Path: mantis!not-for-mail
From: Andrew Eglington <betlog@ozemail.com.au>
Newsgroups: rec.games.computer.quake.announce
Subject: Egg's Quake Hack v2.02
Date: 6 Mar 1997 16:19:17 -0000
Organization: Andrew Eglington & Associates
Lines: 55
Sender: moderate@jobstream.co.uk
Approved: quake@mantis.co.uk
Message-ID: <331E3C77.1F40@ozemail.com.au>
Reply-To: betlog@ozemail.com.au

www.ozemail.com.au/~betlog/QUAKE/index.html

Axe Frenzy
	* Upper and lower body haemmoraging.
		- Big weapons do damage to the person firing them.
		- Big weapons do Big damage to the firer. (DON'T use
			the payload rocket if you're limping.)
		- Moving around or jumping causes further injury.
	* Levels no longer get boring after you have accidentally
		blown all the weapons up, some pipebombs and an axe are
		all you need,... maybe just the axe !
Hologram
	* Hologram, does what player does, without going anywhere.
A flashlight to attract enemy fire with
Exploding Spikes
Throwable & Destroyable Backpacks
PipeBombs
Choked Shotguns & Fully Automatic Shotgun	
Sniper Rifle
	* Bullet moves at twice normal nail speed.
	* 176 - 225 points damage !
Tripwire
	* A portable electric fence.
Jetpack
Laser Sight
	* Crosshair changes colour to indicate entity targetted.
Guided Missiles
Payload Missiles
	* Launch a rocket with 4 grenades attached.
	* Nice launcher model to suit. (Courtesy of heliquak.zip)
Flame-Thrower
	* Set them on fire, then give em some lead while they run for water.
Motion Sensor
	* If you move you get shot.
Spawner
	* Spawns a random item every 25 seconds.
	* Just like a 'flag' only much more useful, and worth defending.
Backpack discard
	* If the player cannot carry some or all of the gear in a backpack, or
		jetpack they will automatically toss the remainder behind them.
** Multiskins
		 [ You don't get these, coz they look like me and my buddies,
		 but the code's there for you to hack & use. ]
Footsteps
	* Hear the bastards coming.
Fragile explosives
	* In fact, every new thing I added is killable with a few exceptions.
Teleport anything.
	* Pretty much anything can be teleported.
Lightning discharge modifications.
	* Discharging lightning while IN water will not kill anything that
		is NOT in the water.
	* Discharging lightning into water while NOT in the water will not
		harm the attacker, but will damage anything that IS in water.

