*PLEASE WORD WRAP IF YOU HAVE 800X600 RESLUTION!

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Title                   : Quake 2 DM1: The Edge
Filenames               : q2dm1.wad
                          q2dm1.text (this file)
			  q2dm1.acs: ACS scripting used in Q2DM1
Author                  : Mike Tawney
Email Address           : mtawney@mailexcite.com
Homepage       	        : http://doomnation.com/mtawney/
Misc. Author Info       : Level editor for Thrust (doomnation.com/thrust)
 			  Level editor for Doom Millennium (doomnation.com/millennium)
			  Level editor for Nimrod (http://www2.quakecity.net/unholy)
Description             : This is a conversion of Quake 2's Q2DM1: The Edge map to ZDoom. 			  	  Everything is just about alike to the original map. Not only was this 			  done for enjoyment and proof that Doom still lives, but also to 			  	  practice ZDoom features for future levels. This level makes RageDM pale 			  in comparison. More info below.
Additional Credits to   : iD Software of course
			  Randy Heit for ZDoom (http://zdoom.notgod.com) 			  			  Afterglow for his q2tex.wad

Special thanks go to	: Rick Clark for his ZDoom editing tutorials 		 	  			  	  (http://members.xoom.com/rickclark)
			: Gokuma for LOTS and LOTS and LOTS of editing help and info, especially 			  ZDoom stuff
			: Billy Daniel for fixing a problem I was having with the teleporters, 			  though never came in the final release:(
			: Mike for the cool music
			: ^JJ^ for beta testing and support
			: Captain Mellow for beta testing and support
			: Greensting for beta testing
			: Caffine
			: Abu for a nice little hump to sit on while watching my computer monitor 

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* Play Information *

Game                    : DoomII: Hell on Earth
Port			: MUST use ZDoom. You can get it at http://zdoom.notgod.com
Episode and Level #     : Map01
Single Player           : For learning the maps
Cooperative 2-4 Player  : For a fun group orgy
Cooperative 5-8		: Major group orgy!!!
Deathmatch 2-4 Player   : Sure, a little big for 2 players. If you find the level too big and 			  	  can't find your opponenets, run into the middle arena when you get 			  	  enough weapons.
Deathmatch 5-8		: HIGHLY recommended, especially LAN play
Difficulty Settings     : Yes. Here is how they work:

			  Skill 1 and 2: Simular to Quake2 placements
			  Skill 3:	 More fit for Doom. Made for 2-4 players
			  Skill 4 and 5: Lots of weapons, health, and ammo for 5-8 players

New Sounds              : Ambient Sounds
New Graphics            : Textures
New Music               : No
Demos Replaced          : None

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* Construction *

Base                    : New levels made entirely from scratch.
Editor(s) used          : Waded, WadAuthor, Wintex, Quark (For extracting quake2 stuff) and ZDoom
Build Time              : About 40 hours over 2 months time.			 
Known Bugs              : It's possible to get stuck on the 3d bridges, especially around 		 	  	  corners., but those are ZDoom bugs. there are a couple misalignments 			  and glitches here and there. Sorry, I'm just lazy:)

			  The water area is really buggy as well due to problems with the Boom 			  source. This has been fixed in version 1.18 of ZDoom, but requires some 			  work from me to get this implemented. I plan on fixing this in future 			  version of Q2DM1. This WILL be planned!

			  If you encounter SERIOUS bugs please contact me at 			  	  	 	  mtawney@doomnation.com!

* Copyright / Permissions *

Authors MAY  use this level as a base to build additional levels, BUT under
certain conditions. 1) The level CANNOT be heavily modified. I will only allow
you to use my levels for something like making a CTF version, etc. You must have
MY permission to use them. 2) You must credit ME as the author of the original
set of levels. and 3) must NOT name it q2dm1.wad and release it onto the web under ANY circumstances unless you have MY permission to do so 4) You MUST include this text file unless I say so.

You ARE allowed to extract gfx and use them as your own. Some of those aren't even mine=)

You may distribute these levels, as long as you send them with this text. You may 
distribute these levels on CD, BBS, blah blah blah...

======================================================

Now that I'm done with the crap...

Thank you for downloading The Edge. The Edge is probably THE best Quake2 deathmatch level in the opinions of MANY. It's weapons placement, non-linear atmosphere, and generally rusted and rotten look makes it an ideal deathmatch level. The only problem with it is the Quake2 guy is so slow!

Here are my reasons for making my wad:

-To make a fun deathmatch level for everyone to enjoy.
-To show that Doom is still alive and fun to make levels with.
-To show that ZDoom's abilities make for incredible atmoshperic effects which greatly enhance   gameplay.
-to give Doomers without Quake2 the experience of what a Quake2 level is like (sort of).
-for a good challenge (and it was).
-To gain experience using ZDoom's ACS scripting and extra features.
-To gain overall level editing experience.
-And for something to do when I'm bored those summer days (I really need a job don't I...)

In case anyone is interested, I included the q2dm1.acs file in case you want to learn some things. All the stuff I did was quite basic, so you won't get a fulfilling learning experience if you've made ZDoom levels before.

I have a demo on my page (http://doomnation.com/mtawney) called q2tricks.lmp that shows some cool tricks that can be used to get from one place to another quickly, and to reach certain items.