 +1000
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Hi,

I do not own one of these sets but I have tried them with other games.  My
opinion is the same as Lanny's, VR Helmets/Glasses are just not up to the
mark yet and they are still fairly expensive.  My advise would be, try
before you buy and check out how many software vendors are planning to
support these units.  At the moment, my guess would be not many.

************************************************************
Darren Miniken
Global Wholesale Banking Technology Services
National Australia Bank
email : darrenm@nabaus.com.au

If someone with multiple personalities threatens to 
kill himself, is it considered a hostage situation?
************************************************************

> Well, I haven't tried them with EF2000, but have with other action games.
 The
> results were less than spectacular.   The graphics are not up to par with
your
> monitor....only VGA.  I found it difficult at times to cooordinate my
head
> movement and joystick action, but that was just a matter of needing more
> practice.  The biggest negative was the graphics.  IMHO, VR glasses a not
quite
> ready for the big time....give it another year!  Now this is just my
opinion,
> others on the list may disagree!

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From majordomo-owner@gamers.org  Thu Mar 13 18:24:37 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Virtual Cockpit
Date: Thu, 13 Mar 1997 17:19:37 -0600
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1st, if you are into Flight Sims haven't you ever dreamed about building a
virtual cockpit.  (If you aren't why are you here.)

2nd, don't judge what you don't know maybe he doesn't have or is in-between
having a significant other.

> someone else is taking care of your business.  You should get a life
> instead of jerking off in that little virtual cockpit of yours.

So, why are you jerking off on this mailing list??????
Why don't you get a life, take care of YOUR business, and leave others to
making their dreams reality.

> signing out ,    HOWARD "THE KING OF ALL MEDIA" STERN 

Oh, you mean the feeble and narrow minded busybody, yeah I know you. 
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From majordomo-owner@gamers.org  Thu Mar 13 18:42:18 1997
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From: "Darren Miniken" <darrenm@nabaus.com.au>
To: "EF2000" <ef2000@gamers.org>
Subject: [EF2000] Wings CD
Date: Fri, 14 Mar 1997 10:12:29 +1000
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Hi all,

I think somebody may have posted something about this previously, but I
can't remember who or when.

However, I have just received from a friend of mine two Discovery Channel
CDs in the Wings series, Korea to Vietnam and Saigon to Persian Gulf.  I
haven't had a chance to do the big review yet but they both look excellent
from a flight enthusiast point of view.

If anybody wants to get hold of any of these CDs, check out www.maris.com

************************************************************
Darren Miniken
Global Wholesale Banking Technology Services
National Australia Bank
email : darrenm@nabaus.com.au

If someone with multiple personalities threatens to 
kill himself, is it considered a hostage situation?
************************************************************
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From majordomo-owner@gamers.org  Thu Mar 13 19:32:09 1997
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Date: Thu, 13 Mar 1997 19:43:43 -0500
From: ric couchman <rcouchma@tribeca.ios.com>
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Hi all,
Thanks for your feedback on "SU27".  Based on your comments, the
decision to buy was easy to make.  I went out and got it. Thanks.

     Ric "Harpy" Couchman
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
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Subject: Re: [EF2000] Win95 or DOS network, Ray M
Date: Thu, 13 Mar 1997 23:27:43 -0000
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> From: Ray Miller <raymillr@gate.net>
> Date: 13 March 1997 08:33
> 
> 1. On trying to set one p200 machine as server, DirectP, IPX connection,
> caused the following- dpi:  create failed.  What does that mean & how do I
> fix it?

This means that your MS IPX protocol stack is NOT correctly installed, or is improperly bound to
your adapter. Most likely installing and removing the Novell 32 bit client trashed your network
setup.
You need to remove it ALL, and set-up again FROM THE W95 CD (i.e. "Have disk"). If you cannot work
out how to do this, then you must re-run W95 SETUP to install a clean network configuration.

BTW, leave your frame setup at "AUTO". Don't mess with adapter settings unless you really
understand what you are doing (no offense intended).

> 2. If I set the other machine to the server, DirectP, IPX, choose a name, &
> then setup, it adds the box showing the option to restart network.  The
> other machines on the network all show "no games available"  What am I
> overlooking?

In this case it sounds like the server machine is reacting correctly.
What "other machines"? You said you only had two. I don't understand the context (very important in
order to make a reasonable stab at an answer) of this question.

> 3. (I lied about only 2) Should I change the Frames option back to Auto,
> instead of 802.3? I tried the network setup both ways, & it didn't seem to
> mak a difference one way or the other...

Now, what I would do is to start by using TCP/IP rather than IPX. Firstly verify your TCP/IP
connectivity by using the PING utility in a DOS box. i.e. PING yourself (ping 1.2.3.4, or whatever)
and ping the other machine(s). Do the same on the other machine(s). Pass the test? No; sort out
TCP/IP networking. Yes; try it with the game.

TCP/IP is easier to troubleshoot than IPX because there are more tools available in W95. You might
want to set up a "hosts" file so that you can use "friendly" hostnames, rather than IP addresses,
for connecting in a LAN - unless you have DNS or WINS services running on the LAN anyway. Host file
sits in WINDOWS directory and is called "HOSTS.". See hosts.sam for example format. Add in your
machines, for example:
1.1.1.1   mymachine
1.1.1.2   theothermachine
1.1.1.3   anothermachine
etc.
Put this file (or edit existing ones) in all machines' windows directories.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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From majordomo-owner@gamers.org  Thu Mar 13 20:08:23 1997
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From: Joe Fitzpatrick <scorpi04@sprynet.com>
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Thanks Pal, I'll give it a try in a couple of days and let you know how
it went.  

Thanks again

Joe "Scorpion" Fitzpatrick
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Date: Thu, 13 Mar 1997 20:36:44 -0500
To: ef2000@gamers.org
From: Gunn <gunn@saltmine.radix.net>
Subject: Re: [EF2000] Dam Mission
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At 09:04 AM 3/13/97 +0000, you wrote:
>In message <9703121525.ZM1029@vash.osmre.gov>, Lanny Erdos  OH
><lerdos@vash.osmre.gov> writes
>>Hi All:
>>
>>       The other night I thought I would try the dam mission in the training
>>simulator.  It looked pretty interesting, and very challenging.  I loaded up
>>with 2 GBU-16's and 1 GBU-12, and as many long range S-225's and AMRAAMS
that I
>>could carry.....
>
>Excellent debrief, Lanny!!  It really made my morning start on a high
>note.  Thanks for posting it.  C'mon guys, let's have some more!!!!
>

Yea, and feel free to send them to me also for posting at the Hangar web
site. I haven't had any in a long while......so, by Colin's phrase "C'mon
guys, let's have some more!!!". ;)

Gunn

http://www.radix.net/~gunn/hangar50.html

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From: "James W. Burlis" <jburlis@mail.win.org>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] TIRED OF READING THREADS 20 TIMES
Date: Thu, 13 Mar 1997 19:49:21 -0600
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Point taken (Grin).

Jim

Thanks again

Joe "Scorpion" Fitzpatrick
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=== Flying ... but not as we know it, Jim ====---->>>



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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Thu Mar 13 21:50:14 1997
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
MMDF-Warning:  Parse error in original version of preceding line at relay-7.mail.demon.net
Subject: Re: [EF2000] Virtual Cockpit
Date: Thu, 13 Mar 1997 23:38:48 -0000
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> From: Roberto Jose Lugo <rjl5@columbia.edu>
> Date: 13 March 1997 17:20
> 
> Dear "mailman" : You have too much time on your hands , you obviously are
[total crap snipped]

Best ignored, rather than play his game, I'd say.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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=== Flying ... but not as we know it, Jim ====---->>>

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Date: Thu, 13 Mar 1997 21:59:19 -0500 (EST)
Message-ID: <970313215652_208918430@emout16.mail.aol.com>
To: ef2000@gamers.org
Subject: Re: [EF2000] Virtual Reality Helmet
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In a message dated 97-03-13 09:53:41 EST, you write:

> Has anyone ever tried a VR helmet with EF2k ?!?!
>  I'm considering buying one myself but would like some info  from you
>  guys first.
>  I think it would be exciting to use the virtual cockpit view just by
moving
>  your head, but I haven't read much about it so.... There must be a catch
>  somewhere...
>  
>  Thanks in advance,
>  
>  JBello



DON'T!!!!!!


While it's a real novelty item and great to show off to friends, it is simply
not worth the money yet. Give it a few years.

Main faults:

---VGA quality screens only... so any game or sim in SVGA is wasted.

---Screens are still too small, especially for flight sims. I want something
that is more than just tunnel vision plastered inches from my face.


----Just too expensive for the ones that do work reasonably well (ie, good
tracking).

                     IMHO, Rodney

PS. yes.... I've tried all the ones out there in the market. Hopefully in a
few years.
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From majordomo-owner@gamers.org  Thu Mar 13 22:02:18 1997
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Date: Thu, 13 Mar 1997 21:59:27 -0500 (EST)
Message-ID: <970313215701_1613835422@emout08.mail.aol.com>
To: ef2000@gamers.org
Subject: Re: [EF2000] SU-27 fltsim
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In a message dated 97-03-12 19:53:08 EST, you write:

> Hi,
>  Based on the positive reviews some of you gave of Jane's Longbow FPK, I
>  decided to buy that sim.  I would also like to buy "SU27".  Any ideas as
>  to whether this will be a good buy?  Appreciate your comments.
>  
>  Ric "Harpy" Couchman 
>  P.S. Am still enjoying our "beloved" EF2000.


SU27 is a product completely unlike EF2000 (except that it is a flight sim
<G>). So if you like EF2, you will not necessarily like Flanker.

With that said.... it is one of my favorite sims and definitely one of the
most accurate ones currently out there. In terms of accurate/realistic
avionics modeling, it is more accurate than EF2 (IMHO). In terms of flight
modeling it is extremely good as well. From the video I've seen of the real
SU27, the sim does seem very realistic.

Graphically it's fairly simple, but nicely detailed objects. And you gotta
love the smooth framerates you'll get with it.

It's definitely a hard core sim lovers kinda sim. Beginners will have an
extremely hard time with it. It's worth it still!!  <G>

It's got a terrific Mission Designer, but lacks any real campaign mode. EF2
is still hot with it's campaign engine. SU27's mp is terrific for designing
A2G missions.

It takes a long time to learn how to fly properly. Flight model is
unforgiving (full inverted stall/spins) and avionics are not "user friendly",
as is the real soviet equipment. This one you'll have to study more than most
other sims before you ever get good at it. If you ever got into DI's TORNADO,
you'll know what to expect!!  <G>

SSI has given lots of support to this sim and has just released a v1.2 patch
for the Win95 version of Flanker  (see below). They also plan a version 1.5
upgrade. And eventually a whole new v2.0 product. So you should see lots of
this particular sim for sometime to come (unlike EF2000, which besides the 3D
support stuff, is a completed project with no future plans from DID).

One of the best things about SU27 is the support from the players themselves.
Like Tornado and Falcon before it, there are many many freeware add-ons and
utilities for the download. And an endless amount of mission and video files
as well. There's a great "Random Mission Generator" that will spit out an
endless number of missions for you to fly. There's also several "Campaign
utilities" that are in beta.

H2H and Co-Op flying are supported over the net (Kali/Kahn) as well as LAN
and modem. It doesn't have the extensive support as with EF2 (ie, all the
different options) but works very well when ya get the itch to take on live
players. Only real complaint is that it doesn't have a comms option as with
EF2, so talking to each other during missions is out. But don't worry...
there's ways of getting around that as well.

Lastly, there are a number of Flanker sites on the net. So there are many
places to visit on the web for support, missions, utilities, hints, stories
and stuff.

Visit the "Unofficial Flanker Homepage" for more detailed info.


         hope this helps!  <G>


                     be cool, Rodney



******************************************************************************
*************
Subj:	flanker FLANKER 1.2 PATCH IS NOW AVAILABLE
Date:	97-03-12 22:45:52 EST
From:	headcase@star.co.uk (Marek Paul)
Sender:	owner-flanker@wlv.ac.uk
Reply-to:	flanker@wlv.ac.uk
To:	flanker@wlv.ac.uk

Ladies and Gentlemen,

The long awaited Flanker 1.2 patch is now available for download from the
Unofficial Flanker Homepages. 

Improvements and Features

1) No graphical 'stutter' or 'wobbling' effects when used on Pentium PC's.

2) The 'beyond visual range' (BVR) artificial intelligence has been greatly
improved and 'local'dogfighting AI is also improved.

3) The ability to play via Internet games servers such as Kali(c) and
Kahn(c) has been improved.

4) The problem with false bomb trajectories using 'dumb' iron bombs has
been tweaked and improved.

You can find the patch at:

http://ccue.wlv.ac.uk:8080/~in1053/flanker/su27.html

or 

http://www.nwlink.com/~mikej/su27.html


Many thanks

Marek
***********************************************************************
* Marek Paul * Email:in1053@mail.wlv.ac.uk OR headcase@star.co.uk     *
* "Headcase" * WWW  :http://ccue.wlv.ac.uk:8080/~in1053/Welcome.html  *
***********************************************************************
* Su-27 Flanker On Line Web Sites:                                    *
* http://ccue.wlv.ac.uk:8080/~in1053/flanker/su27.html                *
* http://www.nwlink.com/~mikej/su27.html                              *
***********************************************************************
*          Wingman is only allowed to say three things:               * 
*            "Two", "Bingo", and "Lead, you're on Fire"               *
***********************************************************************

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From majordomo-owner@gamers.org  Thu Mar 13 22:24:44 1997
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From: "Mike Howell" <mwhowell@amaonline.com>
To: <ef2000@gamers.org>
Subject: [EF2000] 3DFX  and still holding
Date: Thu, 13 Mar 1997 21:25:29 -0600
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OK- I was excited in Dec96, when I heard of the 3DFX patch.
I was calm in Jan-97, sure to get my righteous 3D heated up with EF2000
Tactcom and the patch soon.

Feb-97 came, and I told myself the good things take time to refine, and to
be patient (over and over and over).....

Now its mid March, and still no patch... Help GUYS !!!!
Im running outa things to tell myself !!!!! (Ive been told to shut up- that
does not help)

My Orchid card is mad at me for lack of proper use !         DID must be
waiting for proper kind words...So here they are...
I WANT THAT @%^#%$@&   PATCH !!!!!!!!
                                                    Mike

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From majordomo-owner@gamers.org  Thu Mar 13 23:02:45 1997
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Date: Thu, 13 Mar 1997 23:01:51 -0500 (EST)
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To: ef2000@gamers.org
Subject: Re: [EF2000] Virtual Reality Helmet
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I've been considering the same.Understand that you can rent one from
blockbuster vide. I am off to the store tomorrow
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From majordomo-owner@gamers.org  Fri Mar 14 00:11:10 1997
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Date: Fri, 14 Mar 1997 00:09:54 -0500
To: ef2000@gamers.org
From: Ray Miller <raymillr@gate.net>
Subject: Re: [EF2000] Win95 or DOS network, Ray M
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At 11:27 PM 3/13/97 -0000, you wrote:
>> From: Ray Miller <raymillr@gate.net>
>> Date: 13 March 1997 08:33
>> 
>> 1. On trying to set one p200 machine as server, DirectP, IPX connection,
>> caused the following- dpi:  create failed.  What does that mean & how do I
>> fix it?
>
>This means that your MS IPX protocol stack is NOT correctly installed, or
is improperly bound to
>your adapter. Most likely installing and removing the Novell 32 bit client
trashed your network
>setup.
>You need to remove it ALL, and set-up again FROM THE W95 CD (i.e. "Have
disk"). If you cannot work
>out how to do this, then you must re-run W95 SETUP to install a clean
network configuration.
>
>BTW, leave your frame setup at "AUTO". Don't mess with adapter settings
unless you really
>understand what you are doing (no offense intended).

None taken. I've been working w/ pc's since '82, but only recently got
involved in W95 networks. All frame rates are set to "AUTO".  Appreciate
your taking the time to help...

>> 2. If I set the other machine to the server, DirectP, IPX, choose a name, &
>> then setup, it adds the box showing the option to restart network.  The
>> other machines on the network all show "no games available"  What am I
>> overlooking?
>
>In this case it sounds like the server machine is reacting correctly.
>What "other machines"? You said you only had two. I don't understand the
context (very important in
>order to make a reasonable stab at an answer) of this question.

I have 5 desktops and one occasional laptop on the W95 network. I installed
SEF2000 on the Pentium laptop & the two Pentium desktops. Reference to two
machines was if I hooked up null modem cable between ANY two machines for
DirectP serial connection, and it worked fine.


>> 3. (I lied about only 2) Should I change the Frames option back to Auto,
>> instead of 802.3? I tried the network setup both ways, & it didn't seem to
>> mak a difference one way or the other...
>
>Now, what I would do is to start by using TCP/IP rather than IPX. Firstly
verify your TCP/IP
>connectivity by using the PING utility in a DOS box. i.e. PING yourself
(ping 1.2.3.4, or whatever)
>and ping the other machine(s). Do the same on the other machine(s). Pass
the test? No; sort out
>TCP/IP networking. Yes; try it with the game.
>
>TCP/IP is easier to troubleshoot than IPX because there are more tools
available in W95. You might
>want to set up a "hosts" file so that you can use "friendly" hostnames,
rather than IP addresses,
>for connecting in a LAN - unless you have DNS or WINS services running on
the LAN anyway. Host file
>sits in WINDOWS directory and is called "HOSTS.". See hosts.sam for
example format. Add in your
>machines, for example:
>1.1.1.1   mymachine
>1.1.1.2   theothermachine
>1.1.1.3   anothermachine
>etc.
>Put this file (or edit existing ones) in all machines' windows directories.

I'm currently comparing the protocal.ini files for a clue.  I'm curious why
other software runs ok over the IPX, but not this.  Will also play w/ the
TCP/IP option, but don't have it on all machines.  I'll have to take a look
at the hosts file idea you suggested.

Thanks again for the feedback! Maybe by this time tomorrow, I'll have it up
and running for our church's youth retreat.....
          />  Ray Miller
         (<      
 O(////// (O}=============================>  May the WORD be with you!
         (<
          \>         raymillr@gate.net
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From: steven joseph chmura <sjchmura@midway.uchicago.edu>
Message-Id: <199703140517.XAA18964@woodlawn.uchicago.edu>
Subject: Re: [EF2000] 3DFX  and still holding
To: ef2000@gamers.org
Date: Thu, 13 Mar 1997 23:17:15 -0600 (CST)
In-Reply-To: <199703140324.WAA06497@thegate.gamers.org> from "Mike Howell" at Mar 13, 97 09:25:29 pm
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> 
> OK- I was excited in Dec96, when I heard of the 3DFX patch.
> I was calm in Jan-97, sure to get my righteous 3D heated up with EF2000
> Tactcom and the patch soon.


DiD is not releasing it until it is perfect. The beta is wonderful and
you will like it/love it.

This will be the most stable and best looking DiD release ever. There is
ALOT more underneath than just the pretty graphics and SVGA frame rates
exceeding ... FPS. When it is released you will say "wow, wish it always worked this well.

Steve

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From: "Paul Diergaarde" <veendier@mail.bos.nl>
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Subject: Re: [EF2000] Virtual Cockpit
Date: Fri, 14 Mar 1997 07:41:24 +0100
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----------
> Van: John Wheatley <john@micasa.demon.co.uk>
> Aan: ef2000@gamers.org
> Onderwerp: Re: [EF2000] Virtual Cockpit
> Datum: vrijdag, maart 14, 1997 00:38
> 
> > From: Roberto Jose Lugo <rjl5@columbia.edu>
> > Date: 13 March 1997 17:20
> > 
> > Dear "mailman" : You have too much time on your hands , you obviously
are
> [total crap snipped]
> 
> Best ignored, rather than play his game, I'd say.
> 
> Regards. John.
> ---------------------------------------------------------------
What mail? I never saw it, just forget it.


Paul
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From majordomo-owner@gamers.org  Fri Mar 14 03:29:33 1997
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From: "James & Shauna" <jplace@sprynet.com>
To: <ef2000@gamers.org>
Subject: [EF2000] Good Video Card?
Date: Fri, 14 Mar 1997 00:26:55 -0800
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Hello,
  I am in the process of buying a new cpu and I was wondering what the best
video card out on the market was.  Could someone with knowledge of video
cards give me some info.  I am looking for a good 3d vid card that is
compatible with most games.
Thanks
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Date: Fri, 14 Mar 1997 21:29:42 -1200
From: Mailman <bgates@manawatu.gen.nz>
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Subject: Re: [EF2000] SU-27 fltsim
References: <199703130224.UAA10570@dfw-ix9.ix.netcom.com> <332919E3.6FB6@manawatu.gen.nz> <3327CAC3.2D22@znnbg.siemens.de>
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> > You wouldnt happen to know of a SU27 news group like this EF2000 one
> > would you?
> >
> > Regards
> >
> > Scott "Mailman" Boswell
> 
> Of course a SU27 newsgroup exists ... but beware, the level of the
> mailings
> is somewhat higher and the members have a much more serious attitude ...
> 
> You want to try it ... send "subscribe flanker" to majordomo@wlv.ac.uk

Thanks.

Mailman
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From majordomo-owner@gamers.org  Fri Mar 14 03:38:55 1997
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From: Mailman <bgates@manawatu.gen.nz>
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Jay Jackett wrote:
> 
> Mailman
> 
> That's one of the craziest things I've ever heard!
> 
> If you manage to get this 'VC' off the ground (so to speak) I'd love to
> come up and see it :-).

Well then you are in luck.

Today I went to an Aerodrome down the road and a chap there is giving me
an airframe (cockpit section) and a few other bits and pieces. Im taking
a trailer there on Thursday to get "my" things.

Where abouts are you from?

Regards

Scott "Mailman" Boswell

ps. Let the building begin:)
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Thomas Kopp wrote:
> 
> > > You wouldnt happen to know of a SU27 news group like this EF2000 one
> > > Scott "Mailman" Boswell
> 
> > Of course a SU27 newsgroup exists ... but beware, the level of the
> mailings
> > You want to try it ... send "subscribe flanker" to majordomo@wlv.ac.uk
> > Killerbee
> 
> Careful with the terminology - EF2000 and 'flanker' are NOT 'news groups'.
> They are mailing lists.  It is not a small distinction.

Ignoranc is a wonderful thing:)

Regards

Scott "Mailman" Boswell
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Joao P Belo wrote:
> 
> Greetings air warriors
> 
> Has anyone ever tried a VR helmet with EF2k ?!?!
> I'm considering buying one myself but would like some info  from you
> guys first.
> I think it would be exciting to use the virtual cockpit view just by moving
> your head, but I haven't read much about it so.... There must be a catch
> somewhere...

Ive had a go with one that was running a demo of Flight Unlimited and it
was awesome. However the turn I had was only about 1-2 minutes long and
it did not involve any real flying as it was only a demo.

As for the usefullness of something like this in a full on flight sim
like EF2000 one would have to ask a supplyer if they could have a go to
actually test its usefullness.

Regards

Scott "Mailman" Boswell
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From majordomo-owner@gamers.org  Fri Mar 14 03:56:53 1997
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Fred van der Ende wrote:
> 
> >Hopefully if this comes off I will be able to post pictures of probably
> >> the most realistic non-military flight sim available in New Zealand.
> 
> If you need some more information than check out the epic board for
> wiring it up to your PC at http://www.concentric.net/~Rrelect/epic   from
> here you can also visit other sites with information and examples of
> virtual cockpits allready made.
> Wish I could find the time to start such a project  ;-(

Thanks for the info.

Ive since been given a cockpit section from an old Cessna Ag Wagon
(minus all the panels etc) and some other bits and pieces (I actually
pick these things up on Thursday).

Ive also conned the boss into letting me take the frame to work and work
on it there. Since I work for the IHC (the Society for the
Interlectually Handicapped) I thought that something like this would be
an ideal project to involve my people in over the winter months. I doubt
there are any other IHC centres in New Zealand that are restoring an old
aircraft:)

Regards

Scott "Mailman" Boswell
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John Wheatley wrote:
> 
> > From: Roberto Jose Lugo <rjl5@columbia.edu>
> > Date: 13 March 1997 17:20
> >
> > Dear "mailman" : You have too much time on your hands , you obviously are
> [total crap snipped]
> 
> Best ignored, rather than play his game, I'd say.

Too late, although it was a rather joking manner that I replied in.
However all further e-mails from this person shall be ignored.

Regards

Scott "Mailman" Boswell
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Roberto Jose Lugo wrote:
> 
> Dear "mailman" : You have too much time on your hands , you obviously are
> not delivering the "GOODS" to your wife, girlfriend or boyfriend. You
> better pay attention to the real MAILMAN who might be delivering the "REAL
> GOODS" to your significant other. My Advise to you is check your condom
> stock and vaseline , if you notice depletion , then thats proof that
> someone else is taking care of your business.You should get a life
> instead of jerking off in that little virtual cockpit of yours.

Ahhhhhhhh, couldnt resist it could you "mohio" (Maori for "know it
all!!")

It is losers like you that need to get a life, however since I have such
a great life I am able to enjoy it enough for both of us.

If you ever decide to get a life do please let me know so that I can
have a rest and let you enjoy your own life for yourself instead of me
having to do it for you.

Kind regards, your friend...

Scott "Mailman" Boswell
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Aaron Plank wrote:
> 
> 1st, if you are into Flight Sims haven't you ever dreamed about building a
> virtual cockpit.  (If you aren't why are you here.)

Probably isnt even capable of concentrating on anything for more than 5
minutes so asking him if he's able to dream may be a bit too much to
ask:)

> 2nd, don't judge what you don't know maybe he doesn't have or is in-between
> having a significant other.

I have a significant other, infact weve been married for a few years but
thats another story all together.

> 
> > someone else is taking care of your business.  You should get a life
> > instead of jerking off in that little virtual cockpit of yours.
> 
> So, why are you jerking off on this mailing list??????

He doesnt have a life so has plenty of time to surf around just doing
his hand business:)

> Why don't you get a life, take care of YOUR business, and leave others to
> making their dreams reality.

> 
> > signing out ,    HOWARD "THE KING OF ALL MEDIA" STERN
> 
> Oh, you mean the feeble and narrow minded busybody, yeah I know you.

Exactly my thoughts.

Regards

Scott "Mailman" Boswell
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The good news is that a local air firm has given me the cockpit section
of a Cessna 188 Model A Ag Wagon, a seat and parts of the dashboard.

Secondly I have managed to convince my boss that rebuilding the body of
the Cockpit section would make a great project for my IHC group (I work
for the Society for the Intelectually Handicapped) over the winter
months.

As well as the above, 2 other chaps that I have spoken to have indicated
that they may have air frames for other types of aircraft that I can
have once they have finished with them. This would be a bonus as I
wouldnt mind being able to build a military VR Cockpit for EF2000 or
SU27 etc and then have a civilian VR cockpit for sims like MS
Flightsim97. This all depends on what the missuss says. So far its been
an ordeal just convincing her that rebuilding the Cessna cockpit isnt
going to make me a recluse (sp??)   :)

Im also waiting on info about Epic Boards. Something like these boards
sounds like the ideal thing for added realism.

Finally I wasnt too sure if my origional message would be well received
because of its length, however since the majority of replies have been
positive I will continue to keep the mailing list updated and hopefully
be able to post pictures of the finished product (hopefully????).

Regards

Scott "Mailman" Boswell
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: FW: [EF2000] Dam Mission
Date: Fri, 14 Mar 1997 04:46:55 -0800
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----------
From: 	lanny erdos[SMTP:lerdos@1st.net]
Sent: 	Friday, March 14, 1997 4:43 AM
To: 	'ColinS@wgr.demon.co.uk'
Subject: 	RE: [EF2000] Dam Mission



>       The other night I thought I would try the dam mission in the training
>simulator.  It looked pretty interesting, and very challenging.  I loaded up
>with 2 GBU-16's and 1 GBU-12, and as many long range S-225's and AMRAAMS that I
>could carry.....

Excellent debrief, Lanny!!  It really made my morning start on a high
note.  Thanks for posting it.  C'mon guys, let's have some more!!!!

Hi Colin:

	Thanks Colin!  Glad you liked it.  I agree, l would like to see more posted from the mailing list.  I really enjoy reading them too!  See ya.

Lanny
      OS-1 Erdos
      lerdos@st.net


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From: "Colin Eve" <colineve@fenetre.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] SU-27 fltsim
Date: Fri, 14 Mar 1997 09:54:21 -0000
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| From: Mailman <bgates@manawatu.gen.nz>
| To: ef2000@gamers.org
| Subject: Re: [EF2000] SU-27 fltsim
| Date: Saturday, March 15, 1997 09:47
| 
| Thomas Kopp wrote:
| > 
| > > > You wouldnt happen to know of a SU27 news group like this EF2000
one
| > > > Scott "Mailman" Boswell
| > 
| > > Of course a SU27 newsgroup exists ... but beware, the level of the
| > mailings
| > > You want to try it ... send "subscribe flanker" to
majordomo@wlv.ac.uk
| > > Killerbee
| > 
| > Careful with the terminology - EF2000 and 'flanker' are NOT 'news
groups'.
| > They are mailing lists.  It is not a small distinction.
| 
| Ignoranc is a wonderful thing:)


as are typing errorz I mean errors
| 
| Regards
| 
| Scott "Mailman" Boswell
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From majordomo-owner@gamers.org  Fri Mar 14 10:25:16 1997
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RodneyB100@aol.com wrote:
> 
> H2H and Co-Op flying are supported over the net (Kali/Kahn) as well as LAN
> and modem. It doesn't have the extensive support as with EF2 (ie, all the
> different options) but works very well when ya get the itch to take on live
> players. Only real complaint is that it doesn't have a comms option as with
> EF2, so talking to each other during missions is out. But don't worry...
> there's ways of getting around that as well.
> 

??? comms option ... talking to each other ???

Please tell me more about talking to each other. I dont remember this
feature.
Is this something which comes with Kahn or Kali ??? I dont know of
anyone
who uses these here in Germany (telecommunication costs are way to
high).


check six

Killerbee
Roth Airbase, Bavaria
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From majordomo-owner@gamers.org  Fri Mar 14 15:08:58 1997
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I found a place that store that is selling SU-27 new for 14.99.   Whoever of
you
bought it, let me know if it is worth that price.
Ron
msu94@aol.com
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From majordomo-owner@gamers.org  Fri Mar 14 18:09:42 1997
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> | > They are mailing lists.  It is not a small distinction.
> |
> | Ignoranc is a wonderful thing:)
> 
> as are typing errorz I mean errors

Hay mista, whatz rong wiff mi speling? 

Regards

Mailman
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From majordomo-owner@gamers.org  Fri Mar 14 19:06:44 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: "EF2000 Mailing List" <ef2000@gamers.org>
Subject: [EF2000] COM ports in TACTCOM
Date: Fri, 14 Mar 1997 21:00:19 -0000
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Hi again. 

I've been away for the past week or so, and my web-page has been updated a bit.
Anyhow, I have a problem with TACTCOM. A friend has his modem set to COM3, but
TC always reports "serial port not detected", when the port is set to three. Is
there any way round this? I tried the "Comsetup" program that came with GP2,
but to no avail.

Thanks,

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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Douglas Cowan wrote:
> 
> Hi again.
> 
> I've been away for the past week or so, and my web-page has been updated a bit.
> Anyhow, I have a problem with TACTCOM. A friend has his modem set to COM3, but
> TC always reports "serial port not detected", when the port is set to three. Is
> there any way round this? I tried the "Comsetup" program that came with GP2,
> but to no avail.
> 
> Thanks,
> 
> Douglas
> 
> Glasgow, Scotland.
> 
> Email: d.cowan@ukonline.co.uk
> Homepage: http://web.ukonline.co.uk/d.cowan/
> 
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> === Flying ... but not as we know it, Jim ====---->>>

Douglas,

My friend and I had the same problem with our DSVD modems and after a
couple of weeks of listining to us (and others) whine DID made a patch
for us!!  I tested it and it works great.  Contact them at
<TONY@did.com> and I'm sure they'll send it to you.  If not let me know
& I'll email it (its about 200k).

Blaze
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Subject: Re: [EF2000] 3DFX  and still holding
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At 09:25 PM 3/13/97 -0600, you wrote:
>OK- I was excited in Dec96, when I heard of the 3DFX patch.
>I was calm in Jan-97, sure to get my righteous 3D heated up with EF2000
>Tactcom and the patch soon.
>
>Feb-97 came, and I told myself the good things take time to refine, and to
>be patient (over and over and over).....
>
>Now its mid March, and still no patch... Help GUYS !!!!
>Im running outa things to tell myself !!!!! (Ive been told to shut up- that
>does not help)
>
>My Orchid card is mad at me for lack of proper use !         DID must be
>waiting for proper kind words...So here they are...
>I WANT THAT @%^#%$@&   PATCH !!!!!!!!


And did ya know that you 'might' have to pay for it?? Yea, read that on the
newsgroup from DiD, and they said to the effect that they didn't know if
they'd release it free or as a pay upgrade. They weren't
sure........whatever DiD dudes, I still haven't gotten TactCom either..HA!

Gunn

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From majordomo-owner@gamers.org  Fri Mar 14 20:39:46 1997
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From: Gunn <gunn@saltmine.radix.net>
Subject: Re: [EF2000] Virtual Cockpit Update
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At 10:18 PM 3/14/97 -1200, you wrote:
>The good news is that a local air firm has given me the cockpit section
>of a Cessna 188 Model A Ag Wagon, a seat and parts of the dashboard.
[xnip]
>Finally I wasnt too sure if my origional message would be well received
>because of its length, however since the majority of replies have been
>positive I will continue to keep the mailing list updated and hopefully
>be able to post pictures of the finished product (hopefully????).

Oh yea Scott! Keep us (at least me) informed; sounds like a neat project!

Gunn


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From majordomo-owner@gamers.org  Fri Mar 14 20:59:47 1997
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From: "BILL" <bill03@globalnet.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] COM ports in TACTCOM
Date: Sat, 15 Mar 1997 01:57:29 -0000
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Hi,
	I believe there is a patch for your problem at DID's Web site. 
http://www.did.com/

	Regards, Bill...............

                    bill03@globalnet.co.uk
_____----=== LIGHTNING F6 XR724===----______
http://www.users.globalnet.co.uk/~bill03/index.htm

----------
> From: Douglas Cowan <d.cowan@ukonline.co.uk>
> To: EF2000 Mailing List <ef2000@gamers.org>
> Subject: [EF2000] COM ports in TACTCOM
> Date: 14 March 1997 21:00
> 
> Hi again. 
> 
> I've been away for the past week or so, and my web-page has been updated
a bit.
> Anyhow, I have a problem with TACTCOM. A friend has his modem set to
COM3, but
> TC always reports "serial port not detected", when the port is set to
three. Is
> there any way round this? I tried the "Comsetup" program that came with
GP2,
> but to no avail.
> 
> Thanks,
> 
> Douglas
> 
> Glasgow, Scotland.
> 
> Email: d.cowan@ukonline.co.uk
> Homepage: http://web.ukonline.co.uk/d.cowan/
> 
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From majordomo-owner@gamers.org  Fri Mar 14 22:40:48 1997
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Message-Id: <199703150340.EAA09527@online.no>
From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: [EF2000] web-sites
Date: Sat, 15 Mar 1997 04:34:48 +0100
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Hi 
This is maybe an old topic, but I'd like to know where to find good web
sites on flightsim topics.
Yet I have only found a few valueable, like: 
http://www.combatsim.com
http://fas.org/irp/mystery      (stealth)
http://www.pcme.com/strike
http://studwww.rug.ac.be/~svhastel    (f-16)
and of course some you all know like GTI and Gunns Hangar.

thanks
Shakesbeer
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To: ef2000@gamers.org
From: zshark@aardvark.apana.org.au (Brad Barns)
Subject: [EF2000] Refuel/Rearm - Newbie questions
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I have only just purchased EF2000 and I am new to this mailing list so
please forgive me if these questions have been asked before.  I did not find
them in the archives on the web.

I have TACTCOM.  As such I can land at friendly airfields to rearm and to
refuel.  I know the drill: land, stop, wheel brake on, engines off etc and
that will get you rearmed and refuelled.  However, my first set of questions
relates to wingmen.  If I order them to land at the friendly airfield with
me (to stop them going off on some damn fool crusade without me) then they
happily do so.  They don't get rearmed and refuelled.

1.  Is there a way that anyone knows of to get wingmen rearmed and refuelled
at a friendly airfield?

2.  When I take off again to resume the mission or (after the mission) to
continue home to my main field, how the hell do I get my wingmen to take off
with me again?  They seem to want to just taxi off the runway and park on
the apron.  DOH!

3.  Notwithstanding the answer to question 2, is it best to leave the
wingmen in the air?

4.  Do wingmen ever run out of fuel and crash (I am yet to see this, but I
cannot see why it shouldn't or wouldn't happen)?

5.  If I land at a friendly airfield, can I just select END MISSION from
there? Will I be credited with the mission score etc (provided I have
completed the objective etc) or do I have to bother and take off again to
fly to my main base?


My second set of questions concerns radars and missiles.  I always thought
that if you fly low and "mask" radar using hills and terrain that you could
avoid (to a large extent) being detected.  It would also mean that you too
are restricted by what YOU could see (your radar can't see through those
hills either).

1.  If the above is true, why is it that ALL flight sims (not just EF2000)
seem to show radar contacts THROUGH hills regardless of how high one flys
off the deck?

2.  Likewise, the enemy can see me through those same hills and I can't use
the terrain to break the lock.  Am I supposed to be able to?  Where is the
so called realism?

3.  If I fire a missile (which will also obtain radar contact and lock
through hills) then it will fly off the rail and slam itself into the damn
hill.  Now that's fair enough seeings it is following a radar contact that
it can see THROUGH a hill.  But isn't that just as silly as me or the enemy
being able to see THROUGH those hills?  It is a bit annoying.


-- Brad Barns
-- Aardvark Public Access Internet Australia

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From majordomo-owner@gamers.org  Sat Mar 15 05:11:12 1997
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From: RodneyB100@aol.com
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Date: Sat, 15 Mar 1997 05:10:59 -0500 (EST)
Message-ID: <970315051058_986853095@emout10.mail.aol.com>
To: ef2000@gamers.org
Subject: Re: was: Re: [EF2000] SU-27 fltsim/ is: question to Rodney
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In a message dated 97-03-14 10:33:48 EST, you write:

> > 
>  > H2H and Co-Op flying are supported over the net (Kali/Kahn) as well as
LAN
>  > and modem. It doesn't have the extensive support as with EF2 (ie, all
the
>  > different options) but works very well when ya get the itch to take on 
> live
>  > players. Only real complaint is that it doesn't have a comms option as 
> with
>  > EF2, so talking to each other during missions is out. But don't worry...
>  > there's ways of getting around that as well.
>  > 
>  
>  ??? comms option ... talking to each other ???
>  
>  Please tell me more about talking to each other. I dont remember this
>  feature.
>  Is this something which comes with Kahn or Kali ??? I dont know of
>  anyone
>  who uses these here in Germany (telecommunication costs are way to
>  high).
>  
>  
>  check six
>  
>  Killerbee
>  Roth Airbase, Bavaria


Sorry..... when I said "no talking to each other" what I meant was that there
is no way to send typed messages between players while flying in the sim.
Most sims/games that allow network/modem gaming usually have some key that
allows players to send typed messages to each other (EF2000, Doom, Quake,
etc...). SU27 doesn't. So all communication must be done over the Kchat prior
to starting the game. There, players can agree to certain codes used while in
the game. Example, 1 chaff means "close formation", 2 chaff means "spread
formatio", aibrakes means "join up", and things like that.


            sorry for the cunfusion,  Rodney
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From majordomo-owner@gamers.org  Sat Mar 15 07:10:09 1997
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Refuel/Rearm - Newbie questions
Date: Sat, 15 Mar 1997 07:12:37 -0800
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------ =_NextPart_000_01BC3110.4A01C900
Content-Type: text/plain; charset="us-ascii"
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HI Brad, and welcome to the list, and to the best fixed wing sim on the =
market!




1.  Is there a way that anyone knows of to get wingmen rearmed and =
refuelled
at a friendly airfield?

I have SEF2000, not Tactcom, but know, i don't believe that they can be =
rearmed and refueled.

2.  When I take off again to resume the mission or (after the mission) =
to
continue home to my main field, how the hell do I get my wingmen to take =
off
with me again?  They seem to want to just taxi off the runway and park =
on
the apron.  DOH!

They won't!  Once you ask for clearence to land, your wingman will land =
with you, and they don't like to go back up.  Don't ask for clearence, =
just land.

3.  Notwithstanding the answer to question 2, is it best to leave the
wingmen in the air?

Yes!  They will circle the airfield, and wait for your glorious return =
to battle!

4.  Do wingmen ever run out of fuel and crash (I am yet to see this, but =
I
cannot see why it shouldn't or wouldn't happen)?

No!  I have yet to see one of my wingman run out of fuel!

5.  If I land at a friendly airfield, can I just select END MISSION from
there? Will I be credited with the mission score etc (provided I have
completed the objective etc) or do I have to bother and take off again =
to
fly to my main base?

You do not need to land at your main base.  You can land at any base, =
and will still receive credit for the mission.

1.  If the above is true, why is it that ALL flight sims (not just =
EF2000)
seem to show radar contacts THROUGH hills regardless of how high one =
flys
off the deck?

I think you mean how "low", but I'm not sure if this is properly modeled =
in EF2000...Rodney, whata you say!

2.  Likewise, the enemy can see me through those same hills and I can't =
use
the terrain to break the lock.  Am I supposed to be able to?  Where is =
the
so called realism?

Again, not sure how this is modeled in EF2000, but I have been able to =
get lost in the ground cluter...at least I felt that was the case!

3.  If I fire a missile (which will also obtain radar contact and lock
through hills) then it will fly off the rail and slam itself into the =
damn
hill.  Now that's fair enough seeings it is following a radar contact =
that
it can see THROUGH a hill.  But isn't that just as silly as me or the =
enemy
being able to see THROUGH those hills?  It is a bit annoying.


If it slams into the hill, you never did have proper lock, or it was =
jammed by enemy ECM!

Hope this helps!

Lanny
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Sat Mar 15 07:56:55 1997
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Date: Sat, 15 Mar 1997 04:51:23 -0800
From: Joe Fitzpatrick <scorpi04@sprynet.com>
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Definitely worth it!!!!!!!!! I don't really like windows 95 games so I
picked up the DOS version for $25.00.  Get it, you will Like it!!!

Joe "Scorpion" Fitzpatrick
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sat Mar 15 08:01:54 1997
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From: "Paul Diergaarde" <veendier@mail.bos.nl>
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Subject: [EF2000] how to survive in kots?
Date: Sat, 15 Mar 1997 13:37:30 +0100
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Hi, kings of the sky

finally kahn works ok and I pointed my nose skywards. But not for long as
dedman and chef keep killing me after a few sec. So my question as a newbie
in kots: how to survive a bit longer. It isn't much fun to start all over
again every few sec, and cannot be that much fun for the killer either. Air
to air in TC goes pretty well, only with the SU35 50% victories (guns
only). But kots seems to be a completely different cup of tea. Please some
advice...
Up till now I could only find US players at 23.00-24.00 PM european time at
STL (206.142.60.4) which get a bit late for a working guy. So you pilots
from europe where are you! Lets meet at STL also at more decent times
(20.00-23.00 PM??) for the players in europe.

See you there, watch your six

Xray

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From: "Trevor Rogers (CS)" <rogers@eng.usf.edu>
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Hello all,
I've recent installed a LAN in my homw and have started playing
doing some multiplayer EF2000.  I have v2.4 and have been wondering how do
i communicate with the other player. I've "scanned" the manual but have
been unable to find a chat key. Does EF have chat capability (I'm assuming
it does not)? Anyhelp appreciated. 

Thanx
Trevor "Talon6" Rogers          ***  "ANYTIME BABY!"  ***
      -=*+*=-
VF-84 jOLLY ROGERS                  |   _   |
Fleet Defender                      |__(0)__|
                     -----------===(\] (.) [/)===------------
                                *^  Q  o o  Q  ^*          
                        !
                       _||_______
                        \  |  /
         ~~~~~~~~~~^^^^^^^\_/^^^^^~~~~~~~~~~~

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sat Mar 15 10:10:16 1997
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Date: Sat, 15 Mar 1997 10:09:41 -0500 (EST)
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To: ef2000@gamers.org
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
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In a message dated 97-03-15 03:53:36 EST, you write:

> 
>  1.  Is there a way that anyone knows of to get wingmen rearmed and
refuelled
>  at a friendly airfield?
>  

Don't think so.

>  2.  When I take off again to resume the mission or (after the mission) to
>  continue home to my main field, how the hell do I get my wingmen to take
off
>  with me again?  They seem to want to just taxi off the runway and park on
>  the apron.  DOH!
>  

That's right. You told them to recover and they did.... as in ending the
mission. Only use that command when you want to end the mission.

>  3.  Notwithstanding the answer to question 2, is it best to leave the
>  wingmen in the air?
>  

That's what I do. Place them in echelon formation as they will fly low and
slow and safe. Battle and Arrow Go formations close to the ground leave the
wingies cruising at high speed circling the runway.... an accident waiting to
happen!!

>  4.  Do wingmen ever run out of fuel and crash (I am yet to see this, but I
>  cannot see why it shouldn't or wouldn't happen)?
>  

No. They basically have unlimited fuel

>  5.  If I land at a friendly airfield, can I just select END MISSION from
>  there? Will I be credited with the mission score etc (provided I have
>  completed the objective etc) or do I have to bother and take off again to
>  fly to my main base?
>  

Yes you can. Don't remember if there are any point penalties or such.

>  
>  My second set of questions concerns radars and missiles.  I always thought
>  that if you fly low and "mask" radar using hills and terrain that you
could
>  avoid (to a large extent) being detected.  It would also mean that you too
>  are restricted by what YOU could see (your radar can't see through those
>  hills either).
>  
>  1.  If the above is true, why is it that ALL flight sims (not just EF2000)
>  seem to show radar contacts THROUGH hills regardless of how high one flys
>  off the deck?
>  

Can't agree with you on this. Sims that have complex modeling do have this
masking effect included. Some that come to mind right off the bat are Falcon,
Fleet Defender, Strike Eagle III, Tornado, SU27 and many others. A component
that is an important factor to whether terrain masking will be effective is
the altitude at which the bandit is searching as well as what type of radar
he has. If you're high enough and got good lookdown/shootdown capabilities,
you might be able to maintain track on a low flying target.

As for EF2000, while it's not the most accurate modeling of radar for a
flight sim, it does have radar masking effects. In a 1 v Many situation this
might not be very well seen, but in 1v1 fights I've had with other players,
this is readily apparent and easily verifiable.

>  2.  Likewise, the enemy can see me through those same hills and I can't
use
>  the terrain to break the lock.  Am I supposed to be able to?  Where is the
>  so called realism?
>  

No they can't (as long as you are on the other side of the hill!!).... Yes
you can... very easily as a matter of fact. And is a key skill to avoiding
missiles when doing low level work. I do it all the time.

>  3.  If I fire a missile (which will also obtain radar contact and lock
>  through hills) then it will fly off the rail and slam itself into the damn
>  hill.  Now that's fair enough seeings it is following a radar contact that
>  it can see THROUGH a hill.  But isn't that just as silly as me or the
enemy
>  being able to see THROUGH those hills?  It is a bit annoying.
>  

Not sure why you're seeing this. What mission(s) are you playing and what
selections are you using? Try a Custom A2A mission.... 1v1, low level, long
range, through mountain ranges/fjords. You should be able to verify things
from there.


                     be cool, Rodney
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From majordomo-owner@gamers.org  Sat Mar 15 12:46:45 1997
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From: "Francis Frago" <ffrago@ix.netcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] How do I chat w/ EF2000?
Date: Sat, 15 Mar 1997 09:31:43 -0800
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Hit the "S" key, type your message, then hit "ENTER".

Francis Frago
"Wolfman"  on Kali/Kahn
ffrago@ix.netcom.com

----------
> From: Trevor Rogers (CS) <rogers@eng.usf.edu>
> To: ef2000@gamers.org
> Subject: [EF2000] How do I chat w/ EF2000?
> Date: Saturday, March 15, 1997 6:39 AM
> 
> Hello all,
> I've recent installed a LAN in my homw and have started playing
> doing some multiplayer EF2000.  I have v2.4 and have been wondering how
do
> i communicate with the other player. I've "scanned" the manual but have
> been unable to find a chat key. Does EF have chat capability (I'm
assuming
> it does not)? Anyhelp appreciated. 
> 
> Thanx
> Trevor "Talon6" Rogers          ***  "ANYTIME BABY!"  ***
>       -=*+*=-
> VF-84 jOLLY ROGERS                  |   _   |
> Fleet Defender                      |__(0)__|
>                      -----------===(\] (.) [/)===------------
>                                 *^  Q  o o  Q  ^*          
>                         !
>                        _||_______
>                         \  |  /
>          ~~~~~~~~~~^^^^^^^\_/^^^^^~~~~~~~~~~~
> 
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From majordomo-owner@gamers.org  Sat Mar 15 12:52:10 1997
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From: "Quentin" <quinten@iafrica.com>
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Date: Sat, 15 Mar 1997 19:54:30 +0000
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Subject: [EF2000] SEF2K and Internet, et all
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Hi
If this was the list that was run by John W. (Hi John, how's the 
slope soaring?)  in the UK: Geez, it took me a while to find you 
guys.
 Anyway, to catchup on some questions I've got (Sorry, if there 
are any repeats):

How do you setup SEF2K to play on the internet? With all these new 
drivers that came with it, do I still need Kali/Kahn?
Where can I play?
Is SE2K and EF2K/Tactcom compatible for MP?
Anybody got more info on a Matrox Mystique upgrade?  Matrox said 
there is going to be one. Is it going to be part of G+?

Thanks (glad to be back)
____________________
Quentin Campbell
quinten@iafrica.com
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From majordomo-owner@gamers.org  Sat Mar 15 12:52:56 1997
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Hi
If this was the list that was run by John W. (Hi John, how's the 
slope soaring?)  in the UK: Geez, it took me a while to find you 
guys.
 Anyway, to catchup on some questions I've got (Sorry, if there 
are any repeats):

How do you setup SEF2K to play on the internet? With all these new 
drivers that came with it, do I still need Kali/Kahn?
Where can I play?
Is SE2K and EF2K/Tactcom compatible for MP?
Anybody got more info on a Matrox Mystique upgrade?  Matrox said 
there is going to be one. Is it going to be part of G+?

Thanks (glad to be back)
____________________
Quentin Campbell
quinten@iafrica.com
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From majordomo-owner@gamers.org  Sat Mar 15 13:50:54 1997
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Subject: Re: [EF2000] SEF2K and Internet, et all
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> From: Quentin <quinten@iafrica.com>
> Date: 15 March 1997 19:55
> 
> How do you setup SEF2K to play on the internet? With all these new 
> drivers that came with it, do I still need Kali/Kahn?
> Where can I play?
> Is SE2K and EF2K/Tactcom compatible for MP?
> Anybody got more info on a Matrox Mystique upgrade?  Matrox said 
> there is going to be one. Is it going to be part of G+?

Hiya Quentin, long time no hear.
Slope soaring's a little rusty; too cold. Still, I should be back out flying in the next few weeks.
As you can see, the list has grown and migrated over to a proper server :)

Yep, we've recently covered the answers to your questions, but since the FAQ is not yet
available....

SEF2K, TACTCOM, and EF2K are not compatible with each other for Multi-Play.

No, you do not need Kahn, or Kali, to MP SEF2K with other SEF2K'ers. However, Kali chat is useful
for meeting up with prospective players and arranging games. Meet up on the usual servers, TNP,
etc.

Do not install the Novell Netware 32 bit client. Say "NO" to this question, and "YES" to multiplay.
Use DirectPlay TCP/IP over the internet. Connect directly (using IP or hostname) to whoever's
machine is serving the game.

I may come across you some time, since I run SEF2K also.

Sorry, I no nothing about the Matrox Mystique questions.

Regards. John. "Fuego"
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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From majordomo-owner@gamers.org  Sat Mar 15 14:00:15 1997
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From: "Mike Howell" <mwhowell@amaonline.com>
To: <ef2000@gamers.org>
Subject: [EF2000] DiD's response
Date: Sat, 15 Mar 1997 13:03:04 -0600
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Got a message back from DiD reguarding the release date for the 3DFX patch
, for Tactcom. They at DiD state that within 2 months I should be flying
with the patch. No mention was made of wheather I would have to buy it or
not, and frankly I dont care. I will have it one way or the other. They at
DiD say that the fast frame rates will not be the only improvement, but did
not comment further on this. I thought the group would like to Know this
information...
Looks like late May/Mid June boys and Girls....Mike


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From majordomo-owner@gamers.org  Sat Mar 15 14:03:37 1997
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From: "Adam Happ" <ahapp@top.monad.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] How do I chat w/ EF2000?
Date: Sat, 15 Mar 1997 14:00:21 -0500
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It's easy, although it's not documented for some reason...Press "S" and
type your message, then press enter.

Have fun!

----------
> From: Trevor Rogers (CS) <rogers@eng.usf.edu>
> To: ef2000@gamers.org
> Subject: [EF2000] How do I chat w/ EF2000?
> Date: Saturday, March 15, 1997 9:39 AM
> 
> Hello all,
> I've recent installed a LAN in my homw and have started playing
> doing some multiplayer EF2000.  I have v2.4 and have been wondering how
do
> i communicate with the other player. I've "scanned" the manual but have
> been unable to find a chat key. Does EF have chat capability (I'm
assuming
> it does not)? Anyhelp appreciated. 
> 
> Thanx
> Trevor "Talon6" Rogers          ***  "ANYTIME BABY!"  ***
>       -=*+*=-
> VF-84 jOLLY ROGERS                  |   _   |
> Fleet Defender                      |__(0)__|
>                      -----------===(\] (.) [/)===------------
>                                 *^  Q  o o  Q  ^*          
>                         !
>                        _||_______
>                         \  |  /
>          ~~~~~~~~~~^^^^^^^\_/^^^^^~~~~~~~~~~~
> 
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From majordomo-owner@gamers.org  Sat Mar 15 14:42:52 1997
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Date: Wed, 15 Mar 1995 20:41:46 +0100
From: Geert Vervoort <Geert.Vervoort@ping.be>
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To: ef2000@gamers.org
Subject: Re: [EF2000] How do I chat w/ EF2000?
References: <199703151746.LAA21536@dfw-ix12.ix.netcom.com>
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Francis Frago wrote:
> 
> Hit the "S" key, type your message, then hit "ENTER".
> 
> Francis Frago
> "Wolfman"  on Kali/Kahn
> ffrago@ix.netcom.com
> 
> ----------
> > From: Trevor Rogers (CS) <rogers@eng.usf.edu>
> > To: ef2000@gamers.org
> > Subject: [EF2000] How do I chat w/ EF2000?
> > Date: Saturday, March 15, 1997 6:39 AM
> >
> > Hello all,
> > I've recent installed a LAN in my homw and have started playing
> > doing some multiplayer EF2000.  I have v2.4 and have been wondering how
> do
> > i communicate with the other player. I've "scanned" the manual but have
> > been unable to find a chat key. Does EF have chat capability (I'm
> assuming
> > it does not)? Anyhelp appreciated.
> >
> > Thanx
> > Trevor "Talon6" Rogers          ***  "ANYTIME BABY!"  ***
> >       -=*+*=-
> > VF-84 jOLLY ROGERS                  |   _   |
> > Fleet Defender                      |__(0)__|
> >                      -----------===(\] (.) [/)===------------
> >                                 *^  Q  o o  Q  ^*
> >                         !
> >                        _||_______
> >                         \  |  /
> >          ~~~~~~~~~~^^^^^^^\_/^^^^^~~~~~~~~~~~
> >
> > ==== The EF2000 E-Mail List Server ====------>>>
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> > Send COMMANDS to: majordomo@gamers.org
> > Common commands are: HELP and unsubscribe ef2000
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> > === Flying ... but not as we know it, Jim ====---->>>
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> === Flying ... but not as we know it, Jim ====---->>>

No problemo, press the S key. Type the message then enter. It works over
internet, don't know if it works over a LAN .Check out www.ef2000.com,
there's a link there to make ur own headsets. Good luck!
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From majordomo-owner@gamers.org  Sat Mar 15 15:48:01 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] COM ports in TACTCOM
Date: Sat, 15 Mar 1997 20:27:19 -0000
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Thanks for the help, and we're getting closer to getting it to work. There's
actually something wrong with his COM/IRQ settings I think...it claims to be on
Com3 IRQ15. We can't get ANYTHING in DOS to work with his modem. Admittedly, I
haven't been round to his house to rip his machine apart...yet.

And mine works fine -- it's the same model, but external -- as opposed to his
internal...

Look out for a big big update to my web-page coming soon. I have this feeling
I'm about to be off school for a week with 'flu, so what'll I do when bored??
You guessed!

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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From majordomo-owner@gamers.org  Sat Mar 15 16:14:19 1997
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From: "N.C.Th. Dudink" <niek_dudink@pi.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] web-sites
Date: Sat, 15 Mar 1997 22:05:51 +0100
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Yet I have only found a few valueable, like: 
http://fas.org/irp/mystery      (stealth)
http://www.pcme.com/strike

Are the links listed above the correct? Don't seem to work for me.

Regards, Niek Dudink

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From: "N.C.Th. Dudink" <niek_dudink@pi.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Refuel/Rearm - Newbie questions
Date: Sat, 15 Mar 1997 21:55:23 +0100
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I have SEF2000, not Tactcom, but know, i don't believe that they can be =
rearmed and refueled.

Lanny, any experience in playing SEF with Kan or Kali? And if so, what's =
the best place to be to meet counterparts who also have SEF instead of =
EF.

Regards, Niek

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From majordomo-owner@gamers.org  Sat Mar 15 16:24:24 1997
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From: Salavat Khafizov <salavat@glasnet.ru>
To: "Ef2000 Mail List Server (E-mail)" <ef2000@gamers.org>
Subject: [EF2000] Experience with running Tactcom on P 200 MMX
Date: Sun, 16 Mar 1997 00:14:21 +0300
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Hi All,


Just joined to this mail list...

I want to share some experience... Recently I have upgraded from P 120 and Diamond Stealth 64 Video Vram to P 200 MMX and Matrox Millenium. Actually, there is no difference between new and old hardware. I think that this is another proof that DID has got very good programmers, and for a real professionals the hardware is not the key thing, they can use today's computers efficiently.  I cannot say the same about Flying Corps, the upgrade impact was significant, although it (game) still does  not run with all features at decent FPS in resolution 800x600! Mind that P 200 MMX is the fastest computer as of today!

I also want to ask a question to somebody that owns TACTCOM and Super EF2000. Is it worth buying Super EF200 ? I mean, anything new in manuals, in game itself?

Thanks

Jammer  

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From majordomo-owner@gamers.org  Sat Mar 15 17:22:35 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
Date: Sat, 15 Mar 1997 23:21:33 +0100
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Hi
I have some comments below, but please don't settle for my opinions too
easy.
Shakesbeer
----------
<HI Brad, and welcome to the list, and to the best fixed wing sim on the
<market!

<1.  Is there a way that anyone knows of to get wingmen rearmed and
refuelled
<at a friendly airfield?
<<I have SEF2000, not Tactcom, but know, i don't believe that they can be
rearmed and refueled.
Agreed

<2.  When I take off again to resume the mission or (after the mission) to
<continue home to my main field, how the hell do I get my wingmen to take
off
<with me again?  They seem to want to just taxi off the runway and park on
<the apron.  DOH!
<<They won't!  Once you ask for clearence to land, your wingman will land
with you, and they <<don't like to go back up.  Don't ask for clearence,
just land.

As someone(do not remember who) aplied to this list earlier you will get
them in the air by first driving off the plate (get airstrip cleared) then
move onto the plate and sett waypoint to 1prior to takeoff.

<3.  Notwithstanding the answer to question 2, is it best to leave the
<wingmen in the air?

<Yes!  They will circle the airfield, and wait for your glorious return to
battle!

<4.  Do wingmen ever run out of fuel and crash (I am yet to see this, but I
<cannot see why it shouldn't or wouldn't happen)?
<<No!  I have yet to see one of my wingman run out of fuel!

I have had some wigman crash without warning or far beyond enemy lethal
zone.
Lack of fuel may be the reason

<5.  If I land at a friendly airfield, can I just select END MISSION from
<there? Will I be credited with the mission score etc (provided I have
<completed the objective etc) or do I have to bother and take off again to
<fly to my main base?
<<You do not need to land at your main base.  You can land at any base, and
will still receive <<credit for the mission.

Is that true for enemy airfields too?

<1.  If the above is true, why is it that ALL flight sims (not just EF2000)
<seem to show radar contacts THROUGH hills regardless of how high one flys
<off the deck?
<<I think you mean how "low", but I'm not sure if this is properly modeled
in EF2000...Rodney, <<whata you say!

<2.  Likewise, the enemy can see me through those same hills and I can't
use
<the terrain to break the lock.  Am I supposed to be able to?  Where is the
<so called realism?
<<Again, not sure how this is modeled in EF2000, but I have been able to
get lost in the ground <<cluter...at least I felt that was the case!

I've done the same, even after the bogeys have launched at me. however If
they launch at your wingmen, your wingmen isn't as calm as you and will
engage. make shure you turn off your own and wings radar. (If radar is on,
enemy aircraft can track you with passive instruments like DASS ) 

<3.  If I fire a missile (which will also obtain radar contact and lock
<through hills) then it will fly off the rail and slam itself into the damn
<hill.  Now that's fair enough seeings it is following a radar contact that
<it can see THROUGH a hill.  But isn't that just as silly as me or the
enemy
<being able to see THROUGH those hills?  It is a bit annoying.
<<If it slams into the hill, you never did have proper lock, or it was
jammed by enemy ECM!

Heat seeking missiles (IR) may actually see heated objects through a
mountain cap, but will only give an estimated direction. look on the
irst-screen to see if the asraam have a good image of object.
However i'm not shure about the modeling of the amraam target designator.
Remember that when you fire an AMRAAM at low level, it will decend for a
while and may loose the lousy radar lock you barely had at launch. 

I guess you're not a newbie too simming Brad, is that right. Good qus.
anyway

Shakesbeer
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From majordomo-owner@gamers.org  Sat Mar 15 17:39:54 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] web-sites
Date: Sat, 15 Mar 1997 23:38:26 +0100
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Hi Niek
Really sorry about that. seems to have forgot the "www" and "htm" in the
urls.
Well, it'll work this time. If not my e-mail program is fuzzing me around.
Shakesbeer
----------
> Yet I have only found a few valueable, like: 
> http://www.fas.org/irp/mystery/      (stealth)
> http://www.pcme.com/strike.htm    (pcm&e rewievs)
> 
> Are the links listed above the correct? Don't seem to work for me.
> 
> Regards, Niek Dudink

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From majordomo-owner@gamers.org  Sat Mar 15 17:45:33 1997
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From: "Erik L. Ahrens" <ela@seanet.com>
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Subject: Re: [EF2000] web-sites
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They don't work for me either ! ! ! 
 
                                   \\\|///
                                  \\ - - //
                                  (  @ @  )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOOo-(_)-oOOo~~~~~~~~~~
   
Erik Ahrens/NWEngineering
ela@seanet.com   
  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Oooo~~~~~~~~~~ 
                                 oooO   (   )
                                (   )    ) /
                                 \ (    (_/
                                  \_)


----------
> From: N.C.Th. Dudink <niek_dudink@pi.net>
> To: 'ef2000@gamers.org'
> Subject: RE: [EF2000] web-sites
> Date: Saturday, March 15, 1997 1:05 PM
> 
> Yet I have only found a few valueable, like: 
> http://fas.org/irp/mystery      (stealth)
> http://www.pcme.com/strike
> 
> Are the links listed above the correct? Don't seem to
work for me.
> 
> Regards, Niek Dudink
> 
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From majordomo-owner@gamers.org  Sat Mar 15 20:16:14 1997
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Date: Sat, 15 Mar 1997 17:16:31 -0800
To: ef2000@gamers.org
From: Roger Cornia <rogerc@garlic.com>
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
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I have been using ICQ to find H2H players with Warbirds and it works very well.
I suggest we use it find other Ef2000, and SEF2000 pilots.
The web page is
http://www.mirabilis.com/download.html
and if we would start posting our UIN (the id number to find someone) we
could find others to flight with much faster.

my number is 535570
Check it out.
Roger  



>Is anyone using ICQ to find other online players?  The WarBirds crowd has
glommed onto it now that you can play WB H2H free of tcp/ip direct no
Kali.

So:

download a copy from Mirabilis's web site at:


See you up there - for WB or USNF!~
>
>Snak, out!

Roger Cornia
rogerc@garlic.com

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From majordomo-owner@gamers.org  Sat Mar 15 20:16:56 1997
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From: Roger Cornia <rogerc@garlic.com>
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I have been using ICQ to find H2H players with Warbirds and it works very well.
I suggest we use it find other Ef2000, and SEF2000 pilots.
The web page is
http://www.mirabilis.com/download.html
and if we would start posting our UIN (the id number to find someone) we
could find others to flight with much faster.

my number is 535570
Check it out.
Roger  



>Is anyone using ICQ to find other online players?  The WarBirds crowd has
glommed onto it now that you can play WB H2H free of tcp/ip direct no
Kali.

So:

download a copy from Mirabilis's web site at:


See you up there - for WB or USNF!~
>
>Snak, out!

Roger Cornia
rogerc@garlic.com

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From majordomo-owner@gamers.org  Sat Mar 15 20:18:02 1997
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Date: Sun, 16 Mar 1997 09:17:28 +0800 (SST)
From: Ma Yifei <sci40928@leonis.nus.sg>
To: ef2000@gamers.org
Subject: [EF2000] Change joystick character by editing ef2000.cfg
In-Reply-To: <199703152258.OAA23089@mx.seanet.com>
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Hi,

If you have joystick or rudder drifting problem, or want to change
joystick sensitivity, check out this link:
http://www.euronet.demon.co.uk/index.html

Hope this can be useful.

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From: zshark@aardvark.apana.org.au (Brad Barns)
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
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>> ..... why is it that ALL flight sims (not just EF2000) seem to show radar 
>> contacts THROUGH hills regardless of how high one flys off the deck?

>Can't agree with you on this. Sims that have complex modeling do have this
>masking effect included. Some that come to mind right off the bat are Falcon,
>Fleet Defender, Strike Eagle III, Tornado, SU27 and many others. A component
>that is an important factor to whether terrain masking will be effective is
>the altitude at which the bandit is searching as well as what type of radar
>he has. If you're high enough and got good lookdown/shootdown capabilities,
>you might be able to maintain track on a low flying target.

I have trouble doing it in Falcon.  But your explanation makes sense and
seems to explain why I am having the trouble.  I'll keep it in mind and try
some new "tricks" next time to see if I can break lock.

>> If I fire a missile (which will also obtain radar contact and lock
through  >> hills) then it will fly off the rail and slam itself into the
damn hill.  Now >> that's fair enough seeings it is following a radar
contact that it can see >> THROUGH a hill.  But isn't that just as silly as
me or the enemy being able >> to see THROUGH those hills?  It is a bit annoying.
 
>Not sure why you're seeing this. What mission(s) are you playing and what
>selections are you using? Try a Custom A2A mission.... 1v1, low level, long
>range, through mountain ranges/fjords. You should be able to verify things
>from there.

It was a mission on day one to take out a factory.  I took out the factory
and my wingmen were (as usual) slow to reach their specified targets.  As
such I decided to take on the two enemy aircraft that were vectored to us by
myself.  I figured at BVR I had the goods.  I flew low in an effort to
terrain mask.  I had lock, they had lock.  I fired and my missiles slammed
straight into the same hill that I was using to attempt the terrain masking.
The hill was quite close but I figured it was NOT THAT CLOSE that I couldn't
fire off a missile.  In hindsight it was stupid as I suppose it was obvious
the missile would probably slam into the hill given how close I was to it.
But that is EXPERIENCE talking and as yet I don't have much of that in this
sim.  Come to think of it, all my missile shots in Falcon and other sims
were done at higher altitudes and so I suppose I've never got to see
missiles slamming into hills before.  If I had then I probably wouldn't have
stuffed it up in EF2000.

I'll try your suggestion for a custom A2A, 1v1, low level and see what I can
come up with.  Ta!
                                           _____
                                     __.--'    /
-- Brad (Zone Shark) Barns      .---'  /.    /'
-- zshark@aardvark.apana.org.au  `---____   |     Player and enthusiast
                                 _____  **  ~~~7  of Zone 3 Laser Games
AARDVARK Public Access Internet    ~~~-'--` /^\'  Australia.
Australia.  Modem (613)+9670-9877       /'  |
                                      /' /\  \
                                     ---'  `---



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From majordomo-owner@gamers.org  Sat Mar 15 20:42:00 1997
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Date: Sun, 16 Mar 1997 01:38:48 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: [EF2000] Kali95 newbie
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Ok, guys, after all this time, I'm ready to get my a** shot off.

I've got Kali95, just been to the St.Louis server, but there are no
EF2K'ers there.

BTW, It's 01:35 GMT sunday morning (20:35 EST, if my sums are correct),
so if there's anyone around tonight, reply to the list and we'll arrange
an RV.

I warn you, I *will* need some help getting into the game....

regards, 

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 256103
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To: ef2000@gamers.org
From: zshark@aardvark.apana.org.au (Brad Barns)
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
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>>When I take off again to resume the mission or (after the mission) to
continue >>home to my main field, how the hell do I get my wingmen to take
off with me >>again?  They seem to want to just taxi off the runway and park
on the apron.

>As someone(do not remember who) aplied to this list earlier you will get
>them in the air by first driving off the plate (get airstrip cleared) then
>move onto the plate and sett waypoint to 1 prior to takeoff.

Ah.  Interesting.  I'll give that a go.

>> If I land at a friendly airfield, can I just select END MISSION from
there? >> Will I be credited with the mission score etc (provided I have
completed the >> objective etc) or do I have to bother and take off again to
fly to my main >> base?  You do not need to land at your main base.  You can
land at any base, >> and will still receive credit for the mission.

>Is that true for enemy airfields too?

Now there's an interesting question!

>Heat seeking missiles (IR) may actually see heated objects through a
>mountain cap, but will only give an estimated direction. look on the
>irst-screen to see if the asraam have a good image of object.
>However i'm not shure about the modeling of the amraam target designator.
>Remember that when you fire an AMRAAM at low level, it will decend for a
>while and may loose the lousy radar lock you barely had at launch. 

Yes.  I am aware how far downward a missile is likely to fall off the rail
before its motors kick in and proppel it toward its target.  I took that
into consideration when I fired, but the missile still slammed into the
hill.  It had a good image on the IRST.

>I guess you're not a newbie too simming Brad, is that right. Good qus.
>anyway

Thanks.  No I'm not new to simming.  I have a HUGE passion for ALL aircraft
(flown solo in gliders, go to all the airshows, read all the books etc etc).
If only I had enough money to get really serious!  My real love is military
aircraft.  I love sims that model real world aircraft.  Falcon 3.0 was my
favorite sim (I had all the add-ons like Hornet and MiG-29 and all the
upgrades for that too).  But with the fantastic graphics and excellent
"realism" I am seeing in EF2000, looks like Falcon will be on my shelf for a
little while.
                                           _____
                                     __.--'    /
-- Brad (Zone Shark) Barns      .---'  /.    /'
-- zshark@aardvark.apana.org.au  `---____   |     Player and enthusiast
                                 _____  **  ~~~7  of Zone 3 Laser Games
AARDVARK Public Access Internet    ~~~-'--` /^\'  Australia.
Australia.  Modem (613)+9670-9877       /'  |
                                      /' /\  \
                                     ---'  `---



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From majordomo-owner@gamers.org  Sat Mar 15 21:03:18 1997
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Date: Sun, 16 Mar 1997 01:59:09 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] ICQ and contacting other players
In-Reply-To: <2.2.32.19970316011719.00922de4@garlic.com>
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In message <2.2.32.19970316011719.00922de4@garlic.com>, Roger Cornia
<rogerc@garlic.com> writes
>I have been using ICQ to find H2H players with Warbirds and it works very well.
>I suggest we use it find other Ef2000, and SEF2000 pilots.
>The web page is
>http://www.mirabilis.com/download.html
>and if we would start posting our UIN (the id number to find someone) we
>could find others to flight with much faster.
>
>my number is 535570
>Check it out.
>Roger  

I'll give it a go...my number is 540068

Regards

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 256103
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From majordomo-owner@gamers.org  Sat Mar 15 21:04:32 1997
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To: ef2000@gamers.org
From: zshark@aardvark.apana.org.au (Brad Barns)
Subject: [EF2000] Wingmen WON'T break or drag? Help.
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I have found that ordering my wingmen to BREAK or DRAG in combat yields no
results.  I have posted a newsgroup message in
comp.sys.ibm.pc.games.flight-sim and didn't get a very good response there.
I see enemies on DASS, I and my wingmen close range, I order ENGAGE and then
order BREAK or DRAG or whatever.  I then press F5 to view my wingmen and
they are happily flying along there with me still in formation!  What the
hell gives?  I am starting to think these commands only work at certain
ranges, for example if the enemy is within say 30nm?  Comments anyone?

                                           _____
                                     __.--'    /
-- Brad (Zone Shark) Barns      .---'  /.    /'
-- zshark@aardvark.apana.org.au  `---____   |     Player and enthusiast
                                 _____  **  ~~~7  of Zone 3 Laser Games
AARDVARK Public Access Internet    ~~~-'--` /^\'  Australia.
Australia.  Modem (613)+9670-9877       /'  |
                                      /' /\  \
                                     ---'  `---



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To: ef2000@gamers.org
From: zshark@aardvark.apana.org.au (Brad Barns)
Subject: [EF2000] Wingmen commands seem SLOW? Help!
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What is the deal with issuing commands to wingmen?  Half the time I hear my
own voice issue the command (for example, "LEAD-RADAR OFF") and the other
half of the time I don't.  Sometimes my wingmen respond verbally (for
example, "TWO-COPY") and the other half of the time they don't.  I also find
that if I issue one command and then another straight away that it sometimes
takes ages before I hear myself issue the second command.  In other words, I
can issue a few more commands and then all of a sudden (say, after 10
seconds or so) I hear my second command spoken and issued.  What happened to
those other commands I issued?  Are they going to be issued later?  If I
don't hear my wingmen say "..... COPY" then are they actually doing what I
command them?  Do I have to wait for them to verbally confirm with a ".....
COPY" before I issue subsequent commands?  That seems WAY TOO SLOW sometimes
and in the heat of a battle where you perhaps want to issue RADAR ON, MUSIC
ON, ENGAGE, BREAK RIGHT all one after the other then the pauses, waiting for
confirmation, issuing commands again etc will take ages and that time can
get you shot down.  At present I am way confused about issuing commands.  It
also annoys me when I issue a command and I don't know if it is acted upon
and so I issue it again only to hear me say it verbally but get no verbal
response back from my wingmen.  I assume that means they got it the first
time and have already acted upon it?  I dunno.  Help!  I'm so confused!  At
present I am assuming you DON'T have to wait for the verbal "..... COPY"
confirmation from your wingmen and they just act on your orders whether you
hear yourself as LEAD speak them or not.  I hope that's right otherwise they
are going in to battle with no radar, no ECM, not breaking or dragging etc
etc.  And that's a BAD THING!  Comments anyone?
                                           _____
                                     __.--'    /
-- Brad (Zone Shark) Barns      .---'  /.    /'
-- zshark@aardvark.apana.org.au  `---____   |     Player and enthusiast
                                 _____  **  ~~~7  of Zone 3 Laser Games
AARDVARK Public Access Internet    ~~~-'--` /^\'  Australia.
Australia.  Modem (613)+9670-9877       /'  |
                                      /' /\  \
                                     ---'  `---



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From majordomo-owner@gamers.org  Sat Mar 15 21:59:32 1997
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Date: Sun, 16 Mar 1997 02:29:56 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] Wingmen commands seem SLOW? Help!
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In message <199703160219.NAA06588@aardvark.apana.org.au>, Brad Barns
<zshark@aardvark.apana.org.au> writes
>What is the deal with issuing commands to wingmen? 

[snip]

> That seems WAY TOO SLOW sometimes

[snip]

>Comments anyone?
>                                          
I think to get that sort of response time with decent frame rates you
will have to wait for the DEC Alpha version of EF2K ;-)

Regards

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 256103
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
Date: Sun, 16 Mar 1997 03:55:16 +0100
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whoohAAOOO
That was some list Brad, now I think I'm a newbie!!! ooh...ooohh
Do you ever have time to work as well?
Anyway, I'll keep your phone number in mind till' I get a better modem my
self.
Maybe we could find a healthy phone line for some H2H?
Shakesbeer
arantons@online.no
Norway
----------
> Thanks.  No I'm not new to simming.  I have a HUGE passion for ALL
aircraft
> (flown solo in gliders, go to all the airshows, read all the books etc
etc).
> If only I had enough money to get really serious!  My real love is
military
> aircraft.  I love sims that model real world aircraft.  Falcon 3.0 was my
> favorite sim (I had all the add-ons like Hornet and MiG-29 and all the
> upgrades for that too).  But with the fantastic graphics and excellent
> "realism" I am seeing in EF2000, looks like Falcon will be on my shelf
for a
> little while.
> -- Brad (Zone Shark) Barns      .---'  /.    /'

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From majordomo-owner@gamers.org  Sat Mar 15 23:47:55 1997
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From: "Trevor Rogers (CS)" <rogers@eng.usf.edu>
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Hi guys,
Thank you all for the responses. I can't believe that the key was sitting
under my nose all this time. Now I don't have to shout down the hall to
tell my wingie "break left" anymore <g>.  As for making my own head set, I
am a technical klutz (two left thumbs). Someday when I have More free time
I will give whiz. BTW, anyone on this list live in the Tampa, FL area? I'm
looking for information on where I can purchase momentary buttons and
switches in bulk for a cockpit project.  I tried Radio Shack but they
only sell packs of 2 or 4.

Thanx again for all the replies.

Trevor Rogers
"Hey, where did my sig go?"

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From majordomo-owner@gamers.org  Sun Mar 16 07:46:08 1997
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Date: Sun, 16 Mar 1997 12:16:01 +0000
To: ef2000@gamers.org
From: Derek Field <derek@dfield.demon.co.uk>
Subject: Re: [EF2000] Kali95 newbie
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Hi, Colin Sweetman <ColinS@vvgr.demon.co.uk>. You recently wrote:-
>Ok, guys, after all this time, I'm ready to get my a** shot off.
>
>I've got Kali95, just been to the St.Louis server, but there are no
>EF2K'ers there.

Isn't there a UK server? I know there <was> but for the life of me I
can't remember it's ID. Flexnet springs to mind but I'm not sure. There
are (it seems) plenty of others this side of the pond looking for a game
and I'm sure that the use of a more local (European) server would solve
the problem. I can Kali or Kahn but am just as green at it as you are
because I can never find a game at a decent hour. Doug Cowans list,
posted as "EF2K things", demonstrates the amount of interest in
multiplay so why don't we find and use a local server.
BTW I am running Tactcom at present although I could reload 2.04 if
necessary (I believe there are compatabilty problems in multiplay).

Regards
        
-- 
Derek Field (Scratcher)         Manchester UK           EF2K + Tactcom

                
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From majordomo-owner@gamers.org  Sun Mar 16 08:30:58 1997
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Date: Sun, 16 Mar 1997 08:30:22 -0500 (EST)
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To: ef2000@gamers.org
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
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In a message dated 97-03-15 17:24:47 EST, you write:

> As someone(do not remember who) aplied to this list earlier you will get
>  them in the air by first driving off the plate (get airstrip cleared) then
>  move onto the plate and sett waypoint to 1prior to takeoff.
>  


Has anyone verified this? Gotta try that one!!  <G>


                      be cool, Rodney
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From majordomo-owner@gamers.org  Sun Mar 16 08:31:05 1997
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Date: Sun, 16 Mar 1997 08:30:30 -0500 (EST)
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To: ef2000@gamers.org
Subject: Re: [EF2000] Wingmen WON'T break or drag? Help.
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In a message dated 97-03-15 21:06:30 EST, you write:

>  I order ENGAGE and then
>  order BREAK or DRAG or whatever.  I then press F5 to view my wingmen and
>  they are happily flying along there with me still in formation!  What the
>  hell gives?  I am starting to think these commands only work at certain
>  ranges, for example if the enemy is within say 30nm?  Comments anyone?
>  


That's correct.... it is distance to bandit/target dependent. You must
designate the target you have interest in and then give the order when in the
correct range to target parameters. Since I don't use those commands much I
don't know the target ranges off hand. Will look into it. Anyone have any
info the Hintbook might have on this?? My suggestion is to practice using
these commands with the custom a2a missions.


                            be cool,   Rodney


PS. Yes, I have had successful DRAG manuevers in the past. You will get a
confirmation from your wingman when in full parameters... something like
"drag complete" or something like that (don't remember).
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From majordomo-owner@gamers.org  Sun Mar 16 08:40:46 1997
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From: "James W. Burlis" <jburlis@mail.win.org>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: [EF2000] Maybe old news but....U.S. release of DID products
Date: Sun, 16 Mar 1997 07:28:30 -0600
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from http://www.pcme.com/news.htm:

Finally, on April 15th, North American combat sim lovers will be able to 
purchase Super EF2000 for Win95, Super EF2000 for DOS and Tactcom! Ocean 
will release all three titles nation-wide that day, so the long wait for 
U.S. and Canadian EF2000 fans will be over. Up until that date, the only 
way to get a copy of Super EF2000 or Tactcom is to order it from the UK or 
from distributers that carry the versions which have been available in UK 
for months now. -- Rod White


woo HEE hoo EEEE!!!!!!!!!!!!

No, I never broke down and called simtech.

Can a Graphics plus patch be far behind!

I think I'll be waiting for graphics plus to be announced to see what kind 
of choices they give us if it is an extra cost option.

Jim

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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Refuel/Rearm - Newbie questions
Date: Sun, 16 Mar 1997 09:01:47 -0800
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<5.  If I land at a friendly airfield, can I just select END MISSION from
<there? Will I be credited with the mission score etc (provided I have
<completed the objective etc) or do I have to bother and take off again to
<fly to my main base?
<<You do not need to land at your main base.  You can land at any base, and
will still receive <<credit for the mission.

Is that true for enemy airfields too?

No!  This only applies to "your" bases!

Lanny
OS-1 Erdos
lerdos@1st.net

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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Wingmen commands seem SLOW? Help!
Date: Sun, 16 Mar 1997 09:20:12 -0800
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What is the deal with issuing commands to wingmen?  Half the time I hear =
my
own voice issue the command (for example, "LEAD-RADAR OFF") and the =
other
half of the time I don't.  Sometimes my wingmen respond verbally (for
example, "TWO-COPY") and the other half of the time they don't.  I also =
find
that if I issue one command and then another straight away that it =
sometimes
takes ages before I hear myself issue the second command.  In other =
words, I
can issue a few more commands and then all of a sudden (say, after 10
seconds or so) I hear my second command spoken and issued.  What =
happened to
those other commands I issued?  Are they going to be issued later?  If I
don't hear my wingmen say "..... COPY" then are they actually doing what =
I
command them?  Do I have to wait for them to verbally confirm with a =
".....
COPY" before I issue subsequent commands?  That seems WAY TOO SLOW =
sometimes
and in the heat of a battle where you perhaps want to issue RADAR ON, =
MUSIC
ON, ENGAGE, BREAK RIGHT all one after the other then the pauses, waiting =
for
confirmation, issuing commands again etc will take ages and that time =
can
get you shot down.  At present I am way confused about issuing commands. =
 It
also annoys me when I issue a command and I don't know if it is acted =
upon
and so I issue it again only to hear me say it verbally but get no =
verbal
response back from my wingmen.  I assume that means they got it the =
first
time and have already acted upon it?  I dunno.  Help!  I'm so confused!  =
At
present I am assuming you DON'T have to wait for the verbal "..... COPY"
confirmation from your wingmen and they just act on your orders whether =
you
hear yourself as LEAD speak them or not.  I hope that's right otherwise =
they
are going in to battle with no radar, no ECM, not breaking or dragging =
etc
etc.  And that's a BAD THING!  Comments anyone?

Generally, what I have found, is this will happen when there is =
additional traffic on the radio, i.e.  AWACS updates, etc.  Usually, =
your command will be delayed for a few seconds.  I believe, that if you =
get no response from your wingman, that they are "not" following through =
with your orders....reissue the command.  If they receive, they should =
repond. A good rule of thumb, if they don't respond, assume they have =
not "heard" the order!

