## SlayeR's Lights.ini v0.9 ##

This is my custom lights.ini file for ZdoomGL. It is designed for running on
my video card (Nvidia GeForce2 MX), so if you have an older card and have any probs
with this, email me and I'll make a lights.ini for older video cards.

To install, simply unzip "slights09.zip" into your doom folder.
Then, run ZdoomGL with whatever parameters you need, and presto!

New stuff updated over v0.8:

 - Coronas & Lens Flares lighting.

 - Floor lighting on Slime, lava, lights etc.

 - Got rid of the lights on ammo, weapons, health.

 - Smaller lights to increase speed (they were a bit too big I think...)

 - Various other improvements over my previous lights.ini.

Check my DooM page for new versions, and report any bugs to me!
slayer226@hotmail.com

http://members.nbci.com/SlayeR226
(remember the capitals!)

Coming Soon: A Heretic lights.ini! (Once ZDoomGL gets to v1.23...)

## HISTORY ##

v0.8:

 - Instead of having only one colour for each object, I have now implemented
   multiple colours, eg. the plasma ball now goes whiter when it explodes
   because the sprite goes whiter, etc...

 - I have added some documentation in the actual ini file, like what light
   is for what object, etc.

 - Torches now flicker. I didn't implement this before because when I did it
   the light around them gradually got bigger or smaller. So if you
   waited in a torch-lit room for a while, some of them would not have light
   around them. I have fixed this problem by making the light change colour,
   rather than get bigger/smaller.

 - More realistic lighting. The rocket light used to be plain yellow, even
   though the rocket graphic only had a pixel or two of yellow on it. I
   have now changed the colour to an orange-yellow.

v0.1:

 - My first version.

 - Lights on everything that would give off light, also lights on objects
   and ammo etc. 