This is my custom lights.ini file for ZdoomGL. This version does not have
as much lighting, suitable for slower systems.

To install, simply unzip "ecolights.zip" into your doom folder.
Then, run ZdoomGL with whatever parameters you need, and presto!

In this version of my lights.ini I have changed lots of things from my old one.

 - Instead of having only one colour for each object, I have now implemented
   multiple colours, eg. the plasma ball now goes whiter when it explodes
   because the sprite goes whiter, etc...

 - I have added some documentation in the actual ini file, like what light
   is for what object, etc.

 - Torches now flicker. I didn't implement this before because when I did it
   the light around them gradually got bigger or smaller. So if you
   waited in a torch-lit room for a while, some of them would not have light
   around them. I have fixed this problem by making the light change colour,
   rather than get bigger/smaller.

 - More realistic lighting. The rocket light used to be plain yellow, even
   though the rocket graphic only had a pixel or two of yellow on it. I
   have now changed the colour to an orange-yellow.

This is version 0.8 of my lights.ini

Check my DooM page for new versions!

http://members.xoom.com/SlayeR226
(remember the capitals!)