Lanny
OS-1 Erdos
lerdos@1st.net
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Refuel/Rearm - Newbie questions
Date: Sun, 16 Mar 1997 09:32:33 -0800
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I have SEF2000, not Tactcom, but know, i don't believe that they can be =
rearmed and refueled.

Lanny, any experience in playing SEF with Kan or Kali? And if so, what's =
the best place to be to meet counterparts who also have SEF instead of =
EF.

Regards, Niek

Hi Niek:

	No I don't Niek.   i have only had the sim for about a month or so =
now...still learning all of the ins and outs!  I'm felling pretty good =
about it though, will soon be "ready" to meet all of the Top "Gunns" and =
"Rodneys" soon,  oh, and the Top "Storms" too  :^)))  Take it easy on me =
guys!

Lanny
OS-1 Erdos
lerdos@1st.net
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
Date: Sun, 16 Mar 1997 15:11:56 -0000
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Since I've been away there's been more "fighting" (flaming),  on this
mailing list than ever before. So I might as well join in (sorry about this
Derek, I shouldn't be using your thread to say this, but I've got some stuff
about Kali 95 below). Instead of complaining to the mailing list, if things
people do annoy you so much, please please please please, just email the
offending PERSONS. Don't send your complaints to the mailing list -- it
depresses me, irritates me and ARRGH! I give up.

Perhaps I'm just in a grouchy mood 'cos I have the 'flu...

OK Derek, sorry 'bout that! Yeah, there *was* a UK server, run by my ISP
(UKOnline), but as of last week it has been out of action. I'm going to email
UKOL's technical support about it, and see what they say. It's IP is
194.6.119.7 anyway...

There are a few Kahn servers in Europe (or at least their IPs start with
194.x.x.x), which can be found at Kahn's web-site listing of kahn servers. It
involves masses of trial and error to find one beginning with 194 that actually
works. The one I found was 194.151.128.254. Give it a try...but there won't be
any players there. Your best bet, living in the UK, is just to use Kahn St
Louis at the weekend after about 2100 Saturday.

As for my list of 51 Internet Players and Internet Player wannabes: I'm not
really sure what to do with it! At the moment, I just email everyone saying try
to meet at Kahn St. Louis if you can (no pun intended) after 2100GMT Saturday.
Don't know if anyone does -- I've never bothered going!

If you like, Derek, we could arrange a specific time to meet on Kahn STLouis...

I wouldn't worry about 2.04 any more -- most people have TACTCOM anyway. If you
have the HD space, then 2.04 is a good idea. Nothing more annoying than
arriving at a server with EF2000 players on it, after a 20min search, then
discovering they all have 2.04...

Oh, and anyone out there have Flying Corps? I'm running it on a P90 32MB, 0KB
cache BTW!

Douglas Cowan

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/


> Isn't there a UK server? I know there <was> but for the life of me I
> can't remember it's ID. Flexnet springs to mind but I'm not sure. There
> are (it seems) plenty of others this side of the pond looking for a game
> and I'm sure that the use of a more local (European) server would solve
> the problem. I can Kali or Kahn but am just as green at it as you are
> because I can never find a game at a decent hour. Doug Cowans list,
> posted as "EF2K things", demonstrates the amount of interest in
> multiplay so why don't we find and use a local server.
> BTW I am running Tactcom at present although I could reload 2.04 if
> necessary (I believe there are compatabilty problems in multiplay).
> 
> Regards
>         
> -- 
> Derek Field (Scratcher)         Manchester UK           EF2K + Tactcom

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Date: Sun, 16 Mar 1997 14:55:56 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
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In message <01BC31E8.B34D69E0@modem112.1st.net>, lanny erdos
<lerdos@1st.net> writes

[snip]

><<You do not need to land at your main base.  You can land at any base, and
>will still receive <<credit for the mission.
>
>Is that true for enemy airfields too?
>
>No!  This only applies to "your" bases!
>
But if I remember correctly, some North Korean guy did it for real in a
MIG-25 and got 100,000 Dollars! <G>

Regards

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 256103
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From: "N.C.Th. Dudink" <niek_dudink@pi.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] web-sites
Date: Sun, 16 Mar 1997 16:17:49 +0100
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Hi Niek
Really sorry about that. seems to have forgot the "www" and "htm" in the
urls.

Hmm, that simple. Should have figured that out by myself.

Regards, Niek


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To: ef2000@gamers.org
Subject: Re: [EF2000] Maybe old news but....U.S. release of DID products
Date: Sun, 16 Mar 1997 15:41:56 GMT
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On Sun, 16 Mar 1997 07:28:30 -0600, you wrote:

>from http://www.pcme.com/news.htm:
>
>Finally, on April 15th, North American combat sim lovers will be able to 
>purchase Super EF2000 for Win95, Super EF2000 for DOS and Tactcom! Ocean 
>will release all three titles nation-wide that day, so the long wait for 

>woo HEE hoo EEEE!!!!!!!!!!!!
>
>No, I never broke down and called simtech.
>
>Can a Graphics plus patch be far behind!
>
>I think I'll be waiting for graphics plus to be announced to see what kind 
>of choices they give us if it is an extra cost option.
>
>Jim


I've had SEF2000 for a couple of weeks now.  Got it from chips and bits.
Looking for the book now.  Blasted thing does not start up in full screen
though.




Terry
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Message-Id: <199703161633.RAA20236@online.no>
From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
Date: Sun, 16 Mar 1997 17:15:21 +0100
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Hi 
goto the http://www.combatsim.com
They should have an addendum to the well known Intelligens raport
I think it's called "Tactical communications: flight training" or
something.

Shakesbeer
----------
> In a message dated 97-03-15 17:24:47 EST, you write:
> 
> > As someone(do not remember who) aplied to this list earlier you will
get
> >  them in the air by first driving off the plate (get airstrip cleared)
then
> >  move onto the plate and sett waypoint to 1prior to takeoff.
> 
> Has anyone verified this? Gotta try that one!!  <G>
> 

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From: "Erik L. Ahrens" <ela@seanet.com>
To: "EF2k" <ef2000@gamers.org>
Subject: [EF2000] SEF Full Screen
Date: Sun, 16 Mar 1997 11:25:31 -0800
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Just tried something and it worked (damn amazing) so I
thought I should pass it on.

If you are using SEF2k and want it to boot up in full
screen mode automatically find the file "ef2000.cfg" (it
should be in \program\ sub-directory of SEF2k) and
open/edit it with notepad. You want to add the following on
a line by it self:

FULLSCREEN=1

and then save the file (as text). I placed it at the very
top of the file and it does it's magic.

  
                                   \\\|///
                                  \\ - - //
                                  (  @ @  )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOOo-(_)-oOOo~~~~~~~~~~
   
Erik Ahrens/NWEngineering
ela@seanet.com   
  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Oooo~~~~~~~~~~ 
                                 oooO   (   )
                                (   )    ) /
                                 \ (    (_/
                                  \_)

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From: "William Vandenbossche" <sparky@club.innet.be>
To: ef2000@gamers.org
Date: Sun, 16 Mar 1997 20:59:54 +0000
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Subject: Re: [EF2000] Kali95 newbie, Flying Corps too... and now off topi
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> From:          "Douglas Cowan" <d.cowan@ukonline.co.uk>
> To:            <ef2000@gamers.org>
> Subject:       Re: [EF2000] Kali95 newbie, Flying Corps too...
> Date:          Sun, 16 Mar 1997 15:11:56 -0000
> Reply-to:      ef2000@gamers.org


 
> Oh, and anyone out there have Flying Corps? I'm running it on a P90 32MB, 0KB
> cache BTW!
> 
> Douglas Cowan
> 
> Glasgow, Scotland.
> 

Hello Douglas,

I have Flying Cops up and running on my P133, 32MB Ram and 512K 
cache. It works a charm; my dogfighting skills have improved no end.
Your system meets the minimum requirements for Flying Corps, but a 
lot will depend on your video card (also Rowan is working on a 
'graphics+' update.

Feel free to e-mail me directly if you want more info about this game 
i.o.t. avoid off-topic talk on this mailing list.

Rgds

William
> 
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From majordomo-owner@gamers.org  Sun Mar 16 17:00:51 1997
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To: ef2000@gamers.org
From: zshark@aardvark.apana.org.au (Brad Barns)
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
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>whoohAAOOO
>That was some list Brad, now I think I'm a newbie!!! ooh...ooohh
>Do you ever have time to work as well?  Anyway, I'll keep your phone number
in >mind till' I get a better modem my self. Maybe we could find a healthy
phone >line for some H2H?
>Shakesbeer

I have no means nor time at present to play H2H.  Sorry guys!  We have only
one phone line into the house (where the net connection is) and my sister
and dad get upset if I "hog" it too long.  Also I am using only a 14.4K
modem on a 486 DX-33 with a measly 8 Meg RAM.  That is going to make things
a bit too slow for good fast H2H connections.  Wait till I get a 33.6 modem
and put that on my 64 Meg RAM Pentium 166.  Now THAT will be the way to go
-- oh yeah, and a second phone line as well :)
                                           _____
                                     __.--'    /
-- Brad (Zone Shark) Barns      .---'  /.    /'
-- zshark@aardvark.apana.org.au  `---____   |     Player and enthusiast
                                 _____  **  ~~~7  of Zone 3 Laser Games
AARDVARK Public Access Internet    ~~~-'--` /^\'  Australia.
Australia.  Modem (613)+9670-9877       /'  |
                                      /' /\  \
                                     ---'  `---



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To: ef2000@gamers.org
From: Gunn <gunn@saltmine.radix.net>
Subject: Re: [EF2000] Maybe old news but....U.S. release of DID products
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At 07:28 AM 3/16/97 -0600, you wrote:
>from http://www.pcme.com/news.htm:
>
>Finally, on April 15th, North American combat sim lovers will be able to 
>purchase Super EF2000 for Win95, Super EF2000 for DOS and Tactcom! Ocean 
>will release all three titles nation-wide that day, so the long wait for 
>U.S. and Canadian EF2000 fans will be over. Up until that date, the only 
>way to get a copy of Super EF2000 or Tactcom is to order it from the UK or 
>from distributers that carry the versions which have been available in UK 
>for months now. -- Rod White
>
>
>woo HEE hoo EEEE!!!!!!!!!!!!
>
>No, I never broke down and called simtech.
>
>Can a Graphics plus patch be far behind!
>
>I think I'll be waiting for graphics plus to be announced to see what kind 
>of choices they give us if it is an extra cost option.
>
>Jim
>
>begin 600 WINMAIL.DAT
>M>)\^(B\-`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <`
>M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$
>MD 8`$ $```$````,`````P``, (````+``\.``````(!_P\!````00``````
>M``"!*Q^DOJ,0&9UN`-T!#U0"`````&5F,C P,$!G86UE<G,N;W)G`%--5% `
>M968R,# P0&=A;65R<RYO<F<`````'@`", $````%````4TU44 `````>``,P
>M`0```!(```!E9C(P,#! 9V%M97)S+F]R9P````,`%0P!`````P#^#P8````>
>M``$P`0```!0````G968R,# P0&=A;65R<RYO<F<G``(!"S !````%P```%--
>M5% Z148R,# P0$=!34524RY/4D<```,``#D`````"P! .@$````"`?8/`0``
>M``0````````"0BL!!( !`#P```!;148R,# P72!-87EB92!O;&0@;F5W<R!B


Yea,......me too, i'll wait still....getting easier with time ;)

OH, and whats all this gibberish attached to your letter??

Gunn

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Subject: [EF2000] Fw: BOUNCE ef2000: Admin request
Date: Mon, 17 Mar 1997 00:09:40 -0000
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> From: owner-ef2000@gamers.org
> To: owner-ef2000@thegate.gamers.org
> Subject: BOUNCE ef2000: Admin request
> Date: 15 March 1997 22:22
> 
> From owner-ef2000@gamers.org  Sat Mar 15 17:21:57 1997
> Received: from online.no (pilt.online.no [193.212.1.34])
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(8.7.6/8.7.3) with ESMTP id XAA11135 for <ef2000@gamers.org>; Sat, 15 Mar 1997 23:21:50 +0100 (MET)
> Message-Id: <199703152221.XAA11135@online.no>
> From: "Antonsen" <arantons@online.no>
> To: <ef2000@gamers.org>
> Subject: help....!
> Date: Sat, 15 Mar 1997 23:20:30 +0100
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> 
> Hi folks
> I just got myself a really boring problem on my far too young shoulders.
> I have a p100, 8 megs and that goes alright most of the time, slow loading
> time though.
> lately I played my first escort mission. In the middle of the game, about
> where you arrive at the target location, fighting as hell against several
> caps and scrambled eggs, the framerate drops dramatically.
> Thus last time I promptly ended in dos prompt.
> However, it seems that the problem only accurs in escort missions while
> strike missions runs well.
> 
> Anybody with experience here?
> Please give me some, the escort missions seems most fun to me.
> thanks
> Shakesbeer

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Date: Sun, 16 Mar 1997 20:56:02 +0000
To: ef2000@gamers.org
From: Derek Field <derek@dfield.demon.co.uk>
Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
In-Reply-To: <199703161514.PAA06807@turing.ukonline.co.uk>
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Hi, Douglas Cowan <d.cowan@ukonline.co.uk>. You recently wrote:-
> Yeah, there *was* a UK server, run by my ISP
>(UKOnline), but as of last week it has been out of action. I'm going to email
>UKOL's technical support about it, and see what they say. It's IP is
>194.6.119.7 anyway...

Wasn't Flexnet by any chance?

>There are a few Kahn servers in Europe The one I found was 194.151.128.254.

I always get Pings in excess of 600 from STL. And I mean *in excess*.
That's why I don't use it. There have been numerous requests from guys
on this side regarding the use of a European server. Now, if we could
find one I'm sure a multiplay community would eventually emerge here
that's as lively as the one stateside appears to be.

I'll check 194.151.128.254 for myself during the week and come back to
you. Maybe next weekend we can break the ice by using it.

Oh, and smacka yo' hand for not turning up at your own meet <g>.

Regards

-- 
Derek Field (Scratcher)         Manchester UK           EF2K + Tactcom

                
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Date: Sun, 16 Mar 1997 21:44:23 +0000
To: ef2000@gamers.org
From: Derek Field <derek@dfield.demon.co.uk>
Subject: [EF2000] UK/European Kali Servers
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Following the recent series of queries on this subject can I let all
interested EF2Kers know that a UK Kali server does exist. Flexnet (IP
193.130.144.1) was alive and kicking a few minutes ago - I just left it.
It is situated in East Anglia and is (as is usual for that part of the
world) very quiet, just 2 playing war2 at 2115 Sunday.

Perhaps all who have requested such info could respond to this and an
EF2K meet organised in the near future.

Anybody new to Kali should edit Kali.cfg to reflect this address along
with the others already in the file and then type kali @flexnet when
connected. But then you knew that, didn't you <g>.

Regards 
-- 
Derek Field (Scratcher)         Manchester UK           EF2K + Tactcom

                
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Maybe old news but....U.S. release of DID products
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----------


I've had SEF2000 for a couple of weeks now.  Got it from chips and bits.
Looking for the book now.  Blasted thing does not start up in full screen
though.


Hit the [~] key...you'll have the option to run in full screen or box!

Lanny
OS-1 Erdos
lerdos@1st.net


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From majordomo-owner@gamers.org  Sun Mar 16 22:48:31 1997
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Date: Sun, 16 Mar 1997 22:50:54 -0500
From: Gerald Lane <guslane@earthlink.net>
Organization: The Flight Manual
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To: ef2000@gamers.org
Subject: Re: [EF2000] Kali95 newbie, Flying Corps too... and now off topi
References: <199703161959.UAA01549@mail.be.innet.net>
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William Vandenbossche wrote:
> 
> > From:          "Douglas Cowan" <d.cowan@ukonline.co.uk>
> > To:            <ef2000@gamers.org>
> > Subject:       Re: [EF2000] Kali95 newbie, Flying Corps too...
> > Date:          Sun, 16 Mar 1997 15:11:56 -0000
> > Reply-to:      ef2000@gamers.org
> 
> 
> > Oh, and anyone out there have Flying Corps? I'm running it on a P90 32MB, 0KB
> > cache BTW!
> >
> > Douglas Cowan
> >
> > Glasgow, Scotland.
> >
> 
> Hello Douglas,
> 
> I have Flying Cops up and running on my P133, 32MB Ram and 512K
> cache. It works a charm; my dogfighting skills have improved no end.
> Your system meets the minimum requirements for Flying Corps, but a
> lot will depend on your video card (also Rowan is working on a
> 'graphics+' update.
> 
> Feel free to e-mail me directly if you want more info about this game
> i.o.t. avoid off-topic talk on this mailing list.
> 
> Rgds
> 
> William
> >
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> === Flying ... but not as we know it, Jim ====---->>>Re: Flying Corps
How do you drop bombs? Nothing I seem to do works.
Thank you
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Refuel/Rearm - Newbie questions
Date: Sun, 16 Mar 1997 22:54:28 -0800
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><<You do not need to land at your main base.  You can land at any base, =
and
>will still receive <<credit for the mission.
>
>Is that true for enemy airfields too?
>
>No!  This only applies to "your" bases!
>
But if I remember correctly, some North Korean guy did it for real in a
MIG-25 and got 100,000 Dollars! <G>

Yea, kinda remember this!  Question....why wasn't he shot down?  How did =
he get soooo close to the US border without detection..any thoughts or =
info?

Lanny
OS-1 Erdos
lerdos@1st.net
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Fg==

------ =_NextPart_000_01BC325D.0796C540--


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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sun Mar 16 23:17:46 1997
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From: "James W. Burlis" <jburlis@mail.win.org>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Maybe old news but....U.S. release of DID products
Date: Sun, 16 Mar 1997 22:16:56 -0600
Encoding: 57 TEXT, 68 UUENCODE
X-MS-Attachment: WINMAIL.DAT 0 00-00-1980 00:00
Sender: owner-ef2000@gamers.org
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Reply-To: ef2000@gamers.org

Well, I'll tell ya... Only Bill Gates knows for sure.
I have the mailing list setup to NOT use Microsoft Rich Text formatting for 
sent messages (heaven forbid MIME), but occasionally if I send a reply it 
doesn't seem to respect that. I just so happened to send that message as a 
reply (I deleted the entire body since it was new 'news'). Of course this 
 is a reply too, so I suppose the attachment marines will be all over me.

I am supposedly sending the most basic thing windows messaging can send 
(besides binary), but ya know, until you copy it back to me I think I was 
clean of attachments.

I know there are lots of people out there who will love to chastise me for 
my outlaw attachment (yours is not one of them, you didn't have a single 
ALL CAPITAL word in yours! :)

The truth is, that is an encrypted copy of Lee Harvey Oswald's last 
communique from the Russian ambassador, or... That's right, that's the 
missing microcode that makes the Virge Chipset a real 3D contender!.


Jim :)

p.s. the attachment I am sending with this message is left as an exercise 
for the viewer.

>I think I'll be waiting for graphics plus to be announced to see what kind 
>of choices they give us if it is an extra cost option.
>
>Jim
>
>begin 600 WINMAIL.DAT
>M>)\^(B\-`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <`
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>M``0````````"0BL!!( !`#P```!;148R,# P72!-87EB92!O;&0@;F5W<R!B


Yea,......me too, i'll wait still....getting easier with time ;)

OH, and whats all this gibberish attached to your letter??

Gunn

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end

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 00:22:35 1997
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To: ef2000@gamers.org
Subject: Re: [EF2000] Maybe old news but....U.S. release of DID products
Date: Mon, 17 Mar 1997 05:22:00 GMT
Message-ID: <332ed493.43950902@wf.quik.com>
References: <01BC325A.A874BEC0@modem7.1st.net>
In-Reply-To: <01BC325A.A874BEC0@modem7.1st.net>
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On Sun, 16 Mar 1997 22:37:31 -0800, you wrote:

>Hit the [~] key...you'll have the option to run in full screen or box!

Hi Lanny

Thanks to a post by Erik I have the sim opening in full screen automatically
now.  Just add or change the line FULLSCREEN=1 in the EF2000.cfg file.  Mine
had a zero so I changed it to one and it works fine now.


Terry
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From majordomo-owner@gamers.org  Mon Mar 17 00:23:46 1997
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To: ef2000@gamers.org
Subject: Re: [EF2000] SEF Full Screen
Date: Mon, 17 Mar 1997 05:23:26 GMT
Message-ID: <332fd4fa.44053803@wf.quik.com>
References: <199703161939.LAA16431@mx.seanet.com>
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On Sun, 16 Mar 1997 11:25:31 -0800, you wrote:

>Just tried something and it worked (damn amazing) so I
>thought I should pass it on.

From majordomo-owner@gamers.org  Mon Mar 17 01:34:36 1997
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Message-Id: <199703170634.WAA11436@e1.empirenet.com>
From: "Bob" <habu@empirenet.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
Date: Sun, 16 Mar 1997 22:34:59 -0800
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Well just to clarify, the MiG-25 that "visited"...
It was Lt  Belenko of the Soviet Air Force flying out of a Soviet Far East
base near Vladivostok and he flew into Japan...not the U.S. 
After a few weeks of disassembling the aircraft for shipment back to the
Soviet Union, and after some American "tech reps" made sure it was all
packed correctly, we returned the parts back to the rightful owners!!
Lt Belenko still lives in the U.S. and was rather carefully and thoroughly
debriefed for several years after arriving.  
	WR
	Habu
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From majordomo-owner@gamers.org  Mon Mar 17 02:01:22 1997
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Date: Sun, 16 Mar 1997 23:01:43 -0800
To: ef2000@gamers.org
From: Roger Cornia <rogerc@garlic.com>
Subject: [EF2000] Ef2000 and 3Dfx demo not working any suggestions
Sender: owner-ef2000@gamers.org
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Reply-To: ef2000@gamers.org

I installed my Monster 3d card tonight (mostly got it for ef2000g+).
I was really looking forward to seeing the DID demo of EF2000G+.
But I cant get it to run.
My regular ef2000 run great my tactcom runs great but nothing on the EF2000G+.
I checked my memory and it shows 525 so memory is not a problem.
I get the following message "sorry you do not have enough memory or disk space.

I tried it with a boot disk still no problem. Any suggestions???
Roger
Roger Cornia
rogerc@garlic.com

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From: "A. Schinkowitch" <aschink@u.washington.edu>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Wingmen commands seem SLOW? Help!
In-Reply-To: <01BC31EB.467B69E0@modem112.1st.net>
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> 
> Generally, what I have found, is this will happen when there is additional traffic on the radio, i.e.  AWACS updates, etc.  Usually, your command will be delayed for a few seconds.  I believe, that if you get no response from your wingman, that they are "not" following through with your orders....reissue the command.  If they receive, they should repond. A good rule of thumb, if they don't respond, assume they have not "heard" the order!
> 
> Lanny
> OS-1 Erdos
> lerdos@1st.net

I believe the way this works is that your wingmen will only respond with a 
"TWO: COPY" if the command you issued changes their operational state.
For example, at the start of a mission if you order "radar off", your
wingmen will respond their compliance.  If you then order "radar off"
again (without ordering "radar on" or "engage"), your wingmen will not
respond.

Also, wingmen never respond to formation orders, and engagement commands
have their own distinct responses (eg., "bracket right copy", "turning to
bandit", etc.)

Aaron

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From: Jan Holm <Jan.Holm@pricom.dk>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Experience with running Tactcom on P 200 MMX
Date: Mon, 17 Mar 1997 08:18:30 +0100
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Hi Jammer.

-----Original Message-----
From:	Salavat Khafizov [SMTP:salavat@glasnet.ru]
Sent:	Saturday, March 15, 1997 10:14 PM
To:	Ef2000 Mail List Server (E-mail)
Subject:	[EF2000] Experience with running Tactcom on P 200 MMX

I also want to ask a question to somebody that owns TACTCOM and Super =
EF2000. Is it worth buying Super EF200 ? I mean, anything new in =
manuals, in game itself?

[Jan Holm]  Nope. It's just converted to Win95.
Check Six!
Jan 'Dispenser' Holm

Thanks

Jammer =20


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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Maybe old news but....U.S. release of DID products
Date: Mon, 17 Mar 1997 04:51:36 -0800
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>Hit the [~] key...you'll have the option to run in full screen or box!

Hi Lanny

Thanks to a post by Erik I have the sim opening in full screen automatically
now.  Just add or change the line FULLSCREEN=1 in the EF2000.cfg file.  Mine
had a zero so I changed it to one and it works fine now.


Glad to here it!  Have fun!

Lanny
OS-1 Erdos
lerdos@1st.net

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From: Ma Yifei <sci40928@leonis.nus.sg>
To: RodneyB100@aol.com
cc: ef2000@gamers.org
Subject: Re: [EF2000] Wingmen WON'T break or drag? Help.
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> That's correct.... it is distance to bandit/target dependent. You must
> designate the target you have interest in and then give the order when in the
> correct range to target parameters. Since I don't use those commands much I
> don't know the target ranges off hand. Will look into it. Anyone have any
> info the Hintbook might have on this?? My suggestion is to practice using
> these commands with the custom a2a missions.
> 
> 
>                             be cool,   Rodney
> 
> 
> PS. Yes, I have had successful DRAG manuevers in the past. You will get a
> confirmation from your wingman when in full parameters... something like
> "drag complete" or something like that (don't remember).

Hi Rodney,

The reply is "turing to target". Regarding that range to target
parameter, is that in any guide/manual or just your experience. I
always thought if the wingman is engaged he will not drag, that's why you
have to order drag very early. But anyway I'm gonna try it out. Thanx for
the information.

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Date: Mon, 17 Mar 1997 19:18:49 +0800 (SST)
From: Ma Yifei <sci40928@leonis.nus.sg>
To: lanny erdos <lerdos@1st.net>
cc: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Refuel/Rearm - Newbie questions
In-Reply-To: <01BC325D.0796C540@modem7.1st.net>
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> But if I remember correctly, some North Korean guy did it for real in a
> MIG-25 and got 100,000 Dollars! <G>
> 
> Yea, kinda remember this!  Question....why wasn't he shot down?  How did he get 
soooo close to the US border without detection..any thoughts or info?
> 
> Lanny
> OS-1 Erdos
> lerdos@1st.net

Hi Lanny,

That was a Russian in the 70's. Recently a North Korean pilot flew an old
Mig-19 straight to Soul to defect to South without alert the South air
defence! Several South Korean top brass lost their post. The South are
operating U.S made equipment and are trained by GI, BTW. So I guess it's
the same story: holes in early warning system.  

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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
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Date: Mon, 17 Mar 1997 08:10:38 -0500
In-Reply-To: Ma Yifei <sci40928@leonis.nus.sg>
        "RE: [EF2000] Refuel/Rearm - Newbie questions" (Mar 17,  7:18pm)
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On Mar 17,  7:18pm, Ma Yifei wrote:
> Subject: RE: [EF2000] Refuel/Rearm - Newbie questions
> > But if I remember correctly, some North Korean guy did it for real in a
> > MIG-25 and got 100,000 Dollars! <G>
> >
> > Yea, kinda remember this!  Question....why wasn't he shot down?  How did he
get
> soooo close to the US border without detection..any thoughts or info?

> Hi Lanny,

> That was a Russian in the 70's. Recently a North Korean pilot flew an old
> Mig-19 straight to Soul to defect to South without alert the South air
> defence! Several South Korean top brass lost their post. The South are
> operating U.S made equipment and are trained by GI, BTW. So I guess it's
> the same story: holes in early warning system.

Hi:

	I'm trying to remember some of these events, and they are all beginning
to run together!  :^)  But wasn't there also a recent Cuban defector who
managed to fly a Mig into Florida?  I would hate to think that he made it
undedected though.....

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Mon Mar 17 08:40:09 1997
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From: Frederic Bronner <FBronner@groupwise.osiris.com>
To: ef2000@gamers.org
Subject: Re: [EF2000] Ef2000 and 3Dfx demo not working any suggestions
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You have to run it from windows 95, it uses memory only available from windows 95.

Frederic


>>> Roger Cornia <rogerc@garlic.com> 3/17/97 2:01:43 AM >>>
I installed my Monster 3d card tonight (mostly got it for ef2000g+).
I was really looking forward to seeing the DID demo of EF2000G+.
But I cant get it to run.
My regular ef2000 run great my tactcom runs great but nothing on the EF2000G+.
I checked my memory and it shows 525 so memory is not a problem.
I get the following message "sorry you do not have enough memory or disk space.

I tried it with a boot disk still no problem. Any suggestions???
Roger
Roger Cornia
rogerc@garlic.com

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> 
> I also want to ask a question to somebody that owns TACTCOM
> and Super EF2000. Is it worth buying Super EF200 ? I mean, anything 
>new in manuals, in game itself?
> 

I opted for Super EF2000 instead of Tactcom only because it now works 
with Direct3D and I have a Matrox Mystique G/card. The only thing new 
is the online Help, which is actually well done. But other than 
that everything is the same. Oh yes, I think there are a few 
differences for Multiplayer connections (like it can use Winsock 
etc.), but I haven't tested it yet and I can't say if it is better 
than Tactcom.
____________________
Quentin Campbell
quinten@iafrica.com
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Brad Barns wrote:
> 
> What is the deal with issuing commands to wingmen?  Half the time I hear my
> own voice issue the command (for example, "LEAD-RADAR OFF") and the other
> half of the time I don't.

Big snip

Hi,
	Must say it annoys the hell out of me too. But I think that you'll find
that even if you don't get a "Copy" response after giving a command your
wing men will carry it out. Also they will carry it out immidiately. By
the way I'm using SEF but what I've noticed is that as you approach a
target, and AWACS is shouting about some interceptors "heading for
strike group", your wing men are calling spikes, and you generally are
getting continous messages, if you give the command "engage!" and switch
to the wing man view (F5) or browse (F9 and cycled to NATO 2) you'll see
you wing heading off in some direction (usually with full afterburner).
If you immediately call "Disengage", he'll switch off the after burner
and head generally back in you're direction. But all this happens before
you see the commands and responses at the top of the screen. What's more
is that if there are a lot of messages you might never see yours appear
(probably something to do with the number of messages that are stored
and the frequencey of new messages, especially from AWACS). Also try
another thing. At the start of the mission order "deactivate radar"
(just like normal). Wait for everyone to reply then give the order
again. No response right!! Well there are no other messages (maybe a
prepare to taxi from the tower) but nothing that should be clogging up
the works. What I think is happening is that once you give a command and
it has been acknowledged your wingmen will never acknowledge the same
command unless you give the opposite order first. So it's possible that
sometimes we all give the same command twice but will only get an
acknowledgement the first time we give it. Hope that clears things up a
bit,

Carmelo
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Refuel/Rearm - Newbie questions
Date: Mon, 17 Mar 1997 09:28:16 -0500
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Yeah, I think the korean dude had a MIG-19. That was when they =
discovered it used a high pressure bottle for brake systems. When the =
bottle was empty, no brakes.=20

----------
From: 	Bob[SMTP:habu@empirenet.com]
Sent: 	Monday, March 17, 1997 1:34 AM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] Refuel/Rearm - Newbie questions

Well just to clarify, the MiG-25 that "visited"...
It was Lt  Belenko of the Soviet Air Force flying out of a Soviet Far =
East
base near Vladivostok and he flew into Japan...not the U.S.=20
After a few weeks of disassembling the aircraft for shipment back to the
Soviet Union, and after some American "tech reps" made sure it was all
packed correctly, we returned the parts back to the rightful owners!!
Lt Belenko still lives in the U.S. and was rather carefully and =
thoroughly
debriefed for several years after arriving. =20
	WR
	Habu
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>Hi:
>
>	I'm trying to remember some of these events, and they are all beginning
>to run together!  :^)  But wasn't there also a recent Cuban defector who
>managed to fly a Mig into Florida?  I would hate to think that he made it
>undedected though.....


        There was a sceanerio in Fleet Defender that used this.
        Dauntlas

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Date: Mon, 17 Mar 1997 13:56:08 EST
From: M Gammage <MFGAMMAG@AHS.watstar.uwaterloo.ca>
Subject: Re: [EF2000] Maybe old news but....U.S. release of DID products 
To: ef2000@gamers.org
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On Sun, 16 Mar 1997, James W. Burlis wrote:

> 
>from http://www.pcme.com/news.htm:
> 
> Finally, on April 15th, North American combat sim lovers will be able to 
> purchase Super EF2000 for Win95, Super EF2000 for DOS and Tactcom! Ocean 
> will release all three titles nation-wide that day, so the long wait for 
> U.S. and Canadian EF2000 fans will be over. Up until that date, the only 
> way to get a copy of Super EF2000 or Tactcom is to order it from the UK or 
> >from distributers that carry the versions which have been available in UK 
> for months now. -- Rod White

While I have yet to see Tactcom anywhere in Canada, I have seen SEF2000.  
Actually I purchased! I live in the Kitchener/Waterloo, Ontario area and 
saw it two or three stores. Just thought I'd let people now that SEF2000 
seems to already be available in Canada.

Later, 
Mike
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From majordomo-owner@gamers.org  Mon Mar 17 14:52:33 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: "EF2000 Mailing List" <ef2000@gamers.org>
Subject: [EF2000] Shameful web-page plug
Date: Mon, 17 Mar 1997 19:22:03 -0000
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Well, I've just updated part of my web-page. If you wanna have a look, you know
where to go! (see below)

There'll hopefully be many more additions by the weekend!

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 14:52:34 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Records
Date: Mon, 17 Mar 1997 14:40:59 -0000
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This is a bit of an old thread now, but anyway I've done something which you
might like to know about. I'm using TACTCOM BTW...

I was getting a host of screenshots for my web-page update, and one of the
things was trying to get as high as I could. I couldn't believe it!

127300 feet! -- and I have the screenshot!

I hope people can believe me, but as Steve said screenshots are easily tampered
with...

Douglas "MadCow(an)" Cowan

> I have the screen shots but I wouldn't post him here, besides a screen
> shot woulb be easy to edit and change the numbers around.
> 
> Take my word I'm good for it!
> 
> I've been keeping track of this thread and so far John Wheatley has the
> fastest speed at M2.78! and I got the altitude at 127100.
> 
> Steve Goncalves,
> Marshallx

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 15:17:33 1997
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Date: Mon, 17 Mar 97 20:06:58 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703172014220967@msn.com>
To: ef2000@gamers.org
Subject: [EF2000] Attachments 'n' stuff was RE: Maybe old news but....U.S. release of 
	DID products
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Ok,
	Can we try and sort this one out once and for all?  Like you Jim, I'm using 
an MS program to send my mail, Outlook 97 to be precise, but I don't seem to 
be afflicted with this.  I wrote John W. recently after a number of irate 
messages from the all-capitals brigade saying that they were seeing loads of 
gibberish at the end of messages from "all us MS users".  I checked and found 
that I did not seem to have that problem but just to make sure, I have stopped 
using Word as my e-mail editor.  Now this has two effects for me: one, I no 
longer have autoformatting (resolution of URLs and e-mail addresses) and two, 
no on-the-fly spell-checking.

	Despite this, *I* still see WINMAIL.DAT either as an attachment or a stream 
of gibberish on the end of some postings.  I *don't* see this on my *own* 
postings; maybe others (Gunn?) can let me know if they are getting it on my 
postings.  If you are, let me know via private e-mail so's we can keep the 
list on-topic.  This isn't a flame in any way, it's just to see if we can get 
to the bottom of a problem that seems to piss a few people off.

	Whilst we're on the subject of gripes, can anyone (John, Mike?) explain why 
my list forwardings are often out of whack when I get 'em?  To be specific, I 
often receive messages in a different sequence to which they were posted i.e.: 
replies arrive *before* the original posting.  The old list never seemed to do 
this.  Perhaps I'm experiencing some "lag" due to the fact that the server's 
now in the US and other list users there get updated more quickly.  Comments?

Cheers, Rik Ryall - Clunk@msn.com

PS:  I'll be experimenting with Word as my e-mail editor in the next few 
days:-  You have been warned!  :)


-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of James W. Burlis
Sent:	Monday, March 17, 1997 4:17 AM
To:	'ef2000@gamers.org'
Subject:	RE: [EF2000] Maybe old news but....U.S. release of DID products

Well, I'll tell ya... Only Bill Gates knows for sure.
I have the mailing list setup to NOT use Microsoft Rich Text []  
<<<Yadda-yadda-yadda>>> 
[]  

Jim :)

p.s. the attachment I am sending with this message is left as an exercise 
for the viewer.

[]  

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 15:34:35 1997
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From: "Francis Frago" <ffrago@ix.netcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Ef2000 and 3Dfx demo not working any suggestions
Date: Mon, 17 Mar 1997 12:17:56 -0800
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Hey Roger,

The demo will only run in Windows NOT DOS.  I installed my demo as follows
(after some problems) and had no problems since: 

1) FIrst off, if your TACTCOM files are in C:\EF2000 directory insure you
move it.  By default the demo like all versions of ef2k,  will install in
the C:\EF2000 directory and write over any any similar files.  I moved my
TACTCOM files to C:\TACTCOM directory.

2) From WINDOWS install the demo.  Since DID said the demo did not come
with joystick support, I installed my demo over a clean copy of ef2k 1.0. 
Don't no for sure if this is acutally necessary, but now I don't have any
joystick problems.  After installing don't configure your prefernces (i.e
joystick, sound card etc...) in WINDOWS.  Boot up into DOS and do it from
there.  Also, do not choose music as a prefrence.  Music did not came with
the demo.

3) Print a copy of the readme.txt and follow the instructions on creating a
shortcut in WINDOWS and set the memory and misc settings as specified.

That should do it!   If you are not using Thrustmaster FLCS, TQS and the
ACM game card then disregard step #4.

4) If you are using Thrustmaster FLCS and TQS and use the ACM game card,
insure you installed your this card and the drivers for windows use.  You
can check this in "Device Manager" in the "Control Panel" under "System". 
If your ACM card is not listed as a working device then you need to install
it with "Add New Hardware" under "Control Panel".    

Hope this gets you running.

Francis Frago
"Wolfman" on Kali/Kahn
ffrago@ix.netcom.com

----------
> From: Roger Cornia <rogerc@garlic.com>
> To: ef2000@gamers.org
> Subject: [EF2000] Ef2000 and 3Dfx demo not working any suggestions
> Date: Sunday, March 16, 1997 11:01 PM
> 
> I installed my Monster 3d card tonight (mostly got it for ef2000g+).
> I was really looking forward to seeing the DID demo of EF2000G+.
> But I cant get it to run.
> My regular ef2000 run great my tactcom runs great but nothing on the
EF2000G+.
> I checked my memory and it shows 525 so memory is not a problem.
> I get the following message "sorry you do not have enough memory or disk
space.
> 
> I tried it with a boot disk still no problem. Any suggestions???
> Roger
> Roger Cornia
> rogerc@garlic.com
> 
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From majordomo-owner@gamers.org  Mon Mar 17 15:54:01 1997
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Date: Mon, 17 Mar 1997 20:53:17 -0600
To: ef2000@gamers.org
From: Dan  Kaiser <dkaiser@hsonline.net>
Subject: [EF2000] CH Pro Throttle + CH Combat stick
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	I just ordered a CH Pro Throttle to go with my CH F16 
Combat stick.  I'm looking for any suggestions for setting this up.
Anyone have this hardware?  Willing to share your setup? I've never
had a throttle before, let alone a programmable one.  I'm really 
looking forward to using it.  Hopefully it will help my survivability.
If nothing else, having the brake chute at my finger tips will help
on those shaky landings.  Of course they only happen rarely.
(yeah, right!)



---
Dan		dkaiser@hsonline.net


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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 16:01:53 1997
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From: "Frederic de Baets" <fdebaets@homemail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Experience with running Tactcom on P 200 MMX
Date: Mon, 17 Mar 1997 21:47:19 +0100
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	Super EF2000 included TATCOM. The new thing with it is that you can play
it under Windows 95. It support DirectX, but the game speed is not faster
even with the Matrox Mystique (the one I use), than EF2000.

	TATCOM is an update for EF2000. This is done for players that have EF2000.

 1. If you have EF2000 and still want to play under dos, you must buy
TATCOM.

2. If you want to play under Windows95 you must buy SUPER EF2000 and you
don't need to buy TATCOM since it is included in SUPER EF2000.



> > 
> > I also want to ask a question to somebody that owns TACTCOM
> > and Super EF2000. Is it worth buying Super EF200 ? I mean, anything 
> >new in manuals, in game itself?
> > 
> 
> I opted for Super EF2000 instead of Tactcom only because it now works 
> with Direct3D and I have a Matrox Mystique G/card. The only thing new 
> is the online Help, which is actually well done. But other than 
> that everything is the same. Oh yes, I think there are a few 
> differences for Multiplayer connections (like it can use Winsock 
> etc.), but I haven't tested it yet and I can't say if it is better 
> than Tactcom.
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From majordomo-owner@gamers.org  Mon Mar 17 16:02:05 1997
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From: "Frederic de Baets" <fdebaets@homemail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Ef2000 and 3Dfx demo not working any suggestions
Date: Mon, 17 Mar 1997 21:52:41 +0100
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	To run EF2000G+, ( the one that came with your Monster 3D,) you have to be
under WINDOWS 95.
	If you have a memory problem read the README file included on the CD. It
will help you to create a shirtcut and edit it.
	
(don't read this if you don't have a 3DFX card).

For your information here is a sample of the README file:
Running EF2000 from Windows95.
------------------------------

After installing EF2000, you should follow the procedure below so that it
can be run from your Windows desktop.


 1. Click your right mouse button on a clear area of your desktop to bring
up
    a menu.

 2. From the 'New' submenu, select 'Shortcut'.

 3. In the 'Command line' box, type the full path and filename for the
EF2000
    batch file eg. C:\EF2000\EF2000.BAT
    If you installed EF2000 onto a different drive then C in the above
    example should be replaced with the appropriate letter.

 4. When prompted for a title for the shortcut, type 'EF2000'.

 5. Choose an icon.

 6. Now that the shortcut is visible on your desktop, you need to customise
    some of its settings. Click on the newly created icon with your right 
    mouse button and select 'Properties' from the menu.

 7. On the 'Program' tab page :

      Put a check in the 'Close on exit' checkbox.

 8. On the 'Memory' tab page :

      Change the 'Initial environment' field to '2048'.
      Put a check in the 'Protected' checkbox.
      Set 'Expanded (EMS) memory' to 'none'.
      Set 'Extended (XMS) memory' to 'none'.
      Put a check in the 'Uses HMA' checkbox.
      Type '65535' as the value for 'MS-DOS protected-mode (DPMI) memory'.

 9. On the 'Screen' tab page :

      Click on the 'Full-screen' radio button.

10. On the 'Misc' tab page :

      Remove the check from the 'Allow screen saver' checkbox.
      Put a check in the 'Exclusive mode' checkbox.
      Move the 'Idle sensitivity' slider to its lowest value.
      Remove the checks from all of the 'Windows shortcut keys' checkboxes.

11. Click on the 'Ok' button.

----------

> You have to run it from windows 95, it uses memory only available from
windows 95.
> 
> Frederic
> 
> 
> >>> Roger Cornia <rogerc@garlic.com> 3/17/97 2:01:43 AM >>>
> I installed my Monster 3d card tonight (mostly got it for ef2000g+).
> I was really looking forward to seeing the DID demo of EF2000G+.
> But I cant get it to run.
> My regular ef2000 run great my tactcom runs great but nothing on the
EF2000G+.
> I checked my memory and it shows 525 so memory is not a problem.
> I get the following message "sorry you do not have enough memory or disk
space.
> 
> I tried it with a boot disk still no problem. Any suggestions???
> Roger
> Roger Cornia
> rogerc@garlic.com
> 
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> 
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 16:10:34 1997
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Message-ID: <2F69FABF.729B@ping.be>
Date: Fri, 17 Mar 1995 22:10:23 +0100
From: Geert Vervoort <Geert.Vervoort@ping.be>
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To: ef2000@gamers.org
Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
References: <TpZv+AAi5FLzEwcd@dfield.demon.co.uk>
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Derek Field wrote:
> 
> Hi, Douglas Cowan <d.cowan@ukonline.co.uk>. You recently wrote:-
> > Yeah, there *was* a UK server, run by my ISP
> >(UKOnline), but as of last week it has been out of action. I'm going to email
> >UKOL's technical support about it, and see what they say. It's IP is
> >194.6.119.7 anyway...
> 
> Wasn't Flexnet by any chance?
> 
> >There are a few Kahn servers in Europe The one I found was 194.151.128.254.
> 
> I always get Pings in excess of 600 from STL. And I mean *in excess*.
> That's why I don't use it. There have been numerous requests from guys
> on this side regarding the use of a European server. Now, if we could
> find one I'm sure a multiplay community would eventually emerge here
> that's as lively as the one stateside appears to be.
> 
> I'll check 194.151.128.254 for myself during the week and come back to
> you. Maybe next weekend we can break the ice by using it.
> 
> Oh, and smacka yo' hand for not turning up at your own meet <g>.
> 
> Regards
> 
> --
> Derek Field (Scratcher)         Manchester UK           EF2K + Tactcom
> 
> 
> ==== The EF2000 E-Mail List Server ====------>>>
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> === Flying ... but not as we know it, Jim ====---->>>

yeah there is one, 206.142.60.4, it's full a EF2000 pilots and gives
good pings. Good luck!
		C Y B E R W A R R I O R
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From majordomo-owner@gamers.org  Mon Mar 17 16:23:05 1997
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Date: Fri, 17 Mar 1995 22:22:48 +0100
From: Geert Vervoort <Geert.Vervoort@ping.be>
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To: ef2000@gamers.org
Subject: Re: [EF2000] Shameful web-page plug
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Douglas Cowan wrote:
> 
> Well, I've just updated part of my web-page. If you wanna have a look, you know
> where to go! (see below)
> 
> There'll hopefully be many more additions by the weekend!
> 
> Douglas
> 
> Glasgow, Scotland.
> 
> Email: d.cowan@ukonline.co.uk
> Homepage: http://web.ukonline.co.uk/d.cowan/
> 
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> === Flying ... but not as we know it, Jim ====---->>>
heck out this site: http://www.ping.be/heatseek.VFS
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From majordomo-owner@gamers.org  Mon Mar 17 17:07:34 1997
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From: "Thomas Kopp" <tkopp@mixcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Records
Date: Mon, 17 Mar 1997 16:07:58 -0600
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Doesn't surprise me.  I hit like 126,700 on my 3rd try and I didn't do a
whole lot to make it perfect.  I know I could do better if I were ever
really, really bored.  :)

Nice job!

(FWIW, my method was to get max speed around 40K feet, then do an eaaaaasy
pullup to about a 45-50 degree climb).  When i say easy, I mean easy.  I
pretty much kept the AOA at around 1.5-2 degrees.

----------
> From: Douglas Cowan <d.cowan@ukonline.co.uk>
> 127300 feet! -- and I have the screenshot!
I hope people can believe me, but as Steve said screenshots are easily
tampered

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 17:08:11 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: "EF2000 Mailing List" <ef2000@gamers.org>
Subject: [EF2000] A note to anyone who needs help with kali
Date: Mon, 17 Mar 1997 21:17:04 -0000
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Having just gone through all the 250 messages which accumulated from this
mailing list while I was away, I noticed a couple of people wanting help with
getting kali to work.

We cannot help, unless you paste copies of your used config.sys, autoexec.bat,
net.cfg, Roger Cornia's (I think it was him) example a while back was an
example of *exactly* what we want to see! 

My web-page also has a section devoted to help with kali, but I think I've
recomended it a few times too many today already ;)

Thanks,

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 17:08:14 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: "EF2000 Mailing List" <ef2000@gamers.org>
Subject: [EF2000] MadCow(an)'s Flying Circus
Date: Mon, 17 Mar 1997 21:30:23 -0000
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Particularly to everyone there in the UK:

There *may* be competitions on Wireplay shortly which consist of stunt flying.
I think the best stunt flying is with a partner, so who wants to fly with me?

There's also a big section about stupid things to do in EF2000 on my web-page.
Oh NO! I've mentioned it again! Ooops! Deary me, I really shouldn't advertise
it so much, I might get flamed!

Douglas "MadCow(an)" Cowan

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 18:27:51 1997
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From: John Wheatley <john@micasa.demon.co.uk>
To: ef2000@gamers.org
MMDF-Warning:  Parse error in original version of preceding line at relay-7.mail.demon.net
Subject: Re: [EF2000] Experience with running Tactcom on P 200 MMX
Date: Mon, 17 Mar 1997 21:31:07 -0000
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> From: Quentin <quinten@iafrica.com>
> Date: 17 March 1997 15:48
> 
> I opted for Super EF2000 instead of Tactcom only because it now works 
> with Direct3D and I have a Matrox Mystique G/card. The only thing new 

Not quite. It uses DirectX DirectDraw, but not Direct3D, unfortunately for those of us with 3D
cards.
DID has stated that they "have no plans" for 3D support in SEF2K. This doesn't necessarily rule it
out, but it makes it unlikely. Have to see what they do after Graphics+ and before TFX F22.

Having said that, it is no less playable than the TACTCOM version, IMHO.

Regards. John.
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk
UIN 548491

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From majordomo-owner@gamers.org  Mon Mar 17 19:15:13 1997
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Date: Mon, 17 Mar 1997 19:18:49 -0500
To: ef2000@gamers.org
From: Gunn <gunn@saltmine.radix.net>
Subject: RE: [EF2000] Maybe old news but....U.S. release of DID products
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Hi Jim;

Well, heres what your letter looked like to me when I read it in my email
box...i left it as it was. You'll see that again, theres all that
winmail.dat stuff attached in some form of coding. I'm not sure if this is
what you want back from you test, but heres the copy.....

Thanks,

Tom

-Gunn



At 10:16 PM 3/16/97 -0600, you wrote:
>Well, I'll tell ya... Only Bill Gates knows for sure.
>I have the mailing list setup to NOT use Microsoft Rich Text formatting for 
>sent messages (heaven forbid MIME), but occasionally if I send a reply it 
>doesn't seem to respect that. I just so happened to send that message as a 
>reply (I deleted the entire body since it was new 'news'). Of course this 
> is a reply too, so I suppose the attachment marines will be all over me.
>
>I am supposedly sending the most basic thing windows messaging can send 
>(besides binary), but ya know, until you copy it back to me I think I was 
>clean of attachments.
>
>I know there are lots of people out there who will love to chastise me for 
>my outlaw attachment (yours is not one of them, you didn't have a single 
>ALL CAPITAL word in yours! :)
>
>The truth is, that is an encrypted copy of Lee Harvey Oswald's last 
>communique from the Russian ambassador, or... That's right, that's the 
>missing microcode that makes the Virge Chipset a real 3D contender!.
>
>
>Jim :)
>
>p.s. the attachment I am sending with this message is left as an exercise 
>for the viewer.
>
>>I think I'll be waiting for graphics plus to be announced to see what kind 
>>of choices they give us if it is an extra cost option.
>>
>>Jim
>>
>>begin 600 WINMAIL.DAT
>>M>)\^(B\-`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <`
>>M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$
>>MD 8`$ $```$````,`````P``, (````+``\.``````(!_P\!````00``````
>>M``"!*Q^DOJ,0&9UN`-T!#U0"`````&5F,C P,$!G86UE<G,N;W)G`%--5% `
>>M968R,# P0&=A;65R<RYO<F<`````'@`", $````%````4TU44 `````>``,P
>>M`0```!(```!E9C(P,#! 9V%M97)S+F]R9P````,`%0P!`````P#^#P8````>
>>M``$P`0```!0````G968R,# P0&=A;65R<RYO<F<G``(!"S !````%P```%--
>>M5% Z148R,# P0$=!34524RY/4D<```,``#D`````"P! .@$````"`?8/`0``
>>M``0````````"0BL!!( !`#P```!;148R,# P72!-87EB92!O;&0@;F5W<R!B
>
>
>Yea,......me too, i'll wait still....getting easier with time ;)
>
>OH, and whats all this gibberish attached to your letter??
>
>Gunn
>
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>
>
>
>
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>`
>end
>
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>=== Flying ... but not as we know it, Jim ====---->>>
>
>

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=== Flying ... but not as we know it, Jim ====---->>>

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From: zshark@aardvark.apana.org.au (Brad Barns)
Subject: [EF2000] Campaign - More newbie questions
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You will recall I am quite new to this mailing list and to EF2000 itself.  I
am finding this list VERY HELPFUL indeed.  I am now more informed about
wingmen commands, breaking/dragging and rearming/refuelling wingmen.
Woohoo!  I now have some further questions (really they are only
observations, but I am after your comments).  Sorry for the long messages
... but I feel it is better to get it all out in ONE long message rather
than several small ones.  If this is considered bad etiquette on this list,
please let me know .....

OK.  I was playing a campaign.  It was day 1.  I chose a command centre
strike mission on one of the enemy airfields.  I had already completed
(successfully) one other mission so this was my second mission for day 1.
Usually I select SHIFT-S to skip straight to the runway rather than waiting
for the tower to clear me so I can taxi out there.  This time it wouldn't
let me do that and said I was "under threat".  So I had to taxi out.  I did
so.  My wingman (I only had one) taxied out about 1 minute after I reached
the runway.  HOWEVER, he taxied and taxied and taxied .... right off the
taxiway and off into the mountains where he blew up.  He never turned toward
the runway at all but instead just kept going straight ahead as if he was
blind and couldn't turn his plane at all. This annoyed me as it left me
without a wingman (not that they are much good sometimes anyway!).  Has this
happened to anyone else before?

Another thing.  Sometimes in missions our group is assigned an escort.  But
the escort seems to want to just fly CAP and never comes anywhere near us.
When we get into hot water we call for them ("Mayday, Mayday, we are under
attack").  They acknowledge, but by the time they get anywhere near us we
are shot to hell and I am limping badly (shot up).  This is damn annoying.
I tried a fake Mayday under attack message but that didn't work.  They
vectored to us and when they saw that nobody was attacking they turned
around and flew back to base to do their CAP.  I know they were our escort
as they are shown as green squares with orange dots in them (and according
to the TACTCOM manual that indicates "Your Escort").  Thanks so much for the
HELP escort guys!

I have also read posts in newsgroups about flying missions to kill enemy
airborne refuellers.  Folks have blown the refueller out of the sky and not
been credited with the kill.  I did this one last night and I wasn't
credited either despite shooting the hell out of the refueller. There was
only one enemy refueller in sight so I must have got the right one?  Folks
have also commented that they have completed what was asked of them by other
missions and haven't been credited for those.  They have a theory that
somehow it is a TACTCOM bug.  Comments?

Lastly, it also annoys me that you can be chased and chased and chased after
a mission by the enemy who fly right through enemy territory without having
one single shot fired at them.  And repeated calls for help by me brings
NOBODY (even though CAP flights ARE in range -- they seem to ignore me and
don't respond with their usual "Copy").  I have even flown RIGHT THROUGH CAP
flights with the enemy tagging me, but still no luck.  I have often been
shot down in this situation and it makes me mad as hell to think I do all
the hard work getting to the target, all the HARDER work AT the target and
then get shot down IN FRIENDLY territory when all those friendlies that are
up there to PROTECT me (CAP flights etc) DON'T do their job.  Again,
comments anyone?
                                           _____
                                     __.--'    /
-- Brad (Zone Shark) Barns      .---'  /.    /'
-- zshark@aardvark.apana.org.au  `---____   |     Player and enthusiast
                                 _____  **  ~~~7  of Zone 3 Laser Games
AARDVARK Public Access Internet    ~~~-'--` /^\'  Australia.
Australia.  Modem (613)+9670-9877       /'  |
                                      /' /\  \
                                     ---'  `---



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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 19:22:11 1997
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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'EF2000 E-Mail List Server'" <ef2000@gamers.org>
Subject: [EF2000] off topic:  commanche demo
Date: Mon, 17 Mar 1997 19:21:28 -0500
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Since there has been recent discussion of helicopter sims...I thought I'd mention that there is a Commanche Demo.  It is NON playable....but it is not a slideshow (although it runs like one on my P120 with detail up).  If you have the bandwidth, I'd recommend a download if you like helicopter sims.  It is about 8 megs.

Just a  comment...the clouds are amazing....I haven't played f22 lightning....as I heard it was very arcade-like....so I can't compare the graphics....but with full detail on.....the clouds look real!  And although I could run in 640
x400, unless the detail was turned way down.....it was really slow.  This on my reasonably fast P120.  

Check out  http://www.novalogic.com/

check six

-Scot


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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 19:44:18 1997
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From: lanny erdos <lerdos@1st.net>
To: "'EF2000'" <ef2000@gamers.org>, "'fscombat'" <fscombat@mck.co.za>
Subject: [EF2000] MS Exchange
Date: Mon, 17 Mar 1997 19:33:10 -0800
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Hi All:

	I need some help configuring Exchange to mark the previous message in my replies.  Gunn brought it to my attention, that it is difficult to tell where the previous thread stops, and my reply begins.  I have indented checked, which I thought would do this, but obviously it is not.  Any MS Exchange users out there that can help me out with this?  Thanks in advance guys.

Lanny
OS-1 Erdos
lerdos@1st.net

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 20:14:05 1997
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From: "Antonsen" <arantons@online.no>
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Subject: Re: [EF2000] Campaign - More newbie questions
Date: Tue, 18 Mar 1997 02:12:47 +0100
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>> From: Brad Barns 
> 
> You will recall I am quite new to this mailing list and to EF2000 itself.
 I
> am finding this list VERY HELPFUL indeed.  I am now more informed about
> wingmen commands, breaking/dragging and rearming/refuelling wingmen.
> Woohoo!  I now have some further questions (really they are only
> observations, but I am after your comments).  Sorry for the long messages
> ... but I feel it is better to get it all out in ONE long message rather
> than several small ones.  If this is considered bad etiquette on this
list,
> please let me know .....

Quite okay with me
 
> OK.  I was playing a campaign.  It was day 1.  I chose a command centre
> strike mission on one of the enemy airfields.  I had already completed
> (successfully) one other mission so this was my second mission for day 1.
> Usually I select SHIFT-S to skip straight to the runway rather than
waiting
> for the tower to clear me so I can taxi out there.  This time it wouldn't
> let me do that and said I was "under threat".  So I had to taxi out.  I
did
> so.  My wingman (I only had one) taxied out about 1 minute after I
reached
> the runway.  HOWEVER, he taxied and taxied and taxied .... right off the
> taxiway and off into the mountains where he blew up.  He never turned
toward
> the runway at all but instead just kept going straight ahead as if he was
> blind and couldn't turn his plane at all. This annoyed me as it left me
> without a wingman (not that they are much good sometimes anyway!).  Has
this
> happened to anyone else before?

He he Please don't flame me for laughing
 
> Another thing.  Sometimes in missions our group is assigned an escort. 
But
> the escort seems to want to just fly CAP and never comes anywhere near
us.
> When we get into hot water we call for them ("Mayday, Mayday, we are
under
> attack").  They acknowledge, but by the time they get anywhere near us we
> are shot to hell and I am limping badly (shot up).  This is damn
annoying.
> I tried a fake Mayday under attack message but that didn't work.  They
> vectored to us and when they saw that nobody was attacking they turned
> around and flew back to base to do their CAP.  I know they were our
escort
> as they are shown as green squares with orange dots in them (and
according
> to the TACTCOM manual that indicates "Your Escort").  Thanks so much for
the
> HELP escort guys!

If you don't use the auto-pilot you have to change the waypoints yourself
as your wingmans flightpath are directed by your waypoints. I think I just
answered as if your question were based upon a very simple mistake, but no
offence, okay? I just want to help

> Lastly, it also annoys me that you can be chased and chased and chased
after
> a mission by the enemy who fly right through enemy territory without
having
> one single shot fired at them.  And repeated calls for help by me brings
> NOBODY (even though CAP flights ARE in range -- they seem to ignore me
and
> don't respond with their usual "Copy").  I have even flown RIGHT THROUGH
CAP
> flights with the enemy tagging me, but still no luck.  I have often been
> shot down in this situation and it makes me mad as hell to think I do all
> the hard work getting to the target, all the HARDER work AT the target
and
> then get shot down IN FRIENDLY territory when all those friendlies that
are
> up there to PROTECT me (CAP flights etc) DON'T do their job.  Again,
> comments anyone?

I guess you are considered as acceptable loss, he he

Beer over with me
Shakesbeer
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 17 23:00:04 1997
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Date: Mon, 17 Mar 1997 22:48:19 -0500
From: Steve Stethen <sstethen@icx.net>
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Subject: Re: [EF2000] Ef2000 and 3Dfx demo not working any suggestions
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Roger Cornia wrote:
> 
> I installed my Monster 3d card tonight (mostly got it for ef2000g+).
> I was really looking forward to seeing the DID demo of EF2000G+.
> But I cant get it to run.

I know where you are coming from.  I bought the card two weeks ago for 
the same reason.

The first time I installed the EF2K demo it overwrote my copy of EF2K 
and TACTCOM.  I wanted to play EF2K and TACTCOM and switch over to the 
demo on occasion.  This is what I did to correct the situation.

I renamed my folder where EF2K and TACTCOM reside to TACTCOM and 
adjusted the corresponding WIN 95 shortcut to target the new location.

Then I installed The EF2K 3D demo.  It installed itself in the EF2000 
folder.  It is now totally segregated from EF2K and TACTCOM.

Make sure you read the README file with the demo.  It has some 
adjustments that are required for the WIN 95 icon, especially under the
 "Memory" tab.  Hope this leads to a solution to your problem!

By the way, I have never been able to run the demo directly from MS-DOS 
mode by typing EF2000 at the C:>EF2000 prompt.  I get a memory problem.

Bottom line recommendation, follow the instruction in the README file.

Let me know how things turn out and your opinion of the demo,

Snake
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Tue Mar 18 01:12:25 1997
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Date: Mon, 17 Mar 1997 22:12:38 -0800
To: ef2000@gamers.org
From: Roger Cornia <rogerc@garlic.com>
Subject: Re: [EF2000] Ef2000 and 3Dfx demo not working any suggestions
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Thanks to everyone who responded with info>
It is up and working and I have decided to keep the card due to awesome
graphics.

The best advice I got (wish I could remember who so I could give them
credit) is to install the 1.0 version of Ef2000 set it up and then add the
G+ over this.  The music, joystick etc will all work.

Remember it must me run from win95 and set up exactly as in the readme file.
I had it set up right but when I reloaded the program it came right up.

Cant wait for the G+ full version!!
Is TFX3 suppose to be 3dfx???
Thanks again
you are all what makes the net work.
Roger
Roger Cornia
rogerc@garlic.com

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Tue Mar 18 02:32:34 1997
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From: Ma Yifei <sci40928@leonis.nus.sg>
To: Lanny Erdos  OH <lerdos@vash.osmre.gov>
cc: ef2000@gamers.org
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
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> Hi:
> 
> 	I'm trying to remember some of these events, and they are all beginning
> to run together!  :^)  But wasn't there also a recent Cuban defector who
> managed to fly a Mig into Florida?  I would hate to think that he made it
> undedected though.....

God bless American!

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Tue Mar 18 02:52:14 1997
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Date: Tue, 18 Mar 1997 08:56:21 +0100
From: cavo <carmelo.volpe@csb.ki.se>
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Subject: [EF2000] Re: Maybe old news but....U.S. release of DID products
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Ok,
	I can't help with the problem of sending the gibberish at the end of
some e-mails but I can tell you what the gibberish is and maybe that
will help. Any code (which is what it is) that starts "begin 600
filename" and ends "end" is a uuencoded file. I've not done it but I'm
quite sure that if you cut out the text (remove the >'s so the lines
start with M) and run the file through UUDECODE you will get the
contents of the e-mail message. Uuencoding is just a method of
translating all ASCII codes to printable ASCII codes (so that an end of
file is not send half way through a file transfer). Then info can be
safely transmitted to any machine and it will be able to convert the
encoded file back to it's original form. The bit of help I maybe able to
give is as follows. Look through your options/preferences/settings of
your e-mail program and see if you can find the uuencode option, maybe
you can switch it off.

Wondering if that helped anyone,


Carmelo


Gunn wrote:
> 
> Hi Jim;
> 
> Well, heres what your letter looked like to me when I read it in my email
> box...i left it as it was. You'll see that again, theres all that
> winmail.dat stuff attached in some form of coding. I'm not sure if this is
> what you want back from you test, but heres the copy.....
<SNIP>
> >>
> >>begin 600 WINMAIL.DAT
> >>M>)\^(B\-`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <`
> >>M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$
> >>MD 8`$ $```$````,`````P``, (````+``\.``````(!_P\!````00``````
<SNIP>
> >end
> >
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Tue Mar 18 02:53:57 1997
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Date: Tue, 18 Mar 1997 07:49:25 +0000
To: ef2000@gamers.org
From: Derek Field <derek@dfield.demon.co.uk>
Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
In-Reply-To: <2F69FABF.729B@ping.be>
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Hi, Geert Vervoort <Geert.Vervoort@ping.be>. You recently wrote:-
>yeah there is one, 206.142.60.4, it's full a EF2000 pilots and gives
>good pings. Good luck!

Great...I'll give it a go once I finish this week of 12hr nights :-))
What is it called?

Regards
-- 
Derek Field (Scratcher)         Manchester UK           EF2K + Tactcom

                
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From majordomo-owner@gamers.org  Tue Mar 18 03:17:20 1997
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Date: Tue, 18 Mar 1997 07:57:14 +0000
To: ef2000@gamers.org
From: Derek Field <derek@dfield.demon.co.uk>
Subject: Re: [EF2000] MadCow(an)'s Flying Circus
In-Reply-To: <199703172206.WAA29444@turing.ukonline.co.uk>
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Hi, Douglas Cowan <d.cowan@ukonline.co.uk>. You recently wrote:-
>Particularly to everyone there in the UK:
>
>There *may* be competitions on Wireplay shortly which consist of stunt flying.
>I think the best stunt flying is with a partner, so who wants to fly with me?

Now there's a fun Idea. But what about training sessions etc?? And
routine planning, and....there must be a million other things you have
to prepare.
But I'll give it a go (if my arthritis will stand it :-) )

Regards
-- 
Derek Field (Scratcher)         Manchester UK           EF2K + Tactcom

                
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Date: Tue, 18 Mar 1997 16:32:31 +0800 (SST)
From: Ma Yifei <sci40928@leonis.nus.sg>
To: ef2000@gamers.org
Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
In-Reply-To: <O4A4qCAFkkLzEwuE@dfield.demon.co.uk>
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Hi all Flying Corps owners,

I was just reading PCME on line. In a interview with Empire Interactive,
they announced that "the forthcoming update... will include the promised
mutiplayer support, Direct3D or 3dfx support, and MMX support -- all in
the one patch! The even better nwes is that it may be available as early
as next week!" Man, those guys in Empire Interactive really working hard
these days. Hope DID can learn something from here.

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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] off topic:  commanche demo
Date: Tue, 18 Mar 1997 04:53:52 -0800
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------ =_NextPart_000_01BC3358.6529AD20
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----------
From: 	Scot T. Hasselman[SMTP:shassel@cyber.cs.com]
Sent: 	Monday, March 17, 1997 4:21 PM
To: 	'EF2000 E-Mail List Server'
Subject: 	[EF2000] off topic:  commanche demo

Since there has been recent discussion of helicopter sims...I thought =
I'd mention that there is a Commanche Demo.  It is NON playable....but =
it is not a slideshow (although it runs like one on my P120 with detail =
up).  If you have the bandwidth, I'd recom
mend a download if you like helicopter sims.  It is about 8 megs.

Just a  comment...the clouds are amazing....I haven't played f22 =
lightning....as I heard it was very arcade-like....so I can't compare =
the graphics....but with full detail on.....the clouds look real!  And =
although I could run in 640
x400, unless the detail was turned way down.....it was really slow.  =
This on my reasonably fast P120. =20

Hi Scot:

	Without question, Nova Logic knows how to do graphics.  However, =
realism is something that they don't do well at all.  Nova Logic is =
geared more to the arcade crowd, good looks and lots of shooting without =
the hassle of thought!  The campaigns are linear, and not dynamic like =
those in EF2000 or Falcon 3.  If your into good looks, and just want to =
blow things up, go for Comanche 3 (they said F-22 had the most realistic =
flight model on earth, in the world, etc.) when it is released, but if =
you want a "real" flight sim, better get TFX 3 or iF-22 from IM. Oh yea, =
don't forget Falcon 4!

Lanny
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Tue Mar 18 05:13:39 1997
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Date: Tue, 18 Mar 1997 22:58:31 -1200
From: Mailman <bgates@manawatu.gen.nz>
Organization: PC Interactive
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To: ef2000@gamers.org
Subject: Re: [EF2000] CH Pro Throttle + CH Combat stick
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Dan Kaiser wrote:
> 
>         I just ordered a CH Pro Throttle to go with my CH F16
> Combat stick.  I'm looking for any suggestions for setting this up.
> Anyone have this hardware?  Willing to share your setup? I've never
> had a throttle before, let alone a programmable one.  I'm really
> looking forward to using it.  Hopefully it will help my survivability.
> If nothing else, having the brake chute at my finger tips will help
> on those shaky landings.  Of course they only happen rarely.
> (yeah, right!)

Well the best config I found with my pro throt and combat stick was to
have all the non-offensive systems on the throttle (ie afterburner,
airbrake, wingman orders, MFD displays etc) and the offensive systems on
the combat stick (eg a2a - a2g weapons selection, radar modes, lock,
fire, chaff/flare, eject etc).
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Date: Tue, 18 Mar 97 10:58:27 UT
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Mail
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Date: Tue, 18 Mar 1997 07:25:03 -0500 (EST)
From: Jon Grantham <grantham@indy.net>
To: FSCOMBAT@mck.co.za
cc: "'EF2000'" <ef2000@gamers.org>, "'fscombat'" <fscombat@mck.co.za>
Subject: [EF2000] EF2000 add-ons
In-Reply-To: <01BC330A.11A2C220@modem16.1st.net>
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Does Super EF2000 include Tactcom?  Does Tactcom include Win95 play?

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From majordomo-owner@gamers.org  Tue Mar 18 07:37:49 1997
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From: "James W. Burlis" <jburlis@mail.win.org>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Re: Maybe old news but....U.S. release of DID products
Date: Tue, 18 Mar 1997 06:36:19 -0600
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All input is appreciated!

As I said in an earlier post, I had disabled Microsoft Rich Text Formatting 
for this address, but guess what!  When I just checked the properties in 
the TO: ef2000@gamers.org it was checked again!

I love software that corrects your mistakes for you! I guess the exchange 
guys were jealous of MS Words auto typing correction and did what they 
could to compete!

If I send that crud again, shoot me a private email to check my settings 
again, those mischievious MS Gremlins are at it again! (Their just so darn 
cute!)

Jim
----------
From: 	cavo[SMTP:carmelo.volpe@csb.ki.se]
Sent: 	Tuesday, March 18, 1997 1:56 AM
To: 	ef2000@gamers.org
Subject: 	[EF2000] Re: Maybe old news but....U.S. release of DID products

Ok,
	I can't help with the problem of sending the gibberish at the end of
some e-mails but I can tell you what the gibberish is and maybe that
will help. Any code (which is what it is) that starts "begin 600
filename" and ends "end" is a uuencoded file. I've not done it but I'm
quite sure that if you cut out the text (remove the >'s so the lines
start with M) and run the file through UUDECODE you will get the
contents of the e-mail message. Uuencoding is just a method of
translating all ASCII codes to printable ASCII codes (so that an end of
file is not send half way through a file transfer). Then info can be
safely transmitted to any machine and it will be able to convert the
encoded file back to it's original form. The bit of help I maybe able to
give is as follows. Look through your options/preferences/settings of
your e-mail program and see if you can find the uuencode option, maybe
you can switch it off.

Wondering if that helped anyone,


Carmelo


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From majordomo-owner@gamers.org  Tue Mar 18 09:53:42 1997
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From: "David B. Lutz" <dlutz@uoft02.utoledo.edu>
Subject: Re: [EF2000] CH Pro Throttle + CH Combat stick
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>Dan Kaiser wrote:
>>
>>         I just ordered a CH Pro Throttle to go with my CH F16
>> Combat stick.  I'm looking for any suggestions for setting this up.
>> Anyone have this hardware?  Willing to share your setup? I've never
>> had a throttle before, let alone a programmable one.  I'm really
>> looking forward to using it.  Hopefully it will help my survivability.
>> If nothing else, having the brake chute at my finger tips will help
>> on those shaky landings.  Of course they only happen rarely.
>> (yeah, right!)
>
>Well the best config I found with my pro throt and combat stick was to
>have all the non-offensive systems on the throttle (ie afterburner,
>airbrake, wingman orders, MFD displays etc) and the offensive systems on
>the combat stick (eg a2a - a2g weapons selection, radar modes, lock,
>fire, chaff/flare, eject etc).

Have to agree with Dan ,thats pretty much how I have my CH Pro and stick
set up - seems to work very well by spliting the offensive/non-offensive
functions between the throt and stick.

On a separate note (and maybe you can help with this Dan) - I'm having
problems sending through wingman commands from the throttle. I want to be
able to call formation, radar and ecm orders at the push of a button. I
tried plugging in the appropriate commands (e.g. TAB,2,3 to call for
echelon formation) but the keyboard command seem to get transmitted to
quickly (I'm guessing) because I don't get the desired responses from my
wingmen. Is there a way to put a pause between the characters being sent by
the throttle button? I played with the general key repeat/transmit settings
but it didn't seem to help much. If Dan (or anyone else) has a working
method for issuing multiple wingman commands from a CH Pro throttle and
could post it it would be much appreciated.


-----------------
Dave (Double Deuce) Lutz - dbl2
The University of Toledo
dlutz@uoft02.utoledo.edu
http://bluegold.cc.utoledo.edu/dave/dave.html


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From majordomo-owner@gamers.org  Tue Mar 18 10:17:29 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] off topic:  commanche demo
Date: Tue, 18 Mar 1997 15:43:30 +0100
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Hi 
While we're talking about chopper sims here, I think Jane's Longbow is the
option for a more realistic sim. But I have to agree with you Lanny, A
dynamic campaign generator in Longbow wouldn't harm anyone. (eccept maybe
your nerves)
About the sky: yeah, I've heard about that. A promoter from Novalogic told
about some guy, who's sad life consisted of modeling clouds for Nova Logic
day out and day in for years and years to come. think of that when you fly
through them. Someone has sacrifised his life to get them there.
ooh...fun...!!
however, what about trees? Only sim sofar with trees have been Terranova
from Looking Glass.
If it's true, it could open for some tactical options yet to be seen in a
helo-sim.

Looking forward to any of the sims you mentioned Lanny

Shakesbeer
----------
Since there has been recent discussion of helicopter sims...I thought I'd
mention that there is a Commanche Demo.  It is NON playable....but it is
not a slideshow 
Just a  comment...the clouds are amazing....I haven't played f22
lightning....as I heard it was very arcade-like....so I can't compare the
graphics....but with full detail on.....the clouds look real!  And although
I could run in 640
x400, unless the detail was turned way down.....it was really slow.  This
on my reasonably fast P120.  

Hi Scot:

	Without question, Nova Logic knows how to do graphics.  However, realism
is something that they don't do well at all.  Nova Logic is geared more to
the arcade crowd, good looks and lots of shooting without the hassle of
thought!  The campaigns are linear, and not dynamic like those in EF2000 or
Falcon 3.  If your into good looks, and just want to blow things up, go for
Comanche 3 (they said F-22 had the most realistic flight model on earth, in
the world, etc.) when it is released, but if you want a "real" flight sim,
better get TFX 3 or iF-22 from IM. Oh yea, don't forget Falcon 4!

Lanny
OS-1 Erdos
lerdos@1st.net

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From majordomo-owner@gamers.org  Tue Mar 18 10:23:22 1997
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From: "Erik L. Ahrens" <ela@seanet.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] EF2000 add-ons
Date: Tue, 18 Mar 1997 07:22:23 -0800
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Yes, yes.
 
                                   \\\|///
                                  \\ - - //
                                  (  @ @  )
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOOo-(_)-oOOo~~~~~~~~~~
   
Erik Ahrens/NWEngineering
ela@seanet.com   
  
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Oooo~~~~~~~~~~ 
                                 oooO   (   )
                                (   )    ) /
                                 \ (    (_/
                                  \_)


----------
> From: Jon Grantham <grantham@indy.net>
> To: FSCOMBAT@mck.co.za
> Cc: 'EF2000' <ef2000@gamers.org>; 'fscombat'
<fscombat@mck.co.za>
> Subject: [EF2000] EF2000 add-ons
> Date: Tuesday, March 18, 1997 4:25 AM
> 
> Does Super EF2000 include Tactcom?  Does Tactcom include
Win95 play?
> 
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From majordomo-owner@gamers.org  Tue Mar 18 10:41:22 1997
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Date: Tue, 18 Mar 1997 10:40:44 -0500 (EST)
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To: ef2000@gamers.org
Subject: Re: [EF2000] Campaign - More newbie questions
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In a message dated 97-03-17 19:22:44 EST, you write:

>  Sorry for the long messages
>  ... but I feel it is better to get it all out in ONE long message rather
>  than several small ones.  If this is considered bad etiquette on this
list,
>  please let me know .....
>  

No problems with that.....


>  This time it wouldn't
>  let me do that and said I was "under threat".  So I had to taxi out.  I
did
>  so.  My wingman (I only had one) taxied out about 1 minute after I reached
>  the runway.  HOWEVER, he taxied and taxied and taxied .... right off the
>  taxiway and off into the mountains where he blew up.  He never turned
toward
>  the runway at all but instead just kept going straight ahead as if he was
>  blind and couldn't turn his plane at all. This annoyed me as it left me
>  without a wingman (not that they are much good sometimes anyway!).  Has
this
>  happened to anyone else before?
>  

I have never seen this in stand alone play before, but regularly happens with
Multi-Player campaigning. It's a bug that they never quite worked out of the
system. What would happen is that with our flight group, we would assign each
player as the flight leader of one wing. This way we'd maximize the amount of
aircraft at our command. T-Man would be Flight Leader of Strike One, I'd be
FL of Strike Two, and Seducer would be FL of the WW's. Escorts would be AI.
Most of the time I would not get any wingmen with me for the mission for the
same reasons you didn't.... they while they got permission to taxi, they did
not get permission to take-off. Then when you/me took off on our own, they
would accelerate to follow.... but never actually pull-up to take off. They
end up a very fast jetcar!! This would only happen to my flight and not any
of the others. T-Man was server. This doesn't happen all the time but is very
aggrivating when it does occure.

On you situation.... were you starting a new mission on the second day? Or
were you conducting a second "sortie" still within the first mission (ie,
rearming for a second strike)??

>  Another thing.  Sometimes in missions our group is assigned an escort.
 But
>  the escort seems to want to just fly CAP and never comes anywhere near us.
>  When we get into hot water we call for them ("Mayday, Mayday, we are under
>  attack").  

Sounds like you might not be updating your waypoints. If you are not flying
in autopilot, be sure to update you waypoints. That's how the Escorts are
controlled.... whatever waypoint you have assigned, that's where they will be
prioritized to go. This can be used to your advantage. If you want them to
fly a "fighter sweep" ahead of you, just assign them one or two waypoints
ahead of where you are going.

Also, be aware that the Escorts are slaved to the Strike One Package. If you
fly any other flight (ie, WW or Strike Two) they will not honor your waypoint
instructions. Your only option will be to request Mayday calls. Also, if YOU
fly as the Escort, you will not be able to control your own waypoints. That
will be slaved to Strike One (AI or fellow player) once again.


>  
>  I have also read posts in newsgroups about flying missions to kill enemy
>  airborne refuellers.  Folks have blown the refueller out of the sky and
not
>  been credited with the kill.  

It's basically a flaw/bug in the way that targets are
assigned/tracked/prioritized/creditted. One common cause of this is if that
target had been already assigned to another (ie, AI) flight. Thus even though
it was YOU who shot it down, it was for that other flight to get the credit
for. Hopefully they will get this worked out for TFX3. Although if I see the
F22 doing mud-moving missions (ground attack), I personally will be VERY
dissappointed!!! <G>

>  
>  Lastly, it also annoys me that you can be chased and chased and chased
after
>  a mission by the enemy who fly right through enemy territory without
having
>  one single shot fired at them.  And repeated calls for help by me brings
>  NOBODY (even though CAP flights ARE in range -- they seem to ignore me and
>  don't respond with their usual "Copy").  I have even flown RIGHT THROUGH
CAP
>  flights with the enemy tagging me, but still no luck. 

Luck of the draw sometimes, I can only guess. There has been times where
flights came out of nowhere to save my ass after mucho use of Mayday calls.
Other times it falls on deaf ears. Same thing with friendly SAM defenses.
Again, hopefully to be worked out for the next DID product.


  And YES, I hate having to say "wait 'till TFX3"! I wanted it all working
with EF2!!!!  (ie, Wingmen AI, WarGen, Ground War, Avionics Modeling, Target
Credits, etc. etc....)


                               <VBG>


                            be cool,   Rodney



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From majordomo-owner@gamers.org  Tue Mar 18 10:47:54 1997
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Date: Tue, 18 Mar 1997 14:31:15 +0000
To: ef2000@gamers.org
From: Mike Zaccheo <mike@zactec.demon.co.uk>
Subject: [EF2000] FLCS + TQS
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Hi
Been using Thrustmaster F16 FLCS for a while, got a TQS to go with it
today.
Does anyone know if there is a web site with healthy examples of B50 and
M50 files for EF2K? (and same for LONGBOW possibly). 
It seems a pity to re-invent the wheel.
TIA
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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> > I opted for Super EF2000 instead of Tactcom only because it now works 
> > with Direct3D and I have a Matrox Mystique G/card. The only thing new 
> 
> Not quite. It uses DirectX DirectDraw, but not Direct3D, unfortunately for those of us with 3D
> cards.
> DID has stated that they "have no plans" for 3D support in SEF2K. This doesn't necessarily rule it
> out, but it makes it unlikely. Have to see what they do after Graphics+ and before TFX F22.
>

Matrox say on their W/page an upgrade is planned in the future for 
SEF2K. Let's hope that it is not just vapourware. 

> Having said that, it is no less playable than the TACTCOM version, IMHO.
>

No it is not, but  is it my imagination or is the colours in SEF2K 
brighter?
____________________
Quentin Campbell
quinten@iafrica.com
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Date: Sat, 18 Mar 1995 17:48:29 +0100
From: Geert Vervoort <Geert.Vervoort@ping.be>
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To: ef2000@gamers.org
Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
References: <O4A4qCAFkkLzEwuE@dfield.demon.co.uk>
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Derek Field wrote:
> 
> Hi, Geert Vervoort <Geert.Vervoort@ping.be>. You recently wrote:-
> >yeah there is one, 206.142.60.4, it's full a EF2000 pilots and gives
> >good pings. Good luck!
> 
> Great...I'll give it a go once I finish this week of 12hr nights :-))
> What is it called?
> 
> Regards
> --
> Derek Field (Scratcher)         Manchester UK           EF2K + Tactcom
> 
> 
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> === Flying ... but not as we know it, Jim ====---->>>

to be honest....
I haven't the faintest clue :)
BTW, check out my EF2000 dedicated site at
http://www.ping.be/heatseek.VFS
greetings
C Y B E R W A R R I O R
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From: "Antonsen" <arantons@online.no>
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Subject: Re: [EF2000] FLCS + TQS
Date: Tue, 18 Mar 1997 18:13:50 +0100
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hi
Check out http://www.combatsim.com and
Http://www.geocities.com/capecanaveral/3416/flightsim.html (house of flex)
I think they will be more than helpful, at least they say so.

Shakesbeer

----------
> Hi
> Been using Thrustmaster F16 FLCS for a while, got a TQS to go with it
> today.
> Does anyone know if there is a web site with healthy examples of B50 and
> M50 files for EF2K? (and same for LONGBOW possibly). 
> It seems a pity to re-invent the wheel.
> TIA
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To: ef2000@gamers.org
Subject: Re: [EF2000] FLCS + TQS
Date: Tue, 18 Mar 1997 17:29:13 GMT
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On Tue, 18 Mar 1997 14:31:15 +0000, you wrote:

>Hi
>Been using Thrustmaster F16 FLCS for a while, got a TQS to go with it
>today.
>Does anyone know if there is a web site with healthy examples of B50 and
>M50 files for EF2K? (and same for LONGBOW possibly). 
>It seems a pity to re-invent the wheel.

Sure, there are several but I like to go to Thrustmaster's web page,
www.thrustmaster.com.  They have B50 and M50 files and for those who have the
F22 stick, they now have some F22 and M22 files.

