Version 0.2b:
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- Automap crash fixed.
- Minor changes in the MD2 HUD weapon code & MD2.INI.

Version 0.2:
------------
First beta version.
- ZDoom V1.21 port.
- Support for MD2 HUD weapons: 
	The md2.ini included in this archive works with the "Generations" weapons models.
	You can find the "Generations" mod here: http://fileplanet.com/index.asp?search=generation
- New sky code:
	+ Method 1: the original sky code.
	+ Method 2: Inspired from the JHexen sky code (thanks to Jaakko Kernen author of JHexen).
	+ Method 3: MD2 sky (thanks to Edmundo Bordeu for the MD2 skies).
	The method 3 works only with Doom II (and DoomII PWADs with no custom sky).
	In the console: "g_bSkyMethod" 0 = Method 1 / 1 = Method 2 / 2 = Method 3.
	Please note that ZDoom specific skies (double sky, scrolling sky, etc) are not currently supported.
- Another 2-sided walls bug fixed. (some backface textures were misaligned).

Version 0.12b:
--------------
- ZDoom V1.20 port.
- Useless change resolution at startup removed.

Version 0.12:
-------------
- ZDoom V1.19 port.
- Transparent walls are now filtered.
- Translucent walls support.
- New corona blending effect.
- Screenshot support (-devparm + F1 key like original Doom).
- MD2.INI reading bug fixed (when a lots of MD2, the last were not read).

Version 0.11:
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- Dynamic lighting now scripted (please read the lights.txt file to know how it works).
- Dynamic lighting with fog bugs fixed (still not perfect anyway...).
- Colored sector bug with lightmap 2 fixed.
- Scrolling floors with lightmap 2 now work normally.
- "Solid" vision effect (deep water) in some boom WAD (nokd4b.wad for example) bug fixed.
- 2-sided linedefs bugs fixed (translucent linedefs are not supported for the moment).
- "Problems when saving/loading a game during a lot of action" bug should be fixed (problems with the dynamic lighting code).

Version 0.1:
------------
- Full mouselook support.
- New dynamic lighting code ("lightmap 2" in the options).
  This new code removes lighting saturation and improve the quality of lighting in the very dark areas.
- New option to remove "polygon cracking".
	In the console: "g_bKeepJunctions" 0 = off / 1 = on
	!!! Warning !!! On some 3D cards this option could switch the engine to software mode (it was the case with the GeForce).
- -host & -join network support thanks to Jeffrey Cuenco (jcuenco@sciti.com).
- Ghost walls bug fixed (walls with the bloody skulls texture which appear on transparent linedefs).
- Dynamic lighting initialisation when start/load a level problem fixed.
- Exiting via the console now restore the desktop resolution.
- "Deep water ceiling dispearence fixed when the normal ceiling was the sky" bug fixed (like in the vertical cylinder at the begining of demo.wad).

Version 0.09:
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- Fog support.
- Fake bridges support (in the first level of securitron 2, for example).
- You can now choose your md2.ini file with the -md2 <md2 file> command line switch (it could be usefull for TC with new monsters).
- Crash because of too big sky textures fixed (in securitron 1, for example).
- Missing console background bug fixed.
- "Particles holes in monsters" bug fixed.
- "MD2 texture corruption after changing resolution" bug fixed.
- "RaiseAndChangeTextureFloor" bug fixed.
- Mlump.txt & Wlump.txt files are no longer used (so you can have Doom1 & Doom2 IWADs in the same folder without problem).
- Switch animation bug fixed (re-useable switches).
- Misaligned textures bugs fixed.
- MaxVisSprites crash fixed.
- Displaying the menus during a game crash should be fixed.

Version 0.08:
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- Polyobjects support.
- Scrolling textures support.
- Textures animated by script support.
- Colored sectors support.
- Earthquake support.
- Deep water sectors support.
- Floor & ceiling lights for sectors support.
- LS_Thing_Remove crash fixed.
- Smaller particles.

Version 0.06:
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- Bug in external camera mode fixed.
- Crash at the start of some ZDoom specific wads (securitron or ZDoom "demo.wad" for example) fixed.
- Coronas (with some display problems in the external camera mode):
	In the display menu: "Use coronas"
	In the console: "usecoronas" 0 = off / 1 = on
- MD2 support.
	In the display menu: "MD2 support"
	In the console: "g_bMD2" 0 = None / 1 = Normal / 2 = Interpolated
- Dynamic lighting.
	* Quality of dynamic lighting:
		In the display menu: "Dynamic lighting".
		In the console: "g_bDynLight" 0 = None / 1 = Vertices / 2 = Lightmap
	* Player emits light:
		In the display menu: "Player lighting".
		In the console: "g_bPlayerLight" 0 = Off / 1 = On
	* Monsters emits light:
		In the display menu: "Monster lighting".
		In the console: "g_bMonsterLight" 0 = Off / 1 = On
	* MD2 lighting quality:
		In the display menu: "MD2 lighting".
		In the console: "g_bMD2Light" 0 = None / 1 = positional / 2 = vertices
- Clipping quality
	In the display menu: "Clipping quality".
	In the console: "g_cClipQuality" with:
				0 : the fastest solution (lots of polygons missing)
				1 : the default solution (some polygons missing).
				2 : the slowest solution (no polygon missing).

Version 0.03:
-------------
- Map.
- Crosshair.
- External Camera mode.
- Particles.
- Useless video menu items removed.
- Intermission screens.
- Damage / bonuses / etc. flashs.
- Changing level doesn't crash anymore.
- Game now pauses while in the menus.
Known problems:
+ All the other bugs & missing features from previous versions are still there... (so there is no MD2, no dynamic lighting, etc.)

Version 0.02:
-------------
- Menus.
- Console. 
- Switching resolutions should work.
- Look Up/down range should now be conform to original ZDoom.
Known problems:
+ All the other bugs from V0.01 are still there...
+ voodoo1/voodoo2 users: beware the resolutions reported in the menus are only supported by your primary 3D card.
+ Title/credits screens are awful on 3Dfx cards (thanks to the 256x256 texture limits of 3Dfx cards).

Version 0.01:
-------------
First alpha version. Please note that a lot of bugs may occur.
The bad news:
- No Map.
- No Menus.
- No Fix screens.
- Most of the ZDoom and DoomGL graphical features are not present (no polyboj, no particles, no console, no dynamic lighting, no MD2, etc.)
The good news:
- Every non graphical ZDoom features should work:
	+ Network games.
	+ Bots work.
	+ DEH PWADs should work.
	+ Config files.
	+ Jumping
	+ Sounds
	etc.
