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From: carlblake@aol.com (CarlBlake)
Newsgroups: rec.games.computer.quake.announce
Subject: The Ultimate Unofficial Quake C.A.Q. = Commonly Asked Questions
Date: 15 Jul 1996 18:39:43 +0100
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                       +  T H E +

                  + U L T I M A T E +

                  "U N O F F I C A L"

                          C.A.Q.
			
                          v. 0.3
		    
                     By Carl Blake
	       JULY 1996

  [1] Introduction
	[1-1] What is Quake?
	[1-2] How is Quake different to Doom?
	[1-3] What is a C.A.Q.?

  [2] Playing Quake 
	[2-1] What machine do I need?
	[2-2] How do I play my first game?
	[2-3] What about multi-play?
	[2-4] The Quake Console
	[2-5] The Cheats!
	[2-6] Where is the secret level?
	[2-7] Where is the secret skill?
	[2-8] How do you kill the shareware boss?

  [3] Quake & the Internet
	[3-1] Where to get Quake
	[3-2] Other Quake-related sites
	{3-3} Quake: IRC and Usenet newsgroups		


  I. Introduction
  ===========

	Hello, and welcome to what I hope will become a regular 
  lil' thing. As I write the first introduction to The Ultimate
  Unofficial Quake C.A.Q., I have just moments ago completed the
  sharware version of Quake. I sat back from my machine and went to
  heaven.  The game is...well, it's more than a game, isn't it? There's 
  no going back now. All else pales into insignificance. Wave goodbye
  to your lives, guys...

	This C.A.Q. may be distributed freely and quoted from by
  other authours provided I (Carl Blake) are mentioned.  

  I-i. What is Quake?
  ----------------------

	Quake is a first-person perspective shoot-'em up. What does 
  that mean? Well, it's "first-person" because you see through the eyes
  of the character you play, as opposed to controlling a sprite 
  representing you i.e. Commander Keen, Sonic and Mario to name a few. 
  It is a "shoot-'em up" because...erm...you shoot things!
  (See also :- Space Invaders!) 

  I-ii. How is Quake different to Doom?
  --------------------------------------------

	Doom is also a first-person perspective shoot-'em up by 
  id software. It was released in December, 1993 and changed the face 
  of PC gaming. The two games differ because they use different game 
  engines. Games made using the Doom engine (Doom, Doom II, Heretic, 
  Hexen & Strife) are not true 3D games in the sense that if you look 
  at sprite from one side, it will be the same all the way round. That's 
  because the Doom engine uses 2D pictures for sprites whereas Quake
  uses polygon based models with texture mapping. Quake uses the Quake 
  engine which displays sprites in true 3D; if you walk around an
  ammo box, for example, you will notice that all the sides are 
  different.

  I-iii. What is a C.A.Q.?
  --------------------------

	C.A.Q. stands for Commonly Asked Questions. It is the same
  as an F.A.Q. but when I wrote this thing there were already two
  Quake F.A.Q.'s on the 'net. I'm just tryin' to be different! :-)  
 
  II. Playing Quake
 ==============

  II-i. What machine do I need?
 -----------------------------------

	To play the shareware version of Quake, you will need an IBM
  or compatible PC with DOS or Windows 95. If you want use Quake
  in a DOS Box in Win 95 you must have at least 16Mb of RAM otherwise
  it will not run. 
 
	Rumour has been rife that Quake needs at least a Pentium to
  run at all, but this is untrue. A 486DX4/60Mhz has been able to
  run Quake. Please not that Quake requires a Floating Point Processor
  and so will NOT run on a 486SX. PLEASE check your machine has one
  (most do these days) before downloading 8Mb of unplayable game.

	In DOS, Quake needs only 8Mb of RAM to run. This is the 
  absolute minimum and it will not run with less. 12Mb or 16Mb will
  certainly help Quake to run more smoothly. An ideal Quake machine
  would be a 586/100 with 16Mb RAM and a 3D acclerator card, although 
  this is not neccesary to play Quake.

	The shareware version of Quake requires 30Mb of hard disk space
  while the registered game needs 80Mb!

  II-ii. How do I play my first game?
 ----------------------------------------

	First of all, you'll need a copy of shareware Quake.
  Downloading it off the internet is a good idea if you have access. A
  list of sites with a copy can be found at the end of this document.
  The shareware version comes in two lovely flavours:
 
  1. One huge 8Mb zipped file, quake091.zip

  2. 8 seperate zipped files (you need them all), named qsw091_1.zip,
	qsw091_2.zip....