Later

Terry
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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] off topic:  commanche demo
Date: Tue, 18 Mar 1997 12:41:54 -0500
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Yes, the demo has trees.  In fact, the level of detail is amazing.  I agree with both of you with your comments regarding realism.  As I said before, that's why I've stayed away from the Novalogic products.  But I still recommend the demo to anyone who doesn't mind downloading 8 megs for something they can't play.  If this is a sign of things to come......wow!   Just add these graphics and the realism of dynamic campaigns....TFX3?

Let me mention a couple of other things from the demo that I've noticed:  the commanche has a new heads-up type display...perhaps someone knows more about this, but I saw something on discovery channel about it....and this seems to be modeled in the demo.  Also, trees, shrubs...a lot of detail.  Toward the end of the demo...the pilot calls in an artillery strike...and flies below the arc of the shells...pretty cool to see...and the helicopter can be witnessed flying some interesting maneuvers...ala the new tail rotor..

Check six

-Scot

----------
From: 	Antonsen[SMTP:arantons@online.no]
Sent: 	Tuesday, March 18, 1997 9:43 AM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] off topic:  commanche demo

Hi 
While we're talking about chopper sims here, I think Jane's Longbow is the
option for a more realistic sim. But I have to agree with you Lanny, A
dynamic campaign generator in Longbow wouldn't harm anyone. (eccept maybe
your nerves)
About the sky: yeah, I've heard about that. A promoter from Novalogic told
about some guy, who's sad life consisted of modeling clouds for Nova Logic
day out and day in for years and years to come. think of that when you fly
through them. Someone has sacrifised his life to get them there.
ooh...fun...!!
however, what about trees? Only sim sofar with trees have been Terranova
from Looking Glass.
If it's true, it could open for some tactical options yet to be seen in a
helo-sim.

Looking forward to any of the sims you mentioned Lanny

Shakesbeer
----------
Since there has been recent discussion of helicopter sims...I thought 
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From majordomo-owner@gamers.org  Tue Mar 18 13:46:16 1997
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Organization:  Dpto. de Matematicas. ULPGC.
To: ef2000@gamers.org
Date:          Tue, 18 Mar 1997 18:55:12 GMT
Subject: [EF2000] faulty F22 ??
Priority: normal
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    Could somebody tell me the definitive proof to know whether a F22 
thrustmaster is faulty or not ? 
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From majordomo-owner@gamers.org  Tue Mar 18 14:46:17 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703181446.ZM22001@vash.osmre.gov>
Date: Tue, 18 Mar 1997 14:46:28 -0500
In-Reply-To: "Antonsen" <arantons@online.no>
        "Re: [EF2000] off topic:  commanche demo" (Mar 18,  3:43pm)
References: <199703181517.QAA16605@online.no>
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On Mar 18,  3:43pm, Antonsen wrote:

> While we're talking about chopper sims here, I think Jane's Longbow is the
> option for a more realistic sim. But I have to agree with you Lanny, A
> dynamic campaign generator in Longbow wouldn't harm anyone. (eccept maybe
> your nerves)
> About the sky: yeah, I've heard about that. A promoter from Novalogic told
> about some guy, who's sad life consisted of modeling clouds for Nova Logic
> day out and day in for years and years to come. think of that when you fly
> through them. Someone has sacrifised his life to get them there.
> ooh...fun...!!
> however, what about trees? Only sim sofar with trees have been Terranova
> from Looking Glass.
> If it's true, it could open for some tactical options yet to be seen in a
> helo-sim.
>
> Looking forward to any of the sims you mentioned Lanny

> 	Without question, Nova Logic knows how to do graphics.  However,
realism
> is something that they don't do well at all.  Nova Logic is geared more to
> the arcade crowd, good looks and lots of shooting without the hassle of
> thought!  The campaigns are linear, and not dynamic like those in EF2000 or
> Falcon 3.  If your into good looks, and just want to blow things up, go for
> Comanche 3 (they said F-22 had the most realistic flight model on earth, in
> the world, etc.) when it is released, but if you want a "real" flight sim,
> better get TFX 3 or iF-22 from IM. Oh yea, don't forget Falcon 4!

Agreed, Longbow/FPK is the most realistic helo sim on the market, but it does
lack the dynamic campaign that most simmers demand today!  I do believe that
Andy Hollis will address this issue in the next version of Longbow however, as
well as the multiplayer issue.  Another promising sim to keep an eye out for is
iF-16 from Digital Integration (think I spelled that wrong), makers of the
famous Tornado!!!  This will porbably be released under the IM name.

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Tue Mar 18 15:17:39 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Maybe old news but....U.S. release of DID products
Date: Tue, 18 Mar 1997 20:09:59 -0000
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<Big snip>

This might annoy some of you, I haven't exactly been following this thread. I
use MS Internet Mail, and I have never *ever* encountered a weird thing like
that. It's also compatible with all that HTML stuff that people used to send,
and to be honest I miss the variation in text size/colour etc. that it brought
;'(  I know it's terrible recommending an MS product, but this is one of their
best...

Douglas Cowan

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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From majordomo-owner@gamers.org  Tue Mar 18 15:17:44 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
Date: Tue, 18 Mar 1997 20:12:02 -0000
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> >yeah there is one, 206.142.60.4, it's full a EF2000 pilots and gives
> What is it called?

It's actually the St. Louis server, I'm afraid!

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/




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From majordomo-owner@gamers.org  Tue Mar 18 15:59:50 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703181600.ZM22898@vash.osmre.gov>
Date: Tue, 18 Mar 1997 16:00:22 -0500
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To: ef2000@gamers.org, fscombat@mck.co.za
Subject: [EF2000] EF2000 Strategy Guide
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Hi All:

	Has anyone else noticed that the strat guide, at times, contradicts
itself!  For instance, the Eurofighter cannot out turn the SU-35 at anything
below Angels 40, so the strat guide suggests taking the turning fight to an
altitude of angels 40 and above (if your purely in the horizonal), and further
suggests that this is the "best" altitude for the eurofighter when faced with a
turning fight.  However, the SU-35 cannot sustain corner velocity even with AB
kicked in at an altitude of, say, angels 20, so like the eurofighter, the SU-35
will bleed speed to the point where he must point his nose towards the ground
to increase kts, and improve turning rate.   Ok fine....so the manual then
suggests (in another section) taking the turning fight to just above ground
level, because the AI can  be tricked into dropping altitude to increase
turning rate, and may crash into the ground.  Then goes on to suggest that it
is best to dogfight at altitudes just above ground level for this
reason.....ok, which is it?  Ok guys, I do understand that different emeny
aircraft require differing tactics, but the strat guide, at least to me, seems
to suggest that two seperate ACM's are best in all situations.  I don't know,
maybe I'm missing something here....will do some research on this tonight!

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Tue Mar 18 16:10:33 1997
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From: "Thomas Kopp" <tkopp@mixcom.com>
To: <ef2000@gamers.org>
Subject: Stupid mailer BS:  Was Re: [EF2000] Maybe old news but....U.S. release of DID products
Date: Tue, 18 Mar 1997 15:08:53 -0600
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Two points:

One:  What the hell does this have to do with US release of DID products?

Two:  Mailing lists are not the place for "binary crap", HTML code, etc. 
Some of us archive various posts and it's annoying as all hell to strip
that junk out.  Plain text.  Pure and simple.  Please.

Of course you don't "encounter" those weird things with MS products - the
problem is MS products ship those problems out to everyone else.

> From: Douglas Cowan <d.cowan@ukonline.co.uk>
> Subject: Re: [EF2000] Maybe old news but....U.S. release of DID products
> This might annoy some of you, I haven't exactly been following this
thread. I
> use MS Internet Mail, and I have never *ever* encountered a weird thing
like

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From: "Peter Rogers" <viking@bournemouth-net.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] FLCS + TQS
Date: Tue, 18 Mar 1997 20:14:06 -0000
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> Does anyone know if there is a web site with healthy examples of B50 and
> M50 files for EF2K? (and same for LONGBOW possibly). 
> It seems a pity to re-invent the wheel.
> TIA
> -- 
> Zak AKA
> Mike Zaccheo - Email mike@zactec.demon.co.uk

Hi Zak and All

I've got a pretty neat set up for my FLCS & TQS set-up if you want a copy
send me a private e-mail.

Regards


Peter
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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'EF2000 E-Mail List Server'" <ef2000@gamers.org>
Subject: [EF2000] graphics+ rumored release date
Date: Tue, 18 Mar 1997 18:15:49 -0500
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Just saw this on a site related to voodoo....http://www.crunge.com/voodoo/

Clearly just a rumor....but for what it is worth...


>EF2000 release date

>James J. writes to say that "I just got off the phone with D.I.D. and they said that it >WILL be released this April 15, 1997. Thats what they said, now if thats when it will >be released who knows..."
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From: John Wheatley <john@micasa.demon.co.uk>
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Subject: Re: [EF2000] EF2000 add-ons
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> From: Jon Grantham <grantham@indy.net>
> Date: 18 March 1997 12:25
> 
> Does Super EF2000 include Tactcom?  Does Tactcom include Win95 play?

No, SEF2K does not include TACTCOM.

SEF2K has the same game play features as TACTCOM, but TACTCOM is a separate DOS product.
SEF2K and TACTCOm are not network compatible with each other.
TACTCOM will not run under Windows 95, SEF2K will.

Regards. John. UIN 548491
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk


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From: John Wheatley <john@micasa.demon.co.uk>
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Subject: Re: [EF2000] Re: Maybe old news but....U.S. release of DID products
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> From: James W. Burlis <jburlis@mail.win.org>
> Date: 18 March 1997 12:36
> 
> As I said in an earlier post, I had disabled Microsoft Rich Text Formatting 
> for this address, but guess what!  When I just checked the properties in 
> the TO: ef2000@gamers.org it was checked again!

You "Replied" rather than create a "New Message", right?

MS gotcha ;^} - software's not _that_ smart.

Regards. John. UIN 548491
---------------------------------------------------------------
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From majordomo-owner@gamers.org  Tue Mar 18 18:33:39 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] FLCS + TQS
Date: Tue, 18 Mar 1997 17:28:02 -0600
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I believe there are some basic ones on the Joystick directory of EF2000.

--Dreamstar (kali & kahn)

> Hi
> Been using Thrustmaster F16 FLCS for a while, got a TQS to go with it
> today.
> Does anyone know if there is a web site with healthy examples of B50 and
> M50 files for EF2K? (and same for LONGBOW possibly). 
> It seems a pity to re-invent the wheel.
> TIA
> -- 
> Zak AKA

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Subject: Re: [EF2000] Experience with running Tactcom on P 200 MMX
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> From: Quentin <quinten@iafrica.com>
> Date: 18 March 1997 18:50
> 
> Matrox say on their W/page an upgrade is planned in the future for 
> SEF2K. Let's hope that it is not just vapourware. 

Interesting snippet, Quentin.

> > Having said that, it is no less playable than the TACTCOM version, IMHO.
> 
> No it is not, but  is it my imagination or is the colours in SEF2K 
> brighter?

Possibly your monitor refresh rate is higher under Windows than the default value in DOS?
Could account for the difference. It would also produce a slower frame rate in at the higher
refresh rates.

Regards. John. UIN 548491
---------------------------------------------------------------
John Wheatley john@micasa.demon.co.uk (Watford, Herts. England)
http://www.micasa.demon.co.uk

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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] SU-27 fltsim
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On Wed, 12 Mar 1997 DVRSTY1@aol.com wrote:

> I have SU-27 and have only flown it once or twice. IMHO it resembles F-16
> Back- to- Baghdad in its attempt to simulate the complexity of flying those
> respective aircraft. Fairly complex.

B2B seems to be fairly easy to fly, but the learning curve on the avionics
is a tad on the steep side...
 
> EF2000 simulates the next generation of aircraft with all of the same
> complexity, and the graphics are far better.

Probably due to the advances in the technology of Man-Machine
interfaces...

> I'll sell you SU-27 and B2B, if you want them.

I would take B2B, but one thing I noticed (having downloaded the free
demo), is that it does not seem to like non-standard equipment...For
instance, my sound card, a real-live SoundBlaster Pro was not
well-received by B2B...Because I use IRQ 10. B2B stopped loading and told
me that my card wasn't installed right and that I should stop at the GUI
and fix the problem.

But other than that, I really enjoyed it.

BTW, a word on the FAQ. Work is progressing slowly. I just started a new
job (with Ascom-Nexion) today, so I have been a bit busy. I do have a
couple of pages nearly ready for prime time, and will let you know when
its live.

--Storm


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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Dam Mission
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On Thu, 13 Mar 1997, John Wheatley wrote:

> > From: Lanny Erdos  OH <lerdos@vash.osmre.gov>
> > Date: 12 March 1997 20:25
> > 
> > What!!!! How could have I missed!  It can't be!  Three GBU's all short of
> > the target...oh know, I had flown into a cloud, and the lase had been broken.
> >  What a fool I had been, if I had just been paying more attention to flying
> > instead of sight seeing......it was too late to do anything about it now.
> 
> What?
> And you didn't dive your EFA into the dam and eject before impact?
> Shame on you.
> It's just as well you didn't make it back home after such a miserable failed attempt, total gross
> incompetence, and sheer cowardice! ;)

Yeah...A 30 million pound smart bomb...Hey, I wonder if your wingies would
do it if you told them to "attack my target"???  Using their 30 million
pound mildly-retarded-bomb? ;-)

--Storm

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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] EF2000 Strategy Guide
Date: Tue, 18 Mar 1997 19:11:14 -0600
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This section of the Strat Guide needs to be read thoroughly.  They do a lot
of "If it was only on this basis" or "If only this mattered" analysis. 
There is a lot of comparison of single attributes.  

Therefore I suggest reading and re-reading all of Chapter 4.

One of the key passages to understanding how to win the Sea Level dogfight
is on page 101. First full paragraph starts with "However". (read through
the bottom of page)

The EF2K has a Sustained Turn Radius of 437 ft. the SU-35 678 ft.(Table 2,
page 98).

Page 102 states why the EF2K will win above 40k ft.

The summation of all this is at sea level use turn radius to beat him, and
at 40k+ ft. use your speed and the fact that the SU-35 can't maintain this
altitude.  This is to be tempered with the fact that the SU-35 will drag
you down to 20k, where he is better than you.

Compare the numbers on the tables and examine the doghouse plots, therein
lies the information you seek.
--Dreamstar (kali & kahn)


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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Dam Mission
Date: Wed, 19 Mar 1997 02:14:15 +0100
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Hi
Just pulled off a Dam mission in my present campaign, with succes for
once.( the campaign before that was a total downer) I was assigned a dam
generator (or whatever) as target, and picked up some crv7 rockets and two
GBU 16s for the matter. To be honest with you, this wasn't really a hard
one. I took the mission because it had a short route to target and no miles
ahead waypoints.
Anyway, some sam-sites about 20 miles before target was wery keen on
bringing me down.  
I decoyed the missiles into the mountains, no harm done. However, my poor
wingman had been briefed those sam-sites as main target, so when i ordered
running in he pitched back and engaged them. To say: I didn't recognize
that and thought I had him by my side on the run. 
Since I've read your stories under this thread, I made a real effort
destroying the target. First I gave it 12 crv7 rockets, (God what a sight.)
Then I turned back dropping two GBU 16 in the crater.
Okay, that's not what I call a nice touch, but at least, that building were
no good for any repair.
Heading home along the same path I only got a glimpse of my wingie in a
fireball before he dissapeared from my radar for good. Poor bastard, he had
acording to his orders attacked those sam-sites with all he had, not awear
about the cruel plans that were made for him by posibly a traitor at base.
Thats right, he was assigned sam-sites but got no Alarms. Did I miss
someone screaming "KAMIKAZE!!" or what?
Well, I promised to his memory that I'd nail the bastard, and headed back
home. On the way I took out a single boogey remainig from a previous
dogfight, before I landed safely.
My best AI wingie ever, vasted. They had already caught the traitor, and I
didn't made any effort vasting him. As they say, It may happen in any
family.

Shakesbeer
----------
> > > From: Lanny Erdos  OH <lerdos@vash.osmre.gov>
> > > What!!!! How could have I missed!  It can't be!  Three GBU's all
short of
> > > the target...oh know, I had flown into a cloud, and the lase had been
broken.
> > >  What a fool I had been, if I had just been paying more attention to
flying
> > > instead of sight seeing......it was too late to do anything about it
now.
> > 
> > What?
> > And you didn't dive your EFA into the dam and eject before impact?
> > Shame on you.
> > It's just as well you didn't make it back home after such a miserable
failed attempt, total gross
> > incompetence, and sheer cowardice! ;)
> 
> Yeah...A 30 million pound smart bomb...Hey, I wonder if your wingies
would
> do it if you told them to "attack my target"???  Using their 30 million
> pound mildly-retarded-bomb? ;-)
> 
> --Storm

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Tue Mar 18 20:23:51 1997
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Date: Tue, 18 Mar 1997 22:50:03 +0000
To: ef2000@gamers.org
From: David CL Francis <david@dclf.demon.co.uk>
Subject: [EF2000] What is the file embedded in a number of posts?
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Several posts seem to have a MIME attachment embedded taking up 3K when
encoded.

The message says that it is
>A MIME application / ms-tnef part was included here.
What is this file please and why is it included in a number of posts?

-- 
--------------------------------------------------------------
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From: "J. Paul Villines" <jpvill@ix.netcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] FLCS + TQS
Date: Tue, 18 Mar 1997 21:01:43 -0500
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Check out the TM webpage.  They have B50 files for most major sims. 
Unfortunately, Longbow has not been added yet--- pity since the trackball
should work well with that one.

-Boomer

----------
> From: Mike Zaccheo <mike@zactec.demon.co.uk>
> To: ef2000@gamers.org
> Subject: [EF2000] FLCS + TQS
> Date: Tuesday, March 18, 1997 9:31 AM
> 
> Hi
> Been using Thrustmaster F16 FLCS for a while, got a TQS to go with it
> today.
> Does anyone know if there is a web site with healthy examples of B50 and
> M50 files for EF2K? (and same for LONGBOW possibly). 
> It seems a pity to re-invent the wheel.
> TIA
> -- 
> Zak AKA
> Mike Zaccheo - Email mike@zactec.demon.co.uk
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From: zshark@aardvark.apana.org.au (Brad Barns)
Subject: Re: [EF2000] Campaign - More newbie questions
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Regarding Brad Barns' wingmen taxiing into oblivion (into a mountain WITHOUT
ever taking off):

>> Shakesbeer wrote:
>> He he. Please don't flame me for laughing.

Nope.  I would laugh too if it wasn't me!  :)

>> and Rodney wrote:
>> On you situation.... were you starting a new mission on the 
>> second day? Or were you conducting a second "sortie" still 
>> within the first mission (ie, rearming for a second strike)??

So it happens in multiplayer huh.  Interesting.  I was starting a NEW
mission and it was still day one.

With regard to Brad's problem of the so called ESCORT flight that DOES NOT
escort but instead seems to want to stay at home and fly CAP instead:

>> Shakesbeer wrote:
>> If you don't use the auto-pilot you have to change the 
>> waypoints yourself as your wingmans flightpath are directed 
>> by your waypoints. I think I just answered as if your question 
>> were based upon a very simple mistake, but no offence, okay? 
>> I just want to help.

>> and Rodney wrote:
>> Sounds like you might not be updating your waypoints. If you 
>> are not flying in autopilot, be sure to update you waypoints. 
>> That's how the Escorts are controlled.... whatever waypoint 
>> you have assigned, that's where they will be prioritized to go. 
>> This can be used to your advantage. If you want them to fly a 
>> "fighter sweep" ahead of you, just assign them one or two 
>> waypoints ahead of where you are going.
>> 
>> Also, be aware that the Escorts are slaved to the Strike One 
>> Package. If you fly any other flight (ie, WW or Strike Two) 
>> they will not honor your waypoint instructions. Your only 
>> option will be to request Mayday calls. Also, if YOU fly as 
>> the Escort, you will not be able to control your own waypoints. 
>> That will be slaved to Strike One (AI or fellow player) once 
>> again.

No offence taken Shakesbeer.  The reply is appreciated.  I *DID* change the
waypoints.  I think I was Strike Package number One (will check next time,
that could have been my problem).  However, for the situation I described
with the escort staying home and flying CAP to occur, it would mean that
Strike Package number One was to stay home and hence the escort flight
stayed home too??  Somehow I doubt a strike package would be assigned a
"stay home" mission??  I was using autopilot with those changed waypoints I
had personally set.

As for my complaining about not being credited with kills on some missions
despite completing the task required:  

>> Rodney wrote:
>> It's basically a flaw/bug in the way that targets are 
>> assigned/tracked/prioritized/creditted. One common cause of 
>> this is if that target had been already assigned to another 
>> (ie, AI) flight. Thus even though it was YOU who shot it down, 
>> it was for that other flight to get the credit for. Hopefully 
>> they will get this worked out for TFX3. Although if I see the
>> F22 doing mud-moving missions (ground attack), I personally 
>> will be VERY dissappointed!!! <G>

Yep.  That would make sense.  I'll put it down to that.

And lastly, my complaining about being chased and chased and chased by enemy
aircraft who for some reason are NOT engaged by my friends so that I
eventually get shot down:

>> Shakesbeer wrote:
>> I guess you are considered as acceptable loss, he he

Hehehe.  Yep, must have been!

>> and Rodney wrote:
>> Luck of the draw sometimes, I can only guess. There has been 
>> times where flights came out of nowhere to save my ass after 
>> mucho use of Mayday calls.  Other times it falls on deaf ears. 
>> Same thing with friendly SAM defenses. Again, hopefully to be 
>> worked out for the next DID product.

Oh well.  Looks like I'll have to "deal with it" then.  :)  Thanks guys for
you responses.  Much appreciated.
                                           _____
                                     __.--'    /
-- Brad (Zone Shark) Barns      .---'  /.    /'
-- zshark@aardvark.apana.org.au  `---____   |     Player and enthusiast
                                 _____  **  ~~~7  of Zone 3 Laser Games
AARDVARK Public Access Internet    ~~~-'--` /^\'  Australia.
Australia.  Modem (613)+9670-9877       /'  |
                                      /' /\  \
                                     ---'  `---



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From majordomo-owner@gamers.org  Tue Mar 18 22:33:09 1997
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To: ef2000@gamers.org
From: Gunn <gunn@saltmine.radix.net>
Subject: Re: [EF2000] faulty F22 ??
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At 06:55 PM 3/18/97 GMT, you wrote:
>    Could somebody tell me the definitive proof to know whether a F22 
>thrustmaster is faulty or not ? 


The 1st 1000 or so shipped out had bad potentiometers in them, but they are
all fixed up now, and the rest of the line is a.o.k.

-Gunn
                   \\\|///
                 \\  - -  //
                  (  @ @  )
~~~~~~~~~~~~~~~~oOOo-(_)-oOOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            Manned Flight Simulator
      "The Next Best Thing To Being There"

"The way you make deterrence work is to put in a force thats
 intimidating, and there's nothing more damned intimidating
 than a carrier battle group." - Sec. of Defense William Perry
---------------------------------------------
Hangar 5O, Sim Mission Debriefs
      http://www.radix.net/~gunn/hangar50.html
~~~~~~~~~~~~~~~~~~~~~~~Oooo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                oooO   (   )
               (   )    ) /
                \ (    (_/
                 \_)

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From: orest <orest@gis.net>
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Subject: Re: [EF2000] off topic:  commanche demo
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Scot T. Hasselman wrote:
> 
> Yes, the demo has trees.  In fact, the level of detail is amazing.  I agree with both of you with your comments regarding realism.  As I said before, that's why I've stayed away from the Novalogic products.  But I still recommend the demo to anyone who doesn't mind downloading 8 megs for something they can't play.  If this is a sign of things to come......wow!   Just add these graphics and the realism of dynamic campaigns....TFX3?
> 
> Let me mention a couple of other things from the demo that I've noticed:  the commanche has a new heads-up type display...perhaps someone knows more about this, but I saw something on discovery channel about it....and this seems to be modeled in the demo.  Also, trees, shrubs...a lot of detail.  Toward the end of the demo...the pilot calls in an artillery strike...and flies below the arc of the shells...pretty cool to see...and the helicopter can be witnessed flying some interesting maneuvers...
> 
> Check six
> 
> -Scot
> 
> ----------
> From:   Antonsen[SMTP:arantons@online.no]
> Sent:   Tuesday, March 18, 1997 9:43 AM
> To:     ef2000@gamers.org
> Subject:        Re: [EF2000] off topic:  commanche demo
> 
> Hi
> While we're talking about chopper sims here, I think Jane's Longbow is the
> option for a more realistic sim. But I have to agree with you Lanny, A
> dynamic campaign generator in Longbow wouldn't harm anyone. (eccept maybe
> your nerves)
> About the sky: yeah, I've heard about that. A promoter from Novalogic told
> about some guy, who's sad life consisted of modeling clouds for Nova Logic
> day out and day in for years and years to come. think of that when you fly
> through them. Someone has sacrifised his life to get them there.
> ooh...fun...!!
> however, what about trees? Only sim sofar with trees have been Terranova
> from Looking Glass.
> If it's true, it could open for some tactical options yet to be seen in a
> helo-sim.
> 
> Looking forward to any of the sims you mentioned Lanny
> 
> Shakesbeer
> ----------
> Since there has been recent discussion of helicopter sims...I thought
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> === Flying ... but not as we know it, Jim ====---->>
	Sure it might look cool to call ARTI in and fly under it but no one
with half a brain would be within 600m of that. "DANGER CLOSE" is the
saying!  Also No ARMY AVIATOR would get that close to a target if he has
the stand off range of the Hellfire.  The hole point of the COMANCHE is
to see the enemy with out being seen and reporting the info to higher. 
Remember in Attack helicopters or Scouts, which is what the COMANCHE is
by the way every attack is an ambush. 
REMEMBER "IF YOU AINT CAV YOU AINT SHIT!"
Don't be offended its a CAV thing.
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From majordomo-owner@gamers.org  Wed Mar 19 03:00:56 1997
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Subject: Re: [EF2000] faulty F22 ??
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ANGEL wrote:
> 
>     Could somebody tell me the definitive proof to know whether a F22
> thrustmaster is faulty or not ?

The newest chip for the F22 is V1.15.
The first pots had grease which caused bad calibration ...
If you have a new chip and new pots it will work absolutely perfect.
You will get these parts from TM if you buy a faulty one.

check six

Killerbee

Roth Airbase
Bavaria
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From majordomo-owner@gamers.org  Wed Mar 19 03:22:38 1997
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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] ...shelter death...
Date: Wed, 19 Mar 1997 09:21:52 -0000
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Guys,

I know a lot of you have the Matrox  Millenium card with 4 MB, what made
you decide to take this card and not the Matrox Mystique with 4MB? This
seems to be a very good card, especially for us gamescrazies.

Regards, Robert "CRASH" Cras

Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

Business:
Grabowsky Polytechnics BV
tel: +31-70-3560976
fax: +31-70-3605979
i-net: cras@grabowsky.nl
x.400: c=nl; a=400net; p=grabowsky; s=cras

----------

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Date: Wed, 19 Mar 1997 09:14:27 +0000
To: ef2000@gamers.org
From: Mike Zaccheo <mike@zactec.demon.co.uk>
Subject: Re: [EF2000] FLCS + TQS
In-Reply-To: <199703182333.PAA10096@mailgate21>
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In message <199703182333.PAA10096@mailgate21>, Aaron Plank
<dreamstar@sprintmail.com> writes
>I believe there are some basic ones on the Joystick directory of EF2000.
                          ^^^^^
[snip]
>> Does anyone know if there is a web site with healthy examples of B50 and
>> M50 files for EF2K? (and same for LONGBOW possibly). 
>> It seems a pity to re-invent the wheel.
[snip]
Exactly
But I know there are some very clever things which can be done, seen a
few in the files Craig Tavares caught some flak for posting here a few
months ago.
Without the TQS I had a good, but somewhat scattered, setup squeezed
onto the FLCS. Now I have the TQS, there is a chance to get a well
structured, sensibly organised setup. I'm not trying to be too lazy
asking people to let me benefit from a lot of their hard work. I just
want to get some ideas that I know I would probably not have thought of
myself.

e.g. 
Craigs Radar_On, which also sends the command to his wingies,
r DLY(250) TAB DLY(150) 1 DLY(150) 2 - with a 1 instead of 2 at the end
for "Off"
or
John Spencers digital throttle with after burner on/off at the top, and
air/wheel brakes at the bottom.
THR 1 40 4 KP+ KP- KP* KP/ KP* KP-
BTN MT /P b w /R b w

I haven't tried these yet, I hope they work, they would leave some keys
free for other things.
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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Subject: Re: [EF2000] off topic:  commanche demo
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At 12:43 AM 3/19/97 -0800, you wrote:

>	Sure it might look cool to call ARTI in and fly under it but no one
>with half a brain would be within 600m of that. "DANGER CLOSE" is the
>saying!  Also No ARMY AVIATOR would get that close to a target if he has
>the stand off range of the Hellfire.  The hole point of the COMANCHE is
>to see the enemy with out being seen and reporting the info to higher. 
>Remember in Attack helicopters or Scouts, which is what the COMANCHE is
>by the way every attack is an ambush. 

>

    I flew UH-1B gunships in Vietnam.  While on one mission near the coast,
the navy
decided to shell inland of us.  We rapidly flew to grass top level and got
the hell out of there. 
Really did not appreciate them doing that and not telling us.  Made rude
jestures in their
direction.
---
Dan 

dkaiser@hsonline.net


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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703190722.ZM24083@vash.osmre.gov>
Date: Wed, 19 Mar 1997 07:22:06 -0500
In-Reply-To: "Aaron Plank" <dreamstar@sprintmail.com>
        "Re: [EF2000] EF2000 Strategy Guide" (Mar 18,  7:11pm)
References: <199703190113.RAA16072@mailgate21>
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On Mar 18,  7:11pm, Aaron Plank wrote:
> Subject: Re: [EF2000] EF2000 Strategy Guide
> This section of the Strat Guide needs to be read thoroughly.  They do a lot
> of "If it was only on this basis" or "If only this mattered" analysis.
> There is a lot of comparison of single attributes.
>
> Therefore I suggest reading and re-reading all of Chapter 4.
>
> One of the key passages to understanding how to win the Sea Level dogfight
> is on page 101. First full paragraph starts with "However". (read through
> the bottom of page)
>
> The EF2K has a Sustained Turn Radius of 437 ft. the SU-35 678 ft.(Table 2,
> page 98).
>
> Page 102 states why the EF2K will win above 40k ft.
>
> The summation of all this is at sea level use turn radius to beat him, and
> at 40k+ ft. use your speed and the fact that the SU-35 can't maintain this
> altitude.  This is to be tempered with the fact that the SU-35 will drag
> you down to 20k, where he is better than you.
>
> Compare the numbers on the tables and examine the doghouse plots, therein
> lies the information you seek.
> --Dreamstar (kali & kahn)

Hi Aaron:

	Yea, I understand all of the numbers when comparing the SU-35 and the
Eurofighter.  However, in a simple horizonal turning engagement, at various
altitudes, the Strategy Guide does give conflicting info in other sections of
the book (the chapter you reference does clear things up).  Maybe I'm just
being to picky here!  Anyway, thanks for the reply.

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Wed Mar 19 08:29:33 1997
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Peter,
I would love to check out your setup.  Send it to me!!!!!

Joe "Scorpion" Fitzpatrick
scorpi04@sprynet.com
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Subject: Re: [EF2000] EF2000 Strategy Guide
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Hi Lanny,
	I haven't tested all the altitudes gainst the SU-35, but I know
you can get him to run into the ground at low altitudes, 'cause I've done
it a few times (the few times he hasn't run me into the ground as well).
The other key, I find, is to keep speed down at the first merge.  It's a
lot easier if you gain the advantage at the start, 'cause once he's on
your six it takes a while to reverse the situation.
	Now I have a question about the AI at the different difficulty
settings.  As I'm still only learning to get the better of the SU-35, I've
been using "pro" rather than "topgun" setting.  It seems as if once you've
avoided being killed in the close turning fight for a few turns, the
opponent tends to extend and the kill gets easier the longer you stay in
the fight (this seems to be true of the other planes as well).  Is this
the way the difficulty gets set by the AI -- the length of time the
opponent satys in the tight fight?
	One other question: I finally got myself to kahn@stlouis last
night about 19:00-20:00 EST  (at least that's where I think was --
206.142.60.4, right?).  Didn't find any ef2000 pilots there, in fact
hardly anyone at all. Was I in the wrong place, time?


On Tue, 18 Mar 1997, Lanny Erdos  OH wrote:

> Hi All:
> 
> 	Has anyone else noticed that the strat guide, at times, contradicts
> itself!  For instance, the Eurofighter cannot out turn the SU-35 at anything
> below Angels 40, so the strat guide suggests taking the turning fight to an
> altitude of angels 40 and above (if your purely in the horizonal), and further
> suggests that this is the "best" altitude for the eurofighter when faced with a
> turning fight.  However, the SU-35 cannot sustain corner velocity even with AB
> kicked in at an altitude of, say, angels 20, so like the eurofighter, the SU-35
> will bleed speed to the point where he must point his nose towards the ground
> to increase kts, and improve turning rate.   Ok fine....so the manual then
> suggests (in another section) taking the turning fight to just above ground
> level, because the AI can  be tricked into dropping altitude to increase
> turning rate, and may crash into the ground.  Then goes on to suggest that it
> is best to dogfight at altitudes just above ground level for this
> reason.....ok, which is it?  Ok guys, I do understand that different emeny
> aircraft require differing tactics, but the strat guide, at least to me, seems
> to suggest that two seperate ACM's are best in all situations.  I don't know,
> maybe I'm missing something here....will do some research on this tonight!
> 
> -- 
> Lanny 
> OS-1 Erdos
> lerdos@1st.net
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> 

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From majordomo-owner@gamers.org  Wed Mar 19 10:11:27 1997
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Subject: [EF2000] Strategy Guide - is it worth it?
To: ef2000@gamers.org (EF2000)
Date: Wed, 19 Mar 1997 09:46:09 -0500 (EST)
Cc: bryan@aur.alcatel.com (Keith Bryan)
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I purchased the SEF2000 about a month ago and was wondering if the
_Strategy Guide_ is a worthwhile investment? 

EG., I was flying the air-to-ground training yesterday (use LG bombs
to take out EW site) and failed miserably.  The scenerio was for me
to fly 9000' and use bombs while I had upper level air support, AND
wild weasels before me to soften up AAA.  Well, as soon as I got
close (~5mile out), AAA killed me bad.  Does anyone know if I was 
supposed to command the weasels to go in?  or do they automatically
do their job?  Would the _Strategy Guide_ have been a help here?

BTW, before I purchased SEF2000, I had been playing NovaLogics F-22.  
Their graphics are spectacular, but compared to SEF2000, the F-22 is 
a child's game. I can't beleive what a good product DID's engineers 
managed to produce!


	-Keith


--
Keith Bryan		| Think of it as an 'information superhighway'...
Alcatel Network Systems	| ...but without the information.
Raleigh, NC  USA	|
bryan@aur.alcatel.com	| 			- David Letterman


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From majordomo-owner@gamers.org  Wed Mar 19 10:24:26 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703191025.ZM25216@vash.osmre.gov>
Date: Wed, 19 Mar 1997 10:25:12 -0500
In-Reply-To: "Robert S.A. Cras" <robert_cras@dataweb.nl>
        "Re: [EF2000] ...shelter death..." (Mar 19,  9:21am)
References: <199703190822.JAA03974@kalvermarkt.denhaag.dataweb.net>
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On Mar 19,  9:21am, Robert S.A. Cras wrote:
> Subject: Re: [EF2000] ...shelter death...
> Guys,
>
> I know a lot of you have the Matrox  Millenium card with 4 MB, what made
> you decide to take this card and not the Matrox Mystique with 4MB? This
> seems to be a very good card, especially for us gamescrazies.
>
> Regards, Robert "CRASH" Cras

Hi Crash:

	Well, as I remember the Mystique lacks some of the features of the
Millenium and other cards (I have a Diamond Stealth myself), perhaps
z-buffering...I really can't remember, but I do remember reading several
articles some time ago that pointed out the short-comings of the Mystique.
 Maybe someone else on the list can give you the specifics.    Sorry I couldn't
be more help!

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] ...shelter death...
Date: Wed, 19 Mar 1997 12:32:50 -0500
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------ =_NextPart_000_01BC3461.CA927840
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The Mystique lacks some of the 3D features that most other 3D cards have =
like MIP mapping etc, but from what I understand it is *better* than the =
MGA. Not sure about DOS performance. In my experience, the MGA has =
really good  DOS performance.

>From a Windows standpoint, the S3 ViRGE is better than the MGA and it is =
cheaper. I have both cards, and the ViRGE/3Dfx combo seems to work =
really well.=20

Will the Voodoo RUSH chipset be even better ?

----------
From: 	Lanny Erdos  OH[SMTP:lerdos@vash.osmre.gov]
Sent: 	Wednesday, March 19, 1997 10:25 AM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] ...shelter death...

On Mar 19,  9:21am, Robert S.A. Cras wrote:
> Subject: Re: [EF2000] ...shelter death...
> Guys,
>
> I know a lot of you have the Matrox  Millenium card with 4 MB, what =
made
> you decide to take this card and not the Matrox Mystique with 4MB? =
This
> seems to be a very good card, especially for us gamescrazies.
>
> Regards, Robert "CRASH" Cras

Hi Crash:

	Well, as I remember the Mystique lacks some of the features of the
Millenium and other cards (I have a Diamond Stealth myself), perhaps
z-buffering...I really can't remember, but I do remember reading several
articles some time ago that pointed out the short-comings of the =
Mystique.
 Maybe someone else on the list can give you the specifics.    Sorry I =
couldn't
be more help!

--=20
Lanny=20
OS-1 Erdos
lerdos@1st.net
=3D=3D=3D=3D The EF2000 E-Mail List Server =3D=3D=3D=3D------>>>
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703191246.ZM25720@vash.osmre.gov>
Date: Wed, 19 Mar 1997 12:46:17 -0500
In-Reply-To: bryan@aur.alcatel.com (Keith Bryan)
        "[EF2000] Strategy Guide - is it worth it?" (Mar 19,  9:46am)
References: <9703191446.AA01753@aursd6>
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On Mar 19,  9:46am, Keith Bryan wrote:
> Subject: [EF2000] Strategy Guide - is it worth it?
>
>
> I purchased the SEF2000 about a month ago and was wondering if the
> _Strategy Guide_ is a worthwhile investment?
>
> EG., I was flying the air-to-ground training yesterday (use LG bombs
> to take out EW site) and failed miserably.  The scenerio was for me
> to fly 9000' and use bombs while I had upper level air support, AND
> wild weasels before me to soften up AAA.  Well, as soon as I got
> close (~5mile out), AAA killed me bad.  Does anyone know if I was
> supposed to command the weasels to go in?  or do they automatically
> do their job?  Would the _Strategy Guide_ have been a help here?
>
> BTW, before I purchased SEF2000, I had been playing NovaLogics F-22.
> Their graphics are spectacular, but compared to SEF2000, the F-22 is
> a child's game. I can't beleive what a good product DID's engineers
> managed to produce!
>
>
> 	-Keith

Hi Keith:

	Yes, the Strategy Guide is well worth the investment.  I have read it
cover to cover, and continue to pick it up most nights just for the fun/info it
provides.  It has very detailed simulator walk throughs, which have been very
helpful to me personally.  If you can get it.....get it!  I ordered my copy
from Sim-Tech.
	Regarding your WW flight, they will perform the mission that they are
tasked with on their own.  Usually, WW flights are pretty good about taking out
SAM sites, but  not always!  To avoid flak, try increasing your airspeed to
over 600 kts, and stay above angels 9...if possible.  If you cannot stay at
that altitude, be sure to keep that speed up.  Otherwise, AAA will have a
turkey shoot at your expense.
	As i have said in previous posts, NovaLogic does graphics probably
better than anyone else out there; however, they appear to sacrafice realism
for graphics and ease of play, as compared to other simulation companies (i.e.
 Janes, Interactive Magic, DID, Dital Intergration, and to a lesser extent
Microprose....well Falcon 3 is still the most realistic and all encompassing
sim).  Obviously though, this approach has worked for NovaLogic, they have sold
several hundred thousand copies of F-22 Lightning II.

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703191256.ZM25896@vash.osmre.gov>
Date: Wed, 19 Mar 1997 12:56:45 -0500
In-Reply-To: Lawrence Manley <lawrence.manley@yale.edu>
        "Re: [EF2000] EF2000 Strategy Guide" (Mar 19, 10:01am)
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Hi Larry:


On Mar 19, 10:01am, Lawrence Manley wrote:
> Subject: Re: [EF2000] EF2000 Strategy Guide
> Hi Lanny,
> 	I haven't tested all the altitudes gainst the SU-35, but I know
> you can get him to run into the ground at low altitudes, 'cause I've done
> it a few times (the few times he hasn't run me into the ground as well).
> The other key, I find, is to keep speed down at the first merge.  It's a
> lot easier if you gain the advantage at the start, 'cause once he's on
> your six it takes a while to reverse the situation.

I've never been able to get the SU-35 to crash into the ground, but will keep
trying!  I agree, you need to reduce speed at the merge, and should be
approaching corner velocity as soon as possible....I also like to make a lead
turn just prior to the merge.  When he gets on my six, I usually don't reverse
it  :^(

> 	Now I have a question about the AI at the different difficulty
> settings.  As I'm still only learning to get the better of the SU-35, I've
> been using "pro" rather than "topgun" setting.  It seems as if once you've
> avoided being killed in the close turning fight for a few turns, the
> opponent tends to extend and the kill gets easier the longer you stay in
> the fight (this seems to be true of the other planes as well).  Is this
> the way the difficulty gets set by the AI -- the length of time the
> opponent satys in the tight fight?

Boy, don't know about that one.  I also am playing at pro level right
now....Top Gun will have to wait for a little while longer.  Of course, there
could be multiple reasons why he would attempt to extent,   i. e.  low on fuel,
weapons expended, his wingman moving on your six for a quick guns shoot  :^)

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Wed Mar 19 13:47:42 1997
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From: "Jacques L Gude" <jmgude@intafrica.com>
To: <ef2000@gamers.org>
Subject: [EF2000] Falcon Mach V versus NEC Powerplayer 3020
Date: Wed, 19 Mar 1997 21:48:22 +0300
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I am about to plunk down a hefty sum for the best gaming PC I can find. 
And it's so I can run EF2000 to the max.  I am planning to buy either a
fully speced out Falcon Mach V (200 Pentium MMX w/ Diamond Stealth 2000 for
2D and Diamond Monster 3D Voodoo 3dfx for 3D performance) or an NEC
Powerplayer 3020 (also 200 Pent MMX, however, w/ ATI 3D Rage and Diamond
Monster 3DCard).  Any ideas which system is the better bet.  Money is no
object.  Thanks in advance.

Jacques
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From majordomo-owner@gamers.org  Wed Mar 19 15:00:44 1997
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
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On Sat, 15 Mar 1997, Brad Barns wrote:

> I have only just purchased EF2000 and I am new to this mailing list so
> please forgive me if these questions have been asked before.  I did not find
> them in the archives on the web.
> 
> I have TACTCOM.  As such I can land at friendly airfields to rearm and to
> refuel.  I know the drill: land, stop, wheel brake on, engines off etc and
> that will get you rearmed and refuelled.  However, my first set of questions
> relates to wingmen.  If I order them to land at the friendly airfield with
> me (to stop them going off on some damn fool crusade without me) then they
> happily do so.  They don't get rearmed and refuelled.
> 
> 1.  Is there a way that anyone knows of to get wingmen rearmed and refuelled
> at a friendly airfield?

No. But fuel is not critical to wingmen. I flew one mission where my
remaining wingie sat there and orbited the target area...I was getting
fuel critical (had to hit the tanker to make it home), but he still made
it. I did notice from the wingman view that he was matching my altitude
and speed (I saw him climb when I did and go to burners).

> 2.  When I take off again to resume the mission or (after the mission) to
> continue home to my main field, how the hell do I get my wingmen to take off
> with me again?  They seem to want to just taxi off the runway and park on
> the apron.  DOH!

Don't ask for clearance, just land.
 
> 3.  Notwithstanding the answer to question 2, is it best to leave the
> wingmen in the air?

Yes. See above.

> 4.  Do wingmen ever run out of fuel and crash (I am yet to see this, but I
> cannot see why it shouldn't or wouldn't happen)?

See Question 1.

> 5.  If I land at a friendly airfield, can I just select END MISSION from
> there? Will I be credited with the mission score etc (provided I have
> completed the objective etc) or do I have to bother and take off again to
> fly to my main base?

Yes you can. In Tactcom, this should incrememt the number of aircraft
available at a forward airfield. 

> My second set of questions concerns radars and missiles.  I always thought
> that if you fly low and "mask" radar using hills and terrain that you could
> avoid (to a large extent) being detected.  It would also mean that you too
> are restricted by what YOU could see (your radar can't see through those
> hills either).
> 
> 1.  If the above is true, why is it that ALL flight sims (not just EF2000)
> seem to show radar contacts THROUGH hills regardless of how high one flys
> off the deck?

It is called Pulse-Doppler or Look-down/Shoot-down radar. Basically the
radar has a signal processor that filters out stationary or slow moving
targets. One problem with this is that a target moving at a 90 degree
angle (perpendicular) to your flightpath will also be filtered out.

> 2.  Likewise, the enemy can see me through those same hills and I can't use
> the terrain to break the lock.  Am I supposed to be able to?  Where is the
> so called realism?

In EF2000, you must be ***low*** to break lock in that manner. Like down
below 100'. Above that, you are not lost in the ground clutter.

> 3.  If I fire a missile (which will also obtain radar contact and lock
> through hills) then it will fly off the rail and slam itself into the damn
> hill.  Now that's fair enough seeings it is following a radar contact that
> it can see THROUGH a hill.  But isn't that just as silly as me or the enemy
> being able to see THROUGH those hills?  It is a bit annoying.
 
Try flying a bit lower. Below 100', search radars won't even be able to
find you easily.

--Storm

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From majordomo-owner@gamers.org  Wed Mar 19 15:35:52 1997
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] COM ports in TACTCOM
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Hello Douglas,

On Sat, 15 Mar 1997, Douglas Cowan wrote:

> Thanks for the help, and we're getting closer to getting it to work. There's
> actually something wrong with his COM/IRQ settings I think...it claims to be on
> Com3 IRQ15. We can't get ANYTHING in DOS to work with his modem. Admittedly, I
> haven't been round to his house to rip his machine apart...yet.

Actually, now that I think about it, I don't know if IRQ15 is a valid
interrupt for a COM port. IRQ 15 on the newer boards is the secondary PCI
IDE port on the motherboard. Here is a list of the COM ports on my home
machine:

COM	ADDRESS		IRQ
 1	 03F8		 4
 2	 03E8		 3
 3	 02F8		 5
 4	 02E8		 2/9

So it may be something as simple as an address conflict.

--Storm

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Hello Geert,

Please turn your date to real time!!!

We're in 1997 not in 1995!!!

(It sucks to find some mails left far above in my list....)

Thanx
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From: "Darren Miniken" <darrenm@nabaus.com.au>
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Subject: Re: [EF2000] Falcon Mach V versus NEC Powerplayer 3020
Date: Thu, 20 Mar 1997 08:39:25 +1000
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Hi all,

Like Jacques I have currently narrowed down my selection of a replacement
games box to a couple of choices, both similarly configured to the ones
below.  One of the machines is a Gateway 2000 Pentium 200 bla bla bla with
an ATI 2MB SGRAM 2D/3D Graphics Accelerator.  Can anybody tell me what is
the word on this card, is it any good or is it crap.

Thanks

************************************************************
Darren Miniken
Global Wholesale Banking Technology Services
National Australia Bank
email : darrenm@nabaus.com.au

If someone with multiple personalities threatens to 
kill himself, is it considered a hostage situation?
************************************************************
> I am about to plunk down a hefty sum for the best gaming PC I can find. 
> And it's so I can run EF2000 to the max.  I am planning to buy either a
> fully speced out Falcon Mach V (200 Pentium MMX w/ Diamond Stealth 2000
for
> 2D and Diamond Monster 3D Voodoo 3dfx for 3D performance) or an NEC
> Powerplayer 3020 (also 200 Pent MMX, however, w/ ATI 3D Rage and Diamond
> Monster 3DCard).  Any ideas which system is the better bet.  Money is no
> object.  Thanks in advance.

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To: ef2000@gamers.org
From: zshark@aardvark.apana.org.au (Brad Barns)
Subject: Re: [EF2000] COM ports in TACTCOM
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>On Sat, 15 Mar 1997, Douglas Cowan wrote:
>Thanks for the help, and we're getting closer to getting it to work. 
>There's actually something wrong with his COM/IRQ settings I think...
>it claims to be on Com3 IRQ15. We can't get ANYTHING in DOS to work 
>with his modem. Admittedly, I haven't been round to his house to rip 
>his machine apart...yet.
>
>Actually, now that I think about it, I don't know if IRQ15 is a valid
>interrupt for a COM port. IRQ 15 on the newer boards is the secondary 
>PCI IDE port on the motherboard. Here is a list of the COM ports on my 
>home machine:
>
>COM	ADDRESS		IRQ
> 1	 03F8		 4
> 2	 03E8		 3
> 3	 02F8		 5
> 4	 02E8		 2/9
>
>So it may be something as simple as an address conflict.

I discovered only just yesterday that there is a PATCH for TACTCOM owners
that addresses possible problems with COM settings and MODEM stuff when
using TACTCOM.  The patch is available from DID's web page
(http://www.did.com).  If you aren't aware of that patch, perhaps you better
look into that as well?
                                           _____
                                     __.--'    /
-- Brad (Zone Shark) Barns      .---'  /.    /'
-- zshark@aardvark.apana.org.au  `---____   |     Player and enthusiast
                                 _____  **  ~~~7  of Zone 3 Laser Games
AARDVARK Public Access Internet    ~~~-'--` /^\'  Australia.
Australia.  Modem (613)+9670-9877       /'  |
                                      /' /\  \
                                     ---'  `---



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Date: Wed, 19 Mar 1997 16:21:28 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
In-Reply-To: <199703160146.MAA05040@aardvark.apana.org.au>
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On Sun, 16 Mar 1997, Brad Barns wrote:

> >>When I take off again to resume the mission or (after the mission) to
> continue >>home to my main field, how the hell do I get my wingmen to take
> off with me >>again?  They seem to want to just taxi off the runway and park
> on the apron.
> 
> >As someone(do not remember who) aplied to this list earlier you will get
> >them in the air by first driving off the plate (get airstrip cleared) then
> >move onto the plate and sett waypoint to 1 prior to takeoff.
> 
> Ah.  Interesting.  I'll give that a go.
> 
> >> If I land at a friendly airfield, can I just select END MISSION from
> there? >> Will I be credited with the mission score etc (provided I have
> completed the >> objective etc) or do I have to bother and take off again to
> fly to my main >> base?  You do not need to land at your main base.  You can
> land at any base, >> and will still receive credit for the mission.
> 
> >Is that true for enemy airfields too?
> 
> Now there's an interesting question!

Probably, if you don't mind eating borscht for the rest of the
war...Someone on here said that they accidentally tried to land at an
enemy base. He got whacked, but sat there and watched his wing-beciles fly
the pattern and land, with AAA hammering at him...

--Storm

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Date: Wed, 19 Mar 1997 16:22:27 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] ICQ and contacting other players
In-Reply-To: <+zXWcAAtP1KzEwQF@vvgr.demon.co.uk>
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On Sun, 16 Mar 1997, Colin Sweetman wrote:

> In message <2.2.32.19970316011719.00922de4@garlic.com>, Roger Cornia
> <rogerc@garlic.com> writes
> >I have been using ICQ to find H2H players with Warbirds and it works very well.
> >I suggest we use it find other Ef2000, and SEF2000 pilots.
> >The web page is
> >http://www.mirabilis.com/download.html
> >and if we would start posting our UIN (the id number to find someone) we
> >could find others to flight with much faster.
> >
> >my number is 535570
> >Check it out.
> >Roger  
> 
> I'll give it a go...my number is 540068
> 
> Regards
> 
> Colin S.
> -- 

All right. Start sending me the ids so I can do the FAQ thing...

--Storm


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From majordomo-owner@gamers.org  Wed Mar 19 18:22:51 1997
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Date: Wed, 19 Mar 1997 17:22:42 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Refuel/Rearm - Newbie questions
In-Reply-To: <Pine.OSF.3.95.970317190748.12180B-100000@leonis.nus.sg>
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On Mon, 17 Mar 1997, Ma Yifei wrote:

> > But if I remember correctly, some North Korean guy did it for real in a
> > MIG-25 and got 100,000 Dollars! <G>
> > 
> > Yea, kinda remember this!  Question....why wasn't he shot down?  How did he get 
> soooo close to the US border without detection..any thoughts or info?
> > 
> > Lanny
> > OS-1 Erdos
> > lerdos@1st.net
> 
> Hi Lanny,
> 
> That was a Russian in the 70's. Recently a North Korean pilot flew an old
> Mig-19 straight to Soul to defect to South without alert the South air
> defence! Several South Korean top brass lost their post. The South are
> operating U.S made equipment and are trained by GI, BTW. So I guess it's
> the same story: holes in early warning system.  

Keep in mind, folks, that it is only 20 miles from the DMZ to Seoul. I was
stationed over there for two years. I was in the flying club over there
(before I got married and the money started going elsewhere <G>), and the
flight maps of Korea look like someone spilled red ink all over them. The
area around the DMZ have large red bands with the caption "NO FLY ZONE --
Violators will be shot down." or other such wording that makes one want to
fly in the other direction. The Seoul area has a rather large no-fly zone
centered over the Presidential Palace and shaped like an inverted wedding
cake...Up to 80,000 or so feet.

My point is that I don't think it is a "hole" in the air defenses, I
suspect it is a case of either he radioed ahead and surrendered (most
likely) or he was in the weeds...

--Storm

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From majordomo-owner@gamers.org  Wed Mar 19 18:35:12 1997
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Date: Wed, 19 Mar 1997 17:34:21 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
In-Reply-To: <199703171731.RAA09952@crystal.iac.net>
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On Mon, 17 Mar 1997, Skyjock wrote:

> 
> >Hi:
> >
> >	I'm trying to remember some of these events, and they are all beginning
> >to run together!  :^)  But wasn't there also a recent Cuban defector who
> >managed to fly a Mig into Florida?  I would hate to think that he made it
> >undedected though.....
> 
> 
>         There was a sceanerio in Fleet Defender that used this.
>         Dauntlas

Yeah, there was. In fact, I think there was a twist, since your wingman
was wanting to defect to the worker's paradise as well. I wound up
shooting my wingman (the greatest threat), then shooting at the most
threatening MiG.

Don't remember if he was the right one...

--Storm

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From majordomo-owner@gamers.org  Wed Mar 19 18:55:42 1997
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From: Ted Helton <tedh@sandiego.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] ICQ and contacting other players
Date: Wed, 19 Mar 1997 15:55:45 -0800
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heres my UIN: 563124

Ted "Dragon" Helton
v2.04

>----------
>From: 	Brad Alexander[SMTP:balex@artsci.wustl.edu]
>Sent: 	Wednesday, March 19, 1997 2:22 PM
>To: 	ef2000@gamers.org
>Subject: 	Re: [EF2000] ICQ and contacting other players
>
>
>
>On Sun, 16 Mar 1997, Colin Sweetman wrote:
>
>> In message <2.2.32.19970316011719.00922de4@garlic.com>, Roger Cornia
>> <rogerc@garlic.com> writes
>> >I have been using ICQ to find H2H players with Warbirds and it works very
>>well.
>> >I suggest we use it find other Ef2000, and SEF2000 pilots.
>> >The web page is
>> >http://www.mirabilis.com/download.html
>> >and if we would start posting our UIN (the id number to find someone) we
>> >could find others to flight with much faster.
>> >
>> >my number is 535570
>> >Check it out.
>> >Roger  
>> 
>> I'll give it a go...my number is 540068
>> 
>> Regards
>> 
>> Colin S.
>> -- 
>
>All right. Start sending me the ids so I can do the FAQ thing...
>
>--Storm
>
>
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>
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From majordomo-owner@gamers.org  Wed Mar 19 19:06:42 1997
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Date: Thu, 20 Mar 97 00:01:48 UT
From: "Rolando Dela Cruz" <TOCHIKE@msn.com>
Message-Id: <UPMAIL09.199703200004160612@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] Falcon Mach V versus NEC Powerplayer 3020
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I heard the ATI cards are slower than other cards because they sacraficed 
speed for more functionality. But another downside is that not much games will 
be supporting the ATI chipset.

Good Guy

-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Darren Miniken
Sent:	Wednesday, March 19, 1997 2:39 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] Falcon Mach V versus NEC Powerplayer 3020

Hi all,

Like Jacques I have currently narrowed down my selection of a replacement
games box to a couple of choices, both similarly configured to the ones
below.  One of the machines is a Gateway 2000 Pentium 200 bla bla bla with
an ATI 2MB SGRAM 2D/3D Graphics Accelerator.  Can anybody tell me what is
the word on this card, is it any good or is it crap.

Thanks

************************************************************
Darren Miniken
Global Wholesale Banking Technology Services
National Australia Bank
email : darrenm@nabaus.com.au

If someone with multiple personalities threatens to 
kill himself, is it considered a hostage situation?
************************************************************
> I am about to plunk down a hefty sum for the best gaming PC I can find. 
> And it's so I can run EF2000 to the max.  I am planning to buy either a
> fully speced out Falcon Mach V (200 Pentium MMX w/ Diamond Stealth 2000
for
> 2D and Diamond Monster 3D Voodoo 3dfx for 3D performance) or an NEC
> Powerplayer 3020 (also 200 Pent MMX, however, w/ ATI 3D Rage and Diamond
> Monster 3DCard).  Any ideas which system is the better bet.  Money is no
> object.  Thanks in advance.

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From majordomo-owner@gamers.org  Wed Mar 19 19:24:09 1997
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Message-ID: <3330921D.73A5@loom.net.au>
Date: Thu, 20 Mar 1997 11:25:49 +1000
From: Mel White <whity@loom.net.au>
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Hi Guys...
Just completed another Addon Mission for Tactcom/SEF2000.
I read some time ago numerous mails refering to the lack
of missions available where u can attack Naval convoys.
So I decided to make one. Here's your chance to attack
cruisers, destroyers, frigates and an aircraft carrier
all in one battle group.

If your interested, I'll send u the files and instructions on
how to set it up. All I request is your comments/ideas on how
to improve it and how u found the difficulty level.

If u can't nail the ships with the default ordnance I'll
help u out with some tips.

Regards Mel White 8)

(MEL Directive to select military power.)
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From majordomo-owner@gamers.org  Wed Mar 19 19:44:13 1997
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Message-ID: <2F6CCFCD.4D13@ping.be>
Date: Mon, 20 Mar 1995 01:43:57 +0100
From: Geert Vervoort <Geert.Vervoort@ping.be>
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Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
References: <O4A4qCAFkkLzEwuE@dfield.demon.co.uk> <2F6B0EDD.19F0@ping.be> <3330538D.311D@studbox.uni-stuttgart.de>
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Bionaut wrote:
> 
> Hello Geert,
> 
> Please turn your date to real time!!!
> 
> We're in 1997 not in 1995!!!
> 
> (It sucks to find some mails left far above in my list....)
> 
> Thanx
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If I do that, some programs will not work anymore! Sorry!!!
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From majordomo-owner@gamers.org  Wed Mar 19 19:51:30 1997
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From: "Adam Happ" <ahapp@top.monad.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] ICQ and contacting other players
Date: Wed, 19 Mar 1997 19:37:36 -0500
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My ICQ # is 549367 if anyone wants to play regular EF2000 v2.04.(I don't
really like playing KOTS, btw)

Red-Guard

----------
> From: Brad Alexander <balex@artsci.wustl.edu>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] ICQ and contacting other players
> Date: Wednesday, March 19, 1997 5:22 PM
> 
> 
> 
> On Sun, 16 Mar 1997, Colin Sweetman wrote:
> 
> > In message <2.2.32.19970316011719.00922de4@garlic.com>, Roger Cornia
> > <rogerc@garlic.com> writes
> > >I have been using ICQ to find H2H players with Warbirds and it works
very well.
> > >I suggest we use it find other Ef2000, and SEF2000 pilots.
> > >The web page is
> > >http://www.mirabilis.com/download.html
> > >and if we would start posting our UIN (the id number to find someone)
we
> > >could find others to flight with much faster.
> > >
> > >my number is 535570
> > >Check it out.
> > >Roger  
> > 
> > I'll give it a go...my number is 540068
> > 
> > Regards
> > 
> > Colin S.
> > -- 
> 
> All right. Start sending me the ids so I can do the FAQ thing...
> 
> --Storm
> 
> 
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] off topic:  commanche demo
In-Reply-To: <199703181517.QAA16605@online.no>
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On Tue, 18 Mar 1997, Antonsen wrote:

> Since there has been recent discussion of helicopter sims...I thought I'd
> mention that there is a Commanche Demo.  It is NON playable....but it is
> not a slideshow 


Y'know, we have F-22 sims...We have Apache sims...We have Advanced fighter
sims...

What I would love to see would be someone do an accurate B-1B sim. What a
sexy bird. And it would be an interesting way to move some mud. Without
renewing the "Nuclear Weapons In Sims: Good or Bad?" holy war, (personally
I am against them...), I would like to see a good conventional mud-moving
B-1B.

Think of the tactics. All you have is low radar observability, speed
(damned near as fast as a fighter), and the pea shooter (M61A2) under the
tail; but on the plus side, consider what one B-1 could do to Bodo.
Wingbeciles? Ha! I'll handle this myself...<G>

That would be so cool...

Whatcha think?
--Storm

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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Falcon Mach V versus NEC Powerplayer 3020
Date: Thu, 20 Mar 1997 02:21:54 +0100
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> ************************************************************
> Darren Miniken
> Global Wholesale Banking Technology Services
> National Australia Bank
> email : darrenm@nabaus.com.au
> 
> If someone with multiple personalities threatens to 
> kill himself, is it considered a hostage situation?
> ************************************************************
I won't reply an anhswer to this in case i'll hurt one of you.

Doc. Shakesbeer
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To: ef2000@gamers.org
Subject: Re: [EF2000] off topic: commanche demo
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In a message dated 97-03-19 20:05:00 EST, you write:

<< What I would love to see would be someone do an accurate B-1B sim. What a
 sexy bird. And it would be an interesting way to move some mud. Without
 renewing the "Nuclear Weapons In Sims: Good or Bad?" holy war, (personally
 I am against them...), I would like to see a good conventional mud-moving
 B-1B.
 
 Think of the tactics. All you have is low radar observability, speed
 (damned near as fast as a fighter), and the pea shooter (M61A2) under the
 tail; but on the plus side, consider what one B-1 could do to Bodo.
 Wingbeciles? Ha! I'll handle this myself...<G>
  >>

Might be cool except for flying several hours each way for a mission.  And
then it
would be just one pass at the target.  Bomber jocks only make on pass at the
target if they are smart.  This in an interesting idea though.  But not much
of the flying a B-1 does is by hand.  Most is by Terrain Following Radar and
autopilot.   Same with weapons delivery.

Gun under the tail of a B-1??  uh, I dont think so.


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From majordomo-owner@gamers.org  Wed Mar 19 20:37:45 1997
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From: "Mike Howell" <mwhowell@amaonline.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Falcon Mach V versus NEC Powerplayer 3020
Date: Wed, 19 Mar 1997 19:04:34 -0600
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How about buying me the one system you dont get- that way I can report to
you how sllllooowww my system is compared to how fasssstttt yours is !!! 
That is, if money is no object.... (g) 

Really though, Either system will be fast, but I would stick with the 3DfX 
NEC, just because I havent heard about the Falcon.
----------
> From: Jacques L Gude <jmgude@intafrica.com>
> To: ef2000@gamers.org
> Subject: [EF2000] Falcon Mach V versus NEC Powerplayer 3020
> Date: Wednesday, March 19, 1997 12:48 PM
> 
> I am about to plunk down a hefty sum for the best gaming PC I can find. 
> And it's so I can run EF2000 to the max.  I am planning to buy either a
> fully speced out Falcon Mach V (200 Pentium MMX w/ Diamond Stealth 2000
for
> 2D and Diamond Monster 3D Voodoo 3dfx for 3D performance) or an NEC
> Powerplayer 3020 (also 200 Pent MMX, however, w/ ATI 3D Rage and Diamond
> Monster 3DCard).  Any ideas which system is the better bet.  Money is no
> object.  Thanks in advance.
> 
> Jacques
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From: "Mike Howell" <mwhowell@amaonline.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] ICQ and contacting other players
Date: Wed, 19 Mar 1997 19:09:14 -0600
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----------
> From: Brad Alexander <balex@artsci.wustl.edu>
> All right. Start sending me the ids so I can do the FAQ thing...
> 
> --Storm
Hi Storm- My ICQ # is 296807- Thanks
Mike Howell
mike@mail-me.com (world mailbox)
mwhowell@amaonline.com (Direct Mail)
Please use amaonline.com for attachments.






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From: "Darren Miniken" <darrenm@nabaus.com.au>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Falcon Mach V versus NEC Powerplayer 3020
Date: Thu, 20 Mar 1997 15:01:11 +1000
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Hey Doc,

Don't worry about expressing an opinion, or stating any facts that you may
have on the subject.  I can't speak for Jacques but you sure won't be
hurting my feelings.  I would appreciate the feedback.

************************************************************
Darren Miniken
Global Wholesale Banking Technology Services
National Australia Bank
email : darrenm@nabaus.com.au

If someone with multiple personalities threatens to 
kill himself, is it considered a hostage situation?
************************************************************
> I won't reply an anhswer to this in case i'll hurt one of you.
> 
> Doc. Shakesbeer
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Date: Wed, 19 Mar 1997 22:58:11 -0600 (CST)
From: Ben Green <bgreen@acc.jc.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] off topic: B1-B
In-Reply-To: <Pine.SOL.3.95.970319183954.28283N-100000@ascc.artsci.wustl.edu>
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On Wed, 19 Mar 1997, Brad Alexander wrote:

> 
> 
> On Tue, 18 Mar 1997, Antonsen wrote:
> 
> > Since there has been recent discussion of helicopter sims...I thought I'd
> > mention that there is a Commanche Demo.  It is NON playable....but it is
> > not a slideshow 
> 
> 
> Y'know, we have F-22 sims...We have Apache sims...We have Advanced fighter
> sims...
> 
> What I would love to see would be someone do an accurate B-1B sim. What a
> sexy bird. And it would be an interesting way to move some mud. Without
> renewing the "Nuclear Weapons In Sims: Good or Bad?" holy war, (personally
> I am against them...), I would like to see a good conventional mud-moving
> B-1B.
> 
> Think of the tactics. All you have is low radar observability, speed
> (damned near as fast as a fighter), and the pea shooter (M61A2) under the
> tail; but on the plus side, consider what one B-1 could do to Bodo.
> Wingbeciles? Ha! I'll handle this myself...<G>
> 
> 
IF You find one ...sign me up for it.
I used to work on an airbase and flew the B1-B sim
wish they had the pc version.



That would be so cool...
> 
> Whatcha think?
> --Storm
> 
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> 

Ben Green                                   (listed in priority)
545 1st St West                            Inernet E-mail addresses
Jamestown, North Dakota                     bgreen@acc.jc.edu
                                            bgreen@daktel.com 
(701)251-1677 data                          Sinister@pmd.parrett.net

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From majordomo-owner@gamers.org  Thu Mar 20 00:12:05 1997
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Date: Wed, 19 Mar 1997 23:11:08 -0600 (CST)
From: Ben Green <bgreen@acc.jc.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Test pilots for Addon Mission
In-Reply-To: <3330921D.73A5@loom.net.au>
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so where is the mission?

On Thu, 20 Mar 1997, Mel White wrote:

> Hi Guys...
> Just completed another Addon Mission for Tactcom/SEF2000.
> I read some time ago numerous mails refering to the lack
> of missions available where u can attack Naval convoys.
> So I decided to make one. Here's your chance to attack
> cruisers, destroyers, frigates and an aircraft carrier
> all in one battle group.
> 
> If your interested, I'll send u the files and instructions on
> how to set it up. All I request is your comments/ideas on how
> to improve it and how u found the difficulty level.
> 
> If u can't nail the ships with the default ordnance I'll
> help u out with some tips.
> 
> Regards Mel White 8)
> 
> (MEL Directive to select military power.)
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> 

Ben Green                                   (listed in priority)
545 1st St West                            Inernet E-mail addresses
Jamestown, North Dakota                     bgreen@acc.jc.edu
                                            bgreen@daktel.com 
(701)251-1677 data                          Sinister@pmd.parrett.net

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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] off topic:  commanche demo
Date: Wed, 19 Mar 1997 23:41:47 -0600
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> What I would love to see would be someone do an accurate B-1B sim. What a
> sexy bird. And it would be an interesting way to move some mud. Without
> renewing the "Nuclear Weapons In Sims: Good or Bad?" holy war, > >
(personally

I don't care, but if you use them what's the point of continuing the
fighting, everything would be "hot".

> I am against them...), I would like to see a good conventional mud-moving
> B-1B.

Yeah that would be cool.  or a B-2 or the F-117 slow, but stealthy as all
get out. (I realize F117 been done before, but we need a real sim of it.)

> Think of the tactics. All you have is low radar observability, speed
> (damned near as fast as a fighter), and the pea shooter (M61A2) under the
> tail; but on the plus side, consider what one B-1 could do to Bodo.
> Wingbeciles? Ha! I'll handle this myself...<G>
> 
> That would be so cool...
> 
> Whatcha think?
> --Storm

That would be cool.  I vote for more diversity in sims, who needs 4
different versions of the F-22?  

What about an OV-10 Bronco?  Reconnaissance, forward marking of targets.

Or the AC-130 Spectre Gunships, think of what one of those babies could do
to Bodo!!

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From majordomo-owner@gamers.org  Thu Mar 20 00:45:45 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
Date: Wed, 19 Mar 1997 23:31:33 -0600
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> If I do that, some programs will not work anymore! Sorry!!!

Sounds like someone needs to register some programs. ;)

--Dreamstar (kali & kahn)
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From: "Quentin" <quinten@iafrica.com>
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Date: Thu, 20 Mar 1997 08:31:07 +0000
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Subject: RE: [EF2000] ICQ and contacting other players
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> From:          Ted Helton <tedh@sandiego.com>
> To:            "'ef2000@gamers.org'" <ef2000@gamers.org>
> Subject:       RE: [EF2000] ICQ and contacting other players
> Date:          Wed, 19 Mar 1997 15:55:45 -0800
> Reply-to:      ef2000@gamers.org

> heres my UIN: 563124
> 
> Ted "Dragon" Helton
> v2.04
> 
> >----------
> >From: 	Brad Alexander[SMTP:balex@artsci.wustl.edu]
> >Sent: 	Wednesday, March 19, 1997 2:22 PM
> >To: 	ef2000@gamers.org
> >Subject: 	Re: [EF2000] ICQ and contacting other players
> >
> >
> >
> >On Sun, 16 Mar 1997, Colin Sweetman wrote:
> >
> >> In message <2.2.32.19970316011719.00922de4@garlic.com>, Roger Cornia
> >> <rogerc@garlic.com> writes
> >> >I have been using ICQ to find H2H players with Warbirds and it works very
> >>well.
> >> >I suggest we use it find other Ef2000, and SEF2000 pilots.
> >> >The web page is
> >> >http://www.mirabilis.com/download.html
> >> >and if we would start posting our UIN (the id number to find someone) we
> >> >could find others to flight with much faster.
> >> >
> >> >my number is 535570
> >> >Check it out.
> >> >Roger  
> >> 
> >> I'll give it a go...my number is 540068
> >> 
> >> Regards
> >> 
> >> Colin S.
> >> -- 
> >
> >All right. Start sending me the ids so I can do the FAQ thing...
> >
> >--Storm
> >
> >
> >==== The EF2000 E-Mail List Server ====------>>>
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> >
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> 
> 
____________________
Quentin Campbell
quinten@iafrica.com
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From: "Quentin" <quinten@iafrica.com>
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Date: Thu, 20 Mar 1997 08:32:34 +0000
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Hi
UIN is: 574700
SEF2000
____________________
Quentin Campbell
quinten@iafrica.com
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From: "Quentin" <quinten@iafrica.com>
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Date: Thu, 20 Mar 1997 08:48:14 +0000
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Subject: RE: [EF2000] ICQ ...sorry
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Sorry for the double post, slip of the finger.
____________________
Quentin Campbell
quinten@iafrica.com
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From: Ma Yifei <sci40928@leonis.nus.sg>
To: Brad Alexander <balex@artsci.wustl.edu>
cc: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Refuel/Rearm - Newbie questions
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> > 
> > That was a Russian in the 70's. Recently a North Korean pilot flew an old
> > Mig-19 straight to Soul to defect to South without alert the South air
> > defence! Several South Korean top brass lost their post. The South are
> > operating U.S made equipment and are trained by GI, BTW. So I guess it's
> > the same story: holes in early warning system.  
> 
> Keep in mind, folks, that it is only 20 miles from the DMZ to Seoul. I was
> stationed over there for two years. I was in the flying club over there
> (before I got married and the money started going elsewhere <G>), and the
> flight maps of Korea look like someone spilled red ink all over them. The
> area around the DMZ have large red bands with the caption "NO FLY ZONE --
> Violators will be shot down." or other such wording that makes one want to
> fly in the other direction. The Seoul area has a rather large no-fly zone
> centered over the Presidential Palace and shaped like an inverted wedding
> cake...Up to 80,000 or so feet.
> 
> My point is that I don't think it is a "hole" in the air defenses, I
> suspect it is a case of either he radioed ahead and surrendered (most
> likely) or he was in the weeds...
> 
> --Storm
> 
Hi Storm,

The NK defector was intercepted, just above Soul if I remembered
correctly. And I know the early warning system was not functioning because
it'is confirmed by the South (several officers were punished). It is
difficult to monitor the North air force given the tight situation.
But that's something U.S and South have to do. Recently a high ranking
North defector told the press that North may at least own 4 nuclear bombs.
And if their fighter can flew to Soul without alert Air defence, you can
guess the rest.

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From majordomo-owner@gamers.org  Thu Mar 20 02:36:57 1997
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Date: Thu, 20 Mar 1997 01:36:50 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: [EF2000] COM port patch for Tactcom
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Where do I find it?>I looked in the patches section, but to no avail.
This is what I got:

In this section you will find links to allow you download the latest
patches. Digital Image Design
        endeavours to release free bug-fixes periodically and you'll find
the latest ones right here. Patches will
        also be uploaded to other service providers such as CompuServe

         CompuServe: GO GAMBPUB (in the Digital Image Design library) or
GO FSFORUM (in
        the Modern Air-Combat library) 

--Storm

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From majordomo-owner@gamers.org  Thu Mar 20 04:32:27 1997
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Date: Thu, 20 Mar 1997 09:02:35 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] off topic:  commanche demo
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In message <199703200545.VAA26569@mailgate31>, Aaron Plank
<dreamstar@sprintmail.com> writes

[snip Storm's post]

>That would be cool.  I vote for more diversity in sims, who needs 4
>different versions of the F-22?  
>
>What about an OV-10 Bronco?  Reconnaissance, forward marking of targets.
>
An old forces buddy of mine did an exchange with the USMC and while over
the pond, did a jump in a stick of four out of the back of a Bronco.
Apparently it was a low level tactical approach with a sharp pull up
into a 45 degree climb at which stage the jumpers deploy (fall) out of a
little door or hatch at the back.  He said it was one of the coolest
jumps he's ever done!

>Or the AC-130 Spectre Gunships, think of what one of those babies could do
>to Bodo!!

That would be mega cool.  I've always had a soft spot for "Fat Albert",
in all varieties.

Regards

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 887696
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From majordomo-owner@gamers.org  Thu Mar 20 04:54:24 1997
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From: Stefan Edlund <d92-sed@nada.kth.se>
To: ef2000@gamers.org
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In-reply-to: <01BC3461.CA70E680@ts12-019.southeast.net> (alginc@southeast.net)
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The Millenium has a very fast (and expensive) kind of memory on
the card, but it lacks the texture mapping that the Mystique provdes.
This makes the Mystique perfect for gaming while the Millenuim is
for more professional use.

/ Stefan

>The Mystique lacks some of the 3D features that most other 3D cards have =
>like MIP mapping etc, but from what I understand it is *better* than the =
>MGA. Not sure about DOS performance. In my experience, the MGA has =
>really good  DOS performance.
 
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From majordomo-owner@gamers.org  Thu Mar 20 07:48:36 1997
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From: lanny erdos <lerdos@1st.net>
To: "'EF2000'" <ef2000@gamers.org>, "'fscombat'" <fscombat@mck.co.za>
Subject: [EF2000] Sidewinder Pro
Date: Thu, 20 Mar 1997 07:50:30 -0800
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Hi All:

	I was wondering if anyone is using the Sidewinder Pro w/SEF2000.  I'm presently using a Wingman Extreme (non-programable), but I'm thinking about gettting the Sidewinder.  It seems like a good choice for a programable joystick at a reasonable price.  Any info would be appreciated.  Thanks in advance guys!
-- 
Lanny
OS-1 Erdos
lerdos@1st.net


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From majordomo-owner@gamers.org  Thu Mar 20 09:11:08 1997
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Date: Thu, 20 Mar 1997 05:53:30 -0800
From: Joe Fitzpatrick <scorpi04@sprynet.com>
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To: ef2000@gamers.org
Subject: Re: [EF2000] Falcon Mach V versus NEC Powerplayer 3020
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Jacques,
There was a recent article in PC  Gamer magazine that rated those two
plus several other PC's within those specs.  The Falcon was rated much
higher in performance especially DOS/Windows graphic speed.  It's a very
fast sytem!!!! Awesome Company to.  They will Spec out anything you want
in a system.
I hope this Info helps.  If you need the issue number or date, let me
know.

Joe "Scorpion" Fitzpatrick
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Date: Thu, 20 Mar 1997 05:57:45 -0800
From: Joe Fitzpatrick <scorpi04@sprynet.com>
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I have the ATI 3d expression 4mb card.  It's a good card with some neat
features.  Havent had any problems with it so far, but it's pretty new
for me.

Joe "Scorpion" Fitzpatrick
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=== Flying ... but not as we know it, Jim ====---->>>

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From: "Peter Rogers" <viking@bournemouth-net.co.uk>
To: <ef2000@gamers.org>
Subject: [EF2000] Re: My Stupid Cock-Up
Date: Thu, 20 Mar 1997 11:00:02 -0000
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Hi All.

I have accidentally attached a Zip file of my B50 and M50 to a message I've
sent to the group.

My apologies in advance and John please don't strike me off the list!!

I really do apologise to all.

I have done my best to have the mail stopped but I can do no more.

Regards

Peter

P.S. I will Do anything you say John (only John W) if you will forgive me.
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From majordomo-owner@gamers.org  Thu Mar 20 09:25:39 1997
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From: "Peter Rogers" <viking@bournemouth-net.co.uk>
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Subject: Re: [EF2000] FLCS + TQS
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This is a multi-part message in MIME format.

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<scorpi04@sprynet.com>


Hi Joe.

I enclose the M50 & B50 files you requested.

Good flying.

Regards


Peter
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Content-Disposition: attachment; filename="Efmb50.zip"

[encoded data, 4620 characters]
AwC8AAAAlgwAAAAA

------=_NextPart_000_01BC34A6.B39604A0--

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From majordomo-owner@gamers.org  Thu Mar 20 09:30:49 1997
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From: George Lawniczak <getl@sprynet.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Sidewinder Pro
Date: Thu, 20 Mar 1997 06:16:09 -0700
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Hi yourself-
I returned my SWPro to CompUSA -( interesting story, it was after ten days and the store only wanted to give me a credit but I pointed out the MS 30-day guarantee on the box and they then refunded purchase price) - stick began making strange sounds and at full throw in the corners would not result in rapid rolls - would start executing rapid rolls but would then slow down to almost no rolling.

----------
From: 	lanny erdos[SMTP:lerdos@1st.net]
Sent: 	Thursday,March 20,1997 8:50 AM
To: 	'EF2000'; 'fscombat'
Subject: 	[EF2000] Sidewinder Pro

Hi All:

	I was wondering if anyone is using the Sidewinder Pro w/SEF2000.  I'm presently using a Wingman Extreme (non-programable), but I'm thinking about gettting the Sidewinder.  It seems like a good choice for a programable joystick at a reasonable price.  Any info would be appreciated.  Thanks in advance guys!
-- 
Lanny
OS-1 Erdos
lerdos@1st.net


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From majordomo-owner@gamers.org  Thu Mar 20 11:25:11 1997
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From: "Steve McInnis" <mcinnis@ids.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Sidewinder Pro
Date: Thu, 20 Mar 1997 11:22:36 -0500
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I am using the SWPro with no problems at all. i think it works great.

Steven M. McInnis
mcinnis@ids.net

----------
> From: George Lawniczak <getl@sprynet.com>
> To: 'ef2000@gamers.org'
> Subject: RE: [EF2000] Sidewinder Pro
> Date: Thursday, March 20, 1997 8:16 AM
> 
> Hi yourself-
> I returned my SWPro to CompUSA -( interesting story, it was after ten
days and the store only wanted to give me a credit but I pointed out the MS
30-day guarantee on the box and they then refunded purchase price) - stick
began making strange sounds and at full throw in the corners would not
result in rapid rolls - would start executing rapid rolls but would then
slow down to almost no rolling.
> 
> ----------
> From: 	lanny erdos[SMTP:lerdos@1st.net]
> Sent: 	Thursday,March 20,1997 8:50 AM
> To: 	'EF2000'; 'fscombat'
> Subject: 	[EF2000] Sidewinder Pro
> 
> Hi All:
> 
> 	I was wondering if anyone is using the Sidewinder Pro w/SEF2000.  I'm
presently using a Wingman Extreme (non-programable), but I'm thinking about
gettting the Sidewinder.  It seems like a good choice for a programable
joystick at a reasonable price.  Any info would be appreciated.  Thanks in
advance guys!
> -- 
> Lanny
> OS-1 Erdos
> lerdos@1st.net
> 
> 
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> === Flying ... but not as we know it, Jim ====---->>>
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> 
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From majordomo-owner@gamers.org  Thu Mar 20 11:38:39 1997
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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Sidewinder Pro
Date: Thu, 20 Mar 1997 11:36:32 -0500
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Lanny,

Pros:  rudder control, throttle control, hat, 4-buttons....all for 1 price.
Cons:  slightly wobbly

I've enjoyed using this joystick, because it does everything and I didn't have to hassle with other peripherals.  At the same time, I've been thinking long and hard about spending some dough and buying some thrustmaster gear (rudder pedals for Lonbow would be really cool).  I know that there are many proponents of TM on this list....so I'll let them try and set you straight on that issue...;)  But if the price is right....it seems like a good deal...especially with the built in rudders.

-Scot


----------
From: 	lanny erdos[SMTP:lerdos@1st.net]
Sent: 	Thursday, March 20, 1997 10:50 AM
To: 	'EF2000'; 'fscombat'
Subject: 	[EF2000] Sidewinder Pro

Hi All:

	I was wondering if anyone is using the Sidewinder Pro w/SEF2000.  I'm presently using a Wingman Extreme (non-programable), but I'm thinking about gettting the Sidewinder.  It seems like a good choice for a programable joystick at a reasonable price.  Any info would be appreciated.  Thanks in advance guys!
-- 
Lanny
OS-1 Erdos
lerdos@1st.net




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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Thu Mar 20 11:57:12 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Falcon Mach V versus NEC Powerplayer 3020
Date: Thu, 20 Mar 1997 17:44:38 +0100
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He he, Okay Darren
The subject was about different 3d cards or rendition cards, right.
Well I can only advice you to go to the PCM&E web-site and see under
"hardware reviews"
Http://www.pcme.com/strike.htm
Hope it helps

Shakesbeer
----------
> 
> Hey Doc,
> 
> Don't worry about expressing an opinion, or stating any facts that you
may
> have on the subject.  I can't speak for Jacques but you sure won't be
> hurting my feelings.  I would appreciate the feedback.
> 
> ************************************************************
> Darren Miniken
> Global Wholesale Banking Technology Services
> National Australia Bank
> email : darrenm@nabaus.com.au
> 
> If someone with multiple personalities threatens to 
> kill himself, is it considered a hostage situation?
> ************************************************************
> > I won't reply an anhswer to this in case i'll hurt one of you.
> > 
> > Doc. Shakesbeer

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From majordomo-owner@gamers.org  Thu Mar 20 14:18:34 1997
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Date: Thu, 20 Mar 1997 14:18:26 -0500 (EST)
From: Jagath Samarabandu <bandu@acsu.buffalo.edu>
X-Sender: bandu@matrix1.bio.buffalo.edu
To: ef2000@gamers.org
Subject: [EF2000] How to drop cluster bombs (a few questions as well)
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Hello all,

I just picked ef2k in the bargain bin and I must say, at $9.95 it has
oodles of value for money :) 

It was impossible for me to drop cluster bombs with any accuracy as I just
couldn't see the CCIP. After seeing someone mention that they are designed
to be dropped from low alt (probably on this list) I tried it and now it
works every time. The key is to start the run at arround 200' Most of the
time I try to be between 150' and 200' and can see the CCIP arround 1/3
from the bottom of the bomb fall line easily. I even tried that with iron
bombs and it too works like a charm. However I think this is a bug as (I
think) they need some time to arm them selves. 

