================================================================
Title                   : Rage DM 1.1
Filenames               : ragedm.wad
                          ragedm.txt (this file)
Author                  : Mike Tawney
Email Address           : mtawney@mailexcite.com
Homepage       	        : http://doomnation.com/mtawney/ragedm/intro.htm
Misc. Author Info       : Level editor for Thrust (doomnation.com/thrust)
 			  Level editor for Doom Millennium (doomnation.com/millennium)
			  Current co-creator of Doom Resurrection (http://www.doomworld.com/resurrection)
			  Website designer and co-maintainer of the Doom Deathmatch Resource -
			  (http://www.doomworld.com/dmdoom)
Description             : Seven levels of all out metal, anti-gothic,
			  techno deathmatch levels for intense, but not tedious, fragfesting.
			  A detailed description of each level can be found later
			  in this text file
Additional Credits to   : iD Software of course. Special thanks go to Mike, Gokuma, Ty Halderman,
			  Gemini, Zack, ^JJ^, Dave, HakX, Xenocide, EverFresh, Fatal, and Ware for all of there support and
			  contributions. And a special thanx to GavinJCD for those "Oh my god
			  what a lamer" comments on efnet #doom2. Well, I kicked your ass on ZDoom
			  so I really don't care what you call me...Lamer...heheh
================================================================

* Play Information *

Game                    : DoomII:Hell on Earth
Port			: MUST USE ZDOOM 1.18!!!
Episode and Level #     : Map01 - Map07
Single Player           : For learning the maps
Cooperative 2-4 Player  : If you're homosexual...
Deathmatch 2-4 Player   : Ummmm....Sure
Difficulty Settings     : Some levels. Generally skill 1 and 2 are for weaker weapons, 3 for medium, and 
			  4 and 5 for heavier weapons
New Sounds              : Lots
New Graphics            : Yep
New Music               : Sorry, not this version (Next one will have some)
Demos Replaced          : 3 demos for ya'll


=================================================================

* Construction *

Base                    : New levels made entirely from scratch...I promise
Editor(s) used          : WadEd, WadAuthor, Wintex, BSP, and my good 'ol copy of
			  Zdoom
Build Time              : Average 20-25 hours per map, including gfx, sounds, nodes, etc.
			  This does NOT include testing.			 
Known Bugs              : The polyobjects are VERY buggy. I don't know what's causing it.

* Copyright / Permissions *

Authors MAY  use these levels as a base to build additional levels, BUT under
certain conditions. 1) The levels CANNOT be heavily modified. I will only allow
you to use my levels for something like making a CTF version, etc. You must have
MY permission to use them. 2) You must credit ME as the author of the original
set of levels.

You ARE allowed to extract gfx and use them as your own. Some of those aren't even mine=)

You may distribute these levels, as long as you send them with this text. You may 
distribute these levels on CD, BBS, blah blah blah...

You are REQUIRED to register Rage DM for $500,000.00 plus tax if you live in the PA
residence. The only way to keep yourself from paying this fine is if you play and create
a demo of any multiplayer matches you have of this map and send them to me (mtawney@mailexcite.com)

======================================================

Now that I'm done with the crap...

Thank you for letting Rage DM in your hard drive. In exactly 10 seconds this
file will make a virus that will destroy your computer. The only way to stop it is to
keep reading.

Rage DM is a set of seven levels. each level is made with 2 player
fragfests that aren't too tedious (ala overload, no offense), but are still fast paced.
Just think of it in a way as you always know were your opponent is, but he can always
get away.

The levels are very detailed, but they aren't 10000 linedefs in size so the gameplay
shouldn't suffer. the levels go into style with a metal-tech theme. Gotchic has been
so over-used in Doom it just makes me sick. The levels look good, but there aren't
enough techno deathmatch levels out there. Everyone should be bowing to the 
Parallel Team (www.doomworld.com/parallel) and there awesome looking Fragfest
Initialized deathmatch series. Guys, if I see one more gothic themed mega-wad deathmatch
set, I think I will puke (actually not, but you get the point).

This series WAS going to be a mega-wad like Gothic DM or Surge, but I thought to myself 
that when I usually get a deathmatch mega-wad, I take a quick glance, and actually
play a total of 5 of the levels, and play 2 or 3 of them often, so I figured I may as well 
make five or so levels and stick more to gameplay. All of these levels should be extremely
playable and fun to frag in. I did not rush ANY of these levels whatsoever...

Anyway here is a description of each level:

Level 1: The Underneath: This level has a highly lit center surrounded by lava with two sets
of stairs that go to a ledge on the sides. this level isn't anywere nearly as detailed
as the other levels, but probably one of the most fun. Make sure you use the pillars
to cover yourself and not to shoot yourself, and make sure not to jump in the lava by accident.

Level 2: Cardiac Arrest: Probably the most intense and fast paced of the series. The level is 
brightly lit with a center area with two stairs that extend to upper ledges. This level isn't 
anything like level 1. The level is much more intense, but you can still run away when you 
need to. You'll encounter some good plasma fights here...

Level 3: Cargo Train: This level is pretty much one big hallway that forms a square and
has a beautiful scenery of a train with cargo that you could only wish to get to. Yeah that's
right. There is absolutley NO WAY you can get out in the cargo field WHATSOEVER. none...none at 
all...OKAY I'm rambling...anyway, this level is pretty intense as well, since there is no health
or armor around, but it can be quite hard to hit your opponent at times...

Level 4: The Abandoned Factory: Probably the most detailed of the level series, and the biggest as 
well. This level consists of a subway, a cargo storage area, and a nice little conveyor belt that
carries the crates across the level (okay I lied). This level at times can be both intense and
a manhunt, depending on what weapons you would like to use...If you want that BFG, make sure there
isn't someone else that wants to steal your ride up the lift...

Level 5: Lava Tunnels: This level is probably going to be the most played of them all (If anyone
plays it=). it has a BIG open area with two HUGE pipes that holds lava and some goodies, from the 
bottom HUGE area you can gain access to the hallways that have lifts that can take you 
to the goodies in the pipes. There isn't too much strategy in this level movement-wise. this ones
all skillz with your guns!P

Level 6: Brainless: A big square arena...that's it. Really that's all. Just one big room full of 
guns to splatter your opponents with. Each skill level has different weapons. Skill 1 and 2 for
bullet warfare, skill 3 for rocket launchers, and skills 4 and 5 for plasma. This level is fun,
and looks quite nice for its' small size

Level 7: The Mining Complex: Probably the best level in the series. This level is kind of a mix
between DM4 and DM6 of Quake, with the looks of Quake2. This level is awesome for 2 on 2 teamplay.
Just make sure that you don't fall of the ledges, or you'll go splat.