  Whichever suits you, you will still need to unzip them, so make
  sure you have a copy of PKUNZIP handy.

	If you don't have 'net access, you can copy the shareware
  version off a friend or off a CD-ROM on a magazine. Of course, you
  cannot copy & distribute the registered version of Quake.

	Right, you've got a copy, unzipped and read the README.TXT?
  Okay, run QUAKE.EXE! You an change all the options in that menu. 
  You can (if you have a CD-ROM drive) play music CDs while playing 
  Quake. Just pop one in and let it spin! 

	When you are ready, select NEW GAME to start. You are placed
  in the first "virtual menu" where you have to choose your skill level.
  Use your selected control method to go through the skill door of
  your choice, though I recommend choosing Medium to start with. After
  that menu, you will be in the episode selection menu. Since this is
  the shareware version, you can only play one episode. Go through the
  door marked with two big arrows. Step on the slipgate and you are off!
 
  II-iii. What about Multi-Play?
 ---------------------------------

	You will have noticed, I'm sure, an option on the menu which 
  let's you start a multiplayer game. Quake can support 2-16 players
  over a local network or up to 5 players via a 28,800 bps modem 
  connection. 2 players can be involved in a deathmatch using a null-
  modem connection.
 
	Players choose different coloured shirts and trousers (pants
  to our great American cousins) and this can involve team play where
  different teams have certain colours.
 
	Setting up a multiplay game is easy. Each player must set-up
  their machines so they are connected (modem, null-modem or in a 
  network). Next, each player must choose his set-up stuff. When 
  everyone is ready, one person starts the game and everyone else just 
  joins in when they're ready.
 
  II-iv. The Quake Console
  -----------------------------

	The Quake console is practically a language within Quake. 
  Some refer to it as Quake C. The console looks like a DOS prompt
  without the C:>. Any aspect of the game can be changed from this
  console. It can be accessed through the options menu or by pressing
  the tileade key, " ` ", usually below your Escape button.  
 
	Here is a list of some of the more useful commands:

  COMMAND                       WHAT IT DOES
  =========                       ============
          
 bgmvolume <number>         Set background music volume, 0,0 - 1.0
  color <top> <bottom>       Define your colour, 0 - 15
  connect <server>           Connect to a server
  demos                      Changes demo to next one in sequence
  fraglimt                   Sets the frag limit
  gamma <number>             Set gamma correction 0.0 - 2.0
  kill                       Suicide!
  load <game>                Loads a saved game
  quit                       Ummm........
  record <name> <map> <cdtrack> Records a demo called <name> on map 
                             <map> with track <cdtrack> playing
  restart                         Restart the current map
  screenshot                 Records a screenshot to your Quake 
                                      directory in PCX format.
 
	For a comprehensive list of console commands, take a look at:

	http://kuoi.asui.uidaho.edu/~kamikaze/quake_commands.html

  II-v. The Cheats
  ------------------

	Type these into the Quake console:

  GOD = God mode, invincible
  FLY = Fly mode, use d/c for up and down
  IMPULSE 9 = Gives you all the weapons and a load of ammo
  NOCLIP = Walk-thru-walls
  MAP ExMy = Warp to Episode x, Map y
  sv_accelerate <rate> = Set acceleration rate, default 10
  sv_gravity <number> = Set gravity, default 800
  sv_maxspeed = Set max speed of player, efault 320
  IMPULSE 255 = Give the player quad(!) damage
  GIVE S - Where S = the number of shells you want, <256
  GIVE N - Where N = the number of nails you want, <256
  GIVE R - Where R = the number of rockets you want, <256
  GIVE C - Where C = the number of cells you want, <256
  GIVE H - Where H = the amount of health you want, <32,768
 
  II-vi. Where is the secret level?
  ------------------------------------

	From the Quake console, type: MAP E1M8.
	
	Or, you could look for it underwater in The Grisly Grotto. 
 But first you  will have to open a cave... (that's all I'm saying!)

  II-vii. Where is the secret skill?
  ------------------------------------

	Choose yor skill level as normal and enter the episode 
  select hall.  Pick the last (4th) episode.  Walk into the pool of 
  water and as soon as you start to fall, backstep through the water
  to the wall.  Instead of falling to the floor, you'll land on a
  wooden beam.  Walk along the beam to the doorway on the left.  Walk 
  forward, then left through the nightmare slipgate.
 