Another gripe is not getting credit for kills. I found that kills are
counted only if I blow them out of the sky. If you just damage it and the
ac crashes to the ground, you don't seem to get credited. 

Now the questions: 
I suck at a2a. No SA worth a damn and often get reduced to turning with
the stick all the way back and speed arround 150 kts (can win with the
Mig 21 in to training mission at pro setting with this though). So, in
other training missions (mostly ground attack ones), I often try to avoid
air combat all together as more than half of the mid range missiles won't
hit and pretty soon I'm out of missiles. So, I instead prefer to run as
low as I can, to the target, drop the ordanance, and hightail it back home
at arround 25k alt and max throttle. The problem is I feel I'm not doing
the right thing and would like to at least get most of the missiles worth
in term of downed ac. Any tactics on how to do that and using wingies
effectively would be really appreciated. 

Bandu
-------------------http://corn.eng.buffalo.edu/slnet---------------------------
Jagath K. Samarabandu (716)-833-7975		bandu@acsu.buffalo.edu
Dept. of Biological Sciences			v092r8c2@ubvms.bitnet  


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From majordomo-owner@gamers.org  Thu Mar 20 14:23:46 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
Date: Thu, 20 Mar 1997 09:55:21 -0000
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> Hello Geert,
> 
> Please turn your date to real time!!!
> 
> We're in 1997 not in 1995!!!
> 
> (It sucks to find some mails left far above in my list....)
> 
> Thanx

Strange, it didn't affect me in any way... I sense someone has shoved his date
back to try and persuade some beta/shareware software to work before its 30-day
free trial is up! Am I right or am I right??? ;)

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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To: ef2000@gamers.org
Subject: RE: [EF2000] ...shelter death...
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Hiya Carl,
	That's certainly my experience too:  the ViRGE is a *tad* quicker than my old 
MGA.  Out of interest, is your ViRGE a card in an expansion slot or is it on 
the mother board like mine?  I'm just curious as all the recent banter about 
3DFX has me wondering whether to splurge out on one as I now have a couple of 
games that can use one.  Besides, ViRGE support is *very* limited.

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Carl E. Mankinen
Sent:	Wednesday, March 19, 1997 5:33 PM
To:	'ef2000@gamers.org'
Subject:	RE: [EF2000] ...shelter death...


------ =_NextPart_000_01BC3461.CA927840
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The Mystique lacks some of the 3D features that most other 3D cards have =
like MIP mapping etc, but from what I understand it is *better* than the =
MGA. Not sure about DOS performance. In my experience, the MGA has =
really good  DOS performance.

>From a Windows standpoint, the S3 ViRGE is better than the MGA and it is =
cheaper. I have both cards, and the ViRGE/3Dfx combo seems to work =
really well.=20

Will the Voodoo RUSH chipset be even better ?

<<<SNIP>>>


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From majordomo-owner@gamers.org  Thu Mar 20 15:35:18 1997
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Date: Mon, 20 Mar 1995 21:35:08 +0100
From: Geert Vervoort <Geert.Vervoort@ping.be>
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To: ef2000@gamers.org
Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
References: <199703201922.TAA27017@turing.ukonline.co.uk>
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Douglas Cowan wrote:
> 
> > Hello Geert,
> >
> > Please turn your date to real time!!!
> >
> > We're in 1997 not in 1995!!!
> >
> > (It sucks to find some mails left far above in my list....)
> >
> > Thanx
> 
> Strange, it didn't affect me in any way... I sense someone has shoved his date
> back to try and persuade some beta/shareware software to work before its 30-day
> free trial is up! Am I right or am I right??? ;)
> 
> Douglas
> 
> Glasgow, Scotland.
> 
> Email: d.cowan@ukonline.co.uk
> Homepage: http://web.ukonline.co.uk/d.cowan/
> 
> ==== The EF2000 E-Mail List Server ====------>>>
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> === Flying ... but not as we know it, Jim ====---->>>

 It doesn't work like that, it's lot more complicated, u can't fool
programs with that. The reason is that i have the yellow pages on CD-ROM
but the CD is from the year 1995 and it won't work after that year...u
see
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From majordomo-owner@gamers.org  Thu Mar 20 15:38:18 1997
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Date: Thu, 20 Mar 1997 15:38:06 -0500 (EST)
Date-warning: Date header was inserted by uoft02.utoledo.edu
From: "David B. Lutz" <dlutz@uoft02.utoledo.edu>
Subject: Re: [EF2000] COM port patch for Tactcom
In-reply-to: <Pine.SOL.3.95.970320012918.5128A-100000@ascc.artsci.wustl.edu>
To: ef2000@gamers.org
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Brad,

To get the patches from DID's web page you have to click on the "Patches"
button first (which gives you the screen you mentioned); then click on the
"EF2000" button on the left side (right under the "Patches" button). This
brings up the page frame that contains the actual patches. I also was
confused by this at first but managed to stumble across the solution.


>Where do I find it?>I looked in the patches section, but to no avail.
>This is what I got:
>
>In this section you will find links to allow you download the latest
>patches. Digital Image Design
>        endeavours to release free bug-fixes periodically and you'll find
>the latest ones right here. Patches will
>        also be uploaded to other service providers such as CompuServe
>
>         CompuServe: GO GAMBPUB (in the Digital Image Design library) or
>GO FSFORUM (in
>        the Modern Air-Combat library)
>
>--Storm
>
>==== The EF2000 E-Mail List Server ====------>>>
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>=== Flying ... but not as we know it, Jim ====---->>>


-----------------
David B. Lutz
The University of Toledo
dlutz@uoft02.utoledo.edu
http://bluegold.cc.utoledo.edu/dave/dave.html


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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Thu Mar 20 16:22:45 1997
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Comments: Authenticated sender is <year3548@pophost.club.innet.be>
From: "William Vandenbossche" <sparky@club.innet.be>
To: ef2000@gamers.org
Date: Thu, 20 Mar 1997 22:22:33 +0000
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Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...
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> From:          "Douglas Cowan" <d.cowan@ukonline.co.uk>
> To:            <ef2000@gamers.org>
> Subject:       Re: [EF2000] Kali95 newbie, Flying Corps too...
> Date:          Thu, 20 Mar 1997 09:55:21 -0000
> Reply-to:      ef2000@gamers.org

> > Hello Geert,
> > 
> > Please turn your date to real time!!!
> > 
> > We're in 1997 not in 1995!!!
> > 
> > (It sucks to find some mails left far above in my list....)
> > 
> > Thanx
> 
> Strange, it didn't affect me in any way... I sense someone has shoved his date
> back to try and persuade some beta/shareware software to work before its 30-day
> free trial is up! Am I right or am I right??? ;)
> 
> Douglas
> 
When you're right, you're right.
I mailed the guy about it and that's what he did.

Rgds
William 
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From majordomo-owner@gamers.org  Thu Mar 20 16:38:23 1997
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Message-Id: <199703202134.VAA07957@ns.fenetre.co.uk>
From: "Colin Eve" <colineve@fenetre.co.uk>
To: <ef2000@gamers.org>
Subject: [EF2000] Herc Stingray 3d
Date: Thu, 20 Mar 1997 21:16:34 -0000
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I asked hercules when the new card will be available......


Colin,

The Stingray 128/3D will be available in late April/ early May.  

At 10:50 AM 3/20/97 -0800, you wrote:
>Have you got a release date yet?
>
>
>              Cheers
>                           Colin Eve.
>mailto:colineve@fenetre.co.uk
>***********************************************************
>Internet Mail and News 4.7 (HTML Welcomed!)
>***********************************************************
>
>
>
>
Regards,

Daniel Dodge
Technical Support Engineer

 = Hercules Computer Technology Technical Support Department
 = e-mail: support@hercules.com  voice: 800-323-0601 or 510-623-6050
 = Voice Support Available from 6:00 AM to 6:00 PM PST Mon. - Fri.
 = fax: 510-623-1112


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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] ...shelter death...
Date: Thu, 20 Mar 1997 16:38:31 -0500
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------ =_NextPart_000_01BC354E.14C669C0
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My card is the plain vanilla Stealth 3D 2000.

What has me pissed about it is that it has POOR VESA support for DOS =
games. That's about it. 3D is slow, but that is what the Monster is for.

MGA is currently in my Internet Quake server that I have running on a =
T3. I have considered running KALI/KAHN also so my brother and I can =
play EF2000 H2H. Of course, anyone else would be welcome to get augered =
for free as well.

----------
From: 	Rik Ryall[SMTP:Clunk@msn.com]
Sent: 	Thursday, March 20, 1997 3:37 AM
To: 	ef2000@gamers.org
Subject: 	RE: [EF2000] ...shelter death...

Hiya Carl,
	That's certainly my experience too:  the ViRGE is a *tad* quicker than =
my old=20
MGA.  Out of interest, is your ViRGE a card in an expansion slot or is =
it on=20
the mother board like mine?  I'm just curious as all the recent banter =
about=20
3DFX has me wondering whether to splurge out on one as I now have a =
couple of=20
games that can use one.  Besides, ViRGE support is *very* limited.

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Carl E. Mankinen
Sent:	Wednesday, March 19, 1997 5:33 PM
To:	'ef2000@gamers.org'
Subject:	RE: [EF2000] ...shelter death...


------ =3D_NextPart_000_01BC3461.CA927840
Content-Type: text/plain; charset=3D"us-ascii"
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The Mystique lacks some of the 3D features that most other 3D cards have =
=3D
like MIP mapping etc, but from what I understand it is *better* than the =
=3D
MGA. Not sure about DOS performance. In my experience, the MGA has =3D
really good  DOS performance.

>From a Windows standpoint, the S3 ViRGE is better than the MGA and it =
is =3D
cheaper. I have both cards, and the ViRGE/3Dfx combo seems to work =3D
really well.=3D20

Will the Voodoo RUSH chipset be even better ?

<<<SNIP>>>


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From majordomo-owner@gamers.org  Thu Mar 20 17:44:08 1997
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Date: Thu, 20 Mar 1997 16:43:49 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] COM port patch for Tactcom
In-Reply-To: <l03020903af5709272ee0@[131.183.4.31]>
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On Thu, 20 Mar 1997, David B. Lutz wrote:

> Brad,
> 
> To get the patches from DID's web page you have to click on the "Patches"
> button first (which gives you the screen you mentioned); then click on the
> "EF2000" button on the left side (right under the "Patches" button). This
> brings up the page frame that contains the actual patches. I also was
> confused by this at first but managed to stumble across the solution.
> 
> 
Thanks David. Was just a little braindead at 2 am this morning...<G>

--Storm

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From: "Jay Jackett" <jayjay@ihug.co.nz>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Sidewinder Pro
Date: Fri, 21 Mar 1997 09:01:27 +1200
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Hi all

Using SWPro with SEF2000 three weeks now with no probs but I've uncovered a
couple of issues with the programming of the buttons. So if anyone can help
me it
would be much appreciated.

- can't assign F1 to a base button without bringing up the Device Prof
help.
- I've assigned one the stick buttons for AA weapons but it doesn't always
cycle through all of the weapons available. I can access all AA weapons
normally through the enter key.
- if I program space bar as the fire button. When I shoot I launch 'two'
missiles as the target. Easy fix, don't do that.

Thanks in advance.
-------------------------------------------------------------
Jay Jackett (Wellington, New Zealand)
jayjay@ihug.co.nz
-------------------------------------------------------------
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From: lanny erdos <lerdos@1st.net>
To: "'EF2000'" <ef2000@gamers.org>, "'fscombat'" <fscombat@mck.co.za>
Subject: [EF2000] MS Sidewider Pro
Date: Thu, 20 Mar 1997 18:28:57 -0800
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Hi All:

	Thanks to all who responded to my post regarding the Sidewinder Pro!  There are alot of you guys who seem to like it, but also a few who didn't have much luck with it.  I really don't want to spend $200 on TM gear right now, so I think I'll give the Sidewinder a go.  If I don't like it, I'll just take it back!  
-- 
Lanny
OS-1 Erdos
lerdos@1st.net


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From: "Erik L. Ahrens" <ela@seanet.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] ...shelter death...
Date: Wed, 19 Mar 1997 22:53:16 -0800
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------ =_NextPart_000_01BC3551.E15505C0
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Hello Robert -
I have the Millenium card because it is one of the fastest cards =
available for DOS & Windows applications. It has some 3D capability on =
board but not the extent the Mystique has.  The Mystique (as well as the =
Millenium) is lacking some high end 3D features that other cards provide =
which, according to what I've read, are fairly important in the 'gaming' =
scene. I also have the Orchid Righteous 3D board and I'm extremely =
satisfied with what it can do for applications and games that take =
advantage of it.=20

>From what I've heard & seen, the Mystique is a very good card unless you =
want blistering fast Windows and DOS (not just games).  If you want =
state-of-art 3D get something else!



-----Original Message-----
From:	Robert S.A. Cras [SMTP:robert_cras@dataweb.nl]
Sent:	Wednesday, March 19, 1997 1:22 AM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] ...shelter death...

Guys,

I know a lot of you have the Matrox  Millenium card with 4 MB, what made
you decide to take this card and not the Matrox Mystique with 4MB? This
seems to be a very good card, especially for us gamescrazies.

Regards, Robert "CRASH" Cras


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From majordomo-owner@gamers.org  Thu Mar 20 23:45:01 1997
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Date: Thu, 20 Mar 1997 23:49:07 -0500
To: ef2000@gamers.org
From: Gunn <gunn@saltmine.radix.net>
Subject: RE: [EF2000] Sidewinder Pro
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At 06:16 AM 3/20/97 -0700, you wrote:
>Hi yourself-
>I returned my SWPro to CompUSA -( interesting story, it was after ten days
and the store only wanted to give me a credit but I pointed out the MS
30-day guarantee on the box and they then refunded purchase price) - stick
began making strange sounds and at full throw in the corners would not
result in rapid rolls - would start executing rapid rolls but would then
slow down to almost no rolling.
>

Lanny;

I wouldn't get it if I was you. Thing is, I *had* it for a long time, until
I discovered "real" joysticks like the CH and TM stuff. Granted the
SideWinder seems like a good by because you get all the buttons, and hat,
and throttle, and rudder control, but there are other things that don't
become apparent until using it for awhile, or trying out a CH or TM stick...

I would say, after using it for about 6 months, that this stick is not
suited as well for flight simulations, as it would for other 'games'. The
main thing that inhibits this, is the short range of motion of the stick. It
just doesn't move as far around as my CH Flightstick Pro that I got after
using the Sidewinder. Also, and what drove me crazy, was the squeaking!! I
even tried to put a tad bit of WD-40 on it, but no luck! hehehe. you can
just hear the squeak, squeak of the springs at work inside. I also never had
a sim that used the bottom 4 buttons on the base, nor the 8 way hat.

Now, my CH FS Pro, very reasonably priced, has 4 buttons, an awesome hat
(compared to the Sidewinder), and a throttle control too. Only thing missing
is the rudder option. I would hardly trade this stick in for anything (other
than an upgraded CH, anyone selling an FighterStick?), and it's 'quietness'
and range of motion are great.

Anyway, my 2 cents on your question....

-Gunn
                   \\\|///
                 \\  - -  //
                  (  @ @  )
~~~~~~~~~~~~~~~~oOOo-(_)-oOOo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
            Manned Flight Simulator
      "The Next Best Thing To Being There"

"The way you make deterrence work is to put in a force thats
 intimidating, and there's nothing more damned intimidating
 than a carrier battle group." - Sec. of Defense William Perry
---------------------------------------------
Hangar 5O, Sim Mission Debriefs
      http://www.radix.net/~gunn/hangar50.html
~~~~~~~~~~~~~~~~~~~~~~~Oooo~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                oooO   (   )
               (   )    ) /
                \ (    (_/
                 \_)

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Date: Fri, 21 Mar 1997 04:42:17 -0800
To: ef2000@gamers.org
From: Roger Cornia <rogerc@garlic.com>
Subject: [EF2000] EF2000 wont reinstall Help!
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I sat down to fly a little Tactcom last night and got a message something
like "cant find 3dmap "
okay no big deal I will just delete the current file and reinstall the
orginal ef2000 and then tactcom.


Did that, and then went to config sound the same way that I had always had
it set up and it would not config kept getting "spawn error".
(This was all installed on c: drive just exactly as how I had successfully
and previouly installed it.)

Tried to run the game and got the following message:
"Data set not found.  Check to see if Super EF2000 is in the drive."

Well, I dont have Super Ef2000! I have Dos Ef2000 and Tactcom.
This worked perfectly yesterday, but nothing today.

I tried reinstalling 3 different times no luck. I deleted the files
previously in windows before each install.
I have plenty of memory?

I installed the demo of EF2000 3dfx on my D: drive about a week ago, could
this have done something and should I take it off.  Since the 2 versions are
on different disk (1 disk partioned for 2 drives) could this cause a
problem???  I would like to keep both versions so I can switch between the
two.  I can't see how this could cause a problem???



Any ideas how to correct this???

Help I need my fix to kill, kill, kill destroy, destroy, destroy.

Roger


Roger Cornia
rogerc@garlic.com

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Confirmation of reading: your message -

    Date:    20 Mar 97 22:22
    To:      ef2000@gamers.org
    Subject: Re: [EF2000] Kali95 newbie, Flying Corps too...

Was read at 13:28, 21 Mar 97.

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Date: Fri, 21 Mar 1997 14:36:55 +0100
From: cavo <carmelo.volpe@csb.ki.se>
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Subject: [EF2000] Aiming unguided bombs
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Usually fly with LGB's and use TIALD to hit my target. So a couple of
nights back tried dropping some MK83's in the simulator, weapons menu.
How hard can it be right, point your nose at the ground, drop the bomb
at the cue. What cue, bitching bettys screamings pull up, pull up, Opps,
missed. OK here we go, first, the predictor line appears to be just to
the left of the velocity vector and has a big triangle on it. Second
there is a large X in the HUD which I assume is my target. Third, where
the hell is the cue marker. Fourth, do I line the triangle up with the X
in order to hit the target. Fifth, how do I designate my own target (ie.
put the X where I want it). Ok, Ok you get the idea. I'm really p*****
as I can't hit anything with balistic bombs (cluster bombs, durandals
etc.). Can someone please help me out here, I can't seem to find
anything in the manual (mind you I've looked through it so many times,
pages have started to fall out). Thanks in advance,

Carmelo
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From majordomo-owner@gamers.org  Fri Mar 21 08:36:10 1997
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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Aiming unguided bombs
Date: Fri, 21 Mar 1997 14:35:17 -0000
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If your diveis performed correctly, there will be a small horizontal
climbing up the vertical aiming line.... when that horizontal line is on
the target.... bingo!

Robert 'CRASH' Cras

Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

Business:
Grabowsky Polytechnics BV
tel: +31-70-3560976
fax: +31-70-3605979
i-net: cras@grabowsky.nl
x.400: c=nl; a=400net; p=grabowsky; s=cras

----------
> From: cavo <carmelo.volpe@csb.ki.se>
> To: ef2000@gamers.org
> Subject: [EF2000] Aiming unguided bombs
> Date: vrijdag 21 maart 1997 13:36
> 
> Usually fly with LGB's and use TIALD to hit my target. So a couple of
> nights back tried dropping some MK83's in the simulator, weapons menu.
> How hard can it be right, point your nose at the ground, drop the bomb
> at the cue. What cue, bitching bettys screamings pull up, pull up, Opps,
> missed. OK here we go, first, the predictor line appears to be just to
> the left of the velocity vector and has a big triangle on it. Second
> there is a large X in the HUD which I assume is my target. Third, where
> the hell is the cue marker. Fourth, do I line the triangle up with the X
> in order to hit the target. Fifth, how do I designate my own target (ie.
> put the X where I want it). Ok, Ok you get the idea. I'm really p*****
> as I can't hit anything with balistic bombs (cluster bombs, durandals
> etc.). Can someone please help me out here, I can't seem to find
> anything in the manual (mind you I've looked through it so many times,
> pages have started to fall out). Thanks in advance,
> 
> Carmelo
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From majordomo-owner@gamers.org  Fri Mar 21 08:51:26 1997
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From: "Thomas Kopp" <tkopp@mixcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Aiming unguided bombs
Date: Fri, 21 Mar 1997 07:52:04 -0600
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I only fly 2.04...most of this (but not all) should apply to TC/SEF as
well.  This isn't an "optimal" attack profile, but it'll give you the feel
for what you need to do.


1.  You can not "designate" your own targets in flight.  DID's modelling
uses waypoints as targeting markers (at least it seems that way).

2.  Fly around 2000 feet. 

3.  Go towards the X.

4. If the vertical line (long one that extends down to the pipper) does not
perfectly bisect the X, you're not on track.  The line should be vertical
and through the center of the X.

5. Fly around 400-500 kts when on your bomb run

6.  As you get close, do a shallow dive...not AT the target, but at
somepoint beyond the target.

7.  Time your release so that the weapon leaves the plane as the pipper is
on the target.

When you get good, you can "use the force" and do like a couple people and
I did on KAHN a few days ago...knock out the control tower with ASRAAMs. 
:)

----------
> From: cavo <carmelo.volpe@csb.ki.se>
> Usually fly with LGB's and use TIALD to hit my target. So a couple of
> nights back tried dropping some MK83's in the simulator, weapons menu.

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From majordomo-owner@gamers.org  Fri Mar 21 10:53:58 1997
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From: "Phill Perry" <pperry@tpgi.com.au>
To: "EF2000 List server" <ef2000@gamers.org>
Cc: "Flanker" <flanker@wlv.ac.uk>
Subject: [EF2000] F22Pro Support for CS Commander
Date: Sat, 22 Mar 1997 02:43:12 +1000
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Just to let everyone know that the patch for the F22Pro will be on the
simtech site around the first week of April, this is only an approximate
date so it could slide.


Phill " VIPER " Perry

 pperry@tpgi.com.au

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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] EF2000 wont reinstall Help!
Date: Fri, 21 Mar 1997 11:11:41 -0600
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Check out DiD's web site under tech support.  I believe most of your
problems are addressed there.

--Dreamstar (kali & kahn)


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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] EF2000 wont reinstall Help!
Date: Fri, 21 Mar 1997 18:13:41 +0100
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Hi
I see you have high thoughts about gaming:"kill, kill,kill, destroy...."
Ever considered Quake?
Now, alright, from "spok til revolver" as we say in Norway or: Lets get
serious!
Do you do a clean Dos-boot when playing tactcom? Cause, this problem seems
to me to be caused by windows assosiating the sef and tactcom files with
each other. Probably caused by you install both in windows.
check it out, and let me know.

Shakesbeer
----------
> From: Roger Cornia <rogerc@garlic.com>
> To: ef2000@gamers.org
> Subject: [EF2000] EF2000 wont reinstall Help!
> Date: 21. mars 1997 13:42
> 
> I sat down to fly a little Tactcom last night and got a message something
> like "cant find 3dmap "
> okay no big deal I will just delete the current file and reinstall the
> orginal ef2000 and then tactcom.
> 
> 
> Did that, and then went to config sound the same way that I had always
had
> it set up and it would not config kept getting "spawn error".
> (This was all installed on c: drive just exactly as how I had
successfully
> and previouly installed it.)
> 
> Tried to run the game and got the following message:
> "Data set not found.  Check to see if Super EF2000 is in the drive."
> 
> Well, I dont have Super Ef2000! I have Dos Ef2000 and Tactcom.
> This worked perfectly yesterday, but nothing today.
> 
> I tried reinstalling 3 different times no luck. I deleted the files
> previously in windows before each install.
> I have plenty of memory?
> 
> I installed the demo of EF2000 3dfx on my D: drive about a week ago,
could
> this have done something and should I take it off.  Since the 2 versions
are
> on different disk (1 disk partioned for 2 drives) could this cause a
> problem???  I would like to keep both versions so I can switch between
the
> two.  I can't see how this could cause a problem???
> 
> 
> 
> Any ideas how to correct this???
> 
> Help I need my fix to kill, kill, kill destroy, destroy, destroy.
> 
> Roger
> 
> 
> Roger Cornia
> rogerc@garlic.com
> 
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From majordomo-owner@gamers.org  Fri Mar 21 14:05:35 1997
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Date: Fri, 21 Mar 1997 17:56:05 +0000
To: ef2000@gamers.org
From: Mike Zaccheo <mike@zactec.demon.co.uk>
Subject: Re: [EF2000] Refuel/Rearm - Newbie questions
In-Reply-To: <Pine.SOL.3.95.970319161813.28283E-100000@ascc.artsci.wustl.edu>
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In message <Pine.SOL.3.95.970319161813.28283E-
100000@ascc.artsci.wustl.edu>, Brad Alexander <balex@artsci.wustl.edu>
writes
[snip]
>> >> If I land at a friendly airfield, can I just select END MISSION from
>> there? >> Will I be credited with the mission score etc (provided I have
>> completed the >> objective etc) or do I have to bother and take off again to
>> fly to my main >> base?  You do not need to land at your main base.  You can
>> land at any base, >> and will still receive credit for the mission.
>> 
>> >Is that true for enemy airfields too?
>> 
>> Now there's an interesting question!
>
>Probably, if you don't mind eating borscht for the rest of the
>war...Someone on here said that they accidentally tried to land at an
>enemy base. He got whacked, but sat there and watched his wing-beciles fly
>the pattern and land, with AAA hammering at him...
>
I landed in a bit of a bad state (losing fuel, hydraulic failure,
collander for a wing) at a forward field which was freindly when I
started the mission, but was captured during that 8 hour period. However
they let me return to one of the NATO bases at the rear - I was a little
offended. Having seen the state I got my EF into, they probably decided
I was more use to their war effort back with NATO - it still hurts when
I think about it!
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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Date: Fri, 21 Mar 1997 17:55:01 +0000
To: ef2000@gamers.org
From: Mike Zaccheo <mike@zactec.demon.co.uk>
Subject: Re: [EF2000] FLCS + TQS
In-Reply-To: <199703192143.VAA27639@odin.valhalla.net>
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In message <199703192143.VAA27639@odin.valhalla.net>, Peter Rogers
<viking@bournemouth-net.co.uk> writes
[snip
>I have included the M50 and B50 files as you requested.
>
>Regards
>
>Peter
[snip]
Many Many thanks, Peter and others who have sent me files. I now have
several different versions, and a great inspiration they are.

I have not had a lot of time to experiment with them as I have been
working away a lot recently, however some comments -

Putting any of the "engagement" communications on a key, e.g. Tab 3 9
for "disengage", avoids having to put "engage" (TAB 3) on any, it seems
to work as a toggle.

Some of the communications seem happy to go onto a key, some don't, any
ideas why anyone? puting a delay e.g. DLY (150), between the elements
does not seem to make much difference on my system.

One idea I think is great is to program s3 as a shift key 
/P RAW (#59) /R RAW(#F0 #59), but still use it for the in/out option by
putting RAW (#F0 #59) after /I when required. I guess the easiest way
would be to put something like S3_IN = /I RAW (#F0 #50) into the *.m50
file and replacing /I with S3_IN in the *.b50 file.

I reakon it is a good idea to post smart ideas for programming this bit
of kit, I think getting the best out of it needs a bit of a team effort!


See Ya 
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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SOMEONE PLEASE HELP ME FIND SUPER EF2000 WHEN WAS IT RELEASED AND WHERE CAN
I GET IT ALL THE SOFTWARE STORES DONT HAVE IT IS IT RELEASED COMP USA AND
COMP CITY HAVE EVERYTHING ELSE BUT NOT SUPER EF2000 PLEASE PLEASE HELP  
MAIL ME DIRECTLY IF POSSIBLE  joker@intnet.net  thanks thanks

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PLEASE SEND ME ALL AND ANY ADDON MISSIONS U HAVE  I WILL FLY AND COMMENT AS
ASKED 



   						joker@intnet.net
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] How to drop cluster bombs (a few questions as well)
Date: Fri, 21 Mar 1997 16:45:20 -0800
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> Now the questions: 
> I suck at a2a. No SA worth a damn and often get reduced to turning with
> the stick all the way back and speed arround 150 kts (can win with the
> Mig 21 in to training mission at pro setting with this though). So, in
> other training missions (mostly ground attack ones), I often try to avoid
> air combat all together as more than half of the mid range missiles won't
> hit and pretty soon I'm out of missiles. So, I instead prefer to run as
> low as I can, to the target, drop the ordanance, and hightail it back home
> at arround 25k alt and max throttle. The problem is I feel I'm not doing
> the right thing and would like to at least get most of the missiles worth
> in term of downed ac. Any tactics on how to do that and using wingies
> effectively would be really appreciated. 
> 
> Bandu

Hi:

	Well, first of all you can't avoid A2A all of the time.  You eventually will need to improve your A2A abilities to be sucessful.  Make sure that you are deploying your missiles with in the proper parameters.  Basic rule of thumb for BVR...in crease speed to Mach 1+, try to stay above the bandit, launch missiles within parameters.  S-225 long range, AMRAAM's medium, and ASRAAM's short.  Ranges will very with IAP and alitiude.  Make note of the heading of the bandit...use lead when launching if necessary.  Don't forget to turn ECM on when you are getting locked up.  In close in dogfight, the important thing is to make the proper adjustments at the merge.....you should be using padlock.  This can be confusing, but will get easier with practice.  Just before the merge, try using lead turn to bring your weapons to bear on the bandit's six as quickly as possible.  Again, this takes practice.  At times, you may be able to out turn the bandit, but you also need to practice vertical ACM's. Try performing an Immelmann at the merge, and line up on the bandit as he makes his turn.  Sometmes it works, sometimes not.  i have found that the AI is not as good in the vertical, as he is in the horizonal.  There are many other BFM's that you can try....you might want to pick up a good fighter combat book to help out.  The Strategy Guide for EF2000 is very good, but there are many other's out there as well.  
	Wingman are not the greatest, but can be useful if coordinated with you properly.  If your having trouble with A2A, let your wingman engage freely.  They may take out several fighters, and that is less that you have to worry about.  You can also order them to engage your target..that way you know what they are shooting at....don't forget to order battle go first!    At other times, it is better to keep wingman in tight formation..when attacking primary.  Don't let them go after a bandit that is 50 nm from your target...if you do, they will probably never atack your primary target.  Hope some of this helps!
-- 
Lanny
OS-1 Erdos
lerdos@1st.net


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On Wed, 20 Mar 1996, joker wrote:

> PLEASE SEND ME ALL AND ANY ADDON MISSIONS U HAVE  I WILL FLY AND COMMENT AS
> ASKED 

Joker,

Could you not yell at us? Most of the addon missions should be accessible
from the 1st Eurofighter Wing web page or one of its links.

--Storm

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From majordomo-owner@gamers.org  Fri Mar 21 18:13:10 1997
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From: Robert Heine <heine@epix.net>
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I recently got ef2000 for DOS.  I have upgraded it to v2.4.  The
"problem" I have is with the loading times.  It seems to take a long
time for the program to load.  Last night I timed it.  From initial
startup of the program till the main menu appeared took 55 seconds. 
>From the selection of a mission to being in the cockpit took 1 minute 15
seconds.  After getting killed it took 1 minute 15 seconds to get back
to the menu.  After quitting from the main menu it took 1 minute to get
back to the DOS prompt.  I would like to know if this is normal.  This
is by far the longest load times I have for any program or game.
	I get great frame rates during play.  I have a P-120 w/ 16 MB RAM.  I
have Windows 95 but always shutdown to DOS mode.  Please help if you
can!   Thanks.
-Bob
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From: Gunn <gunn@saltmine.radix.net>
Subject: Re: [EF2000] ef2000 load times
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At 06:07 PM 3/21/97 -0500, you wrote:
>I recently got ef2000 for DOS.  I have upgraded it to v2.4.  The
>"problem" I have is with the loading times.  It seems to take a long
>time for the program to load.  Last night I timed it.  From initial
>startup of the program till the main menu appeared took 55 seconds. 
>>From the selection of a mission to being in the cockpit took 1 minute 15
>seconds.  After getting killed it took 1 minute 15 seconds to get back


Are you using SmartDrive?? I'm sure you are not with these load times, and
your computer. When I accidentally forget to load smartdrive, I get the same
results, almost.

Heres the line I use:
        C:\WINDOWS\SMARTDRV /U /V /X 256 128

I don't use a CD-ROM when flying EF2000, v2.4. With smartdrv loaded I get
from typing Ef2000, to main menu is about 10seconds, from main menu to a
single mission is about another 7-10secs, and after getting killed (or
landing) and back to main screen is about 5 seconds.

I have a Micron P166 512K cache, 32MB Ram, the ram definitely helped from
when I had only 16....

Gunn




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From: zshark@aardvark.apana.org.au (Brad Barns)
Subject: Re: [EF2000] ef2000 load times
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>I recently got ef2000 for DOS.  I have upgraded it to v2.4.  The
>"problem" I have is with the loading times.  It seems to take a 
>long time for the program to load.  Last night I timed it.  From 
>initial startup of the program till the main menu appeared took 55 
>seconds. From the selection of a mission to being in the cockpit 
>took 1 minute 15 seconds.  After getting killed it took 1 minute 
>15 seconds to get back to the menu.  After quitting from the main 
>menu it took 1 minute to get back to the DOS prompt.  I would like 
>to know if this is normal.  This is by far the longest load times 
>I have for any program or game. I get great frame rates during play.  
>I have a P-120 w/ 16 MB RAM.  I have Windows 95 but always shutdown 
>to DOS mode.  Please help if you can!   Thanks.
>-Bob

I am pretty new to this sim, but from reading this mailing list and various
posts on newsgroups and other such things (web pages etc) I think I can at
least COMMENT with SOME authority on your subject.  The version I purchased
included TACTCOM and that meant that I also get the patch upgrades to 2.4 by
default (they are included in the TACTCOM upgrade).  From reading the
manuals and addendum that come with TACTCOM it appears that a feature they
added was a progress bar at the bottom of the screen to display times
remaining during the various loading stages (loading missions, generating
campaign status etc etc).  I assume you get this with your copy (as you say,
you have upgraded to 2.4).  I find on my Pentium 166 with 64 Meg RAM that
the loading times for various things are a little on the slow side.  Let me
clarify that a bit further.  What I mean is that if I owned anything less
than this Pentium 166 with 64 Meg RAM then the impression I get from
watching the progress bars is that slower machines than mine would probably
take a while to load anything in this sim.  At a guess I'd say that your 16
Meg could be one bottleneck.  Sure that is still considered heaps of RAM for
many things these days, but for this sim it could be one reason why your
load times are slow.  I recall reading posts in newsgroups from folks saying
that this sim on a Pentium 133 seemed a little slow too.  You have a Pentium
120.  Hmm.  You say the frame rates are good.  Well that's excellent.  If
they are OK then you can probably "put up with" the slow loading times, but
despite my saying that, I know how much of a pain that could be.  What about
SmartDrive?  If you are loading it then I suggest you don't for this sim (I
am sure I read somewhere that it is best NOT to load SmartDrive for this
sim).  Other people might be able to shed light on your question with MUCH
MORE authority than me, but I hope I have at least given you some room for
thought.
                                           _____
                                     __.--'    /
-- Brad (Zone Shark) Barns      .---'  /.    /'
-- zshark@aardvark.apana.org.au  `---____   |     Player and enthusiast
                                 _____  **  ~~~7  of Zone 3 Laser Games
AARDVARK Public Access Internet    ~~~-'--` /^\'  Australia.
Australia.  Modem (613)+9670-9877       /'  |
                                      /' /\  \
                                     ---'  `---



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From majordomo-owner@gamers.org  Fri Mar 21 19:25:04 1997
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Date: Fri, 21 Mar 97 22:25:27 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703220024030780@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] Aiming unguided bombs
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Carmelo,
	I haven't had a good dose of EF2k for a while but one of my favourite things 
is dropping dumb bombs.  Typically, If delivering Mk82s/83s, I'd be at 
15-20,000ft (depending on weather, flak, etc.) and I'd try and visually 
acquire the target ASAP, usually from between 5 and 10 miles out, again 
depending on the situation at the time.   I usually set up the IP so that it's 
at *most*, 15  miles from the target (nearer 10) and I never place it  in such 
a position that I continue to fly the same track onto the target, i.e. flying 
015 degrees and then continuing on 015.  This is just asking for trouble.  
Instead, I place my waypoints in such a way that I turn through at least 30 
degrees onto target, i.e. flying along on 015, call IP and turn onto 345 or 
whatever.  I'm not certain as to whether this has any effect in the game (Is 
the AI really this smart?) but in reality, the "selling a dummy" technique is 
a valid one.  This may require a good deal of weaving to and fro' to pick up 
the target from this altitude- anyway, you weren't just flying straight and 
level, were you?  ;)

Next bit is a tad more interesting:  Often, you'll be making your run-in under 
attack from fighters, SAMs and flak, so it can become a little "busy" in the 
last few miles.  Select your iron bombs and you'll get the bomb-fall line 
appear, although you may not be able to see the target X at this point, so 
just steer the cues.  When you're 65 seconds from target, a "clock" counter 
will appear and begin to unwind, counter-clockwise around the centre of the 
HUD.   When virtually over the target (<3miles) the "clock" will be about 3 or 
4 o'clock position and hereabouts you want to be at around the 15-20,000ft 
mark, 400-500kts.  Roll inverted, throttle to idle and pull back to about a 45 
degree dive.  If you've done this manoeuvre correctly, you ought to be able to 
put the flight-path indicator on the target X.  Roll upright and steer the 
bomb-fall line over the X.  The aim of the game is to have the fall-line 
bisecting the target and you at a 45 degree dive, accelerating under gravity 
with the flight-path indicator a bit above the target itself.  You oughtn't be 
pulling or pushing the stick when you let them go as this will probably cause 
a miss.  With a little practice (I just seem to "do it", smug grin) as you fly 
through about 8000ft, the CCIP (little horizontal bar on the fall-line)  
should "walk" over the target X.  This is a good point at which to drop your 
bomb(s) <G>.  Seriously, if you follow this procedure, you'll whack your 
target *every* time.  Plug in max-military and pull out HARD!  You'll probably 
be down to about 6000ft already at over 550kts and you're in a 45 degree dive! 
 Jink and weave as necessary, garnish and serve...

Cluster munitions (BL755) are a gas!  The first bit is different from the 
above in that your ultimate aim is to be down "in the weeds" when you pickle 
them off.  Do whatever you want in the approach (whatever works for you)  but 
the final run-in is critical depending on what you wish to hit.  The optimum 
footprint of this weapon is an elongated oval about the length of a football 
field and this can be achieved at about 500kts from around 150-200ft - some 
will say higher, others lower, just remember that higher = less accurate, more 
coverage; lower = more accurate, less coverage.  The key is to fly *level* 
when you let 'em go.  The HUD looks just the same as it does when using the 
Mk82's/83's.

Same again for Durandal - straight and level, except you want to be a bit 
higher at about 500ft.  This is probably the most dangerous as you're exposed 
for a relatively long time.  It is possible to deliver the iron-bombs in this 
manner, but you need to be at a reasonable altitude to avoid blast damage.  I 
tend not to use this method as it's nowhere near as accurate as dive-bombing.  
Tornado models this mode very well (lay-down mode) and is very accurate, but 
remember that the "land-shark" was designed to bomb, whereas it's a secondary 
function for the Euro-fighter.  Finally, it is possible to "loft" the bombs 
onto target, but this can be hit or miss (ahem!) as again, there is no proper 
loft-delivery mode on the EF.

To close, I've not found a way to designate my own target (put an X on) but 
this doesn't matter as you can bomb pretty much any darn thing you want.

Hope this is useful, now go have fun!

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of cavo
Sent:	Friday, March 21, 1997 1:37 PM
To:	ef2000@gamers.org
Subject:	[EF2000] Aiming unguided bombs

Usually fly with LGB's and use TIALD to hit my target. So a couple of
nights back tried dropping some MK83's in the simulator, weapons menu.
How hard can it be right, point your nose at the ground, drop the bomb
at the cue. What cue, bitching bettys screamings pull up, pull up, Opps,
missed. OK here we go, first, the predictor line appears to be just to
the left of the velocity vector and has a big triangle on it. Second
there is a large X in the HUD which I assume is my target. Third, where
the hell is the cue marker. Fourth, do I line the triangle up with the X
in order to hit the target. Fifth, how do I designate my own target (ie.
put the X where I want it). Ok, Ok you get the idea. I'm really p*****
as I can't hit anything with balistic bombs (cluster bombs, durandals
etc.). Can someone please help me out here, I can't seem to find
anything in the manual (mind you I've looked through it so many times,
pages have started to fall out). Thanks in advance,

Carmelo


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To: ef2000@gamers.org
From: Rob <robg@visi.com>
Subject: Re: [EF2000] Aiming unguided bombs
Sender: owner-ef2000@gamers.org
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Hi,
Try to fly as slow as you can and at a slight angle toward the target.  I
usually come into the target pretty fast to avoid becoming a target myself
and then cut my engines and throw on my air brake.  You need to be in a
fairly steep angle in order to see the tick mark on your aiming line.  Try
to get this tick mark and the aiming line (the vertical line on the screen,
can't remember what it's called) on the target and then let the bombs fly.
Takes a little while to learn.  For a while I didn't even know there was a
tick line.  you have to be patient or else your bombs will fall short.
Hope this helps.



At 02:35 PM 3/21/97 -0000, you wrote:
>If your diveis performed correctly, there will be a small horizontal
>climbing up the vertical aiming line.... when that horizontal line is on
>the target.... bingo!
>
>Robert 'CRASH' Cras
>
>Private:
>Robert S.A. Cras
>Gedempte Gracht 45
>2512 AK   Den Haag
>Netherlands
>Tel: +31-70-3649454
>i-net: robert_cras@dataweb.nl
>
>Business:
>Grabowsky Polytechnics BV
>tel: +31-70-3560976
>fax: +31-70-3605979
>i-net: cras@grabowsky.nl
>x.400: c=nl; a=400net; p=grabowsky; s=cras
>
>----------
>> From: cavo <carmelo.volpe@csb.ki.se>
>> To: ef2000@gamers.org
>> Subject: [EF2000] Aiming unguided bombs
>> Date: vrijdag 21 maart 1997 13:36
>> 
>> Usually fly with LGB's and use TIALD to hit my target. So a couple of
>> nights back tried dropping some MK83's in the simulator, weapons menu.
>> How hard can it be right, point your nose at the ground, drop the bomb
>> at the cue. What cue, bitching bettys screamings pull up, pull up, Opps,
>> missed. OK here we go, first, the predictor line appears to be just to
>> the left of the velocity vector and has a big triangle on it. Second
>> there is a large X in the HUD which I assume is my target. Third, where
>> the hell is the cue marker. Fourth, do I line the triangle up with the X
>> in order to hit the target. Fifth, how do I designate my own target (ie.
>> put the X where I want it). Ok, Ok you get the idea. I'm really p*****
>> as I can't hit anything with balistic bombs (cluster bombs, durandals
>> etc.). Can someone please help me out here, I can't seem to find
>> anything in the manual (mind you I've looked through it so many times,
>> pages have started to fall out). Thanks in advance,
>> 
>> Carmelo
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To: ef2000@gamers.org
From: Rob <robg@visi.com>
Subject: Re: [EF2000] ef2000 load times
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Hi,
I have a P120 and when I had 16mb of RAM the load time was equal to yours.
After another 16 mb of RAM the load time was reduced to less than 10
seconds.  I'm still not happy with the frame rate, even with 2 mb of video
RAM.  I've got an Acer Aspire that I hope to get rid of this month for a new
Dell P200.  I can't take the choppy frame rate with all these new sims.
Anyway, I know RAM isn't cheap but that helped me out a lot.
Hope this helps.



At 11:10 AM 3/22/97 +1100, you wrote:
>>I recently got ef2000 for DOS.  I have upgraded it to v2.4.  The
>>"problem" I have is with the loading times.  It seems to take a 
>>long time for the program to load.  Last night I timed it.  From 
>>initial startup of the program till the main menu appeared took 55 
>>seconds. From the selection of a mission to being in the cockpit 
>>took 1 minute 15 seconds.  After getting killed it took 1 minute 
>>15 seconds to get back to the menu.  After quitting from the main 
>>menu it took 1 minute to get back to the DOS prompt.  I would like 
>>to know if this is normal.  This is by far the longest load times 
>>I have for any program or game. I get great frame rates during play.  
>>I have a P-120 w/ 16 MB RAM.  I have Windows 95 but always shutdown 
>>to DOS mode.  Please help if you can!   Thanks.
>>-Bob
>
>I am pretty new to this sim, but from reading this mailing list and various
>posts on newsgroups and other such things (web pages etc) I think I can at
>least COMMENT with SOME authority on your subject.  The version I purchased
>included TACTCOM and that meant that I also get the patch upgrades to 2.4 by
>default (they are included in the TACTCOM upgrade).  From reading the
>manuals and addendum that come with TACTCOM it appears that a feature they
>added was a progress bar at the bottom of the screen to display times
>remaining during the various loading stages (loading missions, generating
>campaign status etc etc).  I assume you get this with your copy (as you say,
>you have upgraded to 2.4).  I find on my Pentium 166 with 64 Meg RAM that
>the loading times for various things are a little on the slow side.  Let me
>clarify that a bit further.  What I mean is that if I owned anything less
>than this Pentium 166 with 64 Meg RAM then the impression I get from
>watching the progress bars is that slower machines than mine would probably
>take a while to load anything in this sim.  At a guess I'd say that your 16
>Meg could be one bottleneck.  Sure that is still considered heaps of RAM for
>many things these days, but for this sim it could be one reason why your
>load times are slow.  I recall reading posts in newsgroups from folks saying
>that this sim on a Pentium 133 seemed a little slow too.  You have a Pentium
>120.  Hmm.  You say the frame rates are good.  Well that's excellent.  If
>they are OK then you can probably "put up with" the slow loading times, but
>despite my saying that, I know how much of a pain that could be.  What about
>SmartDrive?  If you are loading it then I suggest you don't for this sim (I
>am sure I read somewhere that it is best NOT to load SmartDrive for this
>sim).  Other people might be able to shed light on your question with MUCH
>MORE authority than me, but I hope I have at least given you some room for
>thought.
>                                           _____
>                                     __.--'    /
>-- Brad (Zone Shark) Barns      .---'  /.    /'
>-- zshark@aardvark.apana.org.au  `---____   |     Player and enthusiast
>                                 _____  **  ~~~7  of Zone 3 Laser Games
>AARDVARK Public Access Internet    ~~~-'--` /^\'  Australia.
>Australia.  Modem (613)+9670-9877       /'  |
>                                      /' /\  \
>                                     ---'  `---
>
>
>
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>
>

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From majordomo-owner@gamers.org  Sat Mar 22 00:02:19 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] ef2000 load times
Date: Sat, 22 Mar 1997 03:54:19 +0100
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Hi
Using smartdrive with only 16 Megs may aswell slow down your machine,
unless you have a smartdrive that doesn't use himem (EF2000 hate Himem.sys)
Instead, try REMming out the himem.sys in your config.sys and see how it
goes.
I have myself only a P!00 with 8 Megs, which gives about 3min. loading
times, so don't cry. I'm shure one day we all have better machines.

good luck
Shakesbeer
----------
> At 06:07 PM 3/21/97 -0500, you wrote:
> >I recently got ef2000 for DOS.  I have upgraded it to v2.4.  The
> >"problem" I have is with the loading times.  It seems to take a long
> >time for the program to load.  Last night I timed it.  From initial
> >startup of the program till the main menu appeared took 55 seconds. 
> >>From the selection of a mission to being in the cockpit took 1 minute
15
> >seconds.  After getting killed it took 1 minute 15 seconds to get back
> 
> 
> Are you using SmartDrive?? I'm sure you are not with these load times,
and
> your computer. When I accidentally forget to load smartdrive, I get the
same
> results, almost.
> 
> Heres the line I use:
>         C:\WINDOWS\SMARTDRV /U /V /X 256 128
> 
> I don't use a CD-ROM when flying EF2000, v2.4. With smartdrv loaded I get
> from typing Ef2000, to main menu is about 10seconds, from main menu to a
> single mission is about another 7-10secs, and after getting killed (or
> landing) and back to main screen is about 5 seconds.
> 
> I have a Micron P166 512K cache, 32MB Ram, the ram definitely helped from
> when I had only 16....
> 
> Gunn

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From majordomo-owner@gamers.org  Sat Mar 22 01:12:58 1997
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In a message dated 97-03-19 20:05:00 EST, you write:

> 
>  What I would love to see would be someone do an accurate B-1B sim. What a
>  sexy bird. And it would be an interesting way to move some mud. Without
>  renewing the "Nuclear Weapons In Sims: Good or Bad?" holy war, (personally
>  I am against them...), I would like to see a good conventional mud-moving
>  B-1B.
>  
>  Think of the tactics. All you have is low radar observability, speed
>  (damned near as fast as a fighter), and the pea shooter (M61A2) under the
>  tail; but on the plus side, consider what one B-1 could do to Bodo.
>  Wingbeciles? Ha! I'll handle this myself...<G>
>  


I'm with you on that note!!! Variety is the spice of life and flight sims
unfortunately show very little variety most of the time. A detailed flight
modeling and complete avionics suite for the B-1B would suit me just fine!


                     be cool, Rodney




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From majordomo-owner@gamers.org  Sat Mar 22 01:13:22 1997
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I'll volunteer, Sir!!!

 I know the risks and realize I may not make it back, but I'm your man!!

                        <VBG>


                   be cool, Rodney



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From: Skyjock <dauntlas@iac.net>
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At 03:54 AM 3/22/97 +0100, you wrote:
>Hi
>Using smartdrive with only 16 Megs may aswell slow down your machine,
>unless you have a smartdrive that doesn't use himem (EF2000 hate Himem.sys)


It's EMM386 that ef2000 dosn't like! You need HIMEM to access the higher memory.
No high memory-no-smartdrive. It makes a hell of a difference in load times.
By the way, my machine has 16 meg and i can even run ef2000 with EMM386 loaded.
I believe it's all in how a person's system is optimized.
Dauntlas

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From majordomo-owner@gamers.org  Sat Mar 22 06:39:16 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] ef2000 load times
Date: Sat, 22 Mar 1997 11:30:49 -0000
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Ahh, one of my favourite topics in EF2000!

I have a P90 with 32MB. It takes, WITHOUT smartdrive, 22 seconds from typing
EF2000<return> to the main menu. It takes 23 seconds from selecting a mission
to being in the cockpit.

With 16MB (before I upgraded) my loading times were appaling, as EF2000 creates
a 20MB swap file (virtual memory). When you quit, it has to delete this, which
is why it takes ages to get to the DOS prompt. With 32MB it doesn't create a
swap file, so you're OK with loading times. 

Upgrading to 32 shouldn't hurt too much at current RAM prices (which are
beginning to rise again...).

**When I had 16MB, defragmenting my hard-disk seemed to help a lot (~30sec)** -
try that and see what you think!

Douglas Cowan

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/


----------
> From: Robert Heine <heine@epix.net>
> To: ef2000@gamers.org
> Subject: [EF2000] ef2000 load times
> Date: 21 March 1997 23:07
> 
> I recently got ef2000 for DOS.  I have upgraded it to v2.4.  The
> "problem" I have is with the loading times.  It seems to take a long
> time for the program to load.  Last night I timed it.  From initial
> startup of the program till the main menu appeared took 55 seconds. 
> From the selection of a mission to being in the cockpit took 1 minute 15
> seconds.  After getting killed it took 1 minute 15 seconds to get back
> to the menu.  After quitting from the main menu it took 1 minute to get
> back to the DOS prompt.  I would like to know if this is normal.  This
> is by far the longest load times I have for any program or game.
> 	I get great frame rates during play.  I have a P-120 w/ 16 MB RAM.  I
> have Windows 95 but always shutdown to DOS mode.  Please help if you
> can!   Thanks.
> -Bob
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From majordomo-owner@gamers.org  Sat Mar 22 06:39:16 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: [EF2000] Re: SEF
Date: Sat, 22 Mar 1997 11:17:50 -0000
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IT WOULD BE VERY NICE IF YOU COULD TURN OFF CAPSLOCK!	

<g>

It is a little bit annoying. We'll forgive you since you're new around here!

Douglas Cowan

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/


----------
> From: joker <joker@IntNet.net>
> To: ef2000@gamers.org
> Subject: 
> Date: 20 March 1996 20:23
> 
> PLEASE SEND ME ALL AND ANY ADDON MISSIONS U HAVE  I WILL FLY AND COMMENT AS
> ASKED 
> 
> 
> 
>    						joker@intnet.net
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From majordomo-owner@gamers.org  Sat Mar 22 08:45:34 1997
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Rob,
check out this URL.  They have a good price for RAM and they might ship
it to you.

http://www.infotechsystems.com/

Joe "Scorpion" Fitzpatrick
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sat Mar 22 10:01:37 1997
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Spyder wrote:
> 
> Antonsen wrote:
> >
> > Hi
> > Using smartdrive with only 16 Megs may aswell slow down your machine,
> > unless you have a smartdrive that doesn't use himem (EF2000 hate Himem.sys)
> > Instead, try REMming out the himem.sys in your config.sys and see how it
> > goes.
> > I have myself only a P!00 with 8 Megs, which gives about 3min. loading
> > times, so don't cry. I'm shure one day we all have better machines.
> >
> > good luck
> > Shakesbeer
> > ----------
> > >
 
Greetings

IMHO
I'd like to interject here and state that I run HIMEM.SYS on my system
(P150/48 meg/2 meg ATI video) because I run many games under DOS 6.2 and
like to have my CD ROM and soundcard loaded for those games that require
it. I also like to fly Falcon 3 which everybody knows is a pig for low
DOS memory. 
By using HIMEM.SYS I can maintain 625K low DOS memory and to date I have 
had no problems with EF2K or TACTCOM.
I might suggest that EF2K and HIMEM.SYS are incompatible with certain
hardware and systems but not all systems.
Make sure clump_3.txt and clump_ss.txt are in your EF2000 directory as
the game will load faster if it can read these files directly.

spyder
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From majordomo-owner@gamers.org  Sat Mar 22 10:34:20 1997
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Date: Wed, 22 Mar 1995 16:34:11 +0100
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RodneyB100@aol.com wrote:
> 
> I'll volunteer, Sir!!!
> 
>  I know the risks and realize I may not make it back, but I'm your man!!
> 
>                         <VBG>
> 
>                    be cool, Rodney
> 
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Test pilot for aerial acrobatics? I'm your man...and know this, I'm good
;-)
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From majordomo-owner@gamers.org  Sat Mar 22 11:09:38 1997
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From: "ernst kok" <ernstk@powertech.no>
To: <ef2000@gamers.org>
Subject: [EF2000] Sef2k in full screen
Date: Sat, 22 Mar 1997 17:07:22 +0100
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Hi there,

I am new to ef2k - just bought Sef2k after a long time in the Su-27 cockpit
:-)

Although I have lots of questions and learning to go through, there is one
problem which really annoys me i.e. not being able to run Sef2k in full
screen. I've tried everything, from the Alt+Enter trick in the manual to
changing screen-settings, and even gave the Display Doctor from Scitechsoft
a go, without success.

When running Sef2k, it starts in a fixed size window which leaves open a
part of the desktop (up until about 1 cm horizontally above the taskbar).
When pushing the Alt+Enter keys the 'full screen' mode only fills out this
window size. (BTW I am using a 14" SVGA screen).

On page 729 of Microsoft's Windows Resource Kit the full-screen problem is
described, also mentioning the Alt + Enter trick. As I said before, this
only inflates the programme to cover the original window size. The WRK says
furthermore that: "To run the game in a full screen every time you start
it, right-click the game's executable file, and then click properties.
Click the Screen tab, and then click full-screen"

To me it seems that the problem lies here, as right-clicking the
_superw.exe file shows nothing other than general information, and offers
no tab choices. I don't know if most sim users all have wide-screen
computer screens nowadays, which might be the right screen to fit the
window size, but on my 14" it now seems impossible to run the game
full-screen, which is an absurd problem IMHO.

I hope there's someone here who can help me with this as the person from
DID just says he's sorry (is that DIDs usual attempt at giving customer
service ? :-<) 
Also, I'd like to know if there is anyone who can run Sef2k in full-screen.

Thanks in advance,  Ernst

PS. One different question (please don't throw the FAQ in my face): what's
the fastest way to lock on the nearest enemy threat in a A2A situation
where the sky is full with both enemies and allies ? In the heat of battle,
checking both DASS and Radar makes you loose precious seconds, and the <z>
and <c> keys also lets you lock up allies. I am not buying the Official
Strategic Guide until my screen problem is fixed ;->

_____________________
Ernst Kok, Oslo - Norway
ernstk@powertech.no
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From majordomo-owner@gamers.org  Sat Mar 22 11:23:58 1997
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From: Stewart Hobson <stew@mbay.net>
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At 06:07 PM 3/21/97 -0500, you wrote:
>I recently got ef2000 for DOS.  I have upgraded it to v2.4.  The
>"problem" I have is with the loading times.  It seems to take a long
>time for the program to load.  Last night I timed it.  From initial
>startup of the program till the main menu appeared took 55 seconds. 
>>From the selection of a mission to being in the cockpit took 1 minute 15
>seconds.  After getting killed it took 1 minute 15 seconds to get back
>to the menu.  After quitting from the main menu it took 1 minute to get
>back to the DOS prompt.  I would like to know if this is normal.  This
>is by far the longest load times I have for any program or game.
>	I get great frame rates during play.  I have a P-120 w/ 16 MB RAM.  I
>have Windows 95 but always shutdown to DOS mode.  Please help if you
>can!   Thanks.
>-Bob

Hi All,

I'd like to add my 2 cents' worth--I also had slow loading times with 16MB
RAM.  I have since upgraded to 32MB and all those long waiting times are a
thing of the past.  With the 32MB, the program indeed doesn't need to set up
the 20MB swap file on the HD.  I, too, have a P120 and also am completely
satisfied with my frame rate--the action is quite smooth with choppiness.  I
have a Stealth64 Graphics 2000 video card with 2MB on board.  I realize this
card may be more suitable for Windows based graphics, etc., but I did notice
some improvement over my previous card (which had only 1MB).  I run EF2000
strictly from DOS--I've taken the trouble to order the TactCom Upgrade and
the EF2000 Stategy Guide direct from the SimTech boys in England--didn't
feel much like waiting for them to become available here the States.  I
guess that's all for now...

-"Stewball"


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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Sef2k in full screen
Date: Sat, 22 Mar 1997 11:33:52 -0800
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ernst kok[SMTP:ernstk@powertech.no] wrote:
> Hi there,
> 
> I am new to ef2k - just bought Sef2k after a long time in the Su-27 cockpit
> :-)
> 
> Although I have lots of questions and learning to go through, there is one
> problem which really annoys me i.e. not being able to run Sef2k in full
> screen. I've tried everything, from the Alt+Enter trick in the manual to
> changing screen-settings, and even gave the Display Doctor from Scitechsoft
> a go, without success.
> 
> When running Sef2k, it starts in a fixed size window which leaves open a
> part of the desktop (up until about 1 cm horizontally above the taskbar).
> When pushing the Alt+Enter keys the 'full screen' mode only fills out this
> window size. (BTW I am using a 14" SVGA screen).
> 
> On page 729 of Microsoft's Windows Resource Kit the full-screen problem is
> described, also mentioning the Alt + Enter trick. As I said before, this
> only inflates the programme to cover the original window size. The WRK says
> furthermore that: "To run the game in a full screen every time you start
> it, right-click the game's executable file, and then click properties.
> Click the Screen tab, and then click full-screen"
> 
> To me it seems that the problem lies here, as right-clicking the
> _superw.exe file shows nothing other than general information, and offers
> no tab choices. I don't know if most sim users all have wide-screen
> computer screens nowadays, which might be the right screen to fit the
> window size, but on my 14" it now seems impossible to run the game
> full-screen, which is an absurd problem IMHO.
> 
> I hope there's someone here who can help me with this as the person from
> DID just says he's sorry (is that DIDs usual attempt at giving customer
> service ? :-<) 
> Also, I'd like to know if there is anyone who can run Sef2k in full-screen.
> 
> Thanks in advance,  Ernst
> 
> PS. One different question (please don't throw the FAQ in my face): what's
> the fastest way to lock on the nearest enemy threat in a A2A situation
> where the sky is full with both enemies and allies ? In the heat of battle,
> checking both DASS and Radar makes you loose precious seconds, and the <z>
> and <c> keys also lets you lock up allies. I am not buying the Official
> Strategic Guide until my screen problem is fixed ;->
Hi:

	Yea, I run SEF2000 in full screen with no problems.  If you have not tried this yet....select the [~] key while in flight, select full screen option.  That did it for me.  I remember reading other post regarding this, and there is also another fix if that doesn't work.  Unfortunately, I don't remember it, but I'm sure someone else on the list will!
	Regarding locking nearest bandit, on your HUD, locked targets are designated with letters...A,B, etc.  The nearest target, most of the time, is "A".  This designates the highest threat to you.  Cycle thur enemy targets with the [X] key.  Hope this helps.
-- 
Lanny
OS-1 Erdos
lerdos@1st.net


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From majordomo-owner@gamers.org  Sat Mar 22 11:38:40 1997
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I am one frustrated EF2K sim pilot at this point.  I am repeatedly
getting my ass kicked in air-to-air combat when using guns.  I have
things under control when it comes to air-to-air combat using missiles;
however, this is not the case when I am in dogfights.  The problem? I
have great difficulty getting oriented to the world and to the bandit
when using wide angle HUD.  I have read the section that discusses this
in the strategy guide over and over again, but my efforts at achieving
any consistent victory in dogfights are repeatedly frustrated.  Does
anyone know what I am talking about??

Alright, alright, I know that you will tell me that I need to practice
and practice and practice.  I tell you its frustrating.  Sometimes I
feel that I should hand in my wings and get into auto racing sims
instead.  

Some empathy would help at this point, as well as any tip that you can
offer beyond that which is given in the strategy guide.


    Ric "Harpy"
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From majordomo-owner@gamers.org  Sat Mar 22 12:15:40 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Fw: [EF2000] SEF Full Screen
Date: Sat, 22 Mar 1997 18:14:32 +0100
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Hi just forwarding some hints I found in archieve
----------
> From: Erik L. Ahrens <ela@seanet.com>
> To: EF2k <ef2000@gamers.org>
> Subject: [EF2000] SEF Full Screen
> Date: 16. mars 1997 20:25
> 
> Just tried something and it worked (damn amazing) so I
> thought I should pass it on.
> 
> If you are using SEF2k and want it to boot up in full
> screen mode automatically find the file "ef2000.cfg" (it
> should be in \program\ sub-directory of SEF2k) and
> open/edit it with notepad. You want to add the following on
> a line by it self:
> 
> FULLSCREEN=1
> 
> and then save the file (as text). I placed it at the very
> top of the file and it does it's magic.
> 
>   
>                                    \\\|///
>                                   \\ - - //
>                                   (  @ @  )
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~oOOo-(_)-oOOo~~~~~~~~~~
>    
> Erik Ahrens/NWEngineering
> ela@seanet.com   
>   
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Oooo~~~~~~~~~~ 
>                                  oooO   (   )
>                                 (   )    ) /
>                                  \ (    (_/
>                                   \_)
> 
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----------
> From: Roger Cornia <rogerc@garlic.com>
> To: ef2000@gamers.org
> Subject: [EF2000] ICQ and contacting other players
> Date: 16 March 1997 01:17
> 
> I have been using ICQ to find H2H players with Warbirds and it works very
well.
> I suggest we use it find other Ef2000, and SEF2000 pilots.
> The web page is
> http://www.mirabilis.com/download.html
> and if we would start posting our UIN (the id number to find someone) we
> could find others to flight with much faster.
> 
> my number is 535570
> Check it out.
> Roger  
> 
> 
> 
> >Is anyone using ICQ to find other online players?  The WarBirds crowd
has
> glommed onto it now that you can play WB H2H free of tcp/ip direct no
> Kali.
> 
> So:
> 
> download a copy from Mirabilis's web site at:
> 
> 
> See you up there - for WB or USNF!~
> >
> >Snak, out!
> 
> Roger Cornia
> rogerc@garlic.com
> 
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My Icq is 585987 I've got SEF2000 & Tactcom Retail.
see ya sooooon
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Re: Mayday! Mayday!
Date: Sat, 22 Mar 1997 18:23:31 +0100
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Hi Harpy
Yep I beer with you.
You should try to use the padlock view by default and then change over to
wide-angel view when you feel like it. when disoriented get a good habit of
going to full screen HUD, rather automatic.
If you hesitate on that, you are definately lost. Other than that, AS you
said, practise practise....
good hunting, out
Shakesbeer
----------
> From: ric couchman <rcouchma@tribeca.ios.com>
> I am one frustrated EF2K sim pilot at this point.  I am repeatedly
> getting my ass kicked in air-to-air combat when using guns.  I have
> things under control when it comes to air-to-air combat using missiles;
> however, this is not the case when I am in dogfights.  The problem? I
> have great difficulty getting oriented to the world and to the bandit
> when using wide angle HUD.  I have read the section that discusses this
> in the strategy guide over and over again, but my efforts at achieving
> any consistent victory in dogfights are repeatedly frustrated.  Does
> anyone know what I am talking about??
> 
> Alright, alright, I know that you will tell me that I need to practice
> and practice and practice.  I tell you its frustrating.  Sometimes I
> feel that I should hand in my wings and get into auto racing sims
> instead.  
> 
> Some empathy would help at this point, as well as any tip that you can
> offer beyond that which is given in the strategy guide.
>     Ric "Harpy"

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Subject: Re: [EF2000] Re: Mayday! Mayday!
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The racing sims have walls, and they're as tough to handle as 
guns...practise, practise, practise using the padlock view...


Digger
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From: "Colin Eve" <colineve@fenetre.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] off topic: commanche demo
Date: Sat, 22 Mar 1997 19:00:22 -0000
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Since IM wont upgrade Tornado, perhaps an F111 sim could be produced.  The
fact that the tornado was a british bird lost customers in the states and
that I imagine is the reason ol` sissy Skip wont authorise an update oh and
because he likes his sims light and not too complex.  Just jump in and play
(canned missions like hind Apache and I`ll bet F22).  IMO!

----------
| From: RodneyB100@aol.com
| To: ef2000@gamers.org
| Subject: Re: [EF2000] off topic: commanche demo
| Date: Saturday, March 22, 1997 06:12
| 
| In a message dated 97-03-19 20:05:00 EST, you write:
| 
| > 
| >  What I would love to see would be someone do an accurate B-1B sim.
What a
| >  sexy bird. And it would be an interesting way to move some mud.
Without
| >  renewing the "Nuclear Weapons In Sims: Good or Bad?" holy war,
(personally
| >  I am against them...), I would like to see a good conventional
mud-moving
| >  B-1B.
| >  
| >  Think of the tactics. All you have is low radar observability, speed
| >  (damned near as fast as a fighter), and the pea shooter (M61A2) under
the
| >  tail; but on the plus side, consider what one B-1 could do to Bodo.
| >  Wingbeciles? Ha! I'll handle this myself...<G>
| >  
| 
| 
| I'm with you on that note!!! Variety is the spice of life and flight sims
| unfortunately show very little variety most of the time. A detailed
flight
| modeling and complete avionics suite for the B-1B would suit me just
fine!
| 
| 
|                      be cool, Rodney
| 
| 
| 
| 
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From majordomo-owner@gamers.org  Sat Mar 22 14:25:13 1997
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Date: Sat, 22 Mar 1997 14:19:37 -0500
From: Robert Heine <heine@epix.net>
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Thanks for all the responses to my message.  I thought I'd update
everyone on where I am now.  The first thing I did was make a boot disk
from the ef2000 setup utility.  With the config and autoexec files
stripped down to the bare minimum - no emm386, no smartdrive (I didn't
have that before), no cd-rom - I booted up ef2000.  These were my times:

previous boot to menu:     :55    now: 52 sec.
prev. menu to mission:    1:15    now: 50 sec.
prev. mission to menu:    1:15    now: 12 sec.
prev. menu to exit:       1:00    now: 27 sec.

So, things have improved a good bit.  I then experimented and added
Smartdrive.  The results were EXACTLY the same!  I then added emm386. 
The only difference was from menu to exit - back to 1:00.  
	Many of you suggested more RAM.  I have been thinking of this for a
while and will do it soon.  But, I will probably go fro 16 MB to 48 MB
by adding (2) 16 MB simms to my existing (2) 8 MB simms.  That way, if I
add more in the future, I can just dump the (2) 8 MB simms and add (2)
32 MB simms (sort of leap-frog style!)  It saves throwing out brand new
8 MB simms the next time I need to upgrade, which would be sooner
anyway.  
	My previous autoexec and config files:
Autoexec:
	@ECHO OFF
	PATH=C:\NETMANAG;C:\NETCOM;

Config:
	DEVICE=C:\WINDOWS\HIMEM.SYS
	DEVICE=C:\WINDOWS\EMM386.EXE NOEMS 2048 D=64
	BUFFERS=15,0
	FILES=30
	DOS=UMB
	LASTDRIVE=`
	FCBS=4,0
	DOS=HIGH
	DEVICEHIGH /L:1,22928 =C:\WINDOWS\COMMAND\TOSHIBA.SYS /D:MSCD000


The new files on the boot disk:
New Autoexec:
	@ECHO OFF
	set mouse=c:\mouse
	LH c:\mouse\mouse.exe /q
	PATH=C:\NETMANAG;C:\NETCOM;C:\MOUSE
	mscdex.exe
	C:
	cd C:\EF2000
	echo bd >offboot.inf

New Config:
	FILES=20
	BUFFERS=20

	
	You can see that the autoexec got a lot bigger but the config got
smaller.  Getting rid of emm386 was a good thing but adding smartdrive
did not improve load times at all.  I only tested load times and did not
play the game at all.  I will soon see if dumping emm386 mad any
difference to the game.  The game will be a little less frustrating
now!  After all, when you get blown up as often as I do...

-Bob
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From majordomo-owner@gamers.org  Sat Mar 22 14:59:15 1997
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From: "Erik L. Ahrens" <ela@seanet.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Sef2k in full screen
Date: Sat, 22 Mar 1997 11:57:55 -0800
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Ernie -
Get into the SEF2000 \Program\ directory and edit the file
EF2000.cfg.
It needs to have the following line in it:

FULLSCREEN=1

Try that and see if it helps.  This is what I added to mine
and it always comes up in full screen.
Running P200, 64Mb RAM, NEC XE17 monitor and Matrox
Millenium w/4Mb.

Good luck,
    
Erik Ahrens/NWEngineering
ela@seanet.com   
  

> From: ernst kok <ernstk@powertech.no>
> To: ef2000@gamers.org
> Subject: [EF2000] Sef2k in full screen
> Date: Saturday, March 22, 1997 8:07 AM
> 
> Hi there,
> 
> I am new to ef2k - just bought Sef2k after a long time in
the Su-27 cockpit
> :-)
> 
> Although I have lots of questions and learning to go
through, there is one
> problem which really annoys me i.e. not being able to run
Sef2k in full
> screen. I've tried everything, from the Alt+Enter trick
in the manual to
> changing screen-settings, and even gave the Display
Doctor from Scitechsoft
> a go, without success.
> 

< snip >


> Also, I'd like to know if there is anyone who can run
Sef2k in full-screen.
> 
> Thanks in advance,  Ernst
> 
> PS. One different question (please don't throw the FAQ in
my face): what's
> the fastest way to lock on the nearest enemy threat in a
A2A situation
> where the sky is full with both enemies and allies ? In
the heat of battle,
> checking both DASS and Radar makes you loose precious
seconds, and the <z>
> and <c> keys also lets you lock up allies. I am not
buying the Official
> Strategic Guide until my screen problem is fixed ;->
> 
> _____________________
> Ernst Kok, Oslo - Norway
> ernstk@powertech.no
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To: ef2000@gamers.org
From: Dan Kaiser <dkaiser@hsonline.net>
Subject: Re: [EF2000] Test pilots for Addon Mission
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At 11:25 AM 3/20/97 +1000, you wrote:
>Hi Guys...
>Just completed another Addon Mission for Tactcom/SEF2000.

Mel,

        Sign me up!  What other Addon missions are there and where can we
find them?

---
Dan 

dkaiser@hsonline.net


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From: "joker" <joker@IntNet.net>
To: <ef2000@gamers.org>
Subject: [EF2000] SEF2k (full screen)
Date: Thu, 21 Mar 1996 15:17:53 -0500
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I don't have the problem,I go to properties,tab,full screen..(I have to do
it every time).
But try the <x> key if the <z> key in your note was a mis-print,to lock on
during an
A2A battle.That is what I do anyways...


    EVERYONE:			By the way sorry about yelling didn't realize every one's
ears
			were being used to view the monitor..
						Love,
							the jooker
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To: ef2000@gamers.org
From: Julio Albisua <albisua@ergos.es>
Subject: Re: [EF2000] Re: Mayday! Mayday!
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At 11:51 22/03/97 -0500, you wrote:
>I am one frustrated EF2K sim pilot at this point.  I am repeatedly
>getting my ass kicked in air-to-air combat when using guns.  I have
>things under control when it comes to air-to-air combat using missiles;
>however, this is not the case when I am in dogfights.  The problem? I
>have great difficulty getting oriented to the world and to the bandit
>when using wide angle HUD. 
  Does
>anyone know what I am talking about??
>

>    Ric "Harpy"


Hi, Ric.

I have the same feeling as you. When I fly using the wide angle view, I keep
sight of the bandit but lose control of my plane. So now, I fly using the
HUD view and switch to wide angle from time to time to see where the bandit
is. This way, I am able to keep in mind what my plane is doing, and from
time to time, I watch what where the bandit is and what it is doing so I can
make a plan and fly it. I find it is much more important to keep control of
my own plane. A glance at a while is usually enough to track the bandit, and
as it happens to you, I am unable to fly correctly my plane using the wide
angle view.

Julio Albisua
albisua@ergos.es


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From: Julio Albisua <albisua@ergos.es>
Subject: Re: [EF2000] CH Pro Throttle + CH Combat stick
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At 20:53 17/03/97 -0600, you wrote:
>
>
>	I just ordered a CH Pro Throttle to go with my CH F16 
>Combat stick.  I'm looking for any suggestions for setting this up.
>Anyone have this hardware?  Willing to share your setup? I've never
>had a throttle before, let alone a programmable one.  I'm really 
>looking forward to using it.  Hopefully it will help my survivability.
>If nothing else, having the brake chute at my finger tips will help
>on those shaky landings.  Of course they only happen rarely.
>(yeah, right!)
>

Here is my setup:

CH- Fighterstick

Button One (Trigger): Space. It fires faster this way, and it makes a
difference during dogfights.
Button Two  (Top left): Backspace. Air to ground ordnance switch.
Button Three (Index finger): Enter. Air to Air weapons switch.
Button Four (Low): u. HUD color. Very useful for dogfighting near the cloud
layer, as you need to change HUD color often and fast.

Hat (Top Right): Shifted cursors. Very useful to glance around the cockpit
and to change target in TIALD and Mavericks mode. This didn't work with the
stick alone till I bought the Throttle.
Bottom Right (Castle): x,z,F11,c  To padlock different planes, (enemy,
biggest threat, wingman and cycle) Quite handy during combat.
Bottom left: F1,F7,F2,F12 The main dogfighting views. 
Bottom thumb (valley): Radar on/off, DASS up/down and ECM on/off
Throttle wheel: Radar range

CH Pro THrottle

Leftmost button: Afterburner on while pressed, AB off when released. This
way, AB is only switched on while pressed and you don't forget it on or off.
Second button: Level. The most useful autopilot when you want to take a
glance at the MFD,s without losing control of the plane (Much more important
if you are in accelerated time)
Third button: Chaff and flares release. I was never able to remember which
key was chaff and which was flare. I drop them both, and I have one more
free button.

Top button (Castle): JTIDS up and down, TIALD on /off and TIALD Tracking on
/off. I must say, JTIDS up/down have never worked properly. Tracking is the
same thing, but I find it very useful when you turn back for a second
target. Then, Tiald, FOV and laser are still on, but tracking is off. You
have to put it on quickly, slew the cross to a second target and fire, all
in a hurry. 
Right button (Hat): iRST screen, MFD1, MFD2 and MFD3. As you have the DASS
on the HMD, I usually leave the Fuel screen on MFD3.
Left button: Brake. I have tried to do a press on, release off button, like
the AB one, but I didnīt succeed. If you get it, please let me know.
Low button (Valley) Parachute, Autopilot, Wheelbrake and Jettison. I seldom
use the AP, so the chances of dropping stores or firing the chute when
switching AP on/off are low. And if you do a bad landing or are in ahurry,
these things can save your live.
Forward button: ILS, Refuel Probe, Gear, Refuel HUD.

Those are my settings. I have tried to put on the stick and throtle those
commands you usually need in a hurry and skip the ones you have time to
reach for the keyboard. The exception are wingmen commands, but I wasn't
able to get them working properly.

 I would appreciate any comment or suggestion anyone can make to get things
better. 

And by the way, I get SU35, s much easier since I got the throttle. That is
a real improvement.

Julio Albisua
albisua@ergos.es


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From: "R.S.A.Cras" <robert_cras@dataweb.nl>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: [EF2000] some mission questions a.o.
Date: Sat, 22 Mar 1997 23:03:18 +0100
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Guys,

 I tried the tanks mission a few times now but not to my satisfaction, I =
would like some input from you really dedicated mission flyers.

I'd like to know:

- Load-out
- Attack plan
- How to cycle targets with maverick
NB. Is the maverick a fire and forget weapon?


If you would have a far away mission, what would the load-out be =
then....


I feel really a jerk cause I have downloaded Kali and Kahn for Dos =
(actually have all (s)ef stuff) but haven't found the courage to =
configure, test, try and pay for the stuff. Reasons being that when I =
connect through W'95 to either servers I cannot find anyone to see if I =
like it and the trouble some guys are going through to get connected =
(lazy dog as I am).

I know somebody is setting up sort of a guide for (s)ef, is this also =
part of it? And if so I'd like the blue-print of the white papers of =
connecting to Kali or Kahn...

More questions:
I have been trying to buy the Matrox Millenium card with 4Mb (you guys =
seem to agree that it's one of the best)but it seems to be a very scarce =
item... the 2 Mb version is out there but 2 extra Mb (or 6) is also hard =
to get.... any suggestions... I already found out that ordering via an =
online computer store (computer quick) is so much cheaper then buying it =
in the shop, but as I said nowhere 'in stock'.

How much do the Thrustmaster FQS and FLCS way combined (approx.)? buying =
it in the USA saves me about $175.... that should outweigh shipping and =
handling.....

Thanks to anyone taking the time to answer anyone or several of my =
questions!!

Robert 'CRASH' Cras



Remember: A woman destroys more than alcohol can make up for...   :)


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From majordomo-owner@gamers.org  Sat Mar 22 17:12:09 1997
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To: ef2000@gamers.org
From: Dan Kaiser <kaiser@iquest.net>
Subject: Re: [EF2000] Re: Mayday! Mayday!
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Gentlemen,

        Refer to the strategy guide, page 141.  There you will find a
discussion on the use of the canopy markers.  I no longer suffer what
you are suffering since I started using them.

Dan

At 10:09 PM 3/22/97 +0100, you wrote:
>At 11:51 22/03/97 -0500, you wrote:
>>I am one frustrated EF2K sim pilot at this point.  I am repeatedly
>>getting my ass kicked in air-to-air combat when using guns.  I have
>>things under control when it comes to air-to-air combat using missiles;
>>however, this is not the case when I am in dogfights.  The problem? I
>>have great difficulty getting oriented to the world and to the bandit
>>when using wide angle HUD. 
>  Does
>>anyone know what I am talking about??
>>
>
>>    Ric "Harpy"
>
>
>Hi, Ric.
>
>I have the same feeling as you. When I fly using the wide angle view, I keep
>sight of the bandit but lose control of my plane. So now, I fly using the
>HUD view and switch to wide angle from time to time to see where the bandit
>is. This way, I am able to keep in mind what my plane is doing, and from
>time to time, I watch what where the bandit is and what it is doing so I can
>make a plan and fly it. I find it is much more important to keep control of
>my own plane. A glance at a while is usually enough to track the bandit, and
>as it happens to you, I am unable to fly correctly my plane using the wide
>angle view.
>
>Julio Albisua
>albisua@ergos.es
>
>
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>=== Flying ... but not as we know it, Jim ====---->>>
>
>

----
Dan       kaiser@iquest.net

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From majordomo-owner@gamers.org  Sat Mar 22 18:50:54 1997
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	Sat, 22 Mar 1997 17:47:04 -0600
From: "Mike Howell" <mwhowell@amaonline.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] ICQ and contacting other players
Date: Sat, 22 Mar 1997 17:47:35 -0600
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Last time I checked, Warbirds was a cost by the hour service on one of the
major online services. Its free now????
Would someone priv email me on this so that I dont waste bandwidth on off
topics, about this  ??
Thanks
Mike Howell
mike@mail-me.com (world mailbox)
mwhowell@amaonline.com (Direct Mail)
Please use amaonline.com for attachments.

----------
> From: . <thecleaner@dial.pipex.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] ICQ and contacting other players
> Date: Saturday, March 22, 1997 11:10 AM
> 
> 
> 
> ----------
> > From: Roger Cornia <rogerc@garlic.com>
> > To: ef2000@gamers.org
> > Subject: [EF2000] ICQ and contacting other players
> > Date: 16 March 1997 01:17
> > 
> > I have been using ICQ to find H2H players with Warbirds and it works
very
> well.
> > I suggest we use it find other Ef2000, and SEF2000 pilots.
> > The web page is
> > http://www.mirabilis.com/download.html
> > and if we would start posting our UIN (the id number to find someone)
we
> > could find others to flight with much faster.
> > 
> > my number is 535570
> > Check it out.
> > Roger  
> > 
> > 
> > 
> > >Is anyone using ICQ to find other online players?  The WarBirds crowd
> has
> > glommed onto it now that you can play WB H2H free of tcp/ip direct no
> > Kali.
> > 
> > So:
> > 
> > download a copy from Mirabilis's web site at:
> > 
> > 
> > See you up there - for WB or USNF!~
> > >
> > >Snak, out!
> > 
> > Roger Cornia
> > rogerc@garlic.com
> > 
> > ==== The EF2000 E-Mail List Server ====------>>>
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> > === Flying ... but not as we know it, Jim ====---->>>
> 
> My Icq is 585987 I've got SEF2000 & Tactcom Retail.
> see ya sooooon
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From majordomo-owner@gamers.org  Sat Mar 22 18:50:56 1997
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From: "." <thecleaner@dial.pipex.com>
To: <ef2000@gamers.org>
Subject: [EF2000] Off Topic - Flying Corps network patch
Date: Sat, 22 Mar 1997 23:44:27 -0000
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Empire have put the date back for the network patch from easter 97 to
august 97. great game but somethings missing without the H2H. no human
competition, just crazy AI pilots. was so looking forward to hooking up
with others on kali/kahn, suppose ill just have to stick to EF guns only,
but its just not got enough wings for me, and where's the twirly bit at the
front ?

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From majordomo-owner@gamers.org  Sat Mar 22 19:05:02 1997
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From: "BILL" <bill03@globalnet.co.uk>
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Subject: [EF2000] Re: (Off topic) Memory 
Date: Sat, 22 Mar 1997 23:49:12 -0000
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Hi All,
	With the talk about memory, I have heard that the EC are about to slap a
60% surcharge on all imported memory.  Can anyone confirm/deny this?

