Path: mantis!not-for-mail From: "NITROX" Newsgroups: rec.games.computer.quake.announce,rec.games.computer.quake.misc Subject: NT AND QUAKE - FINAL WORD Followup-To: rec.games.computer.quake.misc Date: 6 Jan 1997 11:09:05 -0000 Organization: ChexSystems, Inc. Lines: 25 Sender: tony@jobstream.co.uk Approved: quake@mantis.co.uk Message-ID: <01bbf817$a3eb6570$3fd20bce@prometheus> [ Not really an announcement, but approved for informational content - mod ] I'm sick and tired of all this "how do you run Quake under NT?" So here, read and learn... Okay, for the last fucking time, you cannot run the regular DOS version of Quake under any version of Windows NT. The reason for this is that NT does not allow programs to access hardware devices directly (such as a game writing pixels to the screen). This is exactly what Quake does, causing it to produce an access violation. However, any version of Quake that goes through the operating system to run, such as Quake World (which uses DirectX, a built-in OS library) or GLquake (which uses the OpenGL libraries that are built-in to NT - should be out in a few days). I'm personally very excited about GLquake because it uses 3D libraries that have been very well developed (unlike DirectX) along with Windows NT. NT users should see very good performance, especially with GL accelerator hardware, along with a few cool little features such as shadows under objects and very good looking mirrors (unlike Duke). So there! Does everyone understand now? Good, because these posts are getting old. NITROX