================================================================
Title                   : FlashDM1: UAC Carrier revised
                          A Zdoom deathmatch level (Doom2)
Filename(s)             : FLASHDM1.WAD, PLAYINFO.TXT, SCRIPTS.ACS,
			  FLASHDM1.TXT, ALT_RAIL.BEX
Author                  : Robert Pay
Email Address           : razorback@doomworld.com
Misc. Author Info       : Co-author with Ian Miller on Doom: War Games DM
                          series posted on the Compuserve Action Games forum.
			  --> DWG*.WAD

                          Co-webmaster, The Doom Deathmatch Resource.
                          Come visit us at http://www.doomworld.com/dmdoom
                          
Description             : A medium-sized deathmatch level set in a space
			  carrier.  It's specifically made to take ad-
                          vantage of Zdoom, a Doom source port for
                          Windows95/98/NT.  It will *not* work for any
                          other port, so you must use Zdoom to play.  You
                          can get it at http://zdoom.notgod.com.
                          You must also have the Doom2 IWAD to run this map.
                          To get the most out of this level, please skim the 
                          PLAYINFO.TXT included in this zip.

			  For any authors that want to look at the scripting
			  I did for this map, SCRIPTS.ACS is included and
			  ready to compile.

  			  This is a Doom DM Resource exclusive map of the month.
			  For more exciting maps be sure to stop by the site
			  at http://www.doomworld.com/dmdoom

Additional Credits to   : -Richard Pay, and Casey "Hildigam" Campbell for testing.
                          
			  -Ian Miller for being himself.
			  
			  -The following authors for use of their
                           awesome texture packs:

                          Nick Baker (nbaker1@titus.force9.co.uk)
                          * Get NMTEX1.WAD at http://haunt.8m.com/doom/

                          SailorScout (sailorscout@planetfortress.com)
                          * Get SSTEX.WAD at
                            http://www.planetfortress.com/sailorscout

			  -John W. Anderson for his RSKY1 sky texture.

                          -Ty Halderman of TeamTNT, and Joose 
			   Zanasi (aka Pennywise) of Team Parallel 
			   for some editing tips and pointers.  
			   Thanks again for your help!

			  -Mike Tawney for use of his dehacked lump.
			   Without it I would still be trying to
			   figure out how to get my freakin' bridges
			   to work :)

			  -Rick Clark for his excellent Zdoom tutorials.

			  -Randy Heit for Zdoom of course.  Oh yeah, I
			   used his force field script too.

                          -id software for making the best games
                           on the planet.

================================================================

* Play Information *

Episode and Level #     : Map 1
Source Port		: Zdoom 1.18 or later
Single Player           : To look around
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes (Set skill 5 if playing altdeath)
Difficulty Settings     : 1-2 -> "Expert mode" (shotgun/chaingun, one plasma)
			  3 -> All weapons
			  4-5 -> All weapons, double ammo
New Sounds              : Yes
New Graphics            : Yes, some I did from scratch, some taken from other
                          authors' publicly available texture packs.
			  See above credits.
New Music               : Yes (MOD track is public domain, you
                          can find more at http://www.traxinspace.com)
Demos Replaced          : None

* Construction *

Base                    : From scratch
Utilities used          : ZETH 4.03, WARM 1.6, DEUTEX 3.6,
			  Paint Shop Pro v5.03, WINTEX 4.3, TEXALIGN
Build Time		: A few hours a night for two weeks
Known Bugs              : There's a few slime trails that pop up in some
			  places.  Also, shooting the translucent wall
			  in the reactor area with rockets or a BFG
			  will blow up the barrels due to splash damage.


* Copyright / Permissions *

Authors may NOT use this level as a base to build additional levels.

Authors MAY use the textures and resources included with this level.
-Please- remember to give credit where credit is due!

You MAY distribute this WAD, provided you include this and all the
other accompanying files with no modifications.  You may distribute
this file in any electronic format (BBS, Diskette, CD, etc) as long
as you include the aforementioned files with it intact and unchanged.

This WAD may NOT be sold in any way shape or form, as part of a
compilation or otherwise.  Violators are promised a red, bloody death.

================================================================
* Additional Play Info *

Please refer to PLAYINFO.TXT if you want to get the most out of FlashDM1.