	Bill...

                   bill03@globalnet.co.uk
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From: Lawrence Manley <lawrence.manley@yale.edu>
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Ric,
You got my empathy, for sure.  I'm still learnin, still runnin into the
ground all the time on modem H2H and Kahn.  I used to do that on Falcon3 a
lot too until I got used to the padlock view, then almost never.  With
EF2K I find it especially hard to judge the timing and direction of a
sharp
roll.   Anybody got any good tips about rolling when the guy's underneath
or off to the side?  I mean, I know (assuming I'm keeping BFM really
basic) I want lift vector on him, but I find the padlock view when looking
to the side particularly disorienting as to his flight path in relation to
mine.  What do people keep watch of?
NEMO

On Sat, 22 Mar 1997, ric couchman wrote:

> I am one frustrated EF2K sim pilot at this point.  I am repeatedly
> getting my ass kicked in air-to-air combat when using guns.  I have
> things under control when it comes to air-to-air combat using missiles;
> however, this is not the case when I am in dogfights.  The problem? I
> have great difficulty getting oriented to the world and to the bandit
> when using wide angle HUD.  I have read the section that discusses this
> in the strategy guide over and over again, but my efforts at achieving
> any consistent victory in dogfights are repeatedly frustrated.  Does
> anyone know what I am talking about??
> 
> Alright, alright, I know that you will tell me that I need to practice
> and practice and practice.  I tell you its frustrating.  Sometimes I
> feel that I should hand in my wings and get into auto racing sims
> instead.  
> 
> Some empathy would help at this point, as well as any tip that you can
> offer beyond that which is given in the strategy guide.
> 
> 
>     Ric "Harpy"
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Date: Sat, 22 Mar 1997 21:08:28 -0500 (EST)
Message-ID: <970322210825_-1739112192@emout08.mail.aol.com>
To: ef2000@gamers.org
Subject: Re: [EF2000] CH Pro Throttle + CH Combat stick
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I have both and find them to be just fine. I have attached the file that runs
both from the throttle side. Put it in the prothrop folder that assigns what
game you are going to use.

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Pro Throttle Configuration Report
=0D
Configuration Name : EF2000
Joystick selected  : F-16 Combat/VP Pro/FS Pro
Button mode        : Chorded
=0D


Key Preferences
---------------
Maximum Key Rate   : 25 cps
Repetition Rate    : 1 cps
Repetition Delay   : 0.1 seconds
=0D

Throttle Settings
-----------------
Pro Throttle Uses  : Game port
Ext Throttle Uses  : No keyboard strings defined
=0D

Button Settings
---------------
[01] landing gear
        Outputs    : Macro string
        Depress    : =

        Release    : g
=0D
[02] afterburner (reheat)
        Outputs    : Macro string
        Depress    : <Kp*>
        Release    : <Kp/>
=0D
[03] airbrake out/in
        Outputs    : Macro string
        Depress    : =

        Release    : b
=0D
[04] wheel brakes app/rel
        Outputs    : Keys held until release
        Depress    : <>
=0D
[05] padlock view
        Outputs    : Macro string
        Depress    : <F10>
        Release    : <Kp8>
=0D
[06] wingman padlock view
        Outputs    : Macro string
        Depress    : =

        Release    : <F11>
=0D
[07] check 6 view
        Outputs    : Macro string
        Depress    : <F3>
        Release    : <Kp8>
=0D
=0CButton Settings
---------------
[08] missle padlock
        Outputs    : Macro string
        Depress    : <F12>
        Release    : <Kp8>
=0D
[09] warning light panel
        Outputs    : Macro string
        Depress    : =

        Release    : <Kp4>
=0D
[10] DASS MFD
        Outputs    : Macro string
        Depress    : =

        Release    : <Kp3>
=0D
[11] JTIDS/Map MFD
        Outputs    : Macro string
        Depress    : =

        Release    : <Kp2>
=0D
[12] Radar MFD
        Outputs    : Macro string
        Depress    : =

        Release    : <Kp1>
=0D
[13] cycle HUD contrast
        Outputs    : Macro string
        Depress    : =

        Release    : u
=0D
[14] landing HUD
        Outputs    : Macro string
        Depress    : =

        Release    : i
=0D
[15] Brake chute
        Outputs    : Macro string
        Depress    : B
        Release    : <RAlt>b
=0D
[16] refuel HUD/nozzle
        Outputs    : Macro string
        Depress    : " '
        Release    : =

=0D
[17] Eject
        Outputs    : Keys held until release
        Depress    : <LShft><Esc>
=0D
[18] T Hat #4 - down chaff
        Outputs    : Macro string
        Depress    : <Ins>
        Release    : =

=0D
=0CButton Settings
---------------
[19] Jettison Fuel
        Outputs    : Macro string
        Depress    : J
        Release    : <Kp3>
=0D
[20] T Hat #4 - up flares
        Outputs    : Macro string
        Depress    : <Del>
        Release    : =

=0D
[21] Reserved button 21
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[22] Reserved button 22
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[23] Reserved button 23
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[24] Reserved button 24
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[25] Reserved button 25
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[26] Reserved button 26
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[27] Reserved button 27
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[28] Reserved button 28
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[29] Reserved button 29
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
=0CButton Settings
---------------
[30] Reserved button 30
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[31] Reserved button 31
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[32] Reserved button 32
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[33] Reserved button 33
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[34] Reserved button 34
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[35] Reserved button 35
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[36] Reserved button 36
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[37] Reserved button 37
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[38] Reserved button 38
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[39] Reserved button 39
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[40] Reserved button 40
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
=0CButton Settings
---------------
[41] Button A1 - Trigger
        Outputs    : To game port
        Button     : Button A1
=0D
[42] Air to Air
        Outputs    : Macro string
        Depress    : =

        Release    : <Cr>
=0D
[43] View left
        Outputs    : Keys held until release
        Depress    : <RShft><Left>
=0D
[44] Ground Ordinance
        Outputs    : Macro string
        Depress    : =

        Release    : <Bs>
=0D
[45] Dogfight Guns
        Outputs    : Keys held until release
        Depress    : <RShft><Cr>
=0D
[46] DASS range down
        Outputs    : Keys held until release
        Depress    : <RAlt><End>
=0D
[47] View down
        Outputs    : Keys held until release
        Depress    : <RShft><Up>
=0D
[48] cycle targets
        Outputs    : Macro string
        Depress    : c
        Release    : =

=0D
[49] IR night vision
        Outputs    : Macro string
        Depress    : =

        Release    : v
=0D
[50] ECM on/off
        Outputs    : Macro string
        Depress    : =

        Release    : e
=0D
[51] View right
        Outputs    : Keys held until release
        Depress    : <RShft><Right>
=0D
[52] Radar off/on
        Outputs    : Macro string
        Depress    : =

        Release    : r
=0D
=0CButton Settings
---------------
[53] Reserved button 13
        Outputs    : To game port
        Button     : Reserved chord 13
=0D
[54] DASS range up
        Outputs    : Keys held until release
        Depress    : <RAlt><Home>
=0D
[55] View up
        Outputs    : Keys held until release
        Depress    : <RShft><Down>
=0D
[56] Joystick button 16
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[57] Joystick button 17
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[58] Joystick button 18
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[59] Joystick button 19
        Outputs    : Macro string
        Depress    : =

        Release    : =

=0D
[60] Joystick button 20
        Outputs    : Macro string
        Depress    : =

        Release    : =


--PART.BOUNDARY.0.28831.emout08.mail.aol.com.859082905--

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sat Mar 22 22:36:49 1997
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Subject: Re: [EF2000] Re: Mayday! Mayday!
References: <199703220704.HAA23441@crystal.iac.net> <33340DF9.4F81@tribeca.ios.com>
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ric couchman wrote:
> 
> I am one frustrated EF2K sim pilot at this point.  I am repeatedly
> getting my ass kicked in air-to-air combat when using guns.  I have
> things under control when it comes to air-to-air combat using missiles;
> however, this is not the case when I am in dogfights.  The problem? I
> have great difficulty getting oriented to the world and to the bandit
> when using wide angle HUD.  I have read the section that discusses this
> in the strategy guide over and over again, but my efforts at achieving
> any consistent victory in dogfights are repeatedly frustrated.  Does
> anyone know what I am talking about??
> 
> Alright, alright, I know that you will tell me that I need to practice
> and practice and practice.  I tell you its frustrating.  Sometimes I
> feel that I should hand in my wings and get into auto racing sims
> instead.
> 
> Some empathy would help at this point, as well as any tip that you can
> offer beyond that which is given in the strategy guide.
> 
>     Ric "Harpy"
> ==== The EF2000 E-Mail List Server ====------>>>
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> === Flying ... but not as we know it, Jim ====---->>>

Well, it's fact, u need training...
what alwauys helps however, is only using the F2 sight for a sec,
remember, there is a cross-hex that keeps track of the target if it is
out of sight.
also, dropping external ground strores and especially fuel stores
helps...
good luck!
		 C Y B E R W A R R I O R
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To: ef2000@gamers.org
Subject: Re: [EF2000] CH Pro Throttle + CH Combat stick
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London224@aol.com wrote:
> 
> I have both and find them to be just fine. I have attached the file that runs
> both from the throttle side. Put it in the prothrop folder that assigns what
> game you are going to use.
> 
>     ---------------------------------------------------------------
> Pro Throttle Configuration Report

Instead of sending a printout why didnt you just attach your PTC files?
Would have been easier than trying to copy your config into the CH setup
prog. And worries about how big the file is.

Regards

Scott "Mailman" Boswell
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sun Mar 23 04:35:19 1997
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Date: Sat, 22 Mar 1997 22:45:40 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: [EF2000] Strategy Guide
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Hi Guys,

The Strategy guide arrived today, and for those of you who haven't taken
the plunge yet, I most thoroughly recommend it.

If you are keen enough to s**scr*be to this list, then it is money
*very* well spent.

just my 2 cents worth

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 887696
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sun Mar 23 04:40:31 1997
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Date: Sat, 22 Mar 1997 22:52:39 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: [EF2000] Online flying with ICQ
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Hi guys,

I just spent some time flying KOTS with Zandroc using SEF2000 and ICQ.
It is an excellent system, although as the ICQ software is in beta (and
is therefore free to download) it does have a few bugs.

Kots worked well, but when we tried to connect again for a co-op
mission, we were unsuccessful.

As a total newbie at KOTS, I'd just like to say thanks to Zandroc for
being so patient (and turning my aircraft into a pyrotechnic on numerous
occasions <G>).

For those of you who havent given online flying a try, IMHO it really is
worth the effort.

Regards

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 887696
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Date: Sat, 22 Mar 1997 09:35:49 +0000
To: ef2000@gamers.org
From: Mike Zaccheo <mike@zactec.demon.co.uk>
Subject: Re: [EF2000] Aiming unguided bombs
In-Reply-To: <199703211336.OAA17809@kalvermarkt.denhaag.dataweb.net>
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In message <199703211336.OAA17809@kalvermarkt.denhaag.dataweb.net>,
"Robert S.A. Cras" <robert_cras@dataweb.nl> writes
>If your diveis performed correctly, there will be a small horizontal
>climbing up the vertical aiming line.... when that horizontal line is on
>the target.... bingo!
>
>Robert 'CRASH' Cras
The Strat Guide photos seems to use the little triangle, which always
seems to climb up the line and out of sight for me. If the horizontal
line is the correct marker what is the triangle for? - if it should be
the triangle, whats the little line for? 

The line seems to work OK, but I would sure like to know what the little
triangle is.

-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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From: "William Vandenbossche" <sparky@club.innet.be>
To: ef2000@gamers.org
Date: Sun, 23 Mar 1997 13:45:03 +0000
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Subject: Re: [EF2000] Re: (Off topic) Memory 
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> From:          "BILL" <bill03@globalnet.co.uk>
> To:            <ef2000@gamers.org>
> Subject:       [EF2000] Re: (Off topic) Memory 
> Date:          Sat, 22 Mar 1997 23:49:12 -0000
> Reply-to:      ef2000@gamers.org

> Hi All,
> 	With the talk about memory, I have heard that the EC are about to slap a
> 60% surcharge on all imported memory.  Can anyone confirm/deny this?
> 
I've heard about this to. Read an article in a Brussels newspaper.
Just something the moneygrabbing Eurocracy would do.
We're (in Belgium) already paying a 60% surcharge on all
software imported from the States.

really pissed off,

Rgds

William 
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: [EF2000] Re: Mayday! Mayday!
Date: Sun, 23 Mar 1997 12:58:44 -0000
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> Alright, alright, I know that you will tell me that I need to practice
> and practice and practice.  I tell you its frustrating.  Sometimes I
> feel that I should hand in my wings and get into auto racing sims
> instead.  

Don't do it, NO!!!! EF2000 is far more fun. You have altitude which you don't
have in racing! :)

A simple thing is to shove joystick sensitivity in the ` key menu up to as high
as you can still control the plane (I have it at max). Don't use F2 all the
time, 90% of the time when I use it, I crash into terra firma: just use it for
a second now and again to see where he is -- ONLY if the funny marker is not on
your HUD (the X type thing). Always keep the X thingie at the top of the HUD,
whilst pulling on the stick: he'll eventually be in your sights.

When I started playing EF2000 properly, and TACTCOM didn't exist, the best way
of practising was to do the cannon practice. I managed to shoot him down 75% of
the time, and I thought I was pretty good. I asked some "aces" on kali about
it. They said not to shoot him down, but to fly up his tailpipe! I found it
impossible. After clocking up many hours of practice on TACTCOM (once it was
out), I tried the old cannon mission. Flying up that Mig's tailpipe seems to be
the easiest thing on earth now! And I beat 3 v 1 Su 35s at low level 75% of the
time ;)

IOW It takes time to get better -- be patient! It's taken me about 5 months!

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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Warbirds Ver 1.1 upgrade includes H2H over modem, ipx, tcp/ip etc....
So you can play it h2h without any online charges.

Roger



At 05:47 PM 3/22/97 -0600, you wrote:
>Last time I checked, Warbirds was a cost by the hour service on one of the
>major online services. Its free now????
>Would someone priv email me on this so that I dont waste bandwidth on off
>topics, about this  ??
>Thanks
>Mike Howell
>mike@mail-me.com (world mailbox)
>mwhowell@amaonline.com (Direct Mail)
Roger Cornia
rogerc@garlic.com

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Date: Sun, 23 Mar 1997 11:36:32 -0500 (EST)
From: Lawrence Manley <lawrence.manley@yale.edu>
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Just to correct myself, it's not padlock but wide-track view I'm talking
about.
NEMO


On Sat, 22 Mar 1997, Lawrence Manley wrote:

> 
> Ric,
> You got my empathy, for sure.  I'm still learnin, still runnin into the
> ground all the time on modem H2H and Kahn.  I used to do that on Falcon3 a
> lot too until I got used to the padlock view, then almost never.  With
> EF2K I find it especially hard to judge the timing and direction of a
> sharp
> roll.   Anybody got any good tips about rolling when the guy's underneath
> or off to the side?  I mean, I know (assuming I'm keeping BFM really
> basic) I want lift vector on him, but I find the padlock view when looking
> to the side particularly disorienting as to his flight path in relation to
> mine.  What do people keep watch of?
> NEMO
> 
> On Sat, 22 Mar 1997, ric couchman wrote:
> 
> > I am one frustrated EF2K sim pilot at this point.  I am repeatedly
> > getting my ass kicked in air-to-air combat when using guns.  I have
> > things under control when it comes to air-to-air combat using missiles;
> > however, this is not the case when I am in dogfights.  The problem? I
> > have great difficulty getting oriented to the world and to the bandit
> > when using wide angle HUD.  I have read the section that discusses this
> > in the strategy guide over and over again, but my efforts at achieving
> > any consistent victory in dogfights are repeatedly frustrated.  Does
> > anyone know what I am talking about??
> > 
> > Alright, alright, I know that you will tell me that I need to practice
> > and practice and practice.  I tell you its frustrating.  Sometimes I
> > feel that I should hand in my wings and get into auto racing sims
> > instead.  
> > 
> > Some empathy would help at this point, as well as any tip that you can
> > offer beyond that which is given in the strategy guide.
> > 
> > 
> >     Ric "Harpy"
> > ==== The EF2000 E-Mail List Server ====------>>>
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> > 
> 
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> 

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From: "Jacques L Gude" <jmgude@intafrica.com>
To: <ef2000@gamers.org>
Subject: [EF2000] Best gaming system??
Date: Sun, 23 Mar 1997 20:50:38 +0300
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Ok everyone.  I think I will finally breakdown and order a Falcon Mach V
system.  I will probably opt for EIDE components as opposed to SCSI to save
some cash for games, scanner, etc, etc.  Does anyone here have a
recommendation on another system (already complete) that would give
excellent performance (especially for games like EF 2000)?  Any last minute
suggestions would be greatly appreciated.  I would build my own
system...but I am not comfortable enough with systems to do that.  Thanks
in advance.

Jacques
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Hi to All!

My ICQ Id is 610922. By the way, are there any guys from Chile or South
America subscribing to this list? Regards,

Eduardo

_____________________________________________________________________

Eduardo Ahumada M.    edelinfo@cobre.reuna.cl    (Antofagasta, CHILE)
http://www.geocities.com/~eahumada
_____________________________________________________________________
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Date: Sun, 23 Mar 1997 13:39:14 -0600 (CST)
From: Ben Green <bgreen@acc.jc.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Re: Mayday! Mayday!
In-Reply-To: <199703231310.NAA24814@turing.ukonline.co.uk>
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Can anyone please send me a list of eff2000 or other version software for 
the ef2000 line of games I have heard of Tac and super ef2000 but just 
heard of the names. I am running Windows NT 4.0 with 32 ram but with 486dx100
I currently have ef2000 with 204 patch installed and the dos version.
Is there a better version that would run on my system (vesa LB) ?
or am I pretty much at the best I am gonna get till Pentium?
Also I would like to test anyone's new addon levels for ef2000. if you 
have some to send :) thanks in advance.
Thanks Guys.

Ben Green                                   (listed in priority)
545 1st St West                            Inernet E-mail addresses
Jamestown, North Dakota                     bgreen@acc.jc.edu
                                            bgreen@daktel.com 
(701)251-1677 data                          Sinister@pmd.parrett.net

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From: "Mike Howell" <mwhowell@amaonline.com>
To: <ef2000@gamers.org>
Subject: [EF2000] ICQ- good-bad
Date: Sun, 23 Mar 1997 17:48:39 -0600
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I can see where ICQ is a needed product for online searching of fellow
pilots. It works too well sometimes. I just got a request from (I wont
mention the name) someone on ICQ chat, if there was anyway that "someone"
could send Tactcom to him, so he could try it out before buying it ! I
informed him that I would like to help him out, but current copyright laws
forbid such things, so I understand. I dont think anyone would like to
"loan" their Tactcom cd to a total stranger- even if it was not against the
law.   

Just do what I did, and order Tactcom and the guide from Simtech, you wont
regret it, and it will belong to you legally.
Thanks
Mike Howell
mike@mail-me.com (world mailbox)
mwhowell@amaonline.com (Direct Mail)
Please use amaonline.com for attachments.
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From: "Steve Schokman" <Schokman@msn.com>
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To: "EF2000 mailbase" <ef2000@gamers.org>
Subject: [EF2000] Thrustmaster Tech support
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Hi all,

Can anyone help me out with the TM homepage address. The one I had in my 
"favourites" folder returns a message of "URL not found..." & I can't seem to 
get much help from the usual search engines.

My F-22 pro stick is still not working, after being returned from the UK to 
the TM  once already & I need to contact their techies before returning it yet 
again!!  Many thanks

Steve
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From: Spyder <spyder@cyberspc.mb.ca>
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Steve Schokman wrote:
> 
> Hi all,
> 
> Can anyone help me out with the TM homepage address. The one I had in my
> "favourites" folder returns a message of "URL not found..." & I can't seem to
> get much help from the usual search engines.
> 
> My F-22 pro stick is still not working, after being returned from the UK to
> the TM  once already & I need to contact their techies before returning it yet
> again!!  Many thanks
> 
> Steve
>
H iSteve

Try http://www.thrustmaster.com/. I just checked tied it and there is no
problem.

Spyder     

*
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Date: Sun, 23 Mar 1997 21:25:00 -0500
To: ef2000@gamers.org
From: Ulysese Brown <brownu@bway.net>
Subject: [EF2000] Re: 
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At 03:21 PM 03/20/96 -0500, you wrote:
>SOMEONE PLEASE HELP ME FIND SUPER EF2000 WHEN WAS IT RELEASED AND WHERE CAN
>I GET IT ALL THE SOFTWARE STORES DONT HAVE IT IS IT RELEASED COMP USA AND
>COMP CITY HAVE EVERYTHING ELSE BUT NOT SUPER EF2000 PLEASE PLEASE HELP  
>MAIL ME DIRECTLY IF POSSIBLE  joker@intnet.net  thanks thanks
>

Joker,

Super Ef2000 can be brought at the following:

	CD-ROM Access for 39.95

  **** CD-ROM ACCESS ****                         VOICE:  (408) 366-6700
12201 SARATOGA-SUNNYVALE RD                       FAX:    (408) 366-9066
    SARATOGA, CA  95070                           ORDERS: (800) 959-5260
Email: sales@cdaccess.com                    Mon-Fri 8:30-7, Sat 9-5 PDT
=======================================================

or

	Chips N Bits for 44.95 web address www.cdmag.com


Ulysese Brown
[fun] brownu@bway.net
[job] ubrown@bug.com

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From majordomo-owner@gamers.org  Sun Mar 23 22:06:48 1997
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From: Rob <robg@visi.com>
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Hi,

I'm putting a computer together but haven't decided on what video card to go
with yet.  I'm looking at the STB Lightspeed 128 and the Diamond Stealth
2000 w/4mb based mostly on their fairly low cost.  Mainly, I want a good
performance card for flight sims.  Does anyone here use these cards and if
so could you tell me what your experiences with them are?
Thanks.

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From majordomo-owner@gamers.org  Sun Mar 23 23:24:15 1997
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From: Stewart Hobson <stew@mbay.net>
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At 09:06 PM 3/23/97 -0600, you wrote:
>Hi,
>
>I'm putting a computer together but haven't decided on what video card to go
>with yet.  I'm looking at the STB Lightspeed 128 and the Diamond Stealth
>2000 w/4mb based mostly on their fairly low cost.  Mainly, I want a good
>performance card for flight sims.  Does anyone here use these cards and if
>so could you tell me what your experiences with them are?
>Thanks.
>


Hi there,

I've been using a Diamond Stealth 2000 w/ 2mb, for several months now and
have no complaints--good frame rate, no choppiness, etc.  I'm generally
pleased with it.

Cheers,

"Stewball"

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From majordomo-owner@gamers.org  Mon Mar 24 00:47:35 1997
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In a message dated 97-03-23 05:05:02 EST, you write:

> 
>  The line seems to work OK, but I would sure like to know what the little
>  triangle is.
>  


  The little triangle marks the primary target and the little "x" mark the
waypoints (or the other way around... always forget!). Obviously you would
not see a waypoint marker unless you are at low level when passing thru that
point.

 The BIG "X" (or what they call the "cross x") that goes accross the entire
HUD is used to warn of danger or that weapons parameters are not met.

  The little horizontal hash (line) is your CCIP marker. Where and when it
shows up on your HUD depends on Dive Angle, Altitude, and Weapon Type, to
name a few of the factors.

  One of the best references out there to get this straight can be found at
the EF2000.com site. They have a section called GROUND SCHOOL that goes over
all of this using shockwave technology.... very interactive and lots of info.
Highly recommended.


                 hope this helps,   Rodney
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From majordomo-owner@gamers.org  Mon Mar 24 01:03:59 1997
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I'm also getting my butt kicked.  I am using ver. 2.4 and when I padlock
it automatically padlocks my wingman.  Then I can't padlock my bogie. 
Whats up?!!!!

Joe "Scorpion " Fitzpatrick
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From majordomo-owner@gamers.org  Mon Mar 24 01:20:33 1997
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Matrox Millenium 4mb, No question about it!!!!

Joe "Scorpion" Fitzpatrick
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Use the LS 128 and the performance is excellent in DOS for flight 
sims...very quick and maintains good screen performance. However, I 
am no expert and cannot say I benched it against other similar 
product. Just my opinion and exsperience with the card. I have it 
coupled with a Righteous 3dfx 3d card if that is a concern...

Cleared to FL430:

Digger
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From majordomo-owner@gamers.org  Mon Mar 24 06:48:48 1997
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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: [EF2000] did it! The update has started!
Date: Mon, 24 Mar 1997 12:47:42 -0000
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Guys,

Thanks for your advice concerning the Matrox Millenium..... it was hardly
anywhere in stock... but today I found one and ordered it!!!!

Next the monster 3D

Robert Crash Cras

Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

Business:
Grabowsky Polytechnics BV
tel: +31-70-3560976
fax: +31-70-3605979
i-net: cras@grabowsky.nl
x.400: c=nl; a=400net; p=grabowsky; s=cras


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From: Jagath Samarabandu <bandu@acsu.buffalo.edu>
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On Sat, 22 Mar 1997, ric couchman wrote:

> Alright, alright, I know that you will tell me that I need to practice
> and practice and practice.  I tell you its frustrating.  Sometimes I
> feel that I should hand in my wings and get into auto racing sims
> instead.  

I'm in the same boat. But, I found some good articles on ACM tactics and a
good addon mission that has 5 AN225's where you have to kill them with
guns. After playing that one repeatedly, thigs are getting better. Try the
following links. 

ACM: http://www.almac.net/personal/pknapton/
ACM: http://www.fscentral.com/fighterctxt.htm 
ACM: http://www.icigames.com/warbirds/train/t-main.htm
ADDON: http://student-www.uchicago.edu/users/sjchmura/addons/addon.htm

Jagath

------------------http://corn.eng.buffalo.edu/slnet---------------------------
Jagath K. Samarabandu (716)-833-7975		bandu@acsu.buffalo.edu
Dept. of Biological Sciences			v092r8c2@ubvms.bitnet  



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From majordomo-owner@gamers.org  Mon Mar 24 11:46:14 1997
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Date: Mon, 24 Mar 1997 10:45:31 -0600 (CST)
From: Bradley Alexander <balex@killians.stl.nexen.com>
To: ef2000@gamers.org
Subject: [EF2000] kahn/pppshare setup for DOS
Message-ID: <Pine.SUN.3.91.970324101800.2198A-100000@killians>
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G'day, all,

I finally found time to do it...To set up pppshare and kahn for DOS. So 
last night (after DS9) I went downstairs and started setting it up. 
Thence the problems began. I thought it was going to be as easy as 
setting up comms under Linux/Unix...What was I thinking of? This is DOS...

In any case, I set up the net.cfg according to my best guess using 
Duffer's Kahn Setup, Maximizing your pppshare, and T-Man's Kali 
FAQ...Plus a bit of my own improvization.

And here's what I came up with:

----------
net.cfg


# Network config for ppp dialup

Link Support
	BUFFERS         4 1500
	MEMPOOL         8192

LINK DRIVER PPP
	CONFIGURATION "Current"
	FRAME ETHERNET_II
	PORT 03E8
	INT 5
	BAUD 115,200                  (Also tried at 57,600.)
	FLOW CONTROL HARDWARE
	CONNECTION AUTODIAL
	OPEN ACTIVE
	DIAL 935-8100
	MODEM NAME "US Robotics"
	MODEM INIT1 "at&fm0"
	MODEM INIT3 "at&fm0"
	IPCP DISABLE
	USER "balex" "(password)"
	MRU 1497
	MAGIC NUMBER 0000EC0C
	PCOMP ON
	ACCOMP ON
	SCRIPT1 "ption:" "ppp\r" 50

----------
config.sys

DEVICE=A:\HIMEM.SYS
DEVICE=A:\EMM386.EXE NOEMS
BUFFERS=20,0
FILES=20
DOS=UMB
LASTDRIVE=F
FCBS=4,0
DOS=HIGH

----------
autoexec.bat

@ECHO OFF
A:\MOUSE.COM
C:
CD \KAHN
LOAD


When I hit connect, I get connected, and pulling up a status display 
gives me the following:

Framing errors: 1660
FCS errors:      5

RX packets:     10
RX bytes:     3393
TX bytes:      317
Interrupts:    870
LCP and IPCP states both remain at initial.

Can someone please give me a steer as to where I have screwed up the config?
If you need anything else, please let me know.

Thanks,
--Storm
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] ef2000 load times
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On Fri, 21 Mar 1997, Robert Heine wrote:

> I recently got ef2000 for DOS.  I have upgraded it to v2.4.  The
> "problem" I have is with the loading times.  It seems to take a long
> time for the program to load.  Last night I timed it.  From initial
> startup of the program till the main menu appeared took 55 seconds. 
> From the selection of a mission to being in the cockpit took 1 minute 15
> seconds.  After getting killed it took 1 minute 15 seconds to get back
> to the menu.  After quitting from the main menu it took 1 minute to get
> back to the DOS prompt.  I would like to know if this is normal.  This
> is by far the longest load times I have for any program or game.
> 	I get great frame rates during play.  I have a P-120 w/ 16 MB RAM.  I
> have Windows 95 but always shutdown to DOS mode.  Please help if you
> can!   Thanks.
> -Bob


Hi Bob,

As much as I hate to admit it, SMARTDRV helps. I only let it run on reads,
not writes, as follows:

SMARTDRV 256 A: B: C: ...  (under dos 6.x)

SMARTDRV 256 /x            (under Win95)

Try it and check your timings again.

--Storm

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From: "Thomas Kopp" <tkopp@mixcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] kahn/pppshare setup for DOS
Date: Mon, 24 Mar 1997 11:26:31 -0600
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> From: Bradley Alexander <balex@killians.stl.nexen.com>
> I finally found time to do it...To set up pppshare and kahn for DOS. So 
> last night (after DS9) I went downstairs and started setting it up. 

I didn't touch any of the "net" related files (I put my personal info into
kahn.cfg).

Ran pppmenu once to (interactively) set it for my modem and take out all
it's freakin' command strings.

Worked fine first try.


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From majordomo-owner@gamers.org  Mon Mar 24 13:50:35 1997
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From: Lawrence Manley <lawrence.manley@yale.edu>
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I'm with "Stewball" -- Stealth 3D 2000 2mb (cost me $125, for which you
can prolly now get closer to 4 mb) -- had it six months, workin' good, no
problems.
NEMO





On Sun, 23 Mar 1997, Stewart Hobson wrote:

> At 09:06 PM 3/23/97 -0600, you wrote:
> >Hi,
> >
> >I'm putting a computer together but haven't decided on what video card to go
> >with yet.  I'm looking at the STB Lightspeed 128 and the Diamond Stealth
> >2000 w/4mb based mostly on their fairly low cost.  Mainly, I want a good
> >performance card for flight sims.  Does anyone here use these cards and if
> >so could you tell me what your experiences with them are?
> >Thanks.
> >
> 
> 
> Hi there,
> 
> I've been using a Diamond Stealth 2000 w/ 2mb, for several months now and
> have no complaints--good frame rate, no choppiness, etc.  I'm generally
> pleased with it.
> 
> Cheers,
> 
> "Stewball"
> 
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From majordomo-owner@gamers.org  Mon Mar 24 13:52:37 1997
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] off topic: commanche demo
In-Reply-To: <970322011253_-1939241537@emout06.mail.aol.com>
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t

On Sat, 22 Mar 1997 RodneyB100@aol.com wrote:

> In a message dated 97-03-19 20:05:00 EST, you write:
> 
> > 
> >  What I would love to see would be someone do an accurate B-1B sim. What a
> >  sexy bird. And it would be an interesting way to move some mud. Without
> >  renewing the "Nuclear Weapons In Sims: Good or Bad?" holy war, (personally
> >  I am against them...), I would like to see a good conventional mud-moving
> >  B-1B.
> >  
> >  Think of the tactics. All you have is low radar observability, speed
> >  (damned near as fast as a fighter), and the pea shooter (M61A2) under the
> >  tail; but on the plus side, consider what one B-1 could do to Bodo.
> >  Wingbeciles? Ha! I'll handle this myself...<G>
> >  
> 
> 
> I'm with you on that note!!! Variety is the spice of life and flight sims
> unfortunately show very little variety most of the time. A detailed flight
> modeling and complete avionics suite for the B-1B would suit me just fine!

Y'know, the more I think about it, wouldn't it be kinda cool to have not
only multiship multiplay, but also the option of players having different
positions within the aircraft as well? So you might have eight players in
a scenario, with four of them playing pilot, copilot, offensive- and
defensive systems controllers and the other four doing the same thing in
the other aircraft...Sort of like SE-III did all those years ago...

Any game companies listening???

--Storm

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From: Lawrence Manley <lawrence.manley@yale.edu>
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Subject: Re: [EF2000] Re: Mayday! Mayday!
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I forget who posted the advice over the weekend about staying mostly in
forward view and only occasionally using wide-track to check the bandit,
but THANKS, whoever it was.  Following my old habits with Falcon 3, I was
staying in wide-track almost all the time, and was augering in a lot.
Yesterday, in H2H, I tried staying a lot more with forward view and only
using wide track for quick peeks, and I did a LOT better.  Well, getting
SHOT is better than becoming a lawn dart, right?
NEMO


On Mon, 24 Mar 1997, Jagath Samarabandu wrote:

> On Sat, 22 Mar 1997, ric couchman wrote:
> 
> > Alright, alright, I know that you will tell me that I need to practice
> > and practice and practice.  I tell you its frustrating.  Sometimes I
> > feel that I should hand in my wings and get into auto racing sims
> > instead.  
> 
> I'm in the same boat. But, I found some good articles on ACM tactics and a
> good addon mission that has 5 AN225's where you have to kill them with
> guns. After playing that one repeatedly, thigs are getting better. Try the
> following links. 
> 
> ACM: http://www.almac.net/personal/pknapton/
> ACM: http://www.fscentral.com/fighterctxt.htm 
> ACM: http://www.icigames.com/warbirds/train/t-main.htm
> ADDON: http://student-www.uchicago.edu/users/sjchmura/addons/addon.htm
> 
> Jagath
> 
> ------------------http://corn.eng.buffalo.edu/slnet---------------------------
> Jagath K. Samarabandu (716)-833-7975		bandu@acsu.buffalo.edu
> Dept. of Biological Sciences			v092r8c2@ubvms.bitnet  
> 
> 
> 
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>Y'know, the more I think about it, wouldn't it be kinda cool to have not
>only multiship multiplay, but also the option of players having different
>positions within the aircraft as well? So you might have eight players in
>a scenario, with four of them playing pilot, copilot, offensive- and
>defensive systems controllers and the other four doing the same thing in
>the other aircraft...Sort of like SE-III did all those years ago...
>
>Any game companies listening???
>
>--Storm

A few years back there was a sim/game called Megafortress, which simulated a 
fictional, but highly believeable super modified B-52 in a book by the same name 
"Megafoirtress" by Dale Brown.  Everything was as accurate as allowable at the 
time. Before becoming an author, Dale was the Weapons Officer on a B-52 for many 
years.
You could man all the stations, but it didnt have multiplayer. Back then hardly 
anything did. You might get it in the 5.00 bin somewhere. It was by Three Sixty.

Wasnt perfect but one of their best efforts. Never got the reviews it deserved.

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>I'm putting a computer together but haven't decided on what video 
>card to go with yet.  I'm looking at the STB Lightspeed 128 and 
>the Diamond Stealth 2000 w/4mb based mostly on their fairly low 
>cost.  Mainly, I want a good performance card for flight sims.  
>Does anyone here use these cards and if so could you tell me what 
>your experiences with them are?

I only just recently purchased my computer.  It came with a Diamond Stealth
3D 2000 card with 2mb RAM.  I do not have any software that is "3D enabled"
and so I have not really seen any performance benefits yet.  A lot of posts
in various newsgroups will tell you that this card is a dog.  I think that
is because there appears to be not much support for the Virge chip that it
uses and also because people don't believe the enhancements to color and
graphics etc are as good as those seen on some of the high end cards.
HOWEVER, I have had ZERO problems with this card -- software runs on it
first time (no need for me to fuss around looking for fixes or drivers etc),
2D AND 3D accelleration is provided (a must have according to the various
computer magazines I read) and if you are internet enabled (which we all
obviously are :) then you can easily and quickly get the latest drivers
(which are DirectX compatible by the way) straight off the Diamond
Multimedia Web Page.  The magazines I read tell me that the card is "great
value" and despite what I read on the net about the card the magazines will
tell you it is a "good buy" for what it offers.  In conclusion, I find the
card great and easy to get drivers for (a must these days).  But if what
newsgroups on the net say about the card's chipset not being supported is
true then you may wish to turn your attention elsewhere.  But as I said, I
have personally had ZERO problems to this point and I am more than happy at
this stage with it.  Just a side note, if you do go with this card, make
sure you get one with an up to date bios.  Diamond's web page says the
latest bios version is 2.01.  I got one with bios version 1.01 and for
Microsoft Flight Simulator 5.1 to run with bios version 1.01 you will need
to run SciTech display doctor (UniVBE) to get the program to work correctly.
I run it BEFORE I load Flight Sim and then de-load it AFTER I have finished.
No problem.  This information is found on the Diamond Multimedia Web Page
(meaning Diamond are aware it is a problem).  Diamond are willing to ship me
a 2.01 bios (for a small cost), but I don't want the fuss and when
everything runs fine (except for having to run Display Doctor for Flight
Simulator) then I am not going to bother at this stage until *IF* I have
other problems with other software later.
                                           _____
                                     __.--'    /
-- Brad (Zone Shark) Barns      .---'  /.    /'
-- zshark@aardvark.apana.org.au  `---____   |     Player and enthusiast
                                 _____  **  ~~~7  of Zone 3 Laser Games
AARDVARK Public Access Internet    ~~~-'--` /^\'  Australia.
Australia.  Modem (613)+9670-9877       /'  |
                                      /' /\  \
                                     ---'  `---



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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] kahn/pppshare setup for DOS
Date: Mon, 24 Mar 1997 14:52:29 -0600
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Only thing I can see is that my "PORT" line has COM1 (of course could be
COM2, COM3, or COM4) after it, not the address. 

INT 5 isn't that a little odd for a modem interrupt, usually 4 for (com1 &
3) and 3 for (2 & 4).

*snip*
> # Network config for ppp dialup
> 
> Link Support
> 	BUFFERS         4 1500
> 	MEMPOOL         8192
> 
> LINK DRIVER PPP
> 	CONFIGURATION "Current"
> 	FRAME ETHERNET_II
> 	PORT 03E8
> 	INT 5
> 	BAUD 115,200                  (Also tried at 57,600.)
> 	FLOW CONTROL HARDWARE
> 	CONNECTION AUTODIAL
> 	OPEN ACTIVE
> 	DIAL 935-8100
> 	MODEM NAME "US Robotics"
> 	MODEM INIT1 "at&fm0"
> 	MODEM INIT3 "at&fm0"
> 	IPCP DISABLE
> 	USER "balex" "(password)"
> 	MRU 1497
> 	MAGIC NUMBER 0000EC0C
> 	PCOMP ON
> 	ACCOMP ON
> 	SCRIPT1 "ption:" "ppp\r" 50

*snip*
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From: "Paulo A. Schutz" <schutz@pro.via-rs.com.br>
To: <ef2000@gamers.org>
Subject: [EF2000] subscript
Date: Mon, 24 Mar 1997 12:43:05 -0300
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	I want to join this list! Is an amazing games.
			schutz@pro.via-rs.com.br

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Date: Mon, 24 Mar 1997 17:27:32 -0500
From: ric couchman <rcouchma@tribeca.ios.com>
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Subject: [EF2000] Thanks!!
References: <Pine.GSO.3.94.970324134829.15063C-100000@minerva.cis.yale.edu>
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Would like to thank those of you who responded to my Mayday request for
empathy and tips re dogfighting in EF2000.  Tips such as setting
joystick to max. sentitivity, flying in fullscreen hud (and using wide
track for quick peeks), using canopy markers, and the reminder to
practice, practice, practice were all well received.  

Using your suggestions in custom air-to-air, I was able to get quick
kills on transport, refueller, and awacs aircraft, and was also able to
quickly down helicopters, the Russian bombers, and the mig 21. The
feeling was exhilarating.  While I am giving some of the more agile
fighters a run for their money - at least scoring some hits, I am still
to get a kill on one of the more bona fide fighters.  However, with
every new attempt, I can feel that I am getting closer to making a
"real" kill.  Dogfighting is where it's at.  I am beginning to have a
lot of fun.  To think that I wanted to give up the skies for asphalt!!!
:)  Thanks again for your response.  


BTW:  Robert Shaw's Fighter Combat is an excellent text - a must for the
library of the dedicated flight simmer.  It it were not for this list, I
would not have known that this text existed.  For those who are
interested, it was published in 1985 by the Unites States Naval
Institute, Annapolis, Maryland.  The ISBN is 0-87021-059-9


	Ric "Harpy"
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From: "Bryan T. Vold" <bvold@uhc.com>
Subject: [EF2000] Do people prefer kahn or kali?
To: ef2000@gamers.org
Date: Mon, 24 Mar 1997 16:50:53 -0600 (CST)
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A friend and I have been dogfighting with kali over dial-up, but
we take our turns "hanging".  He has a Gateway 2000 P200 Matrox Mystique
, and I have a PPro 150 (no-name) w/ S3 Virge.  Anyone experience lockups
or do you have any suggestions?  Also, we haven't tried kahn or any other
emu. program, is it worth a look?  Any insight appreciated.

-Bryan
-- 
bvold@uhc.com                            "The relentless pursuit of perfection"
Linux -- The Choice of a GNU Generation  "Make it so, Number One." 
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Do people prefer kahn or kali?
Date: Mon, 24 Mar 1997 17:51:43 -0600
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Most EF2kers use Kahn for EF2000, due to its use of compression.  This is
supposed to result in increased connection speed.

I have played over both Kali and Kahn, and if there is a performance
advangtage, it is slight, as Kahn seems to run at the same speed as Kali to
me.

Kahn experiences occasional lockups.  I think it can be attributed to the
internet "burping" or lagging for too long so EF2k shuts down.
-- Dreamstar (kali & kahn)
----------
> From: Bryan T. Vold <bvold@uhc.com>
> To: ef2000@gamers.org
> Subject: [EF2000] Do people prefer kahn or kali?
> Date: Monday, March 24, 1997 4:50 PM
> 
> A friend and I have been dogfighting with kali over dial-up, but
> we take our turns "hanging".  He has a Gateway 2000 P200 Matrox Mystique
> , and I have a PPro 150 (no-name) w/ S3 Virge.  Anyone experience lockups
> or do you have any suggestions?  Also, we haven't tried kahn or any other
> emu. program, is it worth a look?  Any insight appreciated.
> 
> -Bryan
> -- 
> bvold@uhc.com                            "The relentless pursuit of
perfection"
> Linux -- The Choice of a GNU Generation  "Make it so, Number One." 

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From: BEN GREEN <bgreen@acc.jc.edu>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] off topic: commanche demo
Date: Mon, 24 Mar 1997 18:11:07 -0600
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Now That would be a cool Sim!!!
any takers?

----------
From: 	Brad Alexander
Sent: 	Monday, March 24, 1997 12:51 PM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] off topic: commanche demo

t

On Sat, 22 Mar 1997 RodneyB100@aol.com wrote:

> In a message dated 97-03-19 20:05:00 EST, you write:
> 
> > 
> >  What I would love to see would be someone do an accurate B-1B sim. What a
> >  sexy bird. And it would be an interesting way to move some mud. Without
> >  renewing the "Nuclear Weapons In Sims: Good or Bad?" holy war, (personally
> >  I am against them...), I would like to see a good conventional mud-moving
> >  B-1B.
> >  
> >  Think of the tactics. All you have is low radar observability, speed
> >  (damned near as fast as a fighter), and the pea shooter (M61A2) under the
> >  tail; but on the plus side, consider what one B-1 could do to Bodo.
> >  Wingbeciles? Ha! I'll handle this myself...<G>
> >  
> 
> 
> I'm with you on that note!!! Variety is the spice of life and flight sims
> unfortunately show very little variety most of the time. A detailed flight
> modeling and complete avionics suite for the B-1B would suit me just fine!

Y'know, the more I think about it, wouldn't it be kinda cool to have not
only multiship multiplay, but also the option of players having different
positions within the aircraft as well? So you might have eight players in
a scenario, with four of them playing pilot, copilot, offensive- and
defensive systems controllers and the other four doing the same thing in
the other aircraft...Sort of like SE-III did all those years ago...

Any game companies listening???

--Storm

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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Re: Mayday! Mayday!
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On Sun, 23 Mar 1997, Joe Fitzpatrick wrote:

> I'm also getting my butt kicked.  I am using ver. 2.4 and when I padlock
> it automatically padlocks my wingman.  Then I can't padlock my bogie. 
> Whats up?!!!!
> 
> Joe "Scorpion " Fitzpatrick


Hi Scorp,

Pressing the C or X key will cycle through the available targets. Give it
a try.

--Storm

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From: Brad Alexander <balex@artsci.wustl.edu>
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Subject: Re: [EF2000] kahn/pppshare setup for DOS
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On Mon, 24 Mar 1997, Aaron Plank wrote:

> Only thing I can see is that my "PORT" line has COM1 (of course could be
> COM2, COM3, or COM4) after it, not the address. 
> 
> INT 5 isn't that a little odd for a modem interrupt, usually 4 for (com1 &
> 3) and 3 for (2 & 4).

Unless you have a microchannel machine, COM1 and 3 cannot simultaneously
use IRQ 4, nor can 2 and 4 use 3 together. The only available alternate
interrputs that the old 8-bit ISA controller cards could deal with are 2
(which is also 9) and 5 (which is the default lpt2 irq).

I have been using those for several years not, and have not had a problem. 
And I think if it were a problem with the IRQ, pppshare would have
problems finding (or dialing) the modem... 

At least thats what makes sense to me. Anyone else using odd IRQs for
their systems?

--Storm


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From: "Antonsen" <arantons@online.no>
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Subject: Re: [EF2000] Re: Mayday! Mayday!
Date: Tue, 25 Mar 1997 02:28:38 +0100
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Hi Jon
Are you shure you use the F10(padlock target) or F2(wide angeltrack)???
On the 2,04 ver the F11, is wingman padlock and F12 is missile padlock.
Also remember that you need a radar or irst-lock on target to padlock it, 
as the F2 and F10 is target padlocks.

Two beer or not two beer...
Shakesbeer
----------
> I'm also getting my butt kicked.  I am using ver. 2.4 and when I padlock
> it automatically padlocks my wingman.  Then I can't padlock my bogie. 
> Whats up?!!!!
> 
> Joe "Scorpion " Fitzpatrick

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Whenever I am in level flight and my joystick is centered, my aircraft
has a propensity to list to the left.  How do I take care of this
problem?  Secondly, what would be the ideal sensitivity setting for my
joystick?  I have an F-15E Talon (programmable joystick) made by SunCom.


     Ric "Harpy"
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From: "Antonsen" <arantons@online.no>
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Subject: Re: [EF2000] off topic: commanche demo
Date: Tue, 25 Mar 1997 02:37:23 +0100
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Janes Longbow with that option. Whhooooawwww, It is in my dreams
Pst.. Andy Hollis, I have a job for you!!!
And DID, You could outturn all the other TANK simulations with this option.
Something to think about or what?!!!
Shakesbeer
----------
> From: BEN GREEN <bgreen@acc.jc.edu>
> Now That would be a cool Sim!!!
> any takers?
> 
> ----------
> > >  What I would love to see would be someone do an accurate B-1B sim.
What a
> > >  sexy bird. And it would be an interesting way to move some mud.
Without
> > >  renewing the "Nuclear Weapons In Sims: Good or Bad?" holy war,
(personally
> > >  I am against them...), I would like to see a good conventional
mud-moving
> > >  B-1B.
> > >  
> > >  Think of the tactics. All you have is low radar observability, speed
> > >  (damned near as fast as a fighter), and the pea shooter (M61A2)
under the
> > >  tail; but on the plus side, consider what one B-1 could do to Bodo.
> > >  Wingbeciles? Ha! I'll handle this myself...<G>
> > 
> > I'm with you on that note!!! Variety is the spice of life and flight
sims
> > unfortunately show very little variety most of the time. A detailed
flight
> > modeling and complete avionics suite for the B-1B would suit me just
fine!
> 
> Y'know, the more I think about it, wouldn't it be kinda cool to have not
> only multiship multiplay, but also the option of players having different
> positions within the aircraft as well? So you might have eight players in
> a scenario, with four of them playing pilot, copilot, offensive- and
> defensive systems controllers and the other four doing the same thing in
> the other aircraft...Sort of like SE-III did all those years ago...
> 
> Any game companies listening???
> 
> --Storm
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From majordomo-owner@gamers.org  Mon Mar 24 21:01:16 1997
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Date: Tue, 25 Mar 97 01:46:13 UT
From: "Dan Elder" <DBElder@msn.com>
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Rob,

I own an STB 128 Lightspeed and have had good success with it.  I run EF 2000 
quite a bit on a Pentium 120 (32mb RAM) with high detail and good frame rate.  
I have also installed a Righteous 3D card (now available for about $180) for 
3D graphics and am just waiting for DID to release Graphics + for Tactcom.

----------
From: 	owner-ef2000@gamers.org on behalf of Rob
Sent: 	Sunday, March 23, 1997 8:06 PM
To: 	ef2000@gamers.org

Hi,

I'm putting a computer together but haven't decided on what video card to go
with yet.  I'm looking at the STB Lightspeed 128 and the Diamond Stealth
2000 w/4mb based mostly on their fairly low cost.  Mainly, I want a good
performance card for flight sims.  Does anyone here use these cards and if
so could you tell me what your experiences with them are?
Thanks.

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From majordomo-owner@gamers.org  Mon Mar 24 21:30:04 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Re: Joystick
Date: Tue, 25 Mar 1997 03:28:49 +0100
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Hi
I had the same trouble with my talon and i know that it is usually a bad
potmeter.
I think you need to trade your stick for a new one. Hope you have a
warranty.
I usually have the sensivity set to 3/4, but I have not recognized some
major differenses between dif. settings, so I recommend you experiment on
your own once you got the stick that works.
However, Don't change it for another stick yet, it is a great stick when it
works.

Shakesbeer
----------
> 
> Whenever I am in level flight and my joystick is centered, my aircraft
> has a propensity to list to the left.  How do I take care of this
> problem?  Secondly, what would be the ideal sensitivity setting for my
> joystick?  I have an F-15E Talon (programmable joystick) made by SunCom.
> 
> 
>      Ric "Harpy"
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] kahn/pppshare setup for DOS
Date: Tue, 25 Mar 1997 00:25:09 -0600
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*snip*

> And I think if it were a problem with the IRQ, pppshare would have
> problems finding (or dialing) the modem... 

So pppshare is dialing fine?  Where does the setup stop working?  When
using kahn?
 
> At least thats what makes sense to me. Anyone else using odd IRQs for
> their systems?

Ok thats cool.

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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: "EF2000" <EF2000@gamers.org>
Subject: Re: [EF2000] kahn/pppshare setup for DOS
Date: Tue, 25 Mar 1997 00:39:03 -0600
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Storm,

u might want to check your load.bat for these settings, the pppwat line is
important for ensuring that Kahn or Kali works.

@echo off
c:
cd\kali
echo Loading LSL...
lh lsl
echo Loading the PPP driver...
lh ppp
echo Running PPPMENU...
pppmenu
echo Waiting for a PPP connection...
pppstate wait ip
echo Configuring wattcp.cfg...
pppwat c:\kali\wattcp.cfg
pppwat c:\kali\kahn.cfg
echo Loading Packet Driver...
lh odipkt 0 96
echo Done!

-- Dreamstar (kali & kahn)
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Subject: Re: [EF2000] Re: Joystick
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>
> Whenever I am in level flight and my joystick is centered, my aircraft
> has a propensity to list to the left.  How do I take care of this
> problem?  Secondly, what would be the ideal sensitivity setting for my
> joystick?  I have an F-15E Talon (programmable joystick) made by SunCom.
> 
> 
Hi
Have you tried pressing Alt C in flight? That should centre your 
Joystick. I have to press Alt C everytime when I start SEF2K Anybody 
got the same problem? 
Sensitivity depends on what you want: realistic or dogfight. In 
dogfight just max it out. Someone told me that the Stragety Guide 
show how to set it up for realism. You have to fly at 40000ft, dive 
with full after burner, when you reach 1.5M, pull back on the stick 
and you should pull something like 6.5G. Anybody with a Guide, please 
confirm this.
------
Quentin Campbell
quinten@iafrica.com
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Date: Tue, 25 Mar 1997 06:57:26 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] off topic: commanche demo
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In message <199703241952.OAA25676@post1.fast.net>, Don Rinker
<drinker@fast.net> writes


>>Y'know, the more I think about it, wouldn't it be kinda cool to have not
>>only multiship multiplay, but also the option of players having different
>>positions within the aircraft as well? 

[snip]

>>
>>--Storm
>
>A few years back there was a sim/game called Megafortress, which simulated a 
>fictional, but highly believeable super modified B-52 in a book by the same name 
>"Megafoirtress" by Dale Brown.  Everything was as accurate as allowable at the 
>time. Before becoming an author, Dale was the Weapons Officer on a B-52 for many 
>years.
>You could man all the stations, but it didnt have multiplayer. Back then hardly 
>anything did. You might get it in the 5.00 bin somewhere. It was by Three Sixty.
>
>Wasnt perfect but one of their best efforts. Never got the reviews it deserved.

Didn't Microprose do something like that a few years ago with a B-17
Flying Fortress sim?  I never owner it but tried it a few time on a
friends machine...

Regards

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 887696
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From majordomo-owner@gamers.org  Tue Mar 25 03:51:26 1997
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Date: Tue, 25 Mar 1997 00:45:36 -0800
From: Joe Fitzpatrick <scorpi04@sprynet.com>
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Thanks Storm, that did the trick!!!!!

Joe "Scorpion" Fitzpatrick
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From majordomo-owner@gamers.org  Tue Mar 25 05:04:18 1997
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From: kcpeng@mbox2.singnet.com.sg (Koh Chye Peng)
To: ef2000@gamers.org
Subject: [EF2000] Thrustmaster F16 TQS and Kensington Trackball
Date: Tue, 25 Mar 1997 10:03:49 GMT
Message-ID: <3338a01a.950278@mail.singnet.com.sg>
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I have just bought a Thrustmaster F-16 TQS recently and when I connected
the trackball to the TQS as follows as instructed in the manual:

	TBall --> TQS --> Serial Port

my tball become inactive (pointer freezed) but the TQS's cursor and button
are working as intended.  I have tried to change the TM.Cfg files to all
three types of mouse, i.e., 1. Microsoft Mouse, 2. Mouse Systems Mouse and
3. Logi tech Mouse without any success.

If I connect the Tball to the serial port directly (before my TQS) the Mouse
Work (Software Ver 5.02) Button Menu shows as Trackball and working
properly, but after connected via the TQS the Mouse Work Button Menu shows
as a two-button mouse.

Can anyone help as I like the feature of mapping my mouse to the TQS but
as it is I can only use my mouse and TQS separately.

Thank you in advance.


---------------------------
Koh Chye Peng
kcpeng@mbox2.singnet.com.sg
Clementi, Singapore
---------------------------
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From majordomo-owner@gamers.org  Tue Mar 25 05:08:24 1997
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Subject: [EF2000] Kali / Kahn direct connection 
To: ef2000@gamers.org
Date: Tue, 25 Mar 1997 10:08:17 +0000 (GMT)
From: Darren Byrne <darren@demon.net>
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Hi all, 	(EF2000 TACTCOM / DOS --- Direct Internet Connection) 

I haven't messed with Kali or Kahn before, I want to hook it up now 
and play games on the net. I'm lucky enough to have a big direct 
connection. How do I go about configuring things ? 

I think Kahn seems to be the preferred package to use, however I read 
about pppshare and modem numbers etc, I don't need any of that right.

So can somebody point me in the correct direction, I would like to set 
this up after work today.                  

Thanks in advance
Darren Byrne         Work: darren@demon.net   Tel: +44 0181 371 1000
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From majordomo-owner@gamers.org  Tue Mar 25 07:00:10 1997
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From: Mickey Wilkinson <mickeyw@mindspring.com>
Subject: Re: [EF2000] Re: Joystick
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At 09:15 AM 3/25/97 +0000, you wrote:
>>
9.4 Gs  is the callout.  However I use full sensitivity on Sidewinder 3D
Pro, and cannot pull but 8.6 max.  Should I drop all stores to try this, or
what.  The book doesn't say what your load out should be to do this test.  I
think it has to make a difference.  (Ace pilot that I am) :-) <G>

>Sensitivity depends on what you want: realistic or dogfight. In 
>dogfight just max it out. Someone told me that the Stragety Guide 
>show how to set it up for realism. You have to fly at 40000ft, dive 
>with full after burner, when you reach 1.5M, pull back on the stick 
>and you should pull something like 6.5G. Anybody with a Guide, please 
>confirm this.
>------
>Quentin Campbell
>quinten@iafrica.com
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>
Mickey W.
Snellville, GA

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Subject: Re: [EF2000] Re: Joystick
To: ef2000@gamers.org
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Quentin wrote:
> Sensitivity depends on what you want: realistic or dogfight. In 
> dogfight just max it out. Someone told me that the Stragety Guide 
> show how to set it up for realism. You have to fly at 40000ft, dive 
> with full after burner, when you reach 1.5M, pull back on the stick 
> and you should pull something like 6.5G. Anybody with a Guide, please 
> confirm this.

I don't have the guide, but from the newsgroup, I believe the max G's
should be something like 9.4 (I believe this was from the guide).

-Bryan
-- 
bvold@uhc.com                            "The relentless pursuit of perfection"
Linux -- The Choice of a GNU Generation  "Make it so, Number One." 
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Subject: Re: [EF2000] Thanks!!
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At 05:27 PM 3/24/97 -0500, you wrote:
>Would like to thank those of you who responded to my Mayday request for
>empathy and tips re dogfighting in EF2000.  Tips such as setting
>joystick to max. sentitivity, flying in fullscreen hud (and using wide
>track for quick peeks), using canopy markers, and the reminder to
>practice, practice, practice were all well received.  
>
>Using your suggestions in custom air-to-air, I was able to get quick
>kills on transport, refueller, and awacs aircraft, and was also able to
>quickly down helicopters, the Russian bombers, and the mig 21. The
>feeling was exhilarating.  While I am giving some of the more agile
>fighters a run for their money - at least scoring some hits, I am still
>to get a kill on one of the more bona fide fighters.  However, with
>every new attempt, I can feel that I am getting closer to making a
>"real" kill.  Dogfighting is where it's at.  I am beginning to have a
>lot of fun.  To think that I wanted to give up the skies for asphalt!!!
>:)  Thanks again for your response.  
>
>
>BTW:  Robert Shaw's Fighter Combat is an excellent text - a must for the
>library of the dedicated flight simmer.  It it were not for this list, I
>would not have known that this text existed.  For those who are
>interested, it was published in 1985 by the Unites States Naval
>Institute, Annapolis, Maryland.  The ISBN is 0-87021-059-9
>
>
>	Ric "Harpy"
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>
>

Welcome home, my son, and continued happy flying!

-"Stewball"

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From majordomo-owner@gamers.org  Tue Mar 25 11:21:17 1997
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Subject: [EF2000] ef2000 and Cybermaxx
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Hi,

Anybody got the Cybermaxx headset working with ef2000. I have modified 
ef2000.cfg to look for the HMD on com2, but alas it says that it couldn't find 
it.

Also, do you need a driver etc ?

Regards
Brian

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From majordomo-owner@gamers.org  Tue Mar 25 11:43:15 1997
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Date: 25 Mar 97 11:42:16 EST
From: John Celmer <74554.3457@CompuServe.COM>
To: List members <ef2000@gamers.org>
Subject: [EF2000] Re: Reading the list
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I get my list mail via compuserve.  Each item starts with all the header data
that I never read.  Is there some way to make compuserve start with the message?

Also compuserve has the forward and previous buttons at the top left and the
scroll down button at the bottom right.  To move from message to message I have
to drag the mouse on a diagonal clear across the screen for each message.  What
a pain.

The content of this list is wonderful stuff.  Does anyone have suggestions on
how to improve the readability using compuserve?



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From majordomo-owner@gamers.org  Tue Mar 25 12:42:51 1997
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] off topic: commanche demo
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On Mon, 24 Mar 1997, Don Rinker wrote:

> A few years back there was a sim/game called Megafortress, which simulated a 
> fictional, but highly believeable super modified B-52 in a book by the same name 
> "Megafoirtress" by Dale Brown.  Everything was as accurate as allowable at the 
> time. Before becoming an author, Dale was the Weapons Officer on a B-52 for many 
> years.
> You could man all the stations, but it didnt have multiplayer. Back then hardly 
> anything did. You might get it in the 5.00 bin somewhere. It was by Three Sixty.
> 
> Wasnt perfect but one of their best efforts. Never got the reviews it deserved.

Actually, I have it, through a really twisted and convoluted plot. While
stationed in Germany, a friend of mine let me read "Day of the Cheetah" by
Mr. Brown. (HIGHLY recommended reading for members of this group...) 

Anyone who read it knows they made a number of references to "Flight of
the Old Dog" which I was not able to find in the bookstores. Fortunately
soon after, Megafortress came out, and included a copy of the book.

Mega was kind of a cool game. What I would like to see is something along
those lines with an accurate B-1B flight model and avionics package...And
a WarGen-like (or Tornado- or Falcon-like) scenario generator. Not too
much to ask for, is it? <G>

--Storm

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Date: Tue, 25 Mar 1997 12:57:14 -0500
To: ef2000@gamers.org
From: "Mickey W." <mickeyw@mindspring.com>
Subject: [EF2000] Strategy Guide Stick Sensitivity Test
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The Strategy Guide states: (page 372) the test for proper stick sensitivity:
Angels 40, dive with burn, mach 1.5, Stick fully back.  Should pull 9.4 Gs.
I can only get 8.5 or 8.6 with my Sidewinder 3D Pro with the sensitivity
scale pegged at max.  I did this in the Free Flight "Coast" simulator.  I
had a weapon load.  Should this test be done with a certain weapon load or
without?  Does anybody have any input on this matter?

Watch your 9!!  I'll take care of your six!

Mickey W
Mickey W.
Snellville, GA

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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] kahn/pppshare setup for DOS
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On Tue, 25 Mar 1997, Aaron Plank wrote:

> *snip*
> 
> > And I think if it were a problem with the IRQ, pppshare would have
> > problems finding (or dialing) the modem... 
> 
> So pppshare is dialing fine?  Where does the setup stop working?  When
> using kahn?

Yeah, 'Star, It dials fine, it just never seems to make the connection.
The LCP and IPCP on the right hand side of the status display both remain
at Initial. So its as if the modem is connecting, but the ppp connection
is not getting made... Is there a way to run some type of logging on the
connection?
  
In order to start a ppp connection with my provider, I get a username
prompt, a password prompt, and an options prompt at which I must enter
ppp. At this point, I should get a ppp connection. The net.cfg should
reflect this...

The only thing I notice about it is that when the password is entered from
pppmenu, it is already encrypted. When entered from the editor, one must
type it normally. I wonder if the encrypted password is confusing it. That
would explain why it is not getting far enough to start LCP and IPCP...

--Storm

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From: Brad Alexander <balex@artsci.wustl.edu>
To: EF2000 <ef2000@gamers.org>
Subject: Re: [EF2000] kahn/pppshare setup for DOS
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On Tue, 25 Mar 1997, Aaron Plank wrote:

> Storm,
> 
> u might want to check your load.bat for these settings, the pppwat line is
> important for ensuring that Kahn or Kali works.
> 
> @echo off
> c:
> cd\kali
> echo Loading LSL...
> lh lsl
> echo Loading the PPP driver...
> lh ppp
> echo Running PPPMENU...
> pppmenu
> echo Waiting for a PPP connection...
> pppstate wait ip
> echo Configuring wattcp.cfg...
> pppwat c:\kali\wattcp.cfg
> pppwat c:\kali\kahn.cfg
> echo Loading Packet Driver...
> lh odipkt 0 96

I'll try that, but I think its gettng lost in pppmenu after the dial...

--Storm

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From majordomo-owner@gamers.org  Tue Mar 25 13:46:13 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] kahn/pppshare setup for DOS
Date: Mon, 24 Mar 1997 22:23:28 -0000
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Sorry to all these people that get irritated by replies being at the BOTTOM. I
suggest getting a better email reader which has a scrollbar for previewing
and/or you become less lazy and actually bother moving that mouse the
horrendous distance of one inch at the scroll bar to see it! So there! Nyaa
haha!

> G'day, all,
> 
> I finally found time to do it...To set up pppshare and kahn for DOS. So 
> last night (after DS9) I went downstairs and started setting it up. 
> Thence the problems began. I thought it was going to be as easy as 
> setting up comms under Linux/Unix...What was I thinking of? This is DOS...
> 
> In any case, I set up the net.cfg according to my best guess using 
> Duffer's Kahn Setup, Maximizing your pppshare, and T-Man's Kali 
> FAQ...Plus a bit of my own improvization.
> 
> And here's what I came up with:

**BIG SNIP!**

I don't want to insult you or anything, but are you really sure that you need
all that "junk" (as I call it...) in there? Here's my net.cfg, and by
comparison, there's not much there:

# This file was created by PPPMENU

LINK SUPPORT
	BUFFERS 8 1500
	MEMPOOL 8192

LINK DRIVER PPP
	CONFIGURATION "Current"
	FRAME ETHERNET_II
        PORT COM2
        BAUD 57600
	FLOW CONTROL HARDWARE
	CONNECTION AUTODIAL
	OPEN ACTIVE
	DIAL 08450798890
	MODEM NAME "Supra 33600bps"
        MODEM INIT1 "AT &F2 W2"
        MODEM INIT2 "AT LM\N3%C"
	CONNECTION TIMEOUT    30
	USER "d.cowan" "I'm not that thick!"
	PAP ENABLE

Ignore my init strings -- my modem' weird. If you're REALLY curious, I'll tell
you what each bit means, but I'm sure you're not!

However, if you do need that, er stuff (I'd better not call it junk...), you
may want to make sure that the init string for the modem is right. 6 times out
of 10, that's the problem with people having difficulties in PPPShare. You have
a USRobotics, and as far as I remember, when I had one, I just had:

ATZ&F1&M0&K3

For the optimum kali configuration (i.e. no error control or MNP compression,
and hardware flow control -- as serial rate is higher than modem carrier).

Hope you get flying in cyberspace soon!

Douglas

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Date: Tue, 25 Mar 1997 13:04:40 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] kahn/pppshare setup for DOS
In-Reply-To: <199703251844.SAA26852@turing.ukonline.co.uk>
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On Mon, 24 Mar 1997, Douglas Cowan wrote:

> I don't want to insult you or anything, but are you really sure that you need
> all that "junk" (as I call it...) in there? Here's my net.cfg, and by
> comparison, there's not much there:

Hey Douglas, No insult taken! After all, yours works and mine does
not...<BG> I'll make all the appropriate changes and give yours a try...

Thanks,
--Storm
 
> # This file was created by PPPMENU
> 
> LINK SUPPORT
> 	BUFFERS 8 1500
> 	MEMPOOL 8192
> 
> LINK DRIVER PPP
> 	CONFIGURATION "Current"
> 	FRAME ETHERNET_II
>         PORT COM2
>         BAUD 57600
> 	FLOW CONTROL HARDWARE
> 	CONNECTION AUTODIAL
> 	OPEN ACTIVE
> 	DIAL 08450798890
> 	MODEM NAME "Supra 33600bps"
>         MODEM INIT1 "AT &F2 W2"
>         MODEM INIT2 "AT LM\N3%C"
> 	CONNECTION TIMEOUT    30
> 	USER "d.cowan" "I'm not that thick!"
> 	PAP ENABLE

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To All:

Does anyone know if it is possible to play H2H with EF2000 through 
direct IP instead of going through Kali or Kahn. If anyone is 
interestested in trying this, my IRQ number is: 602597...

Cleared to FL430:

Trapper
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> 
> Does anyone know if it is possible to play H2H with EF2000 through 
> direct IP instead of going through Kali or Kahn. If anyone is 
> interestested in trying this, my IRQ number is: 602597...
> 
Yes, if you have SEF. There is already a fairly big crowd on IRQ, see 
you there
UIN added
------
Quentin Campbell
quinten@iafrica.com
UIN 574700
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Subject: Re: [EF2000] Strategy Guide Stick Sensitivity Test
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Mickey W. wrote:
> 
> The Strategy Guide states: (page 372) the test for proper stick sensitivity:
> Angels 40, dive with burn, mach 1.5, Stick fully back.  Should pull 9.4 Gs.
> I can only get 8.5 or 8.6 with my Sidewinder 3D Pro with the sensitivity
> scale pegged at max.  I did this in the Free Flight "Coast" simulator.  I
> had a weapon load.  Should this test be done with a certain weapon load or
> without?  Does anybody have any input on this matter?



I tried it without extra fuel tank and without weapon load.  I pulled
between 8.4 and 8.6 with my f15-E Talon.  I followed the instructions of
strat. guide.  However, I tried the following and pulled 9.4:  At around
angels 50, I went into a dive with AB on (I did not dive inverted, for I
wanted to induce redout.).  I stayed with the dive until I pulled a max
of -2.3 Gs (I think it was 2.3; it was certainly not more than -3.) As
the redout began to dissipate, I pulled back on the stick and was
pulling 9 Gs as I was getting back into level flight. Try it and let's
see how it works out.

	The Harpy
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] kahn/pppshare setup for DOS
Date: Tue, 25 Mar 1997 14:34:04 -0600
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Following Douglas' lead, try turning off all the funky ip compression
stuff.  Do your dialing from the terminal window, and remember to press
ALT-S once ppp connection is started.

Once you can start getting good connections turn those ip options on one at
a time, and figure out which ones you can use.

----------
> > *snip*
> > 
> > > And I think if it were a problem with the IRQ, pppshare would have
> > > problems finding (or dialing) the modem... 
> > 
> > So pppshare is dialing fine?  Where does the setup stop working?  When
> > using kahn?
> 
> Yeah, 'Star, It dials fine, it just never seems to make the connection.
> The LCP and IPCP on the right hand side of the status display both remain
> at Initial. So its as if the modem is connecting, but the ppp connection
> is not getting made... Is there a way to run some type of logging on the
> connection?
>   
> In order to start a ppp connection with my provider, I get a username
> prompt, a password prompt, and an options prompt at which I must enter
> ppp. At this point, I should get a ppp connection. The net.cfg should
> reflect this...
> 
> The only thing I notice about it is that when the password is entered
from
> pppmenu, it is already encrypted. When entered from the editor, one must
> type it normally. I wonder if the encrypted password is confusing it.
That
> would explain why it is not getting far enough to start LCP and IPCP...
> 
> --Storm

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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] kahn/pppshare setup for DOS
Date: Tue, 25 Mar 1997 14:41:47 -0600
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> > all that "junk" (as I call it...) in there? Here's my net.cfg, and by
> > comparison, there's not much there:

Storm, here's mine for comparison:

# This file was created by PPPMENU

LINK SUPPORT
      BUFFERS 4 1504
	MEMPOOL 8192

LINK DRIVER PPP
	CONFIGURATION "Current"
	FRAME ETHERNET_II
	PORT COM1
	BAUD 115,200
	FLOW CONTROL HARDWARE
	CONNECTION AUTODIAL
	OPEN ACTIVE
	DIAL 5551234
	MODEM NAME "USRobotics 33600 Fax Internal"
	MODEM INIT2 ""
	USER "(username)" "*"
	PAP DISABLE
	MRU 1501
	MAGIC NUMBER 0000C6B6
	SCRIPT1 "name:" "(username)\r" 5
	SCRIPT2 "word:" "(password)\r" 5
	SCRIPT3 "800r>" "ppp\r" 5


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Date: Tue, 25 Mar 1997 20:28:52 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] Strategy Guide Stick Sensitivity Test
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In message <1.5.4.32.19970325175714.0066945c@pop.mindspring.com>,
"Mickey W." <mickeyw@mindspring.com> writes
>The Strategy Guide states: 

[snip]

>Watch your 9!!  I'll take care of your six!
>
Isn't that your six when inverted? ;-)

Regards,

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 887696
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From majordomo-owner@gamers.org  Tue Mar 25 16:36:55 1997
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To: ef2000@gamers.org
From: Julio Albisua <albisua@ergos.es>
Subject: Re: [EF2000] kahn/pppshare setup for DOS
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At 12:00 25/03/97 -0600, you wrote:

>Yeah, 'Star, It dials fine, it just never seems to make the connection.
>The LCP and IPCP on the right hand side of the status display both remain
>at Initial. So its as if the modem is connecting, but the ppp connection
>is not getting made... Is there a way to run some type of logging on the
>connection?
>  
I used to have the same problem as you. At last, I discovered it was a
problem with the password. I would suggest you try to connect in modem
Terminal, writing your user name, password and options yourself, as you get
prompted by your ISP.

Once you are able to connect, you can automatize this procedure, using
scripts. If you can login usually typing your data, this should also work.

Looking forward to make a fireball out of you, hehe!


Julio Albisua
albisua@ergos.es


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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] kahn/pppshare setup for DOS
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On Tue, 25 Mar 1997, Aaron Plank wrote:

> 	MODEM NAME "USRobotics 33600 Fax Internal"
> 	MODEM INIT2 ""
> 	USER "(username)" "*"
> 	PAP DISABLE
> 	MRU 1501
> 	MAGIC NUMBER 0000C6B6
> 	SCRIPT1 "name:" "(username)\r" 5
> 	SCRIPT2 "word:" "(password)\r" 5
> 	SCRIPT3 "800r>" "ppp\r" 5

Do you need both the user and the script1/script2? My first read on it is
that it was one or t'other.

I'll give both a try...

Thanks guys,
--Storm

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From majordomo-owner@gamers.org  Tue Mar 25 17:43:36 1997
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From: Ted Helton <tedh@sandiego.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: [EF2000] List down?
Date: Tue, 25 Mar 1997 14:42:59 -0800
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I haven't received any new messages since Saturday. Is the list down?
Ted

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From majordomo-owner@gamers.org  Tue Mar 25 17:45:59 1997
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From: David Bainbridge <dkbnet@netnitco.net>
Subject: [EF2000] Super EF2000
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1. Are a lot of you using Super EF2000?  I already have EF2000 and wondered
if it would be worthwhile.

2. Anyone tell me if they have had experience with the TM FLCS and F22
sticks. Is one better than the other?

Thanks
Medic
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From majordomo-owner@gamers.org  Tue Mar 25 18:21:31 1997
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From: Ted Helton <tedh@sandiego.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: [EF2000] Belay my last
Date: Tue, 25 Mar 1997 15:20:29 -0800
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sorry all, config error on my part...
ted
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From majordomo-owner@gamers.org  Tue Mar 25 19:44:13 1997
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From: "Michael" <caustic@teleport.com>
To: ef2000@gamers.org
Date: Tue, 25 Mar 1997 16:47:53 +0900
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Subject: [EF2000] Setting up DOS Kali for dialup connections
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For those of you interested in using Kali (DOS version).  One of
my web pages is devoted to walking you through the setup
and configuration:

    http://www.teleport.com/~caustic/to_kali.shtml

========================
Michael Sutton
caustic@teleport.com
Multiplayer Games & Simulations
http://www.teleport.com/~caustic
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From majordomo-owner@gamers.org  Tue Mar 25 19:50:14 1997
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From: "Paulo A. Schutz" <schutz@pro.via-rs.com.br>
To: <ef2000@gamers.org>
Subject: [EF2000] Mayday from BRAZIL.
Date: Tue, 25 Mar 1997 21:49:37 -0300
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	Hi, people,

	God, this game is amazing. But I have some problems with the configuration
of my sound card. All the times that I quit the game, all the setings of
the sound system are losing. Anyone can help me?

			Thaks folks, and good games...

					Paulo Schutz
					Porto Alegre - RS - BRAZIL
					Schutz@pro.via-rs.com.br


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From majordomo-owner@gamers.org  Tue Mar 25 21:14:35 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Mayday from BRAZIL.
Date: Wed, 26 Mar 1997 03:13:13 +0100
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Hi
Good to gear you liked her, Paulo.
But I tell you, This baby loves Dosboot. She wont be happy unless you give
her atleast two dosboots a day. give her that and she flyes like a baby. 
I guess you like to change between several games in dos, right. 
Well, this one needs special attention. However, the lady has her ovn
sounddrivers, so I recommend that you start her through the EFconfig
without loading your own sound drivers.
I use a spesified Ikon with it's own autoexec and config.sys in windows to
start her.
It boots and starts the config screen were I start EF2000 from within. when
I'm finished playing it goes to EFconfig again and I have to exit that one
too, before it boots to windows. 
Okay, a little mezzy, but it works.

Hope it helps
Shakesbeer  

----------
> 	Hi, people,
> 
> 	God, this game is amazing. But I have some problems with the
configuration
> of my sound card. All the times that I quit the game, all the setings of
> the sound system are losing. Anyone can help me?
> 
> 			Thaks folks, and good games...
> 
> 					Paulo Schutz
> 					Porto Alegre - RS - BRAZIL
> 					Schutz@pro.via-rs.com.br

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Date: Tue, 25 Mar 1997 22:17:51 -0500 (EST)
From: Ergin Guney <eg23+@andrew.cmu.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Re: Joystick
In-Reply-To: <1.5.4.32.19970325115931.0066c508@pop.mindspring.com>
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Excerpts from mail: 25-Mar-97 Re: [EF2000] Re: Joystick by Mickey
Wilkinson@mindspr 
> 9.4 Gs  is the callout.  However I use full sensitivity on Sidewinder 3D
> Pro, and cannot pull but 8.6 max.  Should I drop all stores to try this, or
> what.  The book doesn't say what your load out should be to do this test.  I
> think it has to make a difference.  (Ace pilot that I am) :-) <G>

I don't have any experience with the Sidewinder 3D Pro personally, but I
have witnessed some people mention that it doesn't have enough throw (or
"travel"). Perhaps this might be the case with some other brands too. I
use a Thrustmaster F-22 Pro (I'm a lucky puppy) and have no problems
pulling 9.4 Gs. In fact, I can pull 9+ Gs at most sensitivity settings
through the setting range.

As for the loadout, although the Strategy Guide does not expressly
specify one, I would assume that a clean aircraft is implied. In my
experience, most flight performance data are given based on no tanks and
no weapons being carried.


Ergin Guney 
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From: "Jacques L Gude" <jmgude@intafrica.com>
To: <ef2000@gamers.org>
Subject: [EF2000] Running EF 2000 on a Falcon Mach V
Date: Wed, 26 Mar 1997 08:53:32 +0300
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Alright.  I finally broke down and ordered a new system.  I was previously
using a Pentium 60 (purchased when 60s were all the rage) to run EF 2000. 
The frame rate was so horible that I shelved the game.  I loved the game so
much that I ordered a fully loaded Falcon Mach V system.  I hope that I do
not have any problems running EF 2000 with it.   Before I ordered, the
Falcon rep told me that the PC comes bundled with a bunch of games designed
to take full advantage of the Diamond Monster 3D card that is part of the
machine.  Has anyone run this version of EF 2000?  What kinds of graphics
and frame rates can I expect in comparison with the regular EF 2000?  Also,
where in the USA can I order a copy of the EF 2000 strategy guide?  Thanks
guys!!

Oh...by the way... the system I ordered will is set up like this:

Motherboard		Falcon ATX 200+ MHz Triton HX, 512K Cache, 4PCI,4 ISA			
MMX CPU		Intel Pentium 200 MHz with MMX technology, 2.8 volt			
Cooling System		Active refrigeration CPU cooling system with failure alarm	
32Mb Memory		EDO 72 pin 16 Megabyte SIMM (4x32), 60ns			
ATX Midtower		3- 51/4" & 5- 31/2" (2 open) bays, 250 Watt Power Supply			
Hard Drive		Western Digital 2560 Meg, Mode 4 EIDE 10ms, 3 Yr Warranty			
Floppy Drive		TEAC 1.44mb 31/2" Drive			
17" Monitor		Princeton Graphics EO17, .26dp, 1280x1024, digital, 3 yr.
warr.			
Video Card		Diamond Stealth 3D2000 PCI 4 Meg EDO DRAM, S3 Virge			
3D Pack		Diamond Monster 3D, 4 meg EDO, 3Dfx, w/ 3D games			
Keyboard		Focus 6200, 104 Key with removable wrist rest, Win' 95 keys			
Mouse			Microsoft mouse			
CD-ROM		Toshiba 12X Speed, Internal, Caddyless, 130ms, IDE			
Sound Card		Creative Labs SoundBlaster 16			
Wavetable/MIDI		Yamaha Waveforce XG 4 meg, 676 Instruments			
Speakers		Altec Lansing ACS 55 Dolby Surround Satellite/Subwoofer			
Internal Modem		U.S. Robotics Sportster 33.6K w/voicemail, 5 yr. warranty		
Game Card		CH Products High Speed Game Card for fast machines			
F-16 Stick		CH Products F-16 Combatstick -  14 function with throttle			
Throttle			CH Products PRO Throttle - 20 button programable throttle			
Game Pad		2 CH Gamepads, 6 button			
Windows '95		Windows '95 Service Release 2 on CD - full version			

Jacques "Mako" Gude

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Date: Wed, 26 Mar 1997 07:55:15 +0000
To: ef2000@gamers.org
From: Mike Zaccheo <mike@zactec.demon.co.uk>
Subject: Re: [EF2000] Aiming unguided bombs
In-Reply-To: <970324004658_142250680@emout03.mail.aol.com>
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In message <970324004658_142250680@emout03.mail.aol.com>,
RodneyB100@aol.com writes
>In a message dated 97-03-23 05:05:02 EST, you write:
>>  The line seems to work OK, but I would sure like to know what the little
>>  triangle is.

>  The little triangle marks the primary target and the little "x" mark the
>waypoints (or the other way around... always forget!). 
[snip]
Yes it looks like you are correct! the little triangle appears on the
line only when at the primary target, but it seems to slip up and down
the line rather than sit on the target, it must be some sort of aid to
getting the approach correct in poor vis, have you sorted out how to
interpret its movement?
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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Date: Wed, 26 Mar 1997 07:55:51 +0000
To: ef2000@gamers.org
From: Mike Zaccheo <mike@zactec.demon.co.uk>
Subject: Re: [EF2000] Re: Joystick
In-Reply-To: <E0w9QOl-0001nm-00@relay01.iafrica.com>
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In article <E0w9QOl-0001nm-00@relay01.iafrica.com>, Quentin
<quinten@iafrica.com> writes
>> Whenever I am in level flight and my joystick is centered, my aircraft
>> has a propensity to list to the left.  How do I take care of this
>> problem?  Secondly, what would be the ideal sensitivity setting for my
>> joystick?  I have an F-15E Talon (programmable joystick) made by SunCom.
>Hi
>Have you tried pressing Alt C in flight? That should centre your 
>Joystick. I have to press Alt C everytime when I start SEF2K Anybody 
>got the same problem? 
Yes, with my FLCS, or else I get a gentle roll to the right, also need
to recentre at regular intervals. I think EF2K needs more dead band in
the stick centre position, or a dead band adjustment as in Longbow. I
get the same right drift in Longbow unles I widen the dead band. 
>Sensitivity depends on what you want: realistic or dogfight. In 
>dogfight just max it out. Someone told me that the Stragety Guide 
>show how to set it up for realism. You have to fly at 40000ft, dive 
>with full after burner, when you reach 1.5M, pull back on the stick 
>and you should pull something like 6.5G. Anybody with a Guide, please 
>confirm this.
Technique spot on, Strat Guide says 9.4G. 
On Max Sensitivity I can get about 9.3. Stick then works really well, a
little jittery for landing but manageable.
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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Date: Wed, 26 Mar 1997 09:42:15 +0000
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Subject: Re: [EF2000] Strategy Guide Stick Sensitivity Test
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Mickey W. wrote:
> 
> The Strategy Guide states: (page 372) the test for proper stick sensitivity:
> Angels 40, dive with burn, mach 1.5, Stick fully back.  Should pull 9.4 Gs.
> I can only get 8.5 or 8.6 with my Sidewinder 3D Pro with the sensitivity
> scale pegged at max.  I did this in the Free Flight "Coast" simulator.  I
> had a weapon load.  Should this test be done with a certain weapon load or
> without?  Does anybody have any input on this matter?
> 
As far as I understood from the strategy guide and what makes sense in
my opinion is that flight performance tests are allways made with a
clean configuration...
i.e. without weaponload and fuel tanks.
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From: "Mickey W." <mickeyw@mindspring.com>
Subject: Re: [EF2000] List down?
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At 02:42 PM 3/25/97 -0800, you wrote:
>I haven't received any new messages since Saturday. Is the list down?
>Ted

NO


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>
Mickey W.
Snellville, GA

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To: ef2000@gamers.org
From: "Mickey W." <mickeyw@mindspring.com>
Subject: Re: [EF2000] Re: Joystick To Ergin Guney!
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At 10:17 PM 3/25/97 -0500, you wrote:

Thanks for the reply.  I am going to buy another stick, but I want to make
certain I spend my money wisely as far as ef2000 is concerned.  Tell me
about the F22 Pro.  Does ef2000 program it automatically, do you have to
modify a config file, how many buttons, how are they assigned, can you
change the assignments, etc.  I still have the windows version of F22
Lightening and Micro Soft Flight Simulator.   However since I discovered
ef2000 they have not been lit up.  I might want to fly them once in a while
to relax.  Can your stick be installed under Windows 95 as well as DOS.  I
know thats a lot of questions, but I don't want to invest in but one more
stick, and your experience with it is valuable to me in that decision.