  II-viii. How do you kill the shareware boss?
  ---------------------------------------------------

	Run ahead and grab the rune. Quickly, reverse out and go 
  either left or right along the passage until you get onto the 
  lift. Go up in the lift and you will have another two ways to  go, 
  and a push-pad on the floor ahead of you. Don't push it yet! Choose 
  either left or right and go all the way round the top level back to 
  the beginning. You will notice as you go round, two more push pads 
  in the floor, one on either side. Push these so the two coloumns 
  hanging above the lava pool come down to the monsters height. Push 
  the push-pad near the lift and a bolt of thunder will fry his brains! 
  Repeat this process a few times and the baddie will explode messily. 
  It is important to always KEEP MOVING during this level, otherwise you 
  will be hit by giant lava rockets. Don't bother trying to rocket 
  him; he is impervious to all weapons. 
 
  III. Quake and the Internet
  ====================

  III-i. Where to get Quake
  -------------------------
 
	Most of the following sites are in the USA. Please contact
  me if you want your site on this list, or if a site here no longer
  has Quake:-
 
   - ftp.cdrom.com/pub/idgames/idstuff/quake/           
   - quake.best.com/mirrors/idsoftware/               
   - ftp.gamesdomain.com/pub/companies/id/quake/      
   - ftp.cssweb.com/pub/games/idstuff/quake/          
   - sparky.bright.net/quake/                           
   - ftp.stomped.com/pub/idstuff/quake/                 
   - www.pht.com/pub/gamehead/id/                       
   - ftp.technomancer.com/pub/idstuff/quake/            
   - ftp.infomagic.com/pub/mirrors/doom/idstuff/quake/  
   - ftp.feist.com/pub/pc/games/quake/                  
   - ftp.ameritel.net/idsoftware/quake/                 
   - ftp.getquake.com/pub/quake/                        
   - quake.osiriscorp.com/pub/idstuff/quake/            
   - iclass.com/pub/quake/                              
   - ftp.islandnet.com/mirrors/idsoftware/              
   - ftp.orst.edu/pub/doom/idstuff/quake/               
   - ftp.ais.net/pub/idgames/idstuff/quake/             
   - ftp.gamers.org/pub/games/idgames/idstuff/quake/    
   - mirrors.aol.com/pub/pc_games/doom/idstuff/quake/   
   - garfield.sch.bme.hu/pub/idstuff/quake/             
   - idmirror.netvision.be/idstuff/quake/               
   - ftp.flexnet.net/pub/quake/                         
   - ftp.passagen.se/pub/idstuff/                
   - ftp.pk.edu.pl/pub/games/id/idstuff/quake/   
   - camel.frtk-campus.mipt.ru/pub/idstuss/quake/       
   - rulhmpc49.LeidenUniv.nl/pub/mirrors/idsoft/        
   - ftp.gig.nl/pub/idstuff/quake/                      
   - ftp.volftp.vol.it/pub2/idstuff/quake/              
   - ftp.origo.telenor.no/pub/quake/                    
   - ftp.spel.postnet.se/pub/games/id/                  
   - ftp.bnd.de/pub/quake/                              
   - ftp.fu-berlin.de/pub/pc/msdos/games/doom/idstuff/quake/  
   - ftp.luth.se/pub/games/doom/idstuff/quake/          
   - ftp.sunet.se/pub/pc/games/idgames/idstuff/quake/   
   - flinux.tu-graz.ac.at/pub/idsoftware/idstuff/quake/ 
   - ftp.calvacom.fr/pub/pc/doom/idstuff/quake/     
   - nctuccca.edu.tw/PC/games/DOOM/idstuff/quake/  
   - hyperactive.com.au/pub/games/idstuff/quake/     
   - ftp.powerup.com.au/pub/games/doom/idstuff/quake/   
   - ftp.sun.ac.za/pub/msdos/idgames/idstuff/quake/    
 
 	[Cheers to TOM WHEELY for this list from his mini-FAQ!] 

  III-ii. Other Quake-related sites
 ------------------------------------

	- http://wwwidsoftware.com

	- http://www.nuqneH.org/aftershock

	Mail me if you want your Quake site added.

  III-iii. Quake: IRC and usenet newsgroups
  --------------------------------------------------

	At the moment I know of only one IRC channel, #quake, which
  has pure Quake discussion. As for the newsgroups, there are five
  Quake sites, all of them in:-

	- rec.games.computer.quake

	The ones I know (and use!) are:
  = rec.games.computer.quake.announce
  =  "                  "   .misc
  =  "                  "   .editing
  =  "                  "   .playing
  =  "                  "   .editing
	
======================================================================= 
	
CarlBlake@aol.com
Please mail me with any comments or suggestions	
JULY 1996 


