Nosky.wad
+++++++++
Simply does just that, blacks out the sky from the following Iwads:-

Ultimate Doom
Doom2
Plutonia
TNT
and also
Requiem (just see how good this looks in ZDoomGL)

Why?
++++
The sky and mlook present a problem that might not be that easy to fix, the present method 
seems to be to try stretch the texture (ZDoom included) resulting in a distorted mess.

What prompted me to make this wad was not so much Doom or Doom2, the problem gets much 
worse with the Final Doom wads and Requiem.

Actually it does't look all that bad and is only intended to be a temporary fix until Kokak 
gets around to it, remember the development stage is still only early.

As a bonus it discreetly hides a lot of the missing textures you are likely to run into using 
pwads and Dehs. Also it eliminates the white seams between textures (very bad in some of the 
Final Doom wads)

How?
++++
Place nosky.wad in your ZDoomgl Directory and use the following command line.
++ Zdoomgl -file nosky.wad ++
And don't forget to delete the lump files.

Its no big deal, if you find it useful then use at your own risk.

Abbs :-)