Mickey


>I don't have any experience with the Sidewinder 3D Pro personally, but I
>have witnessed some people mention that it doesn't have enough throw (or
>"travel"). Perhaps this might be the case with some other brands too. I
>use a Thrustmaster F-22 Pro (I'm a lucky puppy) and have no problems
>pulling 9.4 Gs. In fact, I can pull 9+ Gs at most sensitivity settings
>through the setting range.
>
>As for the loadout, although the Strategy Guide does not expressly
>specify one, I would assume that a clean aircraft is implied. In my
>experience, most flight performance data are given based on no tanks and
>no weapons being carried.
>
>
>Ergin Guney 
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>
Mickey W.
Snellville, GA

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Subject: Re: [EF2000] Watch Your 9 to Colin!!
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At 08:28 PM 3/25/97 +0000, you wrote:

>>Watch your 9!!  I'll take care of your six!
>>
>Isn't that your six when inverted? ;-)
>
>Regards,

You are right Sir!!! I was inverted at angels 40, when I wrote this email.
I reviewed the debriefing video tape down in the ready room this morning,
and affirmative on that.
  I have read a lot of your posts, learned a lot from all you aces.  Thanks.
Mickey W.
Snellville, GA

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From majordomo-owner@gamers.org  Wed Mar 26 07:41:47 1997
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Date: Wed, 26 Mar 97 12:36:10 UT
From: "Dan Elder" <DBElder@msn.com>
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To: ef2000@gamers.org
Subject: RE: [EF2000] Running EF 2000 on a Falcon Mach V
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Jacques,

Sounds like a great machine.  The Monster 3D (3DFX) version of EF2000 is not 
yet released.  This version, which rumor has it, will be released April 15th, 
is called Graphics+ and runs only with the DOS version of Tactcom (not Super 
EF2000).  Supposedly Graphics+ will be a patch to Tactcom.

I own a Orchid Righteous 3D card and the I must say the 3DFX chipset is 
fantastic!  Try Tomb Raider, the graphics with the 3DFX version are 
incredible.  I  can't wait for Graphics+.

Dan Elder

----------
From: 	owner-ef2000@gamers.org on behalf of Jacques L Gude
Sent: 	Tuesday, March 25, 1997 10:53 PM
To: 	ef2000@gamers.org
Subject: 	[EF2000] Running EF 2000 on a Falcon Mach V

Alright.  I finally broke down and ordered a new system.  I was previously
using a Pentium 60 (purchased when 60s were all the rage) to run EF 2000. 
The frame rate was so horible that I shelved the game.  I loved the game so
much that I ordered a fully loaded Falcon Mach V system.  I hope that I do
not have any problems running EF 2000 with it.   Before I ordered, the
Falcon rep told me that the PC comes bundled with a bunch of games designed
to take full advantage of the Diamond Monster 3D card that is part of the
machine.  Has anyone run this version of EF 2000?  What kinds of graphics
and frame rates can I expect in comparison with the regular EF 2000?  Also,
where in the USA can I order a copy of the EF 2000 strategy guide?  Thanks
guys!!

Oh...by the way... the system I ordered will is set up like this:

Motherboard		Falcon ATX 200+ MHz Triton HX, 512K Cache, 4PCI,4 ISA			
MMX CPU		Intel Pentium 200 MHz with MMX technology, 2.8 volt			
Cooling System		Active refrigeration CPU cooling system with failure alarm	
32Mb Memory		EDO 72 pin 16 Megabyte SIMM (4x32), 60ns			
ATX Midtower		3- 51/4" & 5- 31/2" (2 open) bays, 250 Watt Power Supply			
Hard Drive		Western Digital 2560 Meg, Mode 4 EIDE 10ms, 3 Yr Warranty			
Floppy Drive		TEAC 1.44mb 31/2" Drive			
17" Monitor		Princeton Graphics EO17, .26dp, 1280x1024, digital, 3 yr.
warr.			
Video Card		Diamond Stealth 3D2000 PCI 4 Meg EDO DRAM, S3 Virge			
3D Pack		Diamond Monster 3D, 4 meg EDO, 3Dfx, w/ 3D games			
Keyboard		Focus 6200, 104 Key with removable wrist rest, Win' 95 keys			
Mouse			Microsoft mouse			
CD-ROM		Toshiba 12X Speed, Internal, Caddyless, 130ms, IDE			
Sound Card		Creative Labs SoundBlaster 16			
Wavetable/MIDI		Yamaha Waveforce XG 4 meg, 676 Instruments			
Speakers		Altec Lansing ACS 55 Dolby Surround Satellite/Subwoofer			
Internal Modem		U.S. Robotics Sportster 33.6K w/voicemail, 5 yr. warranty		
Game Card		CH Products High Speed Game Card for fast machines			
F-16 Stick		CH Products F-16 Combatstick -  14 function with throttle			
Throttle			CH Products PRO Throttle - 20 button programable throttle			
Game Pad		2 CH Gamepads, 6 button			
Windows '95		Windows '95 Service Release 2 on CD - full version			

Jacques "Mako" Gude

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From majordomo-owner@gamers.org  Wed Mar 26 08:05:14 1997
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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: [EF2000] Matrox Millenium Dudes!
Date: Wed, 26 Mar 1997 14:03:44 -0000
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Hi Guys,

Yes, me again.... just installed the matrox Millenium 4MB card.... ofcourse
first 30 minutes during the installation it scared the shit out of me...
half a screen... strange installation (my fault ofcourse), but when I
finally configured everything it looks great... tried some games,... great
as well!

But (yep there he is, the BUT-thing), the darn thing has SO MANY
possibilities its scary.... a lot of software was included ofcourse..
therefor I have a question for you experienced users:

Can you tell me your specific settings, you've found out after using it for
some time... and I (we) have the option of changing the setting
specifically for i.e. graphics/gaming/etc. do you guys really do that and
if there then a significant difference in performance (why?).

There was a lot of software included.... what did you guys install/really
use....?


THANKS

ps: now saving money for Thrustmaster set and diamond 3d, depends on the
release date of the Graphics plus version or tfx f22 what I'm gonna buy
next..... no more food, no more clothes.... just hardware goodies!

Robert CRASH Cras
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To: ef2000@gamers.org
From: Stewart Hobson <stew@mbay.net>
Subject: Re: [EF2000] Running EF 2000 on a Falcon Mach V
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At 08:53 AM 3/26/97 +0300, you wrote:
>Alright.  I finally broke down and ordered a new system.  I was previously
>using a Pentium 60 (purchased when 60s were all the rage) to run EF 2000. 
>The frame rate was so horible that I shelved the game.  I loved the game so
>much that I ordered a fully loaded Falcon Mach V system.  I hope that I do
>not have any problems running EF 2000 with it.   Before I ordered, the
>Falcon rep told me that the PC comes bundled with a bunch of games designed
>to take full advantage of the Diamond Monster 3D card that is part of the
>machine.  Has anyone run this version of EF 2000?  What kinds of graphics
>and frame rates can I expect in comparison with the regular EF 2000?  Also,
>where in the USA can I order a copy of the EF 2000 strategy guide?  Thanks
>guys!!
>
>Oh...by the way... the system I ordered will is set up like this:
>
>Motherboard		Falcon ATX 200+ MHz Triton HX, 512K Cache, 4PCI,4 ISA			
>MMX CPU		Intel Pentium 200 MHz with MMX technology, 2.8 volt			
>Cooling System		Active refrigeration CPU cooling system with failure alarm	
>32Mb Memory		EDO 72 pin 16 Megabyte SIMM (4x32), 60ns			
>ATX Midtower		3- 51/4" & 5- 31/2" (2 open) bays, 250 Watt Power Supply			
>Hard Drive		Western Digital 2560 Meg, Mode 4 EIDE 10ms, 3 Yr Warranty			
>Floppy Drive		TEAC 1.44mb 31/2" Drive			
>17" Monitor		Princeton Graphics EO17, .26dp, 1280x1024, digital, 3 yr.
>warr.			
>Video Card		Diamond Stealth 3D2000 PCI 4 Meg EDO DRAM, S3 Virge			
>3D Pack		Diamond Monster 3D, 4 meg EDO, 3Dfx, w/ 3D games			
>Keyboard		Focus 6200, 104 Key with removable wrist rest, Win' 95 keys			
>Mouse			Microsoft mouse			
>CD-ROM		Toshiba 12X Speed, Internal, Caddyless, 130ms, IDE			
>Sound Card		Creative Labs SoundBlaster 16			
>Wavetable/MIDI		Yamaha Waveforce XG 4 meg, 676 Instruments			
>Speakers		Altec Lansing ACS 55 Dolby Surround Satellite/Subwoofer			
>Internal Modem		U.S. Robotics Sportster 33.6K w/voicemail, 5 yr. warranty		
>Game Card		CH Products High Speed Game Card for fast machines			
>F-16 Stick		CH Products F-16 Combatstick -  14 function with throttle			
>Throttle			CH Products PRO Throttle - 20 button programable throttle			
>Game Pad		2 CH Gamepads, 6 button			
>Windows '95		Windows '95 Service Release 2 on CD - full version			
>
>Jacques "Mako" Gude
>
>

AWESOME, Dude!!

-"Stewball"

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From: "Jacques L Gude" <jmgude@intafrica.com>
To: <ef2000@gamers.org>
Subject: [EF2000] 3D Version of EF 2000 (Graphics +)
Date: Wed, 26 Mar 1997 17:50:54 +0300
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Dan Elder,

I did not realize that Graphics + is the 3Dfx version of EF 2000.  I wonder
why the Falcon rep said that the Diamond monster 3D bundles the EF2000
(optimized for the card) with the game, and therefore with my new Falcon
Mach V.  Is it possible the OEMs already have Graphics +?  Or, is it
possible that there is a Direct3D version that they may be referring to? 
Either way, I have to get my hands on the game that will take full
advantage of the Monster 3D card, even if it means buying the DOS version
of Tactcom and Graphics + to do so.

Regarding Tomb Raider, I know the machine is also bundled with the demo
version of Tomb Raider.  Is it good enough for me to plunk down $40 or $50
for the full version?  Thanks

Jacques

----------
> From: Dan Elder <DBElder@msn.com>
> To: ef2000@gamers.org
> Subject: RE: [EF2000] Running EF 2000 on a Falcon Mach V
> Date: Wednesday, March 26, 1997 3:36 PM
> 
> Jacques,
> 
> Sounds like a great machine.  The Monster 3D (3DFX) version of EF2000 is
not 
> yet released.  This version, which rumor has it, will be released April
15th, 
> is called Graphics+ and runs only with the DOS version of Tactcom (not
Super 
> EF2000).  Supposedly Graphics+ will be a patch to Tactcom.
> 
> I own a Orchid Righteous 3D card and the I must say the 3DFX chipset is 
> fantastic!  Try Tomb Raider, the graphics with the 3DFX version are 
> incredible.  I  can't wait for Graphics+.
> 
> Dan Elder
> 
> ----------
> From: 	owner-ef2000@gamers.org on behalf of Jacques L Gude
> Sent: 	Tuesday, March 25, 1997 10:53 PM
> To: 	ef2000@gamers.org
> Subject: 	[EF2000] Running EF 2000 on a Falcon Mach V
> 
> Alright.  I finally broke down and ordered a new system.  I was
previously
> using a Pentium 60 (purchased when 60s were all the rage) to run EF 2000.

> The frame rate was so horible that I shelved the game.  I loved the game
so
> much that I ordered a fully loaded Falcon Mach V system.  I hope that I
do
> not have any problems running EF 2000 with it.   Before I ordered, the
> Falcon rep told me that the PC comes bundled with a bunch of games
designed
> to take full advantage of the Diamond Monster 3D card that is part of the
> machine.  Has anyone run this version of EF 2000?  What kinds of graphics
> and frame rates can I expect in comparison with the regular EF 2000? 
Also,
> where in the USA can I order a copy of the EF 2000 strategy guide? 
Thanks
> guys!!
> 
> Oh...by the way... the system I ordered will is set up like this:
> 
> Motherboard		Falcon ATX 200+ MHz Triton HX, 512K Cache, 4PCI,4 ISA			
> MMX CPU		Intel Pentium 200 MHz with MMX technology, 2.8 volt			
> Cooling System		Active refrigeration CPU cooling system with failure
alarm	
> 32Mb Memory		EDO 72 pin 16 Megabyte SIMM (4x32), 60ns			
> ATX Midtower		3- 51/4" & 5- 31/2" (2 open) bays, 250 Watt Power Supply			
> Hard Drive		Western Digital 2560 Meg, Mode 4 EIDE 10ms, 3 Yr Warranty			
> Floppy Drive		TEAC 1.44mb 31/2" Drive			
> 17" Monitor		Princeton Graphics EO17, .26dp, 1280x1024, digital, 3 yr.
> warr.			
> Video Card		Diamond Stealth 3D2000 PCI 4 Meg EDO DRAM, S3 Virge			
> 3D Pack		Diamond Monster 3D, 4 meg EDO, 3Dfx, w/ 3D games			
> Keyboard		Focus 6200, 104 Key with removable wrist rest, Win' 95 keys			
> Mouse			Microsoft mouse			
> CD-ROM		Toshiba 12X Speed, Internal, Caddyless, 130ms, IDE			
> Sound Card		Creative Labs SoundBlaster 16			
> Wavetable/MIDI		Yamaha Waveforce XG 4 meg, 676 Instruments			
> Speakers		Altec Lansing ACS 55 Dolby Surround Satellite/Subwoofer			
> Internal Modem		U.S. Robotics Sportster 33.6K w/voicemail, 5 yr. warranty
	
> Game Card		CH Products High Speed Game Card for fast machines			
> F-16 Stick		CH Products F-16 Combatstick -  14 function with throttle			
> Throttle			CH Products PRO Throttle - 20 button programable throttle			
> Game Pad		2 CH Gamepads, 6 button			
> Windows '95		Windows '95 Service Release 2 on CD - full version			
> 
> Jacques "Mako" Gude
> 
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Date: Wed, 26 Mar 1997 11:02:38 -0500 (EST)
From: Jagath Samarabandu <bandu@acsu.buffalo.edu>
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To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] How to drop cluster bombs (a few questions as well)
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On Fri, 21 Mar 1997, lanny erdos wrote:

> 	Well, first of all you can't avoid A2A all of the time.
Rest of very good advice deleted ..

Thanks for all the pointers. I've managed to improve BVR tactics and can
complete all of the a2a simulations (except airwar, that one is nasty) at
medium (pro) diffuculty. Dog fighting is also a bit better, but I get
easily disoriented when I do vertical maneuvers like Immelman's or
split-S. So, as they say, more practice is needed :) 

Now the thing that frustrates me is the campaigns. The seem to be a whole
different ballgame. I've managed to finish only one mission in all the
campaigns I've tried (about 15 or so - I abort the campaigh if I loose
the first mission). Often I get set upon by hordes of bandits and before I
know, all the missiles are gone and you can't do much dog fighting with a
bomb load. In the simulator, I can get very good kill percentage for
missiles by firing them at about 1/2-1/3 their range. But when I use the
same tactics, I seem to get a lot more misses in campaigns. 

Also, as soon as bandits appear, the wingmen fire off a whole bunch of
missiles. Should I add my stores to the foray, or should I wait and see
which ones escape and try to nail them down? If I wait, the medium and
long range missles are of no use as they are too close. If I don't wait, I
might be wasting missiles. 

Which files are needed to backup a campaign? I'd like to re-try if I fail.

Jagath

PS: I like the ground attack and intercept missions, so I tend to try them
at first rather than escort and CAP missions. 

-------------------http://matrix1.bio.buffalo.edu/bandu---------------------------
Jagath K. Samarabandu (716)-833-7975		bandu@acsu.buffalo.edu
Dept. of Biological Sciences			v092r8c2@ubvms.bitnet  


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From majordomo-owner@gamers.org  Wed Mar 26 12:45:23 1997
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From: "Mickey W." <mickeyw@mindspring.com>
Subject: RE: [EF2000] How to drop cluster bombs (a few questions as
  well)
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At 11:02 AM 3/26/97 -0500, you wrote:
>On Fri, 21 Mar 1997, lanny erdos wrote:

>Also, as soon as bandits appear, the wingmen fire off a whole bunch of
>missiles. Should I add my stores to the foray, or should I wait and see
>which ones escape and try to nail them down? If I wait, the medium and
>long range missles are of no use as they are too close. If I don't wait, I
>might be wasting missiles. 

My reply:
Tell your windmen to engage, as soon as you see the crosses on the target
boxes, they have fired their rounds.  Then tell them to disengage.  You have
to try control them by pulling them back.  If you leave them engaged, they
fire at any and all targets.

To help with the hordes of bandits, stay outside the furball, but just in
missile range.  Fire and run, then watch you displays, and pick a time to
come back within range.  If you don't have the Strategy Guide, get it.  It
has helped me tremendously.  They walk you step by step through nuerous
missions of all kinds.  It is a great help and well worth the bucks.  If you
get you have to read it and use it to fly the missions they are teaching.

Mick

>Jagath
>
>PS: I like the ground attack and intercept missions, so I tend to try them
>at first rather than escort and CAP missions. 
>
>-------------------http://matrix1.bio.buffalo.edu/bandu--------------------
-------
>Jagath K. Samarabandu (716)-833-7975		bandu@acsu.buffalo.edu
>Dept. of Biological Sciences			v092r8c2@ubvms.bitnet  
>
>
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>=== Flying ... but not as we know it, Jim ====---->>>
>
Mickey W.

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From majordomo-owner@gamers.org  Wed Mar 26 13:05:14 1997
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Date: Tue, 25 Mar 1997 19:08:19 +0000
To: ef2000@gamers.org
From: Derek Murray <DeekM@kenoway.demon.co.uk>
Subject: [EF2000] G+patch
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I have just bought an Orchid Righteous 3D card, and now I am eagerly
awaiting the G+patch for EF2K/Tactcom. I now that when you buy the
Diamond Monster you get an early demo version. Can somebody who has this
can they please tell me what it looks like and when it should be out.


Thanks
--------------------------------------------------------------------------------
-
Derek Murray
Kennoway/Fife/Scotland
deekm@kenoway.demon.co.uk
--------------------------------------------------------------------------------
-
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From majordomo-owner@gamers.org  Wed Mar 26 13:45:55 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: "EF2000 Mailing List" <ef2000@gamers.org>
Subject: [EF2000] Don't buy Diamond or Orchid 3DFX!
Date: Wed, 26 Mar 1997 18:43:07 -0000
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I just saw a review of a 3DFX card (another), which has 4MB 40ns EDO RAM. Its
RRP is 130 pounds, so in the shops it's probably much cheaper. The magazine (PC
Format) also gave it the highest rating they've given to any of the 3DFX cards.
Though, to be honest, I don't trust the ratings...

What do you think? It's called REALVISION FLASH 3D and the company that makes
it is called Nexar -- 01483 455653. If any of you buy it, then maybe you could
send me some of the money you saved to me? hehe..

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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From majordomo-owner@gamers.org  Wed Mar 26 13:46:25 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Re: Joystick
Date: Tue, 25 Mar 1997 18:52:33 -0000
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I guess its about time I told other people this:

There's an option in ef2000.cfg that sets the joystick sensitivity, so you can
set it WAY higher than 100 from the scrollbar. Hehe...

I don't think it helps that much, and, of course, it's CHEATING!!!!

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/


----------
> From: Bryan T. Vold <bvold@uhc.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Re: Joystick
> Date: 25 March 1997 14:24
> 
> Quentin wrote:
> > Sensitivity depends on what you want: realistic or dogfight. In 
> > dogfight just max it out. Someone told me that the Stragety Guide 
> > show how to set it up for realism. You have to fly at 40000ft, dive 
> > with full after burner, when you reach 1.5M, pull back on the stick 
> > and you should pull something like 6.5G. Anybody with a Guide, please 
> > confirm this.
> 
> I don't have the guide, but from the newsgroup, I believe the max G's
> should be something like 9.4 (I believe this was from the guide).
> 
> -Bryan
> -- 
> bvold@uhc.com                            "The relentless pursuit of
perfection"
> Linux -- The Choice of a GNU Generation  "Make it so, Number One." 
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Anyone out there tried the EF2000 with the WinFast 3D L2200 ??!?!
Anyone tried this card with any DIRECT 3D game ?

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From: Brad Alexander <balex@artsci.wustl.edu>
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Subject: RE: [EF2000] How to drop cluster bombs (a few questions as well)
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On Wed, 26 Mar 1997, Jagath Samarabandu wrote:

> On Fri, 21 Mar 1997, lanny erdos wrote:
> 
> > 	Well, first of all you can't avoid A2A all of the time.
> Rest of very good advice deleted ..
> 
> Thanks for all the pointers. I've managed to improve BVR tactics and can
> complete all of the a2a simulations (except airwar, that one is nasty) at
> medium (pro) diffuculty. Dog fighting is also a bit better, but I get
> easily disoriented when I do vertical maneuvers like Immelman's or
> split-S. So, as they say, more practice is needed :) 

Just remember, all of us need more practice. There's always someone out
there better than you...Some of us are just further down the ladder than
others...<G>
 
> Now the thing that frustrates me is the campaigns. The seem to be a whole
> different ballgame. I've managed to finish only one mission in all the
> campaigns I've tried (about 15 or so - I abort the campaigh if I loose
> the first mission). Often I get set upon by hordes of bandits and before I
> know, all the missiles are gone and you can't do much dog fighting with a
> bomb load. In the simulator, I can get very good kill percentage for
> missiles by firing them at about 1/2-1/3 their range. But when I use the
> same tactics, I seem to get a lot more misses in campaigns. 

Since getting Tactcom, I have lost the first mission on all three
campaigns I have tried. Don't get frustrated with the first mission.
Remember, the Russians have all sorts of hardware to throw into the
campaign. NATO has fewer but arguably better hardware to use...At least
thats always been the theory. In the current campaign I am playing,  Igot
wasted on the first two missions I flew, one against the island EWR
station off Bodo, and the other against Bodo itself. One of my problems
is that I was not coordinating strikes with the WarGen-planned ones.
Consequently, when I got near the target, a reception of a dozen or more
MiGs were waiting to show me the error of my thinking. One mission, one
out of the sixteen aircraft that launched in the package survived to land.
The last mission I flew was a smashing success. Timed between strikes on
Bodo, the enemy was apparently not able to turn their aircraft around
quickly enough to get more than half a dozen jets in the air to intercept
us. We trounced them then proceeded to wipe the hapless EWR site off the
map, to the loss of two escorts and one member or strike 1. Give it a
chance. After all, that is NATO's war strategy. Take the beating until
sufficient advantage/initiative exist to clean the enemy's clock.

(just for the record, the other problem I have is insufficient time to fly
due to real world concerns...Like a waaaaay too cool new job...<VBG>)

> Also, as soon as bandits appear, the wingmen fire off a whole bunch of
> missiles. Should I add my stores to the foray, or should I wait and see
> which ones escape and try to nail them down? If I wait, the medium and
> long range missles are of no use as they are too close. If I don't wait, I
> might be wasting missiles. 

What formation are you flying? You should probably fly in arrow formation,
as this seems to be the best all-around formation. Your wingies stay in
your control, and except for a direct threat, will defer to you asking for
permission to engage. Echelon is dangerous, since in the case of a threat,
your wingman will not clear his nose before firing. Since there is at
least one pair of hot tailpipes in front of him (and closer than any eneny
is likely to be), IR missile attacks can be devastating. It has happpened
to me.

Using arrow formation, you can lock up a target and order a wingie to
shoot him, thereby maximizing your missiles. Its labor intensive, but not
so much so as walking back to base...

> Which files are needed to backup a campaign? I'd like to re-try if I fail.

I believe only campaign.cg...Or you could get Brett Luck's ReVive for
win95.

Hope it helps,
--Storm

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From majordomo-owner@gamers.org  Wed Mar 26 15:03:10 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] kahn/pppshare setup for DOS
Date: Wed, 26 Mar 1997 13:50:26 -0600
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I have it set so pppshare asks me for my password before it even opens the
program.  That's what the first USER is. 
-- Dreamstar (kali & kahn)

----------
> From: Brad Alexander <balex@artsci.wustl.edu>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] kahn/pppshare setup for DOS
> Date: Tuesday, March 25, 1997 4:39 PM
> 
> 
> 
> On Tue, 25 Mar 1997, Aaron Plank wrote:
> 
> > 	MODEM NAME "USRobotics 33600 Fax Internal"
> > 	MODEM INIT2 ""
> > 	USER "(username)" "*"
> > 	PAP DISABLE
> > 	MRU 1501
> > 	MAGIC NUMBER 0000C6B6
> > 	SCRIPT1 "name:" "(username)\r" 5
> > 	SCRIPT2 "word:" "(password)\r" 5
> > 	SCRIPT3 "800r>" "ppp\r" 5
> 
> Do you need both the user and the script1/script2? My first read on it is
> that it was one or t'other.
> 
> I'll give both a try...
> 
> Thanks guys,
> --Storm
> 
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From: "Francis Frago" <ffrago@ix.netcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] 3D Version of EF 2000 (Graphics +)
Date: Wed, 26 Mar 1997 09:34:48 -0800
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Jacques,

As I understand it DID has not released the Graphics + version/patch for
the 3dfx chipset yet.  What the Falcon rep may be refering to is the demo
bundled with the Monster 3D Card.  I purchased this card too and it is only
a the demo, which consist of the  *Quick Combat* option only.  DID has
stated that the Graphics + version to be released (God knows when??)  is an
addon to TACTCOM, it wont work alone or with SEF2000.

As far as TombRaider,  the demo that comes with the Monster 3D only has two
levels.  This game is worth getting the full version, I did, but still
can't get past level 3....hehehe :-).   If you get the full version, you
will need to download the free 3dfx patch to utilize the Monster 3D.  Here
is where you get the 3dfx patch:	http://www.tombraider.com

Hope this helps!

Francis Frago
"Wolfman" on Kali/Kahn
ffrago@ix.netcom.com

----------
> From: Jacques L Gude <jmgude@intafrica.com>
> To: ef2000@gamers.org
> Subject: [EF2000] 3D Version of EF 2000 (Graphics +)
> Date: Wednesday, March 26, 1997 6:50 AM
> 
> Dan Elder,
> 
> I did not realize that Graphics + is the 3Dfx version of EF 2000.  I
wonder
> why the Falcon rep said that the Diamond monster 3D bundles the EF2000
> (optimized for the card) with the game, and therefore with my new Falcon
> Mach V.  Is it possible the OEMs already have Graphics +?  Or, is it
> possible that there is a Direct3D version that they may be referring to? 
> Either way, I have to get my hands on the game that will take full
> advantage of the Monster 3D card, even if it means buying the DOS version
> of Tactcom and Graphics + to do so.
> 
> Regarding Tomb Raider, I know the machine is also bundled with the demo
> version of Tomb Raider.  Is it good enough for me to plunk down $40 or
$50
> for the full version?  Thanks
> 
> Jacques
 

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From majordomo-owner@gamers.org  Wed Mar 26 15:52:32 1997
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From: Dan Kaiser <kaiser@iquest.net>
Subject: [EF2000] Pulling G's
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        Took it up to 40,000 ft.  Dropped all external loads including
a2a.  Fired off all cannon rounds.  With afterburners on dropped the
nose and went into a dive until redout started.  At about -3.1 G  pull
hard up.  HUD read 9.2 G.  Never blacked out but did begin to.

        Flying with a CH Combat stick set at 76% Max.

----
Dan       kaiser@iquest.net

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From: "Mike Howell" <mwhowell@amaonline.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] off topic: commanche demo
Date: Wed, 26 Mar 1997 15:42:30 -0600
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> 
> Anyone who read it knows they made a number of references to "Flight of
> the Old Dog" which I was not able to find in the bookstores. Fortunately
> soon after, Megafortress came out, and included a copy of the book.
> 
> Mega was kind of a cool game. What I would like to see is something along
> those lines with an accurate B-1B flight model and avionics package..

Execllent Idea !  Also- Flight of the old Dog is a MUST read !
One of the best - and I got it through the same game package. Its nice to
know others who have read this Book, God its been 6 years or so since I
thought of that book, guess I'll have to pull it off the shelf again
(g)........Old Megafortress had many of the things I would to see again, in
an enhanced version...Mike  

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From majordomo-owner@gamers.org  Wed Mar 26 17:52:03 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Running EF 2000 on a Falcon Mach V
Date: Wed, 26 Mar 1997 18:57:26 -0000
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That does it! Can you guys produce a FAQ on how to rob banks? ;)

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/


----------
> From: Jacques L Gude <jmgude@intafrica.com>
> To: ef2000@gamers.org
> Subject: [EF2000] Running EF 2000 on a Falcon Mach V
> Date: 26 March 1997 05:53
> 
> Alright.  I finally broke down and ordered a new system.  I was previously
> using a Pentium 60 (purchased when 60s were all the rage) to run EF 2000. 
> The frame rate was so horible that I shelved the game.  I loved the game so
> much that I ordered a fully loaded Falcon Mach V system.  I hope that I do
> not have any problems running EF 2000 with it.   Before I ordered, the
> Falcon rep told me that the PC comes bundled with a bunch of games designed
> to take full advantage of the Diamond Monster 3D card that is part of the
> machine.  Has anyone run this version of EF 2000?  What kinds of graphics
> and frame rates can I expect in comparison with the regular EF 2000?  Also,
> where in the USA can I order a copy of the EF 2000 strategy guide?  Thanks
> guys!!
> 
> Oh...by the way... the system I ordered will is set up like this:
> 
> Motherboard		Falcon ATX 200+ MHz Triton HX, 512K Cache, 4PCI,4 ISA			
> MMX CPU		Intel Pentium 200 MHz with MMX technology, 2.8 volt			
> Cooling System		Active refrigeration CPU cooling system with failure alarm	
> 32Mb Memory		EDO 72 pin 16 Megabyte SIMM (4x32), 60ns			
> ATX Midtower		3- 51/4" & 5- 31/2" (2 open) bays, 250 Watt Power Supply			
> Hard Drive		Western Digital 2560 Meg, Mode 4 EIDE 10ms, 3 Yr Warranty			
> Floppy Drive		TEAC 1.44mb 31/2" Drive			
> 17" Monitor		Princeton Graphics EO17, .26dp, 1280x1024, digital, 3 yr.
> warr.			
> Video Card		Diamond Stealth 3D2000 PCI 4 Meg EDO DRAM, S3 Virge			
> 3D Pack		Diamond Monster 3D, 4 meg EDO, 3Dfx, w/ 3D games			
> Keyboard		Focus 6200, 104 Key with removable wrist rest, Win' 95 keys			
> Mouse			Microsoft mouse			
> CD-ROM		Toshiba 12X Speed, Internal, Caddyless, 130ms, IDE			
> Sound Card		Creative Labs SoundBlaster 16			
> Wavetable/MIDI		Yamaha Waveforce XG 4 meg, 676 Instruments			
> Speakers		Altec Lansing ACS 55 Dolby Surround Satellite/Subwoofer			
> Internal Modem		U.S. Robotics Sportster 33.6K w/voicemail, 5 yr. warranty		
> Game Card		CH Products High Speed Game Card for fast machines			
> F-16 Stick		CH Products F-16 Combatstick -  14 function with throttle			
> Throttle			CH Products PRO Throttle - 20 button programable throttle			
> Game Pad		2 CH Gamepads, 6 button			
> Windows '95		Windows '95 Service Release 2 on CD - full version			
> 
> Jacques "Mako" Gude
> 
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Date: Wed, 26 Mar 1997 21:11:43 -0500 (EST)
From: Ergin Guney <eg23+@andrew.cmu.edu>
To: ef2000@gamers.org, ef2000@gamers.org
Subject: Re: [EF2000] Re: Joystick To Ergin Guney!
In-Reply-To: <1.5.4.32.19970326112911.0067c730@pop.mindspring.com>
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Excerpts from mail: 26-Mar-97 Re: [EF2000] Re: Joystick T.. by "Mickey
W."@mindspring.c 
> Thanks for the reply.  I am going to buy another stick, but I want to make
> certain I spend my money wisely as far as ef2000 is concerned.  Tell me
> about the F22 Pro.  Does ef2000 program it automatically, do you have to
> modify a config file, how many buttons, how are they assigned, can you
> change the assignments, etc.  I still have the windows version of F22

Let's take it one at a time. No, the EF2000 does not automatically
program the F-22 Pro. I doubt that any program would. But EF2000 does
come with a sample key assignment file (that's not what it's technically
called, but that's OK). There is also one (the same one?) at the EF2000
web site, not to mention many others all over the web.

Yes, you have to modify a configuration file to change button
assignments. No problem if you know how to read a manual.

The stick has four buttons (one of which might be used as a modifier to
multiply the functions of all the other controls), a two-stage trigger,
and four four-way hat switches (actually they all are eight-way
switches, but the diagonal positions are not very practical to use). The
stick comes with its own software which includes tools for switching key
assignment sets, configuration programming, testing, calibration, etc.
This is an enormously capable piece of hardware. I hardly doubt that its
the most advanced joystick on the market.

The button assignments are incredibly flexible. You can even use IF,
AND, NOT, OR, etc!.. Some controls can even be defined to emulate
digital or analog output. You can do anything you can imagine! If you
use this stick with the TQS throttle control, the button functionality
is multiplied by even another order of magnitude.

The stick has a pretty firm spring feel. Some people complain that the
rubber collar at the stick's base is obstructive a little. Those who
think so sometimes remove it and use it without the collar. The overall
fit and feel is excellent and very professional.

One caveat though: a lot of talk is going around about problematic pots
("potentiometers") in the F-22 Pro (and other Thrustmaster sticks for
that matter). This causes jumps and jitters in the controlled cursor. In
almost all of these cases, what the stick needs is just a quick cleaning
of the pots with an electrical contact cleaner spray. I had the same
problem and it certainly was the case with me. Now it works perfect. But
even if you do get terminally defective pots (which some early units
reportedly had), Thrustmaster might have *the* best technical support in
the computer industry. They send spare parts or repair your unit free of
charge. However, if you are intimidated by the prospect of opening up
the unit to do some handy work, you might want to think twice.
Otherwise, I don't think you can go wrong with an F-22 Pro.

And, no, I am not affiliated with Thrustmaster or receive any
commissions from them! :)


Ergin Guney 
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Message-ID: <3339D6BD.B74@sprynet.com>
Date: Wed, 26 Mar 1997 18:09:01 -0800
From: Joe Fitzpatrick <scorpi04@sprynet.com>
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Subject: Re: [EF2000] IRQ vs Kali or Kahn
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Trapper,
I see your a felow sprynet individual.  Have you tried to set up
ppshare?  If so, can you send me a copy of your net.cfg?  I'm having
problems with mine.

Thanks

Joe "Scorpion" Fitzpatrick
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From majordomo-owner@gamers.org  Wed Mar 26 22:07:54 1997
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From: "Erik L. Ahrens" <ela@seanet.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Matrox Millenium Dudes!
Date: Wed, 26 Mar 1997 18:59:41 -0800
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Hello Robert,
Basically I have only loaded the drivers! BTW Matrox has
new v.3.41 drivers on their site- htpp://www.matrox.com.
As far as what I use - I don't use the "Quickdesk", it
screws up QuickRes (Win95 PowerToy) and I don't use the
virtual screen thingy. I have a NEC XE-17 and have plenty
of screen area.  
Maybe I should go back and take another look at the CD, I
don't remember seeing lots of stuff on it.

In any event, enjoy your new Millenium.

   
Erik Ahrens/NWEngineering
ela@seanet.com   
  


----------
> From: Robert S.A. Cras <robert_cras@dataweb.nl>
> 
> Hi Guys,
> 
> Yes, me again.... just installed the matrox Millenium 4MB
card.... ofcourse
> first 30 minutes during the installation it scared the
shit out of me...
> half a screen... strange installation (my fault
ofcourse), but when I
> finally configured everything it looks great... tried
some games,... great
> as well!
> 
> But (yep there he is, the BUT-thing), the darn thing has
SO MANY
> possibilities its scary.... a lot of software was
included ofcourse..
> therefor I have a question for you experienced users:
> 
> Can you tell me your specific settings, you've found out
after using it for
> some time... and I (we) have the option of changing the
setting
> specifically for i.e. graphics/gaming/etc. do you guys
really do that and
> if there then a significant difference in performance
(why?).
> 
> There was a lot of software included.... what did you
guys install/really
> use....?
> 
> 

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From majordomo-owner@gamers.org  Thu Mar 27 00:01:43 1997
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Date: Thu, 27 Mar 97 00:48:58 UT
From: "Dan Elder" <DBElder@msn.com>
Message-Id: <UPMAIL02.199703270053510738@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] 3D Version of EF 2000 (Graphics +)
Sender: owner-ef2000@gamers.org
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Jacques,

A Demo version of the 3DFX version of EF2000 is bundled with the Monster 3D 
card.  My understanding that this version is fairly poor in quality as it only 
supports 3DFX in Quick Combat mode (not at all in the campaign mode) and it 
does not fully utilize the various graphics capabilities of the 3DFX chipset.  
Check out the DID homepage to get the details (I think it's found under their 
News section with the title Monster 3D Confusion!).

The latest rumor on release of Graphics + (which fully supports both campaign 
mode and all graphics capabilities of the chipset) is April 15th but that date 
is third hand information from the various 3DFX websites.  From what I've seen 
of comments from the beta testers of Graphics +, it's going to be great.

As far as Tomb Raider is concerned, obviously the game is a different genre 
entirely from a flight sim such as EF2000; but the game is challenging and 
definitely shows off the potential of the chipset (I've never seen graphics of 
this quality on a PC before).

----------
From: 	owner-ef2000@gamers.org on behalf of Jacques L Gude
Sent: 	Wednesday, March 26, 1997 7:50 AM
To: 	ef2000@gamers.org
Subject: 	[EF2000] 3D Version of EF 2000 (Graphics +)

Dan Elder,

I did not realize that Graphics + is the 3Dfx version of EF 2000.  I wonder
why the Falcon rep said that the Diamond monster 3D bundles the EF2000
(optimized for the card) with the game, and therefore with my new Falcon
Mach V.  Is it possible the OEMs already have Graphics +?  Or, is it
possible that there is a Direct3D version that they may be referring to? 
Either way, I have to get my hands on the game that will take full
advantage of the Monster 3D card, even if it means buying the DOS version
of Tactcom and Graphics + to do so.

Regarding Tomb Raider, I know the machine is also bundled with the demo
version of Tomb Raider.  Is it good enough for me to plunk down $40 or $50
for the full version?  Thanks

Jacques

----------
> From: Dan Elder <DBElder@msn.com>
> To: ef2000@gamers.org
> Subject: RE: [EF2000] Running EF 2000 on a Falcon Mach V
> Date: Wednesday, March 26, 1997 3:36 PM
> 
> Jacques,
> 
> Sounds like a great machine.  The Monster 3D (3DFX) version of EF2000 is
not 
> yet released.  This version, which rumor has it, will be released April
15th, 
> is called Graphics+ and runs only with the DOS version of Tactcom (not
Super 
> EF2000).  Supposedly Graphics+ will be a patch to Tactcom.
> 
> I own a Orchid Righteous 3D card and the I must say the 3DFX chipset is 
> fantastic!  Try Tomb Raider, the graphics with the 3DFX version are 
> incredible.  I  can't wait for Graphics+.
> 
> Dan Elder
> 
> ----------
> From: 	owner-ef2000@gamers.org on behalf of Jacques L Gude
> Sent: 	Tuesday, March 25, 1997 10:53 PM
> To: 	ef2000@gamers.org
> Subject: 	[EF2000] Running EF 2000 on a Falcon Mach V
> 
> Alright.  I finally broke down and ordered a new system.  I was
previously
> using a Pentium 60 (purchased when 60s were all the rage) to run EF 2000.

> The frame rate was so horible that I shelved the game.  I loved the game
so
> much that I ordered a fully loaded Falcon Mach V system.  I hope that I
do
> not have any problems running EF 2000 with it.   Before I ordered, the
> Falcon rep told me that the PC comes bundled with a bunch of games
designed
> to take full advantage of the Diamond Monster 3D card that is part of the
> machine.  Has anyone run this version of EF 2000?  What kinds of graphics
> and frame rates can I expect in comparison with the regular EF 2000? 
Also,
> where in the USA can I order a copy of the EF 2000 strategy guide? 
Thanks
> guys!!
> 
> Oh...by the way... the system I ordered will is set up like this:
> 
> Motherboard		Falcon ATX 200+ MHz Triton HX, 512K Cache, 4PCI,4 ISA			
> MMX CPU		Intel Pentium 200 MHz with MMX technology, 2.8 volt			
> Cooling System		Active refrigeration CPU cooling system with failure
alarm	
> 32Mb Memory		EDO 72 pin 16 Megabyte SIMM (4x32), 60ns			
> ATX Midtower		3- 51/4" & 5- 31/2" (2 open) bays, 250 Watt Power Supply			
> Hard Drive		Western Digital 2560 Meg, Mode 4 EIDE 10ms, 3 Yr Warranty			
> Floppy Drive		TEAC 1.44mb 31/2" Drive			
> 17" Monitor		Princeton Graphics EO17, .26dp, 1280x1024, digital, 3 yr.
> warr.			
> Video Card		Diamond Stealth 3D2000 PCI 4 Meg EDO DRAM, S3 Virge			
> 3D Pack		Diamond Monster 3D, 4 meg EDO, 3Dfx, w/ 3D games			
> Keyboard		Focus 6200, 104 Key with removable wrist rest, Win' 95 keys			
> Mouse			Microsoft mouse			
> CD-ROM		Toshiba 12X Speed, Internal, Caddyless, 130ms, IDE			
> Sound Card		Creative Labs SoundBlaster 16			
> Wavetable/MIDI		Yamaha Waveforce XG 4 meg, 676 Instruments			
> Speakers		Altec Lansing ACS 55 Dolby Surround Satellite/Subwoofer			
> Internal Modem		U.S. Robotics Sportster 33.6K w/voicemail, 5 yr. warranty
	
> Game Card		CH Products High Speed Game Card for fast machines			
> F-16 Stick		CH Products F-16 Combatstick -  14 function with throttle			
> Throttle			CH Products PRO Throttle - 20 button programable throttle			
> Game Pad		2 CH Gamepads, 6 button			
> Windows '95		Windows '95 Service Release 2 on CD - full version			
> 
> Jacques "Mako" Gude
> 
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From majordomo-owner@gamers.org  Thu Mar 27 01:58:21 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] off topic: commanche demo
Date: Thu, 27 Mar 1997 00:52:18 -0600
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Yep pretty cool read, my favorite thing was the air mines, and back then
ring laser gyro sounded so cool for some reason.

-- Dreamstar (kali & kahn)

----------
> From: Mike Howell <mwhowell@amaonline.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] off topic: commanche demo
> Date: Wednesday, March 26, 1997 3:42 PM
> 
> 
> > 
> > Anyone who read it knows they made a number of references to "Flight of
> > the Old Dog" which I was not able to find in the bookstores.
Fortunately
> > soon after, Megafortress came out, and included a copy of the book.
> > 
> > Mega was kind of a cool game. What I would like to see is something
along
> > those lines with an accurate B-1B flight model and avionics package..
> 
> Execllent Idea !  Also- Flight of the old Dog is a MUST read !
> One of the best - and I got it through the same game package. Its nice to
> know others who have read this Book, God its been 6 years or so since I
> thought of that book, guess I'll have to pull it off the shelf again
> (g)........Old Megafortress had many of the things I would to see again,
in
> an enhanced version...Mike  


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From majordomo-owner@gamers.org  Thu Mar 27 01:59:07 1997
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From: "Jacques L Gude" <jmgude@intafrica.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] 3D Version of EF 2000 (Graphics +)
Date: Thu, 27 Mar 1997 09:59:13 +0300
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Francis,
Thanks for the info.  I guess that means that, in order to use Graphics +,
I will have to buy (1) EF 2000 for DOS, (2) TACTCOM and (3) Graphics +
(when it is released).  Does that sound about right?  I will also make sure
to buy the full version of Tomb Raider.  Thanks for the info and the link
to the Monster 3D patch link for Tomb Raider.

Jacques 

----------
> From: Francis Frago <ffrago@ix.netcom.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] 3D Version of EF 2000 (Graphics +)
> Date: Wednesday, March 26, 1997 8:34 PM
> 
> Jacques,
> 
> As I understand it DID has not released the Graphics + version/patch for
> the 3dfx chipset yet.  What the Falcon rep may be refering to is the demo
> bundled with the Monster 3D Card.  I purchased this card too and it is
only
> a the demo, which consist of the  *Quick Combat* option only.  DID has
> stated that the Graphics + version to be released (God knows when??)  is
an
> addon to TACTCOM, it wont work alone or with SEF2000.
> 
> As far as TombRaider,  the demo that comes with the Monster 3D only has
two
> levels.  This game is worth getting the full version, I did, but still
> can't get past level 3....hehehe :-).   If you get the full version, you
> will need to download the free 3dfx patch to utilize the Monster 3D. 
Here
> is where you get the 3dfx patch:	http://www.tombraider.com
> 
> Hope this helps!
> 
> Francis Frago
> "Wolfman" on Kali/Kahn
> ffrago@ix.netcom.com
> 
> ----------
> > From: Jacques L Gude <jmgude@intafrica.com>
> > To: ef2000@gamers.org
> > Subject: [EF2000] 3D Version of EF 2000 (Graphics +)
> > Date: Wednesday, March 26, 1997 6:50 AM
> > 
> > Dan Elder,
> > 
> > I did not realize that Graphics + is the 3Dfx version of EF 2000.  I
> wonder
> > why the Falcon rep said that the Diamond monster 3D bundles the EF2000
> > (optimized for the card) with the game, and therefore with my new
Falcon
> > Mach V.  Is it possible the OEMs already have Graphics +?  Or, is it
> > possible that there is a Direct3D version that they may be referring
to? 
> > Either way, I have to get my hands on the game that will take full
> > advantage of the Monster 3D card, even if it means buying the DOS
version
> > of Tactcom and Graphics + to do so.
> > 
> > Regarding Tomb Raider, I know the machine is also bundled with the demo
> > version of Tomb Raider.  Is it good enough for me to plunk down $40 or
> $50
> > for the full version?  Thanks
> > 
> > Jacques
>  
> 
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From majordomo-owner@gamers.org  Thu Mar 27 03:09:47 1997
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To: ef2000@gamers.org
From: Julio Albisua <albisua@ergos.es>
Subject: Re: [EF2000] Re: Joystick
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At 18:52 25/03/97 -0000, you wrote:
>I guess its about time I told other people this:
>
>There's an option in ef2000.cfg that sets the joystick sensitivity, so you can
>set it WAY higher than 100 from the scrollbar. Hehe...
>
>I don't think it helps that much, and, of course, it's CHEATING!!!!
>
>Douglas
>
>Glasgow, Scotland.
>
Hehe, Douglas.

I don't think it is cheating to try to set up your plane to your wishes ;-),
so I am dying to know how to change sensitivity. I have a CH fighterstick,
and I am never able to reach 9G with it. 

Please, tell us. What do all these number in EF2000.cfg mean?

Julio Albisua
albisua@ergos.es


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Subject: Re: [EF2000] IRQ vs Kali or Kahn
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Haven't tried, and to be honest, I don't know what it does...please 
advise...thanks

Trapper
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To: ef2000@gamers.org
Subject: Re: [EF2000] Pulling G's
References: <199703262051.PAA07770@thegate.gamers.org>
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Dan Kaiser wrote:
> 
>         Took it up to 40,000 ft.  Dropped all external loads including
> a2a.  Fired off all cannon rounds.  With afterburners on dropped the
> nose and went into a dive until redout started.  At about -3.1 G  pull
> hard up.  HUD read 9.2 G.  Never blacked out but did begin to.
> 
>         Flying with a CH Combat stick set at 76% Max.
> 

For all you guys with real joysticks you might like to know that using
the keyboard (arrggh) for the above manouver resulted in 9.0G force at
the pull out. So keyboard is not to bad (so long at you can use all 10
toes the hit the other important buttons)

Yours (longing for an F22/TQS, 3DFX setup)

Carmelo
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Date: Thu, 27 Mar 1997 08:45:32 +0000
To: ef2000@gamers.org
From: Mike Zaccheo <mike@zactec.demon.co.uk>
Subject: Re: [EF2000] Pulling G's
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In article <199703262051.PAA07770@thegate.gamers.org>, Dan Kaiser
<kaiser@iquest.net> writes
>        Took it up to 40,000 ft.  Dropped all external loads including
>a2a.  Fired off all cannon rounds.  With afterburners on dropped the
>nose and went into a dive until redout started.  At about -3.1 G  pull
>hard up.  HUD read 9.2 G.  Never blacked out but did begin to.
>
>        Flying with a CH Combat stick set at 76% Max.
I may be mistaken, but I think the speed of the dive is more important
than neg G for setting the joystck reproducibly. Tech Guide says pull
out at Mach 1.5. Personally I would roll and pull positive into the dive
roll back and accelerate at 0 G for the fastest acceleration downwards
i.e. engine power plus gravity, but as I said, I may be mistaken.
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: [EF2000] Thrustmaster set stick and throttle by mail?
Date: Thu, 27 Mar 1997 10:40:08 -0000
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Guys,

Did any of you buy the stick and throttle by mail? If yes what were the
transportation costs? ( with insurance)

Thanks


Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: "ef2000" <ef2000@gamers.org>
Subject: [EF2000] thrustmaster f22 versus f16 stick..
Date: Thu, 27 Mar 1997 10:42:42 -0000
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Would like to know the difference between these two and what the overall
preference is..

Thanks

Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

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Subject: Re: [EF2000] Thrustmaster set stick and throttle by mail?
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Robert S.A. Cras wrote:
> 
> Guys,
> 
> Did any of you buy the stick and throttle by mail? If yes what were the
> transportation costs? ( with insurance)
> 

I second that. I know that Special Reserve in Britain can't send
joysticks over to me in Sweden (I could get it delivered to my parents
in Britain then bring it over myself, but what a weight). Anyone know of
any company stocking Joysticks/Throttles that they can ship overseas
(they are just a tad expensive here in Sweden). Thanks for any help,

Carmelo
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From majordomo-owner@gamers.org  Thu Mar 27 05:04:11 1997
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Subject: Re: [EF2000] Don't buy Diamond or Orchid 3DFX!
References: <199703261844.SAA31592@turing.ukonline.co.uk>
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Douglas Cowan wrote:
> 
> I just saw a review of a 3DFX card (another), which has 4MB 40ns EDO RAM. Its
> RRP is 130 pounds, so in the shops it's probably much cheaper. The magazine (PC
> Format) also gave it the highest rating they've given to any of the 3DFX cards.
> Though, to be honest, I don't trust the ratings...

I think the ratings are reasonably fair, but that doesn't mean that they
are compatable with everyones system. The last card that got the highest
rating was the Apocalypse 3D which maybe the way of the future for 3D
cards but unless you have an already powerful machine you won't get the
best out of it and there is not much software support for it yet.

> What do you think? It's called REALVISION FLASH 3D and the company that makes
> it is called Nexar -- 01483 455653. If any of you buy it, then maybe you could
> send me some of the money you saved to me? hehe..

Managed to find Nexar on the WEB at http://WWW.NEXARPC.COM but they only
seem to have PC systems. There was no news about this new card. Has
anyone been able to find anything about it on the net. 

Only 19 days untill G+ Day (or D.I.D. I mean 1 year 19 days?)

Carmelo
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From: "Robert S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: [EF2000] cavo
Date: Thu, 27 Mar 1997 11:06:22 -0000
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www.cqk.com....


Private:
Robert S.A. Cras
Gedempte Gracht 45
2512 AK   Den Haag
Netherlands
Tel: +31-70-3649454
i-net: robert_cras@dataweb.nl

Business:
Grabowsky Polytechnics BV
tel: +31-70-3560976
fax: +31-70-3605979
i-net: cras@grabowsky.nl
x.400: c=nl; a=400net; p=grabowsky; s=cras

----------
> From: cavo <carmelo.volpe@csb.ki.se>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Thrustmaster set stick and throttle by mail?
> Date: donderdag 27 maart 1997 10:00
> 
> Robert S.A. Cras wrote:
> > 
> > Guys,
> > 
> > Did any of you buy the stick and throttle by mail? If yes what were the
> > transportation costs? ( with insurance)
> > 
> 
> I second that. I know that Special Reserve in Britain can't send
> joysticks over to me in Sweden (I could get it delivered to my parents
> in Britain then bring it over myself, but what a weight). Anyone know of
> any company stocking Joysticks/Throttles that they can ship overseas
> (they are just a tad expensive here in Sweden). Thanks for any help,
> 
> Carmelo
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From majordomo-owner@gamers.org  Thu Mar 27 07:13:55 1997
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Date: Thu, 27 Mar 97 00:53:54 UT
From: "Dan Elder" <DBElder@msn.com>
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To: ef2000@gamers.org
Subject: RE: [EF2000] G+patch
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Derek,

I've heard a rumor of a April 15 release date for Graphics+, but that is third 
hand information off some of the 3DFX websites.  The bottom line:  I don't 
have the slightest idea!

Dan Elder

----------
From: 	owner-ef2000@gamers.org on behalf of Derek Murray
Sent: 	Tuesday, March 25, 1997 12:08 PM
To: 	ef2000@gamers.org
Subject: 	[EF2000] G+patch

I have just bought an Orchid Righteous 3D card, and now I am eagerly
awaiting the G+patch for EF2K/Tactcom. I now that when you buy the
Diamond Monster you get an early demo version. Can somebody who has this
can they please tell me what it looks like and when it should be out.


Thanks
------------------------------------------------------------------------------
--
-
Derek Murray
Kennoway/Fife/Scotland
deekm@kenoway.demon.co.uk
------------------------------------------------------------------------------
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-
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From: "Marcus Keife" <marcus.keife@mailbox.swipnet.se>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Thrustmaster set stick and throttle by mail?
Date: Thu, 27 Mar 1997 13:17:05 +0100
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 Hi
You can get joystisks shipped from flight sim central in USA I bought my
F22 and TQS from them. Shipped by DHL no problems at all.

----------
> From: cavo <carmelo.volpe@csb.ki.se>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Thrustmaster set stick and throttle by mail?
> Date:  den 27 mars 1997 11:00
> 
> Robert S.A. Cras wrote:
> > 
> > Guys,
> > 
> > Did any of you buy the stick and throttle by mail? If yes what were the
> > transportation costs? ( with insurance)
> > 
> 
> I second that. I know that Special Reserve in Britain can't send
> joysticks over to me in Sweden (I could get it delivered to my parents
> in Britain then bring it over myself, but what a weight). Anyone know of
> any company stocking Joysticks/Throttles that they can ship overseas
> (they are just a tad expensive here in Sweden). Thanks for any help,
> 
> Carmelo
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From: "Thompson, David P., M.D." <thompson.david@mayo.edu>
To: "EF2000 mailing list" <ef2000@gamers.org> (Return requested)
Subject: [EF2000] flash 3dfx card
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From: Thompson, David on Thu, Mar 27, 1997 7:03 AM
Subject: flash 3dfx card
To: EF2000 mailing list

Hello,
     For information on the flash voodoo 3dfx card there is a website now.  
Can't remember the URL offhand, I'll try again later.  Anyway, it is $149 and 
available in the US.  THe bundled games only include trial and demo versions so 
maybe the monster and orchid at $189 at nexc may be just as good a value.  
Apparently it is every bit the card the other are.
Good luck.
David Thompson aka Bones
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From: "James W. Burlis" <jburlis@mail.win.org>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: [EF2000] 3DFX new card and bargain Game Pad
Date: Thu, 27 Mar 1997 07:28:58 -0600
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Check out this site:
http://www.gamecenter.com/News/Item/0,3,697,00.html

(CNET Gamecenter news)

"Canadian-based distributor HSC Windsor has just announced the availability 
of Deltron's RealVision Flash 3D, an "arcade-quality 3D accelerator card 
that works with your existing 2D card." Featuring 3Dfx Interactive's Voodoo 
Graphics chipset and 4MB of 40ns EDO RAM, the RealVision Flash 3D carries a 
sticker price of U.S.$149."

Goes on for several more paragraphs. Sounds like a strong possibility!

BTW - anyone who enjoys Tomb Raider or other arcade/fighting games may want 
to check out the ACT Powerramp programmable gamepad (more of an arcade 
console actually). It is big, tough, all buttons are programmable with up 
to 10 keystrokes and although it lists for around $50 I just got one from 
Chips & Bits for $11.76 ($18.76 after shipping) I ordered it on the spur of 
the moment cause I was looking for something else to pick up with a 
joyswitch. Keyboard only interface, 4 memory real time programming (ala f15 
talon) AND Windows config software for saving programs (Still waiting for 
CH to come thru on this one for the Pro Throttles and F16 fightersticks). I 
noticed they are backordered on it now, but I got mine Wednesday after 
ordering Monday!

Jim

----------
From: 	cavo[SMTP:carmelo.volpe@csb.ki.se]
Sent: 	Thursday, March 27, 1997 4:08 AM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] Don't buy Diamond or Orchid 3DFX!

> What do you think? It's called REALVISION FLASH 3D and the company that 
makes
> it is called Nexar -- 01483 455653. If any of you buy it, then maybe you 
could
> send me some of the money you saved to me? hehe..

Managed to find Nexar on the WEB at http://WWW.NEXARPC.COM but they only
seem to have PC systems. There was no news about this new card. Has
anyone been able to find anything about it on the net.

Only 19 days untill G+ Day (or D.I.D. I mean 1 year 19 days?)

Carmelo
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From majordomo-owner@gamers.org  Thu Mar 27 09:07:30 1997
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Subject: [EF2000] KAHN setup questions ?
To: ef2000@gamers.org
Date: Thu, 27 Mar 1997 14:07:24 +0000 (GMT)
From: Darren Byrne <darren@demon.net>
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Anyone know how to set up Kahn for _directly_ connected machines. 

My machine is connected directly to the Net, no PPP, no dialling. 

I'm desperate for multiplayer game now !!!

Cheers
Darren Byrne         Work: darren@demon.net   Tel: +44 0181 371 1000
Networks Department  Play: darren@cheese.org               
Demon Internet Ltd   PGP Key finger darren@
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From majordomo-owner@gamers.org  Thu Mar 27 09:14:22 1997
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Date: Thu, 27 Mar 1997 13:36:11 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] Re: Joystick
In-Reply-To: <199703261844.SAA31587@turing.ukonline.co.uk>
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In message <199703261844.SAA31587@turing.ukonline.co.uk>, Douglas Cowan
<d.cowan@ukonline.co.uk> writes
>I guess its about time I told other people this:
>
>There's an option in ef2000.cfg that sets the joystick sensitivity, so you can
>set it WAY higher than 100 from the scrollbar. Hehe...
>
>I don't think it helps that much, and, of course, it's CHEATING!!!!
>
>Douglas
[snip]

Or could this be considered to be the EF2000-b variant? <G>

Regards

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 887696
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From majordomo-owner@gamers.org  Thu Mar 27 11:11:58 1997
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Message-Id: <199703271612.TAA06577@www.intafrica.com>
From: "Jacques L Gude" <jmgude@intafrica.com>
To: <ef2000@gamers.org>
Subject: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Thu, 27 Mar 1997 19:09:46 +0300
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All right all...sorry about this...I know that this is not the right venue
for a question about a non-EF2000 related product, but bear with me.  I
have been trying to get more information about DID's upcoming TFX3 (looks
stunning from some of the previews I have read).  Does anyone here have, or
know where I can find, more information about TFX 3, such as the proposed
release date.  The screen shots look phenomenal!!  Perhaps DID will set the
game up to allow EF2000 flight in the TFX3 battlefield.  anyone know if
there is a sub*cri*e group for TFX3 similar to this one for EF2000?  Thanks
pilots.

Jacques "Mako" Gude
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From majordomo-owner@gamers.org  Thu Mar 27 12:25:18 1997
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Date: Thu, 27 Mar 1997 11:24:59 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Pulling G's
In-Reply-To: <333A2FA8.55B@cbt.ki.se>
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On Thu, 27 Mar 1997, cavo wrote:

> Dan Kaiser wrote:
> > 
> >         Took it up to 40,000 ft.  Dropped all external loads including
> > a2a.  Fired off all cannon rounds.  With afterburners on dropped the
> > nose and went into a dive until redout started.  At about -3.1 G  pull
> > hard up.  HUD read 9.2 G.  Never blacked out but did begin to.
> > 
> >         Flying with a CH Combat stick set at 76% Max.
> > 

Same deal here. Went into free flight, emptied my gun, did the dive and
pulled up. Pulled 8.7G with a Thrustmaster Mk I at max sensitivity.
Course I also broke the collar ring on the base of the stick doing all
this....<G>

--Storm


> 
> For all you guys with real joysticks you might like to know that using
> the keyboard (arrggh) for the above manouver resulted in 9.0G force at
> the pull out. So keyboard is not to bad (so long at you can use all 10
> toes the hit the other important buttons)
> 
> Yours (longing for an F22/TQS, 3DFX setup)
> 
> Carmelo
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> 


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Date: Thu, 27 Mar 1997 11:30:01 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] 3D Version of EF 2000 (Graphics +)
In-Reply-To: <199703270701.KAA22112@www.intafrica.com>
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On Thu, 27 Mar 1997, Jacques L Gude wrote:

> Francis,
> Thanks for the info.  I guess that means that, in order to use Graphics +,
> I will have to buy (1) EF 2000 for DOS, (2) TACTCOM and (3) Graphics +
> (when it is released).  Does that sound about right?  I will also make sure
> to buy the full version of Tomb Raider.  Thanks for the info and the link
> to the Monster 3D patch link for Tomb Raider.
> 
> Jacques 
> 

Actually, Jacques, you could buy (1) EF2000 Evolution (EF2000 and Tactcom
bundled on one CD. Not sure of its status though...) and (2) Graphics+.
Last I heard that was supposed to be a patch...We'll see though...

--Storm

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Date: Thu, 27 Mar 1997 13:56:55 EST
From: M Gammage <MFGAMMAG@AHS.watstar.uwaterloo.ca>
Subject: [EF2000] Kahn/kali and H2H 
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Hi all:
	Since my final school year is almost over it is time to think 
about how to kill some time on those rainy days in the summer...I've been 
dying to try SEF2000 H2H with a "real" pilot but knew that setting 
it up at home would likely be detrimental to my school work (in another 3 
weeks that will not be a problem ever again!!!!) so I've held off. But 
now that the end of school is only three weeks away its time. Here are my 
questions:

1. Is it better to get kahn or kali, is one more reliable than the other?

2. To get them is a simple download and registration right? How much does 
registering cost?

3. I've played ATF H2H over a modem and it gave me sweaty palms and the 
whole nine yards so I can just imagine what EF2000 H2H or co-op is 
like...any way with Kali and Kahn do I pay for phone line usage(ie like 
the modem play) or is the connection made via your internet connection?

That should be all for the moment, I'm sure more stupid questions will be 
asked by me in the future.

------------------------------------------------------------------------------
M Gammage "Sandman"
Kinesiology, U of Waterloo

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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Thu, 27 Mar 1997 15:14:46 -0500
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I don't know of any groups dedicated to TFX3, but on release dates....I went back to deja news to try and find any word on TFX3 release dates from DID.  This was the best I could find:

<begin quote>
 
> Does anyone know when Super EF2000 and TFX3:F22 will be released in the
> U.S.?  Thanks!
> 
> --Mark

SuperEF2000 should be available in a couple of months, and TFX3 won't be ready until near 
the end of the year, because it's MASSIVE!!

Carl Jackson, DID

<end quote>

So it looks like it will be a while before TFX3 is released.  In addition, there were several posts regarding SEF2000 (see above) and Tactcom from Carl.  They were both within the last several days and stated that US/Canada releases would be within a couple of months.  What this means for graphics + is anyone's guess (but there are plenty of rumors).

-check six

-Scot



----------
From: 	Jacques L Gude[SMTP:jmgude@intafrica.com]
Sent: 	Thursday, March 27, 1997 11:09 AM
To: 	ef2000@gamers.org
Subject: 	[EF2000] TFX3 F22...a bit off subject...but still a DID game!!!

All right all...sorry about this...I know that this is not the right venue
for a question about a non-EF2000 related product, but bear with me.  I
have been trying to get more information about DID's upcoming TFX3 (looks
stunning from some of the previews I have read).  Does anyone here have, or
know where I can find, more information about TFX 3, such as the proposed
release date.  The screen shots look phenomenal!!  Perhaps DID will set the
game up to allow EF2000 flight in the TFX3 battlefield.  anyone know if
there is a sub*cri*e group for TFX3 similar to this one for EF2000?  Thanks
pilots.

Jacques "Mako" Gude


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From majordomo-owner@gamers.org  Thu Mar 27 16:22:36 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: "EF2000 E-Mail List Server" <ef2000@gamers.org>
Cc: "FSCOMBAT" <FSCOMBAT@mck.co.za>
Subject: [EF2000] RealVision Flash3D 3Dfx card
Date: Thu, 27 Mar 1997 15:20:42 -0600
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Here's a link to the new RealVision Flash3D 3Dfx card.  It is from a
company in Norway so I have no idea about availability in the U.S.
 
http://www.bgnett.no/g.net/rvf3d_uk.html

--Dreamstar (kali & kahn)
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Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game
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> > Does anyone know when Super EF2000 and TFX3:F22 will be released in the
> > U.S.?  Thanks!
> > 
> > --Mark
> 
I think this group will evolve to enclude TFX3 as well
------
Quentin Campbell
quinten@iafrica.com
UIN 574700
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From majordomo-owner@gamers.org  Thu Mar 27 16:56:06 1997
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From: "Antonsen" <arantons@online.no>
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Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game
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I agree on that. Who needs another maillist for the same people.
I guess all of us will run to the store imidiately after TFX3 release, or
what?
Shakesbeer
----------
> I think this group will evolve to enclude TFX3 as well
> ------
> Quentin Campbell

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From majordomo-owner@gamers.org  Thu Mar 27 17:19:43 1997
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From: Frederic Bronner <FBronner@groupwise.osiris.com>
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Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID
	game
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Yeap,

For one, I will be run to the store....

Frederic

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From: "=?ISO-8859-1?Q?Frank_J=FCrgen_W=F6rner?=" <woerner@znnbg.siemens.de>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Thrustmaster set stick and throttle by mail?
Date: Thu, 27 Mar 1997 19:35:27 +0100
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----------
> From: Robert S.A. Cras <robert_cras@dataweb.nl>
> To: ef2000@gamers.org
> Subject: [EF2000] Thrustmaster set stick and throttle by mail?
> Date: Donnerstag, 27. März 1997 11:40
> 
> Guys,
> 
> Did any of you buy the stick and throttle by mail? If yes what were the
> transportation costs? ( with insurance)
> 
> Thanks
> 

I ordered all my sticks/throttles/rudder by mail.

costs: NONE !!! 

When ordering above 250,-- DeutschMarks ( about 160,-- Dollar ) there are
no additional
costs. And I have to pay the bill within two weeks.

checks six

Killerbee
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From majordomo-owner@gamers.org  Thu Mar 27 18:32:58 1997
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From: "R.S.A. Cras" <robert_cras@dataweb.nl>
To: <ef2000@gamers.org>
Subject: [EF2000] KillerbeeThrustmaster set stick and throttle by mail?
Date: Fri, 28 Mar 1997 00:24:18 +0100
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ok... where did you buy  them????

and what did you pay, or how can I know what they have?

R.S.A. Cras
i-net: robert_cras@dataweb.nl
tel: +31-70-3649454

----------
> From: Frank Jürgen Wörner <woerner@znnbg.siemens.de>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Thrustmaster set stick and throttle by mail?
> Date: donderdag 27 maart 1997 19:35
> 
> 
> 
> ----------
> > From: Robert S.A. Cras <robert_cras@dataweb.nl>
> > To: ef2000@gamers.org
> > Subject: [EF2000] Thrustmaster set stick and throttle by mail?
> > Date: Donnerstag, 27. März 1997 11:40
> > 
> > Guys,
> > 
> > Did any of you buy the stick and throttle by mail? If yes what were the
> > transportation costs? ( with insurance)
> > 
> > Thanks
> > 
> 
> I ordered all my sticks/throttles/rudder by mail.
> 
> costs: NONE !!! 
> 
> When ordering above 250,-- DeutschMarks ( about 160,-- Dollar ) there are
> no additional
> costs. And I have to pay the bill within two weeks.
> 
> checks six
> 
> Killerbee
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From majordomo-owner@gamers.org  Thu Mar 27 18:51:14 1997
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From: "Sean Tudor" <vicious@magna.com.au>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
Date: Fri, 28 Mar 1997 10:51:42 +1000
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> Yeap,
> For one, I will be run to the store....
> Frederic

I won't just be running to the store to get TFX3 - I will have two rockets
strapped to my shoes and moving at the speed of sound to get it.  :-)

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Subject: [EF2000] Something Amusing
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Was returning from a mission, called in "for recovery".  Changed my mind
and decided, just for the heck of it, to sight see a bit.  I had enough
fuel to fly around some.  After a while, I saw a couple of factories in
the middle of some relatively flat terrain.  Never having landed on
anything but a runway, I decided to try landing on the field near the
buildings to do some sight seeing close up.  By this time I am miles
away from my base.  I landed safely on the field(Phew!).  Imagine my
surprise when suddenly I heard, "Runway vacated."   :))


	The "Harpy"
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From: "Francis Frago" <ffrago@ix.netcom.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] 3D Version of EF 2000 (Graphics +)
Date: Thu, 27 Mar 1997 09:16:42 -0800
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Jacques,

----------
> From: Jacques L Gude <jmgude@intafrica.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] 3D Version of EF 2000 (Graphics +)
> Date: Wednesday, March 26, 1997 10:59 PM
> 
> Francis,
> Thanks for the info.  I guess that means that, in order to use Graphics
+,
> I will have to buy (1) EF 2000 for DOS, (2) TACTCOM and (3) Graphics +
> (when it is released).  Does that sound about right?  

Thats right you will need EF2000 and TACTCOM to add the Graphics + when
it's released.

>I will also make sure
> to buy the full version of Tomb Raider.  Thanks for the info and the link
> to the Monster 3D patch link for Tomb Raider.

No problem  ;-)
 
Francis Frago
"Wolfman" on Kali/Kahn
ffrago@ix.netcom.com

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In a message dated 97-03-26 11:34:17 EST, you write:

> ps: now saving money for Thrustmaster set and diamond 3d, depends on the
>  release date of the Graphics plus version or tfx f22 what I'm gonna buy
>  next..... no more food, no more clothes.... just hardware goodies!
>  
>  Robert CRASH Cras


HA!!!!

Now there's a man who has a handle on life's priorities!!!   <G>


                              be cool, Rodney   >;^D
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From majordomo-owner@gamers.org  Thu Mar 27 22:20:55 1997
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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'EF2000 E-Mail List Server'" <ef2000@gamers.org>
Subject: [EF2000] some url's for flash 3d
Date: Thu, 27 Mar 1997 22:20:39 -0500
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Here are a couple of URL's for the flash 3d card (the $149.00 3dfx card):

http://www.crunge.com/flash3d/       (this is a great site for 3dfx info)


http://www.windsoronline.com/hsc/            (official website, includes availability and order info)


-check six

-Scot

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From majordomo-owner@gamers.org  Thu Mar 27 23:49:03 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
Date: Fri, 28 Mar 1997 05:48:01 +0100
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> I won't just be running to the store to get TFX3 - I will have two
rockets
> strapped to my shoes and moving at the speed of sound to get it.  :-)
> 
Thats cool Sean.
Just remember that there is trees in the real world.
Making a red spot in the real terrain is a different feeling than the
simulated ones.
I'll make DID AMRAAM it to me. 
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From majordomo-owner@gamers.org  Thu Mar 27 23:56:03 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Something Amusing
Date: Fri, 28 Mar 1997 05:54:20 +0100
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> From: ric couchman <rcouchma@tribeca.ios.com>
> Was returning from a mission, called in "for recovery".  Changed my mind
> and decided, just for the heck of it, to sight see a bit.  I had enough
> fuel to fly around some.  After a while, I saw a couple of factories in
> the middle of some relatively flat terrain.  Never having landed on
> anything but a runway, I decided to try landing on the field near the
> buildings to do some sight seeing close up.  By this time I am miles
> away from my base.  I landed safely on the field(Phew!).  Imagine my
> surprise when suddenly I heard, "Runway vacated."   :))

Yeah, had that one myself a few campaigns ago.
I ran out of fuel but mannaged to land safely on the highway. When I
vacated the Highway I sendt the same message. Just to be shure that no cars
are holding I guess, or maybe we discovered some secret NATO airfields.
Infact, Eurofighter will be capable of using many Norwegian Highways as
airstrip.

Shakesbeer
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From majordomo-owner@gamers.org  Fri Mar 28 05:49:19 1997
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From: "=?ISO-8859-1?Q?Frank_J=FCrgen_W=F6rner?=" <woerner@znnbg.siemens.de>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] KillerbeeThrustmaster set stick and throttle by mail?
Date: Fri, 28 Mar 1997 11:45:42 +0100
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----------
From: R.S.A. Cras <robert_cras@dataweb.nl>
To: ef2000@gamers.org
Subject: [EF2000] KillerbeeThrustmaster set stick and throttle by mail?
Date: Freitag, 28. März 1997 00:24

ok... where did you buy  them????

OKAY SOFT
Am Graben 2
92557 Weiding
Germany
Phone: 09674-1279
Fax: 09674-1294


and what did you pay, or how can I know what they have?

F16 FLCS	230,-- DeutschMarks
F22 pro		259,-- DeutschMarks
F16 TQS	230,-- DeutschMarks
RCS		199,-- DeutschMarks
they also sell CH gear ...

They do not charge additional costs when ordering above 
250,-- DeutschMarks within Germany.
For international orders you will have to send them an eurocheque
and they will charge maybe 10,-- or 20,-- DeutschMarks for freight
rates within the EU.

check six

Killerbee 




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From majordomo-owner@gamers.org  Fri Mar 28 06:49:50 1997
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Date: Fri, 28 Mar 1997 06:48:56 -0500
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From: "Mickey W." <mickeyw@mindspring.com>
Subject: Re: [EF2000] Something Amusing
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At 08:59 PM 3/27/97 -0500, you wrote:
>Was returning from a mission, called in "for recovery".  Changed my mind
>and decided, just for the heck of it, to sight see a bit.  I had enough
>fuel to fly around some.  After a while, I saw a couple of factories in
>the middle of some relatively flat terrain.  Never having landed on
>anything but a runway, I decided to try landing on the field near the
>buildings to do some sight seeing close up.  By this time I am miles
>away from my base.  I landed safely on the field(Phew!).  Imagine my
>surprise when suddenly I heard, "Runway vacated."   :))

I bet the guys at DID will spend many hours trying to recreate that sequence
of events and track down that code!!!!!!!!
Mickey W.
Snellville, GA

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Date: Fri, 28 Mar 1997 07:06:15 -0500 (EST)
Message-ID: <970328070614_2063547302@emout15.mail.aol.com>
To: ef2000@gamers.org
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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In a message dated 97-03-27 11:13:53 EST, you write:

>  Perhaps DID will set the
>  game up to allow EF2000 flight in the TFX3 battlefield.  anyone know if
>  there is a sub*cri*e group for TFX3 similar to this one for EF2000?


As for now, there are no plans to allow us to fly the EF2000 aircraft in the
next gen TFX3 flight sim. There has been much requesting for this as it would
be surely terrible to see the F22 used as a strike aircraft. But DID has
state clearly that it has no such plans to do so, and that "the project is
already in an advance stage" to integrate this at this time.

I for one will be mightily annoyed if I see F22's doing CAS missions!!

                       be cool, Rodney

PS. doesn't mean we can't continue to pester them for such a feature!!! <G>

PPS. DID did mention  that maybe a future add-on for TFX3 might be a
possibility.... but they said the same thing for EF2000 when it first came
out.... anybody see that "advanced adversarial Mig" they onced mentioned!?!??
<G>
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To: ef2000@gamers.org
Subject: Re: [EF2000] Something Amusing
Date: Fri, 28 Mar 1997 13:32:23 GMT
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On Fri, 28 Mar 1997 06:48:56 -0500, you wrote:


>>away from my base.  I landed safely on the field(Phew!).  Imagine my
>>surprise when suddenly I heard, "Runway vacated."   :))
>
>I bet the guys at DID will spend many hours trying to recreate that sequence
>of events and track down that code!!!!!!!!

I don't think so.  I was told by DID there are no plans for any upgrades to
SEF2000.  I would presume that translates to the other flavor of EF2000 also.


Terry
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From majordomo-owner@gamers.org  Fri Mar 28 08:44:02 1997
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Date: Fri, 28 Mar 97 13:37:16 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703281343140894@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
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What's with all this "running to the store" malarkey?  I'll just pick my 
pre-ordered copy up off the door-mat...heh-heh...
Here in the UK, mail-order is undoubtedly the cheapest way to buy stuff.  Most 
(not all) of the high-street vendors have MRP's on all their stuff - no way am 
I gonna spend Ģ50 ($80?) on a game just because it's in town if I can get 
*two* for the same amount including P&P.  Any day now, iM1A2 is going to 
arrive - I can hardly wait.  Woo-hoo!

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Sean Tudor
Sent:	Friday, March 28, 1997 12:52 AM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame

> Yeap,
> For one, I will be run to the store....
> Frederic

I won't just be running to the store to get TFX3 - I will have two rockets
strapped to my shoes and moving at the speed of sound to get it.  :-)


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Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
To: ef2000@gamers.org
Date: Fri, 28 Mar 1997 08:17:02 -0600 (CST)
In-Reply-To: <199703280053.KAA03339@magna.com.au> from "Sean Tudor" at Mar 28, 97 10:51:42 am
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Gravity-assisted afterburners.  Yeah.  That's it.

-Bryan

Sean Tudor wrote:
> 
> > Yeap,
> > For one, I will be run to the store....
> > Frederic
> 
> I won't just be running to the store to get TFX3 - I will have two rockets
> strapped to my shoes and moving at the speed of sound to get it.  :-)

-- 
bvold@uhc.com                            "The relentless pursuit of perfection"
Linux -- The Choice of a GNU Generation  "Make it so, Number One." 
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To: ef2000@gamers.org
From: David Kotchie <kotchie@interlog.com>
Subject: Re: [EF2000] some url's for flash 3d
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At 10:20 PM 3/27/97 -0500, you wrote:
>Here are a couple of URL's for the flash 3d card (the $149.00 3dfx card):
>
>http://www.crunge.com/flash3d/       (this is a great site for 3dfx info)
>
>
>http://www.windsoronline.com/hsc/            (official website, includes
availability and order info)
>
>
>-check six
>
>-Scot
>
Scot,  

OK. Now I'm all hot & bothered. I was content to wait when these things were
$250+ US (not hoserbucks!), but now they are entering the world of reality
for me at $199 Cdn!! 

Does anyone know how the flash stacks up against the Orchid & Monster? I
notice no EF2000 demo included, so are we sure it will run with the
Graphics+ patch?

It's Easter, so please smile on my simple requests.

Bottom line, should I start grovelling with my (lovely and understanding but
toooo pragmatic) wife now, or can I wait????

Cheers,


David Kotchie
 



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Date: Fri, 28 Mar 1997 10:48:48 -0500 (EST)
From: J Mozelesky <jm7801@ark.ship.edu>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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What's your problem with the F-22 doing CAS and other strike missions?  
While the F-22 gets a lot of press as being an air-superiority aircraft, 
the F-22 is supposed to have multi-role support built in.  If it's gonna 
be in the real aircraft, shouldn't it be in the sim?

Ever hear of the JDAM Joint Direct Attack Munition?

With thrust vectoring, a high thrust to weight ratio, excellent 
maneuverability and acceleration, a F-22 would be able to execute fast 
attacks, getting into and out of the target area at high speed.

I think the F-22 could be just as effective a ground-attack tool as the 
EF2000.  In fact, because many of the avionics features are similar, I 
could conceive strike packages in a NATO action consisting of both 
EF2000's and F-22s.

Think of the F-16...originally designed as a dogfighter, it was found to 
be an excellent tool for strike missions, being able to fight its way to 
the target, execute its strike, and fight its way out.

I don't think its fair to make implications that the EF2000 is in some 
way "better" than the F-22, given that many features and performance 
characteristics are similar.  Every aircraft has its place in a conflict 
if implemented properly.  

Especially in the strike-fighter role, if implemented properly, both the 
EF2000 and the F-22 have a place. What is proper implementation is up to 
the NATO planners to decide.  But I think it would be a major oversight 
to overlook the F-22's strike capability in any sim.

I'm not saying that the F-22 is better than the EF2000 wrt strike 
missions...I happen to love EF2000 and the strike missions available 
(well, any missions)...but I am not so close minded as to think the 
EF2000 is the one and only.

I would recommend that you read some more information about the F-22 and 
its intended roles before you make blind ignorant comments such as those 
below.

Joe



On Fri, 28 Mar 1997 RodneyB100@aol.com wrote:

> In a message dated 97-03-27 11:13:53 EST, you write:
> 
> >  Perhaps DID will set the
> >  game up to allow EF2000 flight in the TFX3 battlefield.  anyone know if
> >  there is a sub*cri*e group for TFX3 similar to this one for EF2000?
> 
> 
> As for now, there are no plans to allow us to fly the EF2000 aircraft in the
> next gen TFX3 flight sim. There has been much requesting for this as it would
> be surely terrible to see the F22 used as a strike aircraft. But DID has
> state clearly that it has no such plans to do so, and that "the project is
> already in an advance stage" to integrate this at this time.
> 
> I for one will be mightily annoyed if I see F22's doing CAS missions!!
> 
>                        be cool, Rodney
> 
> PS. doesn't mean we can't continue to pester them for such a feature!!! <G>
> 
> PPS. DID did mention  that maybe a future add-on for TFX3 might be a
> possibility.... but they said the same thing for EF2000 when it first came
> out.... anybody see that "advanced adversarial Mig" they onced mentioned!?!??
> <G>
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From: Brad Alexander <balex@artsci.wustl.edu>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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On Thu, 27 Mar 1997, Scot T. Hasselman wrote:

> I don't know of any groups dedicated to TFX3, but on release dates....I
> went back to deja news to try and find any word on TFX3 release dates
> from DID.  This was the best I could find: 
> 
> <begin quote>
>  
> > Does anyone know when Super EF2000 and TFX3:F22 will be released in the
> > U.S.?  Thanks!
> > 
> > --Mark
> 
> SuperEF2000 should be available in a couple of months, and TFX3 won't be
> ready until near the end of the year, because it's MASSIVE!! 

Uh oh...I wish DiD would give us a clue on the system requirements
*before* it comes out...I need to know if I should start begging my wife
and saving my pennies for a processor upgrade...I asked them about a month
ago, and they were extremly vague on the issue. 

--Storm

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From majordomo-owner@gamers.org  Fri Mar 28 12:00:01 1997
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Date: Fri, 28 Mar 1997 10:59:18 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: [EF2000] Righteous and Orchid/Mirconics Tech Support
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Now, with the number of 3dfx video cards increasing at an even greater
pace, I am more unsure of which card to purchase. However let me tell you
a story which IMHO puts a big black mark against the Righteous.

I bought a Micronics motherboard for my mom's computer to upgrade her from
a 386 to a 486 (welcome to the 80's, Mom!). Recently she decided that she
wanted a CDROM added to her system.

Went out and bought a Mitsumi FX400 4 speed CDROM and drove up to install
it. Could not get the system to detect the ROM. So I got another CDROM
drive (an NEC), and went through the same procedure. Being completely
stumped (I had switched CDROMs, cables, IDE ports, and the symptoms were
not changing.), I called Micronics (which owns Orchid) tech support, a
toll number. After being on hold for fifteen minutes, I hung up.

I tried emailing them and got the following response:

Dear Sir:

You need to contact our technical support department at 510-661-3000,
for further assistance.

-- 
Sheri L. Smith
Webmaster
Micronics Computers, Inc.

http://www.micronics.com
http://www.orchid.com

----
And these two jewels from the Orchid web page. (I believe Micronics says
somewhere that technical questions could be referred to the
Webmaster...See above.

	       Voice support is available Monday through Friday from
               7 a.m to 4:45 p.m. PST. Please note that you may be
               charged a fee for support on products beyond the
               warranty period.


	       Orchid does not currently offer email technical support.
               Please try searching the support section of this web
               site for answers to your questions.

----

I personally don't need tech support very often, but when I do, its
usually something wierd. I do feel, however, that it is a part of what I
am paying for when I buy a piece of hardware. The resistance I have found
in this situation and the hidden costs of said support is something I
think should be thought about when spending your hard earned money.

Therefore, I wanted to make you folks aware of the situation before you
buy, not to try to sway you against them, but to give you more information
to base your decision on. I may still buy the Righteous card, if I find
that it is the best card for the purpose.

--Storm

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From: "Don Rinker" <drinker@fast.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Fri, 28 Mar 1997 11:56:33 -0500
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Don't hold back Preacher Joe... Let em know how you really feel... :-)
----------
> From: J Mozelesky <jm7801@ark.ship.edu>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a 
> I would recommend that you read some more information about the F-22 and 
> its intended roles before you make blind ignorant comments such as those 
> below.
> 
> Joe

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Date: Fri, 28 Mar 1997 12:15:35 -0500
From: ric couchman <rcouchma@tribeca.ios.com>
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Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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J Mozelesky wrote:
> 
> What's your problem with the F-22 doing CAS and other strike missions?
> While the F-22 gets a lot of press as being an air-superiority aircraft,
> the F-22 is supposed to have multi-role support built in.  If it's gonna
> be in the real aircraft, shouldn't it be in the sim?...... 
> I would recommend that you read some more information about the F-22 >and its intended roles before you make blind ignorant comments such as >those below.
> 
> Joe


Joe, 
     I think that your response to Rodney's opinion on the F22 doing CAS
was very insightful.  Your last statement seemed to a tad vitriolic,
though :)  But here is something I'd like to know (something I've been
thinking about a lot in the past).  What edge does the EF2000 have
against the F22 in a dogfight (if any), and what edge does the F22 have
against the EF2000 in the same (if any).  

	The ""Harpy"
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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On Fri, 28 Mar 1997 RodneyB100@aol.com wrote:

> But DID has
> state clearly that it has no such plans to do so, and that "the project is
> already in an advance stage" to integrate this at this time.

You'd think with all the pestering they've gotten so far, they would
figure out that *maybe* networking and the Electronic Battlefield is the
way to go. Hey, the concept has been around since before Falcon...
 
> I for one will be mightily annoyed if I see F22's doing CAS missions!!

Oh c'mon, Rod. We could even have a contest for the most accurate
low-level drop in supercruise...<G>

--Storm

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From majordomo-owner@gamers.org  Fri Mar 28 12:54:14 1997
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From: "Lars Birkemose" <larsmose@post4.tele.dk>
To: <ef2000@gamers.org>
Subject: [EF2000] EF2000, how to play via the internet
Date: Fri, 28 Mar 1997 18:49:16 +0100
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Hi

I know this has been discussed a lot in this newgroup, but I havn't payed
attention, sorry.....

I'm currently playing with a friend via modem. However, in Denmark it would
be cheaper to play via the internet. Could anybody please help me with a
link to some information, what's needed, ect. Just in short terms...

Thanks in advance

Lars

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Date: Fri, 28 Mar 1997 19:27:55 +0000
To: ef2000@gamers.org
From: Colin Sweetman <ColinS@vvgr.demon.co.uk>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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In message <333BFCB7.35D7@tribeca.ios.com>, ric couchman
<rcouchma@tribeca.ios.com> writes
>J Mozelesky wrote:
>> 
>> What's your problem with the F-22 doing CAS and other strike missions?
>> While the F-22 gets a lot of press as being an air-superiority aircraft,
>> the F-22 is supposed to have multi-role support built in.  If it's gonna
>> be in the real aircraft, shouldn't it be in the sim?...... 
>> I would recommend that you read some more information about the F-22 >and its 
>intended roles before you make blind ignorant comments such as >those below.
>> 
>> Joe
>
>
>Joe, 
>     I think that your response to Rodney's opinion on the F22 doing CAS
>was very insightful.  Your last statement seemed to a tad vitriolic,
>though :)  But here is something I'd like to know (something I've been
>thinking about a lot in the past).  What edge does the EF2000 have
>against the F22 in a dogfight (if any), and what edge does the F22 have
>against the EF2000 in the same (if any).  
>
>       The ""Harpy"

Yes, Joe. I too would be interested in the point Ric asks,  particularly
in terms of the following:

1).     In your opinion, with regards to EM, how does the F-22 compare
to the EFA and (say) the SU-35 in terms of corner velocity and Sustained
turn rates and speeds at Sea Level, 20,000 feet and 40,000 feet?
2).     How will these figures be modified by drag induced by deployment
of normally internally housed a-a munitions?
3).     Will the shortfall in the demonstrated Max. G loading in the YF-
22 (+7.9G) as against the design target of 9G in the production a/c have
a major impact in its ACM ability?

Apologies in advance if my questions are a little naive, please bear in
mind I'm just an amateur enthusiast.

TIA

Regards

Colin S.
-- 
Colin Sweetman
Virtual Videographics
http://www.vvgr.demon.co.uk
Tel/Fax: (UK) 01707 887696
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To: ef2000@gamers.org, "J Mozelesky" <jm7801@ark.ship.edu>
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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Does the F-22 have wing pylons? If it doesn't then I think the F-22 is a wast 
of money. It should have at least four in which for normal missions in which 
air superiority isn't much of a problem, missiles are outside, fuel packets in 
the center weapons bay, and ecm equipment in the intake bays. For deep 
pinpoint strike, external fuel in inboard pylons(used first, jettisoned before 
hitting enemy airspace), Sidewinders/ASRAAMs/Magics/Archers/Shafrirs on intake 
bays, JDAMs or other AG ordinance in central weapons bay, This could be a good 
replacement for the F-117 Stealth "Fighter". Deep escort should have same 
weapons as deep strike but AMRAAMs or other missiles in central weapons bay. 
F-22 shouldn't be used in CAS or Attack since its too expensive, unless prices 
drop or in an emergency(like Khe San) it should be able to carry up to 24 
500lbs GP bombs or clusters in the wing(6 each pylon), 12 Mavericks(3 each 
pylon), 4 2000lbs GP or Laser/TV/IIR (1 each pylon), 4 SLAMS(1 each pylon), 8 
Lau-3 rocket launchers(2 each pylon), 4-8 HARMS(1-2 each pylon) and 2 20mm 
gunpods on the 2 inner pylons. Missiles should be in central and intake 
weapons bay and a laser designator/FLIR on the outside. 

Good Guy

PS Doesn't the EF-2000 have multiple rack system. In the sim I can only load 1 
piece of ordinance each pylon. Also, is there a pilot roster and a file to 
save campaigns so I could have two or more players use two different 
campaigns? Is there a way to disable pilot aids yet still keep the canopy 
chevrons, I hate seeing the throttle power on the lower right corner.
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From majordomo-owner@gamers.org  Fri Mar 28 16:27:37 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
Date: Fri, 28 Mar 1997 21:01:37 -0000
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I won't -- will it run on a 32MB P90? I think not...

In fact, I'd be surprised if it ran well on a 32MB P200...

Look at it this way: EF2000 came out with recommended specs being P90 16MB
(32MB preferred). This cost 2000 UK Pounds at that time. TFX 3 will no doubt be
similar. You'll  need a PC costing 2000 UK Pounds at the time. I estimate, for
SVGA a PPro 233 with 64MB RAM (32MB min.), OR a 3D - card (3DFX at least -- no
Virge junk) equipped 32MB Pentium 166...

Way out of the realms of us 15-year olds, definitely. Especially when 50/50 of
my money goes into MTBing. Meanwhile, could any of you millionaires out there
spare a thought for people like me? :'(    And if you're ever feeling
generous.... :)

No "Awwww, diddums"s either...

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/


----------
> From: Frederic Bronner <FBronner@groupwise.osiris.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
> Date: 27 March 1997 22:28
> 
> Yeap,
> 
> For one, I will be run to the store....
> 
> Frederic
> 
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From: "Peter D. Pawelek" <ppawel@po-box.mcgill.ca>
Organization: McGill University
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Well, I've just upgraded my system from a P75 to a P133, and to
celebrate I picked up SuperEF2000 ($43.00 CDN from Camelot in Montreal,
which is a _really_ good price since this translates to about $30.00 in
US Dollars). I gave my DOS copy of EF2000 (minus Tactcom, patched to the
latest version) to my friend who also has a P133 system. In comparison,
the frame-rate on my system is only _barely_ perceptibly worse than on
his..and here's the kicker: he's got an ATI 3D Expression (2MB) whilst I
have but a lowly ATI Mach64 (2MB). Both systems have 32 MB of RAM. 

I'm bringing this up because in the archives I've noticed a number of
people complaining about how sluggish SEF2K is in comparison to
EF2K-DOS. In comparison with the two P133 systems, I can say with
authority that the frame-rate difference between the two versions of the
game is negligible: it is slightly perceptible, but in no way impedes on
the overall smoothness of the sim. Bottom line: if you have a P133 with
32MB, don't be afraid to get SEF2K.

Now that the observations have been made, here are my questions:


1) to put the final nail in the frame-rate coffin, I will eventually get
a better video card. In the opinion of people on this list who are
running SEF2K, what is the best video card to get. Matrox Millenium?
Mystique? ATI 3D Expression? Others?

2) with many Windows95 games, I've noticed that frame-rate drastically
improves by going to 640x480/256 colours. This is not the case with
SEF2K. I've found that it runs just as well under my default
800x600/16bit colour setup. How the heck does DID do this? I could
understand if the sim automatically went to full screen and forced the
resolution to 640x480/256 (like Su27 does), but it's very smooth even
when running in a window in the higher resolution!   In fact, when I
_did_ drop down to 640x480/256, the video output was rather flaky
(especially when playing in a window..the rest of the desktop changed to
some rather psychedelic colours).

3) with SEF2K, I've seen virtually _no_ difference in frame-rate
switching between MED and HIGH detail modes. Anyone else notice this?


Anyway, glad to be on the list (this is my first post).

Peter (ppawel@po-box.mcgill.ca)
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Subject: Re[2]: [EF2000] TFX3 F22...a bit off subject...but still a D
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     It has both pylon and inner bay...
     
     
     
                                        


______________________________ Reply Separator _________________________________
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID 
Author:  ef2000@gamers.org at INTERNET
Date:    3/10/96 7:12 PM


     
Does the F-22 have wing pylons? If it doesn't then I think the F-22 is a wast 
of money. It should have at least four in which for normal missions in which 
air superiority isn't much of a problem, missiles are outside, fuel packets in 
the center weapons bay, and ecm equipment in the intake bays. For deep 
pinpoint strike, external fuel in inboard pylons(used first, jettisoned before 
hitting enemy airspace), Sidewinders/ASRAAMs/Magics/Archers/Shafrirs on intake 
bays, JDAMs or other AG ordinance in central weapons bay, This could be a good 
replacement for the F-117 Stealth "Fighter". Deep escort should have same 
weapons as deep strike but AMRAAMs or other missiles in central weapons bay. 
F-22 shouldn't be used in CAS or Attack since its too expensive, unless prices 
drop or in an emergency(like Khe San) it should be able to carry up to 24 
500lbs GP bombs or clusters in the wing(6 each pylon), 12 Mavericks(3 each 
pylon), 4 2000lbs GP or Laser/TV/IIR (1 each pylon), 4 SLAMS(1 each pylon), 8 
Lau-3 rocket launchers(2 each pylon), 4-8 HARMS(1-2 each pylon) and 2 20mm 
gunpods on the 2 inner pylons. Missiles should be in central and intake 
weapons bay and a laser designator/FLIR on the outside. 
     
Good Guy
     
PS Doesn't the EF-2000 have multiple rack system. In the sim I can only load 1 
piece of ordinance each pylon. Also, is there a pilot roster and a file to 
save campaigns so I could have two or more players use two different 
campaigns? Is there a way to disable pilot aids yet still keep the canopy 
chevrons, I hate seeing the throttle power on the lower right corner.
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From majordomo-owner@gamers.org  Fri Mar 28 18:14:40 1997
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From: "Sean Tudor" <vicious@magna.com.au>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Sat, 29 Mar 1997 10:14:59 +1000
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> Ever hear of the JDAM Joint Direct Attack Munition?

No ?  What is that ?

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     YEAH! Really - Joe - you were being 'subtle', right (VBG :))


______________________________ Reply Separator _________________________________
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID 
Author:  ef2000@gamers.org at INTERNET
Date:    03/28/97 11:57 AM


     
Don't hold back Preacher Joe... Let em know how you really feel... :-) 
----------
> From: J Mozelesky <jm7801@ark.ship.edu> 
> To: ef2000@gamers.org
> Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a 
> I would recommend that you read some more information about the F-22 and 
> its intended roles before you make blind ignorant comments such as those 
> below.
> 
> Joe
     
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Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
References: <199703282124.VAA32487@turing.ukonline.co.uk>
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Douglas Cowan wrote:
> 
> I won't -- will it run on a 32MB P90? I think not...
> 
> In fact, I'd be surprised if it ran well on a 32MB P200...
> 
> Look at it this way: EF2000 came out with recommended specs being P90 16MB
> (32MB preferred). This cost 2000 UK Pounds at that time. TFX 3 will no doubt be
> similar. You'll  need a PC costing 2000 UK Pounds at the time. I estimate, for
> SVGA a PPro 233 with 64MB RAM (32MB min.), OR a 3D - card (3DFX at least -- no
> Virge junk) equipped 32MB Pentium 166...
> 
> Way out of the realms of us 15-year olds, definitely. Especially when 50/50 of
> my money goes into MTBing. Meanwhile, could any of you millionaires out there
> spare a thought for people like me? :'(    And if you're ever feeling
> generous.... :)
> 
> No "Awwww, diddums"s either...
> 
> Douglas
> 
> Glasgow, Scotland.
> 
> Email: d.cowan@ukonline.co.uk
> Homepage: http://web.ukonline.co.uk/d.cowan/
> 
> ----------
> > From: Frederic Bronner <FBronner@groupwise.osiris.com>
> > To: ef2000@gamers.org
> > Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
> > Date: 27 March 1997 22:28
> >
> > Yeap,
> >
> > For one, I will be run to the store....
> >
> > Frederic
> >
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> === Flying ... but not as we know it, Jim ====---->>>

The way things are going with hardware these days, you can't be certain
what the system demands will be. Consider Falcon 4.0. No existing home
PC system can play that game smoothly in full detial. The most amazing,
appaling ( frankly disgusting) part will be the usage of the WIN95
platform to roll the game ( compare frame-rates on TC and SEF on the
same system) An also a little thingie, all you guys going on about which
card is the best; THERE ISN'T ONE the best! The 3D market is brand new,
no standard has been agreed on and every month some producer comes up
with a new ( better) chip. Al long as  there is no standard, don't buy a
single one of them. Let the 3D war rage, and enjoy whatever the result
may be) the prices drop, and until then rely on a ET6000 128bit 4MDRAM
card; it's great value for a  good price ( approx. 180 US$ in Europe)
Oh, and another thing, i've read some things on TFX3 which make it look
more like a video-game than a straight-forward sim like EF2000 ( like
unexisting planes, UFO's including a ID4 scenario) PLEASE, DID; Noone
wants that! We've already got ATF for arcarde like flying. As for the
F22 provding CAS; the F22 is supposed to follow up the F15, which can do
CAS. But the F22 will always be the last plane they rely on for CAS; we
got the F16, the A10 and some others who can take care of that job much
smoother than the F22. The F22 is foremost an air-superiority fighter,
and so it will enroll in the USAF. Mind you, if TFX3 is gonna be nothing
more than shooting down MIG's, I wouldn't want it even for free;
booring!
		C Y B E R W A R R I O R
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From majordomo-owner@gamers.org  Sat Mar 29 01:24:21 1997
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Subject: Re: [EF2000] SEF2000 Observations and Questions
Date: Thu, 28 Mar 1996 01:20:21 -0500
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Peter,I purchased an STB velocity 3d with 4 meg of vram for $169.I am also
a p133 with 48 mg ram.I am very happy with it's performance.SEF is like
water,a definite difference.When I was looking for the card there were a
lot of $250-$300 cards and untill there is a better standard in the market
I didn't want to invest anything more.
I can upgrade to 8meg on the card($26 a pop) or if there becomes an
industry standard I can go that route without losing a great deal.(I'm only
18 and don't have a career income to support my addiction either).

fly right,jooker
----------
> From: Peter D. Pawelek <ppawel@po-box.mcgill.ca>
> To: ef2000@gamers.org
> Subject: [EF2000] SEF2000 Observations and Questions
> Date: Friday, March 28, 1997 4:44 PM
> 
> Well, I've just upgraded my system from a P75 to a P133, and to
> celebrate I picked up SuperEF2000 ($43.00 CDN from Camelot in Montreal,
> which is a _really_ good price since this translates to about $30.00 in
> US Dollars). I gave my DOS copy of EF2000 (minus Tactcom, patched to the
> latest version) to my friend who also has a P133 system. In comparison,
> the frame-rate on my system is only _barely_ perceptibly worse than on
> his..and here's the kicker: he's got an ATI 3D Expression (2MB) whilst I
> have but a lowly ATI Mach64 (2MB). Both systems have 32 MB of RAM. 
> 
> I'm bringing this up because in the archives I've noticed a number of
> people complaining about how sluggish SEF2K is in comparison to
> EF2K-DOS. In comparison with the two P133 systems, I can say with
> authority that the frame-rate difference between the two versions of the
> game is negligible: it is slightly perceptible, but in no way impedes on
> the overall smoothness of the sim. Bottom line: if you have a P133 with
> 32MB, don't be afraid to get SEF2K.
> 
> Now that the observations have been made, here are my questions:
> 
> 
> 1) to put the final nail in the frame-rate coffin, I will eventually get
> a better video card. In the opinion of people on this list who are
> running SEF2K, what is the best video card to get. Matrox Millenium?
> Mystique? ATI 3D Expression? Others?
> 
> 2) with many Windows95 games, I've noticed that frame-rate drastically
> improves by going to 640x480/256 colours. This is not the case with
> SEF2K. I've found that it runs just as well under my default
> 800x600/16bit colour setup. How the heck does DID do this? I could
> understand if the sim automatically went to full screen and forced the
> resolution to 640x480/256 (like Su27 does), but it's very smooth even
> when running in a window in the higher resolution!   In fact, when I
> _did_ drop down to 640x480/256, the video output was rather flaky
> (especially when playing in a window..the rest of the desktop changed to
> some rather psychedelic colours).
> 
> 3) with SEF2K, I've seen virtually _no_ difference in frame-rate
> switching between MED and HIGH detail modes. Anyone else notice this?
> 
> 
> Anyway, glad to be on the list (this is my first post).
> 
> Peter (ppawel@po-box.mcgill.ca)
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From majordomo-owner@gamers.org  Sat Mar 29 06:41:02 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: "EF2000 Mailing List" <ef2000@gamers.org>
Subject: [EF2000] Big Warning when you buy other Flight sims...
Date: Sat, 29 Mar 1997 11:38:42 -0000
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As you may know, I bought Flying Corps the other week. I've now completed the
first campaign, with all the difficulty settings at max. It was far too easy...

I went back to EF2000, and now I can barely fly the flippin' thing! It wobbles
all over the place, and that beloved rudder from my camel doesn't help at all,
when aiming my shots! 

A piece of advice: play EF2000 every night for a few minutes, just so you don't
lose touch with its controls!

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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From majordomo-owner@gamers.org  Sat Mar 29 07:14:30 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
Date: Sat, 29 Mar 1997 12:12:31 -0000
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Regarding the silly ID4 scenarios and so on...

By the time TFX comes out, will ID4 not have been completely forgotten? -- oooh
sarcasm!

Anyhow: I think it's an excellent idea, as long as they don't neglect us
realism junkies. EF2000 sold 300,000 copies OK? That's kind of pathetic
compared to the likes of Quake, GP2 -- which managed that in a matter of weeks
-- not 2-3 years! 

DID *need* to make TFX3 appeal to your average spotty, adolescent, Doom -
obsessed prat, so adding scenarios like ID4, UFOs etc. is only going ot help.
This means they get good magazine ratings, and it will appeal to the people who
buy most games (13-18). Thus they sell at least a MILLION copies. I imagine
that these weird scenario options will all be under a thing like "Quick Combat"
in EF2000. Don't worry, there is bound to be a campaign mode for us!

Being 15, I personally think it'd be amazing fun to have 8 players linked up on
a LAN, trying to destroy the big ID4 ship, whilst it blows up Washington
itself!!! Come on, surely some of you like this idea?

Put it this way: if TFX 3 was made in a similar way to EF2000 (i.e. very
difficult), DID would severely restrict their possible audience. They need
realism options -- so people like my Quake - obsessed friends can enjoy playing
the game. AND people like me can enjoy playing it to Military - quality
simulation! 

They need money, so the more copies they sell, the more, better games we get!
TFX 3 could be the next Quake!

Just as long as they don't forget to put lots of effort into Wargen 2...

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/



> The way things are going with hardware these days, you can't be certain
> what the system demands will be. Consider Falcon 4.0. No existing home
> PC system can play that game smoothly in full detial. The most amazing,
> appaling ( frankly disgusting) part will be the usage of the WIN95
> platform to roll the game ( compare frame-rates on TC and SEF on the
> same system) An also a little thingie, all you guys going on about which
> card is the best; THERE ISN'T ONE the best! The 3D market is brand new,
> no standard has been agreed on and every month some producer comes up
> with a new ( better) chip. Al long as  there is no standard, don't buy a
> single one of them. Let the 3D war rage, and enjoy whatever the result
> may be) the prices drop, and until then rely on a ET6000 128bit 4MDRAM
> card; it's great value for a  good price ( approx. 180 US$ in Europe)
> Oh, and another thing, i've read some things on TFX3 which make it look
> more like a video-game than a straight-forward sim like EF2000 ( like
> unexisting planes, UFO's including a ID4 scenario) PLEASE, DID; Noone
> wants that! We've already got ATF for arcarde like flying. As for the
> F22 provding CAS; the F22 is supposed to follow up the F15, which can do
> CAS. But the F22 will always be the last plane they rely on for CAS; we
> got the F16, the A10 and some others who can take care of that job much
> smoother than the F22. The F22 is foremost an air-superiority fighter,
> and so it will enroll in the USAF. Mind you, if TFX3 is gonna be nothing
> more than shooting down MIG's, I wouldn't want it even for free;
> booring!
> 		C Y B E R W A R R I O R

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From majordomo-owner@gamers.org  Sat Mar 29 10:48:36 1997
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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
Date: Sat, 29 Mar 1997 10:48:19 -0500
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Here is a follow up to my previous post regarding release dates for TFX3 and by inclusion, graphics+.  Looks like we've got a a longer wait for graphics+ than expected:  

(posted on a 3d web site:  http://www10.pair.com/jsalvati/index.htm)

I guess this was posted in a compuserve forum.

------------------------------------
<Begin quote>

 Carl Jackson (from DID) posted the following message on Compuserve today: 

Hi All, 

Here's some much-wanted information on the current state of affairs at DID towers. 

*3D Upgrade* 

The upgrade for the 3DFX/Rendition cards is nearing completion. It's about 90% finished, and we are just polishing things off. It should be available within a couple of months, but I have to stress that there are STILL no solid plans as to the distribution method, but when that information is available I will post it here. 

*TFX3* 

TFX3 is coming along nicely, and is roughly 40% complete. There's not much point me giving out much information about this, as things are very likely to change. All I can say is that it is looking very nice, and is a MAJOR step-up from EF2000. 

Release dates are obviously very rough estimates, but it should be around Winter time, at the latest. 

Hope you're all feeling informed. 

Carl Jackson, DID

<end quote>
-------------------------------------------------
Check six

-Scot
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From majordomo-owner@gamers.org  Sat Mar 29 10:51:06 1997
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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'EF2000 E-Mail List Server'" <ef2000@gamers.org>
Subject: FW: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
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Sorry,  but I forgot to mention that this was posted March 26th.

----------
From: 	Scot T. Hasselman[SMTP:shassel@cyber.cs.com]
Sent: 	Saturday, March 29, 1997 10:48 AM
To: 	'ef2000@gamers.org'
Subject: 	RE: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame

Here is a follow up to my previous post regarding release dates for TFX3 and by inclusion, graphics+.  Looks like we've got a a longer wait for graphics+ than expected:  

(posted on a 3d web site:  http://www10.pair.com/jsalvati/index.htm)

I guess this was posted in a compuserve forum.

------------------------------------
<Begin quote>

 Carl Jackson (from DID) posted the following message on Compuserve today: 

Hi All, 

Here's some much-wanted information on the current state of affairs at DID towers. 

*3D Upgrade* 

The upgrade for the 3DFX/Rendition cards is nearing completion. It's about 90% finished, and we are just polishing things off. It should be available within a couple of months, but I have to stress that there are STILL no solid plans as to the distribution method, but when that information is available I will post it here. 

*TFX3* 

TFX3 is coming along nicely, and is roughly 40% complete. There's not much point me giving out much information about this, as things are very likely to change. All I can say is that it is looking very nice, and is a MAJOR step-up from EF2000. 

Release dates are obviously very rough estimates, but it should be around Winter time, at the latest. 

Hope you're all feeling informed. 

Carl Jackson, DID

<end quote>
-------------------------------------------------
Check six

-Scot

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From majordomo-owner@gamers.org  Sat Mar 29 10:55:12 1997
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From: "Jacques L Gude" <jmgude@intafrica.com>
To: <ef2000@gamers.org>
Subject: [EF2000] Waaaay off the subject...again!!!....Sorry!!
Date: Sat, 29 Mar 1997 18:48:17 +0300
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Here I go again.  It just seems that the EF2000 crowd is really hooked in
to everything on games; not just masterpiece Flight Sims like EF2000, but
also fluff stuff like Tomb Raider.  Ok.  Here goes.  I am an American
Diplomat assigned to an embassy abroad.  Therefore, most of the games I get
I order from the Internet.  Does anyone here know if Tomb Raider can be
ordered online, or is it only available in stores?  I would greatly
appreciate any assistance.

Normally, I am a die hard military sim fan military officer; sometimes,
however, I indulge myself in something new and different.  As many of you
already know, I recently ordered a Falcon Mach V Pentium 200 MMX with all
the trimmings.  Now I must get my hands on a new "wardrobe" of hot games. 
So far, my list of "need-to-haves" includes:

1.  EF2000's Graphics +
2.  DID's TFX3
3.  Interactive Magic's F22 Lightning (do they know the military is calling
it the "Raptor"?)
4.  Quake (optimized for 3Dfx)
5.  Riven (Sequel to Myst)

If anyone can thinks of anything else that I should consider (only the best
graphics and gameplay need apply) please let me know.  Thanks.

Jacques "Mako" Gude
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Jacques L Gude recently emitted:
> Normally, I am a die hard military sim fan military officer;
> sometimes, however, I indulge myself in something new and different.
>  As many of you already know, I recently ordered a Falcon Mach V

You might find "Interstate '76" worth a look.

It's a little bit each of "Dukes of Hazzard", "Mechwarrior II" 
and "Pulp Fiction".

Basically, the year is 1976, and you cruise around the desert 
Southwest in a 'cuda..er..."Pirranha"...equipped with guns, missiles, 
etc, trying to stop the bad guys from blowing up the US' strategic 
oil reserves.

Teej
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Date: Sat, 29 Mar 97 17:25:37 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703291727330153@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] Waaaay off the subject...again!!!....Sorry!!
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Hiya Jacques!
	Just one other that you've not got on your list but I have on mine...
FALCON 4.0!!!!!!

Wins this years prize for "Most eagerly anticipated Mud-Moving simulation", 
IMHO.

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Jacques L Gude
Sent:	Saturday, March 29, 1997 3:48 PM
To:	ef2000@gamers.org
Subject:	[EF2000] Waaaay off the subject...again!!!....Sorry!!

<<<SNIP>>>
.  Now I must get my hands on a new "wardrobe" of hot games. 
So far, my list of "need-to-haves" includes:

1.  EF2000's Graphics +
2.  DID's TFX3
3.  Interactive Magic's F22 Lightning (do they know the military is calling
it the "Raptor"?)
4.  Quake (optimized for 3Dfx)
5.  Riven (Sequel to Myst)

If anyone can thinks of anything else that I should consider (only the best
graphics and gameplay need apply) please let me know.  Thanks.

Jacques "Mako" Gude

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I just bought it home.  Im hoping to replace my Sidewinder 3D Pro with it.
According to manual, ef2k should recognize all hat switches and buttons. All
I have is a trigger, throttle, and one button will cycle through weapons.  I
installed in Win95, Calibrated and tested.  Then I installed the software
for the stick in DOS mode, and went through all steps in ef2k config
program.  Still no luck.  Help Please!  I am running TACTSOM in DOS.

mickeyw@mindspring.com
Mickey W.
Snellville, GA

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Date: Sat, 29 Mar 97 18:22:43 UT
From: "Rik Ryall" <Clunk@msn.com>
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To: ef2000@gamers.org
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Hiya!
I've just given myself a birthday present of an FLCS/TQS combo and I want to 
download a B50/M50 combo to my stick which was supplied by fellow list 
contributor, Craig Tavares.  However, when it comes to compile, it doesn't get 
past the last line of the BTN S1 definition - to be specific, it fails on the 
last line of that buttons definition; the navigate/refuel/ILS combo.  It 
causes me a "Device ID or Command Function Expected" error here.  Am I being 
particularly stupid?  Is this applicable only to the F22/TQS combo?  I'd love 
to give this set-up a go.

Here's the button definition (not all the file) for BTN S1:-
<<<Beginning of extract>>>>

BTN S1 /U /I HUD_Cannons
           /O HUD_Air/Air

        /M /I HUD_Cannons
           /O HUD_Air/Ground

        /D /I HUD_Navigate
           /O /T HUD_ILS /T HUD_Refuel
<<<End of extract>>>>

All the macros are properly defined (I hope <G>) and this set-up should :- 
select the gun-HUD when BTN S3 is held IN and dogfight switch is UP; select 
A2A weapons when d/f switch is up and S3 is NOT held in.  It should also 
select gun-HUD if S3 is IN and d/f is in MIDDLE, but should select A2G if d/f 
in MIDDLE and S3 is OUT.  Lastly, - and this is where I have problems 
compiling - it should select the nav-HUD if d/f is DOWN and S3 is in, but  
TOGGLE between ILS and Refuel is S3 is OUT.  Am I being dumb?


Cheers, Rik Ryall - Clunk@msn.com


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Rik Ryall wrote:
> 
> Hiya Jacques!
>         Just one other that you've not got on your list but I have on mine...
> FALCON 4.0!!!!!!
> 
> Wins this years prize for "Most eagerly anticipated Mud-Moving simulation",

Also noteworthy are the recent screenshots of Falcon 4.0 released by
Microprose http://www.microprose.com/gamesdesign/falcon4/f4screens.html

FlyHigh and CheckSix!
Mutley out.
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To: ef2000@gamers.org
From: Dan Kaiser <kaiser@iquest.net>
Subject: [EF2000] EF2000 vs F22: A2A & A2G
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        Page 10 of the EF2k manual has a BVR combat 1v1 graph.
It pits  several aircraft against an upgarded SU-27 Flanker.
The EF2k is rated at wining 82% of the time.  The F22 as 100%.
This implies the F22 has a 18% advantage over the EF2k in BVR
combat.  This assumes equal pilot skill.

        The manual goes on to say that "It should be noted, 
however, that this aircraft (F22) is twice the cost and does
not have the air-to-surface capability of the EF2000."

        

----
Dan       kaiser@iquest.net

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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Waaaay off the subject...again!!!....Sorry!!
Date: Sat, 29 Mar 1997 15:25:01 -0600
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> Rik Ryall wrote:
> > 
> > Hiya Jacques!
> >         Just one other that you've not got on your list but I have on
mine...
> > FALCON 4.0!!!!!!
> > 
> > Wins this years prize for "Most eagerly anticipated Mud-Moving
simulation",
> 
> Also noteworthy are the recent screenshots of Falcon 4.0 released by
> Microprose http://www.microprose.com/gamesdesign/falcon4/f4screens.html

Really blurry screenshots.  They are compressed so much it's hard to judge
how good this sim will look.  

Sheesh its going to have 65 thousand colors at 640x480 or greater and they
give us this blurry junk as screen shots?  Somebody wasn't thinking.

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From majordomo-owner@gamers.org  Sat Mar 29 16:37:21 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: "EF2000 Mailing List" <ef2000@gamers.org>
Subject: [EF2000] When do flameouts occur?
Date: Sat, 29 Mar 1997 21:33:57 -0000
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It just struck me: I don't know the answer to that question, do any of you guys
know?

I heard that TFX 3 will be out in "May/June", surely that's wrong, isn't it? We
should persuade some people working at DID to join this list -- after all we're
the most enthusiastic EF2000 players in the world, right?


Today's been a good day: Scotland beat Estonia (2-0) -- but I hate football
(soccer to our American friends). The main thing is that the rugby team I
support (West of Scotland) won the game that decided who'd be promoted to the
First Division. All from a last second kick by my PE Teacher, so there you go!
Now onto EF2000...


Try to blow up, in Custom A2A generator, 24 IL Refuellers, with full weapons.
Too easy huh? Yes it is, now try guns only: impossible methinks -- it takes 110
rounds per plane. (1760/110) = 16 Now take with you, as many A2G stores as you
can (not rockets -- you cheat!). Fuel tanks work too BTW. Then, once your guns
are out of ammo, drop your A2G stores one by one on each remaining plane -- IT
WORKS! Hehe, great fun!

**This is great practice any newbies BTW, it helps aiming *SO* much! -- and
they don't shoot back!**

After all that worrying about having lost my ability at EF2000, I managed to
blow up all of 1 SU-35, 1 IL Refueller (yeah, OK pointless, but makes me
careful with ammo), and a Mig-21, all at once in Custom A2A, everyone guns
only, and Topgun level. It's irritating -- you line up a perfect shot on the
SU35, then you have to break 'cos Mr Mig is on your tail!

I think I'm getting back to my former self. At the loss of any ability in
Flying Corps -- You just can't win, you're either good at one or the other...
hmph!

Douglas "MadCow(an)" Cowan

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/

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From majordomo-owner@gamers.org  Sat Mar 29 16:52:21 1997
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To: ef2000@gamers.org
From: Dan Kaiser <kaiser@iquest.net>
Subject: Re: [EF2000] New F16 Combat Stick, Need Help With
  Configuration!
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Until I got my Pro Throttle, my Combat stick had 6 out of 8 buttons active.
Never could get more.  I think I recall configuring as a CH Fighter stick.

Dan

At 12:55 PM 3/29/97 -0500, you wrote:
>I just bought it home.  Im hoping to replace my Sidewinder 3D Pro with it.
>According to manual, ef2k should recognize all hat switches and buttons. All
>I have is a trigger, throttle, and one button will cycle through weapons.  I
>installed in Win95, Calibrated and tested.  Then I installed the software
>for the stick in DOS mode, and went through all steps in ef2k config
>program.  Still no luck.  Help Please!  I am running TACTSOM in DOS.
>
>mickeyw@mindspring.com
>Mickey W.
>Snellville, GA
>
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>
>

----
Dan       kaiser@iquest.net

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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'EF2000 E-Mail List Server'" <ef2000@gamers.org>
Subject: [EF2000] A challenge
Date: Sat, 29 Mar 1997 17:16:43 -0500
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OK, I've got a new challenge for all those still attempting to try and fly under the bridge in EF2000 ("damn, maybe if I try just one more time...).  

Go to the quick combat missions and fly the last one...and try and land on the enemy carrier.  Tailhooks away!

Every time I get near the carrier, the mission ends.  Maybe I'm just hitting the water...doh!

-check six

-Scot

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From majordomo-owner@gamers.org  Sat Mar 29 18:19:17 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Waaaay off the subject...again!!!....Sorry!!
Date: Sat, 29 Mar 1997 21:39:43 -0000
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Something that'll impress you with graphics, but may stretch even the Falcon
for frame rate is Flying Corps.

Bursting with gameplay, are these WW1 aircraft. There's a 3D card patch coming
out in August for it.

PS If you can run it with full detail in 1600 X 1200 at 20fps+, let me know!

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/


----------
> From: Jacques L Gude <jmgude@intafrica.com>
> To: ef2000@gamers.org
> Subject: [EF2000] Waaaay off the subject...again!!!....Sorry!!
> Date: 29 March 1997 15:48
> 
> Here I go again.  It just seems that the EF2000 crowd is really hooked in
> to everything on games; not just masterpiece Flight Sims like EF2000, but
> also fluff stuff like Tomb Raider.  Ok.  Here goes.  I am an American
> Diplomat assigned to an embassy abroad.  Therefore, most of the games I get
> I order from the Internet.  Does anyone here know if Tomb Raider can be
> ordered online, or is it only available in stores?  I would greatly
> appreciate any assistance.
> 
> Normally, I am a die hard military sim fan military officer; sometimes,
> however, I indulge myself in something new and different.  As many of you
> already know, I recently ordered a Falcon Mach V Pentium 200 MMX with all
> the trimmings.  Now I must get my hands on a new "wardrobe" of hot games. 
> So far, my list of "need-to-haves" includes:
> 
> 1.  EF2000's Graphics +
> 2.  DID's TFX3
> 3.  Interactive Magic's F22 Lightning (do they know the military is calling
> it the "Raptor"?)
> 4.  Quake (optimized for 3Dfx)
> 5.  Riven (Sequel to Myst)
> 
> If anyone can thinks of anything else that I should consider (only the best
> graphics and gameplay need apply) please let me know.  Thanks.
> 
> Jacques "Mako" Gude
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From majordomo-owner@gamers.org  Sat Mar 29 18:50:27 1997
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Jacques,
IMHO F22 Lightning isn't worth buying.  Sure the graphics are nice, but
I read somewhere the game play wasn't all that great.  I did hear the
Jetfighter III is better in most respects. All I said this is my
opinion.
I hope you get your system soon!!!!!!

Joe "Scorpion" Fitzpatrick
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From: "Carl E. Mankinen" <alginc@southeast.net>
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Subject: RE: [EF2000] Waaaay off the subject...again!!!....Sorry!!
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An American Diplomat, assigned to an embassy in Africa is it?

Did you pay for these goodies yourself, or will my taxes be going up this year ?

-----Original Message-----
From:	Jacques L Gude [SMTP:jmgude@intafrica.com]
Sent:	Saturday, March 29, 1997 3:48 PM
To:	ef2000@gamers.org
Subject:	[EF2000] Waaaay off the subject...again!!!....Sorry!!

Here I go again.  It just seems that the EF2000 crowd is really hooked in
to everything on games; not just masterpiece Flight Sims like EF2000, but
also fluff stuff like Tomb Raider.  Ok.  Here goes.  I am an American
Diplomat assigned to an embassy abroad.  Therefore, most of the games I get
I order from the Internet.  Does anyone here know if Tomb Raider can be
ordered online, or is it only available in stores?  I would greatly
appreciate any assistance.

Normally, I am a die hard military sim fan military officer; sometimes,
however, I indulge myself in something new and different.  As many of you
already know, I recently ordered a Falcon Mach V Pentium 200 MMX with all
the trimmings.  Now I must get my hands on a new "wardrobe" of hot games. 
So far, my list of "need-to-haves" includes:

1.  EF2000's Graphics +
2.  DID's TFX3
3.  Interactive Magic's F22 Lightning (do they know the military is calling
it the "Raptor"?)
4.  Quake (optimized for 3Dfx)
5.  Riven (Sequel to Myst)

If anyone can thinks of anything else that I should consider (only the best
graphics and gameplay need apply) please let me know.  Thanks.

Jacques "Mako" Gude
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From: "Carl E. Mankinen" <alginc@southeast.net>
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Subject: RE: [EF2000] Waaaay off the subject...again!!!....Sorry!!
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Awesome! I about pee'd my pants. Cant wait......get to use that FLCS/TQS again....

-----Original Message-----
From:	Mutley [SMTP:mutley@cdlnet.com.br]
Sent:	Sunday, March 29, 1998 8:40 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] Waaaay off the subject...again!!!....Sorry!!

Rik Ryall wrote:
> 
> Hiya Jacques!
>         Just one other that you've not got on your list but I have on mine...
> FALCON 4.0!!!!!!
> 
> Wins this years prize for "Most eagerly anticipated Mud-Moving simulation",

Also noteworthy are the recent screenshots of Falcon 4.0 released by
Microprose http://www.microprose.com/gamesdesign/falcon4/f4screens.html

FlyHigh and CheckSix!
Mutley out.
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To: ef2000@gamers.org
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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In a message dated 97-03-28 11:25:10 EST, you write:

> 
>  I would recommend that you read some more information about the F-22 and 
>  its intended roles before you make blind ignorant comments such as those 
>  below.
>  
>  Joe
>  


Trust me Joe, if it's out there in public access, I've probably read it when
it comes to military aviation. So I speak with... while not "authority", then
let's say "well read experience". <G>

While the F22 will indeed be capable of multi-role scenarios, and is, yes,
being designed as such, the likelyhood that it will serve as a "strike
fighter" early on in its career is unlikely.

The F22's first and foremost mission will be Air Superiority. It will be
replacing the venerable F15C in this role. The F15C technically is also a
"multi-role" aircraft (capable of deliverying ground ordinance). But you
would be hard pressed to find an Eagle pilot (F15C as opposed to an F15E
which are refered to as "Beagles" or "Mud Hens"), who's ever even seen a bomb
of any sort hung off his aircraft.

Yes, the F22 can carry limited ground munitions in it's internal bays.

Yes, it can also carry additional ordinace off it's wing hardpoints. But as
you would guess this would totally compromise it's RCS.

But as a strike fighter it is not "optimized" for that mission. It's radar
cross section is believed to be not "truely stealthy" when compared to the
F117 or the B2's. "Not 'truely stealthy'" simply means that its RCS and IR
signatures are not as "optimized" as they can be... this was sacrificed to
gain performance for the aircraft. An example of this is that it's engines
are equipted with afterburners and it's exhaust fumes are not hooded as you
see with the F117 and B2's (thus a far bigger IR signature). Another example
is it's very large verticle stablizers.... needed for it's high angle of
attack capabilities, but a huge compromise to its overall RCS. It will be
head and shoulders above all other aircraft though in terms of stealth
characteristics and thus have a HUGE advantage (especially when compared to
all other Air Superiority fighters). But because it's not as stealthy as can
be, it would not be the first choice for deep penetration missions. For that
the primary aircraft would be either the F117 or the "Advance Strike Fighter"
under developement.

Primary strike and ground support responsibilities will fall to such aircraft
as the F16, F117, F15E, F/A18, A10, Harrier,and Tornado. Future fighters to
assume primary strike roles are likely to be the Advance Strike Fighter,
EF2000, Gripen, and Rafale. Include to this list the assortment of Russian
equipment as well as that Advance Fighter (F16-like varient called the FSX)
coming out of Japan.

While the F22 will be able to deploy JDAM and other future weapons systems,
the F22 will be simply too expensive and there will be too few numbers to
waste in the strike fighter role. Cheaper and more available aircraft will
likely be the primary delivery systems for JDAM and like ordinace. The point
of JDAM by the way, is to increase stand off range and accuracy, and thus
extend the margin of safety for today's aircraft in the future "air defense
rich" environments. And aircraft like the F117 and ASF will be far more
capable in the strike fighter role.

 Will the F22 eventually be used as a strike fighter? Sure... sometime down
the road. Look at the history of the F15 as it evolved into the extremely
capable F15E. But like the original F15's, it will first serve as the primary
Air Superiority fighter for a long time before ever being used as a strike
fighter. Remember, today's F15C (and F14D) is capable of carrying and
deliverying ground munitions......  but that is not its primary role and we
will unlikely see it perform as such until the F22 replaces it.

  As for the evolution of the F16, it was from the start designed as a cheap,
small, multi-roled aircraft to fill in the gaps left by the fewer, more
expensive F15's (to counter the soviet tactic/threat of throwing huge numbers
of fighters at NATO forces). It was never designed to be an air superiority
fighter specifically, (the original design of the vipers had the sidewinder
as their primary weapon of choice, revealing it's "close-in support"
origins!). While the F22 is multi-role capable, it is being designed to
replace the Eagle as primary aircraft for Air Superiority.

  MY point is just because the F22 is capable of hanging bombs off it doesn't
mean we will be seeing that role played out anytime soon. If in TFX3 they
have the F22 doing CAS type roles (remember, that stands for "Close Air
Support"), the reality of the situation will be lost for me. It would be real
"funny" to see the super expensive, advanced air superiority fighter going
after tanks and troop concentrations at low altitude.... the role meant for
aircraft like the A10, F16, F/A18, and Harriers (which will be more plentiful
and alot more economical).


Here's the kicker for me....

   TFX3's claim to fame will supposedly be it's updated version of
WARGEN..... as in an actual working, moving, interactive GROUND WAR (which
all versions of EF2000 completely lacks). What's the use of having such a
VAST and dare I say it wonderfully TARGET-RICH environment if we're only
going to be in the cockpit of the most expensive Air Superiority Fighter
available?? Can you envision the F22 being loaded out with rocket pods and
mavericks going after tank concentrations at low altitude??? You would
totally compromise it's stealth and performance advantages in that kind of
profile!!

                  ......possible yes

                  ......likely, no.


The current, foreseeable, "optimized" profile for the expensive F22 to fly is
at high altitude, super-cruising at mach, performing BAR CAP and Escort
missions. Yes, it could do all the other stuff you mention and do it well.
But why send your most expensive and least available aircraft to do what
other aircraft will be able to do almost or just as well... or in some cases
even better??


       All of this is my personal opinion, of course, but trust me it's well
founded in both current military doctrine (ie, $$$ starved military) as well
as what's being talked about in most military aviation journals.

      I respect your opinion and your desire to see the F22 used as a
multi-role aircraft in TFX3. Yes, I wouldn't mind that it be multi-role in
performance and capability. But for me and probably many others, it would be
more realistic to have had an additional  dedicated multi-role aircraft
available in TFX3. The EF2000 or F/A-18E/F would have suited me just fine!
<G>


                      be cool,   Rodney


PS. My personal choice for a dedicated multi-role strike fighter for TFX3
would have been the F/A-18 E/F. Simply more options to play with!!  Carrier
operations in addition to land based missions! A thoroughly advanced aircraft
with real-world performance! One or two seat varients... can we say
multi-player Pilot/RIO option!?!?  Boy did I ever beg DID to include that
badboy!!!   <VBG>

PPS. another example..... why didn't we use the B1B's in the Gulf War? They
were completely capable of being used in many of the missions performed by
the B52 and F111....  basic reason was that it wasn't their role and they
would have been too expensive to use as such (ie, too few of them to waste).
And to paraphrase one general's opinion... "we simply didn't need them".
Better that they be maintained in their SAC roles (nukers). Probably other
reasons too.... anybody have any insight on this??? <G>


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Date: Sat, 29 Mar 1997 19:20:40 -0500 (EST)
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To: ef2000@gamers.org
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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In a message dated 97-03-28 12:05:12 EST, you write:

>  But here is something I'd like to know (something I've been
>  thinking about a lot in the past).  What edge does the EF2000 have
>  against the F22 in a dogfight (if any), and what edge does the F22 have
>  against the EF2000 in the same (if any).  


Alot actually.

As an air superiority fighter the F22 will be far and away a more capable
aircraft. Compared to the F22, the EF2000 can't be even considered a stealth
aircraft (external stores for example), even though it's cross section will
be far better than say today's F16 and F18 (fighters of comparable size to
the EFA). Even the manufacturers of the EFA  themselves state that it's
really a "stealthy aircraft" as opposed to a "stealth aircraft". The F22 will
have a much greater range, more power, is a true "stealth fighter" and will
have  superior radar and avionics. It's thrust vectored engines will
guarantee a high degree of maneuverability even outside the realm of what the
EFA will be capable of (see the performance of the SU-37), although the EFA
may end up with some advantage close in due to it's smaller size. The F22 is
basically a bigger, badder fighter than the EFA. What you'll see is probably
what we currently have with the F15 and the F16 combination...... Take
nothing away from the Viper, but the Eagle still rules the skies (what is
it's record right now?... 86 to zip?!!? Something like that). [Yes yes
yes..... the Viper is the dogfight king of the skies, but if the Eagle pilots
do their job correctly they should never have to see an enemy up close. <G>]

As for ground attack roles, again, what you'll see will be similar to what
exists between the F15 and F16. Sure the F22 would do wonderfully in the
strike role, but once you start hanging stuff off it's frame (as opposed to
just internal stores) that entire mission profile changes. You no longer have
a stealth aircraft whatsoever. You lose that advantage right away. Sure it
would still be highly capable, but when you weigh this against it's unit cost
(and we're talking very big numbers$$$), plus the fact that the F22 will not
be produced in great numbers (ie, similar to reason why the F15 isn't as
numerous as F16's today), what you end up with is one of the most expensive
and valuable targets in the sky not taking full advantage of why it was built
in the first place!!

In the end you will have to ask yourself why would you want to send in the
F22 in the ground attack role when you can send in aircraft that would be
just as viable for filling in that nitch.... at a fraction of the per-unit
risk/cost. 

Will the F22 serve in strike roles? Sure. Eventually. Is it capable? Of
course it is. Will it be the primary role player for this in the near future?
Not likely. And that is why in TFX3 I'd like to have the option to fly a more
dedicated multi-role strike fighter like the EFA or the F/A-18 (or even the
Advanced Strike Fighter still under developement). Will the F22 ever serve as
a primary aircraft for CAS mission? Very unlikely! That would fall to more
dedicated  future aircraft, like perhaps the ASF, F/A-18 E/F or even the FSX.

As I said in my other post, I'd hate to see the F22 going after Tanks and
Troop Concentrations at low altitude in TFX3. And one of the biggest reasons
for looking forward to TFX3 is to actually have that part of the simulated
ground warfare working. 


   All this is my own personal opinion (and preferences), but I have yet to
see any credible evidence from books, magazine, or journals that state the
F22 is going to play the roles that I (emphasis on the "I" part <G>) would
want to fly in TFX3 (ie, close in support taking out tank formations and
artillary sites etc, etc).


                          be cool, Rodney



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Date: Fri, 29 Mar 1996 19:19:25 -0500
To: ef2000@gamers.org
From: Dusti <dusti2@pipeline.com>
Subject: [EF2000] F22 and ground attack
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For all of you who think that F22 is to be used just for A2A, then I think
you should check out this Department of Defense site
(http://www.acq.osd.mil/ousda/testimonies/fy96dodresearchToC.html). Just
click on words F22 and read. BTW pay close attention to the second paragraph:)

Dusti

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From: "Mike Howell" <mwhowell@amaonline.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] F22 and ground attack
Date: Sat, 29 Mar 1997 20:25:26 -0600
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Execllent reading- looks like the F22 is gona be multi role awesome !
Thanks for the url.

----------
> From: Dusti <dusti2@pipeline.com>
> To: ef2000@gamers.org
> Subject: [EF2000] F22 and ground attack
> Date: Friday, March 29, 1996 6:19 PM
> 
> For all of you who think that F22 is to be used just for A2A, then I
think
> you should check out this Department of Defense site
> (http://www.acq.osd.mil/ousda/testimonies/fy96dodresearchToC.html). Just
> click on words F22 and read. BTW pay close attention to the second
paragraph:)
> 
> Dusti
> 
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From majordomo-owner@gamers.org  Sat Mar 29 21:54:35 1997
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From: RodneyB100@aol.com
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Date: Sat, 29 Mar 1997 21:54:00 -0500 (EST)
Message-ID: <970329215359_-502245120@emout10.mail.aol.com>
To: ef2000@gamers.org
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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In a message dated 97-03-28 14:59:55 EST, you write:

> 
>  Does the F-22 have wing pylons? If it doesn't then I think the F-22 is a 
> wast 
>  of money. It should have at least four in which for normal missions in
which 

The F22 will have hardpoints available to hang stores and extra fuel
externally. However, once you hang anything externally you totally compromise
your RCS and you would find yourself no longer a "stealth fighter". Once air
supremecy is established I suppose this wouldn't be too much to give up, but
I'd expect that the initial opening days of battle the F22 will want as much
 stealth advantage as possible.

One note though... was what you were writing a "wish list" of what the F22
will be able to carry or were you refering to something you specifically read
about? I couldn't rightly tell <G>.



>  the center weapons bay, and ecm equipment in the intake bays. For deep 

I believe the defensive systems (ie ECM etc) will be fully integrated into
the aircraft. No need to use up hardpoints, internal or external (ala the
F16).

>  pinpoint strike, external fuel in inboard pylons(used first, jettisoned 
> before 
>  hitting enemy airspace), Sidewinders/ASRAAMs/Magics/Archers/Shafrirs on 
> intake 
>  bays, JDAMs or other AG ordinance in central weapons bay, This could be a 
> good 
>  replacement for the F-117 Stealth "Fighter". Deep escort should have same 
>  weapons as deep strike but AMRAAMs or other missiles in central weapons
bay. 

I don't think the F22 is coming online as a replacement for the F117, which,
strictly speaking, is a dedicated strike aircraft. The F117's RCS and IR
footprint is still superior to the F22 in many respects. It's acheivements in
stealth characteristics will be phenominal, to be sure, but remember that the
F117 has achieved it's low observability by making huge compromises in terms
of performance. It does one thing.... penetrate enemy airspace and drops
bombs. The F22 on the otherhand will make some compromises in stealthy
characteristics to achieve better all around performance to achieve its goals
(ie, best a2a fighter bar none as well as multi-role capabilities).

> 
>  F-22 shouldn't be used in CAS or Attack since its too expensive, unless 
> prices 
>  drop or in an emergency(like Khe San) it should be able to carry up to 24 
>  500lbs GP bombs or clusters in the wing(6 each pylon), 12 Mavericks(3 each

>  pylon), 4 2000lbs GP or Laser/TV/IIR (1 each pylon), 4 SLAMS(1 each
pylon), 
> 8 
>  Lau-3 rocket launchers(2 each pylon), 4-8 HARMS(1-2 each pylon) and 2 20mm

>  gunpods on the 2 inner pylons. Missiles should be in central and intake 
>  weapons bay and a laser designator/FLIR on the outside. 
>  
>  Good Guy
>  

Again, is this your own feelings on the loadout characteristics of the F22?
It's just that I haven't seen any material on the F22's loadout capabilities
that sound this specific. If ya read it off from somewhere could you please
list your reference? I'm always on the lookout for reading material!!!  <G>



>  PS Doesn't the EF-2000 have multiple rack system. In the sim I can only
load 
> 1 
>  piece of ordinance each pylon. 

I'd imagine that it would be capable of utilizing multi-rack systems. I've
never seen pictures of the early birds (preproduction EF2000 for you
humorless people <G>) using them though, but that is more than likely simply
because it's too early for such weapons trials. But with so many hardpoints
on the EFA, It's probably not too much of a priority. 

In the Gulf War, the A-10, which is no slouch when it comes hardpoint
availability, had some difficulty getting reliable use out of the multi-rack
carriers for the maverick missile (in comparison to single rack systems).
There were also a good number of cases where munitions were left hanging off
of those racks when dropping CBUs and Iron Bombs. Their overall use and
effectiveness is rated high, but the single rack system is still regarded as
the most reliable system for ordinance delivery.


                      be cool, Rodney




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From majordomo-owner@gamers.org  Sat Mar 29 22:23:02 1997
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From: "Rolando Dela Cruz" <TOCHIKE@msn.com>
Message-Id: <UPMAIL09.199703300320540936@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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These are my feelings on what the F-22 should have in terms of AG weapons. I 
just think that wasting a perfectly good fighter by not giving it a capability 
to drop bombs is very stupid.

Good Guy

-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of RodneyB100@aol.com
Sent:	Saturday, March 29, 1997 6:54 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!

Again, is this your own feelings on the loadout characteristics of the F22?
It's just that I haven't seen any material on the F22's loadout capabilities
that sound this specific. If ya read it off from somewhere could you please
list your reference? I'm always on the lookout for reading material!!!  <G>



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From: "Erik L. Ahrens" <ela@seanet.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Thrustmaster programming
Date: Sat, 29 Mar 1997 20:25:51 -0800
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Hello Rik

Its hard to say for sure where the problem is, I have the FLCS which is =
similar. Try adding the /N (nonrepeating) to the sequence and see if =
that helps.  If not I will need to see the .m50 file and see if there is =
a problem in there. =20
Question . . . Was this from a F22 program or a FLCS program?  There are =
some differences, most of which I'm not aware of.

Any way - good luck

Erik Ahrens/NWEngineering

            /O /T /N HUD_ILS /T /N HUD_Refuel


-----Original Message-----
From:	Rik Ryall [SMTP:Clunk@msn.com]
Sent:	Saturday, March 29, 1997 10:23 AM
To:	ef2000@gamers.org
Subject:	[EF2000] Thrustmaster programming

Hiya!
I've just given myself a birthday present of an FLCS/TQS combo and I =
want to=20
download a B50/M50 combo to my stick which was supplied by fellow list=20
contributor, Craig Tavares.  However, when it comes to compile, it =
doesn't get=20
past the last line of the BTN S1 definition - to be specific, it fails =
on the=20
last line of that buttons definition; the navigate/refuel/ILS combo.  It =

causes me a "Device ID or Command Function Expected" error here.  Am I =
being=20
particularly stupid?  Is this applicable only to the F22/TQS combo?  I'd =
love=20
to give this set-up a go.

Here's the button definition (not all the file) for BTN S1:-
<<<Beginning of extract>>>>

BTN S1 /U /I HUD_Cannons
           /O HUD_Air/Air

        /M /I HUD_Cannons
           /O HUD_Air/Ground

        /D /I HUD_Navigate
           /O /T HUD_ILS /T HUD_Refuel
<<<End of extract>>>>

All the macros are properly defined (I hope <G>) and this set-up should =
:-=20
select the gun-HUD when BTN S3 is held IN and dogfight switch is UP; =
select=20
A2A weapons when d/f switch is up and S3 is NOT held in.  It should also =

select gun-HUD if S3 is IN and d/f is in MIDDLE, but should select A2G =
if d/f=20
in MIDDLE and S3 is OUT.  Lastly, - and this is where I have problems=20
compiling - it should select the nav-HUD if d/f is DOWN and S3 is in, =
but =20
TOGGLE between ILS and Refuel is S3 is OUT.  Am I being dumb?


Cheers, Rik Ryall - Clunk@msn.com


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[encoded data, 4158 characters]
AB4APQABAAAABQAAAFJFOiAAAAAAAwANNP03AADUmA==

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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] F22 and ground attack
Date: Sat, 29 Mar 1997 23:14:26 -0600
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>From reading this link it still seems that it's primary role will be A2A,
even if it can be multi-role.  It won't be it's main job.

-- Dreamstar (kali & kahn)

----------
> From: Mike Howell <mwhowell@amaonline.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] F22 and ground attack
> Date: Saturday, March 29, 1997 8:25 PM
> 
> Execllent reading- looks like the F22 is gona be multi role awesome !
> Thanks for the url.
> 
> ----------
> > From: Dusti <dusti2@pipeline.com>
> > To: ef2000@gamers.org
> > Subject: [EF2000] F22 and ground attack
> > Date: Friday, March 29, 1996 6:19 PM
> > 
> > For all of you who think that F22 is to be used just for A2A, then I
> think
> > you should check out this Department of Defense site
> > (http://www.acq.osd.mil/ousda/testimonies/fy96dodresearchToC.html).
Just
> > click on words F22 and read. BTW pay close attention to the second
> paragraph:)

It's one sentence, while they have two whole paragraphs above and below
this talking about A2A capabilities.

> > 
> > Dusti
> > 

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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Sat, 29 Mar 1997 23:27:22 -0600
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It isn't "wasting a perfectly good fighter" to have it mainly be positioned
for the A2A role.  There are several attack fighters as Rodney has
mentioned that can do the A2G role, better than the F22, at a much lower
cost than the F22.  The F22 will be capable of carrying A2G stores, but why
at this point in its life span?  It costs twice as much as an EF2000, and
probably can't carry as much as an EF2000, A-10, or F/A-18E/F.

It is "wasting a perfectly good fighter" when you put all those A2G stores
on the wings and not allow it to function in the primary role for which it
was designed and built.

You should check up on the F/A-18E/F SuperCobra.  It looks to be a very
cool extension of a proven airframe.  

-- Dreamstar (kali & kahn)

----------
> From: Rolando Dela Cruz <TOCHIKE@msn.com>
> To: ef2000@gamers.org
> Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID
game!!!
> Date: Friday, March 29, 1996 9:09 PM
> 
> These are my feelings on what the F-22 should have in terms of AG
weapons. I 
> just think that wasting a perfectly good fighter by not giving it a
capability 
> to drop bombs is very stupid.
> 
> Good Guy
> 
> -----Original Message-----
> From:	owner-ef2000@gamers.org  On Behalf Of RodneyB100@aol.com
> Sent:	Saturday, March 29, 1997 6:54 PM
> To:	ef2000@gamers.org
> Subject:	Re: [EF2000] TFX3 F22...a bit off subject...but still a DID
game!!!
> 
> Again, is this your own feelings on the loadout characteristics of the
F22?
> It's just that I haven't seen any material on the F22's loadout
capabilities
> that sound this specific. If ya read it off from somewhere could you
please
> list your reference? I'm always on the lookout for reading material!!! 
<G>

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To: ef2000@gamers.org, "EF2000 mailbase" <ef2000@gamers.org>
From: alan <alanaw@po.pacific.net.sg>
Subject: Re: [EF2000] Thrustmaster Tech support
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>Can anyone help me out with the TM homepage address. The one I had in my 
>"favourites" folder returns a message of "URL not found..." & I can't seem
to 
>get much help from the usual search engines.

Try www.thrustmaster.com



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From: "Mike Howell" <mwhowell@amaonline.com>
To: <ef2000@gamers.org>
Subject: [EF2000] Lost the file
Date: Sun, 30 Mar 1997 01:35:45 -0600
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Hi all,... I used to have a .b50 /m50 file(s)  for the TQS/FLCS that
allowed me to use the mouse on the TQS for changing radar/map/dass modes.
Somehow I lost it, and I cant remember what the file was called. Have
searched everywhere for it on the web but cant relocate it. Can someone who
has the m50 and b50 file  that uses the built in mouse on the TQS, please
send it to me ? 
Thanks in advance !
Mike Howell
mike@mail-me.com (world mailbox)
mwhowell@amaonline.com (Direct Mail)
Please use amaonline.com for attachments.

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From majordomo-owner@gamers.org  Sun Mar 30 02:55:45 1997
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Date: Sat, 30 Mar 96 07:43:18 UT
From: "Rolando Dela Cruz" <TOCHIKE@msn.com>
Message-Id: <UPMAIL09.199703300754450942@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Sender: owner-ef2000@gamers.org
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What I meant is that even though I wouldn't personally be using an F-22 as a 
ground attack plane, it would be nice to have the capability and the ability 
to use it in extreme emergency. For example, a group of tanks are nearing an 
allied unit and they need airpower fast, but their helicopters are out of 
weapons(after exhausting all their weapons reserves and enemy cut off their 
supply) and the closest airfield are F-22's with the next nearest airfield a 
couple hundred miles away with its runway cratered. I would send in bomb-laden 
F-22's immediately to fill the gap temporarilly.

Good Guy 

-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Aaron Plank
Sent:	Saturday, March 29, 1997 9:27 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!

It isn't "wasting a perfectly good fighter" to have it mainly be positioned
for the A2A role.  There are several attack fighters as Rodney has
mentioned that can do the A2G role, better than the F22, at a much lower
cost than the F22.  The F22 will be capable of carrying A2G stores, but why
at this point in its life span?  It costs twice as much as an EF2000, and
probably can't carry as much as an EF2000, A-10, or F/A-18E/F.

It is "wasting a perfectly good fighter" when you put all those A2G stores
on the wings and not allow it to function in the primary role for which it
was designed and built.

You should check up on the F/A-18E/F SuperCobra.  It looks to be a very
cool extension of a proven airframe.  

-- Dreamstar (kali & kahn)

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From majordomo-owner@gamers.org  Sun Mar 30 05:04:43 1997
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Date: Sun, 30 Mar 1997 12:04:22 +0200
From: William Vandenbossche <sparky@club.innet.be>
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Would everybody (please!!! :-) ) set their mailprograms
date to 1997. thank you.

It's a pain to see you're downloading 10 msgs, to find
only 8. For the other 2 I then have to look in last years
mail.

Whatever the reason for pre-dating your mail... stop it.

William
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From: "Peter Rogers" <viking@bournemouth-net.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 Rodney
Date: Sun, 30 Mar 1997 11:39:03 +0100
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> PPS. another example..... why didn't we use the B1B's in the Gulf War?
They
> were completely capable of being used in many of the missions performed
by
> the B52 and F111....  basic reason was that it wasn't their role and they
> would have been too expensive to use as such (ie, too few of them to
waste).
> And to paraphrase one general's opinion... "we simply didn't need them".
> Better that they be maintained in their SAC roles (nukers). Probably
other
> reasons too.... anybody have any insight on this??? <G>
> 
Very big Snip...From Rodney's informative post.

Hi all.


I was very impressed with the way Rodney put together this post. Not only
informative but I liked his personal conclusions.

However IMHO my world of flying (sim) is not starved of cash, so some of
Rodney's points are not relevant to my sim enjoyment. "It's a bit like
being a filthy rich oil person, money no object, gold plated machine guns
for the body guards, mink lined toilet seats, solid gold handles for the
600 room electronically controlled super palace with a fleet of personal
747's to go
shopping anywhere (what's wrong with mail order?) etc. etc.". 

My point of course is you don't have to need something in particular, if
you can afford the best (whether it was designed for the purpose or not)
you have it.

Anyway Rodney I didn't know half (well nearly all actually) the things you
put in your post and I always appreciate a personal considered point of
view, thank you.

Regards


Peter Rogers
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Date: Sun, 30 Mar 1997 11:45:36 +0100
To: ef2000@gamers.org
From: Mike Zaccheo <mike@zactec.demon.co.uk>
Subject: Re: [EF2000] Lost the file
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In article <199703300738.CAA11362@thegate.gamers.org>, Mike Howell
<mwhowell@amaonline.com> writes
>Hi all,... I used to have a .b50 /m50 file(s)  for the TQS/FLCS that
>allowed me to use the mouse on the TQS for changing radar/map/dass modes.
>Somehow I lost it, and I cant remember what the file was called. Have
>searched everywhere for it on the web but cant relocate it. Can someone who
>has the m50 and b50 file  that uses the built in mouse on the TQS, please
>send it to me ? 
>Thanks in advance !
>Mike Howell
Hi Mike, you sent me your whole suit of files when I asked for examples
not so long ago, Number three looks like the one you want. Your whole
zip file is on its way back by Email.

Best of Luck
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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Date: Sun, 30 Mar 1997 12:01:31 +0100
To: ef2000@gamers.org
From: Mike Zaccheo <mike@zactec.demon.co.uk>
Subject: Re: [EF2000] Thrustmaster programming
In-Reply-To: <UPMAIL02.199703291824380839@msn.com>
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In article <UPMAIL02.199703291824380839@msn.com>, Rik Ryall
<Clunk@msn.com> writes
>Hiya!
>I've just given myself a birthday present of an FLCS/TQS combo and I want to 
>download a B50/M50 combo to my stick which was supplied by fellow list 
>contributor, Craig Tavares.  However, when it comes to compile, it doesn't get 
>past the last line of the BTN S1 definition - to be specific, it fails on the 
>last line of that buttons definition; the navigate/refuel/ILS combo.  It 
>causes me a "Device ID or Command Function Expected" error here.  Am I being 
>particularly stupid?  Is this applicable only to the F22/TQS combo?  I'd love 
>to give this set-up a go.

Hi Rick, Craig sent me a copy of his files, when I asked for examples,I
had a slight problem with some characters in his file which seemed to be
changed during transmission and needed editing out, but they seem to
compile fine now. They are different from the one you show (extra
function added to S1) so may be a later version. Will send you a copy by
Email (unzipped, WinZip is not raising its head for some reason!) I have
FLCS/TQS
Best of luck
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk
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From majordomo-owner@gamers.org  Sun Mar 30 06:27:20 1997
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Message-Id: <199703301130.OAA07922@www.intafrica.com>
From: "Jacques L Gude" <jmgude@intafrica.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Waaaay off the subject...again!!!....Sorry!!
Date: Sun, 30 Mar 1997 14:20:58 +0300
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Joe;
Thanks for the heads up on F22 Lightning.  Yes, I understand that yuor
assesment is only your opinion, but I will definitely consider it before
paying 50 bucks for F22.  Thanks again.

Jacques "Mako" Gude

----------
> From: Joe Fitzpatrick <scorpi04@sprynet.com>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Waaaay off the subject...again!!!....Sorry!!
> Date: Sunday, March 30, 1997 2:44 AM
> 
> Jacques,
> IMHO F22 Lightning isn't worth buying.  Sure the graphics are nice, but
> I read somewhere the game play wasn't all that great.  I did hear the
> Jetfighter III is better in most respects. All I said this is my
> opinion.
> I hope you get your system soon!!!!!!
> 
> Joe "Scorpion" Fitzpatrick
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From majordomo-owner@gamers.org  Sun Mar 30 06:28:14 1997
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From: "Jacques L Gude" <jmgude@intafrica.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Waaaay off the subject...again!!!....Sorry!!
Date: Sun, 30 Mar 1997 14:18:01 +0300
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Carl;

No...your taxes will not go up.  It is a personal computer and was
therefore paid for with my own money (believe me, I can more than afford
it).  The government is not in the habit of purchasing high end computers
like this for overseas embassies.  Most embassies are still using Wangs,
although some now have 386s and 486s.

----------
> From: Carl E. Mankinen <alginc@southeast.net>
> To: 'ef2000@gamers.org'
> Subject: RE: [EF2000] Waaaay off the subject...again!!!....Sorry!!
> Date: Saturday, March 29, 1997 10:03 PM
> 
> An American Diplomat, assigned to an embassy in Africa is it?
> 
> Did you pay for these goodies yourself, or will my taxes be going up this
year ?
> 
> -----Original Message-----
> From:	Jacques L Gude [SMTP:jmgude@intafrica.com]
> Sent:	Saturday, March 29, 1997 3:48 PM
> To:	ef2000@gamers.org
> Subject:	[EF2000] Waaaay off the subject...again!!!....Sorry!!
> 
> Here I go again.  It just seems that the EF2000 crowd is really hooked in
> to everything on games; not just masterpiece Flight Sims like EF2000, but
> also fluff stuff like Tomb Raider.  Ok.  Here goes.  I am an American
> Diplomat assigned to an embassy abroad.  Therefore, most of the games I
get
> I order from the Internet.  Does anyone here know if Tomb Raider can be
> ordered online, or is it only available in stores?  I would greatly
> appreciate any assistance.
> 
> Normally, I am a die hard military sim fan military officer; sometimes,
> however, I indulge myself in something new and different.  As many of you
> already know, I recently ordered a Falcon Mach V Pentium 200 MMX with all
> the trimmings.  Now I must get my hands on a new "wardrobe" of hot games.

> So far, my list of "need-to-haves" includes:
> 
> 1.  EF2000's Graphics +
> 2.  DID's TFX3
> 3.  Interactive Magic's F22 Lightning (do they know the military is
calling
> it the "Raptor"?)
> 4.  Quake (optimized for 3Dfx)
> 5.  Riven (Sequel to Myst)
> 
> If anyone can thinks of anything else that I should consider (only the
best
> graphics and gameplay need apply) please let me know.  Thanks.
> 
> Jacques "Mako" Gude
> ==== The EF2000 E-Mail List Server ====------>>>
> Send MAIL     to: ef2000@gamers.org
> Send COMMANDS to: majordomo@gamers.org
> Common commands are: HELP and unsubscribe ef2000
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> === Flying ... but not as we know it, Jim ====---->>>
> 
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sun Mar 30 10:11:37 1997
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From: "Douglas Cowan" <d.cowan@ukonline.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Mailer DATE!!!!!
Date: Sun, 30 Mar 1997 14:02:05 +0100
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I suppose some people put the date back to avoid shareware restrictions. Your
best bet is to sort your mail by date RECEIVED *not* date SENT. Most people
here (like me) sort mail by the received date, so that the system date on other
people's computers doesn't matter.

Douglas

Glasgow, Scotland.

Email: d.cowan@ukonline.co.uk
Homepage: http://web.ukonline.co.uk/d.cowan/


----------
> From: William Vandenbossche <sparky@club.innet.be>
> To: ef2000@gamers.org
> Subject: [EF2000] Mailer DATE!!!!!
> Date: 30 March 1997 11:04
> 
> Would everybody (please!!! :-) ) set their mailprograms
> date to 1997. thank you.
> 
> It's a pain to see you're downloading 10 msgs, to find
> only 8. For the other 2 I then have to look in last years
> mail.
> 
> Whatever the reason for pre-dating your mail... stop it.
> 
> William
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From majordomo-owner@gamers.org  Sun Mar 30 10:21:49 1997
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Waaaay off the subject...again!!!....Sorry!!
Date: Sun, 30 Mar 1997 10:24:21 -0800
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Jacques L Gude[SMTP:jmgude@intafrica.com] wrote:
> Here I go again.  It just seems that the EF2000 crowd is really hooked in
> to everything on games; not just masterpiece Flight Sims like EF2000, but
> also fluff stuff like Tomb Raider.  Ok.  Here goes.  I am an American
> Diplomat assigned to an embassy abroad.  Therefore, most of the games I get
> I order from the Internet.  Does anyone here know if Tomb Raider can be
> ordered online, or is it only available in stores?  I would greatly
> appreciate any assistance.
> 
> Normally, I am a die hard military sim fan military officer; sometimes,
> however, I indulge myself in something new and different.  As many of you
> already know, I recently ordered a Falcon Mach V Pentium 200 MMX with all
> the trimmings.  Now I must get my hands on a new "wardrobe" of hot games. 
> So far, my list of "need-to-haves" includes:
> 
> 1.  EF2000's Graphics +
> 2.  DID's TFX3
> 3.  Interactive Magic's F22 Lightning (do they know the military is calling
> it the "Raptor"?)
> 4.  Quake (optimized for 3Dfx)
> 5.  Riven (Sequel to Myst)
> 
> If anyone can thinks of anything else that I should consider (only the best
> graphics and gameplay need apply) please let me know.  Thanks.
> 
> Jacques "Mako" Gude
> ==== The EF2000 E-Mail List Server ====------>>>
> Send MAIL     to: ef2000@gamers.org
> Send COMMANDS to: majordomo@gamers.org
> Common commands are: HELP and unsubscribe ef2000
> All mails archived at http://www.gamers.org/forums/hypermail/ef2000
> === Flying ... but not as we know it, Jim ====---->>>
> 
> 

Hi:

	Of course, as others have mentioned, Falcon 4 is a must for any flight sim fan!  I also think that iF-22 from IM is a very good choice.  if your into tank sims, you might want to condsider IM's M-1 sim...should be in stores now.  I've played the demo, and was quite impressed!  In addition, if you don't already have Jane's Longbow, you should consider this as well...best helo sim ever produced!
-- 
Lanny
OS-1 Erdos
lerdos@1st.net


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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sun Mar 30 10:25:55 1997
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Sun, 30 Mar 1997 10:28:29 -0800
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RodneyB100@aol.com wrote:
>    All this is my own personal opinion (and preferences), but I have yet to
> see any credible evidence from books, magazine, or journals that state the
> F22 is going to play the roles that I (emphasis on the "I" part <G>) would
> want to fly in TFX3 (ie, close in support taking out tank formations and
> artillary sites etc, etc).
> big snip from Rodney's original post

Rodney, you've done your homework well!  I've also done extensive reading regarding the F-22 and it's role in todays military, and you appear to be right on target.  Thanks for a very good read!
-- 
Lanny
OS-1 Erdos
lerdos@1st.net


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From majordomo-owner@gamers.org  Sun Mar 30 10:42:23 1997
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Date: Sun, 30 Mar 1997 10:27:43 -0500
From: Steve Stethen <sstethen@icx.net>
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To: ef2000@gamers.org
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
References: <01BC3C2E.BB31DA60@ppp101.cs.com>
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Scot T. Hasselman wrote:
> 
> Here is a follow up to my previous post regarding release dates for TFX3 and by inclusion, graphics+.  Looks like we've got a a longer wait 
for graphics+ than
> 
> (posted on a 3d web site:  http://www10.pair.com/jsalvati/index.htm)


Thanks for the great information and link.  This is a quality post and 
the reason I subscribe to this list.  After wading through a lot of 
stuff day after day, a nugget like this appears. Kudos Scot!

Snake
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sun Mar 30 11:56:15 1997
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From: "Carl E. Mankinen" <alginc@southeast.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] Waaaay off the subject...again!!!....Sorry!!
Date: Sun, 30 Mar 1997 12:54:48 +0100
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------ =_NextPart_000_01BC3D09.A3DC8730
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I was being facetious.

-----Original Message-----
From:	Jacques L Gude [SMTP:jmgude@intafrica.com]
Sent:	Sunday, March 30, 1997 12:18 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] Waaaay off the subject...again!!!....Sorry!!

Carl;

No...your taxes will not go up.  It is a personal computer and was
therefore paid for with my own money (believe me, I can more than afford
it).  The government is not in the habit of purchasing high end computers
like this for overseas embassies.  Most embassies are still using Wangs,
although some now have 386s and 486s.

----------
> From: Carl E. Mankinen <alginc@southeast.net>
> To: 'ef2000@gamers.org'
> Subject: RE: [EF2000] Waaaay off the subject...again!!!....Sorry!!
> Date: Saturday, March 29, 1997 10:03 PM
> 
> An American Diplomat, assigned to an embassy in Africa is it?
> 
> Did you pay for these goodies yourself, or will my taxes be going up this
year ?
> 
> -----Original Message-----
> From:	Jacques L Gude [SMTP:jmgude@intafrica.com]
> Sent:	Saturday, March 29, 1997 3:48 PM
> To:	ef2000@gamers.org
> Subject:	[EF2000] Waaaay off the subject...again!!!....Sorry!!
> 
> Here I go again.  It just seems that the EF2000 crowd is really hooked in
> to everything on games; not just masterpiece Flight Sims like EF2000, but
> also fluff stuff like Tomb Raider.  Ok.  Here goes.  I am an American
> Diplomat assigned to an embassy abroad.  Therefore, most of the games I
get
> I order from the Internet.  Does anyone here know if Tomb Raider can be
> ordered online, or is it only available in stores?  I would greatly
> appreciate any assistance.
> 
> Normally, I am a die hard military sim fan military officer; sometimes,
> however, I indulge myself in something new and different.  As many of you
> already know, I recently ordered a Falcon Mach V Pentium 200 MMX with all
> the trimmings.  Now I must get my hands on a new "wardrobe" of hot games.

> So far, my list of "need-to-haves" includes:
> 
> 1.  EF2000's Graphics +
> 2.  DID's TFX3
> 3.  Interactive Magic's F22 Lightning (do they know the military is
calling
> it the "Raptor"?)
> 4.  Quake (optimized for 3Dfx)
> 5.  Riven (Sequel to Myst)
> 
> If anyone can thinks of anything else that I should consider (only the
best
> graphics and gameplay need apply) please let me know.  Thanks.
> 
> Jacques "Mako" Gude
> ==== The EF2000 E-Mail List Server ====------>>>
> Send MAIL     to: ef2000@gamers.org
> Send COMMANDS to: majordomo@gamers.org
> Common commands are: HELP and unsubscribe ef2000
> All mails archived at http://www.gamers.org/forums/hypermail/ef2000
> === Flying ... but not as we know it, Jim ====---->>>
> 
==== The EF2000 E-Mail List Server ====------>>>
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Sun Mar 30 12:02:27 1997
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To: ef2000@gamers.org
Date: Sun, 30 Mar 1997 19:00:44 +0000
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Subject: [EF2000] PPPshare/kahndos configuration for ISDN modems
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A question,

I wanted to fly with a friend of mine over the net, we installed 
PPPshare and Kahn. When hr tried to loadppp an error message came 
stating, LCP failed.
Is this because ISDN modems work differently, or is this a problem of 
his provider ?
Could anyone give me some inside please

Stealth
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From majordomo-owner@gamers.org  Sun Mar 30 13:14:27 1997
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From: "Scot T. Hasselman" <shassel@cyber.cs.com>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame
Date: Sun, 30 Mar 1997 13:13:59 -0500
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Thanks Snake :-), I know one of the main reasons I subscribed was back when the 2.04 patch and Tactcom release dates were a point of discussion.  I got sucked in by all the great discussion of tactics and strategy and stayed.  

Personally, I'm going to hold off on buying a 3dfx card until graphics+ is actually released and available (When I'm hoping not to pay to have it shipped from England again like Tactcom).  Perhaps this way I'll get more of a break on price.  I'm also going to hold off on a hardware upgrade as it looks like we won't see TFX3 until the end of this year or '98.  The Pentium II's look disapointing.......now when does that next chip come out?

-check six
-Scot

----------
From: 	Steve Stethen[SMTP:sstethen@icx.net]
Sent: 	Sunday, March 30, 1997 10:27 AM
To: 	ef2000@gamers.org
Subject: 	Re: [EF2000] TFX3 F22...a bit off subject...but still a DIDgame

Scot T. Hasselman wrote:
> 
> Here is a follow up to my previous post regarding release dates for TFX3 and by inclusion, graphics+.  Looks like we've got a a longer wait 
for graphics+ than
> 
> (posted on a 3d web site:  http://www10.pair.com/jsalvati/index.htm)


Thanks for the great information and link.  This is a quality post and 
the reason I subscribe to this list.  After wading through a lot of 
stuff day after day, a nugget like this appears. Kudos Scot!

Snake


==== The EF2000 E-Mail List Server ====------>>>
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From majordomo-owner@gamers.org  Sun Mar 30 13:21:27 1997
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Sun, 30 Mar 1997 13:24:01 -0800
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RodneyB100@aol.com wrote:
> As an air superiority fighter the F22 will be far and away a more capable
> aircraft. Compared to the F22, the EF2000 can't be even considered a stealth
> aircraft (external stores for example), even though it's cross section will
> be far better than say today's F16 and F18 (fighters of comparable size to
> the EFA). Even the manufacturers of the EFA  themselves state that it's
> really a "stealthy aircraft" as opposed to a "stealth aircraft". The F22 will
> have a much greater range, more power, is a true "stealth fighter" and will
> have  superior radar and avionics. It's thrust vectored engines will
> guarantee a high degree of maneuverability even outside the realm of what the
> EFA will be capable of (see the performance of the SU-37), although the EFA
> may end up with some advantage close in due to it's smaller size. The F22 is
> basically a bigger, badder fighter than the EFA. What you'll see is probably
> what we currently have with the F15 and the F16 combination...... Take
> nothing away from the Viper, but the Eagle still rules the skies (what is
> it's record right now?... 86 to zip?!!? Something like that). [Yes yes
> yes..... the Viper is the dogfight king of the skies, but if the Eagle pilots
> do their job correctly they should never have to see an enemy up close. <G>]

Just as a follow-up to Rodney's post......According to Lockheed Martin, the F-22A/B will be a true stealth design in the same class as the F-117A and the B2A.  Even though the F-22 will be roughly the same size as the F-15C over the frontal aspect, it's radar cross section will be 100 times smaller....true stealth capabilities.  However, as Rodney pointed out, when equiped with external stores, stealth will be compromised.  In addition, even if weapons are carried internally, many missions will simply not "allow" stealth.  If the F-22 is tasked with escorting F-15E's on a strike mission, it will be difficult for the flight group to remain stealthy!  Of course, the same could be said if escorting the aging B-52's on a preempted strike.  On the other hand, ememy radar may only pickup the strike group, and be unpleasantly suprised to find several escorting F-22's when attempting to engage the strike aircraft.  Now the F-22's could be grouped with the F-117's to create a truely stealth strike group; however, up to this point, the F-117's have been "loners" when assigned deep strike missions.....mainly due to the fact that any other aircraft would compromise the stealth capabilities of the F-117's.  Maybe the F-22 will change that! 

-- 
Lanny
OS-1 Erdos
lerdos@1st.net


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From majordomo-owner@gamers.org  Sun Mar 30 15:04:34 1997
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Hi,

I've got a question for anyone using a STB Lightspeed 128 with EF2000
(regular or ver. 2.4).  I just installed this card but when I test the SVGA
resolution in diagnostics I get something like (setrez: can't get VESA
mode).  Anyone ever run into this setback?  I just upgraded from an old STB
PCI Nitro 1.3 which actually seemed to perfrom as good as this Lightspeed
does.  
One more question: With your Lightspeed card do you get 32 bit color?
(16,256,16,24,32).  My old card did but this one only goes to 24.  Just
asking to see if I have installed this card correctly.  
Any help would be great.  Thanks.

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From majordomo-owner@gamers.org  Sun Mar 30 15:37:01 1997
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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Sun, 30 Mar 1997 22:35:31 +0200
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Hi 
There is only one problem about the theory you got there, Lanny. 
The thing about Stealth is to not reflect enough signal from enemy radars
that it will be recognized by the radar. However, a radar operator will be
able to adjust and read the radarsignal better than the computer, and he
will possibly be able to direct listening devices in the direction where he
suposes the aircraft (You) will be aswell. ie, If the strikegroup (F-15Es
or B-52s) are discovered, so is the F-22s.
The composit of F-22 and F117 is a great suggestion. I'd like to see that
in TFX3.

Another thing. I'm not opposed to see F-22 do CAS missions or other
missions that compromizes the Stealth abillities of the plane, as long as
the compromizes are notiseable in the sim.
That would only add a lot of tention, difficulties and fun fun fun to the
sim. Though, it must not compromize the realism of the sim, ie the
emphasize must lay on the real plans and intetions for F-22.
Anyway, thanks for the info. I really enjoyed to read all of it. 
Keep writing such stuff and I wouldn't need to spend a fortune on lousy
magazines.
This is what the mailing list is about for me, thanks.
SHAKESBEER
                                                "two beer, or
                                                not two beer...
                                              thats the question"
----------
Lanny wrote:
> Just as a follow-up to Rodney's post......According to Lockheed Martin,
the F-22A/B will be a true stealth design in the same class as the F-117A
and the B2A.  Even though the F-22 will be roughly the same size as the
F-15C over the frontal aspect, it's radar cross section will be 100 times
smaller....true stealth capabilities.  However, as Rodney pointed out, when
equiped with external stores, stealth will be compromised.  In addition,
even if weapons are carried internally, many missions will simply not
"allow" stealth.  If the F-22 is tasked with escorting F-15E's on a strike
mission, it will be difficult for the flight group to remain stealthy!  Of
course, the same could be said if escorting the aging B-52's on a preempted
strike.  On the other hand, ememy radar may only pickup the strike group,
and be unpleasantly suprised to find several escorting F-22's when
attempting to engage the strike aircraft.  Now the F-22's could be grouped
with the F-117's to create a truely st!
> ealth strike group; however, up to this point, the F-117's have been
"loners" when assigned deep strike missions.....mainly due to the fact that
any other aircraft would compromise the stealth capabilities of the
F-117's.  Maybe the F-22 will change that! 
> -- 
> Lanny
> OS-1 Erdos
> lerdos@1st.net

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From majordomo-owner@gamers.org  Sun Mar 30 15:47:36 1997
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Message-Id: <199703302047.WAA29724@online.no>
From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: [EF2000] JTIDS
Date: Sun, 30 Mar 1997 22:45:48 +0200
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Hi 
I just wondered if anyone know the keyboard commands to adjust JTIDS range.
It really improved my SA to get the JTIDS superimposed in the HUD view. It
would be even greater if I not needed to go heads down in a fight to adjust
the setting.
Thanks 
SHAKESBEER
                                                "two beer, or
                                                not two beer...
                                              thats the question"

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From majordomo-owner@gamers.org  Sun Mar 30 17:29:15 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Sun, 30 Mar 1997 16:21:12 -0600
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Of course in extreme situations use whatever resources at hand.  The F22
has A2G capabilities and will probably be modeled as such in the sim, but
still the majority of the missions should be A2A type situations.

-- Dreamstar (kali & kahn)

----------
> From: Rolando Dela Cruz <TOCHIKE@msn.com>
> To: ef2000@gamers.org
> Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID
game!!!
> Date: Saturday, March 30, 1996 1:43 AM
> 
> What I meant is that even though I wouldn't personally be using an F-22
as a 
> ground attack plane, it would be nice to have the capability and the
ability 
> to use it in extreme emergency. For example, a group of tanks are nearing
an 
> allied unit and they need airpower fast, but their helicopters are out of

> weapons(after exhausting all their weapons reserves and enemy cut off
their 
> supply) and the closest airfield are F-22's with the next nearest
airfield a 
> couple hundred miles away with its runway cratered. I would send in
bomb-laden 
> F-22's immediately to fill the gap temporarilly.
> 
> Good Guy 
> 
> -----Original Message-----
> From:	owner-ef2000@gamers.org  On Behalf Of Aaron Plank
> Sent:	Saturday, March 29, 1997 9:27 PM
> To:	ef2000@gamers.org
> Subject:	Re: [EF2000] TFX3 F22...a bit off subject...but still a DID
game!!!
> 
> It isn't "wasting a perfectly good fighter" to have it mainly be
positioned
> for the A2A role.  There are several attack fighters as Rodney has
> mentioned that can do the A2G role, better than the F22, at a much lower
> cost than the F22.  The F22 will be capable of carrying A2G stores, but
why
> at this point in its life span?  It costs twice as much as an EF2000, and
> probably can't carry as much as an EF2000, A-10, or F/A-18E/F.
> 
> It is "wasting a perfectly good fighter" when you put all those A2G
stores
> on the wings and not allow it to function in the primary role for which
it
> was designed and built.
> 
> You should check up on the F/A-18E/F SuperCobra.  It looks to be a very
> cool extension of a proven airframe.  
> 
> -- Dreamstar (kali & kahn)

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From majordomo-owner@gamers.org  Sun Mar 30 17:31:09 1997
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: [EF2000] RE: 
Date: Sun, 30 Mar 1997 17:33:23 -0800
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Rob[SMTP:robg@visi.com] wrote:
> Hi,
> One more question: With your Lightspeed card do you get 32 bit color?
> (16,256,16,24,32).  My old card did but this one only goes to 24.  Just
> asking to see if I have installed this card correctly.  
> Any help would be great.  Thanks.
> 

Hi:

	As I remember, and I could be wrong, 16 bit true color is 65,000 colors, while 24 bit true color is the theoritcally possible 16.7 million colors.  I believe that is as good as it gets.  If I'm wrong here, someone please correct me.  I'm not sure about your 32 bit color? 

-- 
Lanny
OS-1 Erdos
lerdos@1st.net


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From majordomo-owner@gamers.org  Sun Mar 30 17:35:26 1997
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From: "Mike Howell" <mwhowell@amaonline.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Lost the file
Date: Sun, 30 Mar 1997 16:32:05 -0600
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----------
> From: Mike Zaccheo <mike@zactec.demon.co.uk>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Lost the file
> Date: Sunday, March 30, 1997 4:45 AM
> 
> Hi Mike, you sent me your whole suit of files when I asked for examples
> not so long ago, Number three looks like the one you want. Your whole
> zip file is on its way back by Email.

Thanks dude ! Your a lifesaver !!!

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From majordomo-owner@gamers.org  Sun Mar 30 17:45:37 1997
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From: lanny erdos <lerdos@1st.net>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Sun, 30 Mar 1997 17:47:59 -0800
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Antonsen[SMTP:arantons@online.no] wrote:
> Hi 
> There is only one problem about the theory you got there, Lanny. 
> The thing about Stealth is to not reflect enough signal from enemy radars
> that it will be recognized by the radar. However, a radar operator will be
> able to adjust and read the radarsignal better than the computer, and he
> will possibly be able to direct listening devices in the direction where he
> suposes the aircraft (You) will be aswell. ie, If the strikegroup (F-15Es
> or B-52s) are discovered, so is the F-22s.
> The composit of F-22 and F117 is a great suggestion. I'd like to see that
> in TFX3.

Your absolutely right SHAKESBEER......strike groups composed of F-15E's, F-18A/B's or F-16C's, etc. cannot hope to be stealthy.  The F-22, while part of these flight groups, would simply be tasked with keeping the enemy fighters off of the strike group long enough for them to deliever their ordance.  However, one interesting startegy, would be to have the F-22's fly far enough ahead of the primary strike group to clear the skies prior to the main body arriving.  If undetected, the F-22's could theoritcally launch their ALRAAM's from a safe distance, and possibly splash the enemy CAP before they knew what hit them.  Of course, one problem with that theory....the F-22 will carry a load out similar to the F-15C.  The longest missilie available right now is the AMRAAM (range up to about 30 nm)...I don't think you'll see the AIM-54 on the F-22!!!!!

-- 
Lanny
OS-1 Erdos
lerdos@1st.net


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From: "Marco Mossa" <mozzo@pcel15.dei.unipd.it>
To: <ef2000@gamers.org>
Subject: [EF2000] R: 
Date: Mon, 31 Mar 1997 00:51:56 +0200
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Hi 
If you want to run ef2000 with your lightspeed you must delete the univbe
drv under your ef2000 directory and run univbe 5.3 or 5.3a before runnng
ef2000 otherwise you'll get blank screen as ef2000 goes in svga.
You can't get 32 bit colour as far as I know with your lightspeed.
Hi
Marco 

----------
> Da: Rob <robg@visi.com>
> A: ef2000@gamers.org
> Oggetto: 
> Data: domenica 30 marzo 1997 21.57
> 
> Hi,
> 
> I've got a question for anyone using a STB Lightspeed 128 with EF2000
> (regular or ver. 2.4).  I just installed this card but when I test the
SVGA
> resolution in diagnostics I get something like (setrez: can't get VESA
> mode).  Anyone ever run into this setback?  I just upgraded from an old
STB
> PCI Nitro 1.3 which actually seemed to perfrom as good as this Lightspeed
> does.  
> One more question: With your Lightspeed card do you get 32 bit color?
> (16,256,16,24,32).  My old card did but this one only goes to 24.  Just
> asking to see if I have installed this card correctly.  
> Any help would be great.  Thanks.
> 
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From: "Paul Carroll" <pcarroll@hartingdale.com.au>
To: <ef2000@gamers.org>
Subject: [EF2000] Re: Video test
Date: Mon, 31 Mar 1997 22:30:51 -0800
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Hi,
The trouble is that Ef2000 was released before your STB Lightspeed 128 was
available.The UNIVBE.DRV (universal VESA driver) that EF2000 runs during
the test and start up does not work with your video card and causes the
error.Delete or rename the files univbe.drv and uvconfig.exe in your EF2000
directory.You can then see if it works.If you still get the error,go to
www.scitechsoft.com and download the latest Scitech Display Doctor (the new
version of UNIVBE) which can work with Tseng ET6000 based cards like your
STB.
                      All the best
                     Paul Carroll

----------
> From: Rob <robg@visi.com>
> To: ef2000@gamers.org
> Subject: 
> Date: Sunday, March 30, 1997 11:57 AM
> 
> Hi,
> 
> I've got a question for anyone using a STB Lightspeed 128 with EF2000
> (regular or ver. 2.4).  I just installed this card but when I test the
SVGA
> resolution in diagnostics I get something like (setrez: can't get VESA
> mode).  Anyone ever run into this setback?  I just upgraded from an old
STB
> PCI Nitro 1.3 which actually seemed to perfrom as good as this Lightspeed
> does.  
> One more question: With your Lightspeed card do you get 32 bit color?
> (16,256,16,24,32).  My old card did but this one only goes to 24.  Just
> asking to see if I have installed this card correctly.  
> Any help would be great.  Thanks.
> 
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From majordomo-owner@gamers.org  Mon Mar 31 11:34:05 1997
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Date: Sun, 30 Mar 1997 21:51:05 -0500
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From: "Mickey W." <mickeyw@mindspring.com>
Subject: Re: [EF2000] JTIDS
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At 10:45 PM 3/30/97 +0200, you wrote:
>Hi 
>I just wondered if anyone know the keyboard commands to adjust JTIDS range.
>It really improved my SA to get the JTIDS superimposed in the HUD view. It
>would be even greater if I not needed to go heads down in a fight to adjust
>the setting.
>Thanks 
>SHAKESBEER
I don't have ef2k flying right now, but the Command and control guide shows
SHIFT Keypad 7 as Zoom IN  and SHIFT Keypad 1 as Zoom Out.  That may be what
you are looking for. The JITDS on the HUD is great aint it?  Helped me out
tremendously.
Mickey W.
Snellville, GA

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From majordomo-owner@gamers.org  Mon Mar 31 11:34:38 1997
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From: "Thomas Jensen" <f4gewo@fwb.gulf.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 Rodney
Date: Sun, 30 Mar 1997 23:06:24 -0600
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There was a couple of reasons B-1's were not used in the desert. The
primary concern was their survivability, number of them available and the
cost of each one. The decision was made to not bring them into theater when
other assets (B-52's) were available and more survivable. The B-1 is does
have a conventional ground attack role, but as a HVAA, it will most likely
be used primarily for mop-up operations.

		Tom 'TJ' Jensen
		F4GEWO

----------
> From: Peter Rogers <viking@bournemouth-net.co.uk>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] TFX3 Rodney
> Date: Sunday, March 30, 1997 4:39 AM
> 
> 
> 
> > PPS. another example..... why didn't we use the B1B's in the Gulf War?
> They
> > were completely capable of being used in many of the missions performed
> by
> > the B52 and F111....  basic reason was that it wasn't their role and
they
> > would have been too expensive to use as such (ie, too few of them to
> waste).
> > And to paraphrase one general's opinion... "we simply didn't need
them".
> > Better that they be maintained in their SAC roles (nukers). Probably
> other
> > reasons too.... anybody have any insight on this??? <G>
> > 
> Very big Snip...From Rodney's informative post.
> 
> Hi all.
> 
> 
> I was very impressed with the way Rodney put together this post. Not only
> informative but I liked his personal conclusions.
> 
> However IMHO my world of flying (sim) is not starved of cash, so some of
> Rodney's points are not relevant to my sim enjoyment. "It's a bit like
> being a filthy rich oil person, money no object, gold plated machine guns
> for the body guards, mink lined toilet seats, solid gold handles for the
> 600 room electronically controlled super palace with a fleet of personal
> 747's to go
> shopping anywhere (what's wrong with mail order?) etc. etc.". 
> 
> My point of course is you don't have to need something in particular, if
> you can afford the best (whether it was designed for the purpose or not)
> you have it.
> 
> Anyway Rodney I didn't know half (well nearly all actually) the things
you
> put in your post and I always appreciate a personal considered point of
> view, thank you.
> 
> Regards
> 
> 
> Peter Rogers
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From majordomo-owner@gamers.org  Mon Mar 31 11:34:52 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703311026.ZM16329@vash.osmre.gov>
Date: Mon, 31 Mar 1997 10:26:26 -0500
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To: fscombat@mck.co.za, ef2000@gamers.org
Subject: [EF2000] iM1-A2 Abrams
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Hi All:

	Yea, I know, this is suppose to be a flightsim combat mailing list, but
I've been looking forward to iM1-A2 from Interactive Magic, and I was wondering
if anyone has seen it in stores yet.  Better yet, if anyone has it, how about a
quick review!  I played the demo a couple of months ago, and thought it was
pretty good (graphics are not up to EF2000 standards, but not bad either).  I
did receive an e-mail from IM, informing me that I could purchase it from them
for $39.99,  but its always nice to get a review from someone who has the sim.
  Thanks in advance guys......Sorry about straying from the flightsims!

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Mon Mar 31 11:35:11 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
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Date: Mon, 31 Mar 1997 09:05:16 -0500
In-Reply-To: David Bainbridge <dkbnet@netnitco.net>
        "[EF2000] Super EF2000" (Mar 25,  4:45pm)
References: <3.0.32.19970325164503.007f43a0@netnitco.net>
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On Mar 25,  4:45pm, David Bainbridge wrote:
> Subject: [EF2000] Super EF2000
> 1. Are a lot of you using Super EF2000?  I already have EF2000 and wondered
> if it would be worthwhile.

Hi Medic:

	I'm running SEF2000, and am quite pleased with it.  It comes as the
latest version (2.04), with the Tactical Mission Planner (Tactcom in DOS), good
frame rate, easy installation and configuration.  However, if you already have
the DOS version with Tactcom, I see no reason to purchase the Win 95 version.

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703310858.ZM15659@vash.osmre.gov>
Date: Mon, 31 Mar 1997 08:58:42 -0500
In-Reply-To: "Antonsen" <arantons@online.no>
        "[EF2000] JTIDS" (Mar 30, 10:45pm)
References: <199703302047.WAA29724@online.no>
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On Mar 30, 10:45pm, Antonsen wrote:
> Subject: [EF2000] JTIDS
> Hi
> I just wondered if anyone know the keyboard commands to adjust JTIDS range.
> It really improved my SA to get the JTIDS superimposed in the HUD view. It
> would be even greater if I not needed to go heads down in a fight to adjust
> the setting.
> Thanks
> SHAKESBEER

I don't think that are keyboard commands to adjust the JTIDS range (if they
exist, I haven't seen them...looked in manual and Strategy Guide).  I believe,
that it can only be done at the MFD.

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Mon Mar 31 11:36:19 1997
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From: "Erik L. Ahrens" <ela@seanet.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] RE: 
Date: Sun, 30 Mar 1997 23:51:55 -0800
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Actual color/bit available is set by video ram and
resolution combination.
I.E. w/ 4Mb VRAM you should be able to get 1280x1024 in 16
& 24 Bit and 1152x864 in 32 bit.
If you have 2Mb VRAM the resolutions available go down
accordingly.  If you only have 2Mb VRAM and have your
resolution set at 1280x1024 32-bit is not an option.
(p.s. I used VRAM as an example, it is whatever RAM your
video card uses. My Millenium uses WRAM.)

Erik Ahrens/NWEngineering
ela@seanet.com   
  

----------
> From: lanny erdos <lerdos@1st.net>
> Date: Sunday, March 30, 1997 5:33 PM
> Rob[SMTP:robg@visi.com] wrote:
> > Hi,
> > One more question: With your Lightspeed card do you get
32 bit color?
> > (16,256,16,24,32).  My old card did but this one only
goes to 24.  Just
> > asking to see if I have installed this card correctly. 

> > Any help would be great.  Thanks.
> > 
> Hi:
> 
> 	As I remember, and I could be wrong, 16 bit true color
is 65,000 colors, while 24 bit true color is the
theoritcally possible 16.7 million colors.  I believe that
is as good as it gets.  If I'm wrong here, someone please
correct me.  I'm not sure about your 32 bit color? 
> 
> -- 
> Lanny
> OS-1 Erdos
> lerdos@1st.net
> 

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From majordomo-owner@gamers.org  Mon Mar 31 11:36:51 1997
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Date: Mon, 31 Mar 97 01:14:16 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703310116270087@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] Thrustmaster programming
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Craig, Mike,
Thank you!
I'm now in receipt of the up to date files and will be evaluating them ASAP.  
I notice that the problem I had before has gone away and I look forward to 
making use of this set-up; it's just miles better than the offerings from 
either DID or TM.

Once again, the list has come to my rescue thanks John, Mike!

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Mike Zaccheo
Sent:	Sunday, March 30, 1997 12:02 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] Thrustmaster programming

In article <UPMAIL02.199703291824380839@msn.com>, Rik Ryall
<Clunk@msn.com> writes
>Hiya!
>I've just given myself a birthday present of an FLCS/TQS combo and I want to 
>download a B50/M50 combo to my stick which was supplied by fellow list 
>contributor, Craig Tavares.  However, when it comes to compile, it doesn't 
get 
>past the last line of the BTN S1 definition - to be specific, it fails on the 

>last line of that buttons definition; the navigate/refuel/ILS combo.  It 
>causes me a "Device ID or Command Function Expected" error here.  Am I being 
>particularly stupid?  Is this applicable only to the F22/TQS combo?  I'd love 

>to give this set-up a go.

Hi Rick, Craig sent me a copy of his files, when I asked for examples,I
had a slight problem with some characters in his file which seemed to be
changed during transmission and needed editing out, but they seem to
compile fine now. They are different from the one you show (extra
function added to S1) so may be a later version. Will send you a copy by
Email (unzipped, WinZip is not raising its head for some reason!) I have
FLCS/TQS
Best of luck
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk

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From majordomo-owner@gamers.org  Mon Mar 31 11:38:58 1997
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Date: Sun, 31 Mar 1996 04:48:59 +0200
From: Geert Vervoort <Geert.Vervoort@ping.be>
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To: ef2000@gamers.org
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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It seems to me that Stealth is highly overrated. It seems that stealth
is viewed here as a guaranteed win. Consider the gulf-war; the F117s did
only a small part of the striking, all the rest used was all
radar-obeservable. No fighter-plane turns on his radar in
combat-missions, will go in low using tarrain cover and will always be
headed by a number of planes that are Wild Weasel and/or Escort
assigned. The F22 is always noticed if it gets within 10 KMs of any
radar, and can thus get shot down. As a matter of fact, generals were
disappointed about the F117s stealth capacities; it was detected many
times when it shouldn't have been. But as specific for the F22; it is
designed to be a medium-to-long range fighter which can fend for itself
frighteningly well at short-range too. But the only real, HUGE backdraw
of the plane is it ENORMOUS cost; even the USAF which has the biggest
budget for an air-force in the world is able to keep the development on-
schedule! What is all of this coming to? Billions and Billions are
wasted. Take into consideration that the current status is that the
plane will not enter serial priduction until 2010.(Which caused the
air-force to invest into the F15S, totally stupid decision of you ask
me!

I think the stupidest thing about TFX3 is that it is about the F22. Why? 
Well,
- there are FAR more than enough F22 sims available, or under production
- there is only very limited data available or known about the F22 
flight-characteristics to make a correct flight-model based on that  
plane, so part of it it guessed ( they just assume it's correct!)
- the F22 is a fighter. Yes, it can do strike-rolls, or even CAS. But  
the chance of that actually happening is as big as the pope being an   
Islamic ;-) But even so, the only ground ordnance the F22 can carry  
are MAX.2 JDAM (satellite-guided modified MK83s), which is just no  
fun!
- The best fun you can have in the air with your pants on is  
dog-fighting. Firing AMRAAMs, landing, rearming and firing some more  
is just no fun! 
- I don't want a plane I can't relate to; there are only a few  
test-models and it will take more than 10 years before the 22 enters  
active duty; i prefer existing fighters with a combat history.
- Part of the fun of the EF was its available ordnance; CRV7, ALARMs,
MAVERICKs, GBUs, dead-weight bombs and a just as impressive A2A
ordnance. The F22 offers only the JDAM; NO FUN!

But as it is, the product is up-and coming, so if DID wants to make this
1 an actual improvement, they will be in trouble; they will either
comprimise reality and let the F22 fly CAS and strikes, or they will
comprimise fun, and let the plane fly only the missions it would fly in
real life,...
It seems reality will be comprimised, seeing they will introduce a
non-existant plane they concocted themselves, UFOs -even an ID4
scenario!- and jop-over ability; you get shot-down, you can take the
plane of one of your wingmen. I don't know whether to kiss' em or shoot'
em for those ideas, but as things are now, my budget will force me too
choose between Falcon 4.0 and TFX3, and the choice now certainly is
Falcon 4.0.

I don't know if DID keeps up with this mail-server-thing, but if they
do, they might wanna call general meet and discuss where TFX3 is going,
because as it is going now, my hopes are dropping faster than an armed
ALARM.

Keep this discussion going guys, I find it more interesting than all the
EF subjects together!

BTW, my date is set to '96 because of a demo-timeout in january '97, and
I really don't wanna loose that program! Sorry...
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From majordomo-owner@gamers.org  Mon Mar 31 11:47:42 1997
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From: "Bryan T. Vold" <bvold@uhc.com>
Subject: Re: [EF2000] Mailer DATE!!!!!
To: ef2000@gamers.org
Date: Mon, 31 Mar 1997 08:49:38 -0600 (CST)
In-Reply-To: <199703301510.PAA31035@turing.ukonline.co.uk> from "Douglas Cowan" at Mar 30, 97 02:02:05 pm
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Only problem with that, is that you end up reading your mail
out of order, especially when dealing with mailing lists that
have people posting from all over the world.  I do agree, though,
people should be considerate when posting to "the world" and being
careful to have the correct date.

-Bryan

Douglas Cowan wrote:
> 
> I suppose some people put the date back to avoid shareware restrictions. Your
> best bet is to sort your mail by date RECEIVED *not* date SENT. Most people
> here (like me) sort mail by the received date, so that the system date on other
> people's computers doesn't matter.
> 
> Douglas
> 
> Glasgow, Scotland.
> 
> Email: d.cowan@ukonline.co.uk
> Homepage: http://web.ukonline.co.uk/d.cowan/
> 
> 
> ----------
> > From: William Vandenbossche <sparky@club.innet.be>
> > To: ef2000@gamers.org
> > Subject: [EF2000] Mailer DATE!!!!!
> > Date: 30 March 1997 11:04
> > 
> > Would everybody (please!!! :-) ) set their mailprograms
> > date to 1997. thank you.
> > 
> > It's a pain to see you're downloading 10 msgs, to find
> > only 8. For the other 2 I then have to look in last years
> > mail.
> > 
> > Whatever the reason for pre-dating your mail... stop it.
> > 
> > William
> > ==== The EF2000 E-Mail List Server ====------>>>
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> 


-- 
bvold@uhc.com                            "The relentless pursuit of perfection"
Linux -- The Choice of a GNU Generation  "Make it so, Number One." 
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From majordomo-owner@gamers.org  Mon Mar 31 11:50:36 1997
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From: sterny@m2.sprynet.com
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download the vesa 5.53 from the Sci Tech. Follow the instructions and 
you will get the card to recognize EF2000. I forgot the address, but 
use search with key words SciTech, vesa 5.53 , and you should find 
the site...

Trapper
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From majordomo-owner@gamers.org  Mon Mar 31 11:53:33 1997
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Date: Mon, 31 Mar 97 00:25:19 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703310029570516@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] Thrustmaster programming
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Hi all!
	Sorted out my little glitches and am now trying to familiarise myself with 
the combinations that are now programmed; sort of Thrustmaster OCU if you 
like!   Thanks in particular to Erik (cheers bud!) as you got me looking hard 
at my macro definitions which is where I found the problem to be.  I 
discovered this by REMing out the BTN S1 definition in the B50 altogether then 
tried to save again.  This time it gave the same error code, but for a similar 
line much further into the code.  When I looked to see what the two button 
definitions had in common, I noticed that they both performed refuelling 
macros (To_Join, Refuel_nozzle, etc.)

	When I scrutinised the M50 file definition for these functions, I found that 
instead of having an apostrophe for the refuelling-probe, I had an "ae" joined 
together (whatever that's called).  When viewed through Notepad or  EDIT, this 
looked like an apostrophe, but wasn't - sort of an "imposter-ophe" (ahem!)

I didn't look any further into what this character was, save to say that when 
I typed a proper apostrophe next to it, it looked distinctly different.  I 
haven't found this character on my k/b and no, it's not the "options screen" 
key above TAB to the left of "1"...Only thing that springs to mind is that the 
author, Craig Tavares, might be using a different code-page on his PC.  If 
anyone else can explain this better, let me know, but for know I'm a happy 
bunny.

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Erik L. Ahrens
Sent:	Sunday, March 30, 1997 5:26 AM
To:	'ef2000@gamers.org'
Subject:	RE: [EF2000] Thrustmaster programming


------ =_NextPart_000_01BC3C7F.7B34C3E0
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Hello Rik
Its hard to say for sure where the problem is, I have the FLCS which is 
similar. Try adding the /N (nonrepeating) to the sequence and see if 
that helps.  If not I will need to see the .m50 file and see if there is 
a problem in there.  
Question . . . Was this from a F22 program or a FLCS program?  There are  some 
differences, most of which I'm not aware of.
Any way - good luck
Erik Ahrens/NWEngineering
/O /T /N HUD_ILS /T /N HUD_Refuel

-----Original Message-----
From:	Rik Ryall [SMTP:Clunk@msn.com]
Sent:	Saturday, March 29, 1997 10:23 AM
To:	ef2000@gamers.org
Subject:	[EF2000] Thrustmaster programming

Hiya!
I've just given myself a birthday present of an FLCS/TQS combo and I 
want to 
download a B50/M50 combo to my stick which was supplied by fellow list 
contributor, Craig Tavares.  However, when it comes to compile, it 
doesn't get 
past the last line of the BTN S1 definition - to be specific, it fails 
on the 
last line of that buttons definition; the navigate/refuel/ILS combo.  It 

causes me a "Device ID or Command Function Expected" error here.  Am I  being  
particularly stupid?  Is this applicable only to the F22/TQS combo?  I'd  love 
 to give this set-up a go.
Here's the button definition (not all the file) for BTN S1:-
<<<Beginning of extract>>>>

BTN S1 /U /I HUD_Cannons
/O HUD_Air/Air
/M /I HUD_Cannons
/O HUD_Air/Ground

/D /I HUD_Navigate
/O /T HUD_ILS /T HUD_Refuel
<<<End of extract>>>>
All the macros are properly defined (I hope <G>) and this set-up should 
:- 
select the gun-HUD when BTN S3 is held IN and dogfight switch is UP; 
select 
A2A weapons when d/f switch is up and S3 is NOT held in.  It should also 
select gun-HUD if S3 is IN and d/f is in MIDDLE, but should select A2G  if d/f 
 in MIDDLE and S3 is OUT.  Lastly, - and this is where I have problems  
compiling - it should select the nav-HUD if d/f is DOWN and S3 is in,  but   
TOGGLE between ILS and Refuel is S3 is OUT.  Am I being dumb?

Cheers, Rik Ryall - Clunk@msn.com

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From majordomo-owner@gamers.org  Mon Mar 31 12:20:08 1997
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Date: Mon, 31 Mar 1997 11:18:34 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: [EF2000] Kahn connection
Message-ID: <Pine.SOL.3.95.970331110322.5787C-100000@ascc.artsci.wustl.edu>
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Well, I got my Kahn connection working...Went in to pcon and kchat on the
stl server and nobody was there. Checked in on sgate, and there were ppl
galore...But most were wanting to play duke3d, warcraft or something other
than EF2000.

Where and when do most ppl play? I thought from reading the messages that
stl was hopping most of the time...

--Storm

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From majordomo-owner@gamers.org  Mon Mar 31 12:22:46 1997
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To: ef2000@gamers.org
From: Stewart Hobson <stew@mbay.net>
Subject: Re: [EF2000] Waaaay off the subject...again!!!....Sorry!!
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At 03:44 PM 3/29/97 -0800, you wrote:
>Jacques,
>IMHO F22 Lightning isn't worth buying.  Sure the graphics are nice, but
>I read somewhere the game play wasn't all that great.  I did hear the
>Jetfighter III is better in most respects. All I said this is my
>opinion.
>I hope you get your system soon!!!!!!
>
>Joe "Scorpion" Fitzpatrick


        For those of you in the EF2000 community who don't subscribe to
"Enemy Lock On!" magazine, there are reviews of both F22 Lightning and
Jetfighter III in that magazine's latest (I believe) issue, Vol.2 Issue 8.
The gentlemen who write for this magazine are generally the same who wrote
THE definitive (and only one I know of) EF2000 Strategy Guide.
        Derek Davis' review of F22 Lightning was generally favorable, with
these caveats: "For me this sim evokes the 'experience' of flight rather
than the mechanics of it." and "It may not be the most accurate simulation
of an F-22 that we will ever see, but above all it is a hell of a lot of fun
to play!"
        Mark Taylor's review of Jetfighter III is also generally favorable,
but note a couple of his conclusions: "There is no escaping from the fact
that this is a game not a sim." Also, "In short, if you want a flight game
to introduce a novice to the genre, it is not a bad selection, but if you
want to fly H2H you should choose F-22, as multi-player options are absent
from JFIII.  Actually, even if you don't want to fly H2H I'd still choose
F-22 as despite its own particular failings, it is a more enjoyable
interpretaion of the F-22, and will serve until Imagic's F-22, TFX3 and
others arrive on the scene."
        ELO (the magazine, not the rock group) has a Web site at
www.elo.com.  Subscription information can be found at dsilk@elo.com.
        I, for one, have held off buying either F22 L or JFIII, since (1)I
am NOT a millionaire <G>; (2)I bought TactCom instead <WG>; and (3)I figure
I still have many, many hours of enjoyment left flyin' and diein' in the
world of EF2k.   Besides, my wife would kill me if I left her for another
woman! <XWG>.
        Hope this adds a bit to the discussion.

--"Stewball"


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From majordomo-owner@gamers.org  Mon Mar 31 12:22:49 1997
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To: ef2000@gamers.org
From: Stewart Hobson <stew@mbay.net>
Subject: [EF2000] Programable joysticks
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Hi everybody,
        
Let me state right off that I own a TM "Top Gun" joystick and a Mark2 WCS
throttle.  This combination has served well throughout several campaigns of
USNF, many single missions in ATF, and now, most notably with EF2k, both
single mission and campaign.

I've read with some interest several of your notes regarding TM's FLCS and
TQS and also CH's product line and have noted the LARGE number of commands
one is able to program into these obviously excellent products.

As tempting as it may be to upgrade to these more sophisticated products,
for the time being I'm going to stick with my simpler TopGun and WCS.  They
are simple and easy to program, don't require what would amount to a "crib
sheet" in order to remember what button press-switch position does what, and
finally, they get the job done (in combination with my keyboard, which I
prop up vertically under my monitor as if it's my cockpit instrument panel,
sort of).

Just sort of wondering what the rest you would like to contribute on this
subject.

--"Stewball"


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From majordomo-owner@gamers.org  Mon Mar 31 12:30:54 1997
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Date: Mon, 31 Mar 97 17:24:11 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703311728430574@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] Thrustmaster programming
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Woo-hoo!
	This is the best!  Although it's a bit like learning to fly EF2000 again, I'm 
revelling in the new freedom my FLCS/TQS gives me.  It's a bit of a slow 
work-up as work keeps getting in the way (boooo!) but I'm already enjoying 
little things like landing a whole lot more.  In fact, I just can't stop 
landing - loads of touch & go's with varying load-outs.  I've also devised an 
additional function to allow me to control engines on/off; if anyone's 
interested I'll gladly share this with them, although as I'm now beginning to 
discover, the *real* joy of this hardware is being able to tailor the set-up 
to ones own needs.

Cheers, Rik Ryall - Clunk@msn.com

P.S. Craig/Mike - I found the "Help!", "To_Join" and "For_Recovery" macros to 
be a bit screwy but this was easily resolved.  Thanks all.


-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Mike Zaccheo
Sent:	Sunday, March 30, 1997 12:02 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] Thrustmaster programming

In article <UPMAIL02.199703291824380839@msn.com>, Rik Ryall
<Clunk@msn.com> writes
>Hiya!
>I've just given myself a birthday present of an FLCS/TQS combo and I want to 
>download a B50/M50 combo to my stick which was supplied by fellow list 
>contributor, Craig Tavares. <<<SNIP>>>

Hi Rick, Craig sent me a copy of his files, when I asked for examples,I
had a slight problem with some characters in his file which seemed to be
changed during transmission and needed editing out, but they seem to
compile fine now. They are different from the one you show (extra
function added to S1) so may be a later version. Will send you a copy by
Email (unzipped, WinZip is not raising its head for some reason!) I have
FLCS/TQS
Best of luck
-- 
Zak AKA
Mike Zaccheo - Email mike@zactec.demon.co.uk


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From: "Antonsen" <arantons@online.no>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Mon, 31 Mar 1997 02:21:31 +0200
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Hi Lanny
As always you are full of good ideas, keep it that way.
What is the name of AIM-54 really?
I've heard of FRAAM as a option for AMRAAM (at least on EFA) but I'm not
shure if it has longer range or what.

SHAKESBEER
                                                "two beer, or
                                                not two beer...
                                              thats the question"
----------
> Antonsen[SMTP:arantons@online.no] wrote:
> > Hi 
> > There is only one problem about the theory you got there, Lanny. 
> > The thing about Stealth is to not reflect enough signal from enemy
radars
> > that it will be recognized by the radar. However, a radar operator will
be
> > able to adjust and read the radarsignal better than the computer, and
he
> > will possibly be able to direct listening devices in the direction
where he
> > suposes the aircraft (You) will be aswell. ie, If the strikegroup
(F-15Es
> > or B-52s) are discovered, so is the F-22s.
> > The composit of F-22 and F117 is a great suggestion. I'd like to see
that
> > in TFX3.
> 
> Your absolutely right SHAKESBEER......strike groups composed of F-15E's,
F-18A/B's or F-16C's, etc. cannot hope to be stealthy.  The F-22, while
part of these flight groups, would simply be tasked with keeping the enemy
fighters off of the strike group long enough for them to deliever their
ordance.  However, one interesting startegy, would be to have the F-22's
fly far enough ahead of the primary strike group to clear the skies prior
to the main body arriving.  If undetected, the F-22's could theoritcally
launch their ALRAAM's from a safe distance, and possibly splash the enemy
CAP before they knew what hit them.  Of course, one problem with that
theory....the F-22 will carry a load out similar to the F-15C.  The longest
missilie available right now is the AMRAAM (range up to about 30 nm)...I
don't think you'll see the AIM-54 on the F-22!!!!!
> 
> -- 
> Lanny
> OS-1 Erdos
> lerdos@1st.net
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 31 12:43:05 1997
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From: "Steve McInnis" <mcinnis@ids.net>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Thrustmaster programming
Date: Mon, 31 Mar 1997 12:40:31 -0500
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How do you display the frame rate in Super EF??? Steven M. McInnis
mcinnis@ids.net

----------

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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 31 12:49:10 1997
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Date: Mon, 31 Mar 97 17:48:06 UT
From: "Steve Schokman" <Schokman@msn.com>
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To: "EF2000 mailbase" <ef2000@gamers.org>
Subject: [EF2000] Thrustmaster F22 pro joystick
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Thanks to all the list members who replied to my posting/s regarding problems 
with this stick.

As someone else mentioned, the first ones made had dodgy potentiometers & mine 
still didn't work after a costly posting of the stick back to TM's service 
people in the USA. 
I am pleased to see that TM now have a European office in Wokingham, England & 
they replaced the stick without any quibbles at all... excellent service!

Now to save up for aTQS <g>!

Steve
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=== Flying ... but not as we know it, Jim ====---->>>

From majordomo-owner@gamers.org  Mon Mar 31 13:27:05 1997
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Date: Mon, 31 Mar 97 17:50:10 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703311823010369@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] iM1-A2 Abrams
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Hi Lanny!
	Well, iM1A2 is certainly in the stores here in the UK - I saw it on Friday.  
As for a review, I'd love to but my copy isn't due until later in the week 
(mail order) - unless someone else does it first, I'll mail you.  There've 
been three games/sims I've played and played and played the demo's for this 
year: SimCopter, iM1A2 and Carmageddon.  I bought SimCopter on the strength of 
the demo, iM1A2 as I've already stated will be with me later this week and 
Carmageddon won't hit the streets 'til May, but I've got it on order 
already...Heh-heh...

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Lanny Erdos  OH
Sent:	Monday, March 31, 1997 4:26 PM
To:	fscombat@mck.co.za; ef2000@gamers.org
Subject:	[EF2000] iM1-A2 Abrams

Hi All:

	Yea, I know, this is suppose to be a flightsim combat mailing list, but
I've been looking forward to iM1-A2 from Interactive Magic, and I was 
wondering
if anyone has seen it in stores yet.  Better yet, if anyone has it, how about 
a
quick review!  I played the demo a couple of months ago, and thought it was
pretty good (graphics are not up to EF2000 standards, but not bad either).  I
did receive an e-mail from IM, informing me that I could purchase it from them
for $39.99,  but its always nice to get a review from someone who has the sim.
  Thanks in advance guys......Sorry about straying from the flightsims!

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Mon Mar 31 13:27:07 1997
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Date: Mon, 31 Mar 97 18:16:55 UT
From: "Rik Ryall" <Clunk@msn.com>
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To: ef2000@gamers.org
Subject: RE: [EF2000] Programable joysticks
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Hi Stewball,
	Just out of curiosity, is your stick USB?  I'm new to the world of 
programmable sticks, but already have found that the FLCS or F22/TQS combo is 
*incredibly* flexible - there's just about nothing you cannot program it to 
do.  It's all a question of how you assign functions to buttons - logical 
groupings.  For instance, the "dogfight switch" on the TQS  is set up to be 
modal; it works in the same manner as the rocker on your WCS Mk II.  For me, 
when the switch is "up", the other functions are predominantly A2A, whilst 
"down" are mainly navigational, etc. with the middle position being A2G.  
Also, you've got "function-modifying" by using the pinkie button on the FLCS 
to double the number of programmed functions - it's fan-bloody-tastic!  With 
the set-up I'm now using (supplied by Craig T. and Mike H. from this list), I 
have almost every single function programmed into the stick/throttle.  About 
the only things that haven't been programmed are the multitude of external 
views for which I still use the keyboard.  I probably won't bother to set 
these up as I seldom use them in combat, only in free flight or when not under 
threat.

	I've also had a stab at setting up USNF which is far less complicated than 
EF2k and again I've generally no need to even touch the keyboard.  I guess 
it's just horses for courses - personal preference.

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Stewart Hobson
Sent:	Monday, March 31, 1997 4:35 AM
To:	ef2000@gamers.org
Subject:	[EF2000] Programable joysticks

Hi everybody,
        
Let me state right off that I own a TM "Top Gun" joystick and a Mark2 WCS
throttle.  This combination has served well throughout several campaigns of
USNF, many single missions in ATF, and now, most notably with EF2k, both
single mission and campaign.

I've read with some interest several of your notes regarding TM's FLCS and
TQS and also CH's product line and have noted the LARGE number of commands
one is able to program into these obviously excellent products.

As tempting as it may be to upgrade to these more sophisticated products,
for the time being I'm going to stick with my simpler TopGun and WCS.  They
are simple and easy to program, don't require what would amount to a "crib
sheet" in order to remember what button press-switch position does what, and
finally, they get the job done (in combination with my keyboard, which I
prop up vertically under my monitor as if it's my cockpit instrument panel,
sort of).

Just sort of wondering what the rest you would like to contribute on this
subject.

--"Stewball"


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From majordomo-owner@gamers.org  Mon Mar 31 13:27:36 1997
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Date: Mon, 31 Mar 97 17:58:28 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703311823030151@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] Mailer DATE!!!!!
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Hmm,
	I've been watching this one for a while now.  Personally, It's not caused me 
a problem - I'm using MS Outlook 97.  I've got my mail set-up so that all the 
EF2000 stuff gets filed into its own folder and is ordered by subject field.  
I started doing this rather than ordering by conversation-topic after the list 
went over to the US because I was receiving mail out of sync.  So far, so 
good.

	IMHO Geert, if this software of yours is so valuable to you then REGISTER 
IT!!!  That way everyone will be happy.

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Bryan T. Vold
Sent:	Monday, March 31, 1997 3:50 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] Mailer DATE!!!!!

Only problem with that, is that you end up reading your mail
out of order, especially when dealing with mailing lists that
have people posting from all over the world.  I do agree, though,
people should be considerate when posting to "the world" and being
careful to have the correct date.

-Bryan

Douglas Cowan wrote:
> 
> I suppose some people put the date back to avoid shareware restrictions. 
Your
> best bet is to sort your mail by date RECEIVED *not* date SENT. Most people
> here (like me) sort mail by the received date, so that the system date on 
other
> people's computers doesn't matter.
> 
> Douglas
> 
> Glasgow, Scotland.
> 
> Email: d.cowan@ukonline.co.uk
> Homepage: http://web.ukonline.co.uk/d.cowan/
> 
> 
> ----------
> > From: William Vandenbossche <sparky@club.innet.be>
> > To: ef2000@gamers.org
> > Subject: [EF2000] Mailer DATE!!!!!
> > Date: 30 March 1997 11:04
> > 
> > Would everybody (please!!! :-) ) set their mailprograms
> > date to 1997. thank you.
> > 
> > It's a pain to see you're downloading 10 msgs, to find
> > only 8. For the other 2 I then have to look in last years
> > mail.
> > 
> > Whatever the reason for pre-dating your mail... stop it.
> > 
* > William


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From majordomo-owner@gamers.org  Mon Mar 31 13:46:36 1997
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Date: Mon, 31 Mar 97 18:33:17 UT
From: "Rik Ryall" <Clunk@msn.com>
Message-Id: <UPMAIL02.199703311844040435@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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Hiya Shakesbeer (clever!)
	FYI, AIM-54 is otherwise known as Phoenix and is currently found hanging from 
F14's.

Cheers, Rik Ryall - Clunk@msn.com



-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Antonsen
Sent:	Monday, March 31, 1997 1:22 AM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!

Hi Lanny
As always you are full of good ideas, keep it that way.
What is the name of AIM-54 really?
I've heard of FRAAM as a option for AMRAAM (at least on EFA) but I'm not
shure if it has longer range or what.

SHAKESBEER
                                                "two beer, or
                                                not two beer...
                                              thats the question"
----------
> Antonsen[SMTP:arantons@online.no] wrote:
> > Hi 
> > There is only one problem about the theory you got there, Lanny. 
> > The thing about Stealth is to not reflect enough signal from enemy
radars
> > that it will be recognized by the radar. However, a radar operator will
be
> > able to adjust and read the radarsignal better than the computer, and
he
> > will possibly be able to direct listening devices in the direction
where he
> > suposes the aircraft (You) will be aswell. ie, If the strikegroup
(F-15Es
> > or B-52s) are discovered, so is the F-22s.
> > The composit of F-22 and F117 is a great suggestion. I'd like to see
that
> > in TFX3.
> 
> Your absolutely right SHAKESBEER......strike groups composed of F-15E's,
F-18A/B's or F-16C's, etc. cannot hope to be stealthy.  The F-22, while
part of these flight groups, would simply be tasked with keeping the enemy
fighters off of the strike group long enough for them to deliever their
ordance.  However, one interesting startegy, would be to have the F-22's
fly far enough ahead of the primary strike group to clear the skies prior
to the main body arriving.  If undetected, the F-22's could theoritcally
launch their ALRAAM's from a safe distance, and possibly splash the enemy
CAP before they knew what hit them.  Of course, one problem with that
theory....the F-22 will carry a load out similar to the F-15C.  The longest
missilie available right now is the AMRAAM (range up to about 30 nm)...I
don't think you'll see the AIM-54 on the F-22!!!!!
> 
> -- 
> Lanny
> OS-1 Erdos
* lerdos@1st.net


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From majordomo-owner@gamers.org  Mon Mar 31 13:55:45 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703311356.ZM17666@vash.osmre.gov>
Date: Mon, 31 Mar 1997 13:56:31 -0500
In-Reply-To: "Antonsen" <arantons@online.no>
        "Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!" (Mar 31,  2:21am)
References: <199703310031.CAA13124@online.no>
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Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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On Mar 31,  2:21am, Antonsen wrote:
> Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!
> Hi Lanny
> As always you are full of good ideas, keep it that way.
> What is the name of AIM-54 really?
> I've heard of FRAAM as a option for AMRAAM (at least on EFA) but I'm not
> shure if it has longer range or what.
>
> SHAKESBEER

Hi SHAKESBEER:

	The AIM-54 is designated as the Phoenix, and is carried by the mighty
F-14 Tomcat.   The Phoenix is a long range missile (also the largest and most
costly ever developed) designed to allow the F-14 to engage enemy aircraft
prior to them closing within range to endanger the fleet.  The Phoenix has a
max. range of 90 nm's, and the F-14 is capable of engaging six targets
simultaneously with the AIM-54!

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Kahn connection
Date: Mon, 31 Mar 1997 12:53:35 -0600
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Try both of these

206.142.60.4   - stl
207.55.169.10  - mindspring

What time of day and week did you try at?  It usually dies off around 8 - 9
PM CST.  It's rather active though from about 12 PM to 8 PM.  Weekends also
seem very slow.

BTW, use kchat no one uses pcon, for ef2000.

P.S.  If you want to, we can setup a time this week to meet.

-- Dreamstar (kali & kahn)

----------
> From: Brad Alexander <balex@artsci.wustl.edu>
> To: ef2000@gamers.org
> Subject: [EF2000] Kahn connection
> Date: Monday, March 31, 1997 11:18 AM
> 
> Well, I got my Kahn connection working...Went in to pcon and kchat on the
> stl server and nobody was there. Checked in on sgate, and there were ppl
> galore...But most were wanting to play duke3d, warcraft or something
other
> than EF2000.
> 
> Where and when do most ppl play? I thought from reading the messages that
> stl was hopping most of the time...
> 
> --Storm

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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Thrustmaster programming
Date: Mon, 31 Mar 1997 12:58:18 -0600
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> How do you display the frame rate in Super EF??? Steven M. McInnis

You can't; the programmers didn't provide a way to do so.
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Mon, 31 Mar 1997 12:54:44 -0600
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> Hi Lanny
> As always you are full of good ideas, keep it that way.
> What is the name of AIM-54 really?

Phoenix.

> I've heard of FRAAM as a option for AMRAAM (at least on EFA) but I'm not
> shure if it has longer range or what.
> 
> SHAKESBEER

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Date: Mon, 31 Mar 1997 14:04:57 -0500 (EST)
From: Lawrence Manley <lawrence.manley@yale.edu>
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To: ef2000@gamers.org
Subject: Re: [EF2000] Kahn connection
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Storm,
	I've only been on Kahn and going to St Louis server for the past
couple of weeks, and at first it seems like I was maybe turning up too
early for weeknights, but I've discovered there's lots of folks there
after about 20:00-21:00 EST.   When the server gets real busy or there's
lots of pilots wanting to fly together, they will sometimes move to
another server, but they generally turn up in StLouis KChat to start off
with.  Email me privately and we can set up a time to meet there.
NEMO







On Mon, 31 Mar 1997, Brad Alexander wrote:

> Well, I got my Kahn connection working...Went in to pcon and kchat on the
> stl server and nobody was there. Checked in on sgate, and there were ppl
> galore...But most were wanting to play duke3d, warcraft or something other
> than EF2000.
> 
> Where and when do most ppl play? I thought from reading the messages that
> stl was hopping most of the time...
> 
> --Storm
> 
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> 

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From: juergen@elo.com (Juergen Breidenstein)
To: ef2000@gamers.org
Subject: [EF2000] ENM 3.0
Date: Mon, 31 Mar 1997 19:08:23 GMT
Organization: Enemy Lock On!
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Attention all network Flight Sim Fans!

European Netmeet 3.0 (ENM 3.0) will be held from Friday 16th to Sunday 18th May
1997. Any prospective attendees from all countries are 
invited to register their interest for this event now, so that we can build a
firm idea of the headcount.

The event will be centred primarily around EF2000, given it's strong network
capabilities. All other network sims are welcome, indeed it has even
been known for players to spark up games of Descent at previous meets!

This year we are intending to put a great deal of forward planning into the
event to ensure that you get the most out of the weekend (and that the
organisers get some cockpit time!) - whether you are novice or experienced.

Attendees are requested to provide the following information in advance relative
to EF2000:

     How would you rate your EF2000 skills? (Novice, intermediate, advanced)

     How would you rate your network play skills? (Novice, intermediate,
advanced)

Flyers will then be allocated into specific groups for day one of the meet which
is intended as an induction day. This day will start with a 
presentation on EF2000 network play covering strategies, communication,
formation flying, navigation, wing leader/wingman responsibilities etc.
Flyers will then be split into predetermined groups of four, with two
experienced flyers acting as wing leaders to two novice/intermediate
wingmen. The first day will also serve as a hardware setup day to iron out any
network problems on individual machines.

Days two and three are for the serious campaigning - players will be split into
even groups by both skill and PC performance in line with their 
chosen play preferences. Each group will consist of up to eight players on an
individual network for either large campaigns or team play base
defence (4 vs 4). The organisers are at present still debating whether we should
have any organised competition at this event, given that
hardware type can affect a flyers performance to a large degree - respondees are
invited to register their vote on this issue.

If you are a complete network novice, don't be afraid to show your interest. The
first day will provide you with all you need to know about network
play, plus you will be able to pick up tips from the more experienced players
among us (writers from the Official EF2000 Strategy Guide will be
among the attendees). We can loan network cards to those that don't have them,
plus we have the know how to get it all working.

The exact venue for the meet has not yet been verified, but the location is
expected to be somewhere in Berkshire, England. Respondents will 
be notified of the exact venue within the next two weeks, along with full
joining instructions, event details and a questionnaire. The total cost of
the event is expected to be under 30 pounds plus accomodation. Previous meets
have been accomodated at hotels where the room rate has
been 25 pounds per person per night for two sharing a twin room, inclusive of
breakfast.


Juergen Breidenstein
Reviews Editor
ELO! - The FlightSim Magazine
http://www.elo.com

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From majordomo-owner@gamers.org  Mon Mar 31 14:14:08 1997
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From: "Lanny Erdos  OH" <lerdos@vash.osmre.gov>
Message-Id: <9703311414.ZM17877@vash.osmre.gov>
Date: Mon, 31 Mar 1997 14:14:29 -0500
In-Reply-To: "Rik Ryall" <Clunk@msn.com>
        "RE: [EF2000] iM1-A2 Abrams" (Mar 31,  5:50pm)
References: <UPMAIL02.199703311823010369@msn.com>
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On Mar 31,  5:50pm, Rik Ryall wrote:
> Subject: RE: [EF2000] iM1-A2 Abrams
> Hi Lanny!
> 	Well, iM1A2 is certainly in the stores here in the UK - I saw it on
Friday.
> As for a review, I'd love to but my copy isn't due until later in the week
> (mail order) - unless someone else does it first, I'll mail you.  There've
> been three games/sims I've played and played and played the demo's for this
> year: SimCopter, iM1A2 and Carmageddon.  I bought SimCopter on the strength
of
> the demo, iM1A2 as I've already stated will be with me later this week and
> Carmageddon won't hit the streets 'til May, but I've got it on order
> already...Heh-heh...
>
> Cheers, Rik Ryall - Clunk@msn.com

Hi Rik:

	Hey, thanks for the reply.....I'll be waiting on that review.  BTW,  at
lunch today I stopped in at Electronic Boutique, and there it was........had it
in my hands, but decided to wait until I get some feedback from my fellow
virtual pilots and tankers!  Well, better get going, AutoCAD 13 just
crashed!!!!!!!!!!!!!!!!!!!!

-- 
Lanny 
OS-1 Erdos
lerdos@1st.net
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From majordomo-owner@gamers.org  Mon Mar 31 14:14:14 1997
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From: "Jacques L Gude" <jmgude@intafrica.com>
To: <ef2000@gamers.org>
Subject: [EF2000] EF 2000 Bundled with Monster 3D Card
Date: Mon, 31 Mar 1997 21:43:25 +0300
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Hello again everyone.  I still have two weeks to go before the Falcon Mach
V I ordered will be completed and shipped to me.  I understand that the
computer (because of its Monster 3D card) comes bundled with EF 2000
(accelerated version).  From the EF 2000 news group, I found out that the
accelerated EF 2000 is no more than a demo version of Graphics +.  I have
also learned that, in order to play Graphics +, you must already own EF
2000 for DOS and TACTCOM.  So the question is, "Does the Monster 3D bundle
EF 2000 for DOS and TACTCOM and the demo version of Graphics +, or does it
only include the demo version of Graphics +.  Hope someone out there knows
the answer.  Thanks all.

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From majordomo-owner@gamers.org  Mon Mar 31 14:23:38 1997
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From: "Peter Rogers" <viking@bournemouth-net.co.uk>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
Date: Mon, 31 Mar 1997 20:25:19 +0100
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> I don't know if DID keeps up with this mail-server-thing, but if they
> do, they might wanna call general meet and discuss where TFX3 is going,
> because as it is going now, my hopes are dropping faster than an armed
> ALARM.
> 
Big snip..

Hi all

I've just finished reading the above post and felt I had to share my
thoughts on this matter with you all.

How can anyone possibly know what TFX3 is going to be like (unless you
happen to be a DID programmer or Beta tester) from a couple of cobbled
together "screen shots" and a brief description. From what I've heard, the
program hasn't even reached Beta yet. The rumours good or bad, may or may
not be true, but I will wait until I have at least seen a demo or a review
before I will even consider giving an opinion.

I think that the quality of EF2000 TC is bloody good and it's the only sim
I bother flying now (I've had EF2k since it was first released) and the
EF2000 proper is not due in service for a couple of years yet. If this is
the basis of TFX3 with far reaching improvements to both game play and
code, not to mention graphics, then I for one can't wait for it to be
released.

This of course is my humble (considered) opinion.

Regards to you all.

Peter Rogers
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Date: Mon, 31 Mar 1997 21:34:02 +0000
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Subject: [EF2000] JTIDS on HUD ??
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Hello fellow pilots,

I have been reading mails in this list which mention overlaying JTIDS 
on the HUD screen, I have checked the manual and cannot find it, can 
anyone tell me how to do this.
Thanks =8-)

Stealth

Stealth@bart.nl
Cool_Hand on Kahn
Did you visit my homepage :http://www.bart.nl/~stealth/index.html
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From majordomo-owner@gamers.org  Mon Mar 31 14:36:24 1997
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Date: Mon, 31 Mar 97 19:36:11 UT
From: "Rolando Dela Cruz" <TOCHIKE@msn.com>
Message-Id: <UPMAIL09.199703311935400917@msn.com>
To: ef2000@gamers.org
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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The AIM-54 is the mighty Phoenix used by the Grumman F-14 Tomcat-the best 
interceptor in the world.

Good Guy

-----Original Message-----
From:	owner-ef2000@gamers.org  On Behalf Of Antonsen
Sent:	Sunday, March 30, 1997 4:22 PM
To:	ef2000@gamers.org
Subject:	Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!

Hi Lanny
As always you are full of good ideas, keep it that way.
What is the name of AIM-54 really?
I've heard of FRAAM as a option for AMRAAM (at least on EFA) but I'm not
shure if it has longer range or what.

SHAKESBEER
                                                "two beer, or
                                                not two beer...
                                              thats the question"
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Subject: Re: [EF2000] JTIDS
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At 09:51 PM 3/30/97 -0500, you wrote:
>At 10:45 PM 3/30/97 +0200, you wrote:
>>Hi 
>>I just wondered if anyone know the keyboard commands to adjust JTIDS range.
>>It really improved my SA to get the JTIDS superimposed in the HUD view. It
>>would be even greater if I not needed to go heads down in a fight to adjust
>>the setting.
>>Thanks 
>>SHAKESBEER


                ALT HOME/END
Dauntlas

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Date: Mon, 31 Mar 1997 14:02:16 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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On Sat, 29 Mar 1997 RodneyB100@aol.com wrote:

Excellent and insightful article as usual, Rodney...

[Snip...]


> PS. My personal choice for a dedicated multi-role strike fighter for TFX3
> would have been the F/A-18 E/F. Simply more options to play with!!  Carrier
> operations in addition to land based missions! A thoroughly advanced aircraft
> with real-world performance! One or two seat varients... can we say
> multi-player Pilot/RIO option!?!?  Boy did I ever beg DID to include that
> badboy!!!   <VBG>

I could do that...<G>

> PPS. another example..... why didn't we use the B1B's in the Gulf War? They
> were completely capable of being used in many of the missions performed by
> the B52 and F111....  basic reason was that it wasn't their role and they
> would have been too expensive to use as such (ie, too few of them to waste).
> And to paraphrase one general's opinion... "we simply didn't need them".
> Better that they be maintained in their SAC roles (nukers). Probably other
> reasons too.... anybody have any insight on this??? <G>

I think one of the main reasons they did not use the B-1Bs was as you
stated. And if you remember, the cold war was not actually over at that
point. Although the Wall had fallen, it was still a good two years before
the alert strategic birds were taken off of alert status (it happened
about the same time as the Gulf War was over as I recall). There was a
degree of uncertainty as to how the new Russian Republic would respond to
having a gazillion Allied (read NATO) trooops on the southern border, so
the B-1s were left on the line with bellies full of Armageddon's fire.

Another reason is that the B-1s were not really optimised as much for the
high-level carpet bombing mission as the B-52s. As with the discussion of
the F-22, it tends to be overkill. Yes, it can do the mission, but again,
its more hardware than required for the job. Kind of like driving your
brand new Jag in a demolition derby (or on Interstate 405 at rush hour.
Same thing.)...It can be done, but its overkill. 

The B-1B is optimized for smart weapons, like Tomahawks, Harpoons, HARMS,
etc. (or in a nuclear environment, Tomahawk-Ns and SRAMS). It was designed
with a low RCS for low-level, high speed ingress without detection, then
to shower its target(s) with multiple smart weapons. The bomb bays are
equipped with rotary launchers, kind of like the cylinder of a revolver.
 
The BUFF, on the other hand, draws its lineage from the B-17s and B-24s of
WWII. High level bombing with a belly full of 500- 1000- and 2000 pound
bombs. Gunner in the rear plinking at enemy fighters. Carpet bombing. The
logical candidate for the mission.

The final reason that the Lancers were not used is the psychological
aspects of it. The war was touted as a "limited" affair. What would Saddam
(and more importantly the Russians) if B-1s started showing up in theater?
The B-1 has been the premere strategic nuclear bomber for its entire life.
Want an instant (and possibly terminal) misunderstanding between two
countries that have more nukes than people? Start shipping B-1s to bases
near them. Especially with the bulk of them still on nuke alert...

Just my humble opinion,
--Storm

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From: Skyjock <dauntlas@iac.net>
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID
  game!!!
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At 02:21 AM 3/31/97 +0200, you wrote:
>Hi Lanny
>As always you are full of good ideas, keep it that way.
>What is the name of AIM-54 really?
>I've heard of FRAAM as a option for AMRAAM (at least on EFA) but I'm not
>shure if it has longer range or what.
>
>SHAKESBEER
                             

                                 "Phoenix"

Dauntlas

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Subject: Re: [EF2000] JTIDS on HUD ??
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At 09:34 PM 3/31/97 +0000, you wrote:
>Hello fellow pilots,
>
>I have been reading mails in this list which mention overlaying JTIDS 
>on the HUD screen, I have checked the manual and cannot find it, can 
>anyone tell me how to do this.
>Thanks =8-)
>
>Stealth

                                      Shift M
                                      Shift A
Dauntlas

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From: "Peter Rogers" <viking@bournemouth-net.co.uk>
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Subject: Re: [EF2000] Programmable joysticks
Date: Mon, 31 Mar 1997 21:34:03 +0100
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> As tempting as it may be to upgrade to these more sophisticated products,
> for the time being I'm going to stick with my simpler TopGun and WCS. 
They
> are simple and easy to program, don't require what would amount to a
"crib
> sheet" in order to remember what button press-switch position does what,
and
> finally, they get the job done (in combination with my keyboard, which I
> prop up vertically under my monitor as if it's my cockpit instrument
panel,
> sort of).
> 
> Just sort of wondering what the rest you would like to contribute on this
> subject.
> 
> --"Stewball"
Snip..Snip...

Hi all

I have the FLCS & TQS set-up and I wouldn't use anything else now, so the
Sidewinder 3dPro is in my cupboard along with the "Y Force ( I think that's
what it's called as I can't be bothered to go and check) Flight Yoke"
thingy.

I have tried several new sticks at the local store but none and I mean none
match the quality and feel of my TM gear, I don't know how I got on with
having to fiddle with the keyboard at crucial moments. This set-up
certainly enhances survivability when under pressure and the smoothness in
the control is like the feel of best silk stockings when worn by my wife
(oh dear I'm thinking of other things now) best if I stop here.

If you haven't done it yet, get the set-up and you'll see what I mean both
with the ThrustMaster gear and Wife. 

Regards

Peter Rogers

P.S. Best not get the different set-ups confused though, if you are after
pleasure.

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I have the demo of Graphic+ and run under DOS WITHOUT using either 
EF2000 or tactcom...it will run fine without either,,,

Trapper
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] F22 and ground attack
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On Fri, 29 Mar 1996, Dusti wrote:

> For all of you who think that F22 is to be used just for A2A, then I think
> you should check out this Department of Defense site
> (http://www.acq.osd.mil/ousda/testimonies/fy96dodresearchToC.html). Just
> click on words F22 and read. BTW pay close attention to the second paragraph:)
> 
> Dusti
> 

Interesting read, Dusti...Did you happen to notice the date though? 28
March 1995. And having spent 8 years in the Army, I know that when the
military talks to Congress, especially where funding is involved, they
will tell tell Congressman whoever whatever they want to hear. Congress is
enamored with the concept of the multi-role fighter. Having never been in
the cockpit, and in most cases, never been in the military, they have no
clue that a dedicated fighter will perform its task better than one which
tries to be jack of all trades...

In any case, take a look further down at the F-14 program modifications.
They were in the process of turning 251-odd aircraft into "Bombcats." How
many did you hear of dropping bombs on Saddam less than a year later? The
most use I heard of with the Bombcats were photo ops and testing.

--Storm

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From: "Mickey W." <mickeyw@mindspring.com>
Subject: Re: [EF2000] JTIDS on HUD ??
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At 09:34 PM 3/31/97 +0000, you wrote:
>Hello fellow pilots,
>
>I have been reading mails in this list which mention overlaying JTIDS 
>on the HUD screen, I have checked the manual and cannot find it, can 
>anyone tell me how to do this.
>Thanks =8-)

Use SHIFT M    I don't know if it is available wihtout TACTCOM.  I never
used it before I had TACTCOM because it wasn't discussed in the original
manual.  It is a great help in avoiding the bad guys while you are enroute
to your target.

Mickey
Mickey W.

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From: Brad Alexander <balex@artsci.wustl.edu>
To: "'ef2000@gamers.org'" <ef2000@gamers.org>
Subject: RE: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
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On Sun, 30 Mar 1997, lanny erdos wrote:

> Your absolutely right SHAKESBEER......strike groups composed of F-15E's,
> F-18A/B's or F-16C's, etc. cannot hope to be stealthy.  The F-22, while
> part of these flight groups, would simply be tasked with keeping the
> enemy fighters off of the strike group long enough for them to deliever
> their ordance.  However, one interesting startegy, would be to have the
> F-22's fly far enough ahead of the primary strike group to clear the
> skies prior to the main body arriving.  If undetected, the F-22's could
> theoritcally launch their ALRAAM's from a safe distance, and possibly
> splash the enemy CAP before they knew what hit them.  Of course, one
> problem with that theory....the F-22 will carry a load out similar to
> the F-15C.  The longest missilie available right now is the AMRAAM
> (range up to about 30 nm)...I don't think you'll see the AIM-54 on the
> F-22!!!!! 

If we're talking tactics and employment here, IMHO it'd be better to
use non-stealthy escorts, while using the F-22s in an extended bracket,
ahead and to the sides of the package, since the enemy will be looking
down the bearing of the strike package. Allow the interceptors to fly past
the F-22s, which then button-hook into the CAP. If timed correctly, the
interceptors should receive a 3-point reception...;-)

--Storm

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To: ef2000@gamers.org
From: Stewart Hobson <stew@mbay.net>
Subject: RE: [EF2000] Programable joysticks
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Hi Rik,

At 06:16 PM 3/31/97 UT, you wrote:
>Hi Stewball,
>	Just out of curiosity, is your stick USB?  

(snip...snip...snip)

What's USB???

Thrustmaster's "Top Gun" programable joystick is their upgrade of their
older, pre-FLCS, FCS joystick.  I received it as a replacement from TM when
the trigger on my FCS broke (squeezed it too hard during a particularly
intense encounter with a couple of MiG-29's--I won anyway...<G>).

In combination with the WCS, I have programmed the "hat" to give me either
the full forward view or normal cockpit view plus the 3 most common padlock
views; the "upper button" cycles thru A-A tgts; the "middle button" cycles
my A-A weapons; and the "lower button" cycles my A-G weapons.  The six
buttons on the WCS dispense chaff, flares, adjust DASS range, (immediate)
select guns, and activate airbrakes.  The rocker switch I have reserved for
afterburners (UP) and wheelbrakes (DWN).

Now, I guess my point is this:  These switch positions/functions are very
easy to remember, and they do just about anything I need them to do, with
the possible exception of accessing the MFD's, not much of a problem since
the number pad is a scant few inches from the joystick and I can just reach
over and push "1", "2" or "3".  In working with the MFD's I just use the
mouse, or use the "cntrl-" keypress combination.

So, I guess it all comes down to what each pilot needs in terms of ease of
use, speed and convenience...

Thanks for your post.  I'm just interested how FLCS/TQS users use their
hardware.

Regards,
--Stewball    stew@mbay.net

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From majordomo-owner@gamers.org  Mon Mar 31 18:15:20 1997
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1) What is the best position to be in in relation to enemy aircraft
prior to a merge (in a dogfight situ)?  I am thinking about position in
terms of distance of separation (vertical or horizontal).

2) What is the best distance from which to begin an early turn in order
to gain position on the enemy?

3) Is the EF2k best suited for a rate fight or a radius fight?  What
works for you guys? out-turning the ememy or gaining the advantage from
energy?  What is the ideal reversal for Ef2k after the merge?


	Ric "Harpy"
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From majordomo-owner@gamers.org  Mon Mar 31 18:22:24 1997
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Date: Mon, 31 Mar 1997 17:22:03 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] TFX3 F22...a bit off subject...but still a DID game!!!
In-Reply-To: <9703311356.ZM17666@vash.osmre.gov>
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On Mon, 31 Mar 1997, Lanny Erdos  OH wrote:

> 	The AIM-54 is designated as the Phoenix, and is carried by the mighty
> F-14 Tomcat.   The Phoenix is a long range missile (also the largest and most
> costly ever developed) designed to allow the F-14 to engage enemy aircraft
> prior to them closing within range to endanger the fleet.  The Phoenix has a
> max. range of 90 nm's, and the F-14 is capable of engaging six targets
> simultaneously with the AIM-54!


With all this talk of Phoenixes and Tomcats and all, I have but one
question:

                           Where's Gunn????

Normally, speaking of Tomcats and Hornets and Phoenixes and aviation
things Naval would draw him to the forefront of the conversation. Where
are ya. buddy. We miss you!

--Storm

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From majordomo-owner@gamers.org  Mon Mar 31 18:27:48 1997
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Date: Mon, 31 Mar 1997 17:26:03 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Kahn connection
In-Reply-To: <199703311859.KAA16769@mailgate21>
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On Mon, 31 Mar 1997, Aaron Plank wrote:

> Try both of these
> 
> 206.142.60.4   - stl
> 207.55.169.10  - mindspring
> 
> What time of day and week did you try at?  It usually dies off around 8 - 9
> PM CST.  It's rather active though from about 12 PM to 8 PM.  Weekends also
> seem very slow.
> 
> BTW, use kchat no one uses pcon, for ef2000.
> 
> P.S.  If you want to, we can setup a time this week to meet.
> 
> -- Dreamstar (kali & kahn)

Cool. Apparently I had the wrong address for stl. (My preferred server,
since I live here...:-) I grepped through my read messages, and thats what
I came up with.

I tried about 10 last night, so I got a double whammy. After 9 and on a
weekend...I'll have to try back tonight, if I get home at a decent hour.

Hope to see ya there,
--Storm

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From majordomo-owner@gamers.org  Mon Mar 31 18:27:54 1997
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] Kahn connection
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On Mon, 31 Mar 1997, Aaron Plank wrote:

> Try both of these
> 
> 206.142.60.4   - stl
> 207.55.169.10  - mindspring
> 
> What time of day and week did you try at?  It usually dies off around 8 - 9
> PM CST.  It's rather active though from about 12 PM to 8 PM.  Weekends also
> seem very slow.
> 
> BTW, use kchat no one uses pcon, for ef2000.
> 
> P.S.  If you want to, we can setup a time this week to meet.
> 
> -- Dreamstar (kali & kahn)


By the way, is there a way to change servers on the fly? I tried typing
kahn @sgate, but it told me kahn was already loaded...

--Storm

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From majordomo-owner@gamers.org  Mon Mar 31 18:33:32 1997
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Date: Mon, 31 Mar 1997 18:33:04 -0500 (EST)
From: J Mozelesky <jm7801@ark.ship.edu>
Subject: Re: [EF2000] TFX3 F22 .... a bit off subject
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Hi all,

First off, let me say that I fully agree with the points Rodney made in 
his follow-up.  I was simply trying to make the point that, yes, the F-22 
does/will have an air to ground capability, and if a sim is giong to be 
made of the F22, then I would like to see this capability modeled.  Sure, 
because of its high-value, it may be a remote possibility that it would 
be implemented in the beginning of a conflict, but there is always that 
_possibility_.  Besides, I think it would be fun to fly some of these 
unusual missions.  Of course, in terms of "fun factor" I would have to 
agree with some of the points people have been making about it being no 
fun to take up an airplane for a "turkey shoot", with respect to aerial 
combat (i.e. the F-22 is supposed to be designed so that it shouldn't 
have to get into a dogfight...but rather pick off the bandits before they 
even know its there).

With regards to being able to fly the F-22 and the EF2000 in TFX3...I 
thought I had read somewhere, I think on the flight-sim newsgroup, that 
EA/Jane's/Andy Hollis either were considering or were working on 
development of a system that would provide this capability (i.e., say in 
an online/internet/net game, people could fly helicopters, airplanes, 
even drive tanks, all on different missions in a giant campaign).

Even on DID's site, I got the impression that they were also developing a 
similar concept (I forget exactly what this was, but I remember they 
had some screen shots of tanks).  So maybe if it doesn't make it into 
TFX3, it could be put in their next sim after that one (hmm, maybe the next sim could be a 
F/A-18E/F sim?) :)

The F-22 will have wing pylons, and the RCS will be compromised while 
carrying external stores.  I'm sure if you mount a big heaping iron bomb 
on the pylon, it will be beacon to radar.

But, I'm sure there will be circumstances where its a-g capability could 
be useful.

As for the F/A-18E/F, I think it would be an excellent idea to see a sim 
of this aircraft (DID are you listening? :) ).  I did an internship at 
the Naval Air Warfare Center in Warminster, PA, and some of my superiors 
were working on this project.  With all of the work and advancements in 
this "derivative" of the F-18, it really seems to me like a whole new 
aircraft.  I would love to get the chance to bring this thing to bear on 
some ground targets in a sim :) heheh.

I've got another idea too.  While doing my internship at NAWC, and 
through various journals, I learned that a naval derivative of the F-22 
was being looked at.  I saw a really cool looking poster of an F-22 
derivative with variable-sweep wings.  Now, I would LOVE to see a sim of 
this plane! :) (DID, are you still listening?? :) ).  If I'm not 
mistaken, this project was either cancelled or is at a crawl because of 
problems controlling aircraft weight, but every now and then I hear 
something about it again, so who knows?

Incidentally, the NAWC moved to the Naval test facility at Patuxtent 
River, MD where the Rafale had undergone some testing.

Someone also asked some specific questions with regard to the F-22's 
performance vs. other aircraft, and I'll attempt to give my _opinion_.
1)  Compare the F-22 to the EFA and say SU-35 with regards to corner 
velocity and sustained turn rates and speeds at sea-level, 20,000 feet, and 
40,000 feet.

On the basis of planform, I would say that because of the EFA's delta 
configuration its ability to sustain a turn rate would be crippled 
because of a tendency to bleed speed.  Because of sheer power, and thrust 
vectoring, I would say that the F-22 could sustain a turn rate at a 
higher speed than the EFA (as well as perform post-stall 
maneuvering/extemely-high AOA manuevers).  But at lower speeds, because 
of its canards, I would believe that the EFA would be able to hold its 
own in sustaining a turn rate against the F-22.  I think though, that the 
EFA would eventually bleed off so much speed that it would no longer be 
able to sustain the turn, whereas the F-22 has the advantage of 
thrust-vectoring and enormous thrust.

However, I seem to remember reading that the EFA may, in fact, be given 
thrust vectoring capability.  And the use of this, in addition to special 
aerodynamic devices such as leading edge slats, would lead me to believe 
that the advantage of the F-22 would then be sheer thrust, and in a tight 
"turning" battle, this may be of little use, so the F-22 and EFA would be 
very closely matched.

In terms of altitude effects, my opinion is that the F-22's greater 
thrust gives it an edge in maintaining the required airspeeds necessary 
to sustain a given turn rate.

In terms of corner velocity, my opinion is that the EF2000 would have a 
lower best corner velocity than the F-22.

As far as the SU-35 is concerned, I don't know much about it, but I do 
remember reading on a web page about the F-22 that the SU-35 as well as a 
new advanced fighter in development in Russia, are two primary 
motivators'/reasons cited in support of the F-22's development.  So I 
would assume that the F-22 should come out of development with the 
ability to meet or exceed the SU-35's capabilities with regards to corner 
velocity/sus.turn rates/speeds.

2)  Effect of drag induced by deployment of normally internally housed 
a-a munitions?

Well, I will assume that what you mean is, when launching an internally 
housed a-a munition (let's say an AMRAAM) will it induce a significant 
amount of drag?

First off, I will assume that the designers of the F-22 have developed 
the internal bay/launching mechanism so that there are no unusual 
air-flow interactions between the F-22 and the weapon being released.

So, in terms of imparting a significant amount of drag to the aircraft, I 
would say that the launch of a missile is transitory, and the drag 
induced would be negligible.  The missile is, after all, being released 
from the aircaft.  If the weapon bay doors open externally, there may be 
drag induced from them, but my opinion would be that this drag would be 
negligible as well.

If, what you mean, is the effect of drag induced by an _externally 
mounted_ a-a munition (say an AMRAAM), then yes, there will be drag 
induced, but it all depends on the size/shape/fins etc. of the missile.
Depending on the geometry of the pylon, this drag _could_ be significant 
in some respect.

Of course, the weapon release is also going to have some effect on 
wing-loading and center-of-gravity location, although this effect 
would _probably_ be negligible.


3)  Shortfall of YF-22 -- Max G capabilty of only +7.9 as opposed to +9 
target --- will this have a major impact on ACM ability?

My opinion is that a 1.1 Max G deficit will not have a _major_ impact on 
ACM ability, but it will, of course, have _some_ impact.  I am not, nor 
have I ever been, an actual real-life military fighter pilot, so I 
couldn't really comment with respect to real-world situations.  But I 
would think that the F-22's ability to utilize thrust-vectoring to 
perform post-stall maneuvers would make up for this shortfall.  I would 
also think that the F-22's enhanced thrust capabilities would enable the 
pilot to perform an extension maneuver and get out of a "turning" fight 
and quickly re-engage if it got that bad.


This of course, is my opinion, and I may be wrong.  Anyone else care to 
take these three questions on?

Check six,
Joe
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From majordomo-owner@gamers.org  Mon Mar 31 18:49:51 1997
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Date: Mon, 31 Mar 1997 17:48:15 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] JTIDS on HUD ??
In-Reply-To: <199703311935.VAA16429@wolga.gld.bart.nl>
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On Mon, 31 Mar 1997 stealth@bart.nl wrote:

> Hello fellow pilots,
> 
> I have been reading mails in this list which mention overlaying JTIDS 
> on the HUD screen, I have checked the manual and cannot find it, can 
> anyone tell me how to do this.
> Thanks =8-)

Pressing <shift>M will overlay the radar repeater, the MMD and the JTIDS
display on your helmet-mounted display.

Hope it helps,
--Storm

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From majordomo-owner@gamers.org  Mon Mar 31 18:51:49 1997
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From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: Re: [EF2000] JTIDS on HUD ??
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On Mon, 31 Mar 1997, Mickey W. wrote:

> Use SHIFT M    I don't know if it is available wihtout TACTCOM.  I never
> used it before I had TACTCOM because it wasn't discussed in the original
> manual.  It is a great help in avoiding the bad guys while you are enroute
> to your target.

It works with (at very least) 2.02 and 2.04.

--Storm

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From majordomo-owner@gamers.org  Mon Mar 31 19:14:53 1997
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Date: Mon, 31 Mar 1997 18:14:34 -0600 (CST)
From: Brad Alexander <balex@artsci.wustl.edu>
To: ef2000@gamers.org
Subject: [EF2000] FAQ Update
Message-ID: <Pine.SOL.3.95.970331180054.5787O-100000@ascc.artsci.wustl.edu>
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Here is the latest on the FAQ:

I have a part of one section ready to upload for your perusal. Went to
upload it the other day and found that apparently in my inactivity (I am
developing all of the pages locally...) they allocated my space to someone
else. So as soon as they get this snafu straightened out, I will upload a
limited version of my pages for review.

--Storm

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To: ef2000@gamers.org
Subject: Re: [EF2000] Programable joysticks
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     Stew:   I use a TM FLCS (just picked up a TG stick - not bad at all - 
     nice feel to it) slaved to a CH Pro Throttle w/TM RCS - it works for 
     me and I can (and have) program(ed) both the FLCS and the TG sticks 
     with no problems - for me the CH throttle is so damn easy - and I like 
     the resistance on the two TM sticks - it's a nice combo...
     
     
     
                               Regards / Oneshot


______________________________ Reply Separator _________________________________
Subject: [EF2000] Programable joysticks
Author:  ef2000@gamers.org at INTERNET
Date:    03/31/97 12:28 PM


Hi everybody,
     
Let me state right off that I own a TM "Top Gun" joystick and a Mark2 WCS 
throttle.  This combination has served well throughout several campaigns of 
USNF, many single missions in ATF, and now, most notably with EF2k, both 
single mission and campaign.
     
I've read with some interest several of your notes regarding TM's FLCS and 
TQS and also CH's product line and have noted the LARGE number of commands 
one is able to program into these obviously excellent products.
     
As tempting as it may be to upgrade to these more sophisticated products, 
for the time being I'm going to stick with my simpler TopGun and WCS.  They 
are simple and easy to program, don't require what would amount to a "crib 
sheet" in order to remember what button press-switch position does what, and 
finally, they get the job done (in combination with my keyboard, which I 
prop up vertically under my monitor as if it's my cockpit instrument panel, 
sort of).
     
Just sort of wondering what the rest you would like to contribute on this 
subject.
     
--"Stewball"
     
     
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Subject: [EF2000] Programable joysticks
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From majordomo-owner@gamers.org  Mon Mar 31 20:11:17 1997
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From: Steve Stethen <sstethen@icx.net>
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Subject: Re: [EF2000] Re: Video test
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If you still get the error,go to
> www.scitechsoft.com and download the latest Scitech Display Doctor (the new
> version of UNIVBE) which can work with Tseng ET6000 based cards like your
> STB.

I did this sometime back, but could not figure out how to use it. 
Please elaborate.  How do use use the new UNIVBE following the download?

Still a PC novice,
Snake
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From majordomo-owner@gamers.org  Mon Mar 31 20:14:21 1997
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Subject: Re: [EF2000] JTIDS
References: <199703302047.WAA29724@online.no> <9703310858.ZM15659@vash.osmre.gov>
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Lanny Erdos OH wrote:
> 
> On Mar 30, 10:45pm, Antonsen wrote:
> > Subject: [EF2000] JTIDS
> > Hi
> > I just wondered if anyone know the keyboard commands to adjust JTIDS range.

JTIDS range up is Control n, JTIDS range down is Control o.

Snake
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From majordomo-owner@gamers.org  Mon Mar 31 20:22:21 1997
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Subject: Re: [EF2000] JTIDS on HUD ??
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stealth@bart.nl wrote:
> 
> Hello fellow pilots,
> 
> I have been reading mails in this list which mention overlaying JTIDS
> on the HUD screen, I have checked the manual and cannot find it, can
> anyone tell me how to do this.

Use Shift m.

Snake
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From majordomo-owner@gamers.org  Mon Mar 31 21:45:08 1997
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From: "Aaron Plank" <dreamstar@sprintmail.com>
To: <ef2000@gamers.org>
Subject: Re: [EF2000] Kahn connection
Date: Mon, 31 Mar 1997 20:38:55 -0600
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KAHN /U will unload kahn

I'll send u privately 2 bat's for quickly switching between the two
servers.

-- Dreamstar (kali & kahn)

----------
> From: Brad Alexander <balex@artsci.wustl.edu>
> To: ef2000@gamers.org
> Subject: Re: [EF2000] Kahn connection
> Date: Monday, March 31, 1997 5:27 PM
> 
> 
> 
> On Mon, 31 Mar 1997, Aaron Plank wrote:
> 
> > Try both of these
> > 
> > 206.142.60.4   - stl
> > 207.55.169.10  - mindspring
> > 
> > What time of day and week did you try at?  It usually dies off around 8
- 9
> > PM CST.  It's rather active though from about 12 PM to 8 PM.  Weekends
also
> > seem very slow.
> > 
> > BTW, use kchat no one uses pcon, for ef2000.
> > 
> > P.S.  If you want to, we can setup a time this week to meet.
> > 
> > -- Dreamstar (kali & kahn)
> 
> 
> By the way, is there a way to change servers on the fly? I tried typing
> kahn @sgate, but it told me kahn was already loaded...
> 
> --Storm
> 
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